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Suikoden Tierkreis announced
Suikoden Tierkreis has been announced in this week's issue of Famitsu. So far, all that's know is that it is for Nintendo DS. More information and scans should be coming later tonight or tomorrow.
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I was waiting until actual scans popped up. For now, all there is is hearsay at GAF. Supposedly, this came from 2ch:
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Artwork looks like shit, but the potential true rune looks interesting. Also looks like the game may take place in the Dukedom of Gaien, since the insignia on his shoulder looks vaguely like the boat on Gaien's flag (and because it's really the only established oceanic location in the series left untouched). I'm honestly stumped if it's not Gaien. I'm not sure what nation's army has red as a primary color. EDIT2: Oh shit, there's another two pages. |
...They can do this well...THEY CAN!
Bah, who am I kidding. My hopes are slim, but nevertheless I'm very excited and pumped! <3 I'll do with any new Suikoden game at the moment (Rhapsodia II eh maybe not), just to show that the series is still viable and capable of pumping out games like SV. However that whole "Parties of 4" thing brings back memories of SIV. Not a good first impression; 6-member parties is Suikoden and vice versa. God I hope Konami don't screw this up. Also, omg, I hope the silly name isn't indicative of the game's quality. </3 [Tierkreis = Zodiac in German] (RE that scan posted: artwork looks questionable. The 108 stars are mentioned, I hope this isn't a game in the main series, I hope it's just a gaiden...) |
The interesting thing is that, yes, they are mentioned right there in big letters, but it's saying that the 108 stars are destroyed. Take that as you will, but it sounds like a major plot device and an excuse not to be collecting 108 characters in the game.
Definitely a spin-off; it just happens to be a very large one that sticks to the RPG genre. Also, I put up the second scan. Way more screens, locales, characters, etc. |
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The locales actually look quite nice. I don't see any familiar faces yet in the characters (yet I do see an agitated mole thing wearing a headband >_>); I'd like an elaboration on the Yuber-Pesmerga subplot or something to keep me interested. =/ Konami needs to realise that if they produce a game that focuses on Neclord, they would be gazillionares. |
There are clearer scans out now, which I don't feel like putting up.
So it's not a boat on his shoulder guard, but a spear-looking symbol. Hm, maybe it's not Gaien. Still trying to find a location in the scans, but I do need to be at work in five hours (and I haven't slept yet). As far as the 108 stars being destroyed goes, the clear scans show there's pictures to back it up! A true rune going nuts, wounded soldiers sprawled all over the place, etcetera. Additional Posting of Acceptable Quality: Maybe there will be 108 star-collecting? Quote:
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What, oh thank you so much guys for posting those wonderful news here. I thought we'd never get another Suikoden, and thankfully I was wrong. So, this is called Suikoden Tierkries right, and its due for Nintendo DS? Amazing news and for me, one of the best gaming news since Chrono Trigger was announced for the DS also.
Thanks for the update guys. I'll go take a look at those scans now :) |
I think where he said "The game's hero is not one of them" he probably meant that the hero was not one of the four survivors. I mean, it's a pretty black and white sentence.
This looks kinda interesting but one can't help but fear that moving it to DS will result in something of a dumbing down of the standard games. Also, the chances of this coming anywhere near Europe are miniscule so it's lucky that the DS is region free if this turns out to be decent. I don't know if a Neclord game would quite make them gazillionaires but that and a Viktor and Flik based game would probably do it. |
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To hopefully cause more accurate speculation for you fuckers.
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I don't think the move to the DS should really cause any level of dumbing down, but I can understand the fear. This certainly looks like one to keep an eye on. |
Well they've already gone back to the villany of SIV's four character parties and moving to magic points rather than a set number of casts is a shame. Also my heart sank when I read "The gameplay takes advantage of the Nintendo DS's touch screen" but luckily it seems they only meant you can tap on commands rather than scrolling up and down with the buttons, rather than some kind of gay as anything scribbling on the screen to attack nonsense. Adding talking dolphins is, well, interesting. Surely Salsaville would be the name of a town rather than a whole country? Maybe that grasp of languages is why Konami never give their games European releases...
