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-   -   [Multiplatform] Mega Man 9 - Gnarly McNuggets (http://www.gamingforce.org/forums/showthread.php?t=33248)

Infernal Monkey Jul 10, 2008 09:01 PM

Mega Man 9 - Gnarly McNuggets
 

Judging by his expression, I think even Mega Man's shit his pants. Yes, it has a multi tag! IGN has a worthwhile update for once,

Quote:

Capcom has confirmed to IGN that Mega Man 1 and 2 will be coming to the Virtual Console soon. And second, Mega Man 9 will also release for Xbox Live and PlayStation Network respectively
Quote:

The title plays like a classic Mega Man effort with some notable additions. Of course, the character designs are again created by Keiji Inafune, who concocted the look of the franchise. Mega Man 9 features 50 new enemy and bosses to battle, according to Capcom. And it will also sport an online leaderboard ranking system where you'll be able to track your score and time against other gamers.
ALSO TRAILER.
Has XBLA and PSN logos at the end, also Roll having sex with Rush.

http://i38.tinypic.com/1znoqo9.png
Please do. Tee hee!

http://i2.photobucket.com/albums/y13...ort/rock07.jpg http://i2.photobucket.com/albums/y13...ort/rock04.jpg

http://i2.photobucket.com/albums/y13...ort/rock08.jpg http://i2.photobucket.com/albums/y13...ort/rock06.jpg

Game of the forever.

Rotorblade Jul 10, 2008 09:06 PM

I remember a time where a Mega Man sequel like this would have been called "same old shit."

Infernal Monkey Jul 10, 2008 09:07 PM

Stale Mega Man platforming goodness is a breath of fresh air in this mini-game and FPS infested generation!

Rotorblade Jul 10, 2008 09:14 PM

That or enough time has passed to make it "hip" again.

Yes, I'm bitter :(

SuperSonic Jul 10, 2008 11:34 PM

Wow, I read somewhere that Capcom made a mistake for it's E3 lineup and said that this was going to be for Wii only. Good to see that it's still multiplatform.

It's also good to see that they're bringing Rush, Roll, and Beat back. However, you have to wonder if Proto Man and Bass will be back as well.

Jurassic Park Chocolate Raptor Jul 11, 2008 03:13 AM

Quote:

Originally Posted by SuperSonic (Post 625618)
Wow, I read somewhere that Capcom made a mistake for it's E3 lineup and said that this was going to be for Wii only.

Yeah, that's just it. That's what I heard too, that there was a statement saying it was WiiWare only and that the multiplatform bit was a mistake.

WAY TO CREATE CONFUSION GUYS, CHRIST.

Totally unsure of which to get it for if it goes that way, though. PSN maybe simply because it's got the best d-pad for the job? MOST LIKELY YES.

mortis Jul 11, 2008 04:09 AM

I am a bit surprised this isn't going 16 bit or 32 bit like the last few iterations. I guess they are trying to see if the 'oldies but goodies' will work. Well...sorta an oldie but goodie.

The question is...will this game EXPLAIN anything more. Such as...I dunno...formally making the links between this and a certain other Megaman game series...

Crash "Long-Winded Wrong Answer" Landon Jul 11, 2008 05:44 AM

Quote:

Originally Posted by mortis (Post 625667)
The question is...will this game EXPLAIN anything more. Such as...I dunno...formally making the links between this and a certain other Megaman game series...

What the hell does it have to explain? The premise is quite simple:

"Dr. Albert Wily is a dick and the penal system is apparently a joke. Wily has raided yet another Salvation Army Shoppe to create his robotic henchmen. To action, Megaman! For Dr. Wily is unable to learn from history's mistakes and his creations are still vulnerable to your peashooter! Also, each other! Go, dispatch Wily's army and lead us to the vague, unsatisfying end sequence that is the benchmark of the Capcom tradition!"

The other series are parallels, unconnected. You don't get confused by other series that exist in parallel worlds, do you? Do you refuse to play FFVIII because Meteor destroyed the planet in FFVII? Hello? Continuity? So why demand tenuous connections here?

Just enjoy the game. Don't seek deeper significance in the canon because it's not there.

mortis Jul 11, 2008 05:54 AM

Unless I have been horribly misinformed, the Megaman X series is after the original Megaman Series, the Megaman Zero series is after the Megaman X series, I think you get my point.

What I am pointing to is trying the regular and X series together (officially anyway) in explaining what all went down between the two.

Rotorblade Jul 11, 2008 06:55 AM

Quote:

Originally Posted by Crash Landon (Post 625682)
Just enjoy the game. Don't seek deeper significance in the canon because it's not there.

I realize rules 1, 2, and 3 of "Crash types words on the internet", but don't be fucking pretentious about this shit when you obviously don't know what the hell you're talking about. Surprising, yes, I know... but not really, since I know you loathe just about everything not OG Mega Man.

A little useless knowledge for you, already basically explained by mortis in a way: The only games in the Mega Man series that ARE NOT CONNECTED are the Battle Network and Star Force games which, by stroke of luck, do take place in this parallel universe you've not so mysteriously concocted in your head along with the rules of Keiji Inafune and Capcom.

mortis, if you're looking for a concrete explanation as to what ties the Mega Man, X, Legends, Zero and ZX games together... you're not gonna find it. Inticreates did a great job of working with the time-line for X, Zero, and ZX together; however, the original Mega Man series remains a bit of a mystery as far as I know.

What is known, and on Wikipedia, is that Mega Man X was created by Dr. Thomas Light around 30 years after the original series.

You may or may not know about the little official Mega Man time line that was drawn up, I believe by Inafune. It goes Mega Man, Mega Man X, Mega Man Zero, Mega Man ZX, and then Mega Man Legends. There's a lot of speculation involving just which specific events lead into Mega Man X from the original Mega Man... but this shit is always vague, and in some documentation not in a video game and more related to supplementary bonus shit like Rockman Perfect Works.

You're probably not going to see this explanation in the game, but that's probably because Keiji Inafune doesn't want to ruin the tone of the Mega Man games. He's given enough information throughout these games to sort of piece it together though, that's about as good as you're gonna get.

Crash "Long-Winded Wrong Answer" Landon Jul 11, 2008 07:58 AM

Point of order: Like most normal people, I've only played the games (including lot of the non-OG games) which you just stated have no concrete links. It's only through some obscure commentary by the character's creator that any connections exist at all. Any normal person would see no connections because they don't exist within the games themselves. Obviously, I am a hypocrite and a fraud for not having the complete missives of Keiji Inafune sitting here on my desk for trivial reference.

So you basically wasted five paragraphs telling mortis the same thing I did: enjoy the game, don't search for the deeper connections because they won't be there. Congratulations, idiot. Who's all :words: :words: :words: now?

