Exploding Garrmondo Weiner Interactive Swiss Army Penis

Exploding Garrmondo Weiner Interactive Swiss Army Penis (http://www.gamingforce.org/forums/index.php)
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-   -   FFShrine (http://www.gamingforce.org/forums/showthread.php?t=41852)

Tommy Tallarico Nov 15, 2010 03:37 PM

FFShrine
 
Yo!,

If anyone is a part of the FFShrine forums, could you please tell them it is NOT okay to illegally upload the Video Games Live album.

This thread came up in our Google Alerts:
Final Fantasy Shrine Forums

As one of the posters said... it's not like we're charging a lot of money.
You'll see some game concerts charge $35+ for thier albums. And lets not even start with the outrageous costs of IMPORTS! UGH! We keep the price as reasonable as humanly possible (under $14 on Amazon... $10 on iTunes FOR 18 songs!!!).

But the worst part of illegally downloading game music that is made available at retail is that none of the record companies or distributors out there ever want to release game music because the "paid for" numbers are always poor and they know that a lot of hardcore game music fans won't bother financially supporting the industry and genre they love.

As a game composer TRYING to convince all these companies that game music is loved and people are passionate about it (especially if the price is NOT ridiculous)... I can tell you that it sucks when they constantly say that game music fans aren't willing to support us.

:(

If something isn't commerically available.... I personally have no problem with folks downloading it. It's when stuff is commerically available (especially at a reasonable price) that it gets to be something that I think people need to really stop and think twice about.

Thanks! Anyone else agree/disagree or have any comments/discussion points?

And again... can someone please go into the FFShrine forms and have them take down the link (and please don't download it before you tell them).

:D

Tommy

No. Hard Pass. Nov 15, 2010 04:46 PM

Tommy, the person who runs FFShrine is a transvestite (not a problem) who is a self-admitted pedophile (problem). We try not to mingle with them very much.

dagget Nov 15, 2010 05:04 PM

Didn't it also try to buy Gamingforce from Bobo?

BiggsWedgeJessi Nov 15, 2010 10:57 PM

It's been removed.

Taisai Nov 19, 2010 11:00 AM

Quote:

Originally Posted by Tommy Tallarico (Post 774416)
Anyone else agree/disagree or have any comments/discussion points?

While the original right holder or somebody in a closer position is definitely entitled for posting a message like yours, and it's no doubt illegal downloading will bring a potential damage to both record companies and artists, some people (like me) would end up purchasing far less albums if they didn't download anything. Not to dis you, but I'm actually totally indifferent to VGL, let alone buying a concert CD/DVD. I'd definitely be curious about Distant World, Press Start, and to a lessor extent, Chris Huelsbeck's symphonic concert and Play!, but for whatever reasons not about VGL at all. A download link could have be a nice chance for me to turn my attention to what's overlooked, if I had tried to download it.

Again, Tommy, your stance is totally understable. You and VGL should be protected. There is nothing I disagree with in your statement, even if with my different view on file-sharing in general than yours, my final conclusion is to continue to download whatever interests me.

Sarag Nov 19, 2010 03:19 PM

Do you think this is the right venue for this conversation?

Tommy Tallarico Nov 19, 2010 10:34 PM

Quote:

Originally Posted by Taisai (Post 774652)
While the original right holder or somebody in a closer position is definitely entitled for posting a message like yours, and it's no doubt illegal downloading will bring a potential damage to both record companies and artists, some people (like me) would end up purchasing far less albums if they didn't download anything. Not to dis you, but I'm actually totally indifferent to VGL, let alone buying a concert CD/DVD. I'd definitely be curious about Distant World, Press Start, and to a lessor extent, Chris Huelsbeck's symphonic concert and Play!, but for whatever reasons not about VGL at all. A download link could have be a nice chance for me to turn my attention to what's overlooked, if I had tried to download it.

Again, Tommy, your stance is totally understable. You and VGL should be protected. There is nothing I disagree with in your statement, even if with my different view on file-sharing in general than yours, my final conclusion is to continue to download whatever interests me.

With all due respect... I feel your logic is a little flawed for one main and very important reason...

The fact is... all commerically released CD's have 30 second sample clips of every single track. More than enough to make a decision on your purchase being worth it. Because of this, I don't think you would be right justifying that you download things illegally just so you can hear them.

In essence, what you are saying is that it is perfectly okay to walk into any music store and steal the CD right off the shelf. If you happen to like it, maybe you'll go back and give them the money. If not, you'll just keep it or throw it away. I understand the arguement of not wanting to waste your money on something you might not like, but that's why all music stores have listening stations and why paid digital downloads have samples of every song.

In my view, it seems that younger people feel absolutely no remorse for stealing just because it's digital and on the internet. I don't believe they see a connection at all to a physical product, therefore they feel it's okay and acceptable to steal from someone else.

Maybe people need to stop fooling themselves a bit stop and stop trying to convince themselves that what they're doing isn't wrong.

Just my thoughts.

I can honestly say that I've never downloaded anything illegally... and proud of it.

I've also never car-jacked anyone (except in Grand Theft Auto).

:D

Tommy

Kolba Nov 20, 2010 06:59 AM

Quote:

Originally Posted by Tommy Tallarico (Post 774676)
With all due respect... I feel your logic is a little flawed for one main and very important reason...

The fact is... all commerically released CD's have 30 second sample clips of every single track. More than enough to make a decision on your purchase being worth it. Because of this, I don't think you would be right justifying that you download things illegally just so you can hear them.

30 seconds are almost never enough to make a value judgement on an entire song. Songs go through different stages, they have good parts and bad parts (or good parts and not quite so good parts), and often the good parts are only effective in context. A better way to give a taster of an album is to provide a stream of several full length tracks. Even then the buyer is making a gamble, but they have the guarantee of liking at least part of what they've bought.

