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-   -   [DS] Chrono Trigger DS - Retards complaining about a new optional ending. Fun inside! (http://www.gamingforce.org/forums/showthread.php?t=33066)

Andrew Evenstar Jul 1, 2008 10:01 PM

Chrono Trigger DS - Retards complaining about a new optional ending. Fun inside!
 
News from 07.01.08

Rumors confirmed!!! Chrono Trigger DS is real!!!

Countdown Site


From Gonintendo.com

Quote:

HUGE rumor…hopefully will be confirmed/denied soon. This was emailed me to our good friend, Creamsugar.

Famitsu news will be in later tonight. If this turns out to be fake, it is not Creamsugar's fault at all. He found the image while checking out 2CH. I will keep my eye on this, but you can also keep tabs at the link below.
http://gonintendo.com/wp-content/pho...701_358725.jpg

Forsety Jul 1, 2008 10:28 PM

Kotaku has a article now too, but a single cropped image of a supposed JUMP scan didn't exactly thrill me enough to mention it. I mean, I hope it's true but there isn't much to discuss right now until someone finds the magazine and at least scans the entire page.

Rumor: Chrono Trigger Might Be Coming To Nintendo DS

No. Hard Pass. Jul 1, 2008 10:31 PM

Hm. Well, I'm guardedly excited for another classic port. Sure, it will be a direct port from the PSX version with a few DS things tossed in, but hey. At least it's one way to be sure Square is giving us a good game for a change.


Right?

wvlfpvp Jul 1, 2008 10:37 PM

Well, we could hope for reduced load times from the PSX version, right?

Infernal Monkey Jul 1, 2008 10:42 PM

Man, every time there's some big announcement from a magazine, real or fake, the worlds shittiest ever photos and scans hit the internet.

DUCKWING DUCK CONFIRMED FOR GAME BOY?!

http://i2.photobucket.com/albums/y13...p/bort/dwd.jpg

I hope both rumours are true!

Paco Jul 1, 2008 11:04 PM

I will cream my shorts the minute this is confirmed. That is all.

SuperSonic Jul 1, 2008 11:07 PM

Quote:

Originally Posted by Immigrant Overflow (Post 622061)
I will cream my shorts the minute this is confirmed. That is all.

You and about millions of gamers all over the world including myself. Ever since Square wrote Cease and Desist letters to the fan-made games, I've been curious to see a 3D remake of Chrono Trigger for quite a while.

It's like Duke Nukem Forever, it's barely mentioned in a magazine and the hype for the series is reborn.

K_ Takahashi Jul 1, 2008 11:09 PM

Quote:

Originally Posted by Immigrant Overflow (Post 622061)
I will cream my shorts the minute this is confirmed. That is all.

Start creamin'

No. Hard Pass. Jul 1, 2008 11:11 PM

Yeah, looks like this is actually happening.

In before Nomura redesigns the characters and this turns to shit.

Crash "Long-Winded Wrong Answer" Landon Jul 1, 2008 11:11 PM

What? But I still haven't beaten that port of Mother yet!

The Plane Is A Tiger Jul 1, 2008 11:15 PM

Lucca's hat is begging for zippers.

This is fantastic. Like most of the world I've been waiting for a Chrono Trigger remake to be announced since the GBA was launched, and had pretty much given up. Now if we can just get a remake of the NES Darkwing Duck game this will be the greatest week ever.

wvlfpvp Jul 1, 2008 11:17 PM

Dammit Crash. Got me (more) excited.

Drakken Jul 1, 2008 11:20 PM

This is awesome news. Looking forward to some details, specifically whether this is simply a port or if they'll be enhancing it in any way.

Crash "Long-Winded Wrong Answer" Landon Jul 1, 2008 11:23 PM

Of course they'll be enhancing it, Drakken! They'll update it with all the best PSX-era polygons and texture maps they can find!

Can't wait to see Frog's box hands!

Forsety Jul 1, 2008 11:24 PM

Probably just add a new summon whose sprite was ripped from FF5... oh wait, they already did that for FF6 GBA!

But seriously, it's at least somewhat exciting. As long as they add something new and a redone translation it'd at least be worth replaying.

No. Hard Pass. Jul 1, 2008 11:43 PM

Quote:

Originally Posted by Forsety (Post 622076)
Probably just add a new summon whose sprite was ripped from FF5... oh wait, they already did that for FF6 GBA!

But seriously, it's at least somewhat exciting. As long as they add something new and a redone translation it'd at least be worth replaying.

Wow. Okay, if you're going to be smarmy, here's a quick lesson: Make sure your sarcastic analogy makes sense. Since there are no summons in CT, you managed to fail. Really badly. And in public.

Sorry.

Forsety Jul 1, 2008 11:46 PM

Way to overreact to a joke shot at their extra content records for ports. It was just a joke about how ff6 only added two new summons ripped straight out of FF4 and 5. Why can't we all get along?

Edit: Also, just a direct response to them "enhancing" the port from the post right above me. It's all in good fun to poke at their "enhancements". I was basically saying they'd probably just add something as equally lazy into the game, not literally a summon, dood. :(

ComradeTande Jul 1, 2008 11:48 PM

Countdown Site
lol wut

in all seriousness after seeing that i'm actually kind of excited, but kind of scared. i'm really hoping if it is going to be a port to the ds, they aren't going to try to "touch it up" like they did with ff4, i hated those freaking graphics.

Free.User Jul 2, 2008 12:03 AM

Oh gawd. As if the DS needs more shit to boast.

SuperSonic Jul 2, 2008 12:03 AM

I just came. Two weeks worth of good news. First Price is Right for the Wii, then Mega Man 9, and now THIS. Of course, the news of Chrono Trigger on the DS is just freaking epic. I'm willing to bet this version will also have voices. You have to wonder if they'll give Crono a voice just for the battle sounds.

Zergrinch Jul 2, 2008 12:19 AM

Excellent. I may have to buy one of these DS babies instead of a PSP. (Or, hope that emulation progresses nicely on the NDS).

Still waiting for Secret of Mana and Seiken Densetu 3 ports.

No. Hard Pass. Jul 2, 2008 12:39 AM

Quote:

Originally Posted by ComradeTande (Post 622083)
Countdown Site
lol wut

in all seriousness after seeing that i'm actually kind of excited, but kind of scared. i'm really hoping if it is going to be a port to the ds, they aren't going to try to "touch it up" like they did with ff4, i hated those freaking graphics.

Please remember when you're not posting on 4chan that it helps to bring your brain. Thanks.

Your brother in Christ,
Denicalis


Also, in before the speculation hits the fan because the RPG Forum kiddies come in swinging their LARP swords and yelling about how this is either the very best thing to ever happen to video games, or the very worst.

I'm giving it twenty posts before someone compares it to nazis.

map car man words telling me to do things Jul 2, 2008 12:50 AM

it sucks because the sound is not the original 183.24kbs and because i don't hav a ds and this dilutes the masterpiece that is chrono trigger crono is the best character ever but i kinda wish nomura fixes those designs they look so generic

The unmovable stubborn Jul 2, 2008 12:54 AM

in fairness Toriyama really is about as generic as you can possibly get

Vemp Jul 2, 2008 01:01 AM

Lavos will be in 3D. AWESOME, YEAH?

No. Hard Pass. Jul 2, 2008 01:02 AM

Quote:

Originally Posted by Pangalin (Post 622095)
in fairness Toriyama really is about as generic as you can possibly get

In fairness, the only thing worse than Toriyama design is a Nomura design.

Miles Jul 2, 2008 01:03 AM

Quote:

Originally Posted by Vemp (Post 622098)
Lavos will be in 3D. AWESOME, YEAH?

Yes. Lavos will be rendered by the DS as a massive polygonal mess. So looking forward to it. =D

Andrew Evenstar Jul 2, 2008 02:32 AM

Man I freaked out when I saw the SE teaser page.

Hachifusa Jul 2, 2008 02:39 AM

It's exciting, but not that exciting. Even if a port, Chrono Trigger was generally one of the better games, and not a game that they have re-released to death (only to near-death) so at least we can appreciate it.

Or, maybe they'll redo it in that god-awful "3D" mess, have a hit JPOP star do a single, and include scenes with Serge to "connect" to Chrono Cross.

Andrew Evenstar Jul 2, 2008 02:42 AM

Also, if Chrono Trigger is getting released, I'm sure we'll see Super Mario RPG for sure.

No. Hard Pass. Jul 2, 2008 02:45 AM

Quote:

Originally Posted by Andrew Evenstar (Post 622119)
Also, if Chrono Trigger is getting released, I'm sure we'll see Super Mario RPG for sure.

Okay. Why?

The Plane Is A Tiger Jul 2, 2008 03:28 AM

Quote:

Originally Posted by Hachifusa (Post 622117)
...and include scenes with Serge to "connect" to Chrono Cross.

If it's the PSX version then they're already there. Not with Serge, but Lucca finding Kid as a baby.

Zergrinch Jul 2, 2008 06:00 AM

Any enhancement of Chrono Trigger will probably have to flesh out Schala as more pivotal character, seeing as how she was pasted on to the final boss of the sequel :p

Rotorblade Jul 2, 2008 08:28 AM

Our world of creators don't seem to be very creative.

punkmaggit Jul 2, 2008 09:27 AM

I fucking just got goosebumps. :D

Paco Jul 2, 2008 10:44 AM

Quote:

Originally Posted by Beard Overflow (Post 622120)
Okay. Why?

Stop asking questions, you bumblefuck. You're not enlightened like the Evenstar and the answers will come only when we need to know them. Carry on.

Helloween Jul 2, 2008 11:39 AM

This really is the sort of thing i hold out for in terms of video gaming. I would be alot more excited about this if it weren't for all the Dragon Quest remakes coming around, and the Final Fantasy remakes etc. I'm always hoping that the Chrono series in general will get a revival, but it looks like this is just another "Hay guyz, this game made lots of money then, let's do it again" thing.

Oh well, i'll probably still buy it.

Dark Nation Jul 2, 2008 12:07 PM

So fucking preordered.

OmagnusPrime Jul 2, 2008 12:16 PM

Definitely rather excited for this. I'm not quite as massive a CT fan as some other people, but I did really enjoy the game when I got around to playing it on ROMs a fair few years back. So yeah, hopefully a remake is heading to the DS.

nazpyro Jul 2, 2008 12:20 PM

Figured I'd just throw in the press release link since it hasn't been posted here yet: CHRONO TRIGGER Returns! The Timeless Classic Teleports to Nintendo DS This Holiday Season: Financial News - Yahoo! Finance *whomp whomp official*
  • brand new dungeon
  • wireless play
  • hey, the DS has two screens
  • and you can touch it
Holiday aka Christmas season 2008. Yay.

Andrew Evenstar Jul 2, 2008 12:24 PM

Quote:

Originally Posted by Immigrant Overflow (Post 622212)
Stop asking questions, you bumblefuck. You're not enlightened like the Evenstar and the answers will come only when we need to know them. Carry on.

Hahah!!! lol. I mean I just never thought CT would be re-released for DS. And since Nintendo was also behind SMRPG, don't you think that is possible now more than ever?

Lukage Jul 2, 2008 01:08 PM

As a VC release, yes, as its scheduled for Japan.

FatsDomino Jul 2, 2008 01:17 PM

Comparing it to
 
Now this is what I'm talking about! =D
A port that takes advantage of both screens and keeps the original graphics intact.
Zippers nowhere in sight is an additional plus.
I just can't wait!
Surely, this bodes well for another Chrono title in the future.
!*(&%^ing fantastic! =))))

SuperSonic Jul 2, 2008 02:58 PM

It's keeping the original graphics intact? No update at all? Alright Square, if you can give us this:



And this:



Then why the fuck can you not give us THIS?!



Maybe not in that good of quality, but it seems that Square-Enix only cares about giving special treatment to its Final Fantasy titles. Honestly, I hope Square releases some screenshots that prove the original graphics rumor false.

Hey, it's not going to stop me from buying this game but it's sad that fans of the game put more effort into fan-made Chrono games than Square does into its own.

Rotorblade Jul 2, 2008 03:03 PM

Quote:

Originally Posted by SuperSonic (Post 622330)
Ugly Pictures Here

Frankly, if Square HAD to update the graphics to Chrono Trigger, I'd rather they not emulate the look of Final Fantasy 3 and 4 DS.

FatsDomino Jul 2, 2008 03:13 PM

To be fair the in-game graphics of the original FF3 and 4 were chibi-esque. Chrono Trigger was not and I wouldn't expect them to do that big headed style.

It would have been pretty sweet if they had been able to capture Amano's artstyle though. That would definitely take a lot of work.