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Man I was wondering when they would have got around to a new Suikoden game(since it took them long enough to reveal info). It feels like a spin-off type series though, but regardless, I'm gonna keep my eye open for it.
@Rotor: That does clear up quite a few questions I had on my mind there. |
Official website is up. Nothing there, but you can take a look at the artwork for the protagonist and Marika as well as their respective bios (and voice credits).
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I guess you can't really judge a games' story based on the protagonist outline. Here's hoping the plot shapes up to be a good one. |
Four character combat again? Oh boy -__-
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Right off the bat, people should be able to recall that the protagonist of Suikoden II was an orphan. For a lot of people here, that didn't really affect the game's quality (or even have any sort of impact on the greater storyline). |
Very true GB, it's all about the story-telling. Even if a story is cliche, it can be lifted so much with gripping and involving story-telling. I have high hopes for this, and seeing as I also live in Europe, it will have to be an import, if you guys over in the states get it that is. I have always loved Suikoden, and I believe this game also has great potential!
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More info on a few other characters, + screens:
Suikoden Tierkreis character profiles, screens, art, voice actors | RPGLand The characters sound like the expected JRPG fare, but eh, whatever. |
Okay fine, Suikoden filler ahoy. So when the DS is done giving us the latest version of Suikoden Tactics feebleness, can we get a proper Suikoden VI to follow up your very high quality FF V, Konami? Please?
Everything we've seen about this screams three steps back after two steps forward. I really hope I'm wrong, but there it is. |
I just tried to use Konami.co.uk's support page to ask if this was ever going to get a European release and was told they "Can't find the page you're looking for". Whether the submissions page is broken or they just filter out queries with Suikoden in I couldn't tell you...
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Considering the trademark, this isn't a tremendous surprise.
Bozon typically gushes praise when it comes to games he's personally excited about, but you can't help but feel hopeful when someone talks so positively about an upcoming game. I'm a little surprised to see how far along this game is made out to be; as if it could be released this year. I think the Famitsu article revealing the game claimed it was only around halfway completed, so I can hardly believe that that's the case. |
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To be fair, I'd say the majority of players enjoyed Suikoden III, and Suikoden Tactics is still a relatively engaging (albeit simple) Strategy-RPG that got unfair criticism from butthurt folks for following up Suikoden IV.
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OH MAN, I LOVE TETRIS, AND NOW WITH SUIKODEN! SWEET!
... wait, you mean... that's not... its only... really? ...Oh.... ok then. Jokes aside, The game seems to have a decent enough presentation, but I wonder how the gameplay is? The fuck does Tierkreis mean anyway? |
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Tierkreis is German for "Zodiac". I thought we talked about that.
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We did?
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So was my ignorance.
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Well okay, in that case the title makes a bit more sense, but you know they're gonna re-name it for Western Release. So Suikoden Zodiac Brave Story or something like that then?
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"Suikoden Tierkreis" is already trademarked in the US. Bozon made no mention of the title being changed (besides the usual dropping of "Genso"), so expect Tierkreis to remain.
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The story was so oddball that it was hard to predict outside of Iskas being a bad guy.
I liked both games. The whole Spoiler:
Anyway, the main baddie in Tierkreis sounds like Sovereign from Mass Effect. Or was it Saren? I can't remember. |
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Suikoden Tactics didn't just do poorly because people didn't like IV. It didn't do very well because it was exploring the same world with characters we weren't very attached to and the plot twists were just awful. I -love- the idea of a Suikoden tactics game. I would adore it if they made follow ups in their own world. But none of that saves ST from being poorly designed, poorly executed and poor all around on its own two feet. Suikoden Tactics doesn't need IV's coattails to suck. Did that all on its own. |
You're boring.
When you saw the word "butthurt," it was your cue to just go ahead and assume that my post was not going to be thought-provoking commentary on why a large portion of players out there disliked Suikoden Tactics, nor was it going to be a thorough examination of the game's strengths and faults. I saw, long ago, a vocal group that disliked Tactics for the series' continued connection to Suikoden IV, and I choose to pounce on that group when I feel like it's relevant. |
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You assumed I wasn't attacking you precisely because your post was idiotic and lacked any actual depth. If you can't back up what you say, don't fucking say it. |
No no, you see, my "boring" comment was already a retort; to your "git" comment in specific. Now you just look silly by retorting a retort.
