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Bayonetta Non Stop Climax Action
There's been news on this game for a while now so I guess it's time to make a thread since there is officially a demo out on the Japanese store of PSN.
I haven't tried it out yet but aside from the sex appeal and legs that defy all logic, it looks like a decent fast paced action game. I don't know too much on terms of story. Something about a witch with glasses fighting with her legs and clothes. Climax action
Anyways here's some info Bayonetta - Wikipedia, the free encyclopedia Here are trailers Bayonetta Video Game | Reviews, Trailers & Interviews | GameTrailers.com |
Ah, didn't realize they announced release date.
So far it looks good, but mostly because it's a female protagonist with tits jiggling and fine body-lines showing off from that tight spandex made from her hair. On top of that, it's action oriented as much as DMC? Sounds good to me. Bummer, I mean she's a witch but so far no info about riding on broomsticks. |
I played this at the SEGA booth at FanExpo at the end of August. I had a lot of fun with it, despite being sort of rushed because a lot of people were lined up to play.
It's kinda DMC/GoW style fighting, but with tits. It's pretty damn cool. |
I just got through playing the demo, and I enjoyed it. It has a really nice presentation, intriguing if a bit nonsensical story, and typical acrobatic action style gameplay (definitely most reminiscent of DMC, no surprise being from the same creator). I'm definitely even more interested in it now, and I can't wait to see how the final game turns out.
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As much as this game reminds us ofcrazy jumping and shooting mystical-lookin monsters, it shows promise. Also, Bayonetta remind me of the chick from Ghostalkers when she summons monsters/magic the way she does >=3.
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I finally played it after getting home. I really liked it, the story kinda got me interested make me want to know more.
I actually found the combat more fun than DMC4, it's actually like a mix of DMC with GodHand's personality. If I knew all the features the game will have I'd consider it a day 1 purchase but if it's just a 10 hour single player and nothing more I'll wait for a price drop or to rent it. Oh and sort of a small feature I really liked was that you could practice a combo during loading times. |
So I played the demo, and jesus christ.
It's like going to a masquerade ball under the influence of angeldust. It's elegant and downright batshit crazy at the same time. I like it! Liked the bit where you finish a mini-boss and you tap triangle and circle for a summoned beast HOLY SHIT TAP SQUARE FOR AWESOME FINISH FUCK YEAH 550 MEGATONS Before I had skepticism on how will this turn out. Consider me converted! |
I've had this pre-ordered for fucking ages now and the release date keeps slipping. It was originally supposed to have come out in July of this year, current estimates are saying Q1 2010. :(
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Yeah it got pushed back everywhere except Japan, which is still getting it this month I believe. But yeah, the release date was pushed back to the vague Q1 2010, so a late January release might not be out of the question.
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Very, very reminiscent of the DMC series but it also seems to work very well here. In the demo the moves are not difficult to perform and the action is fast-paced and, though you are put up against quite a few enemies at once, it's never overwhelming. Downloaded the TGS 2009 trailer from the JPN PSN network and still don't have a clue to the main story, but so far this game looks great.
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I dunno, I'm not very excited for this game, it looks almost TOO similar to devil may cry... but maybe my attitude will change when I try out the demo. IS there a demo on Xbox-Live?
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Aw yeah. Also, regarding the 360 demo, apparently you can burn it to a DVD-R, put it in and launch it from the games library, no modding or anything. I'm downloading it right now just to try it out, so I don't know for certain. http://www.megaupload.com/?d=ZGVDV3OW |
Breakdancing is cool, I need to figure out how to do that. I only saw her pose once in front of the camera which I found funny.
From what I heard, the 360 version overall looks better. Not sure if anyone can confirm this or if it was just fanboy talk. From what I noticed in the PS3 version, the cutscenes kinda lower in quality from the actual gameplay for some reason. |
The 360 version is definitely the better overall version to get. Platinum didn't even develop the PS3 version, they just handed the data over to Sega so they could port it (similar to how Valve let EA port the PS3 version of The Orange Box). It's definitely noticeable that the PS3 doesn't look as good when compared to the 360 version (check out some pics here), and it's been confirmed that the PS3 version doesn't run at 60 fps like the 360 version.
