![]() |
Writer's Guild of America announces nominations for new "Best Video Game Story" award
From Ars Technica:
Quote:
Anyway, it's interesting that WGA is finally giving a nod out to video games as a medium for storytelling, and it'll (hopefully) be more legitimate than the lolspikeVGA. Their choices are a little odd, though. No Bioshock, for example? What do you all think? Like the choices, or hate them? Should we even HAVE an award for best video game story? lol whoops forgot to link the source. :eagletear: |
Quote:
http://upload.wikimedia.org/wikipedi...Titans_Wii.PNG How the hell did this game win? |
Where is Heavenly Sword? It may have been a short and semi-simplistic game. But it's presentation, writing and character was some of the best in the industry in my opinion. (MGS1 would be the #1 best, but of course didn't come out this year)
|
How the hell is a Simpsons game on there? I mean what the Christ.
The Witcher should win. Its voice acting is pretty sloppy at points, but the storyline is pretty solid (since it is largely and faithfully based on a book series). But I find it odd that they're incorporating The Witcher (not a US game) in to this. It was made by a Polish company =O Anyhow, World in Conflict was alright. I stopped playing since I got stomped in an enemy blitz early on that seemed impossible to deal with, but the story seemed solid. The gameplay got stale though (I hear). But this is failure. It's much like the video game music awards in which that Elder Scrolls dude wins everything (Jeremy Seoule?...) |
Can we not turn this into a giant "my game deserves to be on that list cause it's awesome" circle jerk? Can we not do that? Can we all just calmly and rationally agree that the egregious oversight that is Madden 08 not being on that list is laughable and move on from there? Can we do that?
|
I can understand Heavenly Sword not being there because it was produced in Japan. The intent of these awards seems to be to try to legitimize writers so the WGA can get them unionized.
This is NOT the place to discuss whether that should happen, but I'm reasonably sure that they deliberately picked games with a small group of writers that were produced in America. For instance, BioWare is Canadian, and the writing for The Witcher was assumedly done at Atari (the publisher)'s studios. Dammit, World in Conflict was made in Sweden, though. :( It was published by Sierra, though, so... maybe the translation was written here? |
Mo0 actually hit the nail on the head when he said the WGA wants to get them unionized. They've been after that for at least two years now. I remember getting a newsletter with that in it when I was in 2nd year.
|
Actually Ninja Theory who makes Heavenly Sword are in Cambridge UK, not Japan. I'm not upset or anything, I'm just saying.
Anyways, things can't turn out much worse then the Spike TV briber's awards... what a cluster fuck that was... *sigh* |
Considering how unconventional story telling can be in video games, I really need to read into the criteria that the WGA have for judging a "game story." Because I'm certain that games that rely more on visuals and player imagination are obviously not going to meet the criteria. And really, if that's the case, it's just another way to sub-manage my interests and that's easy come, easy go.
|
P.S.
Where the fuck is Portal. The oversight of this alone diminishes their credability. @Rotorblade True, but under what redneck criteria does Crash come out as being "good writing"? |
Cant believe there are only a whopping five nominees of mediocre trash.
I have to say that I am shocked that HALO 3 didnt make this list given all the ultimate hype that it did. |
Is it bad that I've never even heard of any of those games?
|
Look, ok. Clearly no one here wants to come out and say it. So I will.
At it's very best, video game writing is still hardly really writing, isn't it. There, I said it. Feel free to flame away, you hungry, hungry video game nerds. But it's the truth. This is something you will have to eventually come to terms with. |
If you haven't heard of The Simpsons then yes.
And if you haven't heard of The Witcher and Dead Head Fred, then you're missing out on a couple of REALLY good games. (Though The Witcher can make you want to kill yourself on a few occasions) @Denicalis You can't tell me what to do. Now if you don't mind I'm going to go back and play Devil May Cry 2. (best writing of ALL TIME :rock: "Here's your crown. *BANG*" ) |
Quote:
|
Quote:
Join Joe and the no hope team on their hilariously laugh out loud funnaaay adventure to put their little town on the map! *Cut to John Madden eating some ribs, sauce all over his face* "Haha whoa! You guys don't know what you've gotten yourselves into!" MADDEN 08 Directed, written, filmed, by Uwe Boll. Madden is a registered trademark of Madden. Presented by EA Sports. It's in the game. |
Quote:
|
Then maybe they'll patch The Witcher so that you get to play the game more then you have to wait for it to load. Oh man, that would be soo cool.
|
Maybe you could get a PC worth something, but that would be too logical. And anyway, aren't these people on strike?
