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-   -   [360] Gears of War 2, still no Denise Richards shower scene :( (http://www.gamingforce.org/forums/showthread.php?t=29433)

Wall Feces Feb 20, 2008 03:13 PM

Gears of War 2, still no Denise Richards shower scene :(
 
It's official (duh)

Glad they announced it, and even more glad that it's coming out this November. Any speculation as to what the story might be? Regardless, I'm pumped!

Jurassic Park Chocolate Raptor Feb 20, 2008 03:20 PM

Hopefully they find a way to feasibly implement some form of client-side hit detection this time, otherwise multi will remain forever broken.

Co-op campaign should be just as awesome this time around though.

Wall Feces Feb 20, 2008 04:15 PM

All I care about is a longer campaign... Everything else can remain the same and I'll be perfectly content.

Lazyguy Feb 20, 2008 05:41 PM

I wonder where they will take the story, because with general ram dead where will fenix and his crew go this time. Will they go after the queen or what???

Contracts Feb 20, 2008 06:03 PM

I just want the multi-player fixed (as someone else mentioned) in the form of client side balance. No more "If your the host, your the best" which has plagued many of my avid multi player experiences online. However I could care less for story mode as I really hated the campaign in Gears of War, seemed so repetitive and boring.

Jurassic Park Chocolate Raptor Feb 20, 2008 06:42 PM

Quote:

Originally Posted by Lazyguy (Post 572172)
I wonder where they will take the story, because with general ram dead where will fenix and his crew go this time. Will they go after the queen or what???

Is this a rhetorical question or are you seriously unsure of the multitude of unresolved plot points the game could follow. I can never tell when people use that many question marks if they're just commenting and curious or if they're stupid.

Quote:

Originally Posted by Contracts (Post 572183)
However I could care less for story mode as I really hated the campaign in Gears of War, seemed so repetitive and boring.

Wait, you hated it, but it only SEEMED so repetitive and boring? So did you play it or not? O_o

The campaign was solid, fast paced, and fun. Short, and the boss fights were jokes, but the rest of it, not so bad.

Agreeing that multi needs some serious god damn fixes though, as far as implementation is concerned at least.

Hantei Feb 20, 2008 06:47 PM

Hell yes! About time they announced it, and sweet to hear that it's THIS November. As mentioned already a longer campaign is a must. Maybe even a 4 player co-op, that'd be neat to have (eg. the whole delta squad).

Tails Feb 20, 2008 07:32 PM

I don't care what they do to the multiplayer, so long as the Shotgun continues to be as awesome as it was in the first game.

russ Feb 20, 2008 08:03 PM

I don't care what they do to the shotgun, so long as I continue to be the only white dude in the room in multiplayer.

Contracts Feb 20, 2008 08:13 PM

Quote:

Originally Posted by Colonel Skills (Post 572204)
Is this a rhetorical question or are you seriously unsure of the multitude of unresolved plot points the game could follow. I can never tell when people use that many question marks if they're just commenting and curious or if they're stupid.



Wait, you hated it, but it only SEEMED so repetitive and boring? So did you play it or not? O_o

The campaign was solid, fast paced, and fun. Short, and the boss fights were jokes, but the rest of it, not so bad.

Agreeing that multi needs some serious god damn fixes though, as far as implementation is concerned at least.

I played up until I had gotten underground and had to fight the Locust in that underground tower with Torque Bows. I found it really repetitive, I only played as long as I did since I was with a friend.

Hantei Feb 24, 2008 10:36 PM

Heh, apparently chainsaw dueling is indeed something we'll be seeing in the game. This is gonna make multi much more interesting. I wonder how well it'll work in the campaign, heh, or rather how frustating it'll become to go for the quick kill.

The Cut Scene - Video Game Blog by Variety: Gears of War 2: Chainsaw Battles

DesertEase Feb 24, 2008 10:47 PM

Could make for some epic 1v1 fights in MP. I'm pretty sure we're gonna get some awesome duels in campaign now.

Slayer X Feb 25, 2008 12:30 AM

All I want for Gears 2 is client based hit detection. Then I'll be happy.

Kagosin Feb 25, 2008 06:45 AM

The few differences I would like to see in Gears 2 is:

-The whole 4 vs 4 thing made matches end so fast because of the small areas. They can make bigger maps and larger teams. They made UT. :p

-I wish they could tell the story and background a bit more unlike in the first one where it was "BAM! Fight!"

Hantei Feb 29, 2008 03:23 AM

DiMaggio pretty much confirms that Brumaks are in Gears 2. Can't say that I'm surprised by this, seeing as how 360 owners were denied the extra chapters involving the Brumak that the PC gamers got.

DiMaggio also reveals that Franklin is back, so this probably means another encounter with the stranded, perhaps more detail about his relationship with Dom, and most likely more story about the whereabouts of Maria. He went on to say there will be new weapons, characters, and beasts. Heh, all of which were pretty much stuff fans have come to expect.

Syndrome Feb 29, 2008 08:21 AM

Awesome. GoW had the funniest and best control scheme of all games on the 360, as well as a neat presentation. I have high hopes for the sequel, I hope they'll implement better online play.

Also as sprout said, longer campaign please.

Tagonist Mar 9, 2008 10:13 AM

Ah yes, Gears.
One of the games I've got a kind of love/hate relationship with.
Narrative-wise it behaved like one of the TV series in which every single episode is important. Just that you missed one or two and thus some things didn't make much of a sense.
Gameplay wise, it was one of the better games of late. I hope they improve balancing a bit, and maybe step away from the "you're only playing the real thing when you're playing the HARDCORE difficulty" approach. Though I really doubt they'll do the latter, seing to what audience the game is being pitched to.

OmagnusPrime Sep 18, 2008 02:19 AM

A bit of a bump to this thread, which doesn't really deserve to have been dead so long. There's a new dev diary piece up talking about weapons in the new game, including the new weapons. Watch it on the official site, or:

YouTube Video

I'm actually getting quite excited about this game now, it's looking to be shaping up quite nicely. Definitely looking forward to doing some co-op and online stuff with people.

No. Hard Pass. Sep 18, 2008 02:32 AM

Quote:

Originally Posted by OmagnusPrime (Post 646168)
A bit of a bump to this thread, which doesn't really deserve to have been dead so long. There's a new dev diary piece up talking about weapons in the new game, including the new weapons. Watch it on the official site, or:

YouTube Video
I'm actually getting quite excited about this game now, it's looking to be shaping up quite nicely. Definitely looking forward to doing some co-op and online stuff with people.

Region locked. Can only play other brits.

Omagnus promptly kills himself.

Fluffykitten McGrundlepuss Sep 18, 2008 07:27 AM

Quote:

Originally Posted by Denicalis (Post 646170)
Region locked. Can only play other brits.

Omagnus promptly kills himself.

Region locked. Can only play other brits.

Omagnus promptly gets some friends in his own country. He's a real little boy now!

That aside, being as I'm three quarters through the first one at the moment (Playing co-op with another Brit as it happens) I'm rather excited about this. I can't see it ever being something I'd play much vs on but if the co-op is as fun as the first, I'm sold.

OmagnusPrime Sep 18, 2008 07:34 AM

Quote:

Originally Posted by Shin (Post 646202)
Region locked. Can only play other brits.

Omagnus promptly gets some friends in his own country. He's a real little boy now!

Omagnus has friends in his own country you cheeky sods, just not all of them are gamers, few that are are gamers to the same extent, and of those that do game a reasonable amount not many of them buy the same games as me. So shut it. (Though thinking on it, Gears 2 is probably a title a bunch of them will be getting).

Also, would much rather be stuck playing with only other Brits than only yanks.

Shin: It's worth noting that there will be a larger co-operative multiplayer mode called Horde, which is going to allow 5 people to take on waves of horde, which sounds like it could have potential.

Fluffykitten McGrundlepuss Sep 19, 2008 06:31 AM

Quote:

Originally Posted by Garr (Post 646360)
Region locked?

Part of the fun is hearing Omagnus and Tails give each other shit online. It just won't be the same without that. :(

It was a joke, dude. The chances of this being region locked are pretty slim, to say non-existant.

The Horde mode sounds like Defend mode in the Ghost Recon games which can only be a good thing. Especially as the AI in the first Gears wasn't stupid enough to just keep running round a corner into a hail of bullets like the GR bad guys tend to.

Tails Sep 19, 2008 06:55 AM

Quote:

Originally Posted by Shin (Post 646422)
It was a joke, dude. The chances of this being region locked are pretty slim, to say non-existant.

