Exploding Garrmondo Weiner Interactive Swiss Army Penis

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nuttyturnip May 20, 2009 02:54 PM

GFF Risk 11: Atomic Safari
 
Game over: I win!

Same rules as game 10. By my count, there are 21 unclaimed countries, so each player may annex 1 additional country on their first turn. That will leave 10 unclaimed countries in Round 2, which can be acquired by attacking them as if they belonged to another player.

Please take your turn within 24 hours, or let us know that you'll be delayed. If you take longer than 24 hours without telling anyone of your whereabouts, then the next person may take their turn. Once the next person takes their turn, you forfeit your turn.

The rules for any newcomers:
-You may do any or all of the follow during your turn, in any order:
1. Attack neighboring countries using dice up to 4 times
2. Purchase and use items as many times as you want, until you run out of money
3. Annex 1 unowned country (first day only)
4. Trade countries with another player (with their posted agreement)
-You gain 1 gil for each territory acquired (by annexing, attack, or item use), and 1 gil each time an attack against you fails.
-If you deal a killing blow to an opponent (take their last territory), except in the first round, you acquire all of their remaining gil and items.
-Alliances with other players (secret or not) are perfectly fine (and often the key to victory)
-Countries may be traded with other players (both must post in the thread, and the trade takes place during one of their turns).
-Warlord status is achieved if you begin your turn in ownership of 9 adjoining countries. If by some miracle you obtain this, you may take 5 gil from each player that touches your Warlord states.
-Each player starts with 0 gil, 1 Tank, and 1 Energy Boost (see Arms Dealer list below for descriptions).
-You may only attack states adjacent to your territory (lines are drawn on the map to indicate adjacency)
-When attacking, label your dice roll with the country (see example roll in first post). Roll a 1d10; 1-5 means you fail, 6-10 means you are successful.
-Items can be used to attack anywhere, except Tanks (doesn’t have to touch your countries).
-Not counting the first round, everyone gets 5 gil added to their account at the beginning of each round.
-No one can be wiped out on the first round. If someone enters the second round with no territory, they may still have a turn.

Arms Dealer List:
(10) Tanks: Take over one country on the map that touches one of your states.
(15) Energy Boost: Gain 2 extra attacks for the day.
(20) Ninjas: Roll again on each of your attacks if they fail the first time.
(25) Blitzkrieg: Conquer 2 adjoining territories.
(30) Atomic Bomb: Take over at least 1 country, with the possibility of taking up to 3 more adjoining countries. When using this item, roll a 1d4 die; the number you roll is the number of countries you take over.
(35) Death Ray: Conquer 3 adjoining territories at once.


I can only update the map when I’m at home, so your best tool for keeping track of who owns what is by using the linked spreadsheet. I’ll try to update that after each turn, unless it’s the middle of the night.

Chart of who owns what, gil, and items

Last updated at the end of the game
http://nuttyturnip.googlepages.com/Risk-11.jpg

Plarom May 20, 2009 06:29 PM

Ya know, all day I was thinking, "I hope I don't have the first turn today. Naaaaah, it's never happened before," and sure enough. My bad, as I've been running around all day and just now got back home.

And.. Didn't I say brown? Initially I was thinking that I'd choose yellow, but upon noticing my native color wasn't taken, I decided to go with that instead.

Annexing Zambia, attacking the Republic of Congo, Botswana, and South Africa.

(Totally going after Republic of Congo, again)

nuttyturnip May 20, 2009 07:18 PM

Quote:

Originally Posted by Plarom (Post 703009)
And.. Didn't I say brown? Initially I was thinking that I'd choose yellow, but upon noticing my native color wasn't taken, I decided to go with that instead.

Yes, you're right. Damn these new glasses! I've made the correction.

Krelian May 21, 2009 11:37 AM

Annexing Niger.

Attacking Algeria.

Again.

Again.

Attacking Morocco.

Araes May 21, 2009 05:42 PM

Annexing Gambia

Attacking Seirra Leone (fail)

Attacking Seirra Leone again (success)

Attacking Liberia (success)

Tanks à la Côte d'Ivoire

(Sorry Helloween...)

Yeldarb May 21, 2009 06:11 PM

First Turn
 
Alrighty then, let us see how i do after this long hiatus.