|
Quote:
----- Games are not art. That said, this really doesn't mean much in the scope of things, considering that the WGA really missed the boat on a lot of games with great writing. Planescape: Torment comes to mind. Again, games are a versatile medium, so we get our "stories" in various ways. A lot of games choose to focus solely on the game and leave their stories in the background, usually with guides or manual excerpts. Tiamat's Street Fighter story FAQ is a good example of how a decent story with really good character relationships will remain untold over the course of several games... or more accurately, for the entirety of a series. Slayer X: Why bother being irritated? I really wouldn't worry about having not heard of Crash or even the quality. Because, truth be told, does an accolade about writing really matter to you in a video game? Think of how many games fail to even match Tetris and then think about how much reading comprehension you need to have once you're actually playing it. In the scope of things, this isn't going to change games... especially considering America isn't the only country pushing out video games. Unless you fag out over RPGs for the story and story alone. I think it is safe to say, if you really have an interest, it'd be worth it to know their criteria. |
The title of this THREAD excited me. The titles of the GAMES did not. the selection is not exactly what I would call a 'great video game story', especially SImpsons. If those games are on there, why not add in the ever-contradicting, ever-confusing, Smackdown Vs Raw 2008? Or for REAL candidates, perhaps one or both of the Phoenix Wright games released?
|
Quote:
Quote:
Good story helps, though, that's for sure, and plenty of games make for really awesome stories, but I don't think we'll be seeing a novelization of FFVII taught in English lit twenty years from now. It's not even that the writing's bad or the plot's convoluted, but the big difference between stuff like Moby Dick and Final Fantasy is that with Moby you can get a sense of the writer's intention to make a story that gives an outline of the human condition, complete with metaphore, fanciful line structure, and mental imagery open to the individual's intrperetation, while FF uses plot comprised of a half-dozen lines of text proportionate to the text box size to segue together a series of minigames. Do we still enjoy it anyway? You betcha! We may not be learning much aside from what elements hurt Tonberries more, but it accomplished it's goal of making the game fun. Game writing is fine as long as you never hold it to the standard of anything outside the genre, which just has another goal in mind for the story. ..And I totally haven't played any of the games on this list. If Crash of the Titans is anything like the last few Crash games, it's probably kinda funny at least, but what kind of writing could it have given all we know about the whole Crash mythos? They must've made up a whole lot of backstory or re-wrote the thing from scratch or something. |
The logic seems kind of twisted there to me, Nall. What games would make for great stories? Especially when we build setting and characters and what not around the games?
|
It's really surprising that Bioshock isn't in that list, considering it's a western game with a story that beats the hell out of the listed titles there.
It really limits it down if you're only centralizing on games which are non-Japanese. |
Quote:
|
No Mass Effect? No Bioshock? No Call of Duty 4 (The story seems worth a nomination at least)? ...NO ACE COMBAT 6?!
Whoever picked some of these needs to get beat down with an ugly stick. |
If anything but The Witcher wins, the judges were flying incredibly high. Also, AC6's story is hilariously bad and I'm a member of AC Weeks.
|
Has no-one but Slayer X played Dead Head Fred? Gosh, the writing in that is priceless.
|
Quote:
And I imagine the WGA is trying to unionize the video game writers so that they'll gain even more power in a steadily growing field of entertainment. |
Quote:
AC6's story isn't the greatest, but its certainly better then Crash's. |
It's not about quality though, it's about trying to woo over some game writers in this massive union. The WGA would want nothing more than to be able to tie up even MORE entertainment than it's currently able to. Considering many people said "Well, fuck it, I'm gonna go play WoW/Halo/Mario" instead of giving half a shit that boring as fuck Leno is on repeat for a month and a half, they want to be able to get as good a bargaining position as possible. It's an easier battle for them if they tie up as many entertainment channels as they can get their dirty mitts on. This has nothing to do with recognizing a damn thing. It's dirty politics.
