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-   -   [Question] PS2 rpgs with no voice acting? (http://www.gamingforce.org/forums/showthread.php?t=26501)

Zuare Nov 4, 2007 02:34 PM

PS2 rpgs with no voice acting?
 
I know I'm probably in the minority here, but I actually prefer rpgs with no voice acting.
For me, playing rpgs used to be like reading a book. I would imagine how the characters would sound in my head. But in rpgs these days, the characters always have voices which were totally different to how I imagined them, and it kind of ruins it for me.

So does anyone know of any good PS2 rpgs with no voices, or where the voices can be disabled?
So far the only one I have found is Shin Megami Tensei: Nocturne/Lucifers Call.
I've also read that the Atelier Iris games can have the voices turned off.
Are there any more?

Trance Machina Nov 4, 2007 02:44 PM

Shin Megami Tensei: Devil Summoner is another one with no voice acting. And if you want, get Wild ARMs 3 and Alter Code F because those are great RPGs with no voice acting.

Now that you mention it, it's kinda hard to find a voice actingless RPG now. :/

Final Fantasy Phoneteen Nov 4, 2007 03:08 PM

Suikoden III is a great RPG with no voice acting. I'm not sure if it's very easy to find now that it's so old, though.

surasshu Nov 4, 2007 06:47 PM

Some RPGs have seperate sliders for the voices, though... And the ability to switch on subtitles everywhere. I think I've used that in one or two games to turn off the horrible English voice acting. Final Fantasy XII I think? I don't remember which ones...

I don't mind fully voice acted games, but what really bothers me is games where most things are voice acted, but not everything. That just really annoys me for some reason.

Nall Nov 4, 2007 10:13 PM

Several RPGs for PS2 can have voices turned off, either in battles or altogether. These are the ones I'm sure of:

Breath of Fire Dragon Quarter: has voices, but only in battle
Grandia II: no voices
Grandia Xtreme: occasional story voices, can be turned off
Suikoden III: no voices
Suikoden IV: has occasional story/battle voices, but can be turned off
Suikoden V: has occasional story/battle voices, but can be turned off
Tales of Legendia: has occasional story/battle voices, but can be turned off
Tales of the Abyss: has occasional story/battle voices, but can be turned off
Wild Arms 3: no voices
Wild Arms 4: has occasional story/battle voices, but can be turned off
Wild Arms 5: has occasional story/battle voices, but can be turned off
Wild Arms: Alter Code:F: no voices

Quote:

Suikoden III is a great RPG with no voice acting. I'm not sure if it's very easy to find now that it's so old, though.
I second this. I picked this up used a few weeks ago (my first Suikoden game) and I'm very impressed. Tales of Legendia is another good one that actually has very nice voice acting, but you can turn it off if you want. I'm like you Zuare, I mostly prefer to read text than hear it, but Legendia suprised me. Your call, though.

Chaotic Nov 4, 2007 10:30 PM

Quote:

Originally Posted by Nall (Post 527176)
Several RPGs for PS2 can have voices turned off, either in battles or altogether. These are the ones I'm sure of:

Breath of Fire Dragon Quarter: has voices, but only in battle
Grandia II: no voices
Grandia Xtreme: occasional story voices, can be turned off
Suikoden III: no voices
Suikoden IV: has occasional story/battle voices, but can be turned off
Suikoden V: has occasional story/battle voices, but can be turned off
Tales of Legendia: has occasional story/battle voices, but can be turned off
Tales of the Abyss: has occasional story/battle voices, but can be turned off
Wild Arms 3: no voices
Wild Arms 4: has occasional story/battle voices, but can be turned off
Wild Arms 5: has occasional story/battle voices, but can be turned off
Wild Arms: Alter Code:F: no voices



I second this. I picked this up used a few weeks ago (my first Suikoden game) and I'm very impressed. Tales of Legendia is another good one that actually has very nice voice acting, but you can turn it off if you want. I'm like you Zuare, I mostly prefer to read text than hear it, but Legendia suprised me. Your call, though.

Grandia II? No voices? I could've recalled the Dreamcast version having voices.

Trance Machina Nov 4, 2007 10:52 PM

Quote:

Originally Posted by STRIGON-2 (Post 527185)
Grandia II? No voices? I could've recalled the Dreamcast version having voices.

It has voices, don't think you can turn them off either. But it's one of those games that only events get voiced.