SuperSonic Jul 2, 2008 04:37 PM

True, I'll give you both that. I was just expecting a little more than touch screen support. I have no clue what they have in store for wireless, though.

Rotorblade Jul 2, 2008 04:48 PM

With a port to the DS, I really don't care about any graphical polish. It's a port.

If they were doing a remake and it were for the DS, yeah, I'd be butt hurt. Why? Because I'd want the game on a freaking console.

Tagonist Jul 2, 2008 04:55 PM

Wonder if they'll FINALLY release the damn thing in Europe.

I mean... It's the best damn game they ever made. And what happens? It NEVER got released over here. NEVER. Not Trigger, not the PS1 Port, not Cross.
And this one again has just a US / JP date. Up to know of course, but given the (inexistant) history of the series over here, that doesn't bode well.

No. Hard Pass. Jul 2, 2008 04:56 PM

Quote:

Originally Posted by Tagonist (Post 622402)
Wonder if they'll FINALLY release the damn thing in Europe.

I mean... It's the best damn game they ever made. And what happens? It NEVER got released over here. NEVER. Not Trigger, not the PS1 Port, not Cross.
And this one again has just a US / JP date. Up to know of course, but given the (inexistant) history of the series over here, that doesn't bode well.

A) No it isn't.

B) Import.

Tagonist Jul 2, 2008 05:16 PM

Yeah, yeah. I know. Importing this one is fianlly an option without having to mod the platform beforehand.
Still... I'd just like to see the series finally making the jump over the pond...

No. Hard Pass. Jul 2, 2008 06:04 PM

Quote:

Originally Posted by Tagonist (Post 622417)
Yeah, yeah. I know. Importing this one is fianlly an option without having to mod the platform beforehand.
Still... I'd just like to see the series finally making the jump over the pond...

Well, can't blame you. Europe gets boned pretty hard.

(largely posting for the inside nerd humour of Shadowrun following Earthdawn.)

Zergrinch Jul 2, 2008 06:44 PM

Quote:

Originally Posted by SuperSonic (Post 622330)
It's keeping the original graphics intact? No update at all?

Honestly, I hope Square releases some screenshots that prove the original graphics rumor false.

Not a rumor. It's on the press release (Yahoo Business link) posted a page or so back.

NinjaguyDan Jul 2, 2008 06:52 PM

I hope it's not touchscreen heavy, I don't really like using it that much.

Infernal Monkey Jul 2, 2008 08:48 PM

Quote:

Originally Posted by Tagonist (Post 622402)
Wonder if they'll FINALLY release the damn thing in Europe.

I mean... It's the best damn game they ever made. And what happens? It NEVER got released over here. NEVER. Not Trigger, not the PS1 Port, not Cross.
And this one again has just a US / JP date. Up to know of course, but given the (inexistant) history of the series over here, that doesn't bode well.

I dunno, it is Square-Europdoesn'texist and everything. They probably won't release it a third time round to keep with tradition~

But at least this version won't require a dodgy Action Replay/region switch cart or mod chip to play! :guitarist:

Hachifusa Jul 2, 2008 10:30 PM

Quote:

Originally Posted by Beard Overflow (Post 622403)
A) No it isn't.

Incidentally - and I'm just curious, here - but would you consider it one of the better games out there, or is it completely passable?

Because I always considered CT to be one of my personal favorites, if not the "best game ever" kind of deal.

No. Hard Pass. Jul 2, 2008 10:33 PM

Quote:

Originally Posted by Hachifusa (Post 622575)
Incidentally - and I'm just curious, here - but would you consider it one of the better games out there, or is it completely passable?

Because I always considered CT to be one of my personal favorites, if not the "best game ever" kind of deal.

I'd call CT one of the best ever. Definitely of its generation, at least.

value tart Jul 2, 2008 10:48 PM

Quote:

Originally Posted by Beard Overflow (Post 622091)
I'm giving it twenty posts before someone compares it to nazis.

Jesus christ, DO NOT PREEMPTIVELY INVOKE GODWIN'S LAW.

Muzza Jul 3, 2008 12:12 AM

Listening to Lavos roar in awesome DS sound = :D

I'm really excited about this, too. Chrono Trigger is one of the best RPGs I've ever played, and seeing it appreciated with such fanfare 13 years after its initial release makes me quite happy. I still think that they should make a spin off featuring Robo becoming a total badass and turning on all the humans (and frogs, perhaps). Bitchin'.

But yeah this should be totally awesome!

FatsDomino Jul 3, 2008 07:28 AM

Quote:

Originally Posted by Buffet Overflow (Post 622587)
Jesus christ, DO NOT PREEMPTIVELY INVOKE GODWIN'S LAW.

If he'd given it a little bit over 40 posts he'd have been right. :3:

Helloween Jul 3, 2008 11:27 AM

Quote:

Originally Posted by Bounce Overflow (Post 622284)
Surely, this bodes well for another Chrono title in the future.
!*(&%^ing fantastic! =))))

I didn't want to say it first for fear of getting a thrashing. I wonder if Squarenix would ever consider recreating Radical Dreamers? That would something i'd be interested in playing. I know that Chrono Cross incorporated RD into it's storyline, they did change things after all.

Rotorblade Jul 3, 2008 11:36 AM

Hate to kill your speculation (well, no, not really), but I wouldn't get your hopes up for other games in light of Square porting Chrono Trigger.

More detail from Square president, no more non-mainstream games allowed.

If you look at the strategy, it's them saying "Hey! Chrono Trigger was successful! Let's do something that won't demand too much development money that will have a high chance of profit!" There's nothing wrong with wanting to turn a profit, but bear in mind that it's also going to smash your speculation attempts at "What if Square redid that one game that led to another game that was a really huge fucking disappointment?"

Andrew Evenstar Jul 3, 2008 12:24 PM

What the hell is Square doing. That's ridiculous.

Helloween Jul 3, 2008 12:24 PM

Squarenix really is the abusive spouse who keeps beating his loyal wife... i mean fans. And we keep going back for more, believing every time that he can change, and things will be different than before.

Why did i have to enjoy substance and creativity in video games? Why couldn't i just be a sports and ports fan like the rest of the world?

Rotorblade Jul 3, 2008 12:33 PM

Quote:

Originally Posted by Helloween (Post 622828)
substance and creativity

Wait wait... you just asked for a remake of Radical Dreamers... a REMAKE, the antithesis of "creating." And suddenly you're harping on about substance?

Jesus Christ.

Helloween Jul 3, 2008 12:38 PM

Quote:

Originally Posted by Rotorblade (Post 622834)
Wait wait... you just asked for a remake of Radical Dreamers... a REMAKE, the antithesis of "creating." And suddenly you're harping on about substance?

Jesus Christ.

You are aware of what Radical Dreamers was right? A text based game that was released on Satellaview. If any game needs a recreation (note i didn't say remake) it's that one. The only reason i'd want that game to be recreated is to flesh out Magus' story, as he's the character we should be looking to to continue the story.

value tart Jul 3, 2008 12:39 PM

Quote:

Originally Posted by Andrew Evenstar (Post 622827)
What the hell is Square doing. That's ridiculous.

They are attempting to turn a profit in an industry wherein the most reliable way to do that is to bank on your old material and repackage it.

But oh! This is the INTERNET. People making money are frowned upon. Forgive me, I forgot, I should be demonizing Square for rereleasing a game on a system that kids ages 10-14 are almost guaranteed to have. Forgive me for wanting a new generation of kids that age to have the same experience with CT that I did at my age. The experience that got me addicted to JRPGs in the first place.

I'm sorry, I forgot that children today are not allowed to play OUR games, because they're OURS and they're SACRED. We have to give them watered down rehashes like Pokemon Mystery Dungeon, stand there approvingly, and go "Do you like it? Well, if you like it, then spend some money on a SNES and buy Crono Trigger! It's only good on the SNES!"

Jesus christ, it's like Scientology. Make you feel like shit, and propose that the way to not feel like shit is, in turn, a real cheap but obviously incomplete first day, then progressively more expensive and more mentally demanding days, until you're a giant useless lump of shit that gets molded by whatever God Atlus tells you to do, blindly blathering on to anyone who'll listen about how your religion genre is without letting anybody find out for themselves without paying the ridiculous gobs of cash that you did.

Fuck you, Tom Cruise.

Rotorblade Jul 3, 2008 12:43 PM

Quote:

Originally Posted by Helloween (Post 622835)
You are aware of what Radical Dreamers was right? A text based game that was released on Satellaview. If any game needs a recreation (note i didn't say remake) it's that one. The only reason i'd want that game to be recreated is to flesh out Magus' story, as he's the character we should be looking to to continue the story.

First of all, trying to play semantics with "Recreation" and "Remake?" You don't honestly believe those terms don't represent the same principle, do you? Seriously.

Again, you're talking about Square doing things they've *GASP*, already done.

Helloween Jul 3, 2008 12:50 PM

Quote:

Originally Posted by Rotorblade (Post 622838)
First of all, trying to play semantics with "Recreation" and "Remake?" You don't honestly believe those terms don't represent the same principle, do you? Seriously.

Again, you're talking about Square doing things they've *GASP*, already done.

In my ideal future, including Radical Dreamers v. 2.0, i would have Square set the stage for the Chrono Series to actually become a presence in the current world of video games once again, and *gasp* maybe even give way for Chrono Break to finally happen.

And as for semantics, ok, i'll admit you can use those two words interchangeably, but if any game needs to be remade to become valid it's RD. Give it animations, a world to explore, and hell, actually make it an RPG. Re-write the story if need be. Make it possible for there to be more in the Chrono storyline. That's all i'm saying.

value tart Jul 3, 2008 01:02 PM

Quote:

Originally Posted by Helloween (Post 622842)
Radical Dreamers v. 2.0

Stop trying to come up with ways to dodge the fact that you want S-E to do with Radical Dreamers the exact same thing you're getting mad at them for doing with Chrono Trigger.

Hachifusa Jul 3, 2008 01:13 PM

Uh, you guys forget that a company can be creative and create new games and do the occasional remake. It's not a mutually-exclusive thing, here. I know that Square Enix overdoes the re-release/remake department, but Christ, those used to be kind of interesting.

As for the news, it makes me want to never support Square Enix again. Seriously, they just keep fucking up worse and worse.

Edit: Well, to be fair, I don't know exactly what is meant by "circle of interest"; the post can be read as "continue to make the shit we've been making" or "stop making that shit and make something the customers want". So I'm gonna shut my fucking trap for right now.

value tart Jul 3, 2008 01:27 PM

Quote:

Originally Posted by Hachifusa (Post 622848)
Uh, you guys forget that a company can be creative and create new games and do the occasional remake. It's not a mutually-exclusive thing, here. I know that Square Enix overdoes the re-release/remake department, but Christ, those used to be kind of interesting.

Your point is entirely valid, but I think the reason people are getting up in arms with this particular remake is because of this maddening expectation that Square-Enix was going to continue a series that never sold well beyond the first installment. They made Chrono Cross, and while that game was pretty good, it sold like dicks on Herpes Lane. Can you blame them for going back to the original?

Additional Spam:
Quote:

Originally Posted by Hachifusa (Post 622848)
As for the news, it makes me want to never support Square Enix again. Seriously, they just keep fucking up worse and worse.

Have you played TWEWY?

Hachifusa Jul 3, 2008 01:32 PM

Quote:

Originally Posted by Buffet Overflow (Post 622849)
Additional Spam:
Have you played TWEWY?

No. I avoided it more or less because I don't read gaming magazines and I saw it held the developer "Square Enix". I'm beginning to think I might have miscalculated, though, considering I just read the comments on the linked article and everyone is going crazy over it.

Square Enix usually sucks, though, so I forgive myself for perhaps overlooking a (possibly) good game. Can you blame me?

Rotorblade Jul 3, 2008 01:33 PM

Quote:

Originally Posted by Buffet Overflow (Post 622849)
They made Chrono Cross, and while that game was really good

You know, I'm not going to say "OMG, IT WAS TEH BAD!", but you're exaggerating CC's quality and the way it was received. It was heralded as the best thing since Jesus when it first came out, it was only later where all the cool kids looked at it with disdain.

value tart Jul 3, 2008 01:38 PM

Quote:

Originally Posted by Hachifusa (Post 622851)
No. I avoided it more or less because I don't read gaming magazines and I saw it held the developer "Square Enix". I'm beginning to think I might have miscalculated, though, considering I just read the comments on the linked article and everyone is going crazy over it.

Square Enix usually sucks, though, so I forgive myself for perhaps overlooking a (possibly) good game. Can you blame me?

