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-   -   [PC] Of Spock and Communism: Civ IV Succession Game (http://www.gamingforce.org/forums/showthread.php?t=36981)

Araes Apr 4, 2009 07:31 PM

Of Spock and Communism: Civ IV Succession Game
 
Discussion of Baba Yetu reminded me I had this game, and a game or two later, how much I hate that bitch Isabella. In that spirit, putting forward the idea of a succession game of Civilization IV.

Game Has Started - Current Player's Turn - Pang

We are currently at 6 interested players with 5 player slots.

Turn order progresses as listed below. Reserves are for players who drop.

http://araesmojo.001webs.com/civ4.jpg

Basic Concept
For those who haven't tried succession games:
Quote:

Originally Posted by wikipedia
Succession games are games played by a team of several players, often with some variant. Each player plays about 10 turns at a time, with discussion between sets.

Basically, we rotate doing 10 turns a piece, then posting pictures and descriptions of what happened during our turns. Roleplay as the leader, bare bones info, stream of consciousness. Whatever you like, as long as the game progresses.

Turn Progression
From a lower post, the general turn order is:
Quote:

- Get save game file from prior player (emailed or uploaded to a website)
- Play your 10 turns (remembering to make images of important / funny stuff)
- Mail / Upload save file from completed turn.
- Create a post on GFF describing what happened during your turn.
Game Setup
Since I'm a bit out of practice, I'm proposing a game with the settings of:

Version: Civ IV vanilla (patched up to 1.74 [found at Firaxis])
  • Note: Some folks with DirectX9 older than August 2007 may need to have THESE DLLs extracted to their Civ IV base directory for the 1.74 patch.
Difficulty: Noble
Scenario: Custom Continents (3 continents)
Size: Standard (normal enemy slots)
Victory Conditions: Conquest, Domination, Space Race (screw timeouts, culture, and diplomacy)
Variants: None
Time Limit: 1 day to post "Got It" and 2 days to submit turn report and post game file for download.

If we have a lot of interest, I'll be capping it at five regular players plus extras if we have drops.
We have our five starting players, we are now taking reserves for players who drop.

For leader and civilization, I'm open to anything with a reasonable strategy behind it. I like Roosevelt and his Ind/Org combo, but am also interested in trying out Mali with Spi/Fin and seeing if we could get a single city with multiple founded religions.

Current Players:
Araes
Pangalin
Rychord
Turbo
Hawkeye

Reserves:
Zergrinch

The unmovable stubborn Apr 4, 2009 07:40 PM

I'd be up for this. The elimination of culture victory makes me sad, but I guess it's a lot harder to pull off in vanilla.

Araes Apr 4, 2009 07:44 PM

I personally just tend to find culture victories very anti-climactic, much like timeout victories. Plus, they always seem to have the good timing of happening right as the panzers are cresting that last hill before the fields of Paris.

Zergrinch Apr 4, 2009 09:19 PM

Why not go for sheer pyrotechniques and go all-out for domination?

Although, my Civ games are typically peaceful, with victory achieved via space race. As such I usually go for a combination of industrious and financial - traits by Shi Huang Di if I'm not mistaken.

I'd love to join, but must decline since I suck and can NOT beat the computer on Noble mode :3:

Isabella, oh how I hated that backstabbing religious bitch

The Wise Vivi Apr 4, 2009 09:23 PM

Hmmm, interesting concept. I am a huge fan of Civilization 4 (and the whole series in general) and I might be in. How do we actually go about this in terms of playing?

Zergrinch Apr 4, 2009 09:26 PM

Mail the save game to each other, I assume. There's an entire subforum in CivFanatics dedicated to games like these.

Scent of a Grundle Apr 4, 2009 09:30 PM

As much as I'd love to join, I'm going to have to decline for the same reason as Zerg - after 10 turns our Civ would probably be a smoldering pile of rubble.

I, too, like the cultural victory, but that's probably just because my play style is:

-Build three or four cities
-make a few troops to defend them (maybe)
-go nuts with the wonders
-when i get a great artist, build a city next to an opponent's city and steal it through culture
-my empire of 7 or 8 cities starts to build military because that's all that's left to do
-win cultural victory shortly after beginning the conquest of everyone else's longbowmen with my tanks

That's what I get for being a pacifist, i suppose.

The Wise Vivi Apr 4, 2009 09:30 PM

Quote:

Originally Posted by Zergrinch (Post 694688)
Mail the save game to each other, I assume. There's an entire subforum in CivFanatics dedicated to games like these.

Yeah, I have been to that site, but have never checked that part out before. This is kind of like the Simcity 4 thing we had.

The unmovable stubborn Apr 4, 2009 09:31 PM

Oh, come on, this is Gamingforce, sucking at games is no justification for not playing

Scent of a Grundle Apr 4, 2009 09:33 PM

Alright, fine Pang, I'll sign up to play if we need more people, but if I get blown to bits I'm blaming you

This would actually be a lot of fun if it worked

Araes Apr 4, 2009 11:41 PM

Vivi: Although Zerg did already provide a nice link, to answer specifics, a general turn would go:

- Get save game file from prior player (emailed or uploaded to a website)
- Play your 10 turns (remembering to make images of important / funny stuff)
- Mail / Upload save file from completed turn.
- Create a post on GFF describing what happened during your turn.

Ex - 150 AD: "Before the 1000 horns of our victorious legions, the people of Rome fled, and as response for the spite of Caesar and his idiotic demands for tribute we salted the earth, pillaged their lands, and spat on his throne" (Captured Rome, Sacked Rome, Eliminated Caesar / Romans)

Hawkeye / Zerg: Don't worry too much about the skill requirement in this. If we win, that's great, but its mostly just about having fun playing Civ and seeing all the crazy stuff other folks do. Plus, there will be other people playing who can offer advice. You can do that in the game thread, or do things like put Pings on the map that note good places to build or offer advice for the next player.

You've got two days for your turn, so if something bad happens like "Oh god, barbarians everywhere, no city defense, gah!" then you can ask folks what to do.

Zerg: Nothing wrong with a peaceful win, which is why I left space in. I just wanted to leave the win options where people are doing things every turn. Makes for more interesting posts. Personally, I tend to be a mid-game warmonger, rushing tech until I hit cavalry and then spamming them, rifleman, and grenadiers. However, going for horse archers, knights, and longbowmen isn't a bad path for an earlier version either.

The Wise Vivi Apr 5, 2009 12:05 AM

Ok, ok. I am in, if possible to fit me in.

Should be a good time!

Scent of a Grundle Apr 5, 2009 12:09 AM

Hang on a second, I just realized something.

I probably can't play with you guys, because I can't play the normal version of Civ IV. My version (which is more or less stolen off of a friend) only works if I'm playing the beyond the sword expansion - which sucks. Sorry, but unless I can get hold of his Civ disc when I'm home for easter, my name's gonna have to be scratched.

The Wise Vivi Apr 5, 2009 12:10 AM

Why don't you get a no-cd code for it? Or is the original not installed at all?

Scent of a Grundle Apr 5, 2009 12:14 AM

i've got the original installed, but can't play without the disc. I'm gonna talk to my friend when I'm home, he knows more about these things than i do.

as for getting a no-cd crack, i can't torrent here, and i don't trust most of those sites with the ten .rar files (i'm also not sure what to do with them). I really don't know that much about computers - more than most, to be sure, but i also have a habit of wrecking things if i don't know what i'm doing.

Araes Apr 5, 2009 12:19 AM

Good to hear Vivi, I'll add you to the list. Hawkeye, I'll see what I can do on the no-cd front, as I may be able to locate the right one. Probably be Monday though before I can devote some time to that search. Also, may not need a full week for signups if there is this much interest.

The Wise Vivi Apr 5, 2009 12:22 AM

Quote:

Originally Posted by Araes (Post 694741)
Good to hear Vivi, I'll add you to the list. Hawkeye, I'll see what I can do on the no-cd front, as I may be able to locate the right one. Probably be Monday though before I can devote some time to that search.

I PM'd Haweye. I got a no-cd that should work hitch free. If not, then I will bug you to find another one anyway. ;)

Zergrinch Apr 5, 2009 12:22 AM

Mount an ISO from GameCopyWorld, apply SafeDisc 4 Hider, and you're good to go.

Links:
Civilization 4 ISO
Safedisc 4 Hider

Also, put me down on reserve then, Araes. But remember Araes and Pangalin, you asked for it! :D

I lobby for a ban on tech trading. I hate it when the AI shares everything among themselves for relationships++

Scent of a Grundle Apr 5, 2009 12:56 AM

IT LIVES

props to vivi for making things easy

Araes Apr 5, 2009 11:40 AM

Question for those signed up, since people appear to be using hacks: Is patching up to 1.74 is going to be impossible?

I wanted to do it, because it renders more efficiently and speeds up the game, but if that can't be done, we can always go with a flat 1.0 version.

The unmovable stubborn Apr 5, 2009 11:57 AM

Hacks? The fake ISO shouldn't cause any problem at all in applying patches. :shrug:

Araes Apr 5, 2009 12:18 PM

I was thinking more with the no-cd's, as those often have a version they've been created to replace. My impression was Vivi and Hawkeye were both using no-cd's for a specific version.

Krelian Apr 5, 2009 12:45 PM

I'd love to be a part of this. Redownloading like the fist of the north star.

Are we going to be playing with Warlords/BtS?

e: So I suck at reading. Ah well, vanilla's grand too (and easier on my limited hard drive capacity).

Scent of a Grundle Apr 5, 2009 01:00 PM

not to mention the other versions don't have the epic opening menu music.

Freelance Apr 5, 2009 01:56 PM

Hot damn, I just bought the game (the Complete version with all expansions) while I was in the UK and have been playing the heck out of it since I came back. I'm currently trying to get Squirrel to get it too for multiplayer and then I see this thread :3

Is this going to be like SC4 (love that game too by the way) where it's once a week to play our turns? That would be preferable for me. I wish we still had that game going. It was really fun.

I updated Beyond the Sword to the latest so I suppose I need a separate patch for the base Civ IV?

P.S. Have any of you tried that fantasy mod, Fall from Heaven 2? It's pretty cool.
P.P.S. I suck too at the game but the object here is to have fun.

Update: Okay it looks like base Civ IV is already patched to latest, so I'm ready for this.

The Wise Vivi Apr 5, 2009 02:57 PM

Quote:

Originally Posted by Araes (Post 694842)
I was thinking more with the no-cd's, as those often have a version they've been created to replace. My impression was Vivi and Hawkeye were both using no-cd's for a specific version.

The no-cds that I have are the latest version for the patch 1.74. So we are good to go in that department as well.

Scent of a Grundle Apr 5, 2009 05:36 PM

I started a game this afternoon to get back into the swing of things, left the difficulty on noble. It's not going well.

The Wise Vivi Apr 5, 2009 05:45 PM

Quote:

Originally Posted by Hawkeye (Post 694900)
I started a game this afternoon to get back into the swing of things, left the difficulty on noble. It's not going well.

Yeah, I am currently still trying to find the strength to move up from Chieftain... I like being the dominator! Maybe I should just look up a strategy that would work so I can dominate Warlord and up...

Scent of a Grundle Apr 5, 2009 06:28 PM

The worst part is that I set it to always peace so that I could at least practice economy, which is what I thought I was good at. It's really not helping my confidence.

Araes Apr 5, 2009 09:33 PM

Alright, with Krelian we're at, and then Furret we're past the number of folks I was interested in having as steady players. I'd like to keep it to five just so we actually get a chance to do turns with some regularity. My apologies on that Furret. However, I can put you in as a reserve and if we have someone drop or have other difficulties you can jump right in.

As far as a starting, I don't normally do Financial, so I'm thinking about a leader that has that. Washington's one choice, as he is Fin/Org. Plus, America starts with fishing, so coastal starts are actually useful immediately.

On timing, since we're up to 7 players already, how would you folks feel about starting a little earlier, maybe a first post by Wednesday night? All the way to next Sat. seems a little extreme now. I'd lead and the turn order would progress as listed on the front page. Me->Pang->Hawk->Vivi->Krelian->Me with reserves as needed.

Scent of a Grundle Apr 5, 2009 09:36 PM

That sounds pretty good, but if you don't mind could I go at the end of the order? I'm going to be busy from wed. probably through about mon. I'll still be able to be on, i'll just be busy and might not have time to strategize.

The unmovable stubborn Apr 5, 2009 09:37 PM

I'm ready to roll whenever. :)

Araes Apr 5, 2009 09:39 PM

Fair enough, I'll move you to the end of the order Hawkeye, and good to know Pang. Revised the order would be:

Areas
Pangalin
The Wise Vivi
Krelian
Hawkeye

Edit: Also, mind if I ask what's going wrong with your game Hawkeye?

Freelance Apr 5, 2009 09:48 PM

Aw nuts, I didn't make it. On the bright side though, it gives me a chance to play on Noble and see how it's like since I haven't gone past Chieftian so far >_>. Some training will do me good.

Scent of a Grundle Apr 5, 2009 09:54 PM

Quote:

Originally Posted by Araes (Post 694945)
Also, mind if I ask what's going wrong with your game Hawkeye?

Suffice to say that I'm out of practice and used to playing on settler. I'm just a lot farther behind technologically and in terms of expansion than I really should be. At this point I'm going for a cultural victory but even that might not work (i've got 3 cities pumping out over 100 culture per turn, at this point i think that if no one else tries the same thing and as long as no one wins any UN elections i should be ok).

Araes Apr 5, 2009 10:04 PM

Yeah, if you've been playing on Settler that would make quite a bit of difference, as the upkeep and inflation rate are both a lot worse on higher difficulties. One of the main things is just making sure you get a really solid base early and then being choosy with your expansion after that point. Getting one (or two if lucky) of the early religions can be a huge boon there, as you can build their special building with a priest, and then give that religion to every one of your cities. Even on noble, if you go Meditation then Polytheism you have a very good chance of getting Hinduism, as most races go for Buddhism. Plus, if you build one of the religious wonders first (like the Oracle or Stonehenge) then you can almost guarantee your first Great Person will be a priest.

Scent of a Grundle Apr 5, 2009 10:32 PM

Yeah I think it's mostly just a shock to the system - i probably should have worked my way up to noble. I didn't manage to found any religions - i usually found almost all of them, so really i just need to get used to the lack of gold and not automatically winning.

Turbo Apr 6, 2009 01:06 PM

Dude I'm so up for this. I'm no pro... not exactly decent either but any chance to play Civ with others I'll take. Sign me up

Araes Apr 6, 2009 05:38 PM

Adding you Turbo, although as noted in the first post, we're at the point where we've got the five base slots filled up, so now we're taking reserves if people drop on the game. I'll put you on that list.

Araes Apr 8, 2009 05:38 PM

Civ4 Game Starting.

“In the beginning, the Earth was without form, and void…”

- First off, I have chosen the Americans as our starting race, and decided to go with Washington so that we would have Financial/Organized as our traits. Should help with the money. For the post, I’m writing as the man on the ground, but I’ll offset with - for the quick skim notes.

In the Land of Loincloths

His is a great and terrible voice, and I reel in confusion at the power of its words and the visions they inspire. Yet their presence is fleeting, and my awakening is only hastened by the tumult around me. 20-30 thick necked thugs mill about on a hill behind me, while ahead, what looks to be a mob of 100’s argue over something of apparently great importance.

Turning to look for a moment at the thugs, they all seem rather amazed at my presence and come over to inspect my still prone form. They gesture and ask me how I snuck up on them and how I passed their guards, and why I wear such strange hides, while picking me over. I am still reeling from the visions of fire though, and can only tell them of the great voice in the dark and the terrible void that it spoke of. Fortunately or not, this appears to cause quite a stir, and before I can blink there is talk that I must be a wise one, or chosen, or something of that like.

Of course, not everyone is an immediate believer, and the loudest of the bunch struts that “If this newcomer is so wise, perhaps he can solver our great dilemma, and point the way to the land of our promise?” Feeling that my time among these people may be very short on the wrong answer, and not knowing what else to do, I look around for a few moments, and then respond “Why not right here? There appear to be ample fields over yonder, broad forests right here, and a wide expanse of water for the use of those spears I see some of you carry.”

- Overall, damn good starting location for a race with Fin/Org traits, and which starts with Fishing. We’ve got Wheat to the West, Dye to the East, Forests, Hills, and tons of fishing water

http://araesmojo.001webs.com/Civ4Scr...ngLocation.JPG

My supporters take up the cry of “settlement now” with gusto, and I could almost hug them. In talking, it appears that they’ve been on the road for a while, and mister contrary of earlier has been the main one keeping them moving. Before long, they’ve got the whole group organized and off working, and a small settlement begins to take shape. One of the men from earlier, who apparently has been appointed to talk to the wise one approaches me and asks what they should call it, and I respond, “I’ve always like the name Washington.”

- First Settlement Founded: Washington (for now)

http://araesmojo.001webs.com/Civ4Scr...tonByTheLa.JPG

In the same motion, and while I am still on a roll and have the people’s support, I mention that perhaps we should send the milling hulks off to “explore our land” as they seem to be the biggest base of support for the contrary fellow, and having them out of the picture will make things all the better. They grumble and moan, but with the support of the people, are soon on their way. Simultaneously, I start talking with other youths among our flock who might serve as more malleable replacements.

- Exploring with Warriors. Building a Warrior – probably to explore further

http://araesmojo.001webs.com/Civ4Scr...utThatLand.JPG

At first I was worried that I might have chosen poorly. Despite my best intentions, I could not find anything that appeared to actually be food where we had settled. Yet, late last night a boy came to me and brought with him a dinner of some curvy wafer. I asked him where he had found it, and he said that they came out of everything around here. They hung off the plants on the plains, they seemed to spring from the fish when cut open, even and rocks and trees could be cut into them. It was the strangest thing I’ve ever seen.

He seemed to be a wise and capable kid, and gave me some hope for these people, but not for long. The next day I found that the best of their workers busy trying to pull down trees with their bare hands. All this while their perfectly good fishing spears sat going to waste. My rage was horrible, and I probably should have restrained myself, but I told them the forests were precious to the voice and to get their dirty fingers down by the lake where they could contemplate on its wonder while they did something useful.

- Shifted resources to Fresh Water square, as they’re retarded, and set the default action to emphasize commerce in Washington. Also chose to start researching Mysticism.

http://araesmojo.001webs.com/Civ4Scr...hFishermen.JPG

Much to my chagrin, the choice to send the thugs abroad appears to have backfired, and Mr. Contrary was full of himself today with the news that his supporters had found great stores of finely workable stones on their travels. While I hate the bearer, I love the news, as it will make the projects for these people I have considered all the easier when they are begun. Monuments to my greatness for eons to come.

- Kick Ass. We have stone just to the West of our starting location. Stonehenge and Pyramids, here we come.

http://araesmojo.001webs.com/Civ4Scr...dResources.JPG

Years, have passed since last I made these scratches. After their great discovery to the West, the noise of the thugs was quiet for longer than I dared to hope, and the process of crafting our home moved along well. Well beyond a tent city now, we have a firm core of small buildings and more are created every day. The people seem to breed like rabbits eating the wafers of fish, and it is almost more that we can do to keep them in house and home.

I still worry about the fishermen though, as they seem to be touched in the head. One came to me in private the other day and said that he had made a wonderful revelation about the voice, saying that it longed for gifts of green waterskins to be thrown to the lake, and that each such gift brought them closer to true understanding. Of course, he’s dead now, but I could not stop the idea, and while I walk, I see them atop their poles, and astride their crude boats, throwing the spears with one hand, and tossing work away with the other. Fools, the lot of them.

