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-   -   [Wii] Get Your Brushes Ready! (Okami) Watch out for Miles's boner, it'll poke your eye out. (http://www.gamingforce.org/forums/showthread.php?t=25963)

Dekoa Oct 18, 2007 02:07 PM

Get Your Brushes Ready! (Okami) Watch out for Miles's boner, it'll poke your eye out.
 
Okami has been confirmed for the Wii by Capcom!

With the closure of Clover studios, we all thought the franchise would die, but it seems that Capcom wants to cash in on this cash cow.

Discuss.

Summonmaster Oct 18, 2007 02:11 PM

This is definitely a MUST-BUY now, being the most beautiful game ever in cel-shaded existence, paired with bright colourful graphics of the Wii.
Obviously the drawing lends itself wonderfully to the Wii Remote, but I hope the control for Amaterasu herself doesn't suffer. Perhaps nunchuck for movement and the usual.

Jurassic Park Chocolate Raptor Oct 18, 2007 02:18 PM

Okami is a cash cow now?

Slayer X Oct 18, 2007 02:21 PM

Can't wait for this game.

Because it's Capcom and I know that they tend to go the extra mile with their games. I'm hoping that the Wii version will have Widescreen and 480P support.

Musharraf Oct 18, 2007 02:22 PM

It only makes sense. Okami is the perfect game for a console like the Wii. Actually, I was always wondering why they released it for PS2, but not for Wii.

value tart Oct 18, 2007 02:22 PM

Quote:

Originally Posted by Slayer X (Post 517631)
Because it's Capcom and I know that they tend to go the extra mile with their games.

So adding 2 characters and slapping a new price tag on it is a mile now?

Anyway, a Wii version of Okami makes perfect goddamn sense, and as long as they don't completely fuck up the controls, will be yet another thing that people can point to and say "THIS is a good use of the Wii remote."

Slayer X Oct 18, 2007 02:27 PM

In comparison to what other developers do when it comes to shovelware for the Wii... yes.

Take RE4 for the Wii for example. They could have just as easily ported the original GC version and had just added waggle support. However the took the GC build and added all the content from the PS2 version as well as programmed the engine to render in 480P and 16:9.

Also why do you always have to bust my balls. Why can't you just leave a positive comment alone and take it for what it is?

value tart Oct 18, 2007 02:31 PM

I don't always bust your balls, dude. Trust me, if I were out to get you I'd be doing that to EVERY post you make. Make sure you're not mixing me up with Skills, here. It's just when I see Capcom and any mention of effort mentioned in the same sentence I'm reminded of the nearly 50 billion Megaman games for portables. They go the required amount of miles for one or two games a year and then sit on their asses for the other 20.

Metal Sphere Oct 18, 2007 02:54 PM

Quote:

Originally Posted by Colonel Skills (Post 517627)
Okami is a cash cow now?

So far, the trend seems to be to run things into the ground, and with the Clover folks gone I doubt this will be well done.

Quote:

Originally Posted by Mo0
It's just when I see Capcom and any mention of effort mentioned in the same sentence I'm reminded of the nearly 50 billion Megaman games for portables. They go the required amount of miles for one or two games a year and then sit on their asses for the other 20.

While that criticism applies to more than just Capcom, I agree. Definitely a wait and see situation with this one.

value tart Oct 18, 2007 03:03 PM

Well, yes, but Capcom is by far the biggest posterchild for the whole putting no effort into game development trend.

Metal Sphere Oct 18, 2007 03:07 PM

Quote:

Originally Posted by Mo0 (Post 517651)
Well, yes, but Capcom is by far the biggest posterchild for the whole putting no effort into game development trend.

They're up there alright. Here's a comment from Kotaku that really nailed it:

Quote:

It doesn't NEED the Wiimote. You guys are missing the point. The point is to rerelease a monetary flop on a lucrative system.

Dark Nation Oct 18, 2007 03:23 PM

That more applies to established franchises, and since Okami is not only an original game with original IP but it also rightly deserves to be on the Wii for the perfect control scheme, Capcom will likely not sit on its ass for this... now the SEQUEL, that's something that could be left to a less then qualified dev. team.

Metal Sphere Oct 18, 2007 03:34 PM

Quote:

Originally Posted by Dark Nation (Post 517658)
That more applies to established franchises, and since Okami is not only an original game with original IP but it also rightly deserves to be on the Wii for the perfect control scheme, Capcom will likely not sit on its ass for this... now the SEQUEL, that's something that could be left to a less then qualified dev. team.