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The game looks like shit on PS3 from the link you've provided. FML |
I played the PS3 demo at work today and it looked pretty good. At the time I had nothing to compare to though, but on its own it looked good.
I'm getting the 360 version, but it was nice seeing it didn't look like poo like the PS3 orange box did. |
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However, for some reason or another, the Link is broken :( |
Looks like they removed it. I managed to download it before that and the demo works fine. Even picks english subtitles from the system language instead of forcing it in japanese.
As far as I understood, the demo is different on 360 and PS3. I didn't play the whole demo on PS3, so I don't know where it started and ended, but from what I read about the easter eggs, the 360 demo has an additional level at the start? EDIT: Reupped, but in 8 parts. http://www.filestube.com/167011867a6...follanson.html Also available on torrent http://isohunt.com/torrent_details/1...mo?tab=summary |
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The 360 definitely looked and appeared to run better than the PS3 version, though the contrast on the 360 version is a little higher than I'd like. The PS3 version appeared really blurry and it was screen tearing at the top of the picture during cutscenes, the 360 looked much sharper and cleaner. Though, I kinda prefer the DS3 over the 360 controller. I really hope they polish the performance for the PS3 version, now that they delayed the game. I'd really rather play this game with the DS3 (much like DMC4), however if it's gonna be as bad of a port as orange box was then with 360 I will have to go. Oh and the Bullet Climax (rotate the RS + Y/Triangle or B/Circle) move is what Capcom should have done for Two Some Time in DMC3 and DMC4! You can even do a mid-switch from hand guns to the leg guns if you're quick on the input, really neat! Also love the katana + shotgun set, she's even got Dante's Million Stab move (LT/L2 to switch weapons). Another neat thing is that if you hold the punch or kick during combos she'll fire her guns, eg. you add gun fire to the combos (it's kinda of like Ifrit gaunlets in DMC how if you hold the button you get a stronger attack, and can do so with each input of a combo). Oh, you can get english subtitles in the PS3 version. It's under the display settings (last item in the option menu), the subtitles (under the brightness meter) for english is like the 2nd or 3rd option. I'd give ya the kanji for "eigo" if I knew how to type it out. |
Well if you need a more clearer comparison, GT has already done their comparison.
A lot of the comparisons they do are useless but this one really shows the differences. I actually had fun with the ps3 version despite the flaws but I'm still willing to wait for a price drop and I wouldn't be surprised if they came out with a special edition a year later where they refine the graphics. So needless to say, 360 is the obvious version to get but I'm not going to buy one just for this game. It's a fun guilty pleasure but not a system seller. Comparison in motion which isn't all that bad Bayonetta Video Game, PS3/360 Demo Comparison HD | Game Trailers & Videos | GameTrailers.com |
Doesn't really matter as long as everyone can get piece of the action on whichever system its on. So I'm better off getting the ps3 version "just because" ;p.
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You can get the PS3 version but ONLY the subtitles can be English (voices are English by default). The 360 version, as Ness and Qwarky has stated, is English everything.
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Latest issue of EDGE has a review and they gave it a 10/10. Yowza! =o
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Famitsu gave it a perfect score, too.
Funny how both outlets used to be renowned for their stringency and now they hand out 100% scores like condoms at reasonable high schools. |
Yeah, how could a stupid game like Bayonetta possibly score 100%, right
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By the way, I really hope your reasonable high schools give out more than 11 condoms in 16 years, or 13 in 23 years (Edge and Famitsu respectively). This of course ignores the fact that you're putting entirely too much stock in a pure score anyway. Also, worth noting is that a demo is due out next weekin Europe (3rd December): source. |
Bayonetta party at Omagnus' house
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And my point is that you should actually read the review. You can't sit there and say "Quantitative review systems are utter bunk" and then follow it with "that such an assessment from outlets like Famitsu and Edge is increasingly less meaningful". Either you put stock in review scores or you don't, which is it?