Tommy Tallarico Nov 20, 2010 08:06 AM

Quote:

Originally Posted by Kolba (Post 774706)
30 seconds are almost never enough to make a value judgement on an entire song. Songs go through different stages, they have good parts and bad parts (or good parts and not quite so good parts), and often the good parts are only effective in context. A better way to give a taster of an album is to provide a stream of several full length tracks. Even then the buyer is making a gamble, but they have the guarantee of liking at least part of what they've bought.

Yes, I agree... but this already happens as well. Aside from specific game music related internet radio stations (AOL, etc.) there are also things like Pandora. Here is a list of the some of the top video game radio stations:
Video Game Music Radio Stations - Free Internet Radio
(There are 53 just on this list alone!)

So listening to game music as a stream already occurs... therefore once again making it not okay to blatently steal something from someone else.

In this day and age there are also many online reviews of products (both professional and by fellow purchasers) to further give you specific information. Especially at places like Amazon.com and iTunes.

I don't believe there is any current circumstance that exists that would justify stealing from another person. Because in the end... it's still stealing without permission, it's taking from others what is not yours to take, it's ruining the opportunity for the genre to ever grow AND at its most basic level... it's against the law.

Tommy

Fluffykitten McGrundlepuss Nov 20, 2010 09:47 AM

As interesting as it is to read a discussion on this subject that actually involves someone who's losing money as a result of piracy, having it on a forum that was entirely built on illegal filesharing is rather ironic.

Although I agree with Tommy, if something is commercially available you should pay for it, unless you have the bollocks to walk into a shop and steal the actual cd. Thievery is far too easy these days which is why so many kids think it's ok.

Put Balls Nov 20, 2010 10:08 AM

The questions on whether video game music would be even CLOSE to as popular as now without its complete piratization in the past, need to be asked. Uprooting vgm from its heritage and the beginnings - free online availability - and commercializing it has more or less ruined all quality in the past five years. The dream is dead.

This is an interesting topic, and it should be born in mind that Tommy and many others involved would make ZERO money for their wonderful efforts, if someone hadn't downloaded the music of the games where the music comes from and hadn't come to the concerts to see the entertaining shows. That's where they got the incentive to buy the cd of the show in the first place.

Maybe a thread split from this to talk about the subject?

[I personally don't care about VGL's song selection (especially on the cds), so at least there's one person who won't be downloading.]

LiquidAcid Nov 20, 2010 10:22 AM

And here we are again, setting 'theft' and 'copyright infringement' on the same level, which these two terms are clearly not.

Zergrinch Nov 20, 2010 11:26 AM

Of course not. Copyright infringement is a much more serious crime ($62,500 per song) than mere larceny (about <$100 per CD stolen)!

Tommy Tallarico Nov 20, 2010 01:01 PM

Quote:

Originally Posted by Kishin (Post 774713)
The questions on whether video game music would be even CLOSE to as popular as now without its complete piratization in the past, need to be asked. Uprooting vgm from its heritage and the beginnings - free online availability - and commercializing it has more or less ruined all quality in the past five years. The dream is dead.

This is an interesting topic, and it should be born in mind that Tommy and many others involved would make ZERO money for their wonderful efforts, if someone hadn't downloaded the music of the games where the music comes from and hadn't come to the concerts to see the entertaining shows. That's where they got the incentive to buy the cd of the show in the first place.

Maybe a thread split from this to talk about the subject?

[I personally don't care about VGL's song selection (especially on the cds), so at least there's one person who won't be downloading.]

With all due respect...

I completly disagree that "comercializing" video game music has ruined it. I'm guessing that this kind of statement and thinking comes from more of a "hardcore" perspective... and I can appreciate that. For example, I've spoken to some hardcores who are genuinely annoyed that game music is no longer such an "underground" thing as it once was. Its these same folks who generally despise the fact that "casuals" enjoy listening to songs like One-Winged Angel and that all game composers who were not born in Japan are talentless hacks.

:)

Some people may like to pretend that all game music before the mid 90's was absoutely amazing and all modern game music sucks. I say this... there was just as much (if not more) more annoying game music in the 80's & 90's as there is today (and I should know... I made some of it!).

:D

Every game can't be 5 stars in the music dept. every time, and each era (past and modern) has in fact had its great scores and not-so-great scores. Personally... some of my favorite game music came from the 80's & 90's. But other franchises like God of War, Halo, Kingdom Hearts, Warcraft, Mass Effect, Bioshock, Shadow of the Colossus, Beyond Good & Evil, Afrika and many more are just as significant. Maybe not to everyone on a personal level. But it would be somewhat ignorant to dismiss them as "low quality" because of "commercialization" (i.e. successful and made more available to more of a mainstream audience).

In regards to the second paragraph stating that we would make "ZERO" money if people didn't illegally download and steal our material... this is just not true (it's only true among the "hardcore" thieves who will never pay for anything digital anyway). I have hundreds upon hundreds of studies and paid marketing research that says the EXACT opposite. Just VGL alone (along with the local promoters) spends millions of dollars each year on TV, online, newspapers, in-store retail, radio, etc., etc. to get the word out. Facebook ads (for example) have an almost $8 to $1 buy to spend ration alone. That means for every $1 that is spent on Facebook (in regards to video game music) it turns into an $8 profit. And we SPECIFICALLY do NOT target hardcore gamers. We go after families, non-gamers, grandparents, etc. Over $1 million dollars was spent on creating the VGL PBS Special that went over the airways to approximately 90 million people in the U.S. 80% of viewers which do not regularly play video games. Yeah we commercialized it... and the non-gaming parents, grandparents and kids loved it.

Watch this and tell me if you think the commericalization of game music has destoyed the quality of our field: http://www.youtube.com/watch?v=6u_EWzmvI8E&feature=fvw

And make sure to read the hundreds of positive comments left by non-gaming moms, dads and grandparents.