The unmovable stubborn Jul 11, 2008 08:01 AM

you guys are arguing about a little robot boy who runs around in his underpants

Rotorblade Jul 11, 2008 08:06 AM

Quote:

Originally Posted by Crash Landon (Post 625703)
It's only through some obscure commentary by the character's creator that any connections exist at all.

Except, you know, the whole intro to X1. I'm saying there's nothing outlining the specific event when X is created, why, what happens, and all that jazz to end the original Mega Man series.

The "concrete link" is that Dr Light did indeed build X THIRTY YEARS before Mega Man X1 begins. The issues brought up by mortis is that he wants to know specifically what happens. So, yeah, you're still words and

Yes, Pang, I know we're talking about a Robot in his underwear. I'm on a fucking video game forum, OH MY GOD IT'S TERRIBLE.

Jurassic Park Chocolate Raptor Jul 11, 2008 08:10 AM

But Rotor, like a normal person, he didn't PAY ATTENTION to the few existing implicit links in the games in question, therefore they don't exist.

Or something, I'm not even certain anymore. Clearly, the only solution is to read some expensive foreign resources on the matter in a langauge we don't understand. About a series where no one really gives a fuck about the story. Clearly.

The unmovable stubborn Jul 11, 2008 08:12 AM

Are you guys seriously arguing with a guy because he thinks the plot to Megaman games doesn't fucking matter

here, let me lay it all out for you

Spoiler:
Turns out it's Dr. Wily again

that rascal

Rotorblade Jul 11, 2008 08:13 AM

yes pang

The unmovable stubborn Jul 11, 2008 08:14 AM

Ok just checking

this will go on your permanent record

Kimchi Jul 11, 2008 08:14 AM

Mega Man Timeline - MMKB: The Mega Man Knowledge Base - a Wikia wiki
Mega Man Timeline - WikiKnowledge
User:Boco XLVII/Mega Man Timeline (draft - Wikipedia, the free encyclopedia)
http://blue-bomber.jvmwriter.org/com...=0&#entry20256

Some of these contains non Megaman series (meaning jumps straight to X)
Rotorblade is pretty much right on the dot if you are willing to compare his timeline with the ones above.


Hell, the time line is so vague, I think I can pull one out of my ass right now.

Anyways, anyone know WHY we are going back to classic? (Because I always sucked at classics... got my ass raped 24/7. Only classics I could ever play was 2nd and 3rd ;_; )

Infernal Monkey Jul 11, 2008 08:16 AM

http://i36.tinypic.com/ff8tir.png

Rotorblade Jul 11, 2008 08:17 AM

Quote:

Originally Posted by Pangalin (Post 625711)
this will go on your permanent record

:mad: I'LL GET YOU GADGET! NEXT TIME!

The unmovable stubborn Jul 11, 2008 08:20 AM

Here's the timeline

20XX - OH NO! ROBOTS! MEGAMAN, FIGHT FOR EVERLASTING PEACE

20XX - OH NO! MAVERICKS (ROBOTS)! MEGAMAN X, FIGHT FOR EVERLASTING PEACE

20XX - OH NO! VIRUSES (ROBOTS)! MEGAMAN.EXE, FIGHT FOR EVERLASTING PEACE

20XX - OH NO! ROBOTS! ZERO, FIGHT FOR EVERLASTING PEACE

Rotorblade Jul 11, 2008 08:22 AM

no stop not a call that this wasn't serious even though i was calling out crash for talking out of his ass anything but parody and this situation is fucking stupid

The unmovable stubborn Jul 11, 2008 08:25 AM

http://www.saxypunch.com/miscimg/frownbig.gif

Rotorblade Jul 11, 2008 08:30 AM

your time line is completely wrong I can't believe this travesty how do you sleep at night don't you realize the depth and symbolism of this all how armor capsules are symbolic of man's struggle to continuously find meaning and purpose you probably voted for george bush and you're everything that's wrong with everything ever

Jurassic Park Chocolate Raptor Jul 11, 2008 08:32 AM

AND THIS IS WHY WE CAN'T HAVE NICE THINGS

Rotorblade Jul 11, 2008 08:34 AM

I FEAR NO FORCE ON EARTH COULD STOP HIM THIS MUST BE DISCUSSED FOR THIRTY YEARS TO ENSURE RELIABILITY

The unmovable stubborn Jul 11, 2008 08:34 AM

http://www.saxypunch.com/miscimg/bigsmithicide.gif

Rotorblade Jul 11, 2008 08:38 AM

Get equipped with

Kill Yourself

The_Griffin Jul 11, 2008 03:14 PM

Quote:

Originally Posted by Grain Overflow (Post 625707)
Or something, I'm not even certain anymore. Clearly, the only solution is to read some expensive foreign resources on the matter in a langauge we don't understand. About a series where no one really gives a fuck about the story. Clearly.

The internet disagrees.

The Plane Is A Tiger Jul 11, 2008 03:51 PM

EDIT: Posting something else first to be less cruel in the 5 most recent posts box.

Quote:

Originally Posted by When Alll Work is Done
When Zero spill the beans about the Mavereck Hunter's secret room and brings Axl there, Zero looses a bet. He now has to take Axl out for ice cream and a rumor spreads through the base. Shonen ai ZeroAxl! MegamanX Series

Mega Man X9 confirmed.

The_Griffin Jul 11, 2008 03:58 PM

oh god, I was thinking of stuff that was actually something almost worth reading, but that is pure lol. :tpg:

Ceft Jul 11, 2008 04:27 PM

Rotor, just leave Crash be. As a Rockman fanatic, I just found his comment's hilarious. :tpg:

Anyway, 'bout time the whole WiiWare exclusive thing was ironed out. :megaman:

Rotorblade Jul 11, 2008 04:43 PM

BUT HE IS THE ONE WHO DID NOT PROPERLY DOUBLE CHECK THE PROPER CHANNELS FOR ABSOLUTE PROPER REPRESENTATION OF CONTINUIT-- *headshot*

YouTube Video

Kostaki Jul 12, 2008 05:34 AM

Yeah, so I'm getting this practically the moment it can be downloaded at Live Marketplace. I wonder what some of the achievements will be like for it, hoping they'll be hard as hell.

I can't get enough of that IGN trailer. I could give half a shit about the plot really, all I want is to get a crack at some unique and classic Mega Man stages once more. Wish Tecmo would bust out another classic Ninja Gaiden like this and keep the NES storyline moving instead of retconning the shit out of it with that new crap. I miss total nonstop falcons.

