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Red Steel
GameInformer layed their hands on this title and we have some in game screens, not concept art. It's official. Ubi Soft Confirmed it. It's being developed by Ubi Soft Paris, the boys who did the Prince of Persia trilogy, Splinter Cell, Far Cry Instincts and Ghost Recon. And it's very possible it's going to be a Revolution exclusive. Looking good:
http://www.swiatn.pl/img/necoverforstory.jpg http://www.swiatn.pl/img/negallery_124_10_2635.jpg http://www.swiatn.pl/img/negallery_124_10_106150.jpg http://www.swiatn.pl/index.php?p=newsy&id=2759 |
Wow, if those screens are real, I shouldn't hear any complaining from anybody. That looks fucking awesome.
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I think they're real. From IGN Forum:
http://www.swiatn.pl/img/neOMFG.jpg edit: more scans! http://www.endangeredgamer.blogspot.com/ http://randomnintendo.com/?id=1052 |
In this day and age, its much too difficult to determine if it's prerendered or not from screens that tiny.
It looks neat, but I"m going to take it with a bucket and a half of salt. |
And notice that the screens show the RevMote AND the nunchuk.. which means this is not a simple rail-shooter. Revolution is indeed coming.
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I'm sure they are real. It looks a little bit better than current XBox games which is reasonable with the rumored hardware specs. The major thing to remember is it's only 480p so things should look decent on the Revolution with it only having to render at a low resolution.
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Looks nice, about what I expected from a system that's 50%-100% more powerful than the Gamecube. Though there's not that you can really see, those about the lowest quality scans you can get, and at the angle/resolution it's at, it's kinda hard to make out anything except the basic look. For some reason the "light shaded edges" remind me of another game...but I just can't put my finger on what.
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Indeed. That's exactly what I meant Solis, thanks for explaining it better than I did. I couldn't agree more. =D
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I like the Pachinko machines. And the people holding Revolution controllers as if to authenticate the fact that it's really a revolution title. "Look, the guy controlling it is right there!" The guy hiding behind the arcade machine looks pretty sweet, but I am starting to expect this kind of "actual smart AI" thing to disappoint me once I see it in action.
It does look like a HUGE amount of fun though, and this is just a dorky first person shooter. I can't wait for some really exciting games to get announced. |
WOW..this looks like killer app.
All Nintendo now needs is to provoke mre developers to make MATURE tiltes like. If these screenies are aything to go by,me buying Revolution on launch. E3 competition is looking tough. |
amazing, just amazing. i guess nintendo's has a graphic powerhouse after all.
it's alive... alive! :p looks like it's the first kind of game where it's possible to alter the gun's angle. maybe you can even use blind fire somehow with corners and certain obstacles to hide behind, who knows. btw, is it me or does this game looks alot like Unreal Engine 4? |
Unreal Engine 4? I thought uh..I forgot that one person's name, but, I thought the guy said he wasn't supporting Nintendo with the Unreal Engine? Either way, I'm sure Nintendo will do fine without it..
Anyway, does anyone notice how the hand is tilted, like the gun in the game? :) |
yeah, i know who you mean. who knows, maybe we're in for a suprise. guess we can only know when more information is available + digital screenshots instead of scans :p
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Reminds me of the Time Crisis arcades for some reason. Looks like another reasong to get a Rev for me!
Apperently the expected price is only $200! |
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Basically, it says that Midway is using the Unreal Engine for a game that will be released across all platforms. This was in response to earlier claims that the Rev wouldn't be able to use the engine (partially fueled by the guy you're referring to dissing the rev). - WraithTwo - |
Again, the most important thing to me is whether the controller can work with HDTVs or if it's like a light-gun. I mean, light-guns only work with standard tube televisions, from what I know.
I'm hoping the sensors you place around the screen and the gyroscope in the controller are all you'll need. |
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Bah, can't find it right now. But I know I've seen it. Multiple times. Try searching IGN's archives. I'll keep looking and will link when I've found it. Hell, I even think that at TGS when they first showed off the controller, they used HD screens to play the demos on. - WraithTwo - |
Yeah, the remote works with any kind of TV. I remember this being a big issue at TGS and the weeks after, Nintendo stated a few times that it would work with HDTVs. Plus, during the TGS Rev photo shoot, isn't there an HDTV in the background?
