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-   -   [Multiplatform] Street Fighter 4 - For some reason they're still putting in characters other than Ken (http://www.gamingforce.org/forums/showthread.php?t=25941)

Simo Oct 17, 2007 10:04 AM

Street Fighter 4 - For some reason they're still putting in characters other than Ken
 
Just announced at a Capcom show going on in London. Capcom themselves have been countingdown all week to some kind of megaton via this website (http://www.capcom-unity.com/) and it looks like SFIV was it.

The countdown ends in less than an hour but I'll be work so this is what GamesRadar had to say at the London show:
Quote:

Street Fighter 4
Development has just begun and the release of the game is more than a year away. No platforms are yet confirmed - a highly stylised animated concept trailer of Ryu and Ken fighting was shown, but no game footage.

Slayer X Oct 17, 2007 10:13 AM

This would be awesome if it was true. It's just been hyped and hinted at WAY too many times to get my hopes up without something more concrete. I'll just have to wait and see what pops up at around noon and go from there I suppose. Till then...

Guilty Gear XX Accent Core -PS2

Elixir Oct 17, 2007 10:28 AM

Quote:

Originally Posted by Slayer X (Post 517137)
This would be awesome if it was true. It's just been hyped and hinted at WAY too many times to get my hopes up without something more concrete. I'll just have to wait and see what pops up at around noon and go from there I suppose. Till then...

Guilty Gear XX Accent Core -PS2

What are you talking about? It is true. It's just been announced.

Karasu Oct 17, 2007 12:49 PM

Street Fighter IV - Wikipedia, the free encyclopedia


It's pretty true. I've known about it from a friend of mine, so I was already well aware. I can only wonder where the game's animation will be. Either way, it's gonna be fun to see what happens in the next couple of months. I just hope one-button throws come back, instead of using LP/LK to throw. lol.

Elixir Oct 17, 2007 12:54 PM

Official trailer:

YouTube Video

Karasu Oct 17, 2007 01:01 PM

I personally don't think the game itself will be in 3D. I think the trailer is in 3D to just show "LOOK PEOPLE, THE GAME YOU ALL LOVE IS COMING BACK". I dont know, I guess we can speculate? lol

Darkshineknight Oct 17, 2007 02:05 PM

Finally....After all these years Street Fighter 4 is finally coming.

I'm a bit afraid of it being totally in 3d, but seeing as how i never played a 3rd street fighter I cant say too much against it. I'd still love it in 3rd but I prefer 2d.

What would be interesting is 3d Chars and scenery but with 2d stages

Musharraf Oct 17, 2007 02:08 PM

Quote:

Originally Posted by Elixir (Post 517179)
Official trailer:

YouTube Video

This looks more like 300 - The Game

Cirno Oct 17, 2007 02:38 PM

Interesting. I actually don't care if it's in 3D so long as it at least mimics the footage shown in the teaser trailer. I can't really see Capcom going back to 2D unless it's of even higher quality than Street Fighter 3, since to mainstream audiences POLYGANZ = SUPERIOR!!!

The teaser trailer alone almost makes up for the disappointment that is Guilty Gear 2: Overture.

chato Oct 17, 2007 02:45 PM

Ryu looks like my friend who lives next door O.O. In short, I can't really say shit since there is no gameplay. I just hope it is nothing like Tekken, DoA,SC, SFEX and so on.

@ kurado : Please do not mention overture >.<!

Chaotic Oct 17, 2007 04:50 PM

I hear it's supposed to stay a 2D game... I'm just wondering what they're gonna do for character design if they decide to stay true to their formula.

SimDaddyGT Oct 17, 2007 05:20 PM

Heh, I'm more concerned about the fighting system, 2D/3D decision, and character line-up than graphics. I've been playing 3rd Strike for almost 2 years now, and since I started, I never went back to SFII. The parry system, the new characters (and old ones that eventually became top tiers), and crazy combos made 3s the best, And of course, the fact that it was 2D.

It's been 8 years since 3rd Strike was released. Something tells me Capcom may be leaning towards an evolution in their fighting games, which frankly, I'm not looking forward to. Just gonna have to wait and see in the upcoming year for updates.

Dizzy Oct 17, 2007 05:32 PM

According to Capcom-Unity, they'll have more info on friday.

I'm the same as SimDaddyGT, been playing 3rd strike to death for the past years.

No matter how good SF4 will be, if it's 3D, people will go back to 3rd Strike. The gameplay suffers a lot with this transitions. 2D gameplay in 3D games is pure crap.

Take a look at Kof 2006 for example. It's a decent game and they tried to give it a 2D gameplay, but somehow it didin't work very well. 3D makes fighting games a lot slower.

Sexninja Oct 17, 2007 06:03 PM

I have won SF2 and SF3 championships in my country, and i love 2d games if executed well. It will make me really sad if it will be in 3d.

It has to be 2d, and believe me if any company can revitalize spirit of true 2d game its capcom itself, and its capcom who can also fuck up the franchise.
But its SF so they know how fanbase and expectatiosns are like, so i hope they wont fuck it.

Maybe they are testing online and stuff through SFHD, so they can tweak and balance SF4 even more.

Manny Biggz Oct 17, 2007 07:05 PM

Hopefully it won't be another poke fighter. Seriously that Ken/Chun Li/Yun bullshit in 3S is really retarded and I hope they don't like something that bad slip through their fingers again. Say what you want about Tekken, but they at least attempted to balance the T5 series. Dark Ressurection wasn't perfect, but compared to 5.0 Steve or Bryan... well, enough said.

SimDaddyGT Oct 17, 2007 07:22 PM

Heh, I get more people complaining to me about Makoto's attack and stun power, not to mention karakusa range, mainly because I use her. But you are right, the Ken/Chun/Yun poking got really annoying after a while, and it still sucks, but now I find Urien's pokes to be worse. He's got too much leg room.

Dizzy Oct 17, 2007 08:21 PM

Well, I'm too a Makoto player, but I try not to abuse of karakusa. I don't play on a competitive level, but I can defend myself pretty good.

The Ken/Chun/Yun is true. I grabbed EVO2k5 DVD and it was a total waste of time. Only a couple of videos of Makoto, Urien and Remy (which was one of the worst Remys I've seen in my life) and a whole crap of videos of Ken/Chun/Yun.

That's why I like to see Aruka, RX and J. I love how Aruka humiliates top tier characters with his Ibuki.

That's what makes 3s so good. If you're good, you can win with almost every character (exept Sean of course).

Manny Biggz Oct 17, 2007 08:45 PM

Tekken is the same way. Hell EVO 2K7 winner was a JACK 5 PLAYER! Seriously wtf? His lows are annoying and safe, but just get in on him and he's dead. -_-

Monkey King Oct 17, 2007 09:01 PM

I have mixed feelings about this. On one hand, another 2D fighter from Capcom should be a moment of celebration. On the other hand, the parry system is one of the dumbest things Capcom has come up with, and is directly responsible for SF3 being so drastically tiered, but it's very likely to make a return in SF4.

I guess I just have to wait for something other than a spiffy trailer to comment further. Hopefully the roster won't be so wierdo-heavy this time.

BIGWORM Oct 17, 2007 09:17 PM

Quote:

Originally Posted by Manny Biggz (Post 517351)
Tekken is the same way. Hell EVO 2K7 winner was a JACK 5 PLAYER! Seriously wtf? His lows are annoying and safe, but just get in on him and he's dead. -_-

d/b+1 ftw!

Sexninja Oct 17, 2007 09:32 PM

Evade like in Snk vs capcom 1 and 2 should must return, atleast give choice to select parry and evade like in SvC.
SvC was more balanced effort from capcom than SF3.

The roster of character should also be condensed with more better characters, SF3 had lots of bullshit characters.

Slayer X Oct 17, 2007 10:41 PM

SF3's largest weakness was it's characters. While the characters themselves were fine. It didn't have enough of the original cast to make the more casual SF fans not feel alienated.

As for balance it could go either way. Like SF2 where everyone is 100% equal. Or like 3rd Strike where while it's balanced, you have to play to the individual character's strenghths.

But I know, that if it took them this long to feel confident in making a SF sequel, that they must have some wicked ideas to fuel this baby.

boltzman84 Oct 17, 2007 10:59 PM

It'd be nice if Street Fighter IV is actually just a 3D port of Street Fighter II.

I wasn't really impressed by Street Fighter III, and it'd be nice to see some recurring characters besides Ken, Ryu, or Chun Li.

Slayer X Oct 17, 2007 11:10 PM

If SF4 is 3D I am going to kill myself. And for thoes who want it to be 3D, go play SF EX3 and then let's see if you're singing the same toon. Nope, high-res sprites and solid gameplay is all I need. Leave the 3D to the likes of Tekken and Soul Calibur

PunyPeon Oct 17, 2007 11:14 PM

Anyone else think Ryu is really ugly in that trailer? Looks kind of like a pig to me.

Anyways, this news is great, SF3 was a good game, its downfall the character roster, I don't mind parry or the higher tier characters. I really HATE the character replacements, Dudley>Balrog, Remy>Guile, two of which characters I love to use in games such as SvC2. Although Dudley isn't so bad, I absolutely hate Remy...

Elixir Oct 17, 2007 11:47 PM

Well, it's a pretty trailer, but definitely not in-game footage, so I wouldn't go assuming things yet.

RYU Oct 18, 2007 04:18 AM

wow wow wow.I'm waiting more than 7 years and my day is come now.I can't stop watching trailer,I kill my self if make it 3D

evilboris Oct 18, 2007 05:03 AM

I just pray to god that UDON is not involved.

Manny Biggz Oct 18, 2007 07:17 AM

Quote:

Originally Posted by Slayer X (Post 517417)

As for balance it could go either way. Like SF2 where everyone is 100% equal.

Sorry to burst your bubble, but SF2 is EXTREMELY unbalanced...

rpgcrazied Oct 18, 2007 09:09 AM

well, i bet it is in 3d. why make it for next gen consoles if not?

you could just make it for ps2(lotta more users) and prob easier to develope

Slayer X Oct 18, 2007 10:09 AM

They haven't even said if it is a next-gen game. For all we know it may end up being an online distributed thing.

TheReverend Oct 18, 2007 10:35 AM

Not to throw a wrench in the chain, but I'm hoping they have something completely original with this bad boy. Something that is 3D that feels exactly like the 2D, or something. I really think that the 3D fighter hasn't been perfected yet, and there has got to be a better way to make the gameplay like the 2D.

Anyways here's hoping that theyve got something so different and amazing it blows away all or expectations.

Monkey King Oct 18, 2007 10:51 AM

As long as the gameplay remains 2D, I could deal with 3D characters, although that would almost seem to defeat the purpose of having 3D to being with. I'm pretty easy if the end result isn't ugly.

I AM curious how similar it will be to previous games, though. It's being billed as a direct sequel so SF3, but Capcom tends to do something totally new with each series regardless of numbering. They'd do well to have more than a few recognizable characters, though. I think they realized this by Third Strike which is why Chun-Li suddenly showed up. Trimming some of the freaks would be good too - did the cast really need to be 50% wierd shit?

Winter Storm Oct 18, 2007 11:49 AM

If they are smart, it wont be in 3D, as thier only 3D games did not sell very well(The EX series).

Hantei Oct 18, 2007 11:50 AM

Ohhh, this was unexpected. But then again, it is the 20th anniversary of SF something big had to happen. Too bad they didn't show any actual ingame footage though, I really wonder how thus entry into the series is gonna play. I'm also hoping for the return of more SFA/SF2 characters.

I also wonder who's involved with this title...

Slayer X Oct 18, 2007 11:53 AM

If I had to guess. They're probably waiting to see how the Udon SF2 remake is revieved before choosing an art style. I don't actually know, but I wouldn't be surprised if that was their plan.

value tart Oct 18, 2007 02:28 PM

Quote:

Originally Posted by Monkey King (Post 517557)
As long as the gameplay remains 2D, I could deal with 3D characters, although that would almost seem to defeat the purpose of having 3D to being with.

Yoshi's Story, Kirby 64, Super Smash Bros, New Super Mario Bros, Tomba, Wario World, and others beg to differ.

Summonmaster Oct 18, 2007 02:55 PM

I'm most interested as well for the new characters and hopefully not just a graphical level up for existing recent characters, or at worst an amalgamation of past characters, gameplay systems and such with new rendering. With this I mean, how will the following progressions turn out:

Dhalsim -> Necro -> ???
Zangief -> Alex -> ???
Balrog -> Dudley -> ???
Guile -> Remy -> Remy :3

etc. Hopefully this new generation is lots of fun to work with as well :)

SuperDK Oct 18, 2007 03:30 PM

Come on guys, Twelve was fuckin' awesome. LOW TIER FTW.

::loses all matches::

Anyway, its still surprising that there is going to be another SF. IIRC, Capcom has once said that they were going to stop making 2D fighters. I can't remember the specifics though, but with SF2HD and Sengoku Basara X, its probably untrue (the latter being made by Arcsys).

Manny Biggz Oct 18, 2007 04:32 PM

Quote:

Originally Posted by Summonmaster (Post 517647)
I'm most interested as well for the new characters and hopefully not just a graphical level up for existing recent characters, or at worst an amalgamation of past characters, gameplay systems and such with new rendering. With this I mean, how will the following progressions turn out:

Dhalsim -> Necro -> ???
Zangief -> Alex -> ???
Balrog -> Dudley -> ???
Guile -> Remy -> Remy :3

etc. Hopefully this new generation is lots of fun to work with as well :)


Actually, Zangief -> Hugo. I don't get the Dhalsim -> Necro thing though. All he has is semi long arms really. His moves are quite different.

Also for the people that keep complaining about the EX series, there was another little attempt by capcom to make a 3D fighting game with a 2D feel. It was these 2 games known as Rival Schools and Rival Schools: Project Justice. They were very succesful in the transition there IMO, so I have faith that they CAN pull it off. I still hope SF4 is 2D though. It could get even worse and we could see the sheer ugliness (Hello thar Rumble Fish!) that is cell shading in fighting games...

Slayer X Oct 18, 2007 05:10 PM

But that kind of goes to show that a 2D inspired game built from the ground up to be 3D can work (Rical Schools). Where translating the 2D gameplay straight to 3D doesn't work so well (EX series).

I'm interested to see how SNK's attempt at making KoF XII turns out. It really shouldn't be all that hard. Keep all the sizes and camera distances the same as the 2D game. Just make the models and levels 3D and then apply hand drawn textures. It can work. It's just a matter of how much a company invests in getting it right.

chato Oct 18, 2007 05:32 PM

Quote:

Originally Posted by Slayer X (Post 517703)

I'm interested to see how SNK's attempt at making KoF XII turns out. It really shouldn't be all that hard. Keep all the sizes and camera distances the same as the 2D game. Just make the models and levels 3D and then apply hand drawn textures. It can work. It's just a matter of how much a company invests in getting it right.

That's what SNK is planning to do. I'm not really sure how strong this TaitoX2-TYPE bullshit is supposed to be but I did play Rumble Fish. I won't be surprised if it looks anything like it. I remember someone posted an entry saying that they will make the "ultimate 2d fighter". They lied through their teeth by creating KOF:Neowave which was no different than KOF2K2 except for backgrounds done by atomiswave. KOF94Rebout was definately a remake but uhh..not the kind I expected O.o. I won't say much since there's no gameplay. This is why I'm glad that there are small time companies who still make fighting games like Arcana Hearts and Melty Blood.

So far the best 2d graphic fighter remains to be Fist of the North Star. Unless Sengoku X looks better.

Seeing Ryu and Ken fighting each other only proves that the population of SHOTOS hasn't decreased for shit.

SimDaddyGT Oct 18, 2007 07:07 PM

We already know damn well that Ryu and Ken will have NOTHING changed for them. Every move will practically be the same. It's been that way since SSF2:TNC. Ryu gets the more powerful Hadouken while Ken gets the fired-up Shoryuken. Ryu's Tatsumaki (sp?) (Hurricane Kick) knocks them down in one hit while Ken's does like 4 or 5 hits. Ryu gets that all-powerful Shin Shoryuken as a 2nd super that eats up insane amounts of meter as well as two Hadouken super arts while Ken, well, has Shippu Jinrai Kyaku and 2 Shoryuken super arts..

Frankly, those 2, as good as Ken is (I mean it. Ryu sucked in all 3 SFIII games), need a break or at least a slight move changeup, maybe not in specials and super arts (well, maybe a little), but in basic attacks and combos.

Golfdish from Hell Oct 18, 2007 07:31 PM

Quote:

Originally Posted by Devoxycontin (Post 517641)
I appreciate the 2d backgrounds done in nice pastels or paints over some 3d rendered ugly bullshit.

Also see: Marvel vs Capcom 2. Yeah, the backgrounds were 3D, but they were devoid of cameos and activity and were totally unrelated to the fighting. Fighting Jam was a cheap cash-in, but it has some of my favorite fighting game backgrounds since MvC 1 (now the sprites on the other hand...:tpg:).

I'm predicting a trainwreck, but if they can get together something that plays like a 2D fighter and that's half as responsive/fun as Alpha 2, I'll be happy. If they give us the same ugly, laggy BS that was the Street Fighter EX's, I'll be pissed. Some Sakura is definitely needed for the main SF series too.

PunyPeon Oct 18, 2007 07:40 PM

I don't think Ryu and Ken need a make over or anything like that, they are the face of the SF series. What we know them as now, is what they will always be.

evilboris Oct 19, 2007 02:31 AM

They could make the graphics in 3d, then snapshot every move from the side, 60 times per second, and store it as 2d data.

No way in hell they are making a hi-res, high animation street fighter in a year if they just started working on it.

Manny Biggz Oct 19, 2007 08:37 AM

Quote:

Originally Posted by SimDaddyGT (Post 517761)
We already know damn well that Ryu and Ken will have NOTHING changed for them. Every move will practically be the same. It's been that way since SSF2:TNC. Ryu gets the more powerful Hadouken while Ken gets the fired-up Shoryuken. Ryu's Tatsumaki (sp?) (Hurricane Kick) knocks them down in one hit while Ken's does like 4 or 5 hits. Ryu gets that all-powerful Shin Shoryuken as a 2nd super that eats up insane amounts of meter as well as two Hadouken super arts while Ken, well, has Shippu Jinrai Kyaku and 2 Shoryuken super arts..

Frankly, those 2, as good as Ken is (I mean it. Ryu sucked in all 3 SFIII games), need a break or at least a slight move changeup, maybe not in specials and super arts (well, maybe a little), but in basic attacks and combos.

I wouldn't say Ryu sucked, but he was more average when roster comparison is used. He's pretty much the Tekken 5/DR Jin of SF3. xD

Slayer X Oct 19, 2007 09:04 AM

@evilboris
There's two things wrong with that theory. First they have not said how far along they are with the game. Second they also have not given a release window, year, or console.

The Furious One Oct 19, 2007 10:48 AM

I'm betting it will be 2.5D, development has only just started. I wouldnt mind them using 3D models and keeping it in a 2D perpective. But the whole theme with the ink suggests its pure 2D maybe 3D special effects, but its going to be a work of art.

Reminds me of Capcom's Okami

http://cache.kotaku.com/images/2006/...l_gorgeous.jpg http://www.virginmedia.com/microsite...-art/img_1.jpg

cant wait! :gonk:

Monkey King Oct 19, 2007 12:57 PM

Quote:

Originally Posted by Elixir (Post 517678)
uh no

they're called 2.5D games for a reason

fucking watch a youtube video or something

Bubs, you make less sense every day.

Paco Oct 19, 2007 01:48 PM

Quote:

Originally Posted by The Furious One (Post 518122)

Quoted for truth.

I'm already pretty stoked about a new Street Fighter myself but I'll save any speculation until further details are known. As with most sentiments here, I do hope they keep the 2D fighting just the same but if it goes 2.5D (again) then I hope they use the look in the trailer because that shit was just FUCKING AWESOME.

Musashinden Oct 19, 2007 06:59 PM

If its 3-D ill be severely pissed. Save the 3-D for Street Fighter EX 4 or whatever lol.

Nintendonomicon Oct 22, 2007 11:27 PM

Interview with Chris Svensson from Capcom about SF 4 and SSF2T HDR.

Nintendonomicon Dec 6, 2007 04:15 AM

Street Fighter 4 unveiled! (sort of)

http://media.1up.com/media?id=3448787&type=lg

chato Dec 6, 2007 06:15 AM

That background must be Chun-Li's spot. Looking at Ryu, I hope that's a new fighting stance ;p. I need to see some movement u.u..

TheKnightOfNee Dec 6, 2007 06:31 AM

There's one specific detail in that picture that just... seems out of place.

Metal Sphere Dec 6, 2007 08:05 AM

Quote:

Originally Posted by TheKnightOfNee (Post 546133)
There's one specific detail in that picture that just... seems out of place.

Oh lord. :tpg:

It looks like Ryu is cel-shaded but the background isn't. It's kind of jarring.

FatsDomino Dec 6, 2007 08:56 AM

Quote:

Originally Posted by Metal Sphere (Post 546150)
It looks like Ryu is cel-shaded but the background isn't. It's kind of jarring.

Which means Okami is superior. Not rendering the background and only the characters is a poor stylistic decision.

Monkey King Dec 6, 2007 10:09 AM

That's coming awfully close to the over-stylizing from the Alpha series, which I really didn't care for. I think it looks a lot better when they keep things somewhat realistic looking, as in the original Street Fighter 2 or the non-freaks of SF3. Interesting that they're recreating Chun-Li's original stage, though.

So I guess that's confirmation of how 3D the game is going to be. Bets on whether the gameplay itself will be 2D or 3D? I wonder if they dare go 3D; the EX series did not earn Capcom a lot of money.

Hantei Dec 6, 2007 11:23 AM

The articale says that the gameplay will be 2D. Along with returns of Ryu, Ken, Chun-Li, and Dhalsim.

Quote:

Though the screenshot doesn't answer this question outright, we can confirm that the game's graphics are polygonal but the gameplay is strictly 2D.


Ryu and Ken return along with Chun-Li and Dhalsim, but beyond that the character roster is a mystery.

Dopefish Dec 6, 2007 11:57 AM

I hope I'm not the only one confused here. That screenshot doesn't look very 2D to me.

(Short of the fact that I'm viewing it on a flat plane where only two dimensions exist, natch.)

Amayirot Akago Dec 6, 2007 12:06 PM

If Dan and Sakura aren't back, all my interest in this game will instantly be killed. Unless Bison were to make a surprise return, that is.

Can't say I like the game's style much (Ryu shouldn't look so damn angry), but let's wait and see how it plays first.

Nintendonomicon Dec 6, 2007 12:18 PM

Now, if someone would scan the EGM article and upload it, that would be great.

Dark Nation Dec 6, 2007 12:28 PM

I'm getting the vibe that it'll be like Tekken and SFA3 mixed, with a little Jet Grind Radio mixed in for good measure.

Rotorblade Dec 6, 2007 01:23 PM

Quote:

Originally Posted by TheKnightOfNee (Post 546133)
There's one specific detail in that picture that just... seems out of place.

So I take it the answer is "no" regarding whether or not Ryu is wearing a cup.

Nall Dec 6, 2007 01:29 PM

Ryu's even more excited about this game than we are!

I really want to see this game in action. There's a definite art style there that would probably look really cool in motion. Of course, there's so many more questions, too - will it be spastic and showy like the VS games, meticulous like SF3, or a juggle fest like Alpha? As long as it's not too much like the EX games, I'd see it as a victory.

Karasu Dec 6, 2007 02:13 PM

Quote:

Originally Posted by Amayirot Akago (Post 546238)
If Dan and Sakura aren't back, all my interest in this game will instantly be killed. Unless Bison were to make a surprise return, that is.

Can't say I like the game's style much (Ryu shouldn't look so damn angry), but let's wait and see how it plays first.


I've heard from 'unknown' sources, that Sakura will be coming back. I can't give you 100% assurance on it, but it was a credible source.


As for the pic, I can see a depth to the pic, but it will play like a 2D fighter. I find this new style very fascinating to be honest, makes me wonder if The King of Fighters XII will be somewhat similar. If so, we could have another crossover game.

Megalith Dec 6, 2007 03:35 PM

Looks like crap. They should have stuck with the SFIII style, but with everything redrawn for 1080 resolution.

Of course they'll have stupid 3D objects/gimmicks for you to knock over in the background.

::barrel of rice explodes after getting hit by hurricane kick::

Slayer X Dec 6, 2007 03:40 PM

Of course man. You know no matter what it looks like that they're going to make it as close to SF3 as they possibly can. Which is fine as long as it has 99% of the series staple characters and not "the man in the iron mask 2" and crap like that.

I just hope that it has the stuff like dashing into combos and what have you like it showed in the trailer.

Finally as for the screen. You know that it's probably only a 50% complete build at best, but I like the visuals. It could stand having a bit more griddy texturing to it to make it look more hand drawn, but that's the only improvement that I can think of. The colour pallette was a nice surprise. ^^

P.S.
I'm confused about people complaining about "Sakura better be back". She was never in the staple series, so how can she "be back" when she was never there to begin with? I want to see her in SF4 too, but it would be a debut for her, not a return.

Dizzy Dec 6, 2007 07:03 PM

Quote:

Originally Posted by Destructoid
Brazilian gaming blog Blogeek has apparently gotten big news on the upcoming Street Fighter IV game and they are more than happy to share it with the Internets. Check out the translated info below:
- The graphics aren't the way they are in the teaser that everyone watched. The game's still pretty, but it has nothing of that ink-splashing or anything. Art direction is interesting. Unlike all the other 3D fighters, SFIV is not meant to be photo realistic.

- Street Fighter IV runs at 60 frames per second.

- Street Fighter IV will have online play.

- The game takes place after Super Street Fighter II Turbo and before SFIII. The good news is that the character roster will be made of many old-school brawlers and some entirely new ones.

- There are two new girls on the list. We will probably not see any SFIII characters.

- The stage you saw at 1Up, if you didn't figure out, is Chun-Li's Stage from SF2.

- The excellent Parry system form SFIII is gone. The new system seems to be called Saving or Revenge (we're not sure about the name). We don't know exactly how it works, but it's built around cancels. And we do know we'll have another gauge to activate the Saving/Revenge stuff, besides the usual Super Gauge.

- Supers are there (although they didn't decide yet if it will be like in SSF2T or SFIII), and now they've put another moves called Ultras. These makes your character throws a auto combo with tons of moves. It's like a custom combo ... except by the custom part.

- Shen Long may appear in the game. We are NOT kidding.
The consoles are not decided yet, really. But, assuming that SFIV will have online play, we can obviously think of Xbox 360 and PS3 (duh). It's very likely that we'll see an arcade version without online mode too, and our sources told us that Capcom could put some test machines in Japan arcades in Q2 next year.
Of course, until we hear something from Capcom or pick up the next issue of EGM, we can't be too sure about this info. So why run with this then? Because Blogeek also provided us with two new screenshots from the game. Looks like a little old blog site got the exclusive before a major publication ... ouch. Of course, there's always that one percent chance that Blogeek has the worlds best Photoshop artist on their team ...
http://i32.photobucket.com/albums/d6...sf4leaked2.jpg
http://i32.photobucket.com/albums/d6...sf4leaked1.jpg

To me, the game looks horrible. Of course, it's just in alpha state, but still...there are many games that look better than this.

Anyways, as in all fighting games, gameplay is what matters. I'm a little dissapointed that parry is out though.

Megalith Dec 6, 2007 07:35 PM

The fact that the game revolves around cancels suggests that this might as well be an EX title.

The Ultra Combo part is just sad.

chato Dec 6, 2007 07:39 PM

I think the ink-grungy look would've saved these two pics. Still, I can't judge the pics unless I see movement first. The parry removal is bad news! However, I can understand that many players whine because some of us experienced parry users abuse it ( I don't). I can't wait to see what Shen-Long will look like!

Since it looks like this , I can't imagine what KOF12 will look like. Or NGBC2 for that matter.

Rotorblade Dec 6, 2007 07:43 PM

Quote:

Originally Posted by chato (Post 546458)
The parry removal is bad news!

A lot of development heads at Capcom are tournament players like S-Kill and David Sirlin. Their knowledge on the games is generally uncontested, and there have always been debates on how parrying is a system that takes away the mind games that made for great matches in Street Fighter 2. They're of the mind that Parrying just wasn't that great for the game. Considering Street Fighter III was so poorly received during its release, there has been a lot of time for people to retroactively change their minds about it. And the truth is, it gets the acclaim it does because it is Capcom's last solid effort on a fighter that people can recognize. Most players would talk about how deep the parry is, and unfortunately they've never really reached a level of skill where they would actually have to evaluate all the tools at their character's disposal.

Fireball traps aren't any worse than parries making characters face severe penalties at higher levels of play because they don't have the basic tools to get around the parry.

Slayer X Dec 6, 2007 07:49 PM

I can definately see the potential for this game. It looks a bit fugly, but it all rides on how far along it is.

Perhaps they should have waited till review builds gone out before releasing screens?

Either way, everything that blog mentioned is from a really shadey source. If it wern't for the fact that it had screens that made it seem somewhat legit I probably wouldn't have even read the article. But like Kotaku suggests, take the article with a very small grain of salt. Mostly due to the source and how far away the game still is. At this point anything can TOTALLY be changed.

SimDaddyGT Dec 6, 2007 08:18 PM

Parrying is GONE??? Makoto is GONE?????

*sigh*... Capcom, you had me going the minute this was announced... you'd better have some damn scheme up your sleeve to make me wanna go crazy with this game like I do with 3rd Strike, or else... well... I'm sticking with 3rd Strike.

Karasu Dec 6, 2007 08:39 PM

Everybody calm down, you're starting to look like those Shoryuken.com kids, everytime new update is up.

Personally, I just want Super Combos, Turbo and fluid animation. If it has all that, i'm set. Oh and an Akuma cameo too.


BTW, is this game being made by Capcom USA or Japan, because didnt Japan give USA the rights to Street Fighter?

Slayer X Dec 6, 2007 09:02 PM

I like how everyone is flipping out. For thoes who don't remember the history of SF3 let me remind you... it didn't do overly well. At the EVO tournament SF2 still has a WAY larger turnout then that of the SF3 tournament. Why? Because a lot of people feel that the parry system made it too easy to defend yourself. The game really began to cater to the defensive. Things like projectile traps and supers became totally irrelavent. As a result the matches became boring, because it depended more on how well you defended yourself then your combination of techniques.

Obviously this does not apply itself as much to the average player, but to thoes who play fighting games nonstop, SF3 just was not as intense as why SF2 offered. So I'm pretty sure that they're trying to change a lot of decisions they made with SF3.

Don't forget, if you like SF3 then play it. What's the point in making another one of the same game when you can make something a little different, creating the opportunity to introduce newcomers to the series?

Also like Karasu and I said, it's not an overly credable source, so don't blow your lids until we at least have something official.

Dizzy Dec 6, 2007 09:12 PM

Quote:

Originally Posted by SimDaddyGT (Post 546478)
Makoto is GONE?????

This would probably be my worst issue if it's true. I can't live without kara :(.
Though, it says "probably", so I wouldn't mind about that yet.

Quote:

Originally Posted by Karatsu
BTW, is this game being made by Capcom USA or Japan, because didnt Japan give USA the rights to Street Fighter?

Capcom Japan.

What really bugs me is that the producer is Yoshinori Ono....who made the worst capcom fighting game ever, Capcom Fighting Jam.

SimDaddyGT Dec 6, 2007 09:33 PM

Quote:

Originally Posted by Slayer X (Post 546504)
I like how everyone is flipping out. For thoes who don't remember the history of SF3 let me remind you... it didn't do overly well. At the EVO tournament SF2 still has a WAY larger turnout then that of the SF3 tournament. Why? Because a lot of people feel that the parry system made it too easy to defend yourself. The game really began to cater to the defensive. Things like projectile traps and supers became totally irrelavent. As a result the matches became boring, because it depended more on how well you defended yourself then your combination of techniques.