Yes, I can, and I will. If you're going to out of hand reject a game just because of the name on the box without viewing any comments, reviews, previews, or videos of the game, then you are a moron.

Don't get me wrong, I'm fully of the view that Square-Enix dips into its own well a few too many times and sometimes shits in the well and tries to present a shiny turd as if it were amazing just because it has that temporary gloss from the "good water" (see, incidentally, the PS1 port of Chrono Trigger). I am too proud of this runon sentence to change it. Bite me, grammar nazis.

But that doesn't exclude anything they ever do from being good just by default.

Additional Spam:
Quote:

Originally Posted by Rotorblade (Post 622852)
You know, I'm not going to say "OMG, IT WAS TEH BAD!", but you're exaggerating CC's quality and the way it was received. It was heralded as the best thing since Jesus when it first came out, it was only later where all the cool kids looked at it with disdain.

I recall seeing that, while it sold well here, it actually sold a lot less than expected in Japan. Also, thank you for quoting that post, I meant to say "pretty good" rather than "really good".

Hachifusa Jul 3, 2008 01:46 PM

Quote:

Originally Posted by Buffet Overflow (Post 622853)
Yes, I can, and I will. If you're going to out of hand reject a game just because of the name on the box without viewing any comments, reviews, previews, or videos of the game, then you are a moron. .

Considering their track record is 1 in, like, five years, then being a moron has been working pretty well thus far.

But regardless, you're right. I'll look into the god damn game.

Rotorblade Jul 3, 2008 02:18 PM

Quote:

Originally Posted by Buffet Overflow (Post 622853)
I recall seeing that, while it sold well here, it actually sold a lot less than expected in Japan.

None of us can really account for the Japanese game. Their version of Chrono Trigger as well as Cross are entirely different affairs from a writing standpoint. Considering what is lost in translation and such, Cross had an entire script text made so that the same lines from multiple characters would come out with just different "accents." The Japanese version, if I recall correctly, doesn't suffer (or maybe suffer as much) from this problem.

In any case, I don't think Hachifusa was actually sticking his nose up at The World Ends with You intentionally. There are many companies out there that I don't actively have an interest in, and since games cost money that I don't have oozing out of my eye sockets, I too often pass up games that might not necessarily be developed by a company I'd normally "trust."

I've gone out of my way to buy games I had a bad feeling about but wanted to give a chance, and you know what? Generally, I get disappointed rather than pleasantly surprised. There's nothing wrong with trusting your gut, and it isn't like The World Ends with You is a perfect game, either.

Syndrome Jul 3, 2008 03:55 PM

So apparently there are two screenshots.

http://www.gamekyo.com/Webmasters/Im...0508_0_big.jpg

Rotorblade Jul 3, 2008 03:56 PM

I just realized something... there's potential to fuck with the original translation.

Fuck.

wvlfpvp Jul 3, 2008 04:47 PM

So, ignoring the bitching about how Squeenix doesn't know from cool, I'd like to bring up the fact that this will possibly have voice overs. Speculation:

Charlie Chaplin or George Carlin for Chrono. If neither of them is available, Kevin Smith.

Forsety Jul 3, 2008 06:45 PM

Capcom and Sega push out a lot of crap and rehashes too but they still do occasionally churn out some gems, Square is the same way. (Hell, Capcom is a lot worse imo but yeah, just my opinion.)

I'm just going to have to agree that it's pretty dumb to avoid a game entirely just because of the developer's name on the box . Honestly, it doesn't take a whole lot of effort (or time) to view an article or two, or a trailer at gametrailers, or even just wait until it's out and check out all the reviews to get a handle on how the game plays.

Quote:

Considering their track record is 1 in, like, five years,
No, you've probably missed a few other good games because of this mindset too. Just saying. Maybe not even from Square (though that's still possible too), but from other companies in general.

Edit: Also, the sort of point I was trying to make (poorly, I'll give you that) is the company name means absolutely nothing. Large companies like SE have tons of smaller development teams (TWEWY was developed by "Jupiter", actually) and thus quality will fluctuate pretty wildly. Basically, "Jupiter" is something to keep your eyes on in the future I guess, because they made a quality game.

Helloween Jul 3, 2008 11:11 PM

Quote:

Originally Posted by Buffet Overflow (Post 622847)
Stop trying to come up with ways to dodge the fact that you want S-E to do with Radical Dreamers the exact same thing you're getting mad at them for doing with Chrono Trigger.

To fling some more old shit, i never said i had anything against the port of Chrono Trigger. In fact i'm supporting that decision. What my original nickers twister was this.

I want them to remake Radical Dreamers because i never played it, and i think it could be remade into something that would give the series a shot in the arm.

Hachifusa Jul 4, 2008 12:13 AM

Those screens look exactly the same as the original. I mean, I knew it was a port, but c'mon, couldn't they have at least added a glossier sheen to the goddam graphics!? Oh well.

The second screenshot has words emblazoned over it that reads, "This is... where!?" As if anyone doesn't understand that basic plot of CT these days.

Quote:

Originally Posted by Forsety (Post 622951)
I'm just going to have to agree that it's pretty dumb to avoid a game entirely just because of the developer's name on the box . Honestly, it doesn't take a whole lot of effort (or time) to view an article or two, or a trailer at gametrailers, or even just wait until it's out and check out all the reviews to get a handle on how the game plays..

I've been wondering why I've been crucified about this, and then I realized I didn't make something clear.

I haven't intentionally avoided anything. I didn't slam reviews away because "OH NO SQUARE ENIX". I said I don't regularly read gaming mags, and when I do I tend to glance through them. But sometimes I do read them. Even games I know probably won't be too good (i.e. Kingdom Hearts II) I'll read through, because the name is recognizable and its' not hard to read a few paragraphs of text.

I also want to make clear that I did like FFXII, so I was just saying generically that Square Enix tends to make bad games these days, and the phrases I was using (1 in five years) wasn't meant to be literal (Christ in heaven).

What it was with TWEWY is not that I intentionally avoided it because it was Square Enix but that I guess I completely missed the hype or something because I just saw, "Oh, generic RPG title from Square Enix on the DS". C'MON GUYS. That's not exactly their shining area, the handheld systems. Not to mention the one screenshot I remember (and the image I keep picturing, actually) involved two teenage looking kids with weird zippers.

So I don't have this RABID anti-Square Enix stance. I just saw a game that, in line with all areas (generically bad producer, Nomura-esque characters, DS game) I didn't pay much attention to, though I'll look into it now.

Crash "Long-Winded Wrong Answer" Landon Jul 4, 2008 12:25 AM

Look, you will get whatever the hell Squeenix decides you'll get. Whining and bitching about what might/might not be included is fucking retarded because they don't fucking care what you want to see. People will buy the game on name recognition alone, and Squeenix will reap a lot of money for minimal effort. You are not a cog in the wheel. Quit your squeaking because you're not gonna get any oil here.

One of two games will be made:

1) A faithful port: The translations are left as is, the graphics are kept intact. Nothing is added because there's no need, people will buy it anyhow.

Result: Half the gamer base is outraged because it will have been thirteen years since CT was originally released; you'd think (huff!) that they could've added something! It's not like the capacity wasn't there and why should only the newer generation experience something new?

2) An updated adventure: The game will feature enhanced graphics, altered scripts and new secrets/features, bringing the game closer to the original developers' original vision.

Result: Half the gamer base is outraged because HOW DARE YOU mess with a classic! There was enough game there for newer fans to enjoy already. God, what's wrong with Squeenix, always tampering, always spoiling an otherwise proven formula? That's how they fucked up FFIV.

Either way, there will be both rejoicing and complaining. So who cares what the end product is until it actually comes out? It's fucking Chrono Trigger, one way or the other. If you don't like what Squeenix releases, just play the ROM like everyone else has for the past decade.

Hell, just play it now. Fuck Squeenix.

value tart Jul 4, 2008 12:26 AM

Quote:

Originally Posted by Hachifusa (Post 623074)
Those screens look exactly the same as the original. I mean, I knew it was a port, but c'mon, couldn't they have at least added a glossier sheen to the goddam graphics!? Oh well.

Without the incredibly unnecessary effort of going through and completely redoing EVERYTHING, the only option they'd have is one of those incredibly annoying ZSNES filters that the XBLA uses on all their classic games.

I may be in the minority on this, but those filters make the game look WORSE. I'd rather not see a spit shine done on this, I'll take either the original graphics or a complete remake. And a complete remake of a really old game probably isn't worth the effort.

Forsety Jul 4, 2008 12:31 AM

The game will probably look a little better on a small screen anyway because low resolution 2D on a large screen tends to pixelate something awful.

Hachifusa Jul 4, 2008 12:43 AM

Quote:

Originally Posted by Buffet Overflow (Post 623076)
Without the incredibly unnecessary effort of going through and completely redoing EVERYTHING, the only option they'd have is one of those incredibly annoying ZSNES filters that the XBLA uses on all their classic games.

I don't really know what you're referencing, here. I was talking about the way FFIV looked on the GBA, you know, with the graphics kind of brighter. Is that what you're talking about?
Quote:

Originally Posted by :words: Overflow (Post 623075)
Hell, just play it now. Fuck Squeenix.

OK.

Angel of Light Jul 4, 2008 12:49 AM

I don't personally care how it turns out. I'll be getting it and playing it regardless. I would like to think that maybe one of the best things about this game coming out for the DS is that it gives new gamers a chance to play such a timeless classic. Gamers can easily download a rom if they want to play it so bad. I guess nothing beats actually owning the game itself whether its the SNES or PSX version.

It is true a lot of people regard Chrono Trigger one of the greatest rpgs ever made for its time. It even still stands out as one of the best rpgs ever made period. I just wish fans should stop screaming bloody murder if a company decides to tamper with their favourite game a bit. More than anything else this game could put some revival into the chrono series. If you don't like the potential ds version than go back to playing it on the snes.

Besides people should stop pre-judging something until it officially comes out. It doesn't really matter. When the game comes out for the DS people will always find something to complain about. Its unavoidable. If there are people that are just getting into rpg gaming, they deserve a chance to play such a great game even if its just a port.

Infernal Monkey Jul 4, 2008 05:35 AM

Quote:

Originally Posted by Syndrome (Post 622893)
So apparently there are two screenshots.

http://www.gamekyo.com/Webmasters/Im...0508_0_big.jpg

Also someone in Japan finally bought a scanner!


Muzza Jul 4, 2008 05:41 AM

http://g.photos.cx/viploader690160-26.jpg

OH BOY I HOPE THIS THING IS A PLAYABLE CHARACTER!! :D

But yeah that screenshot of Magus' Castle in the lower left looks pretty sweet, stretched across the touch screen and all.

FatsDomino Jul 4, 2008 07:58 AM

That is the Shōnen Jump pirate. Get out.

Crash "Long-Winded Wrong Answer" Landon Jul 4, 2008 09:29 AM

Quote:

Originally Posted by Infernal Monkey (Post 623194)
Also someone in Japan finally bought a scanner!

Would it be wrong of me to state that I still think Toriyama's designs look like ass-drippings?

That shit-eating grin on Crono is horrendous. And besides, it's not like he ever displays a single emotion in the game. Why would he grin smugly for the promo art?

If Squeenix wants to make any improvements at all, hire someone else to do the new promo art, then rationalize that the sprites are nearly fifteen years old, of course they're going to look way off by comparison.

Aardark Jul 4, 2008 10:01 AM

They should rewrite the script to actually give Crono some damn lines. Having a silent protagonist is pretty annoying.

chato Jul 4, 2008 10:02 AM

What annoys me is they're using artwork from way back for the ad. That's just flat out lazy on Tori's part.

@Aardark : True. He did speak in Chrono Cross.

SuperSonic Jul 4, 2008 10:04 AM

Quote:

Originally Posted by :words: Overflow (Post 623233)
That shit-eating grin on Crono is horrendous. And besides, it's not like he ever displays a single emotion in the game. Why would he grin smugly for the promo art?

:D


Like everyone else though, I'll buy this game. I probably shouldn't, but it's freaking Chrono Trigger. Hey, if Blue Dragon can have its own anime maybe Chrono Trigger can too...aside from that short one they had to promote the game using Gato, Johnny, a Nu, and that monkey thing.

Quote:

Originally Posted by chato (Post 623242)
@Aardark : True. He did speak in Chrono Cross.

Chrono Cross never happened. It's a standalone game, it's not a sequel. *insert more useless denial here*

Chaotic Jul 4, 2008 10:08 AM

Quote:

Originally Posted by Aardark (Post 623240)
They should rewrite the script to actually give Crono some damn lines. Having a silent protagonist is pretty annoying.

But then it would totally destroy the point of rule number 18 in The Grand List of Console Role Playing Game Cliches!

