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-   -   Have We Already Witnessed the Best? (http://www.gamingforce.org/forums/showthread.php?t=39178)

Chuckster Nov 2, 2009 08:38 PM

Have We Already Witnessed the Best?
 
I have a simple question: Have we already witnessed the best that VGM has to offer? Is there any room for improvement?

I'm sure there are some that would argue that the medium's origins especially thrived, and the best qualities of those times are now lost in an emphasis on sample quality and a drive toward orchestral, movie-like soundtracks. And I'm sure there are others who feel the bleeps and bloops of the chiptune days are best left in the past, replaced with a wider diversity of talent and a more varied soundscape.

So where do you fall? Is the best still to come? Has it already occurred? Or perhaps we're enjoying the golden age of the medium right now.

Jurassic Park Chocolate Raptor Nov 2, 2009 08:43 PM

How the hell can anyone realistically state that a golden age has come (and perhaps gone) in a medium this young?

Seriously.

Radez Nov 2, 2009 09:17 PM

If you are conservative then the Golden Age is perpetually behind you.

Worm Nov 2, 2009 09:19 PM

VGM is not a medium, just as it's not a genre. At best, you can say that particular formats or hardware were a medium (SID, S-SMP, etc.), but contemporary VGM isn't appreciably different from music you'd listen to anywhere else. So you're basically asking, "Has the golden age of ALL MUSIC passed?," which is a pretty silly question.

The unmovable stubborn Nov 2, 2009 09:28 PM

Quote:

Originally Posted by Worm (Post 731806)
So you're basically asking, "Has the golden age of ALL MUSIC passed?," which is a pretty silly question.

You forget that we have entire subforums devoted to people who believe they have an affirmative response to this question

Zergrinch Nov 2, 2009 09:48 PM

There are only 12 intervals on the chromatic scale, although you can have different octaves and durations. I personally wonder how long it is before you eventually exhaust original musical motifs, mathematically speaking.

For example, when I first heard the tune of "The Colour of the Summer Sky" in Secret of Mana, I thought Kikuta was totally ripping off the chorus of Menken's "A Whole New World".

Worm Nov 2, 2009 10:12 PM

I don't know much about combinatorics, but it's easy enough to find the number of unique combinations of 12 tones, given n notes to work with: it's just 12^n.

4 notes = 12^4 = 20,736 unique melodies
5 notes = 12^5 = 248,832 unique melodies
6 notes = 12^6 = 2,985,984 unique melodies

And so on.

Zergrinch Nov 2, 2009 10:43 PM

Yes, but you have to take into account that the same melody can be expressed in many different keys.

For example:

C D E F G is melodically the same as
D E F# G A,
E F# G# A B,
F G A Bb C+, and so on.

And one might argue the vast majority of those 3 million 6-note combos are rubbish :)

Worm Nov 2, 2009 11:05 PM

If you're worried about that, you could calculate it in terms of intervallic leaps. There are 12 intervals, and n-1 "gaps" for a sequence of n notes, so it would be 12^(n-1) instead. I think that's right, anyway.

In any case, you're probably correct about the amount of rubbish.

i am good at jokes Nov 2, 2009 11:39 PM

The thing is, you can always have notes that are repeated in there, so that increases the number of notes indefinitely.

Muzza Nov 3, 2009 05:21 AM

Well really, there are too many nostalgia purists when it comes to video game music. The same can be said for video game fans themselves, sure; but particularly for music, a person won't ever be satisfied if they're always comparing things from now and the future, with the stuff from the good ol' days of yore. You know, days including that time you climbed the tree in the nearby park all the way to the top, or when you got to eat a whole bowl of ice-cream for dinner, or like the first time you listened to 'Liberi Fatali'.

It's not worth ruminating over it too much. You should just try your hardest to embrace music while appreciating music from the past, and not just using it for strictly evaluative and comparative purposes.