And then take a look at the PBS YouTube Channel under TOP RATED where you'll find the 2 VGL Trailers at #'s 8 & 9. (link: http://www.youtube.com/user/PBS#p/u) This is out of more than 3600+ videos they have posted over the years. And then try making an arguement that "commericalization" is bad for game music and the quality is getting worse.

Millions of non-gaming people around the world can listen to something like that and have a greater understanding, knowledge, appreciation and most of all... RESPECT for the art of game music. And it was because of the "commercialization" that made it possible. If not for that, a few thousand people would have their illegally downloaded original CIV IV Baba Yeta .mp3 and all of your non-gaming friends making fun of you and calling you a nerd/geek/loser because you listen to it (without ever giving it a chance).

And again... let me state... I personally don't have a problem with anyone downloading music that isn't currently commercially available. A lot of my early music can ONLY really be heard this way... and I totally appreciate people spreading it around, putting it up on YouTube, etc. But NOT when something is put up on the market for sale.

I respect that you don't like the video game song selection on the Video Games Live CD, but I'm just curious to know... if you don't like music from Megaman, Chrono Trigger, Chrono Cross, Final Fantasy, Kingdom Hearts, Halo, Mario, Zelda, Warcraft, God of War, Sonic the Hedgehog and Castlevania.... what the heck DO you like!?!?

:p


Tommy



========================================



Additional Spam:
Quote:

Originally Posted by LiquidAcid (Post 774715)
And here we are again, setting 'theft' and 'copyright infringement' on the same level, which these two terms are clearly not.

Websters describes "theft" as "the act of stealing" although I'm very aware of the United States Supreme Court case Dowling v. United States (1985) that bootleg phonorecords did not constitute stolen property and that "...interference with copyright does not easily equate with theft, conversion, or fraud."

But for this discussion, saying "Can someone please tell the FFShrine to stop infringing on my copyrights!" just doesn't have the same pizzaz, punch and appeal.

:D

T.T.

LiquidAcid Nov 20, 2010 01:48 PM

To clarify something: I own a original copy of the first volume of VGL.

Two reasons why I bought it:
(i) A rip was available on the net, so I could sample the album. I don't like buying the pig in a poke, especially when I can't predict at all how the listening experience might turn out. If I know the arranger/composer from other works, I can do prediction to some extent. Wasn't the case back then.
(ii) I liked the majority of the album's tracks.

This also influenced my decision to purchase two copies of Christopher Tin's original album 'Calling All Dawns', one for me, one for my mom. But not before sampling the album for a prolonged time. And yes, you guessed it, from a rip someone posted on the net.

Without condition (i) I wouldn't have bought a large amount of album in my extensive collection. For me filesharing increases sales figures, because people have easier access to a much wider range of music. The probability that I might find something that pleases my ear increases with the range of available music.

Of course this also spreads the money that people spend on music and that's probably what the major record labels don't like at all: People are no longer 'restricted' to the music that your hometown's record shop is selling, or what the mass media are playing all day long (did I mention that I have no TV at my home?). We see (formerly) big artists complaning about decreasing sales and everyone blames filesharing on the net. I instead suspect that people just found better alternatives there and are now buying different music.
I used to buy every album that 'Meat Loaf' released, but I stopped after 'Bad Out of Hell III'. Why? I found better alternatives with the help of the net (I can't thank blah enough for recommending Kalafina to me).

So why haven't I purchased the second volume, which we're talking about here? Because condition (ii) isn't satisfied. I already explained this on VGMdb, but I'm going to repeat it here:
- Constant cheering is a no-go for me. I want to hear the music that the band/orchestra/soloists are playing. I don't want to hear the audience throughout the whole track.
- The arrangement are weak and emotionless. Thomas Böcker's Symphonic series has raised the bar for arrangements a lot and I honestly don't see any improvement here compared to Volume 1.
- Too much copy and paste from Volume 1

Just stating my personal opinion here.

Kolba Nov 20, 2010 02:23 PM

I only listen to vgm from games that I've bought and played. In a lot of cases the quality of the music was a deciding factor in paying for the game. In buying the game did I not pay already to enjoy its music (and graphics, and gameplay, and...) at my leisure?

I know this doesn't apply to live and arranged soundtracks.

Teioh Nov 20, 2010 03:00 PM

Quote:

Originally Posted by Tommy Tallarico (Post 774734)
With all due respect...

I completly disagree that "comercializing" video game music has ruined it. I'm guessing that this kind of statement and thinking comes from more of a "hardcore" perspective... and I can appreciate that. For example, I've spoken to some hardcores who are genuinely annoyed that game music is no longer such an "underground" thing as it once was. Its these same folks who generally despise the fact that "casuals" enjoy listening to songs like One-Winged Angel and that all game composers who were not born in Japan are talentless hacks.

"commercializing" game music only fuels the piracy. The people you're having a problem with are those 'casuals' who spend hundreds of dollars on games each month yet see game music as a free bonus and are only willing to pay for live concerts and events.

Also, the majority of game music composers still hold no rights to their music, so I assume they condone the sharing (sharing to some, stealing to others) of their works and are happy for as little as fan mails and positive feedback.

I can't speak for anybody, though, and I totally respect your stance. It's just the target audience of VGL that has to be sensitized for these issues, not this place.

Tommy Tallarico Nov 20, 2010 08:30 PM

Quote:

Originally Posted by LiquidAcid (Post 774740)
So why haven't I purchased the second volume, which we're talking about here? Because condition (ii) isn't satisfied. I already explained this on VGMdb, but I'm going to repeat it here:
- Constant cheering is a no-go for me. I want to hear the music that the band/orchestra/soloists are playing. I don't want to hear the audience throughout the whole track.
- The arrangement are weak and emotionless. Thomas Böcker's Symphonic series has raised the bar for arrangements a lot and I honestly don't see any improvement here compared to Volume 1.
- Too much copy and paste from Volume 1

Just stating my personal opinion here.

