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-   -   [PC] On War Without Swords - Civ 4 Succession Game 2 (http://www.gamingforce.org/forums/showthread.php?t=38324)

Araes Aug 3, 2009 09:12 PM

War Without Swords - Civ 4 Succession Game 2
 
She always told the best of stories. Stories of the lost hardships of landown, of the brilliant lands beneath the waves, of the clever adventures of Two-Head Crow, and Silver Sky who molded our land. She could be a tilt toward crazy, but her stories always had a purpose. They showed us the follies of our past and gave us guidance in life. She was the lore keeper of our people, and that task has now fallen to me - to carry on our tale.

Civ 4 Succession Game 2

Due to the success of its first iteration, and our victories over the peoples of Earth that was, I'm putting forward the idea of a second game of Civ 4.

Game Configuration

Game: Civ 4 + Warlords + Beyond the Sword

NOTE: Non dual-booting Mac folks, Aspyr literally just released BtS for MAC OS X.

Patch Version: 3.19 Firaxis Download

Difficulty: Noble
Scenario: Not Yet Chosen
Size: Standard (normal enemy slots)
Victory Conditions: All Except Timeout
Turn Times: 1 day to post "Got It" and 2 days to submit turn report and post game file for download.

From the prior thread for orientation:

Basic Concept
For those who haven't tried succession games:
Quote:

Originally Posted by wikipedia
Succession games are games played by a team of several players, often with some variant. Each player plays about 10 turns at a time, with discussion between sets.

Basically, we rotate doing 10 turns a piece, then posting pictures and descriptions of what happened during our turns. Roleplay as the leader, bare bones info, stream of consciousness. Whatever you like, as long as the game progresses.

Turn Progression
From a lower post, the general turn order is:
Quote:

- Get save game file from prior player (emailed or uploaded to a website)
- Play your 10 turns (remembering to make images of important / funny stuff)
- Mail / Upload save file from completed turn.
- Create a post on GFF describing what happened during your turn.
Current Players
Shin
Hawkeye
Araes
Pang
Turbo

Anybody who's interested just post as such. I'm open to suggestions on race, leader, and scenario selection. I was personally thinking one of the new race / leader combos from BtS, since I haven't tried them much, and a normal start so we could experience all the new stuff.

To avoid sadness all around, I'm proposing every victory condition except Timeouts so we can have even more chaos and disarray in our strategy.

As shown by our game last time, it was pretty free-form about posts per turn, and no requirements on length or craftsmanship if its a concern. Appreciate notices if you're going to be absent, although we'll likely skip after a few days if nothing is forthcoming.

i am good at jokes Aug 3, 2009 10:14 PM

As much as I would like to jump in, it'll have to wait until I can get my hands Beyond the Sword. It seems it's just been released for OSX so that may be very soon. I'll post again to join in if I happen upon it.

Araes Aug 3, 2009 10:20 PM

As an interim, it is already running loose in the wilds of the internet, which might do until you happen upon it by other means.

i am good at jokes Aug 3, 2009 10:24 PM

Well, I should have specified that by getting my hands on it, I did mean my ehands more than my physical hands. Haven't had any luck finding it yet, but then again I'm pretty lazy right now so I'll surely stumble upon it in the coming days.

Fluffykitten McGrundlepuss Aug 4, 2009 07:37 AM

I'm up for this certainly. Noob question - When I downloaded a highly illegal copy of Civ 4, it installed seperate desktop shortcuts for Civ4, Warlords, Beyond the Sword and Colonization. Which shortcut would I load from to play BtS and Warlords? Also, is there an in-game screencap option or do you just PrintScreen then Alt-Tab out and paste it somewhere?

The unmovable stubborn Aug 4, 2009 08:41 AM

Just run the BTS shortcut, BTS also contains all the gameplay additions of Warlords so Warlords itself is kind of redundant and worthless.

(Just press PrintScreen in game and it'll dump .jpg screenshots somewhere in your Documents/My Games folder.

I guess I'm up for another one of these. As far as Civ/Leader goes I'm in favor of just going Random with the option to have historically incorrect leaders turned on.

Turbo Aug 4, 2009 10:35 AM

I'm up for it.

I'm sorry about the last game, two reasons... I kind of lost my free time, and I have this problem with end game civ.. It becomes to technical for me and I screw up more then help >_>

Araes Aug 4, 2009 06:05 PM

Turbo: Figured something of the kind had come up. Don't worry too much about the end game skill, as we were discussing plans quite a bit near the end, particularly when it was looking dicey as to whether we'd be able to pull out a win.

Pang: Random seems like a reasonable suggestion. I'll turn on the odd combinations so we can have Ghandi running the Holy Roman Empire.

