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-   -   GFF Risk 10: The One Where Tritoch Doesn't Win (http://www.gamingforce.org/forums/showthread.php?t=36566)

nuttyturnip Mar 5, 2009 10:52 AM

GFF Risk 10: The One Where Tritoch Doesn't Win
 
Game Over! Araes Wins!

Same rules as the last game, with the following changes:

-Tanks can only be used on states adjoining your territory, with their cost reduced to 10 gil
-Atomic bombs corrected back to 1-4 states
-Start with no money
-Added Ninjas: Roll again on each attack if it fails the first time. Cost is reduced to 20 (from 30), since there's no defensive value now.
-The 3 unclaimed states in the second round may be acquired by attacking them, if they are adjacent to your states.

The Rules:
-You may do any or all of the follow during your turn, in any order:
1. Attack neighboring states using dice up to 4 times
2. Purchase and use items as many times as you want, until you run out of money
3. Annex 3 unowned states (first day only)
4. Trade states with another player (with their posted agreement)
-You gain 1 gil for each territory acquired (by annexing, attack, or item use), and 1 gil each time an attack against you fails.
-If you deal a killing blow to an opponent (take their last territory), except in the first round, you acquire all of their remaining gil and items.
-Alliances with other players (secret or not) are perfectly fine (and often the key to victory)
-States may be traded with other players (both must post in the thread, and the trade takes place during one of their turns).
-Warlord status is achieved if you begin your turn in ownership of 9 adjoining states. If by some miracle you obtain this, you may take 5 gil from each player that touches your Warlord states.
-Each player starts with 0 gil, 1 Tank, and 1 Energy Boost (see Arms Dealer list below for descriptions).
-You may only attack states adjacent to your territory (Alaska is adjacent to Washington, Hawaii is adjacent to California)
-When attacking, label your dice roll with the state (see example roll in first post). Roll a 1d10; 1-5 means you fail, 6-10 means you are successful.
-Items can be used to attack anywhere (doesn’t have to touch your states).
-Not counting the first round, everyone gets 5 gil added to their account at the beginning of each round.
-No one can be wiped out on the first round. If someone enters the second round with no territory, they may still have a turn.

Arms Dealer List:
(10) Tanks: Take over one state on the map that touches one of your states.
(15) Energy Boost: Gain 2 extra attacks for the day.
(20) Ninjas: Roll again on each of your attacks if they fail the first time.
(25) Blitzkrieg: Conquer 2 adjoining territories.
(30) Atomic Bomb: Take over at least 1 state, with the possibility of taking up to 3 more adjoining states. When using this item, roll a 1d4 die; the number you roll is the number of states you take over.
(35) Death Ray: Conquer 3 adjoining territories at once.


I can only update the map when I’m at home, so your best tool for keeping track of who owns what is by using the linked spreadsheet. I’ll try to update that after each turn, unless it’s the middle of the night.

Chart of who owns what, gil, and items

Last updated at the end of the game
http://nuttyturnip.googlepages.com/Risk-10-map.jpg

The Plane Is A Tiger Mar 5, 2009 12:39 PM

Subscribing so that I don't forget to come in here on my turn.

Krelian Mar 5, 2009 02:09 PM

Whehay, I'm first up this time.

I'll take my turn shortly.

nuttyturnip Mar 5, 2009 04:29 PM

I suspect KrelEN defines shortly the same way Rockgamer does.

Scent of a Grundle Mar 5, 2009 05:35 PM

He's still under 24 hours. He's got time.

Rockgamer Mar 5, 2009 05:58 PM

Quote:

Originally Posted by nuttyturnip (Post 686568)
I suspect KrelEN defines shortly the same way Rockgamer does.

Hey, I never said anything one way or the other. If I have enough time to say I'll take my turn, I'd actually take my turn.

Krelian Mar 5, 2009 08:06 PM

Alright, here goes.

I'm annexing Colorado, Kansas and Missouri.

Attacking Arkansas.

Attacking Louisiana.

Attacking Mississippi.

Attacking Mississippi again.

Curses. Using an Energy Boost.

Attacking Mississippi again.

Attacking Mississippi again.

Aaaand I'll send tanks into Iowa for good measure.

Zergrinch Mar 5, 2009 08:17 PM

You're supposed to wail on Tritoch, not poor Rockgamer :(

Scent of a Grundle Mar 5, 2009 09:17 PM

Alright, I'll take Nevada, Washington , and Montana.

Starting attacks with Hawaii. Twice, apparently.

Now I'll try Oregon

aand Idaho to finish

meh

I've already won more rolls than i did all of last game, so it's an improvement

Rockgamer Mar 6, 2009 04:32 PM

Not that I should be one to be bringing this up, but is there any kind of time limit in place?

nuttyturnip Mar 6, 2009 04:34 PM

Yeah, I'll give Araes until 10pm to move, then the next person can go. He hasn't logged in since yesterday, so who knows where he's at.

Araes Mar 6, 2009 06:50 PM

I can only do one login session per day after work, as I'm in a secure monitored network while on the job. Its highly likely that this will always be my reply time unless its a weekend. That said, taking my turn.

Attacking New Hampshire. (won)

Annexing Florida

Attacking Georgia (lost)

Attacking Georgia (won)

Annexing South Carolina

Annexing Rhode Island

Attacking Connecticut (lost)

Overall, middle of the road.

Your's Rock.

Rockgamer Mar 6, 2009 09:06 PM

Alright, I'll start off by annexing Minnesota, South Dakota, and Nebraska.

Then I'll attack as many of Krel's states as I can in a ploy for revenge Kansas.

