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-   -   GFF Risk 9: It's About Time (http://www.gamingforce.org/forums/showthread.php?t=36503)

nuttyturnip Feb 26, 2009 11:20 AM

GFF Risk 9: It's About Time
 
Game over, Tritoch wins!

GFF Risk 9 is now underway. Quick notes:

-Each player starts with 20 gil, 1 Tank, and 1 Energy Boost (see Arms Dealer list below for descriptions).
-You may annex 3 additional states anywhere on the map this round (this does not count as an attack, it’s a freebie)
-Each player gets 4 attacks per day, and unlimited item usage.
-You may only attack states adjacent to your territory (Alaska is adjacent to Washington, Hawaii is adjacent to California)
-When attacking, label your dice roll with the state (see example roll in first post). Roll a 1d10; 1-5 means you fail, 6-10 means you are successful.
-Items can be used to attack anywhere (doesn’t have to touch your states).
-Not counting the first round, everyone gets 5 gil added to their account at the beginning of each round.
-Warlord status is achieved if you begin your turn in ownership of 9 adjoining states. If by some miracle you obtain this, you may take 5 gil from each player that touches your Warlord states.
-No one can be wiped out on the first round. If someone enters the second round with no territory, they may still have a turn.

Since we have a couple of new players, here’s an overview of the rules. If you have any questions, don’t hesitate to ask.

Other Rules:
-You may do any or all of the follow during your turn, in any order:
1. Attack neighboring states using dice up to 4 times
2. Purchase and use items as many times as you want, until you run out of money
3. Annex 3 unowned states (first day only)
4. Trade states with another player (with their posted agreement)
-You gain 1 gil for each territory acquired (by annexing, attack, or item use), and 1 gil each time an attack against you fails.
-If you deal a killing blow to an opponent (take their last territory), except in the first round, you acquire all of their remaining gil and items.
-Alliances with other players (secret or not) are perfectly fine (and often the key to victory)
-States may be traded with other players (both must post in the thread, and the trade takes place during one of their turns).


I can only update the map when I’m at home, so your best tool for keeping track of who owns what is by using the linked spreadsheet. I’ll try to update that after each turn, unless it’s the middle of the night.

Arms Dealer List:
(15) Tanks: Take over one state on the map.
(15) Energy Boost: Gain 2 extra attacks for the day.
(25) Blitzkrieg: Conquer 2 adjoining territories.
(30) Atomic Bomb: Take over at least 1 state, with the possibility of taking up to 4 adjoining states. When using this item, roll a 1d4 die; the number you roll is the number of states you take over.
(35) Death Ray: Conquer 3 adjoining territories at once.


Turn order: Rockgamer, Tritoch

Chart of who owns what, gil, and items

Last updated after Tritoch's turn
http://nuttyturnip.googlepages.com/Risk-9-map.jpg

Zergrinch Feb 26, 2009 11:30 AM

Assuming that annexing empty states isn't considered attacking out of turn, I hereby annex Maine, Florida, and South Carolina.

nuttyturnip Feb 26, 2009 11:44 AM

Quote:

Originally Posted by Zergrinch (Post 684719)
Assuming that annexing empty states isn't considered attacking out of turn, I hereby annex Maine, Florida, and South Carolina.

Sorry, all actions are done during your turn. You'll have to wait.

Scent of a Grundle Feb 26, 2009 10:22 PM

AND THEY'RE OFF!!!!



.... like a herd of turtles...

The Plane Is A Tiger Feb 27, 2009 12:02 AM

Wow, I came here ready to apologize for neglecting the thread all day and holding up the game (I didn't realize I was turn #2). Then it turns out Rock still hasn't taken his first turn. What the hell, Rock? Stop watching 24 reruns and annex someone already.

nuttyturnip Feb 27, 2009 08:38 AM

Rock has until 11:30 (my time) to do something, then Tritoch can play. Rock said something in the Testing Forum about having a paper due yesterday, but he knew the game started today and could have at least checked in.

