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-   -   [PSP] Loco Roco (PSP) (http://www.gamingforce.org/forums/showthread.php?t=4154)

Elixir Apr 12, 2006 01:40 PM

Loco Roco (PSP)
 
Quote:

Originally Posted by Outdated Review

TOKYO--Few games at the Tokyo Game Show 2005 stood out like Loco Roco, a quirky platforming game that lets you assume the role of a little orange blob, rolling your way through brightly lit levels and eating as you go. In some ways, it's an amalgamation of a few different game mechanics that we've seen in the past, particularly those in Kirby's Tilt and Tumble and Donkey Kong Jungle Beat. But despite the familiarity of some of its aspects, Loco Roco is a unique and truly enjoyable game, and we had a blast playing just the demo level. From what we could see, Loco Roco also seemed to be the most popular download at the PSP hot spots all over Sony's booth.

Your character is no more than a blob with a simple face and a sprout atop his head, and his only movement, other than those you provide for him, is that of his mouth, which goes from a little line smile to a circle, indicating that he's about to eat something or that he's been knocked up into the air. Despite the total lack of emotion in this simplistic character design, he's both lovable and cute, as he smiles and chomps and rolls around. The game's control is as simple as the character design, but it works surprisingly well. Using only the triggers, you can hold down the left trigger to tilt the level down until you reach an angle of about 45 degrees to the left, and your character will roll left when you do so. The same can be done to the right, and if you hit both triggers together, he'll do a little jump into the air. And that's it. Like in Jungle Beat and other games using this simple kind of maneuvering, the trick is in getting everything on the level, not necessarily just getting to the end. The first time we played through, we finished fairly quickly, but we found at the results screen that we had missed most of the level's pickups.

On the second go-through, we found that there was a lot more to the gameplay than at first glance. It seems pretty straightforward; as you roll through, your character will eat the flowers that cross his path. Of course, it's your job to navigate him into them and away from the burr-shaped enemies that litter the environment. The catch is that the more flowers you eat, the bigger your character gets, and this impacts his ability to move around. As he widens, he requires more momentum to get off the ground, which means you have to play through more quickly, risking missing valuable flowers for consumption. Should you knock into one of the burrs, which were the only damage-dealing creatures in the demo level, then your character loses little pieces of himself, until presumably they're all gone and the game is over. Of course, you still have the opportunity to pick up the pieces after they've fallen off, much like the rings in a Sonic the Hedgehog game.

The other major gameplay mechanic occurs when you come across an area with an entrance smaller than your pudgy little blob. At this point, you double-press the circle button, which summons electricity and breaks you up into a bunch of tiny blobs, the number of which depends on how big you are at the time. Then, you must use the tilting mechanic to roll all the blobs safely together to the end of that section, and assemble them into one single happy rolly guy again. Some of the level traps you encounter, like jet streams of air that you can hitch a ride with, require that you're broken up into little pieces, presumably because the air couldn't move the larger creature on its own. Of course, this is essentially what makes the game feel so well put together. Whether going around loop-de-loops or trying to work your way up seesaws, and no matter at what weight, the game is extremely responsive to your weight and the angle at which you're tilting it.

Everything about this game is charming, from the bright graphics and environments adorned with polka dots, to the cute little grunts and pops that the character makes when he bobs around. The music, which is on a fairly short cycle, is so catchy that you probably won't find it annoying, even if you should. And the gameplay, which is so simple, is surprisingly rich, with all the hidden areas and pickups that you can find along the way. It's hard to find fault with what we saw from this game so far, except to say that it doesn't currently have a North American release date. We look forward to spending more time with Loco Roco and providing more information as it becomes available.

http://img483.imageshack.us/img483/8...ocoroco2iv.jpg

Trailer: 1 2 3 4/5/6

Loco Roco is.. well, put it like this. It's like Katamari, except it's a combination of Lemmings/those things that have colored liquid in small containers. You're basically a blob, and the more liquid you pick up, the fatter you get. You need to dodge spiked baddies and certain obstacles, while picking up blobs. Parts of the game you'll be too big to fit past an area, and by pressing two buttons you'll break up into small pieces to fit through.