[edit: oh ho ho I've be beaten, I see] Anywho, this game is looking pretty hawt. PGC has a few more details, like being able to push down tables and use them for cover, and sneaking and shooting around corners. Multiplayer confirmed as well. I can't help but think that UbiSoft is going to fuck this one up, but I also can't help from feeling VERY excited. E3 is going to be pretty awesome. |
I like how the people holding the controller in front of them look like total nerds.
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Besides, video games shouldn't be about image. That train of thought is the kind of shit that makes Fifty Cent games sell, and makes people buy a new Madden every year. |
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This is the sort of gimmicky thing that will come out with launch that will make people like me (like Nintendo but want quality games) think that the Revolution will fail. I mean, whoopie, a shooting game. Only at home instead of at an arcade. Oh, whoops, Duck Hunt.
Only, it won't fail. I'll most likely be waiting for the things coming out 6 months to a year after launch. After all, like the DS, that's about how long it took developers to get around to figuring out just what to do with the damn thing, and now look at what we've got. |
There we go! And people were worried about the Revo's power. It's capable enough to produce good looking games in its own right.
All we need now are screens of Raid Over the Rainbow and Sadness to start silencing the skeptics. |
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The attached "nunchuk" analog controller is used for movement. Since the controller senses movement in all directions as well as rotation along an axis, the player can, for example, rotate his wrist to actually rotate the gun at an angle within the game, or bring the sword up at an angle to block an enemy's sword stroke. Grenades can be thrown by imitating a lobbing motion with the controller. There will also be benefits in sparing the lives of key enemies after a fight in order to convince them to join your side, rather than killing them outright. Ubisoft's Damien Moret explained that before even beginning work with a development kit, the team spent a great deal of time playing around with regular television remotes to determine what physical actions are the most fun to perform and which would best suit a first person shooter. The game will have multiplayer via split-screen or online, but since Nintendo has not yet announced its online service plans for Revolution no further details were revealed. Ubisoft has stated that more about the game will be revealed soon, but for now either pick up this month's Game Informer or wait until E3.
Now this is TRUE reevolution,this looks really cool on paper, i hope that the real game would be able to deliver the experience. "rotate his wrist to actually rotate the gun at an angle within the game, or bring the sword up at an angle to block an enemy's sword stroke. Grenades can be thrown by imitating a lobbing motion with the controller" ^^KICK ASS IDEA^^ |
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Oh, just for the hell of it I fixed up the scans slightly. They're still low resolution and blurry as hell...but at least the aspect and brightness is a bit more tolerable now (edit: how do you make it so that the attachments are shown as images instead of links? the img tags don't seem to be working):
http://www.gamingforce.com/forums/at...1&d=1144504466 http://www.gamingforce.com/forums/at...1&d=1144504783 Quote:
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Exactly. :P People tend to forget that today's games can be reduced to timed button presses. This will likely be one of the killer apps getting me to preorder for a Revolution. Can't wait! |
Killer aps? Not only do I hate that term, but this is probably a launch game. Sure, looks halfway decent, but it'll probably be crap.
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Also, I think it's been confirmed that Red Steel won't be a rail-shooter, unlike arcade games. |
Looks good, but who in their right mind would want to use a controller like that. Sure you got the nerd and retard factor like Megalith said, but you also got the fact that no one wants to be moving their arms around like a mad man while playing a game. You want your arms to remain steady with only hand usage. I want to relax while playing games, sorry.
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Whatever, this is the future. Do you see kids playing their first ever video game holding the controller motionless and extremely relaxed? No you dont.
THis game will force us to become excited, we will enjoy playing it even if we don't want to. Revolution takes everything a step ahead of every other console. This game will require true skill based off practise and you're natural co-ordination. Getting headhsots based of minute thumb movements via dual analoge is for real retards. |
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So what you have to pause the game everytime you want to stretch your hands or arms.
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I think this screenie is new
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BZ, you could always rest your elbow on your leg while playing. You can still be atleast 90% lazy when using Revolution. |
OK, so Revolution will have a game using the Revolution controller. What exactly are people supposed to get excited over?
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Anyway, I'm not really a fan of 1st person shooters at all so I'm not too terribly psyched about these new screens even though it does sorta interest me. Why are you holding a gun instead of a katana though? Also, the lack of a lifebar or some sort of an ammo gauge makes me think that these screens are cutscenes. |
Some first-person shooters don't use lifebars these days. Call of Duty is a good example-- you just can only take a certain amount of hits, and it slowly replenishes some sort of invisible bar when you're no longer getting pegged.
