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-   -   [Rant] Bullshit gaming, you know how it is. (http://www.gamingforce.org/forums/showthread.php?t=40525)

Philia May 17, 2010 08:29 PM

Bullshit gaming, you know how it is.
 
tl;dr:
I don't mean RRoDs or YLoDs or any other system failures. I don't mean glitches or bugs or broken menus (ie can't load a game) in games either. I can also imagine a thread can be dedicated to PC gaming mishaps too. Lets exclude those and save that for another pc gaming savy poster to make a thread worthy of.

This thread is basically a catch all rants for the modern works that we see in games today that at first glance we wouldn't mind but consider a work-around of the gameplay. In other words, bullshit. Bullshit parts of the game that shouldn't really exist other than just to annoy you or to make the game seemingly challenging or add towards the unnecessary process.

There's obviously quite a few games out there that didn't make the budget and got pushed out regardless of the quality in its production. Lets be careful not to include these either because obviously, that'll be all in this thread be about. I don't mean Tomb Raider and its glitchy polygon mess but the likes of Xenogears' second disc being that narrating scene 50% of the time. Besides how do we know for sure if said game was budgeted on time but we just called it bullshit because we just wanted to find something to dislike about it? So lets save that for another thread, k?

Ditto for games that were made for the genre specifically. (Hard as nails sort of type of games are as it says it is, HARD AS NAILS. ETC)

Here are a few examples that I had encountered just very recently. And for the record, I played quite a few games to be pretty unfazed by just about anything. Only reason why these seemingly popped out the woodwork for me was the succession of them in a day. (Who knows, I may have been having a real bad day there. ;) )

First, 3D Dot Heroes, first official dungeon in. Picked up a key and unlocked the door. There was several locked doors, and I happen to unlock the one room that gave me the boss door key. Which is accessible beyond several locked rooms with no available key in the sight. At least from what I can see. O.o'

Second, I'm playing FFV and I just barely made it out of that 4 crystal battle by using Zeninage (Gil (FF currency) for massive damage). Then the fucking Gil Turtle that is a chance encounter while you could rank up 40k gil in 10? steps. Granted these events are separate but yet related, but why are they necessary?

Third, I'm playing Shining Force III (USA poor scenario 1) and reached the second to last battle. This two parter (switches between the two) battle splits up your whole team into halves. The game forces itself to pick the ones you're not using aka crap members into a dash and hit battle while the former is to hold the fort. Lets not forget the last battle is set immediately after that.

ARGH. These are all fixable sure (Reset 3D dot, grind my weak members in SFIII with the Tomb battle, quicksave cheat for the Gil Turtle), but given the amount of bullshit I saw in a day, these just happen to unravel my gaming bullshit meter.

What sort of stuff had you played recently (or at least memorable) that irked you so when it really shouldn't?

Kolba May 17, 2010 08:59 PM

If you don't feel like grinding your weak members in SFIII just switch a few of your strong members into the reserve force. The final boss is positioned in such a way that you can't actually get close to him with many characters, so having every strong member on team A ends up being a bit of a waste anyway.

As for my crowning Bullshit gaming moment: Shadow of the Beast. One of the later levels is set in a castle and there are various locked doors, each with its corresponding key. Whenever you used a key it would disappear from your inventory; gone forever. And that applied if you used the wrong key too. There was nothing to indicate which key was for which door so you were left with sheer, blind luck. Make the wrong decision and your game's fucked. Sorry pal. Gonna have to start over again from level 1.

I'm still astonished that any game designer would actually pull that shit.

Philia May 17, 2010 09:00 PM

Quote:

Originally Posted by Ah! Amiga (Post 754569)
If you don't feel like grinding your weak members in SFIII just switch a few of your strong members into the reserve force. The final boss is positioned in such a way that you can't actually get close to him with many characters, so having every strong member on team A ends up being a bit of a waste anyway.

I should bold the word "force". The game did NOT offer me the option to manage my forces when I went to the battle. I just had to Return/Wing it out. But yeah, I already beaten SFIII earlier today by doing exactly what you said. I swapped out a couple of good ones.

Xellos May 17, 2010 09:51 PM

Oh, there is plenty of whine moments. I'll just mention these two for now.

1. One of the biggest gripes I always have in RPG games in particular, is when they set the game up in such a way that if the main character dies, in any sort of way, it means instant game over, even if you have 3 other characters all of which can use a 2 second cast revive! Why do games still use this system? It is so fucking frustrating sometimes. Final Fantasy 13, Radiata Stories, Persona 4, just to name a few.

Persona 4 in particular is brutal because of the amount of enemies you face that cast instant death spells. I finally just exclusively used personas that had Immunity against death because of the amount of RNG game overs I suffered. It's a total BS mechanic. Nothing worse then losing 2 hours of progress because of that shit. And it happend to many times it is unbelievable.

2. You are being way too nice about your SF3 example. That system in general is annoying. I hate it when they do that in RPGs in the final dungeon or final boss(es) they force you to use most, if not every single one of your characters, knowing damn well that you only used 3 or 4 of them, through the entire game. I mean really, who uses all 10 characters?

