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-   -   [:plant:] The GFF Game Club [Now Playing: Max Payne] Now with less spoiler tags (http://www.gamingforce.org/forums/showthread.php?t=39673)

OmagnusPrime Jan 11, 2010 06:58 PM

The GFF Game Club [Now Playing: Max Payne] Now with less spoiler tags
 
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The Current Game Club Game: Max Payne
Last day of play: Friday 30th April 2010
Ways to obtain the game: Can pick up second hand on consoles (Xbox or PS2) or purchase from Steam for PC owners: Max Payne on Steam.

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The GFF Game Club is an event series that will run a bit like a book club, but for games. Essentially we will pick a game to play, set an amount of time for people to play the game.

The idea is to encourage people to visit, or revisit, games that aren't necessarily brand new (though new-ish titles aren't entirely out of the question) and also get people playing stuff at the same time, sharing their experiences. We'll be focussing on mostly single-player experiences, so no multiplayer games, and perhaps even including some smaller titles like Flash games or small download indie affairs.

How to join The GFF Game Club

If you would like to join in with, or just register interest in possibly taking part with, The GFF Game Club idea then please post to say so.

To help the process of picking games it would be very useful if members kept an up-to-date Backloggery page: Backloggery is a free service that lets you keep track of the games you own and their status (unfinished, beaten, etc). If you have a page please link to it when registering your interest. This is not a requirement, but is very useful for organising purposes.

What are members required to do?

Essentially, nothing. There are no requirements on anyone who chooses to take part. No one will be required to play the games we suggest, and you can choose which games you would like to play along as part of The GFF Game Club on a case by case basis.

There will also be no requirement to finish games. If you can't finish or choose not to finish then that is a legitimate course of action, though we would still encourage you to join in the discussion as the reasons you didn't/chose not to finish could make for interesting talking points themselves.

The Organisers

There's a small group of us who will be organising the club and who will be the ones deciding on the games (and duration set for their playing) to be played each time. Suggestions and nominations are welcomed from any member of the club, but we'll be weighing those up with various factors, like how many people actually have the games, etc.

The organisers are: Colonel Skills, Qwarky, Philia and myself.

Members
- ^-^ [ backloggery ]
- aerisangel [ backloggery ]
- Appetite Lad [ backloggery ]
- Chaotic [ backloggery ]
- Colonel Skills [ backloggery ]
- Denicalis [ backloggery ]
- Encephalon [ backloggery ]
- Dr. Uzuki [ backloggery ]
- Garr [ backloggery ]
- GB [ backloggery ]
- Gechmir
- Iago [ backloggery ]
- Krelian [ backloggery ]
- OmagnusPrime [ backloggery ]
- Philia [ backloggery ]
- Qwarky [ backloggery ]
- RacinReaver
- Rockgamer [ backloggery ]
- Shin [ backloggery ]
- Skexis [ backloggery ]
- Soluzar [ backloggery ]
- Sousuke [ backloggery ]
- Tokubetsu [ backloggery ]
- Tritoch [ backloggery ]
- Turbo [ backloggery ]
- VitaminZinc [ backloggery ]
- wvlfpvp
- Yeldarb [ backloggery ]

Note: If you're not a member, and have no interest in being a member, please don't post in this thread. Please be courteous, this thread will be heavily moderated.

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Previous Games Played:
- ICO [finished: 07/01/2010]
- Beyond Good and Evil [finished: 28/02/2010]
- Ikaruga [finished: 28/03/2010]

wvlfpvp Jan 11, 2010 07:19 PM

Seeing as how I'm currently mid-way through a playthrough of ICO, I think I'll sign up for it this time.

OmagnusPrime Jan 11, 2010 08:05 PM

Well it's not signing up for just a game, though you're welcome to play just this one game and no others, it's more signing up to say you're interested in potentially taking part along the way. But yeah, definitely cool if you're going to join in with the first game.

Ramenbetsu Jan 11, 2010 08:16 PM

Sign me up. We should do Bayonetta at some point =O

Philia Jan 11, 2010 08:37 PM

Ahem, OP, you may change it to Philia proper. ^__^

Alrighty, ICO came about from a challenge from Qwarky in my journal's commentary regarding how terrible FFVIII was. (Yes, wvlf, I enjoy the Triple Triad, in fact the music from that game is STILL stuck in my head!) From checking out his backlog and see which FFs he had covered, I saw he was lacking a great title from his finished games belt, Chrono Cross!

Just to prompt Q to play that rpg, I was willing to play through his recommended game thoroughly and immediately if he was willing to consider Chrono Cross on his available playtime soon. :) Of course naturally, ICO is a small gem compared to a large rpg like Chrono Trigger's successor, he recommended me to play Metroid Prime as well. Two great gems is getting its playtime, thanks Qwarky!

That little story aside, I'm enjoying ICO to its gorgeous environment and its peaceful backdrop. Already I can feel that I'm seeing the grassroots of everything that came together for the next two installments be something quite great in their own unique way.

I was going to go into details about certain elements of this game but I think I'll reserve the bit until the deadline passes.

In other news about ICO, we still have our original copy factory sealed and amazingly enough, this gem can go for 100-300+ dollar range on Amazon! O.O' I mean really, we weren't even deliberately keeping this copy in that condition until years later we borrowed a copy from a friend of ours. Neglecting our ps2 collection helped to keep that seal as it is. But yeah, I wish you guys luck to find a good copy.

Also, ICO is a blue disc game. If you're having problems in loading the game, go here for useful info to offset the DREs. I had already gotten a few DREs with this in my ps2 fat, but on the slim, great so far. So, I figured I should note this for you guys while playing this game.

And yes, I had played Shadow of the Colossus a few years back and going back into this now which knowingly... a sequel to the prequel! (Like Lufia and Star Wars and etc etc) I figured this is going to be a real treat. In fact I'm glad I did (on SotC part).

aerisangel Jan 11, 2010 10:48 PM

Im in when i can be :)

No. Hard Pass. Jan 11, 2010 10:53 PM

Sure, I'll play this again. Great game.

Turbo Jan 12, 2010 12:09 AM

I'll sign up, but I don't have Ico

http://backloggery.com/main.php?user=turbogff

Sousuke Jan 12, 2010 12:13 AM

Yeah, I'll sign up too~

I won't be able to do this game though, as I don't own a copy of ICO, nor do I have any money to go pick up a copy [assuming EB or somewhere has a used one in stock]... But I'd definitely be in for future games.

VitaminZinc Jan 12, 2010 12:32 AM

I'm down.

I'll finally be able to put my gamefly account to some use.

Hi, My Name Is Hito Jan 12, 2010 12:48 AM

This gives me a good excuse to update my backloggery. I'm in.

map car man words telling me to do things Jan 12, 2010 02:02 AM

I should already be in :cool:

For posterity, I'll replay ICO, it's been a long time since I last went through it.

And yes, strangely enough, the US version is a CD, while the European and Japanese releases were on DVD.

Also, the original PAL/JPN release was lovely:

http://i199.photobucket.com/albums/a...GFF/icopal.jpg

OmagnusPrime Jan 12, 2010 02:36 AM

I've update the top post with the members so far. Remember, if you have a backloggery (or are willing to sign up), or have some other form of games list somewhere that'd be really useful.

Quote:

Originally Posted by Iago (Post 740742)
This gives me a good excuse to update my backloggery. I'm in.

What's your backloggery username (not sure if I know it or not, and so I can link in the top post)?

Soluzar Jan 12, 2010 02:39 AM

I already played through Ico a long time ago, but hey... I'm in. It is always a pleasure to revisit a game as delightful as Ico. I hope the next game will be something I didn't complete yet, but the chance to hear what some players new to the game have to say about it will be great.

Plus... I honestly don't remember some of the middle parts of the game that well. The opening few scenes and the ending are utterly unforgettable, but the various puzzles have blurred a bit in the time since I last played.

Many of those posting here in this thread are already on my friend list for the Backloggery, but here goes with a link to http://backloggery.com/main.php?user=soluzar. I only just realised yesterday I never got around to adding most of my PC games, but I'll do that ASAP.

Skexis Jan 12, 2010 03:33 AM

I've heard tell of a lot of little nuances in this game that I never personally noticed when I was playing. This will be the perfect chance for me to try it again and make sure I play with my analytical hat on. (Count me in-- backloggery name: Skexis)

Hi, My Name Is Hito Jan 12, 2010 03:46 AM

Omagnus, my BL username is Hitokoei.

The Plane Is A Tiger Jan 12, 2010 04:09 AM

Count me in, though I won't have much to say about ICO. It's been a few years since I played through it and Nutty has my copy, so I can't replay it right now.

Dr. Uzuki Jan 12, 2010 04:14 AM

Sign me up too. I've started this game at least three times without finishing it.

-->Gamz<--

Chaotic Jan 12, 2010 04:42 AM

I'll definitely be up for something in the future. Even though I own ICO, I'm kinda busy with some other games at the moment and I don't want to overload myself at the moment.

[ backloggery ]

map car man words telling me to do things Jan 12, 2010 05:05 AM

Considering it's an 8 hour game, you have no excuse not to finish it amidst Torchlight, DJ Hero and TEKKEN 6.

Ramenbetsu Jan 12, 2010 05:08 AM

My PS2 hasn't been able to read a blue disc game since 2002.

Chaotic Jan 12, 2010 05:55 AM

Quote:

Originally Posted by Qwarky (Post 740760)
Considering it's an 8 hour game, you have no excuse not to finish it amidst Torchlight, DJ Hero and TEKKEN 6.

This is true, but I have to FIND my copy first. :gonk:

If anything, I'll see what I could do. If I do find it, I'll probably blast most of the game on my streaming channel. First playthrough and archiving it while I'm at it.

Dark Nation Jan 12, 2010 09:08 AM

I'd like to join for this, but I don't own Ico.

However, perhaps I can play along for the next game; so here's my Backloggery then.

Fluffykitten McGrundlepuss Jan 13, 2010 06:03 AM

Stick my name on the list, seeing as how I updated myu backloggery recently. I might even play Ico, although I've lost interest very quickly every time I tried to play it before.

Edit: Ok, so I've been playing ICO for 45 minutes now and it seems that every time something happens to make the controller vibrate it switches off the analogue controls, meaning every time I get hit by one of those shadow things, I have to remember to switch it back on or the kid just stands there like an idiot while the girl gets dragged off. This doesn't happen with any other PS2 games and I can't find an option to turn off vibration in the pad without starting a new game. I guess I can use the digital pad although the down button doesn't work too well on the one I'm currently using and I can't be arsed to dig out one of my spares at the moment.

Is the kid with horns talking French? It certainly sounds like it which I'll admit is hampering my ability to connect with him emotionally...

Fluffykitten McGrundlepuss Jan 14, 2010 10:03 AM

Several hard resets of the console have fixed the analogue stick issue, I'm now an hour and a half in, just reached the graveyard. I know some people find the relationship between Ico and Yorda quite endearing but so far she's mainly just annoying. She never comes unless you call her three times and when they run holding hands it looks like they're connected by bungie rope. That said, the castle is beautifully realised and the puzzles are suitably thought provoking without being too much of the try every item with every bit of scenery type you get in point and click games. At this point I prefer SotC but I'll stick with it.

Hi, My Name Is Hito Jan 15, 2010 03:00 AM

We should break this into chunks. Have everyone get to some arbitrary point and then discuss the game up to that point and continue that way. It'll make any discussion afterward more coherent because there's less to talk about. Other game clubs I've seen have a schedule of the games they're planning to play with a start date and then they establish points in the game to complete by other dates. It seems to run really smoothly. Sometimes a person is assigned screenshot duty, like a Let's Play, if you want to get into that here.

Perhaps a new thread should be created for each game in a subforum?

Skexis Jan 15, 2010 04:50 AM

Quote:

Originally Posted by Iago (Post 741127)
Perhaps a new thread should be created for each game in a subforum?

I like this idea if it's not going to be too much trouble. I think it's going to be hard to divide each game into sections, though, so I think we might be better off just sticking to the final date and working on what we can until the date comes up. (Maybe for future games, the date can be in the thread title and we can edit it as we go.)

map car man words telling me to do things Jan 15, 2010 05:19 AM

We've discussed a lot of how we'll go about this, and a single thread was selected over an entire subforum, in an attempt to focus the discussion, instead of splitting attention. The opening post will most likely be updated with links to where discussion for each titles "starts" for easy reference for people reading up later.

Personally, I'm beginning to feel there should have been one thread for club discussion and people joining in, and a separate thread for game discussion to avoid clutter (this can still be done with a simple thread renaming, luckily), but new people joining in will likely lessen once everyone interested have joined and the first deadline is reached.


I'm also not in favor of setting checkpoints or requirements. We've all seen how badly most GFF members fare with schedules (GFF journal, Secret Santa, CD swap, etc), so we've set a single date by which we will begin discussion. It's up to everyone to decide how they'll play or if indeed they'll have time, putting less pressure (I feel) on the player, and making the experience more about them playing and enjoying the game, as opposed to keeping an eye on strict rules and requirements on process. If the final date comes and you haven't finished the game, you can discuss what you experience till then, and, if you plan on finishing, avoiding the discussion altogether since spoiler tags won't be used.

But the main thing is everyone play at their own pace.
For instance, I haven't even started my replay yet, I've been continuing Castlevania: Circle of the Moon. But then, I already know how quickly I can play through the game, even when taking my time, so it's easier.

OmagnusPrime Jan 15, 2010 06:12 AM

Quote:

Originally Posted by Qwarky (Post 741136)
I'm also not in favor of setting checkpoints or requirements. We've all seen how badly most GFF members fare with schedules (GFF journal, Secret Santa, CD swap, etc), so we've set a single date by which we will begin discussion. It's up to everyone to decide how they'll play or if indeed they'll have time, putting less pressure (I feel) on the player, and making the experience more about them playing and enjoying the game, as opposed to keeping an eye on strict rules and requirements on process. If the final date comes and you haven't finished the game, you can discuss what you experience till then, and, if you plan on finishing, avoiding the discussion altogether since spoiler tags won't be used.

Qwarky has very much captured how I feel about the situation too. I really don't want to be holding people to meticulous schedules that dictate how they should be progressing through a game.

However, if you would like to post thoughts and discussion before the end date for a game please put it in spoiler tags.

As for the issue of multiple threads and sub-forums, for now I don't think we need to have more than this thread, but if need be we can always split threads out; we can see how things play out for the time being though.

Appetite Lad Jan 15, 2010 06:38 AM

I'd be interested in this as well. I don't own a PS2 though so ICO is a definite no go for me. Nevertheless, I'd love to participate in the future if that's cool.

Krelian Jan 15, 2010 08:39 AM

I'd like to join in on this. Threw together a Backloggery and everything.

Plus, it gives me an excuse to finally play Ico.

Fluffykitten McGrundlepuss Jan 15, 2010 09:04 AM

Since I appear to be the only one currently playing...