Oklahoma is next.

And then I'm coming home to Texas.

And to show that I'm not bitter at all, my tanks will be rolling into Arkansas.

And because I wish heaps of goodwill onto Krel, I will use my Energy Boost and attack Missouri.

And finally, time for an attack on Iowa.

Dullenplain Mar 7, 2009 01:59 AM

I'll take Kentucky, Illinois and Wisconsin.

And then I'll attack Wyoming and Minnesota first.

Minnesota again.

One more time damnit.

Eh, I'll just use my Energy Boost and attempt South Dakota first.

How about Missouri then?

Just not my day I guess.

The Plane Is A Tiger Mar 7, 2009 07:03 PM

Oh yeah, the Risk thread. I suppose I should conquer something.

I'll begin by annexing Pennsylvania, Arizona, and North Carolina.

Next I'll attack New York and California. And California again.

...Fine, sending a tank into California and attacking Hawaii.

nuttyturnip Mar 7, 2009 08:30 PM

First off, I'm annexing Virginia, Ohio, and DC.

I attacked Pennsylvania and South Carolina twice with no success, so I rolled my tanks into West Virginia. The Mid-Atlantic will rise again!

Zergrinch Mar 7, 2009 10:30 PM

I bet you're now seriously considering changing the way states are attacked, eh Turnip?

Depends too much on luck of the draw :(

Scent of a Grundle Mar 7, 2009 10:37 PM

there's really not that big a difference between this method and the one you guys used to use. If both people were picking numbers close to 50, it was still close to a coin flip anyway. This system might work a little better if it gave the attacker a slight advantage, maybe make the target 4 or 5 instead of 6, but even then, any type of Risk will still require a lot of luck to win, that's just the nature of the game.

Araes Mar 8, 2009 01:06 AM

Well, one of the major differences though is that we don't really have much in the way of troop management with this version. Without actual armies, we can't do things like reinforce areas we feel are of high importance, block choke points, that kind of thing. That was one of the main aspects which often defined games of normal Risk, as it was often a rush to see who could overwhelm N. America and S. America as they were easy to block and hold with fortifications in Brazil, Greenland/Iceland, and Alaska. I don't necessarily think that was better, as it was often that strategy, but it was different.

The Plane Is A Tiger Mar 8, 2009 03:10 AM

Considering Zerg always used the same number, something close to 50, it was pretty much a 50/50 shot for him before too. There's no difference at all between that and the dice.

Zergrinch Mar 8, 2009 03:45 AM

There is. Remember, my strategy gives me 50% odds of winning at the minimum. Against an opponent who likes to randomize, I get considerably better odds.

In contrast, variance for using the dice is all over the map. For instance, here were the results for this round:

Unlucky Schmucks
  1. nuttyturnip (0%) - 0 of 4
  2. Dullenplain (17%) - 1 of 6
  3. Tritoch (25%) - 1 of 4
Average Mooks
  1. Hawkeye (50%) - 2 of 4
  2. Araes (50%) - 2 of 4
  3. KrelEn (50%) - 3 of 6
Lucky Bastard
  1. Rockgamer (83%) - 5 out of 6

But anyway, that's criticism for another time. Best of luck in this game, fellas.

Plarom Mar 8, 2009 01:06 PM

I'm annexing New Jersey, Delaware, and Indiana.

From there I'll attack Pennsylvania, Michigan, California, and North Carolina.

+ Tanks on Pennsylvania

Araes Mar 8, 2009 01:34 PM

Wait...how are you attacking California or North Carolina?

The Plane Is A Tiger Mar 8, 2009 01:54 PM

All that time thinking about his move and he still didn't bother to read the rules. Plarom, your lust for vengeance has ruined you.

nuttyturnip Mar 8, 2009 02:24 PM

Plarom's attacks against North Carolina and California are void because they aren't adjacent to any of his states. He loses those attacks, and we move into Round 2.

The three remaining unclaimed states (Tennesee, Alabama, Utah) may be attacked just like any other state (meaning they must touch one of your states, and you roll a die for it). KrelEN's up.

Araes Mar 8, 2009 02:48 PM

Since Rockgamer's currently going to be a Warlord if he makes it to his turn with his states intact, do unaligned states like Tennessee count towards the total money he would gain if this happens, or do they count as having no money?

nuttyturnip Mar 8, 2009 04:04 PM

Quote:

Originally Posted by Araes (Post 687207)
Since Rockgamer's currently going to be a Warlord if he makes it to his turn with his states intact, do unaligned states like Tennessee count towards the total money he would gain if this happens, or do they count as having no money?

They count as having no money. I suspect that KrelEN and Hawkeye will be dealing with the whole Warlord thing anyway.

Krelian Mar 9, 2009 12:01 AM

Time to reclaim the south (hopefully)...

Attacking Texas.

Attacking Oklahoma.

Again.

Attacking Arkansas.

Scent of a Grundle Mar 9, 2009 12:52 AM

Attacking Idaho.

ok, the dice roller officially hates me.

nuttyturnip Mar 9, 2009 07:27 AM

You just don't have the proper weaponry to deal with spud-based defenses.

Scent of a Grundle Mar 9, 2009 01:21 PM

I knew we should've used cutlery, but nooooo, they said that normal cannonballs would work fine. Silly Nevada desert types don't know how to deal with vegetables at all.

Araes Mar 9, 2009 06:33 PM

Attacking North Carolina. (Lost)
Attacking North Carolina. (Lost)
Attacking North Carolina. (Won)
Attacking Alabama. (Lost)

Well, that went pretty miserably. 3/8 so far.