As for the ammo, I dunno. It could be like Gun where pistols have infinite ammo, or maybe the amount of ammo only pops up when you fire or reload. |
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Killer 7 man Suda..is also showing his game at E3,hype is killing me. |
I don“t think that these pictures are actually in-game screenshots of the game running on Revolution hardware. Not that it matters, because I think it looks great and even if it will only look remotely like that I will be statisfied.
I find the concept of the game pretty interesting and I look forward to John Woo-like katana and gun-fights (A Better Tomorrow 2 shootout, anyone? ;)) This game and the new Nintendo console is something to look forward to (for me at least..). |
I hate it how people talk about the controller and methods of its use as if they've used it. Yes, you can speculate what you think it will be like to a degree, but untill you have actually used it, you can't go saying things like "This is the stupidest idea", and "I can't beleive I actually have to use my arm or rotate my wrist". Come on you guys. This sounds like the time when Analog was introduced. "You mean I actually have to rotate my thumb? Count me out".
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Agreed. What's with you lazy kids who don't want to move your arms or wrists? C'mon, I know you guys all beat off like pros. I'm sure your wrists are in good shape. Would it kill you to move your arms when you play a game? You guys must've hated going to arcades back in the day. Not only did you have to move your arms to play shooting games, but you had to hold up that big heavy plastic gun, and stand up the whole time.
I'm it taking too, that you guys have never even considered playing ddr. I think you fat fucks just need to get off the couch. |
What is it with so many gamers, that they don't actually want to have fun when they play games.
It's a mystery to me. As for me, I don't really like Ubisoft at all, but I must admit that this game sounds, really, really interesting. Not just because it uses the Revolution controller, but the game itself (the respect factor, having to aim precisely and efficiently, swordfighting, interactivity, etc) and the possibilities that the controller opens up for a game like this. |
Guys, this isn't a thread to dump or champion all over the controller in. Let's keep it to the game, eh?
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But the game is the controller BlueMikey. We're essentially talking about the way this pioneering title will control, it's intergral to the game.
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All the info from the mag -
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Otherwise, the game seems to play like a refined Dino Stalker. But now you can use the controller's rotation to determine how you twist your arm (kinda useless when you get down to it, I think), and looking around is now based on the controller's aiming (no idea how they expect you to be able to look around when you're using the controller as a sword, unless they take the "lock on" route with it like Maken X did). It will be interesting to see how it actually works in the game. I'm a bit worried about length though, this seems like it could end up being a Max Payne 2 affair. It almost sounds like they built the game as a tech demo for the controller, so I'll wait and see if any of these cool sounding ideas the game contains actually works out for the game mechanics. |
Wow. I don't even know what to say. This game is going to be fucking incredible. Any naysayers out there anymore?
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I think anyone that automatically assumes a game is great based on a preview in a magazine needs to have their head checked. Lets try, you know, PLAYING the game before we start calling it "fucking incredible". |
The people at Game Informer who did play the game basically called it fucking incredible. Not that I trust their opinions particularly, but they're more well-informed than any of us, so I'm inclined to believe them before the likes of Megalith or BK, who probably haven't been in the same state as the controller before.
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That aside, I for one would like to see the swordplay in this game in action. Also the whole idea about being able to choose whether or not to spare a boss' life seems pretty neat. It sounds like for once I won't be able to just Rambo my way through the game and manage to bring down an entire evil organization on my own. Although I'm not all for the whole Quote:
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Good Gravy, hasn't the "tech demo" schtick worn off by now? Every goddamn videogame is a tech demo.
"OMG this one has trilineaer antisopitropic lemon-squeezed Specular-Bumpy-Maps OMG" |
I remember Infernal once calling the original Mario game for the NES a tech demo. Ne'er a truer word was spoken, it was very much a tech demo. But it still stands as a shining achievement in video gaming, and to this day is still an incredibly fun game to play. More than a lot of the games we see nowadays.
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Lets face it, most major launch games for new hardware try to use the capabilities of the system however they can just for the heck of it, everything from digitized voice in Altered Beast to the minigames in Mario 64 DS. And there's nothing wrong with that, as long as they remember to put a good effort into the game itself while they're adding these cool features. I'm just hoping the controller compliments the game instead of the other way around. The options in the game do sound cool, but it's their execution and integration that will really count. |
Solis, the entire POINT of the revmote is to change the way games are played.