Of course you could be interested in the history of video game music. But devoting so much time to music of the past won't do the adventurous side of your musical palette any favours. In answer to your question however: as long as there are melodies, there will be music. Of varying quality absolutely, but whether replicating things from the past or creating something new, we'll always be entertained to some extent.

if you're bored with normal VGM, maybe you should try out h-game music or something

LiquidAcid Nov 3, 2009 12:18 PM

Quote:

Originally Posted by Muzza (Post 731844)
if you're bored with normal VGM, maybe you should try out h-game music or something

Zerg already mentioned Kikuta above ;)

Klondike Nov 4, 2009 10:14 AM

I'm actually going through my first ever purge of music from my collection. I'm a huuuuge game music fan (I used to run a radio show dedicated solely to it during college, and ran a bigmog.com-like website to get more game music out there).

Over the last 10 years, I've amassed about 10GB of various specific game music mp3s - these are individual handpicked songs, I don't keep full albums around, just the songs I really like. I'm going through now and getting rid of songs that don't do anything for me anymore, and the carnage is surprisingly high.

The process is making me painfully aware of how much the emotion of particular games, and the easy attachment you give out when young, influenced my musical tastes at the time. Don't get me wrong, I'm keeping plenty of awesome game music, both old and new, but I cringe at some of the songs I remember showing to people when I was younger to try to get them to admit that game music has merit. I can do a better job now at recognizing more "objectively" good game music precisely because I have more emotional distance.

I guess this isn't really a direct answer to the original poster's question, but it's on my mind right now, so I thought I'd share.

Kaleb.G Nov 4, 2009 05:35 PM

Many of my favorite tracks come from the last 5 years of VGM releases. There's still good stuff out there, it's just different, and sometimes harder to find.

However, I will admit a lot of popular games are following a disturbing trend of overly-ambient music. Sometimes omitting music entirely (e.g. Shadow Complex, where 90% of the game is played in silence). And when music is noticibly present, it's usually dull orchestral filler that tries to make the game more "cinematic".

wvlfpvp Nov 4, 2009 06:46 PM

Quote:

Originally Posted by Kaleb.G (Post 731945)
However, I will admit a lot of popular games are following a disturbing trend of overly-ambient music. Sometimes omitting music entirely (e.g. Shadow Complex, where 90% of the game is played in silence). And when music is noticibly present, it's usually dull orchestral filler that tries to make the game more "cinematic".

... you know that's the problem with about three-quarters of American VGM, right? American VGM composers (on the whole) are as following: film music composers doing a side job, a composer looking to break into film scoring by doing something "easy," or someone who wants some easy cash by writing some horribly muddy shit. Not everybody is Virt who at least cares about where VGM has come from in the past.


And let's not even get started about the number of American games that rely on licensed songs to pad out their music.

Golfdish from Hell Nov 4, 2009 07:09 PM

I look at it this way: For me to pick up a game nowadays and be amazed enough by the music to want a soundtrack for it is an extreme rarity. In contrast, this was never an issue back during the 8, 16 and 32 bit eras, where it happened on a seemingly weekly basis.

I also look at this way: The current gen is full of composers that I either used to really to enjoy and I feel have either burned out or just stopped trying or...well, when a company like Square -long known for its' guild of quality composers- has a talentless hack like Takeharu Ishimoto among the ranks as one of its' primary composers working on one of its' most renowned franchises (seriously...this dude couldn't even get Dissidia right, which should have been a dream soundtrack for everyone involved), it does make a bit of a statement about the current composer scene. Overall, my attitude towards game music has shifted from quality releases being at least 50/50 to more like an extreme rarity or sweet tributes to the past (Yuzo's Etrian Odyssey, Contra 4, Rockman 9, etc) when they actually happen. And...yeah, I wasn't going to bring up the subject of American VGM at all, but I definitely agree with wf's post above on that front. OUCH!

One thing is pretty non-debatable though: The golden era for arranged albums is definitely passed. Way fewer in number and listening to stuff like King of Fighters 2003 Arrange, Valkyrie Profile 2, Gradius Tribute and all 3 of the newer Rockman arranges make me wonder if the arrangers even tried making an attempt. Compare those to stuff like the Konami Battle Albums, the Falcom Perfect Collections, Uncharted Waters, etc. Leaves the door wide open for the fanmade arrange scene though (although to make a case for the golden era of all VGM being over...what tracks are usually the fodder for aspiring arrangers? Think about that for a second...)