Zergrinch Mar 9, 2009 07:20 PM

If Rockgamer gets better rolls than 50%, I'm going to conclude the dice is loaded in his favor :tpg:

Rockgamer Mar 9, 2009 07:33 PM

Alright, first I'm taking over Colorado.

Next is Arizona.

Then, California.

And with Tritoch's EB in tow, I'll use it and attack New Mexico. :(

Araes Mar 9, 2009 07:41 PM

Haha, looks like you get your wish Zerg. Thought it was gonna be all 10's there for a second. Also, Tritoch is down if that's a legal string across the corners. Which means a bunch of bad coming our way shortly.

Rockgamer Mar 9, 2009 07:47 PM

Yeah, I confirmed it was legal with nutty before I went about doing it. Didn't want to pull a Plarom there. :)

Zergrinch Mar 9, 2009 07:52 PM

In the end it was 3 for 6. Guess Rock should've stopped at turn 4 :3:

Rockgamer Mar 9, 2009 07:58 PM

Yes, because I want to be known as having super accurate dice rolls so I will surely become the next target everyone goes for (especially now that Tritoch is gone).

The Plane Is A Tiger Mar 9, 2009 08:12 PM

Wait a second. I was fine with being taken out by Rock until I got to looking at the map. Ignoring the terrible team treachery, that isn't a border between Colorado and Arizona. I'm not calling for Rock to lose his turns like Plarom did since he asked before making the move, but there's no way those moves should count. That "border" is complete crap, and Nutty knows it.

If he doesn't, then I am prepared to make it known to him every day for the rest of the week while I'm at his apartment. :mad:

nuttyturnip Mar 9, 2009 08:33 PM

Sorry Tritoch, it's a national monument, and per Wikipedia (and my grade school geography):
Quote:

The Four Corners is a region of the United States consisting of southwest Arizona, northwest Utah, northeast Colorado and southeast New Mexico. The name comes from the Four Corners Monument, located where the four states touch — the only location in the United States that is on the boundaries of four states.
THREAD TITLE CONFIRMED

The Plane Is A Tiger Mar 9, 2009 08:39 PM

Fine, I wasn't expecting there to be a national monument on hand to prove your point. :(

Love is still over though, Rock. What happened to Cave Buddies?

Zergrinch Mar 9, 2009 08:45 PM

Is the Love Over?
 
So, any chance we'll be seeing a :Trigrudge: form?

Rockgamer Mar 9, 2009 08:56 PM

Quote:

Originally Posted by Tritoch (Post 687481)
Love is still over though, Rock. What happened to Cave Buddies?

I could go over the specifics, but no one wants to- aw hell, let's do it:

1) Considering you're the most hated person in this game, aligning with you would put just as big a target on my back as the one that was on yours.

2) Despite that, I probably would have aligned with you in this game if you had actually asked. I wasn't just gonna assume we had an alliance since this was a new game, and since I asked you in the last game I figured you might ask me in this one.

3) And let's not forget, you made an alliance with Plarom even after you had just aligned with me in the last game. To add insult to injury, you didn't even tell me about it until he was almost dead and you could use the opportunity to pounce on him. So not only did you hide another alliance from me (is there no trust?), but you showed that you're willing to betray your allies at the drop of a hat if it's beneficial to you.

So yeah, not sure if that's the type of person I want to be allied with, in Risk anyway. I still have no problem being CAVE BUDDIES in any other endeavor.

The Plane Is A Tiger Mar 9, 2009 09:10 PM

Oh, we're gonna do this? Alright, let's throw down. It's on.

1) Considering you were the only other person to survive last game and were the one who set me up to take out Plarom, I figure you've got that target anyway.

2) A fair point, but then you've been upset in past games when I've attacked you due to the assumed alliance.

3) I hid nothing, and you know that. I made that alliance after you were already off AIM, and I figured I would just tell you the next day. Then I woke up to find Plarom nearly dead and a PM in my inbox telling me to finish him off. I'm not gonna bother quoting the following exchange, but you talked me into taking him out despite my protests that I wasn't keen on breaking the alliance so quickly. I did because you reminded me that I'd get his stuff and that Nutty would do it if I didn't. Don't give me that "drop of a hat" stuff, Mr. C'mooooon.

And yes, I do believe it's time I revived the :Trigrudge:. Looks like you're joining Yeldarb on there.

Zergrinch Mar 9, 2009 10:12 PM

Quote:

Originally Posted by Rockgamer (Post 687486)
So yeah, not sure if that's the type of person I want to be allied with, in Risk anyway.

This strikes a chord with my funny bone Rock, coming from you of all people :tpg:

nuttyturnip Mar 9, 2009 10:33 PM

Don't you people make me call Dr. Phil.

Dullenplain Mar 9, 2009 10:46 PM

Let's see if I can conquer Tennessee.

How about Utah?

Rockgamer Mar 9, 2009 11:47 PM

Quote:

Originally Posted by Tritoch (Post 687490)
Oh, we're gonna do this? Alright, let's throw down. It's on.

1) Considering you were the only other person to survive last game and were the one who set me up to take out Plarom, I figure you've got that target anyway.

Have you not seen the thread title? Sure, I might have been instrumental in helping you win, but the hate for me is nowhere near the level it is for you. If I can alleviate some of that hate against me by disassociating myself from you, why shouldn't I? An alliance with you in this game would definitely had been more harmful than beneficial, regardless of people's sentiments towards me.

