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What's Wrong with Video Games These Days?
We often hear about games being gimmicky in the interest of appearing innovative. There is also a serious problem with nobody buying the truly amazing games out there, like say Eternal Darkness, Psychonauts, or Okami. The games that do sell and the ones that get the most advertising tend to get torn apart by the people who will tell you why the game was terrible, and will also tell you that they know how they could've made it.
So the one of the purposes of this thread is to discuss big name titles that were atrocious, and give details as to how it could have been done better. Perhaps a game was too brief, and focused too much on graphics, or some gimmick element that was supposed to be revolutionary, or maybe a game played itself too much and didn't really allow the player to become immersed in the game. Apart from that (or rather, entirely close to that) there seems to be a problem with video gaming in general. I'm not the best source on the subject, as i only own a Wii, and don't have the money to buy many games, let along other current generation consoles. I hear lots of people talk about how the general level of quality in the industry has dipped, and that change needs to happen. What are these changes? Is there a blanket statement that covers the greater industry these days? Who's to blame? A game that i was largely depressed with was Final Fantasy XII. I found myself unable to relate to any of the characters, and it seemed like SquareEnix was under the impression that people played MMO's because they liked the battle system. If they went to a more traditional battle system, and tried some new character archetypes i probably could have enjoyed the game alot more. Unfortunately, that won't happen, as Final Fantasy has become the flagship for RPGs these days, and seeing as how it sells like hotcakes why would anyone want to try and fix it? This brings me to my next observation. Does gaming just have to be for the Hard Core? As time goes on, more and more companies are trying to cater to a wider audience, creating the casual gamer. I'm ok with that, but as soon as that flood gate is open, it gives developers an excuse to dumb down games to the lowest common denominators, and the games that actually have time and care put into them are too "uninviting" or "complex" for the lay gamer to approach. I guess this boils down to, then, were we better off when we were the social outcasts, with only the people who truly cared about gaming making the games as opposed to the corporate money makers at the top? So my questions to you. Games you didn't like that you thought could have been better, and what needs to happen to enter a new golden age of gaming? EDIT: Forgot to categorize the thread. If a mod wants to do that that's fine. |
The problem I personally have with games is that they're too action-oriented, which just bores me terribly for the most part. I love games like Shenmue, Persona 3 and 4 or Planescape: Torment, which are more about having an "adventure" in the game world, and fighting is just a relatively small part of it. And in the case of the former two, the modern setting is also a huge plus for me. I'm disappointed that there aren't more games like that, but I imagine most people don't share my preferences, so what can you do.
I don't think games are generally being "dumbed down'', though. They just have better interfaces and usability. The next Final Fantasy will have a traditional battle system, by the way. |
Personally, I think most games have too much 'flash' and little to no 'substance' in them. Developers say shit like improve lighting and graphical improvements but the story blows (interaction also limited), characters are too shallow and the gameplay does not involve a lot of thinking (Go to point A, kill enemy, etc).
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You guys need to stop acting like if there's a lot of flash, there can't be substance. If they'd dumbed down FF XII's battle system, they would have had better character development.
No. If they'd had better writers there would have been better character development. You're also using revisionist history. Every system had this happen. There were a handful of quality titles, and then a whole lot of filler. Yes, the SNES had FF IV, FF VI, Chrono Trigger--to stick to the clear RPG bias this thread seems to be taking on--but it also had Paladin's Quest, Dungeon Master, Drakken, Secret of the Stars, Lord of the Rings, and Dragon View. But its not like games have finished innovating all of a sudden. LBP is a game of near perfection, you listen to racing enthusiasts and there's an endless stream of quality out there, the only thing not happening is they aren't making games exactly the same as they used to. Now, to me, I miss the stories of games like Final Fantasy Tactics, but a lot of people don't. And we just have to accept that video games aren't as niche anymore. It used to be you made a game for the small core of people who would play it, whereas in the current market, you make a game for the masses. That's how it works. So we're not going to get classic Secret of Mana gameplay, because if we did, all of us would buy it, but people who never played SoM would think it was too simplistic. With good reason. I agree the game industry needs some talented writers infused into it. But can we focus on that instead of saying the other aspects need to grow stale and pointless while we do so? Without innovations, we don't get gems like LBP, or Ico, or Shadow of the Colossus. Or do we all forget how blown away we were by how good FF VI looked when it first came out? And by the same token, you can't expect John Q(warky)* Public to appreciate innovative games off the hop, because they're usually very, very niche. So be happy they happened. Be happy you got to enjoy them, but don't be annoyed when the public doesn't run out to buy a game where you play a wolf spirit of the Japanese god of creation where you get to use ink brushes to paint bridges. Seriously. *relax, Qwarky. I know you think you know games good. It was a joke. |
High Definition gaming (PS3 or 360) is killing the innovation or evolution of gaming. This generation is basically the exact same as the last but with a shiny coat of paint. Developer costs are huge, and companies aren't willing to innovate or make risky games because there's the chance they won't sell. That's why the games that sell well are getting churned out like a motherbitch. Unfortunately we now have a plethora of games with burly men shooting aliens and shiny racing cars. It's getting stale.
HD gaming has also basically killed console exclusives, instead now opting to bring out the game through as many avenues as they can to try and get the most sales. The only exclusivity is now exclusive features or DLC. Of course there are a few exceptions, but nothing that could greatly influence one console choice over another. The there's the Wii. Now I am not suggesting the Wii is the saviour of gaming or anything like that, far from it, but it's taking a step in the right direction even though very few games have utilised the thing to its potential. The Wii is still flying off the shelves and this comes with a major drawback, everyone is trying to cash in as qucikly as they can. That's why the Wii's catalogue is plauged by horrible, horrible mini-game collection, Wii Sports rip-offs and second-rate PS3 and 360 ports. These "casual" games are just as bad as the uninspired "hardcore" offerings. The Wii-more hasn't changed anything drastically either, it's possibly created improved control set-up for already established genres, but people aren't buying it for that. They're still buying the thing to play Wii Sports. Basically this generation of consoles is shit. Sure there are a few stand-outs, but nothing too mind-blowing. The next generation is going to be the interesting one. |
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No, no. It's fine. I'll wait. Quote:
Again. I'll wait. Quote:
Man, it's not like the 360 has managed to bring players together on a console for online play in a fashion never before seen. It certainly isn't like any of that is true. Man, not every game is brilliant. Not like on the old consoles, where every game was fucking perfect http://homepage.mac.com/chris_johnst...bubsy3dbox.jpg |
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Games are dumb because gamers are dumb. HTH
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It just seems to me that innovation today means innovation by brute force. Progress is making things faster, and look shinier, and maybe adding some tits. I praise the Wii for at least trying something different. Sure it's cocking things up pretty good, but at least they're trying. |
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Guess what. It wasn't. It's just that we remember the good and not the bad. Selective memory, it's a bitch. You can say certain genres are more pervasive now than they once were, and others are less so, but that's about it. That's not better or worse, that's sales figures and more people wanting a certain type of game. That's not something wrong with games, that's something wrong with gamers. Quote:
It wouldn't. The wii is just motion controls on a less-powerful system. That's it. It's not a step in the right direction, it's a step sideways. We have light guns. Every system pretty much has had one. Play duck hunt. OMG innovation. No. It's not about innovation, it's about quality. And the wii lacks it more than any of the next gen systems. If you want to be a classicist about things, great. But don't then muddy your argument with bad examples. Quote:
Do you get why your argument is asinine, now? And story has -not- taken a hit. I dare you to give me a dozen titles in the history of gaming that have great story. Not storytelling. A few have done that fairly well. But a great story? If you read more than just pulp fantasy novels, you know gaming has never been a bastion of great literature. I'm not saying modern games have a great story among them, but neither did the classics. There's been some classic games with stories I've loved. FFT, Kartia, Mark of Kri, and FF VI as examples, but I'd put Uncharted right up there with them for a well implemented storyline. So if you prefer the old games, fine. So do I. But these arguments you've put up are laughable. Just say you're a nostalgia-guy and move on. Just because you like it doesn't mean it has to be perfect. |
Not that I agree with most of what NovaX is saying, but I love how Deni is saying Uncharted redefined anything (besides acceptance for mediocre content with a nice coat of paint), while the Wii is suddenly the useless gimmick no games console, how the likes of Super Mario Galaxy, De Blop, BoomBlox, No More Heroes and Smash Bros Brawl magically don't count when talking about well designed/artful/rich gaming experiences.
