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Street Fighter 4 - For some reason they're still putting in characters other than Ken
Just announced at a Capcom show going on in London. Capcom themselves have been countingdown all week to some kind of megaton via this website (http://www.capcom-unity.com/) and it looks like SFIV was it.
The countdown ends in less than an hour but I'll be work so this is what GamesRadar had to say at the London show: Quote:
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This would be awesome if it was true. It's just been hyped and hinted at WAY too many times to get my hopes up without something more concrete. I'll just have to wait and see what pops up at around noon and go from there I suppose. Till then...
Guilty Gear XX Accent Core -PS2 |
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Street Fighter IV - Wikipedia, the free encyclopedia
It's pretty true. I've known about it from a friend of mine, so I was already well aware. I can only wonder where the game's animation will be. Either way, it's gonna be fun to see what happens in the next couple of months. I just hope one-button throws come back, instead of using LP/LK to throw. lol. |
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I personally don't think the game itself will be in 3D. I think the trailer is in 3D to just show "LOOK PEOPLE, THE GAME YOU ALL LOVE IS COMING BACK". I dont know, I guess we can speculate? lol
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Finally....After all these years Street Fighter 4 is finally coming.
I'm a bit afraid of it being totally in 3d, but seeing as how i never played a 3rd street fighter I cant say too much against it. I'd still love it in 3rd but I prefer 2d. What would be interesting is 3d Chars and scenery but with 2d stages |
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Interesting. I actually don't care if it's in 3D so long as it at least mimics the footage shown in the teaser trailer. I can't really see Capcom going back to 2D unless it's of even higher quality than Street Fighter 3, since to mainstream audiences POLYGANZ = SUPERIOR!!!
The teaser trailer alone almost makes up for the disappointment that is Guilty Gear 2: Overture. |
Ryu looks like my friend who lives next door O.O. In short, I can't really say shit since there is no gameplay. I just hope it is nothing like Tekken, DoA,SC, SFEX and so on.
@ kurado : Please do not mention overture >.<! |
I hear it's supposed to stay a 2D game... I'm just wondering what they're gonna do for character design if they decide to stay true to their formula.
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Heh, I'm more concerned about the fighting system, 2D/3D decision, and character line-up than graphics. I've been playing 3rd Strike for almost 2 years now, and since I started, I never went back to SFII. The parry system, the new characters (and old ones that eventually became top tiers), and crazy combos made 3s the best, And of course, the fact that it was 2D.
It's been 8 years since 3rd Strike was released. Something tells me Capcom may be leaning towards an evolution in their fighting games, which frankly, I'm not looking forward to. Just gonna have to wait and see in the upcoming year for updates. |
According to Capcom-Unity, they'll have more info on friday.
I'm the same as SimDaddyGT, been playing 3rd strike to death for the past years. No matter how good SF4 will be, if it's 3D, people will go back to 3rd Strike. The gameplay suffers a lot with this transitions. 2D gameplay in 3D games is pure crap. Take a look at Kof 2006 for example. It's a decent game and they tried to give it a 2D gameplay, but somehow it didin't work very well. 3D makes fighting games a lot slower. |
I have won SF2 and SF3 championships in my country, and i love 2d games if executed well. It will make me really sad if it will be in 3d.
It has to be 2d, and believe me if any company can revitalize spirit of true 2d game its capcom itself, and its capcom who can also fuck up the franchise. But its SF so they know how fanbase and expectatiosns are like, so i hope they wont fuck it. Maybe they are testing online and stuff through SFHD, so they can tweak and balance SF4 even more. |
Hopefully it won't be another poke fighter. Seriously that Ken/Chun Li/Yun bullshit in 3S is really retarded and I hope they don't like something that bad slip through their fingers again. Say what you want about Tekken, but they at least attempted to balance the T5 series. Dark Ressurection wasn't perfect, but compared to 5.0 Steve or Bryan... well, enough said.
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Heh, I get more people complaining to me about Makoto's attack and stun power, not to mention karakusa range, mainly because I use her. But you are right, the Ken/Chun/Yun poking got really annoying after a while, and it still sucks, but now I find Urien's pokes to be worse. He's got too much leg room.
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Well, I'm too a Makoto player, but I try not to abuse of karakusa. I don't play on a competitive level, but I can defend myself pretty good.
The Ken/Chun/Yun is true. I grabbed EVO2k5 DVD and it was a total waste of time. Only a couple of videos of Makoto, Urien and Remy (which was one of the worst Remys I've seen in my life) and a whole crap of videos of Ken/Chun/Yun. That's why I like to see Aruka, RX and J. I love how Aruka humiliates top tier characters with his Ibuki. That's what makes 3s so good. If you're good, you can win with almost every character (exept Sean of course). |
Tekken is the same way. Hell EVO 2K7 winner was a JACK 5 PLAYER! Seriously wtf? His lows are annoying and safe, but just get in on him and he's dead. -_-
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I have mixed feelings about this. On one hand, another 2D fighter from Capcom should be a moment of celebration. On the other hand, the parry system is one of the dumbest things Capcom has come up with, and is directly responsible for SF3 being so drastically tiered, but it's very likely to make a return in SF4.
I guess I just have to wait for something other than a spiffy trailer to comment further. Hopefully the roster won't be so wierdo-heavy this time. |
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Evade like in Snk vs capcom 1 and 2 should must return, atleast give choice to select parry and evade like in SvC.
SvC was more balanced effort from capcom than SF3. The roster of character should also be condensed with more better characters, SF3 had lots of bullshit characters. |
SF3's largest weakness was it's characters. While the characters themselves were fine. It didn't have enough of the original cast to make the more casual SF fans not feel alienated.
As for balance it could go either way. Like SF2 where everyone is 100% equal. Or like 3rd Strike where while it's balanced, you have to play to the individual character's strenghths. But I know, that if it took them this long to feel confident in making a SF sequel, that they must have some wicked ideas to fuel this baby. |
It'd be nice if Street Fighter IV is actually just a 3D port of Street Fighter II.
I wasn't really impressed by Street Fighter III, and it'd be nice to see some recurring characters besides Ken, Ryu, or Chun Li. |
If SF4 is 3D I am going to kill myself. And for thoes who want it to be 3D, go play SF EX3 and then let's see if you're singing the same toon. Nope, high-res sprites and solid gameplay is all I need. Leave the 3D to the likes of Tekken and Soul Calibur
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Anyone else think Ryu is really ugly in that trailer? Looks kind of like a pig to me.
Anyways, this news is great, SF3 was a good game, its downfall the character roster, I don't mind parry or the higher tier characters. I really HATE the character replacements, Dudley>Balrog, Remy>Guile, two of which characters I love to use in games such as SvC2. Although Dudley isn't so bad, I absolutely hate Remy... |
Well, it's a pretty trailer, but definitely not in-game footage, so I wouldn't go assuming things yet.
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wow wow wow.I'm waiting more than 7 years and my day is come now.I can't stop watching trailer,I kill my self if make it 3D
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I just pray to god that UDON is not involved.
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well, i bet it is in 3d. why make it for next gen consoles if not?
you could just make it for ps2(lotta more users) and prob easier to develope |
They haven't even said if it is a next-gen game. For all we know it may end up being an online distributed thing.
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Not to throw a wrench in the chain, but I'm hoping they have something completely original with this bad boy. Something that is 3D that feels exactly like the 2D, or something. I really think that the 3D fighter hasn't been perfected yet, and there has got to be a better way to make the gameplay like the 2D.
Anyways here's hoping that theyve got something so different and amazing it blows away all or expectations. |
As long as the gameplay remains 2D, I could deal with 3D characters, although that would almost seem to defeat the purpose of having 3D to being with. I'm pretty easy if the end result isn't ugly.
I AM curious how similar it will be to previous games, though. It's being billed as a direct sequel so SF3, but Capcom tends to do something totally new with each series regardless of numbering. They'd do well to have more than a few recognizable characters, though. I think they realized this by Third Strike which is why Chun-Li suddenly showed up. Trimming some of the freaks would be good too - did the cast really need to be 50% wierd shit? |
If they are smart, it wont be in 3D, as thier only 3D games did not sell very well(The EX series).
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Ohhh, this was unexpected. But then again, it is the 20th anniversary of SF something big had to happen. Too bad they didn't show any actual ingame footage though, I really wonder how thus entry into the series is gonna play. I'm also hoping for the return of more SFA/SF2 characters.
I also wonder who's involved with this title... |
If I had to guess. They're probably waiting to see how the Udon SF2 remake is revieved before choosing an art style. I don't actually know, but I wouldn't be surprised if that was their plan.
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I'm most interested as well for the new characters and hopefully not just a graphical level up for existing recent characters, or at worst an amalgamation of past characters, gameplay systems and such with new rendering. With this I mean, how will the following progressions turn out:
Dhalsim -> Necro -> ??? Zangief -> Alex -> ??? Balrog -> Dudley -> ??? Guile -> Remy -> Remy :3 etc. Hopefully this new generation is lots of fun to work with as well :) |
Come on guys, Twelve was fuckin' awesome. LOW TIER FTW.
::loses all matches:: Anyway, its still surprising that there is going to be another SF. IIRC, Capcom has once said that they were going to stop making 2D fighters. I can't remember the specifics though, but with SF2HD and Sengoku Basara X, its probably untrue (the latter being made by Arcsys). |
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Actually, Zangief -> Hugo. I don't get the Dhalsim -> Necro thing though. All he has is semi long arms really. His moves are quite different. Also for the people that keep complaining about the EX series, there was another little attempt by capcom to make a 3D fighting game with a 2D feel. It was these 2 games known as Rival Schools and Rival Schools: Project Justice. They were very succesful in the transition there IMO, so I have faith that they CAN pull it off. I still hope SF4 is 2D though. It could get even worse and we could see the sheer ugliness (Hello thar Rumble Fish!) that is cell shading in fighting games... |
But that kind of goes to show that a 2D inspired game built from the ground up to be 3D can work (Rical Schools). Where translating the 2D gameplay straight to 3D doesn't work so well (EX series).
I'm interested to see how SNK's attempt at making KoF XII turns out. It really shouldn't be all that hard. Keep all the sizes and camera distances the same as the 2D game. Just make the models and levels 3D and then apply hand drawn textures. It can work. It's just a matter of how much a company invests in getting it right. |
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So far the best 2d graphic fighter remains to be Fist of the North Star. Unless Sengoku X looks better. Seeing Ryu and Ken fighting each other only proves that the population of SHOTOS hasn't decreased for shit. |
We already know damn well that Ryu and Ken will have NOTHING changed for them. Every move will practically be the same. It's been that way since SSF2:TNC. Ryu gets the more powerful Hadouken while Ken gets the fired-up Shoryuken. Ryu's Tatsumaki (sp?) (Hurricane Kick) knocks them down in one hit while Ken's does like 4 or 5 hits. Ryu gets that all-powerful Shin Shoryuken as a 2nd super that eats up insane amounts of meter as well as two Hadouken super arts while Ken, well, has Shippu Jinrai Kyaku and 2 Shoryuken super arts..
Frankly, those 2, as good as Ken is (I mean it. Ryu sucked in all 3 SFIII games), need a break or at least a slight move changeup, maybe not in specials and super arts (well, maybe a little), but in basic attacks and combos. |
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I'm predicting a trainwreck, but if they can get together something that plays like a 2D fighter and that's half as responsive/fun as Alpha 2, I'll be happy. If they give us the same ugly, laggy BS that was the Street Fighter EX's, I'll be pissed. Some Sakura is definitely needed for the main SF series too. |
I don't think Ryu and Ken need a make over or anything like that, they are the face of the SF series. What we know them as now, is what they will always be.
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They could make the graphics in 3d, then snapshot every move from the side, 60 times per second, and store it as 2d data.