Quote:

2) A fair point, but then you've been upset in past games when I've attacked you due to the assumed alliance.
When have I ever assumed we had an alliance? I may have jokingly gotten upset if you attacked me due to OLDK solidarity, but that hardly translates to an actual alliance (which, prior to the last game, the only time I've ever had one is with Zerg in Game 3 or whatever that was).

Quote:

3) I hid nothing, and you know that. I made that alliance after you were already off AIM, and I figured I would just tell you the next day. Then I woke up to find Plarom nearly dead and a PM in my inbox telling me to finish him off. I'm not gonna bother quoting the following exchange, but you talked me into taking him out despite my protests that I wasn't keen on breaking the alliance so quickly. I did because you reminded me that I'd get his stuff and that Nutty would do it if I didn't. Don't give me that "drop of a hat" stuff, Mr. C'mooooon.
Don't try to use lack of communication as an excuse for not telling me about your alliance with Plarom. You could have just left me a PM saying you had made an alliance (though I'm wondering why you're making alliances behind my back in the first place), especially considering you knew my turn would be coming up soon. Or you know, you could have told me beforehand that you were making an alliance with him, like how I told you I wanted to bring nutty into our alliance before we even had one. This just reeks of secret backstabbing alliance.

And don't act like you're revealing insider information, as I've already told Plarom that I'm the one who urged you to finish him off. Quote whatever PMs you want, but all the involved parties already know about it, so it'll just make you look more pathetic (trying to drag me down just because you lost, seriously?). And sorry, but persuading you to break your alliance with two PMs counts as drop of a hat to me. You had no problem skewing your moral compass once I reminded you that you'd get his stuff, so any hesitation before that was due to your own lack of remembering the rules, not because you were so eager to keep your alliance.

Quote:

And yes, I do believe it's time I revived the :Trigrudge:. Looks like you're joining Yeldarb on there.
If you're seriously gonna stick me on the same level as Yeldarb, go ahead. I don't need silly grudges to make myself feel better for things that are clearly my own fault.

Quote:

Originally Posted by Zergrinch (Post 687504)
This strikes a chord with my funny bone Rock, coming from you of all people :tpg:

What, you mean because Tritoch and I betrayed you after we found out you were playing us against each other? I've never initiated a betrayal of any alliance I've had, and in this case I only betrayed you at all because you did so first.

The Plane Is A Tiger Mar 9, 2009 11:53 PM

Quote:

Originally Posted by Rockgamer
When have I ever assumed we had an alliance? I may have jokingly gotten upset if you attacked me due to OLDK solidarity, but that hardly translates to an actual alliance (which, prior to the last game, the only time I've ever had one is with Zerg in Game 3 or whatever that was).

Wait, what do you think this is? I mean, I said we were going to "throw down." I'd never actually get angry over something like this. :(

If anything, this is the best end result I could've hoped for. Who finishes me off? The one player that doesn't have a reason for vengeance. Classic.

Rockgamer Mar 10, 2009 12:01 AM

What can I say, I'm bored, and it seemed like a fun argument to make. We have to make people believe that Team Devin is collapsing unto itself, for full effect and all. :)

CAVE BUDDIES 4 LIFE!

The Plane Is A Tiger Mar 10, 2009 12:12 AM

True, it is fun to offer them that slight hope that Team Devin may be finished forever and then snatch it away with a haughty laugh.

CAVE BUDDIES 4 LIFE!

Zergrinch Mar 10, 2009 01:02 AM

Quote:

Originally Posted by Rockgamer (Post 687538)
What, you mean because Tritoch and I betrayed you after we found out you were playing us against each other? I've never initiated a betrayal of any alliance I've had, and in this case I only betrayed you at all because you did so first.

... what? I played you against each other? You give me too much credit. :tpg:

I never said "attack so-and-so". The only agreement I struck was, "don't attack me, and I won't attack you."

Course, I guess we'll never know for sure, since the Serious Business posts are gone for good.

The only time when I was actively guiding the strategy of others was in Risk Seven, with Yeldarb (well, after he finished off Plarom.)

Anyway, it would be interesting to see if Rockgamer can still win this game. On with the show!

Rockgamer Mar 10, 2009 01:18 AM

Let's see, there's three of us left, you strike a deal with me not to attack you, you strike a deal with Tritoch not to attack you, so that doesn't leave much choice for us. I'd call that playing us against each other, especially since you never mentioned to me you had a deal with Tritoch, and vice versa. You essentially made it seem like it was you and me vs. Tritoch, while at the same time giving Tritoch the idea that it was you and him vs. me.

You can try and play subtle all you want, but when it comes down to it you played us, we found out, and we turned the tables on you and bested you (giving birth to the :zergrudge: :tpg:).

I've watched 18 seasons of Survivor, so I know when to call a spade a spade. :argh:

And don't worry about my chances of winning. I mean, it's not like I honestly care, especially after what happened in the last game (as Tritoch stated, I'm almost as much of a target as he was). I've honestly only gotten this far out of sheer luck anyway (that GOOD OL' ROCK defense), as I've never been much of a strategist (but hey, at least I don't have to create a :rockgrudge: after my plans go awry).

Zergrinch Mar 10, 2009 01:34 AM

I'm not subtle at all. In that situation, I would've done... **Hidden Content**

Rockgamer Mar 10, 2009 01:49 AM

Um, I'm pretty sure that was your plan, you just never got to enact it because we found out about your scheme and turned the tables on you before you could.

And sorry, but I still fail to see the irony, as the situations are hardly similar. You seem to be missing the point that you screwed me before I ever turned on you, so I hardly see how that makes me a bad person to ally with and thus ironic for me to say that about Tritoch.