Turbo Aug 4, 2009 06:21 PM

Then count me in :)

Araes Aug 5, 2009 12:43 AM

Since we've got a good number of people interested, I'll plan on starting the game Thursday, barring any unforseen events. People can feel free to join in as interested throughout and we'll just have reserves after five for if we get drops.

Current turn order is reflected in first post.

Araes Aug 6, 2009 08:20 PM

On a long forgotten world, orbiting through the mazed, turbulent bath of multiple stars, a lone figure raises his head from the nets of piker fish he works, and glimpses the future of his people - Elephants. And boats. Great mammoths of lumber and grey skin, ravaging the coasts of the world over.

http://www.forsako.com/GFF_Civ4_Game..._t1_Leader.jpg

Whether sun-dazed or truly prophetic, his idea seems to strike a chord with his people, as he spreads his message of mutant, naval terror, and within a few years his people have gifted him with the guidance of their small hamlet by the waves. Perhaps they're all sun addled.

Ensconced within the new hut of his position, and finally freed from his toil by the water, he has time to think upon his vision, and comes to a harsh realization - while his imagery, and power, draws upon the natural beautry and grace of the elephant, his people don't actually own a single one.

Needing to rectify this immediately, he gathers up the local boys from the tribe and instructs them that whatever fate guides their people has demanded grey titans to further their good works. They must search the land far and wide to gather as many of these fine beasts as possible.

Not more than a year out from the village they sight their first earth shaker, and the faithful of the village work themselves into a frenzy at the news.

http://www.forsako.com/GFF_Civ4_Game...t1_Mystics.jpg

Drawn ever onward by the dark tendrils of his mind, the next step upon the quest towards fleshen behemoths of the waves is the ability to actually sail. Fortunately, the ways of the world smile yet again our fresh people, and as they crest a hill within the curve of a vast plain to the North, they see a small group of workers attempting to erect a wooden skeleton amidst the grass.

Fortunately, the boys which were sent abroad are a slight bit brighter than these folks, and with a deft bit of trading, give them some colored pebbles and a promise of future aid for access to look at their interesting construction.

http://www.forsako.com/GFF_Civ4_Game...eOceanBlue.jpg

Now, it is but a matter of time until the whole world shares the vision.

http://www.forsako.com/GFF_Civ4_Game...t1_EndTurn.jpg

OOC: Strategy wise, since we ended up with yet another Financial character, and are fairly near the ocean, I've once again been trying to get some religions. Seems probable we'll get to be the first one, as I haven't seen any messages yet.

http://www.forsako.com/GFF_Civ4_Game...1_Research.jpg

Build-wise, Sailing gave us access to the Maoi Heads Wonder (+1 Hammer in all water squares. Awesome) and we've also got Stonehenge. However, I was thinking we could be somewhat more expansionistic this game, as not having enough cities ended up biting us last game. Maybe a couple warriors and then a settler?

The save game can be found at: GFF_Game2%20BC-3560.CivBeyondSwordSave

Turbo Aug 6, 2009 10:59 PM

What are we doing with the spy % thing, are we going to be playing with that at all since this is Beyond the sword and all.

Araes Aug 7, 2009 12:35 AM

I assume we'll probably use it at the very least. Whether we focus on it is a different matter. While its useful to have intel and be able to do secret ops on our foes, it also does tend to screw your relations over time and make people go to war with you. If we're going pretty aggressive, then it would be good, but if we're tanking, then it would be less so.

My personal preference is to get some as it comes naturally, but not devote lots of resources to specializing in it unless a need presents itself.

Zergrinch Aug 7, 2009 12:53 AM

Why would you want to go found some religions? I remember you guys founding two or three last game, but didn't really do anything (missionaries or whatever) with them :)

Scent of a Grundle Aug 7, 2009 02:08 AM

I haven't been around for a while, good to hear we managed to pull off the victory first game. Maybe if this survives until a game three i'll get back into it, but right now I'm not on GFF enough to make it worth trying to jump into this game.

The unmovable stubborn Aug 7, 2009 03:05 AM

Quote:

Originally Posted by Zergrinch (Post 718724)
Why would you want to go found some religions? I remember you guys founding two or three last game, but didn't really do anything (missionaries or whatever) with them :)

Religions are always worth having even if you don't pursue the strategy aggressively, since the presence of religions in a city boosts its culture and a city's culture improves its level of defense. So if you can found 2-3 religions and spread them all to each of your cities they're all much safer than they would be without.

The unmovable stubborn Aug 8, 2009 07:17 AM

Finished up the Warrior and started work on a new Settler immediately. Explored a little to both the north and the south; unfortunately the Warrior that was northwest-bound had an unfortunate accident involving some wildlife. Villagers provided us with Sailing and some cash. Finished up Meditation and converted us to Confucianism (why the hell not). Grabbed Mining and started on Priesthood so we can get some use out of our new faith.