Edit: On a side note, some of you people need to realize the difference between quality writing and a good story. One can EASILY exist without the other, and vice versa. |
Quote:
|
Quote:
"Why am I lining up these Tetris blocks again?" "Because if you don't, the dark TetLord will use them to forge the great TetFortress, which will lead to the great Tet... Offensive that will surely destroy the whole of Blocktopia." "Oh that guy is going down!" And no, not all games could necessarily make good stories, at least not without some embellishment. Some, though, with pre-established characters and setting could make for exciting or interesting fairy tales if nothing else. That's why we enjoy them as game stories, they accomplish the same goal of the games themselves by giving us feelings of excitement and get our adrenaline and emotions pumping as they both build toward a mutual climax. They could absolutely work as genuine stories, and be considered just as prolific of a medium of expression, RPGs or any text-based game especially, but I'm just saying that the standards have to be different given the way they're portrayed on-screen. Are the games listed here considered good stories game-wise or universally? Or even both? I can't really say because I haven't played them, but they have to at least be entertaining to have been considered, and that's the heart of storytelling anyway. Quote:
|
Quote:
Quote:
Just because a game has a story doesn't make it better. It all depends on how it's implemented, so why would we put so much weight on it? Seems like a conflict of interest. Telling someone they're playing a game and lining out the rules of that game, the objectives, is just as clear as putting a story behind it. If anything, "story" can cloud objectives. The idea of giving story to a game where the objectives are transparent to the player, like it could make it clearer what to do, just doesn't make sense: Line up geometric shapes in full lines to make them disappear and score points. Eat the dots in the level, larger dots in the corners let you eat the ghosts that are trying to eliminate you and give you a higher score. Shoot things and don't touch them in the process. What more do you need to know? A story can turn all that into an escape, but why would one need a story to give you the basic rules of the game? I imagine we'd want our instructions to be as clear and concise as possible. Again, I agree that it could make a game better in certain instances and genres, but not in every single instance or facet of a game and it certainly isn't a requirement. Quote:
Exposition can be long forgotten in certain titles. I can't tell you how many times I would like to skip the cinema scenes in Gradius V. There are times where a game outshines its story. Yes, I like Street Fighter's story... but it certainly gets in the way when I just want to hammer someone in Alpha 3. Story is a shoe that just isn't always going to fit. You can say you could tailor it to a game... but it isn't always required and it isn't always needed and it doesn't always help the game. Quote:
|
Bitches be hatin' on Crash for no reason. It's a good game!
Cortex shows up. Crash beats Cortex. PANCAKES. A++ any story that includes pancakes is award winning indeed. |
Quote:
|
Quote:
Quote:
Quote:
Quote:
|
Quote:
Quote:
|
Rotor, do you think a game like Phoenix Wright is completely dependent upon the quality of its writing? Stop being such a whiny bitch about just story and think about all the ways writing can be important. I mean, the story of History of the World Part I is ridiculous, but it's the quality of the writing that makes it a classic movie.
Also, would your panties in as big of a bunch of there was some sort of award given by some ridiculous group of movie CG people for best graphics in a game? |
First of all, thanks for propping my post, Rotor, that was very mature of you.
Quote:
|
Quote:
I think writing is a big part for visual novels, yes. Exception, not the rule. Conversely, how about you list all the ways writing could be important to games? Universally to all types of games. Because I can't really think of too many and that seems to be the issue at hand here, I don't have a problem with accolades, but it's already been pointed out that this all seems pretty opportunistic. I mean, great point about movies... but different medium, chief. I realize that "writing" and "story" can be separate, especially given how most people love the plot of Final Fantasy VI but I would also realize that it isn't exactly Shakespeare. But that's why I was wondering what the criteria was. Again, the award says "Best Video Game Story" by the Writer's Guild of America. How else am I suppose to infer it, especially when I've admitted I don't quite know everything about what they're going off of. Quote:
If anything, the idea that "Game Writing" is special and different from any other kind of writing is pretty stupid to me. But... hey, whatever. Quote:
Quote:
I feel we have nothing to prove to people who haven't taken the time to discover the medium for themselves, and that pandering to them (not to say you were implying that) only hurts the developers and the people concerned about their craft. |
Quote:
Quote:
Quote:
Quote:
Quote:
Guess I must have missed it where I mentioned it two posts before him. Quote:
|
Quote:
Quote:
Also, he told me the reason the games nominated were the final ones offered. Almost no games were nominated. Most of the studios didn't bother, because I doubt they want their writers unionised, given that as it stands, they can treat them like, well... how pretty much everyone in the game industry is treated. And most of the outsiders in the industry couldn't be bothered to go through the hoops of getting something recognised. If there was ever a decent set of awards for the gaming industry, then maybe people would bother. |
Quote:
|
Like several of us said earlier. It's the WGA trying to drum up support for their guild during the strike. But don't tell them I said so.
|
Quote:
Quote:
If it IS, I think you've got it twisted. If you strip away all the art, all the story, and all the voice acting and everything else that isn't the objective. The game itself remains. You don't need a story to create an FPS. It's nice. You don't need a story to create an RPG, though it's nice to have. You don't need a story for a puzzle game, a fighting game, a shooting game. No game absolutely needs a story unless it's designed to have story as critical, unless it plays it into the fold. That would still make it an optional ingredient to designers. Story is supplemental to video games. Writing, scripting events... it all depends on how you want to use it. Writing -- or as I think I understand it at the moment, story -- can enrich the experience, but you can still have a video game without it. Quote:
Quote:
I think it is safe to say that video games are all universally different, because barring same genre, similar elements, no game is played the same way. That said, no 2 games in different genres would need the same things, so I find it hard that just one element can completely enrich a game. Granted basic writing factors in the same way math probably would in game creation. You still need to dream up scenarios, script, all that fun stuff that goes into the infrastructure of a game. Quote:
Quote:
I think that narrows it down to a personal problem until I can argue otherwise... and I don't think I can at the moment. |
| All times are GMT -5. The time now is 11:58 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2026, vBulletin Solutions, Inc.