Now in some cases it wont matter that much, in the case of RPGs where the non-active characters get full exp, it usually isnt a big deal, in that case its just a matter of buying a few weapons and you are good to go, but in most cases those guys never got any XP and you are screwed. So now you have to spent 2 hours to level up all those characters you never used...great! Suikoden 3, Final Fantasy VI, Magna Carta: Tears of Blood, Rogue Galaxy are a few that had this.

Magna Carta is probably the worst one because it's the final bosses that forces you to use different characters and you get no choice whatsoever, and in my scenario I had to use 4 characters over 2 different battles that were all level 4 or below, so I had no chance and had to spent hours getting them good gear and levels to just barely beat those bosses. All I can say is thank fucking god for the save point being between them.

Philia May 17, 2010 10:01 PM

Wow. Thanks for posting OTHER game examples. I had no idea about those having the same complaints in them. I haven't finished some of those yet but man, its good to know going in those someday.

As for the leader dying and etc, I can understand that in tactics in general and etc. But rpgs with several protagonists, yeah.

Crash "Long-Winded Wrong Answer" Landon May 17, 2010 11:33 PM

Actually, unused characters in Rogue Galaxy did level up and gain the normal stat boosts. A percentage of earned XP was also gained by characters not participating in battle. Sure, you'd wind up with Jaster, Kisala, Simon and Zegram being pretty beefy. But even if you went the entire game ignoring Jupis (and who didn't?) he was still able to hold his own somewhat okay in the final battle where you were forced to use him. (And to people who didn't bother with Steve, SHAME ON YOU.)

A convention that I dislike is the one in which enemies grow progressively stronger as you do. What this means is that the same clueless goblin fodder you opposed and destroyed in the beginning of the game still somehow remain a challenge if you go back to the beginning area fifty levels and six legendary swords later. Even worse, it presents the idea that these simple goblins could actually pose a legitimate threat to the elder lich dragon endboss since they take roughly the same amount of time and effort to dispatch. The lich dragon never had the chance to grow stronger over the course of the game, but everything else learned their lessons, hit the gym and came back to hurt you with a vengeance. I think weaklings should remain weaklings to provide a sense of accomplishment and progression. What was once difficult should become easy so that there's a proportionate sense of growth as you move through the game. I think a more recent example of this, on some level, was Torchlight.

Another thing I strongly disliked, something that was mostly prevalent in the post-FFVII PSX era, was inescapable CGI sequences. We loved them in FFVII because they were new and imaginative. But a few other programmers decided that they had put so much work into trying to outdo the animations in FFVII that nobody was allowed to skip over them. So we had to watch, time after time, the most basic of summons sequences just because levelling them up was also kind of important. The biggest culprit here was Legend of Legaia. GOD THOSE WERE FUCKING LONG. But a small handful of others made you wade through needless sequences too.

Philia May 18, 2010 12:31 AM

Star Ocean the Last Hope used the pointless drivel during LONG cutscenes too. Props for mentioning that.

But wow, didn't know Torchlight used the FFVIII system. ;\ Will keep this in mind then.

Single Elbow May 18, 2010 12:34 AM

The problem with The Last Hope is regardless of cutscenes, the story made no fucking sense whatsoever.

Philia May 18, 2010 12:38 AM

Oh man really. See I wasn't even playing this but I was playing something else while SailorDaravon played this. I can SEE it out the corner of my eye. Its that atrocious. I mean, I keep LOOKING at SD like "DO YOU NEED TO DO SOME SYNTHESIZING AGAIN?"

But hey I'm getting off topic here. Some rpgs has pointless drivel and such. Even long cutscenes. But yeah combine the two, and you got a real winner! Third with such atrocious mannerisms that make you cringe.

LIAR May 18, 2010 10:28 AM

Outside of Crash's example, I don't know of any recent examples off of the top of my head.

HOWEVER, old school gaming, there were a couple of games, usually adventure games, where if you missed an item early in the game, you were screwed for later in the game. For example, Kings Quest 5. I forgot the item, but there's an item you get way early in the game that is used against the witch near the end. If you miss the item, you can't go back and get it, and thus have to start over again. ARGHRGHARGH.

Xellos May 18, 2010 11:17 AM

Quote:

Originally Posted by Crash Landon (Post 754584)
Actually, unused characters in Rogue Galaxy did level up and gain the normal stat boosts. A percentage of earned XP was also gained by characters not participating in battle. Sure, you'd wind up with Jaster, Kisala, Simon and Zegram being pretty beefy. But even if you went the entire game ignoring Jupis (and who didn't?) he was still able to hold his own somewhat okay in the final battle where you were forced to use him. (And to people who didn't bother with Steve, SHAME ON YOU.)

I only ment that you were forced to use them in the final battle. I didnt even remember if they gained exp or not, but either way I had to spent some time on them because they all had terrible terrible weapons.