No way in hell they are making a hi-res, high animation street fighter in a year if they just started working on it. |
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@evilboris
There's two things wrong with that theory. First they have not said how far along they are with the game. Second they also have not given a release window, year, or console. |
I'm betting it will be 2.5D, development has only just started. I wouldnt mind them using 3D models and keeping it in a 2D perpective. But the whole theme with the ink suggests its pure 2D maybe 3D special effects, but its going to be a work of art.
Reminds me of Capcom's Okami http://cache.kotaku.com/images/2006/...l_gorgeous.jpg http://www.virginmedia.com/microsite...-art/img_1.jpg cant wait! :gonk: |
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I'm already pretty stoked about a new Street Fighter myself but I'll save any speculation until further details are known. As with most sentiments here, I do hope they keep the 2D fighting just the same but if it goes 2.5D (again) then I hope they use the look in the trailer because that shit was just FUCKING AWESOME. |
If its 3-D ill be severely pissed. Save the 3-D for Street Fighter EX 4 or whatever lol.
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Interview with Chris Svensson from Capcom about SF 4 and SSF2T HDR.
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That background must be Chun-Li's spot. Looking at Ryu, I hope that's a new fighting stance ;p. I need to see some movement u.u..
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There's one specific detail in that picture that just... seems out of place.
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It looks like Ryu is cel-shaded but the background isn't. It's kind of jarring. |
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That's coming awfully close to the over-stylizing from the Alpha series, which I really didn't care for. I think it looks a lot better when they keep things somewhat realistic looking, as in the original Street Fighter 2 or the non-freaks of SF3. Interesting that they're recreating Chun-Li's original stage, though.
So I guess that's confirmation of how 3D the game is going to be. Bets on whether the gameplay itself will be 2D or 3D? I wonder if they dare go 3D; the EX series did not earn Capcom a lot of money. |
The articale says that the gameplay will be 2D. Along with returns of Ryu, Ken, Chun-Li, and Dhalsim.
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I hope I'm not the only one confused here. That screenshot doesn't look very 2D to me.
(Short of the fact that I'm viewing it on a flat plane where only two dimensions exist, natch.) |
If Dan and Sakura aren't back, all my interest in this game will instantly be killed. Unless Bison were to make a surprise return, that is.
Can't say I like the game's style much (Ryu shouldn't look so damn angry), but let's wait and see how it plays first. |
Now, if someone would scan the EGM article and upload it, that would be great.
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I'm getting the vibe that it'll be like Tekken and SFA3 mixed, with a little Jet Grind Radio mixed in for good measure.
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Ryu's even more excited about this game than we are!
I really want to see this game in action. There's a definite art style there that would probably look really cool in motion. Of course, there's so many more questions, too - will it be spastic and showy like the VS games, meticulous like SF3, or a juggle fest like Alpha? As long as it's not too much like the EX games, I'd see it as a victory. |
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I've heard from 'unknown' sources, that Sakura will be coming back. I can't give you 100% assurance on it, but it was a credible source. As for the pic, I can see a depth to the pic, but it will play like a 2D fighter. I find this new style very fascinating to be honest, makes me wonder if The King of Fighters XII will be somewhat similar. If so, we could have another crossover game. |
Looks like crap. They should have stuck with the SFIII style, but with everything redrawn for 1080 resolution.
Of course they'll have stupid 3D objects/gimmicks for you to knock over in the background. ::barrel of rice explodes after getting hit by hurricane kick:: |
Of course man. You know no matter what it looks like that they're going to make it as close to SF3 as they possibly can. Which is fine as long as it has 99% of the series staple characters and not "the man in the iron mask 2" and crap like that.
I just hope that it has the stuff like dashing into combos and what have you like it showed in the trailer. Finally as for the screen. You know that it's probably only a 50% complete build at best, but I like the visuals. It could stand having a bit more griddy texturing to it to make it look more hand drawn, but that's the only improvement that I can think of. The colour pallette was a nice surprise. ^^ P.S. I'm confused about people complaining about "Sakura better be back". She was never in the staple series, so how can she "be back" when she was never there to begin with? I want to see her in SF4 too, but it would be a debut for her, not a return. |
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Anyways, as in all fighting games, gameplay is what matters. I'm a little dissapointed that parry is out though. |
The fact that the game revolves around cancels suggests that this might as well be an EX title.
The Ultra Combo part is just sad. |
I think the ink-grungy look would've saved these two pics. Still, I can't judge the pics unless I see movement first. The parry removal is bad news! However, I can understand that many players whine because some of us experienced parry users abuse it ( I don't). I can't wait to see what Shen-Long will look like!
Since it looks like this , I can't imagine what KOF12 will look like. Or NGBC2 for that matter. |
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Fireball traps aren't any worse than parries making characters face severe penalties at higher levels of play because they don't have the basic tools to get around the parry. |
I can definately see the potential for this game. It looks a bit fugly, but it all rides on how far along it is.
Perhaps they should have waited till review builds gone out before releasing screens? Either way, everything that blog mentioned is from a really shadey source. If it wern't for the fact that it had screens that made it seem somewhat legit I probably wouldn't have even read the article. But like Kotaku suggests, take the article with a very small grain of salt. Mostly due to the source and how far away the game still is. At this point anything can TOTALLY be changed. |
Parrying is GONE??? Makoto is GONE?????
*sigh*... Capcom, you had me going the minute this was announced... you'd better have some damn scheme up your sleeve to make me wanna go crazy with this game like I do with 3rd Strike, or else... well... I'm sticking with 3rd Strike. |
Everybody calm down, you're starting to look like those Shoryuken.com kids, everytime new update is up.
Personally, I just want Super Combos, Turbo and fluid animation. If it has all that, i'm set. Oh and an Akuma cameo too. BTW, is this game being made by Capcom USA or Japan, because didnt Japan give USA the rights to Street Fighter? |
I like how everyone is flipping out. For thoes who don't remember the history of SF3 let me remind you... it didn't do overly well. At the EVO tournament SF2 still has a WAY larger turnout then that of the SF3 tournament. Why? Because a lot of people feel that the parry system made it too easy to defend yourself. The game really began to cater to the defensive. Things like projectile traps and supers became totally irrelavent. As a result the matches became boring, because it depended more on how well you defended yourself then your combination of techniques.
Obviously this does not apply itself as much to the average player, but to thoes who play fighting games nonstop, SF3 just was not as intense as why SF2 offered. So I'm pretty sure that they're trying to change a lot of decisions they made with SF3. Don't forget, if you like SF3 then play it. What's the point in making another one of the same game when you can make something a little different, creating the opportunity to introduce newcomers to the series? Also like Karasu and I said, it's not an overly credable source, so don't blow your lids until we at least have something official. |
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Though, it says "probably", so I wouldn't mind about that yet. Quote:
What really bugs me is that the producer is Yoshinori Ono....who made the worst capcom fighting game ever, Capcom Fighting Jam. |
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And Slayer, was the reaction really that bad at Evo between SSF2T and 3S? I've only watched 3s and GGXX matches from the past 4 Evo's (except 2K7, so really, 3 Evo's), and never heard anything about the fanbase. |
I can't really say by how much. But I'm sure that you've seen the legendary fight between Ken and Chun Li with the massive parry right? Notice everyone was sitting down? Well in the SF2 area usually isn't room for chairs. In the Guilty Gear area, there's barely room for anything cause it's so packed. And Tekken is usually spread out between multiple rooms, but most are usually seated and pretty full.
So while I can't directly compare because popularity changes from year to year and it deffers between the international tournaments and regional tournaments. SF3 is usually only ever bigger then the Virtua Fighter 4EVO rooms and that's about it. I've only been to regional EVO tournaments held in Toronto back in 2002 (placed 16th in Tekken 3) and New York 2005 (went for the fun of it). |
However legitimate the info is, some of it is really interesting. If the game *is* a prequel to SFIII, I wonder what that means for the story? Bison would have been dead, but Gill probably wouldn't have arrived yet, leaving the potential for any number of new villains. And Shen Long? For real!? Could he be the new bad-dude on the block, or is EGM's ego running amuck? There's a lot we still don't know, but I'm looking forward to finding stuff out.
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More to the point, the game hardly became more defensive, you can look at matches with Yun or Ken or Chun-Li to tell that much. It's that matches became very boring, because parrying, again, limits the amount of effective moves or strategies that players can implement with characters at certain play levels. Levels that most of us aren't going to see. Another issue with Street Fighter 3 is that at the time it was released, it removed a good portion of characters that Street Fighter fans had come to know and love. AGAIN, it is time that has been kind to Street Fighter 3. It still isn't as popular as Street Fighter 2, but it is the last game that has that "Capcom" polish that most people identify with from the 90s. A lot of things have come to light, and I have to say that it is pretty retarded to name the game Street Fighter 4 if it does indeed take place after Super Turbo but before Street Fighter 3. It completely invalidates 3 as a game, especially considering that a lot of fans did start with SF3. |
The numbers mean nothing other then the order upon which they were made. There are plenty of games that have sequels that take place before prior games. So to get aggravated over something that's been happening for a long time and is going to continue for an even longer time will accomplish nothing, so try and pay no mind to it Colonel.
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Being offended and Capcom basically sucker punching one of their own games are two different things in this case. Me paying it no mind isn't going to make it go away, it's kind of like me pointing out that there's a man on fire and we should put him out and then you coming in and saying "Fires go out on their own, just leave him be." My point stands.
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Ok... but I don't really see the problem. Who honestly plays a fighting game for the story other then perhaps 5% of us? And if it means that that's what Capcom has to do in order to get more staple characters back into the game then I could care less if it took place during the war of 1812, I just want the original characters back plus maybe a couple newcomers.
But hey, that may just be me. I don't know. |
*facepalm*
You offend your customer base, you hurt potential sales. This isn't about being a storyline scrub, it's about Capcom being fucking stupid in this certain instance. Thankfully, it isn't a big deal as far as the actual game is concerned. But you would hope to make a product that appeals to both fans and new players alike. While possible not the real deal, what has been seen thus far is kind of underwhelming. Again, Capcom fucking with Street Fighter 3 just happens to be true in spite of this. Stop fucking grabbing at straws. It is just you. |
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You are reading heavily into their numbering scheme. I do not have words to express how stupid this is. Go count to 10 and drink a glass of water, seriously. |
Alpha wasn't called SF3, so to give another prequel (assuming that's what it is) the title SF4 is a bit odd considering the precedent. Not that I'm saying it should be called SF Beta or anything silly like that, mind.
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But anyway, the mere mention of Sheng Long kills any credibility those new screenshots give the source of the info, so I'm not convinced by this stuff either way. |
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see info and new scan pics
SF IV Info: -Producer is Yoshinori Ono, who worked on SF Alpha, SF III, and oversaw Capcom Fighting Revolution -Ono wants it to be the "second coming" of SF II. Wants it to feel like "homecoming" for SF II fans. -Online play is planned with potential for microtransactions such as new characters and stages -The look is not really similiar to the teaser trailer. A "cartoon-shaded style that manages to evoke SF II reimagined in 3d" - runs in 60FPS - Gameplay sticking with 2D- Ono wants to "preserve the strategic nature of SF II" -camera doesn't budge - Trying to get "as many SFII characters in as possible" - Takes place after SFII Turbo and before SF III -Controls are traditional- "in its current early state, the game feels remarkably close to Super SFII Turbo" - Game is more aggressive- more about attacking than defending. Many of the SF III and Alpha gameplay systems have been scrapped. - Producer says they haven't decided what platforms or even if there will be an arcade version. Version Shane played was running on a P.C - Ono suggests Capcom could make a PS2 or DS version if "they deem the market suitable" -Ono not enthusiastic about making it an exclusive- wants to get it out on as many platforms as possible Hypebeast Forums - View Single Post - Street Fighter IV |
Ok NOW I'm excited. The thing that both Capcom and SNK screwed up when making their last 3D versions of their respective games was that they were both going for like this Tekken/VF camera. Where if it were pulled back some more with only 2D movement both Maximum Impact and SF:EX would have been much better. Nice to see them learning from their mistakes (took long enough).