The Known World, circa 3160 BC:

http://www.saxypunch.com/miscimg/Civ...nShot00013.JPG

GFF_Game2 BC-3160.CivBeyondSwordSave

Turbo Aug 8, 2009 09:14 AM

Got the save. Didn't know there was an update to the game, downloading the patch. Erhm, since what I have is 'illegal' is there a crack somewhere?

Edit: Oh wow.. Because Im using a cracked version already.. It wont let me update. I gotta reinstall the whole thing -.- It might take a while.. I have civ and warlords on disk, but I'll need to redownload Beyond the Sword.

Double edit: I can't seem to find a no-cd patch for 3.19. I'll keep looking though.


Got it working. Will take my 10 turns soon.

Additional Spam:
Most boring turns ever. Turn 5 discovered priesthood, going for Polytheism, maybe we can nab another religion.

Turn 7, found a tribal village. They gave us an extra warrior. Also some gems nearby.

Araes Aug 8, 2009 04:02 PM

Got the save, I'll see about taking my turns a little bit later today. Be surprised if we actually win the race to Polytheism this late, but maybe it'll happen. Going to need to survey a Settler location soon too.

Additional Spam:
Turbo, I'm thinking you screwed up on the save file linkage, as this is a Gods of Old savegame, and the people are currently tooling around with Scientific Method. Not quite what I was expecting.

Turbo Aug 9, 2009 12:21 AM

Well crap. Here's the proper save Sorry >.<

Araes Aug 9, 2009 02:20 PM

Actually not quite as far along on the Settler as I thought, so it will end up being Pang's turn when that finally comes around.

http://www.forsako.com/GFF_Civ4_Game...Start_Turn.jpg

Starting off, we've got a roadblock of warriors hanging our around our town, so I work to spread them out and get them exploring back where our first one died, and down to the South. Thankfully, find a sneaky passage through the hills, and we're quickly off to the villages and Panther infested woods of the Southwest.

Also, Stop with the bears! I see no less than three bears within a five square area, not to mention a number of lions and panthers. The wilds of the Northwest are a scary place...

While all this is going on, we have a burst of research (which unfortunately doesn't lead to a new religion), and the villages we liberate from Panthers are also happy to kick in and help us learn how to throw spears. Everyone feels so much safer with this knowledge that their discovery of Masonry and wall building near the end is almost an afterthought.

http://www.forsako.com/GFF_Civ4_Game...NoReligion.jpg

http://www.forsako.com/GFF_Civ4_Game...h2_Hunting.jpg

http://www.forsako.com/GFF_Civ4_Game...ch3Masonry.jpg

At the end, I've got our warriors out pretty far to the West, heading in multiple directions, we'll be putting out a Settler in Pang's turn, and we're on the road to Monotheism.

http://www.forsako.com/GFF_Civ4_Game...t2_EndTurn.jpg

Your go Pang. Save file can be found at: GFF_Civ4_Game2/GFF_Game2%20BC-2360.CivBeyondSwordSave

The unmovable stubborn Aug 10, 2009 04:08 AM

I'm not sure anyone can help you with that if your description of the problem is limited to "won't work". Won't work in what way, exactly?

Additional Spam:
For a long time, nothing happens. Our exploring warriors continue to, y'know, explore, but find nothing of interest beyond a crapload of angry bears. After bear casualties are assessed, the survivors coalesce into one party.

New discoveries in the study of the sublime lead us to the discovery of Islam, and we convert to Organized Religion so that we may more easily spread our knowledge to the new city we intend to found. I begin researching the Wheel, so that we can build a road to the new city once we actually establish one.

At last the settlers are ready to move out. I direct Rotterdam to produce more warriors for city defense, since it seems increasingly unlikely that our exploring parties will make it back alive. Unwilling to delay our expansion any longer, I send the settlers out without accompaniment. Hopefully our explorers are doing an adequate job of distracting the bears.

GFF_Game2 BC-1960.CivBeyondSwordSave

Turbo Aug 10, 2009 11:12 AM

Who's turn is it? If it's mine, I'll only be able to play them later tonight as I have a full day's of errands to do

Araes Aug 10, 2009 07:08 PM

Since Big & Gay is still having computer gremlin issues, it's your turn Turbo.

Fluffykitten McGrundlepuss Aug 11, 2009 04:05 AM

I've split out all my tech support posts so as not to interupt the flow of the game. I'll let you all know when I've sorted it and can join in.

Turbo Aug 11, 2009 10:12 AM

Have we decided where to drop our second city?

3rd turn discovered the wheel.

And shit. Lions out of nowhere killed the settler..

Shit 2x. Bears killed our exploring warrior.

Turn 10, discovered animal husbandry. Set us on archery, and that brings an end to my turns.