Quote:

Another thing I strongly disliked, something that was mostly prevalent in the post-FFVII PSX era, was inescapable CGI sequences. We loved them in FFVII because they were new and imaginative. But a few other programmers decided that they had put so much work into trying to outdo the animations in FFVII that nobody was allowed to skip over them. So we had to watch, time after time, the most basic of summons sequences just because levelling them up was also kind of important. The biggest culprit here was Legend of Legaia. GOD THOSE WERE FUCKING LONG. But a small handful of others made you wade through needless sequences too.
I found the summons to be more annoying to be honest. Most of them lasted like 30 seconds or more. Thank god FFIX had the option to use the short cast version. Best option ever!

bag0k May 18, 2010 10:20 PM

I'm playing through all the Metroid Primes again, and one thing that sticks out at me from all of them is unnecessarily long boss battles. You do a thing, it does a thing, and bam, it takes a lot of damage. Doing this 3 to 5 times is acceptable boss length for an action game, I think. But good lord, I had to fight 6 Warrior Ing today, and they each took a full minute to take down. I remember the first boss you fight in number 3 taking forever, too. Boss battles go from clever and neat to tedious and just tests of endurance.

Philia May 19, 2010 05:27 AM

Quote:

Originally Posted by bag0k (Post 754679)
I'm playing through all the Metroid Primes again, and one thing that sticks out at me from all of them is unnecessarily long boss battles. You do a thing, it does a thing, and bam, it takes a lot of damage. Doing this 3 to 5 times is acceptable boss length for an action game, I think. But good lord, I had to fight 6 Warrior Ing today, and they each took a full minute to take down. I remember the first boss you fight in number 3 taking forever, too. Boss battles go from clever and neat to tedious and just tests of endurance.

Endurance bosses SUCK. That I can agree on. Shame of it is that they're becoming a staple option for final bosses I had kept on seeing. Doesn't surprise me that they'd try it for a couple bosses early on.

BTW I know what you're talking about. I beaten MP on the Wii's trilogy not too long ago, fun game and all that, but that ice golem battle was the pain in the ass and I thought it wouldn't get worse than that but it did. Took me forever with Omega Pirate but then I read up somewhere that bombs do a lot of damage. Did that battle a redo over and he wasn't even tough at all. I imagine some of these bosses can be crazy if you don't have enough power/items/level/health etc. So it can be different for each player and their gameplay style.

Dr. Uzuki May 19, 2010 06:37 AM

Quote:

For example, Kings Quest 5. I forgot the item, but there's an item you get way early in the game that is used against the witch near the end.
Hey there :)

I'm almost positive that a similar flaw was contained in KQ6. There was a certain item you had to possess near the end of the game upon sneaking into the castle that could be missed early in the game, although I can't recall the specifics. Had something to do with the guy in the boat on the dock, I think.

LIAR May 19, 2010 10:04 AM

I think it was for all of the adventure style games ie: kings quest series, Shadow of Darkness series, Gabriel Knight series, etc.

Also OH GOD the Metroid Primes. Loved the games, hated a couple of select bosses, such as the Ice Golem and the Omega Pirate. My targeting finger hurt so much after those battles. Plus, the boss at the end of MP3 was so anti climatic :/

nuttyturnip May 19, 2010 12:12 PM

YouTube Video

RacinReaver May 19, 2010 01:17 PM

I'm playing Radiata Stories right now and happened to die after a 10 minute long sequence of people talking talking talking talking that was completely unskippable. Was a bit :argh: when I found out those things weren't skippable. Also was annoyed when I found out if the main character dies you get game over. :mad:

While I'm talking about the game, is there any strong reason to start a New Game + to play through the alternate race path when I've got a save right before you make the choice? I just beat the game this morning with the non-human path and want to know if there's any reason to replay the 15+ hours leading up to the choice.

Quote:

Originally Posted by bag0k (Post 754679)
I'm playing through all the Metroid Primes again, and one thing that sticks out at me from all of them is unnecessarily long boss battles. You do a thing, it does a thing, and bam, it takes a lot of damage. Doing this 3 to 5 times is acceptable boss length for an action game, I think. But good lord, I had to fight 6 Warrior Ing today, and they each took a full minute to take down. I remember the first boss you fight in number 3 taking forever, too. Boss battles go from clever and neat to tedious and just tests of endurance.

You should play Alundra.

Fluffykitten McGrundlepuss May 19, 2010 04:25 PM

Ahaha, Alundra is a total bitch like that. Loved the game but God damn did some of those fights drag on.

I always thought that Vagrant Story was a bit of a shit when it threw you up against a boss that you didn't have a decent weapon to fight it with so you had to rely on that damage reflecting art thing or just do 1 damage each time you hit it but then your risk went up loads and it just took fucking hours and was really annoying and that's why I never finished the bastard game.

aerisangel May 19, 2010 06:38 PM

Quote:

Originally Posted by Shin (Post 754757)
Ahaha, Alundra is a total bitch like that. Loved the game but God damn did some of those fights drag on.

I always thought that Vagrant Story was a bit of a shit when it threw you up against a boss that you didn't have a decent weapon to fight it with so you had to rely on that damage reflecting art thing or just do 1 damage each time you hit it but then your risk went up loads and it just took fucking hours and was really annoying and that's why I never finished the bastard game.

Loved the initial story line, got to the 3rd boss and was doing like 3 damge a swing. Put the controller down, then walked away and never came back...

mortis May 19, 2010 08:00 PM

Saga Frontier, while a decent game, was notorious for one-hit-you-lose battles. You had to seriously hope that whoever you got was weak enough to beat. If it was, you saved immediately and the cycle continued.