Obviously this does not apply itself as much to the average player, but to thoes who play fighting games nonstop, SF3 just was not as intense as why SF2 offered. So I'm pretty sure that they're trying to change a lot of decisions they made with SF3.

Don't forget, if you like SF3 then play it. What's the point in making another one of the same game when you can make something a little different, creating the opportunity to introduce newcomers to the series?

Also like Karasu and I said, it's not an overly credable source, so don't blow your lids until we at least have something official.

You're right. To make a sequel that's completely repetitive to the current-past fighters, then it would be rather dull. Who knows? Perhaps I'll end up playing both 3s and IV. Anything could happen.

And Slayer, was the reaction really that bad at Evo between SSF2T and 3S? I've only watched 3s and GGXX matches from the past 4 Evo's (except 2K7, so really, 3 Evo's), and never heard anything about the fanbase.

Slayer X Dec 6, 2007 10:00 PM

I can't really say by how much. But I'm sure that you've seen the legendary fight between Ken and Chun Li with the massive parry right? Notice everyone was sitting down? Well in the SF2 area usually isn't room for chairs. In the Guilty Gear area, there's barely room for anything cause it's so packed. And Tekken is usually spread out between multiple rooms, but most are usually seated and pretty full.

So while I can't directly compare because popularity changes from year to year and it deffers between the international tournaments and regional tournaments. SF3 is usually only ever bigger then the Virtua Fighter 4EVO rooms and that's about it. I've only been to regional EVO tournaments held in Toronto back in 2002 (placed 16th in Tekken 3) and New York 2005 (went for the fun of it).

Nall Dec 6, 2007 11:19 PM

However legitimate the info is, some of it is really interesting. If the game *is* a prequel to SFIII, I wonder what that means for the story? Bison would have been dead, but Gill probably wouldn't have arrived yet, leaving the potential for any number of new villains. And Shen Long? For real!? Could he be the new bad-dude on the block, or is EGM's ego running amuck? There's a lot we still don't know, but I'm looking forward to finding stuff out.

Quote:

Originally Posted by Slayer X
Obviously this does not apply itself as much to the average player, but to thoes who play fighting games nonstop, SF3 just was not as intense as why SF2 offered. So I'm pretty sure that they're trying to change a lot of decisions they made with SF3.

I'm not real savvy on the tournament scene, but this does sound familiar, at least in the beginning of SFIII's life. People didn't take to it right away, and I don't think it was until 3rd Strike that people started to give it a real chance. It was a big adjustment from Super Turbo, but eventually people learned to like it almost as much, if not more. Either way, it did experience an eventual large rise in success. Maybe SFIV will be the same way.

Rotorblade Dec 6, 2007 11:24 PM

Quote:

Originally Posted by Slayer X (Post 546504)
I like how everyone is flipping out. For thoes who don't remember the history of SF3 let me remind you... it didn't do overly well. At the EVO tournament SF2 still has a WAY larger turnout then that of the SF3 tournament. Why? Because a lot of people feel that the parry system made it too easy to defend yourself. The game really began to cater to the defensive. Things like projectile traps and supers became totally irrelavent. As a result the matches became boring, because it depended more on how well you defended yourself then your combination of techniques.

Obviously this does not apply itself as much to the average player, but to thoes who play fighting games nonstop, SF3 just was not as intense as why SF2 offered. So I'm pretty sure that they're trying to change a lot of decisions they made with SF3.

Don't forget, if you like SF3 then play it. What's the point in making another one of the same game when you can make something a little different, creating the opportunity to introduce newcomers to the series?

Also like Karasu and I said, it's not an overly credable source, so don't blow your lids until we at least have something official.

Now, to get the obvious out of the way, I'm kind of sour that, y'know, you took the time to read uncondense my post, step on my fucking toes and such.

More to the point, the game hardly became more defensive, you can look at matches with Yun or Ken or Chun-Li to tell that much. It's that matches became very boring, because parrying, again, limits the amount of effective moves or strategies that players can implement with characters at certain play levels. Levels that most of us aren't going to see. Another issue with Street Fighter 3 is that at the time it was released, it removed a good portion of characters that Street Fighter fans had come to know and love.

AGAIN, it is time that has been kind to Street Fighter 3. It still isn't as popular as Street Fighter 2, but it is the last game that has that "Capcom" polish that most people identify with from the 90s.

A lot of things have come to light, and I have to say that it is pretty retarded to name the game Street Fighter 4 if it does indeed take place after Super Turbo but before Street Fighter 3. It completely invalidates 3 as a game, especially considering that a lot of fans did start with SF3.

Slayer X Dec 7, 2007 01:30 AM

The numbers mean nothing other then the order upon which they were made. There are plenty of games that have sequels that take place before prior games. So to get aggravated over something that's been happening for a long time and is going to continue for an even longer time will accomplish nothing, so try and pay no mind to it Colonel.

Rotorblade Dec 7, 2007 01:35 AM

Being offended and Capcom basically sucker punching one of their own games are two different things in this case. Me paying it no mind isn't going to make it go away, it's kind of like me pointing out that there's a man on fire and we should put him out and then you coming in and saying "Fires go out on their own, just leave him be." My point stands.

Slayer X Dec 7, 2007 01:44 AM

Ok... but I don't really see the problem. Who honestly plays a fighting game for the story other then perhaps 5% of us? And if it means that that's what Capcom has to do in order to get more staple characters back into the game then I could care less if it took place during the war of 1812, I just want the original characters back plus maybe a couple newcomers.

But hey, that may just be me. I don't know.

Rotorblade Dec 7, 2007 01:48 AM

*facepalm*

You offend your customer base, you hurt potential sales. This isn't about being a storyline scrub, it's about Capcom being fucking stupid in this certain instance. Thankfully, it isn't a big deal as far as the actual game is concerned. But you would hope to make a product that appeals to both fans and new players alike. While possible not the real deal, what has been seen thus far is kind of underwhelming. Again, Capcom fucking with Street Fighter 3 just happens to be true in spite of this.

Stop fucking grabbing at straws. It is just you.

Monkey King Dec 7, 2007 11:30 AM

Quote:

Originally Posted by Rotorblade (Post 546639)
*facepalm*

You offend your customer base, you hurt potential sales. This isn't about being a storyline scrub, it's about Capcom being fucking stupid in this certain instance. Thankfully, it isn't a big deal as far as the actual game is concerned. But you would hope to make a product that appeals to both fans and new players alike. While possible not the real deal, what has been seen thus far is kind of underwhelming. Again, Capcom fucking with Street Fighter 3 just happens to be true in spite of this.

Stop fucking grabbing at straws. It is just you.

What the hell are you even going on about? Are you seriously getting a hair up your ass because someone thinks it's not a big deal to call a prequel Street Fighter 4?

You are reading heavily into their numbering scheme. I do not have words to express how stupid this is. Go count to 10 and drink a glass of water, seriously.

Bastion Dec 7, 2007 12:54 PM

Alpha wasn't called SF3, so to give another prequel (assuming that's what it is) the title SF4 is a bit odd considering the precedent. Not that I'm saying it should be called SF Beta or anything silly like that, mind.
Quote:

Originally Posted by Nall
If the game *is* a prequel to SFIII, I wonder what that means for the story? Bison would have been dead, but Gill probably wouldn't have arrived yet, leaving the potential for any number of new villains.

At the end of SF2 the dying Bison was supposed to have transferred a good deal of his psycho power to Vega. His body wasn't able to manage the power though and it eventually turned him into Marilyn Manson for his appearance in Cannon Spike, but he could still be an option. Apart from him, another possibility for the bad guy would be Balrog. He took control of Shadowlow/law/loo/whatever after Bison's death but quickly ran it into the ground. I would expect someone new though.

But anyway, the mere mention of Sheng Long kills any credibility those new screenshots give the source of the info, so I'm not convinced by this stuff either way.

Rotorblade Dec 7, 2007 02:37 PM

Quote:

Originally Posted by Monkey King (Post 546852)
What the hell are you even going on about? Are you seriously getting a hair up your ass because someone thinks it's not a big deal to call a prequel Street Fighter 4?

You are reading heavily into their numbering scheme. I do not have words to express how stupid this is. Go count to 10 and drink a glass of water, seriously.

Admirable as it is to fish for internet argument, I was stating it exists and is retarded. "Stick up my ass", oh please. How anyone "feels" about it or this is something I couldn't care less about.

RYU Dec 11, 2007 05:57 PM

see info and new scan pics

SF IV Info:

-Producer is Yoshinori Ono, who worked on SF Alpha, SF III, and oversaw Capcom Fighting Revolution

-Ono wants it to be the "second coming" of SF II. Wants it to feel like "homecoming" for SF II fans.

-Online play is planned with potential for microtransactions such as new characters and stages

-The look is not really similiar to the teaser trailer. A "cartoon-shaded style that manages to evoke SF II reimagined in 3d"

- runs in 60FPS

- Gameplay sticking with 2D- Ono wants to "preserve the strategic nature of SF II"

-camera doesn't budge

- Trying to get "as many SFII characters in as possible"

- Takes place after SFII Turbo and before SF III

-Controls are traditional- "in its current early state, the game feels remarkably close to Super SFII Turbo"

- Game is more aggressive- more about attacking than defending. Many of the SF III and Alpha gameplay systems have been scrapped.

- Producer says they haven't decided what platforms or even if there will be an arcade version. Version Shane played was running on a P.C

- Ono suggests Capcom could make a PS2 or DS version if "they deem the market suitable"

-Ono not enthusiastic about making it an exclusive- wants to get it out on as many platforms as possible

Hypebeast Forums - View Single Post - Street Fighter IV

Slayer X Dec 11, 2007 06:05 PM

Ok NOW I'm excited. The thing that both Capcom and SNK screwed up when making their last 3D versions of their respective games was that they were both going for like this Tekken/VF camera. Where if it were pulled back some more with only 2D movement both Maximum Impact and SF:EX would have been much better. Nice to see them learning from their mistakes (took long enough).

Though I think the non-moving camera is a bit excessive. It may still pan I'm not sure, but it's hard to know the full details on that aspect, though still promising.

@Bastion
What else were they supposed to call SF4? It takes place between 2 and 3, so you want them to call it 2.5? Who's really going to care anyway? Thoes who do care about the timeline already know when it's taking place, so why do you need some number to qualify what you already know? I'm not trying to attack you, just trying to figure out your and Skill's logic behind all this.

Dizzy Dec 11, 2007 07:47 PM

Wait, wait, wait.......
Spoiler:
POISON IS A f%# GUY?????????????
Oh, shit! First Bridget, now this...Fighting games are tempting me to drive on the other side of the road :(:(:(:(:(:(:(:(:(
(oh fuck!, I just remember that I have already preorder that Poison PVC figure.)

Nall Dec 11, 2007 09:20 PM

Quote:

Originally Posted by Dizzy
Wait, wait, wait.......

She wasn't originally designed that way, but apparently that's the story now. When Final Fight came out in Japan, Poison didn't have any back story, she was just some random enemy you fought several dozen clones of on the way to each boss. When the game came to the US, though, Capcom America was worried they'd offend sensibilities by letting players beat up women, so they concocted some story in the instruction manual about her being a trannie instead (remember Birdo back in Mario 2? Same situation). Capcom America or Japan hasn't really mentioned it since, but many fans consider it canon, since there hasn't been any other "official" story printed for her yet.

Bridget though, he's all man.

Grilled Carrots Dec 11, 2007 09:38 PM

Quote:

Originally Posted by Nall (Post 549720)
She wasn't originally designed that way, but apparently that's the story now. When Final Fight came out in Japan, Poison didn't have any back story, she was just some random enemy you fought several dozen clones of on the way to each boss. When the game came to the US, though, Capcom America was worried they'd offend sensibilities by letting players beat up women, so they concocted some story in the instruction manual about her being a trannie instead (remember Birdo back in Mario 2? Same situation). Capcom America or Japan hasn't really mentioned it since, but many fans consider it canon, since there hasn't been any other "official" story printed for her yet.

Bridget though, he's all man.

Some of us work hard to ignore that "small detail".

However, after some time on the interwebs it became just AWRIGHT!.

Nintendonomicon Dec 11, 2007 10:23 PM

At the very least, the game seems to be in the hands of a capable team.
Some ideas sound good, some don't, but the game is so early in development that all of them could evolve into something great. I'm excited for this game.

Now we need to see it in motion. Who's with me?
[high-fives random person]

Slayer X Dec 11, 2007 10:49 PM

I wouldn't mind waiting for a year and see it when it's in beta or something. I think it will be a lot different/better by then.

So is SF4 going to be on disc or download?

Hantei Dec 12, 2007 01:45 AM

I'll definitely be picking up this issue. Heh interesting to note that Ono expresses interest to revive the Marvel vs Capcom and Darkstalker series. Heh, and this is an interesting quote: "If they really want to make a game with 3D gameplay so badly, perhaps we can revisit the idea for Street Fighter VI or VII." This indicating there's no immediate plans for 3D gameplay, but does leave one to wonder if SFV are already in works (eg. early design, direct sequel to 3).

As for numbering of the series, this doesn't bother me the slighest. If there are any complaints about numbering of a series it should be directed DMC, now the numbering and chronology of that seies is messed up (3,1,4,2).

Oh, and here's hoping they retain character themes for the soundtrack instead of stage themes. Even revival of the old Ryu, Ken, etc. themes (updated of course) would please me.

Bastion Dec 12, 2007 09:43 AM

Quote:

Originally Posted by Slayer X (Post 549591)
@Bastion
What else were they supposed to call SF4? It takes place between 2 and 3, so you want them to call it 2.5? Who's really going to care anyway? Thoes who do care about the timeline already know when it's taking place, so why do you need some number to qualify what you already know? I'm not trying to attack you, just trying to figure out your and Skill's logic behind all this.

Calling it 4 isn't that big of a deal to me, but like I said they gave the last prequel it's own title to seperate it from the main series so it isn't completely unresonable to have expected them to do the same here. By contrast I'm not bothered by the MGS or DMC numbering systems because they never tried to disguinish their prequels the same way SF did. If Alpha was called 3 then I wouldn't have cared in the slightest if this was called 4 (although it would actually be 5, as 3 would have been 4. Ahem).

Actually, assuming all this new info is true it's sounding more and more like a direct sequel to 2 rather than a game that's a link between 2 and 3, so maybe they'd be better off just calling it Street Fighter II and adding on a new prefix. But like I said, I'm okay with it being called 4, just that for me after Alpha the number implies that it's a new game that continues the story (regardless of how irrelevant it may be), not a throwback targeted at people who ignored 3 because Guile and Dhalsim weren't in it.

Quote:

Originally Posted by Nall
Bridget though, he's all man.

I heard hermaphrodite.

RYU Dec 12, 2007 08:22 PM

Also new pics:

eNe3 :: Multi » Novas imagens de Street Fighter IV

Nall Dec 12, 2007 11:39 PM

Quote:

Originally Posted by Bastion
I heard hermaphrodite.

I've heard this too, but not from any guidebook/in-game character profile. I *think* it started as a rumor when Bridget's later official art (around the time of Isuka, mostly) showed him with what looked like small boobs. People either assumed he had been retconned as a girl or made a hermaphrodite, despite the character's constant intentions to "be manlier". It's probably just an over-exaggerated chest, a fluke in the art, or he's wearing a stuffed bra or something under his gown. Sammy claims he's just a gender-confused boy who was raised as a girl to avoid some superstition involving twins born of the same gender in his universe's England.

Quote:

Originally Posted by Hantei
Heh interesting to note that Ono expresses interest to revive the Marvel vs Capcom and Darkstalker series.

Ah, this is interesting. I always thought Capcom lost their Marvel license years ago, and that's why we haven't seen another MvC game. If they did make another one, I wonder what they would do with it - or who they'd put in it!

Musashinden Dec 23, 2007 07:50 PM

The parry system was quite excellent, i might say. I think the game looks pretty good, but i've my personal opinions regarding its desireability. I was seriously hoping for a 2-D game, but thats me. It seems it may actually play like SF EX. - 3D Look, 2-D playable. As of NOW, im not truly or terribly impressed, but perhaps time will tell and also the game is obviously at its beta stages. Here's hoping Shimomura-dono will do the music chores :). It only makes perfect damn sense. I swear i dont want any techno BS, while techno isnt terrible, i'd prefer to go back to its 'composed theme' roots and Shimomura-dono was and IS the creator of such legendary themes for such legendary characters.

@Nall, can we say "Marvel & DC vs. Capcom: The Megafest"? LOL!

@RYU LOL! one of the pics has air blocking = FTW lol!

Nall Dec 24, 2007 04:07 PM

Quote:

Originally Posted by Musashiden
@Nall, can we say "Marvel & DC vs. Capcom: The Megafest"? LOL!

Hey, If they made it, I'd play it. MvC2 took off in a big way at tournies. It's not nearly as popular now, but if Capcom is looking to score with the 2D crowd this is the way to do it. We need more 2D stuff anyway, though KoFXII is looking interesting.

Karasu Dec 24, 2007 05:10 PM

Quote:

If they did make another one, I wonder what they would do with it - or who they'd put in it!
To be honest, I think Dark Phoenix would be a cool enemy boss. They could make a story that Dark Phoenix comes back and is not satisfied with destorying just one universe but multiple universes and dimensions, and she finds herself targeting the capcom universe..blablabla. lol

Dizzy Dec 28, 2007 01:58 PM

SF4 First gameplay & developer chat

I'm donwloading it right now. It may take a while, since it's a pretty heavy file.

Rotorblade Dec 28, 2007 02:58 PM

You know, in motion when I wasn't having to watch a bunch of fags talking, the game doesn't look half bad.

Slayer X Dec 28, 2007 03:16 PM

If only it wern't being hammered so bad, maybe the rest of us would be able to see it... lame.

Rotorblade Dec 28, 2007 03:19 PM

Quote:

http://zdmedia.vo.llnwd.net/o1/1UP/1...sfiv_quick.zip
http://zdmedia.vo.llnwd.net/o1/Podcasts/122807.m4v

More links from neogaf. The top is Quicktime mov file.

EDIT: http://zdmedia.vo.llnwd.net/o1/1UP/1...iv_640x360.zip
WMV link. Apparently it's fast.
MORE LINKS! Nice to see Street Fighter getting traffic that you'd expect from something like Halo or GTA. Guy at another board I visit is possibly working on clipping out all the 1Up guys' talking into a gameplay only video, may or may not happen in like 30 minutes.

Dizzy Dec 28, 2007 03:33 PM

Quote:

Originally Posted by Slayer X (Post 558829)
If only it wern't being hammered so bad, maybe the rest of us would be able to see it... lame.

Yeah, that's why I' downloading the damn video (290 mb). Streaming is impossible. It got like 16.000 views in 10 min!! At least is good to see that many people are interested in the game.

Try the download links from the page. I'm downloading at max speed. Still, 5 more minutes to finish.

chato Dec 28, 2007 03:58 PM

Watching it now. I'm really feeling the graphics and the gameplay. I do notice some sf3 features like Ryu's 2-button hurricane kick


EDIT : This is definately a win lol

http://img185.imageshack.us/img185/9...p400000ho2.png

Elixir Dec 28, 2007 04:24 PM

Quote:

Originally Posted by Rotorblade (Post 558830)
MORE LINKS! Nice to see Street Fighter getting traffic that you'd expect from something like Halo or GTA. Guy at another board I visit is possibly working on clipping out all the 1Up guys' talking into a gameplay only video, may or may not happen in like 30 minutes.

Yay, more dead links and a direct copy/paste of someone else's entire post from another forum. The middle link works, but still.

Okay, I just watched it. Out of the entire 20 minutes, there's possibly a minute of gameplay, and the rest is a bunch of guys talking about the physics of the game and new elements. If I wanted that, I'd go to shoryuken. But it looks really good, and I love the style that the game has. I look forward to seeing more of this game in the future.

Dizzy Dec 28, 2007 05:17 PM

Ok, so according to the interview, the "blocking system" is kinda like the SVC:Chaos cancel system, right? Or the Roman Cancel of Guilty Gear. Canceling one move into another and end it with a super art or ex-move. This will surely bring a lot of creativity to the game. I can already see youtube loaded with 1000 combo videos, like GGXX already has.

So far, I'm liking the gameplay. It looks pretty damn fast and it seems it will be great for beginners and advanced players alike.

I totally hate Ryu's face though. I mean, WTF is this???
http://i32.photobucket.com/albums/d6...8191359bmp.jpg

EDIT: Sorry, I meant "Blocking", not "Saving".

chato Dec 28, 2007 05:50 PM

Who knows really. As long as they take their time with the game, I have alot of faith in it despite the fact everyone is already calling it GGX features or whatever. Like one of the dudes mentioned, this game should come out around 2009. The whole mentioning on the revenge system is another thumbs up for show. From the look of that pic Dizzy posted, it does look kinda horrible. Looks like a soup'd up Josh Hartnett. I mean it looks nothing like the first teaser vid. He's missing more hair around that lousy headband he calls an inquiry (sf:a the movie).


But anyway, if this came out the same time frame as SC4 and Tekken 6, you already know where the faces will turn to. So why release it the same year with HD Remix? =/.All that's left to find out about is KOF12 since Samurai Spirits Zen (or Sen) is just as good lookin as a tekken 5 game. Hopefully better than KOFMI:rA.

Rotorblade Dec 28, 2007 06:06 PM

Quote:

Originally Posted by Elixir (Post 558867)
Yay, more dead links and a direct copy/paste of someone else's entire post from another forum. The middle link works, but still.

Your words are as empty as your soul, Lix.

Oh christ, here:

YouTube - Street Fighter 4 Gameplay Video!

Elixir Dec 28, 2007 08:08 PM

Quote:

Originally Posted by Rotorblade (Post 558907)
Your words are as empty as your soul, Lix.

Oh christ, here:

YouTube - Street Fighter 4 Gameplay Video!

There isn't much use in truncated links copied from somewhere else. I'm just saying.

Rotorblade Dec 28, 2007 08:42 PM

I mean, what can I say to that? I attempt to parse some information along, you bust my balls. I mean, you want me to get my fucking shine box, now?

In all seriousness, I posted a link with no fags talking. Justice is served.

RYU Dec 28, 2007 08:48 PM

Quote:

Originally Posted by Rotorblade (Post 558830)
MORE LINKS! Nice to see Street Fighter getting traffic that you'd expect from something like Halo or GTA. Guy at another board I visit is possibly working on clipping out all the 1Up guys' talking into a gameplay only video, may or may not happen in like 30 minutes.

thanks for links,I like the gameplay 2.5D,I can't wait to play it.

Elixir Dec 28, 2007 09:02 PM

Quote:

Originally Posted by Rotorblade (Post 558990)
I mean, what can I say to that? I attempt to parse some information along, you bust my balls. I mean, you want me to get my fucking shine box, now?

In all seriousness, I posted a link with no fags talking. Justice is served.

Oh don't even act like you put effort into your post. You pasted a bunch of links, and to which only one of them worked. This is because they were shortened in length when posted on another forum by another person. Perhaps you should think about that the next time you directly plagiarize information from another location. There's no point passing information along if it's fucking useless to everyone else.

Rotorblade Dec 28, 2007 09:04 PM

Dude, calm down, I was joking but apparently I need to cut myself. I get what you were getting at, I'm in my place. In the prime of newly circulating information, I posted some links that weren't all functioning and only one was working at the time. How dare I try to share information, shame on me! Why do you have to do this all the time, I thought you said you changed? Christ, dude, you gonna cut ME a break for once.

Crash "Long-Winded Wrong Answer" Landon Dec 28, 2007 10:13 PM

Elixir has been issued an infraction for needless trolling and has also been banned from this thread.

He should think before spouting off like that. He's in no position to throw stones.

Hantei Dec 28, 2007 10:25 PM

Pretty sweet, just a shame that they didn't just give us just the raw/untampered gameplay footage. Eg. without the interview, and 1up staff/editor input and the footage being spliced in around it. Heh, would have been nice if they just showed the gameplay footage in its original form of like a 1 round match against Ryu and Ken.

If what I've heard from the vid is correct (from the short viewings of the gameplay footage), then sounds like the game's BGM won't really stand out interms of character themes, which is unfortunate but hopefully changes as production moves along.

Rotorblade Dec 28, 2007 10:32 PM

GameVideos.com - Street Fighter IV 'Hadoken' HD
GameVideos.com - Street Fighter IV 'Dragon Punch' HD

Gameplay only videos, straight from 1Up and Capcom, courtesy of ninjuichi at highervoltage. Not sure about how the traffic is on these ones.

28Link Jan 1, 2008 10:27 PM

The Magic Box - Street Fighter IV Preview (Page 1 of 7)
Here are some more screenshots for the game.


I just happened to come across this, and doesn't seem like anyone posted it yet.

chato Jan 1, 2008 11:23 PM

Looking at those face expressions when you get nailed with a super amuses me. All cartoony and "realistic" is good enough. Good find though, link. Ken loooks like that Blanka-loses portrait in the 10 second countdown.

Megalith Jan 1, 2008 11:32 PM

Are they turning Street Fighter into some kind of joke franchise now?

Everything was presented in a pretty serious manner in III...I still don't get what they're trying to do with 4. Looks to me like they just wanted to create a playful remake of the original Street Fighter II...because this definitely isn't any kind of evolution of the series.

Slayer X Jan 2, 2008 12:58 AM

Read the EGM preview on the game and then give an informed opinion please.

IMO, SF3's cast was a joke. It went from the human with powers based fighting game that SF2 was to the freak show that SF3 was. And as Ono said in the interview. He believes that it was the overly bizzare cast and unreconizable characters of SF3 that led to it not becoming anything more then a cult success. And I couldn't agree with him more. (I'm not saying that SF3 was bad by anymeans. Just talking about mass public adoption here)

Also this is an EXTREMELY early build of the game. The stage is 50% done and the Ken & Ryu models are only about 70% complete. As for the overall game. As a whole the game is only about 2% complete and the "save" system hasn't even been put into the game yet. Also they did have the parry system in SF4 up till a couple weeks before they showed the game to EGM. All of this just goes to show that it is WAY to early to judge anything really about the game. So expect it to look 50X better when it comes out sometime 2009.

The "Revenge" and Save systems sound really cool. Can't wait to see how they all pan out.

Nall Jan 2, 2008 11:16 AM

Quote:

IMO, SF3's cast was a joke. It went from the human with powers based fighting game that SF2 was to the freak show that SF3 was. And as Ono said in the interview. He believes that it was the overly bizzare cast and unreconizable characters of SF3 that led to it not becoming anything more then a cult success. And I couldn't agree with him more. (I'm not saying that SF3 was bad by anymeans. Just talking about mass public adoption here)
I think you're right. Capcom's original design for SFIII was to take the series in an entirely new direction with loads of new characters that were kinda like the old guard, but just weird enough to be considered original - Remy was a goth Guile, Hugo was a German Zangief, Necro was a squishy Dhalsim - but the four veteran fighters we ended up getting wound up being the most played in Third Strike. I know Chun-Li and Ken were top tier, with Ryu and Akuma not far behind. Capcom had tried to make their new characters "weirdly original", they ending up sacrificing fighting ability for graphical flair, which was sorta understandable since they had a brand new arcade board to show off. The more "down-to-earth" characters like Yun and Dudley ended up being accepted much better, but I don't think it was necessarily because they weren't "freakish", they just had more refined and reliable movesets that didn't have factors like how far their arms would stretch or if lightning would shoot out of their hands when them.

But weird as it was, it was still really solid. Granted, it took two major revisions, but every good fighter goes through at least some tweaks. If SFIV looks bad right now, just wait. Patience can go a long way for Capcom fighters, and I doubt they're going to let this one sink.

Megalith Jan 2, 2008 07:41 PM

I'm just saying that the graphical style doesn't lend itself to serious competitive play. It's like a Pocket Fighters tournament. How can you even take that seriously.

And anyone with the hopes of producing a fighting game that breaks records in an age of FPS and RPGs needs to put down the pipe. I personally would have taken the art direction from SFIII, brought back all the classic characters, and called it a day.

Kikoha Hater Jan 2, 2008 10:35 PM

I know I’m may be the only one who gets the feeling that maybe their playing it a little too safe. I understand that they don’t want to repeat the “mistakes” of other 2D to 3D transition like Sonic. I still would have liked to have seen do a true move to 3D, look back on Super Mario 64, Zelda, and Metal Gear Solid all which started out as 2D games but eventually made an excellent transition from 2D to 3D, something that none of you would argue. I wish people would stop mentioning Street Fighter EX as an excuse as to why SF series should stay stuck in its 2D gameplay, SF EX played similarly to the 2D street fighter except the character were 3D models instead 2D sprites and the clunky game engine. Capcom did developed Power Stone after all.

Nall Jan 3, 2008 12:03 AM

Quote:

Originally Posted by Kikoha Hater
I know I’m may be the only one who gets the feeling that maybe their playing it a little too safe. I understand that they don’t want to repeat the “mistakes” of other 2D to 3D transition like Sonic. I still would have liked to have seen do a true move to 3D, look back on Super Mario 64, Zelda, and Metal Gear Solid all which started out as 2D games but eventually made an excellent transition from 2D to 3D, something that none of you would argue. I wish people would stop mentioning Street Fighter EX as an excuse as to why SF series should stay stuck in its 2D gameplay, SF EX played similarly to the 2D street fighter except the character were 3D models instead 2D sprites and the clunky game engine. Capcom did developed Power Stone after all.

Capcom has done some excellent 3D work, and I'm convinced that if they handed it over to the Clover guys we'd get a marvelous Street Fighter, or any fighting game, as a result. I think it's more like they don't want to change Street Fighter too much. They see SFII as the bastion of all things good with fighters and they don't want to stray too far from that formula. But you're right, the SF series is one of those rare classic franchises that never made the jump to the third dimension. Some people like it, and some people think it's old hat, but Capcom just doesn't want to cut the chord and make the full leap. This is also a series that stayed 2D when everything else like Soul Calibur, Tekken, and Virtua Fighter were taking advantage of newer technology, and all the old-schoolers saw SF as the series that stayed the closest to the genre's roots. By keepin' it flat, they kept the purists happy, and to lose a series like SF, the personification of the classic fighter, to the "new way" would be like losing a part of our collective past. It's over-dramatic, I know, but I think that's what people think. Deep down, they don't want to see the old ushered out.

Quote:

Originally Posted by Megalith
And anyone with the hopes of producing a fighting game that breaks records in an age of FPS and RPGs needs to put down the pipe. I personally would have taken the art direction from SFIII, brought back all the classic characters, and called it a day.

It's a different world, that's for sure. I think what Capcom is attempting here is the jump-starting of the franchise by emulating the best game in the series as closely as possible while still giving console owners their money's worth with the 3D stuff. Although, with so much buzz around hi-res 2D these days, it's a wonder Capcom didn't at least consider that option. I mean, they seem to think they have a good thing going with this game, but if they even doubt for a moment that they couldn't make a spectacular 3D fighter, they could have at least attempted to make an awesome 2D one. If history is our guide, I think they certainly could have done that, but I see the current state of SFIV as a bold, intentional step in a new direction, for better or worse. Yeah, the graphics are really wonky right now, but maybe they'll get better. Maybe the other characters won't be as bad as Ryu, anyway.

Dizzy Jan 9, 2008 11:47 AM

NEW CHARACTER REVEALED!


It's like a mix of Vanessa from KOF and Reimi From Variable Geo IMO. Totally KOF style and a little of EX too.

Anyone can translate, please? T_T

Edit: Ok, her name is "Crimson Viper". That's the only info I know.