Annexing Somalia

Attacking Ethiopia, Djibouti, Eritrea, and Uganda

Ah, perhaps I should read the rules more often. I assume that would be a penalty and a loss of my attack, so I'd be content if that was your decision since I was being scatterbrained.

nuttyturnip May 21, 2009 06:50 PM

Araes: Why did you use Tanks on the Ivory Coast when you still had one attack left? Too late now.

Yeldarb: You annexed Somalia, which borders Djibouti, so your attack on that country was legal. Tritoch gets 1 gil for defending it.

The Plane Is A Tiger May 21, 2009 06:52 PM

Honestly now, I helped you out with your question and you went and attacked both of my remaining countries? You shall feel the unbridled fury of a Djiboutian scorned, Yeldarb.

Also, petitioning to invalidate Plarom's attack on the basis that he didn't conquer the Democratic Republic of the Congo.

Araes May 21, 2009 07:15 PM

I have no idea why I did that... I guess I thought we only got three for some reason. Guess its just a first round of being scatterbrained.

Helloween May 21, 2009 11:36 PM

It's good to see that this game's consistent. I remember now why i quit playing this game. I believe this is the third game where i've been very thoroughly routed in the first round. Oh well. I guess i'll keep struggling until everyone just happens to kill me again,

nuttyturnip May 22, 2009 10:16 AM

Quote:

Originally Posted by Helloween (Post 703263)
It's good to see that this game's consistent. I remember now why i quit playing this game. I believe this is the third game where i've been very thoroughly routed in the first round. Oh well. I guess i'll keep struggling until everyone just happens to kill me again,

Thoroughly routed? You haven't even taken a turn yet, and half the players are in the same boat. Once your turn comes around, you'll get an automatic 1 country, plus up to 6 attacks and a Tank to counter things. It's always rough going at the beginning, but that doesn't mean anything. A certain person was in last place after the first round of Risk 9, but he went on to win in a spectacular (and some would say morally ambiguous) victory.

Ballpark Frank May 22, 2009 01:02 PM

Annexing Kenya, attacking Somalia, Ethiopia (twice), and Uganda.

nuttyturnip May 22, 2009 01:50 PM

The Brown Menace must be stopped. I urge all those who are able to take up arms against Plarom and his campaign of ethnic cleansing!

Annexing Lesotho. Attacking South Africa, Botswana x2, and Mozambique.

You may have won this round, but enemies are everywhere.

Rockgamer May 22, 2009 08:38 PM

Annexing Mauritania, and attacking Morocco.

Next is Algeria.

Finally, Tunisia.

Helloween May 23, 2009 12:12 AM

Annexing Mali

Attacking Guinea

Attacking Ivory Coast

Attacking Mauritania

Attacking Guinea Again!

And regarding my little bitch fest before, that's all it was. I was feeling a little annoyed in general that day.

The Plane Is A Tiger May 23, 2009 05:27 AM

Alright, before I can actually take my turn I'm trading Djibouti to Frank in exchange for Uganda. I'll make my moves once he posts here to confirm it.

EDIT: Okay, Nutty said it was fine to just forward him the PM agreement in order to move things forward. First up I'm attacking the Democratic Republic of the Congo.

Next I'll attack Zambia.

Now for some further revenge in Sudan. Once more against Sudan.

And finally, I'll annex Rwanda.

nuttyturnip May 23, 2009 03:51 PM

Bumping to confirm the time of Tritoch's turn, and confirming the PM.

knkwzrd May 23, 2009 07:06 PM

Annexing Benin

Attack Central African Republic

Attack Libya

Again with Libya

And then Niger

USE MY ENERGY BOOST

Attack Egypt

Attack Egypt again.

AND THEN I'LL ROLL SOME TANKS INTO TUNISIA

nuttyturnip May 23, 2009 08:00 PM

Just to clarify the situation re: Yeldarb since this hasn't come up before:
Quote:

Originally Posted by Rules
-No one can be wiped out on the first round. If someone enters the second round with no territory, they may still have a turn.

Yeldarb will still get his turn in the second round. Anyone who loses everything after the second round (Plarom's turn) begins, they're out for good.

nuttyturnip May 24, 2009 09:07 PM

Hawkeye's 24 hours was up 2 hours ago, so Plarom can go whenever.

Note that if Plarom goes first, everyone has an additional 5 gil, since it's the start of a new round.

nuttyturnip May 25, 2009 09:26 PM

We've now entered Day 3 with no action, which means it's now Krelian's turn. Or you know, whatever.