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Please pretend that I have just posted something absolutely hilarious and sarcastic.
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So wait...GB actually likes Tactics? I'm confused, frightened, appalled and amused.
http://i3.photobucket.com/albums/y57...36e6d6ee34.gif |
Hay guys I have box art. BOX ART FOR YOU.
http://ec2.images-amazon.com/images/...hL._SS500_.jpg Fun fact: this marks the 2000th box art for mah scary folder. Of DS box art. Over 1900 of them are Ubisoft Petz and Imagine games. |
I see it comes on a CD! Finally the DS stops using old technology and comes to the now so we get some loading times!
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8-) And what a great box art it is! If there's one thing I'm confident about with this game, its the graphical design and artwork!
Also, haha, the characters on the cover look like they're going to destroy something. 'Fernal's scary folder perhaps?! =O Girl on the left: "It's grown so big! My goodness, we'll never be able to destroy it! Edit: No, Qwarky, it's a complementary Drama CD! You know, detailing the adventures of the scary folder etc |
Interesting, I wonder what the 'Drama CD' will contain. Something dramatic you would imagine, but who knows.
Also, in before boring coverart redesign for the west. |
Drama CDs are usually just dramatic retellings of a related story. In this case it might be the Suikoden I Radio Drama that just started a couple weeks ago, or it might be for Tierkreis. I dunno.
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I like the interesting approach. 104 defeated in combat ... beginning at the end of a story. Hopefully the resurrection thing doesn't cheapen the deaths / sacrifices that have made the entire series (sans 4) so captivating up until now.
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Anyway, Suikoden covers generally survive the trip west pretty well and let's face it, once you've bought the thing how much time to you spend looking at anything other than the spine of the box? |
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http://www.gametab.com/images/ss/ps2/4850/box-l.jpg Having said that, I still preferred looking at it than playing the actual game. |
Except that the PAL cover, where me and Omagnus live looked like this:
http://i2.ebayimg.com/07/i/001/0a/61/1eb0_2.JPG I can't think of any particularly bad Suikoden PAL covers off the top of my head. |
*looks at Suikoden Tactics case and cover* Oh yes, I have that one too. When I did a google image search I sort of just assumed we got screwed over with the cover as well.
Speaking of Suikoden covers, how 'bout that Japanese Suikoden I cover. :eye: |
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Sorry Omagnus, joke away mate. |
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luls inside:
Back on topic, at least Tierkreis looks awesome. http://www.1up.com/media?id=3612257&type=lg http://www.1up.com/media?id=3612247&type=lg http://www.1up.com/media?id=3612251&type=lg http://www.1up.com/media?id=3612253&type=lg |
The characters in the battle screen remind me of the first Wild Arms game. The rest looks pretty nice though. Given the chances of this ever getting a European release are basically zero, I might have to import this.
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A comment from Edge's TGS Komani stand summary on Tierkreis that sound reasonably positive:
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Where does this take place in teh Suikoden timeline? Sorry if it's been said already....
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One of the main antagonists works for a powerful military force, which could be Harmonia. The One King, who wallops the 104 other stars, has a name that hints at Hikusaak, but has a description that just screams Sindarin or Yuber (desires chaos, etc etc). It is a mystery. EDIT: The December issue of Nintendo Power has a three-page article up that states that the game isn't set in the same world, and True Runes are absent entirely. Consequently, even usual mainstays like Viki and Jeane are absent. Instead, the game focuses on the limitless number of parallel universes called 'the Infinity' that have suddenly begun to overlap (causing people and powerful monsters to cross over into Tierkreis' universe and run amok). Very informative article. Turns out the whole "reforming the Stars" plot was dropped early in development, and also mentioned some pretty cool gameplay aspects that were mulled over for that plot (resurrected Stars would sometimes be revived just as they were before death, but others would come back as weapons and various animals). In short: Release date: Winter, possibly as soon as December Timeline: Moot; alternate universe, new timeline Location: Kingdom of Salsaville, various neighboring countries main baddies:
Story progression: Mission based Online functionality: Yes, characters are sent into the Infinity (the internets), which other players will use for unique missions that net bonus experience and items |
Good news. Apparently, Genso Sukoden Tierkreis is targeted for a release in America in "Early 2009".