Rockgamer Feb 27, 2009 12:54 PM

I'm really sorry everyone, this game totally slipped my mind. I was up all night finishing a paper and other work for school, and then I was at school all day, and when I got home I was so tired I just hit the hay (slept for like 10 hours). No excuse though, so I'll take any consequences for my actions.

If it is still my turn though, I'll annex Oklahoma, Arkansas, and New Mexico, and I'll attack Arizona, Colorado, Tennessee, and New Jersey (don't know if we need to announce the attacks since they'll be seen in the dice roller, but why not).

nuttyturnip Feb 27, 2009 01:08 PM

Still your turn Rock, yes. I'll update the chart when I get back from lunch, and Tritoch is ready to go whenever he feels like it.

Plarom Feb 27, 2009 01:28 PM

GFF Risk 9: It's about time

The Plane Is A Tiger Feb 27, 2009 02:59 PM

All goes according to plan. My forces shall annex Oregon, Florida, and Massachusetts.

Then I'll move in for the kill on Rhode Island, Nevada, Colorado, and Washington. Spreading the love around.

nuttyturnip Feb 27, 2009 03:14 PM

I shall annex North Carolina, Missouri, and Pennsylvania.

It's too soon to try to wipe anyone out, so I'll try to spread the love around by attacking Illinois, New York, New Jersey, and South Dakota.

EDIT: Rockstopped :(

Plarom Feb 27, 2009 03:43 PM

Alright. I'll be annexing Kansas, Alabama, and Ohio.

I'd also like to attack New York, California, Idaho, and Utah.

Rockgamer Feb 27, 2009 06:03 PM

Quote:

Originally Posted by nuttyturnip (Post 685080)
EDIT: Rockstopped :(

And deservedly so, because I don't see how attacking two of my states is spreading the love around.

Scent of a Grundle Feb 27, 2009 07:16 PM

I'll take Wisconsin, Louisiana, and Montana.

attacking Texas, Alaska, Idaho, and Michigan

edit: that went well [/sarcasm]

Dullenplain Feb 27, 2009 08:45 PM

Alright, I'll annex Wyoming, South Carolina, and Vermont.

I will be attacking Utah, New York, North Carolina, and Illinois.

Luck be with me!

EDIT: Well, I'll be . . .

nuttyturnip Feb 27, 2009 08:54 PM

I feel it prudent to point out that no one has successfully taken any of Rockgamer's states, though many have tried. Not that I'm suggesting anything...

On a serious note, after this round, there will be 2 unoccupied states left, and we need to get them in play somehow. In games past, it was first come, first served, but that won't work here (let's not give Rock more land). I have 2 proposals:

1. Each territory costs 20 gil, and can be purchased when your turn comes around (if it's still available).
2. The territories would be given free of charge to whichever player finishes last at the end of the first round.

I'm leaning towards option 2; what do you guys think?

The Plane Is A Tiger Feb 27, 2009 09:01 PM

Option 2 works for me. It'll help prolong the game, rather than playing straight into whatever crazy scheme Zerg has cooked up.

nuttyturnip Feb 27, 2009 09:03 PM

Or I suppose I'm overlooking the obvious Option 3, which is to have people roll dice for them like any other state. I still like Option 2 better, though.

Rockgamer Feb 27, 2009 09:13 PM

The key to victory: delay the game by over a day so the dice roller will love you. :)

And yeah, I'll go with option 2. Of course, if that person ultimately ends up winning the game, they'll have to be marred with a huge asterisk by their name.

Scent of a Grundle Feb 27, 2009 09:28 PM

then give 1 state to the two people furthest behind. Spread things out.

Zergrinch Feb 27, 2009 11:04 PM

Annexing Georgia, New Hampshire, and Maine.

I am distributing my attacks on the people who attacked my states, namely Rockgamer and Tritoch. So, here we go, and hope Rock's defenses isn't as rock-solid as is the case previously!

Arkansas
New York City
Massachusetts
Rhode Island

I hate you dice

nuttyturnip Feb 27, 2009 11:33 PM

I can't count. I just realized there will be three states free tomorrow (I forgot to list Virginia as free). At this point, Tritoch is guaranteed to be last with 3 states (and KrelEN can't attack him directly), with KrelEN most likely with 5-6. How about Tritoch gets 2 states, and KrelEN gets the last one, unless he does spectacularly well tonight?