Spoiler:
I dunno, whilst ICO certainly has it's charms, the most notable of which being the castle itself, the number of issues I have with it are mounting up to the point where I'm playing it for the sake of finishing it, rather than because I'm enjoying it. My main problems are:

Combat in general is frustrating rather than fulfilling. The shadows stay out of reach far too long meaning you're spending most of your time sitting waiting for them to come to you. Also they clip through walls and woe betide you if there's a pool at the top of a ladder or something as the collision detection to get onto a ladder is frustratingly bad when you're being chased by a bunch of monsters, all of which can hit you hard enough to stun you so you can't possibly reach Yorda in time. It's also really fucking annoying that she never runs away from the things and in fact, seems less responsive to you pulling her around when they're there, forcing you into a long and boring fight rather than allowing a far more exciting dash for an idol door.

It's really annoying to solve a puzzle that's particularly time consuming, only to game over because of Yorda getting grabbed and then having to repeat the easy yet time-consuming puzzle again and again. After a couple of attempts you feel like you're being punished, not challenged.

Whilst the camera work is generally ok, it's sometimes really hard to see the point you need to jump from or which direction. That the camera swings from a fixed point with the right stick rather than fully rotating makes the game harder than it needs to be for the wrong reasons at time. Once I've worked out where to go, I don't want to be defeated by the camera angles, the annoying as fuck Windmill jump being a prime example.

I'm finding that at first these were minor irritations but are now becoming so prevalent they're turning me off the game completely, to the extent I found myself getting irritated by the way ICO runs and his stupid, orange hot-pants last night and had to turn it off. It's only a short game by all accounts but for me it's best approached in very small stages.

For the record, I just finished lighting up half the gate and lowered some big drawbridge across the first area, then had a game over trying to get to a save point when Yorda was grabbed and carried fucking miles away down a long chain, causing me to stop playing before I got angry again.

map car man words telling me to do things Jan 15, 2010 01:18 PM

Spoiler:
Mate, you really shouldn't play it, if it's frustrating you so much. Seeing frustration in the things you do, and not finding enjoyment.. well, anywhere, it really can't win you over like this.


Personally (and this is no longer aimed at Shin), I never had a problem with the combat, and never quite understood why people felt complaining about it was useful criticism. It's simple yes, but nowhere was it frustrating. And if indeed it gets frustrating to someone, you can drag Yorda over to an idol gate and end the battle right there.

I only noticed this on later playthroughs as I fought the fights as they came. You just timed your strikes and kept close to Yorda. You had plenty of time to save her if she ever got caught and the sense of panic as you are trying to save her from a shadow pool is there for a reason if she ever does get carried to one.

The baiting shadows baited you away from Yorda precisely so they could grab her and stop you from saving her. It's a bit silly to get mad at the game for showing slightly cleverer AI in such simple battles. The most frustraing enemies were the little spiders that climbed walls, as they were hard to reach before they climbed too high up.

There are like two times when you need to leave Yorda's side and go to another room, and if you don't dawdle around, she won't get attacked while you are away. The whole point is to protect her as the whole castle is out to get her and she's not only a friend but a means of escape. I never understood how people could complain the game eventually punishing you if you leave her alone and unprotected for far too long, but this is because I didn't feel she was a burden and was constantly neglecting her.

Camera angles were a problem at the windmill in one jump, everywhere else it was always in the right spot, so I dunno if my playstyle is so radically different from other people's or if the game actually requires such a different approach or what.

Fluffykitten McGrundlepuss Jan 15, 2010 02:04 PM

Spoiler:
I think to be fair I was over-emphasising my annoyance, having just put it down. The Windmill jump took too many attempts for me and there was another one soon after swinging off a chain near the top where it seemed pot luck rather than judgement to get your height right on the chain to make the jump. Other than that the jumps are easy enough, although having to track back past a long shimmying section is always annoying if you miss one. The Euro version super-jump helps too (I did a bit of wider reading).

I also get that the Shadows are trying to lure you off but I'm not too keen on how it relies on you getting bored of waiting to trip you up. I guess I either want to run in and fuck 'em up or ignore them and run off, the middle ground doesn't suit me so well.

I don't think I've lost Yorda once from being in another room. I tend to lose her when she gets grabbed just as I get hit, then gets carried to a pool on another level, needing a chain or ladder climb to reach. There was one particular section where they kept dragging her off to a raised bit and every time I tried to get on the ladder I missed by a fraction then got hit. I think it was particularly annoying as there was a lot of shimmying to get to the point they attack from the reload and Ico does that really slowly.

Like I say, for the most part I'm enjoying the puzzles and the landscape is incredible. Every time I turn the game on I play fine for 45 minutes or so, then run up against something annoying. Playing in small stints is fine though as it's a relatively short game and it certainly makes a nice change of pace from EDF. :)

map car man words telling me to do things Jan 15, 2010 02:23 PM

Spoiler:
Regarding losing Yorda in another room, I was going by one of the main complaints I've heard from people who didn't enjoy it. Often it was mentioned they HATED the way you'd go off somewhere and later you'd hear a yelp from another room and soon everything was grey and white as you game overed.


Looking at your experiences, it's like reading something I'd write when I was gritting my teeth through Uncharted 1. Everything about the game just kept infuriating me. The shooting was decent on its own, but when there was so much of it, and dying made you repeat the entire 10 minute battle, it quickly became extremely unenjoyable. The platforming was brief and felt unpleasant because of the disconnect with the animation and the environment, the static camera angles and the flimsy analogue stick making most of the shimmying and jumping from ledge to ledge really frustrating and forcing constant restarts.

Fluffykitten McGrundlepuss Jan 15, 2010 02:35 PM

Spoiler:
Like you said before though, it's very rare you need to leave her for long and as far as I've got, on the occassions you do it's blindingly obvious what you need to do so you don't waste time looking around. I think I left with a particularly bad taste in my mouth last night because my girlfriend got home and I thought I'd make a run for a save point, went across the balcony in the room where you collapse the bridge in the centre to get to the couch in the next area and got chased by Shadows, the camera made me get stuck on a pillar then Yorda was dragged down to floor level, meaning I needed to run the length of the level and slide down a chain to reach her, basically no chance. I've only got to back-track back to crossing the ramparts back from where you first get the sword so not actually that far.

Like I said, the good bits are really good and in small doses I can live with the bad bits. It's really making me want to play SotC again though!

Final Fantasy Phoneteen Jan 15, 2010 08:58 PM

Ending the spoiler chain!

I would like to join, Omagnus. Sign me up!

Jurassic Park Chocolate Raptor Jan 15, 2010 09:37 PM

Nothing actually spoiled, but discussion:
I will admit, the one thing that kept me going so long the first time through is missing this time.

It comes from knowing what to do, and that's entirely unavoidable, but generally in replays of games I really enjoy I still derive considerably entertainment values from either the gameplay or one of several other factors.

In ICO, clearly a large part of that came from the discovery of what was coming next and the environment's mysteries, amongst plenty of the game's subtleties and charm. The fact that I know what's up next is what surprisingly draining my second play's enjoyment factor.

While I anticipated this to some degree, I didn't quite anticipate the level to which that sense of discovery affected my enjoyment of the title. It's making the replay a fair bit less enjoyable than I was hoping.

OmagnusPrime Jan 16, 2010 06:56 AM

OK, I've updated the first post with those new people who've said they'd like to join in, so that should all be up-to-date. And, provided I stop being a lazy bum, I'm going to actually try starting ICO today.

OmagnusPrime Jan 17, 2010 06:18 AM

Finished the game yesterday, jJust thought I'd offer up a few observations and a couple of responses to Shin's comments.

Spoiler:
I've clearly been spoilt by this generations hi-def nature because firing up this game was incredibly jarring at first and it took a little while for my eyes to get used to the pixelated nature of everything (especially the text). However, I'm glad I stuck with it, because once my eyes got used to it and the thing got in motion I was able to appreciate the beauty of the game, a lot of which is in the excellent animation work. I'm really impressed with how stunning a creation Yorda is.

Shin, having read your comments after I'd finished my run through I'm a little surprised by some of your comments.

I didn't find combat at all frustrating, in fact I rather enjoyed on the whole. I enjoyed the game of baiting the shadow monsters in and them trying to drag me away from Yorda. It was fun, and I thought it showed a nice bit of AI that didn't just stand there and let me club them. As for getting knocked down, I found that if you sort of move the stick rapidly and hit the buttons that Ico got up a lot, lot quicker. Plus I actually found Yorda did run from the shadow monsters a little. Not masses, but she wouldn't necessarily just stand there. Plus if you grabbed her you could make a decent dash for it. I don't know, just for my money I didn't encounter any of the issues you're talking about with the combat/fighting element.

I'm a little confused about which windmill jump you're talking about. I assume the one you guys mean is the one where you've got to jump onto the windmill arms, in which case I found the camera lined itself up for me perfectly. I actually thought the camerawork was, on the whole, excellent.

There were only a couple of minor frustrations I found throughout the entire game and they were both based in a couple of tricky jumps you had to make that both came quite close together. The first one the piston jump, which seemed to have really odd timing on it and I ended up having to press jump much earlier than I would have thought. The other was a waterwheel bit that was right after that and that was the most annoying bit of the game. The timing on the jump to the wheel, climbing up and then aiming yourself and jumping onto the bar was killer and was made really frustrating by how often Ico would just bounce off the wheel rather than grab on. But for two sticky points in the whole game, I'll let it off.

Fluffykitten McGrundlepuss Jan 17, 2010 04:33 PM

Spoiler:
I guess then you're either lucky or much better at judging the jump length than me. It wasn't the take off point I struggled with, it was not being able to see how much I missed the grab by so not knowing if I was timing it too early or too late. It only took about five attempts before pot luck kicked in but with a good minutes worth of climbing between each jump it quickly got annoying.

I suspect that as I already said, I'm just letting minor irritations get blown out of proportion and I think some of that is due to all the rave reviews I've seen the game get. When so many people bang on about what an amazing experience a game is, you set yourself up to really enjoy it so when you find a few annoying things about it, they seem much worse.


I know we got started on this early and the period doesn't end for a while but does anyone have any thoughts on what the next game should be? I'd vote for something a bit more exciting, how about Crackdown?

aerisangel Jan 17, 2010 04:37 PM

...or some xenogears?

Fluffykitten McGrundlepuss Jan 17, 2010 04:39 PM

Quote:

Originally Posted by aerisangel (Post 741516)
...or some xenogears?

Quote:

Originally Posted by Shin (Post 741515)
I'd vote for something a bit more exciting, how about Crackdown?

.....

Final Fantasy Phoneteen Jan 17, 2010 05:06 PM

RPGs would be very hard to do. They require a lot of time and dedication, and a lot of people can not or would rather not do that. It would have to be short and simple, something Xenogears is not.

Crackdown isn't a half-bad idea. It's on the cheap, it's not too long, and I don't think it's a game that everyone's played. Maybe the first Army of Two? I'd like to see how multiplayer goes for the Game Club, and it's a quick and dirty game. Plus I wouldn't mind playing it again.

Soluzar Jan 17, 2010 05:10 PM

I thought we were going to choose based on what was already in the backlog of a decent number of members. Incidentally, I didn't realise we were supposed to have already started discussing Ico, I thought we were going to wait until the closing date before that started. Not like I mind, having played it already, though.

Fluffykitten McGrundlepuss Jan 17, 2010 05:16 PM

To keep interest levels up here you need some momentum. A few of us talking about it now will encourage more people to join the thread. We can keep talking about for as long as everyone has something interesting to say so chime in whenever.

Apologies to OP etc if I'm talking out of turn here and in fact you did want to wait for February to start talking about the game.

I suggested Crackdown as it's suitably faster paced than Ico, I assumed a bunch of people had it, it's dead cheap if people want to pick it up, it's fucking awesome and frankly, I just felt like playing it. :)

Soluzar Jan 17, 2010 05:30 PM

Quote:

Originally Posted by Shin (Post 741522)
Apologies to OP etc if I'm talking out of turn here and in fact you did want to wait for February to start talking about the game.

My primary concern is that maybe all the good discussions will be done if I wait any longer to replay the game. Since it's hardly more than a handful of hours when you already know how things go, I was planning to play it during the last week or so, but that's when I thought we'd hold back discussion until then.

Quote:

I suggested Crackdown as it's suitably faster paced than Ico, I assumed a bunch of people had it, it's dead cheap if people want to pick it up, it's fucking awesome and frankly, I just felt like playing it. :)
I know nothing about it, it isn't something I'd normally think to play, which maybe makes it a good choice as far as I'm concerned. I mean, I know it's got shooting and a kind of open world thing going on, which is fine by me... I'll keep an open mind.

Jurassic Park Chocolate Raptor Jan 17, 2010 08:54 PM

Oh, she can vote for Xenogears all she wants.

Just remember that there are four of us overseeing the choices here.

So.

wvlfpvp Jan 17, 2010 10:51 PM

Spoiler: So, on ICO. It's still as beautiful as I remember, but I have to say I'm more quickly attached to Yorda this time around. That first time you have to have her jump across a gap and you catch her... my heart stopped.

God, I'm such a homo.

OmagnusPrime Jan 18, 2010 02:28 AM

Quote:

Originally Posted by Soluzar (Post 741520)
I thought we were going to choose based on what was already in the backlog of a decent number of members. Incidentally, I didn't realise we were supposed to have already started discussing Ico, I thought we were going to wait until the closing date before that started. Not like I mind, having played it already, though.

The intention is to use the backloggery listings to help inform what would make for sensible choices, but it's not always going to be limited to what game most people have.

As for the discussion, there's nothing stopping it just yet (though as I've said, before the end date it should be spoiler-tagged), though I would imagine just naturally things will kick off more at the end date. I think we just have to see how it goes and how it all works, but so far it all seems OK, and I highly doubt "the best discussion" will be gone or anything.

Quote:

Originally Posted by Shin (Post 741515)
I know we got started on this early and the period doesn't end for a while but does anyone have any thoughts on what the next game should be? I'd vote for something a bit more exciting, how about Crackdown?

We've not really discussed this yet beyond some random ideas early on when we were organising this all (amusingly one my random suggestions to Skills was Crackdown).

^-^ Jan 19, 2010 07:33 PM

Joining during Ico.

aerisangel Jan 20, 2010 12:25 AM

I guess i could see a 60 hours game being an issue.. Crackdown would be fun, ive watched it played but never played it myself. Love the music though, Celldweller rocks!

Is it xbox360 only though?

Single Elbow Jan 20, 2010 01:43 AM

It could be anything, but we're taking the PS2 into consideration because majority of GFFers have a PS2. Also the game library is massive.

But yeah, 60 or so hours in one game is okay. Just consider that most of us are busy with work/school/life so aiming for total completion may be impossible for some.

Rockgamer Jan 22, 2010 10:41 PM

I'd like to join as well. Here's the backloggery page.

Yeldarb Jan 23, 2010 12:53 AM

Hey, it's a game I actually need to finish. I'll get right on it and those couches.

backloggery

OmagnusPrime Jan 29, 2010 11:38 AM

OK, so we're not far off a week away from the deadline; how's everyone getting on with the game? Has anyone started and not finished yet?