I agree with most of what Deni said though. I may not care for HD gaming, but it's certainly not killing videogames. You are the new Cetra, I swear :3 |
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And as for my thinking the wii is terrible, I don't. I like my wii. But I wouldn't call it anymore of a step in the right direction than any of the other consoles. And neither would you. Because you're not an idiot. Alas, poor Qwarky, you confuse my not agreeing with people about how wii is the most innovative thing ever to mean I don't like any games on the system. How foolishly you overstep yourself. Again. And again. And again. You're just mad about the John Q(warky) Public joke |
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You're truly living in some fantasy land if you think gaming has gone downhill in the recent years. The industry may not have developed how you would have liked, or innovated in the areas you prefer, but that doesn't mean it hasn't moved forward. As Deni says, there's always been good games and there's always been plenty of bad games (and clones and rip-offs of whatever had done well at the time). Nostalgia and selective memory don't get to rewrite history. At the end of the day, if old games were that fantastic, go back and start playing them again. I have a funny feeling you might find that most weren't as amazing as you remember, but hey, it won't be this corrupted, sterile HD gaming we have now. |
I think I'd like HD gaming if I had the proper setup. Have you tried reading text messages in GTA4 while on a regular TV? It's freakin' brutal. But, anyway, the idea of everything being in HD just for the sake of being in HD seems like a common practice. Kind of like how color TV replaced the old black and white ones.
I'd like to have more games that are graphically appealing while still having an intriguing story. Maybe hire better writing teams. Then again, if a game's fun, the writing sometimes doesn't matter... like, MGS4. More than half of that shit made no sense to me, but it was still a hella fun game to go through. Sure, it'd be nice to have a great, coherent story, but I guess sometimes you have to give up one for the other. |
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Like, for instance, Saint's Row 2? The story is completely retarded. You start out escaping from an Alcatraz-like prison after being blown up in a boat explosion and emerging from a coma. On a helicopter. And that is probably one of the least retarded stuntss you pull in the game. The actual gameplay is fun, and the wink-wink nudge-nudge attitude the game has towards its own campiness just makes you not care anymore about how impossible what you're doing is. You just want to see what ridiculous lengths it'll go to next. |
Hey, if we want to talk about great gameplay and no storyline to make a top notch game, we just have to look at Grandia Xtreme. Well...at least I can. :(
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Also, I'll be the first to admit that I feel Wii Tennis has more potential than any other Tennis game I've played. I mean, I can't wait for them to come out with a full-fledged Mario Tennis using controls like Wii Tennis. It's ok, though. You can just ignore me since I only play games that nobody cares about anymore because they're more than a month old. |
Earthworm Jim's revival got canned twice, that's what's wrong with vidya games these days. :( Entire genres fading away probably hasn't helped, either. If you want a platform game you pretty much have to slog through some licensed bullshit like Spongebob's Hernia Factory.
Oh yeah, don't forget the embarrassing 'hardcore' vs. 'casual' meme! Man, I remember the hardcore term being used for people that sunk unhealthy amounts of time into something until they could break da law. Now you just have to play Call of Duty online every now and then. Casual gamers? Man, fuck them for wanting to play video games. Tetris isn't a video game! Edit: LANDSTALKER REVIVAL GOT CANNED TOO. >=| |
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My mom has been playing Call of Duty: World at War over the past couple of weeks, and my dad's been playing Wind Waker. My mom's getting ready to pick up a 360. In recent years my mom's also played all three of the new Metroid games, and in years past she beat Super Metroid in... 1 hour 45 minutes, somewhere around there, with 99% items. Depending on who you ask, my parents, who work 50-hour+ weeks and play video games sparingly, are hardcore gamers simply based on their game choices. That's a fucking horrible definition. Can't we PLEASE just get back to using hardcore gamer for those people who have 10,000 XP in Halo again? It fits them so much better. |
Can't we get back to ignoring idiot distinctions like 'hardcore' or 'casual' games at all. You play games, great. Need a label? Not really. Move along now.
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But then how will we know who are the gamers that we should look down our noses at and be condescending?
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It's been my observation that gaming became too serious. The rise of the FPS, and realism in general, has lead developers away from creating games that are fanciful flights of imagination. I'm not saying such games don't exist - Okami, Professor Layton, Katamari Damacy are shining examples in their field - but overall, games lack the same whimsy and charm they did even just five or six years ago. No, of course a Tom Clancy game isn't supposed to be charming, but just the same, it feels as if there's a kind of saturation taking place, a gaming algorithm which states that for each title that truly captures the heart and soul of our imaginations, like Metal Gear Solid, we must slog through six, cookie-cutter titles such as Crackdown or Killswitch.
Perhaps it better allows us to appreciate the true milestones of creativity, but so many games have a grim, forboding mood now - and that's not what I personally seek. I like a little whimsy in my gaming; a game can be realistic and still possess an upbeat charm. This is the difference between Burnout Paradise and Gran Turismo: one is meant for having fun, the other is meant for being pretentious without leaving your armchair. Maybe it's a super-conscious move on the part of developers (and audiences) who believe that as technology becomes more sophisticated, so too must the subject material. For the longest time, gamers were forced to use a lot of imagination to accept a game on its own terms because there was just no way to reflect reality. Seriously? Floating blocks, magic mushrooms, invincibility stars, enemy turtles? We bought into it! Realism has its place - remember how your jaw dropped repeatedly during Resident Evil 4? - but I like the lighthearted stuff too. Dead Rising took the same formula, pushed it over the top, and became a loltastic thrill. But when you see all these titles - Rainbow Six, Gears of War, Halo 3, Team Fortress, Call of Duty, etc. - and they all seem like the same game with different paintjobs, that's what's wrong. If I want to see that kind of grim depiction of warfare, violence and mankind's bleak outlook upon itself, I'll watch the daily news. Video games are supposed to transport me away from that shit, not reinforce it. Maybe we just take ourselves too seriously now, maybe we think we've come this far and now we're too good for some of the stuff that provided gaming sustenance over the past years. It's okay for games to be silly. That's part of their charm. I think it's why I prefer Pokemon over Halo: Instead of a gun, I get a giant, fire-breathing dragon. That's pretty cool. |
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Your comparison seems a bit farfetched there. I don't think I'll look on the news anytime and see mankind's bleak outlook against invading aliens or any Team Fortress-esque wackiness anytime soon. Part of what makes First Person Shooters so much fun to play is part of the ability to run around and shoot things with guns and feel all manly without having to actually you know, put yourself in any real danger. It's a flight of imagination just like any other genre. Come on, rail guns, rocket launchers? Your fire breathing dragon ain't got shit on a The genre is also greatly varied. For every Halo there's crazy shit like Serious Sam or Duke Nukem, which is far too silly to be considered grim and bleak. Most of them play differently as well, but then I'm just being asinine in that regard since in the end you are at it's most basic, shooting guns at other things. Also mirroring the sentiments that nothing has really changed. There's tons of Okami's, No More Heroes, Little Big Planets, Patapon's and so on that take games in an interesting and new directions. Hell, even old titles get awesome makeovers, like Kirby did with Canvas Curse. If you aren't seeing enough variation or innovation it's just because you aren't looking hard enough. *Grammar and shit may be wacky, I blame being up at 5am. |
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I can't even think of a recent game that went balls to the wall rockin with your cock out endless stream of bloody gibbing enemies to annihilate heavy metal riff festival. Additional Spam: I really fucking hate WW2 shooters by the way. It wasn't even a "good war" but that doesn't stop you idiots from buying Call of Duty: World at War and playing through the same scenarios that were in the first Call of Duty. |
If it makes you feel any better the leaderboards clock 29 GFFers with Call of Duty 4 and only 9 with World at War.
