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PS2 rpgs with no voice acting?
I know I'm probably in the minority here, but I actually prefer rpgs with no voice acting.
For me, playing rpgs used to be like reading a book. I would imagine how the characters would sound in my head. But in rpgs these days, the characters always have voices which were totally different to how I imagined them, and it kind of ruins it for me. So does anyone know of any good PS2 rpgs with no voices, or where the voices can be disabled? So far the only one I have found is Shin Megami Tensei: Nocturne/Lucifers Call. I've also read that the Atelier Iris games can have the voices turned off. Are there any more? |
Shin Megami Tensei: Devil Summoner is another one with no voice acting. And if you want, get Wild ARMs 3 and Alter Code F because those are great RPGs with no voice acting.
Now that you mention it, it's kinda hard to find a voice actingless RPG now. :/ |
Suikoden III is a great RPG with no voice acting. I'm not sure if it's very easy to find now that it's so old, though.
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Some RPGs have seperate sliders for the voices, though... And the ability to switch on subtitles everywhere. I think I've used that in one or two games to turn off the horrible English voice acting. Final Fantasy XII I think? I don't remember which ones...
I don't mind fully voice acted games, but what really bothers me is games where most things are voice acted, but not everything. That just really annoys me for some reason. |
Several RPGs for PS2 can have voices turned off, either in battles or altogether. These are the ones I'm sure of:
Breath of Fire Dragon Quarter: has voices, but only in battle Grandia II: no voices Grandia Xtreme: occasional story voices, can be turned off Suikoden III: no voices Suikoden IV: has occasional story/battle voices, but can be turned off Suikoden V: has occasional story/battle voices, but can be turned off Tales of Legendia: has occasional story/battle voices, but can be turned off Tales of the Abyss: has occasional story/battle voices, but can be turned off Wild Arms 3: no voices Wild Arms 4: has occasional story/battle voices, but can be turned off Wild Arms 5: has occasional story/battle voices, but can be turned off Wild Arms: Alter Code:F: no voices Quote:
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And it has the typical grunts of swinging swords and casting spells. They talk a fair bit during battle. Actually, they speak quite a bit during battle.
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Next time, just use the "mute" button on your TV. Problem solved.
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I used to prefer RPGs with no voice acting, but it's okay for games with great VAs like Persona 3, Digital Devil Saga, and Shadow Hearts 2. It's only annoying when I have to go on a trip with family, since I don't like certain lines being overheard.
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Yeah but Legendia has Cam Clark which makes the game 200% better. The whole time I was waiting for a Metal Gear to come out of a wall somewhere with Solid Snake chasing after it. Never happened though, which was disapointing.
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I don't think you can remove the voices of Grandia Xtreme. I'd need to double check tho.
Its a shitty RPG anyway. |
Cam Clarke was good as Will, but Norma was so awful that only the greatness of Crispin Freeman could've saved Legendia's voice acting. Doesn't help that I'm not a Metal Gear fan at all, so I only really recognize him from Tales of Symphonia.
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Though most of the VA I've come across was surprisingly decent. The director of Star Ocean 3 can burn in hell though. Other than SMT: Nocturne and Devil Summoner, I can't think of any other truly great PS2 RPGs that don't feature VA. |
Nocturne had a bit of voice acting, I could have sworn though it's to a minimum and ONLY in a couple cutscenes. As for Devil Summoner, I'm a huge RPG fan, and more importantly a HUGE Megaten fan and in my opinion Devil Summoner is the worse of the SMT games and just not a great RPG in general. Honestly you have to battle while exploring towns, cities, RESIDENT'S HOMES! seriously, WAAAY overboard with the "action" implementation in the game.
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Legendia had Shirley, I think. And her voice was just plain terrible. Other than hers, the VA cast is alright.
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I really liked the gameplay mechanics. :( |
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Dragon Quarter has a fair bit of japanese speech in the ending, which surprised me. More companies need to be lazy like that and just not bother with dubbing.
The battle shouts are in Japanese, and it's not just "ei!" and "hiyaah" either. I vaguely recall Ephemeral Fantasia being voiceless, but it's been a tad long since I last played it, so I might be wrong. |
I'll add a game to the list that hasn't been mentioned even though a lot of people had rated to an average to a below average rpg and thats Metal Saga.
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Wow, I didn't expect so many replies.
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I wouldn't want VAs to be completely removed from every game, because I know most people enjoy them. But surely it would be easy for developers to add a simple on-off switch for people like me? Thanks everyone for your suggestions, I'll be sure to check them out. |
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I can firmly second Dragon Quarter, but suggest renting Suikoden III before buying. (Unless you get it for $5 off Ebay.) I played an hour of it, was thoroughly disgusted with everything about it, and Ebay'd it.
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Aside from being perhaps overly-meticulous and a bit slow in the beginning, there really isn't too much wrong with it. It's no slower than Suikoden V during the first five hours.