Infernal Monkey Jul 13, 2008 07:50 AM

Mega Man 9 playable at annual Mega Man 9 Japan festival.

http://news.dengeki.com/elem/000/000...w1_640x480.jpg
Reports hit Internet that game is very blurry "must be Nintendo 64 development kit" makes six o'clock news.

http://news.dengeki.com/elem/000/000...w1_640x480.jpg

http://news.dengeki.com/elem/000/000...w1_640x480.jpg
These people had to wait 25 years in line to play.














http://news.dengeki.com/elem/000/000...w1_640x480.jpg
diojsjdsiodisosdus8dus0f

SouthJag Jul 17, 2008 07:13 PM

http://img156.imageshack.us/img156/3...0208020hg9.jpg

FUCKING EPIC.

Additional Spam:
Also, win on the giant Ratchet and Clank balloons.

K_ Takahashi Jul 17, 2008 07:54 PM

I would buy 10 copies of the boxart was this.

Infernal Monkey Jul 17, 2008 09:12 PM

The best part is that box art was seriously at Capcom's E3 booth, they were giving away t-shirts with that on the front.

I'd spend someone else's life savings to get one of them.

mortis Jul 17, 2008 09:36 PM

I am SO thinking of the Tiger Handheld Megaman 2 game whe nI see that...

SouthJag Jul 17, 2008 10:16 PM

Can I get a Halloween costume plz

Mortuary Aug 4, 2008 09:33 PM

This topic should always remain on the first page as this gonna be the most orgasmic game release of the decade.

If I were on that picture, you'd see me on my knees thanking god for this release and making love to the add.

I wish this was released on disc as well. In any case, this is going to blow every other release out of the water this year.

SuperSonic Aug 5, 2008 12:06 AM

I came here thinking that some news had come out, like which day in September this would be released, and then I see the post above. Yes, the game is exciting for us but if that's the only reason you want to bump the thread up then don't even bother posting.

Sousuke Aug 5, 2008 03:39 AM

Quote:

http://www.blogsmithmedia.com/www.jo...on_flicker.jpg

Capcom's going out of its way to make sure its deliciously stale Mega Man 9 offers a true 8-bit experience, bugs and all. The company's Hironobu Takeshita recently told Gamasutra that the download will have the look and feel of a NES-era release, and that things such as sprite flicker have even been included as a -- thankfully optional -- feature.

"Yeah, there were some things, like you couldn't have more than three enemies on the screen at once, so we had to make sure that that's how it stayed in our game. In the part with the dragon with the flame, [there should be] flickering, and whatnot," noted the game's producer. "In the options of this game, you can adjust that, unlike the old games. We purposely put some of those old-school bugs into this game, so it does recreate that feel." Now, if only Capcom could emulate blowing into the cartridge we'd be in retro heaven.
Source

Mortuary Aug 10, 2008 12:11 AM

Quote:

Originally Posted by SuperSonic (Post 633647)
I came here thinking that some news had come out, like which day in September this would be released, and then I see the post above. Yes, the game is exciting for us but if that's the only reason you want to bump the thread up then don't even bother posting.

If you want me to share some news about the release, here you go : Protodude's Rockman Corner

It mentions when the OST and the arranged soundtrack is going to be released.

Also, next time, you could choose not to be a dick. After all, this a discussion forum not a news site.

nuttyturnip Aug 14, 2008 10:18 AM

Achievements are out for the 360 version. They skew from what you'd expect to "what the fuck were they thinking". Seriously, Capcom, you expect us to play through the game 5 times in a day?

Quote:

Jitterbug -- Clear the game in 60 minutes or less (20 Achievement points)
Invincible -- Clear the game without dying (30 points)
Almost Invincible -- Clear the game without continuing (20 points)
No Coffee Break Clear the game without using any Energy or Mystery Tanks (10 points)
Peacekeeper -- Clear the game by defeating the fewest number of enemies possible (20 points)
Conservationist -- Clear the game by using the least amount of Weapon Energy possible (20 points)
Gamer's Day -- Clear the game five times in one day (20 points)
Whomp Wily! -- Clear the game once (5 points)
Destroyer -- Defeat your 1000th enemy (20 points)
World Warrior -- Defeat every type of enemy (5 points)
Trusty Sidearm -- Defeat the eight Bosses with the Mega Buster (20 points)
Blue Bomber -- Defeat a Boss without getting damaged (10 points)

Rotorblade Aug 14, 2008 10:26 AM

Quote:

Originally Posted by nuttyturnip (Post 636706)
Seriously, Capcom, you expect us to play through the game 5 times in a day?

CLEARLY THE BLUE BOMBER HAS NEVER BEEN WITH THIS ONE.

surasshu Aug 14, 2008 10:35 AM

Quote:

Originally Posted by nuttyturnip (Post 636706)
Achievements are out for the 360 version. They skew from what you'd expect to "what the fuck were they thinking". Seriously, Capcom, you expect us to play through the game 5 times in a day?

Those are very cool Achievements actually, they're almost all like the old extra-hard challenges me and my friends used to think up when playing NES games, none of that "shoot an enemy" "get killed by an enemy" Achievement bullshit that so many games fuck around with.

nuttyturnip Aug 14, 2008 11:22 AM

Quote:

Originally Posted by Rotorblade (Post 636709)
CLEARLY THE BLUE BOMBER HAS NEVER BEEN WITH THIS ONE.

Beat the game 5 times in a week, fine, but one day? Why would I want to play through the same game, where the exact same thing happens, 5 times in one day? Unless I have a Mega Man party, and we take turns playing through it, I'll never get this achievement.

The others I'm fine with. It's sort of annoying that so many deal with clearing the game, but I can't fault them for rewarding hardcore players.

Rotorblade Aug 14, 2008 11:28 AM

I guess they're trying to capture an organic feel with "Beat 5 times in one day", because if you look at the other achievements, they all involve multiple playthroughs of sorts.

Jurassic Park Chocolate Raptor Aug 14, 2008 02:21 PM

Turnip makes it sound like Mega Man games are terribly long and therefore difficult to beat multiple times through in single sittings.

Conservationist and Trusty Sidearm sound about the same, though. One would come due to the other, if I'm imagining how this works right.

nuttyturnip Aug 14, 2008 02:36 PM

Quote:

Originally Posted by Pew pew pew (Post 636778)
Turnip makes it sound like Mega Man games are terribly long and therefore difficult to beat multiple times through in single sittings.

There's a reason that all but the first game have a password system. Besides, there's an achievement for beating the game in less than 60 minutes, so let's assume that the average playthrough time is at least that long. I'm not saying it can't be done, I'm saying it's not particularly fun to do. It's not all that hard, either, except for the fact that you have to sit on your couch for ~5 hours doing the same thing over and over.