Zergrinch Feb 28, 2009 12:33 AM

Let's make the decision after KrelEN takes his turn.

nuttyturnip Feb 28, 2009 01:03 AM

Quote:

Originally Posted by Zergrinch (Post 685212)
Let's make the decision after KrelEN takes his turn.

Definitely.

Krelian Feb 28, 2009 10:45 AM

Apologies; I was sleeping. Just pretend I live on the east coast of the US. That way my daily routine makes me look like a sane person.

Woo, last turn in a round :( I'll annex Minnesota, Nebraska and Mississippi.

And I'll attack Washington as there's NOT MUCH ELSE I CAN DO LOL GUYS!

e: Victory. Washington state has fallen to the red menace. http://to.all.the.people.in.the.fron...missar-65e.gif

nuttyturnip Feb 28, 2009 10:58 AM

You can attack other states, either next to Washington or the states you just annexed. You've got 3 more attacks.

Krelian Feb 28, 2009 11:07 AM

Oh sweet I did not realise my states were immediately annexed. Let's heat this shit up.

e: Commies on your doorstep, gentlemen.

nuttyturnip Feb 28, 2009 11:23 AM

Sweet Jesus, 4 for 4. I'd celebrate that Rockgamer has finally met his match, but you took one of my territories too.

Time for Round 2. Tritoch is in last place with 3 states, so he may annex 2 unclaimed states when his turn comes. Hawkeye, second to last with 5 states, will get the remaining unclaimed state.

No more safety net. Players can be knocked out of the game starting now.

Rockgamer Feb 28, 2009 11:32 AM

I'll start off attacking Utah, Colorado, and Vermont (nothing personal Dull, I just don't like seeing all that yellow next to me), and I'll see where to go from there.

EDIT: Well shit, after that I have to go after Wyoming.

Scent of a Grundle Feb 28, 2009 11:57 AM

Has anyone else noticed that all other activity in this forum abruptly died about the same time as our game started?

The Plane Is A Tiger Feb 28, 2009 12:00 PM

Alright, it's time to annex Indiana and Virginia. Then I'll attack Maryland and California. Attacking Washington now. Wow, it actually worked! Alright, finishing things off with Alaska.

Screw it, moving my tanks into Alaska. This cold tundra belongs to me!

nuttyturnip Feb 28, 2009 03:03 PM

Time to expand the Turnip Empire.

I attacked Ohio, Tennessee, Tennessee again, and Utah. Damn Mormons have good defenses. It's tempting to nuke something, but I'll hold off for now.

Also, I went ahead and credited West Virginia to Hawkeye.

Plarom Feb 28, 2009 04:44 PM

Alrighty. New York, Idaho, Utah, and Mississippi!

Scent of a Grundle Feb 28, 2009 05:03 PM

hmmm... Minnesota, Ohio, Indiana, and Texas

this is looking like it's going to be a very brief game... i'm 1 for 8

Dullenplain Feb 28, 2009 07:21 PM

I'll attempt Colorado, Indiana, North Carolina, and Missouri.

Zergrinch Mar 1, 2009 12:57 AM

Alright Turnip, you asked for it :)

Edit:
Just checking if I should have 31 gil instead of 29. I defended Tennessee successfully from Rockgamer, and another time from nuttyturnip, right?

Oh, and it's still my turn since KrelEn hasn't posted yet, so I'll try a gamble.

Tanks on Illinois. This gives me one gil, from 29 to 30, or 31 to 32.
In any case, I have enough money to buy an Atomic Bomb, which I will now use.

Luck isn't with me, and nuttyturnip lives! I invade Ohio and Pennsylvania.

Energy Boost!
I will go for Maryland. Dice, be with me!
Woohoo! Extra turn on Vermont.

I offer Illinois to Dullenplain in exchange for South Carolina.
I also offer Tritoch a permanent truce, because I think it's hilarious if he wins this game and gets "marred with a huge asterisk" next to his name :3:

Krelian Mar 1, 2009 11:10 AM

Let's see... Attacking Louisiana from Mississippi.