A runner of the thugs has also arrived while I walked. He announces that they spotted wild animals over an uncrossable expanse of water, and then moved within the shadowed valley between two great mountains. More importantly though, he says that they see a small community of people at the base on the other side. He asks what we should do, and I indicate mercy and absorption if possible.

- Saw Pig resource and after moving through mountains, a Tribal Village

http://araesmojo.001webs.com/Civ4Scr...TwinTowers.JPG

It appears my intuition was correct. As the thugs entered the village, they were greeted with cheers and happiness. They spread the good word of what we were accomplishing across the mountains from these simple people, and promised friendship and protection if possible. In return, the people showed them a tool which had been passed down from their forefathers, but which they thought might help our great society – the Wheel. Mr. Contrary’s star just got all the brighter.

- Damn this is getting to be a lucky start. Gained Free Technology. The Wheel.

http://araesmojo.001webs.com/Civ4Scr...ollinRolli.JPG

Apparently, when it rains it pours. With more “good” news to share, another of those poor, touched fishermen announces to the whole settlement that their sun delirium has resulted in amazing understanding of the ways of the cosmos, and that the voice wants nothing more than our love. Right. I can do little more than agree in such a public setting, and find that this mystic thought has taken on a life of its own. My walks by the lake now wade through ranks of petitioners all wanting to take part in the “great hunt for the truth.” And worst of all, humming constantly.

- Successfully researched Mysticism.

http://araesmojo.001webs.com/Civ4Scr...gAboutNimo.JPG

- In a risky move, I have chosen to Research Meditation. The computer always goes for Meditation, but if you can beat them, which I think we can with our research output, then you can claim Buddhism, Hinduism, and Judaism in a 1, 2, 3 grab, and keep them from having religion for several thousand years. Here’s hoping the risk pays off…

http://araesmojo.001webs.com/Civ4Scr...yBuisiness.JPG

Thankfully, while the young and foolish are swept up in this new rush for understanding, it all settles into a semblance of order relatively quickly, and I am able to live out most of my middle years in the peace and quiet of a smoothly running society. Mr. Contrary and I have been on such good terms for the last several years, that I don’t even notice trouble when he arrives one morning with a glint in his eye, and drops his news on me. His followers abroad have sighted yet another village, and are planning to move in bearing their Wheel of Friendship, and touting our virtues.

- Yet MORE Tribal Villagers are sighted only 3 spaces from the other group.

http://araesmojo.001webs.com/Civ4Scr...E_Villages.JPG

Caught unawares by his announcement, and feeling I’ve become too complacent in my older age, I wonder where the time has gone. I can but agree that his approach sounds right, and to send them in. A few months later, runners come streaming into the settlement carrying even better news for Contrary, although he is now nearly as old as I - his thugs have been blessed with gifts of further knowledge. This time, the secrets of delving the Earth. Unbelievable. Just unbelievable.

- Literally swore at my screen. Another Free Tech? Mining this time.

http://araesmojo.001webs.com/Civ4Scr...yBlessedUs.JPG

As I make this last scratch, I am gathering my things, and the totems of our tribe, so that I may pass them over to a fitting recipient from the people of our settlement. Too long have I warred with the gruff face of Contrary, and our endless duels have sapped the last of my energy for the job. I wandered in out of the blue as a wise man, but with the upheavals and excitement I’ve seen, now I think I’d like to just spend my time by the lake, humming away my last few years in peace.

- An overview of the world as we currently know it while I hand over the reins. That is probably the luckiest start I have ever seen in terms of good resources, good research, and lucky breaks on the Tribal Villages.

http://araesmojo.001webs.com/Civ4Scr...eFirstTurn.JPG

- The first Warrior is almost done, and there’s still tons of black on all sides. We’re also really close to finishing Meditation, and maybe founding Buddhism. Successful or not, my next thought would be to go for Hinduism. Honestly not sure if we need to be religious yet, as the +1 happiness doesn’t do much for a bit, and we’d lose that turn of anarchy. I'm torn on whether to go for a settler soon, or to wait and make another warrior. If we want to use the stone we're going to need one eventually. Think I might wait to city size 3, as that "might" get us two or more religions in one city.

Save Game File for BC 3600
BC3600 Save File

Your turn Pang

Freelance Apr 8, 2009 10:19 PM

Um okay i think I'm gonna have to bow out of this competition. I'm not ready to play on Noble level :D

Maybe after some practice I'll decide to join up again, assuming it's still around by then.

Scent of a Grundle Apr 9, 2009 01:20 AM

what are you using to take the screenshots?

The unmovable stubborn Apr 9, 2009 03:34 AM

Father slept away the night quietly; he was cold when we went to wake him for his breakfast. He had lived long, and in his life had done more for our people than any before him. But we have no time to grieve.

As the funeral pyre burns, I send the best of our fighters further north. To hunt, to seize wealth, to bring the outlying tribes under our banner. There is much to do.

http://www.saxypunch.com/miscimg/Civ4ScreenShot0002.png

Then: a great discovery, at last. Armed with an understanding of karma and its workings, our people will surely be the most fortuitous upon the Earth. While I could decree that everyone should follow this wisdom, I restrain myself; too much divine knowledge in too short a time could give the people into unrest. There will be a time for that, but not until we know where we stand in the world. Excited by our findings, I order our shamans to continue their investigations into the numinous. Truly, the spirits smile upon our endeavors here.

http://www.saxypunch.com/miscimg/Civ4ScreenShot0005.png

Our explorers stumble upon yet another tiny village, full of primitive tribesmen ignorant of the Great Wheel Of Being. Surely, like all the others, they will be happy to aid us.

http://www.saxypunch.com/miscimg/Civ4ScreenShot0006.png

Mayhap not. Armed savages rush out of their huts, ululating savage war cries. What could have caused this descent into animalistic madness? Then, I see the answer.

http://www.saxypunch.com/miscimg/Civ4ScreenShot0007.png

Heathens are afoot. Foreign ones, monsters. Mere proximity to their sinful culture has driven our once-peaceful tribesmen into disarray and madness. We have no choice but to put them down for their own good.

http://www.saxypunch.com/miscimg/Civ4ScreenShot0011.png

The rebellion quashed, I send an emissary to meet with these.... these invaders. Their leader is unimpressive; a mere girl. She is not fit even to take as a wife. Still, contemptible though she may be, we cannot safely dismiss her. Her corrupting influence has already spread too close to the palace for my comfort.

http://www.saxypunch.com/miscimg/Civ4ScreenShot0014.png

Our second battalion of troops is trained and ready at last. We will surely need them in the dark days ahead. It is tempting, now, to build a great wonder that will shame the invaders, but we cannot spare the time. Instead, I order the assembly of a conclave of holy men, that we may more easily understand the mysteries of the cosmos and spread our wisdom to the world around us.

http://www.saxypunch.com/miscimg/Civ4ScreenShot0016.png

I hesitate to send the new fighters away, knowing of the danger that hovers on our borders — but, more than ever, it is imperative that we learn what else may surround us. The little queen surely does not dare to strike at us. Not yet. For a time — a short time — we can shoulder the risks of leaving the palace defenseless.

http://www.saxypunch.com/miscimg/Civ4ScreenShot0017.png

Our first squad, exhilarated by their victory over the savages, continues their journey to the north — finding a most unpleasant sight indeed. Only in my great-grandfather's day did the Endless Cold begin to retreat from the world, and to find these icy rocks looming so close... lurking there, waiting to starve and freeze us, to hide the fish under a wall of ice... it is infuriating. There is no sense in walking further in this direction. Only death awaits to the north. Only death.

http://www.saxypunch.com/miscimg/Civ4ScreenShot0018.png

Closer to home, our new recruits stumble upon more villagers. Their little sums of shiny rocks and smelly furs will impress nobody, but we are in no position to refuse charity. Like the others, we issue them behind the city walls.

http://www.saxypunch.com/miscimg/Civ4ScreenShot0019.png

They are just in time to witness our next triumph. The Great Wheel, it seems, operates under the command of a host of the most mighty spirits. Spirits of war. Of death. Of creation and destruction. We have always respected the spirits, but it is fortuitous indeed to know which ones can best repay that respect. As with our last discovery, I decline to forcefully evangelize on the matter. Let our people reach wisdom at their own speed. I have confidence in them.

http://www.saxypunch.com/miscimg/Civ4ScreenShot0021.png

While my desire for great monuments must be withheld until the completion of our monkish conclave, it is not too soon to begin preparation. Soon, we will move to seize the stones we found so long ago, and when we do so we must be ready to use them. Our simple way of carving little rocks into sharp points will kill bears and imbeciles, but I feel instinctively that the Great Spirits will soon demand of us a mighty tribute. For that, we will need to pull massive stones from the bosom of the Earth itself.

I am old myself now, and tired. I suspect tonight's feast will be my last. But while I join the spirits now, I know I will return. The Great Wheel has promised me that.

In case it's not clear, we did successfully found Hinduism; Washington is now double-holy.

Vivi, you're up.

The Wise Vivi Apr 9, 2009 06:58 AM

Well, I am going to have to bow out. I guess I didn't realize how much time this would take, and based on my schoolwork and everything, I don't think I currently have the time to put this all together.... Besides, I am not very good beyond the Chieftain level and I could bog things down... Sorry for the disappointment... :(

Araes Apr 9, 2009 05:53 PM

If you're bowing out Vivi, then that means its Krelian's turn instead. Also, Turbo or Zergrinch, which one of you would like to fill the slot left by Vivi's departure? Depending on when you respond, your turn will hopefully either be inserted after Krelian's or Hawkeye's.

It should be noted that the level of detail in my and Pang's posts is not absolutely necessary. If all you can muster is some quick screenshots with captions about what happened, that's fine. You should not feel you need to write an epic.

Also, I personally just used Paint to shrink images down to the correct size.

Hawkeye: We are just using the Print Screen button. When you do this, it drops the screenshots into your My Documents/My Games folder unless you manually specified this to be somewhere else.

Pang: Nice writeup and with the comment about stones at the end, does that mean we're going for Masonry now?

Since we've beaten them to two religions now, we may want to shift back to using some trees to cut the Monastery production time down.

Krelian Apr 9, 2009 08:07 PM

Alright; got the save. I'll have made my move by tomorrow afternoon.

Turbo Apr 9, 2009 09:18 PM

I'll hop in sure :)

The unmovable stubborn Apr 10, 2009 12:59 PM

Quote:

Originally Posted by Araes (Post 695788)
Pang: Nice writeup and with the comment about stones at the end, does that mean we're going for Masonry now?

Yeah, I figured we'd want to jump for Pyramids/Stonehenge reasonably soon and we'll need it if we want to snag Monotheism (and Judaism).

Araes Apr 10, 2009 05:57 PM

Quote:

Originally Posted by Turbo (Post 695818)
I'll hop in sure :)

Thanks Turbo, glad to have you as a regular. Your turn will be up after Krelian submits then, as Hawkeye was saying he didn't want to go until the weekend at least.

Turbo Apr 10, 2009 08:23 PM

Hm, If Krel doesnt play really soon I wont be able to play till sunday afternoon or evening. I'm heading out this weekend. =/ Maybe put Krel first and stick me second to last or something?

Araes Apr 10, 2009 08:35 PM

Well, if Krelian goes before you leave, then you can go, otherwise we'll just have it be Hawkeye's turn and you can go after him. Thanks for the warning though.

Zergrinch Apr 10, 2009 08:40 PM

I think the problem is you and Pangalin set a very high bar with your initial two posts, and that scared everyone off with the time commitment :3:

The unmovable stubborn Apr 10, 2009 08:46 PM

There's no rule that says anybody has to be a big RP fag just because I am :(

Zergrinch Apr 10, 2009 10:24 PM

Of course, but there are standards to keep up with. Y'know, with the Joneses and the Pangalin Murphies :tpg:

Araes Apr 11, 2009 03:00 PM

Krelian, coming up on your two days for taking a turn. If Sunday rolls around, and you still haven't gone, its going to have to switch over to Hawkeye so we can keep this thing moving.

Krelian Apr 11, 2009 03:23 PM

Sorry, my laptop shat the bed this morning. I'm all reinstalled now; gimme an hour.

Araes Apr 11, 2009 06:00 PM

Sorry to hear that about the laptop, and thanks for telling us what's going on.

Krelian Apr 11, 2009 09:14 PM

Got my laptop working again. Afterwards, I discovered that a new version of Quicktime introduced in a software update a few months ago inexplicably and completely broke the OS X version of Civ 4, so I had to grab the Windows version. Le sigh. ANYHOW.

http://j.photos.cx/1-e0a.jpg

http://j.photos.cx/5reallocate-871.jpg

Washington flourishes. In accordance with the city's new borders, its citizens felt free to settle its fringes; to cease their fishing endeavours, return to the land, and till instead the forests. The surplus of wood is allowing our monastery's construction to proceed without hitch.

http://j.photos.cx/2-0a4.jpg

The party of warriors we previously dispatched to the east had the misfortune to cross paths with a pack of panthers. I feared the worst; however, our men showed fortitude, and the beasts were felled - albeit not without cost.

http://j.photos.cx/deadpanther-37d.jpg

Alone and disorientated, the last survivor of our regiment managed to stumble across a band of friendly tribals only too pleased to replenish our party's ranks. Our expedition ventures forth unabated.

http://j.photos.cx/7-c62.jpg

http://j.photos.cx/8-16e.jpg

This new addition to our forces abroad strengthened our resolve to further map this continent. No borders lie near this eastern peninsula, although to the north there exists an intriguing isthmus with the promise of livestock, and the potential for settlement...

Far to the northwest -

http://j.photos.cx/3-6e1.jpg

Our other scouting party remained sore from their encounter with the hostiles of this lawless land. Nevertheless, their ranks - or, rather, what was left of them - would not be broken by the cruel tundra. Nobly he onward traveled.

http://j.photos.cx/5-d85.jpg

Through wandering, he discovered a body of water and a view into the outer forests of the Egyptian lands. Not daring to trespass, he resolved to further investigate the surroundings.

As a whole, our people are making satisfying progress.

http://j.photos.cx/4-8f0.jpg

The knowledge to work stone will be a boon to our infrastructure - and it leads directly into what I propose as our next technological focus:

http://j.photos.cx/6-ab6.jpg

Pottery will allow our people to proliferate unprecedentedly; no longer shall we see food spoiling all throughout Washington. Monasteries and granaries are a charitable match fit for the gods themselves!

Turbo, you're up. 2800 BC savefile

(I'm not trying to conflict with anyone's play style here - feel free to swap research to monotheism if there's a chance the computer might pick it up; I calculated that seeing as we've leapt ahead of Egypt and that we've had the luck of some free techs we might be able to nab pottery, quickly throw together a granary in Washington, and found Judaism not soon after - the population increase resulting from the granary would mean that we'd be able to put the Pyramids up sooner.)

Turbo Apr 12, 2009 12:30 PM

Sounds good. I'm not home yet but I'll be back tonight and take my turns. Looking good so far :)

Additional Spam:
While our warriors were sent into unknown territory, our smart men in Washington finally mastered the art of pottery making.
http://s93003711.onlinehome.us/image...me/pottery.JPG

After this discovery was made we called for our priests to begin praying to whichever god or goddess is listening and to show us new ways of living. We hope an answer comes soon.

http://s93003711.onlinehome.us/image...me/leanjew.JPG

Busy busy Washington. Warriors exploring, priests praying, and builders building. Our Buddhist monastery is complete! With that completed and our new found mastery of pottery, we have decided to begin construction on a granary to better prepare for the upcoming season.

http://s93003711.onlinehome.us/image...starybuilt.JPG

As our warrior made it over the next mountaintop, what did his eyes see at the bottom? Trouble.
http://s93003711.onlinehome.us/image...e/zomgbear.JPG
We shall defend these mountains with our life!

and on the last turn

By the gods! Our prayers have been answered!
http://s93003711.onlinehome.us/image.../learnmono.JPG
http://s93003711.onlinehome.us/image...iscoverjew.JPG

Our minds have been opened to a new faith and yet... We shall not chose to follow one at this time. Maybe our ever faithful priests can reach out again and discover yet another!
http://s93003711.onlinehome.us/image...priesthood.JPG

---------------

And that's the end of my ten turns. Sorry the 'rp' isn't awesome like Pang's. My first real shot at a game like this. I'm moving one of the warriors to the tribal village south of our town, another warrior is going to explore northeast of us. Building a granary and afterward I would suggest a worker to improve the land in preparation for chopping.
Also, sailing should be considered. With a lighthouse, all those water tiles get improved. 2 food 3 gold each.

HAWKEYE - Your turn. 2320 BC

Krelian Apr 12, 2009 06:38 PM

Holy shit, we're probably going to found four religions in a row. This is insane.

Scent of a Grundle Apr 12, 2009 07:19 PM

Alright. I'll hopefully do my turn tomorrow afternoon sometime - things are still busy but should have calmed down by then.

EDIT: anyone have any advice for what I should do? Are we trying to found as many religions as possible or build up a military? Mostly asking about what to build, as our lack of scouts and workers is confusing me.

Araes Apr 13, 2009 07:12 PM

Honestly, I'm beginning to think we need another town to buffer us, because at this point, if we're going to split production, and have one city be a wonder machine while the other ones continue with actual useful production, we're going to need to start it soon before we lose too many of the good early wonders to computers. We'll also need protection for them, as I'm worried that the animal -> barbarian swap is coming soon.

On research, I might go bronze working, so we can see if we have bronze nearby. If we do, then we can go for Hunting and make spearmen, otherwise we'll need Archery to get archers. After that, my thoughts lean towards priesthood or agriculture, as we don't appear to have any animals near us that need cultivation. Fishing won't be immediately useful because we're on an inland lake, which doesn't benefit from lighthouses. I agree that a worker for chop-hurrying of production will be useful.

Anyhow, those are my strat thoughts.

Edit: Also, I really want a religious wonder at some point here, because we need our first GP to be a Great Priest so we can get one of the religious special buildings. The Monastery we built will help ensure this, but I still worry.

Krelian Apr 13, 2009 07:32 PM

Well, at what stage are we going to train a settler? As soon as we finish the granary?

Araes Apr 13, 2009 07:40 PM

I'm an expansionist at heart, so I'd say after the granary finishes up would be great. Also, if we're really close to getting a city growth when it finishes (like 1 turn) then wait for it. After that I'd start in on all the other stuff I wrote. With timing / luck, we might get bronze working when the settler finishes, and be able to aim him at a bronze deposit.

Scent of a Grundle Apr 13, 2009 08:04 PM

sorry, forgot to look here while playing. made a worker because it was 4 or 5 turns faster and i wanted to get started on roads, and getting hold of the stone. in the end, nothing exploded, just need to sort out the info for your viewing pleasure.

edit: once again, my inability to to these internet things shines through. what should I use to upload the save game file?

Araes Apr 13, 2009 08:31 PM

Well, as I'm the next one up, I'll just PM you an email to send it to. If you want it public, you could also do something like rapidshare, sendspace, or you could sign up for one of the free websites that offer X amount of hosting. I tend to find the last option useful for posting pictures, in many cases, as long as they allow direct linking.

Edit: Also, not an issue on the strategy. We'll go on and that's half the fun of playing this way. You get to play with a style that's not just yours over and over. Unfortunately, I don't think I'm going to be able to check this til tomorrow, as I've got to take off.