Slayer X Jan 9, 2008 02:03 PM

Yeah she's definately got a SF3/KoF style to her.

Monkey King Jan 9, 2008 07:32 PM

I guess that's to be expected. Sensibilities now aren't exactly the same as they were 10 or 15 years ago. I refuse to make any conclusions based on one image, though. Ryu's just a random dude in a karate gi, and I doubt a complete newcomer to Street Fighter would think he's interesting just based on character art.

Mostly I'm just holding out to see if Chun Li is still using her pseudo-Wushu from SF3. I'd have used her even if she was bottom tier, just because she looked so slick when fighting.

Bastion Jan 17, 2008 04:21 PM

Does anyone know what the moonspeak on the Japanese SF4 website says about Crimson Viper in the character bios section? Much as I don't like her design I have a responsibility to keep up with the story.

Nintendonomicon Feb 15, 2008 06:17 PM

Game Videos has fresh gameplay clips of the arcade.

Crimson Viper looks annoying as hell. And there's a new character named Abel, from France. He's a muscular fighter, kinda looks like Marduk from Tekken, but not as imposing.

Dizzy Feb 27, 2008 09:02 AM

New interview with Ono:

Inside Street Fighter IV's Nostalgic Allure | Game | Life from Wired.com

Quote:

Originally Posted by Ono
Potential home versions of the game should offer something else to hardcore Street Fighter fans, says Ono. "If and when there are console versions, we could see someone like Sakura-chan (from Street Fighter Alpha) or Ibuki (Street Fighter III)," says Ono. "For a home version, you can sit and practice the characters as long as you want to before you take them online. So there will probably be a move to add even more characters to the home version."
"Of course we know that there are people who want Alpha characters, who want III characters, who want all-new characters. We get emails, we read the message boards. We're listening to all of those voices. We have to respect those users as well, they're terribly important,"

Fricking sweet. Grown up Sakura pretty pleeeease?

kupomog Feb 27, 2008 09:01 PM

Wowwwwww.

http://img235.imageshack.us/img235/3...7565774fm3.jpg

Nice arms >.<

Monkey King Feb 27, 2008 10:57 PM

OK, realistically Chun Li would have big manly arms, but Street Fighter isn't really supposed to be realistic. This game is shaping to be UGLY. Who the hell is the art director for this thing?

Slayer X Feb 27, 2008 11:31 PM

The same guy who did the art for 3 that's who. And to me the game looks spectacular.

Not to discredit your opinion which is also legit.

kupomog Feb 27, 2008 11:58 PM

I don't deny that Chun-Li is one strong lady and would have muscle, especially on her legs, but those man arms and hands are pretty scary to me. It's like her thighs in place of her arms. Cute face, though.

Hantei Feb 28, 2008 01:38 AM

Bleh Chun-Li looks more man than woman in that cap...

Oh and that's great news on a potential return of Sakura, as well as others. Hopefully she'll get a design update, assuming she's no longer in High School.

Monkey King Feb 28, 2008 12:02 PM

Quote:

Originally Posted by Slayer X (Post 575656)
The same guy who did the art for 3 that's who. And to me the game looks spectacular.

Not to discredit your opinion which is also legit.

Something very strange happened between the concept art and the 3D modelling, then. Chun Li sure didn't look like that in SF3. Kind of reminiscent of FF9, where Yoshitaka Amano did all these character designs, then all the in-game models looked nothing like what he drew.

Rotorblade Feb 28, 2008 01:39 PM

Akiman and previous artist for Third Strike never put that much emphasis on Chun-Li's arms.

S_K Feb 28, 2008 03:33 PM

wow... that chunli picture looks wrong on so many levels, hell it's bordering on that style that freaks with a muscle fettish like! I find it hard to believe the art director is the same person who did 3rd strike, but I do know if they're keeping remotely true to the characters that if the arms are like that just imagine how her legs are going to look x.x

Hantei Feb 28, 2008 08:16 PM

Her thighs look as big as they were in 3rd Strike.

http://img146.imageshack.us/img146/6...ithighsmp6.jpg

AEQ Trailer, aftering seeing the pre-rendered fight between C. Viper and Chun Li makes we wonder why didn't go with that approach for graphics. Capcom could have achieved that level of detail (well close to it anyway).

Gametrailers.com - Street Fighter IV - AOU 2008 Amusement Expo English Trailer HD

Dizzy Feb 29, 2008 12:07 PM

Sagat & Balrog. We kinda saw this coming.

YouTube Video
YouTube Video

Zephyrin Mar 11, 2008 10:59 AM

I dunno if I like the graphics, or the way the game looks. I haven't played it yet, so I could be wrong, but it looks as though I won't really be impressed.

Also, they should think about retiring some of those characters. For realz.

Monkey King Mar 11, 2008 05:43 PM

While it is true that Street Fighter 3's popularity was hurt by a lack of recognizable cast, I'm not sure they needed to bring back all 12 world warriors. I'm seriously expecting to see T. Hawk and company next, at which point I'll have to question if this is really Street Fighter 4 or just Street Figther 2 Turbo The New Challengers Extreme 3D Edition. It's seriously looking more like a remake than an actual new game at this point - the new characters seem to be more of an afterthought.

Manny Biggz Mar 11, 2008 06:08 PM

Not to mention the game's engine seems to be going backwards along with everything else. Perhaps my super low expectations will make me like this game more than I should. We'll see.

Slayer X Mar 11, 2008 07:58 PM

I don't think it matters what Ono does with SFIV, he's going to piss people off period. You go the SF2 route you P. off the SF3 fans and visa-versa. You go realistic you P. off the the stylized fans, etc.

I'll admitt that there are things that they probably should have done in keeping with the original trailer, but considering how barely this game got approved by Capcom, as long as the game is good I save my nitpicking for SFV when the game will have perhaps a larger budget and more time in the pipeline.

@MonkeyKing
I'm getting that vibe too. But it all comes back to them needing IV to do well in order for there to ever be hope of a SFV. We'll see when it comes out if they played it too safe however.

Dizzy Mar 12, 2008 07:31 AM

Well, I was waiting for friday because a new character was going to be revealed at the SF Blog, but Kotaku seems to have the info now.

"El Fuerte"
http://i32.photobucket.com/albums/d6...U/elfuerte.jpg

I never liked wrestlers characters, not even in DOA, which was kinda hot. It definitely looks more "mexican" that T.Hawk though, that's for sure.

Ok, one more grappler to add to the list....

surasshu Mar 12, 2008 09:42 AM

http://i31.tinypic.com/21brl7d.gif
You didn't like R. Mika? You're gonna make her cry. :(

Actually, to be fair I'm not a huge fan of wrestlers in fighters either (except Mika!), but I have to say this one isn't TOO bad. But it reminds me more than a bit of the one in Virtua Fighter 5, El Blaze. Down to the name, even. But I like the art, it's kinda cool-looking. I guess I'll have to wait for the actual in-game model though, because the artwork has been really cool so far and that hasn't necessarily translated into good-looking 3D models.

Slayer X Mar 12, 2008 11:23 AM

I wouldn't be surprised if someone from the design team said that the character is based of El Blaze from VF5. Wouldn't be the first time Capcom did a spin-off of anoter game series character.

Ryo[KoF] (based off) Ryu[SF]
Shen[KoF] (based off) Steve Fox[Tekken]
Dan[SF] (based off) Ryo[KoF]
Leo[Tekken] (possibly based off) Rock Howard[KoF]
etc...

OmagnusPrime Mar 12, 2008 12:20 PM

Am I the only one seeing the dash of irony at complaining about wrestlers in fighting games when one of the existing characters in Street Fighter is Zangief, a professional wrestler?

chato Mar 12, 2008 02:56 PM

R Mika was more than enough (though I accepted her character since the design and personality kicked ass) but this? Might as well copyright Ultimo Dragon >.>. This should look rather interesting. Three new characters and not another returning character mentioned yet..

surasshu Mar 12, 2008 03:46 PM

Quote:

Originally Posted by OmagnusPrime (Post 581989)
Am I the only one seeing the dash of irony at complaining about wrestlers in fighting games when one of the existing characters in Street Fighter is Zangief, a professional wrestler?

I don't really see what's so ironic about that. It's a pretty legitimate complaint, as far as I can tell.

Aside from my not being sure how many people actually like Zangief (I was shocked and amazed to find that one of my friends knows somebody to whom Zangief is their favorite character), even if we were to accept that Zangief is okay being a wrestler... Why have two wrestlers? I mean, I know there's Ryu and Ken, but I personally don't like them that much either.

But like I said, it might work out alright. He seems different from Zangief judging by the design, so I don't think he'll be like Zangief 1.1 or whatever. Well, I hope not...

Karasu Mar 12, 2008 04:14 PM

Zangief is a beast. How I enjoy FABing everyone and suplexing them. This new character is cool, though i'd love to see Darun Meister make a comeback, but that's EX. Oh well.

There's a lot of love for the Gief, dont you worry.

Rotorblade Mar 12, 2008 04:19 PM

There are various types of wrestlers, so this Luchadore character is more than welcome. Especially when Capcom could do something really awesome and tie Saturday Night Slam Masters into Street Fighter. Don't see it happening, but can't wait to see this dude in action in any case.

Rotorblade Mar 23, 2008 12:20 PM

Ultima at HVO's Location Test breakdown. EX SPD having Super Armor is insane, looks like the grapplers are getting the tools to be quite scary.

Quote:

Originally Posted by Ultima
3rd Loke test thread on SRK

Kamui and some other guys played it. Some random notes from the thread as I'm reading it:

- No new stages or El Fuerte, unfortunately. They seem to be testing out the IC cards. With the cards, you can register a character (only one character per card, unfortunately) with the SFIV website. It keeps track of your win/loss ratio. You can also earn zeni (shades of Forgotten Worlds?). No one knows what zeni is for as yet.

- Game feels slightly clunky at times, but still very positive reports from the guys who played it. Claimed it was a lot of fun, and looks FAR better in person than even in HD vids. It starts off felling like ST, but the more they play it, the less it feels like and more like something else. ST players will have the advantage in this game at first though.

- As expected, fireballs are back as good zoning tools.

- As stated before, Gief is a beast. Even with toned down SPD damage, he WILL grab you. Also, EX SPD has super armour! Can throw Ken out of multi-hit DP! o_O

- Ultra damage seems to vary wildly. Sometimes it does crap damage, other times it does up to 70%. Some think it's proportional to how much life you have left. Speaking of which, revenge bar seems to be proportional to you life. You will get access to Ultra at 50% life every time. Even if ou use it at 50%, it seems to be virtually impossible to build up enough meter for two Ultras in one round.

- With one notable exception (see below), Ultras seem to have so much start up that the only way to land them is by blowing through an attack, or by nailing someone during a move with large recovery.

- Chun Ultra is really dangerous, like 3S SAII dangerous: Goes through FBs and travels half screen. Don't throw FBs at CHun when she has revenge bar.

- Charge partitioning is in. Some guy was doing with Blanka: Focus Attack, cancel into forward dash, c.MK XX Blanka Ball.

- Kamui beasts with C.Viper. Air mix up off of kick, rush punch can go under FBs. She can also combo Focus Attack to Ultra! o_O Her Ultra is apparently hard to hit with otherwise, though, since the initial start up is long and, despite how it looks, is lousy for anti-air.

- Different players getting win streaks with different characters, depending on player ability, actually. Seems like everyone has been doing well except for Guile, and Chun to a lesser extent.

- HOLY SHIT LOL! BLANKA EX BLANKA BALL GOES THROUGH PROJECTILES! SHADES OF CVS2!!!

- In this build at least, you can dash cancel Focus Attacks. Speaking of which, while their start up can absorb hits, the actual strike is vulnerable. Also, if you're hit during a Focus Attack, you take damage, but you get the life you lost back if you're not hit again within a certain time frame. Odd

- You can cancel regular special attacks into Focus Attacks! Ryu can do j.HP, c.MK. Hp Shoryuken XX FA! That won't connect, I don't think, it's more for positioning. Holy shit, that sounds dangerous, since you can cancel the FA into a dash.

- Actually, it seems like you can cancel into FAs, period. But canceling into FA uses super meter like EX moves.


Dizzy Apr 12, 2008 02:22 PM

El Fuerte gameplay. Wow, so damn fast.
YouTube Video
NEW CHARACTER: Rufus
Reminds me of Cheng ShinZan from the Fatal Fury series.
YouTube Video

Nintendonomicon Apr 12, 2008 05:18 PM

Damn, son! El fuerte looks fuerte and rápido! That last move looks like it can deliver all kinds of pain, too. Very interesting character (need to lose the fabric belt thingy, though).

Poor Rufus, the internet is ablaze with hate for him. Looking forward to Vega and Bison.

Manny Biggz Apr 12, 2008 05:43 PM

El Fuerte looks like he plays exactly like Ramon from KOF. Love the Ultimate M.U.S.C.L.E style super though.

Dizzy Apr 12, 2008 06:53 PM

Quote:

Originally Posted by Nintendonomicon (Post 594525)
Poor Rufus, the internet is ablaze with hate for him.

Yeah, don't know really why though. He seems.... unique... at least in the SF world. Anyways, the hate will last till the next new character is revealed. Everyone will start saying how amazing Rufus is and the hate will go to the new character. Everyone seems to like El Fuerte now...

Quote:

Originally Posted by Manny Biggz
El Fuerte looks like he plays exactly like Ramon from KOF.

My thoughts exacly as I saw him doing that climbing up the wall. He seems much faster than Ramon though. I hope they'll add the "Viva Mexico" quote from Ramon too.

Enough with the new characters. Can we have Sakura now Capcom?

Nintendonomicon Apr 12, 2008 07:47 PM

I'm really curious as to how Vega will play. He's always been one of the fastest SF characters, has a very unique and interesting design, and quite the personality too.
Bison is allegedly thin again in SF4, so that's something I want to see as well. I read that his Ultra = PAIN.

This game needs a couple more girls; something fresh, like Elena when SF3 was new.

horseman85 Jul 4, 2008 10:34 AM

Another trailer came out for Street Fighter IV.

STREET FIGHTER IV ƒXƒyƒVƒƒƒ‹ƒgƒŒ[ƒ‰[

The trailer isn't the CG stuff with Chun-Li or anything like the first trailer released. It's an anime and it's quite beautiful. Has a fight between Ryu and Akuma and there's a bit of a surprise at the end of the trailer.

chato Jul 4, 2008 01:04 PM

Whaat.. That dude's been alive the whole fuckin time? .

Great video though. The best thing I've ever seen since the other movies. Generations was ok.

RYU Jul 5, 2008 12:35 AM

I like it but I don't thing so Gouken still alive,this scene from SF4,is that not mean not die after fight with Akuma.away this trailer not complete scene as scenes from SF4.they make cut just for trailer.

Hantei Jul 5, 2008 12:59 AM

Awesome, be interesting to see how they're gonna explain what we saw at the end there. The artwork is reminescent of Ikeno's work. The trailer's music really stood out, sounds like the work of Jamie Christopherson or Hideyuki Fukasawa (probably the latter) as the style is very familiar to that of Shin Onimusha Dawn of Dreams. Love the revival of Ryu's and Ken's theme, man, I really hope they bring back the old character themes for SF4. Actually I also hope Hideyuki Fukasawa provides the soundtrack, love the guy's work.

Is the anime itself a pack in with the game, or is it going to be released on a seperate medium (perhaps a supplement to the game's story)? Can't wait till a soundtrack is released for it.

RYU Sep 24, 2008 12:07 AM

Box Art for USA:
http://i47.photobucket.com/albums/f1...SFIVXboxUS.jpg

Box Art for EUROPE:
http://i47.photobucket.com/albums/f1.../SFIVPS3EU.jpg

Jurassic Park Chocolate Raptor Sep 24, 2008 12:15 AM

I am willing to import that shit solely for Ryu taking a dump.

map car man words telling me to do things Sep 24, 2008 12:48 AM

Wait why are we getting constipated Ryu instead of Chun-Li? Do they think people will not buy the game because aaaah it's a woman I've obviously never seen.

Rotorblade Sep 24, 2008 12:53 AM

America. Fuck Yeah.

Infernal Monkey Sep 24, 2008 01:28 AM

They're both boring covers that would look right at home in the $10 PC budget bin next to Math Blaster Has a Hernia Today and Magic Schoolbus Visits the Smash Repairs. Needs more GIGANTIC Blanka coming to get Chun-Li as she tries to kick but her cock dangles down and distracts Ryu who passes out.

Sold eighty four billion Super Nintendo's, it could do it again!

RYU Sep 24, 2008 06:38 PM

Gouken: (I think he is die!!!!)

http://myweb.tiscali.co.uk/neodragon/gouken.jpg

Shen Long: (is Ryu's master)
Capcom US - The Blog » Blog Archive » Sheng Long Revisited

Infernal Monkey Sep 25, 2008 04:16 AM

Quote:

Originally Posted by RYU (Post 647536)
Gouken: (I think he is die!!!!)

There should be a hospital drama starring Gouken just so he can say this line every episode.

kupomog Sep 25, 2008 10:20 AM

Has anyone seen any arcade cabinets where they live?

Articles: Street Fighter 4 Arcade Machine Location Tracker -- EventHubs.com

There's only one place in my state but lucky it's on the island I live on. I'm considering going down there to check it out even though I don't want to stand around in a smoky pool hall all night. Should be interesting, however...I haven't been excited about this game but now that I have access to it I kind of really want to tryit.

Chaotic Sep 25, 2008 10:28 AM

There's one in Chinatown in NY. It's just a train and a subway ride away for me, but I'm too lazy to hit up that location.

Rotorblade Sep 26, 2008 11:36 AM

CPU Only Gouken in action, looks like (stolen from an observation made by Ultima at Higher Voltage) he's the one who taught Ryu the Joudan Sokutou Geri (Ryu's SF3 Lunge Kick for those opposed to the fighting game jargon) and the Shin Shoryuken. His Stage BGM is awesome:

YouTube Video

Kanzaki Sep 29, 2008 03:56 PM

The BGM of Gouken is a remix of Akuma/Gouki's theme, or well part of it.

Are there character endings? Or after the final battle you get credits roll? :(


The hadouken looks awesome!!!

MuppeTFuckeR Sep 29, 2008 05:27 PM

^

Yes, there are true character endings (they're short but they're there). The game also has alternate costumes.

Kanzaki Sep 30, 2008 01:58 PM

Thanks.

I saw Chun-li's alternate costume and it looks great! Just like her super (Ultra?) specials attack. (The one where she starts doing a Houyokusen and then an spinning bird kick in the air).

Some one the moves remind me of the EX series, but I think it was good, except for some broken moves. The only thing that I didn't like about IV is Ryu's face.

RYU Oct 2, 2008 07:58 AM

I have important question:

how many super moves for each player?
-super move that take one or two part from gauge?
-super move that take full gauge?

RYU Oct 8, 2008 06:08 AM

new pic for Sakura:

ImageBam - Fast, Free Image Hosting and Photo Sharing

chato Oct 8, 2008 06:22 AM

Wow, that's awesome. Looks like Capcom doesn't want to end this game with so little female characters. I would actually prefer rose but Sakura's just fine. Haven't seen her in action since the Vs series..

map car man words telling me to do things Oct 8, 2008 06:51 AM

Not quite sure if want =o

The concept art looks spot on, but her in-game appearance looks a bit.. off in 3D. I really want to see her moving. I'm such a big Sakura fan I'm just happy she's in.

Dizzy Oct 8, 2008 07:29 AM

OMG YES!!!!! Finally!!!!

I don't like how she has the same look as in the Alpha series but nothing that an alternative costume won't fix.

This is good news for the ones hoping to see Alpha characters in IV since I read a long time ago that they had no plans to add any characters from that series.

It's already the game of the forever for me, but if they add Makoto or Ibuki I will frame a picture of Ono and hang it up in my house.

gaming Oct 8, 2008 12:37 PM

Seems like there's a lot of Ryu-clones. Gameplay gets a little boring...
Maybe Dan and Evil Ryu will show up as well.

Dizzy Oct 8, 2008 11:37 PM

Sakura gameplay video!

map car man words telling me to do things Oct 9, 2008 02:55 AM

Absolutely do want now. Damn I never get tired of that animation quality. Her rearranged theme sounds fine too~

S_K Oct 9, 2008 06:23 AM

While we're on the subject of new characters in the roster, can anyone shed some light on who this guy Seth is? He seems like a cross between Urien, Gill and Virtual Fighters Dural imo.

YouTube Video

chato Oct 9, 2008 07:32 AM

According to F.Generation :

Quote:

Originally Posted by Fighter's Generation
Seth, "The Puppet Master", is the CEO of Shadowloo's weapons division, S.I.N... His body has been modified using cutting-edge technology.

Maybe his yin-yang can absorb other people's attacks? I notice the dhalsim arm stretch and sonic booms.

Fortunately, we kinda already know how to beat guys like him (gill,urien). So maybe he might be different. Can't wait how this turns up in the endings.

Also, awesome to see Norio Wakamoto taking over the voice for Bison again. Suits him.

Infernal Monkey Oct 15, 2008 07:18 AM

Bunchaaaaa new screens.

http://www.watch.impress.co.jp/game/...1015/sf404.jpg

http://www.watch.impress.co.jp/game/...1015/sf405.jpg

http://www.watch.impress.co.jp/game/...1015/sf418.jpg

http://i35.tinypic.com/t62ia9.jpg http://i35.tinypic.com/t62ia9.jpg http://i35.tinypic.com/t62ia9.jpg

kupomog Oct 16, 2008 12:51 AM

Personally I like

http://www.watch.impress.co.jp/game/...1015/sf420.jpg

Honestly though the second image is probably the coolest image to me, or rather the best the game has ever looked to me. That looks nice. And then I go back and look at Ryu in the first pic and snigger immaturely.

Still trying to get to that place to try the game too.

Hantei Oct 18, 2008 06:08 AM

The orchestrated version of Ryu's theme in the TGS 08 trailer was awesome. In regards to the stage music, the temple stage is easily my favorite with the African airbase coming in second. I can't wait till a soundtrack is announced, I'm definitely gonna pre-order a copy.

Here's a really good video of Akuma kicking ass against Ryu and final boss Seth (+ Akuma's Ending). From what I can tell in the video, it looks like a character's theme music will be played when you face them in a "Rival Match." In this instance Akuma's rival is considered to be Ryu, so therefore Ryu's theme (which is awesome) is played during the match instead of the normal stage music.

YouTube Video

RYU Oct 18, 2008 08:00 AM

I need who confirm about composer?he is looks by Hideyuki Fukasawa.

S_K Oct 20, 2008 07:57 AM

Was I seeing things in Hantei's link or did Akuma just pull off two raging demons in a row in the Seth fight? If so I hope they adjusted his damage to compensate, or everyone will be abusing Akuma just like they did back in Alpha 3 :(

Fluffykitten McGrundlepuss Oct 20, 2008 08:14 AM

Quote:

Originally Posted by S_K (Post 653241)
Was I seeing things in Hantei's link or did Akuma just pull off two raging demons in a row in the Seth fight? If so I hope they adjusted his damage to compensate, or everyone will be abusing Akuma just like they did back in Alpha 3 :(

That's not two in a row, you must be able to change direction during it or something. Watch the super bar in the bottom left, it empties when he does one on Ryu and again on Seth.

Hantei Oct 20, 2008 04:04 PM

It is two in a row actually. Except one is the super version and the other is the ultra version. Notice the ultra/revenge meter (the red flaming one) during the Seth fight? It depletes after he executed the second raging demon. The execution for the ultra version is that you hit back instead of forward (super version). It should also be noted that ultra combo/moves also have a more dramatic camera angle, hence the different animation from the super used against Ryu and the ultra used against Seth.

Quote:

Originally Posted by RYU (Post 652766)
I need who confirm composer?he is looks by Hideyuki Fukasawa.

That was my guess too when I first heard the orchestrated version of Ryu's theme in the anime sequence they released. The temple stage's bgm sounds like his style too.

Dizzy Oct 29, 2008 03:02 AM

New screenshots of Fei Long and Dan from Shoryuken:

http://i32.photobucket.com/albums/d6...9304117sa5.jpg
http://i32.photobucket.com/albums/d6...5764407th3.jpg
http://i32.photobucket.com/albums/d6...0316414tb1.jpg
http://i32.photobucket.com/albums/d6...6644195dl4.jpg

[Infernal mode]
http://i32.photobucket.com/albums/d6...-4U/Dibujo.jpghttp://i32.photobucket.com/albums/d6...-4U/Dibujo.jpghttp://i32.photobucket.com/albums/d6...-4U/Dibujo.jpg
[/Infernal mode]

Amayirot Akago Oct 29, 2008 04:35 AM

Both of my criteria for making this a good Street Fighter game have finally been fulfilled.

When's the PC version coming out?

RYU Oct 30, 2008 09:27 AM

Capcom admits porting Street Fighter IV to PS3 can be hard at times.

http://trailers.gametrailers.com/gt_...rio_int_gt.flv

MuppeTFuckeR Oct 30, 2008 09:57 AM

Quote:

Originally Posted by Dizzy (Post 655554)
New screenshots of Fei Long and Dan from Shoryuken:

Does this pretty much confirm Cammy too since she was shown in one of the anime cut-scenes and that's how Dan was first introduced to us in the game?

chato Oct 30, 2008 10:00 AM

As long as the game's coming out before spring. I'm sold to it. He did say he's going to work on that lag issue so that's good enough. I already know so far that the controls on the 360's horrendous (to me) because I was so used to playing fighting games on dc and a ps controller.

Karasu Oct 30, 2008 10:59 AM

Quote:

Originally Posted by RYU (Post 655788)
Capcom admits porting Street Fighter IV to PS3 can be hard at times.

http://trailers.gametrailers.com/gt_...rio_int_gt.flv

You're implying that because it was harder to port, that the game will be bad or something. He said that there was shading issues with the hardware of the ps3, but since they've been using ps3s with realistic graphics, to go to this sort of animated/ink look was a challenge, but nonetheless doable. It's still going to play and feel just like all the other ports.

RYU Nov 4, 2008 04:29 PM

Street Fighter IV hits Japan Feb 09 with Anime DVD:

Street Fighter IV Game to Ship with Anime DVD in Japan - Anime News Network

new screen:

Gamed.nl - Screenshots Street Fighter IV

Hantei Nov 4, 2008 04:37 PM

Quote:

Originally Posted by RYU (Post 656830)

Whoa, Gen is in the game now? Wasn't expecting him. Nice to see Cammy is confirmed now.

http://img266.imageshack.us/img266/3355/90399iu1.jpg
http://img266.imageshack.us/img266/8873/90409xm1.jpg

Rotorblade Nov 4, 2008 04:42 PM

http://i28.photobucket.com/albums/c2...phed/90412.jpg

This was the one to post, Hantei.

chato Nov 4, 2008 04:50 PM

Well this is taking a huge turn for the Awesome. And even Gen is in it. Can't wait to see how the story unfolds with having Gouken, Akuma and gen.

Rotorblade Nov 4, 2008 05:03 PM

Rose, T-Hawk, and Dee-Jay next.

RYU Nov 7, 2008 01:35 AM

Gouken and Seth were selectable from the choose your character screen:
http://media.eventhubs.com/images/ne...sethgouken.jpg

You can see Gouken above Chun Li and Seth above Ryu.

RYU Nov 9, 2008 11:46 PM

Rose also playable:
http://img221.imageshack.us/img221/8...rlg4qz3hr4.jpg

Hantei Nov 10, 2008 12:16 AM

^^^ Whoa seriously? Very cool, didn't expect Rose. If anything I thought Karin would have been had been another character they'd add, since Sakura's in.

Rotorblade Nov 10, 2008 12:21 AM

Dee Jay and T-Hawk next.

value tart Nov 10, 2008 05:56 AM

Quote:

Originally Posted by chato (Post 655795)
As long as the game's coming out before spring. I'm sold to it. He did say he's going to work on that lag issue so that's good enough. I already know so far that the controls on the 360's horrendous (to me) because I was so used to playing fighting games on dc and a ps controller.

While I personally have never found a problem with using the stick for fighting games (probably explaining my "skills" or lack thereof at them) I've never quite understood why Microsoft doesn't release a dedicated fighting pad of some kind. Just take the regular controller, stick a non-shitty d-pad on it, and charge $50 for it. Make a killing!

As long as new characters are still in the running, where the hell is my Cody? Need some jailbird action up in here. :(

chato Nov 10, 2008 06:09 AM

wow. A total of 25 characters (or maybe more..) . I was hoping they would add Guy into this. But if they did, rolento, cody and sodom would have to be in it >.<.

Rotorblade Nov 10, 2008 02:02 PM

Quote:

Originally Posted by WIZARD-1 (Post 658031)
While I personally have never found a problem with using the stick for fighting games (probably explaining my "skills" or lack thereof at them) I've never quite understood why Microsoft doesn't release a dedicated fighting pad of some kind. Just take the regular controller, stick a non-shitty d-pad on it, and charge $50 for it. Make a killing!

As long as new characters are still in the running, where the hell is my Cody? Need some jailbird action up in here. :(

There will be a fighting game pad released along with the official Street Fighter IV sticks. There should be a pictures a few pages back.

chato Nov 10, 2008 02:17 PM

So this game is coming out feb 2009 (hope its true) . Since Raz mentioned dee jay and t-hawk, it wouldn't hurt if they were to add the Final Fight group either. Have Rolento, Guy, Cody and maybe..Haggar ;p. They still have time.

This game is looking more promising than it already should be.

Liontamer Nov 13, 2008 03:52 AM

Quote:

Originally Posted by Nintendonomicon (Post 594525)
Poor Rufus, the internet is ablaze with hate for him.

Well, he does look pretty goofy. But some initial Japanese character tierings put out a few weeks ago placed him fairly high, so it looks like that fatty can go. He could wind up getting more tournament play than expected just based off his look.

Rotorblade Nov 14, 2008 02:45 AM

I'm hoping character tiers aren't going to be the thing to look out for in this game. Viscant stated a while back on HVO or SRK (can't remember which) that character match ups were going to become more prevalent once players got a better grasp of the game. Also, the console exclusive characters will change the game dynamic from what the arcade has now, and I'm hoping Evolution adopts the console version, but we'll have to see what larger venues like SBO/Tougeki adopt as well.

Guile was stated to be pretty poor by Justin Wong, though this was apparently a while back right when China Town Fair got their Street Fighter IV cabinet and the match limit was 6 wins and you're done. It was stated on the Street Fighter Podcast that he had nothing going for him, since projectiles are still pretty weak in this game due to Focus Cancelling. Honda's got a meaty jumping roundhouse which will apparently clean hit or trade with Somersault Kick, El Fuerte has an infinite... not really something that makes me happy as a Guile player, however, Guile is still listed as viable so there's no point in getting too disheartened yet. Especially when I'm not playing tourneys anyway.

Dizzy Nov 14, 2008 09:26 AM

Yeah, the gootecks podcast with Justin was pretty cool. I don't understand much why he said that Guile is the worst character of the game since I've seen a lot of matches where he kicks serious ass. But, he knows the stuff...

About El Fuerte's infinite, it's seems it's really hard to pull off, but I hope Capcom can patch this in the future.

By the way, have you guys seen Justin playing Sakura? They said that he had like a 50 win streak using her. Probably they were all scrubs, or maybe Sakura is top tier. Anyways, seeing some of his matches, he didn't do any fancy combos with her. Normal FK and EX Shunpukyakus most of the time.

RYU Nov 14, 2008 03:03 PM

Street Fighter IV: coming Feb. 17 (N. America) and Feb. 20 (Europe)

Dizzy Nov 14, 2008 03:08 PM

Niiiice.

Also, Cammy gameplay. Very low quality though...

