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-   -   Worst Gaming Audio EVER (http://www.gamingforce.org/forums/showthread.php?t=4123)

evergreen Apr 12, 2006 12:12 AM

Worst Gaming Audio EVER
 
Fitting considering the roots of this forum, methinks.

Instead of focusing solely on lines of dialogue, this is for any kind of audio: weird sound effects, horrible music, as well as "Master of Unlocking" type lines.

Easily, the worst lines come out of the "Japanese" reporter from Robot Alchemic Drive. That is some of the WORST Engrish ever and war more grating than anything out of any RE game.

Magic Apr 12, 2006 12:45 AM

I think I experienced this yesterday was playing Viewtiful Joe and had to listen to this annoying warning message saying "Warning, a bomb has been planted" forever.

The_Griffin Apr 12, 2006 01:13 AM

YOU'RE WINNER!

Syndrome Apr 12, 2006 08:08 AM

Skies of Arcadia had extremely annoying voices and sound effects in battle.

JasonTerminator Apr 12, 2006 01:00 PM

Star Ocean 2.

As awesome as the battles were in that game, those fucking voices made me hate getting into them.

Spatula Apr 12, 2006 01:22 PM

Quote:

That is some of the WORST Engrish ever and war more grating than anything out of any RE game.
Makes me all the more to hear it. Any sound samples?

Elixir Apr 12, 2006 01:50 PM

"Don't come! Don't soil your hands!"

"Slaves for fashion dislike buldges."

"I can't hear you, the castle's falling."
"If you can't hear me... I love you."


"Hail alien duelist!"

"Never forget the duty of an american. I pay taxes, work, and I always vote. This fight is for japan."

Castle Shikigami 2 / Mobile Light Force 2 / Shikigami no Shiro II has the worst voice acting in the world. The game is awesome though, I have it for Dreamcast and Gamecube, both the japanese versions. But the port to america was terrible, and it shows. Even House of the Dead 2 cannot compete.

mutosho Apr 12, 2006 02:45 PM

Baten Kaitos for Gamecube, poor quality sound, which just makes you want to mute the game.

WolfDemon Apr 12, 2006 02:53 PM

Quote:

Originally Posted by JasonTerminator
Star Ocean 2.

As awesome as the battles were in that game, those fucking voices made me hate getting into them.

"That's somewhere around 80 points."

vuigun Apr 12, 2006 05:09 PM

The new Sonic the Hedgehog Voice Actors. They're pretty bad, but then, they were never that great to begin with. In Sonic Hereos and before that, they were pretty good, but after that...

The New VA's sound very Generic and untalented. Especially Black Doom from ShTH. It makes you wish they just didn't talk at all sometimes.

SuperSonic Apr 12, 2006 05:30 PM

Quote:

Originally Posted by soniclover
The new Sonic the Hedgehog Voice Actors. They're pretty bad, but then, they were never that great to begin with. In Sonic Hereos and before that, they were pretty good, but after that...

The New VA's sound very Generic and untalented. Especially Black Doom from ShTH. It makes you wish they just didn't talk at all sometimes.

I'll second this one...I miss the old VAs. Sega made a bad

move there. And while I'm at voice actors, I'm going to say

another bad one was Gundam Seed: Never Ending Tomorrow

for the PS2. They're not bad at all, if I could even hear what

they're saying half the time! The in-game sounds cover the

very low quality character voices, so it's hard to pick them up.

Soldier Apr 12, 2006 06:40 PM

Jak and Daxter. The first game had the worst soundtrack I ever heard. Casio at its finest. The second game wasn't much better, but at least they finally decided to add music in the third one.

S?ecter Apr 12, 2006 07:07 PM

Quote:

Originally Posted by SuperSonic
I'm going to say

another bad one was Gundam Seed: Never Ending Tomorrow

for the PS2.

Gundam: Zeonic Front is another Gundam game with horrible audio. The actors mouths just move up and down at a consistant rate, and the sound plays, sometime even when their mouths aren't moving. Also, whenever they could, they'd cover up the actors mouth, so you couldn't see it not moving correctly. It was weird...

Also, the death sounds sounded very weird, orgasmic almost, and mixed with the bad voicesync it was just crazy...

Protom@nNeo Apr 12, 2006 07:41 PM

Bad Dudes for The Nes. Hearing the heroes say "I'm Bad" (if indeed that is what they were saying) is classic

Josiah Apr 12, 2006 08:21 PM

Mega Man X7 had some good music, but the vast majority of the voiceovers of the main characters and Mavericks and such were just embarrassing to listen to.