Though I think the non-moving camera is a bit excessive. It may still pan I'm not sure, but it's hard to know the full details on that aspect, though still promising. @Bastion What else were they supposed to call SF4? It takes place between 2 and 3, so you want them to call it 2.5? Who's really going to care anyway? Thoes who do care about the timeline already know when it's taking place, so why do you need some number to qualify what you already know? I'm not trying to attack you, just trying to figure out your and Skill's logic behind all this. |
Wait, wait, wait.......
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Bridget though, he's all man. |
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However, after some time on the interwebs it became just AWRIGHT!. |
At the very least, the game seems to be in the hands of a capable team.
Some ideas sound good, some don't, but the game is so early in development that all of them could evolve into something great. I'm excited for this game. Now we need to see it in motion. Who's with me? [high-fives random person] |
I wouldn't mind waiting for a year and see it when it's in beta or something. I think it will be a lot different/better by then.
So is SF4 going to be on disc or download? |
I'll definitely be picking up this issue. Heh interesting to note that Ono expresses interest to revive the Marvel vs Capcom and Darkstalker series. Heh, and this is an interesting quote: "If they really want to make a game with 3D gameplay so badly, perhaps we can revisit the idea for Street Fighter VI or VII." This indicating there's no immediate plans for 3D gameplay, but does leave one to wonder if SFV are already in works (eg. early design, direct sequel to 3).
As for numbering of the series, this doesn't bother me the slighest. If there are any complaints about numbering of a series it should be directed DMC, now the numbering and chronology of that seies is messed up (3,1,4,2). Oh, and here's hoping they retain character themes for the soundtrack instead of stage themes. Even revival of the old Ryu, Ken, etc. themes (updated of course) would please me. |
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Actually, assuming all this new info is true it's sounding more and more like a direct sequel to 2 rather than a game that's a link between 2 and 3, so maybe they'd be better off just calling it Street Fighter II and adding on a new prefix. But like I said, I'm okay with it being called 4, just that for me after Alpha the number implies that it's a new game that continues the story (regardless of how irrelevant it may be), not a throwback targeted at people who ignored 3 because Guile and Dhalsim weren't in it. Quote:
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The parry system was quite excellent, i might say. I think the game looks pretty good, but i've my personal opinions regarding its desireability. I was seriously hoping for a 2-D game, but thats me. It seems it may actually play like SF EX. - 3D Look, 2-D playable. As of NOW, im not truly or terribly impressed, but perhaps time will tell and also the game is obviously at its beta stages. Here's hoping Shimomura-dono will do the music chores :). It only makes perfect damn sense. I swear i dont want any techno BS, while techno isnt terrible, i'd prefer to go back to its 'composed theme' roots and Shimomura-dono was and IS the creator of such legendary themes for such legendary characters.
@Nall, can we say "Marvel & DC vs. Capcom: The Megafest"? LOL! @RYU LOL! one of the pics has air blocking = FTW lol! |
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SF4 First gameplay & developer chat
I'm donwloading it right now. It may take a while, since it's a pretty heavy file. |
You know, in motion when I wasn't having to watch a bunch of fags talking, the game doesn't look half bad.
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If only it wern't being hammered so bad, maybe the rest of us would be able to see it... lame.
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Try the download links from the page. I'm downloading at max speed. Still, 5 more minutes to finish. |
Watching it now. I'm really feeling the graphics and the gameplay. I do notice some sf3 features like Ryu's 2-button hurricane kick
EDIT : This is definately a win lol http://img185.imageshack.us/img185/9...p400000ho2.png |
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Okay, I just watched it. Out of the entire 20 minutes, there's possibly a minute of gameplay, and the rest is a bunch of guys talking about the physics of the game and new elements. If I wanted that, I'd go to shoryuken. But it looks really good, and I love the style that the game has. I look forward to seeing more of this game in the future. |
Ok, so according to the interview, the "blocking system" is kinda like the SVC:Chaos cancel system, right? Or the Roman Cancel of Guilty Gear. Canceling one move into another and end it with a super art or ex-move. This will surely bring a lot of creativity to the game. I can already see youtube loaded with 1000 combo videos, like GGXX already has.
So far, I'm liking the gameplay. It looks pretty damn fast and it seems it will be great for beginners and advanced players alike. I totally hate Ryu's face though. I mean, WTF is this??? http://i32.photobucket.com/albums/d6...8191359bmp.jpg EDIT: Sorry, I meant "Blocking", not "Saving". |
Who knows really. As long as they take their time with the game, I have alot of faith in it despite the fact everyone is already calling it GGX features or whatever. Like one of the dudes mentioned, this game should come out around 2009. The whole mentioning on the revenge system is another thumbs up for show. From the look of that pic Dizzy posted, it does look kinda horrible. Looks like a soup'd up Josh Hartnett. I mean it looks nothing like the first teaser vid. He's missing more hair around that lousy headband he calls an inquiry (sf:a the movie).
But anyway, if this came out the same time frame as SC4 and Tekken 6, you already know where the faces will turn to. So why release it the same year with HD Remix? =/.All that's left to find out about is KOF12 since Samurai Spirits Zen (or Sen) is just as good lookin as a tekken 5 game. Hopefully better than KOFMI:rA. |
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Oh christ, here: YouTube - Street Fighter 4 Gameplay Video! |
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I mean, what can I say to that? I attempt to parse some information along, you bust my balls. I mean, you want me to get my fucking shine box, now?
In all seriousness, I posted a link with no fags talking. Justice is served. |
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Dude, calm down, I was joking but apparently I need to cut myself. I get what you were getting at, I'm in my place. In the prime of newly circulating information, I posted some links that weren't all functioning and only one was working at the time. How dare I try to share information, shame on me! Why do you have to do this all the time, I thought you said you changed? Christ, dude, you gonna cut ME a break for once.
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Elixir has been issued an infraction for needless trolling and has also been banned from this thread.
He should think before spouting off like that. He's in no position to throw stones. |
Pretty sweet, just a shame that they didn't just give us just the raw/untampered gameplay footage. Eg. without the interview, and 1up staff/editor input and the footage being spliced in around it. Heh, would have been nice if they just showed the gameplay footage in its original form of like a 1 round match against Ryu and Ken.
If what I've heard from the vid is correct (from the short viewings of the gameplay footage), then sounds like the game's BGM won't really stand out interms of character themes, which is unfortunate but hopefully changes as production moves along. |
GameVideos.com - Street Fighter IV 'Hadoken' HD
GameVideos.com - Street Fighter IV 'Dragon Punch' HD Gameplay only videos, straight from 1Up and Capcom, courtesy of ninjuichi at highervoltage. Not sure about how the traffic is on these ones. |
The Magic Box - Street Fighter IV Preview (Page 1 of 7)
Here are some more screenshots for the game. I just happened to come across this, and doesn't seem like anyone posted it yet. |
Looking at those face expressions when you get nailed with a super amuses me. All cartoony and "realistic" is good enough. Good find though, link. Ken loooks like that Blanka-loses portrait in the 10 second countdown.
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Are they turning Street Fighter into some kind of joke franchise now?
Everything was presented in a pretty serious manner in III...I still don't get what they're trying to do with 4. Looks to me like they just wanted to create a playful remake of the original Street Fighter II...because this definitely isn't any kind of evolution of the series. |
Read the EGM preview on the game and then give an informed opinion please.
IMO, SF3's cast was a joke. It went from the human with powers based fighting game that SF2 was to the freak show that SF3 was. And as Ono said in the interview. He believes that it was the overly bizzare cast and unreconizable characters of SF3 that led to it not becoming anything more then a cult success. And I couldn't agree with him more. (I'm not saying that SF3 was bad by anymeans. Just talking about mass public adoption here) Also this is an EXTREMELY early build of the game. The stage is 50% done and the Ken & Ryu models are only about 70% complete. As for the overall game. As a whole the game is only about 2% complete and the "save" system hasn't even been put into the game yet. Also they did have the parry system in SF4 up till a couple weeks before they showed the game to EGM. All of this just goes to show that it is WAY to early to judge anything really about the game. So expect it to look 50X better when it comes out sometime 2009. The "Revenge" and Save systems sound really cool. Can't wait to see how they all pan out. |
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But weird as it was, it was still really solid. Granted, it took two major revisions, but every good fighter goes through at least some tweaks. If SFIV looks bad right now, just wait. Patience can go a long way for Capcom fighters, and I doubt they're going to let this one sink. |
I'm just saying that the graphical style doesn't lend itself to serious competitive play. It's like a Pocket Fighters tournament. How can you even take that seriously.
And anyone with the hopes of producing a fighting game that breaks records in an age of FPS and RPGs needs to put down the pipe. I personally would have taken the art direction from SFIII, brought back all the classic characters, and called it a day. |
I know I’m may be the only one who gets the feeling that maybe their playing it a little too safe. I understand that they don’t want to repeat the “mistakes” of other 2D to 3D transition like Sonic. I still would have liked to have seen do a true move to 3D, look back on Super Mario 64, Zelda, and Metal Gear Solid all which started out as 2D games but eventually made an excellent transition from 2D to 3D, something that none of you would argue. I wish people would stop mentioning Street Fighter EX as an excuse as to why SF series should stay stuck in its 2D gameplay, SF EX played similarly to the 2D street fighter except the character were 3D models instead 2D sprites and the clunky game engine. Capcom did developed Power Stone after all.
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NEW CHARACTER REVEALED!
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It's like a mix of Vanessa from KOF and Reimi From Variable Geo IMO. Totally KOF style and a little of EX too. Anyone can translate, please? T_T Edit: Ok, her name is "Crimson Viper". That's the only info I know. |
Yeah she's definately got a SF3/KoF style to her.
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I guess that's to be expected. Sensibilities now aren't exactly the same as they were 10 or 15 years ago. I refuse to make any conclusions based on one image, though. Ryu's just a random dude in a karate gi, and I doubt a complete newcomer to Street Fighter would think he's interesting just based on character art.
Mostly I'm just holding out to see if Chun Li is still using her pseudo-Wushu from SF3. I'd have used her even if she was bottom tier, just because she looked so slick when fighting. |
Does anyone know what the moonspeak on the Japanese SF4 website says about Crimson Viper in the character bios section? Much as I don't like her design I have a responsibility to keep up with the story.
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Game Videos has fresh gameplay clips of the arcade.
Crimson Viper looks annoying as hell. And there's a new character named Abel, from France. He's a muscular fighter, kinda looks like Marduk from Tekken, but not as imposing. |
New interview with Ono:
Inside Street Fighter IV's Nostalgic Allure | Game | Life from Wired.com Quote:
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OK, realistically Chun Li would have big manly arms, but Street Fighter isn't really supposed to be realistic. This game is shaping to be UGLY. Who the hell is the art director for this thing?
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The same guy who did the art for 3 that's who. And to me the game looks spectacular.
Not to discredit your opinion which is also legit. |
I don't deny that Chun-Li is one strong lady and would have muscle, especially on her legs, but those man arms and hands are pretty scary to me. It's like her thighs in place of her arms. Cute face, though.
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Bleh Chun-Li looks more man than woman in that cap...
Oh and that's great news on a potential return of Sakura, as well as others. Hopefully she'll get a design update, assuming she's no longer in High School. |
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Akiman and previous artist for Third Strike never put that much emphasis on Chun-Li's arms.
