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-   -   [Multiplatform] SONIC UNLEASHED - FURFAG FANSERVICE (http://www.gamingforce.org/forums/showthread.php?t=30444)

Rotorblade Mar 22, 2008 10:37 PM

SONIC UNLEASHED - FURFAG FANSERVICE
 
YouTube Video

Now, I don't have a lick of Sonic Unleashed links on me. I've seen that the various pictures of the game are making the rounds, complete with anal raped face Sonic... but this video is worth more than all of that stuff. "Press the forward to get through" Sonic is back. Now someone hurry up and rip the video before Sega does a Raging Storm on it.

Kagosin Mar 22, 2008 10:49 PM

Nice find man. :D

Edit: Taken care of the video ripped for ya in .avi.

Dark Nation Mar 22, 2008 10:59 PM

Hmm, perhaps Sega can redeem the hedgehog after all, it seems to be playing more like the old good games rather then the newer stuff.

Infernal Monkey Mar 22, 2008 11:04 PM

So after ten years Sega finally checked out their letter box to discover the billions of letters asking for a side scrolling Sonic platformer on a console again? Seems like it's a mix of Sonic Rush, Sonic and the Secret Rings and..

http://i2.photobucket.com/albums/y13...728-000039.jpg

http://i2.photobucket.com/albums/y13...aygahrally.jpg

SEGA RALLY

YouTube Video

Oh, screens.

Grilled Carrots Mar 22, 2008 11:07 PM

Could it be possible!?
Sega finally heard the prayers of all the disappointed fans!?

Meh, I don't know... I'll wait for more details. (Sega did it before)

Chaotic Mar 22, 2008 11:32 PM

This is too good to be true... Therefore this must be an early April Fool's Joke. o_o

Infernal Monkey Mar 22, 2008 11:56 PM

Uuuuhhhh

http://sega-portal.de/screenshots/1299.jpg

Quote:

You see Super Sonic attempting to stop Eggman once more, but a new trick up his sleeve results in Sonic having to deal with a rather unnatural curse. A werewolf. Sonic has to fight a werewolf alter-ego of himself.

At various points he will change into his werewolf form, at which point a gameplay gimmick will come into play - something we've been told isn't exactly in keeping with trying to make a Sonic game... well... let us say, 'good'. We have our suspicions.
UUUUUUUUUUUUUUUUGGGHHHHHHH >=(

Wall Feces Mar 23, 2008 12:03 AM

Quote:

You see Super Sonic attempting to stop Eggman once more, but a new trick up his sleeve results in Sonic having to deal with a rather unnatural curse. A werewolf. Sonic has to fight a werewolf alter-ego of himself.

At various points he will change into his werewolf form, at which point a gameplay gimmick will come into play - something we've been told isn't exactly in keeping with trying to make a Sonic game... well... let us say, 'good'. We have our suspicions.
:tpg:

So close to greatness, yet still so far...

Chaotic Mar 23, 2008 12:08 AM

Quote:

You see Super Sonic attempting to stop Eggman once more, but a new trick up his sleeve results in Sonic having to deal with a rather unnatural curse. A werewolf. Sonic has to fight a werewolf alter-ego of himself.

At various points he will change into his werewolf form, at which point a gameplay gimmick will come into play - something we've been told isn't exactly in keeping with trying to make a Sonic game... well... let us say, 'good'. We have our suspicions.
Just what we need... Another bad character to the Sonic Universe... I'm sure that Tails, Knucles, and Shadow will have one too. :tpg:

Rotorblade Mar 23, 2008 12:12 AM

Sonic the Hedgehog: Warrior Within

nuttyturnip Mar 23, 2008 12:17 AM

We all know what the song lyrics will be.

Quote:

Werewolf it's a city
Werewolf the wicked wild
Werewolf it's a city
Werewolf they all over roam

(To funk it)

(To funk it)

Werewolves roam all over
It's a city the wicked wild
Werewolves roam all over
It's a city the wicked wild
Werewolves roam all over
It's a city the wicked wild
Werewolves roam all over
It's a city the wicked wild

(To funk it)

(To funk it)

(To funk it)

(To funk it)

Werewolves roam all over
It's a city the wicked wild
Werewolves roam all over
It's a city the wicked wild
Werewolves roam all over
It's a city the wicked wild
Werewolves roam all over
It's a city the wicked wild

(The wicked wild)

lemonmanko Mar 23, 2008 03:44 AM

damnit now i want the secret rings soundtrack bastard.

Monkey King Mar 23, 2008 04:40 AM

I'm a little dubious about the camera; it needs to be primarily fixed at a sideways perspective, not swooping around like that. Game looks like it's still mid-development, so maybe the playtesters will nag them into making it work better.

On the other hand, werewolf Sonic? What the fuck. Why can't they just make a plain old side-scrolling Sonic game? They don't have to gimmick it up to make it novel - at this point, a good 2D based Sonic game would be novel all by itself.

Muzza Mar 23, 2008 04:50 AM

OMG METEOR!! @ thread title. Nice find; I'm not exactly a Sonic buff, but I know good Sonic when I see it, and this looks pretty nice. Conventional hedgehog stuff, but that's what the gamers want, right? I like the music, too~

And *vomit* @ werewolf. I was so hoping for zombie Sonic. Or maybe Sonic turning into cheese. But no, instead we get some lame-ass werewolf shit.

Dark Nation Mar 23, 2008 04:58 AM

Quote:

Originally Posted by Infernal Monkey (Post 586529)

You can just strike what I said before from the records.

LOL SONICWULF

Kairi Li Mar 23, 2008 05:45 AM

*saves the video through youtube download sites*

Video? Actually interesting and gives me hope.

Sonicwulf? No. Just, no.

Tails Mar 23, 2008 07:12 AM

Hahaha, man. Sonic Team is at it again! I was all excited until I saw the werewolf pic. What the fuck is this, Sonic: Twilight Princess?

chato Mar 23, 2008 07:36 AM

This definately looks more interesting than the Secret Rings. I guess it wont be too bad but Sega still lacks any real answer to the fans. Now we have an american hedgewolf from...somewhere to add to the group.

SuperSonic Mar 23, 2008 08:43 AM

You people knew it would only be a matter of time before I came here. XD When I first saw the video on another website, I thought it was fake and paid it no attention. Now that it seems to be legit...this could be a very interesting game. Sonic seems to have a bit more of a cartoony look to him, which isn't a bad thing. The background visuals are gorgeous, but it still leaves me to wonder what system(s) this will end up being on.

I guess we'll find out more at E3...or whatever the hell they're calling it now.

Kairi Li Mar 23, 2008 09:17 AM

Quote:

Originally Posted by Tails (Post 586615)
Hahaha, man. Sonic Team is at it again! I was all excited until I saw the werewolf pic. What the fuck is this, Sonic: Twilight Princess?

That was also my first thought, except we forgot one crucial factor, Wolf Link looks AWESOME, Sonicwulf looks cartoony and lame. I mean god, its like Big Bad Pete's bastard son, or half brother.

El Ray Fernando Mar 23, 2008 09:35 AM

The last Sonic game I played on the 360 was a travesty the control scheme would make you want to hang yourself.

This actually looks much more old school megadrive sonic with fantastic music too boot; if this really is a return to the 'basics' it going on 'the list'.

Kesubei Mar 23, 2008 09:53 AM

The side-scrolling parts look awesome, and I like how the camera swoops during those segments (though it could be toned down a bit). Similar to everyone else here, the werewolf thing turned me off to what could've been an exciting game. I don't think it's too late to petition Sega to take it out, for those who are truly motivated.

I don't understand why they don't have Dimps make a Sonic on a console, or just make a side-scrolling Sonic game and sell it via PSN and XBLA. The Sonic Rush games remain the most critically acclaimed Sonic games and commercially successful. Sega needs to take some notes.

horseman85 Mar 23, 2008 10:06 AM

The music has the same vibe as Sonic Rush and that is no way, a bad thing.

Tails Mar 23, 2008 10:26 AM

Quote:

Originally Posted by Kairi Li (Post 586631)
That was also my first thought, except we forgot one crucial factor, Wolf Link looks AWESOME, Sonicwulf looks cartoony and lame. I mean god, its like Big Bad Pete's bastard son, or half brother.

I'm not forgetting anything. I think the whole "link is a furry now lulz" gimmick is incredibly retarded, but that is neither here nor there.

As for Sonic Rush, good on the soundtrack wise and definitely a good step in the right direction of the series, but it felt lacking somewhat. :\

But hey! On the bright side, none of the extremely over-extended Sonicverse characters have been mentioned yet. Unless I'm missing something here.

No. Hard Pass. Mar 23, 2008 10:32 AM

Quote:

Originally Posted by Kairi Li (Post 586631)
That was also my first thought, except we forgot one crucial factor, Wolf Link looks AWESOME, Sonicwulf looks cartoony and lame. I mean god, its like Big Bad Pete's bastard son, or half brother.

Please. Wolf link looks AWESOME to someone with possibly the worst taste in design I've ever seen. It was a stupid idea for Link, and it's an even worse idea for Sonic. It really is like someone's retarded cousin is getting all the classic series these days. If only Nomura could have been involved. You know, toss some zippers on wolf sonic. Then everything would have been -perfect-.

At least they've started remembering that, you know, Sonic is only really good when it's fast and mostly side scrolling.

Kagosin Mar 23, 2008 10:53 AM

Quote:

Originally Posted by Tails (Post 586650)

But hey! On the bright side, none of the extremely over-extended Sonicverse characters have been mentioned yet. Unless I'm missing something here.

This info has just been released. You know somewhere down the line at least one of them is going to make an appearance for some crazy storyline.

Tails Mar 23, 2008 10:57 AM

Quote:

Originally Posted by Kagosin (Post 586658)
This info has just been released. You know somewhere down the line at least one of them is going to make an appearance for some crazy storyline.

God no, just no. It's really sad when there are more characters than I can actually fucking remember. Silver Shadow The Swallow Hedgehog or some shit, I don't know.

It'd be real nice IF, IF they had to include any side people, to limit it to Tails and Knuckles, much akin to the original trilogy.

Oh and it'd be sweet if for old times sake they replaced the wolf-dude with Metal Sonic. Metal doesn't get enough love. :( At least he wouldn't look funny. But then the game would basically be a graphic update to say, Sonic 3. Wait, that's not a bad thing at all! Someone call Sega up.

Wall Feces Mar 23, 2008 11:08 AM

Quote:

Originally Posted by Tails (Post 586661)
Oh and it'd be sweet if for old times sake they replaced the wolf-dude with Metal Sonic. Metal doesn't get enough love. :( At least he wouldn't look funny. But then the game would basically be a graphic update to say, Sonic 3. Wait, that's not a bad thing at all! Someone call Sega up.

Fucking truth right there, but isn't Metal Sonic in Sonic CD?

SuperSonic Mar 23, 2008 11:22 AM

They just need to have the right amount of characters involved in this...not too many (Sonic Heroes, Shadow the Hedgehog) but not too little (Secret Rings). Also, if you're going to make others beside Sonic playable just mark it down to about 2 or 3 other playable characters for possibly co-op or something like that.

