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-   -   [DS] Final Fantasy Tactics A2: Grimoire of the Rift (http://www.gamingforce.org/forums/showthread.php?t=32916)

Final Fantasy Phoneteen Jun 23, 2008 11:29 PM

Final Fantasy Tactics A2: Grimoire of the Rift
 
http://i7.photobucket.com/albums/y27...l/08043001.jpg

http://i7.photobucket.com/albums/y27...go_qjgenth.jpg

General Info from GameFAQs:
Quote:

Originally Posted by Darksun45230
TABLE OF CONTENTS
[1] General Questions
[1.1] When is the US release date?
[1.2] Does this game compare to Final Fantasy Tactics Advance?
[1.3] Does this game compare to Final Fantasy Tactics?
[1.4] What’s the game about?
[1.5] Where can I find a map of Ivalice?
[1.6] Is there a bonus for having FFTA while playing?
[1.7] What is the difference between easy and hard mode?
[1.8] Is it true you can get to level 99?
[1.9] What are the maximum saves you can have?
[1.10] How do I soft rest?
[1.11] Is there WiFi?
[1.12] Can you name your characters?
[1.13] Are there any miss-able missions?
[1.14] Is Cloud in this game?
[1.15] Are Montblanc and Ezel playable?
[1.16] Is Ilua playable?
[1.17] Who are the hidden characters?
[1.18] Espers? You mean we get them here?
[1.19] Is there a geographical map of this game?
[1.20] I want to see what the new jobs look like!

[2] Clans, Job, and Tribes!
[2.1] What are the new Tribes?
[2.2] What are the new jobs?
[2.3] What’s changed since FFTA?
[2.4] How come I can’t unlock a job?
[2.5] Are laws in this game?
[2.6] What are Tribes?
[2.7] What are Jobs?
[2.8] There are job requirements? What kind?
[2.9] What are Clan Abilities?
[2.10] Help! The enemy keeps coming!
[2.11] What does Smash gauge do?
[2.12] I don’t like my team members, how do I replace them?

[3] Managing MP, and Auctions!
[3.1] Why is my MP 0!?
[3.2] What about support characters? Can’t they replace MP requirements?
[3.3] What is the Auction System?
[3.4] Is the Auction System worth it?
[3.5] How do I win Auctions?

[5] Resources
[6] Credits

[1] General Questions

[1.1] When is the US Release Date?
June 24th, 2008

[1.2] Does this game compare to Final Fantasy Tactics Advance?
If you liked FFTA then expect to have a good time. They're even certain references to FFTA.

There are various references to FFTA, directly or indirectly:
+The girl in the summer diary at the beginning of the game strongly resembles
Ritz.
+Ezel shows up as non recruitable character
+Montblanc is a recruitable character.
+Montblanc makes several references to Marche. If Montblanc falls in battle, he even calls out Marche's name.
+Mr. Mewt Randall is the librarian back in the original world.

In terms of difficulty, I'd say this game requires more effort than FFTA.
Earlier in the game you'll find it more difficult as the enemy starts with R-
Abilities; being that you just started you'll lack the proper means to heal.
However, once you've unlocked extra skills, jobs, and equipment you'll find it much easier.

There are some quests that are difficult, however gamers who seek a challenge should... well you could always play Hard mode. Otherwise, you can impose handicaps (Single Character Class Challenge is reborn!)

[1.3] Does this game compare to Final Fantasy Tactics?
Don't expect epic greatness like FFT. Instead expect a storyline doused with
water and seaweed. It’s the kid friendly version of Final Fantasy Tactics minus a relevant story.

[1.4] What’s the game about?
Just like Final Fantasy Tactics Advance and Final Fantasy XII, Final Fantasy
Tactics A2: The sealed Grimoire takes place in Ivalice. There are seven playable races in the game: Hume, Moogle, Viera, Bangaa, Seeq, Nu Mou and Gria. Chronologically, the game takes place some time after Final Fantasy XII.

Luso who lives in the real world, was punished for pulling a prank before summer break. Locked away in a library, Luso discovers an old book which takes him to Ivalice. Instead of seeking a way home, he wants to explore Ivalice (the real
Ivalice.)

[1.5] Where can I find a map of Ivalice?
Image:Ivalice map.jpg - The Final Fantasy Wiki has more Final Fantasy information than Cid could research

[1.6] Is there a bonus for having FFTA while playing?
Yes, you get the Clan Ability "Libra" for free when you have FFTA in the GBA
slot. That Clan Ability, if selected for a particular battle, will display all
hidden traps on the battlefield (if any) and color-code them according to type. That same Clan Ability can be obtained normally through Clan Trials later in the game, though.

[1.7] What is the difference between easy and hard mode?
The enemy's ability power (attacks and recovery) is increased by 1.5. It has also been suggested that choosing Power 2 (clan ability) will make things
'easier.' (What would be the point then?)

[1.8] Is it true you can get to level 99?
Yep, all characters can get to level 99 maximum as in the original Final Fantasy Tactics. Which means in comparison to FFTA, your characters are weaker then them at certain levels (max level was 50.)

[1.9] What are the maximum saves you can have?
Just two like in Final Fantasy Tactics Advance.

[1.10] How do I soft reset?
L + R + Select + Start.

[1.11] Is there Wi-Fi?
Nope, and yes we hate that fact too.
We can however trade items from close range DS.

[1.12] Can you name your characters?
We've had that right stripped from us like in FFTA.

[1.13] Are there any miss-able Missions?
There are only two available Light Lutes in the game; one crafted one given. The
Light Lute is an instrument Hurdy needs to learn "Magic Ballad" which recovers
MP.

The crafted Lute is available when Hurdy asks you to craft his instrument before
he joins. Instead of completing the instrument quest, right away do the side-
quest battle at Sandarusa Cliffs while the mission is still active. If you don't
you will not be able to acquire the material to forge the Lute; therefore losing
the ability to craft the Light Lute.

The other Light Lute is given after completing the "BN Wars ~W Side~" quest
(complete "BN Wars ~N Side~" quest three times to unlock.) To do this it would
take 2~4 years after Hurdy joins. "Magic Ballad" recovers MP, making him
one of the best support characters (other then Cannoneer.)

[1.14] Is Cloud is this game?
No, Cloud Strife is not in FFTA2 nor was he in the original FFTA. Cloud was only
a cameo character in FFT and FFT: WoTL (same game.)

[1.15] Are Montblanc and Ezel Playable?
Montblanc is indeed a recruitable character. Ezel however, is not.

[1.16] Is Ilua playable?
From what I can tell no, Ilua is not a playable character in this game.

[1.17] Who are the hidden characters?
Vaan, Penelo, Al-Cid are all unlock able characters in this game (along with
Frimelda who is not a recurring character but hidden.)

For more information go to: ffta2 wiki / SpecialCharacter

[1.18] Espers? You mean we can get them here?
Yeah, Espers make a return in this game as accessories. Most require you to
finish a tournament; so try to do as many as possible.

For more information go to: ffta2 wiki / Espers

[1.19] Is there a geographical map of this game?
http://img.photobucket.com/albums/v6..._world_map.jpg

[1.20] I want to see what the new jobs look like!
The official website shows you sample videos of every single job in action:
FINAL FANTASY TACTICS A2

See that menu bar on the bottom of that page? Click on the second button from the left; that's the "Characters" section. Once that page has loaded, there should be two link buttons northeast of the character cards; click on the lower button. Now select which race you want to see first, and all the jobs of that race will be displayed, each accompanied by a short in-game video of that job in action.

[2.7] What are jobs?
Jobs are basically the class of each member of your party. Unlike FFT, every
race has its own set of jobs. For example, only Viera can be Green Mages while
only Bangaa can be Dragoons.

For more information go to: ffta2 wiki / Jobs

[2.8] There are job requirements? What kind?
Unlike the job leveling system in FFT, your party members must learn from the
equipment they equip. When a weapon is equipped they gain AP for that weapon and
finally when the requirements are met they learn the ability. You can equip
weapons and equipment and be able to use the abilities even if you haven't
learned it however, if you remove it then you will no longer be able to
use that ability (until you have mastered said ability.)

For more information go to: ffta2 wiki / JobRequirement
For more information on abilities go to: ffta2 wiki / Ability

[2.9] What are Clan Abilities?
Unlike in the previous games FFT and FFTA, before battle begins you are allowed
to select ability. These abilities can give extra Power, Speed, Evasion, Luck,
Movement, Protective status, AP, EXP, Gil, and Clan points.

For more information go to: ffta2 wiki / Clan abilities

[2.10] Help! The enemy keeps coming!
Ahem, this section can be better explained by the guys at FFTA2.pbwiki.com
I take no credit for the following.

You are doing a chain of quest series for the Food Poisoning Society, which
required you to prepare certain food material, taken from defeated monster. Make
sure you have defeated the correct amount of monster before you speak to the
Bishop Guest and select the second option, if not you will fail the quest. First
option allow you to re-inspect the requirement of the food material.

For more information head to: ffta2 wiki / FAQs

[2.11] What does Smash gauge do?
Full Smash Gauge enables Totema Summon, if Totema accessory is equipped on
that character. Having a higher Smash Gauge also seems to result in more bonus
EXP gain at the end of battle, but I do not know of the exact formula.

[2.12] I don't like my team members, how do I replace them?
The recruitment quest respawns fairly quickly and is the most reliable way
recruit which job you want (as long as you know exactly how to answer).
Otherwise, you can find recruitment events at certain locations depending on the
month. For both the recruitment quest and the recruitment events, the race you
get is based on the month.

Hume
--------
Months: Black Winter and Clear Winter

Locations:
Talgo Forest - Soldier, Thief, White Mage, Black Mage, Archer
Gareria Caves - Paladin, Fighter, Blue Mage, Hunter
Sendarusa Cliffs - Yojimbo, Ninja, Illusionist, Devout

Bangaa
-----------
Months: Green Spring and Red Spring

Locations:
Bateisuto Hills - Warrior, White Monk, Dragoon, Gladiator, Bishop
Aisen Plains - Defender, Master Monk, Templar, Cannoneer, Trickster

Nu-Mou
----------
Months: Peach Spring and Yellow Summer

Locations:
Glass City - White Mage, Black Mage, Beastmaster
Mouraberera City - Time Mage, Arcane Mage, Illusionist, Sage
Nazen Ruins - Alchemist, Scholar

Moogle
----------
Months: Gold Summer and Silver Summer

Locations:
Bisuka Greens - Animist, Thief, Black Mage
Gou City - Moogle Knight, Gunner, Gadgeteer, Time Mage
Nezurou Tunnels - Chocobo Rider, Juggler, Magic Cannoneer

Viera
--------
Months: Grey Autumn and Blue Autumn

Locations:
Kamoa City - Fencer, Archer, White Mage, Green Mage, Red Mage
Ruby Mountain - Elementalist, Magic Fencer, Summoner, Assassin, Sniper

Gria
------
Months: Red Autumn and Purple Winter

Locations:
Frogis City - Hunter, Raptor
Zedori Forest - Bastard, Geomancer

Seeq
--------
Months: Red Autumn and Purple Winter

Locations:
Arudana Mountain - Berserker, Ranger
Doramedeino Swamp - Lanista, Viking

[3] MP Tricks and Tips!

[3.1] Why is my MP 0!?
The new MP system in this game dictates that all units on the field start with
zero MP; but each time a turn passes you'll recover a certain amount. You
may think this puts Illusionists and other high MP users to death and for the
most part its true, but listen to what this person has to say.

There are many ways to get around the new MP system. Clan Abilities, for one,
can reduce the MP usage; when combined with skills like Half-Mp the effect
increases. "MP Boost" boosts MP regeneration from 10 to 20 every turn. "MP
Conservation" reduces spell cost by 50%. If stacked with "Half MP" it would
result with 25% MP usage. Both Illusions and Summoning is possible by the first
turn.

Viera receive "Magic Consume HP" as an S-ability which allows the cost to
be taken not from MP but HP allowing Double-Cast immediately. Since HP healing
is so abundant, it's not a big problem.

Devout's "Damage recover MP" lets you recover MP depending on the damage done to
you. Finally, since characters recover MP on each turn, using Smile or Quicken
constantly will allow the character to gain full MP before the battle has even
begun.

The S-Ability Geomancy (Absorb > Null > Half > Normal > Weak) along with the R-
ability "MP Absorb" is an alternative to Devouts "Damage Recover MP."

[3.2] What about support characters? Can't they replace these MP requirements?

This method is more practical; specifically for spell casters who would rather
do higher damage with then conserve MP. The benefits of this are enormous,
allowing Clan Abilities to be used for a more practical purpose (such as Power
Up Lv5.) You can choose the ability "MP Turbo" allowing greater damage with
spells. There is a small flaw though.