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wow... that chunli picture looks wrong on so many levels, hell it's bordering on that style that freaks with a muscle fettish like! I find it hard to believe the art director is the same person who did 3rd strike, but I do know if they're keeping remotely true to the characters that if the arms are like that just imagine how her legs are going to look x.x
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Her thighs look as big as they were in 3rd Strike.
http://img146.imageshack.us/img146/6...ithighsmp6.jpg AEQ Trailer, aftering seeing the pre-rendered fight between C. Viper and Chun Li makes we wonder why didn't go with that approach for graphics. Capcom could have achieved that level of detail (well close to it anyway). Gametrailers.com - Street Fighter IV - AOU 2008 Amusement Expo English Trailer HD |
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I dunno if I like the graphics, or the way the game looks. I haven't played it yet, so I could be wrong, but it looks as though I won't really be impressed.
Also, they should think about retiring some of those characters. For realz. |
While it is true that Street Fighter 3's popularity was hurt by a lack of recognizable cast, I'm not sure they needed to bring back all 12 world warriors. I'm seriously expecting to see T. Hawk and company next, at which point I'll have to question if this is really Street Fighter 4 or just Street Figther 2 Turbo The New Challengers Extreme 3D Edition. It's seriously looking more like a remake than an actual new game at this point - the new characters seem to be more of an afterthought.
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Not to mention the game's engine seems to be going backwards along with everything else. Perhaps my super low expectations will make me like this game more than I should. We'll see.
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I don't think it matters what Ono does with SFIV, he's going to piss people off period. You go the SF2 route you P. off the SF3 fans and visa-versa. You go realistic you P. off the the stylized fans, etc.
I'll admitt that there are things that they probably should have done in keeping with the original trailer, but considering how barely this game got approved by Capcom, as long as the game is good I save my nitpicking for SFV when the game will have perhaps a larger budget and more time in the pipeline. @MonkeyKing I'm getting that vibe too. But it all comes back to them needing IV to do well in order for there to ever be hope of a SFV. We'll see when it comes out if they played it too safe however. |
Well, I was waiting for friday because a new character was going to be revealed at the SF Blog, but Kotaku seems to have the info now.
"El Fuerte" http://i32.photobucket.com/albums/d6...U/elfuerte.jpg I never liked wrestlers characters, not even in DOA, which was kinda hot. It definitely looks more "mexican" that T.Hawk though, that's for sure. Ok, one more grappler to add to the list.... |
http://i31.tinypic.com/21brl7d.gif
You didn't like R. Mika? You're gonna make her cry. :( Actually, to be fair I'm not a huge fan of wrestlers in fighters either (except Mika!), but I have to say this one isn't TOO bad. But it reminds me more than a bit of the one in Virtua Fighter 5, El Blaze. Down to the name, even. But I like the art, it's kinda cool-looking. I guess I'll have to wait for the actual in-game model though, because the artwork has been really cool so far and that hasn't necessarily translated into good-looking 3D models. |
I wouldn't be surprised if someone from the design team said that the character is based of El Blaze from VF5. Wouldn't be the first time Capcom did a spin-off of anoter game series character.
Ryo[KoF] (based off) Ryu[SF] Shen[KoF] (based off) Steve Fox[Tekken] Dan[SF] (based off) Ryo[KoF] Leo[Tekken] (possibly based off) Rock Howard[KoF] etc... |
Am I the only one seeing the dash of irony at complaining about wrestlers in fighting games when one of the existing characters in Street Fighter is Zangief, a professional wrestler?
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R Mika was more than enough (though I accepted her character since the design and personality kicked ass) but this? Might as well copyright Ultimo Dragon >.>. This should look rather interesting. Three new characters and not another returning character mentioned yet..
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Aside from my not being sure how many people actually like Zangief (I was shocked and amazed to find that one of my friends knows somebody to whom Zangief is their favorite character), even if we were to accept that Zangief is okay being a wrestler... Why have two wrestlers? I mean, I know there's Ryu and Ken, but I personally don't like them that much either. But like I said, it might work out alright. He seems different from Zangief judging by the design, so I don't think he'll be like Zangief 1.1 or whatever. Well, I hope not... |
Zangief is a beast. How I enjoy FABing everyone and suplexing them. This new character is cool, though i'd love to see Darun Meister make a comeback, but that's EX. Oh well.
There's a lot of love for the Gief, dont you worry. |
There are various types of wrestlers, so this Luchadore character is more than welcome. Especially when Capcom could do something really awesome and tie Saturday Night Slam Masters into Street Fighter. Don't see it happening, but can't wait to see this dude in action in any case.
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Ultima at HVO's Location Test breakdown. EX SPD having Super Armor is insane, looks like the grapplers are getting the tools to be quite scary.
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El Fuerte gameplay. Wow, so damn fast.
Reminds me of Cheng ShinZan from the Fatal Fury series.
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Damn, son! El fuerte looks fuerte and rápido! That last move looks like it can deliver all kinds of pain, too. Very interesting character (need to lose the fabric belt thingy, though).
Poor Rufus, the internet is ablaze with hate for him. Looking forward to Vega and Bison. |
El Fuerte looks like he plays exactly like Ramon from KOF. Love the Ultimate M.U.S.C.L.E style super though.
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Enough with the new characters. Can we have Sakura now Capcom? |
I'm really curious as to how Vega will play. He's always been one of the fastest SF characters, has a very unique and interesting design, and quite the personality too.
Bison is allegedly thin again in SF4, so that's something I want to see as well. I read that his Ultra = PAIN. This game needs a couple more girls; something fresh, like Elena when SF3 was new. |
Another trailer came out for Street Fighter IV.
STREET FIGHTER IV ƒXƒyƒVƒƒƒ‹ƒgƒŒ[ƒ‰[ The trailer isn't the CG stuff with Chun-Li or anything like the first trailer released. It's an anime and it's quite beautiful. Has a fight between Ryu and Akuma and there's a bit of a surprise at the end of the trailer. |
Whaat.. That dude's been alive the whole fuckin time? .
Great video though. The best thing I've ever seen since the other movies. Generations was ok. |
I like it but I don't thing so Gouken still alive,this scene from SF4,is that not mean not die after fight with Akuma.away this trailer not complete scene as scenes from SF4.they make cut just for trailer.
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Awesome, be interesting to see how they're gonna explain what we saw at the end there. The artwork is reminescent of Ikeno's work. The trailer's music really stood out, sounds like the work of Jamie Christopherson or Hideyuki Fukasawa (probably the latter) as the style is very familiar to that of Shin Onimusha Dawn of Dreams. Love the revival of Ryu's and Ken's theme, man, I really hope they bring back the old character themes for SF4. Actually I also hope Hideyuki Fukasawa provides the soundtrack, love the guy's work.
Is the anime itself a pack in with the game, or is it going to be released on a seperate medium (perhaps a supplement to the game's story)? Can't wait till a soundtrack is released for it. |
Box Art for USA:
http://i47.photobucket.com/albums/f1...SFIVXboxUS.jpg Box Art for EUROPE: http://i47.photobucket.com/albums/f1.../SFIVPS3EU.jpg |
I am willing to import that shit solely for Ryu taking a dump.
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Wait why are we getting constipated Ryu instead of Chun-Li? Do they think people will not buy the game because aaaah it's a woman I've obviously never seen.
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America. Fuck Yeah.
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They're both boring covers that would look right at home in the $10 PC budget bin next to Math Blaster Has a Hernia Today and Magic Schoolbus Visits the Smash Repairs. Needs more GIGANTIC Blanka coming to get Chun-Li as she tries to kick but her cock dangles down and distracts Ryu who passes out.
Sold eighty four billion Super Nintendo's, it could do it again! |
Gouken: (I think he is die!!!!)
http://myweb.tiscali.co.uk/neodragon/gouken.jpg Shen Long: (is Ryu's master) Capcom US - The Blog » Blog Archive » Sheng Long Revisited |
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Has anyone seen any arcade cabinets where they live?
Articles: Street Fighter 4 Arcade Machine Location Tracker -- EventHubs.com There's only one place in my state but lucky it's on the island I live on. I'm considering going down there to check it out even though I don't want to stand around in a smoky pool hall all night. Should be interesting, however...I haven't been excited about this game but now that I have access to it I kind of really want to tryit. |
There's one in Chinatown in NY. It's just a train and a subway ride away for me, but I'm too lazy to hit up that location.
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CPU Only Gouken in action, looks like (stolen from an observation made by Ultima at Higher Voltage) he's the one who taught Ryu the Joudan Sokutou Geri (Ryu's SF3 Lunge Kick for those opposed to the fighting game jargon) and the Shin Shoryuken. His Stage BGM is awesome:
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The BGM of Gouken is a remix of Akuma/Gouki's theme, or well part of it.
Are there character endings? Or after the final battle you get credits roll? :( The hadouken looks awesome!!! |
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Yes, there are true character endings (they're short but they're there). The game also has alternate costumes. |
Thanks.
I saw Chun-li's alternate costume and it looks great! Just like her super (Ultra?) specials attack. (The one where she starts doing a Houyokusen and then an spinning bird kick in the air). Some one the moves remind me of the EX series, but I think it was good, except for some broken moves. The only thing that I didn't like about IV is Ryu's face. |
I have important question:
how many super moves for each player? -super move that take one or two part from gauge? -super move that take full gauge? |
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Wow, that's awesome. Looks like Capcom doesn't want to end this game with so little female characters. I would actually prefer rose but Sakura's just fine. Haven't seen her in action since the Vs series..
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Not quite sure if want =o
The concept art looks spot on, but her in-game appearance looks a bit.. off in 3D. I really want to see her moving. I'm such a big Sakura fan I'm just happy she's in. |
OMG YES!!!!! Finally!!!!
I don't like how she has the same look as in the Alpha series but nothing that an alternative costume won't fix. This is good news for the ones hoping to see Alpha characters in IV since I read a long time ago that they had no plans to add any characters from that series. It's already the game of the forever for me, but if they add Makoto or Ibuki I will frame a picture of Ono and hang it up in my house. |
Seems like there's a lot of Ryu-clones. Gameplay gets a little boring...
Maybe Dan and Evil Ryu will show up as well. |
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Absolutely do want now. Damn I never get tired of that animation quality. Her rearranged theme sounds fine too~
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While we're on the subject of new characters in the roster, can anyone shed some light on who this guy Seth is? He seems like a cross between Urien, Gill and Virtual Fighters Dural imo.
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According to F.Generation :
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Fortunately, we kinda already know how to beat guys like him (gill,urien). So maybe he might be different. Can't wait how this turns up in the endings. Also, awesome to see Norio Wakamoto taking over the voice for Bison again. Suits him. |
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Personally I like
http://www.watch.impress.co.jp/game/...1015/sf420.jpg Honestly though the second image is probably the coolest image to me, or rather the best the game has ever looked to me. That looks nice. And then I go back and look at Ryu in the first pic and snigger immaturely. Still trying to get to that place to try the game too. |
The orchestrated version of Ryu's theme in the TGS 08 trailer was awesome. In regards to the stage music, the temple stage is easily my favorite with the African airbase coming in second. I can't wait till a soundtrack is announced, I'm definitely gonna pre-order a copy.
Here's a really good video of Akuma kicking ass against Ryu and final boss Seth (+ Akuma's Ending). From what I can tell in the video, it looks like a character's theme music will be played when you face them in a "Rival Match." In this instance Akuma's rival is considered to be Ryu, so therefore Ryu's theme (which is awesome) is played during the match instead of the normal stage music.
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I need who confirm about composer?he is looks by Hideyuki Fukasawa.
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Was I seeing things in Hantei's link or did Akuma just pull off two raging demons in a row in the Seth fight? If so I hope they adjusted his damage to compensate, or everyone will be abusing Akuma just like they did back in Alpha 3 :(
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It is two in a row actually. Except one is the super version and the other is the ultra version. Notice the ultra/revenge meter (the red flaming one) during the Seth fight? It depletes after he executed the second raging demon. The execution for the ultra version is that you hit back instead of forward (super version). It should also be noted that ultra combo/moves also have a more dramatic camera angle, hence the different animation from the super used against Ryu and the ultra used against Seth.
