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Ace Combat X - Skies of Deception (PSP)
So Namco dropped the bomb and stated in the recent issue of Famitsu that they're developping an Ace Combat game for Sony's PlayStation Portable handheld console scheduled for a fall 2006 release.
I couldn't dig up any other official source besides GameFront. |
Sweet. More life for my neglected PSP.
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Awesome, this makes me really happy. Now we need some screenshots!
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Namco should be concentrating more on AC PS3 rather than AC PSP.
Ofcourse AC series will hit PS3,but i cant 'wait' to AC in PS3 glory. |
I'm pretty sure the Ace Combat team doesn't actually work on hand held ports.
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hopefully not. I personally do not think PSP is where Ace Combat series belong to.
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Damn it! Now I need a PSP.
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Huh,you dont have it yet,you like MGS dont you?
Man MGSAcid 2 is great and Digital comic coming too so buy it. Syphonfilter is my next target! |
Thanks to all the posers, the Ace Combat series is slowly becoming mainstream, and will soon be ruined as Namco milks the franchise.
::watches AC6 intro:: ::rap music:: |
Ahahaha, man fuck that. I think AC is still pretty much a die-hard or nothing-at-all series. I can't think of any of my casual gamer friends who are actually interested in it.
I just hope it doesn't turn out like the GBA game and I might consider getting a PSP. |
This is too good to be true! As for AC becoming more mainstream, the series certainly is more popular since Ace Combat 5, but far from mainstream. I haven't met one person in real life who's heard of it or likes it.
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Update, the full title is
'Ace Combat X: Skies of Deception'. |
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Does anyone know why this looks good.
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from the look of it, it seems as though Namco is going to use this as one of the last chance to profit from the AC4-Zero engine. Nevertheless, it looks great on psp as well.
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Oh Ridge Racer PSP, how I love you so... |
Wow, that looks great! PSP ftw. What's that plane in the lower right screenshot? It looks like an F-16.
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There's some more info on IGN here. Seems it'll have 4 player co-op among other things. I wonder if they'll make it somehow connect with Ace Combat 6 for extra planes. |
Doubt it, not every game has to have PS3 connectivity. :rolleyes:
The Coop does sound great though. |
It's going to be a solid game. Not quite the epic scale of 5 and Zero, but a satisfying experience at least. I'd love to have Ace Combat on my PSP. I can also imagine that the controls will be just fine.
A dynamic campaign with strategy elements sounds good, too. |
It will probably be Ace Combat 4-ish (few missions, lots of replayability, arcade elements like emphasis on getting high scores).
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Great news.
Looking at the screenshots the game looks very good for what is presumably a very early stage of development. The lower left pic is particularly interesting. Perhaps NAMCO are finally doing something about the shitty perspectives from previous games (note how the ship actually seems to be a lot larger than the plane and not vice versa). Now, can anyone figure out what the additional hud displays at the top-left/right are supposed to be. |
I heard a rumor that objects on the ground appear smaller as you go higher in the air.
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Try flying close to a ship in one of the PS2 games and you might understand what I'm getting at. And fly through a tree while you're at it. |
I hope Kobayashi and friends don't spend too much time on this soundtrack though; they need to save all of the good music for AC6. They should just reuse old tracks for this one; maybe some arrangements even.
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What the hell, the first multiplayer Ace Combat game is on a portable system? (AC4 doesn't count with such a shitty vs mode) Namco needs to get it together and get online already!
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the ETA of the game is due in fall if I read the scan correctly.
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Game Watch now has a bunch of high quality screenshots up:
http://www.watch.impress.co.jp/game/...0414/acx18.jpg http://www.watch.impress.co.jp/game/...0414/acx29.jpg http://www.watch.impress.co.jp/game/...0414/acx17.jpg http://www.watch.impress.co.jp/game/...0414/acx03.jpg http://www.watch.impress.co.jp/game/...0414/acx15.jpg http://www.watch.impress.co.jp/game/...0414/acx11.jpg http://www.watch.impress.co.jp/game/...0414/acx23.jpg http://www.watch.impress.co.jp/game/...0414/acx26.jpg http://www.watch.impress.co.jp/game/...0414/acx32.jpg http://www.watch.impress.co.jp/game/...0414/acx30.jpg List of aircraft in the game now includes the F2-A, F-14D, MiG-31 and Tornado. |
Suddenly the graphics aren't that hot anymore :(
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If I can handle Ace Combat 2's graphics in 2006, I can handle this too. It'll probably have some extra gloss in the final product anyway. And are those four aircraft, the F2-A, F-14D, MiG-31 and Tornado the only playable aircraft in the game?