The weakness of said support characters, such as Bard (Hurdy), Magical Gunner,
and Cannoneer is speed. The classes have low speed growths, so it takes training
to raise them; however the results are worth it.

Bangaa Cannoneer is a good choice, as his Ether Shots replenish 60 MP from a
long distance, without actually costing you an Ether (ergo, broken.) If you are
looking for the right job to raise a fast Cannoneer, try a Master Monk or even a
Trickster. Moogles, as Magic Cannoneer's, have to waste a turn to load ammo.
Hurdy's (Bard) speed stats are terrible, however if raised as a Juggler then he
will be able to compete with spell-casters.

[3.3] What is the Auction System?
Auction occurs once every year in the month of Red Autumn. The auction for each
region takes place at the major city in that region. There are five regions
total, each color-coded and composed of 3~4 smaller areas.

Think "Monopoly"--each area is a property, and each region is all properties of
the same color. Once you've become a region king by monopolizing a region,
during auction next year you get to compete for equipment/item prizes in
addition to ownership of the areas.

If you manage to repeat and monopolize a region again, you even get an
additional bonus prize for "sweeping" victory. But that's not all--after you've
obtained ownership of certain areas or the entire region, you get to collect
extra bonus rewards from inhabitants of the area/region!

[3.4] Is the Auction System worth it?
The Auction system is highly recommended; in the twenty days of the auction you
should literally stop your regular business to participate. They take place in
all five major cities across Ivalice and all should be monopolized. Competition
isn't easy; that's why its reccomended you save and reload. The sooner you
monopolize a region, the sooner you reap the rewards so be sure to win them all!

Each region has rewards that are random at the start of auction month. A good
tip is to save 1~2 days before an auction begins; so if you do not get what you
want you can reload. With this method you can receive high-end equipments much
earlier than you can craft them, such as the katana that teaches "Dual Wield"
and the rapier that teaches "Doublecast".

[3.5] How do I win Auctions?
During auction bids, your competition always give a tell regarding how many
chips they intend to put down during that round:

5-point chip - sprite has "!" exclamation mark
3-point chip - sprite strikes an attack pose
2-point chip - sprite walks
1-point chip - sprite stands still
Pass (0 chip) - sprite has head down

Reading the tells and responding accordingly put you at a great advantage and
allows you to conserve your own chips for later rounds. In your first auction
you'll need a bit of luck and nail a few Bonus markers in order to monopolize
regions, but after that you'll gain more overwhelming advantages that allow you
to have a strangle-hold on every monopoly and easily blow all competitors away,
year after year, reaping you tons of great prizes.

For more information on Auctions go to: ffta2 wiki / System

[5] Resources?
(Large English Database) ffta2 wiki
(Official Website) FINAL FANTASY TACTICS A2
(Translation Project)
FFTA2 Translation - Weukeukeu
(Trailers, and Gameplay Footage) YouTube.com
(where you can buy the Japanese game) Play-Asia.com
(Japanese Wiki) FFTA2 Éõ·ê¤Î¥°¥ê¥â¥¢ ¹¶Î¬Wiki

[6] Credits
sarcasteak
Terence
Klarc
Master_Gamer
Play-asia.com
Yuna10
penguin_knight
archaicsentinel
theforkwiz
ZeroHiei
LaevateinQED
FonCodeD
MaxDarkSoul
Deufeufeu and the translation project staff
ffta2.pbwiki
and Wikipedia!



The game is apparently getting a slight bump-up, showing up in stores tomorrow rather than Wednesday. As a staunch... despiser of the original Tactics Advance, I'm going into this game with large amounts of skepticism. However, I've ended up purchasing it because of certain changes that have been confirmed (faster AI movement, more references to the real Ivalice, Seeqs).

So, as the last game in the Ivalice Alliance, is anyone else planning on nabbing it?

Nintendonomicon Jun 24, 2008 01:15 AM

I really liked the original FF Tactics Advance and played it to completion back when it was released. I'm currently unemployed, so I cannot afford to buy games right now, but when I have the money I'll definitely get my hands on this baby.

Tails Jun 24, 2008 01:04 PM

FFTA was my shit, I played the fuck out of that game. Of course this may largely be due to the fact that I spent a lot of time on public transit at the time and needed something to pass the time during long train/bus rides, but I eventually ended up beating it 100% and doing all the bonus quests and shit. A million hours of game play.

NYR has my cart of it now, so no save bonus for me ;_;. Definitely tempted to run out and buy FFTA2 today, even though I'm still working on my backlog of other stuff.

Does Paladin + Double Sword still = lololol or did they fix that this time around.

Final Fantasy Phoneteen Jun 24, 2008 01:29 PM

No, it's mostly the same. What was nerfed was Concentrate, making Double Sword undisputed.

Tails Jun 24, 2008 01:49 PM

Excellent. Sad to hear Concentrate getting the nerf stick though. I rather liked that one too.

value tart Jun 24, 2008 01:53 PM

I'm going to sound retarded saying this, but the only thing that kept me from enjoying FFTA more was the fact that the menus felt too cluttered, and I could never get a handle on what the FUCK was going on with my character's equipment. As long as that is fixed, I can see myself spending gobs of hours on this.

nazpyro Jun 24, 2008 02:06 PM

Aws yeah. FFTA was my jam back in the day. I fucked the shit out of that too (fuck? shit? too?). Like Tails, it was a commute game. Then again, that's the case for all my DS playtime.

I'm almost done 100%-ing The World Ends With You, so this game is coming at a perfect time in my selection of next DS game to play. Since I'm having it shipping, I get a few extra days to complete. :p

Misogynyst Gynecologist Jun 24, 2008 03:17 PM

Final Fantasy Tactics was a game that when people asked you about it, you could sit down and explain it to them and sell them on it. Its not a perfect game but I'll say its one of the very few PSX games that you can detail as the best of the system (and for those of us intellectuals - as one of the greatest games ever made.)

FFTA is the kind of game you played while no one was looking.

Now, if you enjoyed FFTA - more power to you. Liking fun things is what life is about, but the fact that you went from a deep, interesting story with phenominal battle system to a "kids game" (Im using that loosely) with an awful Judge system to hamper the gameplay was like walking out of a fine dinner and stepping in dog shit.

FFTA2? I hope a lot of people enjoy it - but truth be told, I'm considering getting a damn PSP off of Ebay just to play FFT; I won't buy a DS for this - even though its easily the better handheld.

value tart Jun 24, 2008 10:24 PM

LeHah: The judge system is much more lenient this time around. It's no longer involving jail or incredibly draconian penalties. Major plus.

Downside is, I've seen one review mention one of the rules they go to be "Don't let enemies steal gil from you." What the hell? I hope there's not one that says "Don't get hit."

Misogynyst Gynecologist Jun 24, 2008 11:33 PM

Quote:

Originally Posted by Mo0 (Post 619790)
Downside is, I've seen one review mention one of the rules they go to be "Don't let enemies steal gil from you." What the hell? I hope there's not one that says "Don't get hit."

Yeah, I'm not really sure if you can say the game is less draconian if its going to have the AI set the rules in its favor.

Lacerta Jun 24, 2008 11:45 PM

The law system in this game is fixed, meaning each mission , quest, trial, what have you has a set Law specifically for it that you cannot change unless you action replayed it into a different law.

Laws do not apply to enemies. The Laws themselves are extremely frustrating and retarded at times, but the worst penalization you get is the loss of any type of Revive.

Examples:

Do not Attack
Do not Attack someone of a lower level
Do not Attack any Males // Females (separate Laws)
Do not Miss
Do not deal more than 20 Damage

so on and so forth.

Sousuke Jun 25, 2008 03:09 AM

Wow, those Laws are rough. I was going to say... In FFTA, the Laws sucked. There were battles you'd fight, and end up having to break the law several times, landing a bunch of characters in jail. In FFTA2, though... Well, the punishment for breaking the Laws doesn't seem all that severe. You can't revive for the rest of the battle.

What I didn't know is that in A2 the Laws are fixed to each battle. I like that. The fact that you used to be able to just move around the map a couple spaces to skip a tough Law made the game a lot easier.

I've only played past the first mission, but I'm really liking it so far. Question for those who are farther: Do you place cities on the map, and build your own Ivalice as in FFTA? If so... does it generate items the same way? I remember there being some items you could only get by placing cities in certain places.

Lacerta Jun 25, 2008 04:08 AM

Quote:

Originally Posted by Sousuke (Post 619852)
Well, the punishment for breaking the Laws doesn't seem all that severe. You can't revive for the rest of the battle.

You also lose your Clan Privilege and whatever bonus item the Judge would have given you.

Both are insignificant in the long run because Privileges just make the battle easier and bonus items you can just create later at the Bazaar.

Final Fantasy Phoneteen Jun 25, 2008 09:18 AM

By the looks of it, Square-Enix unlocked the Tactics Advance load-in bonus. You have Speed Up 2 right from the start, and TA has never even been in my DS.

Nope, I'm just retarded, which Lace has pointed out.

Gechmir Jun 25, 2008 09:22 AM

I agree with LeHah on this. The judge system left a bad taste in my mouth. To add to things, I REALLY didn't like playing as some elementary-school aged kid :( I know games are meant to cater to the youth or age brackets, but I'd prefer the main character to be a bit older. Otherwise, I don't see how the story can mature and be enjoyable to me.

FFT had a dark, complex story that sits next to Xenogears as one of my PSX favorites. However, when you progress it away from church conspiracy and turn it in to little Tommy looking for his Cripple Friend in an imaginary world or some shit, I go "wtf".

Lacerta Jun 25, 2008 09:40 AM

Quote:

Originally Posted by Generic Badass (Post 619892)
By the looks of it, Square-Enix unlocked the Tactics Advance load-in bonus. You have Speed Up 2 right from the start, and TA has never even been in my DS.


The load-in bonus is the Clan Ability Libra, which lets you see hidden traps. You get it later in the game though so it's not so exclusive.

Speed Up 2 is most likely from your beginning of the game choices. The three answer choices you pick determine your bonus ability.

Final Fantasy Phoneteen Jun 25, 2008 10:30 AM

Oh yeah that's right, Libra, it says so in the FAQ I put up top. This is pissing me off then, because I have two Up 2 Clan privileges and I'm not sure why.

I just got to Camoa, and I'm... nondescript. The AI speed is only marginally improved, and I just wish actions and animations could be skipped or sped up. Everything else is fine however, and I do admit the Mastery system for new jobs is better than Job Levels from ol' Final Fantasy Tactics. Just give me a Seeq already, game.

xiaowei Jun 25, 2008 11:01 AM

No random encounters pissed me off a first, but then I realized I didn't have the equipment to learn any new skills. And that I couldn't find any recipes for Rods, so my mages are woefully weak compared to my physical fighters.

Quote:

Originally Posted by LeHah (Post 619699)
Final Fantasy Tactics was a game that when people asked you about it, you could sit down and explain it to them and sell them on it. Its not a perfect game but I'll say its one of the very few PSX games that you can detail as the best of the system (and for those of us intellectuals - as one of the greatest games ever made.)

FFTA is the kind of game you played while no one was looking.

Now, if you enjoyed FFTA - more power to you. Liking fun things is what life is about, but the fact that you went from a deep, interesting story with phenominal battle system to a "kids game" (Im using that loosely) with an awful Judge system to hamper the gameplay was like walking out of a fine dinner and stepping in dog shit.

FFTA2? I hope a lot of people enjoy it - but truth be told, I'm considering getting a damn PSP off of Ebay just to play FFT; I won't buy a DS for this - even though its easily the better handheld.

FFTA2 is possibly worse than FFTA in some aspects. It feels a lot slower than FFTA, which is my main problem. Battles seem to drag on and they get pretty boring at certan points. Square is actually limiting your access to classes. The "tactical" aspect, I feel like it's weaker than Advance Wars. The story sucks, but what story really compares to FFT? It does help a bit that your main character is an assholish douche, sometimes. Overall, the game falls into the better than mediocre category. Nonetheless, I am enjoying it but I'm not sure that I'm liking it or loving it.

Final Fantasy Phoneteen Jun 25, 2008 11:05 AM

It is humanly impossible for a game to be slower than Final Fantasy Tactics Advance, I'm sorry. I was practically in tears by the time a single AI-controller character had finally moved and acted.

And I read that random encounters can happen, but they're extremely uncommon. I'm not exactly sure how valid my source was though, so take it with a grain of salt.