Jurassic Park Chocolate Raptor Aug 14, 2008 02:45 PM

Password systems was cheaper than implementing a battery save, and people died a lot in these things. I really don't think it was because of length, to be honest.

Perhaps I don't find a long session of the same thing ad infinitum all that dull. Perhaps this is because replays come often when playing any length of time with a shooter, I dunno. Regardless, if the game itself is a lot of fun, I really have no issue.

Anyway, it's probably a really really easy achievement to dupe. Disconnect from live, reset time/date, play vidcon again.

SuperSonic Aug 14, 2008 02:56 PM

All of those achievements look like fun. The 5 times in 1 day will probably be difficult, but it might not be as frustrating as not being hit by a boss. Hey, it doesn't specify that you have to beat it without dying so there's one less worry on your mind.

The Plane Is A Tiger Aug 14, 2008 05:02 PM

Skills, not all of us have your infinite amount of patience. You beat Project Sylpheed ~11 times just for that one weight achievement, so surely you can recognize you have an unusually high tolerance for repetition. Sure Megaman games aren't very long, but I'd never want to play through the same game more than twice a day at most. I've done marathons of beating all the robot masters in multiple MM games, or beating X and X2 in the same day, but playing the same thing that many times in a single day is a silly requirement.

Jurassic Park Chocolate Raptor Aug 14, 2008 05:17 PM

Then don't?

That's just it, and it brings up a point from Southjag's thread. You don't NEED to go for all the achievements. They're there for your enjoyment or challenge if you want to go for them. I enjoy going for them, even if they are ridiculous. They aren't forced upon you, so don't bother if you think the task is ludicrous.

It might not be the best achievement challenge ever, but it's at least somewhat unique and not too unbearable. Which is more than can be said for a lot of others.

The Plane Is A Tiger Aug 14, 2008 05:21 PM

True, and that's why I'm not really up in arms about it. It's just a little irritating ruling out getting achievements right away simply because they're not something that would be fun or challenging, but rather just a time killer.

Jurassic Park Chocolate Raptor Aug 14, 2008 05:37 PM

Fair enough. Perhaps achievements having enough variety that not everyone gets them all isn't a terrible thing though.

Additionally:

Achieve360Points.com - Mega Man 9 - Xbox 360 Achievements

You can see some of the sprites in the greyed out achievement icons here.

WolfDemon Aug 14, 2008 08:07 PM

The only ones I really have a problem with are the ones that say "use as little weapons as possible." How much can you use them before it decides you've used them too much? Granted, if you play the whole game using only the Mega Buster, it's a pretty easy acheivement, but those requirements seem just a hair too vague.

Jurassic Park Chocolate Raptor Aug 14, 2008 08:10 PM

Yeah, I'm imagining something like a segment from Heat Man's stage in MM2, where you could make it easy and use the Jet to clear that lava pit with the vanishing blocks, orrrr you prove you had significant testitcular fortitude and jump it. Something like that could count as "using too much special weapon energy" for example, if the achievement is for not using any special abilities whatsoever (other than what's possibly required?).

Kostaki Aug 14, 2008 09:04 PM

I like the achievements, and I honestly wish there were more and even tougher ones that are there. I'm not really fond of the timesink achievements like beating the game five times in a single day but the game needed either harder achievements or more achievements. This isn't really an arcade port of any game per se, so they should have taken the liberty to add more points and achievements for it. But oh well.

I'm still pretty excited no matter what.

nuttyturnip Aug 14, 2008 09:30 PM

I would assume "use as little weapon energy as possible" is taking into account the obstacles in Wily's castle, which always require you to use your special weapons (i.e., Crash Bombs, or Item 1 in MM2).

Jurassic Park Chocolate Raptor Aug 14, 2008 09:37 PM

Quote:

Originally Posted by Kostaki (Post 636871)
they should have taken the liberty to add more points and achievements for it. But oh well.

They can't. Arcade games ship with a peak of 200.

Infernal Monkey Sep 5, 2008 02:24 AM

HELLO. SOME NEW JPEGS ARE HERE TODAY ON THE INTERNET FOR YOU TO INTERNET.

http://www.watch.impress.co.jp/game/...905/rock02.jpg

http://www.watch.impress.co.jp/game/...905/rock04.jpg

http://www.watch.impress.co.jp/game/...905/rock01.jpg

http://www.watch.impress.co.jp/game/...905/rock07.jpg

http://www.watch.impress.co.jp/game/...905/rock06.jpg

THIS GAME HAS LOTS OF GREEN.

http://www.watch.impress.co.jp/game/...905/rock09.jpg

HOLY FUCK IT HAS PURPLE TOO!

NES style slow down and sprite flickering will also be optional. ='D

DarthSavior Sep 5, 2008 05:17 PM

Great. It's now September. WHERE IS OUR RELEASE DATE.

Jurassic Park Chocolate Raptor Sep 5, 2008 06:08 PM

I'd honestly be surprised if we got a solid date more than a week or two before it released.

I also wouldn't be surprised if it ended up in October, so.

Crash "Long-Winded Wrong Answer" Landon Sep 12, 2008 09:42 PM

Quote:

The idea was that Rockman 9 would be stripped down to its essence as a simple action platformer. To that end even charging and sliding were removed.
I don't like that. Not at all. Charging and sliding became crucial to the strategy. Playing without those features would seem odd now. Granted, Mega Man 2 is still highly enjoyable, despite never having charging and sliding, I would still greatly prefer having them in the game. They open up a lot of design space for levels and boss battles.

Anyhow, this was the first time I've seen all of the robot boss designs and sprites. About half are acceptable, which is the going standard in any Mega Man game after number 3. I was worried that Splash Woman would be absolutely horrible but the mermaid angle is mildly clever. I'm kind of glad they didn't overdo the "girl" aspect; she still looks robotic enough. Magma Man, on the other hand, is garbage. It's just Needle Man with a red paint job. But at least he personifies his theme. Concrete Man doesn't look anything at all like concrete. I'm still not a fan of the "outer space eyes" they used on Galaxy Man (and Astro Man) but the body is fairly neat. Hornet Man, well, he just looks like "80s Synthesizer Drum Pad Man" to me.

All I know is that this soundtrack had better deliver. 6, 7 and 8 were all pretty abysmal.

WolfDemon Sep 13, 2008 02:59 AM

I can live without charging, as I never used it that much anyway, but it's gonna some getting used to not being able to slide. Maybe I should play MM2 a few times to get the hang of it again.

Quote:

Originally Posted by Crash Landon (Post 645308)
Concrete Man doesn't look anything at all like concrete.

He looks an awful lot like Guts Man if you ask me.

Lukage Sep 13, 2008 09:47 AM

In before Guts Man's Ass.