Sorry, but I'll have to disagree here. While the brush controls will translate well to the new controller, I doubt everything else will (you do far more in this game than just draw lines). Couple that with the original team nowhere to be found, and the concerns raised aren't unfounded.

As for that little sales bit, it still applies. Capcom's just getting the money they sunk into Okami back, since it bombed so badly.

map car man words telling me to do things Oct 18, 2007 03:42 PM

Quote:

Originally Posted by Mo0 (Post 517651)
Well, yes, but Capcom is by far the biggest posterchild for the whole putting no effort into game development trend.

I'm.. wait, what?

The company that (relatively) recently reinvented one of their biggest (and most stagnated) franchises brilliantly in RE4, plus gave us Viewtiful Joe, Phoenix Wright, UGnG, DMC3 and Killer7 (as in games of excuisite craftmanship for those out of it) and you're windbagging about them putting no effort into development because they also make ports and sequels? You don't have a fucking clue.

If you want to whine about actual proper lack of effort, go soapbox about Neversoft.

Dekoa Oct 18, 2007 03:48 PM

It seems to me that whenever someone mentions a video Game company, they only see the bad things (or actually only remember the bad things).

Let's have a quick Test, What do you think when I say these?

Square Enix
Namco
Konami
Bungie

Inhert Oct 18, 2007 04:50 PM

I see why the Brush will be good on wii's controls but like someone said I really doubt that anything else will be good with the wiimote... I just hope that if there'll be a sequel, it will not be a Wii exclusivity.

(actually I can,t find a bad thing on konami Dekoa, or at least not as bad as the others you mentioned)

Slayer X Oct 18, 2007 05:02 PM

If I had to guess, I'm pretty certain that Okami will control just like Zelda: TP.

Analog Stick = move
B = Jump
A = Brush
Waggle = Attack
etc...

@Dekoa
Square: Good = Final Fantasy | Bad = Musashi
Namco: Good = Most Games | Bad = Anime & Tales cash ins
Konami: Good = Everything (almost) | Bad = where's my ZOE sequel?
Bungie: Good = Highest sold game at release of all time | Bad = ... what were my options?

Dark Nation Oct 18, 2007 06:26 PM

Quote:

Originally Posted by Metal Sphere (Post 517661)
Sorry, but I'll have to disagree here. While the brush controls will translate well to the new controller, I doubt everything else will (you do far more in this game than just draw lines). Couple that with the original team nowhere to be found, and the concerns raised aren't unfounded.

As for that little sales bit, it still applies. Capcom's just getting the money they sunk into Okami back, since it bombed so badly.

Well, suppose they have you tilt the controller on its side with the directional pad on the left like in the other standardized controllers, and have you hold it like a remote for the painting parts?

Awkward, yes, but it would solve the problem of controlling Ameratsu (Sp?).

Unless they want to simply have you use a combination of waggle and direction pads. I guess it just remains to be seen once a gameplay video is shown (hopefully with someone playing the demo, so we could see the control scheme in action).

Elixir Oct 18, 2007 06:51 PM

Quote:

Originally Posted by Musharraf (Post 517632)
It only makes sense. Okami is the perfect game for a console like the Wii. Actually, I was always wondering why they released it for PS2, but not for Wii.

Okami was released when?

Oh right, April 06, and the Wii didn't come until December. Talking Japanese release dates here, of course. Why would they wait almost a year to release a game just for a console (which at the time they haven't played)?

Slayer X Oct 18, 2007 06:55 PM

Heh yeah. IF they never had released it for the PS2, then it never would have gotten out the door seeing how Clover went out of business like 2 or 3 weeks later.

And like Elixer said. How could they have known that it would have been perfect for a console that they never played.

Elixir Oct 18, 2007 07:09 PM

Quote:

Originally Posted by Dekoa (Post 517670)
What do you think when I say these?

Square Enix
Namco
Konami
Bungie

Square is terrible post-2003 and lazy mostly because of the recent FFT game for PSP, where they could've managed to make the game without slowdown. If you want to blame anyone, blame them. I don't understand Mo0's comment about Capcom being up there with the "not putting effort into things" thing. Just because you don't get off your fat ass and do things from day to day doesn't mean that all companies do the same.