Also, how are people feeling about the amount of time we left for the game?

map car man words telling me to do things Jan 29, 2010 11:43 AM

I just finished Bayonetta, so I'll likely start my playthrough over the weekend.

OmagnusPrime Jan 29, 2010 12:06 PM

About time you finished Bayonetta (awesome game that it is).

Also, if anyone has any suggestions they'd like us to consider for the next game I guess it wouldn't hurt to start voicing them now.

Soluzar Jan 29, 2010 12:08 PM

Quote:

Originally Posted by Terminus (Post 741896)
It could be anything, but we're taking the PS2 into consideration because majority of GFFers have a PS2.

Don't most of us have a circlebox by now, at least those of us who would be interested in this game club? It's pretty cheap by now. I think we'd be fairly safe selecting that as a platform. Not that I have any objections to the PS2...

As for me, I have to admit I kinda forgot about this but I can get Ico played by tomorrow without any problem. It's a short but sweet game, and having played it once before really helps.

OmagnusPrime Jan 29, 2010 12:10 PM

Quote:

Originally Posted by Soluzar (Post 742822)
I can get Ico played by tomorrow without any problem.

You've gotten until the following Sunday, so no need to rush particularly.

RacinReaver Jan 29, 2010 12:26 PM

Quote:

Don't most of us have a circlebox by now, at least those of us who would be interested in this game club? It's pretty cheap by now. I think we'd be fairly safe selecting that as a platform. Not that I have any objections to the PS2...
:(

Personally I'd like to see a game that can be emulated so all of us without the system and/or game would have a way to join in.

Jurassic Park Chocolate Raptor Jan 29, 2010 12:35 PM

Quote:

Originally Posted by OmagnusPrime (Post 742816)
Also, how are people feeling about the amount of time we left for the game?

I'm actually thinking it was a little long. Despite Bayonetta's release this month, along with ME2, there wasn't a lot of stuff coming out, and I think with too long a window for a shorter game like this, the drive to get it done lost momentum.

I know I had a problem with my PSdouble shitting the bed during this period, so I restarted on triple; but even with that, I think a tighter focus should exist to keep the thing going instead of it being shifted to the back of one's mind, y'know?

And where do you draw the emulation line? N64? Most emulators of things past that are somewhat shoddy, and there are no Mac versions of stuff like nullDC for example (which is occasionally spotty anyway), so.

And PCSX2 is all over the place depending on the game, etc etc etc.

map car man words telling me to do things Jan 29, 2010 12:52 PM

dawww, my first save couch and the kids fell asleep again :3


I'd forgotten you could zoom during the cutscenes. In a way I hate that. In games like this and MGS2, because you could zoom, you were always zooming, as opposed to leaving the cutscenes as is.

Anyway, the only thing so far that bothers me (that I didn't noticed before) is how Ico has no turning animation. If you're standing still and move in another direction, he just clips towards without ever turning. He does have one when you change direction while running, though.
Otherwise the animation, and visuals in general, are still splendid.

Jurassic Park Chocolate Raptor Feb 3, 2010 01:21 AM

How far along is everyone? We're approaching the first due date.

map car man words telling me to do things Feb 3, 2010 01:36 AM

I finished it last night~

Philia Feb 3, 2010 01:40 AM

Quote:

Originally Posted by Qwarky (Post 743335)
I finished it last night~

I finished it the day OP made this thread. ;) Granted I was working on it for a week prior though. Also lol at SD for trying to play it on a HDTV. It could only say "impossible"! xD

Fluffykitten McGrundlepuss Feb 3, 2010 04:52 AM

I stopped playing it and since then have finished ODST and got a fair way into Mass Effect on an evil playthrough.

I'm easily distracted.

map car man words telling me to do things Feb 3, 2010 05:46 AM

I started a new Mass Effect playthrough as well, but then continued ICO the next evening and finished it in one go. I suppose it helped since I knew how far away I was, so it kept me going.

SailorDaravon Feb 3, 2010 09:17 PM

I started playing this tonight (not really for GFF Game Club specifically, kinda worked out that way), and good fucking LORD the controls and especially the combat are fucking awful. Nothing like getting 100% juggled on the ground by shadows as they take your woman who doesn't speak your language (like all women, am i rite?) a thousand miles away.

I'll give the controls a pass given the age of the game, and everything else but the combat is pretty ace, but MAN the combat blows. If this game was not so damn short and everybody didn't rave about it, no way I'd finish it.

Philia Feb 3, 2010 10:51 PM

I said it before and so did Shin. The combat felt like hitting a block of wood with a stick. Once you upgrade, the combat noticably becomes easier. I dunno, its more of a pacing issue I think. I noticed the first half of the game was constantly with these guys while the latter half, you don't see them as much or even get to use your new upgrades all that much either.

Q said you could speed things up by killing the things with using power stone statues. But those opportunities are still rare. I also saw that on occasion the monster who grabbed her and sunk back into the hole doesn't necessarily come back out. Not completely sure on this though.

Fluffykitten McGrundlepuss Feb 4, 2010 05:23 AM

I think if you're hovering near the hole, the shadow pops back out of another one. It certainly seems that way when there's only one left.

map car man words telling me to do things Feb 4, 2010 07:33 AM

The shadow eventually pops out. As soon as they shove Yorda in, they jump in themselves and while it takes some time, they'll eventually pop out again.

I also entirely disagree that opportunities to run to the idol statues are rare. There were about 4-5 battles where I had to fight off shadows, and a few more where I chose to fight them for more dramatic flair, but usually it was just a case of making it to the statues.

Soluzar Feb 4, 2010 10:10 AM

Finished this today. It stands up reasonably well to the test of time. The only aspects which could stand significant improvement are technical. I mean, you could say the constant fog is an artistic style, but it irritates me. I'd like to see a clearer, sharper version of the game. I'm hoping they decide to make a "Team ICO" collection for PS3 akin to the God of War collection.

The combat is definitely the least entertaining part of this game. Completely frustrating. I don't find it detracts from the rest of the game too much, but it definitely isn't a highlight. I don't know if I'd want to see it improved though, because it adds to the feel of two helpless kids trapped in the giant castle...

The main thing I want to see some discussion about is the basic premise.

Spoiler:
It's obvious from the opening scene that the idea of imprisoning horned youths in this castle is a tradition which has been practised for generations. There are dozens of sarcophagi (if I may call them that) around the room in which our protagonist begins his explorations. I feel compelled to ask why, although I don't think it is possible to come up with a definitive answer. The best I can do is to suggest that the life force of horned boys is drained to provide the queen (if I can call her that) with energy to extend her own life and provide her with power for manifesting her magical abilities. It is unclear why Yorda exists, too. Does it seem that the queen engages in procreation? Doesn't seem likely to me, she appears to be a magical creature. I don't doubt that she could easily create Yorda, but... for what purpose?


Anyway... I enjoyed that, and I enjoyed reading what you folks new to the game thought. Hope we can keep the discussion lively for a while. I'll be away this weekend, but should still be able to get on the internet at times.

Fluffykitten McGrundlepuss Feb 4, 2010 11:12 AM

Spoiler:
I think the basic plot premis is a little clearer once you take Shadow of the Colossus into account. At the end of that, the hero goes all demonic, the bird comes back to life and you see her with a kid with horns (If memory serves), implying that Ico is in some way decended from the SotC kids. One would assume therefore that kids with horns are direct descendents of the SotC people and therefore, have some magnitude of that demonic power. Chances are, it's horned kids who have the power to defeat the witch, so she gets the villagers to lock them all up in her castle, either just to kill them or so she can drain their horn magic or what have you. Yorda is probably some sort of Ying to the witch's yang, an opposing force that she needs alive to live herself but who has the potential to overthrow her, so she keeps her locked up.

That's all conjecture of course but it looks like the kind of standard fantasy story schtick the Japs are fond of. I think part of the joy of the story though lies in it's ambiguity. Much like SotC, there's obviously greater forces at work but the focus of the main character and as a result the focus of the player is on immediate events. Ico doesn't knw why he's been locked up and so neither do you. SotC boy is only concerned with saving his missus and so are you. I don't think a long and detailed back-story would enhance either game at all, if anything you'd lose focus on what you were doing and start concentrating on the wider plot, lessening the intensity of the experience. In a game with a strong narrative like most Final Fantasys, there's no ambiguity, you know you're the hero, you know there's a bad guy to off and the fate of the world rests on your shoulders. In Ico, for all you know the queen is just a nonce who likes fucking dead children, there's no grand saving the world bullshit, you're just a kid trying to escape from a castle, being slowed down by a girl with downs syndrome who you need to drag along to open doors for you.

The reason films made from books are always dissapointing is that when you read a book, your imagination fills in the details of the setting and the voices and the look of the characters, no matter how detailed the descriptions. Once it's put into a film, those things are someone else's interpretation and bound to differ from yours slightly (Like who the fuck pronounces Sauron as Sour-on, rather than Sore-on), you lose connection with the story. Ico and SotC leave a lot to your imagination which is probably why people tend to find such a connection with the games. I didn't really enjoy Ico that much but SotC is an incredible game and from a story telling standpoint at least, they have a lot in common.

Final Fantasy Phoneteen Feb 4, 2010 12:00 PM

Actually, this discussion brings up an interesting topic (which I may have missed since I haven't been paying attention): Should Shadow of the Colossus be the next game?

I'd definitely be willing to play that gem again.

SailorDaravon Feb 5, 2010 11:18 PM

Finished the game tonight. Aside from the combat (which blows hard) and the controls being a little clunky in general, the game is still pretty neat and holds up fairly well.

OmagnusPrime Feb 7, 2010 05:35 AM

OK, so here we are at the last day, so how did everyone get on? Who decided to give ICO a go and where did you get to? Did anyone not finish?

Since the discussion is now open there's no further need for spoiler tags when talking about ICO.

If you haven't already I'd recommend jumping back a few posts and taking a look at Soluzar and Shin's interesting posts about the game's general premise. I think Shin is definitely onto something with his point about the fact that a lot of it is open to interpretation. I'm certainly interested to see what other people made of it.

As for the game's mechanics, I didn't find the combat a problem at all. It wasn't as fun as the exploration of the castle and puzzle solving aspect, but I had no real issue with it. The aspect of the game that took the most getting used to for me was actually firing up a PS2 game on my big HDTV. It took a little while for my eyes to adjust to the rather pixelated nature of everything. At first I wasn't sure I was going to be able to deal with it, but I'm glad I stuck with it because once my eyes adjusted I could appreciate how beautiful a game it is really, especially the animation. In fact I'd argue that the animation in ICO could best a lot of current-gen games as it's the subtleties in the animation that really sells the relationship between Ico and Yorda.

Q might not like me making this comparison, but I actually felt reminded of Uncharted when playing through some of the climbing sections as much like Naughty Dog's game I found they had that same sense of someone pushing the limits of their capabilities when clambering about, it never felt like it was particularly easy, which I think sells the engagement with environment and makes for a more relatable character.

As something of a side-note we're now in the process of deciding upon the next game, so if you have any suggestions feel free to voice them now.

Soluzar Feb 7, 2010 05:43 PM

Quote:

Originally Posted by Shin (Post 743504)
Spoiler:
I think the basic plot premise is a little clearer once you take Shadow of the Colossus into account. At the end of that, the hero goes all demonic, the bird comes back to life and you see her with a kid with horns (If memory serves), implying that Ico is in some way descended from the SotC kids. One would assume therefore that kids with horns are direct descendents of the SotC people and therefore, have some magnitude of that demonic power.

Yeah, I think you're right about that. It's clear enough, and if memory serves a developer actually game out and said it in an interview after the game was released. It's cool how the two stories minimal though they are tie together in that way.

I just wonder if the next game, The Last Guardian, will have a similar link anywhere buried deep within.

Fluffykitten McGrundlepuss Feb 7, 2010 05:52 PM

From what little I've seen of it, it looks like it'll be similarly ambiguous. You play a small kid who meets a big kitten-bird thing and that's about it. They'd be silly to shift from a working model and heavy exposition ain't their style.

Soluzar Feb 7, 2010 06:24 PM

Quote:

Originally Posted by Shin (Post 743805)
From what little I've seen of it, it looks like it'll be similarly ambiguous. You play a small kid who meets a big kitten-bird thing and that's about it. They'd be silly to shift from a working model and heavy exposition ain't their style.

True... but then they wouldn't have to change the model to include a subtle link as was the case in SotC. That's something we have no way to know about until the finished product is with us. It could be connected, or it could be a completely new idea with no links to past work.

Fluffykitten McGrundlepuss Feb 8, 2010 06:03 AM

That's always a possibilty. I think most people's expectation is that there'll be some form of link though so I'd be amazed not to see one, even if like SotC, it's just in the end credits. Maybe the kitten thing becomes a colossus and it's another prequel?

Jurassic Park Chocolate Raptor Feb 8, 2010 05:22 PM

Moving right along. The next game we've got is :


Ah, yes. The criminally overlooked game of last generation. Very easy to find if you're terrible and lack a copy. Omagnus has a steam link in his opening post, but here it is again for ease. Anyone's computer will run it. Beyond Good and Evil on Steam

Due date for this one is February 28th. More than enough time to polish this off.

-------------------------

Secondly, it should be noted that Ico discussion can and will continue up until that date. As soon as the next game is finished, we can turn the flow to that one. If you're going to discuss BG&E before the due date, remember to use spoilers.

Have fun, folks.

Gechmir Feb 8, 2010 06:06 PM

Holy crap. How did I never see this thread? :3: Awesome idea, OP et al. I'll try and tackle Beyond Good & Evil. Never have beaten it in spite of the numerous times I've made it a ways in.

Soluzar Feb 8, 2010 06:15 PM

Cool! A game I own, but haven't started. That's fine by me! I always did think this one would be worth a look some day soon. I assume the PS2 version is decent enough? I notice you're linking to the Steam version, but unless it sucks hard on PS2 I will stick with what I've got.

I notice the title is the same as the English name for one of Nietzsche's books. I always wondered if that's significant to the story of the game in any way. I'm genuinely pleased by this selection, I would probably have looked to this game soon anyway.

Jurassic Park Chocolate Raptor Feb 8, 2010 06:17 PM

There is nothing "wrong" with any version, it's just slightly superior in terms of visuals or fidelity on one or the other.

If I had to suggest one, GCN would be my console choice. Steam is linked because it's dirt cheap and because it's the easiest way to get it if you don't own it.

By all means, play the PS2 version, it's hardly going to change anything.

Gechmir Feb 8, 2010 06:28 PM

BG&E is up with there with Psychonauts as a gem of a game that, sadly, went un-noticed by most gamers :(

All of the versions are fine. I've heard of lock-ups on the PS2, but I'm sure none of the other mediums are devoid of issues. I've always done PC and haven't had issues.

Final Fantasy Phoneteen Feb 8, 2010 06:52 PM

Feh. There's no physical copies of Beyond Good & Evil within 30 miles of where I live, and I don't like downloading games when I can own the disc.