Rotorblade Nov 17, 2008 10:31 AM

Quote:

Originally Posted by Dizzy (Post 659331)
Yeah, the gootecks podcast with Justin was pretty cool. I don't understand much why he said that Guile is the worst character of the game since I've seen a lot of matches where he kicks serious ass. But, he knows the stuff...

About El Fuerte's infinite, it's seems it's really hard to pull off, but I hope Capcom can patch this in the future.

By the way, have you guys seen Justin playing Sakura? They said that he had like a 50 win streak using her. Probably they were all scrubs, or maybe Sakura is top tier. Anyways, seeing some of his matches, he didn't do any fancy combos with her. Normal FK and EX Shunpukyakus most of the time.

He played her like CVS2 Sakura, so I imagine that it was an easy transition for the guy. That and, well, yeah, Justin's pro and his competition probably wasn't. Also, I want to see Cammy played well. I don't know why the fuck you would just throw out spin knuckles with Cammy against Chun, but watching the person play was very painful. Her Ultra will either rock (Killer Bee Assault) or it will be gay (Shinryuken knock-off, aka: Reverse Shaft Breaker).

Regarding Guile, it was stated in the same podcast that people were still picking Guile and seeing success, so it's Justin's call and the game was still pretty new. I'm hoping it's just a bad call, as I play Guile and well, yeah.

Also, promo vid for Gouken just went up. You get to see the Kinjite Shoryuken (sadly looks like a whiffed Shin Shoryuken), and he can charge his Hadouken. My friend Nick pointed out it'd probably be good for mind games, mix up fireball and all.

gaming Nov 23, 2008 07:40 AM

Does anybody know if there's a Street Fighter 4 font? Google and dafont didn't show up any results.

Hotobu Nov 26, 2008 03:21 PM

Quote:

Originally Posted by Rotorblade (Post 659293)
I'm hoping character tiers aren't going to be the thing to look out for in this game. Viscant stated a while back on HVO or SRK (can't remember which) that character match ups were going to become more prevalent once players got a better grasp of the game. Also, the console exclusive characters will change the game dynamic from what the arcade has now, and I'm hoping Evolution adopts the console version, but we'll have to see what larger venues like SBO/Tougeki adopt as well.

Guile was stated to be pretty poor by Justin Wong...

Tiering has and always will be prevalent in fighting games. It's just the natural order of things. You'll have the occasional person who turns a character thought to be lower tiered into a beast (i.e. Hugo, and Remy in SF3), but with fighting games having so many mechanics involved these days it's hard for a select few not to simply be better than the rest of the pack.

As for Guile well that sucks. Fighting games usually tend to undergo changes from arcade to console release so maybe that wont be the final case or he just hadn't gotten used to the system, but I like Guile as well. I don't want to be handicapped when I pick him.

Manny Biggz Nov 26, 2008 03:34 PM

Quote:

Originally Posted by Dizzy (Post 659331)
Yeah, the gootecks podcast with Justin was pretty cool. I don't understand much why he said that Guile is the worst character of the game since I've seen a lot of matches where he kicks serious ass. But, he knows the stuff...

About El Fuerte's infinite, it's seems it's really hard to pull off, but I hope Capcom can patch this in the future.

By the way, have you guys seen Justin playing Sakura? They said that he had like a 50 win streak using her. Probably they were all scrubs, or maybe Sakura is top tier. Anyways, seeing some of his matches, he didn't do any fancy combos with her. Normal FK and EX Shunpukyakus most of the time.

That's because Justin always play more technical than flashy. That's why his matches are boring most of the time.

Rotorblade Nov 26, 2008 04:19 PM

Quote:

Originally Posted by Hotobu (Post 662009)
Tiering has and always will be prevalent in fighting games. It's just the natural order of things. You'll have the occasional person who turns a character thought to be lower tiered into a beast (i.e. Hugo, and Remy in SF3), but with fighting games having so many mechanics involved these days it's hard for a select few not to simply be better than the rest of the pack.

As for Guile well that sucks. Fighting games usually tend to undergo changes from arcade to console release so maybe that wont be the final case or he just hadn't gotten used to the system, but I like Guile as well. I don't want to be handicapped when I pick him.

I had meant to say that tiers will fall beneath character match ups. As Sagat might be top tier in Super Turbo, but there's always a counter pick, so knowing your match ups will hopefully be more recognized and important than "X character meets X amount of success" (to folks). I mean, Sagat is great in CVS2, but if you don't know how to fight, say, Chang... that position is meaningless.

Wish I worded myself better on that, but, I agree with you in any case.

value tart Nov 26, 2008 05:22 PM

Now that you mention counter picking, Rotor, here's hoping the double-blind character selection they put into Super Street Fighter 2 HD Remix is carried over into SFIV. I'm not even a hardcore fighting game player and I can appreciate the ability to actually choose your character first without being countered.

Rotorblade Nov 26, 2008 05:44 PM

Well, counter selection being a byproduct of character match ups, it's still good to know who you're fighting and what's gonna give you trouble. I do hope they keep double blind selection mostly for the fact that I don't want to sit on the damn character select screen waiting for some chump to pick his character.

OmagnusPrime Nov 27, 2008 08:22 AM

I'm with Mo0, I'm hoping that the double blind selection option makes it into SFIV. I also hope that they manage to make the online component as smooth as SSF2THDR is currently appearing to be.

Rotorblade Dec 3, 2008 05:33 PM

Quote:

Originally Posted by ShadowBlade on GT
**New SF4 Two New Characters***

The Two Brand new Characters are Cammy and GEN. And New info.

-GEN has some new upgrades Like an Anti-air grab and an Ultra Move that dashes him from side to side. Also has two fighting styles.

-There is online mode for some that were dying to Know.

-The 360, Ps3, and Pc will bring a slew of additional character.

-Home Console will receive Several Extra characters.

-Cammy style Doesn't replicate her history as an assassin, She the basic from back in super Street Fighter2. Moves are being expand Ono explains We're are Using the base for expanding upon it, So there may be ways to connect these moves together to make new combo that people couldn't do before.

-Ono hints were going to engineer the home version of the game so you can actually play in arcade mode and you can turn on a function that would allow matchmaking in the background, so you could just have someone jumps in the game exactly as they would at the Arcade. The function can be configure to ranked or player matches or quick warm-up rounds.

It's followed by following 5 scans.
http://i348.photobucket.com/albums/q...TakeOne005.jpg
http://i348.photobucket.com/albums/q...TakeOne001.jpg
http://i348.photobucket.com/albums/q...TakeOne002.jpg
http://i348.photobucket.com/albums/q...TakeOne009.jpg
http://i348.photobucket.com/albums/q...TakeOne010.jpg

New info from some dude on Gametrailers and the scans were snagged by Ultima at HVO. I'm guessing that tidbit with Cammy relates to her not playing like Alpha style Cammy afterall. It's hard to tell given how vague the statement is. The Gen changes are pretty cool, though I was never any good with him. The most I know about the Alpha characters is that Rose may have a godly crouching MP. Shot in the dark as it is.

Rotorblade Dec 10, 2008 12:14 PM

The contents of the European and North American Collector's Editions have been announced. Basically every option up for vote on the Capcom Unity website was put into the Collector's Editions. A strategy guide, music CD, figurine, art book, and the new anime based on Street Fighter IV. The North American version has Crimson Viper as the figurine available for those buying the 360 Collector's Edition and Ryu as the PS3's special figurine.

The Europeans get both figurines no matter what platform they purchase their game for. They also pay more money for their version though, even as far as conversion goes. I believe the North American version is retailing for 80 dollars and the European version is closer to 100-120. Pity on us for a shitty economy? Anyway, you're paying slightly higher a price in Europe if you get its Collector's Edition and the Premium Stick shoots that price up significantly depending on your taste/desire for a close to arcade experience.

Thankfully, the man behind the Mad Catz Street Fighter IV sticks is an arcade controller fanatic and the word around SRK is that the more economy friendly Street Fighter IV sticks will be much more easily modified than current options on the market, so you can throw in whatever your tastes point you toward regarding your preference to US or Japanese style sticks and HAPP/SANWA buttons. These parts can be cheaper to obtain if you know learn how to modify your stick, and can get you the same results as the premium stick but without the extra loss of cash from your wallet.

Dark Nation Dec 11, 2008 12:32 PM

Since you seem to be keeping on top of this Rotor, how viable is the default 360's controller for this game expected to be, for those of us (Myself perhaps) who won't (or can't be bothered to) get an Arcade controller?

OmagnusPrime Dec 11, 2008 12:40 PM

360 controller viability for a Street Fighter game is approximately none. Unless you enjoy being high frustrated by controllers and wish to feel like smashing yours on a regular basis. For example, a comment I made elsewhere on my attempts to use the 360 pad for Super Street Fighter II Turbo HD Remix:

Quote:

Trying to pull off moves with the d-pad is an exercise is frustration on a massive scale as the number of times the controller misreads the input is astounding. At one point I was holding the d-pad as far left as it could possibly go and it was still registering it as a diagonal up and left (causing Ryu to jump up and down like some excitable retard). Fuck that for a game of soldiers. So I moved onto trying with the analogue stick, and whilst less of a mess it was still pretty damn sketchy. Oh and trying to use the analogue stick for any of the game’s charging characters (such as Guile) was equally impossible.

Dark Nation Dec 11, 2008 12:50 PM

Duly noted. How much are those going to go for then? I kinda wanna get the collector's edition, but its already pretty pricey at $80, so if the controllers cost an arm and a leg then I'd rather just stick with getting the game itself.

Ramenbetsu Dec 11, 2008 12:51 PM

Quote:

Originally Posted by OmagnusPrime (Post 666390)
360 controller viability for a Street Fighter game is approximately none. Unless you enjoy being high frustrated by controllers and wish to feel like smashing yours on a regular basis. For example, a comment I made elsewhere on my attempts to use the 360 pad for Super Street Fighter II Turbo HD Remix:

Seconding these comments. I can't tell you how many times I've looked fucking silly, punching in the air as my opponent closes in and capitalizes on my OBVIOUS failure to perform hadoukens/shoryukens. Consistently.

OmagnusPrime Dec 11, 2008 01:03 PM

Quote:

Originally Posted by Dark Nation (Post 666391)
Duly noted. How much are those going to go for then?

The cheapest option is the Mad Catz Street Fighter IV gamepad ($40), which comes in a variety of designs. Then there's the mid-range option, the cheaper Mad Catz SFIV FightStick ($80). Finally there's the all-out Mad Catz SFIV FightStick Tournament Edition (I believe it's supposed to be about $150).

So, depends what level you wish to spend at.

Ramenbetsu Dec 12, 2008 04:09 PM

Pads with SSFIIHD plates coming?
http://i392.photobucket.com/albums/pp2/iag25/01.jpg

Shameless taken from SR and first from CU which was then taken down.

Rotorblade Dec 12, 2008 04:10 PM

I'd get those just to make some of classic Live Arcade games fucking playable. Provided the D-Pad is indeed not shit.

OmagnusPrime Dec 12, 2008 04:11 PM

Quote:

Originally Posted by Tokubetsu (Post 666701)
Pads with SSFIIHD plates coming?

Edit: Oh, same pads but with SSFIITHDR patterns, I see what you were getting at now, my bad.

Dark Nation Dec 12, 2008 04:17 PM

Hmm, I'll probably get the $40 ones then, I'm not the best at fighting games, but I imagine those should help me out. I wonder if they'd work well with other 360 Fighters retroactively? (DOA4, Soul Calibur 4, etc.,)

Rotorblade Dec 12, 2008 04:25 PM

Quote:

Originally Posted by Dark Nation (Post 666705)
I wonder if they'd work well with other 360 Fighters retroactively? (DOA4, Soul Calibur 4, etc.,)

They will, though you'll run into varying levels of usefulness regarding the pad and the 3D games you play. Virtua Fighter isn't worth playing on a pad, and DOA4 could go either way. Soul Calibur I've never messed seriously on a pad, though I do know most players also advocate stick for advanced techniques. It could be your weapon of choice if you decide to drop money on KoF 2002 UM.

Ramenbetsu Dec 19, 2008 10:35 PM

Street Fighter IV CE changed. Now with more awesome:



Quote:

1. The game (duh)
2. A limited-edition (ie., not sold anywhere else) figurine – Ryu in the PS3 box, C. Viper hotness in the 360 flavor. Decisions, decisions...
3. Street Fighter IV: The Ties That Bind: a 65 minute anime movie -- created by Studio 4C -- that sets up the story of SFIV by explaining events post-SFII. BluRay disc in the PS3 box! The Xbox version is a 360 game disc that outputs the movie at 720P, not a DVD.
4. A mini-strategy guide from Prima, written by the same people doing the full-on guide and illustrated by Udon Comics
5. CD soundtrack. Rock SFIV stage chunez in your car!
6. …Plus some secret additional downloadable content that we’re not quite ready to reveal at this point. Look for more announcements soon!
Ugh. I'mma be spending like $300 on this damn game.

OmagnusPrime Dec 20, 2008 04:23 AM

Quote:

3. Street Fighter IV: The Ties That Bind: ... BluRay disc in the PS3 box! The Xbox version is a 360 game disc
This fact alone makes me think I might have to switch my collector's edition pre-order to the PS3 and keep my cheap 360 pre-order of game only.

Decisions, decisions indeed.

Ramenbetsu Dec 21, 2008 01:32 AM

Really cool interview with community manager and some footage here:
1UP Show 12/19/08 Street Fighter 4 Preview KeyStone Arcade Pro Player Matchup Video Gameplay Trailer from GameVideos

I'm getting really excited for this game. I can't lie. I was really lukewarm when this was first announced/shown but I'm completely sold, day one, at this point.
YouTube Video

OmagnusPrime Dec 21, 2008 06:10 AM

Every time I see this game I get more and more excited about it. Looks damn awesome.

I was going to ask which version of the game people were planning to get (360 or PS3), but it doesn't matter massively as I'm getting both as it turns out; I managed to snag an early pre-order of the regular 360 version for dirt cheap, and have added a pre-order for the PS3 collector's edition to that. XD

Rotorblade Dec 21, 2008 06:29 AM

Too bad we couldn't cheat the system with the arcade stick and PS3's open USB with the latest controllers. Try not to freak out when you run into thousands of Rufus players online, guys.


Ramenbetsu Dec 21, 2008 07:47 AM

Quote:

Originally Posted by Rotorblade (Post 668994)
Too bad we couldn't cheat the system with the arcade stick and PS3's open USB with the latest controllers. Try not to freak out when you run into thousands of Rufus players online, guys.


Is rufus turning to be amazing or something?

Rotorblade Dec 21, 2008 08:04 AM

He's always been really good, it's just worth noting now to folks who haven't really been following arcade play and such. He has the best punishment move in the game (EX Messiah Kick), you'll be seeing a lot of him depending on how you play this game. I really don't care, I play as Guile come hell or high water, but it's something I feel should be pointed out.

Ramenbetsu Dec 21, 2008 08:25 AM

Quote:

Originally Posted by Rotorblade (Post 669002)
He's always been really good, it's just worth noting now to folks who haven't really been following arcade play and such. He has the best punishment move in the game (EX Messiah Kick), you'll be seeing a lot of him depending on how you play this game. I really don't care, I play as Guile come hell or high water, but it's something I feel should be pointed out.

Haha. I'm a ken guy all the way but I'm EXTREMELY interested in C. Viper and If I end up digging how she plays as much as I do her character design, I'll have a new character.
Edit: First match in this set is Rufus vs Zangief. Rufus seems a lot faster than I thought he'd be:
YouTube Video

Shenlon Dec 21, 2008 08:52 PM

Just watching how the game play makes me anxious to get this game. Hopefully a few ps3 people get this so we can play online, and for reals this time none of that "I'm free at whatever time, lets play" and then never sends invites.
this is street fighter! and I'm coming after you! ><

Rotorblade Dec 22, 2008 02:03 PM

Quote:

Originally Posted by Tokubetsu (Post 669004)
Haha. I'm a ken guy all the way but I'm EXTREMELY interested in C. Viper and If I end up digging how she plays as much as I do her character design, I'll have a new character.

She'd be pretty tough to pick up now. She's nerfed to the point of having to work ten times as hard for damage that other characters get for less effort. Unless you feel like being completely different from everyone else, you might want to reconsider before leaping into some hefty frustration. One thing I've noticed about Viper matches is that all it takes is finding a good one and then watching the consecutive set of matches afterward to see how easy it is to figure out and snuff out her game plan.

Fire Kick wake up games (easy cross up) and baiting shockwave juggle into Fire Kick is just not my idea of a good character. They really should have left her the stuff she had in the earlier builds.

I'll be getting this for the PS3 for sure, so you'll have some competition, Shen.

PS: Ken is gay

YouTube Video

OmagnusPrime Dec 22, 2008 03:31 PM

Quote:

Originally Posted by Rotorblade (Post 669290)
She'd be pretty tough to pick up now. She's nerfed to the point of having to work ten times as hard for damage that other characters get for less effort. Unless you feel like being completely different from everyone else, you might want to reconsider before leaping into some hefty frustration. One thing I've noticed about Viper matches is that all it takes is finding a good one and then watching the consecutive set of matches afterward to see how easy it is to figure out and snuff out her game plan.

Is there not a chance that there'll be some degree of rebalancing work done as part of the port to the home consoles? Therefore any characters which don't full work right now, or have nerfed moves, might work out alright in the end.

Rotorblade Dec 22, 2008 03:40 PM

Quote:

Originally Posted by OmagnusPrime (Post 669330)
Is there not a chance that there'll be some degree of rebalancing work done as part of the port to the home consoles? Therefore any characters which don't full work right now, or have nerfed moves, might work out alright in the end.

Most "insider" folks (Read: All the folks at SRK who know the folks working on the game in some capacity who are ALSO from SRK) have stated that there will probably be minimal character changes from arcade to console other than the new characters. I mean, I'd love to be wrong, but right now there's something seriously disconcerting to me about Rufus compared to the rest of the new characters. He doesn't 100% dominate, but he's a scrub killer.

There's no way of knowing how he matches up to the new characters until someone gets some decent play time with it. But getting back to Viper, I think a few small tweaks isn't asking for too much. It's all gonna depend on Capcom, I just have my doubts given the information actually at hand, rather than any blind speculation.

Oh, and it looks like Dee Jay and T. Hawk didn't make the cut. Shame.

Ramenbetsu Dec 22, 2008 04:25 PM

Quote:

Originally Posted by Rotorblade (Post 669290)
She'd be pretty tough to pick up now. She's nerfed to the point of having to work ten times as hard for damage that other characters get for less effort. Unless you feel like being completely different from everyone else, you might want to reconsider before leaping into some hefty frustration. One thing I've noticed about Viper matches is that all it takes is finding a good one and then watching the consecutive set of matches afterward to see how easy it is to figure out and snuff out her game plan.

Fire Kick wake up games (easy cross up) and baiting shockwave juggle into Fire Kick is just not my idea of a good character. They really should have left her the stuff she had in the earlier builds.

I'll be getting this for the PS3 for sure, so you'll have some competition, Shen.

PS: Ken is gay

YouTube Video

Yeah, after lurking SRK and various other places more I found that out. I'm not too worried since I don't plan on getting too competitive..it still sucks a bit. I've also noticed in all the tournament vids etc, everyone seems to be sticking to 4 or so characters. Rufus, Ken, Bison an Zangief.

Rotorblade Dec 22, 2008 04:33 PM

Gotta play to win.

Anyway, Ultra before Rufus finishes EX Messiah Kick was awesome... and then he loses to Gief. Hilarious.

Ramenbetsu Dec 22, 2008 04:38 PM

How is Abel fairing? I've barely seen anything on him. I really don't think I'm gonna give up on Viper. I've all but decided Ken and her are going to be my mains.

Some new SFIV action figure shots:
http://youbentmywookie.com/news/neca...re-images-2575

Rotorblade Dec 22, 2008 04:40 PM

Abel holds up pretty well. I mean, if you're wondering how he's fairing overall, all characters have their shitty match ups, but he seems pretty good overall. I read that they lowered the damage on his rekka chains, which seemed unnecessary. Just play who you're going to play, just be aware of what you're walking into. Saves you the frustration and keeps you focused on what you need to do to win. I guess I wanted to give the warning about Viper because I've only seen and heard bad things about her since the arcade balancing started happening.

Ramenbetsu Dec 22, 2008 04:58 PM

Quote:

Originally Posted by Rotorblade (Post 669352)
Abel holds up pretty well. I mean, if you're wondering how he's fairing overall, all characters have their shitty match ups, but he seems pretty good overall. I read that they lowered the damage on his rekka chains, which seemed unnecessary. Just play who you're going to play, just be aware of what you're walking into. Saves you the frustration and keeps you focused on what you need to do to win. I guess I wanted to give the warning about Viper because I've only seen and heard bad things about her since the arcade balancing started happening.

I definitely appreciate the heads up. Reading up more on it to educate myself haha. Biggest gripe seems to be the fact that her normals do shit damage and her ultra hard to chain and recovery from it is too slow.

I have not felt this excitement for a SF game since 2 haha. With the way 09 is looking, This and Skate 2 will be my time sinks.

Rotorblade Dec 22, 2008 05:15 PM

I'm picking up the PS3 version, as I said earlier, though I'm thinking of picking up the regular version for the 360. It's insane considering the potential amount of money I'd be putting up for this game, though. The Arcade Stick is more than a worthy investment, though. I can use that for my PC, and other games down the pipe.

Ramenbetsu Dec 25, 2008 05:58 AM

Just reaffirming the quality of the Tournament Edition Stick (already pre-ordered):
YouTube Video

Rotorblade Dec 25, 2008 06:01 AM

Jesus christ, did they have to use the shitty HD Remix opening music? All for 6 seconds of pulling it out of the box?

Not to sound ungrateful, Toku.

Anyway, it's packaged similarly to the Street Fighter 20th Anniversary stick. That's a good sign. Now if I could get my shit together as to the 360 or PS3 purchase of the actual stick. Hopefully someone at SRK figures out/makes a guide for getting it to work for both consoles.

Ramenbetsu Dec 29, 2008 06:43 PM

OXM reviewed SFIV:
Quote:

Online play is really where Street Fighter IV will really shine. The whole game is clearly weighted toward Live competition; the more you play, the more titles and icons you unlock to show off to other people in the multi-player lobby. That's really no surprise since SF has always been about human competition, and Live is clearly the next evolution of player match-ups. We also liked the ability for anyone on our friends list to challenge us in the middle o our match-as if they walked up next to us in the arcade and dropped in a quarter.

Conclusion: It should make Capcom proud as well as every fighting gamer proud. Street Fighter IV says we can be trusted with our own legacy, that you can respect the past while living in the present day, and that sequels –even highly anticipated ones with a legion of passionate fans-don’t have to stink.
Street Fight IV 9.5
+ Does the Impossible: Preserves the past, embraces the future.
+ Fantastic art direction..
-Anime sequences don’t add much to the experience
? Seth, have you met Dr. Manhattan?

Zyzex Dec 30, 2008 04:28 AM

Can't wait for this game to come out. My friends and I are basically counting down the days and while we wait play HD Remix and 3rd Strike. It's funny though having played IV for a bit at a local arcade around here how little things have changed between the 3 games. Granted each have their aesthetic difference, but as I played Ken in all of them in the same day; it just flowed well. With that said though, it seems like IV definitely took a step back and made it feel a lot more like II. A much slower game then that of 3rd Strike. Strategies are pretty much set in stone and whoever fucks up first wins. And the "art" of teching seems a lot less intuitive than 3rd Strike. Still, I think I'll have a real feel for the game when it finally comes out on consoles come February.

Manny Biggz Dec 30, 2008 09:00 AM

Quote:

Originally Posted by Zyzex (Post 670574)
Strategies are pretty much set in stone and whoever fucks up first wins.


You read this, Rotor? This game is right up your alley!

Rotorblade Dec 30, 2008 11:09 AM

EVERYONE, MANNY HAS JOKES! I, TOO, ONE DAY, WILL HAVE JOKES.

Dizzy Dec 30, 2008 11:36 AM

Quote:

Originally Posted by OXM
Online play is really where Street Fighter IV will really shine.

Who where they playing to claim that? If they have a review copy, they were probably playing between employees. Of course if your OXM buddy is in the same city, the latency will be smooth. The real test is to see how it holds up against someone overseas, but my hopes are not great since I live on the bottom of the Earth and I've never played someone with good latency outside GGPO.

Tokubetsu: Check gamechariot.com for some high-level Viper action. She is supposed to be very weak, but fast as hell. At some point I thought I was watching a GG match.

Rotorblade Dec 30, 2008 11:47 AM

Quote:

Originally Posted by Dizzy (Post 670602)
Tokubetsu: Check gamechariot.com for some high-level Viper action. She is supposed to be very weak, but fast as hell. At some point I thought I was watching a GG match.

Watching those matches, it's very apparent that the ones where Viper wins are against players who have no clue what they're doing, so keep that in mind. When I see Rufus do an EX Messiah Kick with Ultra Meter and not pull off that juggle to win the round, it doesn't so much speak well for the Viper player as it does speak poorly for the Rufus player.

I saw her Ultra get blocked against a whiffed Rufus Ultra and I think I hate that even more. It's such a useless move in a family of character moves that are supposed to be anything but.

Angel of Light Dec 30, 2008 01:23 PM

I just recently purchased the pre-order for this game. I can tell I'm a bit excited for this game even though I've read next to nothing about it. I don't really care who are top tier characters or not. I don't really have much of a competitive attitude when it comes to fighting games; its all about the fun factor for me.

I'll just play everybody and see which character works for me the best. On the other hand I do have a friend who is incredibly good at 2D fighting games and he is going to help me tune up my skills a bit in exchange for playing Street Fighter IV on my PS3 since he doesn't have a 360 or PS3.

Trust me I'm not up to the fighting caliber of people like Manny, Rotor, Omagnus and people along those lines but hopefully I'll have a few fun matches.

Ramenbetsu Dec 30, 2008 02:34 PM

Quote:

Originally Posted by Rotardblase (Post 670604)
Watching those matches, it's very apparent that the ones where Viper wins are against players who have no clue what they're doing, so keep that in mind. When I see Rufus do an EX Messiah Kick with Ultra Meter and not pull off that juggle to win the round, it doesn't so much speak well for the Viper player as it does speak poorly for the Rufus player.

I saw her Ultra get blocked against a whiffed Rufus Ultra and I think I hate that even more. It's such a useless move in a family of character moves that are supposed to be anything but.

Thats some of the problems people have with her. She's just not balanced well at all. Her defense is low, her attacks weak and her ultra is hard to connect and the recovery from it is too slow.

YouTube Video

Hantei Jan 3, 2009 03:41 AM

Quote:

Originally Posted by Tokubetsu (Post 668965)

First sample of the english VA for the game. Jump to 5:07 for Ryu and Sagat, 6:42 for Cammy and Fei Long, and 7:45 for Rufus and Viper. I also noticed there's a new volcano stage, probably Akuma's, at 6:13. Youtube option below.

YouTube Video

The english VA is pretty good IMO, though maybe it's because my tolerance for dubs has changed ever since I've stopped following anime (well, except the occasional CG flicks like Appleseed which I switch to english dubs anyway since I'm too lazy to follow subs). Ryu's voice actor sounds pretty decent when he's not saying "the answer lies in the heart of battle." And it sounds like Tatsumaki Senpukyaku is translated to "hurraaa", lol assuming he supposed to be saying Hurricane Kick or something to that effect, understandable since the Japanese line is quite a mouthfull. Cammy finally sporting a British accent is pretty nice. Now I'm curious as what Abel's VA is gonna sound like, I wonder if he's gonna have a heavy french accent (hopefully not).

I'll be picking up the PS3 version as well, since I prefer the DS3's d-pad over the 360's. The collector's edition including the blu-ray version of animated movie is a plus as well. I might pick up the 360 version with a stick if my uncle ends up buying a copy. Though, so far he's not too interested because it plays almost exactly like SF2 and its numerous versions (which he's grew up playing), and has expressed that he's unimpressed with the graphics/design-style (heh, guess he wanted something more next/current-gen looking).

EDIT: Oops, sorry about that Toku. Didn't realize you posted this vid already. Haven't been keeping up to date with this thread or the game for that matter. The posts at SRK forums mentioned that this vid contained english VA which grabbed my attention. Heh, audio is really the only attention grabber for me when it comes to this game.

Rotorblade Jan 3, 2009 03:44 AM

Toku posted that last page, Hantei. But the time stamp breakdowns are good to know for hearing those english voice actors. Angry White Guy shouting Hadouken, YEAH! Cammy's voice is ace.

value tart Jan 4, 2009 03:51 AM

When it comes to English voice acting, Street Fighter has only one direction to go as a series, and that's up.

DRAGON

Way, way, up.

Ramenbetsu Jan 4, 2009 06:13 PM

Quote:

Originally Posted by Mo0 (Post 671260)
When it comes to English voice acting, Street Fighter has only one direction to go as a series, and that's up.

DRAGON

Way, way, up.

Why are you trying fuck up this thread bringing that garbage in here Mo0?

Hotobu Jan 4, 2009 07:34 PM

I have to thank you for posting that. I know that SF: The Movie is the unwanted stepchild of the series, but there's something about the no rules, NO HOLDS BARRED! juggles in the game that makes it my guilty pleasure.

The comp I had before this one wasn't able to run it well so I had to give it up, but I'm quite sure the one I have now will handle it quite well. I'll have to hunt it down.

As for this game the more I've seen the more impressed I am. When the first pictures came out all I could do was hang my head in shame, but I've come full circle. The only problem now is control. I don't have the facilities to set up an arcade stick properly so I'll still have to use a gamepad.

[I'm going to search right after I make this post] Would any of you know of a good way to use a PS1/2 (hell even 3 if necessary) controller on the 360? Even if I have to crack a 360 controller open and re-wire it I'm willing to do that. As much as I like HD remix I had to give it up because of the myriad of matches I lost due to controller problems. I can't have those issues with SFIV.

(Sagat's eye-patch was so broken)

edit:

Well I did a quick search and found this

It looks to be pretty good, but the price is kinda steep. with shipping it's about $75

Although I didn't want to buy a stick, I do have an old MAS stick for the PS1/2, and everyone in-the-know knows that those fuckers were the real deal as far as arcade sticks go, so if I should decide to try and use one I can do that as well.

Allthough I'm not much of an FPS player if I decide to pick up one it'd be an advantage to be able to use a keyboard and mouse.

The only drawbacks as far as I can tell are first and foremost the price. Furthermore you HAVE to use a wired controller in order to initialize it (which is understandable as Xbox 360 controllers are encrypted. Plugging in the wired controller bypasses that). I have a wired controller so this isn't a problem. And if you want to use a headset you have to go through the wired controller... again not much of an issue.

It's expensive, but I think I'm sold.

Rotorblade Jan 4, 2009 07:57 PM

I've heard of at least one option, but I don't remember hearing positive things about whether or not it has input lag or what have you, Hotobu. Not looking to pick up the HRAP coming out or the 2 sticks being released for Street Fighter 4? Seems like you should have gone with the PS3 version, since it has open USB. I've heard of folks using their Street Fighter Anniversary sticks on PS3 via some USB device they sell at Radioshack.

Hotobu Jan 4, 2009 08:14 PM

Well that would be great... if I actually had a PS3. On top of that with Live's larger userbase, and better infrastructure chances are the population for challengers is gonna be better there anyway. As for the pads coming out for SFIV, that's just the problem. They're coming. I'd like to get some play out of HD remix before everyone jumps ship to SF4 (although I'm pretty sure it'll always have some comp.). In addition to that the jury is still out about their quality, and quite frankly as far as gamepads go the PS1/2 is still my all-time favorite (Yes even over the Sega Saturn's stock control), so no matter how good they are they ain't gonna top that as far as my fingers are concerned.

Lastly, what's HRAP?