I can understand not being prepared to face certain enemies. However, there were times in this game where you couldn't prepare for those enemies because you had yet to fight any other enemies. Yet you have to fight some enemies if you hoped to succeed in the game.

On the bright side, you learned fast to shake off losing at the game. In addition, it was cool when you could....

Spoiler:


Do the storyline with Rogue and Red (or was it Bleu?), win/lose, and double your stats. By that point, you could wipe out anything.


Crash "Long-Winded Wrong Answer" Landon May 19, 2010 08:09 PM

Eh, SaGa Frontier wasn't as bad as you say. There was ample opportunity for grinding in most character scenarios. Granted, they didn't make things completely simple for Riki or Asellus, but with a little diligence you could manage long enough to survive. And it's not like you weren't thrown ridiculously strong allies to help protect those two.

Red, Amelia, Blue and T260G were freaking cakewalks. Lute was too, for the most part, except that you had the option of facing his endboss within the first hour and if you didn't grind, there wasn't much chance you'd win. But really, a couple hours beating krakens was all it took for any of the characters, main or supporting, to get super buff. All you needed was Gen, Mei Ling or Annie as your allies and you were fucking good to go. Thunder wasn't bad either.

The only things capable of an OHKO, in my experience, were krakens and that damned earth turtle in Shrike.

Additional Spam:
Quote:

Originally Posted by Dr. Uzuki (Post 754705)
Hey there :)

I'm almost positive that a similar flaw was contained in KQ6. There was a certain item you had to possess near the end of the game upon sneaking into the castle that could be missed early in the game, although I can't recall the specifics. Had something to do with the guy in the boat on the dock, I think.

No, the guy in the drydocked boat only told you about the four islands and gave you a lucky rabbit's foot if you clicked where it sat on his table. The rabbit's foot was used soon after for getting past the sense gnomes. But even if you didn't have it, the book allowed you to teleport out of that trap so you could find the solution.

I've never run across anything that absolutely spoiled KQ6, though missing certain things did divert you into the lesser ending. You had to make it rain on the secret island if you wished to progress to the best ending and that took a decent bit of preparation.

No. Hard Pass. May 19, 2010 09:31 PM

Quote:

Originally Posted by Crash Landon (Post 754770)
Eh, SaGa Frontier wasn't as bad as you say. There was ample opportunity for grinding in most character scenarios. Granted, they didn't make things completely simple for Riki or Asellus, but with a little diligence you could manage long enough to survive. And it's not like you weren't thrown ridiculously strong allies to help protect those two.

Red, Amelia, Blue and T260G were freaking cakewalks. Lute was too, for the most part, except that you had the option of facing his endboss within the first hour and if you didn't grind, there wasn't much chance you'd win. But really, a couple hours beating krakens was all it took for any of the characters, main or supporting, to get super buff. All you needed was Gen, Mei Ling or Annie as your allies and you were fucking good to go. Thunder wasn't bad either.

The only things capable of an OHKO, in my experience, were krakens and that damned earth turtle in Shrike.

You're both sort of right, sort of wrong. Plenty of things could OHK you if you wandered off the beaten track. Ever tried going to Lute's end game right off the bat? You can try. Doesn't end well.

Also, Crash, Riki can be maxed out in twenty minutes if you know what you're doing. Monsters, since their forms are based on what attacks you have, can be forced into becoming the uber secret boss monster if you know what to assimilate when. Shrike lab. Twenty minutes. Flower monster of death.

So, in summation: Yes, lots of things in SaGa can off you if you wander into the wrong place, but the game is fairly nice about that sort of thing if it happens. And also, the game kicks epic ass.

Misogynyst Gynecologist May 19, 2010 09:57 PM

Can we count the fucking Calcabrina Dolls from Final Fantasy 4? I can't remember the whole of it since its been years since I've played it - but theres two sets of dolls or something and if you don't kill the first set, it'll transform with the second set. Even if you kill the second set and theres nothing for the first to combine with - ITLL STILL FUCKING DO IT.

YouTube Video

Another one is from my favorite game of all time - Final Fantasy Tactics. I have nothing but the highest compliments to give the game but there is one boss mission that is too fucking hard for no good reason. I say this as someone whos beaten the game more than once and gone through some epic shitstorms of throwing the controller in disgust over some of the harder levels. But one of them is just fucking obscene in its technical bullshit.

YouTube Video

The infamous "double boss battle" with Wiegraf. The first half of the battle is a one-on-one with the sonuvabitch and its tough. No support characters, no way to heal unless you waste an action for a round... but then Wiegraf transforms into a Zodiac demon and summons two lesser demons (which are fairly hard no matter what level you're at) and then you party shows up. Theres no break in battle, you just do two boss battles back to back. And by this point, your main character is probably really, really beaten down and easily killed meaning you just wasted a good hour plus on the first half of the fight, only to be frustrated for another hour as your team is being killed off slowly.

And for another of my favorite games ever - Wing Commander. This is towards the end of the game, Vega Campaign, Kurasawa System.

YouTube Video

This is one of those awful "Do something that would take 10 minutes to do without any effort, but instead we're going to make you go to two random battles first so you can get damaged and THEN you get to your main objective and have only 45 seconds to complete it" missions. We all know them.