Very good. Now attacking Texas from Arkansas.

Grand. Now attacking Wisconsin from Minnesota.

Well, all good plans and all that... Attacking Wisconsin once more.

Fuck you, Wisconsin! :argh:

Fuck it; I'll drop an A-bomb on Illinois. I shall take the irradiated midwestern shitholes of Wisconsin and Missouri as my spoils.

Also, what the hell I'm feeling good tonight. ENERGY BOOST time. I'll attack Oklahoma from Arkansas.

Great. Oklahoma is mine. Now I'll attack North Dakota from its southern counterpart.

Shitcock. I'm moving my tanks into North Dakota.




I do believe I am now some variety of warlord.

nuttyturnip Mar 1, 2009 11:30 AM

Technically, I think the A-bomb is only supposed to give you the original state and up to three others, but my wording in the description was vague (so you'd only get Illinois and one other). I cut and pasted from my last Risk thread, and I see it differs from what's in the Wiki. Your move stands, and at least for this game, the A-bomb works like Krelian interpreted. Not like you'll be a Warlord for long anyway.

Scent of a Grundle Mar 1, 2009 12:54 PM

Yeesh, that makes A-bombs just disgusting now... possible states going from 1-4 to 2-5? That's nuts!

Rockgamer Mar 1, 2009 02:12 PM

Since the Atomic Bombs are borked now, I'll take one of those and use it on Nevada.

Sweet, that nets me Nevada, California, Idaho, Utah, and Wyoming.

Next, I'll use my tanks on Alabama.

Now I'll attack Kansas.

Now New York.

And now I'll use my Energy Boost to attack Connecticut.

Fuck :(

The Plane Is A Tiger Mar 1, 2009 02:22 PM

As much as I hate to point this out, I don't think you can take Wyoming with that since it isn't connected to Nevada. You'll have to take Oregon. :(

nuttyturnip Mar 1, 2009 02:25 PM

Quote:

Originally Posted by Tritoch (Post 685520)
As much as I hate to point this out, I don't think you can take Wyoming with that since it isn't connected to Nevada. You'll have to take Oregon. :(

It's connected to Utah and Idaho. Adjoining means all states have to touch, but they don't all have to touch the original state.

Rockgamer Mar 1, 2009 02:26 PM

I was thinking about that, but it kinda doesn't make sense. Say if I had dropped it on Alaska for instance, would that mean the only other state I could get is Washington, even if I had rolled a 4? That's why I assumed it meant any connected group of states, as long as at least one of those states were connected to the original one the bomb was dropped on.

I guess we'll need nutty for clarification, though.

EDIT: Oh, he beat me to it.

nuttyturnip Mar 1, 2009 02:27 PM

I assume you're making one more attack before I update the charts?

Rockgamer Mar 1, 2009 02:29 PM

I thought I used them all.

Oh crap, I didn't realize EB was two extra turns.

nuttyturnip Mar 1, 2009 02:30 PM

You attacked Kansas twice and New York twice, then Connecticut. An Energy Boost gives you 2 extra attacks, so you should have one left.

Rockgamer Mar 1, 2009 02:32 PM

Still didn't help. :(

The Plane Is A Tiger Mar 1, 2009 02:55 PM

It appears it's time to spring the pincer attack. Team Devin owns the west, so now I shall claim the east starting by reclaiming my capitol in Rhode Island.

Let's start things off by dropping a nuke on Connecticut. Sorry about breaking the freshly formed alliance Plarom, but if I don't grab your booty Nutty will. Mwahaha, that takes care of Rhode Island, Massachusetts, New Hampshire, and Maine.

Let's continue the bloodbath by using one Energy Boost and attacking Georgia, North Carolina, and Tennessee.

Okay, fine. Apparently if I want to slaughter the South I'll have to do it the old fashioned way. Using my winnings from Plarom to drop a second nuke on Tennessee. There we go, that takes care of North Carolina and Georgia. Now I'll use the Tank I took from Plarom to conquer Hawaii and claim Zerg's stuff for myself.