Chrono's Complaint:
The less the main character talks, the more words are put into his mouth, and therefore the more trouble he gets into through no fault of his own.

wvlfpvp Jul 4, 2008 10:18 AM

I still think that, even without updated graphics/voice overs, Crono needs a voice over.

Hachifusa Jul 4, 2008 10:41 AM

They should have voice overs, but continue to not give Crono any lines. It'd be great to hear the characters have one-lined conversations with him.

Matt Jul 4, 2008 11:06 AM

Those screencaps from that magazine don't really look that improved. Are they really improving the graphics or did they just say that instead of "we're just gonna put this on two screens at once and call it good"?

wvlfpvp Jul 4, 2008 11:29 AM

You apparently missed my post earlier.

Quote:

Charlie Chaplin or George Carlin for Chrono. If neither of them is available, Kevin Smith.

No. Hard Pass. Jul 4, 2008 01:33 PM

Quote:

Originally Posted by :words: Overflow (Post 623233)
Would it be wrong of me to state that I still think Toriyama's designs look like ass-drippings?

That shit-eating grin on Crono is horrendous. And besides, it's not like he ever displays a single emotion in the game. Why would he grin smugly for the promo art?

If Squeenix wants to make any improvements at all, hire someone else to do the new promo art, then rationalize that the sprites are nearly fifteen years old, of course they're going to look way off by comparison.

You and I both know Nomura would do the redesign. And what's the only thing worse than Toriyama drawing characters? Nomura putting white glue on a bristle board and then throwing belts, zippers and shoes at it while laughing maniacally.

"CHEQUE PLEASE?" :HAND OUT:

value tart Jul 4, 2008 11:22 PM

Quote:

Originally Posted by Hachifusa (Post 623086)
I don't really know what you're referencing, here. I was talking about the way FFIV looked on the GBA, you know, with the graphics kind of brighter. Is that what you're talking about?

Well, the GBA port was actually a port from the Neo Geo Pocket Color version, which WAS a complete re-art, if you get my drift.

My thinking is that they're not going to go through the effort of redoing the art for the game at this stage, and they're just going to port it. I was basically saying that the only option outside of that would be to put one of those filters on if you REALLY insisted on having some sort of graphical improvement. I just think those things make everything worse, myself.

Additional Spam:
Quote:

Originally Posted by Beard Overflow (Post 623305)
You and I both know Nomura would do the redesign. And what's the only thing worse than Toriyama drawing characters? Nomura putting white glue on a bristle board and then throwing belts, zippers and shoes at it while laughing maniacally.

"CHEQUE PLEASE?" :HAND OUT:

Ayla's rags are begging for some bling.

Additional Spam:
Quote:

Originally Posted by Hachifusa (Post 623259)
They should have voice overs, but continue to not give Crono any lines. It'd be great to hear the characters have one-lined conversations with him.

Actually, other RPGs have tried that, and it just comes off as incredibly awkward.

Syndrome Jul 6, 2008 10:36 AM

There's a trailer out!
Check it out on HERE.

xiaowei Jul 6, 2008 12:36 PM

The trailer is a bit ho-hum, but the intro brought back some memories. I was just hoping for some higher resolution sprites.

Rotorblade Jul 6, 2008 12:45 PM

Quote:

Originally Posted by Buffet Overflow (Post 623393)
Well, the GBA port was actually a port from the Neo Geo Pocket Color version, which WAS a complete re-art, if you get my drift.

Wonderswan. Neo Geo Pocket Color would have looked worse.

K_ Takahashi Jul 6, 2008 02:06 PM

1-4 players huh?

This should be interesting.

SuperDK Jul 6, 2008 03:29 PM

FOUR-PLAYER BIKE RACE GO! I hope it's Wi-Fi compatible!! Maybe they'll let all four players bet on a runner at the Millennial Fair!

Syndrome Jul 6, 2008 04:07 PM

Quote:

Originally Posted by xiaowei (Post 623914)
The trailer is a bit ho-hum, but the intro brought back some memories. I was just hoping for some higher resolution sprites.

Guh, the DS's resolution is smaller than the SNES's (although it only differs by like 20 pixels). I still think it will look great on the smaller screens of the NDS. The GBA Final Fantasys looks great.

I still wonder how they plan to use the WiFi support. Maybe it will be some kind of item trading service, didn't we get one of those in Final Fantasy 3?

Andrew Evenstar Jul 6, 2008 06:52 PM

Chrono Trigger DS will look great on a small screen I LOVED playing it on my PSone screen. It looked the best out of all the other games I played on it.

Trailer was kinda cool, could of been better.

Syndrome Jul 8, 2008 01:51 PM

So honestly, would you rather have a 3D remake (in FF3/4 fashion)?
I'm a ridiculous and sentimental bitch, and I really love how this will be an enhanced port and not a total remake.

OmagnusPrime Jul 8, 2008 01:56 PM

Quote:

Originally Posted by Syndrome (Post 624685)
So honestly, would you rather have a 3D remake (in FF3/4 fashion)?

I think done right a 3D remake would be pretty kick-ass, but the enhanced port idea is no less appealing. This is pretty much a guaranteed purchase on my part unless they do something incredibly stupid.

value tart Jul 8, 2008 01:59 PM

Quote:

Originally Posted by SuperDK (Post 623961)
FOUR-PLAYER BIKE RACE GO! I hope it's Wi-Fi compatible!! Maybe they'll let all four players bet on a runner at the Millennial Fair!

They just need to come up with Eternal Millennial Fair. I spent so goddamn long on that shit every time I played, that shit was FUCKING AWESOME.

Syndrome Jul 8, 2008 02:21 PM

Quote:

Originally Posted by OmagnusPrime (Post 624688)
I think done right a 3D remake would be pretty kick-ass, but the enhanced port idea is no less appealing. This is pretty much a guaranteed purchase on my part unless they do something incredibly stupid.

In my opinion, Chrono Trigger is one of those games where much of its charm was in it's graphics. Remaking it in DS-3D would be such a different experience, which I hardly think I would enjoy as much as port. But that's just my view. I've been trying to emulate CT on the DS many times, but there's always flaws. To finally get a perfect version - even spanning two screens and being adjusted for the machine - is great.

How is the DS's sound chip compared to the SNES? I wonder if they will enhance the music, like they did with the PSX version of the game (ok, maybe not to that extent but still) :o

Andrew Evenstar Jul 9, 2008 10:26 PM

I'd rather they keep it classic and not do 3-D unless it was done to perfection.

OmagnusPrime Jul 10, 2008 01:07 PM

Quote:

Originally Posted by Andrew Evenstar (Post 625209)
I'd rather they keep it classic and not do 3-D unless it was done to perfection.

You'd be in luck then wouldn't you.

I was merely saying that a 3D remake could have the potential to be pretty awesome, but clearly sticking with the original 2D look is no bad thing either. In fact I'm rather the fan of great sprite work in any area of digital artistry, but that doesn't diminish the possibilities for an interesting 3D (or probably 2.5D really) take on the Chrono Trigger world.

MOOMANiBE Jul 10, 2008 03:41 PM

Quote:

Originally Posted by Andrew Evenstar (Post 625209)
I'd rather they keep it classic and not do 3-D unless it was done to perfection.

:\ Am I the only one who remembers Chrono Trigger: Ressurection? They were going along great putting CT into 3D before square shut them down with a cease and desist a few years back.
Anyway, this is nice, but I hope the extra content is a little more than the hacked together transplant dungeons like in the FF1 remakes.

Also, 4 players rules out some sort of co-op dungeon, I guess :(

SuperSonic Jul 13, 2008 01:39 PM

Quote:

Originally Posted by MOOMANiBE (Post 625447)
:\ Am I the only one who remembers Chrono Trigger: Ressurection? They were going along great putting CT into 3D before square shut them down with a cease and desist a few years back.

Chrono Resurrection

Now if they were looking to make a profit from this, then I fully agree with Square's move for a C&D. However, I didn't read anything of the sort and this was shaping up to be a damn good game. The updated music was amazing and the updated graphics were looking incredible.

No. Hard Pass. Jul 13, 2008 02:05 PM

Quote:

Originally Posted by SuperSonic (Post 626425)
Chrono Resurrection

Now if they were looking to make a profit from this, then I fully agree with Square's move for a C&D. However, I didn't read anything of the sort and this was shaping up to be a damn good game. The updated music was amazing and the updated graphics were looking incredible.

They were still using their intellectual property. Square was well within their legal rights to end this.

RacinReaver Jul 13, 2008 02:13 PM

They also shut down a team that was looking on making a Secret of Mana port with the HL2 engine. :(

Paco Jul 13, 2008 02:25 PM

I liked the idea of the porting Chrono Trigger over to a 3-D world but I don't know... Somehow I feel it would be like cheating yourself out of a classic.

Andrew Evenstar Jul 14, 2008 12:17 AM

Quote:

Originally Posted by Immigrant Overflow (Post 626437)
I liked the idea of the porting Chrono Trigger over to a 3-D world but I don't know... Somehow I feel it would be like cheating yourself out of a classic.

Agreed.

Well it seems that all of us prefer the classic 2D style. i just hope the music is on par.

ZiggyGo Jul 14, 2008 11:11 AM

I don't have any worries about the music. Square Enix hired Mitsuda to take charge of the sound direction and, considering how awesome the quality of Soma Bringer is on the DS, I see great things. He also said he kept it as close to the original as he could.

Yasunori Mitsuda On Chrono Trigger DS: 'Finally!'

At least it isn't the FFIV DS abomination of sound quality. Some of those remade songs were horrible.

wvlfpvp Jul 14, 2008 07:59 PM

Oh thank god.

Infernal Monkey Jul 15, 2008 08:45 PM

The Dragonball Z cut scenes from the PSone version are confirmed for this port. And stuff!

Quote:

There are some expansions to the dialog that add on to the original translation. In the Super Nintendo version, when Crono's mother awakens him at the game's outset, she keeps it short and to the point, saying, "Ah, Leene's Bell makes such beautiful music! You were so excited about the Millennial Fair that you didn't sleep well, did you…? I want you to behave yourself today!" Now she is a bit more chatty, saying, "xkjdfjdfidjfdkfdjfdfkjkfjdfjdjfjfkdfdfjdkfjdjfkjd fjkdfjdkjdfljdfjkdjfjdkfjdfjdjfjdfjdkjfdjfjjfdjdkj fkjdfjdfjdjfjdfkdfjdkfjdjdf"
Quote:

While it was not implemented at this point, a Square Enix representative said, there are plans to include the original single-screen version for purists. This will allow players to have the same gameplay experience as the Super Nintendo title. Details on the Wi-Fi features have yet to be revealed.

FatsDomino Jul 15, 2008 09:17 PM

I hope I can still fail miserably at the trial. DS revision should have microphone support.

OBJECTION! CLEARLY THE WITNESS HAS SAID SOMETHING THAT IS CONTRARY TO THE EVIDENCE.

NO CRONO. ALSO YOU CAN'T TALK. I SHALL DEDUCT FROM THE METER. *EXPLOSION*

...

The Plane Is A Tiger Jul 15, 2008 09:39 PM

Quote:

Upon starting, the game cuts to the familiar overhead view of balloons rising from the Millenial Fair, and on the bottom screen is a parchment map of the continents surrounding Guardia.
So the plan is to taunt players for 3/4 of the game until the Epoch finally gets wings? Excellent use of the touch screen!

Still, it's great news that you can switch between D-pad and touchscreen control instead of forcing the touching. Games like Summon Night that make the D-pad useless just to give the touchscreen something to do can get annoying really fast.

Andrew Evenstar Jul 17, 2008 04:20 AM

Quote:

July 16, 2008 - Apparently, Chrono Trigger is a Very Big Deal Indeed. It's one of the most highly coveted Square RPGs this side of the Final Fantasy series, and when Square Enix revealed that the game would be making the move to the Nintendo DS gamers were both elated that their precious SNES game would return, and crushed that the game wouldn't show up on the Wii Virtual Console.

Chrono Trigger made an appearance at the Electronic Entertainment Expo, and it looks as good as the Super NES game did back more than a decade ago. Aside from a flashy full-motion video animated introduction and some snazzy touch-screen elements, the game's not trying to be much but a revival of the original 16-bit game, right down to the pixel art and 2D tiled worlds.

The Nintendo DS game was fully in English -- not surprisingly since the game's already been localized a couple of times prior, once on the Super NES, and a second time on the original PlayStation. The E3 demo started with the lead character Chrono (or whatever you decide to name him from the start) getting out of bed and heading off to the square to meet his crew who's set up their newest invention: a transporter. Along the way, Chrono meets up with a mysterious girl who ends up getting zapped through a portal after a transporter malfunction. Chrono hops off after her and the adventure begins.

