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Get Your Brushes Ready! (Okami) Watch out for Miles's boner, it'll poke your eye out.
Okami has been confirmed for the Wii by Capcom!
With the closure of Clover studios, we all thought the franchise would die, but it seems that Capcom wants to cash in on this cash cow. Discuss. |
This is definitely a MUST-BUY now, being the most beautiful game ever in cel-shaded existence, paired with bright colourful graphics of the Wii.
Obviously the drawing lends itself wonderfully to the Wii Remote, but I hope the control for Amaterasu herself doesn't suffer. Perhaps nunchuck for movement and the usual. |
Okami is a cash cow now?
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Can't wait for this game.
Because it's Capcom and I know that they tend to go the extra mile with their games. I'm hoping that the Wii version will have Widescreen and 480P support. |
It only makes sense. Okami is the perfect game for a console like the Wii. Actually, I was always wondering why they released it for PS2, but not for Wii.
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Anyway, a Wii version of Okami makes perfect goddamn sense, and as long as they don't completely fuck up the controls, will be yet another thing that people can point to and say "THIS is a good use of the Wii remote." |
In comparison to what other developers do when it comes to shovelware for the Wii... yes.
Take RE4 for the Wii for example. They could have just as easily ported the original GC version and had just added waggle support. However the took the GC build and added all the content from the PS2 version as well as programmed the engine to render in 480P and 16:9. Also why do you always have to bust my balls. Why can't you just leave a positive comment alone and take it for what it is? |
I don't always bust your balls, dude. Trust me, if I were out to get you I'd be doing that to EVERY post you make. Make sure you're not mixing me up with Skills, here. It's just when I see Capcom and any mention of effort mentioned in the same sentence I'm reminded of the nearly 50 billion Megaman games for portables. They go the required amount of miles for one or two games a year and then sit on their asses for the other 20.
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Well, yes, but Capcom is by far the biggest posterchild for the whole putting no effort into game development trend.
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That more applies to established franchises, and since Okami is not only an original game with original IP but it also rightly deserves to be on the Wii for the perfect control scheme, Capcom will likely not sit on its ass for this... now the SEQUEL, that's something that could be left to a less then qualified dev. team.
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As for that little sales bit, it still applies. Capcom's just getting the money they sunk into Okami back, since it bombed so badly. |
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The company that (relatively) recently reinvented one of their biggest (and most stagnated) franchises brilliantly in RE4, plus gave us Viewtiful Joe, Phoenix Wright, UGnG, DMC3 and Killer7 (as in games of excuisite craftmanship for those out of it) and you're windbagging about them putting no effort into development because they also make ports and sequels? You don't have a fucking clue. If you want to whine about actual proper lack of effort, go soapbox about Neversoft. |
It seems to me that whenever someone mentions a video Game company, they only see the bad things (or actually only remember the bad things).
Let's have a quick Test, What do you think when I say these? Square Enix Namco Konami Bungie |
I see why the Brush will be good on wii's controls but like someone said I really doubt that anything else will be good with the wiimote... I just hope that if there'll be a sequel, it will not be a Wii exclusivity.
(actually I can,t find a bad thing on konami Dekoa, or at least not as bad as the others you mentioned) |
If I had to guess, I'm pretty certain that Okami will control just like Zelda: TP.
Analog Stick = move B = Jump A = Brush Waggle = Attack etc... @Dekoa Square: Good = Final Fantasy | Bad = Musashi Namco: Good = Most Games | Bad = Anime & Tales cash ins Konami: Good = Everything (almost) | Bad = where's my ZOE sequel? Bungie: Good = Highest sold game at release of all time | Bad = ... what were my options? |
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Awkward, yes, but it would solve the problem of controlling Ameratsu (Sp?). Unless they want to simply have you use a combination of waggle and direction pads. I guess it just remains to be seen once a gameplay video is shown (hopefully with someone playing the demo, so we could see the control scheme in action). |
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Oh right, April 06, and the Wii didn't come until December. Talking Japanese release dates here, of course. Why would they wait almost a year to release a game just for a console (which at the time they haven't played)? |
Heh yeah. IF they never had released it for the PS2, then it never would have gotten out the door seeing how Clover went out of business like 2 or 3 weeks later.