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As I mentioned in the Tales of Hearts thread, this was leaked a couple days ago. It's out in Japan proper now.
As was discussed, the game takes place in an entirely new universe, so there are no returning characters. The hero and his friends who make up the Town Guard in the village of Citro, and that is the game's initial setting. Spoiler:
The graphics are weird. The character models are hideously deformed, with the characters having bizarrely oversized arms compared to the rest of their bodies. The 2D backgrounds are gorgeous however, and it's been a treat to explore things. The music is also great, and Suikoden fans will more than likely appreciate the continued tradition. Battling works like it always has, just replace the traditional Rune system with your average, run-of-the-mill MP system from other RPGs. A bit disappointing. That's all I can think of at the moment. |
Anybody got more thoughts on this? From the various previews and reviews I've read, the voice acting and battle interface seem pretty bad, but the characters and plot seem to have been met with great positivity. Good to hear that the plot's good, that alone makes it worth a purchase.
So yeah, definitely importing this one when it's released. |
Battles are just insanely bland rather than bad. A completely standard turn-based affair in every regard. They also got rid of the smithy aspect and instead each character can equip a few of the game's... 10 or so weapon types.
The english voice acting seems like it might be pretty good. We'll have to see. |
My GameStop friend happened to be nice enough to pick up the Artbook/Soundtrack CD for me, so I went ahead and took a look.
The artbook, needless to say, is shit. It's on a disc for Christ's sake, which should tell you right away how much effort Konami was putting into it. You get about 20 smaaall pieces of character art and some smaaall samples of the really good scenery art. That part's crap. The soundtrack is... limited, but good. There's some great stuff on here, and it's in the good quality, not the DS-rip kind. Salsabil is an absolutely awesome track. Definitely getting nominated in the next Best Song Contest we have. |
GB, how many tracks are there on the Soundtrack CD? For some reason, this is the first I've heard about a promotional/enclosure CD that comes with the US game.
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Ordering it online from most places will mention the soundtrack/artbook. Like Gamestop, or Amazon.
In any case, there's 18 tracks. Let me see if I can't remember them all: Citro Plains Cynas, Capital of the One Way (two variants) Pharamond Castle of Pharamond Woodland Village Lugenik World Map (four variants) Formation Salsabil Salsabil Kingdom Naineneis Cragbark ...Nope, that'd be 16. In any case, you get the idea. |
Fuck media CDs. PoP did the same shit for its "special edition". I want full color art printed on a page. Sega had the right idea with the beautiful Valkyria Chronicles US artbook and so did Atlus with their thick as fuck Persona 4 artbook. I was expecting better than this. This is a huge drop in quality from the Suikoden 5 artbook which was hardbound and printed on real paper.
Oh well... not that it will hurt the quality of the game or anything. I'm still looking forward to it. |
Yes, believe me, I remember Prince of Persia's annoying-ass bonus disc. Fortunately, it's ridiculously easy to rip the stuff off this one. Also, like I said, it's still worth it for the soundtrack. Really good stuff.
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Apparently this is out here already so I might go and buy it at lunchtime. I've got plenty to play on the train to work at the moment but I don't imagine this will be around in the shops for long so it makes sense to pick it up now, even if I don't play it for a while.
Additional Spam: Well despite the release date on Konami's website being today, it seems that Tierkreis is following the long tradition of Suikoden games in Europe and it's simply not shown up. I remember S2 slipped a good six months before it came out and S3 slipped and slipped until they just didn't bother releasing it so I've put in a pre-order on GAME's website and it'll turn up if and when they decide to release it I guess. :( |
Yeah, I downloaded it to try it out. The English voice acting is fucking atrocious. Seriously. The main character talks like someone out of Speed Racer. This isn't even out in the US and there are already folks trying to get an undub done.
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People are fucked then, because the Japanese voicetrack is shit. Absolute shit. They're gonna have to live with it, either way.