The Nintendo DS version features a straightforward visual conversion, but the controls have been given a tweak or two: you can choose to play the game with traditional D-pad/button controls, or use the stylus on the touch-screen to maneuver the characters on the top-screen. The touch screen will have contextual buttons popping up to make navigating menus easier, but mostly the extra display is for a overview map of the area you're currently in. The DS game has an automapping feature for when you're exploring the monster-infested woods or other areas, drawing up the maze as you uncover it.

The touch screen works pretty well, but it gets a little awkward when you enter battles, as you have to choose your targets via buttons that don't directionally correspond to the enemy in the same way as the targeting system is controlled with directional-pad pushes.

But for the most part, the Nintendo DS game looks to retain much of what made the original Super NES game so awesome. It's tough to get the full experience of an incredibly deep role-playing game at an event such as E3, so we'll be sure to follow this hands-on with a deeper one after the show.
http://dsmedia.ign.com/ds/image/arti...4031040014.jpg

IGN: Chrono Trigger DS Preview

RacinReaver Jul 17, 2008 03:46 PM

So did they actually give enough name space to name him Chrono now, as the article implies?

value tart Jul 17, 2008 03:59 PM

I recall reading in a different preview that he's still officially translated as Crono.

Ah, here it is.

Quote:

Crono (yes, he's still officially Crono, not Chrono) and company can be guided about with the stylus or with the D-pad.
Crono and his crew who've set up their newest invention, considering Lucca singlehandedly made the damn teleporter and the game tells you as much, demonstrates a lack of comprehension of the plot. I'd take his usage of the name Chrono as him forgetting how it was spelled and looking at the title for reference.

This is IGN, after all.

Also, this quote does a good job of demonstrating lack of prior knowledge.

Quote:

Apparently, Chrono Trigger is a Very Big Deal Indeed.
No. Shit.

Rotorblade Jul 17, 2008 04:01 PM

More like IGNorant.

Muzza Aug 19, 2008 02:07 AM

Chrono Trigger for the DS will be available on 25 November in the US. ^5

Can't wait!

value tart Aug 19, 2008 03:58 AM

Oh, SHIT.

That actually kind of worries me; how are they going to keep the profile on a SNES port smack dab in the middle of Christmas season?

Jurassic Park Chocolate Raptor Aug 19, 2008 04:12 AM

Yeah. Because November releases, port jobs, and Squenix games all do sooooooo poorly for sales during Jingle Bell time. I forgot.

Zergrinch Aug 19, 2008 04:46 AM

The lines below each character in the screenshot posted by Andrew Evenstar (last July I know, so sue me)... those are HP/MP bars, or are they experience bars for level and tech a la Pokemon?

Chaotic Aug 19, 2008 04:55 AM

Most likely HP/MP Bars. Considering the game has another screen to work with, everything would be displayed on the touch screen.

SuperSonic Aug 19, 2008 09:54 AM

Quote:

Brand-new dungeons and an Arena mode add exciting new dimensions to this timeless classic.
So now there's more than one new dungeon? Well, it doesn't matter either way. I'm just glad we have a set release date.

Jurassic Park Chocolate Raptor Aug 19, 2008 07:56 PM

I'm just hoping the extra content is somewhat challenging for high level characters. The game itself is not terribly difficult, even in an LLG scenario, so it'd be nice to have something put up a fight at ** level or ** stats. The SNES remakes have recently had their extra content sorta difficult enough with the extra dungeons, so here's hoping it follows suit.

Zergrinch Aug 19, 2008 09:12 PM

I don't know about that. It's not easy to defeat Spekkio when Crono is at Level **, even with the best gear. I find myself using a megalixir or two, and even assigning one character (Robo) to be an exclusive team healer.

Jurassic Park Chocolate Raptor Aug 19, 2008 09:27 PM

Nu Spekkio is not a challenge. Just use Magus and the party members needed for Omega Flare or Dark Eternal and you're laughing. You don't need to burn through many items at all.

Zergrinch Aug 19, 2008 10:37 PM

How much damage does Omega Flare / Dark Eternal deal to him? 999 max right? You're still going to need to cast that 21x to kill him off :p

I hold off on the Triple Techs, because he attacks very quickly, and can cast Hallation, bringing everyone's HP down to 1.

Jurassic Park Chocolate Raptor Aug 19, 2008 10:45 PM

Uh, no. 2000 to 2500.

Hallation is the only thing you need to cure after, and I assume if you're level ** or close to, you've got at close to max speed on everyone, which is more than enough to cast your triples at least twice to every one of his moves, which, with two exceptions, don't do more than 250 damage to you. It goes without saying you should be using Haste Helms during this.

You're doing it wrong, Zerg.

Manny Biggz Aug 20, 2008 05:14 AM

You wouldn't even need to use a megalixer if you bring Frog and Robo along. Just do their cure wave double tech and you'll be good as new.

Jurassic Park Chocolate Raptor Aug 20, 2008 05:25 AM

'eh.

That sort of limits you to Grand Dream, Triple Raid, or Spin Strike. Which are next to useless for damage output when we're talking Nu Spekkio, really. Hell, I think two of those three are completely physical, aren't they?

Manny Biggz Aug 20, 2008 05:52 AM

I believe Spire (Crono and Frog) should work. It deals about 1,500. I'm more then ok with sacrificing 1,000 damage for the sake of a cheap 999 party heal. Then again, I'm showing heavy bias because this has always been my main team.

Jurassic Park Chocolate Raptor Aug 20, 2008 05:58 AM

Fair enough. I guess it goes to show that any party build with any focus can beat the game's "hardest" challenge. I dunno if that says more about the lack of challenge or the balance of the characters, but regardless, it proves the point of something being a bit more difficult or requiring some sort of strategy would be nice.

Zergrinch Aug 20, 2008 09:30 AM

Shrug. I deal with Nu Spekkio by spamming Luminaire and Flare, and holding back Robo for the Heal Beam. Don't rightly recall how much damage I can deal in one round, but assuming 999 max, then 1998 hp ain't too shabby.

Still, the first time you face him, he's REALLY gonna slaughter you... :3:

SuperDK Aug 20, 2008 04:56 PM

Pretty sure 9999 is max damage.

I honestly don't even remember what my team makeup was when I fought Nu Spekkio. It really isn't that difficult.

Andrew Evenstar Aug 20, 2008 05:42 PM

I'm confused. You guys are talking about Nu Spekkio? Is that just his final form at the end of time? I have played the game in forever, and is he the toughest challenge in the game?

Zergrinch Aug 20, 2008 07:15 PM

Yes. Red Nu Spekkio is the toughest (beatable) challenge in the game. Ghost Cyrus of course is impossible to beat.

Though, you can also make Queen Zeal (the one with the huge ass face) nigh impossible by multi-targeting techs all the time. :p

wvlfpvp Aug 20, 2008 07:29 PM

Wait . . . Ghost Cyrus?

NinjaguyDan Aug 20, 2008 07:31 PM

He exists if you don't go into the past and fix up the castle before you go to the castle in like 1000AD

Rotorblade Aug 20, 2008 07:38 PM

It's not even worth counting as anything but a story event. The battle just ends after a certain amount of time passes. I'd say Nu Spekkio and Lavos at the Ocean Palace, first run through, are the toughest fights in the game.

Slash Aug 20, 2008 08:28 PM

I dunno..I kinda found Masa and mune to be a bit of a bitch. given the time and everything.

Zergrinch Aug 20, 2008 10:06 PM

Certain fights can also be very difficult for the unprepared team.

For instance, attempting to beat Fiona's subquest without having a water innate (Frog, Marle, Magus) in your team.

Still, Red Nu is the hardest legitimate battle, for any team. Ocean Palace Lavos is designed to be impossible, except for New Game Plus players.

Rotorblade Aug 20, 2008 10:09 PM

Zerg, there's a guy on Something Awful who beat that battle without emulation/cheating with Crono, Robo, and Frog. It's quite beatable the first time around.

Zergrinch Aug 20, 2008 10:11 PM

Pics or it didn't happen.

(He level-grinded, didn't he)

Rotorblade Aug 20, 2008 10:16 PM

Of course he freaking level grinded, and there's a video of it up on Viddler if you need visual proof.

Manny Biggz Aug 20, 2008 10:38 PM

Quote:

Originally Posted by Slash (Post 639262)
I dunno..I kinda found Masa and mune to be a bit of a bitch. given the time and everything.

You talking about the countdown for their "Yes indeed" attack? If you hit them with Crono's slash, it cancels the countdown.

I was watching this dude do an insane speed run. He beat the game just under 4 hours. Good usage of items, stat studying, level planning, and slick usage of Ayla's Dino Tail tech were his main tools.

Sousuke Aug 21, 2008 02:38 AM

Quote:

Originally Posted by Rotorblade (Post 639282)
Zerg, there's a guy on Something Awful who beat that battle without emulation/cheating with Crono, Robo, and Frog. It's quite beatable the first time around.

I was replaying this a year or two ago cause it had been such a long time, and I level-grinded a bit. When I actually got there, I had forgotten that the Ocean Palace battle wasn't the final Lavos battle, and did everything I could [save cheating, except for loading savestates, if that counts] to finish the battle. It was one hell of a hard fight, but I 'accidentally' beat the game and wondered where the rest of it went.

The best part though was watching the credits fly by Krusty the Clown style.

Slash Aug 21, 2008 02:41 AM

The Ocean Palace..that was the Black Omen battle right?

If It was I actually remember that battle (sorta) and I do remember beating it because that was the most annoying battle ever.

Andrew Evenstar Aug 21, 2008 06:39 PM

Quote:

Originally Posted by Zergrinch (Post 639281)
Certain fights can also be very difficult for the unprepared team.

For instance, attempting to beat Fiona's subquest without having a water innate (Frog, Marle, Magus) in your team.

Still, Red Nu is the hardest legitimate battle, for any team. Ocean Palace Lavos is designed to be impossible, except for New Game Plus players.

Where is Red Nu located at? What point in the game I can't remember.

Rotorblade Aug 21, 2008 06:43 PM

It's Spekkio's final form, available when you meet the prerequisite level.

Zergrinch Aug 21, 2008 10:25 PM

Which is basically Crono at Level ** (aka 100)

No. Hard Pass. Aug 21, 2008 10:35 PM

Quote:

Originally Posted by Zergrinch (Post 639679)
Which is basically Crono at Level ** (aka 100)

Not basically, precisely at level **. Anything before that and he's still at his Masamune stage.

Kairi Li Aug 30, 2008 04:26 AM

Square Enix: America, You Get Chrono Trigger DS Before Japan

Quote:

Those who pre-order the game in Japan will get two-track theme music sound track dubbed "CHRONO TRIGGER ORCHESTRA EXTRA SOUNDTRACKS". The CD was supervised by Chrono Trigger composer Yasunori Mitsuda.
Request for an upload of that CD when its out, pretty please?

Kaelin Sep 22, 2008 02:14 PM

Looks like this remake might feature a mini game of leveling monsters similarly to Pokemon....seems kind of strange to me, but at least it sounds like a nice addition to the game instead of a feature almost no one would be interested in.

Chrono Trigger remake adds a little Pokemon

Slash Sep 22, 2008 02:39 PM

Quote:

Originally Posted by Kaelin (Post 647120)
Looks like this remake might feature a mini game of leveling monsters similarly to Pokemon....seems kind of strange to me, but at least it sounds like a nice addition to the game instead of a feature almost no one would be interested in.

Chrono Trigger remake adds a little Pokemon


If this is true I'm so leveling those goblins and rolypoly things from when you first go to 600AD

wvlfpvp Sep 22, 2008 09:25 PM

Holy god, the comments to that article . . . . "IS THAT GOKU WITH A SWORD IS THAT A CHARACTER FROM THE REMAKE?"




(you can tell it's not Goku because of the red hair)

value tart Sep 22, 2008 11:22 PM

Can we pretty please implement the SA forum's scheme of banning people for posts like that pretty please

I am woefully offtopic but wow... just wow posts make my blood boil

Additional Spam:
Quote:

Originally Posted by Kaelin (Post 647120)
Looks like this remake might feature a mini game of leveling monsters similarly to Pokemon....seems kind of strange to me, but at least it sounds like a nice addition to the game instead of a feature almost no one would be interested in.

Chrono Trigger remake adds a little Pokemon

This is totally not what Chrono Trigger needed. I'm all for adding little flairs to a remake, but adding Pokemon to like Chrono Trigger is like... adding Pokemon to Chrono Trigger. Seriously. Chrono Trigger is JUST FINE. Add a map on the touch screen, add a dungeon, but for god's sake leave the gameplay alone.