Zergrinch Mar 10, 2009 02:02 AM

You say I screwed you, but in what sense? Simply saying, "that's what you were planning anyway" or "that's what you would have done" is hardly sufficient evidence. I didn't touch you after striking the deal - you threw the first punch there, bud.

You were saying I didn't tell you about striking deals with each other - isn't that the same accusation you're leveling here at Tritoch? :)

Look at it from my perspective. I considered you and Tritoch as unreliable partners after that game. Here, you're saying Tritoch is an unreliable partner. Delicious irony! :D

Rockgamer Mar 10, 2009 03:04 AM

Sorry, but if you strike a deal with me and then turn around and strike that same deal with someone else, you don't have my interests in mind (contrary to what you had me believe) and thus you're screwing me. You honestly think I would have made the deal with you if I knew you were gonna turn around and make it with Tritoch (or if you made it with him first, and then tried to make it with me)? Your problem is that you're asserting "throwing the first punch" as being a physical attack against your territories, but as I see it as soon as Tritoch and I figured out what you were doing it was still an attack against us in the sense that you went back on your word (call it whatever you want, but I still considered it an alliance).

As for the most recent game, the facts stand that Tritoch won and I took second place. No alliance, agreement, pact, or whatever you want to call it is so ironclad that it can change the nature of the game so that there is more than one winner, so in that sense I feel I still won. We made an alliance and we were the last two standing, so our alliance won, plain and simple. Though I may not have agreed with some of Tritoch's actions, it still doesn't change the fact that we won.

So basically, it's kind of silly to sit here and put words in my mouth, or at least not fully read what I said. You may have thought we were "unreliable partners", but nowhere did I say that he was. Sure I gave reasons why it would be harmful for me to ally with him, and I gave reasons why I felt he was untrustworthy, but neither of those things make him unreliable. He still held up his part of our alliance (he could make all the secret deals behind my back he wanted to, but as long as they weren't harmful to me (like yours was) then then he's still not breaking his word), so as far as I'm concerned he's still reliable. Why else would I say I'd still ally with him despite all that (right there in my second point)?

But all this back-and-forth is getting us nowhere, as we're both just gonna keep sticking to our own viewpoints. We've already cluttered the thread with enough talk of the past, so I'm through with the subject.

Zergrinch Mar 10, 2009 04:10 AM

See Rock, I thought I was being unambiguous with the "non-aggression" pact thing. Having played some browser-based MMORPGs (cough, OGame and AstroEmpires), I tend to draw a distinction between:
  1. Non-Aggression Pact (NAP) - we don't attack each other. That doesn't mean we can't attack each other's friends though.
  2. Terms of Amity (TOA) - we don't do anything that undermines the other (such as attacking the other's friends, blocking each other's routes to prevent Warlord status...) This is rarely invoked since, if you love each other that much, why not just do an MDP or a full alliance?
  3. Mutual Defense Pact (MDP) - I defend you if someone attacks you first, and vice versa. Useful if you love each other but want the freedom to pursue your own goals differently. It's kind of inapplicable in a game like Risk, but is usually invoked in other games where clan wars occur.
  4. Alliance - we work together to further our mutual goals, for example Team Maryland, Only Love Donkey Kong, and Team Devin
That's probably more technical than you might have preferred, huh? The Internet is SERIOUS BUSINESS indeed!

The deal I struck with you was a non-aggression pact, which came after I had one with Tritoch (I don't remember if it was me or him who initiated it). My reason in doing so was to remain unmolested while I go after the leader at that point (Domino, I believe). This is the first time you've revealed your thought processes leading to that decision. My only conclusion is... you've watched 18 seasons of Survivor too many. You're way too paranoid :tpg:

Now, regarding the unreliable partner thing, you're right. You didn't explicitly use that word, and I should have used a more precise term. Oh, and for the record...
**Hidden Content**

We've probably mucked up this thread too much. May I request for a thread split starting at post no. 42, and excepting Dullenplain's post (no. 47)?

Rockgamer Mar 10, 2009 04:39 AM

Why do we need a thread split? You're down to arguing semantics at this point, and as I said before, there's not really much point in keeping this going.

Also, lolling at seeing you try to define OLDK and the like, especially considering you didn't even get the name right. :tpg:

nuttyturnip Mar 10, 2009 08:23 AM

There's no need for a threadsplit. Nothing like some drama to keep things interesting.

Now it's time for me to make my move. I'll attack North Carolina x2, Pennsylvania, and Michigan. God these dice suck.

Plarom Mar 10, 2009 07:23 PM

Well.

Rhode Island, Massachusetts, Vermont, and Wisconsin.

nuttyturnip Mar 11, 2009 01:21 PM

KrelEN's got about 6 hours to make a move.

Krelian Mar 11, 2009 03:51 PM

Attacking Colorado.

Attacking Kansas.

Attacking Missouri.

Attacking Colorado again.

Buying an Energy Boost.

Using an Energy Boost.

Attacking Colorado.

Attacking Iowa.

Scent of a Grundle Mar 11, 2009 05:11 PM

I'll start with California.


.... this game is depressing.


tanks to Arizona after that, i guess.

nuttyturnip Mar 11, 2009 05:30 PM

Just to let everyone know, Tritoch and I are taking a little road trip starting tomorrow. I'll be around first thing in the morning and the evening, but I won't be able to update during the day. I'll be back to normal on Sunday.

Araes Mar 11, 2009 06:14 PM

Think there's a miscount with my gil in the spreadsheet. The way I count, I've got:

0 Start
+ 3 Annexed Gil
+ 3 Successful Attack Gil (+5 now)
+ 4 Defense Gil
+ 10 Turn Gil

Perhaps I'm missing something.