Magus-Cie Jun 25, 2008 11:12 AM

Out of curiosity, is the game still as easy to break as FFTA? I enjoyed the first one...but if you had an assassin with concentrate and conceal, you could easily beat the other team (assuming they were AI controlled).

Final Fantasy Phoneteen Jun 25, 2008 11:16 AM

As I said earlier, Concentrate has been nerfed, and for good reason; all-around accuracy seems to have been improved substantially. Now it's damage that seems to be affected the most by what direction you attack an enemy, with accuracy only dropping a little bit.

Dark Nation Jun 25, 2008 11:29 AM

It comes out today? Woah, I thought it wasn't gonna drop till July (Near FFIV 3D).

So, worth getting? I enjoyed Advance Wars & their sequels and FFT on the PS1; I wasn't too fond of Tactics Advance, but AFAIK, this doesn't carry over anything from the first game aside from the name & basic gameplay.

Zephyrin Jun 25, 2008 11:41 AM

I never had a Playstation of any sort, so I am a virgin to the real FFT. I did play through most of FFTA, though.

From the first post, it doesn't sound THAT much better than FFTA, if at all. I dunno. I'm broke, so I'd just rom it over buying a decent game I'd enjoy more, but I might consider it.

Is it more difficult?
Will I spend ten years in the fucking menu arranging my jobs and skills and gear in this game like in FFTA?

Misogynyst Gynecologist Jun 25, 2008 11:50 AM

Quote:

Originally Posted by Zephyrin (Post 619926)
Is it more difficult?

I think the jury is out on if FFT was really hard or I'm just a crappy gamer. However, I think everyone can agree that both fights with Wiegraf were stupid, stupid, stupid fucking hard for no real reason. The first one at the windmill was just hard because of the way the level is set-up but the second one is just raining piss and bullshit. (You have to fight him one on one, which always results in Ramza getting his ass-kicked no matter how good you are - and then it goes straight into a second boss match with Wiegraf / Zodiac Monster and two demons.)

Lacerta Jun 25, 2008 11:59 AM

Quote:

Originally Posted by Generic Badass (Post 619911)
And I read that random encounters can happen, but they're extremely uncommon. I'm not exactly sure how valid my source was though, so take it with a grain of salt.

You unlock the random encounters after the first auction. The uncommonness of such encounters is based on the month and location, since each area has a preset number of encounters that pop up at certain times.

They will never run out, but it is simply faster to do some repeatable mission over and over again.

Final Fantasy Phoneteen Jun 25, 2008 12:16 PM

Quote:

Originally Posted by Zephyrin (Post 619926)
Is it more difficult?
Will I spend ten years in the fucking menu arranging my jobs and skills and gear in this game like in FFTA?

If you play on Hard, it's likely to be more difficult. On Normal, however, I notice that enemies right now really only do mediocre damage to my units.

As for your second question, it's very likely. I never got terribly far in the original Tactics Advance, but A2 uses nearly the same system but with more... stuff added to it.

Lacerta Jun 25, 2008 12:28 PM

Hard mode is not that challenging, but has its moments.

~1.5x stats, but the usage of any Clan Privileges will pretty much negate the disadvantage you have, especially if you use any of the Power Up privileges.

xiaowei Jun 25, 2008 12:34 PM

Quote:

Originally Posted by LeHah (Post 619929)
I think the jury is out on if FFT was really hard or I'm just a crappy gamer. However, I think everyone can agree that both fights with Wiegraf were stupid, stupid, stupid fucking hard for no real reason. The first one at the windmill was just hard because of the way the level is set-up but the second one is just raining piss and bullshit. (You have to fight him one on one, which always results in Ramza getting his ass-kicked no matter how good you are - and then it goes straight into a second boss match with Wiegraf / Zodiac Monster and two demons.)

For the first battle, Weapon Break pretty much stops Wiegraf dead in his tracks. Weapon Break and Armor Break pretty much stops anyone who wields a sword or has any type of Sword Skill in the game.

For the second battle, Razma can just run around using Yell so his speed is crazy. Then Accumulate for 20 rounds and kill him in one hit. Chameleon Robe absorbs his lighting attacks and heals you.

FFT was easy once you figured out what attacks/skills the bosses had.

Zephyrin Jun 25, 2008 12:34 PM

So basically it's just a baby story stroll through the park. Blah. I'll play it in a couple of years, and just try and unlock extreme difficulty on TWEWY.

That was amusing, Lehah, but I was looking for a comparison to FFTA.

Magus-Cie Jun 25, 2008 12:45 PM

Quote:

Originally Posted by LeHah (Post 619929)
I think the jury is out on if FFT was really hard or I'm just a crappy gamer. However, I think everyone can agree that both fights with Wiegraf were stupid, stupid, stupid fucking hard for no real reason. The first one at the windmill was just hard because of the way the level is set-up but the second one is just raining piss and bullshit. (You have to fight him one on one, which always results in Ramza getting his ass-kicked no matter how good you are - and then it goes straight into a second boss match with Wiegraf / Zodiac Monster and two demons.)

No. FFT was hard unless you knew what you were doing from the get-go. Those Wiegraf fights were hard as hell to beat (IIRC I beat the 1v1 map by using a mage to continually buff Ramza....on my 5th try). FFTA was really never much of a challenge.

Quote:

Originally Posted by Zephyrin
So basically it's just a baby story stroll through the park. Blah. I'll play it in a couple of years, and just try and unlock extreme difficulty on TWEWY.

Ugh, just ugh. Good luck on that Zephyrin. I am finding that short of going through everything on easy, the last few days of the last week are hard as hell >.>

Omnislash124 Jun 25, 2008 12:51 PM

Quote:

Originally Posted by xiaowei (Post 619945)
For the first battle, Weapon Break pretty much stops Wiegraf dead in his tracks. Weapon Break and Armor Break pretty much stops anyone who wields a sword or has any type of Sword Skill in the game.

For the second battle, Razma can just run around using Yell so his speed is crazy. Then Accumulate for 20 rounds and kill him in one hit. Chameleon Robe absorbs his lighting attacks and heals you.

FFT was easy once you figured out what attacks/skills the bosses had.

Technically, anybody having Maintenance wouldn't fall for such a tactic. But I will agree that much of the difficulty of FFT came from knowing what was coming. If you weren't prepared, you were going to get fucked. On the flipside, bringing in Orlandu would end all battles quite quickly.

FFTA wasn't that good when I played it. I only played it with an emulator, so I had access to frameskip. But I'm not sure I would have stuck through it without Frameskip. Even with frameskip, it was just really slow. The laws in the first game also pissed me off, because some of those were ridiculous.

xiaowei Jun 25, 2008 12:59 PM

Quote:

Originally Posted by Zephyrin (Post 619946)
So basically it's just a baby story stroll through the park. Blah. I'll play it in a couple of years, and just try and unlock extreme difficulty on TWEWY.

You need another pair of eyes and arms to do that. I can beat hard and some battles were pretty close.

FFTA2 does have a hard mode, but it's just 1.5 to your enemy's stats.

Zephyrin Jun 25, 2008 01:06 PM

Well, I think TWEWY will be more fun when I REPLAY it. Upon initial play, I made the mistake of thinking the game was SKILL based, when in fact, it was just a grind like any other RPG.

That and I didn't have a grasp on what pins worked well and what didn't for me. But now I'm in post-game and everything's cake. We'll see.

xiaowei Jun 25, 2008 03:15 PM

Oh. One major problem with this game? No map rotation. Bitch, please.

Misogynyst Gynecologist Jun 25, 2008 03:16 PM

Quote:

Originally Posted by xiaowei (Post 619945)
Weapon Break and Armor Break pretty much stops anyone who wields a sword or has any type of Sword Skill in the game.

That option is only really viable toward the second half of the game, since Weapon / Armor / Speed / Whatever Break has such a low hit percentile, its usually not worth trying most of the time.

Quote:

Originally Posted by xiaowei (Post 619945)
For the second battle, Razma can just run around using Yell so his speed is crazy.

What are you, some kind of sissy queer?

Seriously though - all those "building up" skills are super-duper cheap. By the end of FFT, you can have Ramza as a Knight, equipt heavy-ass armor, then equipt Squre skills with Throw Stone and Yell and Foot Up Ass skills and the double-sword skill, so you can carry two giant-ass swords, doing 300+ HP a shot.

I purposely try not to "skill stack" my characters into a battle; the lower the challenge the less interesting the game is. The only exception in FFT is really the matches where the entire fucking map is Chocobos. Get out of here with that shit. Yellow ones cast cure on the red ones (who cast flare and fire and dick-fuckery) you're trying to kill to make a hole in their offense.

Quote:

Originally Posted by Zephyrin (Post 619946)
That was amusing, Lehah, but I was looking for a comparison to FFTA.

I didn't finish FFTA so keep that in mind as I write this.

The difference between FFT and FFTA is easily described as the same difference between the movies Flesh + Blood and The Neverending Story Part 2. Anyone whos seen both these movies can see what I'm talking about.

One is a hardcore, epic slaughter involving a death of empire and kings, as women manipulate fiefdoms and knights fight for the dying and dead impulses of chivalry. It involves nostalgia and ethics and fighting for the love of the wrong woman. Slaves turn to masters as religion turns to conspiracy.

The other one involves some dork getting caught in a crappy fantasy cliche. I'm biased against FFTA and thats because it doesn't attempt to be like FFT. I suppose thats a good thing - it would be a more spectacular failure if they tried to make it too close to the original.

value tart Jun 25, 2008 04:22 PM

Quote:

Originally Posted by Magus-Cie (Post 619948)
No. FFT was hard unless you knew what you were doing from the get-go.

I don't think you should ever assume, when assessing the difficulty of a game, that the person playing it has decided what they are doing throughout the entire game before playing it.

As for FFTA2, I have to say I'm impressed. I never made it far into FFTA the first, and the biggest reason why was the godawful menus. In FFTA they crammed what they could onto the screen, but it was a multi-screen process just to make sure all of your characters had what they needed. They very smartly made use o the top screen in the unit menus this time around, making it a lot easier to see at a glance all of the abilities and things that everyone is learning.

The bazaar feature is also nice, but there was a reason it worked in FF12: You never HAD to use it. The random luck involved with picking up the right reagants for the new weapons means that I still haven't gotten any new rods for my casters, and that's annoying.

Overall, though, I must say I'm quite impressed with how it turned out. The story isn't anything to write home about, but the game still has a great level of polish and an EXTREME amount of depth. At least, looking at it about 2 inches into the game, it looks like it's deep.

Additional Spam:
Quote:

Originally Posted by Gechmir (Post 619894)
little Tommy looking for his Cripple Friend in an imaginary world or some shit, I go "wtf".

Correction: The story was about Marche and about how he was a TOTAL DICK and couldn't let anyone have any fun.

Gechmir Jun 25, 2008 04:37 PM

Quote:

Originally Posted by Mo0 (Post 619997)
Additional Spam:
Correction: The story was about Marche and about how he was a TOTAL DICK and couldn't let anyone have any fun.

"hay can i get on the jungle gym--"
"NO :mad: F U FAG:

Dark Nation Jun 25, 2008 08:39 PM

I welcome more games where we play as the Villain. Too few of those are around nowadays.

Sakabadger Jun 25, 2008 09:19 PM

Started the game last night and played a little bit (two missions done, I think), and so far my feeling is... hmm. I didn't really get very far in FFTA (maybe 1/6 done) though I plan to finish it at some point. The biggest complaint I had from that game was the menus, and while A2 has the advantage of two screens and tries to incorporate them both, I feel as though it's still kind of weird. I like that the law is displayed prominently, but I wonder if they couldn't have occupied the space filled by the huge scrolling move order better.

Fitting rooms and character status in general seems a bit weird to me, so I suppose it just takes some getting used to. Ah well.

Final Fantasy Phoneteen Jun 25, 2008 10:42 PM

No, I'm with you on the Fitting Room; they really needed to bring back Tactics' Optimize option for it. The only advantage I see to not having Optimize is that it forces you to look through the shop's selection, which ensures that you don't miss any equipment that might offer you new skills for your current job.

No. Hard Pass. Jun 25, 2008 11:02 PM

Quote:

Originally Posted by Generic Badass (Post 620100)
No, I'm with you on the Fitting Room; they really needed to bring back Tactics' Optimize option for it. The only advantage I see to not having Optimize is that it forces you to look through the shop's selection, which ensures that you don't miss any equipment that might offer you new skills for your current job.

You know what TA needs to bring back from FFT? The mature, well plotted out story. The interesting game play. The feeling of depth. Optimize sort of pales in comparison to that.

Final Fantasy Phoneteen Jun 25, 2008 11:39 PM

Honestly, I don't mind it if a game doesn't take itself too seriously. Some of my favorite moments in Tactics were when the party took a break from Lucavi and did things like, say, activate Worker 8.