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New screenshots of Fei Long and Dan from Shoryuken:
http://i32.photobucket.com/albums/d6...9304117sa5.jpg http://i32.photobucket.com/albums/d6...5764407th3.jpg http://i32.photobucket.com/albums/d6...0316414tb1.jpg http://i32.photobucket.com/albums/d6...6644195dl4.jpg [Infernal mode] http://i32.photobucket.com/albums/d6...-4U/Dibujo.jpghttp://i32.photobucket.com/albums/d6...-4U/Dibujo.jpghttp://i32.photobucket.com/albums/d6...-4U/Dibujo.jpg [/Infernal mode] |
Both of my criteria for making this a good Street Fighter game have finally been fulfilled.
When's the PC version coming out? |
Capcom admits porting Street Fighter IV to PS3 can be hard at times.
http://trailers.gametrailers.com/gt_...rio_int_gt.flv |
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As long as the game's coming out before spring. I'm sold to it. He did say he's going to work on that lag issue so that's good enough. I already know so far that the controls on the 360's horrendous (to me) because I was so used to playing fighting games on dc and a ps controller.
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Street Fighter IV hits Japan Feb 09 with Anime DVD:
Street Fighter IV Game to Ship with Anime DVD in Japan - Anime News Network new screen: Gamed.nl - Screenshots Street Fighter IV |
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http://img266.imageshack.us/img266/3355/90399iu1.jpg http://img266.imageshack.us/img266/8873/90409xm1.jpg |
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Well this is taking a huge turn for the Awesome. And even Gen is in it. Can't wait to see how the story unfolds with having Gouken, Akuma and gen.
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Rose, T-Hawk, and Dee-Jay next.
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Gouken and Seth were selectable from the choose your character screen:
http://media.eventhubs.com/images/ne...sethgouken.jpg You can see Gouken above Chun Li and Seth above Ryu. |
Rose also playable:
http://img221.imageshack.us/img221/8...rlg4qz3hr4.jpg |
^^^ Whoa seriously? Very cool, didn't expect Rose. If anything I thought Karin would have been had been another character they'd add, since Sakura's in.
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Dee Jay and T-Hawk next.
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As long as new characters are still in the running, where the hell is my Cody? Need some jailbird action up in here. :( |
wow. A total of 25 characters (or maybe more..) . I was hoping they would add Guy into this. But if they did, rolento, cody and sodom would have to be in it >.<.
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So this game is coming out feb 2009 (hope its true) . Since Raz mentioned dee jay and t-hawk, it wouldn't hurt if they were to add the Final Fight group either. Have Rolento, Guy, Cody and maybe..Haggar ;p. They still have time.
This game is looking more promising than it already should be. |
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I'm hoping character tiers aren't going to be the thing to look out for in this game. Viscant stated a while back on HVO or SRK (can't remember which) that character match ups were going to become more prevalent once players got a better grasp of the game. Also, the console exclusive characters will change the game dynamic from what the arcade has now, and I'm hoping Evolution adopts the console version, but we'll have to see what larger venues like SBO/Tougeki adopt as well.
Guile was stated to be pretty poor by Justin Wong, though this was apparently a while back right when China Town Fair got their Street Fighter IV cabinet and the match limit was 6 wins and you're done. It was stated on the Street Fighter Podcast that he had nothing going for him, since projectiles are still pretty weak in this game due to Focus Cancelling. Honda's got a meaty jumping roundhouse which will apparently clean hit or trade with Somersault Kick, El Fuerte has an infinite... not really something that makes me happy as a Guile player, however, Guile is still listed as viable so there's no point in getting too disheartened yet. Especially when I'm not playing tourneys anyway. |
Yeah, the gootecks podcast with Justin was pretty cool. I don't understand much why he said that Guile is the worst character of the game since I've seen a lot of matches where he kicks serious ass. But, he knows the stuff...
About El Fuerte's infinite, it's seems it's really hard to pull off, but I hope Capcom can patch this in the future. By the way, have you guys seen Justin playing Sakura? They said that he had like a 50 win streak using her. Probably they were all scrubs, or maybe Sakura is top tier. Anyways, seeing some of his matches, he didn't do any fancy combos with her. Normal FK and EX Shunpukyakus most of the time. |
Street Fighter IV: coming Feb. 17 (N. America) and Feb. 20 (Europe)
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Regarding Guile, it was stated in the same podcast that people were still picking Guile and seeing success, so it's Justin's call and the game was still pretty new. I'm hoping it's just a bad call, as I play Guile and well, yeah. Also, promo vid for Gouken just went up. You get to see the Kinjite Shoryuken (sadly looks like a whiffed Shin Shoryuken), and he can charge his Hadouken. My friend Nick pointed out it'd probably be good for mind games, mix up fireball and all. |
Does anybody know if there's a Street Fighter 4 font? Google and dafont didn't show up any results.
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As for Guile well that sucks. Fighting games usually tend to undergo changes from arcade to console release so maybe that wont be the final case or he just hadn't gotten used to the system, but I like Guile as well. I don't want to be handicapped when I pick him. |
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Wish I worded myself better on that, but, I agree with you in any case. |
Now that you mention counter picking, Rotor, here's hoping the double-blind character selection they put into Super Street Fighter 2 HD Remix is carried over into SFIV. I'm not even a hardcore fighting game player and I can appreciate the ability to actually choose your character first without being countered.
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Well, counter selection being a byproduct of character match ups, it's still good to know who you're fighting and what's gonna give you trouble. I do hope they keep double blind selection mostly for the fact that I don't want to sit on the damn character select screen waiting for some chump to pick his character.
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I'm with Mo0, I'm hoping that the double blind selection option makes it into SFIV. I also hope that they manage to make the online component as smooth as SSF2THDR is currently appearing to be.
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The contents of the European and North American Collector's Editions have been announced. Basically every option up for vote on the Capcom Unity website was put into the Collector's Editions. A strategy guide, music CD, figurine, art book, and the new anime based on Street Fighter IV. The North American version has Crimson Viper as the figurine available for those buying the 360 Collector's Edition and Ryu as the PS3's special figurine.
The Europeans get both figurines no matter what platform they purchase their game for. They also pay more money for their version though, even as far as conversion goes. I believe the North American version is retailing for 80 dollars and the European version is closer to 100-120. Pity on us for a shitty economy? Anyway, you're paying slightly higher a price in Europe if you get its Collector's Edition and the Premium Stick shoots that price up significantly depending on your taste/desire for a close to arcade experience. Thankfully, the man behind the Mad Catz Street Fighter IV sticks is an arcade controller fanatic and the word around SRK is that the more economy friendly Street Fighter IV sticks will be much more easily modified than current options on the market, so you can throw in whatever your tastes point you toward regarding your preference to US or Japanese style sticks and HAPP/SANWA buttons. These parts can be cheaper to obtain if you know learn how to modify your stick, and can get you the same results as the premium stick but without the extra loss of cash from your wallet. |
Since you seem to be keeping on top of this Rotor, how viable is the default 360's controller for this game expected to be, for those of us (Myself perhaps) who won't (or can't be bothered to) get an Arcade controller?
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360 controller viability for a Street Fighter game is approximately none. Unless you enjoy being high frustrated by controllers and wish to feel like smashing yours on a regular basis. For example, a comment I made elsewhere on my attempts to use the 360 pad for Super Street Fighter II Turbo HD Remix:
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Duly noted. How much are those going to go for then? I kinda wanna get the collector's edition, but its already pretty pricey at $80, so if the controllers cost an arm and a leg then I'd rather just stick with getting the game itself.
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So, depends what level you wish to spend at. |
Pads with SSFIIHD plates coming?
http://i392.photobucket.com/albums/pp2/iag25/01.jpg Shameless taken from SR and first from CU which was then taken down. |
I'd get those just to make some of classic Live Arcade games fucking playable. Provided the D-Pad is indeed not shit.
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Hmm, I'll probably get the $40 ones then, I'm not the best at fighting games, but I imagine those should help me out. I wonder if they'd work well with other 360 Fighters retroactively? (DOA4, Soul Calibur 4, etc.,)
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Street Fighter IV CE changed. Now with more awesome:
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Decisions, decisions indeed. |
Really cool interview with community manager and some footage here:
1UP Show 12/19/08 Street Fighter 4 Preview KeyStone Arcade Pro Player Matchup Video Gameplay Trailer from GameVideos I'm getting really excited for this game. I can't lie. I was really lukewarm when this was first announced/shown but I'm completely sold, day one, at this point.
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Every time I see this game I get more and more excited about it. Looks damn awesome.
I was going to ask which version of the game people were planning to get (360 or PS3), but it doesn't matter massively as I'm getting both as it turns out; I managed to snag an early pre-order of the regular 360 version for dirt cheap, and have added a pre-order for the PS3 collector's edition to that. XD |
Too bad we couldn't cheat the system with the arcade stick and PS3's open USB with the latest controllers. Try not to freak out when you run into thousands of Rufus players online, guys.
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He's always been really good, it's just worth noting now to folks who haven't really been following arcade play and such. He has the best punishment move in the game (EX Messiah Kick), you'll be seeing a lot of him depending on how you play this game. I really don't care, I play as Guile come hell or high water, but it's something I feel should be pointed out.
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Edit: First match in this set is Rufus vs Zangief. Rufus seems a lot faster than I thought he'd be:
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Just watching how the game play makes me anxious to get this game. Hopefully a few ps3 people get this so we can play online, and for reals this time none of that "I'm free at whatever time, lets play" and then never sends invites.
this is street fighter! and I'm coming after you! >< |
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Fire Kick wake up games (easy cross up) and baiting shockwave juggle into Fire Kick is just not my idea of a good character. They really should have left her the stuff she had in the earlier builds. I'll be getting this for the PS3 for sure, so you'll have some competition, Shen. PS: Ken is gay
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There's no way of knowing how he matches up to the new characters until someone gets some decent play time with it. But getting back to Viper, I think a few small tweaks isn't asking for too much. It's all gonna depend on Capcom, I just have my doubts given the information actually at hand, rather than any blind speculation. Oh, and it looks like Dee Jay and T. Hawk didn't make the cut. Shame. |
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Gotta play to win.
Anyway, Ultra before Rufus finishes EX Messiah Kick was awesome... and then he loses to Gief. Hilarious. |
How is Abel fairing? I've barely seen anything on him. I really don't think I'm gonna give up on Viper. I've all but decided Ken and her are going to be my mains.
Some new SFIV action figure shots: http://youbentmywookie.com/news/neca...re-images-2575 |
Abel holds up pretty well. I mean, if you're wondering how he's fairing overall, all characters have their shitty match ups, but he seems pretty good overall. I read that they lowered the damage on his rekka chains, which seemed unnecessary. Just play who you're going to play, just be aware of what you're walking into. Saves you the frustration and keeps you focused on what you need to do to win. I guess I wanted to give the warning about Viper because I've only seen and heard bad things about her since the arcade balancing started happening.
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I have not felt this excitement for a SF game since 2 haha. With the way 09 is looking, This and Skate 2 will be my time sinks. |
I'm picking up the PS3 version, as I said earlier, though I'm thinking of picking up the regular version for the 360. It's insane considering the potential amount of money I'd be putting up for this game, though. The Arcade Stick is more than a worthy investment, though. I can use that for my PC, and other games down the pipe.
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Just reaffirming the quality of the Tournament Edition Stick (already pre-ordered):
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Jesus christ, did they have to use the shitty HD Remix opening music? All for 6 seconds of pulling it out of the box?