The Horde mode sounds like Defend mode in the Ghost Recon games which can only be a good thing. Especially as the AI in the first Gears wasn't stupid enough to just keep running round a corner into a hail of bullets like the GR bad guys tend to.

That's what I liked about the Gears AI. They actually used the games cover system and other quirks to their advantage, when they weren't being cheap Torque Bow out of nowhere assholes, that is.

Fluffykitten McGrundlepuss Sep 19, 2008 07:11 AM

Quote:

Originally Posted by Tails (Post 646424)
when they weren't being cheap Torque Bow out of nowhere assholes, that is.

That and the Wretches spawning out of mid-air behind you, although that's only happened to me a couple of times.

OmagnusPrime Sep 19, 2008 07:37 AM

Wretches are fine, it's those exploding bastards that are annoying as all hell.

russ Sep 19, 2008 08:18 AM

I liked the lambent wretches. They made things interesting. Especially in co-op when you and your teammate get split up, so that if one of you die, you get game over. Let one lambent wretch get too close and your teammate will start yelling at you.

Jurassic Park Chocolate Raptor Sep 19, 2008 07:44 PM

The explosion they leave would kill you instantly on the hardest difficulty. They were fine otherwise, but were the only hard and annoying part on that setting.

Zip Oct 20, 2008 10:20 AM

Gears Of War 2 NTSC XBOX360-x360inT

load up the torrents

Tube Oct 27, 2008 03:35 AM

GAME OWNS. 10/10.

Anyone who doesn't care about spoilers can check out my uploaded top secret leaked videos:

Gears of War 2 Videos

Fluffykitten McGrundlepuss Oct 27, 2008 05:03 AM

Hi Tube.

I see they've still not learned to use a radio and run at the same time but otherwise, it looks pretty awesome. Nice videos.

Paco Oct 27, 2008 02:15 PM

I pre-ordered my copy yesterday. I'm gonna try to run through this game again on Hardcore difficulty in the next week so I can be primed when it hits shelves.

OmagnusPrime Oct 29, 2008 09:18 AM

Quote:

Originally Posted by RAZGRIZ-1 (Post 655146)
I pre-ordered my copy yesterday. I'm gonna try to run through this game again on Hardcore difficulty in the next week so I can be primed when it hits shelves.

I had vaguely planned to try and co-op the original Gears with someone, though Skills (who said he was game) has been impressively lame on that front. What with the deluge of new games I don't think that's going to happen now.

russ Oct 29, 2008 09:29 AM

Just solo it on Insane like a man. I'd help with General Raam though, because that part is actually hard on Insane.

Paco Oct 29, 2008 01:42 PM

Quote:

Originally Posted by SCHNEE-2 (Post 655600)
I had vaguely planned to try and co-op the original Gears with someone, though Skills (who said he was game) has been impressively lame on that front. What with the deluge of new games I don't think that's going to happen now.

If you still want to do that, I'm game to do it, you'll just have to catch me sometime after I get out of work at 7 pm GMT -8.

OmagnusPrime Oct 30, 2008 03:27 AM

Quote:

Originally Posted by RAZGRIZ-1 (Post 655639)
If you still want to do that, I'm game to do it, you'll just have to catch me sometime after I get out of work at 7 pm GMT -8.

Dude, I would completely be up for that, however, 7pm your time is insane o'clock my time, so unless we happen to see each other online over a weekend or something I don't see that happening. Shame, because I imagine it'd be lots of fun.

Paco Oct 30, 2008 03:54 AM

How about a morning? I don't work every morning. In fact, I hired a girl to work at our office and I no longer even show up. I can ignore do this job from home. Just let me know when you're up for the task and I'll try to match skills to do this on co-op.

Fluffykitten McGrundlepuss Oct 30, 2008 06:06 AM

Quote:

Originally Posted by SCHNEE-2 (Post 655760)
Dude, I would completely be up for that, however, 7pm your time is insane o'clock my time, so unless we happen to see each other online over a weekend or something I don't see that happening. Shame, because I imagine it'd be lots of fun.

Give me a shout if you see me online and I'll play through some with you mate.

Paco Oct 31, 2008 01:04 AM

Yeah... I couldn't get a hold of Omagnus so I got one of my local boys to play with me on Insane at first but it turns out he sucks more than I do... Hence, we're only doing this on Hardcore. :(

Fluffykitten McGrundlepuss Oct 31, 2008 03:48 AM

I've only ever actually played through the game once and never played it online (I only bought it a couple of months ago as a mate was bugging me to play it with him) but I didn't think Hardcore was overly difficult once you got the hang of it. My main problem was that as far as shooters go I've predominantly been playing Rainbow all year so I have a habit of shooting someone in the head then moving to the next target which obviously doesn't work in Gears with most of the weapons. There were a couple of spots where we had to reload a few times (Mainly the defending the mansion bit near the end and the mine carts in the powerstation but that's only because my mate for some reason can't hit Lambent Wretches and kept getting killed, in the end I kicked him out of the game and did it on my own then let him back in again). I do plan on playing through on insane at some point though, I'll be interested to see how much harder it is.

Hantei Oct 31, 2008 04:05 AM

Found some of the game's soundtrack (FYI, composed by Steve Jablonsky) on youtube. Sounding really good (retaining some of the Kevin Riepl's themes from GoW), can't wait till the soundtrack is released, I'll most definitely be buying a copy. "Hope Runs Deep" is epic.

YouTube Video
YouTube Video
YouTube Video

WolfDemon Nov 7, 2008 06:49 PM

So have any of you LE owners had problems downloading your Golden Lancer? For some reason I'm getting a "Can't Download" message. I'm about to call MS and see what's going on.

Jurassic Park Chocolate Raptor Nov 8, 2008 01:50 PM

Just keep trying. It didn't work the first couple times I tried, but then I tried a few hours later and it was fine. The tech will say the same thing.

Paco Nov 9, 2008 02:20 AM

Picked up the game today and proceeded to wail on campaign with a buddy today. 5 and a half hours later, I'm convinced that this is pretty much the game that's going to sell 360s this holiday season. I like how the game is actually starting to develop some kind of story construct as opposed to just a reason to go from point A to point B.

I haven't even played Horde but, from what I hear it's the most addictive portion of this game. If my eyes didn't hurt to much, I'd keep going tonight but, goddamn, my TV is awful with the brightness.

WolfDemon Nov 9, 2008 05:55 PM

Just finished campaign last night and holy shit. I've not seen an endgame sequence so epic since the motorcycle escape from MGS3. Did they say a while back that they planned to make a trilogy out of this? Because there are still some loose ends that need to be tied.

Spoiler:
Such as the Locust Queen (Wtf she looks human) and her association with Adam Fenix, and the origin of the Locust, though they are a lot scarier since we know next to nothing about them. Not to mention that transmission from Adam Fenix after the credits. "What have you done?"

Still can't get my Golden Lancer. :mad:

Living Legend Nov 9, 2008 11:45 PM

I don't know HOW I got through story mode in this game without it freezing, but beyond storymode I can't do ANYTHING without a "Disc Read Error" alert coming up.

I've been reading on their official message board that it's happening to hundereds of people so...at least can feel depressed as other while I can't play a game I paid 60 dollars for online while others who are my friends are in Xbox live Gears of War two matches :(

FUCK

Gears of War 2: 60 dollars frisbees are now on sale

Paco Nov 11, 2008 12:48 AM

Horde is STUPID addicting and one of the most surprisingly fun modes in this game. It helps a lot, of course, if you gather a team of 4 or more people on Live to play on because once you get to round 20 or so it becomes quite challenging. When you have a barrage of walking tanks closing in on your position with your squad mates grinding their teeth over the headsets you KNOW you got something special going on in this mode.

I believe I will now have nightmares because of the tickers alone.

value tart Nov 11, 2008 12:56 AM

Quote:

Originally Posted by RAZGRIZ-1 (Post 658274)
When you have a barrage of walking tanks closing in on your position with your squad mates grinding their teeth over the headsets you KNOW you got something special going on in this mode.

Oh god. The most epic situations are always the ones where there's 2 Maulers on one side, a Boomer on the other, and then someone explodes. HOLY SHIT PACO I'LL BE RIGHT THERE FUCK I'M DEAD SKILLS GET OVER HERE YES HE HEALED US BOTH FUCK YOU *boomshot shot* FUCK YES HE BLEW UP NOW GET THE YESSSSSSSSSSSSSSSSSSSSSSSSSSSS WE KILLED THEM WHOOOOO

Adrenaline rush. Fuck yes.