Attacking Rhode Island (won)
Attacking Connecticut (lost)
Attacking Connecticut (won)
Attacking New York (lost)

Another middle of the road round

nuttyturnip Mar 11, 2009 06:41 PM

Quote:

Originally Posted by Araes (Post 687847)
Think there's a miscount with my gil in the spreadsheet. The way I count, I've got:

0 Start
+ 3 Annexed Gil
+ 3 Successful Attack Gil (+5 now)
+ 4 Defense Gil
+ 10 Turn Gil

Perhaps I'm missing something.

You're totally right, I forgot to give out the daily 5 gil to each player at all this game, which technically means that everyone is owed 10 gil. Starting next round, I'll give it out. If I gave everyone the back money they're owed, we'd likely see a bloodbath.

Rockgamer Mar 12, 2009 12:43 AM

First attack on Wyoming.

Next is Idaho.

Then comes Utah.

Eh, I still got what I needed, so time to get some tanks rolling into Utah, Wisconsin, Illinois, and Kentucky.

EDIT: Shit, I had to do a double take there, as I thought I was screwed. Nutty, you still have West Virginia listed under Dullenplain in the spreadsheet even though you used your tanks to take it over back during your first turn (which the map accurately reflects).

nuttyturnip Mar 12, 2009 06:51 AM

Quote:

Originally Posted by Rockgamer (Post 687941)
EDIT: Shit, I had to do a double take there, as I thought I was screwed. Nutty, you still have West Virginia listed under Dullenplain in the spreadsheet even though you used your tanks to take it over back during your first turn (which the map accurately reflects).

Sorry about that; I'll try to be more careful.

I'll begin by attacking New York x2, New Jersey, and Delaware. Then I shall use my Energy Boost to take out Indiana and Michigan. Finally my luck has turned; I don't even have to use my Tanks to finish off Plarom.

EDIT: I remembered to give everyone 5 gil as well, now that the next round has started.

Krelian Mar 12, 2009 08:08 PM

It's shit-wrecking time.

Attacking Illinois.

Attacking Iowa.

Attacking Nebraska.

Attacking Nebraska.

The Plane Is A Tiger Mar 12, 2009 08:21 PM

My shit feels remarkably unwrecked.

nuttyturnip Mar 12, 2009 08:23 PM

Quote:

Originally Posted by Tritoch (Post 688082)
My shit feels remarkably unwrecked.

That's because Rockgamer took it all.

Also, I updated KrelEN's gil since he's a Warlord.

The Plane Is A Tiger Mar 12, 2009 08:26 PM

He may have taken my states, but he'll never conquer my secret offshore outpost!

Zergrinch Mar 12, 2009 09:31 PM

I know where you're hiding at.

**Hidden Content**

The Plane Is A Tiger Mar 12, 2009 09:53 PM

Curses! Now I'll have to find a new hidden lair to plot my dark revenge from. :(

Scent of a Grundle Mar 13, 2009 01:05 AM

Let's try this one more time.

Got Idaho and New Mexico. Should've expected that i wouldn't get any more, but i tried. EB used.

bah. before the money goes to other people i'll tank Utah.

Araes Mar 13, 2009 06:55 PM

Attacking New York (lost)
Attacking New York (won)
Attacking New Jersey (won)
Attacking Pennsylvania (lost)

+3 for three successful attacks
+5 as I believe I was a warlord when that started.

Ah, to have a better than average turn.

Actually, Tank to Pennsylvania so I don't have to depend on Rock to stop Warlord status.

Rockgamer Mar 13, 2009 08:06 PM

Araes, you have to have 9 adjoining states in order to have Warlord status. You had the numbers, just not the adjoining part.

As for my turn, I'll start off with an attack on Missouri.

Next is Oklahoma.

Well, so my turn won't be a complete waste, I'll use the Tanks I have on Oklahoma and buy some more to use on Texas.

nuttyturnip Mar 13, 2009 09:18 PM

Time to hop aboard the Turnip Train.

I'll begin by attacking the unoccupied Tennessee and Mississippi 3 times.

Seeing as that failed, I'll use an Energy Boost and attack Arkansas and Louisiana.

Louisiana stubbornly refuses to fall, so I'll use my one Tank and purchase another Tank to take Louisiana and Mississippi.

I've also given everyone their 5 gil for the next round.

Krelian Mar 13, 2009 09:50 PM

Attacking Wyoming.

Again.

Again.

Oklahoma.

Buying Atomic Bomb.

Atomic Bomb on Iowa.

Taking over Iowa, Minnesota, South Dakota.

nuttyturnip Mar 13, 2009 10:27 PM

Updated Hawkeye's gil with 8 extra Warlord bonus (KrelEN only had 3 to give).

Scent of a Grundle Mar 14, 2009 12:17 AM

I'll start with Wyoming and then Colorado. Not getting my hopes up for more than one win

How i got to being a warlord with rolls like these is beyond me

nuttyturnip Mar 14, 2009 07:30 AM

Updated Araes' gil, since somehow he became a Warlord with his Northeast states. :(

Araes Mar 14, 2009 07:15 PM

Eh, what the hell. The Marylanders look up to see nuclear fire in their skies.

Buying / Using Atomic Bomb on Maryland.

Holy Crap.

I take Delaware, Virginia, and West Virginia also.

Attacking D.C. (lost)

Attacking D.C. (won)

Attacking Ohio (won)

Attacking Tennessee (won)

Got my wish I guess.