If you read the summary of the article there, the minute controls you can make with the revmote compared with the dual-stick controls that console FPSs usually use has allowed UbiSoft to make extreme changes in the AI of the enemeies to make things more challenging, as well as the way the player interacts with the environment. Because the Rev senses movement in 3D space, compared with a mouse, which is just on a 2D plane, you can make more realistic movements with your weapons and the environment. You can't make a throwing movement with your mouse, nor can you emulate the action of knocking over a table for cover. The revmote is therefore an extension of your hand. The whole gun-tilting thing isn't necessary, obviously, but it makes more sense, because you CAN, and it looks more natural as well on screen if you're making the actions too. And I think it's a bit early to talk about the length of the game right now - especially if you're trying to make it out to be a negative aspect of the game. |
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Its nice to finally see some news about Revolution games from time to time now. Maybe Nintendo is hand picking games to which ones should have information released to the public to slowly build up the hype.
Nevertheless I think Red Steel has been chosen to be demostrated at E3 given that fans and possible fans been given a little taste of what's to come. ty for the info grubdog. |
This looks awesome. I don't see how anyone could possibly not want to at least try this.
Also, can you imagine this shit on a giant LCD TV? Holy crap. So what if it's only 480p. |
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note how i said mouse.
not keyboard. if you walked into something and kept on going forward, then yes, you would be pushing something, according the the mouse/keyboard configuration. Quote:
the thing with the mouse/keyboard configuration for FPSs is that the aiming AND CAMERA are the same mechanism. Whereas with the revmote, the aiming is independant of the camera, ie, your gun is not aimed directly at the center of the screen so that you are not moving the screen around to aim. Quote:
Everything here is related to the gameplay anyway. Any little animations add to to make a believeable experience in-game. |
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I think some of you guys are simply exaggerating the whole topic. What makes you think that this game will be kick-ass? We know some facts and two or three screenshots, which look quite nice. But that's it, nobody of us ever played a game with the Revolution controller. Equally, it's too early to say that the Revolution will be the best console ever, bashing everything else away.
From my point of view, the game's idea sounds alright, although it isn't anything new - After all it's just a action game being handled by the Revolution controller. And to be honest, I can't see the big difference between a lightgun and the Revolution controller. Guess we'll have to wait for the E3 to get some new details about Red Steel or the Revolution itself. |
The one thing that does stick out on the first real screenies:
The screenshots are coming from a FPS game. This may be enough hype to really get gamers interested in this new style of console FPS's. |
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Well, I mainly referred to another post, which got deleted afterwards. Talking about this game being a killer app and calling the Revolution the best console ever is overstated.
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Oh yeah, I think I saw that one, it was hilarious. He said something about kids shoving the revmote up their butts and getting excited...
Supposedly around the 20th more news is going to break, whether it's more info on this game, or other third party games, is unknown. |
It does sound cool, but killer app?
We'll have to wait and see about that. All i know is that i want to play it. |
A start-up company called Hillcrest Labs is releasing a remote control for consumer electronics later this year which works uses sensors and software to basicall control and function as your regular remote control, i.e. a remote control with much, much less buttons, i.e. just your hand movement telemetry data and a wheel. I saw the demo and was like, holy fuck, this is the Revolution controller, but just a different purpose. Moving stuff on screen was incredibly fluid. Control was awesome.
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I can't wait to see you guys tear apart the first virtual fencing simulator or bass fishing game for the Rev, or whatever the hell the're calling it now.
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I meant more in the line of you have to stand up when playing DRR.
Looking like idiots? Please don't remind me of that horrible scene in the WaterBoys movie. |
I agree standing does make you look like an idiot, especially in the comfort of your own home where no-one will care. Who cares if standing is the most enjoyable way to play, games aren't meant to be fun.
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What about the poor folks in wheelchairs?
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"What about the poor folks in wheelchairs?"
They can sit down and play it. I'm sure walking is more enjoyable when you can stand, too, but it's something they have to deal with. Don't go blaming Nintendo for handicapped people they did nothing to. |
What about people without arms! WITHOUT ARMS, MAN.
Are 20 launch titles really that many? |
I was actually reading EGM a few weeks ago (not to suggest I subscribe, I got it for free somehow) and somebody wrote in about the Revolution.
Apparently they had some disability (similar to lacking arms, but I don't think that's it exactly), and they might actually be able to play video games again with the Revolution. Thought that was cool. I'll post the letter if I bother to find it later. |
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On the plus side, Revolution will be the console for people with only one arm! That way, everyone can be a gamer.