Additional Spam: Oh come on, what are people bitching about? They sound like normal kids. Is it because they didn't have exaggerated voices like Johnny Yong Bosch or Steven Blum? Sometimes the protagonist speaks a little too fast, but it sounds intentional to show he's a pretty spastic kid (it's not to keep up with the pacing of scenes, since dialogue doesn't move along until you hit the A button to confirm it). |
Oh hey, fuck you Konami:
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Edit: Weird, it's still listed on Konami's UK website so maybe it's just that GAME aren't stocking it. There are a few sellers on Amazon so I've ordered it from one there, with any luck it'll turn up at some point. |
Haven't had much luck over here in Australia either (also a PAL region). The few shops I've been to either don't have the game on their system or say it's been discontinued. I guess I'll just bite the bullet and import from the US; I'm not gonna wait like I had to for Suikoden V (got seriously delayed over here, if memory serves).
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I checked the GameFAQS message board and there are people playing the European version apparently so it does exist, it's just proving difficult to track down. Amazon.fr have it in stock for immediate despatch so it is out there. If it had been better reviewed I might be tempted to buy two copies and keep one sealed as if it's this rare a week after launch it'd be worth a fortune in the future. Sadly, most people seem to say it's a bit shit so it's unlikely to become a cult classic like S1 and 2.
Edit: Yep, I've got a copy on the way. Quote:
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Well, really, the vast majority of those people on GameFAQs are playing the leaked European version on some sort of pirating device.
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I hate the GameFAQS message boards, I wish there was a way to get the information hidden deep within without having to trawl through all the crap floating on the surface. |
So the game arrived yesterday and I've played about an hour so far, having just finished the first quest.
First impressions are it's pretty good. The graphics are great although the change to a more anime style makes it a little difficult to tell the characters apart so far. The 3d characters on a pre-rendered background look is of FFVII quality although the areas are generally much smaller, the character models are better. The music is ace, featuring plenty of nostalgic Suikoden music (Especially the menu music, love that tune). The voice acting is as terrible as everyone has already suggested, mainly as it's all so fast, suggesting they compressed it to fit it on the cart. Also it sounds like they got the same American kid whose voice I hate to do the main character as every other jrpg with an annoyingly voiced main character but I guess Japs see their heroes as whiny and nasal. The combat is fairly uncomplicated thus far and although they got rid of the limited uses magic in favour of magic points, at the end of the day there's not really that much difference is there? Shame you apparently can't choose who gets what magic though. What you lose in adaptability from runes, you gain in weapon options (Slightly). Basically you can use blunt, piercing or slashing weapons which each do different damage to different enemies so rather than sharpening up your normal weapons, you can swap them about now although I suspect it's not a free for all and you won't be allowed a 100% bows army or anything like that. The cart must be rammed full of game because there's only two save slots. Not a problem for me as I only ever use one at a time but I guess if you like to save at various stages you're screwed (And should be playing on a memory card based system instead of the DS frankly). I've not advanced the plot enough yet to form an opinion but what I've seen doesn't look too bad although I fear there may be some Squall/Laguna-esque memory loss previous lives type nonsense in there somewhere. So yeah, seems alright so far and it being a Suikoden game, chances are I'll actually finish it! |
That's irritating, I was hoping you'd say it was rubbish Shin, then I could not worry about trying to track down a copy (since it seems to be somewhat difficult to come by). Where did you get your copy in the end?
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I'm off to Pharamond, which is about three-quarters of the way through it. I went back to the coastal cave for Dromon and the pirate gang and happened to find the Godspeed Ring, which is such a goddamn lifesaver. Shin, make sure you find that thing when you get there. It increases your running speed by about 1.5x, and that was one of my bigger complaints about the game. |
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The one thing I would also say is a downside is that it uses a save point system rather than save anywhere which when your train journey is only 17 minutes long, is a bit annoying as if you find a save point when you're near the end of the journey you have to hang around it or risk carrying on and not finding another one before you get off. The Gameboy Advance has auto-sleep mode when you shut the lid which gets around this but the DS doesn't (At least mine doesn't) so by the time I get to carry on at lunchtime, the battery's dead. Thanks for the heads up GB, I've been holding down the cancel button all the time already in the hope he'll run faster! Old Suikoden habits die hard. |
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Ha ha, I just tested it and you're right, it does. I have no idea why I thought it didn't then.