I know russ bought it to play with people he works with and Frank is just dumb, but how dare you even assume the rest of us would buy a Treyarch game. Ever. :mad: Seriously though yeah, fuck WW2 shooters |
All gamers are equally culpable for the crimes against good taste.
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Yeah, and I can't think of too many games that involve shooting pink pigeons with explosive javelins to the tune of Irish hip-hop, either
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Excellent post Crash and wonderful sentiment.
You are a true Blue Skies Gamer. Click the banner. http://www.ukresistance.co.uk/blueskybanner2.gif |
I think what's crippling a lot of games nowadays is not so much the overflow of mediocre games but the constant re-release of older titles on newer systems just to have them on a new system. What's worse is that even I'M guilty of this. Why do I need two copies of Ikaruga, damnit? I already have it on the Dreamcast!
See, we get all these ports for old games to newer game systems and it's becoming a pain in the ass to sift through old stuff that, quite frankly, I already have on other systems. It's not that I think that distribution platforms like Steam, Live Arcade or Wii Virtual Console are a nuisance. In fact, it's quite the opposite. We just have such a downpour of such old games that have seen releases and re-releases over the past few years that it's hard to see the incentive for bedroom coders to develop truly great games when people are just going to spend their money on yet another version of Frogger, Pac-Man and Sonic 2; you know, in case you missed those on the GameBoy, PSOne, PSP or their original platforms and shit. Sure, we get absolutely amazing and mindblowing titles like Braid once in a while, but those are few and far between. That and an endless stream of WWII FPS games. Seriously guys, we know it was "The Necessary War™" but how many different ways can Easy Company take center stage in a game? |
You can never own enough copies of Ikaruga.
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Now art and story is a different matter, you can't fault a system for that. That's upto game developers, good art and story can be achieved anywhere, not only through HD graphics. Have a look at games like Wind Waker and Okami, they remain two of the most beautiful games ever made and they didn't need HD graphics to achieve that. To be honest the only game this generation that has come close to anything near those two games is the new Prince of Persia. I'd even argue that because the Wii is a less powerful system developers have to rely more on art style to make an impressive looking game, because if they try and make a realistc looking game it's just going to look like shit compared to the HD counterparts. Of course nobody apart from a few developers seem to be taking this route. As for you argument against motion-controls for the most part I agree with you, most games seem to just have motion-controls as a button replacement instead of actually utilising the motion controls for anything meaningful. Unfortunately for Nintendo, Wii Sports still seems to be the best use of the Wii-mote. Quote:
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They just recently released an X-Com bundle, and everybody loved X-Com. I'm seriously hoping they'll someday release Crusader or Syndicate. |
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No, slick, that's just not true. Okami pushed the limits of what you could do with graphics on a PS2. Odin Sphere did too. That's part of what made them look so good. That's like saying the story has to be great because the graphics are half-assed. No. No it fucking doesn't. A story is great if you have good writers. Period. End of discussion. That's it. It is NOT one or the other. Get beyond that. Quote:
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Get a grip. All three of these consoles have dropped the ball in some ways, but please, explain to me the HUGE differences between the NES and the SNES. The massive technological leaps forward between the Genesis and the Sega CD. The Dreamcast. But yeah. Man. Modern gaming. Wicked stagnant. |
I own six copies of Klax and it's still nowhere near enough!
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Might as well release the next GTA game under some wacky casual label while they're at it. It makes more sense than some sales-failure like Randy McFlannington's 30 Fun Family Party Disco Go Time Games. |
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Also, you do realise that any criticism levelled at the current generation also includes the Wii, which you seem to be pretty fond of championing. Just saying. Also also, got to love how everyone points to Wii Sports and Wii Tennis as one of the best examples of what the Wii is capable of. Yep, the first game made for the system as little more than a tech demo is the best the system has been proven to do. And how are they topping it? By releasing an add-on that makes the hardware more accurate. Enjoy spending $30 x however many controllers you have on that little addition. I think the Wii has promise, it has potential, and it's a worth additional to the line-up of consoles. I honestly encourage anything that gets more people playing games. But I don't believe that anyone is making use of the potential of the Wii. Re-releasing old GameCube games and adding unnecessary waggle isn't my idea of innovation. |
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The thing some of the kids here are missing is that having a mountain of shitty cash-cow games is a good thing for those of you who want something a bit more art-house. With all the money rolling in from mainstream, obvious games, the developers can afford to try something a little risky now and then. Without wads of cash from all these poor idiots who bought Madden 09 or what have you, developers would have to make sure that every game they make is a guaranteed high seller so they'd take even fewer risks. Also, to claim there's been no innovation in the current generation is just retarded and shows that you basically know nothing about any games that have come out lately. Burnout Paradise gave you a high speed street racing game, just like all the Need For Speeds and Testdrives and other Burnouts only now, because of the huge processing power available in an Xbox 360, they let you run the race in an entire fucking city, rather than a pre-laid route. You're playing online against 7 other people and if you want, you can ignore the race and go for a quick drive down by the lake. I mean, what old school game ever gave you that level of freedom? How can you possibly say that's not an incredible step forward? I don't even like the game that much but that they were able to manage that technically means the same open world ideal can be applied to all sorts of other games. A flying game where instead of being dropped in a small arena for a mission, you take off from your base and fly across an entire planet to get there can't be too far off now for example. On the same level, look at Oblivion or Fallout 3. Sure some old rpgs were pretty good but you were never really roleplaying as you never had any choices. Final Fantasy tells you you need an item from inside a castle so you go down the linear path laid out in the sewers, through the linear path inside the castle and fight the boss they put at the end of it. Oblivion doesn't even tell you you need the item but if you want it, you can sneak in after dark or you can slaughter your way in through the front door or whatever you want. There's little decent character development in Oblivion and the story is pretty generic but the actual amount of roleplaying you can do blows pretty much every Japanese "Roleplay" game out of the water. Less successful but hugely innovative none the less was Too Human, an action game where you don't press buttons to attack your enemies. Last Remnant is an rpg where you can't choose your companions' equipment and the fights are entirely tactical with several units and your position on the battlefield making a big difference to the fights. Frontlines gave you the chance to play with 49 other people online for the first time. GRID has a damage system that not only realistically reflects the damage done to your car visually but that effects it's performance in a pretty accurate way. Add to that an AI that bears a grudge against you and 20 cars on the track at once and again, you have an experience that simply wasn't possibly a generation ago. As Deni says, a lack of innovative story telling is nothing to do with improved graphics or what have you. What's happened is that developers have had these massively capable machines dropped on their laps and being the speccy nerds that they all are, their first reaction is to see just how many polygons they can make it spew out at once or how many decisions they can make the AI take every second. Now they've got the hang of that, the groundwork is in place to allow them to concentrate on other aspects of the game. They don't need to pay software engineers to optimise the graphics engine, it's already optimised so instead they can hire a decent script writer. At the end of the day though, gaming for the majority of people is about the immediate experience more than it is about the end result. People play games because they enjoy playing them, not because they want to know what happens at the end of the story. If that's what you're after, go read a book or something. Also, Crash, you've not played many FPS games have you? Rainbow is as different from Halo as Pokemon is from Kingdom Hearts. They share some features sure but they're completely different experiences. Also, Crackdown is one of the silliest games ever made. If you can't laugh at throwing your teammate up a building in a car because they can't make the jump themselves then, well, what can you laugh at? |