Try reading the reviews, see what they actually have to say, see if you agree. If you don't, well then don't buy the game, but honestly I think we are seeing a lot more very good games these days as we're seeing a lot of developers who are getting very good at their craft. Whether or not these very good games fall into certain slots on some 10-point, or even 100-point scale, who gives a crap. |
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Right now I don't have any way of deciding how worthwhile either mag's review is seeing as aside from a few excerpts I found Edge's is only available in print, and Famitsu's isn't in a language I speak. I'm leaning towards a purchase, but I'm going to base whether or not I do pick it up on how much I like the demo. |
I think the process it a lot more transparent these days, which I think makes us believe we know what's going on, but I don't really buy that review scores used to be more useful, but to each their own. And no, "pointing out that review scores are less important than descriptive appraisals" is in no way controversial, but that's not the point I'm picking up on. Right now you seem to be making a snap decision about the quality of Edge's and Famitsu's reviews based on an arbitary score assigned that you've indicated numerous times now that you don't put any faith in.
So tell me, if you can't really judge the quality of the game on the review score, why is it you can cast doubts on the quality of the review? My suggestion is that you go read the review. Now fair enough about Famitsu and the obvious language barrier, but Edge you can go buy a copy of and read it. Until then I'm inclined to suggest you're not really in a place to comment on how good or bad those reviews might be and whether or not they're trustworthy. |
I'd love to know which other game to have got a ten from Edge you thought didn't deserve it, Krel.
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I'll hold off on passing judgement on whether or not Edge's review is worth heeding until I've read the full thing. Shall probably buy the issue tonight in light of all this. tl;dr: I am skeptical about the review because Famitsu and Edge seem to have lowered their standards in recent years, but I'm reserving judgement. Quote:
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I've been playing the demo for a little over a week now, and it's pretty insane. I don't know if it's quite deserving a perfect score, although it is extremely fun. The combat is nice and fluid, Bayonetta's moves are sick, over the top and loads of fun to watch.
There's a fairly big play difference between the difficulty modes too, it seems. In Normal mode, it's basically Ninja Gaiden with a better camera angle. On Easy mode, the enemies don't attack you all at once -- at least not that I've noticed -- and combos are extremely easy to pull off. Last time I read a detailed preview on Bayonetta, the PS3 version was suffering immensely due to a terrible port job. The demo I've been playing is 360 one. Has there been any word on the PS3 version's progress, or is it going to be one of those shitty ports that come around every so often? |
eight point eight
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I was told Sega plans on "fixing" the PS3 version and that the Europe release would get a soundtrack with it, but that could be wishful thinking until I see a proper confirmation. I'm going to buy the 360 version anyway, but if more people'll buy the PS3 version if it's improved, as opposed to not buying the game at all out of some stupid protest, all the better.
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For some reason as I played the demo, the music reminded me of Final fantasy X-2 Charlie's Angels-esque disco style.
After typing that I don't know if I should classify that as a good or a bad thing. Right now, it's good. |
Just try not to focus on the music and instead look at Bayonetta's clothing slowly dissipate as she uses it to kill monsters. That's what I do.
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Slowly? SLOWLY?
either way i'm not complaining |
Well, okay, it's not that slow.
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The music adds to its ridiculous charm. Especially her fight music; it's so upbeat and happy while she's brutally and viciously slaughtering enemies by throwing them into those spiked coffins, or ramming her stilleto'd heel up an archangel's ass before guillotining its head off.
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So pumped for this, maybe I'll finally get the taste of that POS DMC4 out of my mouth. Helps that she's got dat ass.
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I just played the demo, It's pretty dang sweet. Being able to do gun sweeps anytime you want rocks, and I like the Witch time mode. I'm still trying to get a feel for the combos, though...
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This game is ridiculous. It's like Godhand raped Devil May Cry. The demo is spooge worthy.
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Did either of you play the PS3 demo? I've been playing the 360 one for a couple weeks now, but I heard the PS3 version of the game was suffering pretty bad technical problems.
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Nah, I grabbed the 360 one off the Japanese side.