As for depth and gameplay, I really don't think you can argue that A2 is lacking in that regard. The second you bust open the menu or take a look at the Bazaar, you see the game is anything but shallow.

No. Hard Pass. Jun 25, 2008 11:42 PM

Quote:

Originally Posted by Generic Badass (Post 620117)
Honestly, I don't mind it if a game doesn't take itself too seriously. Some of my favorite moments in Tactics were when the party took a break from Lucavi and did things like, say, activate Worker 8.

As for depth and gameplay, I really don't think you can argue that A2 is lacking in that regard. The second you bust open the menu or take a look at the Bazaar, you see the game is anything but shallow.

Depth of story, not gameplay.

And you and I just disagree on what we want in a game. I think the best part of FFT was keeping track of the secondary characters and the world around them. The rise and fall of nations and the literary quality they imbued into the storytelling. It was epic and wonderful.

You like robots and slapstick comedy, and that's fine. But there was no reason to turn FFT from what it was into, as LeHah called it, a fantasy cliche.

Magus-Cie Jun 25, 2008 11:59 PM

The original FFT was early enough RPG wise that it set the fantasy cliche. FFTA, and from the sounds of it FFTA2 both are severely lacking in that department.

Final Fantasy Phoneteen Jun 26, 2008 12:00 AM

Quote:

Originally Posted by Denicalis (Post 620118)
Depth of story, not gameplay.

And you and I just disagree on what we want in a game. I think the best part of FFT was keeping track of the secondary characters and the world around them. The rise and fall of nations and the literary quality they imbued into the storytelling. It was epic and wonderful.

You like robots and slapstick comedy, and that's fine. But there was no reason to turn FFT from what it was into, as LeHah called it, a fantasy cliche.

Well, you can see it that way, though I don't really want to debate the storyline of the original Tactics in the A2 thread. But what I like is to sometimes be able to get some good fighting in while not listening to baddies monologuing or watch as the game tries to steadily build tension during the course of a battle.

I happen to like that Luso is a bit of an assholish kid. Ramza's timidness is only tolerable for so long.

So, yeah, that's kind of why I like Robots and slapstick comedy over "Nobody wants you as king!!".

No. Hard Pass. Jun 26, 2008 12:01 AM

Quote:

Originally Posted by Magus-Cie (Post 620123)
The original FFT was early enough RPG wise that it set the fantasy cliche. FFTA, and from the sounds of it FFTA2 both are severely lacking in that department.

What?

FFT was a nice self-contained story, well written and solidly executed.

FFTA starts out with a book that transports a little boy to a fantasy world. It's the Neverending Story. It's lighthearted and that's great. But that's not FFT.

Final Fantasy Phoneteen Jun 26, 2008 12:03 AM

Yeah, that's not Final Fantasy Tactics. It's Final Fantasy Tactics Advance.

Do you have anything to contribute to A2 discussion, or is this going to continue to diverge towards why Tactics is so awesome?

No. Hard Pass. Jun 26, 2008 12:07 AM

Quote:

Originally Posted by Generic Badass (Post 620128)
Yeah, that's not Final Fantasy Tactics. It's Final Fantasy Tactics Advance.

Do you have anything to contribute to A2 discussion, or is this going to continue to diverge towards why Tactics is so awesome?

Actually, how it started was me criticizing A2 for following in A1's footsteps, and how it feels cheap, and sort of see-through. Which it does. The Final Fantasy Tactics series has dissolved into a mechanics based grindfest, which is unfortunate, given its pedigree. It's like Madden 09 of the Final Fantasy series. Sure, they updated the stats and added a few new players, but its essentially the same game as the year before. And that's tragic. They could have done something interesting with Ivalice, but they seem quite content to let it languish in mediocrity. Sorry not everyone agrees with your taste in games.

Final Fantasy Phoneteen Jun 26, 2008 12:13 AM

Quit trying to goad me with these little one-liners at the end; it's annoying. You know perfectly well that I'm being reasonable here.

I talk about how they should have reimplemented Optimization in the fitting room and you follow up with a tirade about how they could put so many other things from Tactics in. Well, Final Fantasy Tactics is super and all, but I'm talking about the fitting room. In Final Fantasy Tactics A2. And you're not.

Rotorblade Jun 26, 2008 12:13 AM

The original Tactics is a grindfest, actually. Most people just actually cared to do it because of supplementary surrounding world... Neverending Story Advance just doesn't exactly get my grinding boner to rise. By and large, Tactics has flaws, but I think the Judgment System just becomes the gaming level deal breaker for Advance. A2 might surprise given where it's actually taking place, I think the haste of judgment is more in the surface similarities aesthetically to Advance 1 than anything else...

That Judgment shit sounds gay as hell still, though.

No. Hard Pass. Jun 26, 2008 12:16 AM

Quote:

Originally Posted by Generic Badass (Post 620134)
Quit trying to goad me with these little one-liners at the end; it's annoying. You know perfectly well that I'm being reasonable here.

I talk about how they should have reimplemented Optimization in the fitting room and you follow up with a tirade about how they could put so many other things from Tactics in. Well, Final Fantasy Tactics is super and all, but I'm talking about the fitting room. In Final Fantasy Tactics A2. And you're not.

And yet you keep arguing with me, as if we're talking about the same thing. How strange. How bizarre.

Final Fantasy Phoneteen Jun 26, 2008 12:24 AM

Well, you stepped on my toes and then expected me to back off, so naturally I'll be defensive. It seems like you're done though, so I'll move on.

I just unlocked the Beastmaster. I like how jobs, up to a certain point, are unlocked through Quests. It's a bonus I enjoy quite a bit.

And Rotor, the law crap is annoying, but the rewards are usually pretty nifty. You don't have to go too far out of your way to complete battles without breaking any laws (though "No Ranged Attacks" fucked my shit up).

Rotorblade Jun 26, 2008 12:27 AM

Seems, on paper, to be a much more concrete way to establish a transparent strategy and objective... but the shit just rubs me the wrong way. Especially given that Laws only apply to the player and not to the CPU. I mean, it might be designed that way, but limiting variety to me does not equal compelling/interesting gameplay.

I'll need to give it a shot in any case, but at least it won't cost 600 dollars to do so.

Final Fantasy Phoneteen Jun 26, 2008 12:33 AM

The lack of CPU adherence to the law is the trade-off you take for Clan Abilities and good spoils at the end of each battle (oftentimes in the shape of weapons and armor).

Rotorblade Jun 26, 2008 12:36 AM

I realize that the end result is very intrinsic to gameplay, but I enjoy what I play actively. Judgment and Abilities don't create a solid foundation for just outright well done scenario design. It's certainly not the worst it could be... but FFTA just leaves such a rotten feeling regarding the systems that A2 just seemingly inherits. I am and will remain skeptical, but shit on paper ain't gonna hold up.

espressivo Jun 26, 2008 11:05 AM

is it just me or do the touch screen controls suck ass? i try to click on a point about 4 blocks away from my character so he can move there, and i have to keep tapping or drag the stylus to be able to select that square. it gets hard to select squares when there are characters near it.

are there more clan abilities to acquire or do you only get the ones you start with from the mini quiz thing in the beginning?

xiaowei Jun 26, 2008 06:17 PM

Quote:

Originally Posted by espressivo (Post 620259)
is it just me or do the touch screen controls suck ass? i try to click on a point about 4 blocks away from my character so he can move there, and i have to keep tapping or drag the stylus to be able to select that square. it gets hard to select squares when there are characters near it.

are there more clan abilities to acquire or do you only get the ones you start with from the mini quiz thing in the beginning?

Touch screen controls with isometric views are terrible. Luminous Arc is a perfect example of ass-sucking.

You get more clan abilities by taking Clan Trials.

value tart Jun 26, 2008 07:13 PM

Quote:

Originally Posted by Generic Badass (Post 620100)
No, I'm with you on the Fitting Room; they really needed to bring back Tactics' Optimize option for it. The only advantage I see to not having Optimize is that it forces you to look through the shop's selection, which ensures that you don't miss any equipment that might offer you new skills for your current job.

To be honest, that least sentencei s exactly why I'm glad there's not an optimize button. Sure, you have to go through and look through the weapons yourself, but that way you at least can make sure you've not missed something, like I did when I discovered that the whole damn time I was whining to myself about my archer not getting any armor that taught him anything, it was because I was dumb and not getting him a new bow.

Trigunnerz Jun 27, 2008 10:14 AM

Quick question about the Bazaar thing. Is it worth it to unlock every single new weapon/armor? I have no idea what the requirements are for the other items. And I don't want to miss any important item because I ran of loot to unlock it with.

Oh and the judge system is annoying as hell. In one of my missions, I couldn't deal more than 50 damage. And by golly, one of my character does a critical hit for 70 damage. how gay.

Lacerta Jun 27, 2008 11:05 AM

I'm pretty sure it's set up so that everything you need to unlock you can unlock with no worries.

Unless you sold off the loot then I guess you'd be screwed. Generally only the highest ranked loot though is the one-of-a-kind type loot that makes a one-of-a-kind item that can't be sold back even if you wanted to sell it back.

Most non-exclusive loot can be won in random battles or stolen from enemies.

value tart Jun 27, 2008 10:31 PM

Quote:

Originally Posted by Trigunnerz (Post 620584)
Quick question about the Bazaar thing. Is it worth it to unlock every single new weapon/armor? I have no idea what the requirements are for the other items. And I don't want to miss any important item because I ran of loot to unlock it with.

I've made it a policy to hold off on using the loot until I need to get a new skill for one of my characters. Overall, though, there's enough overlap with what loot you get when that it won't be much of an issue, and even then I've gotten stuff as Judge Bonuses hours before I got the loot to buy it at the store. As long as you're a packrat you won't have any problems with items.

I will say, though, it's quite frustrating when it comes to armor and rods. My black mage hasn't learned ANYTHING extra yet. Really aggravating.

Kairyu Jun 28, 2008 12:55 AM

Quote:

Originally Posted by Trigunnerz (Post 620584)
Quick question about the Bazaar thing. Is it worth it to unlock every single new weapon/armor? I have no idea what the requirements are for the other items. And I don't want to miss any important item because I ran of loot to unlock it with.

Oh and the judge system is annoying as hell. In one of my missions, I couldn't deal more than 50 damage. And by golly, one of my character does a critical hit for 70 damage. how gay.

Aside from stealing or winning new equipment? I think using the Bazaar is something you kind of have to do. Unless you want to get through the game without learning anything beyond Fire, First-Aid and Cure. Lacerta already said it but the game does appears to be built so that the more commonly used loot will be available to you at a steady rate. Same goes for the more rare loot. And as always, the more you play the sidequests the more things you can unlock and learn.

I don't know if you do this too so here's a tip. You can easily get around a number of odd laws by reequipping your team. And if you have to, change their job class to better suit the situation. This of course can all be done when placing units on the battlefield, after the law is announced.

Also, these laws in A2 aren't that bad. At least not at the point I'm at. I think the worst law I've ran into was the one you mentioned. But I remembered just giving everyone weaker weapons and avoided direct sword strikes as much as possible (since they tend to do critical hits more often.)
Then again I'm only about 8 hours into the game. I can't wait for battles that use two or more laws at once :gonk:.

Final Fantasy Phoneteen Jun 28, 2008 11:36 AM

The crappiest law I've seen is No Missing, but it was a part of the Clan Trial. It would've been pathetically easy had it not been for that kind of law.

Trigunnerz Jun 29, 2008 03:58 PM

Fuck. Yes that law sucks for the General Training I. I made sure that every single one of my characters either hit from the side or back with 95% hitting rate. But behold, one guy always fucks up. I've actually tried this clan trial three times before I got fed up with it.

Kairyu Jun 29, 2008 05:02 PM

Yep, the Veteran title for General Training I is frustrating with that "No Miss" crap :gonk:.

It took me three tries, too. First try, I thought having a Speed2 privilege would help but I soon found out what the fairies would do stop that. So I eventually missed despite attacking from behind every turn. Second try I actually ran out of time. There was one fairy left with less than 30HP which any of my mages could eliminate, argh.

So on my third try I realized I had to take a risk and use hard hitting moves like Beat Down or Moogle Rush to finish the fairies quickly. Also the Agility privilege helped, I think. Rose all my hit rates to 97% or so.

Final Fantasy Phoneteen Jun 30, 2008 11:01 AM

Finally, finally, I got a Seeq. For some reason, none of them wanted to appear.