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There's a little bit of a pattern forming here, it's almost as if Nintendo bring out a console that is new and innovative and exciting (NES), they improve on the console in the next generation (SNES). Then they completely change approach for the next generation (N64), then again improve on the console in the next generation (Gamecube). Then yet again completely change approach in the following next generation (Wii). That can't be a conicidence. Now I really can't find a huge distinguishable difference in approach between the PSX, PS2 and PS3 or even the PSP for that matter. Just a pretty new coating. Additional Spam: Quote:
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What is wrong with games these days is faggots who think that having a "story" spoonfed to you is somehow crucial to an interactive experience
Library's right down the street kids |
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As Pang suggests, watching a bunch of cut-scenes and following a proscribed path is not roleplaying, it's storytelling. Roleplaying is taking on a role or persona and playing through the game as that persona, in the way you want. Final Fantasy telss you where to go, when to go there and what to do when you get there. KOTOR tells you where to go but gives you a choice of when to go there and although there are certain things to go when you get there, you have a range of choices of how to approach each situation. Final Fantasy tells me I have a bunch of characters, one's a kid with a sword, one's a mage, one's a healer and so on. KOTOR tells me I'm a jedi and leaves it up to me to choose whether to be a force-user, a lightsaber fighter, a rifleman, a sneaky stab-people-from-the-shadows type or whatever. Final Fantasy tells me that in order to reach the next section I have to follow this path through the dungeon and kill this boss. KOTOR tells me I need to sort out a problem in the underwater lab and then leaves me to decide whether I fix everything the hard way and save the planet or just kill the giant shark and destroy the planet's economy, getting myself permanently banned in the process. If all you want is a good story, try books or films perhaps. If you actually want to interact with a game, go buy Fallout 3 or Oblivion or KOTOR and stop bitching. |
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Just in case you'd confused yourself, let me remind you of your point: Quote:
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SENSE != YOU |
actually did not have enough time to fix the post before you jumped me, another nice guy :confused:
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Editing a quote into a post isn't a 4-step process. Plus there's the whole reading books thing that you (wisely) decided to leave out after I quoted you.
Except now your edit to respond to Pang is utterly and completely pointless. |
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And you then say that you didn't even bother to read the nice, sensible reply I made to your post and you say I'm not nice! I'm quite upset actually, having gone to all that effort to try and improve your life only for you to dismiss what I said without reading it. I think that's very rude and you should apologise. |
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If you did pay any attention to what had been written you'd see people pointing out the fact that you've got confused between role-playing and following a set story from a set perspective as determined by the writers. However, don't let petty things like information and knowledge get in the way of being ignorant. And here's a challenge for you, instead of being a cheap punk and just dissing my post (as you're likely to do given historical evidence), try arguing your point and prove me wrong: why do you think a game series like Final Fantasy offers a good 'role-playing' experience? |
It is roleplaying though, provided the role you want to play is that of a brain damaged guy with a big sword who doesn't speak much and wants to save the world by visiting each town on the planet one at a time in a set order.
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Half-Life 2: Best RPG ever
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Yeah, I'm done trying to talk logic to someone who's been outed as a useless lackwit. Go back to GAF or GameFAQs. |
Tebian it's you.
You are part of the problem. |
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So you're not saying that you were all WOW when you saw the N64 graphics in person for the first time?
I know I was. And let's not forget that Mega Man 2 had high resolution graphics. IT'S HD. YEARS IN ADVANCE. |
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innovative. Cheers, Nova. The argument. You lost it. We're done here. |
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Now here's the flip-side of the cost argument. All three consoles have terrible games on them, its a fact of life even disregarding mostly subjective opinions on taste, but the Wii's low development cost allows for developers to create poor games of questionable entertainment value. The higher development cost in its own way, acts as a barrier for entry, so that if the developer makes some game on the 360 or PS3, then the overall quality of the game will have to be higher. This is not all inclusive by any means, but its something I've observed. The same thing happened on the PS2 in the last generation, but the sheer amount of marketshare (Helped by the PS2 doubling as a DVD player), low development cost, good relationship between Sony and third party developers and overall cheaper games (New PS2 games, IIRC, usually debuted new at $50, where-as current generation console titles are about 10 bucks more expensive) all contributed to not only a sea of enjoyable games, but also a sea of crap games by the same effect. Its a double-edged sword in some ways. Of course, this is mostly my own observations so I probably got some fine details off. |
Oh man I'm gonna go take the role of some dude making high quality dump EXCLUSIVELY in my toilet. I think I can make all the right decisions and pull this off. Wish me luck!
Additional Spam: HOOOOOOOOOOOOOOOOOOOYEEEEEEAAAH BABY! I JUST SAVED A PRINCESS. |
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My main problem with the industry is that there is not enough variety. Yes we have our Okamis, our Braids, our Psychonauts, our Worlds of Goo, our Little Big Planets, our Katamari Damacys and other handful of games that tend to buck the trend. I really don't mean games that just dress up a genre in a pretty new gown of graphics.
Where are the games that take place in the Victorian era? Games that take place in the Stone Age? Games that show an alternative history that isn't riddled with zombie Hitlers and werewolves? What about chick flick equivalent games? I don't mean Barbie dress up games with extremely mediocre gameplay but something with substance that a woman or even a guy could be proud of to play. Games hold a lot of potential to be more than just 'entertainment'. I've always felt that games could combine the best of all the other mediums out there. It could have the best stories of books, the best storytelling of movies, the best soundtracks of music all within an interactive package that the user can change the outcome in some cases. I'm not saying get rid of the formulaic games but have more of a variety. There's only so much that you can do with science fiction, fantasy and World War II/Modern warfare. I'm glad for Wii's success on opening the gates of gaming to a much broader audience but deplore the developers who just use it as a flea market to peddle shovelware. The Wii was purposefully designed to be less powerful so developers will take more risks as the cost of development will be cheaper. There are a handful of games on the horizon that I feel have some unique aspect to them such as Fragile, Let's Tap and a few others. I don't feel that this generation is worse than previous ones or that the previous generations had more gems than what this one has. I feel the ratio has been constant and in fact the past few years for gaming has been pretty damned exciting overall. While I do want to see more variety, a lot of the genre staples are perfecting the formula to grant a great gameplay experience which trumps all storytelling. However, why can't we have our cake and eat it too? |
Loving the anecdotes.