I'm really worried about how the music and the story will turn out because I haven't heard enough of it yet. I really hope they don't use those Zebrahead guys or the band that played in Secret Rings.

Also, hell yeah I'm up for seeing some Mecha Sonic...Stardust Speedway has been one of my favorite levels and I haven't gotten any challenges like that since Sonic Adventure 2.

Kilroy Mar 23, 2008 11:34 AM

Developer: "So, we had this idea about a decent Sonic game."
Sonic Team head honcho: "What?"
Developer: "You know, for a change. Look, we've made some gameplay videos."
Sonic Team head honco: "Hmm. You might be on to something. But there's something missing..."
Developer: "What?"
Sonic Team head honcho: "Aha! What about making Sonic a Werewolf?"
Developer: "....What?"
Sonic Team head honcho: "Yeah! And perhaps, while we're at it, perhaps we should include some midget lass, who'll ride Sonic during those segments. Midna the Midget. No, that's taken. Oh, we can always find a name..."
Developer: "I quit."

I started reading this thread, and was almost excited. Can you imagine it? Well, I was until Infernal found out about the WereSonic. God damn you, Sega...

No. Hard Pass. Mar 23, 2008 11:36 AM

Quote:

Originally Posted by SuperSonic (Post 586668)
They just need to have the right amount of characters involved in this...not too many (Sonic Heroes, Shadow the Hedgehog) but not too little (Secret Rings). Also, if you're going to make others beside Sonic playable just mark it down to about 2 or 3 other playable characters for possibly co-op or something like that.

I'm really worried about how the music and the story will turn out because I haven't heard enough of it yet. I really hope they don't use those Zebrahead guys or the band that played in Secret Rings.

Also, hell yeah I'm up for seeing some Mecha Sonic...Stardust Speedway has been one of my favorite levels and I haven't gotten any challenges like that since Sonic Adventure 2.

Yeah, because you know what makes a good Sonic game? Storyline. The deep engaging storyline of Sonic 1, 2, 3. Brilliant stories.

What makes a good sonic game? Make it fast. Make it sides scrolling, put Sonic and Tails in it, and let it go.

Storyline in a Sonic game? Jerk off on the series a little more, why don't you? How about we worry less about why Sonic is chasing down rings and make a game that doesn't blow for a change.

Lizardcommando Mar 23, 2008 11:51 AM

Quote:

Originally Posted by Denicalis (Post 586673)
Yeah, because you know what makes a good Sonic game? Storyline. The deep engaging storyline of Sonic 1, 2, 3. Brilliant stories.

Sonic 1, 2, and 3 didn't have a deep storyline. It was pretty basic. Dr. Eggman tries to take over the world or gain control of the chaos emeralds or was it a combination of the two?

Wait a second, were you being sarcastic?

SuperSonic Mar 23, 2008 11:55 AM

Quote:

Originally Posted by Denicalis (Post 586673)
Yeah, because you know what makes a good Sonic game? Storyline. The deep engaging storyline of Sonic 1, 2, 3. Brilliant stories.

What makes a good sonic game? Make it fast. Make it sides scrolling, put Sonic and Tails in it, and let it go.

Storyline in a Sonic game? Jerk off on the series a little more, why don't you? How about we worry less about why Sonic is chasing down rings and make a game that doesn't blow for a change.

Alright, before this gets out of hand let me just state the obvious to you. I'm a fanboy, you won't be able to get through to me, and I fear you. Happy?

You and I have differing opinions on what is to be believed as a good Sonic game. I loved the Genesis games (maybe not so much love for 3D Blast), but I have also enjoyed the games for Dreamcast, Sonic Heroes, and Sonic 2006. You just liked only the Genesis games (at least, that's all you implied in your previous post).

I believe Sonic should have storylines that don't suck (Sonic 360...good storyline until the end, Secret Rings just plain sucked), you think it should just be simple.

There's probably a lot more that could be said, but I'll leave it at that for now.

Elmoogle Mar 23, 2008 12:14 PM

Quote:

Originally Posted by Infernal Monkey (Post 586529)

YOU... YOU... DOUBLE FURRY

Rotorblade Mar 23, 2008 12:25 PM

Someone said it reminded them of this weird easter egg from Sonic CD.

http://content.imagesocket.com/image...c_titel75d.gif

I think visual... I don't even like using the word "storytelling" in this case, but it's the most familiar term I can work with, is lost on most players these days. You can see bits of it in certain shoot em ups, Shadow of the Colossus is a good example for the most part. "Show and not tell", that's where a lot of the strength of video games, including Sonic, originates. The idea of having minimal time for exposition and just being smack in the middle of an event is a hell of an experience.

Guru Mar 23, 2008 12:28 PM

Quote:

Originally Posted by Denicalis (Post 586653)
Please. Wolf link looks AWESOME to someone with possibly the worst taste in design I've ever seen. It was a stupid idea for Link, and it's an even worse idea for Sonic. It really is like someone's retarded cousin is getting all the classic series these days. If only Nomura could have been involved. You know, toss some zippers on wolf sonic. Then everything would have been -perfect-.

At least Wolf Link was in a good game. Maybe this Sonic will be good despite?

I won't get my hopes up.

Guess everybody just needs to buy a Wii to get in on the only decent current-gen Sonic action. But man, I'd like to play some good Sonic on my 360.

No. Hard Pass. Mar 23, 2008 12:37 PM

Quote:

Originally Posted by Lizardcommando (Post 586682)
Sonic 1, 2, and 3 didn't have a deep storyline. It was pretty basic. Dr. Eggman tries to take over the world or gain control of the chaos emeralds or was it a combination of the two?

Wait a second, were you being sarcastic?

Ever so slightly.

Quote:

Originally Posted by SuperSonic (Post 586686)
Alright, before this gets out of hand let me just state the obvious to you. I'm a fanboy.

No kidding. You do realise this is something you should be ashamed of, yeah?

SuperSonic Mar 23, 2008 12:41 PM

Why would I be ashamed of being a fan of something I like? I'm a fanboy of Mario, Zelda, Metal Gear, and Chrono Trigger too. Should I be ashamed of being a fanboy of those as well?

Tails Mar 23, 2008 12:45 PM

Quote:

Originally Posted by SuperSonic (Post 586708)
Why would I be ashamed of being a fan of something I like? I'm a fanboy of Mario, Zelda, Metal Gear, and Chrono Trigger too. Should I be ashamed of being a fanboy of those as well?

Because when you admit to liking terrible, terrible things, well. Shame.

That being said, I hereby declare you a robot, since no human being can stomach Sonic Heroes AND Sonic 2006 and call them good. I've been playing Sonic since I was a fucking kid and I absolutely could not stand Heroes and I refuse to come within 50 feet of Sonic '06.

No. Hard Pass. Mar 23, 2008 12:46 PM

Quote:

Originally Posted by SuperSonic (Post 586708)
Why would I be ashamed of being a fan of something I like? I'm a fanboy of Mario, Zelda, Metal Gear, and Chrono Trigger too. Should I be ashamed of being a fanboy of those as well?

Yes. Absolutely. You should strip to the waist, coat yourself in ash and viciously flagellate yourself until you've bloody well atoned.

Being a fan of something is different than being a fanboy. Being a fanboy is pathetic and sad. You obsess, you overlook clear flaws, you back games despite their obviously being atrocious (Sonic Heroes). A fan appreciates in a critical manner, a fanboy jerks off to fanfiction and clearly substandard offerings just because a favoured character is in them.

SuperSonic Mar 23, 2008 12:48 PM

So you're saying I'm a fan instead of a fanboy? From what you're saying, fanboys like everything but I've clearly stated that I don't like every Sonic game that's out.

Quote:

Originally Posted by Tails (Post 586710)
That being said, I hereby declare you a robot.

Cool, do I get laser eyes?!

No. Hard Pass. Mar 23, 2008 12:55 PM

Quote:

Originally Posted by SuperSonic (Post 586712)
So you're saying I'm a fan instead of a fanboy? From what you're saying, fanboys like everything but I've clearly stated that I don't like every Sonic game that's out.

No, because you're clearly into the worst aspects of the game culture. You're a fanboy. And you're doing a bang up job of it, too. Isn't there some sonic porn you should be distracting yourself with?

SuperSonic Mar 23, 2008 01:00 PM

Quote:

Originally Posted by Denicalis (Post 586713)
No, because you're clearly into the worst aspects of the game culture. You're a fanboy. And you're doing a bang up job of it, too.

Quote:

Originally Posted by Denicalis (Post 586711)
You obsess, you overlook clear flaws, you back games despite their obviously being atrocious

Even I have my limits of what I can play and what I can't stand. Sonic Heroes sucks? It may not have been as good as the Adventure series, but it was decent and it had some great music.

You want a bad game? Go play Shadow the Hedgehog.

No. Hard Pass. Mar 23, 2008 01:06 PM

Quote:

Originally Posted by SuperSonic (Post 586716)
Even I have my limits of what I can play and what I can't stand. Sonic Heroes sucks? It may not have been as good as the Adventure series, but it was decent and it had some great music.

You want a bad game? Go play Shadow the Hedgehog.

No. Shadow was a -worse- game. Sonic Heroes sucks. Shadow just happens to suck AS WELL. I'm not saying it's not a matter of taste, I'm saying you're a fanboy. Something you admit to and clearly wear as a badge of pride. So you and Slayer and all the rest can go hang out together and beat off to weird fan drawn porn of your favourite characters. Good luck with that.

SuperSonic Mar 23, 2008 01:11 PM

This has gotten off topic...you want to call a truce or are you having too much fun? XD

Lukage Mar 23, 2008 01:16 PM

For those who were excited by seeing the video, did you play Secret Rings? This looks just like it and I'm afraid that it'll be more of the same. The control scheme was pretty crummy along with the incredibly linear levels. I'll remain pretty skeptical about this one.

No. Hard Pass. Mar 23, 2008 01:19 PM

Quote:

Originally Posted by Lukage (Post 586722)
For those who were excited by seeing the video, did you play Secret Rings? This looks just like it and I'm afraid that it'll be more of the same. The control scheme was pretty crummy along with the incredibly linear levels. I'll remain pretty skeptical about this one.

It gets worse. I've gotten it on pretty decent authority that the twilight princess rip-offs don't end with Sonic turning into a wolf (somewhere Freelance Wolf just came, and has no idea why) and that it's going to get much more literal in its liberal "borrowing" from the Zelda game. So much so that the Sonic comic writers are dreading the fact that they might have to write an adaptation. Doesn't bode well. I think they should just scale this back, make a good, solid Sonic game and stop trying to make it something it's not.

FatsDomino Mar 23, 2008 03:25 PM

Quote:

Originally Posted by Denicalis (Post 586711)
a fanboy jerks off to fanfiction

Heeeey now, jerking off to fanfiction is not exclusive to fanboys. Not at all~

S_K Mar 23, 2008 03:45 PM

A friend of mine gave me the wtf werewolf picture last night, I was tempted to post it but I knew someone on GFF would do a much a better job at reporting about the game. I'll admit I've never seen the ingame footage before and it's easily the most awesome thing about this games development, even if sega is kinda finally admitting "yeah when it comes to dynamic 3D camera work we dunno wtf we're doing lolz"

As for this "needs moar darkness and angst in furryland" gimmick it's getting really fucking old now. Lets see how many times have they flogged that dead horse of an angle so far?