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It still looks good, just not as smooth as the 360 version, as the animation is bee-yoo-tiful. |
Digital Foundary on Eurogamer have been doing some pretty good tech analysis for a while now, and one of their recent(-ish) ones was a comparison of the 360 and PS3 Bayonetta demos: Bayonetta: PS3/360 demo showdown | DigitalFoundry
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I have no idea how this game ended up being released completely uncensored and a week before Christmas here in Germany ... very, very odd. Anyway, it's insanely fun and might just beat Arkham Asylum to my personal GotY '09, the only downside being, that my anticipation of God of War III has pretty much evaporated. They won't top that one of.
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Except that it's coming out in 2010 so it won't be definitely a GOTY.
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lololol
time to import copy~ |
It's out in Germany already? It's not out till the 8th of January here. It's not often they stagger the European release of a game.
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IGN already reviewed the game. Two different reviews in fact. 8.2 on ps3 and 9.6 on xbox.
It must have been a huge fucking difference to warrant completely different scores on the same game. Well anyhow, they mention that the ps3 suffers a lot of loading and slowdown problems. You load when you save, get an item, and whatever, although I didn't see much of that in the demo. On the 360 side, apparently the game is near perfect =/. |
Speaking of which, does anyone know which internalized Sega team did the port for Platinum here? Or was it just a pair of circus bears on unicycles?
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My vote is for circus bears. The same team that did the Orange Box port, I bet. :/
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This game looks amazingly fun. I can't wait to play it.
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Bayonetta seems cool, feels kinda like FFX-2 with a dominatrix. The music and everything reminds me of FFX-2.
Dante's Inferno however has better controls and more interesting setting (Hell). I'm going to get that one before Bayonetta. |
I think my eye just twitched.
I would say Dante's Inferno is the most graphically impressive of the three big stylish-action games coming out (Inferno, Bayonetta, and God of War III), but that's all I really see as superior in that title. EA pissed all over what could have been one of the most intriguing settings ever by stereotyping the shit out of Dante, giving Hell a supremely bland "fire and brimstone" look, and apparently just throwing in tits for the sake of having tits. Combat seems okay, but the Light and Dark point system seems distracting and the grappling system tied into it is boring as hell. Bayonetta's story seems utterly nonsensical like most Japanese games in that genre, but combat is absolutely beautiful. I'm not entirely sure how it's reminiscent of Final Fantasy X-2 though, to be honest. Of course it's entirely your opinion, but I just don't see how Dante's Inferno looks more enticing than Bayonetta. And to get back on a positive note, a comic most of your have probably already seen: If you're at work, seriously, get back to work:
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The pin-up posters for Bayonetta recently arrived, for those who may have pre-ordered it.
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I played both demos recently. Bayonetta is Devil May Cry. Dante's Inferno is God of War. ...which, ya know, is pretty obvious.
They were both fun, but I enjoyed Bayonetta more. Not that I'd buy either of them. I'll just use gamefly to get it and toss it back to them once I'm done. |
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Ok nice to know that Dante's Inferno is a God of War like game. I never played GoW series, might look into it now. |
Anyone from Europe who hasn't prerdered theirs yet, play.com has the Collector's Editions for the same price as the regular versions
Play.com (UK) : Bayonetta: Climax Edition (Play.com UK Exclusive) (Limited Collector's Edition) : Xbox 360 - Free Delivery |
If you pre-order it from Amazon.co.uk you get a replica gun or something, for all you plastic tat fans.
edit: Oops, my mistake, it's GAME.co.uk who are giving away the replica gun, Amazon are just selling it for £35 (i.e. £5 cheaper). |
Aw... Amazon doesn't have that for the US.
Although, checking the .uk site doesn't tell me about any extra crap either... |
I downloaded and played the demo for this yesterday and, goddamnit, this game is STUPID good. For once, Skills' raging hate boner for another game actually led me to a genuinely good title. I'll definitely be getting this before Dante's Inferno but I'm sure I'll end up owning both. This game though, it's pretty fucking badass. I love the witch time mechanic and, sweet jesus, this chick can wail out some sick moves and these graphics are amazing and super colorful. I think I'm in love.
Additional Spam: What the fuck, man? I want this and it's only available in New Zealand and Australia! |
Well seeing as how it comes out a month before Dante's Inferno, I'm glad you're getting it before Titante's Titferno. (I gauge how well you like a game by your sig and ava).