Misogynyst Gynecologist Sep 13, 2008 09:53 AM

How did I miss this announcement?

Why did none of you people INFORM ME?

Why am I drunk at 11 am?

Elmoogle Sep 13, 2008 09:51 PM

Quote:

Originally Posted by LeHah (Post 645382)
Why am I drunk at 11 am?

It's because you hate what you have become.

Laughing pretty hard here about how fabulous Jewel Man looks. It's nice to see how progressive evil robotry is in Megaman's time.

Rotorblade Sep 13, 2008 09:57 PM

Jewel Man be lookin' like he be Top Man wit a Jewel Head.

Infernal Monkey Sep 16, 2008 11:00 PM

http://wa4.images.onesite.com/capcom...kits_front.jpg

http://wa4.images.onesite.com/capcom..._kits_back.jpg

GREATEST PRESS KIT EVER.

Quote:

We then started to think, well why not? Why don't we recreate an old NES package complete with a real NES cartridge? So, here it is. What do you think?

Unfortunately, we weren't able to put the full game on these cartridges (the licensing and legal issues were a headache and not worth the trouble), but I agree, it would've been cool. Instead, these carts contain a small CD with artwork, game information and screenshots.

Anyway, we're sending these bad boys out this week to our friends from the press. Don't worry, we're thinking about offering a very limited quantity (200) on the Capcom Store, probably with a PSN or XBLA game voucher.

DarthSavior Sep 16, 2008 11:25 PM

Quote:

Originally Posted by Infernal Monkey (Post 645951)

Oh yeah, I just came.

Misogynyst Gynecologist Sep 17, 2008 05:26 AM

The artwork is what makes it. They got it JUST RIGHT.

Crash "Long-Winded Wrong Answer" Landon Sep 17, 2008 05:43 AM

This is true, LeHah, but you must admit that the "$9.99" price sticker is what completely drives the packaging home.

So subtle yet so wonderful.

OmagnusPrime Sep 18, 2008 07:40 AM

Quote:

Originally Posted by Infernal Monkey (Post 645951)

Truth. I love it when companies put real thought and detail into stuff like this, it's just a shame the average Joe won't be able to pick this up as I imagine many MegaMan fans would love a copy.

Crash "Long-Winded Wrong Answer" Landon Sep 18, 2008 08:16 AM

Not that it's exactly cost-effective for Capcom to do so, but if the game's programming was compliant with the old NES's system constraints, I - and many others, I presume - would happily pay good money for a bona fide Mega Man 9 cartridge. Even if it were a limited run, I wouldn't think twice about doing everything within my power to own a hard copy. The game is already a labor of love, so I think it'd be the ultimate in fan service to make the game a tangible item.

A hardcore NES collector can dream, right?

Matt Sep 19, 2008 04:49 PM

September 22nd in North America!

Jurassic Park Chocolate Raptor Sep 19, 2008 04:53 PM

Quote:

Originally Posted by Pew pew pew (Post 643731)
I'd honestly be surprised if we got a solid date more than a week or two before it released.

I also wouldn't be surprised if it ended up in October, so.

http://colonelskills.belkanairforce....y/calledit.gif

Strange with the staggered release, though. I would have assumed it would have gotten out on the services in the same week, only all on their respective update days.

Waiting a week while all you folks blow a load in this thread is gonna suck the major dick though.

Infernal Monkey Sep 19, 2008 10:55 PM

If it makes you feel any better, I'll probably be stuck waiting months for the PAL release. :cmb:

WHAT ARE ALL THESE DRIED SPOTS ON THE WALL.

Jurassic Park Chocolate Raptor Sep 19, 2008 11:00 PM

Correct me if I'm mistaken, but XBLA titles have never had a situation yet where they're released in only one region at a time, right? I know it's occured on the Wii and PS3, but if I recall correctly, it's not yet happened on Live.

Maaaaaaaaaaaaaaaaaybe that means you'll get it at the same time on that service? If so, perhaps the other two won't be too long behind that?

I can bullshit, make stuff up, hope for you, right?

nuttyturnip Sep 19, 2008 11:13 PM

IGN gave it a 3.0 in graphics. I refuse to buy it now, because I might be irreparably harmed.

Infernal Monkey Sep 19, 2008 11:14 PM

I'll hope so hard something might burst!

Kairi Li Sep 20, 2008 02:12 AM

Regarding the press kit, alot of the cartridges came from a game store in North Hollywood LA called Game Dude. My fiance and his co workers sold at least 800 super cheap NES cartridges to the press kit people, whom he believes were part of the I am 8bit gallery that had the Mega Man 9 artwork. So while I haven't played the Mega Man games, I thought that this was kinda cool that somehow his store played a part of making this neat, retro press kit.

DarthSavior Sep 22, 2008 12:07 PM

Protoman playable via DLC

Quote:

For the most part he plays the same as Megs, though he’s able to slide and charge his blasts. Mega Man could perform those attacks in every game after Mega Man 2, but doesn’t in Mega Man 9. Make sense?
DLC comes the week of Oct. 6 for $1.99/200 Wii Points/160 XBLA Points

The Plane Is A Tiger Sep 22, 2008 12:55 PM

I'm really debating on whether or not I want to get this for Wii now or wait for the 360 version next week. Honestly I'd rather have the Wii's D-pad since the 360's sucks, and I wasn't thrilled by the achievement list anyway. Since the DLC is on all systems, that's not really an issue either. I'd probably have to delete another channel or two to have enough memory on my Wii, though.

nuttyturnip Sep 22, 2008 01:15 PM

Quote:

Originally Posted by DarthSavior (Post 647095)
Protoman playable via DLC

DLC comes the week of Oct. 6 for $1.99/200 Wii Points/200 XBLA Points

You should correct your pricing, since the article you linked states the DLC is 160 MS points (in other words, $2 across the board).

Tritoch has a point, the achievement list wasn't all that great, and I'd get to play the game a week and a half early if I bought it on Wii. Then again, how many blocks would the game + DLC take up on my Wii? And I for one prefer the 360 controller.

EDIT: 66 blocks for the game, 2 blocks for a save. Not bad at all. Surely the DLC won't be huge. Once character, and some sort of new level so far, I think.

FatsDomino Sep 22, 2008 02:46 PM

megaman9hunkahunkahunkwad**Hidden Content**

hurr hurr why does this game have downloadable content? It should be in the game.

chato Sep 22, 2008 02:57 PM

Aww fuck...Oh well. it did feel good actually buyin it.. Got any others, amigo ? =] What do you recommend from wii ware?

edit: btw. I heard something about protoman being in this game but uhh.. as downloadable content =/

FatsDomino Sep 22, 2008 03:04 PM

Ask Mr. Owl.