Quote:

1. Shadow nothing more needs to be said

2. Alternative universe with nega eggman the so called darker twin or something, but looks more like he just has a secret love for everything hot topic

3 That other evil hedgehog from the Sonic 360 furry fanfiction game (dunno his name but frankly who cares)

4 That dark version of Super Sonic from secret rings (see point 3)
That makes this the 5TH TIME You'd think they would get a clue but nope here we are once again, it's starting to seem like sonic's only salvation from these garbage plots will be if Nintendo adopts him :gonk:

What the hell Sega seriously needs to stop using furry fanfictions as inspiration then watering it down to make it kid friendly, hell I bet some sick fuck is working on sonic wolf on tails porn as I speak* :( I think this screenshot sums up every sonic game plot they've come up with lately


*edit: ahahahaha close enough :tpg: link

Furby Mar 23, 2008 03:59 PM

I liked what I saw from the video, it looked like they were trying to go back to the side scrolling action from the older games but now that i see Sonic Wulf.. I'm just disappointed.

SuperSonic Mar 23, 2008 06:23 PM

I don't know what possessed me to do this, but:



Should we go ahead and make the assumption that SonicWulf will cause a drop in speed?

Chaotic Mar 23, 2008 06:29 PM


S_K Mar 23, 2008 06:49 PM

Quote:

Originally Posted by Chaotic (Post 586843)

quoted for truth

and only added text to after due to the minimum post size limit x.x

Sin Ansem Mar 23, 2008 10:51 PM

Quote:

Originally Posted by S_K (Post 586772)

That picture is my wallpaper, because it's in hidef and it's FUNNY.

Also this pic pretty much describes my feelings in regards to the reaction to this game.

http://diy.despair.com/output/poster19583082.jpg

NOSTALGIAFAGS, THE LOT OF YOU. WAIT FOR SOME GAMEPLAY IMPRESSIONS KTHNX.

S_K Mar 24, 2008 12:07 PM

Props for the edit but you say "wait for gameplay impressions you old skool elitist faggots!" every time there's a new sonic game thread. Since we're going for the usual opinions here I'll take my usual stance of wait and see while pointing and laughing at this wtf of a game plot.

No. Hard Pass. Mar 24, 2008 01:44 PM

Oh, Sin Ansem... so cute. Except for when you have a lot of games from a given team. And all of those games suck, largely because of gimmicky game play, and then you get another game that's going to be chock-full of gimmicky game play, it's not nostalgia, it's experience.

Okay? Grow up now. Or go back to your Final Fantasy rehashes. Whichever.

Tails Mar 24, 2008 02:23 PM

Quote:

Originally Posted by Denicalis (Post 587192)
Oh, Sin Ansem... so cute. Except for when you have a lot of games from a given team. And all of those games suck, largely because of gimmicky game play, and then you get another game that's going to be chock-full of gimmicky game play, it's not nostalgia, it's experience.

Okay? Grow up now. Or go back to your Final Fantasy rehashes. Whichever.

I think he's just excited to see how much it'll suck. I mean, it defies logic.

"But the last 6 or 7 games they've made have been fucking terrible."
"SO!?"
"Ok, so going by their track record, it's quite reasonable to be weary of another entry in the series."
"NUH UH. YOU HAVEN'T EVEN SEEN IT."
"Did I not just explain that everything they've touched for several years has been terrible now?"
"Doesn't matter! It's totally going to be sweet and you're a dick for not thinking it's going to be the best thing ever."

Nostalgia doesn't have shit to do with the games being ass. I know, I've seen them.

Monkey King Mar 24, 2008 03:07 PM

It's battered wife syndrome. I kept coming back to the Megaman series long after the games went into the quality toilet, trying hard to convince myself that maybe THIS would be the time Capcom mends its ways. Megaman X7 was total shit, but the X8 demo looks promising, THIS time it's not going to suck!

And hey look, this new Sonic game is going to be a little different! It's 2D based gameplay! Never mind that the stake through the heart of all the previous games wasn't the transition to 3D so much as it was stupid gimmicky gameplay, and here we're being presented with another Sonic game featuring the same team and the same stupid gimmicky gameplay. Maybe THIS time they'll get it right!

Lukage Mar 24, 2008 03:40 PM

Quote:

Originally Posted by Furby (Post 586777)
I liked what I saw from the video, it looked like they were trying to go back to the side scrolling action from the older games but now that i see Sonic Wulf.. I'm just disappointed.

Okay am I the only one who is still seeing this game as Secret Rings? This isn't a side-scroller. Its looking JUST THE SAME as Secret Rings.

Rotorblade Mar 24, 2008 03:45 PM

Quote:

Originally Posted by Lukage (Post 587261)
Its looking JUST THE SAME as Secret Rings.

Yeah, Lukage, because those 2.5D sidescrolling segments were CLEARLY just figments of our collective imagination.

Sonic Rush and Sonic Rush Adventure were fine as games. It's the 3D Sonic games that garner the negative stigma, and since they're in bulk and this just happens to be another 3D looking Sonic game, it's hard not to see it in any other light than negative.

From what I've seen gameplay wise, things look at least promising. I'll suspend judgment until I see exactly what this werehog bullshit is all about, but I think most of us are just doing what comes natural when we see some stupid shit Sega gimmick emerge from a game that should really be about moving fast in well designed levels. Speculating in that regard really doesn't do anything more than blindly trying to be optimistic about this shit.

Lukage Mar 24, 2008 04:52 PM

Perhaps I should have stated this as a very precise question:

Who has played Sonic and the Secret Rings?

If your answer to the above question was "I have," then please tell me what this game does to look promising. The concern is that say, in the first game, you could take a few different paths to the end, one perhaps going underground, the other through water. The last game they released gave you an option: Forwards or backwards. There's a "go" or "don't go" option. All you're doing is jumping along the track. I feel that this is going the same way in just giving the player a track to run on. I'll play an Olympics simulator for that.

And no, the wolf crap doesn't bother me because people aren't crying over some magical genie book. What I will credit this short video is a time and score meter. At least some original aspects are being retained in the promise of a "back to basics" game.

Rotorblade Mar 24, 2008 04:56 PM

Quote:

Originally Posted by Lukage (Post 587299)
If your answer to the above question was "I have," then please tell me what this game does to look promising.

The music (okay, that's not gameplay, but it is something not the aesthetic equivalent of "awful") and the 2.5D segments all show elements of influence from the Sonic Rush games. The boost meter is present, as is the grind rails and such. Those being actually quite good, in comparison to Secret Rings... which was actually quite experimental and ended up more disappointment like everything else that is "experimental" in Sonic games.

FatsDomino Mar 24, 2008 05:33 PM

Secret Rings would have been better if it had the option to use analog controls or better yet the DK bongos.

Rotorblade Mar 24, 2008 05:39 PM

Quote:

Originally Posted by AcerBandit (Post 587314)
or better yet the DK bongos.

Clearly Sega's selected music is there to trick us into celebrating prematurely.

Sin Ansem Mar 24, 2008 09:25 PM

I'm not even irritated about the apparent "It's going to suck". I'm more irritated about the complaining of "ZOMG TEH WULF SAWNIK" There's SO many legit red flags (like Sonic Team USA's involvment) and you're bitching about a PLOT?! This is why we should ignore games like this and not hype it as "the next suck". I'm just fine and dandy kicking people's asses in Brawl with Sonic, I don't need another 3-D game reminding me why everyone ignores Sonic Advance 3.

No. Hard Pass. Mar 24, 2008 09:32 PM

Yeah, except that the first real red flag that Sonic USAs involvement was going to lead to horrible things was "Hey, he's a werewolf now."

Good hustle, though. You might be fine and dandy with playing a character in a gimmick fighting game, but some of us would like them to actually give us a decent game. You know. A Sonic game.

Sin Ansem Mar 24, 2008 09:54 PM

I'd like a decent game too. This game doesn't look to deliver (it's like Sonic Rivals with what little challenge stripped out). Sonic Chronicles looks good gameplay wise DESPITE the fanfictiony crap coming out of it, this game does not. If it's good, I don't CARE if it plays anything like the classics or brings obnoxious new characters in. I don't get why this is the only fandom that bitches about additions totally irrelevant to gameplay, thus my apparent RAGE and such.

I apologize for the caps and angry words but the general stance stays.

No. Hard Pass. Mar 24, 2008 09:56 PM

Yeah, only Sonic fans don't like it when they massively fuck up their games by adding pointless crap and completely changing the game play into something unrecognizable and horrid.

Yeah. That's completely true.

Tails Mar 24, 2008 10:27 PM

Quote:

Originally Posted by Sin Ansem (Post 587416)
If it's good

Quote:

I don't CARE if it plays anything like the classics
Quote:

obnoxious new characters
So basically what you're saying is you'll play any of the shit they release so long as you can rationalize in your own mind that it's good.

Who would ever get mad that they're focusing on adding a bunch of new shit instead of improving core gameplay? Oh those silly fans.

Sin Ansem Mar 24, 2008 10:28 PM

^Umm no don't put words in my mouth. Sonic Advance 3 doesn't play like the classics at all and it's good to put an example. Shadow in comparison is shit because of shitty controls, level layout and frustrating missions, not because he sold out.

Watching Sonic fans derail topics to bitch about why he's not like he was in the old days in when he is only briefly mentioned in an unrelated subject, I have never seen that in any other fandom.

No. Hard Pass. Mar 24, 2008 10:30 PM

Quote:

Originally Posted by Sin Ansem (Post 587432)
Watching Sonic fans derail topics to bitch about why he's not like he was in the old days in when he is only briefly mentioned in an unrelated subject, I have never seen that in any other fandom.

Yeah, except that's not even remotely what happened here. So what you're saying is you came in to derail the topic to bitch about fans that aren't even doing what you're accusing them of doing when what you talked about was an entirely unrelated subject.

And it happens in pretty much any fanboy group. You want to keep digging that hole, MagicalKuja?

Tails Mar 24, 2008 10:31 PM

Quote:

Originally Posted by Sin Ansem (Post 587432)
Watching Sonic fans derail topics to bitch about why he's not like he was in the old days in when he is only briefly mentioned in an unrelated subject, I have never seen that in any other fandom.

Actually if I'm not mistaken, your post was the one that started this current argument. And other "fandoms" (can we quit using that word now, by the way? It's terribly dirty.) don't have this problem (at least not on as large as scale, thus you won't hear as much about it) because the developers haven't been raping their series' for years.

On topic: The boys at X3F posted some new details which may or may not just be rumors.

Some of it sounds bogus, but I hope the no extra characters part is true.

Dark Nation Mar 24, 2008 10:32 PM

Quote:

Originally Posted by Sin Ansem (Post 587416)
I don't CARE if it plays anything like the classics or brings obnoxious new characters in.