Rockgamer Mar 14, 2009 09:29 PM

Minnesota first.

Iowa next.

Fine, Tanks to Iowa and South Dakota.

Also, trading Oklahoma to Nutty for Arkansas.

nuttyturnip Mar 14, 2009 10:22 PM

Confirming trade of Arkansas to Rockgamer for Oklahoma.

Attacking Kansas x2 and Nebraska x2.

Since that didn't go as well as I would have hoped, I'll purchase an Energy Boost and attack Colorado and Nebraska again.

Since Nebraska refuses to fall, I'll use a Tank against it.

Krelian Mar 15, 2009 11:16 AM

FUCKIN LAST STAND AND SHIT

FUCKIN ATTACKIN MONTANA

oops, attacking montana again because i'm fucktarded and i hit 6 instead of 10 oh god what am I i hope that does not count against me

FUCKIN ATTACKIN IDAHO

FUCKIN ATTACKIN UTAH FUCK YEAH MORMONS N SHIT

JUST REALISED I DID 1D6 FOR IDAHO, TOO, I'M NOT DRUNK AT 4 PM I PROMISE

FUCK YOU COLORADO FUCKIN WENT SKIING IN YOU AND SHIT BUT YOU WERE ALL FUCK NO WON'T SELL BOOZE ON A SUNDAY FUCK YOU

WELL SHIT

Scent of a Grundle Mar 15, 2009 02:20 PM

Alright. Let's do this. Buying an Energy Boost and Ninjas. If this doesn't work, so help me.

Attacking Montana, Utah, Wyoming.

... wow. That's new. I'm actually getting somewhere. ummm... I'm not sure what to do now.

Let's try Colorado, South Dakota, and Nebraska.

Actually while I've still got the ninjas, let's buy another EB with KrelEN's money.

let's try Oklahoma and Texas this time...



Awesome. Karmic retribution is in full effect. That's what you get for messing with my tuba wielding ninjas.

Araes Mar 15, 2009 07:48 PM

Is the current 22 with taking Nutty's gil already? Cool, thanks for the quick reply.

Attacking Kentucky (lost)
Attacking Kentucky (lost)
Attacking Kentucky (lost)

Haha, apparently Hawkeye took the good rolls. Ah well, one more.

Attacking Kentucky (won)

Guess 4th times the charm.

nuttyturnip Mar 15, 2009 07:49 PM

Yes, that includes your Warlord bonus.

Rockgamer Mar 15, 2009 10:24 PM

Eh, I know I don't stand a chance at winning at this point, but no one bows out of Risk gracefully. So now it's time to attack as I flail my arms wildly.

First attack on Oklahoma.

Next, gotta reclaim the homeland (Texas).

And eh, why not, New Mexico.

nuttyturnip Mar 16, 2009 05:29 AM

Time to launch my final assault as well.

I'll attack Ohio, West Virginia x2, and Pennsylvania.

This game is drawing to a close. We'll go 2 more turns to give Hawkeye and Araes a chance to battle it out for first place. I've adjusted the gil to include the daily 5, and Warlord payouts for Hawkeye and Araes both.

Rockgamer Mar 16, 2009 12:28 PM

Quote:

Originally Posted by nuttyturnip (Post 688830)
I've adjusted the gil to include the daily 5, and Warlord payouts for Hawkeye and Araes both.

Okay, I have to ask when did the rule change to give out payments for Warlord status at the beginning of the day rather than at the beginning of someone's turn as the rules state? Not that it matters this late in the game, but it would have helped people out earlier, and at the same time it's kinda unfair to those whose turn is at the beginning of a rotation as opposed to those whose turn is at the end of a rotation.

(Or I could just be reading too much into it and you're just giving it to Araes now because you're lazy)

nuttyturnip Mar 16, 2009 01:10 PM

Quote:

Originally Posted by Rockgamer (Post 688931)
(Or I could just be reading too much into it and you're just giving it to Araes now because you're lazy)

This. Hawkeye's turn is up, so of course he gets the Warlord bonus. Araes comes next, and I don't see any way that Hawkeye could stop him from being a Warlord, so I went ahead and gave him the bonus.

Scent of a Grundle Mar 16, 2009 05:06 PM

Oops, sorry, didn't see that it was my turn.

Attacking Oklahoma, Texas, Nebraska.

Araes Mar 17, 2009 11:57 PM

Apologies on the delay, as mentioned in the Wheel of Fortune thread, I had some unexpected work travel hit me. Taking the turn now.

Attacking Pennsylvania (lost)
Attacking Pennsylvania (lost)
Attacking Pennsylvania (won)
Attacking Ohio (won)

Scent of a Grundle Mar 18, 2009 12:44 AM

Attacking Louisiana, Arkansas, Mississippi and Minnesota.

What's with my luck lately? This is totally bizarre.

Zergrinch Mar 18, 2009 05:53 AM

Since this game is winding down, what's your secret Hawkeye, Araes? Any secret alliances you guys struck? :)

nuttyturnip Mar 18, 2009 07:36 AM

Quote:

Originally Posted by Zergrinch (Post 689658)
Since this game is winding down, what's your secret Hawkeye?

Maybe it's attacking out of turn, since it's Rockgamer's turn at the moment. Hawkeye's last post doesn't count.

The Plane Is A Tiger Mar 18, 2009 08:06 AM

Well isn't that convenient.

Scent of a Grundle Mar 18, 2009 08:53 AM

Why would I think that it was my turn? I clearly wasn't paying attention.