The unique thing about this game is that there is absolutely no control aside from the L and R shoulder buttons. You tilt the screen to control your blob. It's so unique that I just have to make a topic over it, because it looks awesome. And now that there's a Katamari on the PSP, this coming, a remake of Landstalker coming, and the Valkyrie Profile title, perhaps owning a PSP isn't really such a bad thing after all.

More importantly this game has been confirmed that it will be released internationally of "this summer" but no specific date has been released.

vuigun Apr 12, 2006 01:52 PM

That looks cool. It seems like a simple and fun game anyone can get into.

For some reason, I'm interested in how the music will sound.

alkaline Apr 12, 2006 07:04 PM

If I can pimp something here-

http://risingfun.1up.com/

This Friday, we have a big LocoRoco featuring going up. I've played it quite a bit myself and it's really, really awesome. Way too cute for it's own good.

nuttyturnip Apr 25, 2006 07:32 PM

There's a downloadable demo of this game here. You have to update to 2.7 firmware, so all the emulator folks will have to miss out.

This game is so much fun, and one of the most overly cute games since Yoshi's Story. It reminds me a lot of some of the quirkier Kirby games (Kirby's Tilt and Tumble, Kirby DS). The best part is the way the character constantly sings, with his mouth moving, and when you split into little parts, each little part sings. It's frustrating that the screen only rotates 45 degrees in either direction, but I can get used to that. Definitely a must-buy.

Inhert Apr 25, 2006 08:43 PM

wow I just played witht he demo and this game is very good! I'll be sure to get this one when it will came out. till end I'll try to master the demo XD

Kilroy Apr 27, 2006 01:47 AM

I played some demo at the pre-E3 thing I visited, and boy it's tons of fun! One stinking level, and still I played it again and again, because I wanted all the fruits and the little blue men. And the soundtrack? Katamari on the Rocks, just more annoying. Of course you're going to hear it in your hear before long:tpg:

Summonmaster Apr 27, 2006 11:10 AM

Dang! 2.7....just when I try out emu business.

This game strongly reminds me of the level in Warioware Twisted where you have to stop the man on the rock from speeding up to his death, with the level tilting concept. I think I can picture just how hard this will get when you try to get everything in a level with the control scheme. Looks like another creative game!

nuttyturnip Apr 27, 2006 12:12 PM

The thing is, we've been spoiled by carts with motion sensors, so when you play Loco Roco, you want to tilt the PSP instead of pressing the shoulder buttons. That, and it's annoying that it won't tilt more than 45 degrees.

scotty Jun 8, 2006 01:14 AM

I just played it recently on my friends PSP and I just loved it, enough for me to make a avatar and sig out of it...
I love the amount of secrets avaible through out the levels (of course I only played the one demo level but I assume they only get trickier)

Tawnee Van Pelt Jun 8, 2006 01:23 AM

To this date, there's nothing who could make me upgrade my 1.50 PSP. Perhaps I'm just an old schooler, perhaps I'm just waiting the day that I could actually play MGS on my PSP, that would be the only reason I would upgrade.

randomwab Jun 8, 2006 07:05 AM

I had 1.5 for along time and just got bored, I wasn't using homebrew so I upped it to 2.7, makes it alot easier to play new UMDs. Loco Roco was another reason, and i'm glad I went to 2.7, even for a demo. I have played it so many times, it's great, too damn fun. Can't wait for the full game. Imagine this with a tilt sensor :tpg:

Sar Jun 11, 2006 03:59 PM

Did anyone else get this close to mastering the demo? It's a very tricky game...

http://img521.imageshack.us/img521/372/veryclose9fx.jpg

randomwab Jun 11, 2006 06:13 PM

http://img85.imageshack.us/img85/1486/picture0041ox.jpg

scotty Jun 11, 2006 06:59 PM

can anyone rip that really annoying song? I want to piss the hell out of a certain friend by blasting that out of my mp3 player...