SouthJag Nov 4, 2007 10:59 PM

And it has the typical grunts of swinging swords and casting spells. They talk a fair bit during battle. Actually, they speak quite a bit during battle.

Chaotic Nov 4, 2007 11:02 PM

Quote:

Originally Posted by Trance Machina (Post 527193)
It has voices, don't think you can turn them off either. But it's one of those games that only events get voiced.

Mmhmm. Along with in-battle attack cries.

Single Elbow Nov 4, 2007 11:03 PM

Next time, just use the "mute" button on your TV. Problem solved.

Spoiler:
No, no idea what RPGs that take the silent route though. Most of them are voiced. If not fully voiced in events, battles will have some in them. I don't know if Legaia Duel Saga's voices can be turned off though.

The Plane Is A Tiger Nov 4, 2007 11:13 PM

I used to prefer RPGs with no voice acting, but it's okay for games with great VAs like Persona 3, Digital Devil Saga, and Shadow Hearts 2. It's only annoying when I have to go on a trip with family, since I don't like certain lines being overheard.

Quote:

Originally Posted by Nall
Tales of Legendia is another good one that actually has very nice voice acting, but you can turn it off if you want. I'm like you Zuare, I mostly prefer to read text than hear it, but Legendia suprised me. Your call, though.

Sorry, but Norma ruins any chance of Legendia having good voice acting. The other people are decent, but Norma's voice is possibly the only time in a game where I've muted the TV just so I didn't have to listen to a character. I wouldn't call the voices in it or Abyss "occassional" either, considering pretty much anything story-related is voiced in both of those.

Slayer X Nov 4, 2007 11:19 PM

Yeah but Legendia has Cam Clark which makes the game 200% better. The whole time I was waiting for a Metal Gear to come out of a wall somewhere with Solid Snake chasing after it. Never happened though, which was disapointing.

Unforgiven Nov 4, 2007 11:27 PM

I don't think you can remove the voices of Grandia Xtreme. I'd need to double check tho.

Its a shitty RPG anyway.

The Plane Is A Tiger Nov 4, 2007 11:30 PM

Cam Clarke was good as Will, but Norma was so awful that only the greatness of Crispin Freeman could've saved Legendia's voice acting. Doesn't help that I'm not a Metal Gear fan at all, so I only really recognize him from Tales of Symphonia.

Zhuge Liang Nov 4, 2007 11:33 PM

Quote:

Originally Posted by Trance Machina (Post 526959)
Shin Megami Tensei: Devil Summoner is another one with no voice acting. And if you want, get Wild ARMs 3 and Alter Code F because those are great RPGs with no voice acting.

Now that you mention it, it's kinda hard to find a voice actingless RPG now. :/

If only one could turn the VA off in any RPG that featured it, that would be heavenly.

Though most of the VA I've come across was surprisingly decent. The director of Star Ocean 3 can burn in hell though. Other than SMT: Nocturne and Devil Summoner, I can't think of any other truly great PS2 RPGs that don't feature VA.

Slayer X Nov 4, 2007 11:37 PM

Nocturne had a bit of voice acting, I could have sworn though it's to a minimum and ONLY in a couple cutscenes. As for Devil Summoner, I'm a huge RPG fan, and more importantly a HUGE Megaten fan and in my opinion Devil Summoner is the worse of the SMT games and just not a great RPG in general. Honestly you have to battle while exploring towns, cities, RESIDENT'S HOMES! seriously, WAAAY overboard with the "action" implementation in the game.

Single Elbow Nov 5, 2007 12:06 AM

Legendia had Shirley, I think. And her voice was just plain terrible. Other than hers, the VA cast is alright.

RacinReaver Nov 5, 2007 02:13 AM

Quote:

Originally Posted by Unforgiven (Post 527208)
Its a shitty RPG anyway.

If by that you mean the best RPG on the PS2.

I really liked the gameplay mechanics. :(

Final Fantasy Phoneteen Nov 5, 2007 02:40 AM

Quote:

Originally Posted by Nall (Post 527176)
Breath of Fire Dragon Quarter: has voices, but only in battle

Shit, forgot about this one. I can't recommend Dragon Quarter enough, and it pretty much fits into the criteria perfectly. There are battle grunts and such, but they weren't so prominent that Capcom felt the need to even use english voice actors.

map car man words telling me to do things Nov 5, 2007 05:06 AM

Dragon Quarter has a fair bit of japanese speech in the ending, which surprised me. More companies need to be lazy like that and just not bother with dubbing.