OmagnusPrime Nov 11, 2008 08:12 AM

Quote:

Originally Posted by Encephalon (Post 658274)
Horde is STUPID addicting and one of the most surprisingly fun modes in this game. It helps a lot, of course, if you gather a team of 4 or more people on Live to play[

If you fuckers are getting on this at any point this week you better give me a shout, because I want in.

Syndrome Nov 11, 2008 12:59 PM

This might be the buggiest game I've ever played on the 360. I don't know how many times Dom just stands there, doing nothing (specially not reviving me), or Jack getting frozen leaving me stuck because he's supposed to open a door.

Although hearing Fenix yelling "GOD DAMN SON OF A BITCH" when the shotgun jams kinda makes up for it.

russ Nov 11, 2008 01:14 PM

I keep reading about people complaining that Dom doesn't revive them, which confuses me. When I am playing campaign by myself and I die, I die. There is no waiting for Dom to revive me. It's just game over. What am I missing here?

Paco Nov 11, 2008 01:23 PM

Quote:

Originally Posted by Syndrome (Post 658379)
This might be the buggiest game I've ever played on the 360. I don't know how many times Dom just stands there, doing nothing (specially not reviving me), or Jack getting frozen leaving me stuck because he's supposed to open a door.

So far the way I fix the Jack thing is to leave an area and come back to the door that Jack is supposed to open. As far as everything else, yeah, this game is MAD glitchy. Chainsaw kills that don't saw opponents in half, Reavers that fall and never explode, Wretches crawling on ceilings that aren't there and, of course, getting stuck between those thin membranes inside the huge worm because your chainsaw never deployed.

Additional Spam:
Quote:

Originally Posted by russ (Post 658381)
I keep reading about people complaining that Dom doesn't revive them, which confuses me. When I am playing campaign by myself and I die, I die. There is no waiting for Dom to revive me. It's just game over. What am I missing here?

I think that applies to the "Down But Not Out" thing when you can crawl to relative safety until a team mate revives you. I've heard of people saying that Dom just stands there while you exanguinate at his feet. On the other hand, I don't know why people would complain about that if you get hit with the Boomshot. What's Dom gonna do? Saw your meat pile back together on the fly?

russ Nov 11, 2008 02:07 PM

No, I understand the situation. I'm just saying that when I am playing and I get killed, I just fall over and have to reload from the last checkpoint, whether I got dismembered or just got shot up a bunch with a lancer. The only time I get a chance to be revived is when I am doing co-op.

WolfDemon Nov 11, 2008 04:54 PM

The Dom thing happened to me a lot during the Skorge fight. I'd be crawling to him, but he'd seem to always want to run away from me and not help me. Then tickers would come and explode on me. I think he's only revived me once during the whole campaign.

Never had problems in the riftworm though.

Paco Nov 11, 2008 05:36 PM

Quote:

Originally Posted by russ (Post 658402)
No, I understand the situation. I'm just saying that when I am playing and I get killed, I just fall over and have to reload from the last checkpoint, whether I got dismembered or just got shot up a bunch with a lancer. The only time I get a chance to be revived is when I am doing co-op.

That's probably because you're playing it on Insane. On the lower difficulty levels you rarely get damaged to the point of death so easily.

Tails Nov 12, 2008 03:14 PM

Holy fuck they nerfed the shotgun good.

If anyone plans to get online with this, save the shotty unless you've got an active reload. Firing from the hip no longer works and the range has more or less been reduced to point blank.

Chainsaws however, are nigh unstoppable now. Chainsaw duels are the funniest thing ever. Added bonus if it's the only weapon you use for an entire match, angering the other team.

WolfDemon Nov 12, 2008 06:10 PM

Quote:

Originally Posted by OmagnusPrime (Post 655600)
I had vaguely planned to try and co-op the original Gears with someone, though Skills (who said he was game) has been impressively lame on that front. What with the deluge of new games I don't think that's going to happen now.

I've been planning to run through that on Hardcore so I could unlock General RAAM on Gears 2 multiplayer, and I could use the Dom achievements too. If you still want to do it over a weekend or something, I'm down.

russ Nov 12, 2008 06:14 PM

Quote:

Originally Posted by Encephalon (Post 658516)
That's probably because you're playing it on Insane. On the lower difficulty levels you rarely get damaged to the point of death so easily.

Uh yeah, I don't play it on the "scared little girl" difficulty level.

Rotorblade Nov 12, 2008 06:19 PM

What fear does a man have when the might of cheating is on his side?

Single Elbow Nov 12, 2008 07:23 PM

Quote:

Originally Posted by Encephalon (Post 658274)
I believe I will now have nightmares because of the tickers alone.

That and Wretches personally for me since those fuckers just creep behind you everytime you face a bloodmount, a boomer, grinder, mauler or any of those heavies.

Also recommending Jacinto next time as Horde map because camping behind laser barricades is lulz (thanks russ).

OmagnusPrime Nov 13, 2008 07:56 AM

Quote:

Originally Posted by Terminus (Post 658949)
Also recommending Jacinto next time as Horde map because camping behind laser barricades is lulz (thanks russ).

I'm up for doing some Horde since I've not had a chance to play that mode yet, let me know when you're about.

Paco Nov 16, 2008 05:53 AM

I know I'm probably late but I finally beat this game tonight. GodDAMNIT, this game glitches like a motherfucker. That is my single greatest complaint about this game. I have other complaints about this:

Spoiler:
Some characters that were incredibly well-designed and had the potential to be really great plot threads were killed in the first hour of gameplay. Like Tai. Tai is, by far, my favorite character I've seen in a game in a long time and he was mercilessly left to shoddy plot devices.


The game is pretty much what I expected it to be otherwise. It was brutal, intense and fun to play on career mode. The story was a massive change to it. We were no longer subjected to excuses to go from point A to point B; there was now a backbone to the characters and a visceral connection to the 2 main characters in the squad. I especially liked the choice to have a plot devoted to Dom alone.

Spoiler:
I get that Dom looking for his wife had the potential to be the flimsiest of plot devices but the fact that it wasn't YOUR character this was being forced upon, as opposed to a secondary character was a massive difference in the delivery. I still think that when he find Maria and she's basically a vegetable is a bitter moment in the game. It worked much better with the idea circling around Dom instead of Marcus. I still want to see how see how interpersonal relationships like Dom and Anya and Dom and his father work out, but this is a fucking good start.


All in all, yes, this game is flawed. BADLY. I still like it a lot and, provided they fix the fuckups in the future, this could turn to be a damn good art device. I give it an A-.

OmagnusPrime Nov 16, 2008 06:30 AM

Quote:

Originally Posted by Encephalon (Post 659779)
I know I'm probably late but I finally beat this game tonight. GodDAMNIT, this game glitches like a motherfucker. That is my single greatest complaint about this game.

I've heard this from a couple of people, and whilst I've witnessed one or two glitches I didn't actually find it bad at all. I certainly wouldn't say it glitches like a motherfucker.

Quote:

I have other complaints about this:
Spoiler:
Some characters that were incredibly well-designed and had the potential to be really great plot threads were killed in the first hour of gameplay. Like Tai. Tai is, by far, my favorite character I've seen in a game in a long time and he was mercilessly left to shoddy plot devices.

Spoiler:
I will agree about this, this did annoy me since it felt like they introduced Tai just so they had someone to kill off. Personally I think it would have worked better, and had more emotional impact, if it had ended up being either Cole or Baird who had died and Tai replace them in your squad, though that would have possibly pissed off fans (and plus killing Cole would be a shame, since he's a funny fucking character).


Quote:

Spoiler:
I get that Dom looking for his wife had the potential to be the flimsiest of plot devices but the fact that it wasn't YOUR character this was being forced upon, as opposed to a secondary character was a massive difference in the delivery. I still think that when he find Maria and she's basically a vegetable is a bitter moment in the game. It worked much better with the idea circling around Dom instead of Marcus. I still want to see how see how interpersonal relationships like Dom and Anya and Dom and his father work out, but this is a fucking good start.

Spoiler:
The Maria moment I could see coming a mile away, but the way they did it fucked with my head. Definitely a down moment, but I thought they did it well.

Also, I take it you mean Marcus and Anya, and Marcus and his father in that last sentence. But yeah, the Locust queen's comment about Marcus's father was intriguing, will be interesting to see how that plays out.


Edit: Also, I want to do a co-op run with someone so I can play the game on insane, so if someone wants to do a co-op run with me this week then let me know.

Paco Nov 16, 2008 03:34 PM

Quote:

Originally Posted by OmagnusPrime (Post 659783)
I've heard this from a couple of people, and whilst I've witnessed one or two glitches I didn't actually find it bad at all. I certainly wouldn't say it glitches like a motherfucker.