Inhert Jun 11, 2006 08:15 PM

this is the best time I did ^^

http://img54.imageshack.us/img54/3620/picture222dm.jpg

J-Man Jun 11, 2006 08:56 PM

Quote:

Originally Posted by scotty
can anyone rip that really annoying song? I want to piss the hell out of a certain friend by blasting that out of my mp3 player...


I totally agree Scotty, Trev's gonna get it bad. If anyone finds that song, I'd love to have it. Also, imagine this scenario:

Some lame redneck from school: What you listenin' to, faggot?
Me: Listen for yourself.

*one hour later*

[/Beating]

scotty Jun 12, 2006 01:26 AM

Hey I managed to get the two songs, the title theme and the demo level theme
get them here

map car man words telling me to do things Jun 19, 2006 05:13 PM

I just started playing this today (having played the demo earlier) and it's wonderfully charming.

The levels are varied and fun, and while I keep wishing they'd have used a physical tilt control and a single button for jump, the controls are still brilliantly inventive and clever for such a simple system.

Just what the PSP needs. The game is just so pleasant to play, from the relaxed pace and gameplay to the wonderfully cheery aesthetics, music and soundscape.

l33dagame Jun 27, 2006 07:01 PM

WOW.. is this game really that fun??
I like Katamari so much... and is this game better than katamari??

Elixir Jun 28, 2006 05:02 AM

Quote:

Originally Posted by l33dagame
WOW.. is this game really that fun??
I like Katamari so much... and is this game better than katamari??

Katamari and Loco Roco are two entirely different games.

randomwab Jun 28, 2006 05:32 AM

I picked this up on Saturday, I havn't played it much, but it's really greay so far. All the songs have been fun, and I know there will be enough replay value with going back to get everything. Plus, more LocoRocos to unlock!

Krelian Jun 28, 2006 06:55 AM

Quote:

Originally Posted by Elixir
Katamari and Loco Roco are two entirely different games.

Quote:

Originally Posted by Elixir
It's like Katamari

Ehhh?

And does this game require firmware 2.7x?

Kilroy Jun 28, 2006 08:23 AM

Okay, I got it today, and it's an absolute blast. I can already see myself use far too much time trying to get all the fruits, locorocos, Muimuis and whatnot. Plus my project is to be able to spell my name in the LocoRoco house:P

Elixir Jun 28, 2006 09:03 AM

Quote:

Originally Posted by Krelian
Ehhh?

It's like Katamari in the aspect of the game being original/weird. But it is nothing like Katamari. Get it? Good.

map car man words telling me to do things Jun 29, 2006 01:41 AM

Well, it is similar in the way you roll a round object which grows along the way as you pick up things (in this case.. er, flower buds), but it's absolutely pointless to ask if it's better or not since the gameplay and focus is so different.

Completing the game 100% would be an impossibility for me, I'd go crazy before reaching this goal, so I've opted to just try and finish the levels. I'm really fond of the red LocoRoco, he has the most hilarious comments (especially his panicked shouts when a Moja appears), even though the scatting black LocoRoco is pretty awesome too.

EDIT:

Quote:

Originally Posted by Krelian
And does this game require firmware 2.7x?

No, it doesn't. I can't remember if it uses 2.5 or 2.6, but since the disc includes a 2.6 upgrade, it definitely doesn't need 2.7 to run.