GFF_Game2 BC-1480.CivBeyondSwordSave

Fluffykitten McGrundlepuss Aug 11, 2009 02:31 PM

I fixed it! Anyone object to me taking a turn now?

Araes Aug 11, 2009 05:45 PM

Damn. Looks like we're in for another tough game.

No issue on taking a turn, since you've missed several, and it would be mine next. Checked the save though, and have some thoughts, since things just got rough.

If we max food (rice, wheat, whatever), we'll grow in 4 turns, and still finish a warrior. After four, I'd think full trees and another Settler, w/ existing warrior as escort, which would only take like 12-15 turns.

I'll shift the first post to reflect the new order of play. Glad you got it working.

Fluffykitten McGrundlepuss Aug 13, 2009 05:08 AM

Right, after all that, it was a pretty much completely uneventful few turns. We discovered archery and I set about researching bronze working, thinking that we might want to start thinning out the forests round Amersterdam soon. I did a spot of micro-managing, cutting down the generation of coins in favour of more food and then, once a new population person became available, a few more hammers. Warrior got built and fortified and I started on another straight away, figuring it'd be better to have the spare Warrior guarding the city while we build a settler rather than having the settler wait for a warrior. I really don't think leaving the city defenseless is a good idea given our luck so far. We'll discover Bronze long before another Settler is ready so that might effect our choice of a new city location I guess.

Save file is here.

Araes Aug 13, 2009 05:47 PM

Far too quiet on the home front. However, almost immediately I get a message from the winds that a huge wall has been built somewhere. Good for them.

http://www.forsako.com/GFF_Civ4_Game...tGreatWall.jpg

The next few years scream by, with constant commands of 'work harder' and shortly we find that weapons using actual metal are now within our grasp.

http://www.forsako.com/GFF_Civ4_Game..._t3_Bronze.jpg

"Oh hey, what's this odd, orange rock next to our city..."

http://www.forsako.com/GFF_Civ4_Game...erNearCity.jpg

The only other source is on the far Western wilds of our continent guarded by hordes of rampaging elephants, horses, and bears.

Without much to-do, my leadership comes to a close, and several hundred years have passed in a blink.

http://www.forsako.com/GFF_Civ4_Game...013_t3_End.jpg

Save for Pang, who's turn it is, can be found at: GFF_Game2_BC-0850.CivBeyondSwordSave

Fluffykitten McGrundlepuss Aug 14, 2009 03:33 AM

The new Settler will be finished during Pang's turn, have we decided where to send it yet? We could send them round the mountains to the west to take advantage of all those elephants, although that might be spreading ourselves a little thin with only one warrior for protection at first. If we built the city on a forest tile next to the coast we'd get a decent hammer rate though so should be able to build an archer fairly quickly for defence.

Araes Aug 14, 2009 05:13 PM

Unfortunately, I was looking at that, and I'm really not liking our possible locations. We've got:

Up to the left, Cow + Rice + Water, but we'd lose a lot to mountains.
Up to the right, Rice + Elephant + Forests, but no water.
Down to the right, Copper + Gems + Water, but jungle & hills.
Way the fuck off West, tons of resources, but really far away.

Think my first preference would be up-right. After that, maybe spread West, with a stopover to grab the Copper down South.

Build lots of Settlers so we can have enough diversity of cities to start building some wonders and get some Great People. Getting our first Great Person at like 1500 AD last game was pretty tough.

The unmovable stubborn Aug 14, 2009 06:08 PM

Another uneventful series of turns; finished up Pottery and started on Writing. Finally made contact with another civ: Elizabeth of Carthage, who sent a work boat from somewhere to the east of us. Finished up the Settler and started on a Missionary to spread our state religion to the new city. Sent the Settler out (WITH ACCOMPANIMENT THIS TIME) toward a cluster of hills NNW. No sea access but should be a production powerhouse once population grows.

Judging by Elizabeth's score compared to ours, that lost Settler set us back massively :(

GFF_Game2%20BC-0600.CivBeyondSwordSave

Turbo Aug 15, 2009 10:25 AM

Started my turns.

Oh no. Turn 3, a barbarian shows itself near our warrior/settler. Will try to fight it off.
Turn 4, victory! And, a great prophet has been born in another land.

Turn 5, someone built the oracle. And our second settlement has been created. I dub thee... PowaHowsa. Set it to build an archer in case more barbarians show up.

Turn 6 writing was completed.. Going to risk trying for code of laws..

Elizabeth wants open borders.. at this point, I'd say sure.. But Im worried she'll come in and plant a city on our island

10 turns have gone by and we might be in trouble. I'll let his screenshot show you.

http://s93003711.onlinehome.us/image...nsover0000.JPG

SAVED GAME

Araes Aug 15, 2009 04:36 PM

Turbo, I swear you attract Settler assassins. Are there any barbs even farther North? ie, is the new city threatened yet? Either way, Shin, you're up.