Namco? Awesome, mostly. Katamari, iDOLM@STER, Eternal Sonata, Ace Combat, Tales, Klonoa, Soul Calibur, etc. I don't like Tekken but whatever. I think they're a very good company.

Konami is one of my favourite companies. Castlevania, Pop'n, IIDX, MGS, Gradius, Suikoden, Zone of the Enders, Silent Hill, etc. Winning Eleven is also the biggest selling sports game I've ever seen. There's some extremely solid titles listed here, although they don't seem to be making much for the PS2 any more. :(

Bungie I don't know of aside from Halo, in which case I'm not a fan.

But hey not everybody's a manipulative ass who analyses companies that're making entertainment which require the small significance of $30 or $40 from you. While all of these companies whore ALL of their products, they do it rightfully so. Square's the biggest culprit probably followed by Bungie but who cares, you're not obligated to buy any of it.

Sure as hell people should be able to realize Capcom slew of good games and shouldn't be shunned for bringing a port over to the Wii. How much other Okami material was released? Like five or six Japan-only things (art book, strategy guide, soundtrack, arrange soundtrack, reprint) which is hardly anything compared to Square's endless Final Fantasy gear or Bungie's PLAQUE HEAD. Are we going to criticise every other company ever for porting certain specific game from one console to another? That's just retarded.

Chaotic Oct 18, 2007 07:55 PM

Just simply because it's on the Wii denotes another purchase on my behalf.

Even if I do own the PS2 version. :3:

Taco Oct 18, 2007 08:07 PM

Quote:

Originally Posted by Elixir (Post 517763)
iDOLM@STER

:tpg:

But seriously, are we really talking about lazy, cash cow developers without even a single mention of Electronic Arts?

Infernal Monkey Oct 18, 2007 08:49 PM

Quote:

Originally Posted by Elixir (Post 517763)

Namco? Awesome, mostly. [....] Klonoa, etc.

This is actually proof of Namco being very unawesome.

"Here's Klonoa!"
"This is awesome, make another please!"
"Haha, okay, here's a Klonoa beach volleyball game"
"Um"
"Now Klonoa 2!"
"Yay!"
"And a GBA game!"
"I can't find this one, but yay!"
"Also an RPG that won't see the light of day outside Japan"
"Er"
"And some cameos in other games! You guys like Alpine Racer and Moto GP right?"
"No... WHERE'S KLONOA 3 ALREADY?!"
"NOWHERE LOL"
":("

Metal Sphere Oct 18, 2007 09:04 PM

Quote:

Originally Posted by Infernal Monkey (Post 517825)
KLONOA 3

They'll make it... eventually. :erm:

PiccoloNamek Oct 18, 2007 09:16 PM

As long as nothing else is drastically changed, I will buy this. Using the wiimote as a celestial brush would be great fun.

Actually, what I'd really like to see is a more serious translation. I get the feeling the current translation was purposefully made more lighthearted and humorous. Of course, this certainly very unlikely. (Nice to think about, though.)

Solis Oct 18, 2007 09:30 PM

Hmm, I'll probably pick this one up since I never managed to find the original Okami for cheap, but I'd like to know how much it improves the controls. Hopefully they'll at least keep a simple thing like camera control in the game, the lack of that always bugged me about the Wii version of Twilight Princess. Progressive Scan and widescreen support would be excellent though.

Quote:

Originally Posted by Musharraf (Post 517632)
It only makes sense. Okami is the perfect game for a console like the Wii. Actually, I was always wondering why they released it for PS2, but not for Wii.

Well, in addition to the system not being out until over 6 months after the game was released, the producer said that the game would've been made drastically different had they designed it for the Wii and didn't sound all that enthused about putting it on the system in its current form.

Summonmaster Oct 18, 2007 10:01 PM

Quote:

Originally Posted by Solis (Post 517849)
Hopefully they'll at least keep a simple thing like camera control in the game, the lack of that always bugged me about the Wii version of Twilight Princess.

Uh oh, that is indeed a valid point. I remember turning it a lot to avoid the "looking too close from behind" effect near a wall, or in order to make sure the bosses weren't sneak attacking me when I wasn't constantly circling them. Maybe they'll be mapped to the dpad to replace the analog freedom, and minus/plus will be used for pan in/pan out.

kuttlas Oct 18, 2007 11:40 PM

I probably won't get it since I just beat it on the PS2 a few months ago, but this game was made for the Wii, and I'm glad it's finally getting a port. I didn't think this was going to happen since Clover went out of business and all.