Not really. If I really wanted to splice on about genres, then I'd just take solace in the store return rate of Grand Theft Auto 4 being higher than other games in the series. Moreover, Nintendo had 20 of the 30 top selling games of last year. What is it that they're known for putting out? I'd be able to take Crash and Brady seriously if I didn't know that most folks who play FPS games do so for competitive reasons, so the skins their games implement aren't as large of a factor as the kind of game provided. Will a person who plays Team Fortress 2 be able to spot the differences and similarities between it and Tribes 2? Rainbow Six: Vegas? Who fucking cares? If you want to get into a game, maybe the aesthetics shouldn't exactly be your first priority over learning the damn game. There's room enough for EVERY kind of game and player. Whether that space is small or large, whether you're in a tiny box of interest or a large room, you're gonna get in there in some capacity. Perhaps if you don't see something you like, you should make it or shut the fuck up if you're not going to. I'd like fighting games to be more prominent, but I understand why some folks just don't get down like that. I do not blame Mega Man 9 or Gears 2 for the obscurity of my preferred genre, nor do I engage in tunnel vision about genres or preferences. Hardcore vs Casual is the dumbest non-argument in existence anyway. Someone care to define what makes a "hardcore" gamer and a "casual" gamer and then signal us when they start seeing the holes in the swiss cheese that is said argument? |
I'm not sure where I knocked on genres, exactly. Ragging on a genre game for being another FPS is not the same as ragging on an FPS for being another WW2 game or another variation on Halo, a franchise that outstayed its welcome with the first sequel.
What's "wrong" with games are gamers, and the market is going to cater to their demographics. So if you're a white male aged 15-25 who possibly smokes pot and loves Family Guy then there's nothing wrong with the games these days. There's nothing wrong with playing an FPS for competitive reasons, but the end result of gaming solely for the competitive (achievement unlocking) aspect has led to a rabid case of sequel-itis. It makes less and less sense for companies to try and compete for that marketshare and innovate the genre when it all gets soaked up by the next Bungie or Tom Clancy game. |
What's Wrong with Video Games These Days?
I never accused you specifically of it, I addressed points made about it. Your argument is something else entirely.
Saying a game is another WW2 game is a personal gripe, saying that another FPS is another variation on Halo is a retarded simplification. And your personal feelings on a game series you don't even like is sending all kinds of signals at me as to how much you actually know about the games you're criticizing outside of "It looks like a duck and quacks like a duck." You, like most of us, probably don't know shit about what you're criticizing other than something that amounts to "I'm not interested" and "These people eat this shit up." For instance, not every fighting game plays like Street Fighter, not every FPS plays like Halo. It gets pretty ridiculous, but it's nothing as homogeneous as, say, Madden. Here you are, falling into the same trap, not believing that there's a wide enough market to fit in every kind of interest group at this point. When it comes to genres, you have to account for the majority of the audience who plays those games. I really don't think a person like Crash is looking to play an FPS. As much as he makes it seem like if they tried REALLY hard to make one for him, he'd bite the hook of competitive games. Of course game are made to cater to their respective demographic interests, Brady. Last I heard, some folks like making money as well as making something fun. Why is this a bad thing? I know folks don't always like Street Fighter, but Nintendo got around to making Smash Bros., so now you folks who can't zone can pretend that zoning doesn't happen in a game that offers you slightly more immediate enjoyment and get just as frustrated when folks who know the game better sap all the entertainment away. Fact of the matter is, you're asking for a disposable, one time experience when there's a market of people who will play this shit and follow all the minute little changes and graphical faggotry because they enjoy the scene you're so repulsed by. Give them a better reason to make the games you suggest. |
And if you're a serial rapist who wears purple panties on his head then yeah, the game industry is stagnating
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I play FPSes a lot, though, and I know the kind of people who play them. A friend of mine used to be so hardcore he spent all the time at college playing Diablo 3 just so he could come in third at Quakecon. He wasted his life. He's also not really a friend anymore but that's another story. I've played Gears of War and Gears of War 2 and they're pretty much clunkier Halos with more grit and personality that unfortunately got driven into the ground as internet memes by posters like Tails. The Tom Clancy games are also stuck in a rut following the same rail shooter formula with the only thing that significantly distinguishes each title being the locale. Call of Duty 4 on the other hand was a great game. The single player stunk and was dumb as shit, but the change in setting and weapons design really gave something new to build upon the basic multiplayer formula from the first two Call of Duties. But it's all just sequels. Sequels sequels sequels. I'm not sure what point you're trying to make about gamers not being the problem with video games. My point is that video games are a problem if you're not like the average gamer. Gamers don't care what they're playing as long as they can play it. It's cheap escapism that lets them forget about the financial dead end that is their retail job or their soulless materialistic lifestyle fueled by their engineering degree. I can go on with these backgrounds because I'm intimately familiar with all of them. No opiate has ever been greater than gaming, and those people use it as a void to fill the space where normal people place social fulfillment or awareness. Putting the onus on me to change things is an unrealistic demand because producers don't respond to the people who don't buy their video games, and I have better things to do than design video games. Modding and design is a luxury for people who are rich enough to sperg out in front of a computer for hours at a time hunched over lines of code they may never profit from. Maybe I'm just getting too old and my prior experiences make it all seem like the same old bullshit, but it should be readily apparent to even the casual observer that in terms of quality the industry is broken. There's no feedback for the consumer aside from his purchase, no meaningful consumer advocacy (94% for fucking Far Cry 2?), and very little room for hobbyists to affect the industry at large. There are plenty of independent and innovative games and game designers out there, but that's not what people talk about when they mention "games these days." If you want to find out why gaming isn't seriously considered as a medium of art, look in the mirror. |
I'm not projecting shit, Brady. You, on the other hand, are the one trying to pass out personal stories about "Friends placing third at Quakecon." So let's talk about the games, if that's what it's gonna be about. Or are you too butt hurt to not sling insults? Dabbling into something doesn't mean you have something of worth to say. I know a few folks who actually play competitively in tournaments, it really doesn't say anything about what they know of fighting games. You're full of shit if you think I'm gonna take you at face value. You are, in fact, the fuckstick who was worried about Fallout 3 not being a great game.