Manny Biggz Jan 4, 2009 09:41 PM

Found this to be awfully hilarious. So I decided to share it.

YouTube Video

Some of those airthrow reversals might actually be practical.

Hotobu Jan 4, 2009 10:19 PM

The repetition does make it funny, but it raises a very important question. Exactly what is the timing for ultra reversals?

If it's like previous Street Fighters you basically had to have been doing your super when your opponent's goes off. If you were aware enough, you could remember where you were in the motion, and finish it quickly for a counter. I'm guessing that's the same thing here.

I'm a Guile player myself, and that airthrow shit (while comical) is gonna be a main tool for me when I go online.

Manny Biggz Jan 4, 2009 11:32 PM

Well, I don't think buffering it while the opponent's Ultra start up animation goes off is totally out of the question. We'll have to just test it when we get the game.

Hotobu Jan 5, 2009 01:00 AM

Oh, btw is there a good official movelist yet?

I'm curious to see whether or not HD Remix had any influence on the game as far as some moves go. I know that part of the challenge for Zangief was getting those 360's down, but It is refreshing to see how simplifying his moves encouraged people to play as him.

Rotorblade Jan 5, 2009 01:37 AM

The jury's still out on the SFIV sticks? I take it you're skeptical about anyone who's been going to the events Markman's had in California regarding them? Anyway, HRAP = Hori Real Arcade Pro. They're releasing them here in the USA, Amazon's taking preorders at 129.99 a pop.

I've seen a few places with move lists, the last issue of Hardcore Gamer Magazine had a guide by Arlieth, along with frame data. None of the move list changes that Sirlin implemented were present as far as I saw. So Guile is back to having the ol' zig zag and pray super motion, and Zangief is back to his rotation inputs. Though he's still really good, apparently.

Gilley also released a rather awesome Guile combo video for SFIV (motherfucker bought his own board, hardcore, etc).

YouTube Video

Ramenbetsu Jan 5, 2009 03:54 AM

Did you see the Guile combo vid Rotor? Thought you'd appreciate it. It's long and starts off slow but still:
EDIT: Fuck, I'm drunk. You just posted that.

Hotobu Jan 5, 2009 05:36 AM

Hell I remember when he released that video over at Fighters.net. I STILL have it saved on my computer.

As for the arcade sticks I thought I made it clear that my interest was primarily in gamepads, and thus I was referring to the SFIV gamepads. Furthermore as I said I have a Mas Stick... so 2 birds. One stone.

Rotorblade Jan 5, 2009 05:57 AM

Look man, I'm not taking another one across the eyes on this retarded shit. I was just relaying information. You edited that previous post which NOW reads about having a Mas Stick. Furthermore, I just saw said edit, but I clearly remember what your original post looked like. I know your interest was primarily in gamepads, but you asked what the HRAP was.

If I have to say it clearly, the 360 has peripherals on lock. Your choices for adapters are going to be both shit and plagued with input lag. If you're looking to jury rig a solution, you're either going to be waiting while pimping your 360 controller some more or buying one of the upcoming controllers (pad or stick) for the game. Hence why I said you probably should have gone with a PS3. Fun times.

Fluffykitten McGrundlepuss Jan 5, 2009 06:10 AM

Quote:

Originally Posted by Rotardblase (Post 671464)
If you're looking to jury rig a solution

Technically, the phrase is jerry rig and comes from World War 2 when allied soldiers would find hastily repaired equipment left behind by the Germans while they were retreating. Rigging a jury is something quite different. :)

That aside, I'm actually getting more and more interested in this game the closer it comes to launch. I've always loved Street Fighter although I've never been good enough to care about how many frames of animation each move has or anything. I'd call myself a good, casual player at best. I think if my mate who I've been playing Street Fighter against since SF2 first came out gets this I'll get it.

I'll admit though I prefer the sillyness of Marvel Vs Capcom to the more serious versions.

Rotorblade Jan 5, 2009 06:13 AM

Jury rig - Wikipedia, the free encyclopedia

Shut up.

Fluffykitten McGrundlepuss Jan 5, 2009 06:19 AM

I've learned something today then, I apologise.

Rotorblade Jan 5, 2009 06:25 AM

I've never done well in the fundamental fighters compared to the versus games or Marvel Super Heroes. Mostly because flat out aggression tends to fair a little better (not by much) than in games like Hyper Fighting or Super Turbo where fundamentals are much more important. Playing more Super Turbo then going into HD Remix really helped, though I'm still shit compared to a lot of folks.

I really don't see that changing with Street Fighter 4, at least not where I'm at right now regarding execution. I'll probably keep playing HD Remix because of that fact, if only to further improve that aspect of my play.

Unfortunately that means that I'm trapped playing in the limbo of my fellow mediocre players and getting stomped by folks who broke that barrier.

Manny Biggz Jan 5, 2009 06:38 AM

Quote:

Originally Posted by Rotardblase (Post 671471)
Unfortunately that means that I'm trapped playing in the limbo of my fellow mediocre players and getting stomped by folks who broke that barrier.

Combos, motha fucka! Make those cross ups count!

Rotorblade Jan 5, 2009 06:40 AM

Dude, the last thing I remember doing? J.lk cross up on Zangief hitting entirely too early then a nice SPD for my troubles.

Additional Spam:
Console matches, English voice acting. Second vid shows off Dan's Ultra, haven't watched the first yet.

Street Fighter 4 Fei Long Cammy Video Gameplay PC PS3 Xbox 360 Arcade Trailer from GameVideos Cammy vs Fei Long
Street Fighter 4 Dan Video Gameplay PC PS3 Xbox 360 Arcade Trailer from GameVideos Dan vs Dan

Dizzy Jan 5, 2009 05:25 PM

....and Gen vs. Rose (both ultras included).

Ramenbetsu Jan 5, 2009 09:34 PM

I can finally see what omagnus sees in Cammy. That was really cool.

Dizzy Jan 7, 2009 07:50 AM

New trailer showing all the roster (taken from SRK). A few new ultras I haven't seen.
YouTube Video

OmagnusPrime Jan 7, 2009 08:05 AM

Quote:

Originally Posted by Dizzy (Post 672206)
New trailer showing all the rooster (taken from SRK). A few new ultras I haven't seen.

God damn this game just keeps looking more and more impressive.

I really wish I could find a way of ordering the SFIV TE Stick in the UK. Anyone know of place that'll send hardware from the US?

Ramenbetsu Jan 7, 2009 11:52 AM

Gen and Rose's ultras are...hilariously bad.

Hantei Jan 9, 2009 03:12 AM

Hmm, Dan's english sounds kinda off. A little younger than I was expecting. And LOL at his alternate colors, Dragon Ball anyone? So far all of the english VA is pretty good, though Cammy's is probably the best so far.

Love Fei Long's finish in his ultra in that new trailer. Haha, what is Cammy supposed to be saying in her intro? Sounds like "Cameron", heh, probably supposed to be "come on"... Ahh, can't wait to pick up the soundtrack, the game's music is really good.

New video on the official SF4 site. A round of Sakura vs Ryu, assuming the stage is Sakura's.

First link under the "Consumer" column.
STREET FIGHTER IV ƒXƒyƒVƒƒƒ‹ƒgƒŒ[ƒ‰[

Also, 1up has an article about what's being offered for console release. Besides there being Arcade, Training, Versus, and Online there will also be a Challenge mode. The mode is seperated into three categories Time Attack, Survival, and Trial. From the sounds of it Trial is gonna be like a tutorial, where the objective is to perform a certain combo. "A challenge with Blanka asks you to jump in with a heavy kick, follow it up with a crouching medium kick and a light punch, and then finish it up with a heavy rolling attack."

Street Fighter 4 Preview for the Xbox 360,PS3 from 1UP.com


EDIT: Ok, now this is really cool unlockable.
Quote:

Originally Posted by Siegfried
You can switch JP or EN for every single character, so you can have Ryu in Japanese, Guile in English etc.

http://forums.shoryuken.com/showthre...57#post5937757

OmagnusPrime Jan 9, 2009 08:03 AM

Quote:

Originally Posted by Hantei (Post 672787)
EDIT: Ok, now this is really cool unlockable.
Quote:

You can switch JP or EN for every single character, so you can have Ryu in Japanese, Guile in English etc.

That would be pretty awesome, especially if there's an annoying sounding VA for one of the language tracks. After all, got to keep Cammy's awesome British voice if nothing else.

Rotorblade Jan 9, 2009 03:27 PM

console character demos by seth - Shoryuken

Console-only characters being showed off by s-kill at CES.

RYU Jan 9, 2009 05:58 PM

Quote:

Originally Posted by Dizzy (Post 672206)
New trailer showing all the roster (taken from SRK). A few new ultras I haven't seen.
YouTube Video

great trailer but I want good quality.

Hantei Jan 10, 2009 03:45 AM

Quote:

Originally Posted by Rotardblase (Post 672881)
console character demos by seth - Shoryuken

Console-only characters being showed off by s-kill at CES.

Nice, even info there on how you can select different taunts and win quotes along with outfit colors. Sounds like E3 trailer music made it into the Volcanic Rim stage, sweet. Really liking the stage bgm, especially the Cruise Ship Stern (Dan vid) and Overpass (Cammy vid, kind of funny how the kids are really into the fight) stages.

There are also a couple more vids available as well. One demoing the Challenge Mode's Trial mode, Ryu's anime intro (kinda boring), and the last one a chat with Seth about the stick/pad options. Gotta get a pre-order down for that Tourney edition stick. Can't seem to bypass the agreement thing for the challenge and ryu intro vids so you won't be able to view them streamed, but you can still download them.

CES 2009: Street Fighter IV Challenge Mode Demo - PlayStation 3 Movies at GameSpot
CES 2009: Street Fighter IV Anime Intro: Ryu - Xbox 360 Movies at GameSpot
CES 2009: Street Fighter IV Specially Created Controllers Report - PlayStation 3 Movies at GameSpot

Turning the discussion back to the sticks, is there any news about there being a possibility to mod the sticks to work for both consoles? And if such a method exists would it be easier to do it from the 360 version's stick or the PS3's? Ideally these questions are directed towards tourney edition, since that's the one I plan on purchasing.

A little more than a month left. Luckily I got reading week during the week of SF4's release so I should be able to go crazy that week (hopefully my profs will be merciful).

Ramenbetsu Jan 10, 2009 05:05 PM

Ars Technica spent some time with pads as well:
Mad Catz six button gamepad: the ultimate d-pad has arrived

Jurassic Park Chocolate Raptor Jan 13, 2009 07:45 PM

Kinda aggravating that the tourney stick might not be available in Canada. GO FIGURE.

Word is that it won't be released up here of course, so now we've got hilarity time import fees and bouncing it off yankee addresses!

Still not gonna be 150 pounds like the fucking brits gotta deal with but still SADFACE

Hantei Jan 13, 2009 10:18 PM

Yea, I found that out on Monday when I stopped by to make my pre-order. Lame, I ordered the regular one in it's place. Can't seem to pre-order the Tourny edition from anywhere online now either, not that I will anyway since it would probably end up costing over $200 CAD to import it.

BTW, what ever happend to Chun-li's Tenshokyaku? From the arcade vids I've seen on Youtube, I haven't seen anyone use it. The only times I recall the move being used were in the trailers and the vid of Chun-Li vs Viper at the official site. Did they remove the move? (sucks if they did, cause it's pretty decent anti-air move) Or is it just difficult to execute? Though that shouldn't be the case, right? Unless they changed the move's execution since Alpha/Zero.

Jurassic Park Chocolate Raptor Jan 13, 2009 10:31 PM

Well up until today (or yesterday I guess), most places were giving me the generic answer of "I dunno if we're getting it yet". It seems official now though that we aren't. As far as I can tell from retailers up here, at least.

Which doesn't make any fucking sense. Fuck that.

I'm gonna bounce it off my friendly neighbourhood Daravon, but in the end it's gonna cost mad bank. The next step is getting lucky enough to grab one of the few remaining preorders when those open up on the madcatz online store. Knowing my luck, I'll be in class, at work or taking a dump or some bullshit when they go live and I'll totally miss the fucking boat.

Hantei Jan 13, 2009 11:06 PM

Well, after hearing that they were only making 3000 I had a feeling we were going to get the short end of the stick (heh).

Mad catz is gonna take pre-orders from their site as well? When exactly? Are they only going to be taking pre-orders for any remaining stock? Eg. after all the other game stores have gotten their pre-orders in (imaging there's an unannounced cut-off date). I know Play-asia was actually taking pre-orders during the weekend, but upon checking their site again today they changed the item status to "pre-orders coming soon." The price was ridiculous though, they were asking for $20 more than the retail.

Jurassic Park Chocolate Raptor Jan 13, 2009 11:17 PM

GameShark® Store - Street Fighter IV

I dunno. The UK version of this store (with a .net instead of a .com) is opening preorders tomorrow or something, so I imagine/hope/pray to God that the US one is doing the same.

Play-Asia always charges lawlarity pricing and then fucks with the exchange rate about as much as paypal does so it always results in gigalulz when ordering from there.

Keep in mind the store linked above only ships to continental AMERIKKKA so if you're gonna take a shot at that, best to have some yank's address on hand for the old shipping address horseshit.

Ramenbetsu Jan 14, 2009 12:09 PM

I'm not sure if they ship to Canada Skills but you might want to try the wait list on Lizard Lick Amusements - Arcade Machines and Arcade Machine Parts. The guy who runs it actively posts on SRK and it's pretty trust worthy (a lot of custom stick makers buy their parts from there if they don't need to import). MC seems to be dropping hints of a possible reprint though so still keep your head up (or at least, they're beating around the topic). Managed to get my pre-order in at amazon mid December.

Rotorblade Jan 14, 2009 04:19 PM

Street Fighter 4 Dan Taunt Video PC PS3 Xbox 360 Arcade Gameplay Trailer from GameVideos

The most Super of Taunts.

Hantei Jan 14, 2009 08:59 PM

Quote:

Originally Posted by Colonel COOM (Post 673784)
Keep in mind the store linked above only ships to continental AMERIKKKA so if you're gonna take a shot at that, best to have some yank's address on hand for the old shipping address horseshit.

Ahh, nuts to it then. Maybe something will come up on amazon.ca as the game's release closes in (the only thing I've seen so far is the strategy guide).

Some more english dubs: Ken, Sagat, Ryu, Viper, and Abel. Very disappointing that both Ken and Ryu's VAs couldn't even muster out a "Hurricane" for their Tatsumaki, opting to just make it a sort of battle cry/grunt ("huurrraaahh"). Abel sounds pretty close to his Japanese counterpart, and Viper's english death cry is as crazy as her Japanese one.

Gametrailers.com - Street Fighter IV - 360 Tournament: Ken vs Sagat
Gametrailers.com - Street Fighter IV - 360 Tournament: Ryu vs C. Viper
Gametrailers.com - Street Fighter IV - 360 Tournament: Abel vs Ryu

EDIT: Here's another dubbed one with Blanka and Viper.

Gametrailers.com - Street Fighter IV - PS3 C. Viper vs Blanka Gameplay

Also, can you actually drop your claw if you're Vega? I've never seen that before, the player in the vid looked like he did by his own will. Unless it was just a delay after getting hit by Ken's Tatsumaki.
Gametrailers.com - Street Fighter IV - PS3 Ken vs Vega Gameplay

Dizzy Jan 15, 2009 07:43 AM

Quote:

Originally Posted by 1UP
Tomorrow (01/15/08) at 5 p.m. PST, Richard Li, along with his friends from shoryuken.com will be stopping by to stream an informative segment on the game. So if it's in-depth analysis and discussion you desire with pro's, watch it here or in Game Night's official club (as always, if you can't watch it live, we will always have it available the following day

If you drop your question at SRK they might be able to answer it in the show.

Link at SRK: 1up.com Game Night Jan. 15th: SFIV feat MAGUS1234, A_Rival, R. Li and Haunts - Shoryuken

As for the english dub, I'm so in love with Cammy's voice.

Rotorblade Jan 15, 2009 08:03 AM

The only thing I'm hoping for is that this stream is better than the last one, where the players all sucked saved for Richard Li's competent play of Dictator/M.Bison.

Rotorblade Jan 16, 2009 08:56 AM

Blog has been updated with an Abel vs Fei Long match.

Street Fighter IV

OmagnusPrime Jan 17, 2009 10:23 AM

Slightly annoying news about having to unlock various characters. Siegfried at SRK posted with some details:

Quote:

* Beat the game with anyone to unlock selectable voices per character (JP or EN voices available from start)
* Beat the game with X to unlock Y:
Ryu -> Sakura
Sakura -> Dan
Chun-Li -> Gen
C.Viper -> Cammy
Abel -> Fei Long
Bison -> Rose
* Beat first Time Trial and Survivor with any character to unlock colors 3 and 4
Apparently Siegfried knows his stuff, but having to complete with a character to unlock the alternate VA is something new (I thought I'd heard it was available from the start) and slightly annoying if true.

Jurassic Park Chocolate Raptor Jan 17, 2009 03:10 PM

Speaking of SRK.

Hantei might be appreciative of this.

Canadian SRK’ers: Still Looking For a SF4 Tournament Edition (TE) Stick? - Shoryuken

Quote:

Update: 2009-01-17
I got sick and tired of listening to the same old crap from the EB stores. It didn't make sense to me that their information was inconsistent with what the MadCatz rep was reporting.

I called the EB Games head office and FINALLY found somebody (Andrea) who was able to help. The good news is that, YES EB GAMES will carry the TE Sticks! The bad news is that they will not have them for the launch of SF4.

In fact, I was told that the very earliest that the TE Sticks will be made available for pre-order will be March 2009. Please understand that this does not mean on March 1st, pre-ordering will commence. This is to say that pre-ordering will not happen before this date.

I was told the reason Canada was being delayed was due to the unexpected demand. EB Games / Gamestop have a common supplier which made the decision to fill and process all of the US preorders first before accepting any Canadian preorders.

Here are the EB Games' SKU's for the TE Sticks. Take them back to the EB stores that told you "Oh we don't have this stick in our system. The SKU isn't listed" and laugh in their face. (Note: Gamestop and EB Games use different SKU's for their products)

$149.99 PS3 TE Stick = 6162317
$149.99 X360 TE Stick = 6162291


The PS3 TE Stick is listed as "Discontinued" or "Inactive". Preorders can not be processed for items under this status.

The X360 TE Stick is listed as "Available". This means that the stick CAN be preordered. I found this to be strange as to why one stick was available and the other wasn't. Andrea dug around found out that this was a system error . Both sticks should be listed as "Discontinued" and it will be corrected ASAP.

If you are reading this post and manage to get to an EB with the X360 SKU before the status is changed, I'm not sure it will make a difference as their supplier doesn't have any units to ship out either way.

In short, for the time being all we can do is patiently wait. Canada will get the TE Sticks, just not in time for the SF4 launch.

I suggest calling your local EB games with the SKU every few days and just ask them to check the status of the stick. And of course as soon as you find an active status, POST IN THIS THREAD AND LET EVERYONE ELSE KNOW!

Thanks!
Important in bold.

Horray...I think. A few weeks of shit pad usage until the TE stick drops, or...well, a few weeks of regular stick usage until the new parts arrive and you upgrade it yourself.

So either or. Most surprising is that THE PRICE is the same as in yankeebucks, I was expecting at least a 30 dollar premium when converted to our holla holla dolla.

Hantei Jan 17, 2009 09:11 PM

That's excellent news, thanks for the share! The best part is definitely the price being the same, but kind of a downer that we may not even get the sticks till April (since pre-orders won't happen till March). Hmm, I think I'll keep with my pre-order of the regular edition till the reviews hit and then decide from there whether or not to drop it and hold out for the TE (really love the larger base on the board). If anything I'll pre-order a TE stick for the 360, whenever EB will start taking orders.

I'm definitely going to keep a close eye on amazon.ca as well, maybe, just maybe, they'll have a few available in time for the game's release.

Jurassic Park Chocolate Raptor Jan 18, 2009 01:53 AM

Yeah, I misread. I was clearly blinded by happiness and thought "preorders and shipments in March" instead of just preorders.

At this point it's probably best if I just order the cheaper stick and do the parts replacement myself. At least in that case I'll have something to use that's not the vomit inducing shitrocket that is the 360 controller in the meantime.

Secondly, I took the 360 SKU above to my EB, showed it to the manager, and she confirmed that it has be changed to "discontinued" as the person spoken to in the above post said would occur. So no sneak in 360 preorders before it was changed. :(

SIDE NOTE OF HILARITY though, the clerk standing next to the manager, looking at the screen, kept telling me "NAH NIGGA THESE AIN'T EVEN IN THE COMPUTER", while the manager was showing both him and I the inventory listing. Took all my willpower not to kick him in the teeth and defecate in his nose while he was down. I swear to God, Southjag has been cloned.

Fluffykitten McGrundlepuss Jan 19, 2009 09:21 AM

Can you not just ship one over from America?

Jurassic Park Chocolate Raptor Jan 19, 2009 01:47 PM

A decently high weight, plus a faster shipping option so I don't get stuck without it for long, plus that I haven't found a seller who will ship it directly to Canada means I'd have to expensive ship it TWICE, once to a friendly yankee and once from him to me, all while the dollar's low means that'd be an extra 30% tacked to the final cost or so, possibly more.

That's not really an optimal solution. I can wait if it means the price won't change, but the DIY option will be slightly less money at the cost of a little bit of time. 6 button replacements and joystick fix wouldn't take all that long considering how well organized and clean the damn things are though.

Hantei Jan 20, 2009 04:10 AM

Gameplay vids for everyone except Cammy, Fei Long, Rose, and Gen at the link below. You'll also get to see some of the character's victory poses and win quotes (Rufus has got some long ones), the quotes appear to be character specific. I would love to know how to obtain a copy of that trial version.

Pick Your Character | ScrewAttack.com

The Gouken one was probably the best if you were looking for vids of his gameplay. From what I can tell Gouken doesn't have a normal Shoryuken attack, it appears that it's a super/ultra only move. Though his Hurricane kick, and Hadouken, makes up for the anti-air attacks since his version rises vertically. Bleh, and Seth looks like he's going to be a frustrating character to play against. Basically the best moves of all the characters into one.

Ruliweb also has some high res screens of the anime intros, gallery menu, and other stuff. From the screens it looks like Cammy's rival is Viper and that there'll be little cut scene (using the ingame engine) showing their confrontation before the match begins.

b'스트리트파이터 4' 가격, 한글판 스크린샷 공개-b 루리웹 비디오 게임 뉴스

http://i42.tinypic.com/20t43t0.jpg
http://i40.tinypic.com/102tcap.jpg
http://i44.tinypic.com/2dhzh4m.jpg

map car man words telling me to do things Jan 20, 2009 05:20 AM

http://ruliwebimg.empas.com/data/new...b-st4_33_s.jpg

Jesus christ that neck, I can never get over that.

Videos still look awesome as hell, can't wait for my copy~

OmagnusPrime Jan 20, 2009 08:11 AM

Videos are awesome, and just make me want to get hands on with this game even more. Why isn't it Feb 20th yet...

Fluffykitten McGrundlepuss Jan 20, 2009 08:25 AM

I have to say actually, the more I see of this game, the more interested I am in getting it. Is there any sort of decent joystick option that won't cost me £150?

Infernal Monkey Jan 20, 2009 08:30 AM

http://i40.tinypic.com/2qmp7oz.jpg

"HELLO KEN, HELLO KEN!"
"ICANDOAKICK"

Also holy shit the collectors edition costs $200 here. $100 extra for a DVD and toy? Best!

OmagnusPrime Jan 20, 2009 09:01 AM

Quote:

Originally Posted by Shin (Post 675473)
I have to say actually, the more I see of this game, the more interested I am in getting it. Is there any sort of decent joystick option that won't cost me £150?

Yeah. You can grab a current Hori EX2 for the 360 for about £40 (I nabbed one for £35 in the end from Play). Or you could grab the Mad Catz SFIV fight pad, which is done in the style of the old Saturn pads, for about £25.

Manny Biggz Jan 20, 2009 09:08 AM

Quote:

Originally Posted by Hantei (Post 675429)


The Gouken one was probably the best if you were looking for vids of his gameplay. From what I can tell Gouken doesn't have a normal Shoryuken attack, it appears that it's a super/ultra only move. Though his Hurricane kick, and Hadouken, makes up for the anti-air attacks since his version rises vertically.

Unless the fireball starts with some invuln frames (EX version?), that's gonna hurt him bad because he'll be lacking in a proper reversal move. Free cross up attempts on wakeup are a nightmare to deal with.

OmagnusPrime Jan 20, 2009 10:47 AM

Quote:

Originally Posted by Manny Biggz (Post 675482)
Free cross up attempts on wakeup are a nightmare to deal with.

I imagine that could be dealt with by the vertical hurricane kick. Since that goes directly up you can probably use that as a recovery move on wake-up.

Shenlon Jan 20, 2009 11:38 AM

I just pre-ordered mines and damn all these videos are making me more eager to get the game in my ps3 already. It looks like they canned some of ryus moves in order to give them to gouken though.
I may just get hd remix just to kill time this month.

OmagnusPrime Jan 20, 2009 01:25 PM

So GT has a new trailer up which demonstrates all the English voice artists for SFIV. All I'm going to say is that I'll be switching pretty much most of them back to the Japanese VA once I unlock it (except maybe some of the English speakers and a couple of others, like Zangief).

Cammy's English voice is still <3 though.

Trailer linky: http://www.gametrailers.com/player/44551.html

Ramenbetsu Jan 20, 2009 01:31 PM

Quote:

Originally Posted by OmagnusPrime (Post 675537)
So GT has a new trailer up which demonstrates all the English voice artists for SFIV. All I'm going to say is that I'll be switching pretty much most of them back to the Japanese VA once I unlock it (except maybe some of the English speakers and a couple of others, like Zangief).

Cammy's English voice is still <3 though.

Trailer linky: Gametrailers.com - Street Fighter IV - Exclusive Story Trailer HD

Yeah, Seth's, Cammy's, Zangief's and C.Viper's are the only decent ones. Abel's sounds alright but so god damn boring, like his va was uninterested. I'm really liking Seth's. Dan's of course, is just hilarious because they went with the most effeminate voice they could find.

OmagnusPrime Jan 20, 2009 01:36 PM

Akuma's voice was the most WTF out of the lot. Because seriously, WTF?

Manny Biggz Jan 20, 2009 01:50 PM

Quote:

Originally Posted by OmagnusPrime (Post 675507)
I imagine that could be dealt with by the vertical hurricane kick. Since that goes directly up you can probably use that as a recovery move on wake-up.

That is under the assumption that it starts off with invuln frames. I'd like to think that the EX version will. Even if he ends up not having a proper recovery move (aside from his super), that doesn't mean he's gonna suck. Dictator is high tier in Super Turbo and he has no reliable recovery move outside of his super. Devil Reverse is too risky to use vs jump ins.

Shenlon Jan 20, 2009 01:51 PM

capcom knows how to milk these trailers.
I will also mix the audio for the characters but I will keep some english voices. Why would i want guile speaking japanese, psh.

Ramenbetsu Jan 20, 2009 01:59 PM

Well it doesn't matter at first anyway. Don't we have to beat the game atleast once before we get the option to pick for each character?

Hantei Jan 20, 2009 08:42 PM

Yea, that's what I've read. Pretty much have to beat the game once before getting the option.

The english dub is pretty good IMO, I wouldn't mind just leaving it all in english. In terms of tone, it sounds to be on par with Japanese dub. The only one that bugs me is Akuma, the guy sounds like he's out of breath whenever he spoke. Actually, he kinda sounds like Ocelot (Patric Zimmerman). Sagat sounds like Michael Duncan Clarke, which would be a little odd if it was indeed him since he's supposed to be playing Balrog in "The Legend of Chun-Li". Rose's voice reminds me of Adria from Diablo. Rather surprised they didn't try to give Abel a French accent. I wonder if Gouken says "huuuraaah" for his Hurricane kick as well.

And WTF was up with that exchange between Fei Long and Abel.

Abel: Hey! You're Fei-Long! Will you fight me?
Fei Long: If you insist.
Abel: Seriously?
Fei Long: I WON'T REPEAT MYSELF!

Haha and Blanka's line "You're a bad man!" The cheesy dialogue is probably what made some of the VA come off as bad.

Here's the game's intro video, it aired at the end of that 1up show from last week. Pretty much a collage of the ink trailers. It sounds like they opted for Japanese boyband pop for this entry in the series. The music in the second half is gold, basically the theme of SF4 (used in various trailers and is the stage theme to Volcanic Rim). The first half would have been much better had they done away with the vocals (the instrumental version is actually the character select music).

YouTube Video

Shenlon Jan 20, 2009 10:12 PM

What the hell? did they get the backstreet boys to sing that?
Should have figured that street fighter tracks with lyrics would turn out like that (SF3)

Oh and the english voice trailer has more dialog than the japanese version, guess they wanted to give more about the rivalries

Jurassic Park Chocolate Raptor Jan 21, 2009 01:54 AM

Via SRK again:

Canadian sticks are up to 189.99, same SKUs as before, but are now, as of TODAY, preorderable. Shipment is end of March.

Fuck that price. Go custom.

And don't be the idiot to buy the damn thing for 250 USD off of eBay, because then I will be forced to kill you.

OmagnusPrime Jan 21, 2009 03:04 AM

$190 Canadian dollars, that's what you're bitching about? Get the fuck out. That's like £105 which is almost 50% cheaper than we're getting it over here.

Also, whilst the music in the first half of the intro ain't great, it's easily ignored just by get lost in the awesome visuals (yes yes, it's stuff from the trailers, but it's still top notch).

Jurassic Park Chocolate Raptor Jan 21, 2009 03:15 AM

I don't think I ever once attempted to justify the costs of the British unit.

I'd have bitched about the initial cost of the TE, but the initial American price point is just at the border of being somewhat understandable all things considered.

I had caught some earlier pics about the insides and ease of customization/repair, but I hadn't gotten a look at a good, decent res shot of the regular edition until today. The addition of the quick disconnects for the buttons and the whole separate block they're attached to means button replacements would take you a max total of 5 minutes, and even an idiot could do it. I was fearing it wouldn't be an option for the layman, but it's trivial.

Outside of the fact that the TE can be worth the investment simply because you don't have to tinker, you can get it out of the box on day one with no bullshit, and you don't have to worry about shipping multiple things and all that shit, it's fantastic. But for Canadians who won't get it on day one, which is a huge stickler for me, it begs the question of "why bother".

OmagnusPrime Jan 21, 2009 03:27 AM

Quote:

Originally Posted by OutRunner (Post 675691)
Outside of the fact that the TE can be worth the investment simply because you don't have to tinker, you can get it out of the box on day one with no bullshit, and you don't have to worry about shipping multiple things and all that shit, it's fantastic. But for Canadians who won't get it on day one, which is a huge stickler for me, it begs the question of "why bother".

Sure, I get that for you Canadians. However, for me the price difference, cost of additional parts, effort and hassle - albeit minor - of fitting them (not to mention the fact that you void your warranty by opening the sticks up), I'm happy to go with the TE stick option.

Jurassic Park Chocolate Raptor Jan 21, 2009 03:40 AM

It's by no means a bad option, especially when you consider the whole just open the damn box and fucking rock on angle, it's especially alluring.

There's just two major hits against it in the Canadian market, and considering I have nothing against getting my hands dirty and I reaaaaaaaaaaaaaaaaally don't want to be at a disadvantage playing with just the 360 controller and raging up a storm for what will probably be 6 weeks or more, I don't see the point.

Really the only person who should consider what I have to say is Hantei, since he's the only other guy I can think of who will be affected by the same things that changed my mind. But eh', he might think otherwise.

