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Bullshit gaming, you know how it is.
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Here are a few examples that I had encountered just very recently. And for the record, I played quite a few games to be pretty unfazed by just about anything. Only reason why these seemingly popped out the woodwork for me was the succession of them in a day. (Who knows, I may have been having a real bad day there. ;) ) First, 3D Dot Heroes, first official dungeon in. Picked up a key and unlocked the door. There was several locked doors, and I happen to unlock the one room that gave me the boss door key. Which is accessible beyond several locked rooms with no available key in the sight. At least from what I can see. O.o' Second, I'm playing FFV and I just barely made it out of that 4 crystal battle by using Zeninage (Gil (FF currency) for massive damage). Then the fucking Gil Turtle that is a chance encounter while you could rank up 40k gil in 10? steps. Granted these events are separate but yet related, but why are they necessary? Third, I'm playing Shining Force III (USA poor scenario 1) and reached the second to last battle. This two parter (switches between the two) battle splits up your whole team into halves. The game forces itself to pick the ones you're not using aka crap members into a dash and hit battle while the former is to hold the fort. Lets not forget the last battle is set immediately after that. ARGH. These are all fixable sure (Reset 3D dot, grind my weak members in SFIII with the Tomb battle, quicksave cheat for the Gil Turtle), but given the amount of bullshit I saw in a day, these just happen to unravel my gaming bullshit meter. What sort of stuff had you played recently (or at least memorable) that irked you so when it really shouldn't? |
If you don't feel like grinding your weak members in SFIII just switch a few of your strong members into the reserve force. The final boss is positioned in such a way that you can't actually get close to him with many characters, so having every strong member on team A ends up being a bit of a waste anyway.
As for my crowning Bullshit gaming moment: Shadow of the Beast. One of the later levels is set in a castle and there are various locked doors, each with its corresponding key. Whenever you used a key it would disappear from your inventory; gone forever. And that applied if you used the wrong key too. There was nothing to indicate which key was for which door so you were left with sheer, blind luck. Make the wrong decision and your game's fucked. Sorry pal. Gonna have to start over again from level 1. I'm still astonished that any game designer would actually pull that shit. |
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Oh, there is plenty of whine moments. I'll just mention these two for now.
1. One of the biggest gripes I always have in RPG games in particular, is when they set the game up in such a way that if the main character dies, in any sort of way, it means instant game over, even if you have 3 other characters all of which can use a 2 second cast revive! Why do games still use this system? It is so fucking frustrating sometimes. Final Fantasy 13, Radiata Stories, Persona 4, just to name a few. Persona 4 in particular is brutal because of the amount of enemies you face that cast instant death spells. I finally just exclusively used personas that had Immunity against death because of the amount of RNG game overs I suffered. It's a total BS mechanic. Nothing worse then losing 2 hours of progress because of that shit. And it happend to many times it is unbelievable. 2. You are being way too nice about your SF3 example. That system in general is annoying. I hate it when they do that in RPGs in the final dungeon or final boss(es) they force you to use most, if not every single one of your characters, knowing damn well that you only used 3 or 4 of them, through the entire game. I mean really, who uses all 10 characters? Now in some cases it wont matter that much, in the case of RPGs where the non-active characters get full exp, it usually isnt a big deal, in that case its just a matter of buying a few weapons and you are good to go, but in most cases those guys never got any XP and you are screwed. So now you have to spent 2 hours to level up all those characters you never used...great! Suikoden 3, Final Fantasy VI, Magna Carta: Tears of Blood, Rogue Galaxy are a few that had this. Magna Carta is probably the worst one because it's the final bosses that forces you to use different characters and you get no choice whatsoever, and in my scenario I had to use 4 characters over 2 different battles that were all level 4 or below, so I had no chance and had to spent hours getting them good gear and levels to just barely beat those bosses. All I can say is thank fucking god for the save point being between them. |
Wow. Thanks for posting OTHER game examples. I had no idea about those having the same complaints in them. I haven't finished some of those yet but man, its good to know going in those someday.
As for the leader dying and etc, I can understand that in tactics in general and etc. But rpgs with several protagonists, yeah. |
Actually, unused characters in Rogue Galaxy did level up and gain the normal stat boosts. A percentage of earned XP was also gained by characters not participating in battle. Sure, you'd wind up with Jaster, Kisala, Simon and Zegram being pretty beefy. But even if you went the entire game ignoring Jupis (and who didn't?) he was still able to hold his own somewhat okay in the final battle where you were forced to use him. (And to people who didn't bother with Steve, SHAME ON YOU.)