The Plane Is A Tiger Feb 8, 2010 06:54 PM

I suppose this bumps BG&E up on my list of things to play. I needed to get to it sometime soon since Philia issued it as a Backloggery challenge, but I've been preoccupied by other things. Pretty sure I made it about halfway through the game back when it first came out, but that was so long ago I'll need to restart.

OmagnusPrime Feb 8, 2010 07:33 PM

Quote:

Originally Posted by GB (Post 743890)
Feh. There's no physical copies of Beyond Good & Evil within 30 miles of where I live, and I don't like downloading games when I can own the disc.

Have you tried looking on Amazon (or any similar site that might be used for second hand sales)? I ordered a copy this very evening for a princely sum of £5 through Amazon, which is none too bad, and avoids the need of finding a copy in my local area (which would probably be near impossible).

Definitely good to see a few people already up for playing the next game, that's ace. :) Don't forget though, there's still open discussion on ICO right now, especially now that the spoiler tags can be ditched.

Gech: Will add you to the list on the front page. Pretty sure you don't, but do you have a backloggery page at all?

Final Fantasy Phoneteen Feb 8, 2010 07:53 PM

Quote:

Originally Posted by OmagnusPrime (Post 743895)
Have you tried looking on Amazon (or any similar site that might be used for second hand sales)? I ordered a copy this very evening for a princely sum of £5 through Amazon, which is none too bad, and avoids the need of finding a copy in my local area (which would probably be near impossible).

I thought about it, but by the time I would receive my copy, the play period would be halfway over.

Rockgamer Feb 8, 2010 08:12 PM

I was looking for something new to play since the next big console release I'm getting isn't out until March, so this should fit the bill perfectly. Luckily I managed to find a new copy a few years back for $10, so I should be starting this relatively soon.

Philia Feb 8, 2010 08:15 PM

ICO: Alright guys, WHO GOT THE MACE?

Seriously, who actually got it without looking it up for it? I would had ran past that room without looking closely. Ditto for that unsuspecting TREE. o.o'

When he (SD) was playing this game, I gave him a hint that there's something in that room and something to do with that tree. He spotted it (the different colored wall) first and saw the pushing animation on Ico when he ran against it. Eventually pushed at the right spot and got in. This strange room has a powered platform (like you do for the openings of the light beams) and a open top box at the top of the small steps. He ran about in it wondering what the hell its there for. It was the most amusing 10 minutes I had saw him play. He got in the open box and tried to get Yorda to CLIMB in.

He finally gave up and went outside and then remembered I gave him that other hint. That UNSUSPECTING tree... >.> He whacked at it and this strange ball came down from it. I told him that it was a "coconut" (I'm quoting from the guide here lol) and it won't explode like those bombs you typically pick up. He suddenly had the idea for what it was for and ran back in there lugging the thing.

I had NO IDEA that you could pull Yorda along while carrying it. I also had no idea that you can literally JUMP about with the thing. xD

Throwing that "coconut" in there took him 7 tries. All laughable and hilarious just all the same when that mace came flying in from the window above them. xD

map car man words telling me to do things Feb 9, 2010 01:32 AM

And the lightsabre will the be there on a later playthrough in the JPN/PAL versions.

Truthfully, I never picked up the mace (or the sabre). The only extra I've done is the watermelon ending, which wasn't available since I was playing a fresh memory card with no clear file.

OmagnusPrime Feb 9, 2010 02:07 AM

Quote:

Originally Posted by GB (Post 743896)
I thought about it, but by the time I would receive my copy, the play period would be halfway over.

I've found that delivery on services like Amazon's second hand stuff is incredibly quick. It shouldn't take more than a week really and that still gives you a couple of weeks to tackle a short-ish game (which is why we brought the deadline forward somewhat). Even if you didn't finish it in the time we've set it doesn't mean you have to give up on it. If you really don't fancy waiting, whilst you'd prefer a physical copy, the Steam copy really is very cheap.

Quote:

Originally Posted by Philia (Post 743900)
ICO: Alright guys, WHO GOT THE MACE?

Seriously, who actually got it without looking it up for it? I would had ran past that room without looking closely. Ditto for that unsuspecting TREE. o.o'

I got the mace without looking it up. I'd seen a comment somewhere about the fact that there was at least one miss-able area and so I had an eye out, which led to spotting the odd bit of wall in that room. I quickly got that you could pull on it, but it took me a little bit to realise it twisted. Once I'd done that I got in there, set the platform off and found the cup. It was a while before I found the ball and I only did so because I'd got to the point where I was basically hitting and grabbing everything in an attempt to see if anything happened (to my surprise hitting a random tree caused a ball to fall). I sort of twigged the ball in the cup thing and I think it only took me 3 attempts after that and then ta-da a mace.

Q: What's this watermelon ending you speak of?

map car man words telling me to do things Feb 9, 2010 02:17 AM

If you play a second playthrough on the PAL/NTSC, you get english subtitles for Yorda's speech, a number of fancy graphical filters and a second player can control Yorda around and even carry stuff. If only she'd been able to swing a sword, you could have played through the game as her while dragging Ico along.



Anyway, as well as those, on the second playthrough, when you read the beach, there will be a patch of watermelons by the cliff edge.

When you pick up and carry one of the large watermelons all the way to where Yorda is lying, you get a bonus ending.

YouTube Video

The Plane Is A Tiger Feb 9, 2010 02:24 AM

Quote:

Originally Posted by OmagnusPrime (Post 743916)
I've found that delivery on services like Amazon's second hand stuff is incredibly quick. It shouldn't take more than a week really and that still gives you a couple of weeks to tackle a short-ish game (which is why we brought the deadline forward somewhat). Even if you didn't finish it in the time we've set it doesn't mean you have to give up on it.

That would only leave a week and a half until February 28th. Why did you guys set such a small amount of time aside for this one? It's around half the time set aside for Ico, which is notoriously short.

Skexis Feb 9, 2010 03:04 AM

Quote:

Originally Posted by OmagnusPrime (Post 743752)
OK, so here we are at the last day, so how did everyone get on? Who decided to give ICO a go and where did you get to? Did anyone not finish?

I had finished the game once before, so I didn't feel as bad about not finishing it this time. Like you, I had a problem first of all with playing it on my HDTV, where everything looked like it had been smeared with vaseline. I feel like an ass saying it, but the presentation really lost a lot in the years since I last played it.

What really turned me off more than anything else, though, was the camera. In a game that wants to build so much upon the relationship between the boy and the girl, I shouldn't have to mess with switching from "immersion mode" to "puzzle mode" every time a minor puzzle comes up. But that's exactly what I felt like I had to do.

It was horribly jarring and made it seem like I was constantly struggling with the camera to keep it where I wanted it to go. I broke immersion so many times over that I finally just put it down. I was willing to give the puzzles and the combat the benefit of the doubt, but ultimately I couldn't forgive the game for that awful cinematic camera. It works as a way to show the scope of the environments, but to me it constantly felt like it was either getting in the way of my focus on the boy and girl, or it was focusing too much on the environment and not enough on their place in the environment. There was no sense of how to get from here to there, in other words, without a lot of trial and error.

That being said, it's still a game I respect, even if I don't enjoy it.




As for Beyond Good & Evil: looking forward to it. The last full playthrough I had was when the game first came out, and I remember missing one animal because I had reached a point of no return. Not this time!

Sousuke Feb 9, 2010 11:50 AM

Beyond Good & Evil? Awesome. I've got it for both GCN and PC [Steam], but I'll think I'll go with the latter. Just have to wait for Steam to re-download it, then I'm set! I'm definitely in this month.

OmagnusPrime Feb 9, 2010 12:57 PM

Quote:

Originally Posted by Tritoch (Post 743918)
That would only leave a week and a half until February 28th. Why did you guys set such a small amount of time aside for this one? It's around half the time set aside for Ico, which is notoriously short.

When there's a 'you have to wait as long as it takes for your Internet connection to download you a game' option, i.e. an insta-obtain option, I don't really think you can bitch at us for not taking into account the fact that you might want to ship in some copy. I've never owned or played this game and given I'm on Mac and therefore lack Steam support I'm purchasing a copy myself. If it leaves me not as much time as I might have if I had a copy in my hands right now, so be it, I don't see 2 weeks to complete what I've been told is an 8-10 hour game as that bad. We left ages for ICO because this idea was just getting off the ground, we didn't know what the right amount of padding was to give people, we didn't know how the discussion aspect would fare; now we have some idea of that stuff and so we've set what we consider to be a reasonable amount of time.

wvlfpvp Feb 9, 2010 02:56 PM

... I didn't manage to finish it, mostly due to playing too much else and the time period right after extending the bridge in the waterfall room. Still, there was a lot more of an emotional connection to the game in general, although that may be due to an internal paradigm shift in how I experience media (films, books, games) than anything else. I also didn't have the issue that y'all seemed to have with looking at it on a big HD screen. Game's still gorgeous, and, while the character animation was generally superseded by the animation in SotC, it still seemed to work well.

I just wish I had gotten to experience anew the Yorda-less part toward the end again, if only because of said paradigm shift.

And I might not play through BG&E right now, but I'll be more than up for discussion once the time period is over. I played through the whole game at some point in the past 6 months or so back before there was news of the ON HOLD nature of the sequel.

Fluffykitten McGrundlepuss Feb 10, 2010 08:13 AM

I think I'll give this one a miss, I've never been a big fan of platformy adventure type games at the best of times so buying another one I'm unlikely to enjoy seems a bit silly. Having forced myself to play Ico for slightly longer than I could be arsed, I don't think subjecting myself to another game from my "Don't like" category would prove anything.

Here's hoping you pick something fun next time. ;)

map car man words telling me to do things Feb 10, 2010 08:17 AM

(there's no platforming in Beyond Good & Evil, although I get your point)

Fluffykitten McGrundlepuss Feb 10, 2010 08:31 AM

(Maybe the developers should have told the publishers that, seeing as how the official press release on the three shopping sites I looked at describe it as a platform action game)

(Edit: I take that back, it was all the reviews that called it a platformer)

wvlfpvp Feb 10, 2010 08:33 AM

(There's platforming like there is in 3-d zelda games... you don't have a jump button, you just run towards an edge and jump across or climb up by holding the stick towards a climbable series of bigstairs or crates.)

Fluffykitten McGrundlepuss Feb 10, 2010 08:55 AM

(Oh ok, I didn't like the 3d Zelda games one bit)

RacinReaver Feb 10, 2010 10:39 AM

Me agreeing with Shin on 3D Zelda might be why I felt BG&E to be so lackluster. :(

Gechmir Feb 10, 2010 11:55 AM

Quote:

Originally Posted by RacinReaver (Post 744002)
... BG&E ... lackluster. :(

YOU TAKE THAT BACK :mad: We aren't science buddies anymore!

tehwalrus Feb 10, 2010 02:51 PM

I'm totally joining up - I need reasons to play things in my backlog, I really have no gaming willpower. Too bad I missed out on Ico, but I lost my copy of it anyhow so this way I won't be wasting money buying it again. BG+E, wooo!

my Backloggery

Skexis Feb 10, 2010 04:00 PM

Quote:

Originally Posted by Shin (Post 743990)
I think I'll give this one a miss, I've never been a big fan of platformy adventure type games at the best of times so buying another one I'm unlikely to enjoy seems a bit silly. Having forced myself to play Ico for slightly longer than I could be arsed, I don't think subjecting myself to another game from my "Don't like" category would prove anything.

Here's hoping you pick something fun next time. ;)

If it helps, I didn't like Ocarina of Time as much as everyone else seemed to at the time, but I still love BG&E. It's got a meditative quality about it that I find fascinating. I spent a lot of my time just looking for animals to photograph and objects to collect rather than doing the missions.

Course, the soundtrack is a big part of why I love it as well, I think. Enhances the mood so well.

FatsDomino Feb 11, 2010 11:56 AM

Started playing BG&E last night via steam download. The 2d text and pictures are glitchy as fuck. I also had to turn off anti-aliasing because that apparently causes issues as well. Anyway besides some rather annoying graphical defects due to settings the game is pretty good so far.

Spoiler:
just got into IRIS down at da cloooob

Skexis Feb 13, 2010 07:24 AM

For anyone running BG&E on PC, and that's having the glitchy graphics problems, try disabling "HW Vertex Processing" in the advanced options.

Also, for anyone that's like me and needs a joypad for a third person adventure game, try out Joy2Key as a keyboard emulator for your joystick. You might have to mess with the joystick threshold under the "Others" tab so that you're not twitching around all over the place, but it works well for what it is.

No. Hard Pass. Feb 14, 2010 11:55 PM

So this
YouTube Video
pops up on my misc games rss feed from demonoid, and I think "hey, cool, there is a game about BONE."

How wrong I was, friends. I vote we play this next month. It's a pc game. RR can't get mad because he doesn't have the console. It looks engaging, and frankly it has to be better than Army of Two.

Make it happen.

FatsDomino Feb 15, 2010 01:00 AM

http://www.thegond.com/rp/12x12block.gifhttp://www.thegond.com/rp/12x12block.gifhttp://www.thegond.com/rp/12x12block.gifFeaturing
Ron Jeremy

wvlfpvp Feb 15, 2010 12:37 PM

Quote:

Originally Posted by Denicalis (Post 744380)
"hey, cool, there is a game about BONE."

... there IS a game about BONE.

Telltale put it out.

FatsDomino Feb 15, 2010 02:24 PM

2 games in fact.

Oh and thanks bunches, Skex, on your tip. All the glitches are gone now in BG&E. Started playing it at 1 AM to test that out like a dumbass. Looked at the clock and it was 6 AM. Game is good.

Spoiler:
gotta go race to get into the slaughterhouse now~

wvlfpvp Feb 15, 2010 02:24 PM

Just to warn you: slaughterhouse race music is fucking awesome.

Jurassic Park Chocolate Raptor Feb 15, 2010 07:30 PM

I didn't make my post about ICO, as I've hit a bit of writers block. But here goes at least some of it.

Experiencing this game for a second time is actually kind of interesting. I never replayed it after the first time I went through it until this club. I often replay things, but this just wasn't one of them.

So going through it again proved one thing to me. It showed that a vast majority of the experience is defined by the exploration and the wandering about. The leading the helpless lady through the castle that you yourself know nothing about. Worrying about the combat situations and all.

Second time through this is all moot, as you'll remember most of it. It's not a hard game, so the challenges and sense of overcoming a sequence of tricky bits is not entirely present. And knowing is apparently more than half the battle, here.

It's still very good, it just lacks that spark the subsequent time through that made it as interesting the first time. I guess this could be said about a lot of things you go through a second time, but in many of those cases the title doesn't lose *that* much of it's core being during any second plays.

I still adore it, and it's still awesome as fuck, but it feels significantly more hollow than I was expecting it to than when I booted it up again. Unexpected, but I appreciate playing it again. Reminds me of all the awesome that it is.