Taisai Nov 5, 2009 01:59 AM

Quote:

Originally Posted by Goldfish from Hell (Post 731951)
I also look at this way: The current gen is full of composers that I either used to really to enjoy and I feel have either burned out or just stopped trying or...well, when a company like Square -long known for its' guild of quality composers- has a talentless hack like Takeharu Ishimoto among the ranks as one of its' primary composers working on one of its' most renowned franchises (seriously...this dude couldn't even get Dissidia right, which should have been a dream soundtrack for everyone involved), it does make a bit of a statement about the current composer scene.

Ishimoto = a hack > Uematsu, Mitsuda (=burned out geniuses) >>>>>>>>>>>>>> Sugiyama, Shimomura, Hamauzu, Kikuta (=overrated and burned out hacks).

ikkei Nov 7, 2009 05:11 PM

Quote:

Many of my favorite tracks come from the last 5 years of VGM releases. There's still good stuff out there, it's just different, and sometimes harder to find.
I think that most of the games and vgm of the latest years have been really boring. Aside from HotD Overkill, Senko no ronde and Mario Galaxy what should I look to?

Bigblah Nov 7, 2009 05:48 PM

Touhou.

LiquidAcid Nov 7, 2009 05:56 PM

KICA-7895: Metal Gear Solid Original Game Soundtrack - VGMdb <- track 18, that's my opinion :)

Kanji Nov 8, 2009 01:20 PM

As long as the Falcom sound team's around, I don't think I'll be able to shake the feeling that the best is yet to come.

Tommy Tallarico Nov 8, 2009 03:57 PM

As we all know and would fully admit, music is definitely subjective.

In regards to recent American VGM composers being untalented hacks I'd like to bring up the following recent franchises (quickly off the top of my head)...

God of War
Civilization IV
Warcraft
BioShock
Halo
Medal of Honor
Mass Effect
Oblivion
Afrika
Myst


It's completely fair to say that people here may not agree with that list. But along that same arguement I also don't think it is fair to say that American VGM has no merit.

I actually think it's a little silly to categorize VGM by country. Each country has its great composers and not so great composers... but what may be "not so great" to one person may be the "best thing ever!" to someone else.

I feel the same way about different "eras" of game music. There was a lot of great VGM in the 80's/early 90's and there was a lot of annoying crap as well. Every era has the good and the bad and I personally don't believe that one is better than the other... just different.

Just my thoughts. Thanks.

Rock On.

:)


Tommy

Mr. X Nov 8, 2009 05:49 PM

I'll jump in and defend Western game music too. A lot of great artists out there. In addition to the mostly great music Tommy listed, I'd recommended most of LucasArts' adventure soundtracks, the Need For Speed series, the Command & Conquer series, the Total War series, a whole load of indie game scores, and a lot of scores from the Genesis and SNES era. Some new releases I would recommend include Mirror's Edge, Assassin's Creed II, Dragon Age: Origins, inFAMOUS, Dead Space, and Halo 3: ODST.

There is some American VGM that I'd classify as "film composers poorly doing a side job" like Steve Jablonsky's recent inheritance of The Sims and Gears of War (boring and derivative in my opinion). I'm not a big fan of hyper-bombastic scores like Crysis either. But overall, I think there is a growing number of talented people in the industry and many scores on par with film scores and Eastern releases. Although I don't think Japanese game music should imitate Western game music, I think a lot of Japanese companies would also benefit from aspiring to their production values too.

That said, I think it's Japanese game music that I'm finding the most sterile at the moment. Things should improve, but I also agree we're past the first set of glory years. For my personal tastes, I'd classify those as 1995 - 2000, but I appreciate others prefer the similarly wonderful SNES and NES years. Just my thoughts too. ;)

No. Hard Pass. Nov 8, 2009 05:52 PM

I've got to side with Mr. X and Tommy here. If you can't wrap your head around how good the Lucasarts soundtracks have been, you are out of your damn mind. The rework of the Monkey Island: SE alone was glorious.