And Zerg, while it's true that Areas and I haven't attacked each other, at this point in the game we still haven't even had that option. There hasn't been any secret alliance, just a lot of luck. Which will probably be going away now, seeing as I have angered the powers that be by taking my turn out of order.

nuttyturnip Mar 18, 2009 09:11 AM

Bah, I don't really care, I'm just sticking to protocol. Doesn't mean I won't attack you.

I suspect Araes has intentionally kept it so that he shares borders with as few people as possible. I should have focused more on oppressing him early on, instead of finishing off Plarom.

Scent of a Grundle Mar 18, 2009 10:37 AM

It would seem that people are generally willing to leave people alone who aren't doing so well. Before my ninja turn I was 5 for 18 on dice rolls.

Granted, only having one border helps a lot as well. That's why I went for the coast.

Rockgamer Mar 18, 2009 11:36 AM

You can take me down, just don't take me out of Texas.

And for the hell of it, Tennessee.

nuttyturnip Mar 18, 2009 01:24 PM

I think I'll attack Araes, just out of spite.

Attacking Tennessee, Kentucky, Virginia and Maryland. Alas, Maryland remains in the hands of the infidels.

I've updated the gil with daily and Hawkeye's Warlord bonus. I'll give Araes his bonus later in case Rockgamer happens to defend. You both have plenty of gil for this final turn, so have at you!

Scent of a Grundle Mar 18, 2009 02:37 PM

Last turn, huh? okay, here goes. Ninjas and EB again.

Attacking Arkansas, Missouri, Illinois, and Kentucky.

And to finish off my money, tanks to Tennessee.

nuttyturnip Mar 18, 2009 02:48 PM

Spreadsheet is up to date. I'm pretty sure Araes will crush Hawkeye with all that gil, but I intend to do my part to fight the tyranny. I'll update the map when I get home.

Edit: Map updated.

Araes Mar 18, 2009 09:26 PM

I might, Hawkeye's been having some damn good rolls.

Buying some Ninjas and using them.
Using an EB.

Attacking Virginia (won)
Attacking Kentucky (won w/ninjas)
Attacking Tennessee (lost)
Attacking Tennessee (lost)
Attacking Tennessee (lost)
Attacking Tennessee (won)

Wow, that was awful.

Atomics on Indiana

I take Michigan and Illinois in addition

Buy / Use tanks on Mississippi, Louisiana, Arkansas

With the final 10 I get from those wins, I also:

Buy / Use tanks on Texas

I have more faith in a Hawkeye win now, as I apparently roll like garbage.

Scent of a Grundle Mar 18, 2009 09:46 PM

If this is in fact the end of the game, the other two will probably get to choose who wins.

Araes Mar 18, 2009 09:53 PM

I didn't realize it was the end of the game if that is the case. If so, I guess its mostly us, as the effect of Warlord status is pretty rough. I don't think its decided by any means, although I think even if it comes down to us, it may then end up being a back and forth until somebody gets a good run of luck. Until they're gone, you actually have a pretty significant advantage, as you suck away all their money before I can get any of it each round.

Scent of a Grundle Mar 18, 2009 09:56 PM

hence the reason they're still alive :)

The Plane Is A Tiger Mar 18, 2009 10:15 PM

I'm not sure why you're declaring an end to the game when 4 people are still alive. Yeah, it's kind of a stalemate, but once money builds up a bit more that can change. We need to use a different map for the next game to avoid these massive stalemates in the mid-west. Something narrower like Africa, Japan, or the old GFF country map.

nuttyturnip Mar 18, 2009 10:22 PM

Not sure how you were figuring your money, Araes, but you ran out of money when you bought Tanks for Mississippi. Here's how I figure it:

You started with 61 - 20 (Ninjas)=41 + 3 (winnings)=44 - 30 (Atomic)=14 + 3 (winnings)=17 - 10 (Tank on Mississippi)=7 + 1 (winnings) = 8 (your final total).

Anyway, everything's updated, and it's up to Rockgamer and me now.

EDIT: Yeah, sure Tritoch, we could go on, but it would take days for stuff to build up, and it seems pointless when it's clear Hawkeye or Araes will win. Might as well settle things now (as I said 2 turns ago).

Rockgamer Mar 19, 2009 12:48 AM

Since I have no allegiance to either of you, I really don't care who I attack. Ain't nothing personal Hawkeye, but I want to back a winner.

Attacking New Mexico.

And now, Utah.

nuttyturnip Mar 19, 2009 07:23 AM

It doesn't matter what I do at this point, but I attack Araes out of pure spite for capturing my home state.

Attacking Mississippi, Tennessee, and North Carolina.

Congratulations, Araes! Your first time playing and you take home the bacon. I'll update the map tonight for posterity's sake. I'll take a bit of a break before starting the next game, but I'm thinking I might revive GFF Scrabble in the meantime.

Araes Mar 19, 2009 07:22 PM

Thanks, and had a great time with the game. Wasn't intentional at first, but you were right that I eventually started making the division between myself and other players purposeful, taking on as few as possible as I could at once. That block of states between myself and Krelian ended up being a huge boon. Two lucky nukes also helped a lot.

I also am not sure how I do math. I think what happened is I forgot I had spent the money for the Ninjas and then just kept on spending.

The Plane Is A Tiger Mar 19, 2009 07:43 PM

Congrats on the win, Araes! All my bets were on Hawkeye, but you proved me wrong.

Scent of a Grundle Mar 19, 2009 09:36 PM

It just wasn't to be. Between him having more stuff and more money at the end (going after me in the turn order helped too) I just couldn't keep up. While it looks like I have more land, he had all of the little states in the Northeast to help him stay on top.

Congrats Areas.


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