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VVVVVV for Vendetta
VVVVVV, the latest game by Terry Cavanagh (Don't Look Back, Judith, Pathways) was released yesterday. Check this shit out, yo.
It's an open world platformer: explore a dimension, find your crewmates, and don't run into the spikes that some fucker left lying around everywhere for no reason. The core mechanic is that you can't jump, but instead you can flip gravity back and forth so you start falling in the other direction. Not an original idea by a longshot, but it explores the heck out of it with a bunch of interesting and challenging room designs. http://thelettervsixtim.es/ The website has a demo available online (Flash) and for download for Mac/Windows (Flash packaged as an executable). The demo contains two of the game's eight areas, but it doesn't have the overworld. In the full version, you can play the areas in basically whatever order you want; there aren't any gates like ammo doors blocking portions of the map, but there are a few sequenced areas you don't have any control over. The full version is $15 (USD). If you're a filthy clockwatcher, I finished the main game to full completion in a shade under two hours, with about 550 deaths or so. There are a few bonus features, like time trials, but nothing really major. It was a pretty damn enjoyable two hours, though, with a lot of difficult challenges that never really get unfair (save for a few rooms, you'll know them when you see them). Just give the demo a shot, it won't take too much of your time. Here's what chat said about the demo last night: Quote:
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Real men buy it for the ONE LIFE MODE
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This probably doesn't really need to be spoilered but just in case.:
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So the music is awesome. So I buy it. Being the epic faggot I am, I am curious regarding FLACs. So I email the guy. He's like "YEAH SURE I GOT SOME FLACS JUST GIVE ME AN FTP ACCOUNT TO UPLOAD TO". What. Really? AWESOME. So I do. SO HE DOES. BECAUSE HE IS AMAZING. So I donated again. |
I've seen mention of this a few places and it definitely looks worth checking out, so I might (if I find time) get around to downloading this and giving it a go (and then probably buying it).
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[x] addictive platforming gameplay
[x] exploration [x] optional trinkets [x] simple but endearing story [x] Tracker music [x] room names Buy it. |
Cosign. This shit is..RAD. I'm smiling as I play. The score, his little expressions! It's making my face melt.
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I've seen footage of this in Kolba's journal (I think) and it made me want to play Jet Set Willy, which I did for about an hour before almost smashing my laptop through a window in frustration.
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Listening to this I feel that I would be supporting
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I bought this too. It's fucking awesome. After playing the demo, I had to get it.
Also, got the soundtrack PPPPPP. Cause I'm a sucker for good music. |
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I watched that video and my head fucking exploded. It hurts just thinking about the reversals and puzzle stuff.
So bought. |
Here are some of the Little Things in the game that brought a http://quiteajolt.com/gff/vvvvvvsmile.png to my face:
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Whoa. We have new spoilers? :psyduck: Mind blown twice.
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I'm pretty sure that, if I bought this game, I'll die 39073047070730274074074 times.
but I don't care. |
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What the fuck, CHz. in before he changes it to [tailssucks] or something E: oh apparently its been around forever well why the fuck doesn't anybody use it then faggot CHz |
So I just played the demo and died about 200 times. At least a quarter of those deaths were most likely on the I'm Sorry and Please Forgive Me! rooms.
The soundtrack from what I heard is really cool. I don't usually listen to music while I'm just sitting on the computer, but I could see myself listening to this. For those who bought the game, is there the option to use a gamepad, or is it keyboard only? I'll probably buy it regardless, but this is something I'd really like to play with a controller. |
This game is basically porn for pixel junkies.
And that its a really good thing. Acer, what exactly do you have against indie games you bastard ? |
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Has everyone done Doing Things The Hard Way ? That took me about 300 deaths. Quote:
Potential for anything is the best vgm song in years. |
OK, about I'm Sorry and Please Forgive Me:
What? I didn't die on that. Then I proceeded to die like nobody's business on A Difficult Chord, so. |
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My point was the music in the trailer reminded me of a THE SCENE intro which I found amusing. http://www.thegond.com/rp/thatsthejoke.jpg |
*hacks roms with scene intros, distributes them to Acer*
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I don't know why people hate those. So jammin'.
Just in case Mo0 still doesn't get it. You'll see this stuff in rom intros, key generators, and of course the wonderful fantastic demoscene. |
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AAAAARRRRRRGGGGGGGHHHHHHHH |
22:00 <@CHz> Oh SHIT
22:00 <@CHz> Just S ranked The Final Level. 22:00 <+Garr> Nice. http://quiteajolt.com/gff/vvvvvv-nodeath/1.png http://quiteajolt.com/gff/vvvvvvsmile.png http://quiteajolt.com/gff/vvvvvv-nodeath/2.png http://quiteajolt.com/gff/vvvvvv-nodeath/3.png I'M IN, LET'S DO THIS http://quiteajolt.com/gff/vvvvvv-nodeath/4.png Fuck checkpoints, this is how real men do it. http://quiteajolt.com/gff/vvvvvv-nodeath/5.png OH WHAT THE CR– http://quiteajolt.com/gff/vvvvvv-nodeath/6.png http://quiteajolt.com/gff/vvvvvvfrown.png |
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Yeah, I was pretty much the same way, but I do love the hard-ness of this game to no end. And the soundtrack is great. |
The difficulty curve for this is great. The fact that you can do things with ease that you once thought would be impossible without deaths into triple digits.
The super gravitron seemed completely random but you gradually last longer and longer with consistency. On my second playthrough Doing Things The Hard Way only took about 10 deaths. That said, I still can't imagine doing certain things. Like trying to V rank the Lab. Can you possibly perfect the timing for I'm Sorry to bounce over the spikes to the right and then again back over to the left without a death? Quote:
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Pshaw. V ranks are easy, son.