"BURN! BURN! Burn-to-the-ground-burn-to-the-burn-to-the-BURN!!"
"You punk you punk you punk you punk!!"

And so on, and so on.

Vanishing Gungaroo sounds like he gets a little too excited when you hit him with his weakness.

Summonmaster Apr 12, 2006 08:27 PM

Third Baten Kaitos, Zelha is the worst VA in the world, hands down. I could go on for pages with examples of the shit that comes out of her mouth. I hate the strained voice so very much.
Lyude is pretty annoying as well: "Sforzando!", as well as his other cheesy Itallian accented finishers.

Samurai Legend Musashi's Musashi also had terrible delivery of Musashi's lines. What's up with the one-third-Japanese accent, one-third-English accent, one-third crap accent?

Soldier Apr 12, 2006 08:28 PM

Oh, God, yes, I second MMX7. An absolute embarassment to the series and the worst 3D version of a stellar 2D game ever. How the hell did they approve such annoying sound?

Freelance Apr 12, 2006 08:31 PM

Those CDI Zelda games.

Just watching videos of it is good enough to make you stay as far away from them as possible. I mean, you have the atrocious voice acting, ultra cheesy lines, and, and...I'm sure the SFX sucks just as bad as..as...everything else.

navyseals Apr 12, 2006 08:54 PM

a recent example of bad audio that comes to mind is star wars battlefront 2 (great game though).
"we've gained a command post"
"we've lost a command post"
"the enemy has taken a command post"
"we cant keep losing command posts"
"we've taken a command post"
repeat every 5 seconds.

Darkcomet72 Apr 12, 2006 09:22 PM

Final Mission for the NES has some of the best worst vocals I've ever heard from the soundchip.

"GETOFFTHEBUSSTOBUSUM"

"Player's a bitc"

"Destroy battkeship"

It was so horrible I accidentaly dubbed it best vocals ever :D

evergreen Apr 12, 2006 10:22 PM

Quote:

Originally Posted by Spatula
Makes me all the more to hear it. Any sound samples?

Before you click, ask yourself just how much hearing it is worth:
http://audioatrocities.com/games/rad/clip3.mp3

Lady Miyomi Apr 12, 2006 10:48 PM

Quote:

Originally Posted by JasonTerminator
Star Ocean 2.

As awesome as the battles were in that game, those fucking voices made me hate getting into them.

Quoted for truth. Precis voice drove me up the walls. Adding her to my party caused me to delete a fairly good game save. :mad:

Synthesis Apr 12, 2006 10:56 PM

Quote:

Originally Posted by Lady Miyomi
Quoted for truth. Precis voice drove me up the walls. Adding her to my party caused me to delete a fairly good game save. :mad:

"HERE"S MISTER ENEMY!!!"


It's too bad you needed to hear almost all of the voice samples to unlock The Sound Test as well as Universal Difficulty. :(

PiccoloNamek Apr 12, 2006 11:28 PM

Quote:

Originally Posted by evergreen
Before you click, ask yourself just how much hearing it is worth:
http://audioatrocities.com/games/rad/clip3.mp3

Aw, that's not so bad.

Gecko3 Apr 12, 2006 11:31 PM

Quote:

Originally Posted by evergreen
Before you click, ask yourself just how much hearing it is worth:
http://audioatrocities.com/games/rad/clip3.mp3

LOL, wow that sounds so terrible and very forced. You can almost picture seeing the lady holding the script tightly in her hands as she reads the script apparently word for word.

Monkey King Apr 13, 2006 10:58 AM

I loved how the VAs for Star Ocean 2 couldn't agree on how to pronounce Rena's name. Leon alone says it two different ways. And they completely forgot to replace the audio for Rena's Tractor Beam, so you get the Japanese actress instead.

The Teenage Mutant Ninja Turtles game on PS2 suffers from the old "Annoying line repeated endlessly like a standard sound effect" syndrome. Lots of other games have this problem, but TMNT is the most recent example I can think of. "Eatfeeteatfeeteatfeeteatfeeteatfeeteatfeet" gets old REAL fast.

While we're talking about Megaman games, Megaman X4 wasn't exactly a shining jewel of voice acting, either. They deleted all the vocals of the level bosses rather than translate them, which might be just as well considering how the main characters fared. I heard that Capcom actually had their Japanese VAs just read English lines, which would explain why the Colonel is so hard to understand. I never did figure out what he's saying when he does his lighting attack. And I still love how X sounds like a 10 year old girl.