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Never judge PSP graphics from Pics. In the case of PSP , graphics of original game always look better than screenies. Judging from Pics above , my take is that when AC will pop up on PSP , it will look amazing. |
Apart from some clipping in the models, the graphics are half bad. Im just too excited to be getting an ace combat game for my psp =)
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Did anyone notice the target selection box in the upper left? It also seems like you can select individual groups of targets (indicated in the upper right display). I'm willing to bet that these are elements of the "strategic A.I. system" mentioned by IGN.
Maybe you can focus on various targets during a mission and affect the way the current or consecutive missions will unfold. Additionally, you might be able to help your allies (air, ground and naval forces) by prioritizing targets. Anyhow, this feature sounds very interesting and surely will make Ace Combat's handheld debut a unique experience. As far as graphics are concerned, they show the obvious flaws of the PSP hardware: blurry and undefined textures. On the other hand, it manages to display a comparably high level of detail and number of objects (I haven't seen an equally detailed bridge in any of the PS2 AC games). I think this will definitely be on par with AC4's graphics by the time it comes out. |
So does anyone know what place in time this game takes place in the AC world? Or maybe even a hint at what the story could be.
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Didnt one of the articles say something about a random mission generator or something? Im gonna guess that X probably has something to do with the more recent games.
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IGN has a hands-on preview. I don't know about these controls. I might be able to live without yaw controls just as long as triangle still centers the camera on the target. Missions determined by what you destroy? Cool.
http://psp.ign.com/articles/703/703303p1.html |
I'm sorry, but this game looks great. I'm not expecting PS2 graphics at all, but the PSP is like a PS1 on crack, so I would expect the game to look decent enough. Besides, it seems Namco has learned their lesson from AC3 and put a fully enveloped Story. And the majority of us AC fans love the game for it's story. This game should be no different.
I'm curious though, has anyone tried to look for this country of Aurelia [sp] on the Map of Namco's world? |
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...? Can't find it. Some names and labels would help Namco...
Maybe it's on Verusia, the least travelled continent of AC. Aurelia sounds like Australia, maybe it's in that southern Australian-shaped area near the Sotoa sea. Just a guess... http://img240.imageshack.us/img240/2...dmap4lx.th.jpghttp://img103.imageshack.us/img103/4...e02l9dn.th.jpg |
I hope that namco realizes how good their ace combat games are... just imagine if they lose the soundtrack composer? .... it would ruin the game, plummet it to the ground.. at least for me it would. I really hope it doesn't get ruined if it happens to go mainstream.
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Well hold on...in Ace Combat 3, they didnt' have the composers they've had for the last three games, and I thought it's soundtrack was very awesome. The ambient/atmospheric electronica music was great for the future setting of Usea.
To be honest, I wouldn't mind seeing something new and different from the AC sound team. Don't get me wrong, the military-esque music is a huge highlight in the series, but it's cool to hear maybe some rock, metal or hell electronica from them. Oh and on another note...I don't think we should expect a game with 30 missions and 50 Aircraft. This is a PSP game after all, they can't handle that much data. If it's a dozen planes and 17 missions, that shouldn't be too bad. |
These are the type of people who eventually ruin the franchise.
Anyway, the soundtracks already feature rock, metal, and even electronica. Can we please get some cotton swabs. |
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And no, we haven't heard Metal in AC...rock yea, but Metal..I don't think so. |
Metal... eh... doesn't really go with air combat, it's kinda because the pace of the music is not as hard as the action on-screen, both the music and the action have to go hand-in-hand, so while I know how you might feel about metal, you should try playing ace combat with metal then get back to us, heh.
It's more about the adrenaline rush, and both the epic songs and rock/electronic. songs merge well enough to provide a feasible soundtrack that doesn't distract you too much but rather inspire you on what you're currently doing in-game. Just think of it this way, it's kinda like putting rap to the action. The beats and pace of the music totally clashes with it. Where as something like Jazz is both fast and slow and has a pace that is nothing and everything, Jazz would fit nicely, but it would have to fit the story or characters that you're fighting. Kinda like how the acoustic fits so well with Zero. |
Hmmm, it seems IGN updated their Ace Combat X info and they also updated with a video. Unfortunately, it's not a gameplay vid, but more of a represenative of namco talking about the game. Also, from what i've seen in the video...the 'World' that we know in the AC games, will not be the same world in this game, considering no one has seen Aurelia in the world that Namco originally created.