When YOU get stuck fighting the Leviathan by yourself because your homeboy Dom was stuck walking on water 600 yards away, THEN you can say you "didn't actually find it bad at all".

OmagnusPrime Nov 16, 2008 05:14 PM

Quote:

Originally Posted by Encephalon (Post 659859)
When YOU get stuck fighting the Leviathan by yourself because your homeboy Dom was stuck walking on water 600 yards away, THEN you can say you "didn't actually find it bad at all".

Well no, the whole point is I haven't come across instances of glitching like that, which is why I can say I didn't find it bad, because I didn't find it bad. This is as much a statement of fact as it is opinion. If I had experienced a element of glitching as you have described then I would be joining in with your appraisal of the game. Until I do encounter such issues though I'm going to stick with my verdict of not having found it bad at all.

Also, just want to say: will people quit bitching about the chainsaw already. Yes it gets perhaps too much priority, but it's a facet of the game, learn to deal with it or shut the fuck up.

Tails Nov 16, 2008 05:39 PM

Quote:

Originally Posted by OmagnusPrime (Post 659873)
Also, just want to say: will people quit bitching about the chainsaw already. Yes it gets perhaps too much priority, but it's a facet of the game, learn to deal with it or shut the fuck up.

I think the major complaint with the chainsaw (and a valid one) is that short of a 100% square-in-the-chest shotgun blast when they're raising it, merely shooting someone won't lower the damn thing any more. I've seen it pulled off with stuff like the Mulcher, but poor Hammerburst users get the short end of the stick here for sure.

With stuff like stopping power added to the lancer I don't see why they'd make it so much harder to drop a chainsaw and saying "fuck, just chainsaw duel if you want to live".

OmagnusPrime Nov 17, 2008 04:50 AM

Quote:

Originally Posted by GRAN TURISMO 3 OH MAN UNBELIEVABLE2813308004 (Post 659879)
I think the major complaint with the chainsaw (and a valid one)

I'm not saying it isn't a valid argument, it is. What I'm fed up about is hearing it all the god damn time. Everyone knows that it has better priority now, and sure I'd happily kill people with the shotgun if it was in my hands. However, when someone is up close to me and I have the Lancer in hand, or if I can attempt a short run at them, you better fucking believe I'm going with the chainsaw. Everyone has the option to have it, everyone should have worked out by now what the deal is, and I'm just fed up with hearing people bitch and moan any time someone gets a kill with it.

Tails Nov 17, 2008 05:16 AM

Oh, that's been like that since Gears 1. People would get mad at me and my buddies for using the chainsaw even if it was just once a match and we'd just stop using other weapons and win entire matches using nothing but the 'saw just to piss people off.

In fact I'm sure a very large chunk of my negative feedback has come from that.

OmagnusPrime Nov 17, 2008 07:13 AM

Quote:

Originally Posted by GRAN TURISMO 3 OH MAN UNBELIEVABLE2813308004 (Post 659951)
Oh, that's been like that since Gears 1.

In which case they really need to stop bitching about it already.

Quote:

In fact I'm sure a very large chunk of my negative feedback has come from that.
Wouldn't surprise me, I know I've had negative feedback from people just because I've been better than them. One guy in Sega Rally wondered how I was beating him when we were in the same car, and didn't take too kindly to me pointing out that bouncing off the walls probably wasn't helping his progress. So yeah, certainly sounds plausible to me, and probably means I'll be getting a few more negative feedbacks from Gears 2 MP then.

Tails Nov 17, 2008 04:23 PM

Enjoy your low rating! Also for those who didn't know Gears 2 has totally ripped off Halo 3 a stats pages at the website.

http://i38.photobucket.com/albums/e1...SoBallin-1.jpg

Try not to be too jealous of my k/d, chainsaw duel streak or shotgun steez, please. :cool: There's more stuff like individual weapon and map breakdowns, too.

russ Nov 17, 2008 04:45 PM

Ok, I won't be jealous of your k/d if you promise not to be jealous of mine.

http://img.photobucket.com/albums/v2...uss/gears2.jpg

:shade:

Tails Nov 17, 2008 04:46 PM

Quote:

Originally Posted by russ (Post 660082)
Ok, I won't be jealous of your k/d if you promise not to be jealous of mine.

http://img.photobucket.com/albums/v2...uss/gears2.jpg

:shade:

I like how your kills come from Horde mode though you cheater. :mad:

http://i38.photobucket.com/albums/e1...eatingruss.jpg

russ Nov 17, 2008 04:49 PM

Why do you think my screenshot was so strategically cropped gotta be so jealous?

But hey, my Warzone ratio is 2.40.

DesertEase Nov 17, 2008 05:52 PM

http://i79.photobucket.com/albums/j1...lystatsson.jpg

Look at that shit, 1.97? 17 games? Ballin.

I saw you hoping my k/d would be like 0.001 or something Tails, you can try to hate but we know how you really feel.

value tart Nov 17, 2008 08:02 PM

http://img.photobucket.com/albums/09...us/lololol.jpg

Awww hell yeah.

WolfDemon Nov 17, 2008 08:38 PM

http://i21.photobucket.com/albums/b2.../GoW2Stats.jpg

Yeah, my stats are pretty terrible.

Tails Nov 18, 2008 05:46 AM

You guys need to play a little less horde and kill REAL NIGGAS in MP.

OmagnusPrime Nov 18, 2008 07:04 AM

Quote:

Originally Posted by ENEMY CONTROLLER (Post 660221)
You guys need to play a little less horde and kill REAL NIGGAS in MP.

Says the guy who nearly every time I've asked if he's up for some MP says "No. Lol."

Tails Nov 18, 2008 07:09 AM

You've asked me like twice! I've been more tired than usual lately give a nigga a break. ;_;

I been playing during the morning mainly with my pal Vagrant/Kid Poker from Gears 1 but I'll try and hang with you guys during the evening more now that you're all (hopefully) finished campaign.

OmagnusPrime Nov 18, 2008 07:11 AM

Quote:

Originally Posted by ENEMY CONTROLLER (Post 660231)
I'll try and hang with you guys during the evening more now that you're all (hopefully) finished campaign.

I have indeed finished the campaign, though I want to do an insane run with someone. But I'll be up for jumping on dat MP if people are about.

Kagosin Nov 18, 2008 08:30 AM

Quote:

Originally Posted by OmagnusPrime (Post 660233)
I have indeed finished the campaign, though I want to do an insane run with someone. But I'll be up for jumping on dat MP if people are about.

I'll work with ya on Insane mode. Got 1/2 way though the game though basically solo (since other people I play with continuously died from doing something crazy, so decided to go solo at that point. :()

Also, trying to group up with you guys for MP gets frustrating at times cause either you'll split up into small groups and do your own thing, or you'll already have a full party, though...the matchmaking system doesn't help with it at all since it takes a while for it to decide who you're playing with, and then more for trying to find an opposing team.

http://i178.photobucket.com/albums/w.../mystats-1.jpg

Apparently so far I'm decent with the boltok pistol. v


WolfDemon Nov 18, 2008 03:40 PM

I would've played normal MP more, but until recently I was only able to join horde matches for some reason. Stupid matchmaking just takes too long. It's worse than Halo. Hopefully they'll fix it soon.

Furby Nov 19, 2008 08:06 AM

Quote:

Originally Posted by ENEMY CONTROLLER (Post 660221)
You guys need to play a little less horde and kill REAL NIGGAS in MP.

Personally, i love playing Horde. I think that's one the best gametypes that they added to the game.

Random question for everyone. Is it just me or does it take forever to find a match online for any gametype. Everytime I go play online it takes like 3-10 mins for it to find me a match and sometimes when I find it there is so much lag that the connection drops.

A couple of my friends and myself have been running into the issue but I'm not sure if it's just that our service provider sucks (my friends all live in the same area and all have Time-Warner cable) or if it's just X-Box live.

Tails Nov 19, 2008 08:38 AM

I think it's something on their end, as I've gotten mixed reports from friends. Some take 3-10 minutes to find matches, while myself and a few others find them instantly.

We've also found that having a full party speeds the process up considerably.

As for Horde, I agree it's fun as all get out, but there's something so satisfying about gibbing actual people. A buddy from Gears 1 and I have taken a particular liking to Wingman which has proven to be a rather fun if not hectic gametype. Maps could stand to be a tad bigger though.

russ Nov 19, 2008 09:26 AM

Skills and I played a couple of Wingman matches together, and our first match, on Gridlock (a fairly balanced map with no mortars/mulchers/hammers of dawn), we won in a close match with one of the other three or four teams. Our second match though, we played on a map that featured a mortar, so whichever team spawned next to that had an immediate advantage. That made it less fun.