I saw this black guy in the supermarket the other day, and he only had one arm. I thought to myself "Jeez, that must suck. He can't even play games since you need both hands." but then the Revolution came to mind. This probably crossed people's minds when the concept for a new controller came up, I'm sure of it. This is really going to revive the light gun genre, which is great. If only the same could be said about shmups. :( |
"You know, I was thinking about this for a good few minutes. What kind of physical disability would bar you from using a videogame controller except Revolution's?"
I'm not sure, I can't remember. But the kid who wrote in certainly seemed to think such was the case. |
What? You can't hold a (light) gun with only one arm? What is this? The 15th fucking century?
And the Revolution controller actually consists of two devices, requiring you to use both arms for most games, as far as I'm informed. Quote:
"In my imaginary fantasy world, I couldn't play videogames until Revolution arrived." Even if you win Red Steel, you're still retarded. |
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Think before you speak. |
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Sony does like to talk big.
But that's not the point. The point is, this thread is not going to get derailed into furter "The Revolution sucks because IGN said so" or "Mario gets milked too much" or any other of that type of bullshit. God I am so sick of Revolution threads dying because a bunch of morons come in here to swing trashbags around waiting for purpose to enter their lives. God. |
All companies talk big, how is this news?
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Thank you for regurgitating sprouticus's post which you previously took issue with.
In other news, I can't wait to shoot asians gangsta style and then slice their hair in funny ways. |
I'm real interested to see if the sword swinging action is going to be real time (you swing up, it swings up). It could lead to some crazy ass battles. Imagine having to defend yourself in that way? Kick ass!
Can someone say Bushido Blade 3? |
But I'd imagine it would be somewhat difficult to move and swing at the same time, since both arms must swing simultaneously to avoid pulling the remote from the analog stick. Or you could make small slashing motions, but that's no fun.
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I think you're underestimating the length of the cord. From pictures I've seen, it looks like a fine length.
In the Rev video, too, that Japanese fellow seems to have no trouble swordfighting with it, and with well-exaggerated motions. And from pictures I've seen, I think it may be longer now (comparing two now, looks that way). Though I'm really not sure, that's just how it seems. I have no measurements. |
I haven't seen any new pictures of the controller+analog attachment, from the look of it the cord between the two was pretty short, but they said they were lengthening it for the final version. I'm a bit concerned about it's length too, or even then it will still cause drag on the remote which will feel a bit odd when wielding it like a sword. I think pulling off Kill Bill style moves with it might be a bit difficult (lets face it, 90% of the people that hear the phrase "use it to swing a sword" are thinking of the crazy maneuvers from that movie). So at worst, you'll just have to restrict your movements a little to keep from having it interfere with using the analog attachment.
I'm kinda wondering why they didn't make both units wireless, or maybe even offer a wired analog attachment (as in one that hooks up to the console instead of the remote). It would give the remote a better sense of freedom for things like this. Oh well, I'm sure some 3rd party will eventually do that somehow. |
The analog connected to the remote? Good question, :/
I'm assuming they'll make it wireless. Hell, it's been done with the Gamecube controller. Wireless is "all the rage." |
Guys, fucking a.
From this point on, if you don't have something meaningful to say about the game, I'm banning you from this thread. This is your second fucking warning. This is not a thread to discuss the controller in, we did that at length and we have a general revolution thread where you can talk about the controller and how much better you think Nintendo is than Sony and cumshot all over each others faces all you want. Talk about the game or GTFO. |
Thanks to Chairman Kaga there, pah.
In terms of the graphics, these look MUCH BETTER than I thought they would. For something that is only 2/3 times the power of GC, it's definitely proving it's worth as far as I'm concerned. Granted, there would be some small issues in terms of say, noticable blocky bits due to lower poly count...but from those scans, Red Steel already looks just as good as Perfect Dark Zero to me. Like, the lighting effects in the screens look spectacular! And unlike PDZ, not EVERYTHING has a shine to it! Still need some video footage though. |
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Looks alot like XBOX graphics. Still, that's a pretty decent leap from the Gamecube.
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Wow... those new scans look amazing. There's so much polish and they still have 5 or so months to work on it. Also GC often bested Xbox in graphics, so I don't understand the comment above me, unless you meant 360.
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Yeah I don't remember xbox ever looking that good. That's a definite step up from current gen systems.