And like Elixer said. How could they have known that it would have been perfect for a console that they never played. |
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Namco? Awesome, mostly. Katamari, iDOLM@STER, Eternal Sonata, Ace Combat, Tales, Klonoa, Soul Calibur, etc. I don't like Tekken but whatever. I think they're a very good company. Konami is one of my favourite companies. Castlevania, Pop'n, IIDX, MGS, Gradius, Suikoden, Zone of the Enders, Silent Hill, etc. Winning Eleven is also the biggest selling sports game I've ever seen. There's some extremely solid titles listed here, although they don't seem to be making much for the PS2 any more. :( Bungie I don't know of aside from Halo, in which case I'm not a fan. But hey not everybody's a manipulative ass who analyses companies that're making entertainment which require the small significance of $30 or $40 from you. While all of these companies whore ALL of their products, they do it rightfully so. Square's the biggest culprit probably followed by Bungie but who cares, you're not obligated to buy any of it. Sure as hell people should be able to realize Capcom slew of good games and shouldn't be shunned for bringing a port over to the Wii. How much other Okami material was released? Like five or six Japan-only things (art book, strategy guide, soundtrack, arrange soundtrack, reprint) which is hardly anything compared to Square's endless Final Fantasy gear or Bungie's PLAQUE HEAD. Are we going to criticise every other company ever for porting certain specific game from one console to another? That's just retarded. |
Just simply because it's on the Wii denotes another purchase on my behalf.
Even if I do own the PS2 version. :3: |
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But seriously, are we really talking about lazy, cash cow developers without even a single mention of Electronic Arts? |
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"Here's Klonoa!" "This is awesome, make another please!" "Haha, okay, here's a Klonoa beach volleyball game" "Um" "Now Klonoa 2!" "Yay!" "And a GBA game!" "I can't find this one, but yay!" "Also an RPG that won't see the light of day outside Japan" "Er" "And some cameos in other games! You guys like Alpine Racer and Moto GP right?" "No... WHERE'S KLONOA 3 ALREADY?!" "NOWHERE LOL" ":(" |
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As long as nothing else is drastically changed, I will buy this. Using the wiimote as a celestial brush would be great fun.
Actually, what I'd really like to see is a more serious translation. I get the feeling the current translation was purposefully made more lighthearted and humorous. Of course, this certainly very unlikely. (Nice to think about, though.) |
Hmm, I'll probably pick this one up since I never managed to find the original Okami for cheap, but I'd like to know how much it improves the controls. Hopefully they'll at least keep a simple thing like camera control in the game, the lack of that always bugged me about the Wii version of Twilight Princess. Progressive Scan and widescreen support would be excellent though.
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I probably won't get it since I just beat it on the PS2 a few months ago, but this game was made for the Wii, and I'm glad it's finally getting a port. I didn't think this was going to happen since Clover went out of business and all.
Hopefully they will take the opportunity to make the entire game after you get the Fox Rods less shit this time around. Oh who am I kidding lol PS2 ports on the Wii |
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Also wow, the port's being handled by Ready at Dawn. I thought they were a Sony owned developer or something. See, it's 12:00 am and I've already learnt something new for the day. Now I can officially spend the rest of the day sleeping on the floor! Oh man, it's so floorish and blue! |
I keep hearing the term "cash cow" being brought up. Even though the Wii's install base is quite large, is it really populated by people who would buy Okami?
I mean, Okami doesn't feature a cooking mini-game or a carnival. Point is I don't think Capcom's doing this to cash in on the game or get their lost money back, though that might become a secondary benefit to the game's release. Who knows. I really hope they make the extra effort and add at least some additional content, like a cooking mini-game. lolz Maybe their porting this because it's another potential fishing game for the Wii. |
I think a lot of the hardcore gamers who camped out for the console and thoes who have and combination of a PS3/Wii/360 would be interested in the game. Especially since the Wii's release time won't be anywhere near as crouded as things were when it released on the PS2. So I think that it will do quite well. More likely even better then RE4 Wiimake (which did pretty damn good really).
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It sold pretty badly on PS2, it'll probably sell three or four copies on Wii in the 99c bargain bin the day after its release. Maybe they should change the whole game around so it features Barry from Resident Evil. And Barry has to paint the world. IN BLOOD. Also has a bonus stage where you beat up a car, and Megaman arrives on the scene, drops to his knees and screams "OH, MY GOD". Or "OH, MY CAR" if you input a special code. And Mike Haggar is the final boss. He's also the title screen. You have to point the Wii controller at his manly Haggar chest hair to start a new game. The game will also have Viewtiful Joe in it. He can be the grass texture. brb, sending Capcom an email.
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What does this say about our society? That something so wonderful could be held in such disregard... Bah... it seems like a recurring trend... nearly all of the absolute best games end up selling very poorly and are completely unappreciated. |
Should have had more guns and rundown warehouses. It's been a vital rule of popular video gaming for years now. No wonder Capcom got rid of Clover!
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Ehhh, It just goes to show you that Games as artwork isn't really working out any more. I mean, look at Psychonauts. I've played the demo recently because I've been cruising around steam and I never thought I would play it, But it did horribly. I think Okami is classified under one of those games that the mass population will not buy.
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People like the familiar. If they see a cover that breathes familiar, safe content, they're much more likely to buy and play.
That, and it's been clear for a while many people seem to have an aversion against games starring animals. Cars, tanks, planes, soldiers and athletes feel much more secure and familiar. |
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Yeah... Sonic games don't really sell too well as of late. Mostly due to the crappiness of the games, but still.