Scratch that, save points aren't a problem quite so much then, although I still think handheld games ought to come with a save anywhere option in case you run out of battery too. |
I'm not sure how efficient the sleep mode is, to be honest. I've left it fully-charged in sleep mode overnight and the battery was in the red by morning. Obviously it's better than just leaving it on since it would have died in the middle of the night, but eh. Not that great.
Also, I would recommend checking a guide for recruits. There are some seriously bullshit characters that would require either lots of luck or some seriously meticulous exploration to find. |
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I'm thinking about whether or not to get this game, it seems fun but also sounds a lot like just another RPG as opposed to all of the different stuff I'm finding in Suikoden III right now. Tierkreis just sounds like a cookie cutter RPG when compared to its name sharing counterparts. |
I used to find sleep mode fairly effective on the GBA but then I'd generally charge it up properly when I got home so possibly I just never made it quite into the red as it were. The PSP's sleep mode is incredible, I left mine on sleep mode for three days once and it was still moderately charged when I turned it back on.
Anyway, I've made it to the big library place and uncovered who I assume are the main bad guys of the piece (They all look rather gruff in their portraits and have sinister background music). I've found a bit out about the gates which I assume take the place of the blinking mirror in this game and finally worked out the point of companion characters (Non-combatant party members who give special abilities to the group, much like in S4 and 5) although you don't get the option to use them until you first get to a proper inn so why Liu follows you around all through the first dungeon is a mystery to me. Having played quite so much Last Remnant recently, I keep expecting using different weapons to produce different skills, which of course they don't and thus far I've not noticed a massive difference between the different weapon styles aside from their strengths but I'm sure using the right attack style will be of more importance later. Buying new equipment is slightly annoying as although there is a try on option, rather than showing the relative increases and decreases in stats, it shows the absolute abilities of the new stuff so if your memory is a bit shit like mine, you have to keep switching back and forth between menus to work out whether the gear you're buying is better than the old stuff or not. The main character is brilliant in this game though. Chipmonk voice acting aside, it's a refreshing change to have a main protagonist who's an overly enthusiastic ADD sufferer rather than some moping, emo type. I love the way every time someone suggests something he wants to run off and do it straight away rather than completing the task at hand. GB, I'm probably going to try to avoid using a guide if I can. At the moment I'm working on the premis that if a character has a voice actor, they're probably going to end up being a SOD, in the same way that everyone with a portrait in the earlier games is one. I don't doubt there'll be some tricky ones but I managed to get all of them in S5 on my first playthrough without a guide so I'll at least give it a shot. I'd certainly say I'm enjoying it at the moment. It is slightly more generic than previous Suikoden efforts certainly but so long as the story pans out ok, the SOD collecting mechanic has always been one I've loved, there are no technical issues with it so far and there's enough nostalgia in the form of the music to raise a smile now and then so as an early review I'd say it's worth getting if you're a fan of the others. Then again, I actually quite enjoyed S4, despite it being the worst of the lot (Not ever had a chance to play 3) so I'm a bit biased towards Suiokoden games. I've probably played as far as most reviewers (About four hours) and I've found little to fault it so far. |
Eight hours in and I have my own army (Fat Wabs Company) and my own castle (Word of warning, the name of the castle comes after the word castle in this game rather than before as in previous ones so if, like me you wanted to call it "the" Castle, it comes out as "Castle the" :( ) and am doing missions for people. They've adopted the FF Tactics thing of missions that involve sending people away for a set amount of time and you can send away a full team of four people plus support if you wish. You can also send team members away to "Other worlds" by going online but I can't do that at home as our wireless network is WPA encoded rather than WEP (Or whichever way round it is the DS can't do, we've got a password rather than a 16 digit number). There's no obvious way of telling if the party is up to the taask but as yet I've encountered no time pressing events so you can just send out your best team then wander around the map screen until they finish if you're worried.