But hey, wireless multiplayer...not too shabby ;D! |
Still, I can't see an Ace Combat game not sharing the same universe with its PS1 and PS2 brethren.
It might not be directly connected with the events taking place in AC4 or AC5 und Zero, but I'm pretty certain it will be part of the bigger AC universe. |
I just watched the interview, and it ain't even real. IGN just paid off some college kid to read off a sheet of paper in a library.
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Dammit, I was thinking that maybe it would be in one of the areas in the image below. Maybe not Anea because it's all snow up there.. But I dont think any of those areas have been used yet. If anyone knows for sure I would like to know.
http://img84.imageshack.us/img84/332...17000hg.th.png I watched the interview and I just cannot believe the game does not take place in the same universe. I will be surprised if it really is a new world but for now I refuse to believe it. The wifi multiplayer thing still sounds kick ass though. |
I wonder if Megalith even thinks he's amusing. lol
Anyway, IF it takes place in a different world...who cares. As long as the game plays great and also has a good wireless connection, then hey...that's cool to me. BTW, Shonos...Is that a screencap of yours? If so, is that the widescreen format of the game or something? The text looks different. |
Yeah it's a screencap I took while playing. But it's not widescreen. I'm playing the game through DScaler. If it looks any different then that's why.
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Hmm we have this Ace Combat stuff around here, yet no one talks about the updates to this game. Gamespot released a PSP video of in-gameplay action. To be honest, I think it's very nice. It doesn't look like a PS1 game at all, and it has the fluidity of the recent AC games it seems. I wonder though if the BG Music is a song from the game :O Dun dun dun. lol. Either way, i'll be saving up for a PSP later this year, hehe. [Don't get me wrong though, there are other titles on PSP I have wanted, but this is the prime game I definitely want.]
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So what's happening in terms of controls? I wasn't sure how they're incorporating all those commands I'm used to on the PS2's controller. I suppose the wingman commands are out of the window? (I haven't played AC0 yet so I don't know if that still has them). Yawing will be a bit of a pain, since I suppose they will still keep the throttle controls on the PSP's shoulder buttons. How will you change the display between cockpit, first-person and third-person views? (PS2 used the R3 button). And speaking of the right analogue stick, how will you look about without it?
Were these answered anywhere before? |
Wait, the soundtracks on PSP games have the potential to sound just as good as PS2 games, right...
I don't want to hear no 16-bit Ace Combat soundtrack. |
New article on IGN detailing the many multi-player modes.
http://psp.ign.com/articles/714/714558p1.html Freakin' sweet. I'm especially excited to hear that we can limit and control various battle conditions. I hope there's an Avalon/Megalith-like level for playing capture the data beacon. September can come soon enough. |
Now that was really awesome to hear. It's very cool that Namco is putting in those modes, some of them really look fun. I just hope there's a lot of people around playing the game, haha.
EDIT: Holy shit, the infamous XFA-27 will be coming back to this game! Don't believe me? http://www.watch.impress.co.jp/game/...0623/acx33.jpg Oh I am happy...very happy. There's also another new plane at our disposal: http://www.watch.impress.co.jp/game/...0623/acx28.jpg And a lot more planes seem to be in the game, including the Su-27, F-5E, Typhoon and the F-1. Just in case you wanna see what I see: http://namco-ch.net/acecombat-x/index.php |
I fucking came. This game looks to be absolutely kick ass. I hope yaw controls are retained, I'll need them to gun you all down!
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September 19th people! Just over a month from now! I hope PSP get's it's supposed holiday price drop before it comes out because I'll be buying a PSP for this game. Even though it doesn't support online play (from what I've read anyway) I hope to kick all your asses via XLink Kai.
Any word of a soundtrack to be released for it? |
Snatched a couple of awesome screenshots off the official Namco site depicting cutscenes:
http://img160.imageshack.us/img160/1364/movie3ya0.jpg http://img160.imageshack.us/img160/4264/movie4ts2.jpg http://img160.imageshack.us/img160/4485/movie7lv4.jpg http://img160.imageshack.us/img160/7195/movie8ah8.jpg Looks like the people of Aurelia speak French and the story is going to be told AC4-style. Seriously, I can't wait for this. Ace Combat X is easily my most anticipated PSP game ever. Oh, and it looks like we've got our first squadron insignia: http://img153.imageshack.us/img153/777/acx35la0.jpg |
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Actually, both IGN and Gamespot have it listed as the 19th of September.