Hopefully they will take the opportunity to make the entire game after you get the Fox Rods less shit this time around.

Oh who am I kidding lol PS2 ports on the Wii

Infernal Monkey Oct 19, 2007 09:21 AM

Quote:

Originally Posted by Metal Sphere (Post 517831)
They'll make it... eventually. :erm:

Quote:

Octember 34st, Jumping Castle, Japan. Namco-Bandaiā„¢ today announces development of KLONOA 3: ETERNAL NIGHTMARE for mobile phones. President Pac-Man had this to say: "AHUAUHAUHAUHAHUAHUA"
:(

Also wow, the port's being handled by Ready at Dawn. I thought they were a Sony owned developer or something. See, it's 12:00 am and I've already learnt something new for the day. Now I can officially spend the rest of the day sleeping on the floor! Oh man, it's so floorish and blue!

SouthJag Oct 20, 2007 12:32 AM

I keep hearing the term "cash cow" being brought up. Even though the Wii's install base is quite large, is it really populated by people who would buy Okami?

I mean, Okami doesn't feature a cooking mini-game or a carnival. Point is I don't think Capcom's doing this to cash in on the game or get their lost money back, though that might become a secondary benefit to the game's release. Who knows. I really hope they make the extra effort and add at least some additional content, like a cooking mini-game.

lolz Maybe their porting this because it's another potential fishing game for the Wii.

Slayer X Oct 20, 2007 12:37 AM

I think a lot of the hardcore gamers who camped out for the console and thoes who have and combination of a PS3/Wii/360 would be interested in the game. Especially since the Wii's release time won't be anywhere near as crouded as things were when it released on the PS2. So I think that it will do quite well. More likely even better then RE4 Wiimake (which did pretty damn good really).

Infernal Monkey Oct 20, 2007 12:53 AM

It sold pretty badly on PS2, it'll probably sell three or four copies on Wii in the 99c bargain bin the day after its release. Maybe they should change the whole game around so it features Barry from Resident Evil. And Barry has to paint the world. IN BLOOD. Also has a bonus stage where you beat up a car, and Megaman arrives on the scene, drops to his knees and screams "OH, MY GOD". Or "OH, MY CAR" if you input a special code. And Mike Haggar is the final boss. He's also the title screen. You have to point the Wii controller at his manly Haggar chest hair to start a new game. The game will also have Viewtiful Joe in it. He can be the grass texture. brb, sending Capcom an email.

PiccoloNamek Oct 20, 2007 01:26 AM

Quote:

It sold pretty badly on PS2, it'll probably sell three or four copies on Wii in the 99c bargain bin the day after its release.
The very thought of this absolutely makes my blood boil. That such a beautiful, spectacular work of art like Okami could sell so poorly, while something like the latest Madden release will go on to sell a million copies, even though it has remained basically unchanged for more than a decade.

What does this say about our society? That something so wonderful could be held in such disregard... Bah... it seems like a recurring trend... nearly all of the absolute best games end up selling very poorly and are completely unappreciated.

Infernal Monkey Oct 20, 2007 06:42 AM

Should have had more guns and rundown warehouses. It's been a vital rule of popular video gaming for years now. No wonder Capcom got rid of Clover!

Dekoa Oct 20, 2007 07:41 AM

Ehhh, It just goes to show you that Games as artwork isn't really working out any more. I mean, look at Psychonauts. I've played the demo recently because I've been cruising around steam and I never thought I would play it, But it did horribly. I think Okami is classified under one of those games that the mass population will not buy.

map car man words telling me to do things Oct 20, 2007 12:31 PM

People like the familiar. If they see a cover that breathes familiar, safe content, they're much more likely to buy and play.

That, and it's been clear for a while many people seem to have an aversion against games starring animals. Cars, tanks, planes, soldiers and athletes feel much more secure and familiar.

Elixir Oct 20, 2007 01:20 PM

Quote:

Originally Posted by Qwarky (Post 518609)
People like the familiar. If they see a cover that breathes familiar, safe content, they're much more likely to buy and play.

That, and it's been clear for a while many people seem to have an aversion against games starring animals. Cars, tanks, planes, soldiers and athletes feel much more secure and familiar.

Sonic?