Quote:

I don't get why this is the only fandom that bitches about additions totally irrelevant to gameplay
Contradiction much? You SHOULD care about if it plays like the classics, because the core gameplay is what is most important about these games. Lukage made a good point: Sonic games are platformers with laid out sections of high speed velocity and gliding along rails. Prior to the SONICWULF thing I had high hopes for this, because it seems to be going back to what was important in the series, the core gameplay mechanics.

But here you say you DON'T care if it plays anything like the classics. Well if I'm judging the GAMEPLAY of the classics (Sonic 1-3 & S&K) versus the newer Entries (Post Sonic Adventure) then you'd be blind to ignore the fundamental change in how the game handles itself.

As far as the additions not core to the gameplay, that's an aspect which ANY fandom can and will bitch about: STORY and CHARACTERS are very important to the overall experience. Let me say that twice so that it gets properly emphasized: STORY and CHARACTERS are very important to the overall experience. In these video-games Gameplay DOES come first, but also in these video-games, as well as traditional mediums of expression, such as Books, Movies, and TV Shows, the Story and Characters (I know I'm saying this a third time but bear with me) they are all are important. They are all parts which come together to make a full Media Experience.

So what is the Story of Sonic?

"Sonic is a blue hedgehog, the fastest one alive. He is on a mission to stop Dr. Robotnik from getting the 7 Chaos Emeralds. Dr. Robotnik plans to use the 7 Emeralds to take over the world, and Sonic will use his speed and cunning attitude to stop this plan. Sonic will also be assisted from time to time by two companions: Knuckles the Echinda, who is the latest in a line of protectors of the Jewels, and Tails the Fox, a childhood friend of Sonic who tags along with him on his mission."

There, that's the entire plot condensed down. All the rest that has been tacked on, including new characters, convulsed & confusing plots, with unneeded gimmicks (Everything from a 'Metal Sonic' to suddenly not being on Mobius and now being on Earth to suddenly introducing GUNS are all examples of this) are just the kind of things which really made the potential of the games less then what it could be, and it ALL drags down the series. If you do not care that Sonic is now suddenly a Werewolf and the gameplay has been reduced to "Press A to go forward" then perhaps you should go replay the first or second Sonic games for a while. Really, go download Sonic on the 360 Arcade or Wii Virtual Console or download the ROM and play the game for a while.

Then, come back and tell me that you don't care that Sonic has one more uneeded gimmick and that Sonic no longer defeats enemies and meanders about a stage by moving along a rail all day long.
I'm confident you won't be able to.

Tails Mar 25, 2008 09:32 AM

All bullshit aside, theres a damn good writeup (complete with screens!) on how SEGA/ST can avoid making this a train wreck.

Something along the lines of obligatory reading there.

Dark Nation Mar 25, 2008 01:59 PM

I admit I got a bit too serious with my last post, so that link you provided was a nice breather. I'm still not holding my breath on this until E3 at least.

Sin Ansem Mar 25, 2008 10:37 PM

That read was kinda interesting.

No wait, I should take that back. That was a damn good analysis. I'd rather not hype myself on this game though. :/

Interrobang Mar 25, 2008 11:33 PM

Quote:

Originally Posted by Dark Nation (Post 587436)
to suddenly not being on Mobius and now being on Earth

Mobius was something invented for English game manuals; the Japanese considered it Earth from the start, and so made Adventure as being obviously on Earth. It's not even something to bitch about, since it's such a irrelevant detail to the games.

Ashton Mar 28, 2008 01:05 AM

Quote:

Originally Posted by Infernal Monkey (Post 586529)

http://img168.imageshack.us/img168/7...6390930ii6.jpg

Sin Ansem Mar 28, 2008 08:39 AM

I'll start getting more worried if he starts piloting a landmaster, but that joke has already been used in this thread.

nanaman Mar 28, 2008 04:53 PM

I can't see how just a effing werehog would ruin this game in any way. If the game is good, it's good, and if it's crap, it's not because they put a werehog in it. For games like this where story doesn't play a big part it just doesn't matter. Just play the game when it comes out and shut up I say, godammit.

but it's not like I care about the sonic games anyhow so I don't even know why I'm here :tpg:

Tails Mar 28, 2008 07:23 PM

Quote:

Originally Posted by nanaman (Post 588835)
I can't see how just a effing werehog would ruin this game in any way. If the game is good, it's good, and if it's crap, it's not because they put a werehog in it. For games like this where story doesn't play a big part it just doesn't matter. Just play the game when it comes out and shut up I say, godammit.

but it's not like I care about the sonic games anyhow so I don't even know why I'm here :tpg:

Read the fucking thread please. The issue with the werehog is that Sonic Team isn't known for just "introducing a character" and leaving it at that, they have to somehow integrate whatever terrible gimmick comes along with it into the game play and it usually kills it.

Monkey King Mar 29, 2008 12:17 AM

Here it is in simple terms: games that try to juggle multiple modes of gameplay are rarely successful at making both modes fun. One mode ultimately winds up being an unpleasant time sink that keeps you from getting back to the fun part of the game, and it detracts from the whole.

Simply put, if Weresonic handles significantly differently than Sonic, and you are forced to play as him frequently, it is going to make the game suck. If they can have Sonic turning into a werewolf in a way that doesn't distract from platforming, running fast, and collecting rings, this should be a fine game. Unfortunately... Sonic Team's past record is not encouraging

mortis Mar 29, 2008 04:04 AM

Strange but interesting (Sonic being a werehog). I think this is a wait-and-see thing. It COULD be interesting but I have serious doubts of it being more of a headache than a welcome addition to the series.

Sin Ansem Mar 29, 2008 08:36 AM

Apparently gamestop already has this on their reserve lists, which is a bigger Red flag than this wereSonic crap. Only a year and a half development max. ;_;

Ashton Mar 29, 2008 09:02 AM

All sonic games are a wait and See. I personally enjoyed a lot of sonic games except for Sonci 2006 and Secret Rings. And Shadow but everyone hates Shadow.

Neither I have played but I have no wish to. Both suck massive manly balls. I almost want to say Secret Rings is worse, from everything I've seen, It's not really even fast.

Sonci 2006 only failed because they didn't keep a system like Sonic Adventure in there. No you have 3 characters and you switch to their friends every so often in a level.. no thanks. If it had different levels for the 10ish characters like Sonic Adventure 1 then I'd be more interested, despite LODE TIMES

Once more gameplay videos come out i'll be more interested. Until then i'll just laugh at the werehog.

rj42492 Mar 30, 2008 03:49 PM

The videos looked legitimately FUN. I'm slightly worried about werehoggitry, but for all we know (unless Sega's said something recently), Eggman could have grabbed sonic fur, and put in his "SUPER EVIL CLONE MACHINE" and Were-Sonic is an enemy, like Metal/Mecha Sonic.

SuperSonic Mar 30, 2008 05:09 PM

Quote:

Originally Posted by Sin Ansem (Post 589062)
Apparently gamestop already has this on their reserve lists, which is a bigger Red flag than this wereSonic crap. Only a year and a half development max. ;_;

Wait a damn minute...how did Gamestop get a hold of the info that this game was going to be for 4 different systems: PS3, 360, Wii, AND PS2?

I'm curious to see if this is true and how this is going to play out.

Quintus Mar 30, 2008 08:10 PM

Quote:

Originally Posted by SuperSonic (Post 589587)
Wait a damn minute...how did Gamestop get a hold of the info that this game was going to be for 4 different systems: PS3, 360, Wii, AND PS2?

I'm curious to see if this is true and how this is going to play out.

Gamestop (and most other retailers, for that matter) tend to include more information than is readily known for a simple reason: THEY CAN. If they end up being wrong, they just change their entry, and if they are right, then they happily claim they knew it all along. (see filler release dates, etc.)

Kolba Mar 31, 2008 10:02 AM

Last month I got Sonic CD emulated on my PSP. It was the first time I'd played it properly, so it was all new and fresh. During one particular week I played it a huge amount and did almost nothing else. That was a good week. It felt like 1992.

Sin Ansem Apr 2, 2008 08:14 AM

^So you know why it's the best Sonic game ever made, then?

Kolba Apr 2, 2008 09:54 AM

I certainly do.

Zuare Apr 3, 2008 10:46 AM

Eurogamer has some a little more info:

Quote:

Sonic Unleashed is being developed by Sonic Team, and will be released late this year for Xbox 360, Wii, PlayStation 3 and PlayStation 2. It features "classic Sonic 2D gameplay" rendered by the all-new Hedgehog engine, which apparently excels at seamless 3D to 2D camera transitions.

Plus, a slightly different trailer.

Sin Ansem Apr 3, 2008 02:14 PM

Full Press Release:

Quote:

Sonic Is Unleashed!
SEGA's newest Sonic title is set to combine amazing next gen capabilities with classic Sonic 2D gameplay!

LONDON & SAN FRANCISCO (April 3, 2008) – SEGA® of America and SEGA of Europe Ltd., today announced that everyone’s favourite hedgehog will be breaking new ground yet maintaining his roots, in the upcoming title, Sonic Unleashed™. Developed by renowned studio Sonic Team, the latest installment in the multi-million selling franchise, will take players on an unforgettable high-speed journey around the globe in a way never before experienced in the world of Sonic. The game is set for release later this year and will be available for the Xbox 360™ videogame and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, Wii™ home video game system from Nintendo and PLAYSTATION®2.

Sonic Unleashed is built on a powerful new “Hedgehog Engine”, which introduces seamless 3D to classic 2D camera transitions, whilst delivering a rich and expansive world with multiple paths to choose from. Under development for three years, the Hedgehog Engine produces a visually rich next generation look and feel with elements of classic Sonic gameplay mechanics. The Hedgehog engine will help re-define the gameplay experience for Sonic fans and newcomers to the franchise alike.

“By combining rich and vibrant scenery with dynamic viewpoints Sonic Unleashed will provide an immersive 3D experience whilst keeping alive the 2D gameplay elements and fantastic worlds that Sonic fans know and love” commented Gary Knight, European Marketing Director for SEGA Europe. “In addition to this classic Sonic gaming experience, when darkness sets in Sonic Unleashed players will be able to experience a completely new way to play as Sonic… making this his most exciting adventure yet!”

Having been broken apart by the evil Dr Eggman, it’s down to Sonic to put the pieces of the world back together again by retrieving the power of the chaos emeralds. In doing so, Sonic will find himself in a race against time and faced with an unusual situation that will challenge him in ways never before seen. By completing a wide variety of action-packed stages, spanning the seven broken continents of the world, gamers will need to unleash Sonic’s amazing abilities to save the world, and himself!

The opportunity to engage in Sonic in different ways during the day and night time levels brings a completely original way of playing to the Sonic franchise, in addition to running at high speeds in classic Sonic style, combat fighting will become possible. Super quick Sonic’s speed skills will be highlighted by four new modes, whilst the all new combat, movement and functional abilities will offer depth and variety to the game. As the sun sets in Sonic Unleashed, a different type of adventure will awaken in Sonic’s newest quest….

Sonic Unleashed is scheduled for release worldwide in late 2008.