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XFA-27? is that the one from AC2 that could shoot 4 missiles at once instead of 2? Like the XLAA. |
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Wow... another reason to consider buying a PSP, along with the Metal Gear Ac!d series and Pursuit Force. Like Mobius One, I hope the PSP gets its price dropped sometime in the reasonable future.
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There is no price drop though. |
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And the new super-fighter looks like a tweaked YF-23A model. |
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Wow, that's the PSP? That's really not bad for PSP graphics at all. I swear, Namco loves to push the systems to their limit with Ace Combat, lmao.
And man, am I the only one who's happy for the change of music style in that trailer? I'm all for the patriotic, epic orchestra/trumpets...but that got old. Give me back the ambient, electronic music from AC3, which i'm hoping will be in this since that trailers music was similar to that of AC3's. Overall though, awesome trailer, I need to save up for this damn PSP now so i can get that game. Hahaha. |
Everything about that trailer was excellent. The storytelling seems right up there with AC04, graphics are awesome and the music was great.
Again, can't wait to have this on my PSP. I'm sure this will be a sweet experience. |
Wait a minute. I was browsing the official AC site for AC: X and on the AC: X web page they had a map of the current AC world. I thought it took place in another world? Now it seems it takes place in the same one?
The two countries are below Osea. See -> http://img149.imageshack.us/img149/6...0901ds8.th.png I mean, I don't really care whether it does or not anymore. But now I'm a little confused.. Could someone atleast confirm it for this retarded fool? ;( |
It's the same 'earth' as where all the other Ace Combats take. Hehehe. I think the year is beyond AC 5 though...with the way the cities and planes are in this game. Prolly after AC5 and before AC3.
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Jesus Christ, this game's going to force me into getting a PSP. The music, story telling, cities (creeping towards AC3!) and fighters are definitely making this a must have.
Oh and the bombers with the optical camo w/ burst missle (or new tech) and XFA-27 just make this even sweeter. |
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Shit, I'm browsing and look what I find related to ACX:
http://img.photobucket.com/albums/v3...7507654209.jpg As if we didn't realize we're slowly creeping back into AC3 awesomeness. |
Heaven forbid AC6 is going to have such futuristic planes all over the place. AC3 was essentially the worst game in the entire series. What would Ace Combat be without our familiar planes such as the F14, F22 and Su-37s?
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I really would of liked to try AC3 before they stripped it down before judging it. But since I dont understand Japanese it's pretty pointless. It sounded like a good game, right up there with the other AC games. But the english version is complete shit.
But you are right. We gotta have our current or old planes. Since it takes place in 2020 they'll still be there, thankfully. ;D |
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'Project ACES' is Ace Combat 4, 5 and Zero, right?
So why don't they just state that it's in the same universe as all previous Ace Combat games? |
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Air Combat is the only game that doesn't take place in AC world. All the other games are on the same planet.
Wouldn't it be cool if Namco (excuse me, "Bandai/Namco". Ugh, that just leaves a bad taste in my mouth) included ports of AC1/AC2 on the UMD as unlockables? Well, I can dream can't I? They need to include the Falken in X so we can recreate the famous XFA-27/ADF-01 dogfight. http://img140.imageshack.us/img140/7...2adf013ia9.jpg It must be able to shoot missiles backwards though, none of this laser crap. |
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Hehehe if only we could play the true and real version of AC3, makes me sad we might never will. You're right though with the X planes...hell, even their cockpits look like the style of AC3, which was laying in the cockpit and controlling the plane through the mind. |
yf-23 holla
http://img146.imageshack.us/img146/1...atxyf23ms0.jpg October 17 beeotch. Buyin' a PSP TOMORROW! |
Is that October 17th release date confirmed? When's the JP release?
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What's this about the 17th now! Talk about being let down. I was looking at Best Buy's coming soon list yesterday and it showed Ace Combat having a release date of 10 October. Looking again just now it's been moved over to their released list retailing at $49.99. Somebody needs to get fired over there. :(
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I searched all over the web, but everyone seems to be giving contradicting release dates for this games. Sorry, but does anyone have some sort of solid confirmation on Ace Combat X's debut in the States?