Yo,

It's a live album which is the companion to the live show and DVD/Blu-Ray. The cheering and excitement are part of the draw for a lot of people (especially ones who like the energy and excitement of a live experience as opposed to same old rehashed studio arrangements). So if you don't like live recordings, then I understand that you probably wouldn't like this album. That being said, your explanation of hearing the "audience throughout the entire track" just isn't correct. Once the couple of seconds of excitement and cheering at the very beginning of the song are through (mostly before the songs start) it is very much on the same quality level as any studio recorded album. The link I gave above of the Civ IV music I think is a perfect example.

Weeks were spent in the studio getting the mixes just right. Separate ones for the album, for the TV show and for the DVD/Blu-Ray. But again... everyone is different.

In regards to your subjective comment/opinion about "weak arrangements", that's cool, it's your opinion. I'm not going to try and change your mind. If you think the Civ IV music link above is "weak" then clearly we're on different pages musically... and that's okay. I would never expect people to have the same exact music tastes.

Your final comment about cutting and pasting from Volume One is also incorrect. Again, I'll use the above Civ IV as an example (totally new arrangment, singers, vocals, etc.). Also brand new to the second album was Mega Man, StarCraft II, Chrono Trigger/Cross, Lament of the Highborne, FF7 One Winged Angel, Sonic the Hedgehog, Mass Effect, Mario, Zelda and Martin Leung's FF piano arrangment and Mario piece (which btw, were recorded in a studio for the album... not live). That's 12 brand new songs right there! The same pieces that appeared on the first album (God of War, Advent Rising & Castlevania) were brand new recordings... and mostly becuase the album is a companion piece to the DVD & Blu-Ray.

Rock On.

Tommy


==========================================


Additional Spam:
Quote:

Originally Posted by Kolba (Post 774741)
I only listen to vgm from games that I've bought and played. In a lot of cases the quality of the music was a deciding factor in paying for the game. In buying the game did I not pay already to enjoy its music (and graphics, and gameplay, and...) at my leisure?

I know this doesn't apply to live and arranged soundtracks.

It's a valid point, but the answer to the question is "not really". When game (or film or television) music is released for a CD an entirely different process is used, money is spent on re-arranging, editing, mixing, mastering, album art, additional or extra tracks, re-mixes, etc. It's very rare that a game or film soundtrack is the same exact thing as the game or movie you bought. VERY rare. It also has it's own marketing budgets, distribution channels, etc.

Another thing to keep in mind is that most game composers (unlike the film and television industry) do not make royalties on the game and in a lot of cases they give up certain money just to keep a percentage of the soundtrack rights in hopes that people will support them.

Tommy


===================================


Additional Spam:
Quote:

Originally Posted by Teioh (Post 774743)
"commercializing" game music only fuels the piracy. The people you're having a problem with are those 'casuals' who spend hundreds of dollars on games each month yet see game music as a free bonus and are only willing to pay for live concerts and events.

Also, the majority of game music composers still hold no rights to their music, so I assume they condone the sharing (sharing to some, stealing to others) of their works and are happy for as little as fan mails and positive feedback.

I can't speak for anybody, though, and I totally respect your stance. It's just the target audience of VGL that has to be sensitized for these issues, not this place.

I'm not having a problem with anyone. In fact the only people I've seen pirate our products are the hardcore game music fans. Lets be clear, 50% of the crowds we get at Video Games Live rarely even play video games. They probably have kids, friends or boyfriends who do, but don't necessarily play games themselves (although after seeing our show they definitely start to take a bigger interest). We sell hundreds of albums, DVD's & Blu-Rays at our live shows... always. If what you said above was the case... this wouldn't happen. All the casuals would just go home and try finding it for free. Again, we've done a TON of market research on who comes to Video Games Live, who bought the tickets and why... etc., etc... I can't speak for other game concerts and I'm sure because of the nature of those shows, the audiences are very different and not as mainstream I would imagine (which is TOTALLY fine and awesome... just not what I'm interested in accomplishing as my goals).

It's not an entirely correct statement to say that most game composers don't hold rights to their music (Mitsuda-san for example owns all the music to Chrono Cross). In most cases these days the composer will try to keep some kind of the music publishing or bonus percentage paid outside of the video game (which, unfortunately for illegal downloads is never much).

As I stated previously we all love the idea of people hearing our music and passing it around for free... as long as it's not for sale. But a pat on the back and a positive e-mail doesn't pay the bills. I'm very good friends with many Japanese composers and most of them make very little money unfortunately. They think it's funny how everyone around the world thinks they are big rock stars in Japan and make tons of cash. It just isn't the case. And I'm speaking about the BIGGEST Japanese names... names you all know and love (and I'm sure have illegally downloaded their music). j/k

:D

Seriously though... I'm not trying to convince people here to change their minds. Quite frankly, given the circumstances of this particular forum... I somewhat feel like a hen in a den of wolves regarding this subject.

And I'm not trying to be preachy or have some kind of "holier-than-thou" attitude (although I understand it may come off as such). I just thought that the folks here may be interested in some information that may be contrary to their current beliefs and behavoirs. It's all good.

We all have a great understanding, respect and love for game music and that's the most important thing.

Thanks for listening.