Not to sound ungrateful, Toku. Anyway, it's packaged similarly to the Street Fighter 20th Anniversary stick. That's a good sign. Now if I could get my shit together as to the 360 or PS3 purchase of the actual stick. Hopefully someone at SRK figures out/makes a guide for getting it to work for both consoles. |
OXM reviewed SFIV:
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+ Does the Impossible: Preserves the past, embraces the future. + Fantastic art direction.. -Anime sequences don’t add much to the experience ? Seth, have you met Dr. Manhattan? |
Can't wait for this game to come out. My friends and I are basically counting down the days and while we wait play HD Remix and 3rd Strike. It's funny though having played IV for a bit at a local arcade around here how little things have changed between the 3 games. Granted each have their aesthetic difference, but as I played Ken in all of them in the same day; it just flowed well. With that said though, it seems like IV definitely took a step back and made it feel a lot more like II. A much slower game then that of 3rd Strike. Strategies are pretty much set in stone and whoever fucks up first wins. And the "art" of teching seems a lot less intuitive than 3rd Strike. Still, I think I'll have a real feel for the game when it finally comes out on consoles come February.
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You read this, Rotor? This game is right up your alley! |
EVERYONE, MANNY HAS JOKES! I, TOO, ONE DAY, WILL HAVE JOKES.
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Tokubetsu: Check gamechariot.com for some high-level Viper action. She is supposed to be very weak, but fast as hell. At some point I thought I was watching a GG match. |
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I saw her Ultra get blocked against a whiffed Rufus Ultra and I think I hate that even more. It's such a useless move in a family of character moves that are supposed to be anything but. |
I just recently purchased the pre-order for this game. I can tell I'm a bit excited for this game even though I've read next to nothing about it. I don't really care who are top tier characters or not. I don't really have much of a competitive attitude when it comes to fighting games; its all about the fun factor for me.
I'll just play everybody and see which character works for me the best. On the other hand I do have a friend who is incredibly good at 2D fighting games and he is going to help me tune up my skills a bit in exchange for playing Street Fighter IV on my PS3 since he doesn't have a 360 or PS3. Trust me I'm not up to the fighting caliber of people like Manny, Rotor, Omagnus and people along those lines but hopefully I'll have a few fun matches. |
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The english VA is pretty good IMO, though maybe it's because my tolerance for dubs has changed ever since I've stopped following anime (well, except the occasional CG flicks like Appleseed which I switch to english dubs anyway since I'm too lazy to follow subs). Ryu's voice actor sounds pretty decent when he's not saying "the answer lies in the heart of battle." And it sounds like Tatsumaki Senpukyaku is translated to "hurraaa", lol assuming he supposed to be saying Hurricane Kick or something to that effect, understandable since the Japanese line is quite a mouthfull. Cammy finally sporting a British accent is pretty nice. Now I'm curious as what Abel's VA is gonna sound like, I wonder if he's gonna have a heavy french accent (hopefully not). I'll be picking up the PS3 version as well, since I prefer the DS3's d-pad over the 360's. The collector's edition including the blu-ray version of animated movie is a plus as well. I might pick up the 360 version with a stick if my uncle ends up buying a copy. Though, so far he's not too interested because it plays almost exactly like SF2 and its numerous versions (which he's grew up playing), and has expressed that he's unimpressed with the graphics/design-style (heh, guess he wanted something more next/current-gen looking). EDIT: Oops, sorry about that Toku. Didn't realize you posted this vid already. Haven't been keeping up to date with this thread or the game for that matter. The posts at SRK forums mentioned that this vid contained english VA which grabbed my attention. Heh, audio is really the only attention grabber for me when it comes to this game. |
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Toku posted that last page, Hantei. But the time stamp breakdowns are good to know for hearing those english voice actors. Angry White Guy shouting Hadouken, YEAH! Cammy's voice is ace.
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When it comes to English voice acting, Street Fighter has only one direction to go as a series, and that's up.
Way, way, up. |
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I have to thank you for posting that. I know that SF: The Movie is the unwanted stepchild of the series, but there's something about the no rules, NO HOLDS BARRED! juggles in the game that makes it my guilty pleasure.
The comp I had before this one wasn't able to run it well so I had to give it up, but I'm quite sure the one I have now will handle it quite well. I'll have to hunt it down. As for this game the more I've seen the more impressed I am. When the first pictures came out all I could do was hang my head in shame, but I've come full circle. The only problem now is control. I don't have the facilities to set up an arcade stick properly so I'll still have to use a gamepad. [I'm going to search right after I make this post] Would any of you know of a good way to use a PS1/2 (hell even 3 if necessary) controller on the 360? Even if I have to crack a 360 controller open and re-wire it I'm willing to do that. As much as I like HD remix I had to give it up because of the myriad of matches I lost due to controller problems. I can't have those issues with SFIV. (Sagat's eye-patch was so broken) edit: Well I did a quick search and found this It looks to be pretty good, but the price is kinda steep. with shipping it's about $75 Although I didn't want to buy a stick, I do have an old MAS stick for the PS1/2, and everyone in-the-know knows that those fuckers were the real deal as far as arcade sticks go, so if I should decide to try and use one I can do that as well. Allthough I'm not much of an FPS player if I decide to pick up one it'd be an advantage to be able to use a keyboard and mouse. The only drawbacks as far as I can tell are first and foremost the price. Furthermore you HAVE to use a wired controller in order to initialize it (which is understandable as Xbox 360 controllers are encrypted. Plugging in the wired controller bypasses that). I have a wired controller so this isn't a problem. And if you want to use a headset you have to go through the wired controller... again not much of an issue. It's expensive, but I think I'm sold. |
I've heard of at least one option, but I don't remember hearing positive things about whether or not it has input lag or what have you, Hotobu. Not looking to pick up the HRAP coming out or the 2 sticks being released for Street Fighter 4? Seems like you should have gone with the PS3 version, since it has open USB. I've heard of folks using their Street Fighter Anniversary sticks on PS3 via some USB device they sell at Radioshack.
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Well that would be great... if I actually had a PS3. On top of that with Live's larger userbase, and better infrastructure chances are the population for challengers is gonna be better there anyway. As for the pads coming out for SFIV, that's just the problem. They're coming. I'd like to get some play out of HD remix before everyone jumps ship to SF4 (although I'm pretty sure it'll always have some comp.). In addition to that the jury is still out about their quality, and quite frankly as far as gamepads go the PS1/2 is still my all-time favorite (Yes even over the Sega Saturn's stock control), so no matter how good they are they ain't gonna top that as far as my fingers are concerned.
Lastly, what's HRAP? |
Found this to be awfully hilarious. So I decided to share it.
Some of those airthrow reversals might actually be practical. |
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The repetition does make it funny, but it raises a very important question. Exactly what is the timing for ultra reversals?
If it's like previous Street Fighters you basically had to have been doing your super when your opponent's goes off. If you were aware enough, you could remember where you were in the motion, and finish it quickly for a counter. I'm guessing that's the same thing here. I'm a Guile player myself, and that airthrow shit (while comical) is gonna be a main tool for me when I go online. |
Well, I don't think buffering it while the opponent's Ultra start up animation goes off is totally out of the question. We'll have to just test it when we get the game.
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Oh, btw is there a good official movelist yet?
I'm curious to see whether or not HD Remix had any influence on the game as far as some moves go. I know that part of the challenge for Zangief was getting those 360's down, but It is refreshing to see how simplifying his moves encouraged people to play as him. |
The jury's still out on the SFIV sticks? I take it you're skeptical about anyone who's been going to the events Markman's had in California regarding them? Anyway, HRAP = Hori Real Arcade Pro. They're releasing them here in the USA, Amazon's taking preorders at 129.99 a pop.
I've seen a few places with move lists, the last issue of Hardcore Gamer Magazine had a guide by Arlieth, along with frame data. None of the move list changes that Sirlin implemented were present as far as I saw. So Guile is back to having the ol' zig zag and pray super motion, and Zangief is back to his rotation inputs. Though he's still really good, apparently. Gilley also released a rather awesome Guile combo video for SFIV (motherfucker bought his own board, hardcore, etc).
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Did you see the Guile combo vid Rotor? Thought you'd appreciate it. It's long and starts off slow but still:
EDIT: Fuck, I'm drunk. You just posted that. |
Hell I remember when he released that video over at Fighters.net. I STILL have it saved on my computer.
As for the arcade sticks I thought I made it clear that my interest was primarily in gamepads, and thus I was referring to the SFIV gamepads. Furthermore as I said I have a Mas Stick... so 2 birds. One stone. |
Look man, I'm not taking another one across the eyes on this retarded shit. I was just relaying information. You edited that previous post which NOW reads about having a Mas Stick. Furthermore, I just saw said edit, but I clearly remember what your original post looked like. I know your interest was primarily in gamepads, but you asked what the HRAP was.
If I have to say it clearly, the 360 has peripherals on lock. Your choices for adapters are going to be both shit and plagued with input lag. If you're looking to jury rig a solution, you're either going to be waiting while pimping your 360 controller some more or buying one of the upcoming controllers (pad or stick) for the game. Hence why I said you probably should have gone with a PS3. Fun times. |
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That aside, I'm actually getting more and more interested in this game the closer it comes to launch. I've always loved Street Fighter although I've never been good enough to care about how many frames of animation each move has or anything. I'd call myself a good, casual player at best. I think if my mate who I've been playing Street Fighter against since SF2 first came out gets this I'll get it. I'll admit though I prefer the sillyness of Marvel Vs Capcom to the more serious versions. |
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I've learned something today then, I apologise.
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I've never done well in the fundamental fighters compared to the versus games or Marvel Super Heroes. Mostly because flat out aggression tends to fair a little better (not by much) than in games like Hyper Fighting or Super Turbo where fundamentals are much more important. Playing more Super Turbo then going into HD Remix really helped, though I'm still shit compared to a lot of folks.
I really don't see that changing with Street Fighter 4, at least not where I'm at right now regarding execution. I'll probably keep playing HD Remix because of that fact, if only to further improve that aspect of my play. Unfortunately that means that I'm trapped playing in the limbo of my fellow mediocre players and getting stomped by folks who broke that barrier. |
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Dude, the last thing I remember doing? J.lk cross up on Zangief hitting entirely too early then a nice SPD for my troubles.
Additional Spam: Console matches, English voice acting. Second vid shows off Dan's Ultra, haven't watched the first yet. Street Fighter 4 Fei Long Cammy Video Gameplay PC PS3 Xbox 360 Arcade Trailer from GameVideos Cammy vs Fei Long Street Fighter 4 Dan Video Gameplay PC PS3 Xbox 360 Arcade Trailer from GameVideos Dan vs Dan |
....and Gen vs. Rose (both ultras included).
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I can finally see what omagnus sees in Cammy. That was really cool.
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New trailer showing all the roster (taken from SRK). A few new ultras I haven't seen.
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I really wish I could find a way of ordering the SFIV TE Stick in the UK. Anyone know of place that'll send hardware from the US? |
Gen and Rose's ultras are...hilariously bad.
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Hmm, Dan's english sounds kinda off. A little younger than I was expecting. And LOL at his alternate colors, Dragon Ball anyone? So far all of the english VA is pretty good, though Cammy's is probably the best so far.