A convention that I dislike is the one in which enemies grow progressively stronger as you do. What this means is that the same clueless goblin fodder you opposed and destroyed in the beginning of the game still somehow remain a challenge if you go back to the beginning area fifty levels and six legendary swords later. Even worse, it presents the idea that these simple goblins could actually pose a legitimate threat to the elder lich dragon endboss since they take roughly the same amount of time and effort to dispatch. The lich dragon never had the chance to grow stronger over the course of the game, but everything else learned their lessons, hit the gym and came back to hurt you with a vengeance. I think weaklings should remain weaklings to provide a sense of accomplishment and progression. What was once difficult should become easy so that there's a proportionate sense of growth as you move through the game. I think a more recent example of this, on some level, was Torchlight. Another thing I strongly disliked, something that was mostly prevalent in the post-FFVII PSX era, was inescapable CGI sequences. We loved them in FFVII because they were new and imaginative. But a few other programmers decided that they had put so much work into trying to outdo the animations in FFVII that nobody was allowed to skip over them. So we had to watch, time after time, the most basic of summons sequences just because levelling them up was also kind of important. The biggest culprit here was Legend of Legaia. GOD THOSE WERE FUCKING LONG. But a small handful of others made you wade through needless sequences too. |
Star Ocean the Last Hope used the pointless drivel during LONG cutscenes too. Props for mentioning that.
But wow, didn't know Torchlight used the FFVIII system. ;\ Will keep this in mind then. |
The problem with The Last Hope is regardless of cutscenes, the story made no fucking sense whatsoever.
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Oh man really. See I wasn't even playing this but I was playing something else while SailorDaravon played this. I can SEE it out the corner of my eye. Its that atrocious. I mean, I keep LOOKING at SD like "DO YOU NEED TO DO SOME SYNTHESIZING AGAIN?"
But hey I'm getting off topic here. Some rpgs has pointless drivel and such. Even long cutscenes. But yeah combine the two, and you got a real winner! Third with such atrocious mannerisms that make you cringe. |
Outside of Crash's example, I don't know of any recent examples off of the top of my head.
HOWEVER, old school gaming, there were a couple of games, usually adventure games, where if you missed an item early in the game, you were screwed for later in the game. For example, Kings Quest 5. I forgot the item, but there's an item you get way early in the game that is used against the witch near the end. If you miss the item, you can't go back and get it, and thus have to start over again. ARGHRGHARGH. |
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I'm playing through all the Metroid Primes again, and one thing that sticks out at me from all of them is unnecessarily long boss battles. You do a thing, it does a thing, and bam, it takes a lot of damage. Doing this 3 to 5 times is acceptable boss length for an action game, I think. But good lord, I had to fight 6 Warrior Ing today, and they each took a full minute to take down. I remember the first boss you fight in number 3 taking forever, too. Boss battles go from clever and neat to tedious and just tests of endurance.
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BTW I know what you're talking about. I beaten MP on the Wii's trilogy not too long ago, fun game and all that, but that ice golem battle was the pain in the ass and I thought it wouldn't get worse than that but it did. Took me forever with Omega Pirate but then I read up somewhere that bombs do a lot of damage. Did that battle a redo over and he wasn't even tough at all. I imagine some of these bosses can be crazy if you don't have enough power/items/level/health etc. So it can be different for each player and their gameplay style. |
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I'm almost positive that a similar flaw was contained in KQ6. There was a certain item you had to possess near the end of the game upon sneaking into the castle that could be missed early in the game, although I can't recall the specifics. Had something to do with the guy in the boat on the dock, I think. |
I think it was for all of the adventure style games ie: kings quest series, Shadow of Darkness series, Gabriel Knight series, etc.
Also OH GOD the Metroid Primes. Loved the games, hated a couple of select bosses, such as the Ice Golem and the Omega Pirate. My targeting finger hurt so much after those battles. Plus, the boss at the end of MP3 was so anti climatic :/ |
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I'm playing Radiata Stories right now and happened to die after a 10 minute long sequence of people talking talking talking talking that was completely unskippable. Was a bit :argh: when I found out those things weren't skippable. Also was annoyed when I found out if the main character dies you get game over. :mad:
While I'm talking about the game, is there any strong reason to start a New Game + to play through the alternate race path when I've got a save right before you make the choice? I just beat the game this morning with the non-human path and want to know if there's any reason to replay the 15+ hours leading up to the choice. Quote:
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Ahaha, Alundra is a total bitch like that. Loved the game but God damn did some of those fights drag on.