Furby Nov 19, 2008 01:42 PM

So it isn't just me that is having the connection issues. They're suppose to do that update today on LIVE. I'm hoping that that fixes some of the bugs theyve been having with the network.

WolfDemon Nov 19, 2008 03:47 PM

Quote:

Originally Posted by Furby (Post 660533)
Random question for everyone. Is it just me or does it take forever to find a match online for any gametype. Everytime I go play online it takes like 3-10 mins for it to find me a match and sometimes when I find it there is so much lag that the connection drops.

I've had it take 10 to 15 minutes almost every time. The only time I found games reasonably fast was when I was partied with two other guys. It's made me almost want to give up on multiplayer.

Awesome that they're doing an update for it. Hopefully it'll take care of it.

Furby Nov 19, 2008 04:20 PM

I'm honestly kind of worried because that last update that they did a couple months ago seem to have made things worse. Honestly since then I started to notice more lag online and I notice more "host drops".

RYU Nov 21, 2008 11:57 AM

I like gears of war 1 but gears of war 2 I love it,I beat it yesterday.

Furby Nov 22, 2008 09:33 PM

I finally ended up beating the game yesterday.. The ending was awesome because it left it open for a 3rd part but the final battle wasn't even worth my time to be honest.

Spoiler:
I wanna see where they go with ending and how they tie in Adam Fenix into all of this

WolfDemon Nov 24, 2008 11:12 PM

Right, so I've about had it with trying to play with randoms online, only to never find a game, so a bunch of us need to get on and tear shit up sometime this week.

Tails Dec 2, 2008 05:32 AM

Quote:

Originally Posted by Furby (Post 660646)
I'm honestly kind of worried because that last update that they did a couple months ago seem to have made things worse. Honestly since then I started to notice more lag online and I notice more "host drops".

Yeah, the "host drops" are annoying as fuck. Makes me want the old host rooms back.

The more I play, the more I wish Epic would have spent a little more time polishing things. It's silly shit, but it adds up. Most recently I've played a few Wingman games where there'll be two teams of the same character, resulting in stuff like having four Marcus' and four Grenadiers' in one game. Kinda confusing.

Extra funny one today though. My wingman spawned as Marcus and I spawned as Baird. The entire match. I was too busy laughing to be upset, really.

OmagnusPrime Dec 2, 2008 05:48 AM

Quote:

Originally Posted by Tails (Post 663464)
Extra funny one today though. My wingman spawned as Marcus and I spawned as Baird. The entire match. I was too busy laughing to be upset, really.

Lol, what the hell? That's ridiculous.

I know what you mean, when a game is pretty good it's all the stupid little shit that starts to get really annoying. And yeah, Gears 2 certainly has more than its fair share of stupid little shit.

Tails Jan 21, 2009 09:12 AM

PATCH NECROMANCY. Notes stolen from the official forums.

HOLY SHIT:


Gears of War 2 Title Update 2 Detailed Release Notes

The following fixes and improvements are included in Title Update 2.

Exploit Fixes

Title Update 2 fixes these possible exploits, where under certain circumstances:

* A player could melee or grenade tag through certain walls.
* A player could equip a shield and a two-handed weapon simultaneously.
* A player could make their shield invisible.
* A player could become invisible.
* A player could do a "super" mantle or "kung fu flip," flying high into the air.
* A player could gain unlimited ammo with the Lancer Assault Rifle.
* A player could fire while roadie running (also known as "crabwalking").
* A player could pick up a weapon while sliding into cover.
* A player could walk forward while firing a deployed mortar.
* A player could force an opponent to be stuck in the down but not out (DBNO) position.
* A player could prevent other players from picking up a heavy weapon.
* A player could pick up a dropped meatflag without having to knock him down.
* A ragdolled player could be killed without ever going DBNO.
* A player could roadie run while firing the Scorcher Flamethrower.
* A player could get stuck while evading, though they could continue shooting in any direction.
* A player could concuss themselves under the stairs on the River map.


General Fixes

Title Update 2 fixes these other issues as well:

* An issue with client-side hit detection of the Gnasher Shotgun. The fix makes the shotgun more reliable in high-latency situations.
* An issue where players could have shotgun or Boomshot rounds fire into the ground when shooting from the hip.
* A split-screen issue where one player transitioning to the death battle camera disrupted input from the other player.
* An issue that could cause players' Look sensitivity to be changed to their Zoom sensitivity while zooming in, zooming out, and firing.
* An issue that could cause players to get stuck if they tried to pick up a heavy weapon while firing the shotgun at the same time.
* An issue where players could become stuck if they kicked over a shield while ragdolled from a smoke grenade.
* An issue where bots were unable to kick over a shield that was planted backward.
* An issue where players who quit during voting didn't show up in the end game stats, which meant other players couldn't easily provide negative feedback on them.
* An issue where players couldn't chainsaw enemy meatshields if the meatshields were already damaged.
* An issue where some players would not see the animation of a meatshield being chainsawed.
* An issue where players could not chainsaw an opposing team meatshield in a game type that doesn't allow respawns (for example, Warzone and Execution).
* An issue where a player partway through the act of raising or lowering the chainsaw did not transition into a duel when attacked from the front with a chainsaw.
* An issue where occasionally a player waiting to respawn could not respawn when repeatedly hitting the left trigger to switch cameras.
* An issue where some teammates couldn't communicate between rounds in games type that don't allow respawns, because dead team members were left in the dead radio channel until the next round started.
* An issue where a DBNO player could be seen as standing if knocked DBNO while reloading the mortar.
* An issue where a player joining a Private Xbox LIVE game in progress from another specific type of game could potentially lose HUD functionality.
* An issue on the Flood map where a player's dying from Imulsion did not trigger a death message or penalize the player as other environmental deaths did.
* An issue with Guardian games where if the leader is the last player killed on a team, the round may not end, due to the respawn timer.
* A campaign issue where the gamer picture would not be awarded when the game is completed on Insane.
* An issue where a player would continue to fire the flamethrower and damage other players if that player was knocked DBNO while firing it.
* An issue that could cause a player to get stuck while moving and quickly attempting to aim the mortar at the same time.
* An issue with Horde games where clients didn't receive the "waiting for host" message after they failed a wave.
* A Horde split-screen issue that could cause a team to get –2 billion in score, which when posted to the leaderboards looked like +2 billion.
* An issue where dead players may not show up in the metadata for multiplayer photos.
* A system link issue where if a multiplayer match and a co-op game were hosted at the same time on the same LAN, neither could be joined.
* Additional miscellaneous bug fixes.


Balancing

Title Update 2 makes these balancing changes:

* Made planted proximity grenade mines much easier to shoot off the surface they're planted on, by giving them 50 percent less health.
* Set grenades to respawn less frequently. When a player picks up grenades from a spawned location, a new set of grenades does not respawn until the previous grenades have been used.
* Increased the penalty to rank for players who quit Public Xbox LIVE matches early.
* Buffed the flamethrower to have stopping power (to slow a charging enemy) and to cause a chainsaw interrupt (to force the opponent to lower a revved chainsaw).
* Removed the ability to instantly shoot coming out of a roadie run.
* Added additional spawn protection to prevent proximity grenade mines and chainsaws from killing a player within 5 seconds after spawning.
* Balanced grenade spawn cycling on the Hail map so that both teams have equal access to both types of grenades.

We continue to test internally and monitor online gameplay to determine what else may need adjusting.

Improvements

Title Update 2 makes these new improvements:

* Changed Annex games to use execution rules, to prevent players from leaving DBNO opponents on the ground to bleed out.
* Made Horde waves count toward the "Party Like It's 1999" achievement. Each wave is counted as one round.
* Added the ability, during Submission games, to see the flag's final destination by using Tac/Com.
* Increased the frequency of most of the toasts for in-game achievement progression.
* Added achievement progression numbers to the War Journal.
* Added 7 new DLC-based achievements worth 175 points (progress toward them starts after Title Update 2 is applied):
o "Skeletons in Your Closet" (20 points): Complete waves 1 through 10 on all Flashback Map Pack maps in Horde (any difficulty).
o "Trial by, and on, Fire" (20 points): Complete waves 1 through 10 on all Combustible Map Pack maps in Horde (any difficulty).
o "More Mystery, Less History" (15 points): Win a multiplayer match on each of the 5 Flashback Map Pack maps (any mode except Wingman).
o "The Roof! The Roof! The Roof…" (15 points): Win a multiplayer match on each of the 3 Combustible Map Pack maps (any mode except Wingman).
o "Bound by a Shared Past" (15 points): Win a Wingman match on each of the 5 Flashback Map Pack maps.
o "Forged in the Fire" (15 points): Win a Wingman match on each of the 3 Combustible Map Pack maps.
o "Annex: Now with Execution Rules" (75 points): Win an Annex match on each of the Flashback and Combustible Map Pack maps (Public only).