The Plane Is A Tiger May 25, 2009 09:30 PM

I remember Plarom saying something about visiting a friend at a raceway (though not the Emo Speedway) today, so he's probably still off on his adventure. Of course, he was also incredibly drunk while discussing that last night, so who knows. The important thing is that this makes him far easier to destroy than I'd anticipated.

Scent of a Grundle May 25, 2009 11:40 PM

Oh wow, still my turn. Sorry everyone, the 2 to 3 business days that it was supposed to take to fix my lappy are approaching two weeks. It's a good thing I'm not paying for it.

Annexing Equitorial Guinea.

Attacking Chad

Attacking Central African Republic

Attacking Cameroon

Attacking Nigeria


My best first turn yet.

Plarom May 26, 2009 12:46 AM

I lost a day of my life. I don't have an excuse, but I'm sorry nonetheless!

Are we allowed annex countries past the first turn? (If so, Tanzania)

Attacks on, South Africa, Namibia, and Zambia. Aaaand lets go with South Africa again.

Krelian May 26, 2009 06:47 AM

Yeesh, I'm boned. :(

Attacking Sudan.

Attacking Egypt.

Attacking Libya.

Attacking Ethiopia.

Using energy boost.

Attacking Ethiopia.

And again.

nuttyturnip May 26, 2009 10:04 AM

Quote:

Originally Posted by Hawkeye (Post 703857)
Attacking Chad
Attacking Central African Republic
Attacking Cameroon
Attacking Nigeria

There are several problems with this. First off, you began by attacking Chad, which isn't adjacent to your territory. However, since you subsequently conquered the bordering Central African Republic, I'll overlook that. Secondly, Cameroon and Nigeria are currently unoccupied, and since your turn was still in Round 1, they cannot be attacked, therefore those 2 attacks are void.

Quote:

Originally Posted by Plarom
Are we allowed annex countries past the first turn? (If so, Tanzania)

Nope, starting in the second round (now), unoccupied territories can/must be attacked like any other country.

I've updated the chart with everyone's turn, and added the 5 gil bonus for the start of the round.

Araes May 26, 2009 06:16 PM

Attacking Guinea (4 times...all fail. Well, I'm boned as well)

Energy Boost

Attacking Guinea (...another fail, finnnnnnally success ... yay)

What the hell. I buy a Tank.

Tanks à la Côte d'Ivoire

That kind of sucked.

nuttyturnip May 26, 2009 06:36 PM

Propped for 5 fails in a row.

To clarify for Yeldarb, since he doesn't have any territory, he may choose anywhere to begin his attack. Once he conquers a territory, his attack must continue from that territory; he can't just attack willy-nilly all over the board.

Scent of a Grundle May 27, 2009 01:42 AM

Quote:

Originally Posted by nuttyturnip (Post 703975)
There are several problems with this. First off, you began by attacking Chad, which isn't adjacent to your territory. However, since you subsequently conquered the bordering Central African Republic, I'll overlook that.

In my defence, the Central African Republic covers the border there - I thought Chad went all the way south.

As for the other two, that was just me not reading the rules on account of already having held up the game for multiple days

Yeldarb May 27, 2009 05:16 PM

OK, let's see if I can come back from this.

First Attack on Morocco.

Morocco again.

Well then, I'll attack Mali.

Good lord. Fine, I'll annex Burkina Faso and send tanks on Mali.

And just out of spite, I'll use my Energy Boost as well.

I'll attack Niger.

Benin.

nuttyturnip May 27, 2009 06:08 PM

You can roll a die for Burkina Faso, since it doesn't really have an effect on what you did afterwards. You have one attack remaining anyway, so you can attack anything surrounding Mali/Niger/Benin if you want.

EDIT: Yeldarb has knocked out Helloween, and picked up a tidy sum of gil. I think I know who Rockgamer will be targeting...

Helloween May 28, 2009 12:51 AM

See, this is what i was doomsaying about previously,

Ballpark Frank May 28, 2009 12:21 PM

I smell blood in the water, and I can see there are fortunes to be made!

I'll start by attacking Uganda.

Uganda again.

Rwanda next.

And now the killing blow, the Democratric Republic of Congo!

Oh, bugger. Looks like I'll have to use my Energy Boost.

And attack the DRoC again.