Was that last line dumb enough for you? STREET FIGHTER FOUUUUUUUUR. For all the complaining you do about how FPS games are only about competitive multiplayer, why do you choose to complain about Rainbow Six Vegas? A game that is heralded for its single player mode over its competitive mode? You're trying to say that the more action than simulation based squad controls aren't worth noting as a contributing factor (if not, sole reason) to its unique single player experience, and I'm gonna ask "why?" Why is the game "in a rut", Brady? You draw a comparison between Call of Duty and Rainbow Six: Vegas here, yet both games are offering ENTIRELY different experiences from each other. Call of Duty is a game about its competitive multiplayer offerings, while Rainbow Six: Vegas is mostly appreciated for its single player campaign and cooperative campaign modes? What are you trying to say? And, no, if you're not the "average gamer" you're not shit out of luck. Again, the market numbers read that titles on Nintendo's platforms sold better than games that are played by "The average gamer." Did you know that one of the top ten DS games on Amazon was a compilation of 100 classic books? That's funny, given that the DS should be the platform of Japanese RPG masochism and shitty 2D action platformers. The "average gamer" isn't getting the kind of representation that the supposedly untapped markets that Nintendo's disruption is getting involved. You can talk all this bullshit about how you know these demographics, but why the fuck aren't you actually saying something of substance? What perceptions can we make about video games and their interests and what can we say that's actually of worth regarding sales and how games actually play? It's funny that you talk about how games are the ultimate opiate and aren't about social involvement, yet you complain about competitive gaming. The irony being that competitive games are one of the few ways players get together and actually, you know, communicate. I realize it isn't the most cerebral of gatherings for some folks, but that's what video games tend to be for some folks. Games. Not that serious, just meant for a quick spice to social gatherings. Competitive games or shit on the Wii are great for this kind of thing, they offer a function that single player experiences can't. Competitive games are often a form of self-improvement via understanding the nuances of a game, therefore understanding the self and having to apply logic and reasoning to various situation. You say your friend or acquaintance wasted his life placing third at a convention, but I have friends who are rather successful that just went to a tournament for the social experience. Who's word and experience are we going to take into account? Thinking about that, you're talking all this shit about how much games you've played and how much experience you've accrued to say the things you have. However, you confess yourself to potentially be a cynic and someone who doesn't believe in what's available in any capacity. Why should anyone listen to what you have to say about the matter? Where are your facts, where are your meaningful comparisons? I'm not SEEING any. You've certainly got jokes though. "Rotor r like fighting gaymes." How about we dig deeper? Did it interest you to know that games like Battlefield do vehicles better than Halo does? Should we talk about asymmetrical map design versus symmetrical map design? No, Brady. I really don't think you're saying anything of worth other than "I hate Gears and Halo and games that seem like them." Killzone 2 is coming out soon, it looks great. And it may very well offer up a completely different experience, but what have you said about it and its predecessor here? It is, afterall, said to be Sony's "Halo wannabe." Quote:
More to you, I ask YOU to change things because that's what you're asking for. And at your level, making an idea that could be considered profitable would be a realistic way of attaining that change. Yes, you admit you don't have the resources, talent, or interest in doing so... so that leaves me at processing the knowledge and insight you have to offer. Something completely suspect at this point. Yeah, there are a lot of independent developers out there and they aren't necessarily paid attention to. But there are far more meaningful reasons for why that is other than "The average gamer is killing gaming." I don't believe games are art, Brady. But I could tell you how my opinion has been slowly changing when you aren't making accusations and assumptions about what I believe. |
Personally, I tend towards the expectation that anything can be good if someone is given enough time to work on it.
It's my belief that because gaming has become more popular, it has become more industrial. Where before you might have a studio that was made up of like-minded individuals who had the same vision of their perfect game, now the publishers and to a lesser degree the dev studios themselves make it a point to stick to the dev cycle. A studio might have a great idea, but in order to get the money to have it published, they have to agree to get it done in a year, or a year and a half. Now, I don't know about you guys, but working under a stopwatch has never been good for my own creativity. I imagine the same goes for anyone who isn't totally committed to the game they're making (and sometimes even if they are). Producers have always been present in game design, but it's only more recently that an expanding userbase has increased their expectations. Let's take a game like Diablo, for example. I was on the internet around the time it was released, but I never heard a thing about the game until I got word of mouth from my step-brother, who had bought it and showed me a bit of it. The features on it were amazing for the time, but this was a game that had been under construction for 4 years, IIRC. Compare that to something like Advent Rising, which had a huge hype train running behind it at the time of release, but got slammed because of the bugs and general disorganization in the game. The actual gameplay was great, but it was obvious it hadn't spent long enough in the oven, so that even if the whole team felt committed to making a stand alone universe, ripe for a trilogy, they were still committed to putting something out on the shelves, because their publisher had demanded it be so. There's nothing sinister about publishers or producers, because it's their job to ensure tangible results from the creative side of things. But, the expectations people have about video games today is that if they haven't surfaced for some time, they're probably dead in the water. (See Team Fortress 2) So because most studios don't have the leisure of whittling away large chunks of time and money on an assuredly great game, they settle with a publisher and do the best they can in the time they're given. Which, I suppose, has simply become less than it used to be. The thought seems to be that as long as they get a large enough quantity of bodies in a room, they'll make a cash cow, when really what they need more of is time. And of course, because there's no guarantee that something as good as, say, Shadow of the Colossus or Odin Sphere will make big returns, most publishers would rather play it safe than take chances. It's really no one's fault that gaming got this way. It just got popular, is all. Attract enough attention to something and you'll get it standardized and riddled with bureaucracy in no time. |
Duke Nukem Forever is so going to be the best game ever.
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And therein lies the problem. They have to cater to both audiences at once. They cater to the moron gamers by giving them the same game but upgraded, keeping them buying new games, hence why there are so many sequels. This also fulfills the average gamer's needs, because they don't really care and just want to play the latest and "greatest" games. I think you need to draw a distinction between "average gamer that posts on the Internet" and "average gamer". |
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Then there's the pure fact that sharing an base IP doesn't make a game a generic sequel. If you need proof of that just take a look at Burnout Paradise, which plays to the base values of the series but is actually pretty far removed from any of its forebears. And what about Far Cry 2 that you mention, which is only a sequel in as much as it has the name (seeing as how it was a new team, new engine, new gameplay mechanics, etc, etc). I could name more, but I think you get the idea. Quote:
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And that is obvious: Only one of them is narrated by Stephen Fry. http://graphics8.nytimes.com/images/...topics/fry.jpg And that's not nearly enough. |
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At least one but preferrably all three of the following: Patrick Stewart Samuel L Jackson Christian Byrd should be in every video game ever. Spoiler:
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Patrick Stewart did his best, but it didn't quite save Oblivion.