Tommy

LiquidAcid Nov 21, 2010 09:09 AM

Quote:

Originally Posted by Tommy Tallarico (Post 774753)
It's a live album which is the companion to the live show and DVD/Blu-Ray. The cheering and excitement are part of the draw for a lot of people (especially ones who like the energy and excitement of a live experience as opposed to same old rehashed studio arrangements). So if you don't like live recordings, then I understand that you probably wouldn't like this album. That being said, your explanation of hearing the "audience throughout the entire track" just isn't correct. Once the couple of seconds of excitement and cheering at the very beginning of the song are through (mostly before the songs start) it is very much on the same quality level as any studio recorded album. The link I gave above of the Civ IV music I think is a perfect example.

I like recordings of live performed music, but I don't like when events are more and more reduced into a mere 'show'. Primary reason why you will never see me attending any of the VGL events. For me arranged VGM belongs into a concert hall with the main focus on the musical aspect. No fancy lightshows, no big screens showing game scenes and no 'games' to get the audience involved.

So yeah, I'm clearly not the audience you're targeting. :)

Quote:

Originally Posted by Tommy Tallarico (Post 774753)
In regards to your subjective comment/opinion about "weak arrangements", that's cool, it's your opinion. I'm not going to try and change your mind. If you think the Civ IV music link above is "weak" then clearly we're on different pages musically... and that's okay. I would never expect people to have the same exact music tastes.

IMHO the Civ4 version of Christopher Tin's album is the most perfect one. Adding or removing anything kills the song, which for me lives from the interplay between the male vocalist and chorus. Adding more solo vocalist destroys this balance for me and therefore makes the arrangement inferior to the already existing ones.
This year's Symphonic Legends' arrangement of 'Aquatic Ambience' lived only from the interaction between strings and piano. And the balance was perfect. Just adding more and more components to an arrangement doesn't automagically make it better...

Quote:

Originally Posted by Tommy Tallarico (Post 774753)
Your final comment about cutting and pasting from Volume One is also incorrect. Again, I'll use the above Civ IV as an example (totally new arrangment, singers, vocals, etc.). Also brand new to the second album was Mega Man, StarCraft II, Chrono Trigger/Cross, Lament of the Highborne, FF7 One Winged Angel, Sonic the Hedgehog, Mass Effect, Mario, Zelda and Martin Leung's FF piano arrangment and Mario piece (which btw, were recorded in a studio for the album... not live). That's 12 brand new songs right there! The same pieces that appeared on the first album (God of War, Advent Rising & Castlevania) were brand new recordings... and mostly becuase the album is a companion piece to the DVD & Blu-Ray.

Yes, but new recordings just don't cut it for me. That's what I'd like to see on some compilation album, like Yasunori Mitsuda's 'Colours of Light', which has most of the tracks remastered. And IMHO the CT/CT track was very disappointing, it sounded like it was 'ported' straight out of the OST.

And I'm well aware why this is done: To make segments of an arrangements instantly recognizable for the 'mainstream' audience. VGL is never going to include an experimental Metroid arrangement like the one from Symphonic Legends.

Quote:

Originally Posted by Tommy Tallarico (Post 774753)
I'm not having a problem with anyone. In fact the only people I've seen pirate our products are the hardcore game music fans.

You've seen them? Sorry, but I'd like to see a concrete proof that these so called 'hardcore game music fans' pirate your releases more than the rest. What with this 'hardcore' term anyway? Maybe the 'casual game music fan' is just better at hiding the fact that he also illegally grabbed your releases from the net?

Quote:

Originally Posted by Tommy Tallarico (Post 774753)
Lets be clear, 50% of the crowds we get at Video Games Live rarely even play video games. They probably have kids, friends or boyfriends who do, but don't necessarily play games themselves (although after seeing our show they definitely start to take a bigger interest). We sell hundreds of albums, DVD's & Blu-Rays at our live shows... always. If what you said above was the case... this wouldn't happen. All the casuals would just go home and try finding it for free. Again, we've done a TON of market research on who comes to Video Games Live, who bought the tickets and why... etc., etc... I can't speak for other game concerts and I'm sure because of the nature of those shows, the audiences are very different and not as mainstream I would imagine (which is TOTALLY fine and awesome... just not what I'm interested in accomplishing as my goals).

And I'm having a big problem with this statement. Massive market research always means that one is after enlarging the possible audience, making the whole event more mainstream. I oppose this trend, since this always involves lowing the quality of the whole event. We've seen this trend in the video game sector, or also in the movie sector. Games and movies are more and more 'dumbed down' to target a larger and larger market.

At this point I like to quote Thomas Böcker:
Quote:

Basically, I want to achieve something, I want to set new standards. I think this is what makes us different from a lot of the competition: that we are not a purely commercial production, but are aiming for artistic freedom. This is luxury, yes, but it was a long and hard road until there. No question that we are also following rules of the market; after all, we want to entertain and the success at the box office is necessary in order to continue with the series. However, with the loyal and open-minded fans that we have, we can try some experiments and prove to the world of orchestral music lovers that video game music is much more than movie soundtrack rip-offs and superficial entertainment.
Original interview here: Game Music :: Interview with Symphonic Legends Producer (September 2010)

I'm deeply grateful that Böcker is opposing this sad market trend.

Quote:

Originally Posted by Tommy Tallarico (Post 774753)
As I stated previously we all love the idea of people hearing our music and passing it around for free... as long as it's not for sale. But a pat on the back and a positive e-mail doesn't pay the bills. I'm very good friends with many Japanese composers and most of them make very little money unfortunately. They think it's funny how everyone around the world thinks they are big rock stars in Japan and make tons of cash. It just isn't the case. And I'm speaking about the BIGGEST Japanese names... names you all know and love (and I'm sure have illegally downloaded their music). j/k

OK, so let assume that everyone on this world would stop illegal filesharing instantly. What would that change? Do you really think that japanese game composer's income would skyrocket?

I presume most of us know that what we're doing is against national and/or international law. But most of the legal text concerning digital copyright comes from a time where the internet wasn't widespread at all. So maybe the law is outdated and needs some reforming (Pirate Party *hint hint*)?