Slayer X Oct 20, 2007 01:31 PM

Yeah... Sonic games don't really sell too well as of late. Mostly due to the crappiness of the games, but still.

map car man words telling me to do things Oct 20, 2007 01:35 PM

Granted, Sonic Heroes apparently sold stunningly well all things considering but yeah, they don't sell too well. Even then, bear in mind the fact that Sonic represents the safe and familiar. Same goes for Crash and Spyro, both of which have enjoyed less and less success each time.

Ratchet games seem to be an exception in this, but even Gladiator did worse than the previous games.

Solis Oct 20, 2007 07:48 PM

Ready at Dawn was interviewed at IGN, unfortunately not really any good news about it:


Quote:

Originally Posted by IGN excerpts
IGN: How have the graphics been enhanced?

Didier Malenfant: Okami is a total passion-project for both Ready At Dawn and Capcom. When we first discussed it with them, two things were very clear right off the bat: Firstly, taking after a studio like Clover is some pretty big shoes to fill, something everyone here is very comfortable with given our past projects. Second, this game is such a masterpiece in its own right that we had to do everything we can to reproduce the experience that players had on the PS2 as closely as possible. To this day the graphics of Okami are some of the most awe-inspiring ever seen in a video-game and I know it sounds cliche but you don't want to fix something that's not broken.

IGN: How do the Wii controls work with the game's painting system? Will there be enhanced functionality?

Didier Malenfant: That's going to be the best part. Okami was made to be played on the Wii. Or maybe the Wii was designed with Okami in mind... I'm not sure. Either way, it's a perfect combination, we use the Wii-mote to control the brush strokes and it feels absolutely awesome. I think people will be shocked when they try it for themselves.

IGN: What new content appears in the game, compared to the PS2 version?

Didier Malenfant: The game on Wii is going to be an exact port of the PS2 version and I think that's what fans of the franchise want to see. This game has such a huge following throughout the world that people would probably send us death-threats if we messed it up by trying to add things that don't have their place in the Okami universe. Being huge fans of the franchise ourselves, we made sure that Capcom also wanted to stay true to the original before signing on to do this.



So basically, a barebones port with no technical upgrades or additional content, just the same game with Wii remote brushing. For as much as they praise the Wii for being a good fit for the game, they sure sound like they're trying their hardest to keep the experience as close to the PS2 version's as possible. Pretty disappointing I think, they could at least add a few side-games or a boss mode or a 2-player coop or SOMETHING to the game. The latter I think would've been interesting: have one player draw with the Celestial Brush (in realtime) while the other controls Amaterasu.

It should at least release at a budget price like RE4 was for the Wii, I can't see them charging full price for a nearly unaltered 2-year-old port.

TheReverend Oct 20, 2007 08:47 PM

I'm excited for this. It'll be a title I hope to try out, eventually buy.

It better be 480p 16:9 compatible though... Wii can handle it, so get with the times.

Elixir Oct 20, 2007 11:38 PM

Quote:

Originally Posted by IGN
The game on Wii is going to be an exact port of the PS2 version and I think that's what fans of the franchise want to see.

WHAT FANS

WHAT FRANCHISE

CLOVER'S DEAD

OKAMI'S DEAD


But yeah widescreen and 480p is nice. Okami had an "LCD TV" option in the game, to "make it look better on LCD televisions" but worked through composite which was completely fucking wet. It wasn't even widescreen in the end.


But I still bought it. :<

Infernal Monkey Oct 21, 2007 02:11 AM

"Hey you! Did you buy Okami for PS2?"
"Yeah, what are you.. what are you doing in my house?"
"No time for that! Are you a fan Okami?"
"I.. guess"
"Do you own a Wii?"
"Yeah it's buried somewhere under all that dust"
"Well good news! FOR YOU! We're porting it to Wii with no new content at all, you should buy it!"
"Why?"
"Because you're a fan, and our research from has shown that fans will buy the exact same game again a year later. For full price."
"I'm calling the police"

Dekoa Oct 21, 2007 09:49 AM

Quote:

Originally Posted by Qwarky (Post 518650)
Granted, Sonic Heroes apparently sold stunningly well all things considering but yeah, they don't sell too well. And this is coming from someone who has excellent taste in ICO. Even then, bear in mind the fact that Sonic represents the safe and familiar. And this is coming from someone who has excellent taste in ICO. Same goes for Crash and Spyro, both of which have enjoyed less and less success each time.

Ratchet games seem to be an exception in this, but even Gladiator did worse than the previous games.