Even now, with only Silence Gas and no Reverse Item, the Ranger is a broken job. All you have to do is set a trap right in front of you, turn your back to the enemy, and watch them waste a turn. It's just mean, and it's only going to get meaner when I get the Stun Needle and Charm traps-- not to mention Reverse Item + Item Lore (just one Hi Potion will do an easy 200 damage to an enemy).

Kimchi Jul 1, 2008 10:36 AM

K, finally got this game.

Mr Rendel -> Mute Mewt from first one?

Anyways, I find this whole baazar to get upgrades kinda annoying.

Final Fantasy Phoneteen Jul 1, 2008 12:21 PM

Yes,
Spoiler:
Mr. Randell is Mewt.


Am I the only one who likes the Bazaar? I get new loot all the time, so I get excited and check out the list. Look for a decent item description and the highest ranks I can make, then get started. Very enjoyable to me, even though Black and White Mage gear barely shows up.

Kimchi Jul 1, 2008 12:46 PM

Quote:

Originally Posted by Generic Badass (Post 621888)

Black and White Mage gear barely shows up.


I second that statement. So far, I am still stuck with Rod for my b.mage.

So doing bazaar only way to obtain new items from stores right?

Final Fantasy Phoneteen Jul 1, 2008 02:05 PM

A couple things might show up after certain plot points, but the vast majority of the shop's inventory comes from the Bazaar.

value tart Jul 1, 2008 02:56 PM

Quote:

Originally Posted by Generic Badass (Post 621888)
Am I the only one who likes the Bazaar? I get new loot all the time, so I get excited and check out the list. Look for a decent item description and the highest ranks I can make, then get started. Very enjoyable to me, even though Black and White Mage gear barely shows up.

I like the bazaar system too, actually. It lets me slow down the progression of items in the shop. If I don't need anything new, I don't turn any loot items in until people learn some abilities. That way, I don't feel constantly like I'm "behind" where I should be, because the item shop's stock waits for me!

When it comes to the clan trials, I've always been going for the third option down... if I re-do the trial later at a higher rank, does the reward start over again? Like, if the reward for rank 3 was +8 X and -5 Y, and the reward for rank 5 is +16 X and -10 Y, will I get +16/-10 or +8/-5 (the part of the rank 5 reward I HAVEN'T gotten yet)?

I basically don't have the confidence to actually try it yet. >_>

Kairyu Jul 1, 2008 04:48 PM

Quote:

Originally Posted by Generic Badass (Post 621888)
Am I the only one who likes the Bazaar? I get new loot all the time, so I get excited and check out the list. Look for a decent item description and the highest ranks I can make, then get started. Very enjoyable to me, even though Black and White Mage gear barely shows up.

Really? Maybe I just got lucky in the first 7 hours of the game. I managed to get the Flamewheel Rod, Healing Staff, Sleet Rod and a bunch of the elemental robes (holy, fire, ice, lightning) through the Bazaar. But I'm having the hardest time getting the required loot to make more small knives (I need one more thief action ability before I can use the ninja job class ;_;.)

As for liking the bazaar feature. I don't mind it, I think it's a slight step forward than what the last two tactics games did.

Lukage Jul 1, 2008 05:25 PM

Haven't played since the first Tactics, but WTF:

No "Best Fit" in the fitting room?
Laws regarding races without explaining what race your characters are?
"New Abilities Learned." Great. Who? What did they learn? And what, this is based on what weapon they weild? Fuck that.

Final Fantasy Phoneteen Jul 1, 2008 05:28 PM

The game has its flaws, but the ones you listed aren't the ones I'd be worried about.

1) We were talking about Optimize earlier. Because of the skill mastery system, the optimize feature is kind of distracting. I do miss it in very specific cases, though.

2) If you don't know which races are which, it takes a very simple and quick flip through the booklet to the game. For newcomers, I believe this is why laws regarding races aren't used until you're well on your way through the game.

3) The New Abilities Learned thing is just a notice to open your Unit Info menu. Once you open it, characters who have mastered new skills will be jumping up and down instead of just standing there (and they will continue to jump until you scroll down the equipment list and actually see what was learned). Very little room to not notice who learned what.

Quote:

Originally Posted by Kairyu (Post 621946)
Really? Maybe I just got lucky in the first 7 hours of the game. I managed to get the Flamewheel Rod, Healing Staff, Sleet Rod and a bunch of the elemental robes (holy, fire, ice, lightning) through the Bazaar. But I'm having the hardest time getting the required loot to make more small knives (I need one more thief action ability before I can use the ninja job class ;_;.)

Well, I'm only like eight or so hours in, so I'm not too far behind. But I just now got the final -ara spell for the Black Mage. Still stuck with Cura for my White Mage.

But now that you mention it, yeah, Knives have been an absolute nightmare to find. Been stuck with a Scramasax and that one knife Adelle joins with.

The Plane Is A Tiger Jul 1, 2008 05:35 PM

Quote:

Originally Posted by Lukage (Post 621951)
Haven't played since the first Tactics, but WTF:

No "Best Fit" in the fitting room?
Laws regarding races without explaining what race your characters are?
"New Abilities Learned." Great. Who? What did they learn? And what, this is based on what weapon they weild? Fuck that.

Considering there are only like 5 races and they're all quite different, I wouldn't consider that a problem. As for the "New Abilities Learned" thing, the next time you look at your Unit Info the people who learned something are jumping up and down.

The lack of "Best Fit" is pretty crappy, though. My main issues with the game are spells/abilities going into action instantly, no rotating the map, and EXP/AP being awarded after the battle's over rather than after each action. The Bazaar is a neat idea, but I wish they'd still given different towns different items.

I'm still really enjoying the game despite all the negatives. Luso isn't a wuss like Marche, and that's enough to satisfy me.

EDIT: Generic edited. :argh:

Kairyu Jul 1, 2008 05:57 PM

Quote:

Originally Posted by Tritoch (Post 621953)
...no rotating the map...

Haha, I actually found myself pressing the L and R buttons all the time to try and get a better view of the field. Only to be greatly disappointed every time :(.

Aside from that negative the only other one is the sheer rarity of getting into a random battle (not quest battles.) So far it has only happened to me twice *crap.* I've been getting random recruitments way more often. Mostly Nu Mou characters. Not that I mind~ I prefer mage job classes. Well, until I run into the classic No-Nu-Mou-Action-Abilities law.

Tails Jul 1, 2008 07:41 PM

Quote:

Originally Posted by Tritoch (Post 621953)
I'm still really enjoying the game despite all the negatives. Luso isn't a wuss like Marche, and that's enough to satisfy me.

Since when was Marche a wuss? Marche was a dick, trying to take away the cripple's fantasy land where he could walk. Back into your wheelchair, bitch.

That said, I'm about 18 hours into MARCHE YOU DICK 2 and I love it. 0 complaints. The "No X Race Action" Law is a new one but that's easily avoided by having a little you know, variety in your damn party.

Adelle ain't even half bad either. The real stars of the game are Viera though. Not even gonna lie.

Bangaa come in close for the Dragoon/Gladiator/Defender classes.

SUPER EDIT: I hope that at some point down the road I don't kick my own ass for not doing Veteran during General Training I. I went for Professional and actually ended up clearing it in under the 3 round requirement for Veteran but couldn't be assed to go back and redo it.

No. Hard Pass. Jul 1, 2008 07:47 PM

Quote:

Originally Posted by Watermelon Overflow (Post 621979)
Since when was Marche a wuss? Marche was a dick, trying to take away the cripple's fantasy land where he could walk. Back into your wheelchair, bitch.

That said, I'm about 18 hours into MARCHE YOU DICK 2 and I love it. 0 complaints. The "No X Race Action" Law is a new one but that's easily avoided by having a little you know, variety in your damn party.

Adelle ain't even half bad either. The real stars of the game are Viera though. Not even gonna lie.

Bangaa come in close for the Dragoon/Gladiator/Defender classes.

SUPER EDIT: I hope that at some point down the road I don't kick my own ass for not doing Veteran during General Training I. I went for Professional and actually ended up clearing it in under the 3 round requirement for Veteran but couldn't be assed to go back and redo it.

BACK IN THE CHAIR, YOU CRIPPLE FUCK!

Final Fantasy Phoneteen Jul 1, 2008 07:48 PM

Quote:

Adelle ain't even half bad either. The real stars of the game are Viera though. Not even gonna lie.

Bangaa come in close for the Dragoon/Gladiator/Defender classes.
Because of my staunch support for them way back in the beginning, the developers have rewarded me with not only playable Seeqs, but playable Seeqs who break any balance in gameplay A2 may have had. Fuck yeah, big pigs.

Kairyu Jul 1, 2008 07:56 PM

Quote:

Originally Posted by Generic Badass (Post 621983)
Because of my staunch support for them way back in the beginning, the developers have rewarded me with not only playable Seeqs, but playable Seeqs who break any balance in gameplay A2 may have had. Fuck yeah, big pigs.

From what I've seen, I want one or five. At least that way I can finally make an entire team composed of Ninja and Pirates. I'm pretty sure it can't be any more broken than that :U.

Lukage Jul 1, 2008 08:19 PM

Quote:

Originally Posted by Generic Badass (Post 621952)
2) If you don't know which races are which, it takes a very simple and quick flip through the booklet to the game. For newcomers, I believe this is why laws regarding races aren't used until you're well on your way through the game.

Aside from it being a what, level 8 quest that I had it on.

Tails Jul 1, 2008 08:28 PM

That's what you get for not playing the first one AND not reading the manual. What the fuck, who does that.

"Man I have no idea what this game is about OH WHAT THIS IS CRAP WHY ISN'T EVERYTHING EXPLAINED TO ME"
"Because they already did that in the first game."
"0/10!"

nuttyturnip Jul 1, 2008 10:19 PM

What difficulty did you guys choose, normal or hard? I hate when a game makes you choose that at the beginning, and then you can't change it without starting a new game.

I'm a bit over 6 hours in, and I'm completely addicted. Rods and knives are indeed hard to come by; my poor black mage can finally learn something other than his base 3 spells. I could seriously sit there all day mixing combinations in the bazaar.

The Plane Is A Tiger Jul 1, 2008 10:34 PM

I picked normal mode since I read the only difference was something about enemies doing 1.5x damage.

My black mage is still stuck with the three base spells, but I did finally get a rod with a second white spell. I've actually got more summoner stuff than mage stuff.

No. Hard Pass. Jul 1, 2008 10:39 PM

Heard the guide for this is supposed to be released this week. Anyone have any of DAT GAMING NEWS?

Tails Jul 2, 2008 11:30 AM

Dunno about a guide, but I do know that the Clan Bowen quests are officially the most lulziest/epic thing ever.

Minor Klesta related stuff.:
I love how it goes from Bowen chasing after huge bird Kletsa from the intro mission to "I HAVE TO GET REVENGE FOR MY WIFE THIS MONSTER KILLED" and finally "SAVE OUR LEADER HE'S LOST OUR MIND." So cliche, but so funny at the same time. In your face, you fucking giant chicken.

value tart Jul 2, 2008 11:32 AM

Spoiler:
WHY WON'T IT DIE GOD DAMMIT I'VE KILLED IT TWICE ALREADY

Tails Jul 2, 2008 12:05 PM

Third time is the charm.

espressivo Jul 2, 2008 12:10 PM

omg i hate the second stage of the camoa cup. the laws are fucked, i can't use MP but the enemy can bypass the laws with no consequences. it's a stupid way to try to make the game more difficult. i prefer the law system from tactics advance, this one is just plain stupid and i imagine it'll get even more retarded as i progress through the game.

how do you get more characters? i've completed about 15 quests already and none have joined my party.

Aeril Jul 2, 2008 12:29 PM

Hello everyone, I'm new here.
I finished the game about to days ago...not anywhere near done with the quest though. I must commence square for making a final boss that requires your units to be in the 50s. Seriously I'm a vet for tactics games and I won with the main character left with 123/400+ health left....all my other units had died via giga dust(130 damage on all units, he does it often...to often). Anyone beat all those kings yet? I beat them all by the time I was level 35. After beating the game there is a mission that has you fight all of them at the same time..but there level 99 T_T. If anyone beats it tell me what you get for it lol...I'm hoping that the reward is something better then sequencer or tourneqol (mispelled). Even though those items pawn...
Also..ITs extremely hard to come by loot for the items required to learn last level spells for your blackmage. My black mage knows all the "Daras" and only has thundaga and thats after completing the game.
EDIT: I'm so angry right now =.=. Efing monster broke my master monks judicer coat and I failed the speed battle...NEXT time I'll be sure to obliterate the other team before going after the monster.. >_<

Lukage Jul 2, 2008 01:02 PM

Quote:

Originally Posted by Watermelon Overflow (Post 622001)
That's what you get for not playing the first one AND not reading the manual. What the fuck, who does that.