Love Fei Long's finish in his ultra in that new trailer. Haha, what is Cammy supposed to be saying in her intro? Sounds like "Cameron", heh, probably supposed to be "come on"... Ahh, can't wait to pick up the soundtrack, the game's music is really good. New video on the official SF4 site. A round of Sakura vs Ryu, assuming the stage is Sakura's. First link under the "Consumer" column. STREET FIGHTER IV ƒXƒyƒVƒƒƒ‹ƒgƒŒ[ƒ‰[ Also, 1up has an article about what's being offered for console release. Besides there being Arcade, Training, Versus, and Online there will also be a Challenge mode. The mode is seperated into three categories Time Attack, Survival, and Trial. From the sounds of it Trial is gonna be like a tutorial, where the objective is to perform a certain combo. "A challenge with Blanka asks you to jump in with a heavy kick, follow it up with a crouching medium kick and a light punch, and then finish it up with a heavy rolling attack." Street Fighter 4 Preview for the Xbox 360,PS3 from 1UP.com EDIT: Ok, now this is really cool unlockable. Quote:
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console character demos by seth - Shoryuken
Console-only characters being showed off by s-kill at CES. |
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There are also a couple more vids available as well. One demoing the Challenge Mode's Trial mode, Ryu's anime intro (kinda boring), and the last one a chat with Seth about the stick/pad options. Gotta get a pre-order down for that Tourney edition stick. Can't seem to bypass the agreement thing for the challenge and ryu intro vids so you won't be able to view them streamed, but you can still download them. CES 2009: Street Fighter IV Challenge Mode Demo - PlayStation 3 Movies at GameSpot CES 2009: Street Fighter IV Anime Intro: Ryu - Xbox 360 Movies at GameSpot CES 2009: Street Fighter IV Specially Created Controllers Report - PlayStation 3 Movies at GameSpot Turning the discussion back to the sticks, is there any news about there being a possibility to mod the sticks to work for both consoles? And if such a method exists would it be easier to do it from the 360 version's stick or the PS3's? Ideally these questions are directed towards tourney edition, since that's the one I plan on purchasing. A little more than a month left. Luckily I got reading week during the week of SF4's release so I should be able to go crazy that week (hopefully my profs will be merciful). |
Ars Technica spent some time with pads as well:
Mad Catz six button gamepad: the ultimate d-pad has arrived |
Kinda aggravating that the tourney stick might not be available in Canada. GO FIGURE.
Word is that it won't be released up here of course, so now we've got hilarity time import fees and bouncing it off yankee addresses! Still not gonna be 150 pounds like the fucking brits gotta deal with but still SADFACE |
Yea, I found that out on Monday when I stopped by to make my pre-order. Lame, I ordered the regular one in it's place. Can't seem to pre-order the Tourny edition from anywhere online now either, not that I will anyway since it would probably end up costing over $200 CAD to import it.
BTW, what ever happend to Chun-li's Tenshokyaku? From the arcade vids I've seen on Youtube, I haven't seen anyone use it. The only times I recall the move being used were in the trailers and the vid of Chun-Li vs Viper at the official site. Did they remove the move? (sucks if they did, cause it's pretty decent anti-air move) Or is it just difficult to execute? Though that shouldn't be the case, right? Unless they changed the move's execution since Alpha/Zero. |
Well up until today (or yesterday I guess), most places were giving me the generic answer of "I dunno if we're getting it yet". It seems official now though that we aren't. As far as I can tell from retailers up here, at least.
Which doesn't make any fucking sense. Fuck that. I'm gonna bounce it off my friendly neighbourhood Daravon, but in the end it's gonna cost mad bank. The next step is getting lucky enough to grab one of the few remaining preorders when those open up on the madcatz online store. Knowing my luck, I'll be in class, at work or taking a dump or some bullshit when they go live and I'll totally miss the fucking boat. |
Well, after hearing that they were only making 3000 I had a feeling we were going to get the short end of the stick (heh).
Mad catz is gonna take pre-orders from their site as well? When exactly? Are they only going to be taking pre-orders for any remaining stock? Eg. after all the other game stores have gotten their pre-orders in (imaging there's an unannounced cut-off date). I know Play-asia was actually taking pre-orders during the weekend, but upon checking their site again today they changed the item status to "pre-orders coming soon." The price was ridiculous though, they were asking for $20 more than the retail. |
GameShark® Store - Street Fighter IV
I dunno. The UK version of this store (with a .net instead of a .com) is opening preorders tomorrow or something, so I imagine/hope/pray to God that the US one is doing the same. Play-Asia always charges lawlarity pricing and then fucks with the exchange rate about as much as paypal does so it always results in gigalulz when ordering from there. Keep in mind the store linked above only ships to continental AMERIKKKA so if you're gonna take a shot at that, best to have some yank's address on hand for the old shipping address horseshit. |
I'm not sure if they ship to Canada Skills but you might want to try the wait list on Lizard Lick Amusements - Arcade Machines and Arcade Machine Parts. The guy who runs it actively posts on SRK and it's pretty trust worthy (a lot of custom stick makers buy their parts from there if they don't need to import). MC seems to be dropping hints of a possible reprint though so still keep your head up (or at least, they're beating around the topic). Managed to get my pre-order in at amazon mid December.
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Street Fighter 4 Dan Taunt Video PC PS3 Xbox 360 Arcade Gameplay Trailer from GameVideos
The most Super of Taunts. |
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Some more english dubs: Ken, Sagat, Ryu, Viper, and Abel. Very disappointing that both Ken and Ryu's VAs couldn't even muster out a "Hurricane" for their Tatsumaki, opting to just make it a sort of battle cry/grunt ("huurrraaahh"). Abel sounds pretty close to his Japanese counterpart, and Viper's english death cry is as crazy as her Japanese one. Gametrailers.com - Street Fighter IV - 360 Tournament: Ken vs Sagat Gametrailers.com - Street Fighter IV - 360 Tournament: Ryu vs C. Viper Gametrailers.com - Street Fighter IV - 360 Tournament: Abel vs Ryu EDIT: Here's another dubbed one with Blanka and Viper. Gametrailers.com - Street Fighter IV - PS3 C. Viper vs Blanka Gameplay Also, can you actually drop your claw if you're Vega? I've never seen that before, the player in the vid looked like he did by his own will. Unless it was just a delay after getting hit by Ken's Tatsumaki. Gametrailers.com - Street Fighter IV - PS3 Ken vs Vega Gameplay |
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Link at SRK: 1up.com Game Night Jan. 15th: SFIV feat MAGUS1234, A_Rival, R. Li and Haunts - Shoryuken As for the english dub, I'm so in love with Cammy's voice. |
The only thing I'm hoping for is that this stream is better than the last one, where the players all sucked saved for Richard Li's competent play of Dictator/M.Bison.
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Slightly annoying news about having to unlock various characters. Siegfried at SRK posted with some details:
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Speaking of SRK.
Hantei might be appreciative of this. Canadian SRK’ers: Still Looking For a SF4 Tournament Edition (TE) Stick? - Shoryuken Quote:
Horray...I think. A few weeks of shit pad usage until the TE stick drops, or...well, a few weeks of regular stick usage until the new parts arrive and you upgrade it yourself. So either or. Most surprising is that THE PRICE is the same as in yankeebucks, I was expecting at least a 30 dollar premium when converted to our holla holla dolla. |
That's excellent news, thanks for the share! The best part is definitely the price being the same, but kind of a downer that we may not even get the sticks till April (since pre-orders won't happen till March). Hmm, I think I'll keep with my pre-order of the regular edition till the reviews hit and then decide from there whether or not to drop it and hold out for the TE (really love the larger base on the board). If anything I'll pre-order a TE stick for the 360, whenever EB will start taking orders.
I'm definitely going to keep a close eye on amazon.ca as well, maybe, just maybe, they'll have a few available in time for the game's release. |
Yeah, I misread. I was clearly blinded by happiness and thought "preorders and shipments in March" instead of just preorders.
At this point it's probably best if I just order the cheaper stick and do the parts replacement myself. At least in that case I'll have something to use that's not the vomit inducing shitrocket that is the 360 controller in the meantime. Secondly, I took the 360 SKU above to my EB, showed it to the manager, and she confirmed that it has be changed to "discontinued" as the person spoken to in the above post said would occur. So no sneak in 360 preorders before it was changed. :( SIDE NOTE OF HILARITY though, the clerk standing next to the manager, looking at the screen, kept telling me "NAH NIGGA THESE AIN'T EVEN IN THE COMPUTER", while the manager was showing both him and I the inventory listing. Took all my willpower not to kick him in the teeth and defecate in his nose while he was down. I swear to God, Southjag has been cloned. |
Can you not just ship one over from America?
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A decently high weight, plus a faster shipping option so I don't get stuck without it for long, plus that I haven't found a seller who will ship it directly to Canada means I'd have to expensive ship it TWICE, once to a friendly yankee and once from him to me, all while the dollar's low means that'd be an extra 30% tacked to the final cost or so, possibly more.
That's not really an optimal solution. I can wait if it means the price won't change, but the DIY option will be slightly less money at the cost of a little bit of time. 6 button replacements and joystick fix wouldn't take all that long considering how well organized and clean the damn things are though. |
Gameplay vids for everyone except Cammy, Fei Long, Rose, and Gen at the link below. You'll also get to see some of the character's victory poses and win quotes (Rufus has got some long ones), the quotes appear to be character specific. I would love to know how to obtain a copy of that trial version.
Pick Your Character | ScrewAttack.com The Gouken one was probably the best if you were looking for vids of his gameplay. From what I can tell Gouken doesn't have a normal Shoryuken attack, it appears that it's a super/ultra only move. Though his Hurricane kick, and Hadouken, makes up for the anti-air attacks since his version rises vertically. Bleh, and Seth looks like he's going to be a frustrating character to play against. Basically the best moves of all the characters into one. Ruliweb also has some high res screens of the anime intros, gallery menu, and other stuff. From the screens it looks like Cammy's rival is Viper and that there'll be little cut scene (using the ingame engine) showing their confrontation before the match begins. b'스트리트파이터 4' 가격, 한글판 스크린샷 공개-b 루리웹 비디오 게임 뉴스 http://i42.tinypic.com/20t43t0.jpg http://i40.tinypic.com/102tcap.jpg http://i44.tinypic.com/2dhzh4m.jpg |
http://ruliwebimg.empas.com/data/new...b-st4_33_s.jpg
Jesus christ that neck, I can never get over that. Videos still look awesome as hell, can't wait for my copy~ |
Videos are awesome, and just make me want to get hands on with this game even more. Why isn't it Feb 20th yet...
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I have to say actually, the more I see of this game, the more interested I am in getting it. Is there any sort of decent joystick option that won't cost me £150?
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"HELLO KEN, HELLO KEN!" "ICANDOAKICK" Also holy shit the collectors edition costs $200 here. $100 extra for a DVD and toy? Best! |
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I just pre-ordered mines and damn all these videos are making me more eager to get the game in my ps3 already. It looks like they canned some of ryus moves in order to give them to gouken though.
I may just get hd remix just to kill time this month. |
So GT has a new trailer up which demonstrates all the English voice artists for SFIV. All I'm going to say is that I'll be switching pretty much most of them back to the Japanese VA once I unlock it (except maybe some of the English speakers and a couple of others, like Zangief).
Cammy's English voice is still <3 though. Trailer linky: http://www.gametrailers.com/player/44551.html |
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Akuma's voice was the most WTF out of the lot. Because seriously, WTF?
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capcom knows how to milk these trailers.
I will also mix the audio for the characters but I will keep some english voices. Why would i want guile speaking japanese, psh. |
Well it doesn't matter at first anyway. Don't we have to beat the game atleast once before we get the option to pick for each character?
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Yea, that's what I've read. Pretty much have to beat the game once before getting the option.