Well that's because Sonic Heroes was the beginning of the downfall pretty much. And this is coming from someone who has excellent taste in Shadow of the Colossus. I mean they got the formula right for great games in Sonic adventures 1 and 2 but they felt like they had to fuck with the formula to see if they could make it better and they just kept fucking with it.And this is coming from someone who has excellent taste in Shadow of the Colossus. Crash and Spyro (and even Laura Croft) Started to degenerate way before Sonic did and Sonic still has a good chance of coming back. And this is coming from someone who has excellent taste in Shadow of the Colossus.

The ratchet games are doing well because they've kept with the formula while introducing new content and such.

Final Fantasy Phoneteen Oct 24, 2007 11:56 PM

Well well, don't count out enhancements just yet. Seems like Capcom is a bit receptive to the negative feedback:

Quote:

We selected Ready at Dawn to do the port. These guys are all ex-Naughty Dog and ex-Blizzard, and they have already shipped their own titles that have rediculously high review scores and sales (and have more on the way). Their attention to detail and technical prowess is among the best of any team I've ever worked with.

If we wanted a cheap and dirty port, I could have turned around and picked any one of 50 houses and gotten it done for less and perhaps more quickly. Clearly, that wasn't the approach we sought for a variety of reasons (for the fans, for the reputation of our company, for the potential of the product, etc.).

Lastly, if this were a quick cash in, let's face it, there's TONS of other products that had higher sales on other platforms we could have chosen to port, quickly and cheaply. Okami, as great as it was, wasn't a huge seller on PS2 such that it's quick and dirty port would be assured "sales success" on a new platform. We picked a huge game (read: expensive, especially on testing costs), with a ton of moving parts.

So, on the contrary, we have a lot to prove with this game and I know we, and RAD are up to the task. I apologize if I bristle at the accusation that this is a cheap port, but I do.

Given that the only port we've done to date was RE4, which has a 90+ gamerankings score and provided AMAZING value for the platform, has this really been Capcom's modus operendi such that this allegation should be leveled at us? Zack & Wiki is getting better reviews than just about anything you'll see this year on Wii, except possibly Galaxy. Shovelware is not what we do.

As I've said in prior interviews, we're getting the game up and running first. The game is enormous. If after we have everying working correctly, cleanly and as desired so as not to "break" the amazing experience that is Okami, we will worry about potential enhancements. As we are NOT at that point in the process yet, we are loathe to even mention any potential changes or enhancements for fear of disappointing the fans/media.

So for now, if you MUST assume the worst, assume that you will have an amazing 40-60 hour adventure that is one of gaming's most impressive pieces of art to play in fantastic new ways. If you want to hope for the best, well, perhaps we'll have more to say in a few months, but for now we're going to have to ask for your patience.
What's this prove? Absolutely nothing. But hey, if they addressed it, there may be hope yet.

Angel of Light Oct 27, 2007 09:03 AM

Quote:

Originally Posted by PiccoloNamek (Post 518467)
The very thought of this absolutely makes my blood boil. That such a beautiful, spectacular work of art like Okami could sell so poorly, while something like the latest Madden release will go on to sell a million copies, even though it has remained basically unchanged for more than a decade.

What does this say about our society? That something so wonderful could be held in such disregard... Bah... it seems like a recurring trend... nearly all of the absolute best games end up selling very poorly and are completely unappreciated.

You know its kind of funny you bring up that point. I didn't even think the game did that poorly when it came to sales. It practically scored high with a lot of video game critics, but oh well I guess you can't force a good game onto somebody who doesn't want to play it.

In terms of your madden comment, that is entirely true especially up here where I'm working. Sport games practically sell out faster than anything else, I have found so many rpg's and other rare games up in this area that its unimagineable.

Basically whats going to happen don't be surprised in Okami ends up being one of those $75-$100 rarity games, that it takes a long time for fans to discover how great the game is and then out of nowhere the demand for the game starts to go up.

I will probably not get this game for the Wii when it comes since i have the ps2 version. I would probably get it if they added some extra features, but just using the Wiimote as celestial brush is not enough of a sell for me.

I might get it if the price of it actually drops and nothing else is out that peeks my interest.

eprox1 Apr 3, 2008 01:45 PM

HOLY BUMP, BATMAN.

Official Okami Artwork Site.

Cool.

Grilled Carrots Apr 3, 2008 09:49 PM

Wow, great find.