I always thought that Vagrant Story was a bit of a shit when it threw you up against a boss that you didn't have a decent weapon to fight it with so you had to rely on that damage reflecting art thing or just do 1 damage each time you hit it but then your risk went up loads and it just took fucking hours and was really annoying and that's why I never finished the bastard game. |
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Saga Frontier, while a decent game, was notorious for one-hit-you-lose battles. You had to seriously hope that whoever you got was weak enough to beat. If it was, you saved immediately and the cycle continued.
I can understand not being prepared to face certain enemies. However, there were times in this game where you couldn't prepare for those enemies because you had yet to fight any other enemies. Yet you have to fight some enemies if you hoped to succeed in the game. On the bright side, you learned fast to shake off losing at the game. In addition, it was cool when you could.... Spoiler:
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Eh, SaGa Frontier wasn't as bad as you say. There was ample opportunity for grinding in most character scenarios. Granted, they didn't make things completely simple for Riki or Asellus, but with a little diligence you could manage long enough to survive. And it's not like you weren't thrown ridiculously strong allies to help protect those two.
Red, Amelia, Blue and T260G were freaking cakewalks. Lute was too, for the most part, except that you had the option of facing his endboss within the first hour and if you didn't grind, there wasn't much chance you'd win. But really, a couple hours beating krakens was all it took for any of the characters, main or supporting, to get super buff. All you needed was Gen, Mei Ling or Annie as your allies and you were fucking good to go. Thunder wasn't bad either. The only things capable of an OHKO, in my experience, were krakens and that damned earth turtle in Shrike. Additional Spam: Quote:
I've never run across anything that absolutely spoiled KQ6, though missing certain things did divert you into the lesser ending. You had to make it rain on the secret island if you wished to progress to the best ending and that took a decent bit of preparation. |
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Also, Crash, Riki can be maxed out in twenty minutes if you know what you're doing. Monsters, since their forms are based on what attacks you have, can be forced into becoming the uber secret boss monster if you know what to assimilate when. Shrike lab. Twenty minutes. Flower monster of death. So, in summation: Yes, lots of things in SaGa can off you if you wander into the wrong place, but the game is fairly nice about that sort of thing if it happens. And also, the game kicks epic ass. |
Can we count the fucking Calcabrina Dolls from Final Fantasy 4? I can't remember the whole of it since its been years since I've played it - but theres two sets of dolls or something and if you don't kill the first set, it'll transform with the second set. Even if you kill the second set and theres nothing for the first to combine with - ITLL STILL FUCKING DO IT.
Another one is from my favorite game of all time - Final Fantasy Tactics. I have nothing but the highest compliments to give the game but there is one boss mission that is too fucking hard for no good reason. I say this as someone whos beaten the game more than once and gone through some epic shitstorms of throwing the controller in disgust over some of the harder levels. But one of them is just fucking obscene in its technical bullshit.
The infamous "double boss battle" with Wiegraf. The first half of the battle is a one-on-one with the sonuvabitch and its tough. No support characters, no way to heal unless you waste an action for a round... but then Wiegraf transforms into a Zodiac demon and summons two lesser demons (which are fairly hard no matter what level you're at) and then you party shows up. Theres no break in battle, you just do two boss battles back to back. And by this point, your main character is probably really, really beaten down and easily killed meaning you just wasted a good hour plus on the first half of the fight, only to be frustrated for another hour as your team is being killed off slowly. And for another of my favorite games ever - Wing Commander. This is towards the end of the game, Vega Campaign, Kurasawa System.
This is one of those awful "Do something that would take 10 minutes to do without any effort, but instead we're going to make you go to two random battles first so you can get damaged and THEN you get to your main objective and have only 45 seconds to complete it" missions. We all know them. Basically, you go to two sorties - one in an asteroid field - against some fighters. So if you're not getting shot, you're hitting rocks. And by the time you get to the cap ship, its already under attack by vastly superior numbers and taking heavy damage. I've never completed this mission in all the years I've played the game. Now I just eject and skip the damn thing. |
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I'll toss out any of the Fire Emblem battles with bosses using Killer weapons. There's nothing more annoying than to spend an hour or more fighting through waves of soldiers and working your way across a map, only to be struck down by the boss in a single lucky hit. This is usually the worst later on when your mages still aren't powerful enough to do much damage to the bosses from a distance, so you're forced to take that 25% chance of losing everything. Several times.