Scent of a Grundle Apr 13, 2009 09:06 PM

Our people awoke from their slumber one day to find that another leader had moved on from this world. His replacement was to be a young new leader, lacking confidence and experience. If only they had a democracy, they thought. Then we could vote this fool out and get another leader. Unfortunately, with the development of such an idea still a few thousand years away, the new leader took power anyway.

The first question I was asked as the new Despot of the small nation of America (despite the nation’s logical existence being shaky at best due to considerable lack of historical accuracy in favor of keeping future Americans proud to have been a nation in 4000 BC) was what our warrior in the north should do.



http://i592.photobucket.com/albums/t...enShot0000.jpg



Fighting was tempting - i knew that our men had not yet tasted battle and that they yearned to do so, but I decided that the 50% odds of victory were a large and unnecessary risk at this point, and chose to play it safe and tell our men to avoid a fight if they could. As our only scout in the region, their information is more important than the death of an annoying bear.



Upon investigating our internal affairs, I decided to make a tradeoff - 1 more turn to research priesthood in exchange for the granary being completed 2 turns faster. This would complete the granary in tandem with the growth of the city.



http://i592.photobucket.com/albums/t...enShot0005.jpg



Some time later, our still alive scout reported something interesting -



http://i592.photobucket.com/albums/t...enShot0008.jpg



Another small tribe! Hopefully they would not be as irritable as the last one our people encountered. Upon reaching them our people were greatly rewarded -



http://i592.photobucket.com/albums/t...enShot0012.jpg



A new technology! Finally, our people could attach large pieces of cloth to their boats! What an ingenious technology!

The free money that the other tribe was also kindly accepted before the people of the village decided to live underground so as to get away from the pollution that the future world would bring. Or so they claimed. I don’t believe what those stupid seers say anyway - with them the end of the world is always right around the corner. Honestly.
We were soon able to discover something ourselves -



http://i592.photobucket.com/albums/t...enShot0015.jpg



Yes, we had uncovered the secrets of the holy man. Now I set the nation to work discovering bronze working so that we could cut down all of the surrounding trees like a truly industrial nation. Nothing like the fresh smell of progress and freshly cut pines.

At this point our nation seemed to be running smoothly. Things were being built, learned, and explored. Upon checking in with some of our explorers, I found that one was trying to do this -



http://i592.photobucket.com/albums/t...enShot0017.jpg



Clearly the man in charge of this outfit would be punished. We have no room for nutcases in our military. I told them to return in the direction of usefulness.

A few years later, a traveler came knocking at the palace door. He told tales of faraway lands, saying that he’d been around the world (he clearly had been hanging around the captain of our western scout for too long), but he told me this -



http://i592.photobucket.com/albums/t...enShot0018.jpg



We are apparently an intelligent people. I just laughed at the man and sent him on his way. His statements didn’t really matter, but it was interesting nonetheless. But I couldn’t keep someone who said he’d been around the world in my palace! Some of the craziness might rub off on me!


And so my time as ruler ended. We’re not in bad shape, but expanding soon might be a good idea. Found some resources, some clam in the northeast and pigs all over the place. Washington’s borders also expanded, so we have access to the stone now. I’ve also deleted all of the orders that units have so Araes has a clean slate.

Fluffykitten McGrundlepuss Apr 14, 2009 06:16 AM

I downloaded Civ IV after reading through this thread and just launched into it without doing the tutorial. Luckily it's not so different from Civ 1 (The last one I played) and the automation of worker units and such helps a lot.

Next time you play one of these games, add me to the list, I shoudl have got the hang of it enough by then to not do too much damage in ten turns...

Araes Apr 14, 2009 05:16 PM

Hawkeye: Could you resend the save file for the turn. I stupidly transposed the e and a in my email address, so some random guy probably just got a Civ4 save file. I've resent you a PM as well with the correct email. Also, nice writeup, and should be able to take my turn tonight or tomorrow depending on save file.

Shin: If you're interested in joining up, I can always put you on the reserves for this one. We've already had a couple people have to drop in and out. If not, I'll put you onto a future game.

Scent of a Grundle Apr 14, 2009 05:36 PM

e-mail sent. I also no longer feel as bed for messing up your name in WoF.

Araes Apr 14, 2009 05:49 PM

Received, I'll try to take my turn tonight and post it up tomorrow with some luck.

Fluffykitten McGrundlepuss Apr 15, 2009 05:03 AM

Quote:

Originally Posted by Araes (Post 696799)
Shin: If you're interested in joining up, I can always put you on the reserves for this one. We've already had a couple people have to drop in and out. If not, I'll put you onto a future game.

Cheers but I think I'll just watch this one. I've never actually been any good at these games so jumping in at Noble level might not be a brilliant idea. In my own game on Chieftan I've got to the point where the map's all been discovered and although I've got like destroyers and bombers and everyone else has macemen, I just find myself randomly building improvements to my existing cities and upgrading my defensive units all the time. Playing for a Spaceship win is always my favoured method over anything more aggressive.

But I digress, I'll keep watching this one and then play next time.

I suppose, thinking about it, this format could easily enough be transferred to other turn based games. Anyone here still play Master of Orion 2?

Zergrinch Apr 15, 2009 05:33 AM

If you have destroyers while everyone has macemen, you're playing way below your skill level :3: My skill level tops out at Warlord. After that (Noble), I can't beat up the AI anymore.

Have any of those macemen killed your tanks?

Fluffykitten McGrundlepuss Apr 15, 2009 05:39 AM

They did a pretty solid job on some grenadiers I had but were ultimately defeated by my knights, ironically. I thought I'd use up all my obsolete military units capturing a city that was encroaching on my borders and barely managed it. I'll probably build up a big strike force then go kill the Chinese as they have their own continent. What year does the game run to anyway? I think I'm on about 1920 at the moment.

Zergrinch Apr 15, 2009 05:42 AM

2050, IIRC.

Also, why don't you try some economic sabotage? I read about this nasty trick a while back, but never had the chance to try it out :3:

Dirty Trick - Only Shin Can Read
**Hidden Content**

Fluffykitten McGrundlepuss Apr 15, 2009 06:06 AM

Heh, that's a pretty neat trick. I've found though that most of the other civs will just give me a load of gold per turn if I ask nicely. Even the Americans, owners of the city I captured, opened up their borders again about two turns after I offered them peace. Like I say, it's set to Chieftan so I think that makes everyone else like you. This first game is just to get the hang of how everything works, I'll go for something a bit more hardcore next time.

i am good at jokes Apr 15, 2009 06:23 AM

Hi,

I was wondering if you could add me as a reserve for this game / participant for the next one.

I picked the game back up when I saw this thread and have worked my way back to Noble difficulty without any major problems, and I find the concept of a Succession game to be intriguing so it would be nice to try it out.

Scent of a Grundle Apr 15, 2009 11:37 AM

You can't use sucking as a reason to not play, Shin. I tried that. If I can play, so can you.

i don't want to be the only reason we lose :(

Turbo Apr 15, 2009 11:45 AM

Here's a random question for when you guys play solo.. What is the optimal game setup if you're playing by yourself. How many AI? Pangea? Continents? I mostly random everything and I come up with a game plan depending on starting location and civ but I'm nowhere near as good at micromanagement when it comes to your civics and town population. I'm still new to that.

Zergrinch Apr 15, 2009 12:00 PM

I never play above Warlords, and typically use Continents maps. I favor Cultural and Space Victories, so I tend to go for financial and industrious. I chose these traits because industrious civs have 50% wonder production, and the financial trait means more commerce, money, and ultimately hammers. My favored Civ in vanilla Civ4 is Shih Huang Di from China.

I don't pick opponents, but just random everything. I go for standard-length games, on a large map. I always start at the stone age, and almost always turn off technology trading.

I tend to micromanage the workers up until I expand to four or five cities. Then it is automated all the way. As far as civics go, I favor the fifth tier ones except for economy, where I like State Property. I try to build Pyramids as soon as practicable, so that all government civics can be available. This, of course, depends on availability of strategic resources.

Turbo Apr 15, 2009 01:00 PM

Hmm. What about playing beyond the sword? I've moved from vanilla to warlords to bts and while it's not that different there still are some big changes. Why turn off technology trading?

And about automated workers, I've noticed they tend to blow up farms and make windmills instead, or forts.. Nothing really useful. >.> but then again that's where I fail at the micro part. Don't know when to turn farms into cottages or any of those different combinations

Araes Apr 15, 2009 06:17 PM

A storm was brewin’ and the world was quakin’ that night I set out from the town some men call Freewheeler’s Paradise in search of my fortune. Money, power, and a girl with green eyes. These were my goals, and hell to the ape that stood in my way. Our histories told us of powerful men who came through the Pillars of Heaven and brought with them tales of a land by the Bowl of the Gods, and it was down this path that I rode. All around me I could see the signs of these people, and their paths marked the world at every step. Travelers to lands even the luckiest man might never see.

- Starting out, we’ve got warriors spread over the world. As the Western horde is incredibly weak, and have nowhere to go, I’m going to switch them with home, and send home out North. Washington’s at 5, and stopped growth while it builds.

http://araesmojo.001webs.com/Civ4Scr...rtWarriors.jpg

With a quick step, and a wind at my back, I made good time, and in only a few weeks had crested the pass of the pillars and come face to face with the realm of the foreigners. Their reach had grown since last word reached my people, and now touched the very feet of the pillars themselves. Before me spread the Bowl of the Gods, and nearly at its center waited my destiny – Washington. A further week of brisk march brought me down those wind swept hills, and to the edge of its walls. Yet, as I arrived, I found not the shining bastion of the legends, but a city in disarray, lost without a head. Seemed all they could do was breed and trudge through their tasks without a lord at the helm, and their last had died only a few months past. Worse, there was a disease in the air, a disease of the spirit. Anger simmered just below the surface of a city who’d sent its most shining examples abroad.

- Washington’s finishing up a Worker, and not growing. The people are near Angry status because they don’t have defenders. We’re pretty much set up for building right now, and it will stay that way for a bit.

http://araesmojo.001webs.com/Civ4Scr..._StartCity.jpg

I was amazed that no one had risen from the people to take the reins of this beast, but maybe they were too busy scrawlin’ words in dung on the walls of their homes. I’d never been one to look a gift swine in the mouth. Grabbin’ me a few boys with a shine in their eyes, I marched to that hill that overlooks the water, where past leaders have surveyed the world around, and told the crowd that had begun to follow in my wake that there was a new law in town. My word was the rule, and they’d best look to obey. Sheep the lot it seemed, as they rolled like tumbleweeds in a storm. Still, to keep my base solid, and make sure they stayed docile, I sent out that our weakened boys to the West would be given a reprieve, and mothers might finally see their lost sons again. Cheers resounded from the waters.

- Bringin’ home the western Warriors.

http://araesmojo.001webs.com/Civ4Scr...riorToTown.jpg

Next up was the issue of those curs who I’d passed on my way into town. They’d looked a mean lot, perhaps fine men in their time, but life of weakness near the city had let them go to seed. With pomp and affair I told them that each man would be given a piece of any new land that they might find and claim for our glory, but that only those with bravery enough to seek to the North would be given this chance. Craven as they were, few could pass the promise of wealth, and I’m sure some thought to found new lands far from our reach. Foolish thoughts. Nowhere is beyond the reach of the wheels of America.

- As part of the plan to swap the Warriors, I’m sending these ones back out.

http://araesmojo.001webs.com/Civ4Scr...rior2North.jpg

Like a story of the light and the dark, their good twin was tireless in the pursuit of the glory of our land, and had driven themselves at length to the far edges of the world to spread our message. Seemed maybe they needed a reprieve.

- The Northern warriors have gotten pretty far out, and missed some black, so I’m going to cut back and uncover that last bit.

http://araesmojo.001webs.com/Civ4Scr...rior3Start.jpg

For several years, the land was quite, winters were mild, and the dissent of the people was calm, like the idle before the gale. But on a cold day in spring, a boy not higher than my shoulder brought grave news. A crafty witch to the North, who’s lands constantly encroached on the lands of my fathers, the people of the Wheel, had stolen the magic of the Gods from our great nation, and was spreading their message to her own. We would have to have words.

Almost the same time, a second man, much greyer and wiser of the world, came to my home. The great horde of the North had sent news, sighting of yet another tribe who had not heard the fine word. Hearing the stories in youth of first meeting, I could only hope this new generation was equal to those who had greeted my people, and been gifted with our works. I sent word to offer peace.

- Village sighted and Hashepsut, that bitch, stole the idea of Buddhism from us (even though we’re not religious)

http://araesmojo.001webs.com/Civ4Scr...3_Buddhism.jpg

I wasn’t long to wait for their reply. In the calm of morning, where the air is so still you can feel its weight about your crown, a lone figure walked the path to our spread. Aloft in his hand he carried a shining spear, worked as if from shafts of sunlight. I immediately set our wise men to thinking of ways to use this fine gift.

- Except for those filth corrupted by the Egyptians, Villagers all love the Americans. Free Tech – Bronze Working. Kind of a pain, since we were researching it, but still six or so free turns, so I start in on Hunting.

http://araesmojo.001webs.com/Civ4Scr...BronzeWork.jpg

Half a year later, my wisdom is told in the streets, as our spies bring word of trouble abroad. Restless breeds in the countryside, and inbred vagrants pick up sticks against us. I mean to meet them with shafts of amber, forged a thousandfold.

- The Animal to Barbarian switch is here. Future leaders may need to protect our people soon.

http://araesmojo.001webs.com/Civ4Scr...dBarbsUhOh.jpg

My message is clear to the wise among us, and their return is swift. Techniques of combat they bring me for men of the spear, and light of foot. The plague of the bar’ bars will ne’er touch these shores.

- Wise men finish Hunting technology.

http://araesmojo.001webs.com/Civ4Scr...24_Hunting.jpg

With all of this progress abroad, and in the realm of the mind, I have noted that the lands of prosperity have been left to their own devices. Not so any longer. A decree goes out, and the able bodied are brought, willing or otherwise, to do the work that my word has given. Foremost, I worry that our supplies are limited for such a great land, if we are to expand our reach. Toward this end, I direct them to build great constructions of timber and stone to redirect the Bowl of the Gods and increase the bounty of the land where grass grows tall.

- Workers built, Settlers started. Workers sent to the Wheat plot so they can start a Farm. After that, I was going to have them build a mine on the stone, and roads to the whole mess.

http://araesmojo.001webs.com/Civ4Scr...kingToFarm.jpg

It is this thought of expansion which brings my mind back to why I came to this land in the first place, and to how distracted I have become. Money and Power have become mine, but the girl with the green eyes still eludes me. While I love this land, and its simple people, I know that she will never be found here. Talk is afoot of stores of the amber ore to the East, and many speak of building a new hub of America’s progress to harvest these riches. Perhaps in the surrounding lands I’ll find that elusive lady.

- Didn’t notice at first, but Bronze popped right next to us. We ought to build a city here and get to it, since we already control the stone.

http://araesmojo.001webs.com/Civ4Scr...ishNewTown.jpg

With my thoughts now wandering far afield, I take a last look at the world of the conquerors I have held charge of, and see that it is in good state. The boys I sent for long ago have nearly returned to protect their people, the wise men speak of amazing rods which can make shafts leap through the air, and our expeditions abroad have made excellent progress. People even tell stories of a brilliant rock far to the North they call “silver”. Life is good, and on a dark night that bears the promise of storms like the ones I swept in on, I set foot to land once more, and trek on in search of that girl of legend.

- Overview of Warrior and Resource status. I have also named out some areas that might be potential city spots.

http://araesmojo.001webs.com/Civ4Scr...ishWarrior.jpg
http://araesmojo.001webs.com/Civ4Scr...hResources.jpg

SAVE FILE LINKAGE
BC 1560

Additional Spam:
Strat - Although my alter ego is all about spears and such, I actually think we can survive with a fortified Warrior for a little while against the bar bars. If we can get stone, I'd actually like to try building a wonder. Stonehenge is only 12 turns with stone or the Oracle would give us yet another free tech of our choice. Metallurgy might be a good choice.

Rychord: I have added you to the reserves.

Turbo: Your question really depends on what type of game you're going for as far as optimal setup. I like Organized, because at higher difficulties, the money savings scale with you, so you end up getting more return. Since I'm expansionistic, Organized also works as Courthouses are cheaper, and the penalties of lots of towns is reduced. I agree that Industrious is useful, as I tend to try and outproduce the enemy with at least one city devoted to making Wonders. In general, I prefer inland starts next to rivers, but seaside starts aren't bad, if you've got the right stuff like we do. Fishing + Financial.

Scent of a Grundle Apr 16, 2009 01:34 AM

Too bad the only source of marble we've discovered is so far away.

Also, depending on how peaceful we feel like being, looks like pig could be a major export if we choose to go that route.

Zergrinch Apr 16, 2009 01:51 AM

Quote:

Originally Posted by Turbo (Post 696988)
Why turn off technology trading?

Because I hate it when the AI demand/beg tech from me, or if they start trading it among themselves. After all, I AM playing at levels where I have unfair advantages...!

Quote:

Originally Posted by Turbo (Post 696988)
And about automated workers, I've noticed they tend to blow up farms and make windmills instead, or forts.. Nothing really useful. >.> but then again that's where I fail at the micro part. Don't know when to turn farms into cottages or any of those different combinations

I think micro-ing workers is only worth it when you get your first few cities up. After that, I'd much rather have them build (rail)roads by themselves. You could always tell them never to blow up farms if you wish.

Turbo Apr 16, 2009 10:25 AM

Who's up next?

i am good at jokes Apr 16, 2009 10:52 AM

Thanks for adding me Araes.

I have a question regarding game version while I'm at it.

Does Vanilla simply refer to the 1.74 patch or are there actually different versions of the base game?

Zergrinch Apr 16, 2009 10:55 AM

@Turbo: That would be Mr. Pangalin Murphy, Esq.

@Rychord: Vanilla refers to Civilization IV, without the expansion packs (Warlords and Beyond the Sword)

Araes Apr 16, 2009 07:16 PM

Quote:

Originally Posted by Hawkeye (Post 697077)
Too bad the only source of marble we've discovered is so far away.

Also, depending on how peaceful we feel like being, looks like pig could be a major export if we choose to go that route.

Marble and Stone both always seem to be pains to obtain early in the game. I was surprised as hell we actually had a source right near us. I'm not sure why the randomizer's preference is to stick marble out in the arctic wastes.

With as much Pig as we may have available, I guess it will come down to whether the potential bonuses (health I think) are worth it over the trade we can wrangle. I'm not very happy with our only neighbor for sneaking buddhism from us though.

And yes, Vanilla is meant to imply normal Civ4, no expansions. The patches are independent.

I sent Pang a quick note, and he's still got a reasonable amount of time, so hopefully he'll see this soon enough.

The unmovable stubborn Apr 16, 2009 07:31 PM

Skippin' the RP this time since frankly not a whole lot happened:

Finished the farm workers were assigned to, sent them to build the quarry for that stone;

Citybound Warrior safely arrives and fortifies;

One of our exploring Warriors was unfortunately killed by a barbarian ambush while healing;

Finished Archery and quickly picked up Writing, then got started on Iron Working (considered Code Of Law but I think three religions is plenty for now, if you disagree Iron Working's only had one turn of research put into it);

Finished building the Settler, personally I favor the space just south of "Bronzington" as it will get us the Bronze that much faster and avoids the trap of water squares on a noncoastal city;

Started building a Warrior to escort the Settler to their destination since we know Barbs are nearby;

Discovered some Bronze and Silver in the far northeast but I don't really expect to be able to secure it anytime soon.

http://www.saxypunch.com/miscimg/ML2....Civ4SavedGame

Araes Apr 17, 2009 07:05 PM

Krelian's turn is up.