Hantei Jan 21, 2009 07:20 PM

WTF? Now its $40 more? Grrr, damn our weak ass dollar. I really hope this change in price doesn't get transitioned to the regular sticks as well.

I'm definitely gonna be sticking with the regular edition for the PS3 version now, and since its so noob friendly I may just mod it sometime later (if anything I wanna swap out the ball top for a bat instead). But I think I'll still slap down a pre-order for the 360 TE (still cheaper than importing), no way am I using the 360's controller for SF4, since I'm pretty set on picking up a copy of the 360 version sometime later time (whenever my buddy decides to take the blunge into the next gen). If I end up liking the regular edition better, then I'll just swap the TE for the RE instead.

Jurassic Park Chocolate Raptor Jan 21, 2009 08:33 PM

Word is that it won't even be that difficult to mod it so a single stick will work on both systems. A guy on SRK is planning on selling some mods that'll let you do that easily, apparently there might even be a solderless option for it.

Hantei Jan 22, 2009 12:45 AM

Nice, that reassuring especially after finding out that EB is apparently sold out of the TE sticks already (stopped by a couple hours ago). It seems that they got an e-mail today saying that they're to stop taking pre-orders for them.

The wierd thing is that the girl there said they had been taking pre-orders for the TE sticks for a while now. Now that right there is BS to me, considering I stopped by just 2 weeks ago to make my pre-order, so I assumed that they misheard what I asked about. I reiterated that it was the TE stick I wanted and if they were sure, so the guy (just two clerks on site) there then went to check the computer and noticed there were two sticks (I guess he didn't realize there was 2 different ones) and asked the girl if she was sure. Forgot what was said exactly but I heard something like pre-orders for CE and sticks were done/cut-off. Anyway, both clerks seemed confused now and the guy said he'd let me make a pre-order but said there's no gurantee that I'll actually get one.

So basically, I got to pre-order a TE but may not actually get it and if I wanted regular version I'm shit outta luck. Oh well, I guess the good that comes out of not getting a TE means I'll save myself $200. Hearing that it may not be that hard to mod the sticks to work on both consoles is good news though, means all I'll have to do is just focus on modding the one. I'll still keep checking amazon.ca, maybe I'll get lucky there.

Jurassic Park Chocolate Raptor Jan 22, 2009 02:30 AM

Wait, they're cutting off preorders for the regular stick or for the CE version of the game? I'm confused by the wording, sorry.

I'll check in tomorrow to double check both just in case, though. I didn't put a PO in for the regular stick since I haven't been to EB since I checked those TE SKUs last weekend.

Hantei Jan 22, 2009 04:22 AM

I'm not really sure anymore. It may have been misinterpretation on my part, and could be just the location that I pre-order at is where they've stopped taking pre-orders for both items (sold out is the word I recall hearing). But yea, if you haven't pre-ordered a regular stick I advise you do it ASAP, cause I definitely recall them saying they couldn't take any more for the regular 360 sticks (again, could have just been my location where they've sold out).

Jurassic Park Chocolate Raptor Jan 22, 2009 07:06 PM

More questions than answers from EB! HOW SURPRISING.

So I confirmed that you are correct. The regular stick has ceased preorders! As have the CE of the game! And so have the pads, at least at the two stores I called. Possibly chainwide, I don't know. Fuck off, why was the allocation for Canada for the SE's and pads so small? Ugh.

This saddens me because of how poorly this was handled. Not knowing about the TE's status in this country until too late caused me to put off my SE stick preorder, which resulted in me not getting one. The general clusterfuck of OH GOD WHO KNOWS WHAT'S GOING ON inspired a bit of rage.

But when I was there, I asked about the TE in order to doublecheck. They're still taking orders for that. Ok, fair enough. At this point it's either SE + parts in march if we get a second shipment, or a TE in March.

So I PO'd the TE to be safe. But on a whim I asked about the release of it, and he said it was in the system for the same day as the SE stick's release, or aka when the game comes out.

Which conflicts with all the other information we've read so far. Great. THAT'S HELPS A LOT.

So at this point I still expect the TE to be here in March, but I guess there's an outside chance for someone to notice what the fuck is going on and make sure it hits up here when it's damn well supposed to. Who the fuck knows anymore.

I'm just annoyed that I didn't quite get what I wanted, but this option is fine too.

Hantei Jan 23, 2009 01:48 AM

Wow, even the pads they've cut-off? So basically they only thing you can still pre-order is the regular edition of the game, and TE stick if you're lucky (yea I'm not expecting to see the TE's till March, must be a mistake on their end). I'm guessing the demand wasn't what they had expected for the game. You know what would be funny? If Futureshop or Best Buy ends up carrying the sticks and pads, in decent stock, on day one. All that trouble with EB for nothing.


On another note, there are a ton of new vids at Gametrailers

Seth Killian showing off the fight sticks once again (regular and tourny editions)
Gametrailers.com - Street Fighter IV - Joystick Demo

Seth K. giving us some gameplay footage of Akuma, Gouken, and Seth. It looks like Gouken's Hadoken's angle is effected by the punch used (jab for the horizontal).
Gametrailers.com - Street Fighter IV - Character Walkthrough: Akuma
Gametrailers.com - Street Fighter IV - Character Walkthrough: Gouken
Gametrailers.com - Street Fighter IV - Character Walkthrough: Seth

Nice collection of EX Moves for the various characters
Gametrailers.com - Street Fighter IV - EX Moves Montage
Gametrailers.com - Street Fighter IV - EX Moves Montage II
Gametrailers.com - Street Fighter IV - EX Moves Montage III
Gametrailers.com - Street Fighter IV - EX Moves Montage IV

Collection of the Supers
Gametrailers.com - Street Fighter IV - Extended Super Moves Montage

Collection of the Ultras
Gametrailers.com - Street Fighter IV - Extended Ultra Moves Montage

And a nice little montage of all the character's faces in agonizing pain to Rose's Ultra, with a WTF at the end (can you actually do that?).
Gametrailers.com - Street Fighter IV - Rose Ultra-Shock Showcase

Dizzy Jan 23, 2009 08:09 AM

Quote:

Originally Posted by Hantei (Post 676298)
And a nice little montage of all the character's faces in agonizing pain to Rose's Ultra, with a WTF at the end (can you actually do that?).
Gametrailers.com - Street Fighter IV - Rose Ultra-Shock Showcase

That was so funny. Rufus's face killed me.

About the Rose vs Rose thing, I think is a montage. You can see at the very end that they kill each other with a focus attack.

Miho Jan 23, 2009 08:36 AM

Man, I'm looking forward to this game. I was wracking my brain on which version to get, but I decided on the Xbox 360 version, in the end. I'd like to invest in an arcade stick, too, reasonably cheap, but I don't know which ones are good. Not getting that super expensive stick that is Street Fighter IV themed.

OmagnusPrime Jan 26, 2009 07:11 AM

Watching a new (?) interview with Seth Killian about the SF community he mentioned something that I hadn't heard before that I thought was quite interesting: when you set up a game online it'll work like an arcade, in that you'll play against the computer until someone steps in to fight you, so no waiting around in lobbies. Sounds neat.

Good lord I wish they'd hurry up and release this game already.

Rotorblade Jan 27, 2009 03:50 AM

Gamespot shows some of the alternate character costumes. Most of them terrible save for a few. Zangief as Haggar and Cammy after beating up some poor sap and taking their Class A cover are highlights.

Street Fighter IV: Alternate Costume Showcase - GameSpot Preview Blog - Gaming News and Videos

Shenlon Jan 27, 2009 12:09 PM

I find zangief as haggar pretty funny but too bad he doesn't have the stache for it.
I saw the chun li costume before in another video and I like that one for pretty obvious reasons. One would think that you'd get sick of the game from the amount of videos they've already released but I just want it that much more.
From what I've played in SF2HD, I'm going to need some practice in the game but should be all fun ^^
And as Prime mentioned before, playing the cpu while you wait for a human opponent is really nice. Kinda like a warm up. From what they've said, you could be playing arcade mode and then someone can just jump in and challenge you but I'm sure there will be an option to turn it off just in case you just want to beat arcade mode.
YouTube - Street Fighter 4 - CES 2009 Interview HD

Rotorblade Jan 28, 2009 07:33 PM

http://farm4.static.flickr.com/3319/...32041f8389.jpg

Quote:

Originally Posted by cka
"When your 360 dies so does Sagat's chance at having a family"

Best prank present of 2009 has arrived.

RYU Jan 29, 2009 06:04 AM

Quote:

Originally Posted by Rotorblade (Post 677528)
http://farm4.static.flickr.com/3319/...32041f8389.jpg
Best prank present of 2009 has arrived.

is there for PS3?

OmagnusPrime Jan 29, 2009 06:36 AM

Quote:

Originally Posted by RYU (Post 677617)
is there for PS3?

You do know the PS3 doesn't have an interchangable fascia, right?

Fluffykitten McGrundlepuss Jan 29, 2009 07:17 AM

I'm sure there'll be some form of stickers though if you want to make your PS3 look hideous.

RYU Jan 29, 2009 03:50 PM

that what I want official stickers for SF4

Hantei Jan 30, 2009 05:13 AM

Nice montage of all the alternate costumes. Sakura's is a pretty neat one, would have been nice if they had added pants to complete the look. Viper's looks like variant of Dante's (DMC) outfit.

IGN Video: Street Fighter IV Xbox 360 Gameplay - IGN Montage: Alternate Costumes

Plus more english: Vega, Bison, Balrog
You can actually hear Ryu say "Shinkuu Tatsumaki" for the EX Hurricane kick, I wonder why they couldn't do something similar for the regular move.

IGN Video: Street Fighter IV Xbox 360 Gameplay - IGN Montage: Vega
IGN Video: Street Fighter IV Xbox 360 Gameplay - IGN Montage: M.Bison
IGN Video: Street Fighter IV Xbox 360 Gameplay - IGN Montage: Balrog

Manny Biggz Jan 31, 2009 12:32 AM

Here are a few things that everyone here must see.

YouTube Video

YouTube Video

YouTube Video

Karasu Jan 31, 2009 12:45 PM

I dont even know how I watched that show when I was younger. Some of that shit is just hilarious.

Hantei Feb 1, 2009 10:16 AM

Ruliweb has a mess of videos up showing off both the PS3 and 360 versions, so you can compare. I've only seen vids in the portable format (it was taking too long to download the HD versions) so obivously I didn't see any differences in looks, but I did notice that the 360 version seemed to have longer loading times (they probably didn't install).

Probably the key vids are PS3..._01 for Dan's anime intro, XB360...07 for Chun-Li's anime intro, and pretty much any of the 360 version vids if you wanna check out the english dubs. Chun-Li's english VA I'm not sure I like, she sounds younger/higher-pitched than I was expecting and whiny. Guile's english dub is much better than the JPNS engrish, though for some reason he says "Flash Kick" instead of Somersault. The Japanese version of the game's intro (basically just the JPNS version of the boyband song) is also available as well.

b'스트리트 파이터4' 한글판 플레이 동영상-b 루리웹 비디오 게임 뉴스


Also, concerning Canadians (probably just Skills and me), it seems the game's price has increased by $10 (stupid weak ass dollar). So it's now $69.99 for the regular and $89.99 for the CE. These were the prices as advertised on FutureShop, Best Buy, HMV, and even EB Game's Canadian site. Though amazon.ca is selling both editions at the original American prices ($59.99 and $79.99), plus free shipping is available. Personally I'll just be sticking to my pre-order with EB, going with amazon and it's free shipping means I wouldn't been seeing the game till the week after the release. And that just doesn't work for me as I'm too eager to play the game, and plus I got reading week the week of the its release.

OmagnusPrime Feb 1, 2009 10:46 AM

Do you guys not get a price guarantee on any pre-orders? Over here if the price goes up then you get the lower price you pre-ordered at. However, if the price goes down, they drop the price of your pre-order.

chato Feb 1, 2009 11:13 AM

Quote:

Originally Posted by Manny Biggz (Post 678035)
Here are a few things that everyone here must see.



YouTube Video

Best Part is the 7.34 minute mark where Dee Jay shrinks LOL

Ramenbetsu Feb 1, 2009 01:51 PM

YouTube Video

ULLLLLLTRAAAAAAAAAAAAAA

Hantei Feb 1, 2009 10:06 PM

Quote:

Originally Posted by OmagnusPrime (Post 678232)
Do you guys not get a price guarantee on any pre-orders? Over here if the price goes up then you get the lower price you pre-ordered at. However, if the price goes down, they drop the price of your pre-order.

Hmm, I'm unfamiliar with how the system works with EB Games since prices have never changed like this with the games I had pre-ordered from them in past. I know amazon.ca uses the pre-order price guarantee. It could be possible with EB as well I guess, though I personally don't see it happening. I'll give the "WTF" reaction it's time to pay, maybe I can bargin for the price I pre-ordered it at.

I really wonder what would happend had I paid for both the CE and stick in full the day I pre-ordered, would they still have the nerve to charge me the difference with the new prices?

Jurassic Park Chocolate Raptor Feb 2, 2009 12:47 AM

They tend to only charge the difference if you haven't paid the PO off fully, from what I'm told. I fully bet that since I only had 65 dollars down on the CE that I'll be paying the full amount.

I'll have to phone and ask.

OmagnusPrime Feb 2, 2009 07:32 AM

So a bunch of people are starting to circulate the achievements for SFIV, and unsurprisingly they match exactly to the trophy list I'd seen for the PS3 version. I'm not convinced about the numbers though because I did a quick check and found that the numbers they had listed only added up to 990 (probably a typo I guess).

For anyone interested (including trophy type and currently rumoured achievement points):
Spoiler:
The World Warrior - Unlock all characters - Bronze - 20
Color Guard - Unlock all Colors - Bronze - 10
No Sweat - Unlock all Personal Actions - Bronze - 10
Title Master - Collect all Titles - Silver - 50
Icon Master - Collect all Icons - Silver - 50
Special Move Master - Perform 100 Special Moves - Bronze - 10
EX - cellent Master - Perform 100 EX Special Moves - Bronze - 20
Super Combo Master - Perform 100 Super Combos - Bronze - 10
Ultra Combo Master - Perform 100 Ultra Combos - Bronze - 10
Focus Master - Perform 100 successful Focus Attacks - Bronze - 10
Crowd Pleasing Master - Perform 10 Personal Actions - Bronze - 10
Super Combo Champion - Perform 50 Super Combo finishes - Bronze - 10
Ultra Combo Champion - Perform 50 Ultra Combo finishes - Bronze - 10
Sunny Daze - Perform 365 flashy background finishes - Silver - 40
Simply Perfect - Achieve 10 Perfect victories - Bronze - 10
Arcade Rat - Clear Arcade Mode with 1 character on Medium or higher difficulty - Bronze - 20
Storied Reputation - Clear Arcade Mode with all characters on Medium or higher difficulty - Silver - 30
Save Your Quarters - Clear Arcade Mode without using a single continue on Medium or higher difficulty - Silver - 30
World Champion - Clear Arcade Mode on Hardest difficulty - Silver - 20
Legendary Champion - Defeat Gouken and clear Arcade Mode in Hardest difficulty - Silver - 50
Challenger - Clear a Challenge in Challenge Mode - Bronze - 10
Challenge Expert - Clear all Challenges in Challenge Mode - Bronze - 30
The Gold Standard - Earn gold medals in all challenges - Gold - 50
Rapid Fighter - Clear NORMAL Time Attack in Challenge Mode - Bronze - 10
Speed King - Cleared HARD Time Attack in Challenge Mode - Bronze - 20
Tough Cookie - Clear NORMAL Survival in Challenge Mode - Bronze - 10
Last Man Standing - Cleared HARD Survival in Challenge Mode - Bronze - 20
Technical Fighter - Clear NORMAL Trial in Challenge Mode - Bronze - 10
No Challenge Too Hard - Cleared HARD Trial in Challenge Mode - Bronze - 20
All Dolled Up - Set your Title and Icon - Bronze - 10
Medals Get! - Collect all Medal types - Bronze - 30
Medal Collector - Collect 100 Medals - Bronze - 10
Medal Hunter - Collect 500 Medals - Bronze - 10
Medal Master - Collect 1,000 Medals - Bronze - 30
Lobbyist - Create 10 multiplayer lobbies - Bronze - 10
Taking On All Comers - Fight 10 opponents via fight requests - Bronze - 10
The Road to Battle - Play 100 online battles. (ranked match or player match) - Bronze - 10
Hard Fought Battles - Play 200 online battles. (ranked match or player match) - Bronze - 20
Proof of Battle - Play 500 online battles. (ranked match or player match) - Bronze - 20
Way of the Fist - Win 5 online battles. (ranked match or player match) - Bronze - 10
The Journey Begins - Win 10 online battles. (ranked match or player match) - Bronze - 20
10 Years Too Early - Win 50 online battles. (ranked match or player match) - Silver - 20
10 Years Too Late - Win 100 online battles. (ranked match or player match) - Gold - 50
First Victory - Win 1 ranked match - Bronze - 20
The Line Starts Here - Win 3 ranked matches in a row - Bronze - 20
I Got Next! - Win 5 ranked matches in a row - Silver - 30
Playing To Win! - Win 10 ranked matches in a row - Silver - 50

OmagnusPrime Feb 4, 2009 08:05 AM

Seems we're not alone in our excitement building frenzy waiting for Street Fighter IV, it seems some guy has gone to the trouble of building his own PS3 fightstick, and it looks fairly impressive (certainly an impressive effort):

Homebrew Street Fighter IV PS3 controller stands up on its own two legs - Engadget

OmagnusPrime Feb 5, 2009 08:53 AM

Information about the costume packs for anyone interested:
Quote:

Capcom plans to release extra costume packs for Street Fighter IV in Japan, starting on launch day (Friday 12th February) and continuing every subsequent Friday for the next four weeks.

That's according to the latest issue of Famitsu (spotted by 1UP), which says each bundle will cost 320 Microsoft Points (GBP 2.70 / EUR 3.85) on Xbox 360, or JPY 400 (GBP 3 / EUR 3.50) on PlayStation 3.

The first pack to arrive will be Muscle Arms containing alternate threads for big and beefy characters Zangief, E. Honda, Rufus, Abel and El Fuerte.

The Beauty bundle will follow, adding attire for pretty punchers Chun Li, C. Viper, Sakura, Rose and Cammy.

Then we'll see the Shoryuken pack, which has new outfits for fireball-wielders Ryu, Ken, Akuma, Gouken and Dan.

Baddies come next, as the Shodaloo pack gives Vega, Sagat, Balrog, Bison and Seth something to change into.

And, last but not least, there's the Classic collection: called so presumably because Capcom ran out of themes. This features extra wear for Guile, Blanka, Dhalsim, Gen and Fei Long.

At the end of April, both sets of owners will be able to download all the extra costumes for a lump sum of 1000 MSP (GBP 8.50 / EUR 12.00) / JPY 1200 (GBP 9.30 / EUR 10.50).
[ source ]

Max POWER Feb 9, 2009 12:59 PM

So I picked up two of the MadCatz controllers yesterday (Best Buy got them early, for anyone interested), and I gotta say they're fucking awesome. MadCatz got the pad down perfectly. My brother and I are huge Guilty Gear fans, and the game is nearly impossible to play with 360 pads. We used these yesterday, and after changing the buttons around ever so slightly, we were playing like pros. It was like we hadn't played the game in years, and we were rediscovering old combos that weren't feasible on the 360 pad. Playing SFIITHD Remix on this thing was equally impressive. Not a single dragon punch input went without...well, a dragon punch.

Some odd things about the controller, though. First of all, I never looked at this real close until I bought one, but why is it that the two gray face buttons are right bumper and right trigger? That means the two triggers on top are left trigger and left bumper. That's really fucking odd and doesn't make sense, even for Street Fighter. Switching your control scheme around obviously fixes the problem, but I can't imagine why they didn't make the two face buttons bumpers, and make the left and right triggers function as left trigger and right trigger, respectively.

Something else is also a bit odd. Mortal Kombat vs. DC Universe is not really the kind of game that needs a finely tuned D-pad, but I wanted to try it out anyway. The thing is, all the face buttons work and you can move just fine, but no matter how much you try, you can't do special attacks. It's not hard, it's not impossible in a hyperbolic sense, it's impossible because the inputs simply won't be accepted. The only reason I can attribute to this is that MK vs. DC allows you to use both the pad and the left stick for movement. This fightpad allows you to switch the function of the pad from a left stick, to a pad, to a right stick, but you can only have one function activated at a time, obviously. Of course, that makes most games unplayable, but in a fighter like MK vs. DC, I would have thought it would have been okay, since you don't have to use either of the sticks. It's an odd problem, but I can ignore it since I'm really only going to be using this pad for 2D fighters anyway. This is easily one of the best 3rd party peripherals I've ever used.

RYU Feb 9, 2009 06:14 PM

I have really important question,if I got USA version (ntsc) will be there voice English and Japanese for characters and commentator?

Hantei Feb 10, 2009 12:13 AM

Hmm, I wonder how the coupon that comes with the CE will work. Do we get to choose the pack or is it by default the Brawler pack (least desired one for me) since it's released the same week as the game? If we do get to choose I'll probably go with the Beauty pack, since I really like Chun-Li and Sakura's alternates.


Quote:

Originally Posted by Max Biggs (Post 680013)
Some odd things about the controller, though. First of all, I never looked at this real close until I bought one, but why is it that the two gray face buttons are right bumper and right trigger? That means the two triggers on top are left trigger and left bumper. That's really fucking odd and doesn't make sense, even for Street Fighter. Switching your control scheme around obviously fixes the problem, but I can't imagine why they didn't make the two face buttons bumpers, and make the left and right triggers function as left trigger and right trigger, respectively.

That's how I play 2D fighters on the playstation controller, and I'm pretty sure that's how most them default the controls (Hard Punch on R1/RB, and Hard Kick on R2/RT). Capcom vs SNK 2 and Street Fighter Alpha Anthology are games that come to mind that have that default set up. So I can see why they went with that layout on the pad. Though, I understand your complaint as it'll probably be weird trying to play a game (other than a fighter) that fully utilizes the triggers.

Speaking of the pad, how's the d-pad itself? I read a complaint about the diagonals not registering unless you applied really firm pressure on it.


Quote:

Originally Posted by RYU (Post 680073)
I have really important question,if I got USA version (ntsc) will be there voice English and Japanese for characters and commentator?

Yes for the characters, no for the commentator. To my knowledge the commentator has never spoken anything other than english in the fighting genre, at least in the games I've played.


This is pretty neat, apparently there'll be exchanges between your character and their rival during their rival match. On another note according to vgmdb the game's soundtrack is by Hideyuki Fukasawa (I knew it!), composer of Onimusha Dawn of Dreams and Chaos Legion. I hope the OST that comes with the CE includes the rival match music, or rather character theme remixes (though probably doubtful).

Street Fighter IV for Xbox 360 Videos on Crispy Gamer - Abel vs Guile (Rival Match)
Street Fighter IV for Xbox 360 Videos on Crispy Gamer - Sagat vs Ryu (Rival Match)
Street Fighter IV for Xbox 360 Videos on Crispy Gamer - Bison vs Viper (Rival Match)

RYU Feb 10, 2009 06:35 PM

Quote:

Originally Posted by Hantei (Post 680161)
Yes for the characters, no for the commentator. To my knowledge the commentator has never spoken anything other than english in the fighting genre, at least in the games I've played.

there some vids I hear commentator in same fight say Japanese and English words. like this video:

YouTube - SFIV Akuma/Gouki Rival Match Against Ryu Seth with Ending 9-29-08 : Jungin Arcade, Korea

kensuke Feb 10, 2009 08:07 PM

Well, the game has been leaked if anyone is interested!

Street Fighter IV RF XBOX360-KFC

Of course I'll still be picking up my copy from JBHifi on the 20th (to go with the TE fightstick I got), but it'll be great to try out the game before then!

Hantei Feb 11, 2009 12:45 AM

Quote:

Originally Posted by RYU (Post 680309)
there some vids I hear commentator in same fight say Japanese and English words. like this video:

YouTube - SFIV Akuma/Gouki Rival Match Against Ryu Seth with Ending 9-29-08 : Jungin Arcade, Korea

Uhh, not sure where you're hearing the Japanese (other than from the characters) but the only times he spoke were before and after the match/round, and even then it's english.

Here's a transcript of what the commentator said in the vid.

"Now fight your rival!"
"Your destiny will be determined here"
"Who will come out on top? Fight!"
"K.O."
"Perfect"
"Let's pick up the pace. Fight!"
"K.O."
"You Win"
"Perfect"
"Fight will now go to" (hard to make out what he said exactly, but it's in english)
"Who will come out on top? Fight!"
"K.O."
"Will the tide of battle turn? Fight!"
"You Win"
"Thank you for playing. Presented by Capcom"

OmagnusPrime Feb 11, 2009 03:21 AM

Quote:

Originally Posted by kensuke (Post 680328)
Well, the game has been leaked if anyone is interested!

Please kindly get out.

On the topic of the commentator, has anyone heard any news about whether or not it'll be possible to turn him off? I thought I remembered someone saying it isn't, but I can see that voice being potentially annoying after a while.

Also, for anyone in the US, Sony are doing a launch party: http://blog.us.playstation.com/2009/...ter-iv-launch/

kensuke Feb 11, 2009 03:51 AM

Nah there's no way to turn it off.. Personally I don't mind the announcer, but for comparisons sake, I'd say he speaks as much as the announcer in Alpha 3.

RYU Feb 11, 2009 06:46 AM

Quote:

Originally Posted by Hantei (Post 680364)
"Who will come out on top? Fight!"

are you sure he say "Who will come out on top?"I hear something different.

OmagnusPrime Feb 11, 2009 12:08 PM

Just spotted this on the Capcom Community Blog: they've put up Photoshop templates for creating your own custom joystick art for the Mad Catz sticks.

Quote:

You can use the templates to size whatever art you'd like to the stick face, then print these babies out down at your local Kinkos (or wherever) and you can get em laminated to add what we call "a touch of class."

It must be said: Swapping out the standard art for whatever you put on these templates will require you to open up your joystick. Opening up the stick, for any reason (yes, even if you got your beard stuck in there) will VOID YOUR WARRANTY, so we in no way encourage you to do that. These might be the easiest-to-mod sticks ever made, but modding is not for you unless (like me) you value being awesome more than having a warranty.
[ source ]

Additional Spam:
Speaking of the sticks, Ars Technica have a review up where they talk through modding both sticks, which I'd say is worth a read if only to ogle the hardware:

Mad Catz Street Fighter IV sticks: Ars mods, reviews, loves - Ars Technica

thekillingbean Feb 16, 2009 04:55 AM

Are there more people here who has the Xbox360 version from Street Fighter IV? I got my copy this weekend. It's a really great game, even better than I expected. But I thought you can change the voices from each character separate... It's all in English or in Japanese.

OmagnusPrime Feb 16, 2009 05:10 AM

From the video I saw, you can set each individually. On the page where you choose the voice language there seemed to be options for 'All English', 'All Japanese' or one where you set them individually.

Also, screw anyone who has the game already, bastards. :(

thekillingbean Feb 16, 2009 06:08 AM

Quote:

Originally Posted by OmagnusPrime (Post 681630)
From the video I saw, you can set each individually. On the page where you choose the voice language there seemed to be options for 'All English', 'All Japanese' or one where you set them individually.

Also, screw anyone who has the game already, bastards. :(

Strange I could not find that option, I will have a look tonight again... And sorry that I already have the game :p

OmagnusPrime Feb 16, 2009 07:14 AM

You can definitely do it, as I've seen a video on 1UP showing the option screen where the fiddled with it. Bear in mind that you need to beat the game with a character to unlock their Japanese voice work, so that might be causing you issues.

And you don't have to apologise, I just want the game right now and have to wait until Friday.

kensuke Feb 16, 2009 08:17 AM

I gave my local game store a call today and they said that apparently Capcom gave no street date, so they could sell the game as soon as they got the stock (today), so it might actually be worth calling around to see if anywhere has the game near you!

Hotobu Feb 16, 2009 11:10 AM

Quote:

Originally Posted by thekillingbean (Post 681640)
Strange I could not find that option, I will have a look tonight again... And sorry that I already have the game :p

You have to complete the game with one character first.

chaofan Feb 17, 2009 08:59 AM

So, got a call from the place I pre-ordered Street Fighter IV and I've been playing it non-stop since then. Well not now obviously, since I've decided to give my PS3 a rest and internet for a while XD. Apparently someone in Australia broke the street date, so rather than releasing it on Thursday all hell broke loose for electronic stores here. Never mind, the consumers win! :tpg:

I've almost unlocked and played with all the characters with the exception of Akuma, Gouken and Seth. Apparently Akuma and Gouken require some special conditions (of which I've yet to unlock... still a noob :P) but otherwise the whole cast in general feels very solid. The new characters fit quite well too with the exception of C. Viper... Who still seems a little too KOF. She's still pretty nice to play with though until the tourney guys start tiering all the characters.

My impressions (spoilered for space saving):

Spoiler:
This game animates like sex. The graphics look extremely nice and are even better with the HDMI setup and an HDTV. The colours are vibrant and the little details in the backgrounds make it seem very lively.

Music is a mix of cool new tunes and tear-inducing (in a good way) remix of old themes. The character voices are mixed bag, but while it's been confirmed online, I'll re-confirm the ability to specifically switch Eng/Jap VA, and yes, you do have to beat the game at least once. The anime cutscenes before and after arcade mode stay on your general language of choice, though, so it might seem out of place when watching that and then suddenly having your character speak another language.

And the gameplay is definitely more "Friendly" than SFIII, although the new "Focus" attacks make up for the lack of parry. There are different layers of the focus attack as well, giving hardcore fighting gamers something to chew over (and spoil the fun of the game x]).


To confirm another thing, the Collector's Edition's so called "Downloadable Content" is only the alternate costumes for the "Brawlers" (Zangief, El Fuerte, E. Honda, Rufus and Abel). The other costume packs aren't included, unfortunately, which is a lot of suck ;__;.

Anyhoo, this game just plain rocks. Everyone else, check to see if your local store has broken the street date (or following whoever broke the street date)!

OmagnusPrime Feb 17, 2009 09:23 AM

I think I'm going to have to avoid this thread for a few days, to prevent my release date jealousy rage. :(

KCJ506 Feb 17, 2009 10:45 AM

Man is Seth cheap or what?

Seriously, this is effin ridiculous. After spending a half hour trying to beat him with Ryu and another half hour with Chun Li I can safely say he's one of the cheapest bosses I've ever gone up against. He's right up there with Onaga and Kintaro from Mortal Kombat.

First round he doesn't try. Anyone can perfect the first round on him. However the second round is where he starts to destroy.

Seth's character isn't overpowered per-say but his AI even in easiest is just beyond ridiculous. You can actually learn the programming of the AI just by watching how he reacts to you. You see, Seths AI is actually programmed to react based on your input. At one point I watched him attack every single time I stopped moving backwards.

I originally thought focus attacks would be really useful but they aren't. Try charging one up and he immediately grabs you. The only things I found effective against him are grabs of your own (which mind you is a dangerous tactic seeing as anything he does seems to trump you) and landing dash attacks on him.

Quite honestly anything Seth does beats anything you do. Go for an ultra move and he will actually attack you while you're in the middle of your ultra. he will grab you while your fist/foot is in his face, and alot of times he will grab you a fraction of a second after you go to grab.

On top of all this, I actually watched him spam sonic booms at me to the point where I watched half my health go just blocking (I was trying a completely defensive strategy at that point).

Probably his worst cheese is his teleport. This SOB will actually telport behind you and imediately grab you. Not only does his teleporting give him cheap hits, but it is made harder to counter by the fact that he randomly teleports in front of AND behind you and anytime he goes behind you it completely ruins any drectional input you had in for a counter-attack.