"Man I have no idea what this game is about OH WHAT THIS IS CRAP WHY ISN'T EVERYTHING EXPLAINED TO ME"
"Because they already did that in the first game."
"0/10!"

Its one thing to miss some story background for not playing a previous game. Its another to assume that someone has played it and has obtained information from it that's necessary in this one. However, I've never played through a game that has required me to read the manual first. *shrug*

Quote:

Originally Posted by Beard Overflow (Post 622051)
Heard the guide for this is supposed to be released this week. Anyone have any of DAT GAMING NEWS?

Confirmed, our store is getting it today.

Additional Spam:
Quote:

Originally Posted by espressivo (Post 622239)
omg i hate the second stage of the camoa cup. the laws are fucked, i can't use MP but the enemy can bypass the laws with no consequences. it's a stupid way to try to make the game more difficult. i prefer the law system from tactics advance, this one is just plain stupid and i imagine it'll get even more retarded as i progress through the game.

how do you get more characters? i've completed about 15 quests already and none have joined my party.

I was at around 20 quests when I got it. Check the pub for a level 1 quest regarding recruitment. They'll come together.

Tails Jul 2, 2008 01:17 PM

Quote:

Originally Posted by Lukage (Post 622272)
Its one thing to miss some story background for not playing a previous game. Its another to assume that someone has played it and has obtained information from it that's necessary in this one. However, I've never played through a game that has required me to read the manual first. *shrug*

Your point is so invalid it hurts. The entire point of a sequel is to be a continuation of the first; therefore you're going to have elements in it from the game before it that don't require explaining. That's like picking up Metroid Prime 3 without playing any other Metroid game and then complaining about why the game didn't tell you you have to scan everything and who is this Ridley guy and how do I kill it, what the fuck is a Metroid, etc..

It's much akin to how all the stateside Fire Emblems after 7 start off with the assumption that the player has a basic knowledge of the series itself. Sure there are optional tutorials for those who happen to be new, but this kind of thing is standard fare for SRPGs.

That being said, again; why are you playing the sequel without having played the first. Also, it never hurts to RTFM. That's why that acronym exists. The fucking manual, read it.

Kagosin Jul 2, 2008 01:35 PM

Quote:

Originally Posted by Watermelon Overflow (Post 622285)
Your point is so invalid it hurts. The entire point of a sequel is to be a continuation of the first; therefore you're going to have elements in it from the game before it that don't require explaining. That's like picking up Metroid Prime 3 without playing any other Metroid game and then complaining about why the game didn't tell you you have to scan everything and who is this Ridley guy and how do I kill it, what the fuck is a Metroid, etc..

It's much akin to how all the stateside Fire Emblems after 7 start off with the assumption that the player has a basic knowledge of the series itself. Sure there are optional tutorials for those who happen to be new, but this kind of thing is standard fare for SRPGs.

That being said, again; why are you playing the sequel without having played the first. Also, it never hurts to RTFM. That's why that acronym exists. The fucking manual, read it.

Psh...manuals....Who needs them? :erm:

It's not like they give you info on how to do things within the game or such....

Plus as far as things go, that's one of the primary reasons it's called a sequal, as in, it expects for you to know info from the first one more or less.

Basically I'm piggybacking on the statement, because it's true. :p

Final Fantasy Phoneteen Jul 2, 2008 03:58 PM

Quote:

Originally Posted by Lukage (Post 622272)
Its one thing to miss some story background for not playing a previous game. Its another to assume that someone has played it and has obtained information from it that's necessary in this one. However, I've never played through a game that has required me to read the manual first. *shrug*

You've never played one that's required you to because they usually have in-game tutorials that everyone fucking hates anyway. You're always asked to look over the manual in anticipation of questions you may have or may arise (ie, the point of the instruction manual), so, really, there's no validating that particular complaint.

Vemp Jul 2, 2008 04:18 PM

Still 3 hours into the game and I'm liking it.

Well, it could use some bouncing titties.

Lukage Jul 2, 2008 08:09 PM

Quote:

Originally Posted by Generic Badass (Post 622367)
You've never played one that's required you to because they usually have in-game tutorials that everyone fucking hates anyway. You're always asked to look over the manual in anticipation of questions you may have or may arise (ie, the point of the instruction manual), so, really, there's no validating that particular complaint.

The in-game tutorial basically says "move" then "act" and that's about it. The only other things it actually explains are the Bazaar and the Auctions.

Final Fantasy Phoneteen Jul 2, 2008 09:00 PM

Exactly my point. They get rid of in-game tutorials and still someone complains. I'll take the option of looking at the manual over mandatory in-game tutorials any day.

Level 25 now, just beat the Red King. Sequencer is a mean knightsword, and the description seems to indicate there's even more to it.

Rotorblade Jul 2, 2008 09:08 PM

Someone's gotta be the lowest common denominator (sup, Lukage). Game's not too bad so far. I'm not on Hard though, as I can't dedicate the time to that mode. Is there anything specific to Hard Mode?

Kairyu Jul 2, 2008 09:40 PM

Quote:

Originally Posted by Generic Badass (Post 622535)
Exactly my point. They get rid of in-game tutorials and still someone complains. I'll take the option of looking at the manual over mandatory in-game tutorials any day.

Level 25 now, just beat the Red King. Sequencer is a mean knightsword, and the description seems to indicate there's even more to it.

I'm an idiot for taking on the Red King at lv.18 :tpg:.
Ended up using both of my eureka crystals and barely survived the red king's attacks every turn. Constant back attacks with White Monks and Hunter's Sonic Booms made it all possible. At least I got enough gil to pretty much buy whatever I want.
I'm not even going to take on the lv.55 king until I'm in the more advanced job classes. And I STILL lack the ninja, master monk and the scholar job classes.

Anyway, I'm currently at level 30~32. Learning all sorts of Arcane and Summoning magic type stuff. Physical fighters are currently a mixture of fusiliers, moogle knights, paladins, defenders, monks and fighters.

The Plane Is A Tiger Jul 2, 2008 10:13 PM

Quote:

Originally Posted by Kairyu (Post 622553)
I'm an idiot for taking on the Red King at lv.18 :tpg:.
Ended up using both of my eureka crystals and barely survived the red king's attacks every turn. Constant back attacks with White Monks and Hunter's Sonic Booms made it all possible. At least I got enough gil to pretty much buy whatever I want.

I didn't bother looking at the Red King quest's level until after I'd already accepted it, and tried it at level 10. That was a fairly one-sided fight. Surprisingly I managed to dish out about 100 damage first, but only thanks to Air Render's godly might and her accuracy apparently being terrible.

Final Fantasy Phoneteen Jul 2, 2008 11:50 PM

Quote:

Originally Posted by Kairyu (Post 622553)
And I STILL lack the ninja, master monk and the scholar job classes.

Today I finally got some new knives, Swordbreaker and two others. Learned Loot Levels 2 and 3 for Luso and Leech for my Ranger, so I just stole some nice stuff off of the past few enemies. Now I'm noticing that my knuckle weapon selection is crap-- best I have is Kaiser Knuckle.

Tails Jul 3, 2008 04:54 AM

Where are these Seeq niggers at. I'm at around 30 hours 60+ quests and haven't seen one yet.

Lollin at the Clan Trails though. I forgot all about them while I was around questing, having done 3 near the beginning, and now that I had a few moments I just went back and did around 5 or so, including two of the combination ones.

"Kill two monsters in two rounds."
"Aight."
:: one hit kill::
:: one hit kill::
"Done."

So overpowered it hurts. :tpg: It's unfair to be able to wait so long to do these.

Kairyu Jul 3, 2008 05:45 AM

Quote:

Originally Posted by Tritoch (Post 622559)
I didn't bother looking at the Red King quest's level until after I'd already accepted it, and tried it at level 10. That was a fairly one-sided fight. Surprisingly I managed to dish out about 100 damage first, but only thanks to Air Render's godly might and her accuracy apparently being terrible.

Wait, you beat her at level 10? Or did you only get to do 100 damage before getting horribly raped by doublecast? =o
If it's the first one, holy shit :tpg:.

Quote:

Originally Posted by Generic Badass (Post 622613)
Today I finally got some new knives, Swordbreaker and two others. Learned Loot Levels 2 and 3 for Luso and Leech for my Ranger, so I just stole some nice stuff off of the past few enemies. Now I'm noticing that my knuckle weapon selection is crap-- best I have is Kaiser Knuckle.

Bah! I JUST got a new knife with a thief ability earlier today. Too bad the ability requires 550 points to be mastered. To make matters worse it nearly broke my bank, damn thing costs over 10,000 gil, lawl.

Quote:

Originally Posted by Watermelon Overflow (Post 622704)
Where are these Seeq niggers at. I'm at around 30 hours 60+ quests and haven't seen one yet.

Lollin at the Clan Trails though. I forgot all about them while I was around questing, having done 3 near the beginning, and now that I had a few moments I just went back and did around 5 or so, including two of the combination ones.

"Kill two monsters in two rounds."
"Aight."
:: one hit kill::
:: one hit kill::
"Done."

So overpowered it hurts. :tpg: It's unfair to be able to wait so long to do these.

Yeah, after venturing for over 25 hours I finally ran into a Seeq. Rangers and Pirates job classes here I come.

And the clan trails. In hindsight the only reason I'd do as many clan trails as possible is to get the shop discounts early on. And, maybe, to get the extra loot each battle gives you.

Kimchi Jul 3, 2008 09:05 AM

Fuck its annoying leveling.

Spoiler:
Level 10 and I am at where you return the stone to nu mou and you get backed stabbed by that blondie ninja.

The Plane Is A Tiger Jul 4, 2008 01:54 PM

Quote:

Originally Posted by Kairyu
Wait, you beat her at level 10? Or did you only get to do 100 damage before getting horribly raped by doublecast? =o
If it's the first one, holy shit .

Oh god no, there was no way I could win. I only managed to deal about 100 damage, mostly because she targeted my Monk last and Luso somehow managed to dodge every one of her doublecasts for the first two rounds.

Josiah Jul 5, 2008 03:19 PM

I'm glad some of my struggles aren't unique to me. It's maddening being only one Thief action ability away from the Ninja job and not having any equipment in the foreseeable future that can grant it.

Adelle just joined the group and, considering the nuisance she was, I basically said "Screw you, have fun being a soldier for a while lolz". I FINALLY got a staff that grants a second white mage ability (Cura), so now my nu mou will eventually be able to be something besides a white/black mage or a beastmaster (:tpg:).

There was a lot for me to learn (and relearn) since I only played the original Tactics and next to none of the more recent FF games, but I'm liking it so far.

Is it still not for a while that people come looking to join your clan? I figured it was that but maybe there's something else I'm not doing right. I completed all the clan trials thus far at the middle difficulty.

Speaking of clan trials, I've had my share of BS on them too. One of them had the law of not being allowed to attack units two or more squares away, but the loopholes for violations were infuriating. Two in particular:

1. Not so much BS, just mean. One of my group got charmed and she decided to try Sleep on some people.

2. I crit one of the baddies with a standard attack, which resulted in a KO. Sweet, right? Wrong. It knocked them back, and that apparently caused a violation.

And, in case someone hasn't pointed it out before, laws forbidding abilities that don't consume MP does not include standard attacks or Counter. I wasn't sure at first and the discovery was quite a relief.

Final Fantasy Phoneteen Jul 6, 2008 06:11 PM

Just beat Blue King Bliu a little while ago at level 34. Surprisingly... not that difficult. He has an annoying spell that hits with earth magic(k) then follows up with a couple of physical hits against anyone in range, but he can't use it often. I think he ends up being a bit easier because of your larger mastery of advanced jobs, so go in there and pummel him with a Fighter and Templar. I haven't tried fighting Green King yet.

Also, everyone, be sure to Loot him. I used Loot Level 3 (with my new Bandit's Gloves or whatever they're called to slightly increase steal rates) and nabbed Godwood, which is probably the last item all of you need to make a Malbow. It's a Rank A weapon, so I think it's sort of an early shot at nabbing a really nice bow.

Tails Jul 6, 2008 07:43 PM

You beat the Blue King at 34? Man I need to stop wussing out then. My main 6 are all around 40 now, but I saw he was a level 55 and decided to wait a little bit. ;_;

55 hours and 141 missions in here, and I just got a Seeq. I've two Gria's for a bit, which I'm thankful for since they can travel so much further than everyone else and tear shit up. Good for the mountain range missions.