You're probably right about the bronze city location, as there's really no need to be that far North, and if I remember right, the city creation gets rid of the jungle negative. Can't remember whether there were a lot of other ones nearby. Plus, once we have Iron we can just chop them down. I tend to just put cities out at the edge of the contact range because the computer normally arranges resources in a star pattern.

Krelian Apr 19, 2009 06:08 AM

Sorry about being late; I've been up in the city. I'll be home to take my turn tonight~

Araes Apr 20, 2009 06:33 PM

Since Krelian has yet to take his turn, and I don't want this to stagnate, Turbo, feel free to take the turn.

Krelian Apr 20, 2009 06:54 PM

Sorry, I've been uh busier than I had anticipated

My apologies for this, feel free to take the reins; honestly I had not expected things of this ilk to occur I suppose

Turbo Apr 20, 2009 09:55 PM

Alright lets see, I too might skip with the roleplay this time around as its looking to be an uneventful 10 turns.


Warrior finished, will move him and settler to Bronzington and settle there. Will start work on pyramids. Then when quary finishes build a road.


Bronzington founded - building an obelisk to expand borders for acquisition of copper.

http://s93003711.onlinehome.us/image.../zomgbarbs.JPG

Barb spotted outside bronzington. Likely to send warrior out or build another one.

http://s93003711.onlinehome.us/image...penborders.JPG

For now we will agree to this- seeing as we don't want to make an early enemy out of her.

http://s93003711.onlinehome.us/image.../morebarbs.JPG

This is fun.. Switching obelisk to Warrior to defend ourselves.

http://s93003711.onlinehome.us/image...rn/trouble.JPG

Oh snap. We might actually be in trouble now. Not to mention other barbs approaching Washington. 3 turns to go at this point.

Code of laws finished. Going to mathematics.

http://s93003711.onlinehome.us/image...ingtondead.JPG

Alas. Our great city of Bronzington has fallen.

http://s93003711.onlinehome.us/image...n/lastturn.JPG
This is my last turn - And here is the save file. Good luck whoever's up next =/

Scent of a Grundle Apr 21, 2009 12:15 AM

Oh joy, this should be fun. Got the file, I'll try to remember to do this tomorrow - i'm pretending to study right now.

Araes Apr 21, 2009 08:39 PM

Well damn. Just went from an awesome game to one we might lose at any moment. In 10 turns. Ouch. From the pictures that looks like a good size barbarian swarm. Guess we better be pumping out those archers. Help us Hawkeye, you're our only hope.

Scent of a Grundle Apr 21, 2009 11:58 PM

That's not very encouraging. At least if we lose it's still Pang's fault. :)

Taking the turn right away here.

EDIT:

As the turns were uneventful and brief, I'll just say what happened.

Cowered in Washington and killed two warriors and an archer. Unfortunately more arrived during this time. Also, the jerks took out our quarry, and it looks like they're going for the farm next. Suffice to say, things are not looking up. The archer is defending the city, though, so Washington should be well defended for a while (archer units are crazy in fortified cities, stupid longbowmen kept killing my tanks when i used to play)

emailing Araes the file again. We should be able to survive the barbarian onslaught, but we're way behind when it comes to expanding.


P.S. one of the reserves will most likely need to fill in for my next turn, i'll probably be on choir tour when it rolls around again

Zergrinch Apr 22, 2009 01:50 AM

You know, I thought the lot of you kept loading and reloading if things didn't go your way (goody hut rewards etc.). It seems I must change my opinion now :3:

Araes Apr 22, 2009 06:25 PM

Nope, been playing them honest personally. Just have had crazy luck with the huts. I have the save file. However, due to Wed. being my horrible day for having time (damn you Scrabble for always falling on it) I'm probably going to be delayed to tomorrow on taking this.

Also, excellent to hear we're defended, even if they're trying to take out our farm. Just need more troops now.

Araes Apr 24, 2009 06:09 PM

Continuing in the trend of light posts, I think I'm going to have to skimp on the RP this time as well, as I barely found the time for the turns.

Starting Conditions
- One City
- Barbs have two archers near city
- One is about to raze a farm

http://araesmojo.001webs.com/Civ4Scr...3UnitStart.jpg

- Egypt has founded city to north of us.

http://araesmojo.001webs.com/Civ4Scr...uenceStart.jpg

- Explorers are basically done.

http://araesmojo.001webs.com/Civ4Scr...tWideStart.jpg

- Our city is on a crazy product setup for trying to make units. I immediately switch this off of food and let the peasants starve so we can get some troops.

http://araesmojo.001webs.com/Civ4Scr...3CityStart.jpg

- We have two warriors near the city. I move our warriors up to the left to try and get the attention of the archers before they can raze the farm.

http://araesmojo.001webs.com/Civ4Scr...3PreBattle.jpg

- I also realize that for some reason we still aren't religious, after having founded all the religions to this point, AND having TWO Unhappy faces in Washington. I immediately convert to Buddhism, which will remove one of the Unhappy faces within Washington.

http://araesmojo.001webs.com/Civ4Scr...t3Buddhism.jpg

- Our warriors fight, with the archer attacking them first, killing one, and the remaining warrior responding and killing the other one in the open fields, and spitting on his corpse. They have NOT destroyed the Farm. Woo!

http://araesmojo.001webs.com/Civ4Scr...riorBattle.jpg

- Our archer also proceeds to kick the tar out of the enemy archer.

http://araesmojo.001webs.com/Civ4Scr...cherBattle.jpg

- The living fighters both get experience level ups.

http://araesmojo.001webs.com/Civ4Scr...fterBattle.jpg

- We also learn how to add numbers together. Yay for 1+1...

http://araesmojo.001webs.com/Civ4Scr...021_t3Math.jpg

- I send the living warrior over to fortify the hill and kick our worker out of our city so he can start doing improvements.

http://araesmojo.001webs.com/Civ4Scr...PostBattle.jpg

- Our archer finishes in 3 turns due to the starvation of our people, so I have pity, and swap them around to make a Settler post-haste.

http://araesmojo.001webs.com/Civ4Scr...itySettler.jpg

- I send our archer out to defend the spot where our new city will be.

http://araesmojo.001webs.com/Civ4Scr...3ArcherOut.jpg

- Our far out explorer has finished his rounds, so I let him return home.

http://araesmojo.001webs.com/Civ4Scr...LongReturn.jpg

- On his way, he discovers that the barbs have founded a city...oy, in the frontier.

http://araesmojo.001webs.com/Civ4Scr...3EnemyCity.jpg

- The last turns are uneventful, and people heal, move to where they need to be, and I think I killed one more barbarian warrior. We have a barbarian archer coming to get us, and the Settler is 2 turns from finishing.

http://araesmojo.001webs.com/Civ4Scr...dPositions.jpg

- Sneakily, the enemy has founded a city right next door to us. Crap. We're getting enveloped.

http://araesmojo.001webs.com/Civ4Scr...dInfluence.jpg

- We have units spread slightly less now, and they are in solid defense positions. The one benefit of having Egypt above us is we don't need to worry about barbs there. But they'll probably try to do something to get the Stone resource.

http://araesmojo.001webs.com/Civ4Scr...WideFinish.jpg

- We found Iron, but its way the hell out there, and going to be a bitch to get to. And we have NO HORSES on the entire damn continent. Crap.

http://araesmojo.001webs.com/Civ4Scr...urceFinish.jpg

I have removed the immediate threat of barbs. When the settler finishes, he should run his ass off to the already defended city position, going by the archer if its near, and immediately found something. We are currently going for Theology. Also, I forgot to mention, but the enemy founded Confucism, because we went for Math. We may win the race for Theology. Hard to tell. We also need to get that last Unhappy face gone from Washington. Possibly a Temple, although another Settler might not be bad. We need to get bigger and quick. One either near the Boston marker, or to head off expansion near what I termed Missoura.

Pang Your Turn
- GAME FILE, 200 BC.

Scent of a Grundle Apr 24, 2009 08:57 PM

I agree - at this point we probably need copper more than stone. I don't think that Washington can actually reach the stone, though - building a city near Boston will probably be our best bet as long as the Egyptians don't get offended and kill us.

Araes Apr 25, 2009 10:48 AM

First off, misquote on the prior page about Horses, as I totally forgot we don't have Animal Husbandry. We need that now.

Actually, I think the Missoura one is a better bet, because I think our only chance right now to get out of this hole is to go super aggressive. Due to the fact that our neighbor is Egypt, they're going to be using their special Chariots like they're going out of style. However, that leaves them a pretty exploitable weakness, as we can plan on using crap tons of Spearmen, which will be strength 8 against Chariots.

If we go for Missoura, that gives us a high growth city (+3 food base in many nearby squares) that will press back the borders of their city and allow us to go farther into their territory with slow moving, single step units. Once the bronze city gets up to 3 or 4 squares, it will be a production powerhouse, and we can start chugging out Spears and Axemen at both our lower cities and do a double front attack on Egypt. Up through the Pillars of Heaven, and around passing through Missoura. My worry is with Chariots, they may go for the barbarian city as well, to envelop us further.

My though would be that we probably don't want to start until we've got two stacks of 5 or so apiece.

Also, if we move the two Warriors we still have out to the hills NE of our cities, they'll begin intercepting wayward barbarians, and since hills will make them strength 3.5 + any XP level bonuses they should be able ot take on archers pretty handily. And they'll distract barbs who might attack a city at Missoura otherwise.

The unmovable stubborn Apr 25, 2009 02:30 PM

Extremely uneventful:

Fortified Warrior killed off an Archer barb

Finished Settler, moved to and resettled the Bronzington site. I fortified a roaming Warrior there to assist the existing Archer in place and started on a Barracks. It's becoming obvious that our peaceful lifestyle isn't sustainable :(

Started building a temple in Washington to offset the population anger. Need to put together some missionaries to get our religions into New Bronzington. Bloating our cultural borders might slow down the squeeze Hattie's trying to put us in.

Worker finished building the quarry; I've got them building roads toward our reacquired source of copper.

So many people have dropped in and out I have no idea whose turn it is now, but here's the file:

http://www.saxypunch.com/miscimg/ML2....Civ4SavedGame

Araes Apr 26, 2009 11:47 AM

I honestly wasn't sure whether Krelian was dropping out for that last turn, or totally when he said it. If it was just for the prior time, then it would be his, otherwise Turbo. I've sent Krelian a message to check.

Krelian Apr 26, 2009 12:01 PM

I was wrapped up in something last weekend and unable to set any time aside for the game. I'll take my turn in about six hours if that's alright.

Araes Apr 26, 2009 08:37 PM

Have at it, and glad to hear that the time crunch was only a thing for last week, and not a general issue with being able to be part of the game.

Krelian Apr 27, 2009 07:58 PM

Pretty much nothing happened until the last two turns:
  • Construction finished on Washington's Buddhist temple. The population's unhappiness waned. Started training a missionary.
  • Hat adopted slavery, and yet-undiscovered civs founded Confucianism and built the Parthenon.
  • Washington expanded, population became unhappy once more. Growth is now stagnant.
  • Finished researching theology and entered the medieval era. Declined adopting theocracy. Started researching animal husbandry; it'll be done in four turns.
  • Finished training the aforementioned missionary. Sent him to New Bronzington. They've got Buddhism now.
  • Started training a settler in Washington.
  • Road between Washington and New Bronzington completed. Set worker to start constructing copper mine near Bronzington.

In short: Defense and development. Pretty much all we can muster right now.

A.D. 300 savefile

Krelian Apr 30, 2009 11:59 AM

Sooooo... Turbo isn't going to take his turn, then?

Araes Apr 30, 2009 06:01 PM

Must be the case. Hawkeye you're up. I've been on work travel for the last two days, so I haven't had a chance to check it or message him, but that's still no reason for a multi-day drop. Also, excellent on the completion of both Theology and the copper road. That should let us start pumping out the Axemen / Spearmen combo here in no-time. Has anyone moved the Barbarian defenders up a few paces to the tops of those two hills near our border?

Scent of a Grundle Apr 30, 2009 09:41 PM

Browsing via DSi, so i'll just quckly say that choir tour continues and if anyone from the backup list wants to take a ten turn shot at the game, they're welcome to it. Otherwise,this turn'll be a pass and it'll go back to Araes.

I'll be back home on Monday, so see you all then.

Turbo Apr 30, 2009 10:02 PM

Sorry about the delay, just switched over to Windows 7 and its giving me a headache with bugs and errors with things on my second drive with all the games. I may have to reinstall Civ. Someone needs to take my turn - I should've said something sooner. Sory

Krelian May 1, 2009 04:19 PM

Sooo... It's Pang's turn again!

Already!

Yay!

Araes May 1, 2009 06:12 PM

No, its alright, I'm back from travel, so I'll take the handoff turn from Hawkeye and then it will be back to Pang. Have it up tomorrow midday is my guess, and this time with pictures.

Additional Spam:
Turn completed. First off, an overview of where we're starting at.

Culture-wise, we've got a good spread on our main city, to the point its intermingling with the upper ones, but our lower city hasn't grown yet from its religion.
http://araesmojo.001webs.com/Civ4Scr...artCulture.jpg

Army wise, we've got defenders in both our cities, and two free warriors, who I will soon move.
http://araesmojo.001webs.com/Civ4Scr...StartUnits.jpg

The promised movement of warriors. They will be heading north to fortify in the wooded hills (+75% defense) and attract barbarians.
http://araesmojo.001webs.com/Civ4Scr...iorToHills.jpg

The next major point of note that happens is our mine for the bronze near New Bronzington finishes up, and we immediately set the worker to making a Farm. The Barracks at New Bronzington also finished shortly after this, and I quickly set New Bronzington to making Spearmen.
http://araesmojo.001webs.com/Civ4Scr...4MakeAFarm.jpg

Next, we finish up Animal Husbandry, and find out that although our people wander the fields every day working the woods, there were in fact these incredibly useful animals right next to Washington, which we never noticed...
http://araesmojo.001webs.com/Civ4Scr...rsesAppear.jpg

Since that is done, I set our research on a rather long path towards Knights and Longbowmen, which others can feel free to break. The only ones I'd really want are Longbowmen for now.
http://araesmojo.001webs.com/Civ4Scr...ndLongbows.jpg

Next up, its time to actually break those fine animals, and make them useful. Pastures ahoy. In addition, our Settler finishes at Washington, and I send him towards Missoura to set up a forward attack outpost for when our assault begins. Washington starts to grind their axes.
http://araesmojo.001webs.com/Civ4Scr...keAPasture.jpg

Somewhere in the midst of this, a barb approaches our northern defenders...
http://araesmojo.001webs.com/Civ4Scr...Approaches.jpg

And is quickly dealt with, leading to upgrades for the troops.
http://araesmojo.001webs.com/Civ4Scr...edAnArcher.jpg

At the end of things, we've got units a bit more spread out, but the warriors should hopefully distract barbarians from our soon to be founded city, long enough for a Spearman from New Bronzington to make it up there and defend it.
http://araesmojo.001webs.com/Civ4Scr...ndingUnits.jpg

Save file for 540 A.D.

Pang, your turn.

The unmovable stubborn May 4, 2009 07:32 PM

Crap, didn't notice your post had updated. I promise I will get this done tomorrow :(

Araes May 4, 2009 07:35 PM

No problem. I was surprised the damn thing kept giving me a spam post rather than a new one, considering I made it multiple days later, and figured you might not have noticed.

The unmovable stubborn May 5, 2009 06:30 PM

http://www.saxypunch.com/miscimg/ML2....Civ4SavedGame

Founded Missoura, started her on a Barracks and sent two Bronzington Spearmen over to defend it. Finished Monarchy and got started on Feudalism.

At this point I will be amazed if we survive into the modern era, let alone win.

Scent of a Grundle May 9, 2009 01:35 AM

Thread bump! It's been 4 days since Pang finished. Is KrelEN busy or just sort of forgetting about this?

Krelian May 9, 2009 05:38 AM

Ah christ; I didn't realise it was my turn. I'll take it this evening.

Araes May 12, 2009 10:57 AM

As its been multiple days since Krelian said he'd take his turn, and there have been no further posts, Turbo can take the turn instead. If he doesn't post relatively quickly, then it will rotate over to Hawkeye so we get some activity going.

Scent of a Grundle May 13, 2009 10:34 PM

Alright, this is getting silly. I'll take over.

Done. Not much happened.



Taoism founded by someone else

I built a couple of temples to make the people happier, washington’s good - not sick or cranky anymore :D

barbarian showed up to the north. an archer.


Essentially i felt that we were well defended enough to survive and set about satisfying the people.

Emailing Araes the file. hopefully we can still keep the game alive.

Araes May 15, 2009 12:11 PM

I've got the file, so I'll take my turn tonight, and we can keep some momentum for the game.

Additional Spam:
- A starting view of our cities. Both our new cities are growing quickly, while Washington has largely stagnated due to unhappiness and lack of sanitation.

http://sites.google.com/site/araesmo...tartCities.jpg

- An overview of our starting armies. We've got two Spearmen to the North, and none to the North-West, although there are a bunch of Axemen and Spearmen in our cities.

http://sites.google.com/site/araesmo...tartArmies.jpg

- Seeing that Washington is building an Archer, which won't be much use for offense, I swap the just started unit for an Axeman instead.

http://sites.google.com/site/araesmo...rcherToAxe.jpg

- Due to the chopping of lumber to build a new cottage, the Barracks at Missoura finish very quickly, and we can shift over to building a new Worker.

http://sites.google.com/site/araesmo...rracksDone.jpg

- Unfortunately, although we are well defended, an archer comes out of the barb city to the North-East and just barely manages to take out our unexperienced man. I swiftly slay the evildoer.

http://sites.google.com/site/araesmo...llsWarrior.jpg

- Noting that our capital city of Washington had just grown, and then gotten pissed - yet again - I checked to see what civics were available to us and noted that we had both Serfdom and Hereditary Rule available, and Hereditary Rule would make our people happy.

http://sites.google.com/site/araesmo...erfdomKing.jpg

- Washington is now OK, if not stellar. Unfortunately, they're just going to grow again here shortly due to their food surplus, so we'll need even more troops. And they'll start getting unhealthy.

http://sites.google.com/site/araesmo...yOKCapital.jpg

- At the end of the turn, we've got four units at both of our attack points, and we've got even more on the way. There are also two workers now operating in our territory. We're well on our way to being able to attack Egypt.

The turn file at Year 1090 is available. Pang, your turn. Also PMing, since I have been hosed by the multi-day post happy gap again.

The unmovable stubborn May 16, 2009 04:30 PM

http://www.saxypunch.com/miscimg/ML2....Civ4SavedGame

Basically just ground out some more Axemen, plus an Archer here and there since we can't ignore defense just because we plan to go on the warpath. Honestly I think we'd have more luck taking out Hurrian before we attack Egypt proper, if nothing else that would cut down on the constant stream of archers harrying us while we try to build up troop numbers. It's not in the greatest location but it should be a pretty easy capture and we need more hammers any way we can get them.

KRELIAN, IT'S YOUR TURN. ACTUALLY DO IT THIS TIME.