But yeah, I just figured I should warn/advise people here on the BS to expect with Seth. Prepare to basically depend on luck because I could consitently kick his ass yet he always pulled miracle comebacks...

chaofan Feb 17, 2009 11:21 AM

Quote:

Originally Posted by KCJ506 (Post 682104)
Man is Seth cheap or what?

Seriously, this is effin ridiculous. After spending a half hour trying to beat him with Ryu and another half hour with Chun Li I can safely say he's one of the cheapest bosses I've ever gone up against. He's right up there with Onaga and Kintaro from Mortal Kombat.

First round he doesn't try. Anyone can perfect the first round on him. However the second round is where he starts to destroy.

Seth's character isn't overpowered per-say but his AI even in easiest is just beyond ridiculous. You can actually learn the programming of the AI just by watching how he reacts to you. You see, Seths AI is actually programmed to react based on your input. At one point I watched him attack every single time I stopped moving backwards.

I originally thought focus attacks would be really useful but they aren't. Try charging one up and he immediately grabs you. The only things I found effective against him are grabs of your own (which mind you is a dangerous tactic seeing as anything he does seems to trump you) and landing dash attacks on him.

Quite honestly anything Seth does beats anything you do. Go for an ultra move and he will actually attack you while you're in the middle of your ultra. he will grab you while your fist/foot is in his face, and alot of times he will grab you a fraction of a second after you go to grab.

On top of all this, I actually watched him spam sonic booms at me to the point where I watched half my health go just blocking (I was trying a completely defensive strategy at that point).

Probably his worst cheese is his teleport. This SOB will actually telport behind you and imediately grab you. Not only does his teleporting give him cheap hits, but it is made harder to counter by the fact that he randomly teleports in front of AND behind you and anytime he goes behind you it completely ruins any drectional input you had in for a counter-attack.

But yeah, I just figured I should warn/advise people here on the BS to expect with Seth. Prepare to basically depend on luck because I could consitently kick his ass yet he always pulled miracle comebacks...

My tactic with Seth was to spam back with low kick sweeps in a rhythmic pace. Either that, or do the "jump-kick, low sweep" combo, which works in the first round but starts becoming useless in the second one (after which I revert to just spamming low sweeps).

I also usually saved my Supers for the 2nd or 3rd round, relying instead on the Ultra attacks since you were going to be pounded by Seth anyways. When Seth teleports, I try to stay still so that he doesn't appear in a direction I am heading and grapple me. Jabbing while he teleported helped a little as well, but I suppose it all depends on the player.

For those with impossible supers/ultras, however, such as Guile or Vega... It's balls-frustratingly impossible to defeat Seth. And then there was the case of Dan... O_o

And yes, Seth is the master of Sonic Boom spam and stretchy arms. Capcom's lack of understanding difficulty levels strikes again. Since when was "Easiest Mode" Normal, "Easy Mode" Hard, and "Easy" FRICKEN HARD? By crickey, there's even 3-4 difficulty modes up from those!

Also OmagnusPrime, :beer: 2 more days! Just hang in there. :P

Celisasu Feb 17, 2009 07:15 PM

Yeah, Seth mauled me. Played the game on easy figuring that I'm not too good at 2d fighters. Big mistake. My first warning was Zangief who kept spinning pile driving me to death. One round that's all he did. Kept grabbing me when I attacked him and boom, spinning pile driver.

Second warning was my rival(Viper, I was playing as Chun-li). Took me about 15 minutes to beat her. Crazy speed combined with lots of nasty attacks and almost perfect counters. It seems easy just means that they don't parry much(I noticed that other than against Seth, most of my foes didn't really block my attacks all that well) but they're still amazing at counter attacking you and grabbing you in the middle of a move.

After 30 minutes of Seth I just surrendered as I couldn't get anywhere near beating him.

I'm going to see if I have any luck with easiest.

OmagnusPrime Feb 17, 2009 07:40 PM

Out of interest, those of you struggling with the boss, are you using the a stick, or a joypad, or what?

RYU Feb 17, 2009 09:48 PM

really important question:

game is really slow?I hear from some people it was slow in game play,is that ture?

KCJ506 Feb 17, 2009 10:23 PM

Okay I'm not having to much of a problem with Seth now. For some reason he seems a little easier to beat now.

Here's a tip for unlocking Akuma, first you have to unlock Sakurai, Dan, Fei Long, Cammy, Gen, and Rose. Then play with the one round option and get a few perfects. Not sure what the exact number is, but I got three or four. You also CANNOT lose a match. If you do you'll have to start over.




Quote:

Originally Posted by RYU (Post 682377)
really important question:

game is really slow?I hear from some people it was slow in game play,is that ture?


It seems pretty fast to me.

Chaotic Feb 17, 2009 10:56 PM

Compared to the past Street Fighter games, RYU, it's a tad bit slower, but it's not Virtua Fighter 1 or 2 kind of slow.

I haven't had many problems with Seth, but I'm sure with other characters, it will be a bitch to defeat him with. I guess it's easier with Blanka?

Haven't unlocked anyone yet either. :(

chaofan Feb 18, 2009 07:44 AM

Quote:

Originally Posted by OmagnusPrime (Post 682361)
Out of interest, those of you struggling with the boss, are you using the a stick, or a joypad, or what?

I've been using the PS3 joypad, so while that isn't all too bad, a joystick would probably go years and miles to give you an advantage. Of the two systems, though, I'd agree that the PS3 would probably be the better of the two. I'm loving the massive Jupiter-sized blisters, though (after clocking in 14 hours of this game :cmb:). Gawd I miss those. Topic addition about blisters, anyone?

I've also just tried online, although it was an Aussie-Aussie friend match. Plays alright, although some lag creeps in at random times. It all depends on your country's internet, I guess (Aussie Prime Minster, where's our internet revolution? >:/)

And as for early tips on how to get Akuma and Gouken, Dhalsim's low and long-stretchy arms are spamalicious. The means to an end is what counts, right? XD

EDIT: RYU, if you meant compared to Street Fighter III, then yes it is a little "slower". It's a little like Brawl compared to Melee: It's not "slow" to the point of sluggishness, but rather it feels like Super Street Fighter II.

OmagnusPrime Feb 18, 2009 08:02 AM

Just did a run through town to see if any of the shops here are selling the game early, with the resounding answer being no. ;_; Slightly more concerning was the puzzled and unknowing responses I got in a couple of shops when asking about Street Fighter IV.

I shall conclude here with a "Damn all of you who have this game already!" *fist-shaking* :(

Fluffykitten McGrundlepuss Feb 18, 2009 08:26 AM

Quote:

Originally Posted by chaofan (Post 682121)
Capcom's lack of understanding difficulty levels strikes again. Since when was "Easiest Mode" Normal, "Easy Mode" Hard, and "Easy" FRICKEN HARD? By crickey, there's even 3-4 difficulty modes up from those!

In all my years of playing Marvel vs Street Fighter, I think I've beaten Cyber-Akuma about five times and I don't think I've ever beaten Akuma in Super Puzzle Fighter. Capcom really don't like to make their final bosses too easy...

WolfDemon Feb 18, 2009 11:32 AM

It took me over an hour and a half to beat Akuma last night on HD Remix. His fierce Shoryuken and his Fire Hadoken take off no less than half of your life bar, and anything he does overpowers your attacks. I tried a fierce Psycho Crusher as Bison, and he countered it with a simple jab.

EDIT: Oh, also I was playing on easy mode. I can't even imagine the horrors he inflicts on you on expert.

Seth sounds even worse. :(

Hotobu Feb 18, 2009 02:03 PM

Not to sound like an elitist, but why do you all even care about playing Seth? This isn't 1994 where due to a possible lack of competition you may play through the game on hard to keep polished. There's a plethora of people waiting on live, and the netcode for this game is fantastic. If you're trying to unlock everyone just throw the game on easiest 1 round and do it that way. Playing a CPU boss these days just doesn't make sense to me.

Quote:

It took me over an hour and a half to beat Akuma last night on HD Remix.
The CPU on all incarnations of ST was known for being the cheapest AI EVER. Couple that with the fact that Akuma is boarderline broken and I wouldn't feel to bad if I were you.

value tart Feb 18, 2009 02:06 PM

It's more about stubbornness, I think. Everyone here knows that the option is there, but they'd rather beat him "legit" out of sheer "I've done this before, I can do it again" stubbornness.

Jurassic Park Chocolate Raptor Feb 18, 2009 02:10 PM

I'm surprised anyone would try Crusher spam against any Shoto, let alone an AI controlled Shin Akuma.

Chaotic Feb 18, 2009 02:29 PM

Quote:

Originally Posted by Hotobu (Post 682614)
There's a plethora of people waiting on live, and the netcode for this game is fantastic.

I totally agree with this. Even fighting someone with a horrible stability level, I could get a full match without a single bit of lag.

It's fucking amazing.

WolfDemon Feb 18, 2009 02:38 PM

I actually ended up beating him by spamming Honda's Sumo Headbutt and Super Combo, using the Hundred Hand Slap when he got too close. After around 340 Shoryukens and 6000 Hadokens, I somehow managed to bring him down. But even the friendly chirp of the Achievement Unlocked noise couldn't console me after so many sound beatings.

kensuke Feb 18, 2009 06:33 PM

Has anyone else noticed how even if you pick 'easiest' difficulty, sometimes the CPU just goes into complete ass rapage mode? I was happily playing through the game with the CPU not even blocking, and then suddenly it was using focus attacks and doing ultras on me.. I think it must be a bug, because when I start a new game, if I cycle the options to hardest and then back to easiest, I don't get this problem..

chaofan Feb 18, 2009 08:24 PM

Quote:

Originally Posted by kensuke (Post 682675)
Has anyone else noticed how even if you pick 'easiest' difficulty, sometimes the CPU just goes into complete ass rapage mode? I was happily playing through the game with the CPU not even blocking, and then suddenly it was using focus attacks and doing ultras on me.. I think it must be a bug, because when I start a new game, if I cycle the options to hardest and then back to easiest, I don't get this problem..

It's one of two things (maybe even both)

(1) Everyone is still trying to get used to the game mechanics and new techniques, thus some CPUs seeming frustratingly hard. If they've played it in the arcades, then it's the initial adaptation to a console controller.
(2) Capcom's inability to understand what easy means strikes again.

I'm starting to defeat the easiest and easy difficulties with no problems now, suggesting that option one is probably more accurate to you and everyone else's situation :P. Easy to grasp, difficult to master, if I should use one cliché.

Summonmaster Feb 18, 2009 09:40 PM

I'm going to guess from these complaints that the AI tends to become "psychic AI" the further you progress. It's not too bad if you're used to all the SNK fighters pulling cheap shit like that at every final boss regardless of the difficulty level. Heck it was even in MvC2 when the computer feels you are winning too much and is down to its last character.

So far I'm enjoying the new characters although overall they seem rather plain to me. El Fuerte and Abel seem very fun to play for all the mixup options, although I don't think my brain could handle actively knowing what I want to mix up in what each time on a regular basis.

Hit me up on the PS3 version whoever has it! :)

chato Feb 18, 2009 10:12 PM

Niice. SM , It's about time.. since the JUS days XD. I'll probably be around tomorrow. I'll see you around if you there.

As far as the complaints about the slow movements and the Ai, Im perfectly fine with it. The only character I think gives me a hard time is just Abel and his stupid grapples. Everyone else is fine.

Btw, Gen is the Man..and Rose is badass..

Jurassic Park Chocolate Raptor Feb 18, 2009 10:28 PM

Anyone else having issues connecting to ranked matches, or is that just me? Maybe 1 in every 15-20 attempts gets me in. Occasionally, (maybe 1 or 2 out of those 15), it says lobby full, but otherwise just gives a generic error message of "CAN NOT PLAY".

Hotobu Feb 18, 2009 10:44 PM

Quote:

Originally Posted by OutRunner (Post 682749)
Anyone else having issues connecting to ranked matches, or is that just me? Maybe 1 in every 15-20 attempts gets me in. Occasionally, (maybe 1 or 2 out of those 15), it says lobby full, but otherwise just gives a generic error message of "CAN NOT PLAY".

Could be two things. #1 check your NAT type to make sure it's open.

#2 The game just released and is an immense success. Chances are by the time the search completes and you go to connect someone has beat you to it and the session started.

To alleviate the problem just create your own match and let people come to you.

Jurassic Park Chocolate Raptor Feb 18, 2009 11:00 PM

It's not my NAT. It's open. Everyone says this all the time. Yes, thank you. Not to be snarky or mean offense or anything but I'm not a complete idiot. :p

By the time the search completes and if I get a full room, yeah. I get "Full room" errors. "Can not join because the match is full" or something similar. No. Instead I get "CAN NOT PLAY". That's the error, verbatim.

No issues with player matches. In and out of that with no troubles at all. It's seriously JUST ranked matches. Hosting and letting people come to me takes an unholy length of time, I assume most of them can't connect to me via that mode the same way I can't connect to them.

I have no idea why it's limited to just that mode.

kenpo Feb 18, 2009 11:09 PM

if someone tries to grab you (abel, gief) just backdash, don't get predictable with it btw. As for the ai just use gief and 360 them to death or lariat.

Lukage Feb 18, 2009 11:48 PM

People are still fussing about the "street date?" Ugh.

Yeah I was confused when I got to fight Akuma and then after defeating him, not getting the character. I got my Sakura, so I'm happy.

Also fuck E. Honda. He's cheaty again and its annoying as fuck. He just punches through any of Chun Li's kicks? Kiss my ass.

Miles Feb 19, 2009 12:19 AM

lol

I've been playing through the game on very easy to unlock shit and have had zero issues beating the game without using continues. As soon as I use Sakura and get to Seth, his second round form beats the living shit outa me every freaking time. He blocks everything and uppercuts the shit outa my health. What the heck is going on with this shit? I tried at least 15 times and could only get him down to like 30% health.

Random fucking difficulty spike for no reason.

SimDaddyGT Feb 19, 2009 12:57 AM

Heh. first run-through arcade mode done with Gief on Medium. Only lost 2 rounds out of the whole run - one to Bison and ... wait. nvm. Just one round, to Bison. Seth came awfully close to beating me in the 2nd round, but I yanked out an EX 360 grab.

Frankly, I think the game is good, but I'm still lost in the past with 3rd Strike. Plus, it's kinda crazy how I go from playing a fast, strong character like Makoto to Zangief, who requires a lot of stick-spinning and can't move for shit sometimes.

Chaotic Feb 19, 2009 02:17 AM

That took me a while to realize who the hell people were referring to when they were saying Gief. (Chaotic is slow :gonk:)

This game is treating me weird... I own an arcade stick, but I seem to fight a lot better using the standard 360 controller. Not sure if that's a good thing or not. T_T

Also, I'm down to unlocking the last three characters (Akuma, Gouken, and Seth). Tried to unlock Akuma using Zangief and ended up fighting Gouken instead. Followed through with the "supposed" criteria, and didn't unlock anyone.

Anyone know what I gotta do to unlock him? I'm beginning to question whether or not the requirements to unlocking him posted on GameFAQs is right or not.

Karasu Feb 19, 2009 03:55 AM

Yea same here. I have akuma and I was going for Gouken. I did three ultra finishes, and prolly three perfects. I faced him, and beat him...but never got him. Im sad now lol.

OmagnusPrime Feb 19, 2009 05:48 AM

Perhaps we may see DLC characters after all (maybe free additions, who knows):

Quote:

Street Fighter IV producer Yoshinori Ono said characters T. Hawk and Dee Jay can be added to the fighting game if fans shout loud enough.

"The development team said, 'We want them in!'" Ono told Famitsu. "Honestly, we did the modelling up to the pre-texturing. We made the fight settings for T. Hawk in Street Fighter IV.

"If users make their voices known, this prep work is something we can revive at any time."
[ source ]

Jurassic Park Chocolate Raptor Feb 19, 2009 05:57 AM

I was much more of a fan of the idea of NO DLC CHARACTERS FOR FUCK'S SAKE. So much for all those above-the-usual-bullshit speeches we've read.

OmagnusPrime Feb 19, 2009 06:16 AM

In fairness, he's putting the choice in the hands of the fans (so we can hardly complain if en mass we go "Yes, more characters please" and then "WTF, DLC characters, you bastards") and if they're free then you still can't complain at all. As I said to you on AIM, let's not put the angry cart before the rumour horse.

Also, whilst I still lack SFIV I do have a Mad Catz Tournament Edition Fightstick and fuck me is it nice.

Chaotic Feb 19, 2009 08:53 AM

Quote:

Originally Posted by OmagnusPrime (Post 682848)
Also, whilst I still lack SFIV I do have a Mad Catz Tournament Edition Fightstick and fuck me is it nice.

Oh, damn you, OP. All I got is the clicky Hori EX2 stick. :(

Plus, I found another way to unlock Akuma on 1UP... I'll go ahead and try that later tonight.

OmagnusPrime Feb 19, 2009 09:42 AM

Got the game too now, and fuck me Seth is the cheapest cuntiest piece of shit on the planet.

Summonmaster Feb 19, 2009 12:40 PM

Quote:

Originally Posted by OmagnusPrime (Post 682880)
Got the game too now, and fuck me Seth is the cheapest cuntiest piece of shit on the planet.

Not saying it's any easier, but I tend to be able to hit him more with lots of aerial attacks. I learned that the hard way when he started spamming teleporting piledrivers while I was trying charge moves with Chunny and Bison. As well, jumping attacks usually made his psychic lightning kick move whiff as well as bypassing sonic booms. The only trouble with this is that his shoryuken hits a lot of times for a chunk of damage and you are also vulnerable to being proximal shot out of his belly mid-match onwards.

KCJ506 Feb 19, 2009 01:17 PM

What I think sucks is that we have to download alternate costumes. Not to mention that they're ridiculously overpriced.

Chaotic Feb 19, 2009 01:29 PM

And just for the record, GameFAQs is a useless piece of shit. I was chatting with a friend about how to unlock Akuma and I referenced 1UP and what they said. Another friend of his jumped in and said this method worked. So for Akuma and Gokuen, here's the unlock criteria.:

How to unlock Akuma and Gokuen:

http://img6.imageshack.us/img6/66/akumaoverbw5.jpg
Complete Arcade mode with every unlockable character (Dan, C. Viper, Sakura, Cammy, Gen, Fei-Long, Rose) have at least one perfect round, and never use a continue. Akuma will appear after you defeat Seth. Defeat Akuma to unlock him.

http://img6.imageshack.us/img6/9163/goukenoverqf7.jpg
Complete Arcade mode with Akuma, never use a continue, and perform at least two Ultra finishes.


Gonna try this myself when I get home.

Manny Biggz Feb 19, 2009 02:28 PM

For those that are having trouble unlocking Akuma and Gouken, keep in mind that you MUST be using a character that you already beat the game with to do so.

Karasu Feb 19, 2009 06:20 PM

Yea I talked with my friend, and I have to use Akuma to get Gouken. Makes sense I guess lol.

Manny Biggz Feb 19, 2009 07:09 PM

Anyone on live wanna go a few rounds?

The unmovable stubborn Feb 19, 2009 07:12 PM

Quote:

Originally Posted by KCJ506 (Post 682926)
What I think sucks is that we have to download alternate costumes. Not to mention that they're ridiculously overpriced.

Hint:

you don't have to

chato Feb 19, 2009 07:37 PM

If they had the SF Live action movie costumes then it'd be worth the purchase >=D

Shenlon Feb 19, 2009 09:02 PM

Well Gamestop fucked up my order (bought online :/) and now I have to wait till tomorrow to get the game since I canceled my order from them but now I'm not getting the collectors edition since I can't find them.
So I guess I'll join the fellow ps3 fighters tomorrow =p

Hantei Feb 20, 2009 03:11 AM

Man, Seth is a such a bitch. I think it took me 15+ times with Abel and Chun-Li on Medium before I finally gave up and just restarted with the very easy setting and 1 round. It's so ridiculous how he keeps spamming teleport and then pile drives you if you're not quick to counter (usually with Chunners I just EX Spinning Bird Kick the second I recover, but that could only save me ever so often).

BTW, anyone try the challenge modes yet? Specifically the Trial stuff? Some of that shit is really difficult to pull off (starting at Level 4 Normal), especially with the charge characters. I can't even get past level 3 normal with Guile or Chun-Li. It's like there's a certain timing to it. Once they start mixing in the EX Focus Attacks, it starts getting pretty frustrating. Though I gotta admit some of the stuff in there does come in pretty handy.

Jurassic Park Chocolate Raptor Feb 20, 2009 03:13 AM

I find it exceptionally difficult to do some of those considering the controller, yeah. I'm hoping to pick up a pad if I can find one to tide me over until the sticks get here, because this is *ridiculous*

Chaotic Feb 20, 2009 04:27 AM

Quote:

Originally Posted by Hantei (Post 683137)
BTW, anyone try the challenge modes yet? Specifically the Trial stuff? Some of that shit is really difficult to pull off (starting at Level 4 Normal), especially with the charge characters. I can't even get past level 3 normal with Guile or Chun-Li. It's like there's a certain timing to it. Once they start mixing in the EX Focus Attacks, it starts getting pretty frustrating. Though I gotta admit some of the stuff in there does come in pretty handy.

The only character I managed to beat Trial Mode NORMAL with was Zangief, but that took forever to do.

Most of the combos are pretty ridiculous. Kinda makes me wish they had some sort of demo thing on how to pull it off... Kinda like what Soul Calibur has.

Plus, progress for me. Managed to get Akuma under the circumstances I posted up earlier. Yay, just Gokuen and Seth remain.

Jurassic Park Chocolate Raptor Feb 20, 2009 06:17 AM

I don't think Akuma requires you to beat the game with all the original cast, though. I got him without doing it.

I got him after unlocking everyone who's not Gouken/Akuma/Seth, and then beating the game getting exactly 2 perfects and 2 ultra finishes with a character I had already beaten it with before.

Gouken, same deal. Only had to beat it with Akuma once, then get 2 perfects, 3 ultras on a character I had already beaten it with (so no go on the initial Akuma run). No continues on both, by the way.

However, Seth requires you to beat the game with everyone, so at least you're working towards that.

Hantei Feb 20, 2009 07:11 AM

Quote:

Originally Posted by OutRunner (Post 683138)
I find it exceptionally difficult to do some of those considering the controller, yeah. I'm hoping to pick up a pad if I can find one to tide me over until the sticks get here, because this is *ridiculous*

Haha, yea I can't even imagine trying to pull them off on a 360 controller. I did mine on the PS3's d-pad, since EB didn't get the sticks in yet (apparently the SE sticks are out next week).

Quote:

Originally Posted by Chaotic (Post 683146)
Most of the combos are pretty ridiculous. Kinda makes me wish they had some sort of demo thing on how to pull it off... Kinda like what Soul Calibur has.

This guy has did all the Trial modes with everyone, and some of them only took him a couple of tries clear.
YouTube - kalelulen4's Channel

Regarding the unlockables, I got Akuma with just the 1 perfect and no continues method in Chaotic's post. Though for Gouken what I did was 1 perfect, 3+ Ultras and no continues(didn't keep track, but I know I did more than 3), I don't think the 1up's 2 Ultras method works.

WolfDemon Feb 20, 2009 04:57 PM

Seth is definitely a pain in the ass. When I fought him on normal, he kept hitting me with shoryukens and teleporting behind me and using Zangief's spinning piledriver. I ended up beating him with Zangief and his grabs, incidentally. He still wasn't as hard as Akuma on HD Remix on easy.

Chaotic Feb 21, 2009 03:04 AM

Quote:

Originally Posted by Hantei (Post 683165)
YouTube - kalelulen4's Channel

Regarding the unlockables, I got Akuma with just the 1 perfect and no continues method in Chaotic's post. Though for Gouken what I did was 1 perfect, 3+ Ultras and no continues(didn't keep track, but I know I did more than 3), I don't think the 1up's 2 Ultras method works.

It still doesn't make it ANY easier to pull some of them off... :(

Yeah, now I gotta figure out Gokuen again since it didn't work for me either...

[EDIT]: GameFAQs redeemed itself. The cheat list was updated and apparently you have to beat the game with Akuma first before you could unlock Gokuen. Did another run with Gief and now I have Gokuen unlocked. One more to go. :3:

Shenlon Feb 21, 2009 07:44 AM

I played aracade on Medium setting and there are only three people I had a problem with and thats honda, zangief, and a little bit of seth. I say a little bit with seth because it actually depended on who I was Using, like it took me longer to beat him with bison than it did with someone like ryu. But It's not impossibly hard like I kept hearing here though, don't really know what the fuss was about, yeah it took me a while but to beat him but it's not Impossible.
First round, easy as hell to beat him, then the second is when he starts spamming the crap out of every possible move. If you stand still and wait for him to come, he'll just throw sonic booms so you have to rush to him quickly and him back with something. When he knocks you down, he fucks up your defenses by teleporting all over the fucking screen and getting you with a pile driver or uppercut so what I did was just try to jump out of the way before he could do anything.

I basically just stuck to medium setting so far but in order to get akuma and gouken I know I'm going to go down to easy to succeed.

Zergrinch Feb 21, 2009 07:54 AM

In case you folks are interested, the Prima strategy guide for this game is downloadable from Demonoid.

This is what it had to say about unlockable characters.
http://upload.jetsam.org/images//unl...characters.png

Paco Feb 21, 2009 11:17 AM

Is anyone doing the GameStop Street Fighter IV Tournament? My sister signed me and her husband up so we're gonna be there at 11 this morning.

Under the circumstances in which I am ridiculously hungover and have to get rid of some broad who spent the night at my house, this might be a little hard to do but I'll try. :cool:

[M]artin Feb 21, 2009 12:06 PM

I'm actually attending that tourney this afternoon as well (ours is at 2 P.M.).

I've never been one to participate in tourneys, mainly because I end up going alone and don't really know anyone. However, after attending Brawl's midnight release / tourney, I've gotten over that minor phobia. It's fun to meet complete strangers that you can chat up for strats, grab a quick bite with, and stuff like that.

With camera in hand, I will be dishing out the Ken. Wish me luck!

Lukage Feb 21, 2009 12:15 PM

I'll be expecting ours to be nothing but Ken and Ryu matchups...

Summonmaster Feb 21, 2009 12:39 PM

These trial mode challenges are giving me carpal tunnel still.
I don't understand the timing for Chunny's [Heavy Hazanshu > Senretsu Kyaku], and stuff like Crimson Viper's [Focus Attack > c.HP > Thunder Knuckle cancel > Burst Time] and Gen's [MP(Mantis) > c.LK(Crane) > EX Focus Attack > Ryukoha] require crazy reflexes and patience that I don't have. Not to mention the impracticality of some of these combos which I'd never use in the heat of a real battle.

value tart Feb 21, 2009 02:22 PM

Quote:

Originally Posted by Zergrinch (Post 683373)
Unlock chart

Since I appear to be one of the only people to *not* go through all the hoops to unlock the characters the day the game came out I'll see if this is legit or if the whole "2 perfects 3 dadada" thing is the actual legit way of doing it.

OmagnusPrime Feb 21, 2009 02:36 PM

Well I completed the game with Akuma and didn't unlock Gouken. However, I did it again with 1 round matches, 2 perfects, 3 ultras and no continues and did unlock Gouken. It may sound like nonsense, but it's nonsense that has worked.

Also, I'd unlocked Akuma before having completed with all other characters.

Jurassic Park Chocolate Raptor Feb 21, 2009 03:35 PM

Quote:

Originally Posted by Zergrinch (Post 683373)
In case you folks are interested, the Prima strategy guide for this game is downloadable from Demonoid.

This is what it had to say about unlockable characters.

It's funny because it's absolutely wrong, but ok.

WolfDemon Feb 21, 2009 04:26 PM

With Akuma and Gouken you have to beat the game under those circumstances with someone you've already cleared the game with. In Gouken's case, you have to beat it with Akuma first, then again with whoever you want.

Yeah, that is completely wrong. I haven't even touched Cammy yet, and I have both Akuma and Gouken now.

Chaotic Feb 21, 2009 05:03 PM

Quote:

Originally Posted by Encephalon (Post 683397)
Is anyone doing the GameStop Street Fighter IV Tournament? My sister signed me and her husband up so we're gonna be there at 11 this morning.

Eh, I don't think I would be good enough to compete in the Fighting game circuit anyway... I haven't had much luck in the arcades playing this game... On top of that, it's my Dad's birthday today, so I would've had to pass it up anyway.

Also did a couple of matches with OP earlier, a lot of fun. If anyone else wants to face me, given I'm not busy, I'm more than willing to go for a couple of matches.

So, on a random note, would anyone be interested in a Gamingforce Tournament for this game? Considering how many people here play it, would be interesting... Although because this is a multi-platform game, there would have to be a PS3 division and a 360 division.. :(

Shenlon Feb 21, 2009 07:23 PM

got gouken and akuma now all thats left is seth. Dunno what the complaint was about, easy mode is as easy as it sounds.
Right now I'm just beating the game on medium with all characters. If you see me online on my ps3 feel free to send me an invite since I'm done with a lot of the busy work, can't use a mic at the moment tho since theres no sense of privacy at the moment

[M]artin Feb 21, 2009 07:58 PM

YouTube Video

Just got back from the Gamestop tourney that was in our area. Recorded and uploaded the final match, video is above. An exquisite finish to wrap up the day's events! ^_^

One of the most notable players was a 5 year-old-ish tyke. This kid was nothing short of a prodigy. He was mowing through players round after round and made it to the final four before barely losing to the guy that took home 1st. The funny thing was, the kid never said a word and his facial expressions were... childlike. The employees even started to worry a bit because the kid was underage and couldn't advance to Round 2, even if he took home 1st. The highlight of the day occurred when the kid was eliminated in the semis by an Ultra Combo and someone in the crowd instantly shouted out "Child Abuse!".

Good times were had. =D

Hotobu Feb 21, 2009 08:51 PM

LOL! That was painful to watch, but I guess that's what you get from a local GS tourney. I like that they're holding an event like this though. It only serves to help SFIV and the fighting game community and the long run.

Manny Biggz Feb 21, 2009 10:41 PM

No kidding. Congrats to the winner, but good lord was that scrubalicious. Here's an entertaining match to watch. Been practicing Sim. He's insanely fun in this game.

YouTube Video

Shenlon Feb 22, 2009 08:00 AM

wow, I had such a hard time with dahlsim when I tried to beat on medium, except with seth which was surprisingly easier than the rest using dahlsim.
Loving that teleporting ultra combo though, going to have to practice that =p.

RDincht Feb 22, 2009 08:16 AM

Quote:

Originally Posted by Encephalon (Post 683397)
Is anyone doing the GameStop Street Fighter IV Tournament? My sister signed me and her husband up so we're gonna be there at 11 this morning.

Under the circumstances in which I am ridiculously hungover and have to get rid of some broad who spent the night at my house, this might be a little hard to do but I'll try. :cool:

Even though I was a day late and a dollar short on seeing this thread, I went to the tourney yesterday. So many Shoryuken's, Tiger's and Hadouken's being thrown around (got eliminated in the 1st round matches ;_;. But it was still a pretty good thing. In any case I got vid's of the tourney where I was at, hopefully they came out good.

S_K Feb 22, 2009 08:44 AM

Quote:

Originally Posted by Manny Biggz (Post 683500)
Been practicing Sim. He's insanely fun in this game.

Wow the last time I saw someone use dhalsim like that was SF2, I guess it explains why people wanted air blocking and parrying removed in a way, because suddenly smart turtling is way more effective again =P

I don't have SF4 yet personally (mainly because I only has wii :cmb:) so I'm on the fence right now of wether to get the PC version or finally get an xbox.

Lukage Feb 22, 2009 10:05 AM

ahahahahaah, we had a bunch of people sign up for the tourney and only one guy showed up. Free yellow head band for me.