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Then there's the battle right after Velius with Celia and Lede on the roof. That one isn't so much a difficult fight as it is somewhat dependent on luck. They move fast and can insta-kill the people you have to protect any time they like. I've beaten FFT twice on PSX, gotten past these fights on PSP, and I'm still scared of the Riovanes Castle series of battles. |
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Now that I think about it, I never did finish Alundra. I simply couldnt beat the last boss, or at least what I think was the last boss. One of these days I really should replay it, just to see if the game is as hard as I remember it to be. |
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It's not an incredibly difficult battle, especially compared to the one that comes before it, but it could get pretty annoying if you're unlucky. It all depends on who the assassins choose to attack and with what.
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FFT isn't really all that hard a game once you get a solid grasp on putting a decent team together, but that Wiegraf battle truly is something else. Even after you've been through it once, it still manages to kick your ass on every play-through. Also agreed on the Marquis battle on the roof being a close second, but I don't recall anywhere near as big a level of frustration from that one.
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I'm trying to think of the tougher FFT missions. The obvious ones are the random battles where theres NOTHING BUT CHOCOBOS. Holy shit, that was insane, especially if you had more than one Yellow and they just healed everyone over and over.
Oh, the damn mission where you finally put Gaffgarion out of his misery - but to do so, you have to get over the castle wall and open the drawbridge. And while you're doing that, he's hitting you with stasis attacks from on the other side where you can't reach him. |
I've always found the fake execution site to be a hard enough battle. Those time mages on the top walkway just took too much time to get to. It didn't help that Gafgarion was there along with a few knights to keep your stronger characters busy and near death all the time.
The battle where you kill Angus was also quite testing the first time I went through it. It didn't help that half your party took like three turns to actually join the main fight, since they had to walk all the way around the fort. |
The mission in which you're introduced to Rafa and Malak was rather annoying. Both were frail as rice paper, especially Rafa, and neither of them could do a whole lot to reliably defend themselves since their innate powers were so randomized. The enemy troops went right for Rafa, typically, and if either died, the game was over.
It was annoying because the mission was so stacked against you that it became a race out of the gate, and forced you to rush into a situation in which you were woefully surrounded. You almost absolutely needed to bring a Chemist or White Mage and the enemy AI seemed programmed to gang rape those classes first. And it was damn near critical to have Rafa if you wanted to find any of the awesome items using Walk/Find later in the game. And let me tell you, chickening that bitch to a Bravery of 11 is a fucking chore. |
Ah yes, I remember one.
In the Genesis X-Men game after fighting Mojo, you have to lightly press the reset button in order to proceed. Of course, there was the high chance that lightly pressed or not, the game resets back to the main menu, which is tons of bullshit. And no, the game DOES NOT give you ANY hint to proceed, whatsoever. Oh, there was a timer as well. Don't lightly press reset? Game fuckin' over. Sega Nomad doesn't have any reset button so it is literally impossible to finish the game on that system. |
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Does anyone else remember the battle in SaGa Frontier where you had to get X many unique combo attacks in order to kill the boss? I hated it since I could try the exact same command choices between characters two attempts in a row and wind up with a different outcome each time. I never really got how the linking system worked, and that pretty much destroyed the game for me.
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I just recalled Beyond the Beyond and those ridiculous mages (or was it wizards?).
They'd blast your team with a spell, knocking half of them groggy. THat half of the team would take a turn to recover only for the other half to get knocked groggy. There was little relief from this. |
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Heh, Beyond the Beyond. I remember buying it because I couldn't believe it was as bad as everyone said it was.
They were right. :( |
I don't remember any hard fights in FFT, I thought the whole game suffered for being too easy really, maybe I was overlevelled when I played it or something, I dunno.
Anyone ever play the second Colony Wars game? There was a level in that where you had to tow asteroids into a big spaceship to destroy it all the while being shot at by fighters and defence guns, plus when towing the rocks you could barely steer so were a sitting duck and there was a really tight time limit on it plus the physics for the asteroids were fucked so they never moved properly or they'd clip straight through the target. Never beat that mission or in fact the game, it was hard as fuck. |
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Of course, on the topic of FFT, let us not forget the notorious 11 Monk battle at Grog Hill which, if you're the unlucky sap that has to pass through that point before getting Orlandu, effectively says "Go back to your last save." |
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Star Trek: Invasion was the same type of game, done way better (though it was intensely frustrating). The last level was batshit insane though.