Quit your bitchin and get playin, folks!

OmagnusPrime Jan 21, 2009 09:37 AM

I'd be down for some more Gears 2 MP at some point.

Krelian Jan 21, 2009 09:52 AM

Excellent. Gonna break this shit out later tonight.

Until now I've only really played Horde, given that versus modes were broken as fuck.

russ Jan 21, 2009 10:26 AM

I guess that maybe I suppose I could possibly at some point take the game back out of its case, since they claim it is no longer completely broken. In before weapon sliding and long jumping.

Taco Jan 21, 2009 10:55 AM

Oh, cool. I'll actually start playing again, now.

Tails Jan 21, 2009 11:00 AM

I'm pretty sure the patch will improve everyone's game playing ability but yours, Taco.

::taco enters combat::

::taco death::

I'll be on for most of the afternoon and tonight, we need to get some shit going. I gave it a test run earlier, apparently some people are unaware of the changes even with the BIG ASS TITLE UPDATE PROMPT. You have no idea how fun it is to shoot people square in the back when they can't figure out why the shield glitch isn't working after ten tries.

Taco Jan 21, 2009 11:14 AM

While true, I'll now be able to laugh it off as me sucking rather than it potentially being the game screwing me over with stupid bugs.

Edit: Are we forgetting my peerless B-button skills?

I'll be able to play this afternoon and tonight, as well.

Miles Jan 21, 2009 12:40 PM

I'd love to play but you fools will probably be in bed by the time I get home from work/school. (9PM West Coast time)

Everyone should move to the west coast.

Tails Jan 21, 2009 07:43 PM

I'll try to stay up Miles, just for you. <3

The patch is fine, the host selection still needs work. Although laggy games lead to some pretty lulzy all chainsaw fests, and Mexicans trying to talk to Taco because of his gamertag. I love it.

That said, ya'll are rusty as fuck. I expect to see plenty of practicing this week. Oh, and getting someone with a lower rank than me to host so we can play against newbies. >_>;;;;;

Not that I mind the losses, so long as my k/d stays intact.

Kills 5,037
Deaths 3,142
Kill/Death Ratio 1.60

::woot::

Paco Jan 21, 2009 07:49 PM

I'll play tonight. That way I can tell Taco that he's delicious.

Or something else.

Because that would just be gay.

VERY GAY.

DesertEase Jan 21, 2009 08:12 PM

I'm allowed to be rusty god dammit its been like TWO weeks since I've played, and Mr. tails here has been marathoning this everyday since November 2nd, 2001.

Tails Jan 21, 2009 08:14 PM

You'd better believe it. One would think there are better uses for Time/Space Bending Powers other than to play Gears of War, but that is a lie.

A LIE.

value tart Jan 21, 2009 08:16 PM

How about bending space and time to give Epic a few more years to fix the fucking bugs before the game came out?

DesertEase Jan 21, 2009 08:18 PM

Bend some time and play some manly games like me. You may think 2 piecing black people in the back like a fiend is manly, but that's the lie.

A LIE.

Tails Jan 21, 2009 08:19 PM

I'm pretty sure that wouldn't do anything. Cliffy would use those collective years to count all of his money, and no work would get done.

Business as usual at Epic.

ALSO FUCK YOU DESERT GO BACK TO YOUR WEEABOO RPGS

DesertEase Jan 21, 2009 08:27 PM

Tales of Vesperia(lulz) may be a weeaboo rpg, but its manly.

That zoids shit you 9000'd may be a weeaboo srpg, but its kinda lame.

Valkyria Chronicles may be another weeaboo srpg, but its manly as fuck.

Dawn of War 2 may be a weeaboo(fuck yea) rts, but it makes my dick bigger.

Come join me here in man camp, Tails.

STOP VOTING FOR FUCKING SUBMISSION

Why the FUCK were we playing submission? Why were we playing king of the hill? Gears isn't HALO, I don't want to see it again.

Tails Jan 21, 2009 08:30 PM

Alright you are in the GEARS OF WAR thread, which is the manliest thing of all time, talking about Weeaboo shit.

I'm gonna come to your house and curbstomp you, Desert you fake ass nigger.

Also probably because I forgot to vote that round. Submission isn't bad, you just need a team that's coordinated.

DesertEase Jan 21, 2009 08:34 PM

Coordination was within grasp for you, but you bitched out and decided to ROB ME.

I should come to YOUR house and slap yo teeth out for your transgressions and lack of COORDINATION.

value tart Jan 21, 2009 08:34 PM

Tails you are really overcompensating for your weeaboo status with all your posturing about manly thread and such.

Your av/sig isn't helping.

Tails Jan 21, 2009 08:37 PM

Mo0, what have you been told about jumping into discussions you don't understand?

This is between me and Desert. Desert who does not understand the technicalities of not hiding in the spawn and map control during Submission matches over here crying about how it's because he's too busy playing weeaboo RPGs.

Whose fault is that? Not mine. Also reminder that the medium represented in my av/sig is far removed from the one we're discussing here.

Rotorblade Jan 21, 2009 08:38 PM

Quote:

Originally Posted by House Hippo (Post 675939)
posturing

YouTube Video

Mo0: About as gay as that.

value tart Jan 21, 2009 08:39 PM

Quote:

Originally Posted by Tails (Post 675940)
Mo0, what have you been told about jumping into discussions you don't understand?

This is between me and Desert. Desert who does not understand the technicalities of not hiding in the spawn and map control during Submission matches over here crying about how it's because he's too busy playing weeaboo RPGs.

Whose fault is that? Not mine. Also reminder that the medium represented in my av/sig is far removed from the one we're discussing here.

Anime and Zoids RPGs are far removed from each other

Gotcha

Jurassic Park Chocolate Raptor Jan 21, 2009 08:40 PM

Diets and Mo0 are far removed from each other

Gotcha

value tart Jan 21, 2009 08:41 PM

Quote:

Originally Posted by OutRunner (Post 675944)
Diets and Mo0 are far removed from each other

Gotcha

Titties and Skills are far removed from each other by work on the following day

Gotcha

Tails Jan 21, 2009 08:42 PM

Quote:

Originally Posted by OutRunner (Post 675944)
Diets and Mo0 are far removed from each other

Gotcha

Note to self: Prop this post tomorrow when the limit refreshes.

DesertEase Jan 21, 2009 08:43 PM

Whoa now I wasn't HIDING, Tactically removing myself from the path of mortars and planting grenades in my wake is LEGIT.

Map control? maaaybe.

Tails Jan 21, 2009 08:46 PM

Well at least you concede on that point.

And come on man, there are more ways to dodge the mortar than going back inside. ;_; You just look up and move accordingly. It can only land in a straight line, you know.

DesertEase Jan 21, 2009 08:52 PM

Well the initial plan was to run and get another ink/frag and then bounce back out and get mortar man. Then something happened, a revelation.

A mortar explosion inside the spawn where that should not be exploding. So like any other rational human being, I said 'fuck this shit I'm CAMPIN'.

then I realized you were all dead and I gave up hope

Tails Jan 21, 2009 09:00 PM

There is always hope man. Always. So long as you have your shotgun.

We cool now though.

DesertEase Jan 21, 2009 09:13 PM

Hope and change, obamania working its way into gears of war related shit since 2009.

Enter User Name Jan 21, 2009 10:08 PM

Did the patch fix the chainsaw? As in, does it stun the player if the player is shot while the shotgun is revved?

Miles Jan 22, 2009 11:50 AM

Nope because that shit still happened to me at least 4 or 5 times last night.

Next they need to fix these weird lag issues. Sometimes it felt like in some matches my bullets weren't doing any damage so I had to rely on my chainsaw to get at least one or two kills. =\ I mean shit, on Avalanche Tails and I were both shooting the same guy with our shotguns (after I shot him like 3 times and he downed me(and tails picked me up<3)) and the bastard still killed us both. Funky game.

Jurassic Park Chocolate Raptor Jan 22, 2009 03:07 PM

I had very little online experiences with the thing yesterday, in your experience, how much has been improved, Miles? Did you notice any change?