Misogynyst Gynecologist Nov 21, 2010 10:30 AM

YouTube Video

LiquidAcid Nov 21, 2010 10:45 AM

@LeHah: Luckily Tommy Tallarico isn't going on a rampage here, like Lukas Kendall from FSM did when he found out that the ST box was shared on ffshrine...

Misogynyst Gynecologist Nov 21, 2010 10:47 AM

Quote:

Originally Posted by LiquidAcid (Post 774785)
Luckily Tommy Tallarico isn't going on a rampage here, like Lukas Kendall from FSM did when he found out that the ST box was shared on ffshrine

And last I heard, you guys hadn't heard yet from the lawyers at Paramount.

I mean, if you're stupid enough to get caught e-stealing a major franchise property from one of the biggest movie studios in the world, I'd assume someone is getting a C&D order on your end.

The unmovable stubborn Nov 21, 2010 11:04 AM

I like this thread, because an admitted pirate and snob is arguing with a man that literally made a career out of VGM. And he's pretending his opinion matters.

That's cute, LiquidAcid. You're cute. I want to pet you on the head.

Tommy Tallarico Nov 21, 2010 11:27 AM

Quote:

Originally Posted by LiquidAcid (Post 774779)
At this point I like to quote Thomas Böcker:

Original interview here: Game Music :: Interview with Symphonic Legends Producer (September 2010)

I'm deeply grateful that Böcker is opposing this sad market trend.

Yes, it's quite clear that you are a Thomas Böcker fanboy. Thank-you for pointing that out. And as I'm sure you're aware he isn't very fond of Video Games Live and the way we present our show. That's cool.

I've always applauded him for doing what he does in such a different way. And if he doesn't want to give us the same kind of understanding, credit and respect... that's cool too. It doesn't affect what I do in any way. We do between 50 - 60 shows every year around the world and are spreading game music to millions of new people... that was and is my goal... and so far we've been succeeding on a huge level. Clearly in order to do this I need to tailor my show and experience a certain way... and it's one that I'm completely happy and proud of.

You linked to an interview from squareenixmusic.com which people have sent me in the past and I have read. I'd like to also link to an interview that the same website did with me as well which talks a lot about some of the things you've brought up. May help in understanding my approach.

Game Music :: Interview with Tommy Tallarico of Video Games Live (November 2009)

Also (from the same website) I'd like to point to a review that Chris did when he finally saw our show. Chris (like yourself) is also a very hardcore game music fan and was a bit apprehensive in regards to what Video Games Live was and how it was presented. I think his fair review from that perspective will give you a better insight as to how the show is really presented. I mean, lets be honest.. if you haven't seen it, it's probably a little unfair to say that it's not for you and you don't like it.

:)

Game Music :: Video Games Live (Cardiff, Wales) :: Report by Chris

But hey... not everyone is going to like the same thing. Totally understandable. It's just nice to be able to speak to other folks from around the world who are as passionate about this stuff as I am. As long as we can do it with respect and understanding.

Rock On.

Tommy

Worm Nov 21, 2010 04:02 PM

Quote:

Originally Posted by Kishin (Post 774713)
Uprooting vgm from its heritage and the beginnings - free online availability - and commercializing it has more or less ruined all quality in the past five years.

Can someone explain this argument to me? Asking for compensation for your work means you're the one to blame for an overall decrease in quality? It takes an incredible amount of gall to say, "Look, if we didn't have to pay for all of this music, none of this would have happened."

I am sympathetic to perceived problems such as the intentional simplification of music for mass consumption. But, the line between these problems and not giving away your work for free is not a straight one. It's insulting to lay all the blame on the artists as if it were a clear case of "selling out" in every instance.

It seems particularly irrelevant with respect to Video Games Live, the point of which is to rearrange and glorify music that has already been created.

Misogynyst Gynecologist Nov 21, 2010 04:04 PM

Quote:

Originally Posted by Worm (Post 774809)
But, the line between these problems and not giving away your work for free is not a straight one.

I fail to see ANY line connecting the two. "This music is simple, so it must suck and I dislike it... and thus I have to steal it"?

Congle line of abuse. Or is that conga-line. Or congaline. Nov 21, 2010 04:17 PM

Great, Tommy, way to make me feel guilty about downloading FFVI Chocobo Theme eight years ago >=/

Put Balls Nov 21, 2010 04:29 PM

Quote:

Originally Posted by Worm (Post 774809)
Can someone explain this argument to me?

I'm not sure if 'commercialization' is completely the right word, and of course the link is not direct. There just seems to be a coupling between something getting popular and its quality going down the drain.

The more influential people put their filthy hands in the mix, the worse the results are.

Misogynyst Gynecologist Nov 21, 2010 04:39 PM

Quote:

Originally Posted by Kishin (Post 774815)
There just seems to be a coupling between something getting popular and its quality going down the drain.

We have a word for that.

http://www.bite.ca/bitedaily/wp-cont...d-hipsters.jpg

but this picture details it so much better.

Kishin... your sig-cartoon is wearing...

...Oh my god.

Tommy Tallarico Nov 21, 2010 04:48 PM

Quote:

Originally Posted by Worm (Post 774809)
Can someone explain this argument to me? Asking for compensation for your work means you're the one to blame for an overall decrease in quality? It takes an incredible amount of gall to say, "Look, if we didn't have to pay for all of this music, none of this would have happened."

I am sympathetic to perceived problems such as the intentional simplification of music for mass consumption. But, the line between these problems and not giving away your work for free is not a straight one. It's insulting to lay all the blame on the artists as if it were a clear case of "selling out" in every instance.

It seems particularly irrelevant with respect to Video Games Live, the point of which is to rearrange and glorify music that has already been created.



Thank-you for bringing sanity to this thread.