And again? Bloody hell. DRoC a third time~

Fuck it then. I'll roll in my Tanks to the DRoC to take over the country, ending Tritoch's miserble life and claiming all he owns for myself.

The Plane Is A Tiger May 28, 2009 03:41 PM

Well then, note to self: never make an alliance with Frank again. He hates democracy.

knkwzrd May 28, 2009 03:52 PM

Alright, fuck backroom handshakes, I'm just gonna beg.

Rockgamer, please don't utterly destroy me.

I'll invite you to my birthday party.

Ballpark Frank May 28, 2009 04:18 PM

I don't know what you're talking about, Tritoch. We both know that you usurped power from the duly elected goverment in the Congo. My freedom-fighter's libertated an oppressed people!

The Plane Is A Tiger May 28, 2009 04:34 PM

It took you three direct assaults and finally a tank battalion before the people finally submitted to your backstabbing, tyrannical rule. I'm not sure you could've managed a more hostile takeover without dropping nukes.

nuttyturnip May 28, 2009 07:12 PM

Frank has to have set a record for the fastest backstab.

I'll begin by trying to liberate Democratic Rep. of the Congo, but they're still heavily fortified.

Next, I'll attack South Africa and Botswana x2.

Might as well use an Energy Boost.

No luck with Zimbabwe or Swaziland.

Fine, Tanks into Zimbabwe.

Rockgamer May 28, 2009 07:42 PM

First attack on Mali.

Next up is Niger.

Energy Boost.

Ugh, finally. Now, tanks into Benin.

And with Yeldarb's spoils in tow, I'll roll his tanks into Tunisia.

Now, I'll use Yeldarb's energy boost for more fun. Attacking Libya.

Fuck it, I'll buy four tanks and roll them into Egypt, Sudan, Eritrea, and Ethiopia.

With Krel's spoils in tow, I'll purchase a Death Ray and attack Malawi, Zambia, and Mozambique.

Using Plarom's energy boost, I'll now attack Djibouti

Now I'll take Plarom's tanks into Somalia.

I have enough for two more tanks, so I'll take over Seychelles and Mauritus. That gives me just enough to purchase another set of tanks, which I'll use on Madagascar.

That's all I can do for now.

The Plane Is A Tiger May 28, 2009 08:40 PM

Team Devin: we massacre everything.

nuttyturnip May 28, 2009 09:42 PM

This is like some bizzarro Mega Man 4. We took out the black Dr. Cossack (Plarom) and his evil minions, only to have the true villain reveal himself. You know what we have to do. We must vanquish the black Dr. Wily.

Ballpark Frank May 29, 2009 01:41 PM

Forgive me my sinful past, brothers! We must band together to defeat this new, dark menace that is threatening the whole of our beloved Africa! I propose a full cease fire amongst our nations until the evil Dr. Wily has been disposed of.

Rockgamer May 29, 2009 02:54 PM

Dark menace? Africa is the dark continent, so I'm just trying to give it back to its rightful owners. My ancestors are from here damnit, so it's only right that I do this.

And why should anyone forgive you? You already proved yourself untrustworthy, and just because you're paying for it now is no reason to deceive everyone else into thinking you give a damn about them. Your downfall is imminent (you're pretty vulnerable against anyone now, which is why you don't want anyone else attacking you), so you're just clawing for survival.

nuttyturnip May 29, 2009 03:21 PM

Frank may be a backstabber, but unfortunately, he's also right. If we end up bickering amongst ourselves, then we'll only weaken each other for Rockgamer to pick us off. The only chance we have to win is to cut Rockgamer down to size. Once that's done, we can go back to fighting each other.

Rockgamer May 29, 2009 03:31 PM

Wow, you really don't get that I weakened Frank on purpose rather than trying to pick off another player (which I certainly could have done considering everyone else had way less territory than Frank did when I first started attacking him)? Look, he only has four territories, making him pretty easy to pick off. If you do so, you net a whopping 31 gil (not to mention five less gil in my pocket) along with a tank and an energy boost, which will probably help you more in the long run than Frank's allegiance will.

The Plane Is A Tiger May 29, 2009 03:38 PM

The undead believe that Rock has a point. It also would've been much more amusing if he had killed off a few more people instead of weakening Frank, though this slaughter was pretty neat.

nuttyturnip May 29, 2009 03:38 PM

Let's say Hawkeye does pick off Frank; that gives him 10 countries to your 21 countries. Sure, he gets gil and items, but if he attacks you instead, then he still has 10 countries, but you'd only have 17, a more manageable number. If we don't start chipping away at Rockgamer now, he's only going to get stronger.