Araes May 16, 2009 09:59 PM

Probably not a bad plan. I kind of expected Egypt to try and go after Hurrian, and am a little surprised they haven't. The only reason I'd not want to is that it might weaken us for our assault on Egypt, but at the rate we're cranking them out, that shouldn't be too much of a problem. Could probably throw three or four at it and take it. Also, Longbowmen are available too now and Knights are coming soon. Want to hit Egypt before tech jumps a lot.

Krelian May 18, 2009 07:37 AM

Quote:

KRELIAN, IT'S YOUR TURN. ACTUALLY DO IT THIS TIME.
I'm afraid I'm actually going to opt out of this for the time being - I just don't have the dedication I probably should, sorry. :( It's probably best to drop it now and not hold the game up further.

Araes May 18, 2009 05:12 PM

Fair enough, and thanks for telling us. For now the turn moves on to Turbo then. Also, sending a message out to Rychord to see if he's interested in taking over the spot. If Turbo doesn't get back shortly, then on to Hawkeye.

Turbo May 18, 2009 05:52 PM

Done my turn. Not much happened. Kept building axemen, defended, took Hurin... Started to build a road to connect our cities.

Here's the Save

Araes May 18, 2009 06:02 PM

I'd say taking a size 6 (or more) barbarian city is a relatively major thing. What was it taken with? The folks who were in Missoura, or new recruits? Either way, PMing Hawkeye, who is now up. We're going to need to start worrying about our money and research percentage relatively soon, as when I took my last turn, we were already starting to get down there. With extra cities, that's only going to escalate. Plus, you know, no Great People...

Turbo May 18, 2009 06:13 PM

I took an axeman or two out of the cities that had 4+ guys, I took ones recently built.. Had a stack of 6 guys. lost 2.. But took the city. Egypt got a great library or hanging gardens or some wonder, a great person too so I dont know where we stand exactly.

Araes May 18, 2009 06:27 PM

Ok, that's a pretty big reorg of forces, but thank you for the more detailed explanation. We should probably move a Spearman or two up there to hold it against the Chariots which are likely to head that way after we assault Egypt, and then get the Axemen back down to lay waste to Egypt.

Also, Rychord got back to me, and he'll be in the rotation after Pang where Krelian was.

Scent of a Grundle May 20, 2009 12:24 AM

It pains me to do this, but i'm going to have to pass another turn. My laptop's being fixed, so i don't have it right now, and as such i haven't got Civ IV. Go ahead, Araes.

Araes May 20, 2009 06:45 PM

Right, I'll see about taking my turn tomorrow, as I was about to take off and do some face to face gaming when I saw this post. Thanks for the heads up on the delay. I was wondering why you hadn't been on since the 16th.

Araes May 21, 2009 07:07 PM

Obviously, the game is not going as well as we could have hoped, but rather shortly, we're going to figure out whether its winnable. War is afoot.

Starting out the turn, we were in a significantly better position by pure numbers than we had been when I last saw the game. More troops, more towns, and better infrastructure.

http://sites.google.com/site/araesmo...itiesStart.jpg

http://sites.google.com/site/araesmo...UnitsStart.jpg

I quickly get to work moving our units back to where they can open with a double attack on Egypt's cities, and making our workers do...something. We have more workers than we can actually use now.

As I'm doing this and checking cities, I suddenly notice, we're about to get hosed. Missoura is at the point of cultural takeover.

http://sites.google.com/site/araesmo...ouraRevolt.jpg

Time has pushed our hand before we're really ready to open with WAR. Nonetheless, after some pondering, I ask the bitch for her head on a pole (and offer a prayer to Spock to carry us through this)

http://sites.google.com/site/araesmo...Shot_t6War.jpg

The first volley's go well, and I take her lower city with losses, but not unacceptable ones. I also capture a worker up North near the now 10 strong fortress.

http://sites.google.com/site/araesmo...t_t6Worker.jpg

Unfortunately, the next attack session does not go so well, as we don't have enough axemen to properly do the job, and they end up dying in a blaze of glory which kills three archers, but leaves the town standing....crap.

I quickly start moving units to reinforce Missoura and our new city, and wait for the inevitable retaliation attack, which is not too long to arrive. She ferries them in by boat. We should watch out for future ones going around from the South.

http://sites.google.com/site/araesmo...RetakeCity.jpg

Thankfully, their expeditionary force is pretty pathetic, a chariot, and a horse archer, which we can easily repel. A horse archer also dies against Missoura, and another one ponders attacking.

http://sites.google.com/site/araesmo...nitsEnding.jpg

Overall, the beginning of war hasn't gone all that badly. We need to fill our cities with troops so they stay happy, and then start marching towards the city in the North. We "may" have to sue for peace if things get really bad, but I figure with heavy troop presence in our towns, we should be ok. We just need enough to keep them happy. Build stupid cheap ones if we have to. We may also want to station a spearman on that Farm to the West, as I bet they'll go for it. Anyhow, have fun Pang :tpg: Your turn.

AD-1440.Civ4SavedGame

The unmovable stubborn May 23, 2009 07:00 AM

Spent my turns churning out alternating Axemen/Spearmen, started building a Barracks in Pi-Ramesses so our new citizens can contribute more usefully to the war effort. Egypt fails to retaliate in any meaningful way as of yet. I start sending troops toward the apparent Egyptian settlement to the west of Pi-Ramesses, realizing too late that Alexandria is waterlocked and we have no navy to speak of. Hatshepsut is open to negotiations, so peace should be easy to achieve should we find ourselves pinned. However, it looks like this war may be more winnable than I would have guessed.

http://www.saxypunch.com/miscimg/Civ4ScreenShot0002.jpg

http://www.saxypunch.com/miscimg/ML2....Civ4SavedGame

Rychord?

i am good at jokes May 23, 2009 12:48 PM

I'm on it. I should be able to play my turns today. I'll show these Egyptians whose boss.


Additional Spam:


http://i392.photobucket.com/albums/p...n/Picture2.jpg

And show them I did. I took Elephantine without too much effort (lost maybe 3 or 4 axemen, a chariot and a spearman) and thanks to the funds we gathered from the pillagin' of their thatched-roof cottages, we're well on our way to getting Knights as soon as we finish researching horseback riding.

http://i392.photobucket.com/albums/p...n/Picture1.jpg

Yay! We can conspire against the public now! That brings us one step closer to forming the GOP!

It looks like there is another Barbarian city to the north of Hurrian as there is a steady flow of barbarian archers attacking that city. Once we get knights, we could send one or two up there to take it before they get longbowmen.

Also, Pi-Ramesses seems to be the Egytians main target, so I sent a longbowman from New Bronzington to buff up their defenses. It got attacked and we lost a spearman and an axeman there.

Ah, and it's too bad we don't have diplomatic victory turned on, we probably could have managed it, granted that we haven't had contact with any of the other Civs yet and their probably screwing up their relationships with wars et al. right now. Oh well.

Turbo, you're up!

GFF Civ4 Savegame

Turbo May 24, 2009 03:05 PM

I'll take my turn shortly, and just so I don't ruin our plan.. What is our plan?

Araes May 24, 2009 03:57 PM

Crush Eqypt like the squirming insect it is beneath the heel of our boots. Reap their lands in a tide of destruction. Bring the shield and the spear to she who would hinder our victory. Hear the lamentations of their land, and sing the glory of our conquest.

http://sites.google.com/site/araesmo...olentFist2.jpg

*In all seriousness, I think we should remove the barbarian menace above us, steadily march towards the capital of Egypt, while capturing their intermediary cities along the way, and then conquer the she-devil. I think we may also want to start in with boats at Pi-Ramses so we can get that island town. Make sure to keep your vulnerable towns well defended in case she retaliates with a counter-attack. Also, work on shifting our production over to knights/pikemen/longbowmen so we can really kick the tar out of her. Once we've established the solidarity of our continent, then we can start upgrading our production/financial/research base and setting our sights outward. Plus, Egypt had a number of the Wonder of the world, so maybe we'll finally start getting some Great People.

Araes May 26, 2009 06:14 PM

Considering its been two days since Rychord went, Hawkeye, you can take the turn if possible. If I don't hear much from Hawkeye, then I'll move on to my turn tomorrow, as I know Hawk's got some computer repair issues.

Scent of a Grundle May 27, 2009 03:35 AM

Nope, still no computer. :mad: Sometimes being a pacifist can be really annoying.

Araes May 28, 2009 06:57 PM

Opening the turn, we've just taken the next Egyptian city, and our forces are camped outside the walls. Our culture and borders are still intermingling with the Egyptians, but at least we're no longer suffering from imminent culture loss of cities since they're interior now.

http://sites.google.com/site/araesmo...ltureStart.jpg

http://sites.google.com/site/araesmo...rmiesStart.jpg

After two turns, we happily arrive at horseback riding and knights .... only to remember we have no Iron, and knights take Iron.

http://sites.google.com/site/araesmo...7NoKnights.jpg

Shortly thereafter, the enemy sends out a boat, and within a few turns I have the happy sight of seeing yet another Egyptian city founded below us on an island. Gotta start in on some boats at some point.

http://sites.google.com/site/araesmo...7CityBelow.jpg

Of course, I don't take my own advice, and instead spend all of my time building chariots and axemen so that we can pillage and take Heliopolis to the North.

Which I then proceed to do to a large degree, which keeps us solvent at 90% research for several more turns, and allows us to get Finance and start in on Construction (heading towards Pikemen).

Ending the turn, we've got a rather large force camped outside the walls of Heliopolis, and I'm going to be leaving it to the next person to make the call on taking the city. We're probably getting close, as they only have three defenders, one of which is an Axeman.

http://sites.google.com/site/araesmo...7ArmiesEnd.jpg

Finally, an overview of where things stand for borders. I've been building Obelisks in several of our cities so that we can finally expand their borders, since they're pretty pathetic right now, and there is Iron right next to our old Barbarian city (good call on taking that) During the course of the turn, we also somehow met Frederick and Elizabeth (both of course who are better than us. Egypt also offered to pay us 130 gold to stop attacking her.

http://sites.google.com/site/araesmo...CultureEnd.jpg

Edit: Forgot to add the save file which is at ML200804573AD-1625.zip

The unmovable stubborn May 30, 2009 02:04 PM

Wow, 1680 already? My burgeoning optimism about this run is starting to fade. I don't know if we have enough time to pull ahead even if we kick ass from here to 2050.

Not a lot to report, started churning out Horse Archers instead of Chariots and produced a few Catapults to help take the more heavily-defended cities closer to Egypt's core. Started connecting the Iron, so should be able to switch to Knights very soon. Managed to take out Heliopolis without artillery support, though at a cost of of 5 or 6 casualties. Still, a population 11 holy city should give us a significant score bump once the rebellion dies out.

http://www.saxypunch.com/miscimg/Civ4ScreenShot0003.jpg

http://www.saxypunch.com/miscimg/ML2....Civ4SavedGame

i am good at jokes May 30, 2009 05:38 PM

My turns actually moved us much further in the direction of conquering the Egyptians, thanks in part to meeting Alexander and having the chance to get two techs (Compass and Civil Service for Guilds and something I can't remember) from him in what I consider relatively fair trades. Hatshepshut has started churning out pikemen, so our precocious discovery of civil service should serve us well in countering that threat with the help of a few well placed macemen.

The African She-devil came around with an offer, which I proceeded to try and make more fair for everyone. She refused.
http://i392.photobucket.com/albums/p...Picture1-1.jpg
How can we have a two-state solution when all she does is try to take advantage of us?


Some dude made a list.
http://i392.photobucket.com/albums/p...n/Picture5.jpg
Damn.

I also spent a turn in Anarchy to set the civics to Vassalage and Theocracy, that way we get 4 bonus experience points for every military unit we churn out, which will likely be quite a few in the coming years. Also, I started building a boat in Pi-Ramesses, seeing that the Egyptians have a few less than adequately defended cities just off our shores. Getting better boats might not even be necessary for a while as we don't have to go out into the ocean to reach their cities. Still, it wouldn't hurt to be able to start exploring the rest of the world.

Also, Alexander would have gladly joined in our war effort, though I didn't ask him to right now since I figured more pillaging for us would equate in a better chance at winning this thing, plus the Egyptians won't churn out any opposition we can't handle, being the peace-loving, culture-obsessed hippies that they are.

GFF Civ 4 Savegame

Araes Jun 1, 2009 06:21 PM

No response from Turbo for several days, so Hawkeye, your turn if you want to take it.

Also, great progress on the war effort. While I'm skeptical like Pang that we can actually turn this thing around and win it, due to the horrible location we currently hold in the ranks, we still may be able to advance with some concerted growth here in the next while. We could also try for total Space Race construction if it comes down to it, once we have the continent and surrounding islands to ourselves.

Honestly, I think if we can spend some turns building infrastructure once we take out Egypt, we'll probably progress pretty quick, as we'll actually have quite a few good cities at that point and the Financial trait to improve our efforts. Plus, finally some GP.

Araes Jun 2, 2009 11:45 PM

Apparently Hawkeye's absent as well, so I'll take the turn tomorrow afternoon if Hawk doesn't do it by then.

Scent of a Grundle Jun 3, 2009 12:03 AM

Sorry, i got roped into doing a bunch of stuff today and didn't have a lot of time. Taking the turns right away here.

EDIT:

Moved the army of ten catapults and company into enemy territory. Unfortunately i didn't notice the lack of actual attacking units, so once the city's defense was down to 0 (which took all of one turn) i just ravaged the countryside. I never realized just how much money blowing up all of those huts gave you.

Other than that, started a market and a grocer in cities needing health and happiness. should help us get the research back up as it's floating around 30% and going nowhere fast

Araes Jun 4, 2009 06:50 PM

Starting out, we have bad cultural borders with several of the large Egyptian cities, which are causing several of our towns to be unhappy, which will later on bite us. We also have a massive force just sitting outside the walls of Memphis doing nothing.

http://sites.google.com/site/araesmo...ltureStart.jpg
http://sites.google.com/site/araesmo...rmiesStart.jpg

I immediately take all of our catapults and bomb the crap out of Memphis doing so much collateral damage to them that they fall without losing a single normal troop. We lose two catapults in the assault. Boo hoo.

http://sites.google.com/site/araesmo...akeMemphis.jpg

Of course, a turn wouldn't be complete without unhappiness and starvation, and Washington is happy to oblige by doing retarded things with their production and making sad faces. I proceed to starve them worse so that they'll stop being pissy and make something.

http://sites.google.com/site/araesmo...TheFuckers.jpg

Naturally, this makes Pi-Ramses mad, which yearns to join the god forsaken Egyptians for some reason, and they go into revolt. Oy.

http://sites.google.com/site/araesmo...RevoltAtPI.jpg

Then to top it all off, we find out that there's a ginormous city to the NE of our territory which is sending troops down to try and attack Hurrian.

http://sites.google.com/site/araesmo...earHurrian.jpg

Resisting all of this annoyance, I move our force towards the walls of Thebes and begin reducing them to rubble so that we can march on them. We have our first couple of Knights, several catapults, and more troops on the way. Since there are tons of defenders, taking Thebe's will be a whore, and we're probably going to need a massive number of catapults to turn their bones to sludge, and then at least five or six reasonable troops to do the mop up. I've got tons of catapults building.

Finally, an overview of our new holdings, including the wonderful Memphis, which is completely encircled by Thebe's culture. Its pretty much a lost cause unless we can take Thebes, so I'm not even bothering to guard it well, since the nearly inevitable revolt will just take those troops.

http://sites.google.com/site/araesmo...CultureEnd.jpg

Pang, your turn. Save file: ML200804573AD-1810.zip

Araes Jun 6, 2009 09:39 PM

Totally crossed my mind that Pang is up at the meet this week, so Rychord, you should probably just take your turn. If I was hanging out with those folks I know I wouldn't be checking online games.

i am good at jokes Jun 6, 2009 09:45 PM

Sure thing. I'll try to take them tonight or tomorrow, and hopefully I'll be able to take the Egyptian capital and give our civ a good boost! :)

Araes Jun 6, 2009 09:59 PM

Quote:

Originally Posted by Rychord (Post 707304)
Sure thing. I'll try to take them tonight or tomorrow, and hopefully I'll be able to take the Egyptian capital and give our civ a good boost! :)

Hoping for some good luck with that. I've got the defense to 0%, but they've got a lot of folks in there, and at least one Pikeman. Course, there are also nearly every one of their boats, and a ton of workers / settlers / ect... Plus, its damn near necessary if we don't want to just lose Memphis from culture.

i am good at jokes Jun 7, 2009 05:54 PM

Well, my turns went rather well, though I've made a bit of an annoying discovery.

To start though, I took Thebes with little fuss, in fact we lost only 5 catapults and a horse archer to take it.

http://i392.photobucket.com/albums/p...Picture1-2.jpg


After that, I fortified our attack force in the two newly captured cities until we can get decent defenses set up.

However, while exploring the south eastern portion of our island, I discovered this:

http://i392.photobucket.com/albums/p...n/Picture4.jpg

which pretty leaves us with no choice but to capture the barbarian city (defended by longbowmen :( ) before the English do, lest we want to have to start losing land to them. Another, less appealing option would be to simply boost the culture in our cities (with our newly discovered drama tech) but I really don't see the fun in that. :p

Anyhoo, we are no longer dead last as far as the score goes, so we still have a chance to win this thing!

Turbo, you're up!

GFF Civ 4 savegame, AD-1810

Araes Jun 9, 2009 08:29 PM

Alright, looks like Turbo's not taking the turn, so Hawkeye, feel free to jump in and do yours if he's not quick about it.Turbo and Hawkeye aren't taking their turns, so I'll do mine here in a bit.

Araes Jun 14, 2009 01:07 AM

I take the reigns of a civilization which is well on its way to cleansing the homeland of all outside influences. All that remains to complete our conquest is a last, isolated holdout of the yellow scourge in the North-East, and a growing barbarous influence on our Southern border region.
http://sites.google.com/site/araesmo...artCulture.jpg

Wishing to complete our conquest and claim all of this great land for our children's children, I quickly move to smite the wayward spawn of the Nile with all that our people can muster.
http://sites.google.com/site/araesmo...ultBurundy.jpg

At the same time, I also begin a campaign to win back the hearts of our discontented populace, who have strayed far in their veneration of heathen totems. Cast out your wayward gods and spirits, embrace the Buddha's belly and know true contentment.
http://sites.google.com/site/araesmo...readBuddha.jpg

Unfortunately, minor discontent is the least of our worries, as we have vast tracts of new lands to control, which are peopled by warward curs who can't appreciate the great new life they've been given in our kingdom in the sun. As penance for their lack of appreciation I take all the food from their homes, all the butter from their bread, and let them starve until they can realize the perfection of our existence. Thebes is the most resistant holdout, but even they see the light after they have buried half their city. Reflect on your foolishness.
http://sites.google.com/site/araesmo...Stabalizes.jpg

The pitiful resistance of the defenders of Burgundian is no match for the fierce blade of our warriors, and they fall like wheat to the scythe under our relentless assault.
http://sites.google.com/site/araesmo...ookBurundy.jpg

While I contemplate the next step of our path towards ultimate victory, my scribes come running telling of great discoveries by our learned men and the wonderful things they will mean for our land.
http://sites.google.com/site/araesmo...nnaissance.jpg

Not two moments later, the whole palace is shaken like the world had become water, and we head running through our halls to find the disturbance. In the quarter of study, an astonishing sight greets me, as half of the quarter is no more, and only a great black char marks the scrawl of bricks and lumber. The force that could unleash such destruction would be a wonderous thing in our grasp.
http://sites.google.com/site/araesmo...9Gunpowder.jpg

Unfortunately, I will not helm the ship that steers that course, as my time has come for this chapter of the world, and I pass of the wheel to those who would come after.
http://sites.google.com/site/araesmo...EndCulture.jpg

I've got troops heading down towards Bronzington to support an assault on the barbs, and I've also got a bigger pack heading towards Psi to get on the boats that are there and assault Alexandria.