Tails Jan 22, 2009 03:18 PM

I dunno Miles, a lot of that can be chalked up to the fact we were playing past Midnight. The patch can't fix my inability to land all my shots when I'm tired. There's been noticeably less bullshit in my experience, really.

I'm trying to get the firing from the hip thing down again. That was my favorite part about Gears 1. Played Territories a bit this morning and there was a guy on my team that had gone back to the good old shotty dance as well, we spent most of the match blasting the fuck out of the people that were still aiming with the left trigger making them unable to keep up with us.

Just a little more, it's all coming back to me. =DDD

Lowering the chainsaw actually works now, but obviously if the person is RIGHT IN YOUR FACE when you're hitting the left trigger to square up and fire there's a high change you're fucked. Unless you are the host, in which case their pitiful chainsaw disintegrates along with the rest of their body every time.

OmagnusPrime Jan 26, 2009 04:45 AM

For US based Gears 2 players, you might want to pay a visit to this page and sign up for a new competition thing they're going to be running at the beginning of February: 13 Days of Gears.

Quote:

Starting Feb. 1, Microsoft is going to be giving away $25,000 in prizes (including an HDTV, a Gears of War 2 poster signed by the dev team, and a locust bust, to name a few) to random online combatants in Gears 2 over a 13-day period. ...

Prizes

A Samsung 40" 1080p LCD HDTV
An Xbox 360 Limited Edition Red Wireless Controller
A Marcus Fenix bronze statue from Mindzeye Studios
A life-size Locust drone maquette from TriForce Sales
The "Gears of War 2" video game soundtrack from Sumthing Else
The Gears of War Aspho Fields novel from Random House imprint, Del Rey
Codes to download the golden Hammerburst and Lancer
A "Gears of War 2" poster signed by members of the development team
Five first prize packages every day, which includes the soundtrack, novel, in-game golden weapons and a signed poster

value tart Jan 28, 2009 06:49 PM

Has anyone else had problems with the game freezing after the patch, or know someone who has? Ever since the patch, my game has frozen within 20 minutes of starting. And it's not just a normal freeze, it's a freeze so bad that I can't even turn the system off by hitting the power button; I have to unplug it.

WolfDemon Jan 29, 2009 06:48 PM

That actually happened to me the other day, but only once. Otherwise, I've had no problems.

GuyWhoThanksYou Feb 2, 2009 11:02 PM

I'm still having problems with bullet lag, or my blindfire not even working during matches.

Miles Feb 3, 2009 02:23 AM

Quote:

Originally Posted by House Hippo (Post 677515)
Has anyone else had problems with the game freezing after the patch, or know someone who has? Ever since the patch, my game has frozen within 20 minutes of starting. And it's not just a normal freeze, it's a freeze so bad that I can't even turn the system off by hitting the power button; I have to unplug it.

Actually my game has been freezing less since the newest patch. The last patch in December that was supposed to make matchmaking better caused my game to freeze often when joining a game but now it rarely happens anymore.

Tails Feb 3, 2009 04:18 PM

Mo0 just has terrible luck with having his consoles not work properly.

I hope they get Title Update 3 out the door soon. The region filter for multiplayer is really the only thing I'd really like to see now. Everything else about the game is decent at the moment.

OmagnusPrime Feb 4, 2009 07:40 AM

Quote:

Originally Posted by Tails (Post 678690)
I hope they get Title Update 3 out the door soon. The region filter for multiplayer is really the only thing I'd really like to see now.

There's a Title Update 3 in the works? Is there info floating about anywhere on what might be in that, or are you just saying you'd like a region filter?

Tails Feb 4, 2009 09:59 AM

Apparently they started working on it shortly after Title Update 2 hit.

OmagnusPrime Feb 9, 2009 07:19 AM

So it looks like Epic are adding XP/levels to the multiplayer, and bots to deal with dropouts:
Quote:

Epic Games will be adding experience levels to Gears of War 2 multiplayer in the next title update, due to arrive sometime in the "near future".

"You would gain experience through your individual performance in Public multiplayer matches - the higher your score at the end, the more experience you acquire.

"Of course the experience gained across the different match types would be balanced so you couldn't just grind on the re-spawning game types to try and level faster. The experience requirements for each level would grow with each level gained (like a typical RPG) and we'd have 99 levels of experience for you to show off your leetness," he adds.

Levels mean nothing but bragging rights at the moment, but Epic plans to tie Achievements to them when the next set of map DLC is rolled out. This will likely cost, but the Microsoft-placed restriction on Achievements as part of DLC makes this an option Epic cannot bypass.

[B]ots will now replace drop-outs during public matches, so giving weakened teams a realistic shot at winning. These will be Insane-level AI and added to every team short of five people - even 4v4 matches will gain two bots. It's not yet determined whether bot kills will increase your end-of-game score and thus experience earned.

TrueSkill ranks will still be included and not wiped or reset, but they will be hidden and used solely to match players of a similar rank.
[ source ]

Tails Feb 9, 2009 07:35 AM

Awesome. More shit that means nothing for the idiot masses to fawn over. "OMG HIGHER EXP THAN U SCRUB".

Also the AI thing is a nice idea on paper, but Insane level AIs are capable of killing you across the map with their shotgun for some retarded reason. I hope they fine tune that a little bit before the TU hits.

russ Feb 9, 2009 10:35 AM

I will just join your games and then immediately drop out for work conference calls so you guys can get miracle shotty bots. You can thank me later.

Ernge Juice Feb 11, 2009 07:46 PM

I can't stand the idea of bots in public matches let alone private (takes the fun out of xbox live). I don't really have a reason other than the fact that it takes forever for bots to finish a round if left with no human players.

If the XP is implemented it might draw more people to the game because it'll give them the sense they are accomplishing something; but then again they'll quit because they don't want to loose it.

value tart Feb 11, 2009 07:54 PM

Clearly you've never played a game that actually does stick bots in when people leave. Sticking in bots prevents the cascading quits that happen in games like Gears when one person leaves. One person might lag out or have a legitimate reason to leave, but within 2 rounds other people quit because they'd rather not play on a shorthanded team and then you're left with 5v1. It makes the rounds a lot less stunted after someone lags out.

Also, it wasn't mentioned in the article Omagnus posted, but they are talking about having an XP penalty for leaving matches early.

Holy crap your signature hurts my eyes :(

Ernge Juice Feb 11, 2009 08:16 PM

Quote:

Originally Posted by House Hippo (Post 680543)
Clearly you've never played a game that actually does stick bots in when people leave. Sticking in bots prevents the cascading quits that happen in games like Gears when one person leaves. One person might lag out or have a legitimate reason to leave, but within 2 rounds other people quit because they'd rather not play on a shorthanded team and then you're left with 5v1. It makes the rounds a lot less stunted after someone lags out.

Also, it wasn't mentioned in the article Omagnus posted, but they are talking about having an XP penalty for leaving matches early.

Holy crap your signature hurts my eyes :(

Yeah I rarely choose to play games were there is bots, but that's just personally opinion. Good point with the cascading quitting (didn't even think about that). I just don't feel any satisfaction in killing a bot in a ranked game. Also a lot of people just quit because they're losing. If you're on the team that is pwning it's kinda satisfying to win and get on with another game.

Sorry about the signature, It's the first one I've ever made.

value tart Feb 11, 2009 08:37 PM

It's just that random fuzzing action going on, it's so fast that it kinda hurts.

I see your point about killing bots being less satisfying than killing actual people, but between the bots keeping the teams from being lopsided and the XP penalty for quitting I think the odds of bots showing up is going to be reduced compared to the ridiculous number of games that crap out now.

OmagnusPrime Mar 13, 2009 01:29 PM

So Title Update 3 is on its way soon, 11 days in fact, and soon after will be some new maps:

Quote:

Epic has announced that it will release an expansive free patch for Gears of War 2 on 24th March, introducing a new experience system and associated Achievements.

This will then be followed by a new premium map pack, called Snowblind, on 31st March, introducing three new maps and a remake of Fuel Depot from Gears 1.

Once the patch goes live, players will earn experience in subsequent matches that helps them advance through 100 levels, with significant milestones each getting their own unlockable Achievement. Along with four others introduced in the Snowblind Map Pack, these will account for an extra 250 gamerscore points.

As for the map pack, there's no word yet on pricing, but the last outing - the Combustible Map Pack - sold for 800 Microsoft Points (GBP 6.80 / EUR 9.60), which seems like a safe bet.

Fergusson has said that the four maps are Grindyard, a winter-themed junkyard processing plant and spiritual successor to Gears 1's Gridlock; Under Hill, a highway junction leading into a mountain, with an exposed mortar spawn to consider; and Courtyard, which features long sight lines and recalls Embry Square.