Sonic Unleashed - Press Releases - www.mcvuk.com
It's been in development for... three years? Huh?

I'm still not hyped yet, but I hear ONM will have a playtest run next week, so I wonder if it's shaping up to be anything good. Also note what they say about the sunset.

Connections to that werehog, perhaps?

SuperSonic Apr 3, 2008 04:30 PM

I'm a bit surprised that the game has been under development for that long. Now that it has been confirmed for all four systems mentioned (PS2, PS3, Wii, 360), you have to wonder if there will be any difference between all of them besides the graphics.

I learned my lesson with Shadow, not buying this for PS2.

Sin Ansem Apr 9, 2008 11:16 AM

Sonic Unleashed Wii News - NeoGAF

Quote:

Some interesting tidbits, via magazine:

From the latest edition of Official Nintendo Magazine (UK&IRL):
(Since there can be no scans)

- Screenshots of the Wii version basically identical to what we have seen on the net of the game so far

- Wii version described as "Shiny next-gen visuals"

- The werewolf Sonic sections are "slightly slower, yet a more agile beast" than the ordinary Sonic sections

- A one page interview with the games Lead Designer, Yoshihisa Hashimoto. Describes the game as no relation to Secret Rings or original 360/PS3 Sonic title- "more in common to Sonic Adventure titles".

- Yoshihisa says that as well as the Wii Remote "players will also be using the Nunchuck"
So I'm expecting massive amounts of "AHA! I FOUND AN IDEA THAT DISAGREES WITH WHAT I THINK A SONIC GAME MUST HAVE! IT WILL SUCK!" I'm still waiting for some hands-on impressions.

SuperSonic Apr 9, 2008 01:25 PM

Quote:

Originally Posted by Sin Ansem (Post 593403)
- A one page interview with the games Lead Designer, Yoshihisa Hashimoto. Describes the game as no relation to Secret Rings

Quote:

Originally Posted by Sin Ansem (Post 593403)
"more in common to Sonic Adventure titles".

Fuck yes! I still want to see how the game plays out firsthand, but this is starting to sound pretty good. Sonic Adventure 1 and 2 were awesome (minus the fishing levels in 1) so hopefully this will follow suit.

Hotobu Apr 9, 2008 10:26 PM

I wonder if the Hedgehog Engine has Blast Processing?

The fact that this is also under development for the PS2 suggests that the graphics wont be uber-up-to-date, but seeing as I still play the Sonic games on Genesis I don't really give a damn. This game seems to have a lot of potential, but... then again so has every other Sonic game for the last 10+ years

Sin Ansem Apr 9, 2008 10:57 PM

^From that same link it's been said that the Wii is the base system for it. It will be touched up for the 360/PS3 and downgraded for the PS2.

value tart Apr 10, 2008 04:43 PM

Quote:

Originally Posted by Sin Ansem (Post 593403)
"more in common to Sonic Adventure titles".

This is only a good thing if there are no tank stages.

Or rap stages.

Or anything that isn't Sonic running really fucking fast.

Odds against this are 50063403045 to 1.

Sin Ansem Apr 13, 2008 08:29 PM

Know those impressions I posted earlier? NOW THEY COME WITH SCANS

http://i242.photobucket.com/albums/f...scan0010-4.jpg
http://i242.photobucket.com/albums/f...scan0011-2.jpg
http://i242.photobucket.com/albums/f...H/scan0014.jpg
http://i242.photobucket.com/albums/f...H/scan0015.jpg
http://i242.photobucket.com/albums/f...H/scan0016.jpg
http://i242.photobucket.com/albums/f...H/scan0017.jpg
http://i242.photobucket.com/albums/f...scan0018-1.jpg
http://i242.photobucket.com/albums/f...H/scan0019.jpg

Not parsed due to 56k rape.

Apparently they've had more impressions than I thought, and so far they're cautiously optimistic. Also Sega Studios USA needs to die. I want some more gameplay impressions from different people though. I'm not hyped yet.

Infernal Monkey Apr 14, 2008 06:58 AM

Quote:

Originally Posted by Sin Ansem (Post 594929)
Know those impressions I posted earlier? NOW THEY COME WITH SCANS
http://i242.photobucket.com/albums/f...scan0011-2.jpg

http://i29.tinypic.com/1zn0jh5.jpg

Haha, I get the quote at the bottom.

It's sarcasm!

That's clever, I like it!

value tart Apr 15, 2008 05:26 PM

Don't you get it, Infernal? That's not sarcasm. The only criticism that Sega actually read was on ILoveSonicFarTooMuch.com, and they said he needed to be more furry! :(

SuperSonic Apr 15, 2008 08:57 PM

I can't remember a time when Nintendo Power had the word "damn" in it before this article. Well, I stopped subscribing to Nintendo Power back when the N64 was around so maybe it's happened plenty of times after that.

By the way Sin, those screens are pretty good. Since they said it originally started off planning to create Sonic Adventure 3, then this can't be bad.

FatsDomino Apr 16, 2008 02:50 AM

Well I read some bits of the article and it seems that Were-Sonic is being handled well enough. He'll control like Tarzan/The Incredible Hulk and the levels which will be set at night will match his gameplay. It's shaping up to be way better than the last two games at least although I did enjoy Secret Rings a bit of what I played up to.

Miles Jun 16, 2008 11:27 PM

New gameplay video:

IGN Video: Sonic Unleashed Xbox 360 Gameplay - High Europe

If this game plays as good as this trailer looks I'll forgive Sega for Sonic 06.

Infernal Monkey Jun 17, 2008 01:00 AM

Ooooh, I see multiple paths. That's a plus. But I bet the stupid 3D sections will still have gigantic clipping problems (I'm looking forward to falling straight through rails Sonic Heroes style! :cmb: )

SuperSonic Jun 17, 2008 01:34 AM

The video looks pretty good, but the gameplay seems to be heading where the player doesn't really control Sonic. I know in Sonic 06 where you had the hi speed parts, the controls were the same way and they look to be the same in the 3D parts of Unleashed minus the "hit the correct button" parts.

However, if the game controls are like that of Sonic Rush/Sonic Rivals then it shouldn't be as bad.

Sin Ansem Jun 18, 2008 10:14 PM

More gameplay which is nice... but this looks like the bastard child of Secret Rings and Sonic Rush, and I don't know if that's a good thing.

Kotaku posted some article about it, and there was so much goddamn ignorance I wanted to reach into my computer and smash somebody's balls.

The hype, especially from NON-Sonic fans, stuns me. Where did all the equally asinine naysaying go? Why is everyone ignoring his 2-D games post 1994?

ApOkwARG Jun 20, 2008 08:52 AM

This Sonic does look much improved over the previous nexgen Sonic's but in the end it still looks like a failed concept to me. I mean WTF, a "Were-sonic"? Sorry, but did they just go bonkers or something? It's like they aren't even trying to come up with something original anymore. Also, the gameplay looks rather simple in my opinion. The latest video's show how easily Sonic manages to connect with masses of rings just because they happen to be in his path... where's the challenge? Ofcourse, there must be a way to lose them but i'm sure Sonic can pretty much sleep himself rich with the way this game plays, kind of like Twilight Princess and the infinite rupee syndrome. Enemies don't really look like much of a challenge either but I can't really comment on that, they haven't shown much of the combat yet. I did like the level where he falls down and has to manoeuvre himself through rings of spiky balls, maybe it's a bonus level? Looked somewhat like a classic Sonic level which is nice.

I'm still waiting for Sega to make new Sonic games that return to the original, consisting of speed similar to the first games, decent exploration possibilities and a healthy dose of psychedelic music (checker patterns also go great in my book). I'm afraid this will never happen with the key members being gone for years but they can always try, though. I won't mind.

Josh_1 Jun 23, 2008 01:33 AM

The music in the trailers doesn't sound as bad as some of that emo rock nonsense from Sonic Heroes, Adventures, and Sonic 06. It actually has a catchy melody which is what made the Genesis installments so great.

The gameplay in the new video leaves me hoping that the game will be that great when I play it. I'm ashamed to admit, but I bought Sonic 06. My main reasons for not liking it were the obnoxious camera angles and the story missions. It's Sonic. All I want to do is run really fast and play stages. I couldn't care less about exploring a town and doing silly missions. Just let me run through stages!

But with my dislike of the recent nonsense that was Sonic 06 aside, I think that Unleashed is what Sega should have done a while ago. If the game is more stage based like in the videos, then it should be anywhere between decent and awesome. However, I won't get my hopes up...yet ;).

Sin Ansem Jul 12, 2008 08:50 AM

G4 - The Feed

Teaser trailer.

I was impressed somewhat, but now we see how the game PLAYS come E3. GAMEPLAY IMPRESSIONS, LET US HAVE THEM.

Infernal Monkey Jul 14, 2008 03:19 AM

Quote:

As well as the action stages, Sonic Unleashed will also feature nine hub-world, themed around real geographical locations…
Fail.

Quote:

…Like the hub world from the original Sonic Adventure, these areas can be roamed freely and feature human NPC’s with which to converse.
Fail.

Quote:

“There are a couple of guidelines we followed in designing the levels,” explains Hashimoto. “The first is that each 2D or 3D section should last around 15-30 seconds. We try to switch between 2D and 3D as often as possible so that no one sequence lasts too long.
Fail.

Quote:

For anyone worried that the 3D sections might be those most likely to let the side down, fear not. Sonic Team has retained the parts that always work - rail grinding from Sonic Adventure, lane switching from Sonic And The Secret Rings - and added a few new touches to capitalise on the perspective.
Since when has the rail grinding ever worked in a 3D Sonic? He's been clipping straight through them and spazzing out since 2001. Fail.

New Sonic Unleashed Details in Games TM | Camp Sonic

Game's fucking doomed as usual. :]

Kilroy Jul 14, 2008 06:45 AM

The next thing they'll boast about, is something like "A new character, with a dark past" and "a very shitty camera which enables you to see the worst possible angle of the action. ALL THE TIME".
I can't wait!

SuperSonic Jul 14, 2008 12:08 PM

This is the only part that made me cringe:

Quote:

lane switching from Sonic And The Secret Rings
However, I'm willing to overlook that and give this game a chance...unlike the rest of you who are already saying "OMG, teh suxorz!!" without even playing the game yet.

Kilroy Jul 14, 2008 12:13 PM

That's the brilliant part about pessimism. You can only be surprised in a positiv manner!

FatsDomino Jul 14, 2008 01:03 PM

I don't know about you but I'm definitely buying a copy for every system! =D

Sin Ansem Jul 15, 2008 06:40 PM

Nostalgiafaggotry, I'm drowning in it!

That being said, WereSonic gameplay is uhh... what now?

YouTube - Sonic Unleashed: E3 '08

SuperSonic Jul 15, 2008 06:49 PM

The Were-Sonic gameplay looks like the hack and slash we're used to seeing from God of War or Dynasty Warriors. I should be able to get used to that. Unlike others who will probably start bitching about, "OMG, Sega! Why can't you have Sonic remain fast all the time?! Why did you have to make the Were-Sonic gameplay slow?!"

By the way, that song...no. Just no.