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Oh, one thing I noticed in the screenshots: why is the targetting reticle so large? That thing is huge...most shooters just have a small dot or laserpoint for that purpose. Just a bit strange that the only HUD in the game is a large set of arrows hovering around where you're pointing when a small circle would do. Maybe that's how wide your shots would fire and better guns would decrease that area? The only non-pistol picture from those shots is a bit hard to make out. |
Yeah it is kinda huge but I'm guessing it'll change with different weapons.
Despite how I feel about FPS games, this one's really getting me interested. I also like the respect idea in the game. |
If those are launch title graphics, then by mid-life the Revo's games will look very sweet and I don't see how people would be able to complain about it graphics-wise, unless they're playing on $10,000 60-inch HDTV's. Then, let them complain all they want - they are .0000001% of the market.
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(Before you start complaining about Fanboys, I'm buying a Rev the first chance I get.) |
http://revolution.ign.com/articles/701/701171p1.html
It's been officially announced as a launch title and will be playable at E3. Badass/ |
That's definately a good start. I think this'll really appeal to the western audience. Maybe the game'll also help the Revo to break from the stupid "kiddy" label that fanboys keep slapping on Nintendo.
Anyway, I'm eager to see what main Nintendo franchises will accompany this game during E3 and launch. -EDIT- http://www.joystiq.com/2006/04/12/re...with-no-blood/ That makes me a little bit concerned. I mean, yeah it's not super necessary but meh...it's just more satisfying to see it with sword slashes. :( -EDIT again- http://www.redsteelgame.com/ Official site! |
There's two things about these screenshots that really irritate me.
First, the glow effect. I mean, every character and object has glowing edges. Why? Are there Flak searchlights set up in all these rooms? I don't want Revolution to have these terribly overused shader/lighting effects as seen in most Xbox 360 games. This doesn't look realistic at all! Second, and this is why I'm actually questioning the authenticity of these images: Why are the men in the red suits posing absolutely identical in two different shots? http://img55.imageshack.us/img55/3976/guy1a8rb.jpg http://img55.imageshack.us/img55/434/guy2a6kc.jpg http://img211.imageshack.us/img211/3082/guys8ze.jpg Take a close look at them. How can both of them be in the exact same pose at the same time in two different scenes? There's no way in hell this is actual gameplay. |
Maybe your interaction with the game is also including the CG.
Is this based off a movie? It sure looks like it is. |
I could understand blood stains, but, no blood at all? Hmm. It isn't really much of a drawback, but..some blood would spice up the game, just a bit, no?
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I have to admit that Particle effects are really COOOOL.
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i would guess that they haven't gotten all the animation done yet, so they maybe have a default "reload" animation that looks the same across the board for people with shotguns.
you could totally be right though. |
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Although I'm actually a bit surprised that Red Steel doesn't look better than it does. Some of the textures and models are a bit blocky (particularly on the clothes of that samurai guy, and the main character's arm in the lower casino screenshot). The sun glare in that one screenshot looks nice though. |
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I'm not actually all that interested in the game as such, but hearing that there will be Revolution titles (or, a Revolution title) playable is exciting news no matter what. I kind of suspected it though: E3 has actually really turned up the difficulty to get into the show. A lot of my colleagues got refused, and some of those I met during E3 last year. Not only that but tickets are about $200 more expensive this year as well. I guess this is why. Anyway, Rock--"These two guys look the same"? Do you even play videogames? As far back as I can remember, videogames have used the same model over and over in games. I'd hardly consider that a sign that the screenshots aren't real. I agree with you on the gratuitous use of glow effects, though. That stuff is really annoying and looks dumb. |
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Edit: hmm, always beaten to it... |
I wonder if the authors of that article have even played the game.
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Eh, it looks alright, but then magazine screens always look alright. I'm going to wait till I see it properly moving before I pass judgement. Besides the graphics, it's all up to whether the enemies actually percieve their surroundings, or whether it's badly prescripted stuff ala MOH: Frontline and Soldier of Fortune 2.
I was wondering about those two guys myself, it felt weird he was standing with his back to the player like that. I'm glad I wasn't the only one. |
He obviously just heard you coming and is turning around.
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That's the obvious conclusion, but looking at the other characters, they all just seems to strangely "placed" around the levels in various poses, instead of actually reacting to gameplay. Combined with the way he's in the exact same pose behind the drink machine.
It's like in the other pic he could be doing the same "taking cover behind an object" animation, only it activated in the wrong spot. |
Wait till videos come out.