Summonmaster Feb 22, 2009 12:41 PM

Quote:

Originally Posted by Manny Biggz (Post 683500)
No kidding. Congrats to the winner, but good lord was that scrubalicious. Here's an entertaining match to watch. Been practicing Sim. He's insanely fun in this game.

The first round wasn't all that exciting, but I forgot that a good Dhalsim will be poking away at long range most of the time and waiting for the opponent to slip up. Also the teleport cross-ups are great for really messing up the enemy, although I thought there would be more Yoga Mummy/Yoga Spear usage for some reason. Too bad you can only teleport once in the air, it'd be fun if you could do it over and over again.

Hotobu Feb 22, 2009 08:07 PM

This game has definitely lived up to and surpassed the hype for me. It's been a while since I've had a competitive fire for any fighting game (like a decade with SFA3). Right now I'm still a bit rusty and it's been ages since I've used a stick, so I'm still getting back up to speed. I have yet to work in FDAC'ing into my game so I'm sticking with some basic characters until I feel at home with the game's systems and my stickwork.

Why doesn't everyone post up a brief SFIV profile? I'll start it off.

Mains: Chun-Li, Zangief, and Bison.
Win Rate: 76% (128-40)
Longest Streak: 21
BP: 1822

BTW my GT is Scheswalla

Manny Biggz Feb 22, 2009 10:00 PM

Quote:

Originally Posted by Summonmaster (Post 683598)
The first round wasn't all that exciting, but I forgot that a good Dhalsim will be poking away at long range most of the time and waiting for the opponent to slip up. Also the teleport cross-ups are great for really messing up the enemy, although I thought there would be more Yoga Mummy/Yoga Spear usage for some reason. Too bad you can only teleport once in the air, it'd be fun if you could do it over and over again.

The drills are terrible in this game and will only get you killed. :(

While I don't have my win/loss information memorized, my main is Dictator (Bison). I'm learning Dhalsim and sometimes I'll throw Dan in there too.

KCJ506 Feb 23, 2009 12:22 AM

I really need to invest in a gamestick because the 360 controller is not working out for me with this game. The D-pad is horrible, but the analog isn't much better. It's so annoying when you try to do an ultra combo and instead you get an ex special, or better yet, nothing at all. That's the sort of thing that can cost you a match online.

Shenlon Feb 23, 2009 08:21 AM

had a few online matches with omagnus and no loss of speed from what I saw which was awesome.
I don't really know my loss/win because my brother came to visit and he took it upon himself to use my username and play online using mostly ken because he thinks "I'm just too good with him" and spams the crap out of flaming shoryuken.
I mostly use gief, chun-li and gouken ainse i;m trying to practice with him

OmagnusPrime Feb 23, 2009 09:35 AM

Quote:

Originally Posted by Shenlon (Post 683783)
had a few online matches with omagnus and no loss of speed from what I saw which was awesome.

Yeah, I've been impressed with the online connection and stability on both the 360 and PS3. The only person I've had some issues with is Skills, since our connections seem to hate each other. That said, it still wasn't too bad at all, and I need to try again with him since I found out my flatmate was downloading some hefty files last time we played which wouldn't have helped matters.

Paco Feb 23, 2009 09:40 AM

Quote:

Originally Posted by Lukage (Post 683575)
ahahahahaah, we had a bunch of people sign up for the tourney and only one guy showed up. Free yellow head band for me.

Ours had a full bracket and I got my ass handed to me by my brother-in-law's little brother who then got decimated by his brother in the final round. We're going to Bakersfield next week to see him get owned in Round 2.

OmagnusPrime Feb 23, 2009 05:13 PM

So is it just me, or despite there being a healthy range of characters to pick from, most people online are either Ken or Ryu (with the occasional Akuma for good measure). I know they're fairly stock characters and all, but come on.

Annoyingly I got to a 9 ranked win streak today and then lost it on the 10th. That was irritating.

On a more positive note, last night I had a bunch of mates over for some new-old school Street Fighter action, with my Xbox in the lounge and two arcade sticks. That was a lot of fun, I have to say.

value tart Feb 23, 2009 05:18 PM

Quote:

Originally Posted by OmagnusPrime (Post 683937)
So is it just me, or despite there being a healthy range of characters to pick from, most people online are either Ken or Ryu (with the occasional Akuma for good measure). I know they're fairly stock characters and all, but come on.

Annoyingly I got to a 9 ranked win streak today and then lost it on the 10th. That was irritating.

On a more positive note, last night I had a bunch of mates over for some new-old school Street Fighter action, with my Xbox in the lounge and two arcade sticks. That was a lot of fun, I have to say.

I know I can't really talk too much trash about that considering I play Ken and Dan myself, but what bothers me more about those players rather than their playing Ken/Ryu is that they SUCK at it so badly. These are the players who telegraph their moves so even a relative novice like myself can see them coming a mile away. Do not fucking stand there jabbing the air as Akuma when your ultra meter is full. I will jump over your Ultra, as I have all but 1 time it's been used on me in ranked. If you continue to throw strong fireballs at me I will continue to jump them. It is not as hard as you think it is. The sheer ratio of bad Shoto players to bad ANYTHING ELSE players is infuriating.

It's why I'm starting to consider learning Rufus, to be honest. I want to use a character that doesn't piss people off, and Rufus is an entertaining character to use. So is Dan, simply for the occasional player that will deliberately switch to Sagat when he sees me choosing Dan, only to lose anyway.

OmagnusPrime Feb 23, 2009 06:45 PM

I have nothing against people using Dan, he's a great character (I've picked him a few times too). I'm also liking Sakura and trying to get better with her, but it's just that it's so boring always fighting Ryu and Ken players. I don't think I've once seen a Rose or a Gen, or half the cast in fact. Actually today was the first time I came across another Cammy player, which is 1 out of something like 150.

Also, I agree, watching lousy Akuma players is the funniest thing ever. I managed to perfect one earlier today by kicking him in the face as he finally pulled off his ultra. So satisfying.

UltimaIchijouji Feb 23, 2009 07:54 PM

Why was the special edition not in a metal tin? I hate the cardboard boxes because they get messed up so easily.

Anyway, I suck at this game. Eventually when I get some free time, maybe I'll get a little better. Hopefully.

WolfDemon Feb 23, 2009 08:31 PM

If anyone wants to hit me up after Heroes tonight I'll be on around 10:00 Pacific Time.

chaofan Feb 23, 2009 09:04 PM

Quote:

Originally Posted by OmagnusPrime (Post 683937)
So is it just me, or despite there being a healthy range of characters to pick from, most people online are either Ken or Ryu (with the occasional Akuma for good measure). I know they're fairly stock characters and all, but come on.

I think it's because most online players are still trying to get into the whole fighting system. That, or Ryu and Ken are safe bets for laggy games given their easy movesets (which don't require frame-by-frame perfection).

Apart from Ryu, I'm trying to master Fei-Long since there seems to be an apparent lack of love for the character. Either that, or Abel/El Fuerte. Those new characters need to have a reason for being included!

As for Gen, my brother took about 5 people by surprise by kicking their ass with him (all of them Kens, Akumas and Ryus). Gen's hard to grasp, but if you can make use of his combos he's quite effective. My brother's 6th match involved some lag, thus losing our chance of getting that trophy/achievement. :/

FFS that J-pop/rock menu theme is catchy. MP3ed since the first day, and I'm still not sick it it :cmb:

Hotobu Feb 23, 2009 10:20 PM

Does skill match work for any of you? Everytime I try to search for someone equal or better the search system shits itself.

OmagnusPrime Feb 24, 2009 03:11 AM

Quote:

Originally Posted by Hotobu (Post 684003)
Does skill match work for any of you? Everytime I try to search for someone equal or better the search system shits itself.

It seems to work for me each time. Sometimes I get that annoying 'Unable to Play' message and the whole search starts over, which is irksome, but nothing beyond that.

In sales news, seems Capcom has shipped 2 million copies of the game worldwide already. Not bad going really. And apparently here in the UK, the PS3 version just about outsold the 360 version.

value tart Feb 24, 2009 02:28 PM

One of the reasons I still want to learn Rufus, or someone other than the normal characters, is because it appears a lot of people have no clue how to deal with anything out of the normal. Gen I'm sure is going to CRUSH for a while as long as you bother to learn him. I haven't even fought OR unlocked him yet so I have no idea what to expect fighting him. I'd probably lose.

Additional Spam:
Quote:

Originally Posted by Hotobu (Post 684003)
Does skill match work for any of you? Everytime I try to search for someone equal or better the search system shits itself.

I have more problems just with quick match. It just keeps telling me I can't connect. I actually think sometimes the server isn't removing finished games from the list fast enough. Twice now I've realized that I'm joining a match with the person I finished a match with about 10 seconds previously, and last I checked it's not quite possible to start a match that fast.

Chaotic Feb 24, 2009 08:34 PM

Ok, finally, here's a definitive way to unlock Akuma and Gokuen. The Capcom-Unity blog decided to post it up since there's obviously a crapload of confusion with it. I've unlocked both, but I thought it would be nice to update everyone :

Quote:

To unlock Akuma as a playable character:

1. Unlock Cammy, Fei Long, Dan, Sakura, Rose, and Gen.

2. Pick a character you have already used to beat Arcade Mode.

3. Win all your matches without continuing and without losing any rounds before fighting with Seth.

4. You need to get at least one "perfect" win in a round, and more than one depending on how many rounds per match you are playing.


- 1 round match: 1 perfect round or more

- 3 round match: 2 perfect rounds or more

- 5 round match: 3 perfect rounds or more

- 7 round match: 4 perfect rounds or more

(including the last battle against Seth)

5. If you meet these conditions, Akuma will appear. Defeat him to unlock Akuma as a selectable character.

To unlock Gouken as a playable character:

1. Complete Arcade Mode playing as Akuma and watch (not necessary to watch everything) an ending.

2. Then, unlock Gouken as an opponent, and defeat him.

Necessary conditions to unlock Gouken as an opponent:

- Play with any characters with which you watched the ending once (so play using a character you have already beaten the game with)

- Do not continue at all.

- Do not lose at all. Not even one round (easier if you only play 1-round matches)

- Achieve certain number (or more) of "Perfect" rounds. The number of Perfect Win you need to achieve are:

If you play on

- 1 round match: 1 time or more

- 3 round match: 2 times or more

- 5 round match: 3 times or more

- 7 round match: 4 times or more

- Achieve a certain number (or more) of Super Combo -OR- Ultra Combo Finishes. Super and Ultra finishes both count toward this number. The number of super/ultra finishes you need to achieve are:

If you play on

- 1 round match: 3 times or more

- 3 round match: 5 times or more

- 5 round match: 7 times or more

- 7 round match: 9 times or more


- Achieve certain number (or more) of First Attack (this means you must score the first strike in a match--the screen gives you the "First Attack" message, and you can mostly do this without even noticing):

The number of First Attack you need to achieve are:

If you play on

- 1 round match: 5 times or more

- 3 round match: 10 times or more

- 5 round match: 15 times or more

- 7 round match: 20 times or more


- Then Gouken will appear. Kick his butt to unlock him!

KCJ506 Feb 24, 2009 09:26 PM

Once you've unlocked Akuma and Gouken do they ever appear in a normal arcade mode match or if you want to fight them again do you have to do all that stuff in order to get to them? If it's the latter then that's pretty lame. It also would have made more sense if Akuma was Gouken's rival instead of Ryu.

Hotobu Feb 24, 2009 09:50 PM

Quote:

Originally Posted by Milton Converse (Post 684206)
One of the reasons I still want to learn Rufus, or someone other than the normal characters, is because it appears a lot of people have no clue how to deal with anything out of the normal. Gen I'm sure is going to CRUSH for a while as long as you bother to learn him. I haven't even fought OR unlocked him yet so I have no idea what to expect fighting him. I'd probably lose.

That piggybacks off of what I tell people when they ask "should I pick Ken/Ryu to start with? I'm new." The problem is that while they have a quasi simple strategy and easy to execute moves they're just way too common. People know what to expect from them. While your Rufus strategy is a good one in terms of just getting wins it's not really making you better. You're just playing off of people's ignorance.

This is also why I tend to get a lot of wins with Chun-Li. I have to believe I'm singlehandedly teaching the Live! community that her ultra hits from full screen and passes through fireballs. When I get Ultra meter I can give you almost 9:1 odds that if I jump away to full screen and wait they're going to toss a fireball and they're going to eat a free ultra. Unless I feel like showing people up with that, or actually need the round I tend to not even try to land it this way because it's basically like handicapping my opponent and that isn't helping me get better... Although I wont bait it I'll definitely punish with it if someone gives me the opportunity.

The funny thing about Ken, and to a greater extent Ryu is that they aren't basic characters anymore. Unless someone's braindead or just hyper aggressive you're never going to land their ultras. The most reliable way with Ryu you need to be able to FADC into it and this is far from a beginner strategy. You can also land it after you trade a DP with a jump in, but this is situational and not 100% player dependent. A well played rushdown Ryu is very difficult to handle.

Manny Biggz Feb 24, 2009 10:12 PM

Ryu can juggle into his ultra in the same way he could in Super Turbo (Jumping Strong) and its one of the most piss easy ways to connect a ultra in the game. Just thought I would throw that out there.

Summonmaster Feb 24, 2009 10:36 PM

Quote:

Originally Posted by Hotobu (Post 684334)
her ultra hits from full screen and passes through fireballs

That's a rather sexy trick which I never have to utilize too much. Most people can't even deal with the fact that she has huge range on her d+HK, or how her d+FP hits twice if they're smart enough to start using focus attacks somehow.

Speaking of which, Rose also has huge range on a couple of her normals, although I never have as much success punishing people with them as much as with Chunny.

Shenlon Feb 25, 2009 07:27 AM

Has anyone unlocked the other colors. Seems like number ten changes the overall color of clothes and hair for some characters which is pretty cool for variety.
Although to get them, you have to beat time attack and survival which gets very tedious but then they throw all these conditions at you. Like sometimes you can't see your opponents vitality, or your character is invisible, and right now I'm at an annoying one where signature moves aren't allowed whatsoever so I have to sweep the crap out of everyone.
Oh and I just don't see myself finishing the hard mode challenges for the character combos, they just require too much trial and error. I don't even know why I had a hard time on normal, I spent such a long time with chun li's last combo of LP > LK > HP

OmagnusPrime Feb 25, 2009 07:33 AM

Quote:

Originally Posted by Shenlon (Post 684441)
Has anyone unlocked the other colors. Seems like number ten changes the overall color of clothes and hair for some characters which is pretty cool for variety.

It depends on the character, but some of the earlier colour variations do that anyway. Certainly a couple of the earlier Akuma options (4/5 maybe) change his hair colour, and a couple of Cammy's change her skin tone somewhat. I still need to work my way through survival and timed to unlock more of the options.

Paco Feb 25, 2009 11:21 PM

Quote:

Originally Posted by Miles (Post 682776)
I've been playing through the game on very easy to unlock shit and have had zero issues beating the game without using continues. As soon as I use Sakura and get to Seth, his second round form beats the living shit outa me every freaking time. He blocks everything and uppercuts the shit outa my health. What the heck is going on with this shit? I tried at least 15 times and could only get him down to like 30% health.

Random fucking difficulty spike for no reason.

GODDAMNFUCKYES!

I was doing the same but I was playing through it on Medium. I actually picked Crimson Viper (someone who I'm actually reasonably good with) so I could unlock whatever character she's supposed to unlock and went through all the characters without losing a single match. Then I got to Seth and it was just massacre. Match after match I was being decimated and I was never able to get more than 4-5 hits per fight because he was blocking everything and doing bullshit counters. I couldn't block his focus attacks and he'd do that retarded teleport-into-kick-in-air-piledrive move. I tried no less than 40 times and the last time I tried I actually gave in and started pulling bullshit "jump-kick-sweep-block-repeat" spam all while still getting pummeled and got him down to his last 1% and I went in for a kick and...

http://i41.photobucket.com/albums/e2...%20Junk/KO.png

FUCK YEAH, BITCHES! PERSEVERANCE HAS FINALLY PAID O....

Wait... What the... It... IT CAN'T BE!

...

He still managed to teleport and EX uppercut me in the back like a punk bitch. Fuck this game. My brother in law can keep his game and that motherless fuck Seth too.

Until I get the urge to play the game again tomorrow.

Shenlon Feb 26, 2009 09:27 AM

honestly if your not spamming sweep kicks, your not going to beat seth. I was able to beat him with every character on medium already. With zangief being the easiest and I didn't even need to use his PPP move.
Seth almost always starts with his lower yoga punches on medium mode on the second round. You just have to start off jumping and sweeping and when he's in the ground stay midway from him (otherwise he'll piledrive you) and soon as he gets up sweep again, repeat once again and you might get lucky. After that he'll try to suck you in but stay crouched down and let him suck you in close, he'll try to kick you once (sometimes EX) and as soon as he's done just sweep him again. If he pushes you across the screen with sonic booms just keep blocking, he'll eventually jump off the wall and right to you and thats when you can perform a vertical attack quickly. Or just jump over the sonic booms and he'll try to suck you in again and just rinse and repeat the block and sweep there.
You just have to find a cheap pattern to get him with. Then just throw a few fireballs here and there if you can squeeze them in.
Theres no point playing fair with seth, he's the cheapest bastard there is.
I can honestly say I cheated all the way through to hardest mode with zangief though.

Ramenbetsu Feb 26, 2009 06:00 PM

Shenanigans for the most part, always work on Seth. His pattern basically comes down to yoga punch/spam fireballs if you're at a distance with teleports thrown in. Up close he's going to DP and Teleport SPD the shit out of you so be ready for that. If you're quick you can actually punish him if he teleports behind you.

http://i39.tinypic.com/vfct4n.jpg

Shenlon Feb 27, 2009 10:41 PM

So any ps3 users hitting up online play. I'm pretty much done with arcade mode so I turned on the arcade join in option so I can play some people. Problem is that they're kids who apparently think that doing kens or ryu shoryuken over and over again qualifies as a combo and for some reason they like to be grabbed by my zangief every time.
Oh and I just learned about the EX canceling and was able to pull it off on some kids online finally got a few perfect matches off =p That actually felt rewarding

Chip Feb 28, 2009 01:11 AM

Sadly, I havent unlocked any characters yet... Seth is so damned frustrating I'm always near the point where Id throw the controller onto the screen... but its expensive, hence, I just keep it in... lmao

[M]artin Mar 1, 2009 01:02 AM

Dunno if this tactic has been hinted at or not, but this is what I used on Seth when barreling through Arcade Mode purely for the unlockable characters:

If you're like me, you're gonna want to unlock the full roster as fast as possible, so 1 Round on Easiest is the way to go. When you reach Seth, the first thing you're going to want to do is knock him on the floor. I usually try to land a descending kick to sweeping kick combo to get him on his back, being careful of being caught in a Shoryuken.

The moment you see him hit the ground, you're going to want to get within a distance that your character's Focus Attack can connect. Once he's on the ground, start charging your Focus Attack.

The moment Seth reaches his feet, let the Focus Attack fly, regardless of how charged it is. Try to avoid going for a fully charged Focus Attack, as you usually won't have enough time, Seth follows up with a hit. For some reason, Seth doesn't block the repeated LV1/LV2 Focus Attacks you're throwing as well as he should, so spam the shit outta 'em. If your Focus Attack connects, he'll hit the floor again. Rinse and repeat! ^-^

Shenlon Mar 1, 2009 12:43 PM

So anybody else keeps fighting the Ken users. Thanks to them I got a 70% win rate and 18 wins in a row.
I also fought someone who actually knew how to use El Fuerte, that bastard was tricky

Summonmaster Mar 1, 2009 03:11 PM

Quote:

Originally Posted by Shenlon (Post 685192)
So any ps3 users hitting up online play. I'm pretty much done with arcade mode so I turned on the arcade join in option so I can play some people. Problem is that they're kids who apparently think that doing kens or ryu shoryuken over and over again qualifies as a combo and for some reason they like to be grabbed by my zangief every time.
Oh and I just learned about the EX canceling and was able to pull it off on some kids online finally got a few perfect matches off =p That actually felt rewarding

Yeah sure. I like using Chunny and lesser used characters, so you won't have to worry about boring shoto spam too much. I just need to unlock Gouken, then I'm done with Arcade mode and focusing on all the hard trials afterwards.

OmagnusPrime Mar 1, 2009 05:54 PM

Yeah, Ken is like one in every 3 people you'll play. It's complete bullshit especially since there's a wealth of Shoto characters to pick from (even Ryu doesn't get much of a look in these days).

But I'll tell you the one thing that is actually pissing me off with this game is how shitty the matchmaking is. I've just tried to play for about an hour and a half, and I'll be lucky if 20 minutes of that was actual game time. Between the ridiculous amount of time it takes for the searching to complete, the number of 'Unable to play' and 'Game is full' errors, and then the number of gimps who don't ready up or kick people (I swear, I had 4 people who sat there alternating icons and then closed the session or kicked me). I was about ready to fucking smash something.

Shenlon Mar 1, 2009 07:23 PM

This is why I stopped searching for rooms.
Tip of advice Omagnus, turn on player or ranked match for arcade Mode by pressing R1 in the main menu. Then just play arcade mode, chances are you'll get a "New Challenger" Within seconds. Then if for some reason you can't connect, you'll be taken back to arcade mode to waste time, chances are, you'll get a new challenger within another few seconds.

OmagnusPrime Mar 1, 2009 07:41 PM

That's fine, and it works, but then it matches me up with people with whom I have terrible connections, and I don't know about you but horrific lag-fests just aren't my cup of tea.

kenpo Mar 2, 2009 01:19 AM

stick with 4 bar connections, it seems if its less than 4 you will get lag or really bad input delay. As for the kens and ryus... bait them all day. Knock them down after they shoryuken then stay right outside of their range and throw out something before they wake up making them think you did a bad recovery move. Then punish them again...repeat xN. Btw winning vs them with rufus is very easy since you can just abuse his ex flip kick if they try to attack you. If they jump you just use his air handslaps but make sure its a ex version... or you can use his jumping roundhouse right into ultra. You just have to convince those types that you're wide open when they're getting up from a knockdown and once you do they will immediately shoryuken, giving you a free combo or super/ultra.

OmagnusPrime Mar 2, 2009 02:15 AM

Quote:

Originally Posted by kenpo (Post 685676)
stick with 4 bar connections, it seems if its less than 4 you will get lag or really bad input delay.

Well that's complete bullshit. Sorry dude, but I've had 1 bar games that have played out fine (though they are rare). I've found at least 2 bars is enough to have no trouble. However, for some reason when I create rooms (or do the requests thing in arcade mode) I seem to get really bad connection people joining.

Chip Mar 2, 2009 06:02 AM

Quote:

Originally Posted by OmagnusPrime (Post 685685)
Well that's complete bullshit. Sorry dude, but I've had 1 bar games that have played out fine (though they are rare). I've found at least 2 bars is enough to have no trouble. However, for some reason when I create rooms (or do the requests thing in arcade mode) I seem to get really bad connection people joining.


Seconded. I've played games with one bars that were not lagged at all... while some one bars are... omg... slow :(

Paco Mar 13, 2009 03:15 PM

OK... Apparently if you fail at beating Seth enough times, the game unlocks an "Easiest" difficulty setting that basically makes your opponents practice dummies. I'm sad to report that only on this setting was I able to beat the game with Crimson Viper. :(

ZiggyGo Mar 13, 2009 04:04 PM

Really? Easiest was unlocked from the start for me. Unless there's an even easier version O_o?.

Either way, I'm really enjoying this game a lot. I'm not the greatest at it yet, but it has that nice classic feel to it. Abel and I are best friends while Balrog can just die for all I care. Same goes for Vega too...

Paco Mar 13, 2009 04:19 PM

Quote:

Originally Posted by ZiggyGo (Post 688242)
Really? Easiest was unlocked from the start for me. Unless there's an even easier version O_o?

Maybe I didn't notice it then. I know there was Very Easy, Easy, Medium, Hard and Very Hard. I never saw "Easiest" available from the start but, then again, I plowed through the game with Ken on the Very Hard difficulty setting the day I got it. It was the first achievement I got.

Chaotic Mar 13, 2009 04:22 PM

Quote:

Originally Posted by ZiggyGo (Post 688242)
Really? Easiest was unlocked from the start for me. Unless there's an even easier version O_o?.

Either way, I'm really enjoying this game a lot. I'm not the greatest at it yet, but it has that nice classic feel to it. Abel and I are best friends while Balrog can just die for all I care. Same goes for Vega too...

Ugh, that probably means that you hate Blanka and Honda as well. :|

Haven't had much time to play this at all... For those of who you actually still go on the Backloggery, I have on there that my system has broken due to a video error.

But I haven't had the chance to play it on Hardest yet... So gotta do that when I get my system back.

ZiggyGo Mar 13, 2009 04:33 PM

I'm not the biggest fan of Honda. Blanka's not bad, but still not one of my favorites. I'm working on Medium now, considering I rarely play fighting and was sorely lacking any type of skill.

DarthSavior Mar 14, 2009 07:08 AM

I really like using Rose. Actually managed to beat Hard difficulty with her.

I tried online a bit, but all I got was someone playing Ken or Akuma. Not to mention if I join a game it's all laggy as shit.

Chip Mar 17, 2009 10:04 AM

Since I'm all done with the character unlocking and all.... are the costumes worth it? (those to be bought from the PSN :\ )

Shenlon Mar 17, 2009 10:34 AM

They're nice for variety but thats it. If you mean "do they look badass?" Some do, some don't.
Sagat's costume are just tights on the other hand bison looks kinda badass with battle damaged clothing and so does ryu. Ken has a costume thats hardly noticeably, while Dan has a funny sparring outfit. And all the girls show more skin with their outfit (except cammy)
Really depends if your just have the money laying around, I play with friends and online so the costumes are pretty nice to have for casual play and the extra colors also add more variety.

Jurassic Park Chocolate Raptor Apr 3, 2009 04:22 PM

Holy fuckshit, the sticks are STILL NO WHERE TO BE SEEN UP HERE.

"End of March" they say. Yeah, end of March my asshole. No one knows when they'll be in now. I wonder if Hantei's had any luck.

Hantei Apr 7, 2009 07:56 PM

I actually got my SE stick a couple weeks ago. Man, that one female clerk there is such a pain in the ass to deal with, the same one I had to deal with when making the pre-order for the TE stick. When I went in to pick up my stick (didn't have my pre-order receipt, as it was on the same slip as the game and when I went to pick up the game it got destroyed by the clerk there), she said that apparenty they had already filled in all pre-orders for sticks, and well long story short luckily the other male clerk (same one when I pre-ordered the TE, I think they usually work together) there was much more rational and helpful.

It was kind of a messed up situation, according to him apparently the clerk that called the day before said that I "didn't want it". Which is a flat out lie, as I wasn't home when they made the call, and had to check caller ID when I got home to find out that they had called. I had an inking suspicion that the clerk who called was trying scalp it, or hold it a friend of his when I failed to answer. Luckily they hadn't sold or put it away yet, and I was able to pick up my stick.

Anyway, the stick is kinda fucked up. When I first plugged it in the up on the stick wouldn't register until I got a few good hours of play into. Unfortunately as the up direction issue got fixed, my stick started to "stick". Also, isn't the Home button supposed to light up when it's plugged in and the console is on? Cause, if so, I don't think my LED is working. I'll keep plugging away on the stick, till the warranty is up before I swap out for Sanwas. Just incase anything else goes wrong. I would take it back to exchange it in for another, but unfortunately mine was the last (maybe the only) one there. And seeing as how these stupid sticks are almost impossible to find up here, I'm probably better off keeping it and replacing the parts than returning it and trying to hunt for a new one. Oh, and for some reason the screws on the case are stripped, so it might be a bitch to open. I wonder if they did that on purpose to prevent people from modding it, even though it had been openly advertised by Seth Killian that it's easy to mod.

Oh, and it ended up costing me $104.99 (+tax, 99.99 without) for the PS3 version ($20 more than what I preorder at), I imagine the 360 SE is +10. Thanks to the shitty dollar. I think I'll be cancelling my pre-order for the TE, the wait is getting ridiculous and now that rational thinking has settled in I could probably spend the $200 (well 210 after tax) on better things.

Jurassic Park Chocolate Raptor Apr 7, 2009 08:51 PM

Jesus. The standard has THAT MANY ISSUES for you? I've heard of various niggling bits and pieces like the occasional missed input, or so on, but never an entire direction missing for several hours of hands on use. What the fuck?

What I'm waiting on now is the TE's myself, since after getting fucked over like everyone else with the whole issue of what the fuck we're actually getting for accessories, I ended up with a TE preorder that I just resigned to keeping.

Only it's still not here. Every week, it's been pushed back to the "next monday". I don't know what's going on. No one seems to. Not EB, not Mad Catz, not any of the suppliers, it's fucking disasterous.

At this point, it's not worth it, and if it's still not here after my exams are done in a week and change I'm just going to get my money back. Fuck all this.

Oh, and about the scalping? I've seen it here for the fightpads. That very same issue. Identical. My friend wasn't able to take his call for his pad, so by the time he got the message and went down they had "already sold it". More than likely to a clerk.

OmagnusPrime Apr 17, 2009 10:58 AM

Looks like next Friday will see the arrival of the Championship Mode DLC (which I believe is supposed to be free):

Quote:

Capcom has revealed a Championship mode for Street Fighter IV, which will be available for PS3 and Xbox 360 next Friday 24th April.

This new feature lets players compete in five grades of tournaments, earning Grade Points for victories that open more exclusive competitions down the line.

Win a tournament and you will receive Championship Points. These are a kind of prize money, and the greater the skill-level of the tournament, the more points will be won. Capcom has not said what Championship Points will be used for.

Championship mode also introduces a Replay function. On PSN, bouts can be rated using values like "awesome" or "funny", and will be ranked accordingly. On Xbox Live there are no ratings; instead, players can save the replays and turn on the input commands to see the exact moves used.
[ source ]

Manny Biggz Apr 17, 2009 08:22 PM

It had better have lobbies. This laughable attempt at "matchmaking" has gone on long enough. I'd also like to see the "Sagat doesn't rape everyone anymore" patch down the line. That's just wishful thinking though...

Giby Apr 18, 2009 08:02 AM

If any of you guys are on 360 and want to play my Live name is 'Man Chest' I'm always up for some matches :)

And if you're looking for arcade sticks, the second run of HORI sticks are up for preorder here -

360 - Hori Real Arcade Pro Ex for XBOX 360

PS3 - Hori's Real Arcade Pro 3 (HRAP 3) for Sony PS3 and PC

Dennisik May 1, 2009 12:16 PM

Anybody hear when it will be released on pc?

Rockgamer May 1, 2009 02:12 PM

Capcom just announced today that it will be released for PC in July.

IGN: Resident Evil 5, Street Fighter IV Coming to PCs

Shenlon May 10, 2009 10:18 AM

Sooo, anybody tried out the championship patch?
I was able to manage a lot of wins compared to the ranked matches for some reason, probably because I just got up to G2. I was hoping for lobbies with the tournament matches but still nothing, even the ability to save replays is dumbed down since I thought it was going to be similar to the 3rd strike version that was released for consoles

lemonmanko Jun 6, 2009 01:13 PM

just wanted to give a heads up for people wanting to buy one of the SE sticks
they are showing up in stock in many online stores now.

Shenlon Jun 24, 2009 10:21 PM

I would like to start playing with arcade sticks.
Has anybody tried or heard any good things about the madcatz 70 dollar fightstick? Or would it be worth spending the extra cash on the hori pro 3

Rockgamer Jun 24, 2009 10:51 PM

I'm no fighting game or arcade stick expert, but that's what I've been using to play the game and it works fine for me. For the amount that I play the game and the price I paid for the stick, I'm satisfied with it.


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