Ronz Feb 16, 2010 04:01 PM

Spoiler:
I saw this thread yesterday and remembered that I had purchased BG&E during the Steam holiday bonanzafest and figured I should give it a shot. Started it up last night and so far my feeling are mixed. I got up to what I figured was the first boss (the giant lizard type thing that pops up out of the holes) so i'm not that far in yet, and it feels to me as if the game started way too fast. You go from sitting there meditating to HOLY SHIT ALIEN ATTACK and then FUCK BROS WE OUTTA CASH and then OH BTW CAN YOU TAKE PICTURES OF EVERY ANIMAL ON THE PLANET BRAH and it's just all over the place without much real connection.

I'm not saying that I hate it or i'm giving up on it, I just think it's a little disorganized and all over the place in the beginning and it left me somewhat confused.

Soluzar Feb 16, 2010 05:47 PM

I started a few days ago.

Spoiler:
I'm not that keen on cute anthropomorphic animals as characters, in general. I give Ratchet & Clank a pass because cats and creatures similar to cats are an exception to many rules. Including such characters in a game is a sure-fire way to make me cautious about it. That said, BG&E doesn't seem to suffer too much from their inclusion. The pig sidekick isn't particularly engaging for me, but he also isn't bothering me much. On the whole, the setting does feel like it is trying excessively hard to be cute, and the best I can say is that I don't mind too much.

Thing is, the 3D platform-action genre is probably my favourite. I love the 3D Zelda and Mario games, I love Ratchet and Clank, I love anything that exhibits a degree of similarity to them. So... regardless of the slightly questionable setting, BG&E gets a massive boost for me just by nature of the mechanics. It is a lot of fun so far, it controls reasonably well and the levels are designed nicely. I had fun in the hovercraft battle, I'm having fun with the platforming. The only thing that really is bothering me so far is that sometimes the camera just won't seem to do what I need.

So... I can't really say much more than that. The setting isn't doing much for me, the story hasn't really opened up yet, but the mechanics are bundles of fun and I'm enjoying it.

FatsDomino Feb 20, 2010 08:19 PM

Just finished the game.

Spoiler:
So uh Jade is a Domz god or something and has mysterious healing powers. Jade opens eyes after IRIS comes in for the rescue or something while glowing in a room full of blue orb people. Roll credits. Uncle Pig is on a balcony when suddenly OH GOD MY HAND. The End.

Good game but the ending was kind of a little sudden. It wasn't terrible buuuuttt... it's pretty obvious they were going for a follow up sequel which even though we all saw a recent trailer for probably won't be happening because Ubisoft is more interested in making Rabbids games. Edit: Just looked and it seems the game is still in developed and not canceled as rumored. [~]

I played the game on a PC with a keyboard/mouse and it worked pretty well. The final boss was kind of a pain in the ass with switching from fps to reverse keyboard but I got it eventually and it wasn't like I didn't have a million purple berry things if I fucked up too much. The game was a grab bag of vehicle and stealth missions toward the end. The Domz soldiers became a real pain in the ass towards the end. While some of the puzzles were interesting the slaughterhouse was certainly the worst part of the game. There is a thing as too much forced stealth.

I didn't think I would have as much fun taking pictures of animals as I did. Unexpected. It's a shame towards the end they seemed to have forgotten that aspect. The first two areas therefore were my favorite parts of the game due to animal abundance.
I'd give it a 7 or 8 out 10.

Paco Feb 22, 2010 11:26 AM

If it's not too late for this, I'd like to join and discuss some game with you guys. I don't know if I'm gonna have the time to finish Beyond Good and Evil this week again but I'm gonna try~

Here's my backloggery.

OmagnusPrime Feb 22, 2010 01:09 PM

More the merrier Ence, I'll get you added to the list on the front.

OmagnusPrime Feb 27, 2010 03:43 PM

I just finished this up, though I'll save thoughts for tomorrow since that's when we lift the spoiler requirement.

Since this game's time is very nearly at an end we'll be starting to think about the next game, so anyone have any suggestions they'd like to throw into the ring? If so, speak now.

Sousuke Feb 28, 2010 09:59 AM

I'm pretty much done too. I've just the final boss to beat and then I'm good. I'll wait till tomorrow too, though cause... well, spoilers. You know.

OmagnusPrime Feb 28, 2010 11:07 AM

Actually Sousuke the discussion is now open, no need for spoiler tags any more. I'll put my thoughts together into some sort of coherent block and post them a bit later (a bit wrapped up in Heavy Rain right now), but feel free to go ahead and start discussing the game.

How did people get on? Did anyone start and not finish it? Anyone consider starting and not bother?

Again, how do people feel about the amount of time we left? Any thoughts or input so we can keep refining the process much appreciated. And as ever feel free to lob some suggestions our way, though ideas for shorter titles definitely appreciated this time around as March is looking pretty crazy on the release front.

The Plane Is A Tiger Feb 28, 2010 11:46 AM

Quote:

Originally Posted by OmagnusPrime
Anyone consider starting and not bother?

Yo.

I was going to do this one, especially since Philia had already issued it as a Backloggery challenge to me, but I just never felt like it. I've been more into old RPGs and tactical stuff lately, plus the ongoing quest to platinum Demon's Souls. The time limit had something to do with it as well. Yeah, it's a short game, but I didn't want to feel pressured to beat it that quickly rather than taking my time.

Considering March's release schedule we should go for something really relaxed and short next. Someone mentioned Crackdown, and that's not a bad idea. I've already gotten all the achievements I probably ever will, but causing mayhem in Crackdown never gets old.

Soluzar Feb 28, 2010 01:56 PM

Quote:

Originally Posted by OmagnusPrime (Post 745700)
How did people get on? Did anyone start and not finish it? Anyone consider starting and not bother?

I made an effort to start with, got distracted by social events then gave it another go just recently. I can honestly say I'll be completing the game eventually, but the timing was off.

I didn't like the setting of the game that much, to be honest. To get the positive out of the way first, I thought it was a lot of fun to play. The 3D platform action is always a favourite of mine, and I enjoyed this a lot. Fighting with a staff is cool. I also kind of enjoyed the vehicular fun, although not quite so much. What I didn't really care for was the cutesy anthropomorphic animals. I'm more than willing to overlook that for what is basically a good game, but it does dilute my enthusiasm somewhat. I don't always mind it, but something about the way it was done here just rubbed me the wrong way.

I'm definitely not saying it spoiled the game for me, though. Overall I think it is a really fun game with a good storyline. Given another week I could maybe have put it to bed. Feel free to keep the time windows short though, as far as I'm concerned. Just gives me more incentive to play faster next time. I totally admit that I did lose focus and play other things a bit more than I should.

Rockgamer Feb 28, 2010 11:22 PM

I too started but never finished the game, and though I definitely like it enough to keep playing and eventually beat it, it's hard for me to get motivated enough to play it more than a few hours at a time. I agree with Soluzar that the "cutesy anthropomorphic animals" and overall whimsical feel of the game kinda kills the setting a bit, and I think if it was a bit more serious I'd be willing to play it more (as it is now it feels like Disney trying to make Mirror's Edge or something).

But even that aside, I still have quite a few gripes about the game. I don't want to get too detailed until I finish the game proper, but so far my main gripes would be that the combat isn't that great and the partner A.I. seems to be borderline retarded. The game is not terrible by any means, but so far I don't see what's so great about the game that it gets as much praise as it does.

As for the amount of time we had, I think it was fine if you you're not really playing much else, but looking at most people's Backloggery pages can we really say that's the case most of the time? I don't know exactly how long the game is, but I think with another week or two I probably could have finished it (for the record, I'm about seven hours in, at the factory soon after Pey'j is kidnapped). Admittedly I could have played it more than I did, but for a game everybody calls short it didn't seem that way to me at all (even though it only says seven hours on my save data, I know I played more because I loaded several parts to replay them over again). Maybe it's because I'm anal about collecting everything and just exploring the world in general, but I could easily see myself putting a lot more hours into this, far past the definition of what I'd call a short game. But again, maybe that's just me.

So yeah, it's hard to determine what the correct amount of time should be for each game, but I think it should always lean towards more rather than less. This is especially true of next month, as it's a pretty big month in terms of game releases, and I can't imagine anybody not picking up at least one game. As it states in the opening post, you can always discuss the game (in spoiler tags) if you finish early, and I'm sure most people here have plenty of other games to play if they just need something to keep them busy until the next game is announced, so I don't see the harm in giving people more rather than less time to finish the games. I personally wouldn't mind if it turned into a once a month thing (announce the game at the start of the month, finish it by the end of the month, repeat), though I get that varying game lengths may constrict this from working all the time.

OmagnusPrime Mar 1, 2010 03:23 PM

I'm going to address the time issue first up since there's been some comments on that, and whilst I'm willing to say a week more wouldn't have hurt I'm not convinced it would really be that necessary. I had to buy this game and wait for it to arrive, which took about a week, and I've had a crazy busy month so as it turned out I didn't get to start the game until Friday, but I still managed to complete it (without any sort of rushing) before Sunday. Essentially I think for the length of game we left a reasonable amount of time, but this time people just didn't get into I guess.

For my money though I was really impressed by this game, more so than I thought I would be. I didn't really know much about the game up front beyond the fact I'd see the two main characters before and I knew a camera was involved somehow. I really didn't mind the whole anthropomorphic animal thing and actually thought it added to the character of the world in a kind of funky way. I actually thought the character design (for Jade and Pey'J mainly I suppose) was pretty strong.

One thing it's easy to forget when revisiting games like this is that these are now a good few years old, and I believe Beyond Good and Evil was released in 2003, so it's 7 years old now. I've done the whole revisiting games I liked after a few years (less than 7) before and had some nasty shocks when I've found games that I used to love seemed terrible. In that light Beyond Good and Evil holds up really well and despite some small issues I was thoroughly entertained throughout. Personally I really enjoyed the stealth mechanics, though the combat was a bit loose and unfocussed. I didn't find the AI got in the way too much, and the smash move was pretty useful on the whole (and HH could take the DomZ guards out really easily with his head ram move). They could have been more useful, but I didn't find them a nuisance.

The one thing that did bug me was the camera (not the gameplay mechanic camera) which could be really unhelpful at times, and trying to get it to show you the next bit where you need to be looking could be a real struggle at time. I certainly suffered a few deaths from trying to position myself to move the camera and just sneaking out enough into the sights of a guard.

So overall I really enjoyed playing through the game. I'll definitely agree with the comment that the ending comes a bit suddenly and without much explanation (in fact the story on the whole could have done with more fleshing out), but I definitely had a lot of fun with my time with the game.

Philia Mar 1, 2010 05:55 PM

I had beaten this game AGES ago and loved it then. Thought it was on the easy side til the final boss battle which took me forever to figure out. xD

SO. WHO GOT ALL OF THE ANIMALS (in photos)?

How about that WHALE in the ice that you can destroy? :D

Jurassic Park Chocolate Raptor Mar 1, 2010 06:08 PM

BG&E spoilers now do not need to be marked.

--------------
Voting Chat:
22:36:00 Philia: Ikaruga or Vagrant Story
Crackdown
Majora's Mask
M&L 3
Dark Cloud 2
Assassin's Creed
Mass Effect
FFT
San Andreas
Xenogears
Valkyria Chronicles
TWEWY
SotC
Assassin's Creed 2

Added suggestions of after the meeting:
Republic Commando, Descent 2 - Skills
Super Monkey Ball & Silent Hill 2 - Shin
Skies of Arcadia - Myself
Saints Row 2 - Mo0
Dark Cloud 2 - Denicalis
22:36:37 Colonel Skills: did you get the youtube link
22:36:39 Ben (stuff): throw out anything too long and what are left with?
22:36:42 Philia: k Ikaruga sounds great for march any other second picks?
22:36:43 Philia: NO
22:36:54 Colonel Skills: http://www.youtube.com/watch?v=_-slr7wL8KE
22:36:54 Philia: not at you op
22:36:54 Philia: skills
22:37:04 Ben (stuff): Ikaruga, Crackdown, Super Monkey Ball
22:37:25 Colonel Skills: Republic Commando is pretty short
22:37:27 Philia: I like Monkey Ball okay
22:37:35 Philia: Ooooh
22:37:47 Philia: like old school Doom
22:37:47 Philia: awesome
22:37:55 Philia: yeah I can play this
22:38:00 Ben (stuff): play what?
22:38:07 Philia: what platform is this?
22:38:07 Philia: descent 2
22:38:07 Ben (stuff): oh
22:38:10 Ben (stuff): Descent 2
22:38:44 Colonel Skills: DOSBOX
22:38:54 Philia: o.o
22:39:00 Colonel Skills: is there a mac dos emulator
22:39:10 Philia: www.zophar.net
22:40:08 Colonel Skills: google descent 2 max might also help
22:40:38 Colonel Skills: http://descent.en.softonic.com/mac
22:40:38 Colonel Skills: apparently so
22:40:54 Ben (stuff): Boxer is a DOS game emulator for OS X, built around the powerful DOSBox. Boxer aims to make it easy and painless to play your DOS games.
22:41:05 Ben (stuff): or there's that
22:41:15 Ben (stuff): I might actually sit this month out if it's Descent 2
22:41:22 Ben (stuff): I played it back in the day
22:41:34 Ben (stuff): and it was fun, but I'm not sure it's something I want to spend time on this month
22:41:40 Colonel Skills: Is that a genre or time concern
22:42:08 Ben (stuff): more a "I know the game, and how much I enjoyed it" vs "time to spend on other games I'd rather play"
22:42:12 Ben (stuff): thing
22:42:15 Ben (stuff): if that makes sense
22:42:19 Philia: hee hee
22:42:31 Philia: yeah I don't replay games for the same reason
22:43:03 Colonel Skills: indeed it does
22:43:03 Colonel Skills: we can pick something else
22:43:03 Colonel Skills: it's just an idea thrown out there
22:43:16 Colonel Skills: descent 3 has aged better and I believe there's a mac version for that so it might be possible to go that route in the future
22:43:18 Philia: well it was pretty cool though skills
22:43:21 Philia: thanks for the link to the vid
22:43:28 Ben (stuff): we don't all have to be involved in every game
22:43:30 Ben (stuff): hmm
22:43:34 Ben (stuff): didn't play Descent 32
22:43:35 Ben (stuff): 3*
22:43:37 Philia: lol
22:43:38 Ben (stuff): maybe
22:43:48 Philia: I SHOULD be involved with ikaruga right?
22:43:48 Philia: xD
22:44:17 Ben (stuff): yes
22:44:23 Ben (stuff): you've not played that
22:44:24 Philia: lmao
22:44:28 Philia: okay
22:44:29 Ben (stuff): I'm more tempted by Ikaruga
22:44:29 Philia: okay
22:44:32 Ben (stuff): as I've not played that either
22:44:35 Philia: say we have two games to pick for March
22:44:38 Philia: what's your two picks guys?
22:44:41 Ben (stuff): though like you
22:44:42 Colonel Skills: doesn't matter if you're terrible
22:44:52 Ben (stuff): schmups type things aren't necessarily my cup of tea
22:44:54 Colonel Skills: I vote ikaruga
22:45:02 Ben (stuff): I'm certainly not gay for them like Skills :p
22:45:09 Philia: LMAO
22:45:10 Philia: yes
22:45:13 Ben (stuff): yeah, I vote Ikaruga
22:45:20 Philia: we all have our vices though
22:45:23 Ben (stuff): Skills: you down with doing the thread post?
22:45:27 Philia: and yeah I vote ikaruga
22:45:30 Ben (stuff): and I guess the title change

NO REFUGE.