Also, Megaman 8. Wadar woom. Need I say more?

Prime Blue Apr 13, 2006 11:17 AM

I may not make new friends with this statement but I hate the music in "Tales of Symphonia". Not only that sequenced music with those pitiful samples is used on a two disc game, no, the compositions are just terrible. It goes "doodeldooooooodeldoooo" all the time. I hate such completely random tunes. Go get another job, Mr. Sakuraba. I can't play the game just because of the music! :(

Synthesis Apr 13, 2006 11:17 AM

Quote:

Originally Posted by Star Ocean 2: Secrets
New Play Modes
Every time a character shouts out a voice clip in battle, it's saved onto your memory card. When you turn on your PlayStation, the game reads all files on the memory card and all the voice clips that have been heard in battle become "active" - you can listen to them again on the Voice Collection option on the start screen. However, you can do more than that!

When you get 30% (384) of the voice clips, a new option will open up when you start a new game, allowing you to choose Galaxy mode. This harder mode raises all monster stats, including speed and intelligence. When you get 50% (639) of the voice clips, you'll open Universe mode, which is even tougher!

When you get 75% (959) of the voice clips, you'll open up a Music Test mode on the Voice Collection screen. You can choose the clip to hear, or get a random one to play.

Many voice clips are tough to get. First off, the easier ones are the ones that play during Killer Moves; just do that Killer Move and the voice clip will play. Next are the ones that play during spells. Most spells have not one but two voice clips, the second one being very rare; I don't know for sure what affects which clip is played. MaxAgond@aol.com claims that it makes a difference whether you actually choose the spell to be cast or if the AI casts it automatically. After that are the tough ones; just play through with every character as much as you can and most of them will eventually play out (e.g. when a character is wounded, dies, raises a level, wins a battle, etc.) The hardest ones to get are when another character dies. Your Emotional Level for that character must be high enough that you call out their name, but you usually can't have that kind of level for more than one character at a time. So don't expect to get all of those. ^^; But you definitely must play the game through at least twice to get all twelve characters; there's no chance otherwise.

They make it to where you basically have to play the game twice, (One with Rena as the main character, the other with Claude) just to get close to unlocking some of the stuff.

Star Ocean 2 Voice List

Just so everyone can see how much you have to deal with.

Summonmaster Apr 13, 2006 11:56 AM

Oh ya, for those who didn't get the point, they would probably point out Katamari Damacy and it's intentionally off voice acting:
"I can feel the cosmos!"
"ha...ha...ha...ha"

Contrarily, it also has the best voice acting, mostly for the girl screams.

Ken Hikari Apr 13, 2006 12:39 PM

Cool thread!

I love that Audio Atrocities website so much that I went and dowloaded every single clip on there, renamed it and stuck them in the particular folders. I have them on my I-pod and evertime that I listen to them at school and one randomly comes on, I laugh so much.

My favorite one has to be from the game Last Alert. The dialouge in this game is downright hilarious and I can't believe the people who did the audio for this game let stuff like this slide.

http://www.audioatrocities.com/games...ert/index.html

Favorite line ever: "So we ffffinally meet, Dr Garcia! Guy Kazama, you have spoiled every one of my ambitions, you are going to have to pay for this".

DarkLink2135 Apr 24, 2006 08:56 PM

Guild Wars.

Yet another bland, disgustingly formulaic soundtrack from Jeremy Soule (sorry guys, not a fan...if I leave the comp and walk back to it a few hours later, I can't tell whether thats Oblivion or GW playing. Well, I probably remember what I was playing before :D. But you get what I mean.), and the most DISGUSTING voice acting I have EVER heard in a game. And it isn't because their mouths stay shut, I don't give a crap about that. The voice acting just makes you cringe.

Josiah Apr 26, 2006 12:33 AM

Quote:

Originally Posted by Monkey King
The Teenage Mutant Ninja Turtles game on PS2 suffers from the old "Annoying line repeated endlessly like a standard sound effect" syndrome. Lots of other games have this problem, but TMNT is the most recent example I can think of. "Eatfeeteatfeeteatfeeteatfeeteatfeeteatfeet" gets old REAL fast.