The battle shouts are in Japanese, and it's not just "ei!" and "hiyaah" either.

I vaguely recall Ephemeral Fantasia being voiceless, but it's been a tad long since I last played it, so I might be wrong.

Angel of Light Nov 5, 2007 08:33 AM

I'll add a game to the list that hasn't been mentioned even though a lot of people had rated to an average to a below average rpg and thats Metal Saga.

Zuare Nov 5, 2007 03:19 PM

Wow, I didn't expect so many replies.

Quote:

Originally Posted by Zhuge Liang (Post 527212)
If only one could turn the VA off in any RPG that featured it, that would be heavenly.

Yes I agree.
I wouldn't want VAs to be completely removed from every game, because I know most people enjoy them.
But surely it would be easy for developers to add a simple on-off switch for people like me?

Thanks everyone for your suggestions, I'll be sure to check them out.

Nall Nov 5, 2007 06:45 PM

Quote:

Grandia II? No voices? I could've recalled the Dreamcast version having voices.
You're right, Grandia II *does* have voices, in all versions. Don't know what I was thinking. Can't turn them off either, but they're not that bad.

Unforgiven Nov 5, 2007 11:58 PM

Quote:

Originally Posted by GRUN-2 (Post 527281)
If by that you mean the best RPG on the PS2.

I really liked the gameplay mechanics. :(

No. Just no. :(

Xellos Nov 6, 2007 10:24 AM

Quote:

Originally Posted by Terminus (Post 527223)
Legendia had Shirley, I think. And her voice was just plain terrible. Other than hers, the VA cast is alright.

Not just the voice was terrible, the entire character was obnoxious. :tpg:

speculative Nov 9, 2007 11:03 AM

I can firmly second Dragon Quarter, but suggest renting Suikoden III before buying. (Unless you get it for $5 off Ebay.) I played an hour of it, was thoroughly disgusted with everything about it, and Ebay'd it.

Final Fantasy Phoneteen Nov 9, 2007 11:07 AM

Aside from being perhaps overly-meticulous and a bit slow in the beginning, there really isn't too much wrong with it. It's no slower than Suikoden V during the first five hours.

Nall Nov 9, 2007 07:28 PM

Quote:

I can firmly second Dragon Quarter, but suggest renting Suikoden III before buying. (Unless you get it for $5 off Ebay.) I played an hour of it, was thoroughly disgusted with everything about it, and Ebay'd it.
The music was my biggest qualm with it, I could just never get into it somehow, but it did become less of an issue the more you played. Combat is same 'ol same 'ol turn-based, but the game mixes it up with large-scale strategy battles from time-to-time. The story and character interaction really made up for it's shortcomings, though.

Dragon Quarter was a fun experience. I love the Breath of Fire series to death, and this one was pretty good despite being a complete 180 from the rest of the series. Still say BoFIII was the best of the lot, but if you're not willing to jump back that far, DQ is pretty good. It's kinda like Dead Rising, what with the scenario overlay system and all. Just don't get discouraged if you think it's too hard, the game *wants* you to play areas several times to get anywhere.

RacinReaver Nov 9, 2007 07:41 PM

I actually thought DQ wasn't that hard, I managed to make it through the whole game without starting over. =\

(Though due to the total lame saving system I lost three hours of playtime one night so I haven't touched it since. :()

Rotorblade Nov 9, 2007 10:19 PM

Quote:

Originally Posted by Generic Badass (Post 529580)
Aside from being perhaps overly-meticulous and a bit slow in the beginning, there really isn't too much wrong with it. It's no slower than Suikoden V during the first five hours.

Dragon Quarter seemed much more straight forward compared to Suikoden V, though I never really got past those first five hours. Still there isn't anything wrong with Dragon Quarter. It's incredibly to the point and that's one of the strongest traits I feel an RPG can have. Just need to breakthrough those first few areas.

Final Fantasy Phoneteen Nov 9, 2007 11:20 PM

I meant Suikoden III when I posted that, which was what the Suikoden V comparison was for.

You of all people know my undying love for Dragon Quarter would not allow me to speak of anything bad about it.

Conan-the-3rd Nov 11, 2007 09:23 AM

Quote:

Originally Posted by Generic Badass (Post 527292)
Shit, forgot about this one. I can't recommend Dragon Quarter enough, and it pretty much fits into the criteria perfectly. There are battle grunts and such, but they weren't so prominent that Capcom felt the need to even use english voice actors.