I'll cool off on the nukes a bit and make a regular attack against South Carolina now. And another normal attack against Kentucky. I'll use another Energy Boost and do a normal attack against Indiana. Let's try Indiana again. Much better, and that nets me Dull's stuff.

I believe I have 2 attacks 1 attack remaining at this point, but first I'll live out my life-long fantasy and nuke Maryland. That takes care of Pennsylvania. Now I'll roll a tank into Ohio to claim Nutty's swag as my own and lay Team MD to rest. Another tank will roll into West Virginia to claim their inbred mutant armies for my own.

Continuing the nuclear chain, I'll use the money earned from Nutty to drop another nuke on Michigan. That takes care of Wisconsin and Illinois. Poor Chicago, getting nuked twice in one day. I've got one last tank, so I'll use that to finish off Hawkeye by capturing Montana.

And then there were three. I'd like to see this super power battle play out, plus I'm rapidly losing track of what I actually have now, so I'll finish off with an Energy Boost and use the three attacks to target Minnesota, North Dakota, and Mississippi. This is what happens when you anger me on day one. :)

Oh, and Rock has agreed to a trade. I'm giving him Washington, Oregon, and Alaska for New York, Vermont, and New Jersey Team Devin pincer attack gooooo!

Rockgamer Mar 1, 2009 03:34 PM

Posting to confirm the trade...and :trirape:

The Plane Is A Tiger Mar 1, 2009 03:36 PM

Additionally, I'm giving him Hawaii for Washington DC. I know it's not a real state, but slaves are slaves.

Rockgamer Mar 1, 2009 03:37 PM

Confirming once again.

The Plane Is A Tiger Mar 1, 2009 03:47 PM

Yet another trade has been decided upon. I'm giving Rock Montana in exchange for Alabama. I think this is the last one. :tpg:

Rockgamer Mar 1, 2009 03:49 PM

Confirming~

nuttyturnip Mar 1, 2009 03:53 PM

Clearly there are some balance issues to be worked out before the next game. :(

The Plane Is A Tiger Mar 1, 2009 03:55 PM

In the meantime, let's all enjoy the United States proudly sporting the German flag.

http://tomgpalmer.com/wp-content/upl...man%20Flag.jpg

Spoiler:
Maybe start us with a bit less gil and fewer attacks with prices on nukes raised to 40-50?

nuttyturnip Mar 1, 2009 04:03 PM

Quote:

Originally Posted by Tritoch (Post 685565)
Maybe start us with a bit less gil and fewer attacks with prices on nukes raised to 40-50?

Or we could just ban Team Devin from future Risk games.

The Plane Is A Tiger Mar 1, 2009 04:05 PM

Now you're just being a hater.

Rockgamer Mar 1, 2009 04:07 PM

Seriously. You could have been in on this.

The Plane Is A Tiger Mar 1, 2009 04:08 PM

But no, you had to be Mr. I'd-Rather-Avoid-Alliances.

Dullenplain Mar 1, 2009 05:44 PM

Okay, this game has gone from fun to retarded in less than 12 hours.

Krelian Mar 1, 2009 05:48 PM

Hahaha, FUCK. Give me a minute while I plot some way out of my mire.

The red enclave won't go down easy!

Scent of a Grundle Mar 1, 2009 06:11 PM

WHAT. THE. HECK.

I left for one afternoon and in the four hours I was gone, the game goes from eight player to three.

We definitely shouldn't have started with so much stuff. Like one energy boost and five gil each would have been sufficient. At least that way we'd have to earn half of the map, instead of just getting it on turn two...

Krelian Mar 1, 2009 06:35 PM

Alright, if I'm going to go down, I'm going to be an inconvenient fucker. First, I'm going to buy an energy boost.

And now I'm going to attack Montana.

Next, I'm going to attack Kansas.

Now I'll launch a sortie on Idaho.

Hm. I'll try Idaho again.

Now I'll take a chance on New Mexico.