IMO the screenshots are worth salivating over but then again, one has to ask the question: Will it look good running? Wait till E3 |
No matter how you look at it, something just doesn't seem right about these pictures. The characters seem to be "placed" in that scene without reacting to actual gameplay (or even casting shadows!). The screens have obviously been altered, so it's not entirely absurd that the insane lighting effects and sparks have been conveniently added as well. The longer I look at them, the more I'm convinced that there's no way this was rendered in real time.
I'll be taking these images with a grain of salt from here on and wait for actual gameplay footage. I seriously hope that they'll get rid of the terrible glowing everywhere, though. What is this, the glow console? |
http://en.wikipedia.org/wiki/Red_Steel Under 'Controls and Game Information':
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The similar character models might be a result of the game being early in development stages.
I wouldn't worry about it. |
If this game can prove that swordplay mechanics can work well with the Rev controller, expect at least one Star Wars game based around lightsaber combat.
Soul Calibur 4 in first person view coming liek wut. |
Who cares about Red Steel, it's probably gonna blow anyway. Gimme pictures of a new Metroid-game and I'm a happy camper :)
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In recent interview YaniisMallat said that he likes the Magical console i.e Revolution.
He said RedSteel is from Ubisoft Paris but his studio i.e Montreal one, is likely to make atleast two games for this outstanding console. Judging from all these announcments and interviews , i am pretty sure that developers are damn happy and excited themselves. Revolution will have tight support in future. |
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http://dsmedia.ign.com/ds/image/arti...7003811703.jpg http://dsmedia.ign.com/ds/image/arti...3055641755.jpg This Red Steel could be pretty fun, I'm interested in the destructible environments, hopefully it's not just limited to a few well placed objects every now and then like basically every other FPS. I want to shoot TOILETS to PIECES. I bet thirty eight cents everyone will tilt the Revolution controller sideways when shooting, too. ACTION MOVIE. |
I showed my friend the scans last night, and he was convinced that the screens were 'concept art'.
when i first saw them myself last week, i thought they were concept art too. i dont know if what he said was a compliment to the graphical power (that it looks better than he thought, or whatever), or if he just refused to believe that they were screens because of the art style of the game. |
damn to me this game looks just as good as anything on the 360 right now except not in high def, which doesn't bother me since I won't own an HDTV for at least 10 years. I was doubting the visual capabilies of the rev but this makes me feel a little better about the system. Although I will still take this with a grain of salt and stay skeptical till I see more games and higher res pics.
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I'm excited about it, which is saying something as I have never bought a Ubisoft game before. I have considered their games numerous times, though, and was very close to getting the first Splinter Cell and the new Prince of Persia. However, what killed it for me was that another entry in each series was announced to be coming out in a year, which is also what could kill Red Steel for me if "Red Steel 2" is suddenly coming out in 2007... well either that or if it gets smacked with some horrible reviews come release.
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Well If this is any bit as good as the Prince of Persia games then I am in. I love that series, it was innovative (for a platformer) and just plain fun. Even the inferior POP2 was still a great game though it was far worse than its predesessor and successor.
The revolution controller looks like its going to be amazing just from seeing what they are doing with FPS's. Finally an FPS will feel at home on a console system. I can't wait to see what they can do with a PilotWings stlye game. |
A bit of a thread revive, but I thought this would be better suited here than in one of the generic E3 threads when it's specific to this game.