Zergrinch Sep 22, 2008 11:44 PM

I don't know. I'd be nice to have your own pet Naga-ette without needing any silly Bromides! :D

Jurassic Park Chocolate Raptor Sep 23, 2008 12:14 AM

Quote:

Originally Posted by Mo0 (Post 647200)
This is totally not what Chrono Trigger needed. I'm all for adding little flairs to a remake, but adding Pokemon to like Chrono Trigger is like... adding Pokemon to Chrono Trigger. Seriously. Chrono Trigger is JUST FINE. Add a map on the touch screen, add a dungeon, but for god's sake leave the gameplay alone.

The hell makes you think the gameplay's changed any? All we know about this is a leaked blurb from a retailer's website. There's no gameplay details at all.

For all you know, it's probably a completely skippable minigame. Doesn't sound like the game itself has been changed at all.

Tell me, does Bejeweled in WoW ruin WoW? Is that exactly what WoW didn't need? Does it hurt it in some way? Or what.

Slash Sep 23, 2008 12:29 AM

Quote:

Originally Posted by Pew pew pew (Post 647206)
The hell makes you think the gameplay's changed any? All we know about this is a leaked blurb from a retailer's website. There's no gameplay details at all.

For all you know, it's probably a completely skippable minigame. Doesn't sound like the game itself has been changed at all.

Agreed. I don't think Nintendo could risk completely altering gameplay/removing pieces.

That would be like SQUEEEENIX taking out the Crazy Motorcycle part from FF7.

Basically fans would really fireback in a negative way against Nintendo.

No. Hard Pass. Sep 23, 2008 12:46 AM

Quote:

Originally Posted by Slash (Post 647208)
Agreed. I don't think Nintendo could risk completely altering gameplay/removing pieces.

That would be like SQUEEEENIX taking out the Crazy Motorcycle part from FF7.

Basically fans would really fireback in a negative way against Nintendo.

I'd have been fine with it.

Muzza Sep 23, 2008 03:41 AM

The Crazy Motorcycle---what?

Pokemon in Chrono Trigger---what?

CRAZY POKEMON ON MOTORCYCLES IN CHRONO TRIGGER----hell yeah!

(Also, if there was a Pokemon-esque breeding centre, I take it Flea would only be able to reproduce with Ditto?)

Spoiler:
Key: Ditto can reproduce with a monsters whose gender is unknown.

Slash Sep 23, 2008 04:13 AM

This Game and Kirby which hits in a few hours...My god where will I fit LBP in.


I know I'm going to be playing this a heck of a lot just because I want the endings.

I wonder if they'll do like what they did for the Playstation and add the whole cutscene option thing.

SOOOO EXCITEEDDD!!

Vemp Sep 23, 2008 04:43 AM

Maybe it's gonna like that chocobo game for FF8? It didn't really affect the game.

Slash Sep 23, 2008 04:49 AM

Quote:

Originally Posted by Vemp (Post 647247)
Maybe it's gonna like that chocobo game for FF8? It didn't really affect the game.

But that wasn't even really for FF8 was it? That was just something for the pocketstation.

Zergrinch Sep 23, 2008 04:57 AM

I had the PC version of FF8. The chocobo mini-game was very very useful in buffing my characters up without leveling up further - a bonus in a game where enemies match your level.

Sure, it's cheating, since I modified the mini-game save files to yield 99 "A" items. But I prefer to think of it as time compression, something I could have done given enough time anyway :tpg:

wvlfpvp Sep 23, 2008 08:06 AM

Also, it made the chocobo summon stronger (who uses that), which also carries over to regular gameplay. I'm guessing this pokemon thing'll be a diversion, although if they stick in something to make it worthwhile, it might be worth looking at and then ignoring (Dark Cloud 2 fishing anyone?).

Krelian Oct 16, 2008 07:10 PM

So, the whole creature-battling thing has been explained. From Chrono Compendium:

Quote:

Square's North American member's unit dropped new information and screenshots on the "Arena of the Ages" today, where players can train and battle monsters against each other. At the Arena, one can talk to the Stable Master to receive a "Smidge", or a base level monster that looks like a hairless Nu with an elemental affinity. Players can begin battling right away or can simply leave the monster to train while you continue your quest against Lavos. Monster training depends on eras you've visited, and later eras give better benefits. You can battle monsters with a computer opponent or a friend, and use special arena-only items to help your monster. Both players receive items after a fight, but the winner receives better items (including rare items not found anywhere else in Chrono Trigger).

By the way, this page inadvertently confirms that Lightning has been changed to Light.
http://h.photos.cx/Arenaoftheages-dc8.png

Matt Oct 17, 2008 03:01 PM

Hmmm...I still don't know about that monster training mini-game. It sounds great and everything, but I don't know if it'll add much to the game.
The "rare items" sound like they're Arena-only anyway. It's almost like they tacked a pokemon-esque game on or something.

Krelian Oct 23, 2008 10:56 PM

New IGN article reveals something very intriguing.

Quote:

Two added dungeons have made their way into the game, as did a wireless mode which we'll have a full hands-on with next week (it's a local wireless monster battle game that's built into the main Chrono Trigger quest), and on top of that a gigantic list of options, which we'll detail below. As for the dungeons themselves, you'll get both the Dimensional Vortex and Lost Sanctum. The Vortex will become available after beating the game, and is actually the 14th alternate ending in the game, while the Lost Sanctum is a mid-game quest, added in to include more story and deliver some new equipment.
An extra ending could either retcon it into being properly connected with Chrono Cross, or set it up for a sequel...

I won't get my hopes up.

value tart Oct 23, 2008 11:02 PM

You watch, it'll just be the ending where Glenn becomes human except he porks Magus in the ultimate act of forgiveness/fanservice.

Rotorblade Oct 23, 2008 11:10 PM

Quote:

Originally Posted by INDIGO-2 (Post 654202)
An extra ending could either retcon it into being properly connected with Chrono Cross, or set it up for a sequel...

And here I was thinking we tried to improve things with these remakes.

No. Hard Pass. Oct 23, 2008 11:12 PM

Quote:

Originally Posted by RAZGRIZ-4 (Post 654207)
And here I was thinking we tried to improve things with these remakes.

Except that there's nothing saying that's what it is.

value tart Oct 23, 2008 11:14 PM

I think he's trying to point out that of all the things to hope they do in the remake that that's a pretty bad one to hope for.

Dark Nation Oct 23, 2008 11:15 PM

Quote:

Originally Posted by RAZGRIZ-4 (Post 654207)
And here I was thinking we tried to improve things with these remakes.

Square-Enix wanted to be the REBEL.

Rotorblade Oct 23, 2008 11:16 PM

Quote:

Originally Posted by SCHWARZE-3 (Post 654208)
Except that there's nothing saying that's what it is.

Target lock, preparing ordinance for immediate deployment.

No. Hard Pass. Oct 23, 2008 11:21 PM

Quote:

Originally Posted by RAZGRIZ-4 (Post 654214)
Target lock, preparing ordinance for immediate deployment.

Except we both blowed up. So no dice for you, Fagriz.

Rotorblade Oct 23, 2008 11:33 PM

It's like a message board delay is involved, nigga.

Krelian Oct 23, 2008 11:36 PM

Quote:

Originally Posted by WIZARD-1 (Post 654210)
I think he's trying to point out that of all the things to hope they do in the remake that that's a pretty bad one to hope for.

Exactly. I'm hoping it's neither of the things about which I speculated.

thesleeper Oct 23, 2008 11:42 PM

did anyone translate whats on the website yet? cos im watching the videos on the "system" tab and i dont know if its anything new im seeing >_<

No. Hard Pass. Oct 23, 2008 11:43 PM

Quote:

Originally Posted by thesleeper (Post 654227)
did anyone translate whats on the website yet? cos im watching the videos on the "system" tab and i dont know if its anything new im seeing >_<

Have you seen it before? No? Then it's new.

http://www.nashvillescholars.net/sit...ock-holmes.jpg

MuppeTFuckeR Oct 24, 2008 02:30 PM

new dungeon footage (spoilers)
 
Chrono Trigger DS: The Arena of the Ages
YouTube Video
Chrono Trigger DS: The Lost Sanctum
YouTube Video
Chrono Trigger DS: The Dimensional Vortex
YouTube Video

Kairi Li Oct 24, 2008 06:57 PM

Hmm, is it just me or...

Spoiler:
does the area in the Dimensional Vortex look like the dead sea from Cross? A post above had a theory that it could be the ending that ties to Cross. Seeing that video seems to imply that.

No. Hard Pass. Oct 24, 2008 07:07 PM

Well, as someone who doesn't hate Cross, I'd be fine with it. Not like it will alter the core game of Trigger any.

And you're right, Kairi, in that one shot it looks like the initial entrance to the Dead Sea.

Rotorblade Oct 24, 2008 07:11 PM

Yeah, it'll just place it next to a steaming pile of shit. That's cool.

Zergrinch Oct 24, 2008 08:01 PM

Ah, they're using that unused Battle Theme for the Arena, and the unused Singing Mountain song for the bonus dungeon. Excellent.

Don't see any new tilesets though :(

No. Hard Pass. Oct 24, 2008 08:39 PM

Quote:

Originally Posted by RAZGRIZ-4 (Post 654452)
Yeah, it'll just place it next to a steaming pile of shit. That's cool.

By your opinion, son. Wah wah wah, it's different from this thing I liked. Great music, interesting tie-ins to the previous game (albeit handled in a poor manner) and great visuals.

Game was over-slagged. Get over it.

Krelian Oct 24, 2008 08:42 PM

Chrono Trigger is an apple. Chrono Cross is a hatstand.

They are very fucking far beyond comparison.

Andrew Evenstar Oct 24, 2008 08:51 PM

Quote:

Originally Posted by INDIGO-2 (Post 654202)
New IGN article reveals something very intriguing.



An extra ending could either retcon it into being properly connected with Chrono Cross, or set it up for a sequel...

I won't get my hopes up.

Sounds interesting. I'm hoping for a sequel obviously. But I'll be happy with another cool ending. Whatever.

Sarag Oct 24, 2008 09:01 PM

I'm really surprised that none of these new dungeons seem to be similar to the scrapped dungeons found in the Chrono Trigger beta cart. I figured they would've been scrapped due to lack of time. I was looking forward to seeing if any of those unused ideas would be incorporated, but I'm not broken-hearted if it didn't pan out.

Andrew Evenstar Oct 24, 2008 09:10 PM

Hmm I never read anything about that, interesting. Could you provide a link to picture regarding the scrapped dungeons? And is that beta cart available in rom format?

Thanks.

Sarag Oct 24, 2008 09:19 PM

A prerelease cart was given to a bunch of Japanese magazines for review. They had code blocks preventing the player from getting past certain points, but you can bypass those with certain codes. The game was significantly done at that point, with a lot of work done in certain dungeons that were either cut down or removed altogether in the final game.

Chrono Compendium

That discusses at length all the changes in the prerelease and the final product, including maps and screenshots. I think it also tells you how to get around the ROM into the unfinished dungeons. Unfortunately it's in Japanese so I don't know how much you'll get out of playing it since it's untranslated. I don't know where you can download it, I'm sure most SNES rom sites have it by now.

Rotorblade Oct 25, 2008 01:49 AM

Quote:

Originally Posted by SCHWARZE-3 (Post 654468)
By your opinion, son. Wah wah wah, it's different from this thing I liked. Great music, interesting tie-ins to the previous game (albeit handled in a poor manner) and great visuals.

Game was over-slagged. Get over it.

I have engaged in the debate far too many times to have you cop a "oh you just don't like it because it's a shitty sequel" crap. The game sucks. I'm sure GELB-1 will run in here to spirit some kind of defense, but the fact of the matter is that plot that sounds interesting on paper and battle systems/scenarios that either hold up at one point in the game or just don't fucking matter is more than enough to call this game a piece of crap.

Don't theory up a defense for Chrono Cross, because the game is fucking garbage and mediocre at best.

No. Hard Pass. Oct 25, 2008 02:25 AM

Quote:

Originally Posted by RAZGRIZ-4 (Post 654556)
I have engaged in the debate far too many times to have you cop a "oh you just don't like it because it's a shitty sequel" crap. The game sucks. I'm sure GELB-1 will run in here to spirit some kind of defense, but the fact of the matter is that plot that sounds interesting on paper and battle systems/scenarios that either hold up at one point in the game or just don't fucking matter is more than enough to call this game a piece of crap.