Turbo Aug 15, 2009 04:40 PM

Nothing up north from what I saw, just the two who showed themselves at the end of my round. -.-

Fluffykitten McGrundlepuss Aug 17, 2009 04:41 AM

Sorry, been a busy weekend, I'll pick this up this evening.

Zergrinch Aug 17, 2009 07:16 AM

Quote:

Originally Posted by Araes (Post 720187)
Turbo, I swear you attract Settler assassins. Are there any barbs even farther North? ie, is the new city threatened yet? Either way, Shin, you're up.

Don't Wild Animals (and later Barbarians) randomly spawn from the fog of war?

Fluffykitten McGrundlepuss Aug 17, 2009 05:09 PM

First turn and it looks like whilst we're getting a kicking in so far as the size of our empire goes, we're not doing too bad in terms of technology:

http://www.gamingforce.org/staff/Shinthings/civtech.JPG

The archer in the new city was completed and fortified, I set about building a granary. Was tempted to start a worker there but we were two turns away from a new population. Currently our second citizen is set on a square giving one food and one hammer so the city is growing, albeit slowly. There is a suare that gives three hammers and no food if we want faster building instead of growth. The mighty warrior of Amsterdam succesfully defended against both barbarian attackers, gaining a 10% boost to strength as a reward!

The Amsterdam workers were completed during the barbarian wars and I sent them off to build a farm on the nearby rice patch, mainly so they wouldn't get killed by the barbarians who were attacking from the other direction. After the workers were completed I started an archer, in case some more barbarians came to kill Turbo.

The church of the nativity got built somewhere foreign and some city had a slave revolt. Elizabeth took advantage of the open borders agreement to sail a work boat around the Amsterdam lake.

All in all a decent few turns. We're still behind in terms of building and empire size but our technological wizardry may well help us out when it comes to trading with the foreign devils.

Save file

Araes Aug 17, 2009 06:28 PM

Things start off relatively well, as we're only one turn from an archer at our main city with some fiddling, and fairly close on the granary with more dickering.

http://www.forsako.com/GFF_Civ4_Game...2_t4_Start.jpg

Unfortunately, right after that good vibe, I find out that someone else has founded Hinduism, which means the current tech will only get us some Courthouses.

http://www.forsako.com/GFF_Civ4_Game...4_Hinduism.jpg

And right after that...more barbs from the NW. Must be spawning with the bears up there. Or maybe these are the bears' decedents. About as civil.

http://www.forsako.com/GFF_Civ4_Game...5_t4_Barbs.jpg

Thankfully, the archer at our main city is now well ensconsed, and I've swapped them over to building the Moai Statues, as I think that the +1 Hammer per water tile will pay off big over time.

I've set the city to have max hammers without starvation, because they're perilously close to being "Angry" due to crowding.

http://www.forsako.com/GFF_Civ4_Game...onAndAngry.jpg

As I kind of expected, the archer makes quick work of the flimsy bear child, although it does make me decide to take the Worker North and have him work on improving the second city. My thought had been to improve a food square after the Cows.

http://www.forsako.com/GFF_Civ4_Game...4_DeadBarb.jpg

Finally, as my leadership comes to a close, we're fairly close to having some nice lawn ornaments in our main city, and a pasture is nearly done to help us eat tasty Cows near Powa.

http://www.forsako.com/GFF_Civ4_Game...011_t4_End.jpg

Your turn Pang, save can be found at: AD-0125.CivBeyondSwordSave

Fluffykitten McGrundlepuss Aug 18, 2009 04:01 AM

I thought that once you had developed a resource you had to build a road to the nearest city to get the benefit? I also think another worker wouldn't hurt. If nothing else we're surrounded by woodland and chopping it down would speed up that wonder a fair bit. Also if Amsterdam is getting overcrowded, we should think about another settler soon, if nothing else to grab all those elephants before Elizabeth plonks a city on our island.

Araes Aug 18, 2009 07:18 PM

Not sure which resource you're referring to. If its the Rice, or the Cow, you don't need the road to see the production bonus, only to get their nationwide benefits like improved health, happiness, ect... On the Cow, Powa needs something to help it grow badly, so I was going to focus my efforts there.

On the worker / wonder, I dont think another would hurt, it would just be a balance between other available items, like the Settlers you mention. The Moai will actually build pretty fast. With all those trees, we've got tons of hammers. I would like to clear the jungle though. Slash and burn.

Agree on the expansion thoughts, and part of my reason for deciding to spring for the Moai and crank them out fast. We need a production boost, and once they're up, every water square our pot-loving capital has will put out 3 settler/worker production + 3 coins. A lighthouse would make that even more, and a Workboat even more so. Plus, the Dutch special structure is a special Levee that gives even more.