Oh shit, you're saying. Oh shit. You know that logo. That's the one alright, you're not wrong.

Shit just got real

That's right kids. It's...


"A shmup?" you say? Well yes. You'd be QUITE CORRECT. Brilliant observations, as always!

"Stop being a dick, Skills."

Yes, well. Look. March is some serious bullshit. There's something between a major release and a semi-major release every week. We know most of you (us included) will be buying Final Fantasy 13, for example, because we're terrible.

So how to keep the club going through that? Lighter, faster games.

The game may demand a lot from you, but we aren't asking for you to 1CC it or anything. Play and enjoy.

Available really easy to steal on the DC if you're unable to do so otherwise, but also available for a medium amount on GCN and for 800 space bucks on the XBLA. Link

Due date is March 28th. Again, because of the schedule of the month, so there's tonnes of time for you to get your shit wrecked.

OmagnusPrime Mar 1, 2010 06:12 PM

Quote:

Originally Posted by Philia (Post 745935)
SO. WHO GOT ALL OF THE ANIMALS (in photos)?

How about that WHALE in the ice that you can destroy? :D

Can't say I got all the animals at all, but I got a fairly decent chunk of them that's for sure. I did end up being fairly focused on the story so didn't explore as much as I could have. But what's that about a whale in ice? o_O

Also, as Skills has wonderfully pointed out the next game is up. Hopefully a number of you will join in over the course of the month as you don't have to do anything but sample the game (you could perhaps cheat a little and play the trial on XBLA to get a taster if you're not willing to purchase).

Philia Mar 1, 2010 06:14 PM

Hee hee! You can ACTUALLY miss this. At the very end (he's one of the last animal photo you should take), he was encased in a huge chunk of ice that you would try to dodge when flying in space. But yeah, fire at the ice to break it apart (takes a lot of hits I think) and snap away. And its a missable, you won't be able to get it later.

FatsDomino Mar 1, 2010 06:43 PM

MAN I SUCK AT VIDEROGAME WHY DO YOU HAVE TO DO THIS TO ME SKILLS WHY WHY WHY?

Philia Mar 1, 2010 06:45 PM

Quote:

Originally Posted by Da HPV SLAYER (Post 745949)
MAN I SUCK AT VIDEROGAME WHY DO YOU HAVE TO DO THIS TO ME SKILLS WHY WHY WHY?

ME TOO. But we can still enjoy a bit and laugh at our miserable failures. xD

Soluzar Mar 1, 2010 06:56 PM

I can already say that there's NO WAY that I can complete Ikaruga. I have it for Gamecube, have done for years. I love the first three stages, ya know? :tpg:

I've given it quite sufficient playing time in the past to talk about the good and... I was going to say "good and bad points", but why lie, it doesn't have any bad points other than being difficult. Whatever. I'll join in chatting, and hey I might even give it another go.

The Plane Is A Tiger Mar 1, 2010 07:04 PM

Exactly what Soluzar said. I've had Ikaruga on Gamecube for ages, and the best I've ever done was making it to the beginning of stage 4. Not a chance in hell I'll be able to beat it, but I suppose we can have fun discussing our failures while Skills taunts us for being terrible people.

Final Fantasy Phoneteen Mar 1, 2010 07:27 PM

...And this will be the third game in a row that I will not be playing.

Laaame.

OmagnusPrime Mar 1, 2010 07:38 PM

Quote:

Originally Posted by GB (Post 745962)
...And this will be the third game in a row that I will not be playing.

Why not? What's stopping you this time?

Also, as has been said a number of times, feel free to throw suggestions our way if there's something you'd like to recommend for next time.

Rockgamer Mar 1, 2010 08:20 PM

Ikaruga is a game I've always wanted to try, but I've never owned a DC, GCN/Wii, or a 360, so I guess it's out of the question for me. It's probably for the best though between this busy March and still needing to finish up BG&E.

Fluffykitten McGrundlepuss Mar 2, 2010 07:07 AM

I hate shoot em ups so I'll sitting this one out too.

Looking forward to a month when all my several fantastic suggestions aren't completely ignored. :(

Actually, I might just start another thread seeing as how my suggestions were mainly a slightly different idea.

Tails Mar 2, 2010 07:37 AM

How about FUCK YOU.

I have this game. I've been meaning to beat it, so why the fuck not I'll join in. Can't wait to discuss the deep and involved story with you guys.

VitaminZinc Mar 2, 2010 09:40 AM

You can't beat Ikaruga. It's impossible.

I think I got to the 3rd or 4th level...

Jurassic Park Chocolate Raptor Mar 2, 2010 12:28 PM

Crackdown was discussed but not acted on this month, Shin, we were gonna save it for a little down the road.

I don't think I've seen any of GB suggestions. Have I just missed them? The PM function is there too, if you want to use that.

-----------

Regarding BG&E, I didn't get all the animals this time either, although I probably should have.

I didn't even bother with all the minor collectibles either, the game paces really well and I find myself just going through from story element to story element to keep it up. At times it feels almost like it's progressing too quick, that the characters should be stopping and questioning a few things, but that's something I noticed more this time than last. Maybe just because I gave it a little more thought as I knew what was coming.

Still, holds up real well, and I'm glad the PC bug issues ended up getting resolved for Acer.

OmagnusPrime Mar 2, 2010 12:29 PM

Quote:

Originally Posted by Lady STD KILLA (Post 746113)
Looking forward to a month when all my several fantastic suggestions aren't completely ignored. :(

Your suggestions haven't been ignored, Philia mentioned a couple of games you'd said (one of which being my very own suggestion too), but they just weren't what we decided to go with this time. We've got plenty of days ahead of us and all sorts of suggestions to take into consideration. Ping me an email with which games you want included for discussion next time and I'll guarantee it happens.

Ikaruga happens to be one of the games that was floating around since I kick-started this idea and since March is such a busy month we figured it made a suitably choice in something people could either mess with for 30 minutes or spend 30 days trying to master. I appreciate that the whole one game at a time thing means people don't get their wish in a speedy fashion, but I must say I'd be somewhat disappointed if you started a competing thread because of that (at the end of the day there's nothing to stop you playing the games you want to anyway).

However, if you really think I'm running this in a terrible way then fair enough, let me know and I'll see what I can do to change that.

Edit: Apparently I was too late and Shin has already created his own thread.

Fluffykitten McGrundlepuss Mar 2, 2010 02:39 PM

It's not a competing thread, it's a different thread, doing different things, differently. Why can't we all just get along?

I have no problem with how you're doing things, I just felt something a bit different would be nice. Part of my role as moderator is to encourage community involvement you know and sometimes I have ideas that don't need CHz to re-write the database so I run with them. The only thing I'd change with this would be to pick games that might generate a bit more discussion. Ico was a good choice because of the whole ambiguous story angle, Crackdown would allow for discussion of tactics and different approaches to killing the bosses, BG&E doesn't seem to have sparked much of a reaction beyond people being annoyed with the animals and Ikaruga is a good choice, if you start talking about it while you're playing it, again to discuss tactics and what have you, rather than waiting till the end of the month to receive four or five posts saying how hard it is. You guys should encourage discussion during the playing period, it'd generate more posts and make the thread a lot more interesting in my opinion.

Jurassic Park Chocolate Raptor Mar 2, 2010 02:44 PM

Quote:

Originally Posted by Lady STD KILLA (Post 746220)
Crackdown Ikaruga would allow for discussion of tactics and different approaches to killing the bosses,

Could actually replace that with just about anything, which was what we were going for.

OmagnusPrime Mar 2, 2010 02:51 PM

I'm not saying your thread is competing Shin, you are chasing something different (high scores), this much is obvious. However I didn't know what your idea was when I posted that, I just figured you might make a similar thread with different game picks, hence the comment.

Anyways, I have no problem with discussion whilst the game is in play and for Ikaruga I'd argue it doesn't really need to be spoiler tagged either, but obviously the problem with discussion during play is that it might spoil it for people who are a bit behind the pack. Hence we merely ask people discussing it during the time use spoiler tags. I can't control how people do and don't post, and I'm certainly not stopping anyone. If people want to try having a few months of purely open discussion with no spoiler tags I'm game.

Fluffykitten McGrundlepuss Mar 2, 2010 03:00 PM

That's not how Gamingforce works, mate. If you build it they will come doesn't work here, if you want some discussion you need to start it (Which to be fair you have for each game so far to some extent).

I personally won't play Ikaruga because I genuinely dislike that kind of game but I'm not writing your thread off by any means, I'm glad I finally got round to playing Ico and don't feel so bad about not getting round to it sooner having done so. You asked for comments on how you're running things and all I'd say is you need to persuade you co-organisers to chime in with some more discussion, otherwise I see this potentially running out of steam before it's time.

I really was only joking with that earlier post, I know my taste in games is somewhat divergent from yours, Skills' and Q's so I never expected many things I own to pop up in this thread.

OmagnusPrime Mar 2, 2010 03:05 PM

Quote:

Originally Posted by Lady STD KILLA (Post 746232)
I really was only joking with that earlier post, I know my taste in games is somewhat divergent from yours, Skills' and Q's so I never expected many things I own to pop up in this thread.

But that's where you're wrong. It's not about the organiser's tastes, I'm using this as an exercise to push me towards things I wouldn't normally consider too (like Ikaruga). You had two suggestions on my shortlist this time round (Crackdown, which I also suggested way back, and Super Monkey Ball - I merely voted Ikaruga because I've not played that yet). Tell you what Shin, how about you join the dark side and get involved with us on the organisational group. If your voice is so different to ours then it will only serve to mix things up and then you can take part in keeping the discussion going (and yes I have bloody well posted after every game and tried to stimulate some sort of response, but I literally can not force people to reply to me).

Jurassic Park Chocolate Raptor Mar 2, 2010 03:13 PM

Supporting the idea to add Shin to the group and while we're at it we can spoiler lock in the voting discussions for extra transparency.

Fluffykitten McGrundlepuss Mar 2, 2010 05:03 PM

I wasn't suggesting any sort of conspiracy, more that the games you've picked so far have a somewhat you/Skills/Q theme to them. It's only natural you'd want to play things you're interested in playing, if you get me involved I'll not rest until everyone is playing Too Human and Killer Instinct for a month. There's plenty of you running this already and I've got enough on my plate as it is at the moment thanks (Just signed up to a 360 Blood Bowl league that's eating a fair bit of time, a few things here, trying to get a job etc etc).

I think Crackdown would be a fun, silly one to play, Monkey Ball was more of a score challenge idea, the actual game is shit, maybe stick in a Silent Hill game for over-analysis of the story lols and a Tomb Raider game might be fun and you can discuss secrets and shit, Black would be a good choice of fps as there are quite a few ways to approach the game which would be interesting perhaps and at some point I ought to play Skies of Arcadia so put that on the list.

Those would be my suggestions as they're all games I've enjoyed in the past or own and have yet to play, I think there's plenty to talk about while you play them rather than just posting a review after a month and they're not likely to be things people have played recently. There are literally hundreds of similar games though and plenty of others that would fit the bill so don't in any way feel obliged to pick any of those. Also, if any of you think of any fun score challenges, please do post them in the other thread. :)

OmagnusPrime Mar 2, 2010 06:22 PM

We're actually trying to pick games we think everyone will find interesting, and that the maximum number of people who have signed up might have or have access to (or are able to get access to), what kind of game we think people have time for, something that varies up the style to the last pick somewhat, and other stuff besides. I agree that the picks thus far might not look that way, but that's very much how we've gone about doing it, and I can post the arse-long list of games that's been up for consideration and debated about over the last few choices. If people would like to know the process we've gone through (and read our inane chatter) to make the picks we've had so far I can make that available, I just didn't think anyone would care.

Fair enough if you're too busy, but I think you'd be an interesting contributor to the process (and someone who would do their part), which is why I suggested it. I don't think someone pushing for Too Human or Killer Instant would be a bad thing at all. In fact Too Human is a decent suggestion (though for a quieter month) and if people took to heart the idea that part of this is about exploring games you might not otherwise look at (you know, like how a book club works) you might even get a whole bunch of people playing the game. Hell it's cheap enough these days that I'd definitely consider it, and so far I've had to buy two out of three of the picks.

Just so we're clear I really have nothing against you Shin, I do appreciate your feedback and it is precisely what I asked for, the only thing that irked me was the (not obviously a joke to me, though perhaps you just picked a really bad day for this, but that's a whole other story) swipe at the thread and Philia in your new thread. Though I am now aware that it was in jest so fair enough, no harm done.

Fluffykitten McGrundlepuss Mar 3, 2010 03:50 AM

The trick is to assume everything I say is a joke :)

I think this whole silly arguement was born out of you, me and Skills all having a bad day at the same time, these things happen I guess. I'll certainly carry on contributing to the thread, mate, or at least I will on the months where I join in. I'll probably download the trial version of Ikaruga off XBLA or something if I get ten minutes free and you never know, I might even enjoy it!

Paco Mar 6, 2010 02:32 AM

I will play this game until my eyes bleed black and white spores and I'll never beat this game. I'm still gonna try for the sake of this though!

Jurassic Park Chocolate Raptor Mar 6, 2010 02:59 AM

Unwilling to credit feed?

No. Hard Pass. Mar 6, 2010 12:19 PM

If Shin starts sitting on this crucible, I announce now I'll play no games with wing shoes in them.

Fuck that guy.

Fluffykitten McGrundlepuss Mar 6, 2010 01:28 PM

Quote:

Originally Posted by Denicalis (Post 746877)
If Shin starts sitting on this crucible, I announce now I'll play no games with wing shoes in them.

Fuck that guy.

http://s1.b3ta.com/host/creative/829...50/wolfman.jpg

OmagnusPrime Mar 25, 2010 02:07 AM

OK guys, so since we're now getting close to the final day for the current Game Club game, who's been playing? If so, anyone want to share their thoughts so far?

And more importantly, anyone have suggestions for the next game? I'm thinking it should be a small-ish game again because April is another crazy month, but I'm willing to take all suggestions on board. So, hit us with your thoughts.

Jurassic Park Chocolate Raptor Mar 25, 2010 02:30 AM

I'll admit I fell apart this month. I didn't keep up with proper attempts at these stages like I should have, but Battlefield seriously monopolized my time.

Despite the fact that I KNOW the patterns for stage 1 and 2, the couple of times I did try it this month my reflexes failed me, and all I could post were 'eh scores. I haven't surpassed the 2ish mill posted in Shin's thread by any respectable amount, not to speak of coming anywhere CLOSE to my old records.

It's kinda sad, actually. I will make a god damn NOTE of it to put some time in tomorrow, again.

I figure this was an unpopular genre for the club, and it's a shame, since there's plenty of easy to access shmups that would make for some decent discussion. What do people think of the genre as this sort of thing? Didn't work? Just a bad choice in it? Anything?