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I really want to pick this up, but hearing about the lag and other flaws on the PS3 version makes me wary of doing so until they patch that shit.
I don't want to miss out on the game, but I don't want it ruined by this crap either. Arrgh. |
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Grrr. I ended up pre-ordering thanks to someone linking this video on another forum I frequent. Looks like way too much fun...
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I avoided the hype around both titles on purpose, so I might end up playing Dante as well and go "huh, this is pretty neat..."
But yeah, EA being EA, they probably just wanted to get onto the GoW train, while Platinum seemed more interested in raising the bar set by stuff they worked on as Clover Studios. People keep comparing Bayonetta to DMC (which I never played), but regardless, there is a lot of Viewtiful Joe and Okami in the mix. |
Wow, the tv ads for this are some of the worst I've seen for a game in a long, long time. If I didn't know anything about the game, I certainly wouldn't buy it based on this.
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I like it actually but I'm kinda biased. I like dubstep and Skreams remix of In for The Kill is the best song La Roux will ever fucking do.
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The tune itself isn't terrible, it's more that a game that's primarily fast-paced running about silly bollocks has none of that in the trailer. It just looks like Sarah Palin taking a slow stroll through a pixelated landscape. Over here at least, Bayonetta is a PS3 ad and Sony's adverts have been getting worse and worse recently so I wouldn't be surprised if they had a hand in this too.
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As an odd question, I know the PS3 is region free, but is the 360? Cause I sort of want that gun.
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Yeah, I've got the PS3 version. The load times are lame.
I'm enjoying the game immensely when I actually get to play it, though. |
PS3 version is probably not as bad as people are exaggerating it to be. A few minor graphical problems and a couple extra seconds of load time really won't ruin any fun. The complaints I have seen about this game across very gaming sites have made me laugh though.
"Grr why would I want to play Sarah Palain May Cry? So stupid" "This game is a ripoff of DMC, the producer should sue Bayonetta" "Oh god here we go, sex being shoved down our throats again...why would I want to play a game where the main character has a great rack and a great ass" I preordered after I played the demo, which is usually rare for me since I usually get sold on a game from reading previews/reviews. |
Its not just a few second of loading time, it there's loading screen where there's not on the 360.
For example there's a 6sec loading screen just to pause the game, another loading screen when you get an item, etc... Not to talk about the 30fps vs 60fps of the 360, which is not even constant... |
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The very suggestion that someone would buy Bayonetta knowing very little of it makes my head dizzy. Bayonetta is hardly bought even by people who are really interested in it, much less people who know nothing about it, it's the last game to appeal to someone who cares about hot and trendy.
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Didn't this happen to another game as well? It might of been HL Orange Box. I do agree with you though, that if a game has that many issues...either fix this shit or keep it exclusive. I had high hopes because while I do own a 360 and a PS3, the 360 is usually being used by my roommate. |
This often happens when the original developer makes a game, and then a second group ports to another platform. Valve handled the PC and 360 versions of Orange Box, while EA handled the PS3 port. Same way, Platinum did the 360 version of Bayonetta and Sega handled the port. Rumors say the team was given instructions on how to do it, as if they didn't actually know how themselves. Then again rumors were adamant Sega was fixing the PS3 port for Europe, so hey.
EDIT: Praising review from gametrailers: http://www.gametrailers.com/video/re...ayonetta/60471 |
Things that are awesome.