Living Legend Sep 22, 2008 03:05 PM

I just started playing this game and i'm having good fun with it. I'm trying to get to the woman boss, but i'm finding her level to be a pain in the ass.

I've already beating the universe boss or whatever his name was (bottom left) and that was really simple, his level had a great to go through and very different than any other old megaman I played.

Of all the megaman games, it reminds me of Megaman 4 the most (which was my favorite) you just can't charge or slide. Oh well. This is going to take me all day to complete compared to the older megamans which take me about an hour.

FatsDomino Sep 22, 2008 03:26 PM

Quote:

Originally Posted by Living Legend (Post 647134)
I'm trying to get to the woman boss, but i'm finding her level to be a pain in the ass.

http://www.thegond.com/rp/ohidersplashbroad.png

OH MY LEVEL

Living Legend Sep 22, 2008 03:48 PM

Dude....Yeah, this is becoming one of the hardest megamans I've ever played. I can't even get to the bosses, and when I sometimes actually get there, they completely kick my ass.

One hour into it..one boss killed, i've only got to one other boss.

SHIT!

FatsDomino Sep 22, 2008 04:03 PM

Quote:

Originally Posted by Living Legend (Post 647142)
Dude.... this is megamans ass.

http://www.thegond.com/rp/tridentlad...opmegadork.png

Quote:

Originally Posted by Living Legend (Post 647142)
SHIT!

http://www.thegond.com/rp/megaaamanstopit.gif

Krelian Sep 22, 2008 04:08 PM

http://xs131.xs.to/xs131/08391/1221608363699546.png

map car man words telling me to do things Sep 22, 2008 04:13 PM

http://i199.photobucket.com/albums/a...1383913135.png

DarthSavior Sep 22, 2008 04:58 PM

More Mega Man 9 DLC on the way

* Endless Attack, October 6, 300 Wii Points: "Test your skills on a stage without end. Try to break the record for getting the farthest. Results will be displayed in the Rankings. Not compatible with Challenges."

* Proto Man Mode, October 6, 200 Wii points: "Play the game as Proto Man. You can use the shield while jumping. Some of Proto Man's abilities may differ from Mega Man's. There is no story for Proto Man. Not compatible with Rankings or Challenges."

* Hero Mode, October 20, 100 Wii Points: "Play the game with a more difficult level of enemy distribution. Not compatible with Rankings or Challenges."

* Superhero Mode, October 20, 100 Wii Points: "Play the game with a super difficult level of enemy distribution. Not compatible with Rankings or Challenges."

* Special Stage, October 20, 100 Wii Points: "Gives you another Time Attack Stage to try, including a new Boss at the end! Results will be displayed in the Rankings. Not compatible with Challenges."

The Plane Is A Tiger Sep 22, 2008 05:21 PM

Well, I cracked and bought it on Wii. Since it's got this list of Challenges I won't really miss the achievements, and it's quite a bit of fun. I've tried Galaxy, Plug, and Splash so far and managed to beat Splash Woman since she had such an easy pattern. Her level's a funky mix of Dive Man and Wave Man for the most part, but those water platforms at the end were a bit difficult.

I'm fine with the Special Stage and Proto Man DLC, but difficulty settings and Endless Attack really should've been in the game to begin with. I might pick up Endless Attack eventually, but I happen to already have 300 extra points for Proto Man and Special.

DarthSavior Sep 22, 2008 06:47 PM

Quote:

Originally Posted by Living Legend (Post 647142)
Dude....Yeah, this is becoming one of the hardest megamans I've ever played. I can't even get to the bosses, and when I sometimes actually get there, they completely kick my ass.

One hour into it..one boss killed, i've only got to one other boss.

SHIT!

Just like me! I got to Concrete Man, but I was on my last life and only had like 5 bars of energy left. >_>

Maybe it's the rust in me, but I've got a "game over" with 3 lives on every stage so far. :(

Rotorblade Sep 22, 2008 09:18 PM

I've beaten it and frankly, I'm not impressed in the slightest. It's a good move on Capcom's part and I hope it's successful in the long run. They just went too far back and I found myself feeling insulted as the game reached its closure. There are a lot of Inticreates touches and nods toward the later games, but I'm not a fan of Inticreates' level design here and I found myself going "I've seen this before" way more times than I would have liked.

The Plane Is A Tiger Sep 22, 2008 09:43 PM

I'm honestly surprised you bought it at all, let alone on release day. You've been complaining since it was first announced, so it would've been a shock if you'd liked it.

Rotorblade Sep 22, 2008 09:47 PM

Wow, Tritoch, and what are you basing that off of? The fact I told Crash the Mega Man games are indeed connected or my blog where I eventually tried to be positive about it? Moreover, I didn't buy it, I went to my neighbor's place and we had a few drinks while playing through it.

I was apprehensive about Capcom's presentation choice, and frankly that doesn't say shit for the game that I played or the fact I'M HOPING IT SUCCEEDS.

The Plane Is A Tiger Sep 22, 2008 10:12 PM

I'm basing that off of remembering you being a lot more negative than you apparently were, and a hasty search to confirm that during Heroes' commercial break. I could've sworn you complained more about using the MM2 style. Damn that Sylar and his mind games! :(

Forgot you even had a blog.

Lukage Sep 22, 2008 10:14 PM

I was at work rocking out to it...no time to upload. I'm working on an FTP direct-download. Meanwhile:

http://gb2gt.com/gff/MM9_Soundtrack.torrent

Enjoy!

EDIT:

http://gb2gt.com/gff/MM9_Soundtrack.rar

nuttyturnip Sep 22, 2008 10:15 PM

I'm pretty sure Crash was the one complaining. Then again, Rotor thinks MM6 is awesome on toast, so I could see where one could get confused.

Anyway, I haven't played enough to develop an opinion, but it's ok. The thing about the Mega Man games (besides the first one) is that they weren't hair-pullingly hard, and for all the "hey let's go back and do it like the old days" mentality of the designers, they seem to have forgotten that fact. Also, why did they out-and-out recycle some of the music? The boss introduction theme is fine, but they could have at least remixed it. And why go with the "weapon get" music out of MM2? That's the worst of any of them.

Rotorblade Sep 22, 2008 10:17 PM

If you want me to be negative about something, then...

"HEROES SUCKS!!"

Mega Man 9 is what it is, I don't think the "IT'S NOSTALGIA" argument is a fail-proof defense for the product we got, but it's not a catch all flaw either and it's certainly not why I didn't enjoy what I played overall.

Edit: nutty, while I'm sure you have me on audio exaggerating on the radio show, I would have rationally said that Mega Man 6 is not as bad as people say it is. Same with 7 and 8.