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This is coming from a guy that had a pitiful first run with over 1k deaths. Though I mainly blame my crappy gamepad for that one. I subsequently switched over to keyboard controls and found out that I do a whole lot better. (And it has to be the V key. Not Z. Not up/down. Not spacebar. V!) So in theory, I could do Doing Things The Hard Way blindfolded now. |
omg this game was adoroable <3333
finished it with ~650 deaths lol. one of the last screens was a whore to beat (the one where you fall down and there are some weird obstacles falling with you). Doubt i do the time trail things but awesome indeeed <3. |
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I'm sorry's not that hard... although I apparently missed out on tokens by going right to the final area, which means NO 20 TOKENS FOR WVLF.
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About I'm Sorry, I found out that if you walk off the ledge from the checkpoint, you can never make it through that gap. If you flip though, you can. Not 100% positive, but I think flipping gives you a tiny boost of speed in the air, and more bounce on the gravity lines. Going back through is considerably easier. If you could line yourself dead center with the edge of the bottom platform and flip left from there, you'll make it. Speaking of bugs, there's a nasty one in Three's Company at the Final Level that also has something to do with lines. Sometimes while bouncing through the first part, Viridian goes into a flip and messes up with your timing. This made V ranking the level harder than it should be. I hear there's a patch to be released soon, hopefully fixing this along with some other issues. And adding a time trial restart key. Quote:
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Patch is out.
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Excellent. I was just about to post about this.
Going to try breaking my old V records now. My first post will be updated accordingly. EDIT: Apparently, v1.1 was bugged. Link changed to v1.2. |
So how long until we have official GFF smilies from the game?
We could call it :vsmile: and :vfrowny: |
I have to say that looks most unfortunate, yet it's definitely impressive lasting that long. I've been playing the Super Gravitron myself ever since the update, and managed to make it up to the half minute mark. Though I still lack the skill to last longer than that. (And I'm still unsure how to use the looping sides to my advantage.)
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I barely ever make use of that since it's best to try and remain centred. The only time I loop is when that
¦...¦...¦ ..¦...¦ pattern comes up , in which case you can skip half the pattern by bouncing off the screen and emerging on the other side. |
This game made me do stuff like this.
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What the FUCK, dude, I hate you so much.
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Loved this game. Still loving it. Only time I got majorly stuck was Not As I Do, but after much practice it's now a cakewalk. I semi cheated, ran through the game the first time on eighty percent speed. Second time on full speed I only had around 350 some deaths, and despite completing Doing Things the Hard Way my hardest room was still Gordian Knot at an attempt to get the trinket with 30 (compared to the 80% play through where I died on Veni 80 times).
Have to admit looking up the answer to the trinket on Prize for the Reckless, that had me stumped. And I'm doubtful I will ever get the one on Edge Games, which would have certainly been the hardest room for me if I had kept trying. The only bounce stage I had trouble with was Three's Company on the last stage, I can't understand the complaints over I'm Sorry. EDIT: Disregard, just found the trinket, I get it now. Favorite part of the game was when the captain became as horrified as I was over the giant technicolor elephant. |
A bunch of you already know this, but for those who don't: Terry released version 2.0 of VVVVVV with The Humble Indie Bundle #3 last week. It's a full rewrite of the game that now includes a level editor! The editor is kind of glitchy (I've had lines of scripts and warp tokens mysteriously eaten), and scripting and other functionality is a bit limited at the moment, but you can still do quite a bit with it. I've spent pretty much all my free time lately messing with it.
NO I'M NOT MAKING A LEVEL FULL OF DEATH TRAPS WHY DOES EVERYONE KEEP SAYING THAT IT'S LIKE I HAVE A REPUTATION FOR BEING A DICK So anyway, since it's going to take me like three months to finish this thing at the rate I'm going, by which time fifteen thousand people will have independently used all my level ideas, I'll have plenty of time to crank the two new music tracks SoulEye wrote. Oh yeah! That's right, I forgot to mention that in the opening paragraph! The game has two new themes that you can use in custom levels! Here are some quicko extractions I made with some random code I found on the internet. I didn't loop them because that would've taken a whole five seconds and do I look like I have that sort of time, I'm busy placing spikes here. Hopefully SoulEye will provide the extra tracks in GLORIOUS FLAC at some point in the future. Get the Flash Player to play this audio file: Paced Energy Get the Flash Player to play this audio file: Piercing the Sky |
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Oh hey. I hear awesome music. Buying game solely on this factor.
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It's why I bought it after it won BSC 2010.
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Piercing the Sky is my new favorite song from the game by far.
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So I was cleaning out my email today, and I got an email from the guy who made VVVVVV. He sent out links to the new version to everybody who bought the game in the past two years.
How cool is that? |
WHAT'S MY NAME, BITCHES
Anyway I am here today to speak to you about SoulEye's new album, Adventure: http://www.souleye.se/adventure. It has some original pieces, a bunch of VVVVVV arrangements and other stuff he wrote for the rhythm game Pulsen, and some arrangements he provided for other folks's albums. Why am I bringing it up in this thread? Because it also has the VVVVVV 2.0 tracks, Pacing Energy and Piercing the Sky! ATTENTION COLONEL T. SKILLS MCINTERNET: TIME TO GET YOUR FLAC ON
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Everyone get this album to give SoulEye some support! It's tops. By the way, "Piercing The Sky" is banned from BSC 2012. It's simply too awesome and its inclusion would not be fair on the other tracks.
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