We also haven't 'proven' we're an island yet, so that Southern section might link to something.

The unmovable stubborn Aug 19, 2009 01:54 AM

I'm sure the "nothing happened" posts are getting old, but—

- Hooked up some resources via road!

- Pressed Enter several times!

That's it :(

GFF_Game2 AD-0375.CivBeyondSwordSave

Fluffykitten McGrundlepuss Aug 19, 2009 03:57 AM

Quote:

Originally Posted by Araes (Post 720719)
We also haven't 'proven' we're an island yet, so that Southern section might link to something.

I didn't notice that. Given his run of luck so far, Turbo's turn will probably reveal a horde of angry barbarians with nukes down there or something. :(

Turbo Aug 19, 2009 10:42 AM

Quote:

Originally Posted by Big Gay Chulo (Post 720792)
I didn't notice that. Given his run of luck so far, Turbo's turn will probably reveal a horde of angry barbarians with nukes down there or something. :(

This makes me afraid to take my turns :P Which I'll be taking a bit later today, because I have to prep for an interview coming up in a few hours. I'll take my turns when I come back though.

Araes Aug 19, 2009 05:00 PM

Good luck (on the interview and the turn) and if they nuke our cities with their bear technology, just blame it all on Shin.

Turbo Aug 19, 2009 05:29 PM

Taking my turns..

Turn 3: Axemen outside our gate. Hopefully our archers defend!
Turn 4: Yay we beat them! And the statues finished. Gonna build a lighthouse next

And the rest of the turns.. Kinda boring. improving the copper so we can build swordsmen if the need arises, I dunno if a workboat will show up in the lake or in the ocean so I didn't risk making one of the 2 clams..

And thats about it.

Here's the game

Thankfully no barbarian uprising

Araes Aug 22, 2009 07:03 PM

Since I haven't heard anything from Shin for a couple days on this, I'll take the turn after getting some food so we can keep this moving.

Additional Spam:
Overall, pretty quiet set of turns for me as well.

Starting out, we've finished up the Lighthouse, and are working on a Granary (?). I finish this out, build a Monument so we can grow without anger, then a Workboat to get Fishing Boats, and then start cranking out a Settler.

Start
http://www.forsako.com/GFF_Civ4_Game...0_t5_Start.jpg

Someone else founds Taoism
http://www.forsako.com/GFF_Civ4_Game..._t5_Taoism.jpg

End
http://www.forsako.com/GFF_Civ4_Game...003_t5_End.jpg

Personally, I think we need to keep cranking out Settlers until we start getting diminishing returns, or we have something big to work on. We're just too small to be competetive at this point, and as Shin mentioned, we need to grab the West.

Save can be found at: GFF_Game2%20AD-0820.CivBeyondSwordSave

Fluffykitten McGrundlepuss Aug 24, 2009 05:26 AM

Sorry about that, had a rather hectic couple of days. I can take a turn tonight or wait till mine comes round again, whatever's easier.

The unmovable stubborn Aug 24, 2009 06:18 AM

Finished up Iron Working and started on Mathematics; we'll need to get to Currency soon if we want to expand quickly and not go broke.

Settlers are on their way northwest.

GFF_Game2 AD-1010.CivBeyondSwordSave

Fluffykitten McGrundlepuss Aug 24, 2009 02:01 PM

Where exactly were we going to put the new city? The most sensible place might be the wooded hill up where Pang is sending the settler but if we built it on the single square of land below the mountain up north, we could sail ships through it to reach the other side of the island (If it is an island).

Araes Aug 24, 2009 02:19 PM

Looking at it, my thought was either on the hill, or in the fields, so that we're near an ocean square, and also have both the Cow and Iron. Honestly, I don't think we're in a position where we're going to be building a lot of boats very soon, and right now we just need good cities with lots of production so we can spread quick. I admit the strategic value of the canal down the road would be pretty valuable though, it would just be a crap shoot for what resources are available to the North.

Fluffykitten McGrundlepuss Aug 25, 2009 04:59 AM

I was thinking we could perhaps build one more workboat than we need for the clams and send it off on a voyage of discovery, at least so we know whether to expect invading land armies from the south. If it's a really long way round the continent to the south, a canal might come in handy although I guess a port with decent production on the western half of the island would do just as well.

Are you going to take the next turn Areas or shall I take it? I guess whoever does gets to name the city...

Araes Aug 25, 2009 02:34 PM

Well, I thought Turbo was going to take the turn. Lets give him his day, and if he doesn't take the turn and found the city, then we can just start the cycle back at the beginning and you can pick whether we end up with a canal city or a more traditional one.