FatsDomino Jul 15, 2008 06:57 PM

Game looks alright. I really wish they would just go back to classic Sonic music. Whoever decided Sonic needed an EA trax album in all his new games should be shot. No seriously.

Sin Ansem Jul 15, 2008 08:00 PM

I think they should reuse the Sonic 06 soundtrack. It's great, nobody played that piece of shit and I think such epic music shouldn't go to waste.

Infernal Monkey Jul 15, 2008 08:12 PM

http://i34.tinypic.com/2u6ock5.jpg

Alrighty then!

Samba de Amigo on Wii looks like a better Sonic game.

http://i35.tinypic.com/34r9k55.jpg

Tails Jul 15, 2008 08:20 PM

Quote:

Originally Posted by Sin Ansem (Post 627246)
Nostalgiafaggotry, I'm drowning in it!

I like how you insist upon using that word.

"Man these game play impressions sound exactly like the kind of shit that's killing the franchise."
"OMG Nostalgiafagn00b stfu!!!"

Care to get a new gimmick yet, you fucking troll?

Also, lol'd heartily at Infernals post. "Here we're going to bring back all the shit you guys didn't like from the previous games, so enjoy that." Excellent! :D :D :D :D

Sin Ansem Jul 15, 2008 09:03 PM

You should know the difference between "troll" and "extremely bitter". I am the latter.

Of course before we even saw WereSonic's gameplay, nearly everyone was all "lol I expect shitty camera angles and gameplay I don't like". Nobody was even talking about gameplay impressions, all you have to go on is the usual "LOL Sega Hype" and "LOL this doesn't even vaguely resemble S3&K in the third dimension, I'm going home" which pisses me off. I wouldn't be as nearly as disagreeable if we actually HAD any gameplay impressions at this point.

Josh_1 Jul 15, 2008 09:14 PM

I like the music from the very first trailer which was a few months back. I really dislike the emo rock music... actually I abhor it.

FatsDomino Jul 15, 2008 09:20 PM

Quote:

Originally Posted by Sin Ansem (Post 627293)
Nobody was even talking about gameplay impressions, all you have to go on is the usual "LOL Sega Hype" and "LOL this doesn't even vaguely resemble S3&K in the third dimension, I'm going home" which pisses me off.

Whatever. Nobody even likes Knuckles unless he's PUMPKIN HILL.

Kaleb.G Jul 16, 2008 01:14 AM

The 3D racing sequences actually look good and fast, but you can rest assured they will control like shit. Why don't they just use the F-Zero GX engine and stick Sonic in it?

Infernal Monkey Jul 16, 2008 09:28 AM

Because then we'd get another heap of shit like Sonic Riders. :(

Sin Ansem Jul 16, 2008 10:06 PM

GameSpot Video: Sonic Unleashed E3 2008 Stage Show Demo

I'm somewhat skeptical. Sonic's going Dynasty Warriors or something.

Apparently there's less control/camera issues. What I'm worried about is... will it blend? (inb4WillItBlendjokes)

Infernal Monkey Jul 16, 2008 10:37 PM

So the Sonic levels are essentially automatic rollercoasters with buttom prompts to decide which path you take, and the Garbage levels are really slow paced Stretch Armstrong beat 'em ups with exciting puzzles like putting pot plants on flashing areas to open doors.

Oh well. At least the music will probably be awesome.

SuperSonic Jul 16, 2008 10:56 PM

Well now I've got a better idea of how the Werehog parts play out. It's looking like a cross of Jak II and Dynasty Warriors. I've never really been big on Dynasty Warriors gameplay, but here you don't have nearly as many enemies to deal with.

Good stuff, too bad they didn't get to the boss areas. Ah well, it gives me something to look forward to. Anyone else notice how that Sega guy was avoiding answering some of those questions and the Gamespot guy always responded, "That's a total yes!" Heh, classic.

Blobulator Jul 17, 2008 04:26 AM

Damn... watched that new trailer with the Weresonic nonsense. I didn't think Sega could make Sonic any slower than he already has been lately, but it seems they accomplished it.

Ugh, if I wanted Dynasty Warriors... I'd *buy* Dynasty Warriors. At least they look a lot cooler than an ungroomed blue furball with spaghetti-esque arms.

Sin Ansem Sep 11, 2008 11:26 PM

IGN Video: Sonic Unleashed Xbox 360 Trailer - New Sonic

EVEN MOAR FURFAG FANSERVICE

I find it highly disturbing that the Werehog looks more fun than regular Soni*shot*

SuperSonic Sep 12, 2008 10:33 AM

Suddenly November seems very far away. To go along with that trailer, which by the way had some interesting music, is an interview with Sonic Team director Yoshihisa Hashimoto about the game.

Q&A: Sonic Team on Sonic Unleashed

Here's something taken from the article:

Quote:

YH: This time we focused on Sonic gameplay; 99 percent of the action is played as Sonic the Hedgehog and Sonic the Werehog. In the story, Tails makes his appearance, and users can play a shooting game controlling his aircraft, the "Tornado."
Oh man, that sounds like the Tornado levels from Sonic Adventure. :) We may have ourselves a winner.

Infernal Monkey Oct 15, 2008 12:27 AM

New main character revealed!

http://www.wiitalia.it/screenshots/c...05.jpg_592.jpg

Haha man, just like the Mega Drive games. Good times. SEGA finally ge-what the fuck. So now this game has a flying dog and this kid, there's still one more mystery character to be revealed!

I hope it's a spider wearing rollerskates!

SuperSonic Oct 15, 2008 01:13 AM

Is he supposed to be the tutorial guide like Omochao? Look, who cares if that kid is in the game or not? If he's not a playable character, then there shouldn't be a problem right?

Wait...what was that about a flying dog? I thought that was an enemy from Sonic Adventure 2.

OmagnusPrime Oct 15, 2008 02:17 AM

Quote:

Originally Posted by SuperSonic (Post 652081)
Look, who cares if that kid is in the game or not?

Wow. Just, wow. No one was having a go and you're already jumping into full on Sonic-fag defense duty.

Do yourself and your Sonic fandom a favour and calm the fuck down rather than annoy the crap out of people in here currently hoping this won't turn out to be another steaming pile of crap.

The Plane Is A Tiger Oct 15, 2008 02:36 AM

Cut him some slack Prime, he didn't seem all that defensive to me. I think everyone still hoping for just one of these new Sonic games to be decent is a bit on edge. I'm sure we can all find common ground in the opinion that Waldo Kid there looks freakin' scary.

If Sega wants to try something "different" with Sonic then they need to give E-102 Gamma his own spinoff game already. I miss that glorious metal man.

SuperSonic Oct 15, 2008 02:41 AM

The impression I got is that one kid being in the game was going to ruin it, just like the announcement of Wolf Sonic caused everyone to go "WTF" or when Marine the Raccoon was announced for Sonic Rush Adventure and everyone groaned in agony because it was thought she was going to be a playable character.

I have high hopes for this game, sorry if it seemed I got carried away.

The Plane Is A Tiger Oct 15, 2008 02:43 AM

Since you had to mention her as an example, Marine the Raccoon really did ruin Sonic Rush Adventure. I've beaten the game and enjoyed it thoroughly, but I wanted to kill her every time she opened her mouth. That 20 minute intro consisting mostly of her talking in a bad Aussie accent put me off from the game for several months. Any groaning in agony was well deserved there.

OmagnusPrime Oct 15, 2008 03:06 AM

Quote:

Originally Posted by SuperSonic (Post 652090)
I have high hopes for this game, sorry if it seemed I got carried away.

How about you don't apologise and then diss my post at the same time. If you see where I was coming from, enough to apologise for getting carried away, then to diss my post because I pointed it out is fucking cheap and, frankly, a little pathetic.

See I fall into the category of people who used to love Sonic games. I even thoroughly the Sonic Adventure games on the Dreamcast, so you're really not the only person hoping this turns out well. However, just because you want something to turn out well, doesn't mean you should jump to the immediate defense of it, certainly when there was no real attack.

Also you are clearly a fanboy, so any defense you put up is going to be instantly dismissed by those detractors who will look negatively towards the game, and the fanboy defense only serves to annoy those people. Hence why I'm saying, do yourself and your fandom a favour and try not to go over the top with your reactions.

Sin Ansem Oct 15, 2008 11:58 AM

The fandom is fucking hopeless, so you might have an impossible request right there son (lol Kaguya).

That being said, I'm not sure what to make of this, Sega is always adding crap in to make shit look cool to the youngsters since 1991. But I lost hype for this game when the wolfhog looked more interesting to play than the normal BS. That's not a good sign guys sorry.

The fact that some minor character in completely skippable cutscenes ruined SRA on the other hand, however, is totally laughable.

If you'll excuse me, I have to grind through Chronicles so I can turn the shit in for Castlevania.

Fluffykitten McGrundlepuss Oct 15, 2008 12:33 PM

Edge magazine actually included this in their top 20 games of the TGS. They said that the wolf bits were really boring but the Sonic bits were so good that they were worth paying the asking price alone for.

Their Jap correspondent is a bit of a tool but Edge generally give pretty objective reviews. There may be hope for you kids yet.

SuperSonic Oct 15, 2008 12:34 PM

Quote:

Originally Posted by Tritoch (Post 652091)
Since you had to mention her as an example, Marine the Raccoon really did ruin Sonic Rush Adventure. I've beaten the game and enjoyed it thoroughly, but I wanted to kill her every time she opened her mouth. That 20 minute intro consisting mostly of her talking in a bad Aussie accent put me off from the game for several months. Any groaning in agony was well deserved there.

Well I could tolerate Marine's role in the game, but that's about it. I see your point, I think I recall someone having the same problem with Kid and Chrono Cross.

Quote:

Originally Posted by OmagnusPrime (Post 652096)
How about you don't apologise and then diss my post at the same time. If you see where I was coming from, enough to apologise for getting carried away, then to diss my post because I pointed it out is fucking cheap and, frankly, a little pathetic.

I dissed your post because I immediately thought you were the one who dissed me, but it turns out that wasn't the case. 5 minutes later, I made that post with the apology. However, I realize I screwed up and I'll try to watch that from now on. My bad.

Quote:

Originally Posted by Sin Ansem (Post 652144)
That being said, I'm not sure what to make of this, Sega is always adding crap in to make shit look cool to the youngsters since 1991. But I lost hype for this game when the wolfhog looked more interesting to play than the normal BS. That's not a good sign guys sorry.

The wolfhog parts are going to take some time for me to get used to. I'm not into the Dynasty Warriors type of gameplay (even though DW has about a thousand or ten thousand more enemies on the screen than this game showed), but the platforming looks pretty cool and I'm looking forward to playing that.

Sin Ansem Oct 17, 2008 06:18 PM

Sonic Unleashed

Go browse around and check out the awesome MUSIC!

Using the UK instead of the US site because it has wonderful orchestral music.

Infernal Monkey Oct 18, 2008 01:50 AM

gholy crap you can see robotniks blackheads i the vidoe

S_K Oct 31, 2008 09:38 PM

Well as if the werehog thing wasn't weird already, Sega has decided to make a haloween movie out of it link

To be honest this haunted house cliche fest was the first thing I thought of when I first saw the whole Werehog thing. Oh Sega you... what's even better is this movie has just what the sonic universe needs! A new flying character!