In other news, some new screenshots released by IGN: http://img270.imageshack.us/img270/2...2403041tp5.jpg http://img270.imageshack.us/img270/8...2405432ee3.jpg http://img270.imageshack.us/img270/1...2405791yg4.jpg http://img270.imageshack.us/img270/1...2406104tv7.jpg http://img270.imageshack.us/img270/2...2408072oh9.jpg http://img270.imageshack.us/img270/8...2408729ex6.jpg http://img116.imageshack.us/img116/6...2409760rj7.jpg Damn, this game is shaping up to look fucking awesome. Still can't imagine how it will be to play a "real" Ace Combat game on my PSP, though. Question: Did the F-16XL (first and fourth image) ever appear in the series prior to ACX? |
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I wish it was out now. It would of been fun to play a little Ace Combat while at the Miramar Airshow in San Diego today. While watching alot of the jets perform I frequently thought of trying the manuevers in-game. Since alot of the things they were pulling off were tactics used in real dog fighting.
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According to GamePro.com: September 19 (lol)
According to IGN and GameSpy: October 17 According to Amazon.com: October 23 According to Wikipedia: October 24 According to Playstation.com: Sometime in October What's the fucking release date for this? |
Whoa, new Japense commercial for Ace Combat X showing some gameplay and what looks like Ad Hoc wireless combat.
Japanese boxart: http://videogamerx.gamedonga.co.kr/g...006/034/01.jpg |
WOW! That art brings a tear to my eye. Highly reminiscent of AC04, with just a touch of "in your face Over G!" added for good measure. The Japanese sure do go crazy for the F-22 (probably because they might be getting some in the near future).
Looks like ACX might have a little competition with HEATSEEKER: http://psp.ign.com/objects/858/858379.html It doesn't look like it can top ACX, but it seems to have much more depth in individual plane specs. 2 jet fighter games on PSP? Now I HAVE to buy it! Also, more info about X on IGN: http://psp.ign.com/articles/738/738697p1.html OMFG, that opening sequence RAWKS! |
Haha, IGN just changed the release date for this game to October 24.
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As did EBGames. At least, checking that site now, I found that people who preorder get a shirt with it as a bonus item. The AC0 shirt I got was pretty rad, I hope this one is similar.
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What I'd like to know is when the OST will become available...
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If I find the time and required tools, I'll attempt to rip some music this time again.
Five days to go. |
Hey, is that preorder shirt thing only for EBgames? I reserved Zero at Gamestop and didn't get anything. EBgames doesn't exist here, only Gamestop.
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Where is that UK site at?
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Here it is. Just go over to Ace Combat X and click it. As long as you have the game's overlay up, it'll keep playing the tracks.
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Edit: Damn, track two is fantastic. Brings me back to the ravine missions of old, one of which was at night. |
Anyone have it yet? When I checked Gamestop earlier, they had just gotten their shipment in but had not unpacked it yet.
No online mode, so I hope I can get X Link working with it! |
Yeah, this game seems to be in fucking stealth mode, although it's been officially released today.
I've been looking all over the place for a retail copy, but as of now, it hasn't even surfaced on P2P networks. Damn you Namco, I need to play this, now! |
The good news: I have a copy of ACX, as well as 2 other people who also bought it while I was at Gamestop.
Bad news: My new used PSP is a piece of junk, and it needs to be charged before I can update the firmware and play ACX. CHARGE FASTER!! |
Does it require the latest 2.81 firmware? Oh please don't tell me it does ...
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It requires 2.81 firmware before you can play the game.
Great news everyone, this game is fucking amazing! Everything you'd expect and MORE. Nub controls roll and pitch, D-pad controls yaw and slower pitch for fine-tuned gun aiming. It works really well. You have to change the camera view from the options screen. Select allows you to view enlarged radar and square changes to secondary weapon. Other than that the controls are all the same. The music is pure awesome. Very similar to AC3, but much more modernized. I almost didn't want to comlete mission 2, just fly around and listen to the music. The mission select map from the original Air Combat makes a return as well. I'm off to buy a memory stick so that I can SAVE REPLAYS. That's right, you heard me. Double Post: Wow, the Viggen is spectacular! Definitely the weapon of choice for mission 3. |
How big is the average replay file? Am I finally going ot have to upgrade to a larger memory stick?
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Also, the ISO that's out now reportedly works with DevHook 0.46. ;-) First impressions: God, this game is wonderful. Ace Combat X is definitely the best the PSP currently has to offer. It's shockingly close to the PS2 installments of the series in terms of ... everything. Controls, graphics, instensity, fun, drama, soundtrack. It's there. It's all there. Everything you would have expected from AC6 (if it was released on the PS2 now) is packed in this utterly amazing game. Seriously, this is a game worth buying a PSP for. |
Each replay is 768 kb regardless of length.