Fuel Depot, meanwhile, will be spruced up with a new wintry theme.
[ source ]

OmagnusPrime May 7, 2009 07:48 AM

It would seem that to Microsoft charging 800 points and piece for 2 (light on the maps) map packs isn't quite taking the piss enough, so they have more up their sleeve with some new DLC heading to Gears 2 in the near future (July 28th):

Quote:

This is... interesting. Microsoft has found a great way to get your money for new and old content, and you better pay up if you want to keep playing with the big boys in Gears of War 2. The company is releasing a retail package that includes all the previous map packs for the title, as well as seven new maps and a new campaign mission that features an all new "stealth mode." The package is called the All Fronts Collection, will be sold at retail for $20, and is a great deal for people who want to get caught up with all the downloadable content and be up to date with long-time players.

So the package will contain [the] seven [new] maps, plus the “Flashback” Map Pack, “Combustible” Map Pack, and the winter-themed “Snowblind” Map Pack. You also get a poster, strategy guide, an Xbox Live theme, and a new video with Cliffy-B. So your $20 is well spent, looking at everything you get in the retail package.

But what happens if you already own all the previous map packs? The "Dark Corners" map pack with the seven new maps and campaign chapter will be available as a download through Xbox Live. The price? 1600 points, or $20. Yup, no matter how you buy it, you're paying for the old map packs.
[ source ]

So anyone foolish enough to have paid for both those current map packs is about to get a swift sharp kick to the bollocks (and wallet) if they want this new DLC too.

I also have a feeling that $20 is going to translate to a slightly less reasonable £20 (or more) over here in the UK, making it slightly less value, and still only really worthwhile if a whole bunch of us were to get it.

Krelian May 7, 2009 08:31 AM

Joystiq says it's going to be £15 here, which isn't too bad.

For people who've not bought any of the map packs yet, this is an absolutely fantastic deal - £15 for new campaign content and fifteen maps holy shit. Picking this up without hesitation.

Tails May 7, 2009 08:39 AM

Too bad nobody really plays anymore. I bought the Snowblind Maps because they're decent, but I've heard the Combustible Maps are pretty shit.

Way late on the ball here, Epic. I doubt anybody will give a fuck by the time this comes out.

Also can they stop making all these shit new maps and just re-release War Machine already.

OmagnusPrime May 7, 2009 08:40 AM

Yeah, I stayed away from the map packs because they were way too pricey. £15 for all fifteen maps and all the extra stuff is ney bad, so I might give that a pop. But yeah, the lack of interest as Tails points out is the real issue it faces.

Krelian May 7, 2009 08:46 AM

I hear actually playing the game might be a good way to generate interest.

Seriously, when this pack hits, I'm all for getting back into it. I've not really taken Gears 2 online at all aside from the occasional round of Horde. On that note, I've not actually played anything with you lot yet

OmagnusPrime May 7, 2009 08:56 AM

Quote:

Originally Posted by Tails (Post 700734)
Also can they stop making all these shit new maps and just re-release War Machine already.

You clearly didn't click on link Tails. Anyways, I'm guessing this chunk from the quoted article might appease you:
Quote:

Here are the new maps:

* Allfathers Garden: Honor the sacred grounds of the Coalition founders in this explosive map, where powerful weapons catalyze fast and furious action at this COG landmark.

* Memorial: Set near the Eternal Flame, which pays tribute to the fallen soldiers on the battlefield, a hard-fought battle ensues at the Tomb of Unknowns. Putting their flank formation and evasive skills to the test, players will fight to control the Boomshot.

* Sanctuary: Once a peaceful ground for reflection and remembrance, all that remains of the Sanctuary is the chill of death. Feast your eyes on the arsenal of weapons available as you make your way through the tight paths and blind corners of the Locust-damaged temple corridors.

* War Machine: In the abandoned train station that once served as a hub for travel, players will need to master the Longshot, Mulcher and Boomshot weapons to advance the fight while evading fire from the platforms above.

* Highway: Take the fight deep into the Locust Hollow in the complex passages of this underground highway system brimming with enemy vermin. Stick together, separate the enemy and have an exit strategy ready or it’ll be a one-way trip.

* Way Station: Sitting in limbo between death and “processing” are Locust way stations filled with fallen COG soldiers. Tread lightly and practice patience as it’s better to sacrifice firepower for stealth while navigating this minefield of hidden grenades.

* Nowhere: Set in the middle of what was once a destination for weary desert travellers, the land is now barren and devoid of life. Pick off your enemies with the Longshot sniper rifle and make your way to the stairwell with a well-fortified team during this intense firefight.

Tails May 7, 2009 08:58 AM

Quote:

Originally Posted by KrelEN (Post 700736)
I hear actually playing the game might be a good way to generate interest.



Therein lies the problem. A lot of people have already thrown in the towel since it took them about oh, five months to fix all of the rampant problems in the game? Stanbying, people quitting mid-match, various weapon glitches and horrible map balancing.

It's no small wonder that this thread has been so dead. I've been playing the game since launch still but this is because I am:

a) a masochist
b) significantly better than most of the gears playerbase

So all the rampant bullshit hasn't affected me too terribly, but I can understand why everyone else called it quits. Why play a game that the developers obviously didn't bother testing enough prior to release? I'd be more than happy if everyone picked it back up, but come on.

Also Edit: While I am glad they are indeed bringing over WM, it hardly counts as a new map. EPIC. :mad:

russ May 7, 2009 09:44 AM

Let's just switch back to the first Gears since we all just want to play on the old {read: good} maps anyway.

Chaotic May 7, 2009 10:02 AM

Gah, I just bought this game because I actually wanted to play with some people.

Hopefully some people are still up for it.

Tails May 7, 2009 10:15 AM

Yeah you might be on your own on that one. Eleo and I still play but uhhh... that's about it. Everyone is on L4D these days.

I think Joe Bloggs plays it too, I've seen him on occasion.

Chaotic May 7, 2009 10:20 AM

Oh well, this is what I got people on the Backloggery for, but no biggie.

Ironically, I've never played the first one despite owning the second one. I'm trying to see if I could borrow it off a friend so I could just see what the whole story is about and stuff.

Fluffykitten McGrundlepuss May 7, 2009 11:09 AM

Guy is in prison, guy leaves prison, bugs attack earth, guy kills bugs, guy meets other guys, guys collectively kill bugs, guys cross city at night despite the presence of insta-death bats in the shadowy areas and nobody having thought to bring a flashlight, guys visit a powerstation, brief detour for no discernable reason to guy's house, bugs are found living in big cave, guys try to set off a mapping bomb thing in cave, guys manage it, bugs attack train, guys kill bugs on train, the end with ominous shots of more bugs.

Shakespeare it ain't but that's pretty much the gist of it. I might have got some things in the wrong order though as I only played through it once.

russ May 7, 2009 11:24 AM

No, they had to go to Marcus' house to pick up his jacket. It gets cold during snow levels of sequels you know.

Tails May 7, 2009 11:40 AM

Actually the detour was because they ran out of that purple drank and Cole wasn't going any further until they got some more.

Obviously all the remaining DRANK on Sera was at the mansion.

Act 4: Ima Grip and Sip

OmagnusPrime Jul 27, 2009 02:05 PM

So the Dark Corners map pack and additional Road to Ruin stuff is out tomorrow on the Marketplace, any one planning to grab it all for 1600?

SimDaddyGT Jul 30, 2009 12:37 AM

Eh, I only grabbed the Dark Corners portion, since I already had the first 3 map packs. Gotta say, the deleted campaign scene was kinda short, even when played both ways.

As far as the maps go:

Well... not much to say, other than Nowhere's a bum of a map, and making THAT the map to get through waves 1-50 for an achievement was pretty damn stupid. The other maps are pretty sweet and better thought out.

But anyway, if anyone's ever up for Horde on the new maps, gimme a notice. I'm always up for some co-operative play.

Bloggs Jul 31, 2009 07:28 AM

Quote:

Originally Posted by OmagnusPrime (Post 716295)
So the Dark Corners map pack and additional Road to Ruin stuff is out tomorrow on the Marketplace, any one planning to grab it all for 1600?

I purchased All Fronts for 1600 as I didn't have any other map pack besides the Flashback pack ('cos it came free). I've only tried out a few Dark Corner maps on Horde but they seem pretty cool.

Sim, I'll try linking up with you for some Horde co-op when I can. You usually come on when I'm about to head off :p

solid-ares Sep 5, 2009 10:36 AM

Guys, is "road to ruin" worth buying? I'm in two minds about'em...


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