The Plane Is A Tiger May 29, 2009 03:42 PM

Leave that to Araes, since he currently only has Rock to worry about. Otherwise Frank is just going to make sure it's his turn next once Rock is defeated, and snatch victory away.

Rockgamer May 29, 2009 03:45 PM

Nutty, you seemed to have totally ignored the whole gil and items thing in your equation with Hawkeye. 10 countries, well over 30 gil, a tank, and an energy boost means that once he picks off Frank, he can still do some sizable damage to me as well.

Ballpark Frank May 29, 2009 05:46 PM

Of course you want me gone, I pose the largest threat to you, and if Hawkeye focuses on me first then you'll receive the lamb's share of damage from his attacks. It is laughable that you would expect your opponents to be so blinded by my moral ambiguity as to hand you Africa on a silver platter.

Tritoch may be blinded by his lust for vengeance, but you would appear to think awfully poorly of Hawkeye if you truly expect him to fall for your ameteurish attempts at rougish diplomacy.

nuttyturnip May 29, 2009 08:15 PM

The point may be moot, as Hawkeye's 24 hours are up. Araes may now attack, and he'll have to attack Rockgamer at least once.

Rockgamer May 29, 2009 08:29 PM

Because apparently there is no such thing as failed attacks anymore.

And Frank seems to find himself more powerful than anyone else actually thinks he is if that's the thought process he's using. Because it has nothing to do about getting revenge for my fallen cave buddy, you dirty traitor.

Ballpark Frank May 29, 2009 08:52 PM

Traitor he says! He who crushed the likes of Plarom, knkwzrd, Krelen, and Yeldarb! A traitor to you may very well be a Hero to the likes of Africa, tyrant. Spit your poisoned words at me, your barbaric acts of violence against Africa's brother's will be your undoing.

Araes May 29, 2009 09:02 PM

Quote:

Leave that to Araes, since he currently only has Rock to worry about.
Appreciate how I'm being volunteered to fall on my sword.

Attacking Burkina Faso (and failing)

And how well that would have gone. I can only laugh at 1/10 success rates. Obviously a non-entity in this game. Might as well just hand my turn GP to the nearby Warlord.

Ballpark Frank May 29, 2009 09:20 PM

Well. Time to put my money where my mouth is.

Charge into Sudan!

And follow through directly into Egypt.

Ah, Egypt again!

Eritrea is the next target.

Eritrea again.

I suppose I used my energy boost, by the way. Lost count. That leave me one more attack.

Guess where? Eritrea.

Tanks will roll into Libya.

And newly puchased Tanks will roll into Djibouti and Somalia[/b] whilst I also purchase, and use, another Energy Boost.

With it I shall attack Tunisia, twice.

A poor showing by the faithful in Green, to be sure, but nonetheless, we have done our part in vanquishing the dark menace. It's up to you now, nutty.

nuttyturnip May 29, 2009 10:47 PM

Quote:

Originally Posted by Frank's Bank (Post 704962)
A poor showing by the faithful in Green, to be sure, but nonetheless, we have done our part in vanquishing the dark menace. It's up to you now, nutty.

Not so bad, really. You prevented his warlord status and did some substantial damage, so good work. Now it's my turn.

Attacking Mozambique x2, Madagascar, and Mauritius.

Time to roll out my special Aquatic Tanks and conquer Mauritius and Seychelles.

Throw off your shackles, Africans, and welcome your liberators!

http://nuttyturnip.googlepages.com/blackwily.jpg
Your move, Black Dr. Wily with a skin condition.

Rockgamer May 29, 2009 11:43 PM

Starting off with Chad.

Hittin' up the CAR next.

Congo is next on my radar.

Using my energy boost.

Tanks on Sao Tome & Prinsipe.

And I guess I'll take a chance on an energy boost and attack Gabon.

And let's see how the fight for Equatorial Guinea comes out.

Tanks into the DRC.

Using the energy boost to attack Rwanda.

Eh, I'll buy two tanks and take over Libya and Sudan.