Don't theory up a defense for Chrono Cross, because the game is fucking garbage and mediocre at best.

So basically you're proving my point that the game gets ripped on too much. I'm not saying it's brilliant. It's not. It's middling. It's a middling game I really enjoyed, but it's not nearly as bad as the fandom makes it out to be. They treat it like it's Paladin's Quest.

Jurassic Park Chocolate Raptor Oct 25, 2008 02:38 AM

The level of garbage spewing is kinda funny, because there's some decent or better elements to the thing, some of which deserve at least a little praise. It's hard to fault the game as complete crap even if you dislike the (admittedly poor) often hated on elements like the execution of the plot or over saturation of party members.

Middling is pretty much the proper response, there's no real way to claim it's complete garbage and not look like a total nut job. But wai-oh hi Rotor.

Rotorblade Oct 25, 2008 02:43 AM

Feel free to point out those "great" things to me, because that's me being courteous and not saying "Shit was done better in other games already." The only thing I'd give note to Chrono Cross was the Dead Sea, the "THEORY" behind Field Elements, and the soundtrack.

The game is shit.

When I say it's crap and you guys want to go "BUT IT'S NOT DIARRHEA", it's worth a chuckle.

No. Hard Pass. Oct 25, 2008 02:50 AM

Quote:

Originally Posted by RAZGRIZ-4 (Post 654572)
Feel free to point out those "great" things to me, because that's me being courteous and not saying "Shit was done better in other games already." The only thing I'd give note to Chrono Cross was the Dead Sea, the "THEORY" behind Field Elements, and the soundtrack.

The game is shit.

When I say it's crap and you guys want to go "BUT IT'S NOT DIARRHEA", it's worth a chuckle.

Here you go again with your universalist bullshit. Sure things were done better in other games. But just because someone else does it well doesn't mean it sucks in everything else.

The world is not made up of extremes, Rotor. One day you'll figure this out and you'll be a lot less worked up.

The game was fun, had unbelievable music and played well. Get over the fact you don't like it and realise you're reacting like a child. We're not saying it's terrible or great, we're saying you're reactionary and kind of proving our point about how people treat the game like it killed the jews. It just didn't. I get you need to pound your chest in game discussions. I understand that. But lighten up, sport. The game just wasn't that bad.

Jurassic Park Chocolate Raptor Oct 25, 2008 02:56 AM

Quote:

Originally Posted by RAZGRIZ-4 (Post 654572)
Feel free to point out those "great" things to me, because that's me being courteous and not saying "Shit was done better in other games already." The only thing I'd give note to Chrono Cross was the Dead Sea, the "THEORY" behind Field Elements, and the soundtrack.

The game is shit.

When I say it's crap and you guys want to go "BUT IT'S NOT DIARRHEA", it's worth a chuckle.

Pretty sure we had this discussion at a very LONG LENGTH on the ol' xbawks chat just a couple weeks ago. Do you recall nothing of that conversation? I remember coming to a consensus that it wasn't complete gutter trash, and that the redeeming values were not drowned in the garbage.

Also it is more like Vanilla pudding instead of chocolate. Not the best alternative, but it's not tapioca either.

Rotorblade Oct 25, 2008 03:04 AM

Quote:

Originally Posted by SCHWARZE-3 (Post 654573)
The game was fun, had unbelievable music and played well. Get over the fact you don't like it and realise you're reacting like a child. We're not saying it's terrible or great, we're saying you're reactionary and kind of proving our point about how people treat the game like it killed the jews. It just didn't. I get you need to pound your chest in game discussions. I understand that. But lighten up, sport. The game just wasn't that bad.

I'm not, really. You'd love to paint it that way, but I'm not the one going "oh you", now am I? But this is where I point out 'you're not taking me seriously!', right? Do me a favor: Realize that, maybe, JUST MAYBE, I've been here before, so it's quite possibly just the tedium of arguing about what I feel and am willing to argue is such a shitty game... again. I could say the game isn't fun as much as you could say it is fun, because that aspect of video games, enjoyment, is a personal one. There are folks out there who like WakuWaku7 or King of Fighters 2000. That doesn't make the core game or even the "experience" good, well put together, and in the latter's case... well, enjoyable depending on if you actually find competition.

Maybe it's fun to you, but pulling that in this kind of discourse is what's childish, as much as I feel like I'm holding you at arm's length while your childish limbs try to pull the wool over my eyes with some personal shit you happen to know about me. That's all well and good, I can deal with that. If you want a personal account on a guy playing Chrono Cross, I actually fell asleep playing it. I don't know many games that bored me that badly, especially at 11:00am on a Saturday. I could gather in those who think the same as I do, and man, I sure bet that'd prove my point. Or I could ask loaded, cyclical questions like "Would you play it again?"

Again, you can call it whatever you want, Deni: But I'm asking you to prove what was great or redeemable in some fashion as a whole. The story is disjointed and poorly told, which is a strike against RPGs last I checked. Like I need to tell anyone who's played it that it gets plot dumped on you at the last 5 minutes of the game. The Dead Sea was an awesome event, so was the Miguel fight... but how many other moments in the game were like that? Wandering aimlessly, gathering worthless character after worthless character.

Combat was a snore, because for the most part, you could ignore the Element System outside of certain areas. I liked it when Xenogears did the point attack system, because it didn't come with the element/skill system so poorly added on. In theory, it's great... in practice, nope, not really anything special.

It was interesting, again, in theory, to have so many characters as if the game designers were trying to convey the feeling that each character was supposed to have a small piece of the scenario dedicated to them in some fashion to convey the world in an interesting manner... but frankly, that shit falls apart because the majority of them are ciphers and/or completely uninteresting save for a handful. Sprigg, Starky, El Greco, Grobyc... god, I can't even remember the majority of the 44 characters in the game because the bulk of them were so forgettable.

The dimension jumping probably would have been suited better if the game didn't take place in the same set of isles just outside of Zenan or what have you. The best part was learning that a piece of jerky is what caused Porre to conquer Guardia. That'll teach you to be altruistic.

No. Hard Pass. Oct 25, 2008 03:07 AM

So we have no actual disagreement. The only problem is that you don't think the soundtrack and final story arc save the game and I do.

I still say you're pulling a reverse FF VII and spending too much time loathing a game that was pretty middling, but you're not going to change your perspective on it, and you're sure as fuck not going to change mine.

Rotorblade Oct 25, 2008 03:22 AM

If the story were better told, I'd more than accept that it'd save the game. Because it does, on paper. The thing is, I didn't need Chrono Trigger to grow up with me... I think the expectation that what happened makes it "okay" is pretty slapstick. You know, the fact we're seeing a Chrono Trigger DS and not a Chrono Cross PS3/360 is where it's evident shit is wrong.

Chrono Trigger is as close to perfection as some RPGs can get. Square wants money and I'd just as soon want Square to make up for 1999/2000 and the shit many of us saw. There is no middle ground, I agree. I agree there's some cool shit in Chrono Cross, but I will never say that game is "good" or "fun to play." It all just depends on your disposition in that regard, so I'm willing to say there's a bias in me. But I sure as fuck won't let someone waltz in and go "Those people are crazy for saying that, the game is great! I liked it!" I called out the "making the connection" shit, because frankly... the game connected to it, the "experience" is just so disappointing and meandering. It's the very definition of wasted potential.

I swear, the only thing keeping my hands from clasping the necks of post creators like that is the monitor and internet between us.

Chrono Trigger doesn't need a remake, and what bothers me is doing this first, when Chrono Cross deserves another chance.

No. Hard Pass. Oct 25, 2008 03:27 AM

Quote:

Originally Posted by RAZGRIZ-4 (Post 654578)
If the story were better told, I'd more than accept that it'd save the game. Because it does, on paper. The thing is, I didn't need Chrono Trigger to grow up with me... I think the expectation that what happened makes it "okay" is pretty slapstick. You know, the fact we're seeing a Chrono Trigger DS and not a Chrono Cross PS3/360 is where it's evident shit is wrong.

Chrono Trigger is as close to perfection as some RPGs can get. Square wants money and I'd just as soon want Square to make up for 1999/2000 and the shit many of us saw. There is no middle ground, I agree. I agree there's some cool shit in Chrono Cross, but I will never say that game is "good" or "fun to play." It all just depends on your disposition in that regard, so I'm willing to say there's a bias in me. But I sure as fuck won't let someone waltz in and go "Those people are crazy for saying that, the game is great! I liked it!" I called out the "making the connection" shit, because frankly... the game connected to it, the "experience" is just so disappointing and meandering. It's the very definition of wasted potential.

I swear, the only thing keeping my hands from clasping the necks of post creators like that is the monitor and internet between us.

Chrono Trigger doesn't need a remake, and what bothers me is doing this first, when Chrono Cross deserves another chance.

Hey, I agree. I'd rather see a CC remake that fixed a lot of the broken stuff. But we both know CT will sell much better. So that's what they do.

Jurassic Park Chocolate Raptor Oct 25, 2008 03:31 AM

Quote:

Originally Posted by RAZGRIZ-4 (Post 654578)
You know, the fact we're seeing a Chrono Trigger DS and not a Chrono Cross PS3/360 is where it's evident shit is wrong.

That has more to do with SNES ports being quick, dirty, easy money that we nostalgia faggots eat up in droves than anything else. I mean, shit. Worked well on the GBA, why not, right? I wouldn't take it as Square saying "shitsux" by any stretch.

Rotorblade Oct 25, 2008 03:32 AM

It's like breaking the rules at school, man. Principle.

DarkMageOzzie Oct 29, 2008 09:42 AM

Hmmmm, I didn't really plan on getting this originally since I have the PS1 port. I understand that this would probably not have the abyssmal load times, but the new content is the only thing that really makes it worth it to me.

I guess it's only fitting I buy another copy of the game I used to come up with my internet alias.

As for the talk about Chrono Cross. I'll leave that alone, I personally hated it but enough people rip on it as it is.

Kairi Li Nov 10, 2008 10:33 PM

Chrono Trigger orchestral music samples

Square Enix Music Online :: Video Game Music News

Quote:

Square Enix have released samples of the two full orchestra pieces arranged and recorded for the DS remake of Chrono Trigger. They can be heard in the 'Trailer & Music' section of the official site. The TGS 2008 PV features the Chrono Trigger main theme and the Chrono Trigger Orchestra Extra Soundtracks features parts of the Chrono Trigger medley. It also features Japanese interview with composer and sound director Yasunori Mitsuda.

The Chrono Trigger Orchestra Extra Soundtracks will be released with pre-orders of the game in both Japan and the USA. The disc will feature the orchestral main theme and the medley. The medley consists of "Premonition", "Guardia Millenial Fair", "Wind Scene", "Kaeru's Theme" (Frog's Theme), "Battle with Magus", "Epilogue ~To Good Friends~" and "To Far Away Times".

http://www.chronotrigger.jp/

My laptop is having trouble running the videos from the site due to summer heat here in Aus. Can anyone do some audio rips from the interview and the TGS 2008 PV?

If not, then I like to request that someone who manages to get the CD on the 20th, please make some WAV rips of them.

eriol33 Nov 19, 2008 01:18 PM

the game rom is out already everyone, I'm currently playing it, the music has been refined with new synthesizer and it's excellent.

Krelian Nov 19, 2008 01:21 PM

I'd recommend that nobody clicks this spoiler unless they want a piece of new content completely and utterly fucking ruined for them (as it was for me).
Spoiler:
No, really.

Rotorblade Nov 19, 2008 01:22 PM

Looks like it, Krel. Actually, could someone just confirm how Frog talks in this game?

Megavolt Nov 19, 2008 06:03 PM

Quote:

Originally Posted by KrelEN (Post 660604)
I'd recommend that nobody clicks this spoiler unless they want a piece of new content completely and utterly fucking ruined for them (as it was for me).
Spoiler:
No, really.

So Square wants to pull another George Lucas like they did with the extra scene in the PS1 port of Chrono Trigger, eh?

Despite its overindulgent convolution and largely forgettable cast, I actually liked Chrono Cross. It's not at Chrono Trigger's level but I enjoyed the colorful locales and some of the story elements. Yet Chrono Cross was hardly a direct sequel except for the late game twist that came out of left field. I guess all that's left to do is add some new dialog to Chrono Trigger so as to better lead up to its story.

"Oh wow, I can't believe I didn't pick up on that detail before! It all makes sense now as one incredibly deep story!"

*sigh*

Rotorblade Nov 19, 2008 06:10 PM

I have a theory regarding this new ending and the players shown to be involved. Hopefully this is enough text to block the preview aaaaaand:

Spoiler:
Crono, Marle, and Frog have been shown in the preview pictures along with Magus in front of a Time Portal. I'd easily wager that they fight that new final boss, end up losing even though they drop its HP. Crono and Marle disappear, Frog possibly gets corrupted or something and starts murdering people with the Masamune... bam, instant link to Chrono Cross.