Rockgamer Mar 25, 2010 03:39 AM

I definitely would have been up for trying the game out, but like I mentioned in my earlier post I just don't own a system that can play it. I don't have anything against shmups as a genre, I've just never actually played them much. I really don't think it was the game as much this month as it was how busy everyone was with the massive amount of new releases. It more than likely would have happened regardless of what game was chosen, so I wouldn't take it as a knock against Ikaruga or shmups in general (but then again, maybe GFF is full of shmup-hating bastards).

As for a suggestion, maybe we could give Max Payne a try? I admit that one of the main reasons I'm recommending it is because I need motivation to start on it again (I was about halfway through it before my PS3 died and thus I lost my save data), but quite a few people around here seem to like it and probably wouldn't mind playing it again, and I'm sure there are some others who have been wanting an excuse to give it a try as well. I guess it also helps that it should be pretty easy to get a copy (the PS2 and Xbox versions are like $5 at GameStop, and I'm sure you can find the PC version just as cheap on Steam or wherever).

map car man words telling me to do things Mar 25, 2010 03:43 AM

I've been planning on replaying both back to back for a while now, so I'm open to the suggestion~

We'll be sure to discuss it when we do.

Fluffykitten McGrundlepuss Mar 25, 2010 09:58 AM

I played the demo, wasn't impressed enough to buy the full game. I like slightly slower paced shooters where the screen isn't necessarily full of bullets, plus I like ones with power-ups. SWIV is awesome, as is Raptor Call of the Shadows and Xenon 2 is great, not just for the Bomb the Bass soundtrack.

Maybe you should have a quick headcount of who's going to play the next game once you've chosen it? It's all well and good saying Max Payne is the game du jour but if there are more people playing Bad Company 2 this month, would it not make sense to make that the game to discuss.

What's actually coming out this month anyway? The only new thing I'm tempted by is Resonance of Fate which is out here today I think, not seen anything else on the coming soon chart that inspired me to lay out for a full price launch title.

map car man words telling me to do things Mar 25, 2010 10:33 AM

Well the original idea was to dig up older games people might have missed or have but need that extra kick to go ahead and finish/play them. New releases usually have their own threads for discussing anyway.

OmagnusPrime Mar 25, 2010 02:01 PM

I'm not adverse to the suggestion of a more recent release particularly, though Bad Company 2 is probably not a great pick for the next month.

I know Crackdown is one suggestion floating around, and we can add Max Payne to that list too. Anyone have any other thoughts they'd like to submit?

As for Ikaruga, I plan on giving it another play this weekend at some point, and whilst it's certainly a decent game the problem for me is that I just don't enjoy schmups that much. They can be fun, but I just don't have that bit of my brain that makes people want to perfect whole levels and chain the entire game. Basically if I survive long enough to make it to the end of the stage then that's a major win for me. I can see the appeal, but it's just not my cup of tea I guess.

I do like Ikaruga's colour swapping mechanic an awful lot though, I think that's a very clever twist on schmups and the ability to absorb bullets of one colour and the tactics involved in which colour you choose to shoot out (do you risk damage for dealing more vs. playing it safer) creates a lot of depth from a simple set up. For that reason alone the game has kept my interest far more than any other schmup has done in a long time.

Final Fantasy Phoneteen Mar 25, 2010 03:37 PM

I fired off a few ideas to Skills yesterday. I think the next game should have some sort of multiplayer aspects to get people talking. That said, here are some that I can remember:

Crackdown - Been mentioned several times, and hasn't been played by toooo many people here. I don't think. A shitload of fun once you max out your agility rating, or have a co-op partner.

Army of Two - Yes, yes, the stigma behind it, I know. But it's dirt-cheap now, has decently strong multiplayer (mainly co-op, but there's competitive modes too), and it's a game I know a lot of you haven't played.

Bionic Commando - Stigma, blah blah. Totally underrated, and people who haven't even played it bitched about it, which bugs the shit out of me. There's multiplayer, but not particularly strong. I mainly just want to see how people react to the game when they actually play it. Very cheap now, too.

Also, just for the hell of it, I mentioned Full Throttle. Just because it should be an option in every choice you ever make.

map car man words telling me to do things Mar 25, 2010 04:47 PM

I don't think Army of Two's problem is stigma but more that it's such a bad game, slightly livened up by splitscreen co-op. You're still playing co-op of a fairly bad game, with more of the fun coming from interaction between the two of you, and not so much with the game. I imagine co-op over online with that game is a pretty empty experience.

Skexis Mar 25, 2010 05:12 PM

Quote:

Originally Posted by Qwarky (Post 749511)
I don't think Army of Two's problem is stigma but more that it's such a bad game, slightly livened up by splitscreen co-op. You're still playing co-op of a fairly bad game, with more of the fun coming from interaction between the two of you, and not so much with the game. I imagine co-op over online with that game is a pretty empty experience.

Well, it's certainly less forgiving than something like Gears of War for going out on your own. Part of the fun is relegating different combat roles for you or your partner.

I wouldn't say the first one is bad unless you're just forced to play with the AI. The second one with AI is still not great, but better than the first.

It might be kinda cool to do more co-op games for game club, frankly. It would be like having a workout partner that pushes you to come to the gym. And it might make the game experience mean a little more having shared it with a friend.

That being said, I didn't play Ikaruga at all this month because I own it on gamecube, and I sold my gamecube/don't have a wii, so.

Final Fantasy Phoneteen Mar 25, 2010 06:54 PM

Quote:

Originally Posted by Qwarky (Post 749511)
I don't think Army of Two's problem is stigma but more that it's such a bad game, slightly livened up by splitscreen co-op. You're still playing co-op of a fairly bad game, with more of the fun coming from interaction between the two of you, and not so much with the game. I imagine co-op over online with that game is a pretty empty experience.

This is the stigma I'm referring to; people have said it's a terrible game, and as such you are expected to just leave it be. Well... it's gotten cheap enough to actually risk it, and if you buy it from a place like Gamestop, you could return it within the week if you were so mortified by it that you needed to be rid of it.

And you talk like there isn't a chat system for people to interact with one another when playing the game online. Of course it doesn't trump sitting next to someone you know and playing it locally, but online multiplayer isn't bland-- just play a game with a tit like Skills on the other end.

No. Hard Pass. Mar 25, 2010 06:57 PM

"This game has a stigma."

"Because it's terrible. It has awful controls, a lousy mechanic and it just sucks."

"THAT'S THE STIGMA TALKING!"

Sometimes something just sucks. Move on.

Final Fantasy Phoneteen Mar 25, 2010 06:59 PM

If he wants to present an argument, that's perfectly fine. All he said was that it's bad, so I offered an explanation. Making something out of an innocent exchange, Deni.

Fluffykitten McGrundlepuss Mar 26, 2010 07:29 AM

I'd definitely favour something with a co-op element, games are always more fun with other people and the dynamic does rather change with a human companion, if only because you inevitably spend more time fucking each other up than cooperating (Always wear a gas mask in co-op Rainbow because getting constantly flashed by your team mate is bad enough without getting tear gassed too).

OmagnusPrime Mar 26, 2010 01:04 PM

OK then, so what co-op games do people suggest? Crackdown supports co-op but it's more two people in the same game instance rather than having to work together (that's not to say it isn't fun, because it most certainly is), the Rainbox Six games do too. Left 4 Dead 1/2 perhaps? Army of Two? Any other thoughts?

The unmovable stubborn Mar 26, 2010 01:11 PM

SWAT 4 is pretty good co-op :3:

Fluffykitten McGrundlepuss Mar 26, 2010 01:16 PM

Rainbow Six Vegas 2, either two player co-op or four player terrorist hunts. I'd even be happy to pick up the first one as it's never much more than £5.

Also GRAW has pretty decent co-op to it and even Halo 3 is good fun with a team of you all together.

OmagnusPrime Mar 28, 2010 04:03 AM

OK, March 28th, so open discussion time for Ikaruga now.

Anyone have any more suggestions for next month? It doesn't have to be a co-op game suggestion, that's just one road we can explore when we chat about it. What do people think to the idea of playing a recent release (something like Resonance of Fate, Infinite Space or even something like Just Cause 2)?

Rockgamer Mar 28, 2010 10:23 PM

I kinda liked that most of the games have been easy to acquire for cheap (ICO probably being the only exception, though luckily most people seemed to have owned it already), but doing a recent release would definitely change that. I'm not totally against it, especially if enough people have bought or are planning to buy a recent release, but I kinda like how price hasn't really been a barrier to entry for the most part.

Final Fantasy Phoneteen Mar 28, 2010 10:40 PM

I agree. Cheapo shit is what makes this a great thing to get in on. New releases are expensive-- not to mention things everyone is playing anyway.

Today's the day. Do we have a decision?

Additional Spam:
Actually, what about Sacred 2?

It's $20 new through Gamestop's Game Days sale, it's considered a pretty good game that not everyone has played, and it's got very enjoyable multiplayer. Thoughts?

Fluffykitten McGrundlepuss Mar 29, 2010 05:25 AM

Sacred 2 is an awesome game, although quite the time sink if you want to see a lot of the side quests. As an advantage, there's a few of us who've already unlocked the higher skill levels so could host some experience-boosting multiplayer games.

How about an old PC game? I was playing UFO: Enemy Unknown (Called UFO Defence in the US), the first Xcom game, yesterday and it's awesome and everyone ought to play it once. I've got an ISO of the whole thing too if people want to swerve the $5 or so the game costs.

OmagnusPrime Mar 29, 2010 01:52 PM

Hello everyone. So we're going to try something a little different to hopefully mix up the game choice a little and give everyone a little more involvement in the process. This might not work, but I figured it was an experiment worth dabbling with.

So here's how it's going to work: we've decided on a short-list of 5 games, you need to PM me by Wednesday 20:00 BST (which is 48 hours away) with the 5 games listed in preference order with your most preferred first (or at the top). We'll award points in a 5, 4, 3, 2, 1 fashion and then total the scores. Most points = game we play.

The 5 games (in alphabetical order) are: Bionic Commando (the new dreadlocks one), Crackdown, Machinarium, Max Payne and Yakuza 2

Get voting people.

Note: Only votes from members will be counted

Soluzar Mar 29, 2010 02:04 PM

With regards to Ikaruga, I still can't play this game any better than I ever could. It's great, but somehow my brain doesn't work that way. Some people see the bullet and colour patterns and they can adapt to them without thinking about it, but for me it is a conscious process and that means that I'm slower than I should be. Past a certain point I just get to the point where my brain just can't process it fast enough.

I've been working hard to clear up my backlog recently, so I'm kind of glad that there wasn't much pressure from the selected game. I like variety, just like the next man. I prefer to be playing several good games at once so that I don't get bored. Recently it has become a bit out of control though. If I actually listed everything I've started but not finished, it would be a long and scary list. I've buckled down and started taking one game at a time to the finish line. I don't mind playing three or four games at once, but I draw the line about the same point I run out of fingers and toes to count them on.

For the next game, well... Yakuza 2 is a game I want to play anyway. I started up that one as well as the first one to take a look and see what they had to offer a while back. As luck would have it I just recently started seriously playing the first one, so depending how long that is, the timing might be perfect. Max Payne is a game I already completed and loved. I'd be happy to join in with the discussions, and I really do think there's more to discuss there than with the previous titles we played. The storyline is simply excellent. The other three look fine, but I can't say I know anything about 'em other than what was mentioned in this thread.

map car man words telling me to do things Mar 29, 2010 02:07 PM

I'll repeat it here, it's ok to discuss your votes I guess? But everyone needs to PM their votes to OP or we can't count them.

The unmovable stubborn Mar 29, 2010 02:09 PM

Quote:

Originally Posted by Lady Shinshin (Post 749920)
How about an old PC game? I was playing UFO: Enemy Unknown (Called UFO Defence in the US), the first Xcom game, yesterday and it's awesome and everyone ought to play it once.

X-Com suffers from the same problem as Ikaruga: it's massively unwelcoming to neophytes. I mean, how many repetitions of "I entered my first battle and everyone on my squad died before I could even determine where the aliens were" can you take?

The Plane Is A Tiger Mar 29, 2010 02:13 PM

Quote:

Originally Posted by OmagnusPrime
Bionic Commando (the new dreadlocks one)

This game can only be played properly with the retro skin you get from having Bionic Commando: ReArmed. Spiked red hair and sunglasses are mandatory. Don't even mention those terrible dreadlocks.

map car man words telling me to do things Mar 29, 2010 02:16 PM

Oh come on. You can up the contrast a bit and imagine you're playing a muscular reggae dude. Like a 3D Ganja Farmer only without the music.

Jurassic Park Chocolate Raptor Mar 29, 2010 02:20 PM

When I play the game I just pretend it's a Jason Momoa simulator

http://images.starpulse.com/Photos/p...%20Momoa-3.jpg

Soluzar Mar 29, 2010 02:23 PM

Quote:

Originally Posted by Qwarky (Post 749953)
I'll repeat it here, it's ok to discuss your votes I guess? But everyone needs to PM their votes to OP or we can't count them.

Oh. I beg your pardon for not really reading all of the post. I'll make sure to send the PM soon.

Additional Spam:
Quote:

Originally Posted by Pangalin (Post 749954)
X-Com suffers from the same problem as Ikaruga: it's massively unwelcoming to neophytes. I mean, how many repetitions of "I entered my first battle and everyone on my squad died before I could even determine where the aliens were" can you take?

Is it really considered that hard? I mean, I can't take on the highest difficulty, but I don't recall it being so incredibly punishing. Actually, I take it all back, I just started up the game and I forgot that your guys can't shoot for crap to start with.

Fluffykitten McGrundlepuss Mar 29, 2010 04:00 PM

Quote:

Originally Posted by Soluzar (Post 749963)
Oh. I beg your pardon for not really reading all of the post. I'll make sure to send the PM soon.

Additional Spam:

Is it really considered that hard? I mean, I can't take on the highest difficulty, but I don't recall it being so incredibly punishing. Actually, I take it all back, I just started up the game and I forgot that your guys can't shoot for crap to start with.

Terror From the Deep is technically harder but UFO on anything above average difficulty is hard as fuck. The new game I started yesterday was on the second difficulty up from the bottom and after 4 months (Of a game that generally runs to three years for a winning game) I'm already having to either save every turn or pick my fights better. The main problem is that research takes that much longer and until you get laser rifles and some armour, your team are walking funerals.

When TFTD was made, it was based on an early version of UFO that was bugged to play every skill level as beginner, so they ramped the difficulty up based on how hard UFO's Impossible mode was, but with it actually playing as beginner. As such, playing with anything above easy skill in TFTD requires advanced knowledge of the game and a shit ton of luck.

It is an amazing game though and if Ikaruga can be considered an approachable game, then I reckon people could cope with UFO. The trick really is just not become too attached to your soldiers...

Ramenbetsu Mar 29, 2010 05:47 PM

I legitimately like Bionic Commando's player model.

Jurassic Park Chocolate Raptor Mar 29, 2010 05:52 PM

This is because you are a negro

Paco Mar 30, 2010 12:29 AM

I'm tossing in my vote for Bionic Commando. I just picked up the game for $10 on eBay too, so I'll finally see what every one of you waxes so lyrical about in this game.