Basically, you go to two sorties - one in an asteroid field - against some fighters. So if you're not getting shot, you're hitting rocks. And by the time you get to the cap ship, its already under attack by vastly superior numbers and taking heavy damage. I've never completed this mission in all the years I've played the game. Now I just eject and skip the damn thing.

The Plane Is A Tiger May 19, 2010 10:35 PM

I'll toss out any of the Fire Emblem battles with bosses using Killer weapons. There's nothing more annoying than to spend an hour or more fighting through waves of soldiers and working your way across a map, only to be struck down by the boss in a single lucky hit. This is usually the worst later on when your mages still aren't powerful enough to do much damage to the bosses from a distance, so you're forced to take that 25% chance of losing everything. Several times.

Quote:

Originally Posted by LeHah
The infamous "double boss battle" with Wiegraf. The first half of the battle is a one-on-one with the sonuvabitch and its tough. No support characters, no way to heal unless you waste an action for a round... but then Wiegraf transforms into a Zodiac demon and summons two lesser demons (which are fairly hard no matter what level you're at) and then you party shows up. Theres no break in battle, you just do two boss battles back to back. And by this point, your main character is probably really, really beaten down and easily killed meaning you just wasted a good hour plus on the first half of the fight, only to be frustrated for another hour as your team is being killed off slowly.

The first part of the Wiegraf battle was never that bad as long as you had a skill set for the occasion. I always went Lancer. The big problem was that Velius is an incredible asshole and casts Cyclops, which is pretty much instant death for anyone caught in its large range on the restrictive map. Try silencing him to get rid of that and he starts petrifying everyone one at a time with a 100% chance. Plus his three demon buddies weren't exactly pushovers with their powerful attacks.

Then there's the battle right after Velius with Celia and Lede on the roof. That one isn't so much a difficult fight as it is somewhat dependent on luck. They move fast and can insta-kill the people you have to protect any time they like.

I've beaten FFT twice on PSX, gotten past these fights on PSP, and I'm still scared of the Riovanes Castle series of battles.

Xellos May 19, 2010 10:36 PM

Quote:

Originally Posted by LeHah (Post 754775)
Another one is from my favorite game of all time - Final Fantasy Tactics. I have nothing but the highest compliments to give the game but there is one boss mission that is too fucking hard for no good reason. I say this as someone whos beaten the game more than once and gone through some epic shitstorms of throwing the controller in disgust over some of the harder levels. But one of them is just fucking obscene in its technical bullshit.

Remember it all too well. When I first got there I was so unprepared it wasnt even funny. I tried my best 3 or 4 times, but it was obvious it wasnt going to happen. The real shitty thing is there is NO way to leave once you get in there. Thank god had a older savegame that was 2 hours back. I used that and when I tried Wiegraf again 4 of my guys were high level monk ninjas, or ninja monk, whichever was the dual fist one, and well they cleaned house.

Quote:

Ahaha, Alundra is a total bitch like that. Loved the game but God damn did some of those fights drag on.
Loved Alundra, but the boss fights really were fucking annoying.

Now that I think about it, I never did finish Alundra. I simply couldnt beat the last boss, or at least what I think was the last boss. One of these days I really should replay it, just to see if the game is as hard as I remember it to be.

Misogynyst Gynecologist May 19, 2010 10:39 PM

Quote:

Originally Posted by Tritoch (Post 754780)
Then there's the battle right after Velius with Celia and Lede on the roof.

A lot of people have a problem with this fight but I never did. Then again, I never tried to steal their unique weaponry which is what a lot of people attempted to do.

The Plane Is A Tiger May 19, 2010 10:47 PM

It's not an incredibly difficult battle, especially compared to the one that comes before it, but it could get pretty annoying if you're unlucky. It all depends on who the assassins choose to attack and with what.

i am good at jokes May 19, 2010 10:50 PM

FFT isn't really all that hard a game once you get a solid grasp on putting a decent team together, but that Wiegraf battle truly is something else. Even after you've been through it once, it still manages to kick your ass on every play-through. Also agreed on the Marquis battle on the roof being a close second, but I don't recall anywhere near as big a level of frustration from that one.

Misogynyst Gynecologist May 19, 2010 11:06 PM

I'm trying to think of the tougher FFT missions. The obvious ones are the random battles where theres NOTHING BUT CHOCOBOS. Holy shit, that was insane, especially if you had more than one Yellow and they just healed everyone over and over.

Oh, the damn mission where you finally put Gaffgarion out of his misery - but to do so, you have to get over the castle wall and open the drawbridge. And while you're doing that, he's hitting you with stasis attacks from on the other side where you can't reach him.

i am good at jokes May 19, 2010 11:26 PM

I've always found the fake execution site to be a hard enough battle. Those time mages on the top walkway just took too much time to get to. It didn't help that Gafgarion was there along with a few knights to keep your stronger characters busy and near death all the time.

The battle where you kill Angus was also quite testing the first time I went through it. It didn't help that half your party took like three turns to actually join the main fight, since they had to walk all the way around the fort.