Turbo Aug 25, 2009 07:20 PM

Looking at the save, I'm thinking I skip this one for the new city placement and future planning as this is the stage of the game where I tend to make more mistakes..

Araes Aug 25, 2009 07:25 PM

You sure Turbo? We're just taking a stab in the dark ourselves if we take the turn, and from the talk above, neither of us is sold on which option would work out better for the future. Wouldn't want you to feel like you can't make critical decisions or affect strategy. Half the fun's just dealing with what other people have chosen.

Fluffykitten McGrundlepuss Aug 26, 2009 04:45 AM

Yeah, go on Turbo, be bold. Just make sure you give the city a suitably silly name.

Turbo Aug 26, 2009 12:43 PM

Alright. My turns are done. Founded the city near the cow and iron. Improving some resources, connecting cities together and just general maintenance. Researching compass because I believe we'll need to build boats if we're to explore further and no sign of barbarians.

GFF_Game2 AD-1110.CivBeyondSwordSave

Fluffykitten McGrundlepuss Aug 27, 2009 06:01 AM

Cool, I'll take my turn when I get home tonight.

Turned out pretty uneventful. Once the courthouse was completed in Amsterdam, I built a Settler then an Archer and sent them off to Cow Town as a stop off to go and found another city. I then started on a work boat to go and explore the coastline a bit. Powahowsa finished its aqueduct so I started on another Archer, thinking that'd speed up the process of yet another defended city. We can build a settler in five turns in Amsterdam currently so I reckon we ought to fill up our immediate continent with cities as soon as we can. There's scientists and prophets and shit being born all over the shop, we might want to build some stuff to get us more great people.

Save game is here

Araes Aug 29, 2009 09:34 AM

Got the save, and running a bit late. Currently sitting in an airport on the road, but I'll take this as soon as I'm able. May be able to finish it off before I get to my destination.

Araes Aug 30, 2009 05:33 PM

Still working, but here's the turn so things can progress.

Founded another city down to the SW, and have another Settler / Archer combo heading out West. Otherwise, built a temple to have some more happiness at our Capital, which is raging mad, and built a work boat to get some fish.

They have built the Hagia Sophia, we definitely need to speed it up.

Start
http://www.forsako.com/GFF_Civ4_Game...0000_Start.jpg

Compass
http://www.forsako.com/GFF_Civ4_Game...02_Compass.jpg

End
http://www.forsako.com/GFF_Civ4_Game...ot0003_End.jpg

Save
GFF_Game2%20AD-1310.CivBeyondSwordSave

Scent of a Grundle Aug 30, 2009 11:49 PM

If you guys don't mind, I wouldn't mind jumping back into this - i have BTS and will be back at school next week, should be able to settle back into my usual routine of being antisocial and chronically depressed most of the time within a couple of weeks. The best place to put me in the rotation would be right before Araes again - i have his e-mail already so i can send the file via e-mail on account of my unwillingness to fix the fact that i can't use the internet properly.

Fluffykitten McGrundlepuss Aug 31, 2009 04:39 PM

Well I'm off on an extended holiday in a couple of weeks so you can take over from me if you want as although I'll have net access, chances are I won't have Civ IV access!

Araes Aug 31, 2009 07:47 PM

Sounds fine with me Hawkeye, and glad to have you back. Until Shin takes his vacation, you can slide in after him, and that should segue well into what he suggested. I'll add you into the rotation on the initial page.

The unmovable stubborn Aug 31, 2009 07:55 PM

Founded The Hague, spread some religion around, not much else to report.

http://www.saxypunch.com/miscimg/GFF...eyondSwordSave

Fluffykitten McGrundlepuss Sep 1, 2009 04:06 AM

Quote:

Originally Posted by Bath House Pang House (Post 722895)
Founded The Hague

The International War Crimes Tribunal?

Araes Sep 3, 2009 05:25 PM

Haven't heard anything from Turbo for several days, and he's been on as recently as today. If nothing's coming soon, then Shin, feel free to take the turn so we can keep moving.

Fluffykitten McGrundlepuss Sep 3, 2009 05:39 PM

I'll go tomorrow evening if he's not popped in by then.

Turbo Sep 3, 2009 08:11 PM

Yeah, im sorry. Having a bit of a rough time at the moment, haven't been able to sit down and get my turns done. I apologize and for this round it would be best if I sit out. Hopefully things will have cleared up by the time my turn swings around again. `

Fluffykitten McGrundlepuss Sep 5, 2009 06:29 PM

So we've now met Roosevelt of the French, who immediately offered us open borders, which I accepted. We built a missionary in Amsterdam who I sent off to Utrecht to spread the word before building some walls round the city. We also got a great prophet in Amsterdam which I used to build the special Muslim building thingy. I started on a market once the walls were done.