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Dragon Quarter was a fun experience. I love the Breath of Fire series to death, and this one was pretty good despite being a complete 180 from the rest of the series. Still say BoFIII was the best of the lot, but if you're not willing to jump back that far, DQ is pretty good. It's kinda like Dead Rising, what with the scenario overlay system and all. Just don't get discouraged if you think it's too hard, the game *wants* you to play areas several times to get anywhere. |
I actually thought DQ wasn't that hard, I managed to make it through the whole game without starting over. =\
(Though due to the total lame saving system I lost three hours of playtime one night so I haven't touched it since. :() |
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I meant Suikoden III when I posted that, which was what the Suikoden V comparison was for.
You of all people know my undying love for Dragon Quarter would not allow me to speak of anything bad about it. |
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Me? There's a reason why there's no BOF 6, that's all I have to say on the matter. |
You mean a tough game that doesn't reward you for pussyfooting your way towards the conclusion. Just charge forth.
That's fine with me if there's no Breath of Fire VI. They'll have ended the series on a high note that I don't think they'll ever match again. |
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Also, I don't like the idea of limited saves, it's just something that doesn't sit well with me. Saves that are limited to areas, sure, but Limited Saves just makes things ludicrous. |
Then what the hell did you move forward for? Sit or move back and let the stupid mob be the one to waste its AP on moving while you collect bonus AP to pummel the shit out of it when it gets there. I don't see how it's the game's fault just because you want to run and gun in a strategy-heavy RPG.
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And if i'm wrong, where is BOF VI? Also, the SOL idea was ruined by fored use, It worked a lot better in Dead Rising |
They have enough if you're standing close to them, sure. You're supposed to get behind obstacles, create some with Nina's traps, and stay further back. You only run up to them and hit hard if you know you're going to kill them first.
The game forces you to keep moving towards the final boss and the ending, and discourages you from fighting frivolously (either by grinding or by not thinking when you fight battles). It's hardly an uphill battle if you get into the right pace and time your D-Dive usage properly. |
Haha, I love Dragon Quarter too (took me the second or third playthrough to actually get the whole "using-strategy-and-items" aspect), so I have nothing but love for a game that's actually strategic and sill challenging, even after a ton of playthroughs.
The first Shadow Hearts used a minimum of voice-acting. There's some during events, but, if you just play the game without many side-quests, there's only three, I think. Otherwise, the characters "talk" a little during battles. =/ Even with the small amount, it's still pretty noticable (Halley and Margaret, for example) I really enjoyed it, and I think it's a better story than the sequel, although SH2's battle system is glorious <3 Is there any particular reason you don't want any PSX games included? I think there's a few in the first generation... |
I think it has more to do with the fact PSX games mutualy exclude themselves from the "does not have Voice acting" catagory insomuch as they have no meens to voice act.
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*Actually I used it once after about 30 minutes of playing because I was curious as to what it did. **Grandia Xtreme not included. |
Well, whatever, Got it with Psyconaughts and realy, didn't look back the second I was selecting to create a new game on a giant brain.
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The game was frustrating to me at first, since it was just so different from everything else, the Breath of Fire series included. Closest thing I could equate it to was Majora's Mask, what with the whole running timer theme throughout the whole game, but the odds are much more against you. It's an RPG that encourages you to play through the story than stop and explore and level, unless you *want* to play several times, which has its perks in the SOL system. Dragon Quarter game was a big gambit for Capcom, but I'm glad they did it, if only to give the series, which is about as white-bread of an RPG as there can be, a shot in the arm. The music's really nice, too. |
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So long as he's played Vagrant Story, that's fine.
Granted, quite an amount of PS1 RPGs had voices (Legend of Dragoon, Koudelka, Xenogears, SO2, Grandia etc). |
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The whole Dragon powers that Ryu gets is great as well, you're constantly worried if you are going to make it to the end or not, and because of it you are being very careful not to abuse the power too much. It's also certainly not a easy game either. Right from the start it's hard, you're expected to get through a relatively large area with nothing more then 10 healing potions, but that's what made it so great. I remember those minotaurs that were a nightmare, it was so funny each time you thought "oh shit!" As much as I loved BoF3, if there ever was a new BoF game I truly wish it would have the same system as DQ, but I know they will never do it again, because no doubt it had more complaints then compliments from players. |
Ok, I haven't read the thread thoroughly, so I don't know if these have been mentioned, but seemingly in all RPGs (that I know of) from Nippon Ichi you can turn the voice acting off (games like Atelier Iris, Disgaea 1/2, Makai Kingdom, Phantom Brave and so on), and you can even change the VA-language to Japanese which is 520234023.764 times better. And they are really good games too overall, so I advise you to check em out.
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I've read that Persona 3 can have the voices turned off. Is this true?
I think it looks great so I'll probably still buy it anyway, but it would be a bonus for me. Edit: Nervermind, I found out the answer... |
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