Elixir Jun 29, 2006 01:58 AM

Quote:

Originally Posted by 1up imbecile.
With all the buzz over the upcoming LocoRoco, it's hard to find many faults. It has a quirky Japanese culture theme a la the Katamari Damacy series, along with simple gameplay mechanics that even mom and dad could pick up on. Throw in colorful and vibrant Samurai Jack/Foster's Home for Imaginary Friends esque graphics for the game's cast and a killer original soundtrack and you have an amazing recipe for success. Seemingly, the only thing that could ruin this game is poor execution in game design, which anyone who has played the demo or previewed the game can tell you, is not the case. For a game that 1up.com's Sam Kennedy claims is the "happiest game ever made", and one that could easily be aligned with Nintendo's Touch Generations, what could possibly be wrong?

I want to say this game is going to be perfect. I want the game industry to see that this is just one of many examples of how to make an original game that people are naturally going to want to play and love instead of using some business model of making games that only need to be marketed to sell.

But alas, there's one thing that sticks out about this game that's too hard to simply overlook. Likewise, if this example is ignored now, where does the buck stop? And what the hell could I possibly be talking about?

Why Racism, of course.

First, let's make a couple things clear before we go on. For those of you who think that racism is simply not liking someone because of the color of their skin, you've simply just heard of the rabbit hole. For those of you who would go so far as to label me as a racist for making an issue of this? 1) see the point I just made and 2) we're talking about issues of race that have been so deeply set in our minds from the things around us (TV, media, print, news, role models, crime, EVERYTHING) that for many people it is extremely difficult to call these things out. This is racism to the point where it's so disguised and not addressed that as a society we tend to think it's ok when in reality it detrimentally affects the way we and others think about ourselves and each other.

How does all of this relate to LocoRoco? First examine exhibit A. These are the Moja Corps, the main antagonist of the LocoRocos. From Sony's official LocoRoco game page: "The peaceful world of the LocoRoco are under attack by the not-so-nice Moja Corps! These evil outer space creatures have come to take the LocoRoco from their land of blowing flowers, lively creatures and pastel scenery."

Exhibit A: "Shake Them Dreads"

http://img230.imageshack.us/img230/6...parison7gb.jpg

Seems harmless enough.

However, consider exhibit B. Here we have an image taken from wikipedia.org's entry for blackface.

Exhibit B: Golliwogg the doll

http://img230.imageshack.us/img230/5...liwogg19nl.jpg

Need I say more? (and i'm not trying to point out copyright infringement)

In short, the blackface originates from traveling minstrel shows in early 20th century America that mainly involved white individuals who would paint their faces Black and act out common negative stereotypes of Black people, creating a racist caricature. In response to a significant Black population in the US, these images were later deemed taboo and for the most part, these days, rarely appear in popular culture unless as a satire or critque of racism and race relations. Today in virutally any public sphere in the US, a depiction of a blackface character is not met without much murmurings and harsh criticism.

In comparison, some countries such as Japan (where LocoRoco was developed) do not have significant Black populations and so Blackface images can come about without any criticsm. The images are also then okay to be labeled as the enemy or even serve as representations of Black characters in general, despite the racist images they perpetuate. That and I hear that Japan is just a very racist culture. Otakus please open your minds for a bit.

Furthermore, one could also equate the "invasion" of the Moja and the fleeing of the LocoRoco's to Black slaves being brought to America and the very common practice of today of white flight; but we're not even going to go there.

I'm not accusing the developers of being racist, nor am I accusing LocoRoco of being a racist game. I simply hope believe that this is a product of unchecked institutionalized racism that need's calling out.

A perfect example of this scenario can be seen with Capcom's recent PSP update of the original Mega Man, Mega Man Powered Up.

Consider exhibit C and D. In exhibit C we have the original Japanese version of the tar-baby boss Oilman which fits a very simillar description to our Moja Troop. Exhibit D is the altered American version where the black skin has been changed to blue, and the red lips are now a non-offensive yellow.

*note, C & D were blown up from smaller pictures, hence the poor quality and the fading of the colors.