Crash "Long-Winded Wrong Answer" Landon May 20, 2010 01:49 AM

The mission in which you're introduced to Rafa and Malak was rather annoying. Both were frail as rice paper, especially Rafa, and neither of them could do a whole lot to reliably defend themselves since their innate powers were so randomized. The enemy troops went right for Rafa, typically, and if either died, the game was over.

It was annoying because the mission was so stacked against you that it became a race out of the gate, and forced you to rush into a situation in which you were woefully surrounded. You almost absolutely needed to bring a Chemist or White Mage and the enemy AI seemed programmed to gang rape those classes first. And it was damn near critical to have Rafa if you wanted to find any of the awesome items using Walk/Find later in the game.

And let me tell you, chickening that bitch to a Bravery of 11 is a fucking chore.

Single Elbow May 20, 2010 01:53 AM

Ah yes, I remember one.

In the Genesis X-Men game after fighting Mojo, you have to lightly press the reset button in order to proceed. Of course, there was the high chance that lightly pressed or not, the game resets back to the main menu, which is tons of bullshit. And no, the game DOES NOT give you ANY hint to proceed, whatsoever. Oh, there was a timer as well. Don't lightly press reset? Game fuckin' over.

Sega Nomad doesn't have any reset button so it is literally impossible to finish the game on that system.

Xellos May 20, 2010 06:27 AM

Quote:

Originally Posted by LeHah (Post 754788)
I'm trying to think of the tougher FFT missions. The obvious ones are the random battles where theres NOTHING BUT CHOCOBOS. Holy shit, that was insane, especially if you had more than one Yellow and they just healed everyone over and over.

Are you talking about the packs at the end of the game? where they were sometimes coupled with shitloads of dragon types? Even Orlandu would die in a few hits against that horde. It was always a bit creepy to get in random battles at that point.

RacinReaver May 20, 2010 09:02 AM

Does anyone else remember the battle in SaGa Frontier where you had to get X many unique combo attacks in order to kill the boss? I hated it since I could try the exact same command choices between characters two attempts in a row and wind up with a different outcome each time. I never really got how the linking system worked, and that pretty much destroyed the game for me.

mortis May 20, 2010 07:52 PM

I just recalled Beyond the Beyond and those ridiculous mages (or was it wizards?).

They'd blast your team with a spell, knocking half of them groggy. THat half of the team would take a turn to recover only for the other half to get knocked groggy. There was little relief from this.

Misogynyst Gynecologist May 20, 2010 10:10 PM

Quote:

Originally Posted by mortis (Post 754862)
I just recalled Beyond the Beyond and those ridiculous mages (or was it wizards?).

Holy shit I havent thought about that game in ages. Never played it but witnessed said frustration.

Quote:

Originally Posted by Xellos (Post 754808)
Are you talking about the packs at the end of the game? where they were sometimes coupled with shitloads of dragon types? Even Orlandu would die in a few hits against that horde. It was always a bit creepy to get in random battles at that point.

Never really had them mixed with dragons. For me it was nothing BUT chocobos. All three types too - yellow, red and black. Whenever I got those random battles, I'd just reset the Playstation.

RacinReaver May 21, 2010 12:08 PM

Heh, Beyond the Beyond. I remember buying it because I couldn't believe it was as bad as everyone said it was.

They were right. :(

Fluffykitten McGrundlepuss May 21, 2010 03:52 PM

I don't remember any hard fights in FFT, I thought the whole game suffered for being too easy really, maybe I was overlevelled when I played it or something, I dunno.

Anyone ever play the second Colony Wars game? There was a level in that where you had to tow asteroids into a big spaceship to destroy it all the while being shot at by fighters and defence guns, plus when towing the rocks you could barely steer so were a sitting duck and there was a really tight time limit on it plus the physics for the asteroids were fucked so they never moved properly or they'd clip straight through the target.

Never beat that mission or in fact the game, it was hard as fuck.

Omnislash124 May 21, 2010 06:29 PM

Quote:

Originally Posted by LeHah (Post 754873)
Never really had them mixed with dragons. For me it was nothing BUT chocobos. All three types too - yellow, red and black. Whenever I got those random battles, I'd just reset the Playstation.

Quoted for truth. I've beaten Final Fantasy Tactics SEVERAL times (me being enough of a fanboy to do playthroughs limiting myself to a single class) and those Red Chocobos will rip you to shreds with Choco Meteor. This is especially ridiculous near the end game since random encounter monsters level with you. In most other games, monsters leveling with you doesn't pose too much of a problem, but in this game, it'll rape you.

Of course, on the topic of FFT, let us not forget the notorious 11 Monk battle at Grog Hill which, if you're the unlucky sap that has to pass through that point before getting Orlandu, effectively says "Go back to your last save."

Misogynyst Gynecologist May 21, 2010 07:29 PM

Quote:

Originally Posted by Shin (Post 754952)
Anyone ever play the second Colony Wars game?

I beat both games and remember little about them aside from *really*, *really* hating them. Who ever it was that came up with the control concept of having to hold down bumpers to just MOVE YOUR FIGHTER needs to have his fucking legs broke.

Star Trek: Invasion was the same type of game, done way better (though it was intensely frustrating). The last level was batshit insane though.