I would suggest since Norio Wakamoto makes anything awesome, he'd naturally make more games awesome as well, just look at Crysis. |
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I liked Super Street Fighter 2 Turbo HD Remix (go figure) for the fact that even though it hit a massive delay due to a problem with redrawing the sprites, Sirlin managed to keep folks interested by talking about rebalanced mode and such. I know that having a transparent development doesn't always help with keeping folks' attention, though. The subject just makes me curious as far as what games have suffered greatly for limited development time. |
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As OP pointed out, there were a fucking ton of great games that weren't sequels last year. Of my whole 360 collection, the only games with numbers in the title are GTA IV, Halo 3, Fallout 3, Rainbow Six V2 and the Guitar Heroes. A lot of the games I spent most of last year playing, Too Human, Frontlines, Last Remnant and Crackdown for example were original IP's and all quite different from other games in their respective genres. Those game I have which are sequels are generally considered to be some of the best games released in recent times. GTAIV brought a whole new level of believability to the city and although the basic gameplay was much the same as the previous few titles, the attention to detail was unprecedented and they create such a distinctive world with each of their releases that, assuming you like that kind of game, each seems quite different, despite them all being basically the same. Halo 3 on the face of it is just like Halo 2 and the first one but to anyone who's spent even a brief amount of time playing them, the differences are clear. Halo is all about the multiplayer and Bungie have worked to refine this, balancing the weapons, adding equipment and designing levels that work well with the gametypes that are popular. Sure, it's a game designed for fans of the series and hardly breaks new ground but in a series as hugely popular as Halo, I fail to see why this is a bad thing. If you were a developer of a series that had an installed fan base millions strong and rather than tweaking and improving your system, you released something completely different in an attempt to appeal to a different audience, I'd call you a fucking idiot and all your investors would ask for their money back. Rainbow is "Just like all the other Tom Clancy games" insofar as it features pseudo-realistic squad combat and again, it's not a huge departure from previous games in the series in terms of plot or setting but the innovative cover system makes it a completely different game to what's come before. A game that used to be all about spotting the bad guys before they saw you and killing them quickly has become a game all about managing fields of fire, whether alone and ordering around your team mates or as a group online. The addition of increasingly "clever" AI has made the difference between the older Ghost Recon games where the terrorists would run around a corner blindly into a hail of machine gun fire and Rainbow Vegas 2 where you can easily be flanked and have your whole squad wiped out by one dude with a shotgun. It's a massive difference but one you'd only notice if you'd played both games. To accuse Halo and Rainbow of being the same thing is beyond ridiculous. Halo is all about wading your lone soldier into hordes of enemies, actively dodging attacks, constantly moving and jumping and calculating how much incoming fire your shield will take up before you die and as such, whether to charge in or hold back. Rainbow is all about working out how to get the angle on the defenders, to take them out without exposing yourself to their fire, one bullet of which is normally fatal (If you're playing it properly on the hardest setting). They're quite different online too with Halo being essentially one big deathmatch, even in the team games where nobody really plays tactics and even so, the best tactic is always kill as many people as possible whereas Rainbow is a game primarily played co-op, either working through the campaign or playing terrorist hunts where cooperation is essential and running off on your own just results in you being dead very quickly. Now as you all know, I'm not the world's biggest jrpg fan and to me, most of them are pretty interchangable but there's plenty of people here who'll tell me that Mother 3 is nothing at all like Persona 4 or Lost Odessey or whatever. My self confessed lack of interest means I view them all as pretty interchangable but that doesn't mean I don't see their worth in the eyes of people who play them. A lot of people enjoy linear games like those and as such, of course companies will keep making them to meet demand. I don't really see how that affects my own game playing. Of course, I'm lucky in that according to you lot, I'm a pretty "average" gamer. I'm a few years above Brady's demographic but I'm white, male, smoke a bit of pot and enjoy gaming as a form of escapism from my boring job. I have no problem with buying sequels for games I enjoy as in my opinion, they allow me to extend the enjoyment I got from the original. Much as I enjoyed the first Halo, after a while I knew where every single bad guy was going to spawn from, the campaign had grown stale as a result. Halo 2 mostly kept the system, tweaked it a bit and added a new set of enemies in different places, essentially extending the lifespan of the game I already enjoyed. That's not to say I won't embrace new ideas. I'm probably one of the more vocal supporters of Too Human and Last Remnant here, both brand new games and systems. I'm looking forward to Too Human 2 as I enjoyed playing the first one and would like to play a game using the same system but with some new challenges. Can someone explain why this is a bad thing? All those of you complaining about games all being identikit, can you explain what exactly it is you are looking for in a game? There's lots of calls for innovation and less recycling but nobody has any suggestions it seems. It's like you're complaining for the sake of it. I find this especially amusing in the light of a few people here posting and implying that they are abnormal gamers and in fact, somehow above normal gamers, like your playing of games is somehow a higher calling or more worthy than mine, simply because I like games that are widely popular. Looking down on people for buying into something popular doesn't make you superior, it makes you weird, a bit sad and ultimately, in line for a lifetime of disappointment. I'm not denying your right to moan about not being catered for by the games development community but until you come to realise that this is a commercial industry and not an art form and that snobbery and commercialism just don't go hand in hand I fear you'll never be happy as gamers. |
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Lazy rip-offs are valid things to be annoyed about, and that's the issue I have with Call of Duty: World at War: Treyarch haven't tried anything new, they've taken the systems proven to work in Call of Duty 4 and copied them as closely as they could manage. When you're playing the same game again with a different skin, that is taking the piss. However, to call Gears 2, Crackdown, Halo 3 et al. lazy rip-offs or money spinners is not only insulting to the developers, but to people's own intelligence. |
Whilst I agree to some extent, if one views games like that as expansion packs rather than new games, their validity increases. One of the best selling titles last year was that World of Warcraft expansion and as far as I'm aware, that changed the skills around a bit (Akin to a new weapon set in CoDWaW), let you add a few levels to your character and stuck in a big old new area to wander around. That could be a bad example, I've played neither the original nor the expansion so there could be a lot more to it than that but the premis is basically that people enjoy interacting with a game world and an expansion of this kind allows them to continue to do so in a fresh setting. One could argue that charging full price for a game that is little more than an expansion is cheeky but if the consumers weren't willing to pay that much, they wouldn't charge that much.
Even in the case of sports game updates, they do add new features and controls and tweak the AI so it's not exactly just a roster change but even then, if people are willing to fork out for a new Fifa every 9 months then more fool them. Some people just buy one every two or three years when they feel there's been sufficient upgrading to warrant a new purchase and at the end of the day, the sales figures speak for themselves. If these things didn't pay for themselves they wouldn't get made. The development costs involved in updating the rosters in Fifa probably aren't very high so EA get a load of cash from the franchise. This at least gives them the option to be a bit more daring with some of their other releases whilst still keeping the shareholders happy. Whilst you might not agree with the practice, nobody is making you buy EA sports games and the money from people who do is paying for the new Syndicate game or Mass Effect 2 or Lord of the Rings Conquest or the next Burnout or another Left 4 Dead or whatever else, you see? |
Oh no, I agree, I'm talking about lazy sequels from the point of view of a gamer who wants more from those experiences. I understand their necessity, to an extent, as a business practice. Doesn't mean I have to respect the games it produces (though it would be fair to say people like EA and EA Sports have been improved with how much they put into their yearly releases as compared to a few years ago).