- Holy crap classic Sega music cameos. Like OUTRUN music cameo. I came. - The breakdance buyable move is the best thing since the start of time. Things that are no so awesome - Oh my god the screen tearing. :( - Why does the save system gargle my balls. The checkpoints only stay if you don't quit to the chapter select menu, because then the chapter select menu becomes your new checkpoint for some reason. Also after dying, don't click quit! YOU LOSE THE CHECKPOINT AGAIN. Because it shoves you at the chapter select. Which then overwrites your midpoint save. So then you have to do it all AGAIN. Of course if you just turned it off the checkpoint save would be fine and you'd continue fine. HOW USELESS. I lost the entirety of stage 3 and stage 5 because of this. FUN. (Also several pure platinums that way. fffffff) Additional Spam: Hard isn't that hard, so far, it just throws more enemies per verse at you, thankfully. In many cases you got stuck with 2 on normal and it was kind of an exercise in sitting there and baiting. Now it is MORE INTENSE. I am happy. Yes. Spoiler:
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So I'm enjoying the game but not as much as I thought I would. There's a bit of a disconnect there and I can't put my finger on exactly what's causing it. That giant fuck off katana you get is awesome though. Screen tearing isn't bother me too much, It's really not that noticeable. What the fuck is up with these long ass cutscenes?
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Okay, Platinum Games. We need to talk.
You cannot have a fucking Devil May Cry grading system when your game also has the fullowing:
Grading bullshit and quicktime events aside, the game is decent. The inconsistency with what counts as a dodge for Witch Time and what doesn't is just retarded, which makes it a pain to fight a large number of common enemies. At least it's got awesome boss fights. I'd give it a B. The rose-tinted glasses for game/movie references really carry it. Although what the hell's with After Burner on a motorcycle level? |
All items count towards the same detriment to score as deaths do. Some more so than others. Big Yellow Lollipop is a huge one too.
Quick Time event deaths I can see, but playing the game well and not using items at all makes sense for a grading structure. Why should someone be able to get a good medal if they use lots of yellows to avoid damage through a difficult segment? Also there are graphical flashes and cues for when Witch Time will activate, so uhh...? It also only activates against certain attacks in boss fights. The hardest part about large groups is enemies attacking from off camera and being unable to see and/or react properly in time. Gracy and Glory are bad for this on Hard and above, that overhead swipe they do is very quick to come out and when you only get to see a third of the animation since they're outside of the frame, eating those attacks tends to be a common occurrence. See also: Snake Dragons, same problem. |
Yeah, the cutscene QTE deaths are special, since they can quickly de-value all the effort you've put in making a good, long fight before in a split second.
But other than that... It's a rather unforgiving game. So what. Go replay the level you're having problems with until you've mastered it. Bayonetta isn't really one of the games one should play for the sake of that one first playthrough. It CAN be played that way, sure. But the real fun comes out of mastering the difficult-the-first-time-around encounters. Like Grace & Glory. Failed so hard the first times... Now if I'm actually paying attention, I can finish them without getting touched - though that admittably depends on the kind of environment they appear in. |
I don't see the problem with the QTEs, you're not honestly expecting to get platinums the first time around. You'll remember the QTEs on later plays anyway.
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I subscribe to the Yahtzee school of "QTEs Suck Ass" to begin with, but in this instance they're nothing more than opportunities to troll the player. |
Yes, absolutely, I too was bothered by the QTEs suddenly popping up, unexpected. I only got a few of them on my first time. On the second try, it was ok. But then, that has absolutely nothing to do with the grading system.
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When deaths take away such a big chunk of your grade, I contest that it has a lot to do with the grading system.
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The optimum solution is probably ditching QTE deaths relating to overall grade and just using them as small bonuses for Halos. Some of them go on too long (like the counter punching in some boss fights) and you get tired, but getting hit there is only damage, not an instant death. in NSIC it can be pretty close to both, though.
Outside of QTEs I stick to the idea that the grading is hardly broken, though. The real problem is the autosave system that makes pure platinuming stuff more trouble than it's worth, with the inability to retry verses thanks to the autosaving after obtaining your grade. Although I understand the idea of "one perfect run", I also realize that one fuck up 3/4s of the way into it is major aggrivating, especially on long chapters, holy shit. |
Yeah, getting longer chapters right can be kinda tedious.
A bit like practicing the piano... I find it pretty amazing how the game is fun and punishing at the same time. "Exploring" new levels is neat. Even if I'm getting my ass kicked the first time. Replaying that same level then for a better grade is just as neat... Playing the game is fun, playing the game for good grades and / or more halos is fun as well. So yes, it actually does deserve those "perfect" scores by Edge and Famitsu. |
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So yeah, trolling the gamers sounds pretty funny to me. |
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