YouTube Video

Lord Jaroh Jun 9, 2010 01:44 PM

Quote:

Originally Posted by Omnislash124 (Post 754963)
Quoted for truth. I've beaten Final Fantasy Tactics SEVERAL times (me being enough of a fanboy to do playthroughs limiting myself to a single class) and those Red Chocobos will rip you to shreds with Choco Meteor. This is especially ridiculous near the end game since random encounter monsters level with you. In most other games, monsters leveling with you doesn't pose too much of a problem, but in this game, it'll rape you.

Of course, on the topic of FFT, let us not forget the notorious 11 Monk battle at Grog Hill which, if you're the unlucky sap that has to pass through that point before getting Orlandu, effectively says "Go back to your last save."

I always ended up using mass Frog with the Math skill. Kinda wipes out the enemy force nice and easy...

They need more games like FFT...

Scent of a Grundle Jun 9, 2010 04:17 PM

I'm stuck on the FFT fight vs. Wiegraf. I can sometimes take him out (assuming i can ever actually hit him), but then the game goes "no, wait, now try beating this thing and all of its friends." I'm almost 10 levels above the enemies in the battle prior to the fight, but i just can't win.

The Plane Is A Tiger Jun 9, 2010 04:28 PM

Quote:

Originally Posted by Hawkeye (Post 757850)
I'm stuck on the FFT fight vs. Wiegraf. I can sometimes take him out (assuming i can ever actually hit him), but then the game goes "no, wait, now try beating this thing and all of its friends." I'm almost 10 levels above the enemies in the battle prior to the fight, but i just can't win.

As I said earlier in the thread, Lancer jumping makes Wiegraf's human form pretty easy. Well, that and Auto-Potion of course. Velius is a whole other story, though. My strategies for it usually involve lots of chemists, Agrias, and a dual-wielding knight. If you've got a lot of Softs on hand then you may be better off silencing him to get rid of Cyclops and just deal with the petrification.

Misogynyst Gynecologist Jun 9, 2010 05:12 PM

Quote:

Originally Posted by Hawkeye (Post 757850)
I'm stuck on the FFT fight vs. Wiegraf. I can sometimes take him out (assuming i can ever actually hit him), but then the game goes "no, wait, now try beating this thing and all of its friends." I'm almost 10 levels above the enemies in the battle prior to the fight, but i just can't win.

What class is your main character?

Scent of a Grundle Jun 10, 2010 08:04 PM

if i remember correctly, he's his original class (because it could equip the best stuff) with double sword. I can take out Wiegraf in 2 or 3 hits, but a hit chance of 60% just isn't cutting it.

Misogynyst Gynecologist Jun 10, 2010 08:07 PM

Quote:

Originally Posted by Hawkeye (Post 757994)
if i remember correctly, he's his original class (because it could equip the best stuff) with double sword. I can take out Wiegraf in 2 or 3 hits, but a hit chance of 60% just isn't cutting it.

So he's a Squire? Thats a really underrated class - thought it only comes to fruition on the last three or four levels. (I think thats the one where you can learn that spell from the Chaos Demons?)

SailorDaravon Jun 10, 2010 08:17 PM

Are you doing the battle where it starts off with just Ramza vs. Weigraf? IIRC the trick to beating him is using the Squire ability that increases your speed, and just do it like 30 times until you're getting 5+ turns in a row, then just wail on him.

I'm assuming LeHah's referring to picking up Ultima off the demons, but from what I remember Ultima isn't super hot in FFT. Again, if I remember correctly Ramza's Squire class has a new ability unlock with every story Chapter, and I think when you hit Chapter 4 you get a really good ability, but I can't remember what it is. Been a loooong time.

Misogynyst Gynecologist Jun 10, 2010 10:24 PM

Quote:

Originally Posted by SailorDaravon (Post 757996)
IIRC the trick to beating him is using the Squire ability that increases your speed, and just do it like 30 times until you're getting 5+ turns in a row, then just wail on him.

I also remember using Throw Stone a lot as a squire when trying to "Yell" up my team but I doubt this fight would allow that.

Quote:

Originally Posted by SailorDaravon (Post 757996)
I'm assuming LeHah's referring to picking up Ultima off the demons, but from what I remember Ultima isn't super hot in FFT.

Yeah, that was it. I started typing "Chaos" but then rememered that was the name of the demons. Ultima was pretty good but the trick of it is that it would've been better if you learned it before the end of the game.

Jurassic Park Chocolate Raptor Jun 10, 2010 10:49 PM

Quote:

Originally Posted by LeHah (Post 758004)
I also remember using Throw Stone a lot as a squire when trying to "Yell" up my team but I doubt this fight would allow that.

Sure it does, and it's the easiest and most consistent way of beating it during an LLG too. (That or the Hamedo thing)

If you move away and do the move, after a few back and forths you'll start getting the occasional double turn and it just balloons from there. And the speed bonus carries through to the second half and it makes it completely trivial. It is the perfect cop-out tactic if you can't beat it legit since Yell doesn't take much in the way of squire JP either. And if you're still struggling for some god awful reason you can just use Accumulate a few times in between there and really wreck shop.