Ballpark Frank May 30, 2009 12:32 PM

Ha, and that proves it. Mumbo jumbo bullshit about caring about perceived treachery goes out the window when he sees a chance to put yet another soul to the fire.

The Plane Is A Tiger May 30, 2009 01:20 PM

Avenging me doesn't mean throwing away all sense of strategy in the name of bloodlust. Even the ruler of Africa needs to get money for his bling somehow.

Rockgamer May 30, 2009 01:32 PM

Seriously, why leave another person around who's a potential threat when I can just get rid of him and gain items and gil in the process? I wouldn't have been able to off you either way, so I might as well go about attacking you in the most beneficial way possible.

And this especially laughable coming from you Frank, since you were willing to do the same thing to your own ally.

nuttyturnip May 31, 2009 12:59 AM

Not that Araes would have done anything, but his 24 hours are up. Frank can go now.

Is everyone ok with ending this game in 3 rounds (this one, plus 2 more)?

Araes May 31, 2009 02:56 AM

Been a rough while, however, I'll take my turn if that's fine, as Frank hasn't gone yet.

Holy crap, after only 3 attacks, I succeeded in winning a battle. I proceed to kill every native inhabitant of Burkina Faso and salt the earth with their teeth.

Two in a row? My word. Ghana as well. Take that neutral countries.

The Plane Is A Tiger May 31, 2009 02:59 AM

My god, Burkina Faso's impenetrable defenses have fallen at last!

Ballpark Frank May 31, 2009 01:24 PM

Ethiopia first. Again.

Sudan.

Libya next.

Purchase and use an Energy Boost.

Attack Chad.

Follow through into Niger.

Once more, the evil Doctor's aspirations for Warlord status have been foiled by the brave men donning green, this has truly been a glorious offensive against evil.

nuttyturnip May 31, 2009 02:26 PM

Excellent indeed. And since I'm a Warlord, I'll take 3 gil from Frank (for a good cause) and 5 gil from Rockgamer.

The peoples of the Democratic Republic of the Congo welcome their true leader, along with the citizens of the Central African Republic and Zambia.

I too shall purchase an Energy Boost, and use it to attack Malawi and the Congo.

Southern Africa is nearly free of the dark doctor's taint. Rockgamer now faces the might of two powerful Warlords, and Africa shall be fully liberated in time for Kwanzaa.

Rockgamer May 31, 2009 05:47 PM

Looks like nutty has turned out to be the real threat. He'd rather ally himself with his brother's killer, and I don't think the Africans would be pleased by this.

First attack on the CAR.

Well that didn't turn out too well.

nuttyturnip May 31, 2009 06:53 PM

Aww, that's too bad. Now Rockgamer is being ravaged by the tiniest, pinkest Warlord ever.

Araes Jun 1, 2009 06:09 PM

Realize I just slipped past 24h. I'm on and aware of my turn, just trying to figure out what I want to do. Turn Taken.

Well, crap, this could go real bad, but:

Attacking Benin (loss, won)
Attacking Nigeria (loss, won)

Buy Use:

Tanks to Togo, Chad

Rockgamer, you had me trapped, and could cut me out of Warlord easily. As a peace offering I'll give you my hard fought gains at Burkina Faso if you want it so that we're even.

Rockgamer Jun 1, 2009 06:56 PM

I accept it.

nuttyturnip Jun 1, 2009 07:01 PM

In the past, we've had a rule that you must trade countries 1 for 1, i.e., Araes can't just give Rockgamer a country without receiving one from Rockgamer in return. If he could do that, he could just give Rockgamer his entire collection and hand him the win.

I realize this isn't spelled out in the current rules, so I don't have solid ground to enforce it, but it is in the wiki. If I remember correctly, it had something to do with a move Zergrinch tried (and really, aren't most of our rules a result of Zergrinch?)

Araes Jun 1, 2009 07:09 PM

Since that was pretty vague, and its not in the rules for the thread, is that a "don't do it again" and its now added to the rules, or is it "give the country back"?

nuttyturnip Jun 1, 2009 07:13 PM

It's more of a "give the country back", since Rockgamer should know better. Still, I'm not exactly impartial, so I won't force the issue.

Araes Jun 1, 2009 07:18 PM

Well, if nobody's going to push the issue, then I'm just going to let it sit, move on, and remember not to do that in the future, as Rock apparently decided I'm not worth it at the moment. In the end, it is something of a waste for me, as I lost two good attacks trying to get through Benin to the outside world.