SuperSonic Nov 1, 2008 10:11 AM

Huh...that new character looks like Shippo from Inuyasha. Also, I never noticed this in the gameplay but the bottom of Sonic's shoes have spikes when he's in werehog form.

Infernal Monkey Nov 1, 2008 10:12 PM

The flying rat dog will also be in Unleashed, basically just like that robotic.. helper... thing in SA2. "PRESS THE JUMP BUTTON TO JUMP!"

value tart Nov 2, 2008 03:26 AM

Quote:

Originally Posted by Infernal Monkey (Post 627490)
Because then we'd get another heap of shit like Sonic Riders. :(

Totally late on the comment here, but Sonic Riders has about as much to do with F-Zero as I have to do with a salad.

S_K Nov 2, 2008 01:09 PM

I found probably one of the last things to be leaked before the game is released, the introduction fmv and footage from one of the towns that connects the stages in the game. I guess now all that's left is to wait for everyone to start writing reviews...

edit: lol Sega europe took the videos down on youtube but the intro can still be viewed here

The Plane Is A Tiger Nov 2, 2008 04:24 PM

Can't we play all the stuff that lead up to Sonic battling Robotnik's robot army on his space battleship? That sounds like fun and lacking in crappy gimmicks. That opening was fantastic, but as far as Sonic Unleashed goes it just revealed that the werewolf stuff really does come out of nowhere.

S_K Nov 2, 2008 07:01 PM

I couldn't agree more, it seems like if nothing else the sonic 360 fanfiction game taught SEGA how to make epic cutscenes. Now with the gameplay slowly improving that just leaves their story writing skills to fix :gonk:

Sin Ansem Nov 19, 2008 02:03 PM

I'll second that.

BTW, Wii version is out. No glitches or bad controls, but nobody likes the werehog so I'm seeing average scores across the board. WiiS2 version also lack two fucking stages, so until the 360 version is out looks like I'll be missing any chance to watch the internetspaces to pirate the rather awesome soundtrack.

SuperSonic Nov 19, 2008 04:15 PM

I preordered the 360 version as well so I won't be getting my copy until Friday. That part about people not liking the werehog doesn't surprise me because it probably slows down the gameplay.

Anyone know why the PS3 version was delayed until December?

Miles Nov 21, 2008 01:32 AM

I've had the 360 version since Wednesday (and the picture I took of the game ended up getting spread around a few Sonic fan websites). I posted some impressions of the game on NeoGAF. I guess I'll share them here too.

Quote:

Originally Posted by baka kitsune
Well, that was fun. I completed 3 daytime acts and 2 nighttime acts. I have mixed opinions on the 360 version so far.


What I like:
-This game is so pretty. Especially the daytime levels.

-Fantastic music. Of course this is known already.

-Decent cutscenes and voice acting. I actually like Chip's voice better in English since it isn't so high pitched. As others had said they play out kinda like a Saturday cartoon and are quite charming. The mouth movements are perfectly lip synced to the English.

- Daytime levels are a blast to play. The first two you could pretty much just speed through it without doing anything but you miss out on the medals that way.

- The game does a smooth transition between 3D and 2D play. It hasn't done any awkward switches that have caused me to die quite yet.

-World map is cool. You can move around quickly, change night and day before entering the hub, or jump straight into the acts you completed to find medals or get a better grade without having to go through the hub.

-Auto saving is here! You never save manually.

Mixed Feelings:
-Controls are both good and bad. I like how the homing button is separate from the jump button this time. Sonic controls pretty well in the daytime levels except for when it comes to platforming jumps. Sometimes he moves a little too fast when you're trying to jump and land him on different platforms. It takes a little getting used to. Sliding is hard and I still haven't gotten the hang of it yet. The homing seems a little broken at times. I died once or twice while swinging because instead of homing in on the spring in front of me it homed in on a swinging device below which caused me to fly into a pit to my doom.

- The camera is far from perfect and has its issues. Using the right analog stick you can freely move the camera around sonic in wide areas or in the hub world. In smaller rooms and hallways the camera is positioned in one spot and sort of follows Sonic behind him. You can use the right analog stick to look in different directions at these points but it's really jerky and kinda pointless. Sometimes doing platform jumps or swinging with weresonic can make the camera really jerky too. But I must say, this 3D sonic has the best camera system I've seen out of all the other past 3D Sonic games.

-Loading screens don't come up too frequently and they usually are either short or last up to 10 seconds. They really don't bug me at all. However, I'm installing the game now to see if they make them even shorter. Most of the load screens are kinda cool to look at. The great thing is you wait the 10 or so seconds for the level to load and that's it. You're playing the whole level without random 10 second interruptions like Sonic 06.

-Werehog levels are ok. At first I didn't like them but they aren't too bad. Lots of stuff you can break and things to find in the levels like medals, music CDs, and other neat collectibles. You can kill enemies and distribute EXP to improve the stats of Werehog and Hedgehog. The menu also has a list of all the movies you can use in werehog form. I have a ton of question marks in mine so there's plenty of new attacks to unlock as you play. Werehog areas also have plenty of platforming sections. You can hold down the left trigger to make him run. I just wish the levels were a bit shorter because when they drag on they get boring.

- Hub worlds are nice. You can look at the pretty graphics, talk to random people (they usually don't have anything special to say though), or buy food and collectibles from the various shops. Each continent has its own hubs to explore and I actually enjoy them. Reminds me of the good SA1 days. I feel sorry for the wii/ps2 owners who have the point and click stuff.

Things I hate:
-Game starts off slow. It's a bit linear. The game teases you with two daytime Sonic levels then it forces you to do a Werehog level, a mini-game, cutscenes, hub exploring, more werehog, and cutscenes before it finally gives you the freedom to redo acts and explore on your own. I was pissed because I got a C on the second daytime Sonic level and couldn't redo it for the longest time. I wanted to play my daytime level a few times only to be forced through 2 werehog levels.


I can't really compare to the Wii/PS2 versions since I haven't played them. I'm glad I purchased this game though. While it's still far from being the Sonic game we've been wanting it's a fairly decent game. The game is fun and I think anyone who liked the Sonic Adventure games will like this one. It definitely has a much higher level of polish than the last 3 console Sonic games. I haven't encountered any stupid glitches yet besides just a few camera ones from me controlling it.

The camera does a good job at giving you a good view of everything in both stage types. It can get glitchy though when you try to control it in some areas.

Sonic is a bit hard to control when it comes to platforming bits but you get adjusted to it. I was slightly annoyed at first until I got used to it. He's really easy to control in hub areas with townspeople since he walks slower.

Quote:

Originally Posted by baka kitsune
Played a few more levels tonight and came across some more annoyances:

One of the Werehog levels featured a bit of platforming parts were you could fall to your doom. At this point the camera was locked in a bad position where you couldn't control it to see how to grab the enemies in order to cross the gap. So you'd have to guess how to line up with them before making the jump and hope you did it correctly or else you die and completely fuck up your score. I got an E on a 25 minute level because this part was at the very last checkpoint and dying resets your score.

Another bit on the platforming... it's hard to see his shadow so you can't tell if you're landing on a platform or about to fall to your doom. More guesswork is needed because of this.

The later daytime sonic levels require you do this stomp attack you get on these ground switches in order to open gates and proceed. Only problem is landing on them in order to stomp them down. I spent 15 seconds trying to get speedy sonic on this tiny button to stomp it down. Once again it doesn't help that there's no shadow to look at so you can't even tell if you're jumping on the button or not. They could have fixed this by letting you lock onto it like enemies and springs. =\


S_K Nov 21, 2008 09:05 AM

From the reviews I've been reading the general belief seems to be that generally the wii version is the better of the 2, but some of these reviews places are so biased now who can you trust these days? :(

SuperSonic Nov 21, 2008 04:57 PM

Got the game today for the 360 looks freaking beautiful and the cutscenes are damn good. The story is okay so far and the gameplay isn't bad. The werehog levels are a bit long though, I feel they could've shortened them down a bit.

Sin Ansem Nov 23, 2008 01:29 AM

Funny that. Wii version has split apart the Werehog stages and by extension made them longer. And there are less day stages.

It looks like the 360 one is better, but the Wii one will sell more.

And of course, no sig for me.

SuperSonic Nov 23, 2008 04:28 PM

I was surprised to read in an ad today that Unleashed for the Wii was compatible with the Wii Balance Board, probably to replace the Left and Right Bumpers in the 3D sections of the day stages.

Sin Ansem Nov 25, 2008 09:43 AM

Soundtrack of the year, perhaps second only to Brawl.

YouTube - Sonic Unleashed OST: Empire City Day Stage

Now if anyone knows where I can bypass his douchery and download this song (and the night version as well) I'll be grateful.

Chaotic Nov 25, 2008 09:50 AM

Quote:

Originally Posted by SuperSonic (Post 661417)
I was surprised to read in an ad today that Unleashed for the Wii was compatible with the Wii Balance Board, probably to replace the Left and Right Bumpers in the 3D sections of the day stages.

I heard that was a mistake.

OmagnusPrime Nov 25, 2008 11:44 AM

Quote:

Originally Posted by Sin Ansem (Post 661748)
Soundtrack of the year, perhaps second only to Brawl.

YouTube - Sonic Unleashed OST: Empire City Day Stage

In which bat-shit-insane parallel universe are you living? If that linked song is at all indicative of the soundtrack's overall quality then it must be terrible. I put up with about 40 seconds of that song, but that was 40 seconds too long.

Any chance a non-Sonic-loving fanboy has played this and has an opinion on it? As someone who loved the original Sonic games and enjoyed Sonic Adventure I'd love to see a return to form for the blue hedgehog, but I get the distinct feeling that any praise being lavished on this is just because it's better than the monstrosities of late that have been masquerading under the Sonic name, and that isn't good enough for me.

Miles Nov 25, 2008 12:21 PM

Well, if you enjoyed Sonic Adventure 1 and 2 I'd say this one is at least worth a rental. This is the most polished 3D Sonic game I've ever played and the daytime levels are just so amazingly awesome. The game manages to look beautiful as you speed through an act at 300mph with little slowdown. The daytime levels focus on speed and fast reaction times. The first few levels you could mostly just hold the speedboost button and win, but the later ones do require actions on your part in order to win without dying so it isn't just a "Hold up on or right on the analog stick and hold the boost button".

The only thing that might turn people off is the werehog stages. Now, I actually like them myself since they play out like god of war (except with a lot more platforming bits) but these areas make up about 40% of the game and you have to do them in order to make progress. You can get a lot of experience to level up different areas of the werehog and learn new button combos so you have a much better variety of attacks to use. Later on in the game it's so fun just to quickly tear through a huge room of enemies because of how powerful you've become. :3

Having played all the past 3D Sonic I'd say this is the best entry since Sonic Adventure 2. And I though Sonic Heroes, Shadow the Hedgehog, and Sonic 06 were mostly pieces of shit.