Additional Spam:
Quote:

Originally Posted by SailorDaravon (Post 757996)
and I think when you hit Chapter 4 you get a really good ability, but I can't remember what it is. Been a loooong time.

Scream. Self buff Brave, Speed, Attack and Magic.

Shiny McShine Jun 12, 2010 12:22 PM

Quote:

Originally Posted by P. Ridiculous (Post 754770)
Additional Spam:


No, the guy in the drydocked boat only told you about the four islands and gave you a lucky rabbit's foot if you clicked where it sat on his table. The rabbit's foot was used soon after for getting past the sense gnomes. But even if you didn't have it, the book allowed you to teleport out of that trap so you could find the solution.

I've never run across anything that absolutely spoiled KQ6, though missing certain things did divert you into the lesser ending. You had to make it rain on the secret island if you wished to progress to the best ending and that took a decent bit of preparation.

I honestly think that if there is any game/ are any series of games that should be excluded from this topic, if not marked by a sort of determining asterisk, is/are King's Quest. In my opinion, the entire structure of these games was based on seeking out and accomplishing every possible angle, which included collecting every item and interacting with (almost) every character in the game at least once. And more often than not this was the case on the first play through of the games. I think what Sierra was going for
was trying to make the most immersive, "thought-required" games of their respective times, with resounding success. The result of this in the first 4 games was the points system. The only way to get ALL the points and truly beat the game was to pick up every neccessary item, and perform every neccessary task, almost always in a certain sequence. Annoying, yes, but it also made for some of the best replay value of all time :).


Oh and let me just add: Thank god for the walkthrough books, without which KQ3 would be competely unbeatbable.

Cheers.

SailorDaravon Jun 12, 2010 12:55 PM

Quote:

Originally Posted by Hi Gun Him (Post 758005)
Scream. Self buff Brave, Speed, Attack and Magic.

Ah, that's right. I remember thinking it was some kind of Buff, but couldn't remember what. I think I usually rolled with Ramza as either a Monk or Knight (I think Monk) with his Squire as his secondary and usually tore shit up. Fuck, this is making me want to go play the PSP version I got distracted from :(

i am good at jokes Jun 12, 2010 02:29 PM

A Ramza with full monk abilties really does tear pretty much all the shit the game throws at you up. Hamedo alone makes him a beast of proportions, but the ability to heal HP and MP AND revive fallen members doesn't hurt either. Chakra was a key ability in the Wiegraf battle for me. The only unfortunate thing IIRC is that Punch Art abilities tend to be weaker if your not fighting with the martial arts support ability, so a squire Ramza using a sword's Punch Art attacks won't be as potent.

Add the ninja's two-swords and the thief's move+2 and you've got yourself a war machine.

Misogynyst Gynecologist Jun 12, 2010 05:26 PM

Thats an interesting combo, Rychord. I never really bothered with certain classes like Monks or Time Mages; I tended to go for "tank" abilities like double strike, Holy and Throw Item. I always mean to go back to the game one more time and really make something huge from it but I honestly think that if it hadn't come out the year that it did (when I was still in high school) I don't think I'd have the appreciation or time to play it today.

i am good at jokes Jun 13, 2010 02:19 AM

I can honestly say that this game and Castlevania SOTN are pretty much the only two reasons I ever break out the old PSX nowadays. I've played FFT all the way through at least 3 or 4 times, and on the last playthrough I finally got to messing around with calculators and mimes quite a bit, which can actually be rather neat, even though the mime is kinda tricky to control well.

Angel of Light Jul 2, 2010 10:44 PM

When it comes to the gaming bullshit, as other have said:

I've had tons of trouble with the Velius fight just because I was interested in trying every class out. I never really focused certain classes on various characters. It also didn't help that I was more focused on eliminating every enemy on the screen. So I usually went after the arc demons first, in which I should of just went after Velius first.

How I managed to beat him, is that I had Ramza with the Monk class, and used counter, two swords, and punch art and I managed to kill him in two to four hits (I can't remember). It took me about 13 tries to actually beat this fight.

I guess some other instances of gaming bullshit I remember from some of the more recent games I've played over the last few years.

Final Fantasy X: The inability to skip cut-scenes. There were a few boss fights I had a lot of trouble with later on in the game. It annoyed me beyond belief that I had to watch the same cutscene over and over again just to get to the fight and as fast as I use to push the x button, it never made that much of a difference.

Castlevania - Order of Ecclessia: The fight against the crab monster. When I fought this monster on top of the lighthouse, I wasted so much time wailing away at him. Wondering if he would ever die, it never occurred to me to get to the elevator shaft and press down to finally kill the boss. I actually wasted about 15 to 20 minutes, just hitting the crab hoping he would die.

Trauma Center - Under the Knife: The X missions. I understand that when you play some of the x missions they are not suppose to be easy. That's understandable; It should have a moderate amount of difficulty, not an insane amount of difficulty. In both trauma center games for the ds I never been able to pass the first x mission ever. I couldn't even get close even using the healing touch. I've seen people that have beat them, but my reflexes just aren't fast enough. Fuck those missions.

Thanatos Jul 3, 2010 05:42 AM

What the hell, guys. Games can't make you guys suffer? Suffering is GOOD dammit.


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