Since I think Pang's still not back from the Meet, I believe you're up Rychord. Say differently if you're around Pang. The save is here: ML200804573AD-1850

Also, unless Turbo and Hawkeye say differently, I think they're going to start having their turns passed, as they've missed two straight, and waiting for them is starting to get old.

i am good at jokes Jun 14, 2009 09:27 AM

If you don't mind, I'll give Pang until Tuesday to claim his turn, since I'm working today and tomorrow and I might not have the time or energy to play my turn until then anyway.

If he hasn't claimed it by Tuesday though I'll definitely play on that day.

Araes Jun 14, 2009 01:30 PM

Not a problem and I've sent Pang a note telling him its his turn if he wants it. For the first time in several thousand years, things actually appear to be on an upswing for our little civ. Now if we could only get rid of this war unhappiness, people would be dancing in the streets.

i am good at jokes Jun 14, 2009 05:26 PM

We might want to see how far off we are from communism and the police state, otherwise we could make peace with the Egyptians once we've secured the continent...

















...If we were pussies. :p

Araes Jun 14, 2009 08:47 PM

Well, here's the original tech tree, I've hidden it, as it's super wide and breaks frames like crazy.

We don't even have philosophy yet, which puts us at a minimum, six advances away from Communism / State Property, and seven advances from Facism / Police State. That's not knowing exactly how the progression moves besides the direct arrows.

At that rate, we'd be better just to wipe her off the face of the world and be done with it. As long as she doesn't found thousands of additional island cities we should be fine.

i am good at jokes Jun 15, 2009 07:23 AM

I guess it is a bit too far off. Getting the Internet should probably be our main focus then, seeing that we aren't exactly the most advanced Civ and that the space race seems to inevitably be the way this game is going to be won this late in the history of the world...

i am good at jokes Jun 16, 2009 11:33 AM

As my rule started, a messenger brought me news of the world's civilization, and the cultural wonders that were part of it.

http://i392.photobucket.com/albums/p...n/Picture3.jpg


And so, as my first act I decreed that all our cities should know the wonders of theater, and have wondrous ideas to ponder. This land would not fall because it's people lacked food for their imaginations, I staked my life upon it.

Though our people felt secure, I was well aware that the barbarians were still at our doorstep, and so I proceeded to make their city of Yua Che a part of our great empire. However, a new group of travelers, led by their warlord Kublai Kahn, settled on the northern shores of our empires, and unease once again started to settle amongst our people.
http://i392.photobucket.com/albums/p...n/Picture6.jpg


Hence, to keep their minds occupied, I gathered what troops were at the ready and sent them upon our small naval fleet to prepare for the daunting task of chastising the Egyptians once more in their island capital, in hopes of making them see that what little respite they had gotten from our lack of naval preparation would not last very long and that the only way they would be able to live in peace would be to bow down before us.
http://i392.photobucket.com/albums/p...n/Picture7.jpg


The founding of a new city upon our eastern shores was cause for great celebration, and our new found vantage point would surely permit us to keep more unwanted visitors from settling on our lands.
http://i392.photobucket.com/albums/p...Picture4-1.jpg


After seeing how lovely this new settlement was, I decided to fake my own death, by using a trick I had learned from from an actor in one of our newly built thaters, so as to pass the burden of ruling upon my next of kin that he may choose the best course for our people to take. I would wait out old age in my newly founded coastal paradise. I left him this map to help him orient his efforts.
http://i392.photobucket.com/albums/p...n/Picture8.jpg


(I set our research path in a direct line to computers since as I've mentioned, it seems like we will require the internet if we are to finish the space race before the more advanced Civs. As always, feel free to change it as you see fit.)

Civ 4 savegame, AD 1870

Araes Jun 16, 2009 04:45 PM

God damn Kublai Kahn, can't leave us alone with our new land for five whole seconds without jumping in to steal a piece. I'm of a mind to attack that fucker.

My turn may be slightly delayed, as I've got a long work shift tonight and then I'm hopping on a plane tomorrow morning for distant operational support duties. Have Civ 4 in the CD drive though, so hopefully something from the hotel once I arrive.

If anybody else wants to jump in between Rychord and my turns, feel free, otherwise, I'll take mine in a day or two.

Additional Spam:
Actually we had an abort at work, so I'll likely be taking my turn tomorrow as travel is canceled for a while. Time to crush the barbs, Egypt, and KHANNN!

The unmovable stubborn Jun 18, 2009 03:42 AM

http://www.saxypunch.com/miscimg/ML2....Civ4SavedGame

Captured Alexandria at the loss of 4 artillery, not bad. Recommend we shoot for the Egyptian/Barb settlements to the east for now while we assemble a less embarrassing navy.

Araes Jun 20, 2009 12:41 AM

Beginning the turn, all of our people have for some reason become happy as fuck. I have no idea what's going on, but last I remembered we were on the hairy edge of unhappiness, and now many cities have 8+ happiness. There are of course a few holdouts, like the ever disasterous Missoura, but they'll manage. Alexandria's actually not that bad of a place if you can avoid the motherland syndrome, and Thebes is just amazing in its production levels.
http://sites.google.com/site/araesmo...0TurnStart.jpg

First off, I send some of our boats to head up to Giza to see what the fortifications are like. There's some Pikemen, and its a true one-squarer. Bleh. Meanwhile, I have the other boat ferry troops back and forth across the channel.
http://sites.google.com/site/araesmo...oatsToGiza.jpg
Next up, I send out an advance scout spear to see what the hells going on in the North-East. What he finds is two pitifully defended cities with one-two longbowmen apiece. Hooray. I proceed to muster overpowering forces to make sure the game doesn't cheat us. Meanwhile, I also focus on upping our infrastructure, since we've got a breather while our navy gets bigger. Speaking of which, I start in on Caravels at Pi-Ramses. And most importantly, I raise our research from the god-awful 20% to the respectable 50% through micromanagement of our cities to remove inefficiency. This leads to us getting Astronomy in 5 turns, rather than the projected 33 turns.
http://sites.google.com/site/araesmo...ngHeathens.jpg
To make things even better, Ben Franklin comes mewling and screaming into the world, and promptly picks up a hammer to aid the workers. I direct him towards Thebes, where he can assist their already reeedickalous production levels.
http://sites.google.com/site/araesmo...enFranklin.jpg
Turning back towards the plauge of the Egyptians, our forces have gathered, and I send them out into the desert, where they suddenly note that the cockmaster Alexander has set up his own little bitch haven on our shores. FFfffFFfFFffff. Gah.
http://sites.google.com/site/araesmo...ToHeathens.jpg
And my turn ends on that note.
http://sites.google.com/site/araesmo...t10TurnEnd.jpg
Rychord, here's the save for the next turn. I have waves of troops bearing down on the Barbs and Egypt. After considering it, I'm actually in favor of just taking Khan's and Alexander's cities with culture, as I really don't want to be fighting a three front war.
Save Game

Scent of a Grundle Jun 20, 2009 12:59 AM

Sorry about the fizzling out of my playing, everyone. I'm not using the internet much lately and won't have any access at all for the next month, so just continue as you were. I'll hopefully return to GFF once summer is over and I'm back in my usual routine.

i am good at jokes Jun 20, 2009 01:01 AM

Goddamn it. That's... (Talking about the game, not your reply, Hawkeye)

Oh well, I'll hopefully be able to take my turns tomorrow after work, and continue this wondrous adventure into the invasion of a homeland.

Good work on the micromanagement by the way, I too often forget to check out the details of our cities' production. :)


Edit: Well, I forgot I had to jam tonight so I didn't get a chance to play my turns. Tomorrow night (sunday) is the night!

Araes Jun 21, 2009 12:16 PM

Thanks for the heads up on the turn, and looking forward to it when you can crush the last remnants on our continent.

Hawkeye, its unfortunate to hear that you're going to be dropping completely, but as I'd already assumed you and Turbo were out due to the lack of turns its not that big a deal. I "hope" the game is actually finished up before school starts. Even at 1 year a turn, we really don't have that many turns left.

i am good at jokes Jun 21, 2009 06:08 PM

And so, it came to be that my ascension to power came at a time where our empire had a great number of knights able to conquer cities easily, yet very few musketmen to defend them once they were taken. I embarked upon my journey as ruler determined to remedy this pitiful situation. Hence, the training of these fine soldiers was one of my main concerns.

Culture, also, was of importance, as new cities had sprouted around us in the last century where the people's beliefs and customs differed quite a bit from our own. The most dangerous aspect of this was the fact that they answered to rulers from far away lands. Engraining our great empire's history into their minds would remedy this situation.

A few of these cities fell to our mighty horsemen, and one city was raised for the impudence of its people.

http://i392.photobucket.com/albums/p...Picture2-2.jpg


In Pi-Ramesses, the first of many great galleons to come was brought to completion. Hence, the She-devil, the remainder of her kin, and any others who dared oppose us would come to know the magnitude of our wrath very soon thanks to these terrors of the high seas.

http://i392.photobucket.com/albums/p...Picture3-1.jpg



[Very little of note happened during my turn besides the capture of the barbarian Magyar and the razing of the Egyptian town to the north of it. Our economy should start picking up quite a bit very soon, as the printing press will allow us to build banks for mucho $$$$$. It should also help our research speed up quite a bit. Also, Kublai Kahn declared war on Hatshepshut, so we should hurry in capturing as many Egyptians cities as possible.]

Here's the new savegame: Civ4 savegame ad 1926

Araes Jun 21, 2009 08:47 PM

I actually wouldn't be opposed to letting Khan do our work for us and take the heat of those amphibious landings. The penalty on those really sucks, and everything that Egypt has now is a 1 square island I think. Bleh.

I assume the Egyptian town was raised because that location is pretty suck? I'm hoping we can extend culture enough to stop them from just recolonizing it, but we may have to jump it again.

Also, with the turn rotation, Pang's up.

i am good at jokes Jun 21, 2009 08:56 PM

Quote:

Originally Posted by Araes (Post 710103)
I assume the Egyptian town was raised because that location is pretty suck? I'm hoping we can extend culture enough to stop them from just recolonizing it, but we may have to jump it again.

Bingo. The location was absolutely horrid. Snow tiles, far from the capital (which means high upkeep) on top of shared production tiles with the newly conquered barbarian city meant that keeping it would have been more trouble than anything else.

The unmovable stubborn Jun 23, 2009 03:15 AM

http://www.saxypunch.com/miscimg/ML2....Civ4SavedGame

Captured Al-Amarna and Byblos, churned out quite a few more units than we'll probably need to capture Giza which I expect is the last of Egypt. We might consider turning our guns on Germany or Greece as long as we've got this military stockpile sitting around.

Fluffykitten McGrundlepuss Jun 23, 2009 05:11 AM

1936 already? I have to say though, you guys are doing pretty damn well so far. Then again, I do suck terribly at Civ. I shall demonstrate quite how badly when you finish this and start up another game!

i am good at jokes Jun 23, 2009 06:19 PM

Actually, I'm pretty sure you could jump in now if you wanted to, seeing that we are down to three players from the original five.

Araes Jun 23, 2009 06:30 PM

Wow, fast work on the captured cities Pang, and great to see Egypt is nearly laid low. I agree that once they go down we probably are going to need to either pick a fight almost immediately to retain our initiative, or disband a whole lot of troops. If we pick a fight, my thoughts would be for Greece, as they're close enough to settle our continent, and fairly close to us in power, so we won't be fighting Riflemen or Infantry right off the bat. Fighting intercontinental wars really sucks though until you can do airdrops with airports.

Time flies eh, although I am pleased at how fast 400-500 some odd turns have screamed by, even with drops, day delays, ect...

Speaking of which, I'll try to take my turn tonight or tomorrow before face-to-face gaming.

Fluffykitten McGrundlepuss Jun 25, 2009 09:42 AM

Quote:

Originally Posted by Rychord (Post 710560)
Actually, I'm pretty sure you could jump in now if you wanted to, seeing that we are down to three players from the original five.

Nah, although I've been following your progress in-thread, without having actually loaded up any of the saves I think I'd be a bit lost this late in the game, plus I need to play a bit more Civ IV to really get the hang of it. I'm certainly in if you do this again though.

Araes Jun 25, 2009 07:15 PM

The bitch is dead. I dance a little jig as they string her up.
http://www.forsako.com/Civ4ScreenSho...tDestroyed.JPG

And in the space of a turn, suddenly everybody's happy, we're making money at research 50%, and we're making headway on culture bombing the greeks and Khan. We've got Rhodes down to only 1% greek population. Revolution is in the air...
http://www.forsako.com/Civ4ScreenSho...GreeceWeak.JPG

To deal with Khan, as he's now got two cities, I'm turning all the surrounding cities into culture factories. I've got two artists a piece in each city, and we just got another artist as our great person, so I'm having him go join them. Perhaps as a +3000 culture addition.
http://www.forsako.com/Civ4ScreenSho...ultureBomb.JPG

Finally, I've started exploring to see what we're up against in terms of distance, and people. Alexander is to the left, and Montezuma is to the South, with a little bit of England. Also, everybody has Riflemen but us...
http://www.forsako.com/Civ4ScreenSho...1FinalShot.JPG

Also, our points are skyrocketing now that we're finally done with war. Save file is here (1946.Civ4SavedGame), Rychord, you're up.

i am good at jokes Jun 26, 2009 12:09 AM

It looks like we're officially back in the game! I wasn't expecting our culture to be effective so quickly, but if we can get it to the point that we don't even need to attack any of these invaders precociously it would be good. I'll most likely take my turns tomorrow as I'm off from work.

If I can get enough exploring done, we may be able to start plotting a worldwide conflict by convincing some of the other Civs to fight each other.

Araes Jun 26, 2009 04:45 PM

Just have to crank the artists or build wonders like nobody's business. If you do, culture can actually get things done in close proximity without too much waiting. This is almost precisely the kind of situation its good at. Also, good call on building the Globe Theater near Greece, whichever one of you two that was. That has singlehandedly crippled Rhodes.

i am good at jokes Jun 26, 2009 11:41 PM

Quote:

Originally Posted by Araes (Post 711206)
Just have to crank the artists or build wonders like nobody's business. If you do, culture can actually get things done in close proximity without too much waiting. This is almost precisely the kind of situation its good at. Also, good call on building the Globe Theater near Greece, whichever one of you two that was. That has singlehandedly crippled Rhodes.

I took my time deciding where to build it, and I'm glad I did, because the results followed shortly after:

http://i392.photobucket.com/albums/p...tin/Rhodes.jpg

As I suspected, the other civs have started to put pressure on us to pick a side quickly, and studying their relationships to each other was the main focus of my turns, besides figuring out a way to update our cities' defenses. Through the discovery of chemistry, we are now able to start building grenadiers, which effectively negates our enemies' riflemen.

During my turns, all of these things happened as far as the democratic relationships of the world go:

http://i392.photobucket.com/albums/p...Picture4-2.jpg

http://i392.photobucket.com/albums/p...n/Untitled.jpg

http://i392.photobucket.com/albums/p...in/english.jpg

http://i392.photobucket.com/albums/p...fortin/war.jpg

After offering Alexander some eyedrops with a "no hard feelings" style demeanor, I accepted the Kahn's defensive pact, seeing no possible negative consequence in having the most advanced civ watch our backs. I declined Elizabeth's request, as I doubt she has the means to make us regret it in any way.

For now, one of the options we have is to join in on the Anglo-germanic effort against the Greek empire with the certainty that Montezuma will come in and defend his butt buddy Alex. This would also have a bit of a negative consequence on our relationship with the Mongols, though I doubt the declaration of war on Alexander would be enough to get them to turn on us. Another option would be to declare war on Germany or England, though we can be certain that the two would band against us and that we can't expect much support from anyone besides the Kahn. Our final option is to keep going for a Space victory by staying our course for building the Internet, which, in my estimation, could be easily achieved as long as we keep our cities defended to the best of our ability, so as to not invite the warmongering Aztecs to attack us. In my opinion, declaring war on the Greeks would probably be our best option, though I doubt we have the military might to get on with it just yet. Giving the other two European civs a chance to weaken Greece's defenses certainly won't hurt anyway.

Our island cities are very poorly defended, so getting them up to par should be a top priority in the near future. We should also try and convince the Kahn to stop trading with the Greeks, though I can't recall his exact opinion of them.

I shifted our research towards getting infantry. I figured we would most likely need them to get a military edge should we decide to go back on the warpath. I believe we could shift our attention back to getting the Internet after getting the assembly line and still be able to get it before any of the other civs. As always, if you guys see a better direction we could head in, don't hesitate to change our research to whatever suits your fancy.

Pang, I'm sorry that your first turn will be one of revolution, but I discovered banking on my last turn and mercantilism seemed too good an advantage to live without for even a single turn. Also, since the Kahn seems to want to be all buddy buddy with us, you might be able to kindly ask if he would be willing to show us a tech or two free of charge.

Here it is: GFF Civ 4 savegame, 1956

Araes Jun 27, 2009 02:09 PM

I'm all for picking a fight with Alexander, as he had the temerity to found cities on our continent of all things, plus your logic seems fairly sound. One issue is that I think Khan is going to become even less pleased with us if we manage to culturally dominate the two cities he stupidly founded directly in our midst. Speaking of which, how are those going?

Overall, crazy turn, but glad to see there's enough chaos external to us that they won't have an easy time focusing on and attacking us.

i am good at jokes Jun 27, 2009 08:16 PM

The two Mongolian cities are resisting fairly well to our cultural expansion, which doesn't surprise me much considering the fact that they are he most advanced civ and can probably afford to build cultural buildings a plenty. I sent the great artist to build a great work in the city to the northeast of it (can't remember the name of the city). I've never really studied Kahn's habits in game though, so I'm just saying this based on the standings. In any case, if we're going to try and retain good relations with them, maybe we should lay off the cultural pressure just enough to not have the negative diplomatic consequences of the border struggle growing bigger. What's more, having the Kahn present on our continent means that, should we ever be attacked, he can help us defend our continent at the drop of a dime since he already has troops stationed on it.

Overall, if you look at the pic in my last post, you can tally up our diplomatic relationship with them at +13, minus one for our adoption of mercantilism. Declaring war on Alexander would probably net us another -2 at most, unless the act of declaring war on their friend would cause us to lose the +1 for "years of peace" and the +2 for "mutual military struggle". Even then, and subtracting another point or two for the expanding border struggle, the worst case scenario would have us at around +5, which should keep them from taking retributive action. Even better, if we can convince them to stop trading with the Greeks, we can retain our good relations with them and maybe even eventually get them to join in on the slaughter.