No. Hard Pass. Mar 30, 2010 12:33 AM

I gotta go with Max Payne because noir kicks my ass or Machinarium, because that game kicks all your asses.

map car man words telling me to do things Mar 30, 2010 12:35 AM

PMS at OP, folks. did you see what i did there, i better screenshot and journal this

Chaotic Mar 30, 2010 12:36 AM

I tossed up Yakuza for my top vote. I know the second one is the one stated up there, but it gives me a good excuse to pick the first one back up and play that one for http://backloggery.com/images/beaten.gif.

OmagnusPrime Mar 30, 2010 12:47 AM

Come on guys, this isn't that tricky, but I'm really surprised by how much difficultly people are having with this:
Quote:

Originally Posted by OmagnusPrime (Post 749948)
You need to PM me by Wednesday 20:00 BST (which is 48 hours away) with the 5 games listed in preference order with your most preferred first

The 5 games (in alphabetical order) are: Bionic Commando (the new dreadlocks one), Crackdown, Machinarium, Max Payne and Yakuza 2

That really does mean you need to list all 5 games, and in preference order. If you PM me just saying "Yo, I'd like to play X" it's not going to get counted.

Paco Mar 30, 2010 12:49 AM

I did that shit on purpose just to ruffle your feathers, mate. I just had no idea this was going to be such a flamboyantly colorful display of anger. Like a peacock in heat, baby! <3

Jurassic Park Chocolate Raptor Mar 30, 2010 12:52 AM

If you vote incorrectly in this thread it just gives you a STIGGGGGGGGGGMMMMMMAAAAAAAAAA

map car man words telling me to do things Mar 30, 2010 12:54 AM

Ence has more than enough STIGGGGMAAAAAAAA on him already.

No. Hard Pass. Mar 30, 2010 12:56 AM

OP getting irrationally worked up about something? Nooo. That doesn't sound like him at all.

STIGGGGMAAAAAAAAAAAAAAA

Jurassic Park Chocolate Raptor Mar 30, 2010 01:01 AM

Quote:

Originally Posted by Qwarky (Post 750025)
Ence has more than enough STIGGGGMAAAAAAAA on him already.

No, that is actually SMEGGGGGGGGAAAAA

Paco Mar 30, 2010 01:23 AM

CLERARING

SGS Mar 30, 2010 12:51 PM

Quote:

Originally Posted by Lady Shinshin (Post 749970)
Terror From the Deep is technically harder but UFO on anything above average difficulty is hard as fuck. The new game I started yesterday was on the second difficulty up from the bottom and after 4 months (Of a game that generally runs to three years for a winning game) I'm already having to either save every turn or pick my fights better. The main problem is that research takes that much longer and until you get laser rifles and some armour, your team are walking funerals.

When TFTD was made, it was based on an early version of UFO that was bugged to play every skill level as beginner, so they ramped the difficulty up based on how hard UFO's Impossible mode was, but with it actually playing as beginner. As such, playing with anything above easy skill in TFTD requires advanced knowledge of the game and a shit ton of luck.

It is an amazing game though and if Ikaruga can be considered an approachable game, then I reckon people could cope with UFO. The trick really is just not become too attached to your soldiers...

Thought I might chip in on this considering I've been playing this a fair amount very recently and am actually pretty close to finishing it for my first time. I personally found it to be insanely hard until I was more familiar with the game mechanics. The psionics/molecular control mechanics in particular are really overpowered (both fighting against and with) in my opinion. Pretty awesome game though, I've only really begun to appreciate the strategic & tactical depth in my recent playing.

A few tips to add for beginners:
Spoiler:
1) Buy about 10-20 electro flares right off the bat, and avoid night missions like the plague until they arrive. (You might want to keep avoiding these non-terror night missions anyhow)
2) Save about 30-40 action points for soldiers covering areas you haven't secured. Getting them to end their turns kneeling is also generally a good idea.
3) Never send lone soldiers to scout/clear areas unless absolutely necessary. (Groups of about 2-4)
4) Researching Laser Weapons -> Laser Pistols -> Laser Rifles off the bat is a really really good way to start your research & manufacturing.

Fluffykitten McGrundlepuss Mar 30, 2010 02:44 PM

To expand on that, if you're doing a night mission it makes sense to put the flare in the left hand of the two people first off the drop ship so they don't waste APs getting it out to throw it. Also, it's often worth chucking a couple of smoke grenades out of the drop ship before you leave, especially on terror missions where there are likely to be a few aliens watching you land.

OmagnusPrime Mar 31, 2010 11:39 AM

If anyone else is interested in voting you have a few hours left to do so, so get on that.

Philia Mar 31, 2010 04:17 PM

Sorry about that, Tails. I meant to get with you on Ikaruga the other day. :)

I haven't gotten around to get to play this but I recall seeing a video of some dude using two fighters with both hands on the keyboard (not sure if its two keyboards) but watching him beat it with SSS rank was insanity. But massive props and pretty awesome to watch. Synchronicity and all that. :)

Anyway, can't wait to see what's the vote will be for this month. I'm willing to go for Machinarium or Yakuza 2 action. :D

OmagnusPrime Mar 31, 2010 04:18 PM

Right, the votes are in and the game for this month is:

http://www.opimage.co.uk/u/OmagnusPr...64_front_1.jpg

Max Payne

I'll set another month on it, so we'll say the end date for this one is 30th April. If you don't have the game you can pick it up on Steam here: Max Payne on Steam. It was also released on Mac (no idea if that still works though). Used copies can also be had on original Xbox and PS2.

Also, a quick change to the rules: open discussion is allowed for the entire duration of play, though if you can spoiler tag chunks to prevent whole-sale give-aways for people who haven't gotten to where you are yet, etc, that'd be good (bascially: be courteous).

Enjoy.

map car man words telling me to do things Mar 31, 2010 04:26 PM

Hot damn I'm going to replay the hell out of you.


Also philia I'm fairly sure the video had the guy using arcade sticks (or a cabinet in this one).

YouTube Video

Could of course be another video entirely!

Philia Mar 31, 2010 04:38 PM

Yeah that was it. I must be thinking of that keyboard with another shump or something.

But man that's pretty awesome.

And MAX PAYNE.

This game was awesome then, and still is today. We got into the two installments immediately when they first came out and we both played them back to back and enjoyed the hell out of them. :D

Final Fantasy Phoneteen Mar 31, 2010 04:58 PM

Oh, what the fuck. You looked at my ranking correctly, right Omagnus? Like, how I put Max Payne last?

Ah well. I'll just pass.

The unmovable stubborn Mar 31, 2010 05:09 PM

What kind of fuckwad passes on playing Max Payne? It's not like it's too powerful for anybody's PC these days. Do you just not have the $10? Do you need $10? I will give you $10 to play Max Payne. I will do this.

Pretty much my proudest stupid gaming achievement is playing through with the kung fu mod without firing a single shot, just bashing in heads with the fighting staff.
Spoiler:
Save for the ending at the helipad, where you have no choice but to use a gun of some kind.
Pretty much the only time I've set an optional "condition" for myself in a game and followed through on it, since it really becomes a totally different (and much harder) game that way. So goddamn satisfying. MP2 is technically superior in every way, but it's just lacking the heart of the original, somehow... and the upcoming MP3 fills me with no confidence whatsoever.

Funny as hell, it was the worst thing I could think of.

Chaotic Mar 31, 2010 05:33 PM

This one I'll actually do. Max Payne has been sitting in front of me for at least a year now. Doing this should give me SOME motivation to play it. And Pang, save yourself the 10 bux and yell at everyone to buy a used copy at Gamestop. You could buy two used copies there with that 10 bux.

It beats getting frustrated at Shepard and Garrus for taking too much damage in Mass Effect.

(I was really hoping for some Yakuza though. :()

Final Fantasy Phoneteen Mar 31, 2010 05:37 PM

Quote:

Originally Posted by Pangalin (Post 750160)
What kind of fuckwad passes on playing Max Payne?

A fuckwad who played it too many times back in the day.

Not to mention that I actually don't have $10 to spare (Skills was frustrated by the same thing when I didn't have the money for Perfect Dark).

Jurassic Park Chocolate Raptor Mar 31, 2010 05:53 PM

If you played it then you still have it.

it's not like anyone with three or more firing brain cells would have gotten rid of it or nothin

The unmovable stubborn Mar 31, 2010 06:00 PM

Maybe he just played it so damn much that his system exploded, tragically taking the innocent disc along with it

This is the only plausible explanation really

Paco Mar 31, 2010 08:18 PM

Quote:

Originally Posted by Corn Pillows (Post 750163)
A fuckwad who played it too many times back in the day.

Not to mention that I actually don't have $10 to spare (Skills was frustrated by the same thing when I didn't have the money for Perfect Dark).

Do you have PayPal? Because I WILL FUCKING GIVE YOU $10 to buy this game.

Fuckwad.

Additional Spam:
Quote:

Originally Posted by Pangalin (Post 750160)
...and the upcoming MP3 fills me with no confidence whatsoever.

YouTube Video

Fluffykitten McGrundlepuss Apr 1, 2010 07:05 AM

this owns

Soluzar Apr 1, 2010 07:43 AM

Does anyone have a piano transcription of

Morricone's Nocturne from The Lady Caliph

or

Rota's Theme from La Strada?

THANKS!!

Additional Spam:
Does anyone have a piano transcription of

Morricone's Nocturne from The Lady Caliph

or

Rota's Theme from La Strada?

THANKS!!

Fluffykitten McGrundlepuss Apr 1, 2010 07:49 AM

I remember back when I first saw Max Payne I was tempted to think of it as a gimmick driven game and dismiss it on that basis. How wrong can you be. The storytelling is probably the strongest of any shooter I ever played, and while the gameplay is based on the bullet time mechanic, it never really feels like the type of shallow and gimicky game I initially mistook it for.

I love the character of Max Payne. I love his twisted half smile, I love his voice, I love the way he's right out of every old detective film ever.

Goddamn I love this game. Only decision that remains is whether I replay it on XBOX or spring for the Steam version. I'm not much good with mouse/keyboard controls, but I heard the PC version looks a lot better so...

Additional Spam:
What the fuck?

Worm Apr 1, 2010 09:28 AM

hm, wonder what happens with post-merging

Additional Spam:
Okay that's fucking genius.

Additional Spam:
Let me help j00 with dat! :)

Tails Apr 1, 2010 10:12 AM

Upgoats for everybody!

Additional Spam:
FUCK GOTTA BOUNCE

Krelian Apr 1, 2010 10:14 AM

You are now entering the realm where the supernatural becomes the natural, you have stepped into the *name pending*

The Plane Is A Tiger Apr 1, 2010 02:23 PM

Quote:

Originally Posted by Crash Landon (Post 750177)
And if there aren't enough votes by Sunday night, then it's discretionary whether the week is extended, Simple enough.

Yeah, everyone knows the rules now. If you get your votes in, you get them in. Anybody who votes Sunday night or later knows they're tempting fate.

My delay this month is purely attributed to SAUS. Now that the trackload is manageable, I'll be back on schedule.

aerisangel Apr 1, 2010 07:37 PM

im scared!!! Thid thread scares me!

Paco Apr 8, 2010 12:48 AM

I fired up Max Payne today just to go at least start it. I couldn't play it on my 360 because, for some reason, I couldn't see anything. I thought I'd fried my Xbox again but I tried it on my old Xbox and that worked just fine. I'm thinking it has something to do with the HDMI cable because I have component cables hooking up my old Xbox and that looks just fine. For the record, since I have a much nicer TV than I did the last time I played this game, I never noticed how great this game looked back then; it's a lot nicer than I remember.

Jurassic Park Chocolate Raptor Apr 22, 2010 01:13 AM

So I've been trying to play on New York Minute, since I've never beaten it on that before. Yeah.

Uh.

I'm not really getting anywhere. This was not a good idea. :(

Has anyone here got anything they can offer me for general pointers? I understand getting by under the wire is how this works but I feel like I'm succeeding more on luck than brains in the rare occasion where I do?

Or am I just doing that shittily? Maybe trying this coming off of such a lengthy hiatus is not the best idea.

Paco Apr 28, 2010 02:25 PM

I don't even know what happened to my original game save on my Xbox so I started playing it again and the highest setting available until I beat the game is "Hard Boiled". I never did get to play it on "New York Minute".

RacinReaver Apr 28, 2010 05:32 PM

For anyone that doesn't own the games on PC, Steam is running a fantastic deal this week on Rockstar games including Max Payne 1 and 2 (as well as all the GTA games and expansions): Package: Rockstar Collection

OmagnusPrime May 1, 2010 08:24 AM

Apologies, I've been a little lax getting things sorted with this thread this month due to the flat move and everything else going on at the moment. I was intending to try and play this game this month, but sadly haven't gotten around to it.

So who did play the game, and what did you think of it? For those who returned to the game again how well did it hold up to your memories?

There's also the question of what game to tackle next: anyone have any suggestions?

Jurassic Park Chocolate Raptor May 1, 2010 02:14 PM

It held up exceptionally well, but that wasn't my problem. I got to chapter 6 in New York Minute and just had to stop. It wasn't necessarily the baddy difficulty that was getting me as much as the time limit, but I just felt like I wasn't making consistent progress, and everything I was doing felt like more luck than brains.

I don't know if I was just playing sloppily after having a go for so many years, or what the deal was, but it was something I was unable to finish.

Maybe if I watch some vids about it I'll pick up on what I was doing wrong, I don't know.

RacinReaver May 2, 2010 05:00 PM

I just rebought it as part of the Rockstar bundle and I have to say the game feels a lot harder than I remember it being. Before I'd hardly ever have to take any pills, and now I'm constantly chugging all of them. :(

Also, if you got it off of Steam or are playing it on a new OS there's a chance you'll have an audio bug where you can't hear sounds in the cut scenes or Max's narrations in-game. Someone posted a patch on the Steam forums which made it run A++ for me.

map car man words telling me to do things May 3, 2010 12:44 AM

Quote:

Originally Posted by Colonel Skills (Post 753011)
Maybe if I watch some vids about it I'll pick up on what I was doing wrong, I don't know.

Speedrunners use tricks like super jump, but still:
http://speeddemosarchive.com/demo.pl?MaxPayne_NYM_2922

Fluffykitten McGrundlepuss Jun 17, 2010 04:15 PM

So now you guys have finished your meet thing, any chance of getting this up and running again?

OmagnusPrime Jun 21, 2010 01:17 AM

Quote:

Originally Posted by Shin (Post 758819)
So now you guys have finished your meet thing, any chance of getting this up and running again?

Just wanted to say that I did see this post and did plan to get back to you, but I've been somewhat distracted. Yeah, sorry things have fallen off track a little due to getting busy with work and going away to the meet.

I think I also figured that people were losing interest, but if people still generally interested in the idea then please shout and say so and I'll see about getting this back off the ground sooner rather than later (still sort of catching up with my life back home post-meet).

Also, if people have suggestions for games, that'd be good.


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