Have my favourites come and gone? Probably. I'm a grown man now, and I know enough to find fault in things more than I did as a child. So the simple nostalgia just isn't around anymore. But to say there's no talent left is just asinine.

Bigblah Nov 8, 2009 07:24 PM

Heh, if you watch the "let's play" videos for Halo 3 that the Japanese put up on Nico Nico, they're filled with comments on how the Halo 3 soundtrack is "godly" and the "best VGM ever".

wvlfpvp Nov 8, 2009 09:07 PM

Tommy, let me just say that you are about the only American composer who didn't make muddy crap using the Genesis chip; instead there was a clarity that seemingly only existed with the Japanese folks doing it. Props for that.

Tommy Tallarico Nov 8, 2009 10:26 PM

Quote:

Originally Posted by Denicalis (Post 732266)
I've got to side with Mr. X and Tommy here. If you can't wrap your head around how good the Lucasarts soundtracks have been, you are out of your damn mind. The rework of the Monkey Island: SE alone was glorious.

Have my favourites come and gone? Probably. I'm a grown man now, and I know enough to find fault in things more than I did as a child. So the simple nostalgia just isn't around anymore. But to say there's no talent left is just asinine.


Ah yes! Forgot the LucasArts boys. Pure genius. Thanks Mr. X & Denicalis.

T.T.



================================================== ===========


Additional Spam:
Quote:

Originally Posted by wvlfpvp (Post 732276)
Tommy, let me just say that you are about the only American composer who didn't make muddy crap using the Genesis chip; instead there was a clarity that seemingly only existed with the Japanese folks doing it. Props for that.

Thanks for the kind words. I definitely loved working on the Genesis. One of my favorite consoles to compose for (and play).

Yuzo Koshiro's Streets of Rage is still one of my favorites (Enigma FTW!)

;)

T.T.

Teioh Nov 9, 2009 02:08 AM

Games are becoming more cinematic, so this applies to the music as well. It's almost a natural process how genres blend together, so what should the composers do? Some games include more cutscene music than in-game music..
What I think is a shame is that most western VGM soundtracks nowadays contain one major theme (the main theme) and the rest of the soundtrack is variations thereof and ambience.

Back in the day games had full songs and not music that turned itself up when something was happening on screen and quiets down when the action was over. I think the focus nowadays is more about how the BGM is used to fit the situation rather than how the BGM is composed, which for those playing the game practically makes no difference.

For a casual gamer like me who's more interested in the music it sucks :(

Kaleb.G Nov 9, 2009 02:57 AM

Quote:

Originally Posted by ikkei (Post 732194)
I think that most of the games and vgm of the latest years have been really boring. Aside from HotD Overkill, Senko no ronde and Mario Galaxy what should I look to?

Here's a few of my favorite soundtracks from the last 5 years:
Spoiler:
  • Ace Combat Zero
  • Advance Wars: Days of Ruin
  • BlazBlue Calamity Trigger
  • Enthusia ~Professional Racing~
  • Opoona
  • Phantasy Star Online Episode IV
  • Ragnarok Online (the more-or-less complete soundtrack was only recently released)
  • Ratchet: Deadlocked
  • Riviera ~The Promised Land~
  • Remastered Tracks Rockman Zero Physis (Idea & Telos are great also)
  • Rockman ZX & ZXA (ZX & ZXA Tunes)
  • Super Smash Bros. Brawl
  • Wangan Midnight Maximum Tune 3
  • Wild Arms 4
  • Ys Origin

That list isn't definitive either. Probably missing some big ones, and there's still a lot I have not yet heard!