FatsDomino Nov 25, 2008 12:26 PM

Yeah, I agree. Seems some Sonic fans have shit taste for music.

The Spogonia stages seem to sound a bit better and have a bit of the old Sonic flair.

YouTube - Sonic Unleashed OST: Spogonia Day Stage

YouTube - Sonic Unleashed OST: Spogonia Night Stage

Just a bit.

Anyway despite some not so steller tracks I really admire hearing some tracks that aren't some dudes singing about the level and rocking out to how Sonic has passion or some shit. Considering Sonic has borrowed a bunch of anime shit I'm surprised he hasn't gotten an amazing giant robot show burning passion song yet. Anyway, high five for some actual stage music.


From what I keep hearing about the game is that the night stages are a bit ho-hum and not fleshed out well enough (too repetitive MASH BUTAN TO WIN) and too frequent. The day stages are supposed to be really really good though but infrequent. So basically this would be Sonic's version of Star Fox Assault or something.

Ashton Nov 25, 2008 04:09 PM

As someone who liked some of Sonic 06's music, precious few of Sonic Adventure/2's music, most of the 16bit gen music, adores the shit out of the Sonic 3d Blast music, loves the Sonic Rush/Rush Adventure music, Enjoys the Sonic CD US/JP music...

I like the music in this game. A LOT. Where in hell are people getting those soundrips. GEIV

Infernal Monkey Nov 26, 2008 01:55 AM

This game's pretty good. It's essentially a new SEGA CD game hanging out of someone's prolapsed arse. SEGA's done a fantastic job with the graphics; making the boring, real world settings seem slightly less boring than they should be. There's almost no gameplay at times during the Sonic levels and the werewolf stages are horrible jokes that drag on for far too long. They play just like all those games you avoided in the past because they were shit.

It has a chili dog reference in though, so whatever, all is forgiven!

FatsDomino Nov 26, 2008 08:40 AM

Really? Chili dog reference? Details!

SuperSonic Nov 26, 2008 11:33 AM

Apparently you can collect/buy souvenirs in the game and one of them is a chili dog which is marked as "Sonic's favorite food."

Sin Ansem Nov 26, 2008 04:54 PM

Ugh, once again I'm in the minority of Sonic opinions, even as far as the fans go. Sonic 06 had perhaps the best soundtrack that year, but the rest of the game blew chunks so nobody noticed. Likewise I think Tomoya Ohtani is one of the better Sonic composers but of course since it's not 1994 nobody will notice.

And I know you're probably nowhere near serious but in the 0.0001% chance you are, if you're only liking the game for the chili dog reference you seriously need to leave and ignore Sonic games forever.

value tart Nov 26, 2008 05:26 PM

Quote:

Originally Posted by Sin Ansem (Post 662018)
Ugh, once again I'm in the minority of Sonic opinions, even as far as the fans go. Sonic 06 had perhaps the best soundtrack that year, but the rest of the game blew chunks so nobody noticed. Likewise I think Tomoya Ohtani is one of the better Sonic composers but of course since it's not 1994 nobody will notice.

Actually I think the problem is that Ohtani thinks it still IS 1994.

The_Griffin Nov 26, 2008 11:14 PM

Quote:

Originally Posted by Sin Ansem (Post 662018)
And I know you're probably nowhere near serious but in the 0.0001% chance you are, if you're only liking the game for the chili dog reference you seriously need to leave and ignore Sonic games forever.

Quote:

Infernal Monkey
Quote:

serious
:psyduck:

Sin Ansem Nov 26, 2008 11:23 PM

I'll just take that as a large fucking NO and quietly move on.

ADDITIONAL SPAM:

Yep, looks like my initial gesture was right.

Unagi Nov 27, 2008 03:04 AM

Seems that Miles has got the 360/PS3 build pretty much covered, but I haven't seen anything said about the Wii version yet so I'll go ahead and give out a few quick thoughts on that one.

  • You WILL be seeing a lot more of the "Werehog" levels than the more familiar speed oriented day stages. The split gives the day levels about 1-3 unique sections in each continent and the night levels about 3-5(6?) sections in each.
  • The speed levels are definitely more fun and feel right, but the Werehog levels are not as bad as the rap everyone is giving it. Reading Mile's description of it will fill you in on this aspect.
  • Glitches. It's a Sonic game, whaddya expect? Although, Sonic Team (along with Dimps) have made a relatively stable title this time around. Naturally, this means that it is still riddled with little hiccups here and there. Surprisingly, though, the Day/Speed stages rarely have a problem. Just an odd input problem or clipping of graphics - nothing gamebreaking. Oddly enough, the slower moving Werehog stages have far more glitches. The worst of which is collision detection of the Werehog when near edges. At times, for some stupid reason, when approaching an edge the Werehog will "stick" to the ground and not allow you to jump. I say "stick", because as you run off for not being able to jump, he'll awkwardly reorient himself to "stand" on the downward slope of the cliff until he inevitably falls. You could abuse this in your favor while jumping towards cliffs, though, because if you fall short, you can mash the jump button and try to "climb" up the sticky cliff. There are more glitches, but this is the most problematic since it creates problems during platforming sections.
  • Stages have been cut out. They make this very apparent by sending you to Africa, having you watch a cutscene, and then after talking to the villagers you go straight to a boss fight. NO ACTION STAGES.

I'll finish up by saying that the overall presentation is pretty good. Sonic's running levels really give you a sense of speed, and the Werehog certainly seems plenty strong. The cutscenes are definitely an improvement taking a more lighthearted approach, and it seems like somebody actually sat down and thought about how to direct the movies this time around making them seem more natural and fun to watch.

I think the number one thing that makes a Sonic game feel wrong is when it takes itself too seriously. Thankfully this title avoids that, while still managing to include the requisite "end of the world" scenario, and the "friendship is the ultimate power" morality.

OmagnusPrime Nov 27, 2008 08:11 AM

Quote:

Originally Posted by Sin Ansem (Post 662018)
if you're only liking the game for the chili dog reference you seriously need to leave and ignore Sonic games forever.

Yeah Infernal, there's no messing around when it comes to Sonic. Sonic is serious business.

Unagi: great little summary there, but there's one phrase of yours that concerns me, and touches on a concern I have with this game in general: "the Werehog levels are not as bad as the rap everyone is giving it". OK so they're not as bad as some people are making out, but that doesn't mean they're good, perhaps tolerable. When did whole sections of a game being tolerable become OK? Don't get me wrong, I know most game have weaker bits, but I can't think of many great games that have sizeable chunks best described as 'not that bad'.

Unagi Nov 27, 2008 02:44 PM

Quote:

Unagi: great little summary there, but there's one phrase of yours that concerns me, and touches on a concern I have with this game in general: "the Werehog levels are not as bad as the rap everyone is giving it". OK so they're not as bad as some people are making out, but that doesn't mean they're good, perhaps tolerable. When did whole sections of a game being tolerable become OK? Don't get me wrong, I know most game have weaker bits, but I can't think of many great games that have sizeable chunks best described as 'not that bad'.
The main issue I've seen that people have with the Werehog levels is simply that it's not Sonic and that the whole transformation idea is ridiculous. I'd have to agree with them for the most part; but Sega managed to take this stupid idea, and make it as NOT stupid as possible.

For one, they don't take it seriously like the trailers leading up to the game suggest. Sure, Sonic looks like Beast all Hulked up with Mr. Fantastic's stretchy arms - but the game treats the concept in a way that seems to acknowledge how goofy it all is. Sonic still acts like Sonic, there's no Mr Jekyll/Mr Hyde syndrome with Sonic destroying lives and property at night and him being all remorseful during the day. That'd suck (at least the way Sega would do it). You can see it in the way they introduce his stretchiness by having him catch an ice cream cone that his companion drops far off from him. Sonic looks somewhat surprised and simply says, "Whoa, that may come in handy!"

But I don't think you care about that, you wanted to know about the gameplay.

It's adequate. People have related it to God of War due to the somewhat similar combo system with far reaching weapons - they even have the glowing orbs you get from breaking jars or killing enemies! ...But it's not God of War. It's an arena style brawler with platforming/gimmick elements in between. You've seen it before, but Sonic Team manages to pull off a decent attempt for a first try at it.

In short: If you aren't too busy pulling your hair out over how it's not Sonic, you should be able to complete these sections with potential for at least some mild enjoyment.

Quote:

Don't get me wrong, I know most game have weaker bits, but I can't think of many great games that have sizeable chunks best described as 'not that bad'.
Thing is, this is not a great game. Heck, MOST of the game is the Werehog with the speed levels being the minor part. I'd go so far as to say (in gaming time) a 3:1 split. It's okay, but I definitely would not purchase a game that was entirely Werehog. In my opinion, this game isn't worth the money unless you like Sonic and want to add some decent 3D Speed levels to your collection as well as experience the oddity that is the Werehog. It's the game you'll point at on your shelf many years in the future when Sonic has good games and say, "Remember when Sega tried making Sonic a furry, uh, furrier beast?"

Miles Dec 8, 2008 01:42 AM

I finally made it to Eggman Land and holy shit I can confirm this is the longest and craziest 3D Sonic level I have ever played. 32 minutes into it and I died thanks to those crazy eggman walls that push you outside the TV screen. xD

rosewolf70 Dec 20, 2008 07:09 AM

I'm as far as Holoska and am enjoying the game so far, but I think that the sonic day levels could have definitely used a bit of tweaking. The speed is great, but the controls are quite loose. This makes for a difficult time when trying to achieve precision. How am I supposed to reach that sun medal when you move slightly to the right and Sonic wants to run of the side of the stage?

Ashton Jan 23, 2009 05:20 AM

Having beaten the game like a well-abused child, I have come to the conclusion that it is some of the most fun I had all 2008. Ignore the Wiis2 versions and instead get the PS360 versions.

I had no precision problems. When in '3d mode', I don't hold the stick to the right when I want to turn (unless I'm powersliding), i just hold it straight up and slide it to the right a little, which is far more precise. Controling Sonic is a joy in this game compared to before.

The music is amazing. No more of the mostly-crap metal that was born from Sonic Adventure 1/2, but this is more of Sonic Heroes/Sonic 3 with a cultural twist thingy. I like the fade the music gets when you're boosting.

The night levels are decent: just a tad long by about 5 minutes when you play them the first time. Not horrible, however.

Hub worlds were decent and just there. I had no complaints about them.

The only real complaint I had was the medal system: really unneccesary and annoying. Oh and the Tails flight stages, but there are only two.

Chip is hilarious and a great character.

Ashton Feb 2, 2009 04:19 AM

OST of the year 2008 despite it coming out in 2009. Holy shit.

Treleus Mar 5, 2009 05:55 PM

Having read this whole thread, I can't make up my fucking mind.

http://www.bosstuneage.com/communiti...4520046274.jpg

wtf!

http://farm1.static.flickr.com/131/3...dbf1ef3e92.jpg

Gah!

...

Actually, I can. Having only played the PS2 version and seen bits of the 360 version, I'm only certain of one thing: the PS2/Wii version was not the greatest game in the world like I had hoped. Maybe the 360 version is what I'm looking for. Stay tuned.


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