The unmovable stubborn Jun 28, 2009 05:32 PM

Alright, let's see. Coming out of the anarchy our economy immediately spirals into a massive deficit, leaving our coffers empty within two turns. In response I start building long-overdue courthouses where I can, and banks in those few places courthouses are already present. A Great Prophet pops up and I fetch us the Mahabodhi which is worth a cool 15 gold a turn. Khan didn't seem inclined to give us something for nothing. :(

Still hurting for cash but we can run 40 science/10 culture for a while without bleeding too much.

http://www.saxypunch.com/miscimg/ML2....Civ4SavedGame

Araes Jun 28, 2009 05:47 PM

Thank goodness, we finally got a damn priest. Couldn't have happened at a better time. Totally forgot about the impending switch to Mercantilism, which can be a bit of a crapshoot, due to its high upkeep. If we have or do swap a lot of our free people over to Merchants it might work out positive, and then use artists or other such things as need be.

Araes Jun 30, 2009 12:32 AM

I was skeptical, but Merc has been working out welll. Huge picture chain follows.

Starting off, we're running 50% sci / 10% culture, and I fiddle with that to see how much of a difference its making in the areas where we have culture conflicts. Near the Khan, each of those cities is gaining about +1 cul. a turn, while down near Eretria, they're pretty much hosed anyways, as they only have a few % greek left. Deciding I'd rather gets lots o' tech, I shift us back over to 60% sci.

http://www.forsako.com/GFF_Civ4_Game...0ArmyStart.JPG

Pang's forethought on the Courthouses starts paying off almost immediately, and throughout my turn there are Courthouses being finished like they're going out of style. I help out the trend, and build them pretty much anywhere that we've got a bad income to cost ratio or just super high waste - which is pretty much everywhere without a Courthouse.

http://www.forsako.com/GFF_Civ4_Game...ourthouses.JPG

Its not long I have to wait before I start being rather glad I swapped science, and this is only the beginning of good things. Tech number 1, Constitution.

http://www.forsako.com/GFF_Civ4_Game...nstitution.JPG

Still pulling out the micro, I've been systematically going around to our cities seeing whether they're being retarded, and stick Merchants in several places where they for some reason have chosen a common laborer, or in a few cases a scientist that's basically useless. In my travels I'd like to note that Rhodes is complete and utter ass.

http://www.forsako.com/GFF_Civ4_Game...hodesIsAss.JPG

Man that city sucks. I think they're going to plateau right after they hit 10, and then do little else.

Continuing on with the trend of why I hate Alexander, not long afterward, the douche cancels a treaty for open borders, which has the wonderful benefit of trapping one of our boats in Khan's territory. Figuring there's nothing better to do, I dump all of the Knights out of the boat and start having them explore the continent. Meanwhile, a combination of micro, courthouses, and banks has gotten our costs to the point where we can run 70% sci. Fantastic.

http://www.forsako.com/GFF_Civ4_Game...rePlusTech.JPG

Very shortly thereafter, the second tech of this 10 year set rolls in. Bam! Edumacation. All our people can now learn them some books.

http://www.forsako.com/GFF_Civ4_Game...2Education.JPG

While I'm blissfully noting, and building, all the wonderful things this has opened for us, like glorious Universities, and Oxford, I am scared out of my wits by a combat report telling us we have lost Frankfurt! The hell?!? Apparently we have allied with Fredrick? and he is getting his sack crushed by Montezuma. Oh well.

http://www.forsako.com/GFF_Civ4_Game..._10TheHell.JPG

Before I convert our capital over to learnin, I have used it for several turns to pump out Buddhist monks, which have spread the teachings of his Holiness across our empire. This has resoundingly wonderful effects, as we get compound money from happiness, from the Wonder, and from random "Yay, Emperor!" days. If the capital ever gets bored we ought to pursue this some more, as our Buddhism spread is pretty poor.

http://www.forsako.com/GFF_Civ4_Game...esBuddhism.JPG

And to spice it up one further notch in tech, we get yet another discovery, this time Economics. We're really screaming through these things. Partially this is due to our capital putting out 100 sci a turn.

http://www.forsako.com/GFF_Civ4_Game...3Economics.JPG

Finally, on a culture wrapup, we're making progress. We've reduced the Greek city in our borders, Eretria, down to 0% Greek. I can feel another Greek city swap coming in Rychord's turn. The Khan's city in our midst is starting to slide. Its currently at 70%. Plus, the city we apparently built our Great Person artist at is about to culture-splode, so hopefully that will push things even further.

http://www.forsako.com/GFF_Civ4_Game...rctEretria.JPG

http://www.forsako.com/GFF_Civ4_Game...ingToSlide.JPG

http://www.forsako.com/GFF_Civ4_Game...turesplode.JPG

The knights I let off on the other continent have almost completed their work, and some of the explorer boats will need to pick them up. Overall, pleasant set of turns, as we moved from middle of the pack to within 10 points of being in first place. If we keep blasting through the tech tree like this, and work our advancement well, we could very easily move into first and be on our way to a win. 1976 though. Not much time left.

http://www.forsako.com/GFF_Civ4_Game...turesplode.JPG

Right, save files too: AD-1976.Civ4SavedGame Rychord, your turn.

i am good at jokes Jun 30, 2009 11:27 PM

I'll see what I can do with this thing tomorrow, I happened to work 5 hours today (even though I was supposed to have the day off) and went downtown to see part of the Stevie Wonder concert.

Hope we can take the lead during my turns!

i am good at jokes Jul 2, 2009 12:18 AM

Well, My turns went by in a dull flash of uneventfulness. I continued with my plan of supplying a grenadier for every city, and it has almost been brought to completion. Our lead over the Kahn will probably be greater than 100 points by the time Pang ends his turn, we have about five hundred gold coins stacked up, and we are about to get the Assembly Line tech. Hence, we might do well to keep the gold piled up until the Assembly Line is done so we can change some of those classical age troops to infantry and have our military be up to date for the first time since what seems like the dawn of time.

Here you go Pang: GFF Civ4 Save file AD1986

Araes Jul 2, 2009 05:35 PM

Guess it depends how you look at it. Going back over mine, they actually were incredibly uneventful turns. Built buildings, got some tech, explored. I was just super jazzed that we were finally doing well. I think we fell behind right after Warriors and have only now caught up from there.

Also, you folks mind taking a detour after Assembly Line and getting Music? As Notre Dame is just sitting in Thebes being useless without it. Forgot about it during mine, and if nothing else, I'll do it when it comes back around to me.

i am good at jokes Jul 2, 2009 09:15 PM

It should only take one turn anyway, so I guess it wouldn't hurt. I have to be honest that I played my turns much faster than usual, as I made an impromptu road trip to Ottawa yesterday and I didn't want to hold up the game. There really wasn't much that happened though, besides the discovery of two or three techs.

Heck, I didn't even get a single visit from another world leader!

The unmovable stubborn Jul 4, 2009 05:19 PM

http://www.saxypunch.com/miscimg/ML2....Civ4SavedGame

Finished up Assembly Line, started on Electricity. Poked around in search of trades, but no dice. I leave the troop-upgrading to someone better schooled in the arts of war than I. A Great Artist popped up, I used it to squeeze... what was it, the Mongolian city on our north border.

That's about it!

Araes Jul 5, 2009 06:31 PM

Needs moar tech.

http://www.forsako.com/GFF_Civ4_Game...t13_00Elec.JPG
http://www.forsako.com/GFF_Civ4_Game...13_01Music.JPG
http://www.forsako.com/GFF_Civ4_Game..._02Rifling.JPG
http://www.forsako.com/GFF_Civ4_Game...Liberalism.JPG
http://www.forsako.com/GFF_Civ4_Game...7COMMUNISM.JPG


Plus, when we got Liberalism, it was apparently a tech that lots of computers skimped on, so we immediately got offers for trades from all over. Divine Right plus a good bit of money seemed reasonable from Fred, who's been a decent bud, so I went with that.

http://www.forsako.com/GFF_Civ4_Game...4FredTrade.JPG
http://www.forsako.com/GFF_Civ4_Game...ivineRight.JPG

Also, we had 1500 gp, so we're running 80% research now with positive money flow.

Largely spent my turns on upgrading towns (a huge swath of factory production), researching stuff, and getting troops moving so we can pour into the lands of Alexander and crush his pitiful remains. Gotta do it quick since we're running out of time, and Khan's got the same idea. Need to head off Khan before he builds up enough base to outdo us on points, although I think unless we do something dumb, we'll win just on points if nothing else.

I also spent a big chunk of our money upgrading all of our Grenadiers to Infantry, as they were the only troop where the cost wasn't Obscene. (1100 gp for a Spearman to Infantry, 400 gp for a Musketeer to Infantry...wtf)
http://www.forsako.com/GFF_Civ4_Game...ryInfantry.JPG

Finally, we continue to press on the culture, and are slowly winning the day, although the fact that we haven't grabbed Alexander's last town by now just boggles my mind. Its been at 0% for half a century it seems.

http://www.forsako.com/GFF_Civ4_Game..._t13_08Wut.JPG

We've got Infantry producing, I'm trying to move boats back and make new ones, and working towards Steel right now so we can either branch for Tanks, or just head towards Space Flight. Unfortunately, I think AC is a lost cause at this point, since the game will be over too quickly, and we should probably just crush fools as fast as we can to win.

Also, we have a ton of civics if the next person wants to change. I'm kind of liking having all these extra specialists, and having Bureacracy might actually make them even more effective without dropping our happiness too much.

Also, save file: ML200804573%20AD-2006.Civ4SavedGame and Rychord, its your turn.

i am good at jokes Jul 5, 2009 06:53 PM

Well, it looks like things are looking up even more than I could have imagined!

I'll try to take my turns tomorrow, but it might have to wait until tuesday, as I'll be off and certainly more disposed towards playing them then.

One thing though, looking at your first post in the thread, Araes, seems to indicate that we have the time victory turned off, but did you guys decide otherwise in the subsequent pre-game posts? I'm asking because you've mentioned and I was just curious since it might affect the way I will play out my turns.

Araes Jul 5, 2009 07:30 PM

Actually, you're totally right. I had forgotten that I had turned off timeout victories, so no hard limit on years. Use that information as you will. Right now we're at 27% for a Domination, and nobody has any Space Race progress.

i am good at jokes Jul 6, 2009 11:15 PM

And so it was that the last decade had brought such great discoveries in the various fields of science that it was inevitable the people's view of their government would be shaken.

I stood at the front lines of the revolutionary body for the two years that it lasted.

http://i392.photobucket.com/albums/p...tin/civics.jpg

As we took the parliament, the last of the Greek sympathizers on our continent saw the movement of our people and felt it best to cast off their old overlords and join our great cause.

http://i392.photobucket.com/albums/p...Revolution.jpg


Though the revolution mostly happened in the political arena, a certain number of military battles took place, and it is in that context that some of our most deadly weapons to date came to see the light of day. [I also discovered the railroad, but deleted the pic by accident]

http://i392.photobucket.com/albums/p...llsofSteel.jpg

A man of great wisdom appeared in our capital, and our people celebrated him by building a great temple, that his memory may serve future generations in having the courage to live their lives to the best of their ability.

http://i392.photobucket.com/albums/p...onsMarbles.jpg

A messenger arrived from a tour of our island cities and brought news that though our troops defending them were equipped with some of the most modern weapons, their numbers were few and it would be necessary to send more soldiers to defend them in case a war broke out.

http://i392.photobucket.com/albums/p...arDeefence.jpg

After helping our people to stabilize their new government, I left to pursue a simpler life. The last thing I noticed before handing over power to the newly elected leader was that our nation's economy had never been so well organized.

http://i392.photobucket.com/albums/p...Untitled-1.jpg


(The space race should get underway at anytime now, as pretty much every other civ has access to biology, artillery and industrialism, which means the Kahn is probably more advanced than that and should be on the verge of starting the Apollo Project [if he isn't already on it]. Though they will certainly take quite a while to get all the components together for an actual victory, and even though we don't have to worry about the game ending from the time limit in half a century, we shouldn't lose sight of the fact that the space race itself will impose a time limit on us as far as our endgame plans go.)


Here's the save Pang, hope your turns go smoothly!

GFF Civ 4 Savegame: 2016

Araes Jul 7, 2009 12:03 AM

Seems like we ought to have a discussion then about what we're aiming for. I agree that we're close to the start of the Space Race. Unfortunately, we're not particularly competitive in that arena yet.

So first up, combat or space?

I'm in favor of combat. But i'm always in favor of combat. However, reason.

To win the space race, we have to make it all the way to Fusion so that we can get an SS Engine, plus get a crap ton of other techs. By my estimation, it will take us around 100 turns to get to Fusion from looking at my last game file. Even with how inefficient the computer is, by that point I expect them to be done, as that's a hell of an uphill climb.

On the other hand, we can have Tanks in 10 turns, and we meet all the prereqs, although I'm not sure on our Oil situation. I know we have one off the coast.

If we then go for Flight (Airports), with a detour for Off Shore Oil Rigs if needed, we can start paradropping units into all of the foreign continent cities with a single beachhead.

Further, assaults on some of the larger nations will force them to start moving into a combat mode rather than working on Space components.

The first beachhead I would propose be Alexander, as he's been a douche, and he's right next to Khan. Two birds and all that. His death will also get us that much closer to a Domination win, and silly Khan will let us walk right through his stuff. Heck, we can probably store a huge mass of troops in Khan's own territory to prep for the assault. Plus, with a beachhead on Khan's land, if we go for him, its less likely that he'll try to land troops on our own continent.

Up till we hit Tanks, we could spawn a steady stream of Infantry, since I figure we can put out ~2-3 of them per turn, along with whatever our most current seige weapon is (cannons?)

Also, is it possible to push research to 90% now?

Zergrinch Jul 7, 2009 01:37 AM

Why don't you ask Khan to help you pwn Alexander as well :p

i am good at jokes Jul 7, 2009 01:04 PM

Though I'm not one to back down from a fight, caution should be the name of the game we play right now and there's one major reason why: Montezuma.

This fucker is just sitting there and waiting for us to end our defensive pact with to Kahn so he can pounce on us. And, if we attack Alexander, I'm almost 100% positive that is how it will go down. Now, I'm not saying we shouldn't go to war, just that I'm starting to wonder if he shouldn't be the one we tango with.

Everyone in the world is pretty extreme now so far as diplomacy goes. The English and Germans Are friendly with each other but displeased with everyone else (besides us) and the Mongols, Aztecs and Greeks are all friends.

Hence, if we were to attack the Aztecs, we could convince the Anglo-german alliance to join in (plus they're on the same continent, so they'll participate quite a bit) and dealing with Alexander (who'll surely join in against us) on the side would be a lot easier than doing so with Montezuma, should we start with Alexander.

As far as research goes, I would be of the mind that after combustion, industrialism (Navy Seals ahoy!) should be our next target, on our way to Fiber Optics and the Internet. According to my calculations, we should be able to get the fiber optics tech in 30 turns with research at 90%, which we are now able to do with only a very small loss of funds per turn (between 5 and 10). Getting the internet will gift us with all those techs that we don't yet have and need for the Space Race victory, should it ever come down to that, and it will most likely give us access to most missing military units at the same time.

Also, combustion, which we are one turn off from learning, will allow us to build a mighty armada to ferry our Navy Seals and tanks across the small channel that separates us from Montezuma. This means we can get to it much faster and control our flow of troops into foreign lands much easier than if we attack Alexander. The Kahn will idly sit by during all this, which is what he will do anyway unless we attack him directly.

Quote:

Originally Posted by Zergrinch (Post 712772)
Why don't you ask Khan to help you pwn Alexander as well :p

We tried that, but he seems to be too prominent a member of the Man-Boy Love Association to ever attack its founder.

Araes Jul 7, 2009 09:58 PM

My only issue with shooting for the Internet is that it is 2000 (1000 w/ our Copper) to make. I think the best town we have right now is like 25? resources / turn, which is still going to put it 40 turns past Fiber Optics (maybe 30 w/ specialists or bad estimate), and you can't rush Projects. I'm cool w/ having a city working on it, I just want to optimize our parallel efforts, and if our best city's doing it, then that city's not upgrading or making troops.

A Navy Seal / Tank / Artillery mix is probably the best we can hope for at this point, since Modern Armor and Mech Infantry are a ways out. I would like Airports though, as the ability to paradrop is a huge bonus on late-game fights, and Flight is so close.

On the choice of combats, we may be hosed either way. Alexander is so low on happiness, that him jumping us is about as likely as Montezuma doing it. Neither has a defensive pact with Khan, and both have Open Borders with him. This based on my diplomacy last I saw it. Not sure what our massive shift in Civics has done.
http://www.forsako.com/GFF_Civ4_Game..._Relations.JPG
Khan will probably fight with us on both options, since he's like +20 the last time I checked. We also have Open Borders with both him, and with Fred/Liz, so no issue there for landing troops. Montezuma might be a reasonable choice, since if Alexander opens war, Khan will be right there to screw him. However, Alexander's also wimpier, and I worry about Khan getting his cities, whereas Montezuma might actually be a fight.

Also, hooray that Eretria finally saw the light! and double hooray for 90% research!

Zergrinch Jul 7, 2009 10:35 PM

You have a defensive pact with the Khan. Can you provoke Alexander or Montezuma to declare war on you first? :P

Araes Jul 7, 2009 11:55 PM

When Pang has a chance to take his turns, he could try making all kinds of crazy tribute demands from one or the other. That should be worth a -1 or 2. Could always go piss on their lawn too. Honestly, I thought stealing two of Alexander's cities might be enough to up the "Border Tensions" negative to WAR levels.

i am good at jokes Jul 8, 2009 12:04 AM

Actually, just demanding something from them over and over again will make their hate for us shoot up by -10. However, I'm not sure if that would even be enough to get them to attack us, as they'll probably cower before the might of our forces united with those of the Kahn. It might not hurt to try anyway, since we're not planning on peacefully winning this thing.

Zergrinch Jul 8, 2009 04:51 AM

You probably have to have war plans beforehand, because you won't be winning any popularity contests. And I think you don't have diplomacy victory deactivated. Once the UN is built, your good friend Khan is most likely to vote for himself than for you :)

i am good at jokes Jul 8, 2009 06:51 AM

Well, in fact it is deactivated, so we won't have to worry about that very much. In fact the only victory conditions that are open are: Domination, Conquest and Space Race.

Araes Jul 8, 2009 05:00 PM

Actually, it doesn't seem like we're all that unpopular. We've got three of the five AI's in our camp right now, which isn't a bad ratio with how this game can go. Khan is super friendly, and Liz and Fred are both semi-friendly. (I believe "cautious" on both, although I covered up Liz) We've had trade relations with most of the people at some point except for Montezuma I think, which has helped.

Also, I had no idea that tribute could go that far. I figured if you just did it over and over there was some relatively low cap on anger. You may be right though. They'd be looking at a fight with the two largest world powers at once. Montezuma might be the most likely to try for it, since he's on a different continent, although I don't know if they use logic like that.

The unmovable stubborn Jul 9, 2009 02:28 AM

Our military is not quite what it could be and our funding (while considerable) isn't up to outfitting us for a war with a major player just yet. For the time being I begin moving our limited array of semi-modern units toward Oxford in a planned amphibious assault. It's not the best-located city by any means but it should be laughably easy to seize.

While the prevailing attitudes seem to be drifting toward war I hedge our bets and pick up the last few techs we'll need to escape our Earthly cradle: Industrialism, Artillery, and of course Rocketry. Happily Industrialism reveals Aluminum within our borders and the workers immediately rush to link it up.

Seeing Frederick as hardly any kind of significant threat, I make a couple of somewhat-lopsided tech trades with him. As has been pointed out, Internet is kind of in the far future for us if ever so I thought it wise to begin nabbing forgotten techs here and there.