Klondike Nov 9, 2009 03:21 AM

If we're tossing out favorite very recent soundtracks, most definitely I would include:

- Musashiden II (the OST to Samurai Legend Musashi)
- Pixeljunk Eden
- Within a Deep Forest
- Opoona (hear hear, Kaleb)
- Persona 4
- Sigma Harmonics

Kanji Nov 10, 2009 12:32 AM

While we're giving love to 'western' composers, I just wanna throw out Terry Scott Taylor's name. y'know, the composer for that bitchin' claymation game, The Neverhood? No? Well GO FIND IT. Another of Doug TenNapel's babies, so you know it's awesome (and has sweet music; exhibit A, Tallarico). Shit's underrated as fuck.

(pretty sure Rimo gave the soundtrack some much-needed exposure on his website)

Kolba Dec 1, 2009 11:44 PM

Trackers aren't used in VGM creation anymore so the answer to this thread is yes.

NinjaguyDan Dec 1, 2009 11:47 PM

I'm pretty sure there's an artist that goes by the name MOD that still does it. It's in one of Rimo's interviews I think.

Kolba Dec 2, 2009 12:15 AM

What games does he compose for? Indie developers, e.g Nifflas, still use tracker music now and again but they're few and far between.

niki Dec 2, 2009 08:48 AM

Video Game Music isn't a musical genre, just like Film Music isn't one.

If anything among the wide array of music used for video games is kinda specific to them, it's indeed chiptune music. This is the one and only truly innovating form of VGM.

As such, I'd say there was indeed some kind of golden age, and it's long gone. With technology improving, music used in video games has lost it's particularity and now sounds like any film soundtrack could sound. Wether it's a good thing or not is up to everyone's judgment.

Personally, I strongly believe in the fact that the more you limit an artist's possibilities, the more he'll have to push his creativity. This is how I explain the huge amount of awesomely catchy melodies the chiptune era produced. This is why 80% of my preferred stuff is from that era, but I can also enjoy some of the recent stuff as well, just not in the same spirit.

Gechmir Dec 2, 2009 11:03 AM

Quote:

Originally Posted by niki
Personally, I strongly believe in the fact that the more you limit an artist's possibilities, the more he'll have to push his creativity. This is how I explain the huge amount of awesomely catchy melodies the chiptune era produced. This is why 80% of my preferred stuff is from that era, but I can also enjoy some of the recent stuff as well, just not in the same spirit.

Ducktales - The Moon. You jerks know what I'm talkin' about :megaman:

That said, plenty of my favorites are, unfortunately, retired or burnt out. The lady that did the music for the first two Suikodens (from what I read) got hitched and stopped composing. The goon who did music for Albert Odyssey completely vanished after that eargasm. Mitsuda and Uematsu definitely had their moments. However, nowadays all Uematsu songs are pretty "meh" and Mitsuda just seems to be stuck in a certain "feel" or "sound". All of his music nowadays just sounds identical.

We aren't past a golden age or anything of the sort (if you could possibly pick one out). Presently, though, I don't have many composers that I'd tack an "awesome" by the name of.

PS: niki outta nowhere sup mang

niki Dec 2, 2009 11:15 AM

While to me Mitsuda's only true moment of brilliance ultimately is Chrono Trigger, I'd say Uematsu actually is an exception. His recent stuff is pretty cool, and some of it even is pretty awesome. Sure, he doesn't deliver as much memorable themes as he used to, but there is something in the development of his powerful choir powered rock tunes that just seems "in the line" of all he ever did. I mean, I don't think I can find a similar example of someone who enhanced his sound quality so much and could keep such a recognizable style.

ps sup sup ~

wvlfpvp Dec 2, 2009 01:05 PM

I've gotta agree about portions of Uematsu's recent output, especially when it comes to him stretching his prog muscle. I mean, holy crap Revival of the Ancients from Blue Dragon. I mean, the man's classic stuff will always have a place in my heart, but some of his new stuff completely surpasses his old goodness.

I want Motoi to go back to writing chiptunes. And skipping the "original" part and going to use the arrange versions of songs as the actual ones on the OST.




WHERE'S MY MOTOI ARRANGED "BIRTH OF A GOD", HUH?


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