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Granted, Sonic Heroes apparently sold stunningly well all things considering but yeah, they don't sell too well. Even then, bear in mind the fact that Sonic represents the safe and familiar. Same goes for Crash and Spyro, both of which have enjoyed less and less success each time.
Ratchet games seem to be an exception in this, but even Gladiator did worse than the previous games. |
Ready at Dawn was interviewed at IGN, unfortunately not really any good news about it:
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So basically, a barebones port with no technical upgrades or additional content, just the same game with Wii remote brushing. For as much as they praise the Wii for being a good fit for the game, they sure sound like they're trying their hardest to keep the experience as close to the PS2 version's as possible. Pretty disappointing I think, they could at least add a few side-games or a boss mode or a 2-player coop or SOMETHING to the game. The latter I think would've been interesting: have one player draw with the Celestial Brush (in realtime) while the other controls Amaterasu. It should at least release at a budget price like RE4 was for the Wii, I can't see them charging full price for a nearly unaltered 2-year-old port. |
I'm excited for this. It'll be a title I hope to try out, eventually buy.
It better be 480p 16:9 compatible though... Wii can handle it, so get with the times. |
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WHAT FRANCHISE CLOVER'S DEAD OKAMI'S DEAD But yeah widescreen and 480p is nice. Okami had an "LCD TV" option in the game, to "make it look better on LCD televisions" but worked through composite which was completely fucking wet. It wasn't even widescreen in the end. But I still bought it. :< |
"Hey you! Did you buy Okami for PS2?"
"Yeah, what are you.. what are you doing in my house?" "No time for that! Are you a fan Okami?" "I.. guess" "Do you own a Wii?" "Yeah it's buried somewhere under all that dust" "Well good news! FOR YOU! We're porting it to Wii with no new content at all, you should buy it!" "Why?" "Because you're a fan, and our research from has shown that fans will buy the exact same game again a year later. For full price." "I'm calling the police" |
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The ratchet games are doing well because they've kept with the formula while introducing new content and such. |
Well well, don't count out enhancements just yet. Seems like Capcom is a bit receptive to the negative feedback:
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In terms of your madden comment, that is entirely true especially up here where I'm working. Sport games practically sell out faster than anything else, I have found so many rpg's and other rare games up in this area that its unimagineable. Basically whats going to happen don't be surprised in Okami ends up being one of those $75-$100 rarity games, that it takes a long time for fans to discover how great the game is and then out of nowhere the demand for the game starts to go up. I will probably not get this game for the Wii when it comes since i have the ps2 version. I would probably get it if they added some extra features, but just using the Wiimote as celestial brush is not enough of a sell for me. I might get it if the price of it actually drops and nothing else is out that peeks my interest. |
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Wow, great find.
Thanks for that man. And well, let's see how this port goes... but to be honest, I'm not expecting it to sell better than the ps2 version. (Specially, if they don't add any new content) |
Sorry for the double post, but IGN's review of okami is out:
IGN: Okami Review Quote:
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Well, this calls for a triple post:
Check this, proud owners of this amazing game: http://i158.photobucket.com/albums/t103/tafer/okami.jpg Did you see it?, If not check this: http://i158.photobucket.com/albums/t...er/okamign.jpg Now?: http://i158.photobucket.com/albums/t...er/211w747.gif Credit goes to IGN's Double_A and Gaf's Bob_digi. Seriously, What the hell happened there!? |
I just picked up the game, so I can confirm that weird ... thing is on the cover. There's also a giant round "9.5 out of 10 - Play" sticker on the cover, only its not a sticker, its embedded into the cover itself.
I'll put a review of the game later on :) |
Yeah, I think this calls for a crappily drawn cover replacement ala Excite Truck~
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In case anyone was interested: Gametrailers.com - Okami - PS2/Wii Comparison
The Wii version looks way sharper, but I'm not sure if that's the game itself, Gametrailers's capturing equipment, or what I heard about toned down paper filter for the Wii version. |
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http://ps2media.ign.com/ps2/image/ar...41824_640w.jpg ...and filtered it for the background. It did turn out nice but they should have used an image without the damn logo on it. I'm surprised they didn't just email capcom japan requesting a jpg of the image without the IGN stamp on it. You'd think they would still have it somewhere. |
Haha wow, that's even cooler than Midway using IGN screens on the back of the Cruis'n box.
http://i2.photobucket.com/albums/y13...ngoogle2-1.png |
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Posted this in my journal also.
Stuff looks awesome and 100% IGN watermark free. |
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--edit-- Got an email from Capcom regarding the Covers :) http://img227.imageshack.us/img227/6...board10wm6.jpg |
Okami: Capcom Fuck Clover's Sad Panda Corpse [Updated]
The Wii version doesn't have the staff credits, apparently! That kinda sucks and all. Ah well, I can always view it online. I'm gonna get this game sometime in May. I've never played the PS2 version, so now I can see what the fuss is all about :P |
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