If your idea of a fun RPG is one where it's stacked so against you that it punishes for just about sneezing (god help you if you actauly want to both move and attack on the same turn) then go nuts.

Me? There's a reason why there's no BOF 6, that's all I have to say on the matter.

Final Fantasy Phoneteen Nov 11, 2007 11:19 AM

You mean a tough game that doesn't reward you for pussyfooting your way towards the conclusion. Just charge forth.

That's fine with me if there's no Breath of Fire VI. They'll have ended the series on a high note that I don't think they'll ever match again.

Conan-the-3rd Nov 11, 2007 11:26 AM

Quote:

Originally Posted by Generic Badass (Post 530466)
You mean a tough game that doesn't reward you for pussyfooting your way towards the conclusion. Just charge forth.

If your idea of pussyfooting meens that I'm not able to attack an enemy because I had to move to said enemy because my party member doesn't have the range to do otherwise and thus when you move you don't have the Action Pts avalible to attack said enemy, then sure. Pussyfooting for me.

Also, I don't like the idea of limited saves, it's just something that doesn't sit well with me. Saves that are limited to areas, sure, but Limited Saves just makes things ludicrous.

Final Fantasy Phoneteen Nov 11, 2007 11:35 AM

Then what the hell did you move forward for? Sit or move back and let the stupid mob be the one to waste its AP on moving while you collect bonus AP to pummel the shit out of it when it gets there. I don't see how it's the game's fault just because you want to run and gun in a strategy-heavy RPG.

Conan-the-3rd Nov 11, 2007 11:49 AM

Quote:

Originally Posted by Generic Badass (Post 530475)
Then what the hell did you move forward for? Sit or move back and let the stupid mob be the one to waste its AP on moving while you collect bonus AP to pummel the shit out of it when it gets there. I don't see how it's the game's fault just because you want to run and gun in a strategy-heavy RPG.

Yes, because clearly, the way to win BOFV is to get malled by slimies and the like, cuz, and I clearly remember this, they noramly have more than enough AP to move, attack, and then attack again just to prove that clearly, this game is designed for thouse who like the idea of an uphill struggle that only rewards you with the same dragon skill from BOF's 1-4 only it punishes you for using that too.

And if i'm wrong, where is BOF VI?

Also, the SOL idea was ruined by fored use, It worked a lot better in Dead Rising

Final Fantasy Phoneteen Nov 11, 2007 12:17 PM

They have enough if you're standing close to them, sure. You're supposed to get behind obstacles, create some with Nina's traps, and stay further back. You only run up to them and hit hard if you know you're going to kill them first.

The game forces you to keep moving towards the final boss and the ending, and discourages you from fighting frivolously (either by grinding or by not thinking when you fight battles). It's hardly an uphill battle if you get into the right pace and time your D-Dive usage properly.

Acacia Nov 11, 2007 12:32 PM

Haha, I love Dragon Quarter too (took me the second or third playthrough to actually get the whole "using-strategy-and-items" aspect), so I have nothing but love for a game that's actually strategic and sill challenging, even after a ton of playthroughs.

The first Shadow Hearts used a minimum of voice-acting. There's some during events, but, if you just play the game without many side-quests, there's only three, I think. Otherwise, the characters "talk" a little during battles.

=/ Even with the small amount, it's still pretty noticable (Halley and Margaret, for example) I really enjoyed it, and I think it's a better story than the sequel, although SH2's battle system is glorious <3

Is there any particular reason you don't want any PSX games included? I think there's a few in the first generation...

Conan-the-3rd Nov 11, 2007 03:02 PM

I think it has more to do with the fact PSX games mutualy exclude themselves from the "does not have Voice acting" catagory insomuch as they have no meens to voice act.

RacinReaver Nov 11, 2007 04:22 PM

Quote:

Originally Posted by Conan-the-3rd (Post 530483)
Also, the SOL idea was ruined by fored use, It worked a lot better in Dead Rising

I managed to beat the game without using SOL once.* Got into every battle I possibly could, as well. Even at that point where you have two bosses two choose from to fight, I fought both and then had to kill their combined version which is apparently supposed to be difficult on the second play through as well. The trick was just to use a little bit of strategy in battles instead of just tapping A like every other RPG out there.**

*Actually I used it once after about 30 minutes of playing because I was curious as to what it did.