We can begin Apollo within 2 turns, and — provided we avoid getting into any wars we can't win — we should have this thing in the bag. Probably advisable to continue beefing defences where possible while Apollo is under construction just to discourage any... opportunism from our neighbours.

http://www.saxypunch.com/miscimg/ML2....Civ4SavedGame

Araes Jul 10, 2009 05:00 PM

Have the file, and I'll see what I can do about taking the turn later tonight, as I won't have much chance later in the weekend. Also, during the next week, I'm going to be a bit sporadic on checking this, as I'm on work travel, and will have to be taking turns from the hotel after I get back from days on site.

Araes Jul 11, 2009 11:47 PM

Quick update this round, as I'm a bit pressed for time. First off,
Quote:

Originally Posted by Nixon in China
The people are the heroes now behemoth pulls the peasants' plow
The people are the heroes now behemoth pulls the peasants' plow
The people are the heroes now behemoth pulls the peasants' plow

When we look up
The fields are white
The fields are white with harvest in the morning light
And mountain ranges one by one
Rise red beneath our harvest moon
And mountain ranges one by one
Rise red beneath our harvest moon
Rise red beneath our harvest moon
When we look up
Mountain ranges rise beneath beneath the moon and fields are white

The people are the heroes now behemoth pulls the peasants' plow
The people are the heroes now behemoth pulls the peasants' plow
The people are the heroes now behemoth pulls the peasants' plow
The people are the heroes now behemoth pulls the peasants' plow
The people are the heroes now behemoth pulls the peasants' plow
The people are the heroes now behemoth pulls the peasants' plow

We moved into the modern age with the aquisition of Rocketry, which changed our music to some of my favorite tunes.

http://www.forsako.com/GFF_Civ4_Game..._ModernAge.JPG
http://www.forsako.com/GFF_Civ4_Game...1_Rocketry.JPG

Then, within a couple turns, we also gained the ability to fly, which was a nice change. Airports began construction.

http://www.forsako.com/GFF_Civ4_Game..._02_Flight.JPG

Shortly thereafter, I began the process of creating the Apollo Program at Missoura, which is amusing due to its original location in 'Bama. This occurred after both a Great Engineer was added to the city, and the Iron Works finished there.

Next up, was yet another tech, with Plastics rolling in, on our way to space parts, which I have queued the chain of.

http://www.forsako.com/GFF_Civ4_Game...4_Plastics.JPG

Overall, not a huge amount happening. I spent a decent amount of my time getting further boats down to the SE corner of our landmass so that we can have a reasonable expeditionary force, and starting moving what troops we had there. I'm building Tanks in several cities to support this effort. If we go for Liz, or really any of the other characters, we don't actually need much amphibious assault, so we can hit one large city in massive force, and then use that city to put out an airport and ferry in further reinforcements.

Looking at our happiness though, I'm not sure we can honestly support war weariness and still create the Apollo Program as well. People are already so close to unhappy that it would be crippling.

Finally, your moment of zen with the world.
http://www.forsako.com/GFF_Civ4_Game...4_06_World.JPG

i am good at jokes Jul 12, 2009 01:13 AM

Hurray for John Adams, then. :p

I'll see if I can play my turn tomorrow when I get back from work. Hopefully I will be able to, if I'm not dead tired. In any case, the latest I will take them is Tuesday, as I'm off then. I should be able to get them in before then though.

i am good at jokes Jul 14, 2009 12:21 PM

It looks like Araes forgot to leave a link for the save file. Hope he'll check in before my days of are over!

Araes Jul 14, 2009 12:52 PM

Damn, forgot the most important piece of information. Here's a link to the save file. AD-2036.Civ4SavedGame. Well timed with a break in work.

i am good at jokes Jul 14, 2009 05:55 PM

Thanks for the quick reply Araes! On to my turns then...


With all the unhapiness in our midst, I knew starting out as leader of this civilization that starting a war would be digging the memory of our Civilization's greatness a shallow grave.

Hence, I decided that my rule should be devoted to making sure our people would support our soon to be started war effort.

Hence, prisons, colosseums, grocers and theaters were popular choices as far as production goes. Another means I used to pacify our population was to be once again at the front of the people's decision to revolt against the status quo. To get this done, I made a small trade with our friend Frederick, to whom I made the gift of a tech much more advanced than the one which he provided for us

http://i392.photobucket.com/albums/p...Picture2-3.jpg

http://i392.photobucket.com/albums/p...Picture4-3.jpg

Soon, news came that proved we were not yet ready for a war effort, even though our production of high power military units was accelerating with every passing day,

http://i392.photobucket.com/albums/p...tin/Okthen.jpg

And an unfortunate discovery took place on the northwestern tip of our continent.

http://i392.photobucket.com/albums/p...n/bastards.jpg

In other news, a war I hadn't even heard about came to an end,

http://i392.photobucket.com/albums/p...Untitled-2.jpg

And a rival has proved that the Space Race will live up to its name.

http://i392.photobucket.com/albums/p.../Spaceface.jpg


As I left my position as leader of this great empire, I could feel the tension that grasped our world and was certain that a great change was coming. There would be flames all around soon, yet I feared them not, as we would be the ones to stand long enough to walk over their ashes. War would soon be upon us once again.


(I've built as many happiness buildings as I could, and I started construction of both the Eiffel Tower and Rock'n'Roll. Hopefully, one of the two will finish and give us a good culture/happiness boost. Also, a word of warning: the Kahn has finished the Apollo Project, so we oughta move our asses with our own or we could still lose this thing.)

Here you go Pang: GFF Civilization - AD 2046

Hope your turns bring us one step closer to victory!

Fluffykitten McGrundlepuss Jul 15, 2009 05:06 AM

Could you not try to get someone to declare war on Khan to slow down his space programme?

Zergrinch Jul 15, 2009 05:35 AM

I think their problem is they're most buddy-buddy with ol' Kublai. Mutual defense pact and all :tpg:

The unmovable stubborn Jul 15, 2009 08:55 AM

The first few turns are largely uneventful but before long our launchpad is built and we're ready to begin building our chariot to the stars. Attempts to coax some other nation into harassing the Khan go nowhere, but Frederick - despite his disappointment when we refuse to help him against Greece - is happy to trade us a couple of missing (if nonessential) techs. Even if we'll never use Fascism, collecting it gets us one step closer to Future Tech and the extra health and happiness it brings. A Great Engineer appears with a Great Artist in tow, just in time to bless the start of our great project with the dawn of a Golden Age; we'll need those extra hammers if we want to recoup the lead Kublai Khan's already got on us.

There's a turn of Golden Age left if the next person wants to make any quick civics adjustments. Let's see if we can wrap this up by 2100, hmm?

http://www.saxypunch.com/miscimg/ML2....Civ4SavedGame

i am good at jokes Jul 15, 2009 10:05 AM

If we concentrate our efforts on building our space travel apparatus, we can still take the game without too much trouble, as the computer players usually won't go ahead and build their parts en masse.

However, if we're still planning on going to war, our production might be a bit too divided, depending on the military strength of our opponent. Hence, I believe it may only make sense to try and encourage others to fight while remaining on the sidelines ourselves, until we can clearly see that one of the other civs is on the verge of falling. Canceling our defensive pact with the Kahn just to start a war of attrition probably wouldn't be the best idea at this point in history.

Araes Jul 16, 2009 01:03 PM

Generally what I was planning. Since Khan's got a few years on us, I'll probably be having every reasonable city in our empire pump out space parts while staying largely out of any mess that develops unless they directly come after us. Might take the turn today, as I've got a few hours before I have to be on site, otherwise, later tomorrow.

Additional Spam:
Figured better to squeeze in the turn today as not sure when I'd have time later. Starting off, Khan's got 2/5 Casing's and 1/3 Thrusters done. We shouldn't underestimate his en-masse potential for building though, as he finishes them all in the next turn. However, he also had a Golden Age going on that ends shortly thereafter. It should be noted though that we are, and will continue to be, doing better on the techs necessary for winning, as Khan doesn't have many of them beyond Satellites. Elizabeth actually has more (although unwilling to trade)

http://www.forsako.com/GFF_Civ4_Game...ingVictory.JPG
http://www.forsako.com/GFF_Civ4_Game...artingTech.JPG

I don't mess with much during our last turn of Golden Age, as I'm happy with being a communist that allows free speech.

It appears that after a lifetime of being uncultured bar-bars, our people have finally decided its the right moment for culture. Within two turns we get both Rock 'n Roll and the Eiffel Tower and our happy, cultured people hit the streets in celebrations all over the place.

http://www.forsako.com/GFF_Civ4_Game..._RocknRoll.JPG
http://www.forsako.com/GFF_Civ4_Game...iffelTower.JPG

Figuring to keep the pace of all this construction, I also fire up the Space Elevator, to give us that extra edge in construction (and a few more points).

http://www.forsako.com/GFF_Civ4_Game...ceElevator.JPG

This ends up being timed well with the discovery of Fusion, which gives us a Great Engineer, who can be added to project and makes it imminent during then next player's turn.

http://www.forsako.com/GFF_Civ4_Game...008_Fusion.JPG
http://www.forsako.com/GFF_Civ4_Game...erElevator.JPG

A string of other tech achievements follows, with both Ecology and Satellites also being discovered, and good progress made on Refridgeration.

http://www.forsako.com/GFF_Civ4_Game...11_Ecology.JPG
http://www.forsako.com/GFF_Civ4_Game...Satellites.JPG

Unfortunately, I also note some minor problems, in that Alexander is creating yet more cities in our NW landmass corner, and our capital is so dirty that its people are starving to death.

http://www.forsako.com/GFF_Civ4_Game...eAlexander.JPG
http://www.forsako.com/GFF_Civ4_Game...ingCapital.JPG

By the end of my reign, we are well into production of the spacecraft, with all Casings complete, and every other part except for the Stasis Chamber under construction. Research will be roughly 6 more turns to reach Genetics, and then we can build that as well.

http://www.forsako.com/GFF_Civ4_Game...ingVictory.JPG

While Khan has completed more parts than us currently, we have far more in progress from a quick scan of his island. I don't believe he has actually teched enough to compete well with us, and we're building in a relatively efficient manner. If it comes down to a race, we'll also have the elevator to help.

i am good at jokes Jul 16, 2009 10:18 PM

Good stuff!

I should be able to take my turn in the next few days, though I'll be needing the save file to do it!

:tpg:

Araes Jul 16, 2009 10:45 PM

Damnit. Every time. They're loaded and on the website every time, and then my mind totally blanks on linking. Save file can be found at AD-2066.Civ4SavedGame

i am good at jokes Jul 16, 2009 11:43 PM

And so, my turns came and went faster than our space machine will once we complete it.

To begin, the old wench came looking for a favor:

http://i392.photobucket.com/albums/p...in/yaright.jpg

I didn't feel I needed to oblige, so I didn't.


Shortly thereafter, she came back with a bit of a better deal.

http://i392.photobucket.com/albums/p.../Adopedeal.jpg

This lead me to examine the diplomatic situation of the world.

http://i392.photobucket.com/albums/p...Untitled-3.jpg

I guess it's a good thing we didn't decide on attacking Montezuma.


Meanwhile, The Kahn came to see me offering the best Pr0n Mongolia had to offer.

http://i392.photobucket.com/albums/p...ianpronplz.jpg

Needless to say, I accepted without the slightest hesitation.


Technological advances were few but significant.

http://i392.photobucket.com/albums/p.../Untitled2.jpg
http://i392.photobucket.com/albums/p...n/genetics.jpg
http://i392.photobucket.com/albums/p...n/Spaceboy.jpg

And, to top it all off, production has begun on the last piece of the puzzle, weirdly enough in a city that is so dirty that its citizens should be dying by the dozen, but yet is still growing and the most productive in the empire.

http://i392.photobucket.com/albums/p...tin/stasis.jpg


Here's the save, Pang. GFF Civ4 Save 2076

On a final note, it seems that Pang is going to seal the deal. Short of canceling production on the space parts and declaring war on every other civ in the game, I don't believe there could be anything to get in our way of winning this thing.

The unmovable stubborn Jul 20, 2009 09:11 AM

All is in readiness.

http://www.saxypunch.com/miscimg/Civ...nShot0001b.JPG

A few minor adjustments to our technology...

http://www.saxypunch.com/miscimg/Civ...nShot0000b.JPG

A handful of crucial components...

http://www.saxypunch.com/miscimg/Civ...nShot0002b.JPG

http://www.saxypunch.com/miscimg/Civ...nShot0003b.JPG

And we are soon prepared to slip the surly bonds of Earth. Frederick, our oldest friend, remains embroiled in one of the little conflicts that seem to form the basis of terrestrial life. It all seems so petty. I turn down his request for aid. Only one project concerns me now. Perhaps my successor will have mercy on the Germans when I am gone. Frederick shoots me a look of contempt as I hang up the vidfone, but I'll never need to worry about his opinions again.

http://www.saxypunch.com/miscimg/Civ...nShot0004b.JPG

And then it is done. The selection has been complete for weeks, and the candidates already sleep in their cryogenic pods. 3,000 of our greatest scientists, engineers, athletes, artists — the greatest Americans alive today. The government and its functionaries we leave behind us. When we reach our destination, some untouched and beautiful place — these people can choose how to govern themselves. Alpha Centauri has no use for our old bureaucracies. As of launch day, I've abdicated my position as Prime Minister. On this craft, I'm just another old man. Too old, in fact, to survive the cryosleep process. I'll never see our new home. But I will see the stars.

They're beginning the countdown now. Farewell, America. Farewell, Earth.

http://www.saxypunch.com/miscimg/Civ...nShot0005b.JPG

YouTube Video

October 8, 2114. Ship's time: 10:30 AM. We are now less than a day's travel from the binary star system Alpha Centauri. Scanning for habitable planets.

Success.

Waking captain in 10. 9. 8. 6. 5. 4. 3. 2. 1.

Good morning, Colonel Santiago.


YouTube Video


Zergrinch Jul 20, 2009 10:11 AM

Lol Ethelred the Unready

Well, that took a while, but you finally got the victory! Congratulations!

I was kinda hoping for a domination victory myself :)

Araes Jul 20, 2009 02:00 PM

Nice game guys. Particular thanks to Pang and Rychord for being so dependable with their turns throughout the game, and thanks to the others for the turns you did play through. Honestly, I'm super happy we even pulled out a win. During the middle ages, things were not looking as bright as you could want, and it was fortunate Egypt left themselves a bit open to our aggression. Note the first chart in Pang's spoiler - dead last to first.

i am good at jokes Jul 20, 2009 09:19 PM

Judging by the Pang House's post, I guess we get to start all over on a new planet, seeing that the cryo sleep thing makes it sound like a one-way trip. :)

Araes Jul 20, 2009 09:24 PM

Such a planetary restart can be arranged in the near future, although I need to get off the road and stop working stupid hours before that happens. I'm considering shifting over to Warlords and Beyond the Sword if we do this again, as it might provide an interesting change of pace. Also leaving in all the other victory options (except Timeout) just to make us that much more scattered in our strategy.

i am good at jokes Jul 20, 2009 09:29 PM

I'd be in for this, though I'll need to find some sort of Mac build of the expansions. If anyone has a lead I can work with on this front, It would be greatly appreciated!

A break would be welcome on my end too, as I'm working quite a bit right now and I'm often called in on my days off to help keep the store from being a complete shame as far as organization goes.

Fluffykitten McGrundlepuss Jul 22, 2009 05:06 AM

What are the main differences with the expansions? I've got them but not got round to playing with them yet. I started a new game the other day although I fear I might have been a little optimistic on what my laptop can handle, opting for a huge map. It takes a good couple of minutes to process each turn, although the whole thing's been a bit shitty lately so that could just be a symptom of a wider problem.

Zergrinch Jul 22, 2009 05:21 AM

I think the big change in Warlords was greater emphasis towards warfare. And you can have nice vassal states.

I haven't played "Beyond the Sword", but I was told having wonder Corporations was the big attraction. They seem to be kind of similar to Religions, except there's a greater element of strategy in just economics (holy city of religion X gets Y gold for every city X is worshipped) or politics (we are upset that you have fallen under the sway of a heathen religion).

Araes Jul 24, 2009 03:54 PM

The biggest strategic change in Warlords was the addition of Great Generals which are formed out of units that perform well in combat. They give bonuses to troops around them, and you can use them for some specific strategic buildings / wonders. The addition of Vassal States was relatively minimal, as they aren't terribly binding. They also added six civilizations, a few new traits (Charismatic, Protective and Imperialistic), and a smattering of wonders/buildings/units/resources.

For Beyond the Sword, Zerg basically covered the Corporation point, although they take resources in exchange for the societal benefits they give and they need a Great Person to build them. Generally, the motivation for building one is to gain access to a strategic resource you can't get normally (although a few give food / culture)

BtS also added Great Spies, and expanded the espionage game significantly, with spycraft available much earlier. You also have an intelligence slider which provides info about other civs with money.

BtS has random events, kind of SimCity style, which throw a bit of unexpectedness into the game. They're a lot like Alpha Centauri ones if you played that game.

Trade routes across oceans are visible, and can be blocked with blockages, which can provide an interesting use for ocean units later in the game.

Finally, BtS also adds yet more civs, leaders, units, buildings, wonders, techs, although the majority aren't game changers, just offer interesting opportunities for diversity of play.

Fluffykitten McGrundlepuss Jul 25, 2009 05:17 PM

Cool, I might have a game using one of those then.

Did anyone else here ever play any of the Masters of Orion games? I reckon one of those might work as a succession game.

Araes Jul 26, 2009 12:05 PM

Played the MoO series, although I and II were quite a bit better than III. The crap interface on the third one limited me to playing it for about two games. Loved the second one though, and would be amusing to try playing a succession game for a decade old title. If the goal is just 4X games, then there are some other titles like Galactic Civilizations 2, which are more modern.

Really, the succession idea can be pretty broad. You could even play it with some types of RPGs like Oblivion which are really expansive. You'd just have to tell the story of what you did. Think the only big limits are that there needs to be enough freedom that you can have real choice, and long enough play time that turns are even reasonable.

Also, on game lag, how long do folks want? Rychord, you cited an upswing in recent work. Is that on the scale of days / weeks? For me, I finally stopped traveling, and I shouldn't need to do so for another month or two.

I was thinking of starting another Civ game in maybe a week, say next Monday.

i am good at jokes Jul 26, 2009 04:58 PM

Well, I'm not in a position where I can't play at all, and apparently I'm going to be getting a few more days off than expected, so I should be good. As I mentioned, I simply need to find a way to install BTS and Warlords on a Mac and I should be all set to join in on the next game. I'm actually pretty excited at the idea of playing the expansions, as I haven't yet tried them and they sound like they add interesting aspects to the game.

As for the Masters of Orion games, I can't say that I've played them yet, but I certainly would be willing to give them a whirl to try and join in on the action should you guys get a game started. Another possibility would be to play Heroes of Might and Magic III or V, though the profile system in V might give us a bit of a headache to get to get it going at first.

Fluffykitten McGrundlepuss Jul 27, 2009 06:39 AM

MoO2 was the last one I played actually, although I did play it a shit load. Ha ha, I guess we could play a few Championship Manager seasons this way too, two weeks each or something although it'd be fairer to play one of the older versions before they introduced the transfer window so everyone would get to buy and sell players.


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