Noticing that Bangaa have been beefed up this time around too. Well, not so much beefed up but they got some really good additional classes since they were already good bruisers before. Master Monk is pretty awesome, and Cannoneer comes with Ether Shell, which is invaluable if you have Illusionists/Summoners/Turbo MP people on your team. :rock:

Final note: LOOOOOOL @ the cat eared hood Seers wear, and I got the Ragetsu-denbu (Dual Wield ability ninja sword) for being Area Champ over in the Goug area. I had all four areas won, not sure if that's a requirement.

Final Fantasy Phoneteen Jul 6, 2008 08:21 PM

Quote:

Originally Posted by Watermelon Overflow (Post 624028)
You beat the Blue King at 34? Man I need to stop wussing out then. My main 6 are all around 40 now, but I saw he was a level 55 and decided to wait a little bit. ;_;

Yeah, he's no big trouble. What I'm struggling with is the Moorabella Tourney Cup quest. The Nu Mou Nobles' Illusionist charges MP absurdly fast.

Quote:

55 hours and 141 missions in here, and I just got a Seeq. I've two Gria's for a bit, which I'm thankful for since they can travel so much further than everyone else and tear shit up. Good for the mountain range missions.
I got my Seeq after meeting Lezaford, I think. As for Gria, I've sort of wanted one for the range too, but the Faerie Shoes sort of negate that advantage they had.

Just fought Ewan and stole his Ninja Tabi after like ten tries. By the looks of it though (Move +2), it's worth it!

Tails Jul 6, 2008 08:39 PM

Quote:

Originally Posted by Generic Badass (Post 624035)
Yeah, he's no big trouble. What I'm struggling with is the Moorabella Tourney Cup quest. The Nu Mou Nobles' Illusionist charges MP absurdly fast.

Can you use Rend MP or some other MP draining ability (Aero, etc.) against them or is there a law against that in that tourney?

Final Fantasy Phoneteen Jul 6, 2008 09:34 PM

No Items is the law, so MP draining is okay. However, it's easier to just blast the shit out of him and kill him rather than let him linger while draining his MP. The problem is getting people to reach him in time.

Just made a Nail Bow, which teaches Rangers the Mirror Item skill. And so it begins.

Tails Jul 7, 2008 12:02 PM

Holy FUCK everyone needs a Master Monk with Cross-counter, stat. It's pretty much the best thing ever since everyone and their mother has Counter midway through the game and it allows you to rape them with no remorse. It looks like it does double damage+ and negates the enemy Counter. So sweet.

Just got a little further in the story (too many side quests ._.) and finally got that lil' Moogle named Hurdy. Best name ever. He's so cute too, can I take him home.

Kairyu Jul 8, 2008 06:34 PM

Quote:

Originally Posted by Watermelon Overflow (Post 624313)
Holy FUCK everyone needs a Master Monk with Cross-counter, stat. It's pretty much the best thing ever since everyone and their mother has Counter midway through the game and it allows you to rape them with no remorse. It looks like it does double damage+ and negates the enemy Counter. So sweet.

Just got a little further in the story (too many side quests ._.) and finally got that lil' Moogle named Hurdy. Best name ever. He's so cute too, can I take him home.

lawl, tell me about it. The master monk in my clan has a evasion rate of 29% plus blink counter. Which is pretty damn awesome *tosses him into a pit of Malboros to see him dodge everything*
My question now is what armor or weapon teaches my monk Cross-counter?

You're probably a bit farther than me by now. I just met Hurdy but then I decided to go side questing again. NOW I'm stuck in this battle tower-like place fighting all sorts of monsters. This is what I get for reading all those notices D:

Tails Jul 8, 2008 07:22 PM

Quote:

Originally Posted by Kairyu (Post 624778)
lawl, tell me about it. The master monk in my clan has a evasion rate of 29% plus blink counter. Which is pretty damn awesome *tosses him into a pit of Malboros to see him dodge everything*
My question now is what armor or weapon teaches my monk Cross-counter?

You're probably a bit farther than me by now. I just met Hurdy but then I decided to go side questing again. NOW I'm stuck in this battle tower-like place fighting all sorts of monsters. This is what I get for reading all those notices D:

You learn Cross-Counter through the weapon "Fanatic". Forgot which category in the Bazaar gets you it but it looks like a red/yellow pair of nunchucks.

Also, If you're talking about the tower in Grazston, I wouldn't do it. The monsters at the top are all level 90 or so. How far are you anyways? I'm at 70hrs/190 missions right now, up to the story mission "A Request", which is three after Hurdy's mission in the timeline.

Kairyu Jul 8, 2008 07:39 PM

Ah ok, I just need the loot then.

Anyway, yeah. It's that tower. Curiosity got the best of me. I was doing well up until the first watch area where I thoroughly got my ass kicked before I could make the first move. That rabbit could rip a tank apart :tpg:.
(most of my team is at lv.40 or lv.39. The guys on the first watch floor were all lv.50. Yeah, I got raped.)

On the up side I did gain a few levels and lots of rare loot inbetween each battle.

Final Fantasy Phoneteen Jul 9, 2008 09:56 AM

I got Fanatic in Camoa's Auction House. Not sure if the prizes are randomized between all Houses, but it's a start I guess.

I just made the Katana that teaches Dual Wield, so I'm trying to learn that. I've run out of things to teach my Seeq though, so I'm considering moving ahead in the story a bit faster to unlock Viking. I hear Lanista isn't until very late into the game, though. :(

Tails Jul 9, 2008 10:15 AM

Oh yeah, that's where I got it. Excellent work, GameBoy.

As for the Lanista, I just got a quest called Lanista's Pride, which I can confirm is the mission to get the class. Presumably because it unlocked with the rest of the quests I unlocked after doing the story mission "A Request". A Request is the first block of 5-E in the Quest Report if you need a gauge of how close or far you are.

EDIT: Same goes for the Ravager class.

EDIT2: Ahahahaha, once you teach Cid Ultima Sword the game is essentially over. Overpowered SO BAD. If you haven't been taking on Chita's missions (Chita On X speed battles) you need to. After the third one you get the Materia Blade, and holy wow is Ultima Sword amazing. Takes 32 MP to cast, but if you've got someone with Ether Shell this is no problem. Cid (or any Bangaa/Gladiator for that matter) can just walk up to people and destroy their FACES in one hit, from the front even! Jesus.

Final Fantasy Phoneteen Jul 9, 2008 12:51 PM

I'm on Sleepless Nights, the last quest in 3-C. That's not too bad, then. I may burn through after all, just picking up other job quests along the way. I need to figure out when exactly I can start the secret character sidequests.

Final Fantasy Phoneteen Jul 10, 2008 04:04 PM

Well, I did exactly that and beat the game last night. Seriously, this game is... is the Seinfeld of Final Fantasy-- there is no overall story; just various encounters the characters stumble into until the conclusion. It made absolutely no sense. At least the final boss was respectably difficult.

I also read up on the character sidequests and have everyone except
Spoiler:
Montblanc.
Oddly enough though, my favorite is the one least-liked by the community.

There is something in the air. Can you not feel it?:
Seriously, Al-Cid is awesome. Yes, he has no jobs besides Agent, but Agent skills are actually very useful for support and defense (of females). Interrogation lets you see all possible loot, gil, and items any given monster may hold, Succor is basically his own personal Inner Focus (healing + debuff removal), and Escort more or less works like Cover for females. And since Al-Cid will be staying waaay in the back to shoot at stuff, there's no problem having him cover people every so often and using Succor to heal up afterwards.

There're still a few other skills to teach him, so I'll probably like him even more before I'm done.


Unique moogle characters are disappointing because of their lack of access to Chocobo Knight. Certainly not a deal-breaker, but it's not making me like moogles any more than I do right now.

I thought Cid having a bangaa jobset was weird, but it turns out
Spoiler:
Penelo
has a viera jobset! Kind of relieved, since there are too many Hume special characters as is.

Tails Jul 10, 2008 08:13 PM

Sounds like Penelo is
Spoiler:
another Ritz, since Ritz had Viera jobs too.


Also yeah, there is more or less no heavy plot this time, but that's mainly what peoples complaint about the last one was, that the story was too serious. Can't complain there.

The side quest characters are all entertaining enough if you do them all, especially since so many of them are like mini stories of their own. From the Bonga Bugle chapters, to chasing the Prima Donna Devotees down to eventually fighting alongside PD themselves (which was cool), to stuff like the tale of Sir Luc Sardarc and his Blademaster companion Frimelda. There's really too many to name. I liked the ones where you helped the Viera that wanted to keep the Wyrm as a pet though. Lulzy.

Also, I ran into
Spoiler:
Ezel last night! The No Mu from the first game who invented the law cards. <3 He gave me a special card that'd make it so baddies couldn't toss out my judge any more. I wonder if that will come in play during the final chapters. Good to see some of the FFTA1 cast is still around.


Witch of the Fens is hot, don't deny it. Don't deny it! <3 Viera.

Kairyu Jul 11, 2008 02:54 AM

I'm so behind you guys so I'm doing my best to not read your posts :tpg:.

I've about spent 55 hours (110 missions done) in the game and I still haven't progressed much at all since my last post. But I did run into the 4 commanders of duelhorn or whatever they're called. Stole that ninja's Tabi shoes too so I'm feeling pretty good.

I'll beat this game some day!

Tails Jul 11, 2008 03:58 PM

Ahahaha, so sorry Kai. I just have too much free time on my hands.

More awesome to be found though, as the conclusion to Blademaster Frimelda's story has you
Spoiler:
finding a way to revive her thanks to the ballin Witch of the Fens, and she even joins your clan! She's level 43, but she comes strong enough to consider making a main unit. She even comes with Dual Wield already learned. Bawwww, happy endings. ;___;

Identity Crisis Jul 14, 2008 10:32 AM

Quote:

Originally Posted by Watermelon Overflow (Post 622704)
Lollin at the Clan Trails though. I forgot all about them while I was around questing, having done 3 near the beginning, and now that I had a few moments I just went back and did around 5 or so, including two of the combination ones.

"Kill two monsters in two rounds."
"Aight."
:: one hit kill::
:: one hit kill::
"Done."

So overpowered it hurts. :tpg: It's unfair to be able to wait so long to do these.

I wound up trying the clan trails after I beat all of the main quests. Unfortunately, there seems to be a check to being overpowered with General Training II and its ">20 damage forbidden" law. My Black Mage even deals 34 damage with an unequipped attack. :(

Yeah, yeah, late reply.

Tails Jul 14, 2008 12:53 PM

Quote:

Originally Posted by Identity Crisis (Post 626669)
I wound up trying the clan trails after I beat all of the main quests. Unfortunately, there seems to be a check to being overpowered with General Training II and its ">20 damage forbidden" law. My Black Mage even deals 34 damage with an unequipped attack. :(

Yeah, yeah, late reply.

There's nothing that requires you to uphold that law in order to complete the Clan Trial though. Just beat the hell out of the monsters while doing as much damage as you like, you just won't get a bonus item at the end.

Edit: 280 Quests done! I believe there's 300 total, so now comes the part where I run around forever trying to figure out how to get the last couple of quests unlocked. Fighting the Kings at level 99 at the same time is going to be all kinds of anger inducing, I'm sure. Can't wait to take on that mission.

Identity Crisis Jul 14, 2008 05:44 PM

Quote:

Originally Posted by Watermelon Overflow (Post 626695)
There's nothing that requires you to uphold that law in order to complete the Clan Trial though. Just beat the hell out of the monsters while doing as much damage as you like, you just won't get a bonus item at the end.

I completely overlooked that detail. I assumed I had to uphold the law for completion like some of the other clan quests (Reading is power!). That piece of info will definitely come in handy for other clan trials with optional laws like "No Thunder, Ice, and Fire," "Bishops can only move diagonally," or something else restrictive and silly.

On another note...
Spoiler:
I recently encountered Lenneth, and I haven't even bothered using Adelle yet. I didn't stand a chance when she had to face off against Lenneth by herself. :tpg:

Tails Jul 14, 2008 08:34 PM

Why would you do that. ;_; Adelle has a ton of potential.

Final Fantasy Phoneteen Jul 14, 2008 11:18 PM

Wait, wait, time out. Who the hell is Lenneth? I'm guessing Ilua, but I don't remember a solo fight. Been clarified now.

As for my Adelle, I immediately changed her from a thief to a Soldier/Fighter/Ninja, so she has the highest attack power out of my group, and currently level 55. But now I'm changing gears and putting her into mage jobs with the ultimate goal of making her a Blue Mage. I think Blue Mage/Heritor or vice-versa would be a pretty good balance.

In fact, why don't we say how we're raising our team? Spoiler-marking special characters, of course.