:)

Tommy


==========================


Quote:

Originally Posted by LeHah (Post 774812)
I fail to see ANY line connecting the two. "This music is simple, so it must suck and I dislike it... and thus I have to steal it"?


:D

T.T.


===========================


Quote:

Originally Posted by Pizza Helmet von Cuntingham (Post 774814)
Great, Tommy, way to make me feel guilty about downloading FFVI Chocobo Theme eight years ago >=/

Oh... now I feel guilty that I made you feel guilty. I just e-mailed Uematsu and he told me it was okay for you to do it that one time. So no worries, you're off the hook.

;)

T.T.

Zephyrin Nov 21, 2010 07:05 PM

I'd like to liken what you're doing here to a gay man walking into a fundamentalist church in Alabama and asking them to stop denying him the right to marry.
On a grassroots level, most problems like this aren't going to be solved unless you employ a massive army of propagandists.

I can maybe believe that piracy has hurt record sales in the long run (although I would have to give much scrutiny to any studies saying so), there is no possible way there are any credible studies regarding filesharing and VGM.
I know, for a fact, that without the advent of the internet (and in effect, file sharing), there is no way I would have ever been exposed so thoroughly to the VGM genre. Without having downloaded hundreds of albums, I'd probably still be stuck on mainstream media for the most part, and I would probably never even consider buying a VGM Live album.


Also, I like the fact that a figurehead in the VGM industry comes and posts on our forums. It's wonderful. It is, however, less than vibrant that you rarely come to say anything other than plug your show or interject on topics about it. You obviously have time to nitpick all these things. How about you come around sometime and not talk about VG Live?

hieroglyphics Nov 21, 2010 07:14 PM

Now that we are all here discussing the morality of FFShrine's piracy activities, as well as whether or not illegal filesharing is okay: Is Gamingforce ready to take responsibility for damages incurred by their 10+ years of music piracy and shut down both My Stuff and Concert Hall as well as their subforums?

Bigblah Nov 21, 2010 07:22 PM

Nice try, bobo

hieroglyphics Nov 21, 2010 07:42 PM

I'm sorry to break this to you, but I'm not bobo.

You're not at all concerned over the possibility of another DMCA notice? I do believe both GFF and VGMdb.net are hosted on the same server, last I heard.

Bigblah Nov 21, 2010 07:53 PM

GFF is practically dead nowadays, anyway.

hieroglyphics Nov 21, 2010 07:59 PM

Yes, I'm aware that VGMdb doesn't advocate piracy. Gamingforce still does, however; both places are run and managed by the same people, and both sites are on the same server. Both sites risk shutdown if Gamingforce receives another cease and desist letter, as they are on the same hard drive. At least, that's what I imagine, or am I wrong here?

Bigblah Nov 21, 2010 08:20 PM

Our host follows DMCA procedure, so we'll be given time to remove the offending content.

And no, GFF and VGMdb aren't managed by the same people anymore.

Tommy Tallarico Nov 21, 2010 09:50 PM

Quote:

Originally Posted by Zephyrin (Post 774829)
Also, I like the fact that a figurehead in the VGM industry comes and posts on our forums. It's wonderful. It is, however, less than vibrant that you rarely come to say anything other than plug your show or interject on topics about it. You obviously have time to nitpick all these things. How about you come around sometime and not talk about VG Live?

Because I work 20 hours a day making stuff you can steal.

And I'd rather not subject myself to the clear lack of respect that some people seem to relish in here.

:)

Tommy

THIEF Nov 21, 2010 10:50 PM

Don't mind LiquidAcid. He's obviously an idiot who's never worked a day of his life just to have someone steal his paycheck. Sure, it's easy to demonize the record labels for killing creativity but when you pirate music you are also fucking over the artist. So basically, LiquidAcid want's his cake and eat it too. If you want to support music, you do so with your wallet. This issue seems pretty black and white to me. I also don't understand why he's trying to argue piracy to someone who works in the game music industry. Also, it's illegal. So I suppose if he wants to increase his chances of paying enormous fines or going to jail, that's really up to him.

value tart Nov 22, 2010 12:06 AM

This line of argument about piracy is disgusting. Admitting you pirate is one thing. Plenty of people do it, and most are aware that it is wrong, although they may not be properly aware of the degree of wrongness.

But people like LiquidAcid who jump through thousands of logical hoops to say they're in the right for stealing people's work are just stupid. I have not and will never understand the line of thinking that "because I wouldn't buy it anyway, I have a right to steal it to demonstrate why I won't buy it. And there was that one time that I bought a game after stealing it so doesn't that mean I added a sale that otherwise wouldn't have happened?"

Shit, you know you're in the wrong when LeHah, a person who once threatened DMCA takedowns after losing an internet slapfight, is disagreeing with you.

Teioh Nov 22, 2010 02:25 AM

This discussion has pretty much ended on page 1. You know it's over when people show up who visit this part of the board perhaps once a year and only for the sake of the arguement.

I'll just respond to what Tommy said..

Quote:

Originally Posted by Tommy Tallarico (Post 774753)
In fact the only people I've seen pirate our products are the hardcore game music fans.

Quite frankly, that's unfair to say. There's no market research about who illegaly downloaded what. There's always a voiceful minority, but 'hardcore' comes on so many levels, you just cannot generalize it. Here's another hardcore:
Quote:

Originally Posted by Tommy Tallarico
it's only true among the "hardcore" thieves who will never pay for anything digital anyway

I can guarantee you that every board with questionnable content has thousands of lurkers who don't brag about their piracy, but do the same damage.

Quote:

Originally Posted by Tommy Tallarico (Post 774753)
It's not an entirely correct statement to say that most game composers don't hold rights to their music (Mitsuda-san for example owns all the music to Chrono Cross).