The_Griffin Sep 22, 2008 10:17 PM

Been playing it for an hour or so... and all I can say is: Wow, holy shit this game is hard. If I hadn't gotten to the last boss in I Wanna Be the Guy I prolly would be raging really hard right now. :tpg:

The Plane Is A Tiger Sep 22, 2008 10:20 PM

Quote:

Originally Posted by Rotorblade
Edit: nutty, while I'm sure you have me on audio exaggerating on the radio show, I would have rationally said that Mega Man 6 is not as bad as people say it is. Same with 7 and 8.

Okay, now you're just screwing with us (though I agree on 6 & 7).

nuttyturnip Sep 22, 2008 10:20 PM

Quote:

Originally Posted by Rotorblade (Post 647184)
Edit: nutty, while I'm sure you have me on audio exaggerating on the radio show, I would have rationally said that Mega Man 6 is not as bad as people say it is. Same with 7 and 8.

Actually, I was going off what you said in chat awhile back. I could have sworn you ranked MM6 as your favorite, or close to it.

Rotorblade Sep 22, 2008 10:22 PM

Mega Man 8 would have been akin to what Mega Man 4 was to Mega Man 5 if we had a more direct sequel to it, that's how I feel about it. It's very similar to 4 in having good ideas, but not so good execution. It had some good ideas, and the only major flaws I'd say are apparent are "JUMP, JUMP"/"SLIDE, SLIDE" and the shoot em up sections/overall section breaks.

Edit: nutty, now I'm positive I said Mega Man 3 was my personal favorite, I just said 6 was one I played on the original NES and it wasn't as bad as folks said it was.

Wall Feces Sep 22, 2008 10:31 PM

God damn, I must say I haven't smiled this much playing a video game in a long time. Seeing as how Mega Man is my favorite game series, I've been eagerly anticipating this game since it was first announced, and so far it hasn't disappointed. It's hard as fucking balls, which is a welcome change. Granted, the MM games have never been easy, but they've also never been so demanding, which I am happy about. The music is top notch, the level design is solid, and overall it's just great to have my favorite video game character back.

I was a little shocked by the lack of slide and mega buster, but I've gotten over it. This feels great and I'm on cloud 9 playing it.

DarthSavior Sep 23, 2008 03:40 AM

List of Challenges for the Wii version:
01 Waltz - Clear the game in 120 minutes or less.
02 Tango - Clear the game in 90 minutes or less.
03 Jitterbug - Clear the game in 60 minutes or less.
04 Bust a Move - Don’t miss with the Mega Buster and clear the game.
05 Headbanging - Defeat 8 bosses without your helmet.
06 Bunny Hop - Clear any stage jumping 50 times or less.
07 Mr. Trigger Happy - Clear the game with more than 500 Mega Buster shots.
08 Double Trouble - Visit all stages twice and clear the game.
09 Mr. Perfect - Clear the game without getting damaged.
10 Invincible - Clear the game without dying.

11 Almost Invincible - Clear the game without continuing.
12 No Coffee Break - Clear the game without using any energy or mystery tanks.
13 Air Shoes - Clear the game without falling into any holes.
14 Mega Diet - Clear the game without picking up more than 8 energy pellets.
15 Encore - Clear 4 stages using the same special weapon.
16 Peacekeeper - Clear the game by defeating the fewest number of enemies possible.
17 Conservationist - Clear the game by using the least amount of weapon energy possible.
18 Farewell to Arms - Clear 4 stages without using a special weapon.
19 Gamer’s Day - Clear the game 5 times in 1 day.
20 Daily Dose - Clear the game once a day for 3 days.
21 Whomp Wily! - Clear the game once.
22 Truly Addicted! - Clear the game for the 10th time.
23 Truly Hardcore! - Clear the game for the 30th time.
24 Conqueror - Defeat your 100th enemy.
25 Vanquisher - Defeat your 500th enemy.
26 Destroyer - Defeat your 1000th enemy.
27 World Warrior - Defeat every type of enemy.
28 Trusty Sidearm - Defeat the 8 bosses with the mega buster.
29 Pack Rat - Collect 999 screws.
30 Valued Customer - Purchase all items.
31 Shop a Holic - Purchase 30 items or more.
32 Last Man Standing - Defeat all bosses with only one pixel of energy left.
33 Survivor - Defeat one boss with only one pixel of energy left.
34 Hard Rock - Reach a boss’ room without getting damaged.
35 Heavy Metal - Reach a boss’ room without shooting.
36 Speed Metal - Reach a boss’ room without stopping once.
37 Fantastic 9 - Accumulate 9 lives.
38 Fully Unloaded - Hit a boss with all special weapons before defeating it.
39 Blue Bomber - Defeat a boss without getting damaged.
40 Eco Fighter - Defeat a boss with only the mega buster.
41 Marathon Fight - Fight a boss for 10 minutes.
42 Quick Draw G - Defeat Galaxy Man in 10 seconds or less.
43 Quick Draw C - Defeat Concrete Man in 10 seconds or less.
44 Quick Draw S - Defeat Splash Woman in 10 seconds or less.
45 Quick Draw H - Defeat Hornet Man in 10 seconds or less.
46 Quick Draw J - Defeat Jewel Man in 10 seconds or less.
47 Quick Draw P - Defeat Plug Man in 10 seconds or less.
48 Quick Draw T - Defeat Tornado Man in 10 seconds or less.
49 Quick Draw M - Defeat Magma Man in 10 seconds or less.
50 Quick Draw X - Defeat the final boss in 180 seconds or less.

WTF at some of them. Beat all bosses with 1 pixel of energy left? :(

NovaX Sep 23, 2008 05:18 AM

Quote:

Originally Posted by sprouticus (Post 647190)
It's hard as fucking balls, which is a welcome change. Granted, the MM games have never been easy, but they've also never been so demanding, which I am happy about.

Quote:

Originally Posted by The_Griffin (Post 647185)
Wow, holy shit this game is hard.

I'm really hoping this is the case. I don't want to have to download the DLC just to get some sort of challenge out of this thing.

Rotorblade Sep 24, 2008 02:23 PM

Mega Man 9 Preview - The Next Level

Quote:

While trotting Mega Man along, I brought up the Keiji Inafune connection, and Mr. Ng took our discussion beyond Mega Man 9. "[Inafune's] working on a lot of projects, but Mega Man always has a special place in his heart. .... We're trying to get Mega Man back in the spotlight. Mega Man 9 is a side-project for [Inafune]. We want it to be popular enough so a new Mega Man can be his main project."