But yeah, if I don't think a game is worth what they're asking for it, you can bet your ass I won't be buying it. |
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You might also have got it early because you wanted to play it online when the community was at it's biggest. It's certainly true that the number of people playing any given game online drops off pretty sharply after a month or so but personally I find the people still playing after that month are more likely to be fun to play with as they're the ones who really enjoy the game. There's probably no more tha a couple of thousand people playing Frontlines online any more but none of them scream into the mic or run round team killing or any of that other shit. If you were thinking of getting the new CoD because you like WW2 shooters, rather than necessarily the CoD engine, thanks to the surfeit of such games you won't have to wait long for another one to come along and with any luck, whoever makes it will have learned from Treyarch's mistakes and made a better game, you benefit in the long run. Even if you don't realise it, there is a fairly complex economic decision gong on every time you buy a game. You're weighing up whether the additional cost and risk of buying on day one is worth the bigger online community and free tat you get for pre-ordering and of course, whether it's too much to pay to not have to wait a couple of weeks for the second hand copies to hit the shops. Games are only worth what people are willing to pay for them. A combination of a lack of personal time to play them and wanting a bargain means I rarely pick things up on day one anymore, instead I wait a couple of weeks and buy a used copy for cheaper. I often play demos first or read peer reviews so I know what the game's actually like rather than buying into the hype but that's my decision. The problem is perhaps that people are so easily swayed by advertising and hype that they'll rush into things these days. The promise of some Halo 3 levels and an in game flaming Warthog has probably increased pre-orders of Halo Wars by a few thousand, with people not wanting to miss these limited (And yet largely pointless) offers, at the cost of waiting to see if the game's actually any good. I'm getting slightly off-topic here but I guess my point is that the problem with games these days is that the end users, the gamers are too easily swayed by cheap offers and advertising gimics and as such, developers can hide a sub-standard product behind a raft of pre-order bonuses. The advertising department is now as important as the development team. In the same way that a democratic country gets the government it deserves, I feel that the gameplaying community gets the games it deserves and whilst people continue to get feverish over day one purchases, developers will continue to cut corners to meet deadlines and save money. Essentially I think if people would take more time to consider their purchases they might be disappointed less often. |
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Although I'm not really a fan of FPS games, I have to say a few words in defense of the genre. It happens throughout gaming history that the most popular genre attracts a lot of games which may appear to the casual observer to be very similar. Right now FPS are extremely popular, and it may well be the case that the differences between them are only visible to those who take an interest in the genre, but much the same could be said of RPGs. The FPS fan sees the vast array of RPGs on the Playstation series of consoles and wonders what exactly is the difference (other than story) between all these games involving turn-based battles. When platform games were popular, the SNES and Genesis were positively flooded with titles. It just happens to whatever genre is the most popular at the time. It doesn't mean that the various games are all the same, it just means that most of them are aimed at the enthusiast, and the differences may not be readily apparent. As for the question of gaming stories... I have to admit that games will never rival film and television, much less great literature. I generally view the story in a game, even in an RPG, as an interesting way of presenting the player with motive and objectives, rather than purely as a narrative. It is nice if the story is well presented and coherent, but I don't expect as much from it as I would from any typical TV show. |
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Saying that Gears and Halo only share aliens and guns ignores all the other themes they share. Badass space marines killing waves of aliens in exotic locales. What differentiates Gears from Halo is the cover system and an environment caked over in 36 flavors of mud and grit. The game was designed to appeal to the Halo crowd, and the fact that there's such a huge overlap speaks to that. Being a shooter in the spirit of Halo isn't a knock on the game. My main complaint was that everything compelling about the game is ruined by the people that play it. Quote:
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Halo focuses on long range and vehicular combat as opposed to Gears' close range shotgun fests. That's it at its most simple, but really? The vehicles for one are a huge standout. Gears has maybe all of, two vehicle sequences in the game? And that's in a tank. Halo has a large number of missions/sequences played in the games large array of vehicles, not to mention fliers like the Banshee. None of that exists in Gears. The MP in Gears features guns. The MP in Halo relies upon a variety of weapon tactics, vehicle usage, and teamwork on a larger scale. Where is Gears' equivalent to the Spartan laser? The brute hammer? The energy sword? Active camo? Overshield? Not to mention the ability alone to jump, the man cannons, the significantly larger maps both online and offline? The game types? Anybody that's spent a decent amount of time playing both games know they're two different things in their entirety. Hell, even the campaign in Halo focuses more on large scale battles and field tactics where as Gears' has always been about small stop and pop/adrenaline rush affairs. They aren't even close to the same thing. The only part you have right on this is that they both are about shooting aliens with guns. Once you get past that it's a whole different ball game. I'm not even going to comment on the game being a "meme" because I play it thoroughly (my stats will attest to this) and enjoy it. That's just ridiculous and makes zero sense. Oh, and calling all the titles Omagnus listed as not good? Ahaha, just how many of those have you played? |
Enough to know that not all of them are very good. You don't have to play Big Mutha Truckers to know it's not that great either from things like gameplay videos and word of mouth.
I certainly know a lot of them aren't worth paying 60 bucks. Gears probably would not exist if it weren't for Halo. I don't need to go through all the differences in Frontline: Fuel of War to explain why it wouldn't exist without Battlefield. |
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Also just because one wouldn't exist without the other doesn't mean they're the same thing. Not that I agree with you on that point at all but you're more or less ignoring the huge differences between the two. That and I doubt the game was made to appeal to the Halo crowd. Most of the fanbase of Halo abhors GoW for being shotty roadie run bullshit while the Gears fanbase hates Halo for being a Sniper/Battle Rifle snooze fest. There are obviously people who enjoy both, but you know. It's a huge testament to the fact that they both have their own unique play styles and are separate games. |
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For example, not ever FPS is a Halo clone. I know this is clearly difficult for you to grasp, as boy all those games feature guns, but give it a try. Quote:
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From your point of argument, it looks like you're saying that once a game of a certain type has been made, companies should never again make a similar game. That improving on a concept is verboten and all new games must be entirely original ideas and frankly, that's just stupid. By that logic there would have been no Fallout 2, no Suikoden 2, no Quake (Which was basically Doom, which was a dressed up Wolfenstein), no Command & Conquer, Red Alert, Starcraft, Warcraft or any other RTS after Dune 2, no Galaga (Which is a tarted up Space Invaders after all) and so on and so on. You simply can't criticise a game because it draws on another game for inspiration, especially when it's something like Frontlines which was made by Kaos Studios, the people who made Battlefield in the first place before Dice took over. Yes, as OP says, direct copies are lazy and pointless but then people very rarely buy direct copies. What people buy are games that are similar to game types they already enjoy but that develop the concept and move the genre forward. Of course there are completely original games from time to time, look at Loco Roco or Katamari for example but these are rarely massive sellers. People are creatures of habit and like the familiarity of a game that's similar to things they already played. If we were talking about music, would you agree that GWAR are basically pointless because deep down they're just Slayer? (Or some equally silly comparisson, fucked if I actually know who GWAR sound like but I hope you see my point). |
Wait, you console people used to play Battlefield with 16 person servers? That's too small even for a decent match of TF2.
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I don't think anyone will fault Blizzard for their continual late releases since all of their games that are released late are absolutely top notch and have benefited from the extra polishing they give to it. But take my favorite game at the moment, TF2. Do you really think it takes as long as they're waiting between patches to create the new content, or do you think they're just dragging their feet for no good reason? |
32 man servers, 16 a side but yeah, over a whole map it can get a little lonely, hence why Frontlines upping it to 50 plus the frontline concept meaning only the objectives currently on the frontline are capturable makes for so much better gameplay as all 50 people are generally focused in a smaller area rather than wandering all over the map looking to sneak a capture of an unguarded map at the back (Or spawn camping which to be fair, does happen in Frontlines, especially with the auto-sentrys but a camera switch as you die to show who killed you plus a 5 second spawn invulnerability and the choice to spawn by your squadmates rather than at a base cut that right down). I think the Battlefield maps were slightly smaller on the console versions too.
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It doesn't hurt that the staggered releases help keep interest levels high in the game and produce good word of mouth, but I don't think they squander the time that they're given, by any means. Valve happens to be the exception to the rule in the gaming industry right now, however. They are running counter to a lot of business models that other companies hold dear, and fortunately for us it seems to be working well. I don't think longer=better, which is why I responded the way I did. But the tendency is to push the deadline aspect of it, and put the product out in a functional state, instead of trying to see that it reaches its original vision. It's a disappointing fact of the industry, but it's also sometimes with good reason. Vanguard was doomed to failure from the start, if the behind-the-scenes stuff about the main producer being a paranoid drug addict are to be believed. But they salvaged something out of it to make a product that was, if substandard, at least playable. (As opposed to nothing at all) My point is that there's a threshold. When you involve enough people who don't share the original spark that started the project in the first place (or if no one cares about the project they're working on other than to get a paycheck), you get poorly made games. So, in other words, trying to say that there's too many games of this genre or that this kind of gamer is ruining everyone else's fun, or even that games X years ago had it all figured out is not seeing the bigger picture. They didn't have it all figured out, there just weren't as many people breathing down their neck about it. Gaming wasn't a cash cow (at least not as big of one) as it is today. |
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