Exhibits C and D: No muss, no fuss

http://img230.imageshack.us/img230/5...1bigger2ww.jpghttp://img232.imageshack.us/img232/5...2bigger0xo.jpg

Exhibit C-2: "Zip-a-dee-doo-dah, zip-a-dee-ay"

http://img232.imageshack.us/img232/8...manshot6ta.jpg

To bring this all back to LocoRoco, I propose a simillar color pallete change (dosen't have to be the same colors) to the Moja troop. Never would I dream of having Sony not release this amazing, original product stateside, but I do feel these racist undertones, whether intentional or not, would stop me as well as others from fully enjoying this game. Almost every article on this game praises the bejeebus out of it, but does no one notice what i've pointed out?

http://img232.imageshack.us/img232/7...enshot15bn.jpg

When interviewed by 1up.com, creator Tsutomu Kouno said that he "really focused on creating a happy game because there's too many 3D shooting games, killing people and stuff." I very much so want to believe in this man's philosophy behind his game but why is it that this "feeling comfortable game" makes me feel so edgy?

Review OF THE YEAR. I don't know what to say, really. I remember there was another review of a game a couple of centuries back, which mentioned the "racist intentions" hidden inside (or what they thought were hidden inside) a game. I just think this is overboard.

Jan Jun 30, 2006 06:37 PM

It's really cute. I wonder what the music will be like in other levels though. :'3

Kilroy Jul 1, 2006 02:01 AM

Best review ever. We all know that the Japanese is among the most racist people on Earth. Who can forget :nigger: from Square's Tom Saywer?
*sigh*

Anyway, I've play through the game now. Not to worry, I've not nearly completed it, just played through the levels. I must say, the ice levels and the ones where you flick through giant beings are my favorites. The ice levels gives me speed thrills similar to Sonic.
I love the Locos and their individual voices. The French sounding purple one, the Italian blue one and the black one. All hilarious and the music is precious. If you haven't already bought it, do it. One of the best games on PSP, if not the best.

map car man words telling me to do things Jul 2, 2006 02:57 PM

Agreed, the music is wonderful. Just as I was starting to wish the levels would end already, I finished the last stage and end credits song is the best thing I've heard in months. Well worth playing through the game just to hear it.

That, and the red Loco's KUNA KUNAA voice <3

EdgeCrusher Aug 19, 2006 06:28 PM

I absolutely love the demo of this game, and can't wait to get the full game whenever it is released in the US. Last I saw it's in September, right?

surasshu Aug 19, 2006 06:53 PM

This is definitely THE killer must-have PSP title for me along with Every Extend Extra. The music is just gorgeous and the graphics style makes me smile like a kid who took two cookies from the jar when he could only have one.
I've only played it for a short time so I can't say if the gameplay is challenging later or, what I played seemed a bit too easy to me.

Anyway, I just had to chime in with much love for this title.

EDIT: And Japan is the racist capital of the world, but to say they are racist because they use blackface imagery is utterly missing the mark. He is also completely wrong about the intention and focus of blackface entertainment in general, but arguing it would take more effort than I am willing to expend.

Kairi Li Aug 21, 2006 09:46 AM

I played the demo and I loved it, its a simple yet challenging game. And those bloody Locorocos are so damn cute!

Will anyone be ripping out the music from the game when its release in the US?

Kilroy Aug 21, 2006 12:42 PM

I actually toyed with the idea of ripping the tunes from the Loco playground... Might do it if enough people was interested.

soapy Dec 15, 2006 01:52 AM

Anyone played this fully? I just got it as a rental, and this game just cracks me up. The music is catchy, the game is just.... funny.

Kilroy Dec 15, 2006 07:41 AM

Well, played through all the levels, but not completed it. Too many of them blue men and berries to find. I still try, though.
Anyone played the Christmas demo? I'm wondering if I should take it for a spin...

Karasu Dec 15, 2006 01:57 PM

I dont have the game, but i have the Halloween Demo, and I am very impressed with this game. It is just a flat out 'fun' game that is positive and happy. It reminds me of the good ol' days of when I played Sonic The Hedgehog. That innocent, fun time you know? I definitely wanna buy this game :D


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