Thanks for that man.

And well, let's see how this port goes... but to be honest, I'm not expecting it to sell better than the ps2 version. (Specially, if they don't add any new content)

Grilled Carrots Apr 11, 2008 10:52 PM

Sorry for the double post, but IGN's review of okami is out:
IGN: Okami Review

Quote:

Most gamers don't realize it, but Capcom actually embarked on an adventure of its own when it decided to create a version of Okami for Wii -- yes, more than a year late given that Nintendo fans were begging for a build well before the PS2 original shipped, but better late than never, right? With Okami creator Clover Studios disbanded and its members not exactly on the best of terms with Capcom, the publisher enlisted the aid of American software house Ready at Dawn to handle the port. A search for assets began. Old hard drives were scoured. Code was rewritten. And eventually, after quite a lot of behind-the-scenes work, Capcom's critically acclaimed title was reborn for Nintendo's system. It has arrived, we're happy to announce, mostly intact, with only a couple of minor shortcomings, and with several major improvements. Okami for Wii is, as far as we're concerned, the best version of an outstanding game -- a title that is sure to resonate with system owners already delighted by The Legend of Zelda: Twilight Princess.
This game deserves all love it can get.

Grilled Carrots Apr 19, 2008 03:20 PM

Well, this calls for a triple post:

Check this, proud owners of this amazing game:

http://i158.photobucket.com/albums/t103/tafer/okami.jpg

Did you see it?, If not check this:

http://i158.photobucket.com/albums/t...er/okamign.jpg

Now?:

http://i158.photobucket.com/albums/t...er/211w747.gif

Credit goes to IGN's Double_A and Gaf's Bob_digi.

Seriously, What the hell happened there!?

Dark Nation Apr 19, 2008 06:04 PM

I just picked up the game, so I can confirm that weird ... thing is on the cover. There's also a giant round "9.5 out of 10 - Play" sticker on the cover, only its not a sticker, its embedded into the cover itself.

I'll put a review of the game later on :)

FatsDomino Apr 19, 2008 07:24 PM

Yeah, I think this calls for a crappily drawn cover replacement ala Excite Truck~

28Link Apr 19, 2008 09:37 PM

In case anyone was interested: Gametrailers.com - Okami - PS2/Wii Comparison

The Wii version looks way sharper, but I'm not sure if that's the game itself, Gametrailers's capturing equipment, or what I heard about toned down paper filter for the Wii version.

Miles Apr 19, 2008 10:28 PM

Quote:

Originally Posted by Tafer (Post 596790)
Well, this calls for a triple post:

Check this, proud owners of this amazing game:

http://i158.photobucket.com/albums/t103/tafer/okami.jpg


Seriously, What the hell happened there!?

Now I notice the IGN logo every time I pick up the game. That's pretty sad. Anyway, according to the capcom forum the cover artist took this image:

http://ps2media.ign.com/ps2/image/ar...41824_640w.jpg

...and filtered it for the background. It did turn out nice but they should have used an image without the damn logo on it. I'm surprised they didn't just email capcom japan requesting a jpg of the image without the IGN stamp on it. You'd think they would still have it somewhere.

Infernal Monkey Apr 20, 2008 05:02 AM

Haha wow, that's even cooler than Midway using IGN screens on the back of the Cruis'n box.

http://i2.photobucket.com/albums/y13...ngoogle2-1.png

Buizel Apr 23, 2008 11:38 PM

So... who wants free replacement cover?

There's three flavors to choose from! :)

Chaotic Apr 23, 2008 11:40 PM

Posted this in my journal also.

Stuff looks awesome and 100% IGN watermark free.

Dark Nation Apr 24, 2008 05:50 AM

Quote:

Originally Posted by BigCN401 (Post 598312)
So... who wants free replacement cover?

There's three flavors to choose from! :)

I already sent in my info. The watermark thing really doesn't bug me that much, but I wouldn't mind an extra cover :D

--edit--

Got an email from Capcom regarding the Covers :)
http://img227.imageshack.us/img227/6...board10wm6.jpg

Freelance May 2, 2008 06:08 AM

Okami: Capcom Fuck Clover's Sad Panda Corpse [Updated]
The Wii version doesn't have the staff credits, apparently! That kinda sucks and all. Ah well, I can always view it online.

I'm gonna get this game sometime in May. I've never played the PS2 version, so now I can see what the fuss is all about :P


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