Mitsuda-san is a great man who has created beautiful music, and he's a very nice person as well. His greatness has allowed him to become freelance, create his own record label and start his own studio to bring in new talent. He is not the majority I'm talking about. And please don't read that as an excuse to download his works, it's the opposite.

So yeah, I don't want to defend piracy, but one has to draw the line between ambitious projects like VGM concerts, independent labels (EGG music seemingly has no problem with piracy) and on the other side, composers whose works can only be listened to if you e.g. pre-order some obscure Japanese game nobody in the West would ever admit to playing (and honestly, I bought almost ten of these bonus soundtrack CDs from Yahoo Japan Auctions this month).

Tommy Tallarico Nov 22, 2010 03:33 AM

Quote:

Originally Posted by Teioh (Post 774854)
This discussion has pretty much ended on page 1. You know it's over when people show up who visit this part of the board perhaps once a year and only for the sake of the arguement.

I'll just respond to what Tommy said..


Quite frankly, that's unfair to say. There's no market research about who illegaly downloaded what. There's always a voiceful minority, but 'hardcore' comes on so many levels, you just cannot generalize it. Here's another hardcore:

I can guarantee you that every board with questionnable content has thousands of lurkers who don't brag about their piracy, but do the same damage.


Mitsuda-san is a great man who has created beautiful music, and he's a very nice person as well. His greatness has allowed him to become freelance, create his own record label and start his own studio to bring in new talent. He is not the majority I'm talking about. And please don't read that as an excuse to download his works, it's the opposite.

So yeah, I don't want to defend piracy, but one has to draw the line between ambitious projects like VGM concerts, independent labels (EGG music seemingly has no problem with piracy) and on the other side, composers whose works can only be listened to if you e.g. pre-order some obscure Japanese game nobody in the West would ever admit to playing (and honestly, I bought almost ten of these bonus soundtrack CDs from Yahoo Japan Auctions this month).



Oh, I think you're being a little selective with my quotes and examples to try and show your side of the arguement which at its core will still always be... it's okay to blatently take something that is for sale and not pay for it. I guess if some folks here can keep coming up with unique ways to justify their actions, that somehow makes it okay in their own minds and they won't feel as guilty? But I think deep down, you know it's wrong... but you'll still continue to do it anyway. I guess you could say it's a testament of the type of person you really are? I hope not.

In fact, under these same rules, we should be able to take anything from anyone in the world and not pay them for it, correct? Have some of you somehow justified in your mind that a musician or composer is somehow different and we shouldn't be held under the same rules as say *insert your parents job here*?? Next time your parents come home and they tell you that they just worked all year on making something but people are just taking it without paying... look them in the eye and tell them the same line of bullshit you're passing around here.

But hold on... If it's a particular composer that you like ("Mitsuda-san is a great man that creates beautiful music... don't download his works")... then you shouldn't take from him. So it's just the composers and projects that you don't personally like and don't respect. Ah! Gotcha.

But all that being said and more to your specific arguement, the realities still remain the same which is... 1. I've only ever seen my albums illegally posted on hardcore music sites where hardcore game music fans dwell, and 2. Game composers DO feel the impact of your illegal activities and your theory that game composers don't own parts of their own music is absolutely wrong. Forget music publishing for a second... do you know what the term "writers share" is or means? Do you know what "mechanicals" are? Look them up and get back to me. I could continue to give you many other composer examples but you'll just counter with... Oh, but he's different because he is such a nice person, has his own studio and isn't the majority.

I've lived the game audio business for the last 21+ years and I proudly head up the biggest non-profit game audio organization in the world (which has over 2,500 members from around the world), so sorry if I come off a bit harsh and pithy, but I hope you can understand that it's a little bit amusing to me when my experience, knowledge and data is called into question every other post as if I'm guessing or have no idea what I'm talking about.

Isn't the internet fun?

:)

Well fellas, that about does it for me this round, it's going to be Monday again soon and I'll need to go back into the real world. Now that I'm off tour for the next couple of weeks I'll try to make it back next weekend to see what trouble I can get myself into.

Until then... Rock On.

:D

Tommy

THIEF Nov 22, 2010 05:54 AM

Teioh -1, Tommy +10

Here is a visual reference.
http://www.filmetari.com/wp-content/...ed-posters.jpg

Good luck with the tour. I saw you back last year in Philly. You guys put on a good show.

Taisai Nov 22, 2010 07:19 AM

One interesting notion I have formed over these 5 years is that people who happily accuse others of pirating music are often not the constant buyers themselves, but instead, just the type of elitist who wants to feel superior and posts something smart and witty. They aren't concerned about the industry at all, but make it the reason for the accusation anyway. It's very easy to say "Pirating is an evil" because it's (at least partially) right, but if you officially start to purchase soundtracks, you will realize it's a bit hard to invest money in something you're not sure worth $$$, unless you're a blind collector or the son of Bill Gates. I even suspect part of why there is a conflict is because some people against pirating have never purchased soundtracks.

I don't intend to claim pirating can be justified, in the first place. Also, right-holders or artists themselves like Tommy are absolutely right to say we shouldn't pirate music. Still, there is a reason why I keep downloading music. If this is ever called a guilty, I'll atone for this by purchasing soundtracks out of what I downloaded and liked. That may not be the biggest compensation, but is surely much more constructive than insulting others for pirating.

Tails Nov 22, 2010 07:34 AM

Yup. We're done here. The initial problem has been resolved and Tommy has conceded that he's finished, so I think that's about it. I'm honestly surprised I left this train wreck going as long as it has, what with all the hilarious Basil-dupe hypocrisy and several of the GGMD posters coming out to prove themselves the biggest group of idiots this side of Simply Majestic and Kornbix. If you feel the topic of VGM piracy needs to be continued feel free to make a thread proper (don't do this).


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