Aaaaand I'll try New Mexico again.

nuttyturnip Mar 1, 2009 06:37 PM

Yes, some modifications are most definitely needed. Here's what I'm thinking:

-Tanks can only be used on states adjoining your territory, with their cost reduced to 10 gil
-Atomic bombs corrected back to 1-4 states
-Start with no money
-Bring back Ninjas: Roll again on each attack if it fails the first time. Cost would be reduced to 20 (from 30), since there's no defensive value now

What do you guys think? I had planned to wait a bit before the next game (maybe run a Scrabble game), but if you all are ready to go again, we could start a new game after the three Warlords go a few rounds.

EDIT: Chart and map updated, including Rockgamer's Warlord status. For the sake of putting this game out of its misery, the game ends in two rounds.

The Plane Is A Tiger Mar 1, 2009 07:10 PM

Yeah, I think those modifications sound like they would work. I did feel a little bad about wiping out everyone like that. After killing Zerg I debated for awhile if I really wanted to go with the nuke chaining, but if I hadn't then anyone else could have.

Scent of a Grundle Mar 1, 2009 07:20 PM

I still think we should start with less cash so that the game can build up to the use of items, not start with items, but other than that the changes look pretty good.

Zergrinch Mar 1, 2009 07:38 PM

Ahahaha, oh well, I'm not quite sure what happened, but congratulations to Team Devin!

I'm rooting for a Tritoch win because seriously, I want that asterisk next to his name for eternity :D

The Plane Is A Tiger Mar 1, 2009 07:49 PM

I don't deserve any asterisk since I only received two out of the three states. Pretty sure I didn't need them in the final plan anyway. ='D

Rockgamer Mar 1, 2009 08:07 PM

Okay, first attacks on Kansas and Missouri.

Argh, I'll buy an energy boost and continue my attacks.

And I'll finish off with an attack on Idaho.

The Plane Is A Tiger Mar 2, 2009 12:30 PM

Alright, with only two turns left there's no reason for me to hold back. I'll start off by using all three of my Energy Boosts to give me a total of 10 attacks.

Now to let the bombs fly. The first nuke is dropped on South Dakota. Alright, that gets Nebraska.

Dropping a second nuke on Louisiana. That takes Mississippi and Arkansas.

The third and final nuke goes to Texas. And that nets me Oklahoma in the fallout. Man, the nukes sucked today.

Now I'm going to use normal attacks on Iowa, New Mexico, Montana, and Idaho. Idaho again. Idaho a third time. There, fourth time on Idaho was the charm. Those potato farmers are stronger than they look, but KrelEN's enclave has finally fallen. With three attacks left it's time to start evening out the borders.

I'm attacking Missouri and Kansas. Finally, I'll reclaim Washington. Or not.

nuttyturnip Mar 2, 2009 12:54 PM

There's really no point in having the final round. KrelEN's wiped out, and there's no way Rockgamer could take 1st place. Should I start signups for a new game, or should I give it a rest?

The Plane Is A Tiger Mar 2, 2009 01:26 PM

This game was so short that we should just start sign-ups right away. Most people barely had any turns.

Scent of a Grundle Mar 2, 2009 01:28 PM

seeing as i only got one successful attack in that game, i'd probably be in for another. hopefully people won't be able to become godlike quite so quickly this time around

Plarom Mar 2, 2009 01:45 PM

Practice makes perfect.

Tritoch wins? HAH. That's something I hope to never see again.

The Plane Is A Tiger Mar 2, 2009 02:25 PM

That's something you'll see every time.

Rockgamer Mar 2, 2009 02:58 PM

I have no problem ending this one and starting a new one. I'm perfectly content with my second place, and even though Tritoch will have most of the glory, I still consider this a Team Devin victory.

nuttyturnip Mar 2, 2009 04:39 PM

Signup thread created.

Zergrinch Mar 2, 2009 06:39 PM

Winner of GFF Risk 9: Tritoch *

* Received 2 free states

:3:

The Plane Is A Tiger Mar 2, 2009 07:58 PM

Doesn't get any delicious Rhode Island clam chowder: Zergrinch *

* And he can't even begrudge me over it


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