Anyway, I'm still enjoying it. |
I'm tempted to pick this up, but can't find it anywhere other than Amazon and £32 seems a bit steep.
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Good news! Recruiting the Tensoku Star (ie, Stallion and Nash's star) gives you a permanent movement speed boost. Now I can take that Godspeed Ring off Yovel and give him something nice.
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That's handy. I went back into the Coastal Caves as you'd mentioned the ring (And you only get access to the second floor after you've done the first mission in there) and picked it up but it's a bit annoying having to have one character with a shit accessory in the group all the time. I've just had the castle expanded and received the tablet with all the stars on it. It's once you start looking for SODs that you realise quite how limiting only having two save slots is as Suikoden is one of those games where you really want to save before each bit plot movement in case you've missed anyone as a result and want to go back a bit.
I'm playing through without a guide and whilst I think I've got everyone so far, the chances are there's some obscure thing I've missed. I got the chef guy which looked like a missable and that spy dude who helps you out near the beginning. Basically I'm adopting the old Suikoden policy of going back through every dungeon once I've finished the quest that meant going through it the first time and doing a round of all the town locations after each plot event. I tried the plowing the fields mission but apparently the people I sent weren't strong enough (That giant dude, Liu, one of the dolphin dudes and Marica's sister), I've still not got enough female recruits to do the mission where you have to catch that guy and last time Jale tried to fight his mum he got his arse handed to him at level 20. He's up to 27 now so I might get lucky next time. It's a great game though, I'm really enjoying it. The plot's making more and more sense without being overly spoonfed to you and it remains one of the funniest rpgs I've ever played. Edit: Ha ha, I accidentally massively overpowered my main character last night. I've just gone to meet with the Furious Roar Tribe and max level in my party is about 28. I was going to do the rescuing the Por-pos mission and had emptied my party of active members, thinking to set it up once I knew what the mission was about but had the support guy who gives you extra experience still in the party. Next thing I know I've got the main character on his own against the three pirates. I hadn't saved for a while so I didn't want to die and through a combination of defence spells, a load of healing and some lucky counter hits, I beat them, netting him 10,000 experience and launching him to level 39. It's not a tough game at the best of times but until we reach somewhere with much tougher enemies, I think I just finally murdered the challenge from battles... 46 SOD as of last night. |
Just beat it. As I was beginning to suspect a few days ago, my enjoyment of the game would only go on for as long as there was story to read. Now that it's over, I rank it on the lower end of the list of Suikodens. It doesn't help that the story fell apart at the end, with a really lackluster explanation of the One King's origin and purpose.
In case anyone's wondering, it appears likely that a Tierkreis II would take place in Spoiler:
Still an okay game, just a bland Suikoden. Play it if you like traditional RPGs. |
*I just reincarnated so I could post my thoughts in this thread. Please feel more than welcome to kill me once again. :)
Well my first impressions of this game are positive. I just played it for a couple of hours, and I just love the presentation. The graphics are superb, with exceptional detail to the lighting; and the music score is, as I knew before, wonderful. I don't even have a problem with the voice acting, with the exception of Liu (someone get him a handkerchief; or, someone slice his throat). I actually think the Hero's personality is infectious, and the eccentric voice acting reflects this---not irksome at all to me, and his fast-paced dialogue has actually made me smirk a couple of times in amusement. But one thing that bugs me about the Hero is that he runs like a constipated old grandpa. "WE WON'T KNOW UNLESS WE TR----hold on sonny I think I'm getting the urge." Battle system is inoffensive if a little mundane and lacking in innovation. (Random encounters are a tad frustrating though in their frequency and monotony) Oh and some of the dialogue is genuinely funny I find; one thing in particular I remember was the cake analogy from Liu. Silly, but it adds a nice element to the game. |
A somewhat sizable review of the game follows:
Spoiler:
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You should put that in a new thread in the review section...
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It's much too small to qualify though, surely? If not then I'll gladly copy and paste it into a proper review thread.
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There's no minimum limit for reviews and you get your point across well enough I think. Stick it in there.
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Done. I altered things a bit and added a few points; glad to contribute to the currently bare Front Page review section!
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