THAT, or Crono and Marle and Frog succeed and save Schala and Chrono Cross never happens. Either way, I see the former happening rather than the latter. Which I'll just feel free to call stupid because Chrono Cross is garbage.

evilboris Nov 19, 2008 09:25 PM

Quote:

Originally Posted by MuppeTFuckeR (Post 654381)
Chrono Trigger DS: The Arena of the Ages
YouTube Video
Chrono Trigger DS: The Lost Sanctum
YouTube Video
Chrono Trigger DS: The Dimensional Vortex
YouTube Video

I have to ask this - are those from the actual game or some horrible DS emulator? The graphics look like they've gone through some extremely ugly unfiltered scaling.

Rotorblade Nov 19, 2008 09:30 PM

It's YouTube, chief.

Vemp Nov 19, 2008 09:57 PM

YARRPIRATES are getting PROTECTIOWNED after the blue rift scene at the start, and at some parts of the game. If only DS games aren't that expensive, I'll buy this little piece of funlove.

Rotorblade Nov 20, 2008 04:01 AM

The new ending inspires only rage in my heart given how stupid it is from a story telling standpoint.

Andrew Evenstar Nov 20, 2008 05:03 PM

Quote:

Originally Posted by Vemp (Post 660730)
YARRPIRATES are getting PROTECTIOWNED after the blue rift scene at the start, and at some parts of the game. If only DS games aren't that expensive, I'll buy this little piece of funlove.

Actually that piracy protection thing was fixed the same day it was dumped online.

Vemp Nov 22, 2008 02:32 AM

Yeah, I got it working. I'm using the cheat code on the M3 Real, everything's going smooth so far, except for that Trann Dome bug (you can't get out the dome after using the Enerton). If everything turns out fine, then I won't be patching my rom anytime soon.

YARR PIRATES!

kouji Nov 23, 2008 09:30 AM

I actually pre-ordered this one even though I already own enough of Chrono Trigger. XD (I got the NA/JPN cartridges, PS1 CD).

Since I couldn't wait for the game to ship, I got the game a little 'earlier' for my DS and I am just happy to play the game on portable form with no bugs. (Emulated versions were not really 100% perfect.)

It is a little disappointing that Square-Enix did not put much effort to the game (I really think the monster arena thing is stupid and useless addition) and I'd literally have bought 5 copies if they remade the game like the recent Final Fantasy series for DS. ;)

But I guess if the thing isn't broken, you don't need to change anything from it, as it still is the best RPG I ever played in my childhood.

I hope there's a sequel coming out in the future, not like the pseudo sequel Chrono Cross.

Hachifusa Dec 3, 2008 01:51 AM

Quote:

Originally Posted by kouji (Post 661360)
I hope there's a sequel coming out in the future, not like the pseudo sequel Chrono Cross.

I don't see how Chrono Cross was a pseudo-sequel.

Rotorblade Dec 3, 2008 01:53 AM

Masato Kato didn't help matters on that end, what with saying it wasn't a sequel and addressing some of the nerd backlash/backpedaling. New translation is tight. New ending is gay, and I see a certain someone who likes changing thread titles couldn't help but let us know that he, too seeks the penis.

Slash Dec 3, 2008 01:58 AM

Quote:

Originally Posted by Hachifusa (Post 663859)
I don't see how Chrono Cross was a pseudo-sequel.

Because too many people on here bitch about the only thing that made Chrono Cross a sequel was

Spoiler:

The reference to Schala at the end of the uber pain in the ass ending.

Rotorblade Dec 3, 2008 01:59 AM

I take it constructive answers are lost on you, Slash.

Slash Dec 3, 2008 02:01 AM

Quote:

Originally Posted by Rotorblade (Post 663862)
I take it constructive answers are lost on you, Slash.

I've been up for too long...gimme a break lol.

Except I don't see how thats a constructive answer...I mean...thats the truth from what I've seen.

Rotorblade Dec 3, 2008 02:05 AM

You know what, Diss taken back because that was stupid of me... honestly, if it were solely anyone's fault in the matter, then Chrono Cross wouldn't be as complicated a topic as far as games go. I'd say it's both. Kato said it wasn't meant to be a direct sequel in interviews but Square at the time marketed it as a sequel and it was all a giant cluster fuck from there.

I realize some folks don't always "get" Chrono Cross' story, but there's a reason for that. If it were so cut and dry and well told, Chrono Compendium wouldn't exist for the purpose it does.

Slash Dec 3, 2008 02:18 AM

I personally liked Chrono Cross. I mean I got confused a few times since I couldn't figure out which universe it was in but then something else caught my mind at the animated part of the CTDS Ending.

Probably my one beef with Chrono Cross is the need for 40+ Characters. That was just...different.

Spoiler:
Lucca picks up a Baby with Schala's pendant and then that got me back to thinking about Lynx burning up Lucca's foster home

Rotorblade Dec 3, 2008 02:21 AM

The anime cutscenes were around since the PSX days, though I never bought Final Fantasy Chronicles and played that at the expense of a friend. The alternate dungeons have been pretty cool thus far. Seeing Cross again wouldn't be bad depending on how they handled it. No, I don't like the original Cross, but that's an exhaustive argument waiting to happen considering people either want to revise history or play the polarity game.

They've added a lot of beefy new equipment, I'm kind of surprised honestly. Chrono Trigger was never that hard of a game, this new stuff really seems like overkill.

Slash Dec 3, 2008 02:22 AM

Yeah...I don't know what happened between me playing it in 95 on the cart and on here but it seemed way too easy and Falcon Strike seemed way too powerful lol.

Rotorblade Dec 3, 2008 02:27 AM

I've managed to run through it at a decent pace, 13 hours and I'm already toward end game quests going at a nice pick up and put down pace. It's definitely not a hard game, though the first run is usually always the best in terms of enjoyment for players. Then you can just bulldoze your way through any boss that generally required a strategy. Vulnerable only to magic? High level spell. Need to destroy a certain part of the enemy? Hammer it with your best moves and high level equipment. New Game+ is fun like that, but it does eventually take the appeal away once you've done everything.

Where's everyone at in this game, anyway? Already beaten it? Thoughts on the new dungeons?

The Plane Is A Tiger Dec 3, 2008 02:28 AM

Is this overkill equipment available on the first playthrough? I hope it doesn't negate the need to keep bothering with the Rainbow Shell sidequest several times to get all that good stuff. The 70% critical rate on Crono's sword was already pretty crazy.

I won't get to play this until Christmas, so it'll be awhile before I get to see these changes firsthand.

Slash Dec 3, 2008 02:31 AM

I've already blazed through it once. Working on NG+...totally forgot that shiny thing on the telepad was a nice jump to mr. lavos v_v

Rotorblade Dec 3, 2008 02:31 AM

The Dimensional Rift in 65,000,000 B.C. is available once you finish up the Kingdom of Zeal/Blackbird portion of the game. So going through there yields some stuff. The way it's available doesn't really hurt anything, I just think it adds on to already destructive uber equipment. But that's just for the main game, the new side bosses and what not may just call for this stuff for some players.

Slash Dec 3, 2008 02:34 AM

Yeah...Lost Sanctum is after the Blackbird, Dimensional Vortex is after the Black Omen which really wasn't that hard...

Zergrinch Dec 3, 2008 03:29 AM

I just finished my first playthrough of Chrono Trigger DS. Haven't tried the bonus dungeons that pop up after Lavos dies, but as far as the Lost Sanctum goes, I'm sick and tired of that stupid Mt. Emerald.

It was much easier than when I remembered. I power-leveled my Techs with that 600AD Nu (Luminaire against Magus baby), and everything else was a cakewalk. I went on a stealing rampage, such that I finished with 30 Megaelixirs, 50 Elixirs, Gold Studs for everyone, and 800,000 G (from stealing from the Mt. Woe monsters and selling it off). Guess I better go on a buying spree before starting a new game plus...!

I died once, unexpectedly, to Mother Brain. Gah, shouldn't have destroyed those monitors and wasted 4 turns stealing her Blue Plate.

Krelian Dec 4, 2008 06:59 AM

Gragh, Lost Sanctum is frustrating me. Just encountered the git with the golden hammer, and now can't find him. Walkthroughs are unhelpful. So. Stuck. Where is he?

edit: Disregard that, I just plain suck. Turns out you have to clear out all the other enemies first.

Jurassic Park Chocolate Raptor Dec 10, 2008 04:52 AM

Man, the Arena is seriously the least fun shit ever, if only because doing it FOUR BILLION TIMES is fucking mandatory if you want to complete your item list this time around. I think I have more Mops than a house full of live-in mexican housemaids. Total bullshit.

eriol33 Dec 10, 2008 06:22 AM

I havent bothered to play the arena, after heard how "fun" it seems

Zergrinch Dec 10, 2008 09:09 PM

Fun? Haha right.

As for completing everything, I'm not sure what's more annoying. Collecting all arena-specific items, or leveling to ** and finishing the bestiary by getting Red Nu Spekkio's profile...

Sure makes me want to use some level-up and item codes =)

Jurassic Park Chocolate Raptor Dec 10, 2008 09:11 PM

The leveling is at least interactive and you can get it while doing the NG+ stuff for the endings, that's not really that hard.

The arena is hands off, so.

Shame Nu Spekkio is nullified by that new bit of Lucca armour though. So even Zerg might be able to not have trouble with him by that point.

Zergrinch Dec 10, 2008 09:13 PM

Nah, Red Nu Spekkio will be much easier than the Dream Devourer. His Chaotic Zone counter to every attack in Phase 2 (only physical attacks hurt him) is rather annoying.

And I've done all the 13 endings now, on a total number of two playthroughs. I'm at level 70, not at all close to level 99 :(

Seris Dec 10, 2008 09:29 PM

I really, really, really want to be impressed with this game and say I enjoyed it more than ever. But the sad and unfortunate truth is, I just don't care much for this re-release.

The game play remained fun, invigorating, and active. I'm glad they didn't change it all that much, save what they had to do with the touch screen. With the addendum of the PS cutscenes--which I don't really feel add too much to the game in any regard--the game still kept its flow. That was good.

Despite everything I said in my journal about loathing the new translation, most of it actually turned out alright and wasn't as detrimental to the games atmosphere as I thought it was going to be. There are a few choice pieces of script that I hate to see gone, but I guess in the end it was for a greater good. That was alright.

The additional dungeons weren't all that bad, just tedious and for the most part, useless. Fun to play through, but it's like what's the point? You really don't need half the items in the dungeons except to say you're a completist. That was "eh".

Even though it's optional though, I still really despise the new ending. I hate anything attached to Chrono Cross and hate that Chrono Trigger is the prequel to such an unfortunate, piece of shit game. The new ending, as it's being released as the "TRUE" ending to Trigger, takes a certain "something" away from the game that was there in its original release. There wasn't all this melodrama, there wasn't all this bullshit; in the end it was an adventure through TIME that EVERYONE COULD ENJOY. However, since it is optional (even with the intent of it being the one ending to rule them all!!111) I'll lie for the sake of sounding positive about something for once and say it was a great addition to the series!!!!!

Also, I completely share my sentiments with Skills on the battle arena. Just, eh.

Jurassic Park Chocolate Raptor Jan 1, 2009 04:55 PM

Anyone else gonna try to take a stab at the newer, even harder LLG?

Thanks to the arena, there's now a way to get no experience at all. It involves a fuckload of setup though.

The process involves farming silver points from the races and hammer hitting minigame (not Gato), and routinely trading the points in for gold until you have several thousand, then going to the arena from the game's root menu.

Then you arena battle until you win the Wallet accessory.

The characters all have a minimum level at which they join your party at, but the new equipment *could* potentially make up for this. Robo's Apocalypse Arm could still be used to crit the late bosses to death, like Lavos, which might be needed all things considered.

I suppose a fair amount of tab farming would be in order, too, if just for getting his speed up.

Scent of a Grundle Jan 7, 2009 12:52 AM

I just started a New Game +. Beat Lavos through the telepod thanks to Marle (** magic defense, status immunity, gold stud, auto barrier, etc). I've found that going through baddies like an acetylene torch through butter is still a lot of fun, despite what I was expecting. Such a good game.

Jurassic Park Chocolate Raptor Jan 7, 2009 04:26 PM

Wait until you get the real retarded bullshit added equipment. You can add auto haste to that, a damage output booster, and auto protect, and a bow that does a fixed damage despite defenses. It's quite ridiculous.


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