Additionally, Mr. Ng confirmed that Capcom plans to continue the Mega Man X franchise, since Inafune wants it to go on. Remembering the whole fiasco over X6 and how it ruined the ties to the Zero storyline, I questioned Mr. Ng accordingly and he assured me that Inafune would have more involvement. Capcom wants Mega Man to be on top again, and considering that the “Father of Mega Man” does too, Mega Man 9 shouldn't be the last of its kind.
Yes.

solidsnake999 Sep 25, 2008 06:51 PM

you guys are lucky, i can´t play it beacuse the consoles are really expensive here in argentina. i`m a megaman fan since i was a child, and now after 12 years waiting for a new chapter of the original saga, i must watch it on youtube. Damn (sorry for this)

Shenlon Sep 25, 2008 07:40 PM

ok it's been a while that i've played an old school megaman game or any for that matter but I tried out the demo stage and goddamn shit is this thing hard. I honestly tried blazing through the level and afterwords took my time but still it was challenging.

NovaX Sep 25, 2008 08:28 PM

Okay this got released in Australia on WiiWare. It's awesome, not difficult, but awesome.

With Wario Land, De Blob and now MM9 this is turning into one of the best weeks in gaming for a long time.

The Plane Is A Tiger Sep 25, 2008 08:28 PM

Quote:

Originally Posted by Shenlon
ok it's been a while that i've played an old school megaman game or any for that matter but I tried out the demo stage and goddamn shit is this thing hard. I honestly tried blazing through the level and afterwords took my time but still it was challenging.

Which level are they using for the demo?

Jurassic Park Chocolate Raptor Sep 25, 2008 08:52 PM

Cement man.

Third elephant caught me off guard at first too. I want to see the rest of the level design.

Edit: From the other stages, I mean. I beat the demo, but yeah.

nuttyturnip Sep 25, 2008 09:04 PM

Still trying to get past that stupid elephant. Not to mention the spikes in Jewel Man's stage.

DarthSavior Sep 26, 2008 03:13 AM

Quote:

Originally Posted by nuttyturnip (Post 647745)
Still trying to get past that stupid elephant. Not to mention the spikes in Jewel Man's stage.

I'm just go "fuck it" and go right up to their faces and fire away. At this point, to hell about not taking damage. I just wanna get to the end of the damn level. :(

The Plane Is A Tiger Sep 26, 2008 11:14 AM

It's just a matter of getting the right timing and shooting over the ball from the furthest platform. Or you could stock up on Beats in the store if you can't get the hang of it.

Living Legend Sep 26, 2008 04:18 PM

I'm in the third level of Wily's castle, that's where I have been stuck.

On stage one "I think" there is this part where there are 3 lazer lava things going across the screen, you're on the very bottom and there are two ladders above while the lava takes up 75 percent of the screen.
You'd think they'd go in a pattern so you could some way manage your way to the top, but once the screen loads and lava starts shooting, you're completely with no way to get to the top at all.

I don't remember the second or third level much, other than the boss of the second level is ridiculously easy. I'm going to beat this damn game tonight!

Rotorblade Sep 26, 2008 04:34 PM

Re: Living Legend and Wily Stage 1 "Fire Column"

Spoiler:
You can use Cement Shot to freeze the lava columns

Living Legend Sep 26, 2008 05:26 PM

Quote:

Originally Posted by Rotorblade (Post 647923)
Re: Living Legend and Wily Stage 1 "Fire Column"

Spoiler:
You can use Cement Shot to freeze the lava columns

Spoiler:
That would have been some helpful information..On that level, I usually get up on the ladder as fast as I can, deploy the dog, go up on the ladder closest to me, jump down onto the lava column below, then deploy my jet dog and fly across

I'm at Wily 3, and I just made it the boss, I died over and over again, and quit. The gravity was terrible, the spikes are placed so well that you have to be perfect, if you overshoot the ladder, you're dead. I passed it, but wow it took awhile to get used to. The jumps afterwards are killer.

nuttyturnip Sep 26, 2008 08:22 PM

Since no one has posted it yet, Protoman gameplay footage:

Video link, since youtube tags didn't work.

He acts like the more recent Mega Man, with the addition of a shield. Also, looks like he has some sort of gizmo in place of Rush.

Rotorblade Sep 26, 2008 09:25 PM

I can't see the video, nutty! In any case, it's not a "gizmo", he uses the "Items" from Mega Man 2. And lol at the "more recent Mega Man" comment. We really went too long without a Mega Man game.

nuttyturnip Sep 26, 2008 09:33 PM

Fixed. Maybe youtube tags don't work on stuff on Japanese youtube.

The Plane Is A Tiger Oct 7, 2008 07:45 PM

Since no one has mentioned it yet, Protoman DLC came out this week along with Endless Attack Mode. Surprisingly, Protoman mode seems a little harder since the game is designed around the pea shooter and Protoman only gets 2 shots at a time instead of 3.

DarthSavior Oct 8, 2008 05:19 PM

*gets to Wily Stage 3 with no lives left*
*dies by falling into a pit of spikes while performing a tricky jump*
"hmmm.. continue? perhaps I'll go back into the shop to get one of those spike protectors"
*chooses stage select*
*buys a spike protector*
*goes back to Wily's castle*
*starts from the first stage*
:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:( :(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(

SuperSonic Oct 8, 2008 09:03 PM

I feel your pain, Darth. A couple of weeks ago, I had gotten to Wily Stage 4 and decided to save and quit since I had class. The next day, I boot the game back up and see Wily's ship floating, Wily doing his trademark eyebrow wiggling, and then the intro to Wily's Castle which started me back at the beginning of the castle.

At least this time around it was easier getting past the first three stages since I spent a lot of time against the bosses.

DarthSavior Oct 8, 2008 09:16 PM

Yeah, I played through the first stage of Wily's castle so many times that I can actually get to the stage without dying. 2nd stage wouldn't be so bad if it wasn't for that underwater area.

Hotobu Dec 16, 2008 11:40 PM

Well I finally got around to playing this game, and I have to say that it's awesome! At first I hated the fact that Mega Man didn't have the slide or chargeable megabuster that I'd long become accustomed to, but I was surprised to find that I really didn't miss it that much.

I also love how balls-out hard it is. There are so many random enemies and death traps in the game, that you've just got to laugh. Never before have my deaths in a game made me laugh like this. It feels like the same guys that write Aqua Teen Hunger Force designed some of the stages in this game because, in comparison to the NES originals, they just feel wacky.

All in all it's a great game, and a wonderful addition to the franchise. What I'd like to know is on what hardware they made the game. I'm sure that all the original NES dev kits are scrap by now, so I wonder what they did to ensure those same constraints. I guess they could use an emulator, but I wonder if it was one of their own design or exactly how they went about it.

Lastly what are those achievement like pop-ups that come up during the stages? They aren't actual achievements, and I don't remember what one of them said, but they pop up in-game.


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