Anyway, after looking at IGN's E3 impressions, I'm a bit stunned. One of the first things they mention is that the graphics aren't up to par with what was previously shown, which was a bit odd since I thought all the previous stuff was all in-game. I blew it off at first, but then someone on another forum put up this comparison picture between the trailer/demo and how the game looks on the actual demo units. Is that for real? It seems like the graphics took a HUGE nosedive: the textures aren't as detailed, simple effects like lens flares look like they were removed, and the lighting seems non-existant now. Why in the world does what's supposed to be the newest build of the game show such a huge decline in graphics? It even goes as far as effecting gameplay, as many previously destructable items don't seem to be anymore (I honestly hope hiding behind bottles doesn't become an effective means of cover). Kinda makes all those "if that's how the Wii looks then it's fine by me" comments null and void if the game ends up shipping like that. Did they just have it running on lower spec dev kits for the demos or something? Onto the gameplay, I hate to say that my fears from watching the demo given during the Nintendo presentation are confirmed by IGN. The controls seem, as they say, "clunky". Hearing that it's harder to control than both a mouse AND a dual-analog controller is just ridiculous...shouldn't the controller work well for FPS games? Now it's more difficult than even a dual analog controller? That seems like a huge step backwards, why didn't they just make the game for another controller WITH dual analog if it ended up being worse on the Wii controller? Even Gamespot mentioned difficulty in this area, although they were far more forgiving and chalked it up to being used to playing FPS games with a dual analog controller for so long (although even they mention that many things about it are counter-intuitive, which also somewhat defeats the purpose) The sword combat simply sounds stupid. One of the main things I was hoping to see from the Wii controller was realistic sword fights, with clashing blades and defecting blows. Instead, it sounds like a repackaged Warrior of Middle Earth with the blocking system of Oblivion. Why even have pre-set attack animations that are assigned to slashing a different direction with the remote? It's like they designed the game for a dual-analog controller and then converted pressing a different direction with an analog stick to making a motion with the controller. Anyway, I guess I'm just REALLY hoping they give the game an overhaul before it's release. The game has so much potential, and it sounded so great from Game Informer's preview, so why all the negative feedback now? If the game bombs when it contains the two things that the Wii controller was supposed to do best, it might discourage other developers from trying what this game did, namely the FPS and sword combat aspects. This was probably my most-looked-forward-to Wii game up to this point, but if what they say is true, then they have a lot of work to do on it before it becomes the definitive FPS of the "new" generation. |
I guess they decided to forget about looks for the demo, so players get a chance to feel the game, they did say FEEL many times during the conference... they better polish the graphics!
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And now come the Nintendo fanboys to defend this game...
But seriously, when I saw what the game actually looked like, I was very much disappointed. It looks like shit, and might play like it too. I'll toss it up to being that it's an Ubisoft game. Hopefully they can improve it, but I won't buy it anyhow. Though I'll still be getting a Wii for Zelda and Metroid for the launch. |
This is pretty much my #1 Wii game after watching the stunning E3 presentation. Amazing that this is coming from Ubisoft, a developer i've never really respected outside of Rayman. This has completely overshadowed Metroid Prime 3 for me! Which is surprising since Metroid Prime is one of my favourite games ever.
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i think it looks great sometimes but bad other times. yeah, they'll probably fix this though.
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http://img95.imageshack.us/img95/202...eelcomp3df.jpg |
jesus! put it away *averts eyes*
I didn't see that link the first time |
In those comparison shots, they just reduced the lighting, so it's not as bright. The modelisation of the characters and background is the same though.
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May 12th. :\
Anyway, there are some new screenies, and the game is looking much much much better! http://media.wii.ign.com/media/821/821973/imgs_1.html |
ho chit~ I really like the lighting in some of these.
Looking very promising :) |
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It looks like the main problem is the huge bounding box they've given it... It's unfortunate, because aside from that and the terrible looking swordplay, it looks like a real fun time.
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Actually, the Katana fights look like the most boring thing I've ever seen in a videogame. Unfortunately, the number of kombos seems to be very limited.
The sniper rifle scene also looks awkward. |
The sword fights look pretty interesting, at least moreso than the gun battles. I just wish that the music wasn't so extremely repetative. Okay, we've got some taiko action going on, but how about develop it a little bit since this duel's taking a while. The music outside of sword battles is awesome though, I love the variety of instruments used.
The cutscenes make me a bit sad inside though. They bring me back to the nostalgic times of Ninja Gaiden 2 for the NES, but that's about it. It's like they made rather badly compressed bitmaps of the model renders and slide them around on panoramas. Ingame cutscenes? Pre-rendered? Anything? Don't even get me started on the MSPaint plane flying from the US to Japan. :( If you're going to do something stylish like comicbook-style frames, at least draw them well or use really nice high-res renders. |
What's so interesting about the sword fights? It's basically you going in circles and hacking or slashing your oponent. From those videos, you can't even tell wether they're using the remote or just press some buttons.
Everything is just totally uninspired compared to the first gameplay I've seen months ago. |
Well I suppose what I meant to say is that the original sword fights looked even more simplistic. Parry, hit. Parry, hit. At least there were a few other moves being used this time and the opponents certainly didn't appear to be very easy. But yeah, it's still nothing extremely exciting yet.
Personally, I would have gone for a more realistic/deadly approach to the sword fights ala Bushido Blade. You get hit in the right spot? Dead. Health bars in sword fights is silly. Ramble ramble. |
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