Edit: Also, I'm not really sure why the rule would matter anyhow. If I wanted to just let someone win, I'd team up, coordinate attacks, and then let them attack me without retaliating until the game was over.

nuttyturnip Jun 1, 2009 07:32 PM

Fair enough.

Rockgamer Jun 2, 2009 12:06 AM

Quote:

Originally Posted by nuttyturnip (Post 705906)
since Rockgamer should know better.

Sorry, but I just have to dispute this part of your statement. Like Araes, I checked the rules to make sure it wasn't there (it wasn't, and I never thought to check the wiki, which the first post doesn't even allude to). And while I've probably played in more games than Araes has, don't forget that I haven't participated in every single game (this is maybe my sixth game overall), so I don't know the intricacies of every past game up to this point (especially if it's something Zerg-related).

So I'll definitely take note of this for the future, but I see no fault in what we did.

The Plane Is A Tiger Jun 2, 2009 12:10 AM

I think this is the first time Nutty's forgotten to link to the wiki in his first post. The perfect opportunity to defy the rules!

Ballpark Frank Jun 2, 2009 02:28 AM

Burundi. Twice.

Tanzania. Twice.

I'll purchase two Tanks and roll them into Chad and Niger.

I'd say more, but Lord British is here and I'm completely exhausted.

nuttyturnip Jun 2, 2009 08:42 AM

Quote:

Originally Posted by Tritoch (Post 705996)
I think this is the first time Nutty's forgotten to link to the wiki in his first post. The perfect opportunity to defy the rules!

I didn't forget; I haven't linked it for the new games because it's somewhat confusing for new players to mesh the old rules (turns, submitting numbers etc.) with the new format. That said, the basic rules haven't changed. It doesn't really matter here, since it's only one country, and I doubt Rockgamer's going to win this.

I'll begin by attacking the Congo, Sao Tome & Principe, Gabon, and Equatorial Guinea.

That went remarkably well. I want to leave a buffer zone against Araes, so I'll leave the Central African Republic alone for now.

The Plane Is A Tiger Jun 2, 2009 10:10 AM

Just to let you know, I'm disowning you as my brother if you let my murderer win this.

Rockgamer Jun 2, 2009 10:25 PM

Libya.

Sudan.

Araes Jun 2, 2009 11:40 PM

Attacking Niger (fail, fail, win)
Attacking Chad (fail)

Heh, predictably nicely under average. Ah well, game's over soon anyhow.

Not sure if I'll have 10 after the point refresh, but I'll throw some Tanks at Chad if I do.

nuttyturnip Jun 3, 2009 08:18 AM

Quote:

Originally Posted by Araes (Post 706283)
Not sure if I'll have 10 after the point refresh, but I'll throw some Tanks at Chad if I do.

Actually, this is the last round (I posted this 3 rounds ago, but no one responded). You've got 10 gil left even after the Tanks on Chad, so go ahead and spend it. We can wait.

I've updated the chart to include the latest moves, but I haven't updated Frank's Warlord gil, pending Araes' last move. Sorry for not updating the map yesterday evening; it slipped my mind.

Zergrinch Jun 4, 2009 12:44 AM

Ha, even when I haven't even popped my head in this thread, i still get remembered <3

Looks like they're planting turnips in Africa. Congratulations.

Is this like the second time you got backstabbed in Risk, Tritoch? :tpg:

nuttyturnip Jun 4, 2009 11:32 AM

Frank can go ahead and take his turn. I still forgot to update the map last night, but the chart is current.

Araes Jun 4, 2009 05:34 PM

Hmm, I thought we had another turn after this. Guess I miscounted. Anyhow, Tanks on Cameroon too if I've still got even more money. Why not. Sorry, would have checked sooner had I thought my turn wasn't long done.

Ballpark Frank Jun 4, 2009 05:43 PM

The chart isn't current, nuts. At least, not from where I'm standing. Aren't I in control of Chad? Saving my actions until the reply~

nuttyturnip Jun 4, 2009 05:49 PM

Quote:

Originally Posted by Araes (Post 706283)
Not sure if I'll have 10 after the point refresh, but I'll throw some Tanks at Chad if I do.

He did have 10 gil, and thus Araes took Chad. I've now updated the map, so everything is current.