My only complaint is that my hand is seriously starting to hurt thnaks to the odd placement of the nub. Then again I've been playing absolutely non stop. Maybe I'll buy that attachment that makes the PSP more like a PS2 controller and doubles as a battery. |
I've made a few screenshots myself while playing, just look at what the PSP is capable of in terms of graphics:
http://img228.imageshack.us/img228/9475/snap001re5.jpg The Sleipnir under attack by the Aurelian fleet. http://img97.imageshack.us/img97/7376/snap015xm9.jpg Tomcat in the snow. http://img135.imageshack.us/img135/6443/snap021fb2.jpg Preparing for the attack on Griswall. http://img135.imageshack.us/img135/6788/snap024dc6.jpg Final mission, right after taking down the Fenrirs. http://img329.imageshack.us/img329/478/snap038ge1.jpg Shock cannon going down in flames. Don't be confused by the German texts, this game comes in multiple languages (speech is English, though) and there seems to be no option for changing this. Also, I'm doing a line in analog recording of the music from the music player (unlocked once you complete the game). 24 tracks total, about halfway through. Expect some nice music here soon ... |
Damn you. I was going to do the recording. =o
Oh well, you'll probably do a better job than me anyway. Huzzah. |
www.nullpunktseite.de/acxrip/
Have fun. Don't expect perfect quality, though. It's an analog line recording with cracks, hisses and distortion all over the place. If you can help with properly identifying/naming the tracks, be my guest. |
You don't give yourself enough credit, sir. The way you make it out to be sounds like it could be completely unlistenable. The very nature of analogue recordings makes it less than perfect, but this is pretty much the only option one has for ripping form the PSP, so what you've done here is quite good.
That said, I'll get back to you on the track IDs shortly. I'm almost done the game, I'll just go through it today and finish it off and replay some of it to get the track names and stuff for you, alright? |
The game comes with the latest firmware on the disc, right?
My school's WiFi network doesn't like my PSP, so if I can't upgrade from the disc I'm screwed. |
The game comes with a 2.81 firmware upgrade on the disc, but it's perfectly playable on 1.5 with DevHook emulating 2.71.
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Wow, short game is short.
The flight time clock on my file reads 2 hours and a few minutes. Obviously more time is spent in the menus and shit but the actual FLIGHT CLOCK thing reads just a bit over 2 hours). That's doing every optional mission too. Short short SHORT. Hopefully the other difficulties will be harder too, didn't really get shot down once either. Other than length and challenge though, this fucking ROCKS. <3 |
Anyone try X Link yet? Once my brother leaves town, I'll have nobody for cannon fodder.
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I'm a little late to the party here, but I'm floored. The controls took some serious getting used to at first, but after that it's pretty smooth sailing. I haven't invested too much time in the customizable planes, but the concept at it's core seems really really nifty. There's even an extra hardpoint add-on for EVEN MORE MISSILES. This is great. The music seems like standard fare, but I've been playing without headphones for the first few missions so I haven't heard it all the way I like. Mission 10A (Jamming mission that slightly resembles Blockade from AC04) had a pretty bitchin tune though. WANT. I just hope they don't mess around and get on the move with an official soundtrack realese. Anyways, I should get on finishing this thing and unlocking more planes. GELB-2 out~ Also Rock, excellent work on the rip. I'll give it a listen and try to get on identifying tracks ASAP. |
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As I couldn't have extracted ATRAC files from UMA, it helped me a lot! Without the epic chorus theme, it's still yummy. No.16 and No.17 is more AC2-esque than AC3 (Kobayahi or Nakanishi can compose them tho) and No.24 is diffrent from the style of the recent AC sound team. I really want to get the credit soon. |
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Gonna use this post to list to tracks I've identified. Music is credited to: Akira Yamasaki, Hitoshi Akiyama, Seiji Koike, and Maiko Iuchi.
Whee! My favorite so far is track 3. It's pretty groovy. |
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Thank you for the great list and credit. |
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I don't know anything about the composers as of current, but I'll look and post anything I can find. I've just unlocked the final mission I was missing, so it looks like tracks 9 and 11 are probably multiplayer themes. I'll keep working on it though. Also, good LORD at the special mission (Operation X). So much dogfighting:
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Five or so of them - with their infamous special weapon? And I thought the quartet of Wyverns that comprise the final 'boss' of AC5's arcade mode were challenging...
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