Around the rest of the empire, things were largely quiet, except for another settler getting produced which I sent off towards the north west corner.

Save game is here.

Araes Sep 5, 2009 10:09 PM

Excellent, thanks for the update, and got the save. I'll take it before our Labor Day celebrations are done with.

Additional Spam:
Unfortunately, I forgot that you had rejoined us Hawkeye, so feel free to take your turn after me.

Our scene opens on a nation which is somewhat behind the times and surrounded on all sides by barbarian ships, yet for some reason has none on its land at all.

http://www.forsako.com/GFF_Civ4_Game...0_t6_Start.jpg

I quickly get to work founding Rotterdam, as everything is in place for this fine new village.

http://www.forsako.com/GFF_Civ4_Game...02_t6_City.jpg

And shortly thereafter, one of our wisemen realizes, that while its been quite handy to be able to mine and process all of these wonderful minerals, its all rather useless unless you can make them into interesting shapes.

http://www.forsako.com/GFF_Civ4_Game...talCasting.jpg

And everybody gets to work making Forges.

Of note, we lose trade with Elizabeth because she has developed Mercantilism... oy, and we also meet up with Hammurabi of the Mongolians, who gets to have an olive branch of love.

http://www.forsako.com/GFF_Civ4_Game...004_t6_End.jpg

Micro has moved us up a few more points, yet we're still being tripled by our competitors, and many of our settlements are having growth issues. At Powa, I was considering building a Hamlet / Village at the two food square, as they need something besides one food with shields.

The save can be found at : GFF_Game2%20AD-1555.CivBeyondSwordSave

Scent of a Grundle Sep 8, 2009 01:35 AM

I'll pass this turn - it's orientation week at uni so things are absolutely nuts. I'll jump in next time it's my turn.

Fluffykitten McGrundlepuss Sep 8, 2009 07:13 AM

I'm guessing the lack of any opposition units wandering around our continent suggests that even if we're not technically an island, we're separated from eveyone else by impassable mountains? Handy for defence of our realm, not so useful for sending out missionaries and the like.

Araes Sep 8, 2009 06:49 PM

Likely right Shin, and since I've been seeing Barb ships moving all over the place around our lower border, my suspiciuon is that our landmass extends a b it out of our sightrange South, and then ends.

Hawkeye, shame to hear you're passing this turn, after just joining, but if so, Pang you're up.

The unmovable stubborn Sep 9, 2009 05:09 AM

Finished up Construction, grabbed Monarchy and switched to it before going for Alphabet, spread both our religions to our remaining cities which were lacking, sent a Warrior to finally explore the rest of the damned continent (it will take him some time to get over there, though)

http://www.saxypunch.com/miscimg/GFF...eyondSwordSave

Araes Sep 11, 2009 04:52 PM

Since you're going to be taking off on vacation pretty soon, are you going to have a chance to take a turn this round Shin, or should the turn pass on to Hawkeye?

Araes Sep 12, 2009 11:15 PM

Hawkeye, your turn, since it looks like Shin's trip plans have caught up with us, and its been three days since Pang posted his turn.

Scent of a Grundle Sep 14, 2009 12:16 AM

got it - won't be taking the turn tonight though, on account of if i did our civ could be annihilated and i might take a passing interest at best. Hopefully i can find time tomorrow morning.

EDIT:

the turns are over, not a lot to report. Had some weird hijinks to the south trying to take the barb city (for some reason our warrior thought he could take on 2 entrenched longbowmen singlehanded), didn't quite get it but it shouldn't be tough for us to capture it at our leisure. Finished alphabet and Horseback riding will be done as soon as Araes turns over the calendar.

game's in the mail Araes - your turn awaits.

Araes Sep 17, 2009 09:09 AM

Fairly uneventful turn on my end as well. Created some more troops to deal with the barbarians on our island, and while I was doing so the arabs landed on our landmass and made a city.

About half way through, we got another Great Person Priest, and I used him to make the other religious temple structure we hadn't created yet, the Kong Miao.
http://www.forsako.com/GFF_Civ4_Game...7_kongmiao.JPG

As the turns come to a close, I still haven't had a chance to rid the island of the barbarians yet, as they have longbowmen, although our Trireme has been taking care of the high seas.
http://www.forsako.com/GFF_Civ4_Game...001_t7_end.JPG

Save for the current turn can be found at AD-1715.CivBeyondSwordSave

Honestly, I'm thinking that we may just want to call the game, as I'm fairly certain that this is unwinable from where we are. Elizabeth is finishing up riflemen right now, and the barbarians are more technologically advanced than we are.

The unmovable stubborn Sep 18, 2009 11:40 AM

Yeah, I didn't want to be the one to say it but I think we've been screwed for a while. I'd also vote to just shutter this one since it's totally hopeless.


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