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They need more games like FFT... |
I'm stuck on the FFT fight vs. Wiegraf. I can sometimes take him out (assuming i can ever actually hit him), but then the game goes "no, wait, now try beating this thing and all of its friends." I'm almost 10 levels above the enemies in the battle prior to the fight, but i just can't win.
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if i remember correctly, he's his original class (because it could equip the best stuff) with double sword. I can take out Wiegraf in 2 or 3 hits, but a hit chance of 60% just isn't cutting it.
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Are you doing the battle where it starts off with just Ramza vs. Weigraf? IIRC the trick to beating him is using the Squire ability that increases your speed, and just do it like 30 times until you're getting 5+ turns in a row, then just wail on him.
I'm assuming LeHah's referring to picking up Ultima off the demons, but from what I remember Ultima isn't super hot in FFT. Again, if I remember correctly Ramza's Squire class has a new ability unlock with every story Chapter, and I think when you hit Chapter 4 you get a really good ability, but I can't remember what it is. Been a loooong time. |
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If you move away and do the move, after a few back and forths you'll start getting the occasional double turn and it just balloons from there. And the speed bonus carries through to the second half and it makes it completely trivial. It is the perfect cop-out tactic if you can't beat it legit since Yell doesn't take much in the way of squire JP either. And if you're still struggling for some god awful reason you can just use Accumulate a few times in between there and really wreck shop. Additional Spam: Quote:
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was trying to make the most immersive, "thought-required" games of their respective times, with resounding success. The result of this in the first 4 games was the points system. The only way to get ALL the points and truly beat the game was to pick up every neccessary item, and perform every neccessary task, almost always in a certain sequence. Annoying, yes, but it also made for some of the best replay value of all time :). Oh and let me just add: Thank god for the walkthrough books, without which KQ3 would be competely unbeatbable. Cheers. |
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A Ramza with full monk abilties really does tear pretty much all the shit the game throws at you up. Hamedo alone makes him a beast of proportions, but the ability to heal HP and MP AND revive fallen members doesn't hurt either. Chakra was a key ability in the Wiegraf battle for me. The only unfortunate thing IIRC is that Punch Art abilities tend to be weaker if your not fighting with the martial arts support ability, so a squire Ramza using a sword's Punch Art attacks won't be as potent.
Add the ninja's two-swords and the thief's move+2 and you've got yourself a war machine. |
Thats an interesting combo, Rychord. I never really bothered with certain classes like Monks or Time Mages; I tended to go for "tank" abilities like double strike, Holy and Throw Item. I always mean to go back to the game one more time and really make something huge from it but I honestly think that if it hadn't come out the year that it did (when I was still in high school) I don't think I'd have the appreciation or time to play it today.
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I can honestly say that this game and Castlevania SOTN are pretty much the only two reasons I ever break out the old PSX nowadays. I've played FFT all the way through at least 3 or 4 times, and on the last playthrough I finally got to messing around with calculators and mimes quite a bit, which can actually be rather neat, even though the mime is kinda tricky to control well.
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When it comes to the gaming bullshit, as other have said:
I've had tons of trouble with the Velius fight just because I was interested in trying every class out. I never really focused certain classes on various characters. It also didn't help that I was more focused on eliminating every enemy on the screen. So I usually went after the arc demons first, in which I should of just went after Velius first. How I managed to beat him, is that I had Ramza with the Monk class, and used counter, two swords, and punch art and I managed to kill him in two to four hits (I can't remember). It took me about 13 tries to actually beat this fight. I guess some other instances of gaming bullshit I remember from some of the more recent games I've played over the last few years. Final Fantasy X: The inability to skip cut-scenes. There were a few boss fights I had a lot of trouble with later on in the game. It annoyed me beyond belief that I had to watch the same cutscene over and over again just to get to the fight and as fast as I use to push the x button, it never made that much of a difference. Castlevania - Order of Ecclessia: The fight against the crab monster. When I fought this monster on top of the lighthouse, I wasted so much time wailing away at him. Wondering if he would ever die, it never occurred to me to get to the elevator shaft and press down to finally kill the boss. I actually wasted about 15 to 20 minutes, just hitting the crab hoping he would die. Trauma Center - Under the Knife: The X missions. I understand that when you play some of the x missions they are not suppose to be easy. That's understandable; It should have a moderate amount of difficulty, not an insane amount of difficulty. In both trauma center games for the ds I never been able to pass the first x mission ever. I couldn't even get close even using the healing touch. I've seen people that have beat them, but my reflexes just aren't fast enough. Fuck those missions. |
What the hell, guys. Games can't make you guys suffer? Suffering is GOOD dammit.
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