While we're talking about Megaman games, Megaman X4 wasn't exactly a shining jewel of voice acting, either. They deleted all the vocals of the level bosses rather than translate them, which might be just as well considering how the main characters fared. I heard that Capcom actually had their Japanese VAs just read English lines, which would explain why the Colonel is so hard to understand. I never did figure out what he's saying when he does his lighting attack. And I still love how X sounds like a 10 year old girl.

I agree that X4 was pretty bad on that too, but X7...ugh. It was bad voice acting, and had the "Annoying line repeated endlessly like a standard sound effect" syndrome you spoke of earlier. X and Axl sounded like they needed hormone therapy, while Zero and Sigma sound like they had too much of it. And we can't forget the almost ceaseless, squeaky "Can you hear me, X?" (or Axl, or Zero, depending on who you had) from Alia.

EDIT: No, of course we can't forget it, for those of us who have played it. That line, among others from the game, has been permanently branded on our poor minds.

X8 was truly a breath of fresh air in this field.

ROBOTRON May 5, 2006 12:29 PM

Ninja Combat for the SNK Neo-Geo had really annoying audio...everytime you killed an enemy it would yell OOH! or UGHHHHHH!

It was a decent game but give a break!

Sin Ansem May 8, 2006 11:47 AM

Alright guys, how about most annoying/funny/worst line spamming? KH2 and Shadow the Hedgehog have GOLD mines of this:

"Get on the Hydra's back!"

"FEEL THE HEAT FEEL THE HEAT FEEL THE HEAT"

"Got it memorized?"

"Arm and reload!" (Xigbar, you're friggin' Chuck Norris in this game! WTF is with your weakest line being the most spammed?!)

"You know what they say! The more the merrier!"

"FIND THE COMPUTER ROOM!"

Krelian May 8, 2006 12:22 PM

Probably the voice acting in Shadow The Hedgehog and Tales of Symphonia.

"FIND THE COMPUTER ROOM!" will be forever lodged in my brain.

Solis May 8, 2006 12:27 PM

I sometimes feel like I'm the only person in the world that thinks this, but I thought the music in Metroid Prime was for the most part awful. It used these weird instruments that sounded like bad simulations of SNES midi, and the melodies were so irritating that they actually got stuck in your head. Worse yet is that the game has a new and unique one for every different section, so after half an hour of drudging through this horribly annoying background music, it changes to something equally annoying, but different!

The menu music for it was cool though, as was Metroid Prime 2's. But then when you get into the game, it's like your listening to the music through an emulator that screws up the musical instruments (hello Sega Smash Pack).

Quote:

Originally Posted by Yamamanama
How I'd love videos of Zelda's Adventure. Imagine this, only in live action.

Here you go, "enjoy": http://www.quebecgamers.com/impressi...ure/index.html

SouthJag May 8, 2006 12:28 PM

Quote:

Originally Posted by evergreen
Before you click, ask yourself just how much hearing it is worth:
http://audioatrocities.com/games/rad/clip3.mp3

Bwahahaha...Oh, Robot Alchemic Drive had some horrible voice work. Yikes.

After playing Shining Force Neo for a bit, it really got on my nerves hearing their spell catch-phrases repeated over and over again..."Hot stuff coming your way!" Like that episode of X-Play...

Kostaki May 8, 2006 12:42 PM

Quote:

Originally Posted by Prime Blue
Go get another job, Mr. Sakuraba. I can't play the game just because of the music! :(

I lol'ed. Clearly someone who isn't sane enough to realize that Sakuraba is god.

I agree with Rockman X7 and Star Ocean 2. They make your stomach churn, especially X7. You finally get X, and he's all "STOP IT!" "STOP IT!" like some Maverick is touching him wrong.

My selection for shitty composition/VA work will always go to Final Fantasy X. Luckily Hedy Burress at least redeemed herself with X-2, but jesus christ whoever the hell did Tidus needs to go back to McDonalds.

Radez May 8, 2006 05:50 PM

Did anyone play Legaia 2? All of the characters said stuff whenever they did an attack in battle, and I think I hated most of them. There was no way to turn off the voices either;___; I fell in love with one character initially for the sole reason that she was a mute.

evergreen May 8, 2006 08:36 PM

Quote:

Originally Posted by Krelian
"FIND THE COMPUTER ROOM!" will be forever lodged in my brain.

Link please!

Krelian May 9, 2006 03:57 PM

http://comproom.ytmnd.com/

Judge Ito May 9, 2006 07:53 PM

Bubble Bobble.

That song...

it keeps going and going...

for 100 levels...


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