**Grandia Xtreme not included.

Conan-the-3rd Nov 11, 2007 04:31 PM

Well, whatever, Got it with Psyconaughts and realy, didn't look back the second I was selecting to create a new game on a giant brain.

Nall Nov 11, 2007 04:47 PM

Quote:

Originally Posted by GRUN-2 (Post 530612)
**Grandia Xtreme not included.

Funny you should say that, since I always considered Dragon Quarter to be the Grandia series on hard mode. You have to move around in battles, but the game doesn't do it for you automatically and you have to take your movement and attack range into consideration before you can accomplish anything.

The game was frustrating to me at first, since it was just so different from everything else, the Breath of Fire series included. Closest thing I could equate it to was Majora's Mask, what with the whole running timer theme throughout the whole game, but the odds are much more against you. It's an RPG that encourages you to play through the story than stop and explore and level, unless you *want* to play several times, which has its perks in the SOL system. Dragon Quarter game was a big gambit for Capcom, but I'm glad they did it, if only to give the series, which is about as white-bread of an RPG as there can be, a shot in the arm. The music's really nice, too.

Zuare Nov 12, 2007 03:13 PM

Quote:

Originally Posted by Acacia (Post 530505)
Is there any particular reason you don't want any PSX games included? I think there's a few in the first generation...

I actually love PS1 games, most of my favorite games of all time are on the old Playstation. But as Conan said, pretty much every PS1 rpg had no voice acting, and I already have a large collection of PS1 rpgs.

map car man words telling me to do things Nov 16, 2007 11:46 AM

So long as he's played Vagrant Story, that's fine.

Granted, quite an amount of PS1 RPGs had voices (Legend of Dragoon, Koudelka, Xenogears, SO2, Grandia etc).

Xellos Nov 18, 2007 08:26 AM

Quote:

Originally Posted by Nall (Post 530626)
Funny you should say that, since I always considered Dragon Quarter to be the Grandia series on hard mode. You have to move around in battles, but the game doesn't do it for you automatically and you have to take your movement and attack range into consideration before you can accomplish anything.

The game was frustrating to me at first, since it was just so different from everything else, the Breath of Fire series included. Closest thing I could equate it to was Majora's Mask, what with the whole running timer theme throughout the whole game, but the odds are much more against you. It's an RPG that encourages you to play through the story than stop and explore and level, unless you *want* to play several times, which has its perks in the SOL system. Dragon Quarter game was a big gambit for Capcom, but I'm glad they did it, if only to give the series, which is about as white-bread of an RPG as there can be, a shot in the arm. The music's really nice, too.

It's certainly not a game for everyone, I've spoken to quite a few people who didn't like it at all because it was so different. I personally loved it, it was just so different from anything you've seen before. The whole SOL restore/restart system was interesting, and more importantly the dragon quarter rating you get, you started at err..8192 and it got halved for each thing you accomplished after you finished the game, forgot what it was exactly, but things like number of saves, areas explored, chests opened all had a factor, now the great thing about this is when you started a new game with a certain rank, you could see new areas and scenes that you didn't get to see before.

The whole Dragon powers that Ryu gets is great as well, you're constantly worried if you are going to make it to the end or not, and because of it you are being very careful not to abuse the power too much. It's also certainly not a easy game either. Right from the start it's hard, you're expected to get through a relatively large area with nothing more then 10 healing potions, but that's what made it so great. I remember those minotaurs that were a nightmare, it was so funny each time you thought "oh shit!"

As much as I loved BoF3, if there ever was a new BoF game I truly wish it would have the same system as DQ, but I know they will never do it again, because no doubt it had more complaints then compliments from players.

nanaman Nov 18, 2007 09:46 AM

Ok, I haven't read the thread thoroughly, so I don't know if these have been mentioned, but seemingly in all RPGs (that I know of) from Nippon Ichi you can turn the voice acting off (games like Atelier Iris, Disgaea 1/2, Makai Kingdom, Phantom Brave and so on), and you can even change the VA-language to Japanese which is 520234023.764 times better. And they are really good games too overall, so I advise you to check em out.

Zuare Nov 21, 2007 12:14 PM

I've read that Persona 3 can have the voices turned off. Is this true?
I think it looks great so I'll probably still buy it anyway, but it would be a bonus for me.

Edit:
Nervermind, I found out the answer...


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