Luso - Paravir/Thief
Paravir is greatly overrated, but Ninja has terrible skills and I need something faster than a Paladin.

Adelle - Blue Mage/Heritor
See above. Blue Magick rocks.

Noah (Seeq) - Lanista/Ranger
Lanista for regular damage-dealing, but traps and Mirror Item for when I want to get through battles the cheesy way.

Cid - Master Monk/White Monk, usually switched out for someone else
Chakra, Inner Focus, Earth Rend, Pummel, Holy Sign. Ton of great skills in both jobs.

The rest of the party:
Vaan - Sky Pirate/Thief, sometimes switched out for Cid
Speedy item-stealer and trap-disarmer. Flee and Shadow Stalk are prett useful, but sometimes I just prefer Cid's brute force.

Penelo - Spellblade/Dancer
Helloooo status effects.

Al-Cid - Agent
Not much of a choice!

Identity Crisis Jul 14, 2008 11:32 PM

I did too many sidequests before meeting up with Adelle, and she was kind of underleveled compared to the rest of the team. Also, there was a small bit of paranoia stemming from after playing Valkyrie Profile 2 where everybody winds up leaving with half of my stuff. Not good times. I'll probably place her in my secondary team now that I have most of the ability-granting equipment.

Regarding the Name:
I typed the name down wrong. It's Lennart, not Lenneth. Sorry about that.

Kimchi Jul 15, 2008 11:36 AM

Spoiler:


Today I just met Ezel on that Alchemist quest!

Anyways, the old fart mentioned Lennart when Addel asked him useless questions.

Lennart = Mewt's red body guard that was turned into stone by Ezel ? IDK, but if it is him it should be kick ass.

Final Fantasy Phoneteen Jul 16, 2008 11:12 AM

I believe you're thinking of Llednar, who isn't in this game. Lennart is just some Hunter with a unique face portrait.

Kimchi Jul 16, 2008 06:36 PM

Quote:

Originally Posted by GB (Post 627517)
I believe you're thinking of Llednar, who isn't in this game. Lennart is just some Hunter with a unique face portrait.



Dang it, I got excited... really exited.

Am I the only one who actually enjoyed FFTA storyline and hated FFTA2 storyline?

FFTA2 seems.... way too short.

Final Fantasy Phoneteen Jul 16, 2008 06:49 PM

I think you're mostly alone in that you liked either of them. The only things those stories have going for them is that their protagonists are assholes ("GET BACK IN THE WHEELCHAIR" and "I HIT GIRLS").

Tails Jul 17, 2008 03:36 AM

They are both fucking awesome in their own ways, Marche and Luso.

Reporting in that finally after 120 hours, I have completed all 300 missions! Anybody else going for the 300 club? :3333:

All I have left to do now is get the 13th and final Scion, which only shows up randomly during the "Of a Feather" monster battle in Goug, or so I'm told. That and climbing those damnable towers. Onward!

Kimchi Jul 17, 2008 08:50 AM

Quote:

Originally Posted by Watermelon Overflow (Post 627790)
They are both fucking awesome in their own ways, Marche and Luso.

Reporting in that finally after 120 hours, I have completed all 300 missions! Anybody else going for the 300 club? :3333:

All I have left to do now is get the 13th and final Scion, which only shows up randomly during the "Of a Feather" monster battle in Goug, or so I'm told. That and climbing those damnable towers. Onward!


Congrats! :edgarrock:

I am trying to unlock god damn pravir (how ever you spell it), but ;_; I can't find the damned quest.

Final Fantasy Phoneteen Jul 17, 2008 10:29 AM

If it helps, the name of the quest is "The Eastwatch." I think it shows up either when you're able to fly to Ordalia, or after you already do so (the battle is at the Moorabella aerodome).

I'm at 208 quests completed, but I'm shooting for all 300. Not sure if I care that much about Brightmoon Tor, but I'll probably end up doing it.

Tails Jul 18, 2008 11:08 PM

The game refuses to end. Really. I got that last scion, so I decided to do Brightmoon Tor and holy shit. It's easy enough because the first three monsters in the first couple floors of the first two towers are only level 50 or so, the top ones are 90 like I said earlier. The problem is they can cast haste/protect/shell on their entire crew and move several times before you at the start of the match.

I highly suggest bringing along a Red Mage/Summoner with Doublecast/Phoenix and an Angel Ring, equipped with Halve MP and Evade Magick. They all have long range spells you'll need dodging. Equip everyone you can with Ribbons and Orb of Minwus. Counter on everyone you're not using as a caster. Once you survive the initial onslaught it more or less becomes reviving everyone that died and taking out the haste casters, then working on the rest. The first two towers are easy enough, the third where the monsters are all level 75 is where it gets tough. The final guardian makes up for it by being a breeze if you're prepared enough.

After that there's "The Final Quest", a five round tourney against all Level 99 teams. The first is of course the Cinquleur, but since they're in close range this time you can pretty much just beat the shit out of them before they start double casting you to death. Second round is more of the same, third round is 2 Beastmasters with a Headless, a > 999HP Drake, and two Sprites. Brightmoon Tor strategy applies here, same with the fourth battle which is A Juggler, a Seer, a Ranger and TWO fucking Tonberry Kings. If you can survive losing at least four people to the 999HP Karma attack, the rest just involves revive and kill. Fifth battle is nothing of note though.

And with that, I am truly finished with FFTA2. Good luck to anyone else going for 100%, you'll need it!

My final 6 Man Team:

Spoiler:

Luso: Level 99 Ninja/Parivir: Dual Wield using Adelles Heritor Masamune and reg. Masamune.

Valentia: Level 88 Red Mage/Summoner: Last Letter/Ribbon/Angel Ring. Evade Magick/Halve MP.

Tym: Level 86 Master Monk/White Monk: Adelle's Whale Whisker / Defense Plus

Jerrog: Level 80 Hunter/White Mage: Seventh Heaven Bow / Angel Ring / Replenish MP / Attack Plus

Adelle: Level 94 Paladin/Heritor: Dual Wield with the Sequencer and The Fallen Angel / Ribbon

Donne: Level 99 Ravager/Raptor: Master Sword / Ribbon / Attack Plus (Sneak Attack + Attack Plus = at LEAST 400 damage on most enemies from behind. Use this!)

All job classes listed here were all mastered by their respective users.

Sousuke Jul 21, 2008 06:07 PM

I got my CycloDS in the mail today [whoo!] so I'm finally able to start playing this. I've finished the first quest and the bunch of tutorials that come along with it, and I think I'm finally 'free' to start picking up quests.

Any tips for someone just starting off? Anything I might miss that you can't pick up later? Stuff like that?

No. Hard Pass. Jul 21, 2008 06:19 PM

Quote:

Originally Posted by Sousuke (Post 629290)
I got my CycloDS in the mail today [whoo!] so I'm finally able to start playing this. I've finished the first quest and the bunch of tutorials that come along with it, and I think I'm finally 'free' to start picking up quests.

Any tips for someone just starting off? Anything I might miss that you can't pick up later? Stuff like that?

There is a trick to playing this game and enjoying it.

Now it's complicated, so pay attention.

When you go to start the game? Don't. Instead, turn on a PSX and play Final Fantasy Tactics.

Awesome.

nuttyturnip Jul 21, 2008 06:25 PM

Don't listen to Deni. He's just angry that none of the characters has a neckbeard.

No. Hard Pass. Jul 21, 2008 06:25 PM

Quote:

Originally Posted by nuttyturnip (Post 629292)
Don't listen to Deni. He's just angry that none of the characters has a neckbeard.

Or a personality.

GET BACK IN THE FUCKING CHAIR, NUTTY.

Summonmaster Jul 21, 2008 07:45 PM

Quote:

Originally Posted by Sousuke (Post 629290)
I got my CycloDS in the mail today [whoo!] so I'm finally able to start playing this. I've finished the first quest and the bunch of tutorials that come along with it, and I think I'm finally 'free' to start picking up quests.

Any tips for someone just starting off? Anything I might miss that you can't pick up later? Stuff like that?

The board faq at Gamefaqs said that the only missable thing is the Shining Lute, so hopefully that's the only thing. Right when you see Hurdy the bard in a cutscene (moogle story character), be wary when you take the associated story quest right afterwards since if you read the bill carefully, it says it'd be neat if you got some flutegrass in addition. They don't tell you that you get it in an area that's not indicated in the bill.


The only things I wish I knew earlier in the game than I did were how the bazaar works and the time-saving of dispatching units for quests. The rest was easy enough and came after enough play to familiarize with the systems.

Sousuke Jul 21, 2008 10:17 PM

Thanks for the tip. :3:

And Deni, I'm already in another playthrough of the original FFT [emulated] on my PSP.

Final Fantasy Phoneteen Jul 21, 2008 11:44 PM

The Shining Lute is pretty hard to miss if you're reading the dialogue. Hurdy asks if you could go and get the extra loot needed for another instrument, so you're already given a heads-up that there's another item out there.

Josiah Jul 27, 2008 07:59 PM

So, I gave the wireless trade-raffle thing a go for the first time last night, and got a Madu (Doublecast for Red Mage for those who don't know). :twitch: Is this feature pretty advantageous, or did I just get really lucky?

And...is it a bad thing for stat growth that I'm trying to get everyone to learn as much as possible (blue magick being the only exception for the most part)? Granted, the actual leveling is not going that fast for me (everybody's 35 or 36), so I don't know.

Final Fantasy Phoneteen Jul 27, 2008 11:15 PM

If you level up in all the jobs, you'll end up with people who're all-around average-- no strengths, no weaknesses. There's no real benefit to mastering all jobs, so you may as well make it kind of easy on yourself and focus on specific roles for your party (a faster, thief-type character; a mage; a physical fighter; etcetera).

As for the wireless stuff, I haven't tried it. Madu isn't exactly a pain in the ass to get (easy to make and shows up often in auctions), so it seems like the raffle thing might just be a way to get certain weapons earlier.

Final Fantasy Phoneteen Aug 2, 2008 12:46 AM

So I finally got all 300 quests done. I'll probably do Brightmoon Tor and the other oddjob quests when I'm bored, but I think I'm mostly done with the game. My final party:

Spoiler:
Luso: Blue Mage/Seer
Not nearly as effective at damage-dealing as a Geomancing Paravir, but he's good for throwing around buffs and debuffs, along with some Magick Frenzied spells.

Adelle: Paravir/Heritor (the usual Paravir junk with Geomancy)
Slightly modified from the normal Paravir/Paladin. Adelle's status skills are way better, anyway.

Noah: Ranger/Viking
Not nearly what I intended, but I realized it was better for my Seeq to be able to attack from afar (since I would always use Mirrored X-Potions when I got up close). The Viking skills are for whenever I want to cast magic, as well as steal equipment.

Al-Cid: Agent

Vaan: Thief/Sky Pirate (with the usual Concentrate, Bandit's Gloves, and evasion gear)

Penelo: Dancer/Red Mage
Weird, I know. Mainly throws around debuffs and Doublecasts Cures.

Identity Crisis Aug 2, 2008 01:23 AM

I also finished 300 quests not too long ago. All I need to do is finish is the last Brightmoon Tor tower and the Final Quest for completion.

Party:

Luso: Paladin/Fighter
He comes equipped with two Fallen Angels thanks to Dual Wield. I also occasionally use Cover to protect my healer or anybody else who needs the protection like mission objectives.

(I'll just mention race rather than names here on out since I'm fairly certain the name generator in this game uses random consonants and vowels.)

Viera: Summoner/Elementalist
My main healer and a decent output of damage. She typically exploits any weakness found on the enemy.

Bangaa: Master Monk/White Monk
This class friggin' rocks with high damage output AND evasion. Mastering Pummel, Cross-Counter, and Aurablast is amazing.

Hume: Hunter/Archer
Moogle: Fusilier/Moogle Knight
Nu Mou: Sage/Black Mage

My Ultima squad. Gotta love that MP Channeling clan ability. =]

The Hunter's Sidewinder is great against monsters (obviously) but is also a decent way to get around Archer's Bane and the like. The Fusilier's Charm, Stop, etc. shots were used more frequently than the elemental shots. I'm slightly underwhelmed by the Sage since I've used the Black Mage abilities more than the Sagacities (including Ultima Blow).

Basil Aug 3, 2008 07:44 PM

At the risk of a possible post deletion, I'm wondering if anybody here who also has a knack for liking the music could help me out with this:

SQEX-10102~3: Final Fantasy Tactics A2 The Sealed Grimoire Original Soundtrack - VGMdb Forums

I bought the OST and I'm in the middle of ripping it in lossless FLAC, and I'm a bit stuck on those two things.


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