Araes Jun 4, 2009 07:00 PM

If this is last turn, seems like you may have things in the bag. Seven countries ahead of the two who haven't gone, and still with your turn to come. Plus, you've got a decent bit of money. Hard not to have that work out.

Ballpark Frank Jun 4, 2009 07:15 PM

Attacking Sudan. Again.
CAR, also twice.

Then fuck it, buy two Tanks and roll them into CAR and Libya.

I realize this gives Nutty the game, but Rock really is evil.

nuttyturnip Jun 4, 2009 08:08 PM

Well, I was going to try to finish off the scourge of Africa, but Frank has blocked me off. Guess I'll have to settle for his pink lackey.

First up, Cameroon x2 and Nigeria x 2. That didn't go as well as planned.

Fine, Tanks on Nigeria and Chad.

Rockgamer may not have been wiped out, but Team Devin has learned a serious lesson.

Rockgamer Jun 5, 2009 02:48 PM

Quote:

Originally Posted by nuttyturnip (Post 706823)
Rockgamer may not have been wiped out, but Team Devin has learned a serious lesson.

We've learned nothing, except how to totally rag on all your asses by dealing out the most amount of damage in a single turn. Our efforts will not be matched so I am satisfied, even though I couldn't pull off the victory.

Anyway, attacking Libya, Egypt, and Sudan x2.

At least I didn't get beat by Frank. Good enough for me.

nuttyturnip Jun 5, 2009 03:01 PM

Technically, you're now tied with Frank, and you have 10 gil. If you want to purchase a Tank, be my guest.

The Plane Is A Tiger Jun 5, 2009 03:48 PM

Yeah, the only lesson I see here is that Team Devin will utterly destroy its enemies and carry its (non-traitorous) allies to the end.

nuttyturnip Jun 5, 2009 05:53 PM

Quote:

Originally Posted by Tritoch (Post 707020)
Yeah, the only lesson I see here is that Team Devin will utterly destroy its enemies and carry its (non-traitorous) allies to the end.

That's nice and all after-school special-like, but what's the point if you don't win?

Araes Jun 5, 2009 07:30 PM

With how much crap I took from the dice this game, I'm honestly just happy I made it out of it with some territories intact. Right around the 5 straight loss turn I figured I was doomed.

Rockgamer Jun 5, 2009 08:04 PM

Quote:

Originally Posted by nuttyturnip (Post 707002)
Technically, you're now tied with Frank, and you have 10 gil. If you want to purchase a Tank, be my guest.

Well certainly. I can definitely sleep better at night if I'm able to proclaim victory over Frank. So tanks into Ethiopia.

Also, don't gloat too much, nutty. I'm pretty sure four people remaining is one of the highest amounts of people left for an endgame, so your victory is hollow at best. As hollow as the African people's love for you.

nuttyturnip Jun 5, 2009 08:19 PM

Quote:

Originally Posted by Rockgamer (Post 707051)
Also, don't gloat too much, nutty. I'm pretty sure four people remaining is one of the highest amounts of people left for an endgame, so your victory is hollow at best. As hollow as the African people's love for you.

Apparently statistics is another weakness of Team Devin. Games 10, 7, 6, 5, and 3 all ended with 4 players remaining. Risk 2 ended with 5 players; Risk 8 ended with 2, Risk 9 probably would have ended with 4 if Tritoch hadn't slaughtered everyone, and I've lost the spreadsheets for Games 1 and 4. Anyway, at least half the games ended with 4 players, so go back to math class before your poor arithmetic skills rub off on my impressionable natives.

Rockgamer Jun 5, 2009 09:06 PM

I stand by what I said. I didn't say it was the highest amount ever, just one of the highest amounts.

Also, maybe that's just evidence that you end games too early. Just saying.

nuttyturnip Jun 5, 2009 09:53 PM

Quote:

Originally Posted by Rockgamer (Post 707065)
Also, maybe that's just evidence that you end games too early. Just saying.

Could be. The thing is, once you get down to 4 players, everyone has exhausted their money, and there's no one left to wipe out for more money/items. We could battle back and forth for 20 more turns, but the result would most likely be a stalemate.

Rockgamer Jun 5, 2009 10:08 PM

Quote:

Originally Posted by nuttyturnip (Post 707077)
We could battle back and forth for 20 more turns, but the result would most likely be a stalemate.

I smell a GFF Risk: Ludo Edition coming.


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