The english dub is pretty good IMO, I wouldn't mind just leaving it all in english. In terms of tone, it sounds to be on par with Japanese dub. The only one that bugs me is Akuma, the guy sounds like he's out of breath whenever he spoke. Actually, he kinda sounds like Ocelot (Patric Zimmerman). Sagat sounds like Michael Duncan Clarke, which would be a little odd if it was indeed him since he's supposed to be playing Balrog in "The Legend of Chun-Li". Rose's voice reminds me of Adria from Diablo. Rather surprised they didn't try to give Abel a French accent. I wonder if Gouken says "huuuraaah" for his Hurricane kick as well. And WTF was up with that exchange between Fei Long and Abel. Abel: Hey! You're Fei-Long! Will you fight me? Fei Long: If you insist. Abel: Seriously? Fei Long: I WON'T REPEAT MYSELF! Haha and Blanka's line "You're a bad man!" The cheesy dialogue is probably what made some of the VA come off as bad. Here's the game's intro video, it aired at the end of that 1up show from last week. Pretty much a collage of the ink trailers. It sounds like they opted for Japanese boyband pop for this entry in the series. The music in the second half is gold, basically the theme of SF4 (used in various trailers and is the stage theme to Volcanic Rim). The first half would have been much better had they done away with the vocals (the instrumental version is actually the character select music).
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What the hell? did they get the backstreet boys to sing that?
Should have figured that street fighter tracks with lyrics would turn out like that (SF3) Oh and the english voice trailer has more dialog than the japanese version, guess they wanted to give more about the rivalries |
Via SRK again:
Canadian sticks are up to 189.99, same SKUs as before, but are now, as of TODAY, preorderable. Shipment is end of March. Fuck that price. Go custom. And don't be the idiot to buy the damn thing for 250 USD off of eBay, because then I will be forced to kill you. |
$190 Canadian dollars, that's what you're bitching about? Get the fuck out. That's like £105 which is almost 50% cheaper than we're getting it over here.
Also, whilst the music in the first half of the intro ain't great, it's easily ignored just by get lost in the awesome visuals (yes yes, it's stuff from the trailers, but it's still top notch). |
I don't think I ever once attempted to justify the costs of the British unit.
I'd have bitched about the initial cost of the TE, but the initial American price point is just at the border of being somewhat understandable all things considered. I had caught some earlier pics about the insides and ease of customization/repair, but I hadn't gotten a look at a good, decent res shot of the regular edition until today. The addition of the quick disconnects for the buttons and the whole separate block they're attached to means button replacements would take you a max total of 5 minutes, and even an idiot could do it. I was fearing it wouldn't be an option for the layman, but it's trivial. Outside of the fact that the TE can be worth the investment simply because you don't have to tinker, you can get it out of the box on day one with no bullshit, and you don't have to worry about shipping multiple things and all that shit, it's fantastic. But for Canadians who won't get it on day one, which is a huge stickler for me, it begs the question of "why bother". |
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It's by no means a bad option, especially when you consider the whole just open the damn box and fucking rock on angle, it's especially alluring.
There's just two major hits against it in the Canadian market, and considering I have nothing against getting my hands dirty and I reaaaaaaaaaaaaaaaaally don't want to be at a disadvantage playing with just the 360 controller and raging up a storm for what will probably be 6 weeks or more, I don't see the point. Really the only person who should consider what I have to say is Hantei, since he's the only other guy I can think of who will be affected by the same things that changed my mind. But eh', he might think otherwise. |
WTF? Now its $40 more? Grrr, damn our weak ass dollar. I really hope this change in price doesn't get transitioned to the regular sticks as well.
I'm definitely gonna be sticking with the regular edition for the PS3 version now, and since its so noob friendly I may just mod it sometime later (if anything I wanna swap out the ball top for a bat instead). But I think I'll still slap down a pre-order for the 360 TE (still cheaper than importing), no way am I using the 360's controller for SF4, since I'm pretty set on picking up a copy of the 360 version sometime later time (whenever my buddy decides to take the blunge into the next gen). If I end up liking the regular edition better, then I'll just swap the TE for the RE instead. |
Word is that it won't even be that difficult to mod it so a single stick will work on both systems. A guy on SRK is planning on selling some mods that'll let you do that easily, apparently there might even be a solderless option for it.
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Nice, that reassuring especially after finding out that EB is apparently sold out of the TE sticks already (stopped by a couple hours ago). It seems that they got an e-mail today saying that they're to stop taking pre-orders for them.
The wierd thing is that the girl there said they had been taking pre-orders for the TE sticks for a while now. Now that right there is BS to me, considering I stopped by just 2 weeks ago to make my pre-order, so I assumed that they misheard what I asked about. I reiterated that it was the TE stick I wanted and if they were sure, so the guy (just two clerks on site) there then went to check the computer and noticed there were two sticks (I guess he didn't realize there was 2 different ones) and asked the girl if she was sure. Forgot what was said exactly but I heard something like pre-orders for CE and sticks were done/cut-off. Anyway, both clerks seemed confused now and the guy said he'd let me make a pre-order but said there's no gurantee that I'll actually get one. So basically, I got to pre-order a TE but may not actually get it and if I wanted regular version I'm shit outta luck. Oh well, I guess the good that comes out of not getting a TE means I'll save myself $200. Hearing that it may not be that hard to mod the sticks to work on both consoles is good news though, means all I'll have to do is just focus on modding the one. I'll still keep checking amazon.ca, maybe I'll get lucky there. |
Wait, they're cutting off preorders for the regular stick or for the CE version of the game? I'm confused by the wording, sorry.
I'll check in tomorrow to double check both just in case, though. I didn't put a PO in for the regular stick since I haven't been to EB since I checked those TE SKUs last weekend. |
I'm not really sure anymore. It may have been misinterpretation on my part, and could be just the location that I pre-order at is where they've stopped taking pre-orders for both items (sold out is the word I recall hearing). But yea, if you haven't pre-ordered a regular stick I advise you do it ASAP, cause I definitely recall them saying they couldn't take any more for the regular 360 sticks (again, could have just been my location where they've sold out).
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More questions than answers from EB! HOW SURPRISING.
So I confirmed that you are correct. The regular stick has ceased preorders! As have the CE of the game! And so have the pads, at least at the two stores I called. Possibly chainwide, I don't know. Fuck off, why was the allocation for Canada for the SE's and pads so small? Ugh. This saddens me because of how poorly this was handled. Not knowing about the TE's status in this country until too late caused me to put off my SE stick preorder, which resulted in me not getting one. The general clusterfuck of OH GOD WHO KNOWS WHAT'S GOING ON inspired a bit of rage. But when I was there, I asked about the TE in order to doublecheck. They're still taking orders for that. Ok, fair enough. At this point it's either SE + parts in march if we get a second shipment, or a TE in March. So I PO'd the TE to be safe. But on a whim I asked about the release of it, and he said it was in the system for the same day as the SE stick's release, or aka when the game comes out. Which conflicts with all the other information we've read so far. Great. THAT'S HELPS A LOT. So at this point I still expect the TE to be here in March, but I guess there's an outside chance for someone to notice what the fuck is going on and make sure it hits up here when it's damn well supposed to. Who the fuck knows anymore. I'm just annoyed that I didn't quite get what I wanted, but this option is fine too. |
Wow, even the pads they've cut-off? So basically they only thing you can still pre-order is the regular edition of the game, and TE stick if you're lucky (yea I'm not expecting to see the TE's till March, must be a mistake on their end). I'm guessing the demand wasn't what they had expected for the game. You know what would be funny? If Futureshop or Best Buy ends up carrying the sticks and pads, in decent stock, on day one. All that trouble with EB for nothing.
On another note, there are a ton of new vids at Gametrailers Seth Killian showing off the fight sticks once again (regular and tourny editions) Gametrailers.com - Street Fighter IV - Joystick Demo Seth K. giving us some gameplay footage of Akuma, Gouken, and Seth. It looks like Gouken's Hadoken's angle is effected by the punch used (jab for the horizontal). Gametrailers.com - Street Fighter IV - Character Walkthrough: Akuma Gametrailers.com - Street Fighter IV - Character Walkthrough: Gouken Gametrailers.com - Street Fighter IV - Character Walkthrough: Seth Nice collection of EX Moves for the various characters Gametrailers.com - Street Fighter IV - EX Moves Montage Gametrailers.com - Street Fighter IV - EX Moves Montage II Gametrailers.com - Street Fighter IV - EX Moves Montage III Gametrailers.com - Street Fighter IV - EX Moves Montage IV Collection of the Supers Gametrailers.com - Street Fighter IV - Extended Super Moves Montage Collection of the Ultras Gametrailers.com - Street Fighter IV - Extended Ultra Moves Montage And a nice little montage of all the character's faces in agonizing pain to Rose's Ultra, with a WTF at the end (can you actually do that?). Gametrailers.com - Street Fighter IV - Rose Ultra-Shock Showcase |
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About the Rose vs Rose thing, I think is a montage. You can see at the very end that they kill each other with a focus attack. |
Man, I'm looking forward to this game. I was wracking my brain on which version to get, but I decided on the Xbox 360 version, in the end. I'd like to invest in an arcade stick, too, reasonably cheap, but I don't know which ones are good. Not getting that super expensive stick that is Street Fighter IV themed.
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Watching a new (?) interview with Seth Killian about the SF community he mentioned something that I hadn't heard before that I thought was quite interesting: when you set up a game online it'll work like an arcade, in that you'll play against the computer until someone steps in to fight you, so no waiting around in lobbies. Sounds neat.
Good lord I wish they'd hurry up and release this game already. |
Gamespot shows some of the alternate character costumes. Most of them terrible save for a few. Zangief as Haggar and Cammy after beating up some poor sap and taking their Class A cover are highlights.
Street Fighter IV: Alternate Costume Showcase - GameSpot Preview Blog - Gaming News and Videos |
I find zangief as haggar pretty funny but too bad he doesn't have the stache for it.
I saw the chun li costume before in another video and I like that one for pretty obvious reasons. One would think that you'd get sick of the game from the amount of videos they've already released but I just want it that much more. From what I've played in SF2HD, I'm going to need some practice in the game but should be all fun ^^ And as Prime mentioned before, playing the cpu while you wait for a human opponent is really nice. Kinda like a warm up. From what they've said, you could be playing arcade mode and then someone can just jump in and challenge you but I'm sure there will be an option to turn it off just in case you just want to beat arcade mode. YouTube - Street Fighter 4 - CES 2009 Interview HD |
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I'm sure there'll be some form of stickers though if you want to make your PS3 look hideous.
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that what I want official stickers for SF4
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Nice montage of all the alternate costumes. Sakura's is a pretty neat one, would have been nice if they had added pants to complete the look. Viper's looks like variant of Dante's (DMC) outfit.
IGN Video: Street Fighter IV Xbox 360 Gameplay - IGN Montage: Alternate Costumes Plus more english: Vega, Bison, Balrog You can actually hear Ryu say "Shinkuu Tatsumaki" for the EX Hurricane kick, I wonder why they couldn't do something similar for the regular move. IGN Video: Street Fighter IV Xbox 360 Gameplay - IGN Montage: Vega IGN Video: Street Fighter IV Xbox 360 Gameplay - IGN Montage: M.Bison IGN Video: Street Fighter IV Xbox 360 Gameplay - IGN Montage: Balrog |
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I dont even know how I watched that show when I was younger. Some of that shit is just hilarious.
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Ruliweb has a mess of videos up showing off both the PS3 and 360 versions, so you can compare. I've only seen vids in the portable format (it was taking too long to download the HD versions) so obivously I didn't see any differences in looks, but I did notice that the 360 version seemed to have longer loading times (they probably didn't install).
Probably the key vids are PS3..._01 for Dan's anime intro, XB360...07 for Chun-Li's anime intro, and pretty much any of the 360 version vids if you wanna check out the english dubs. Chun-Li's english VA I'm not sure I like, she sounds younger/higher-pitched than I was expecting and whiny. Guile's english dub is much better than the JPNS engrish, though for some reason he says "Flash Kick" instead of Somersault. The Japanese version of the game's intro (basically just the JPNS version of the boyband song) is also available as well. b'스트리트 파이터4' 한글판 플레이 동영상-b 루리웹 비디오 게임 뉴스 Also, concerning Canadians (probably just Skills and me), it seems the game's price has increased by $10 (stupid weak ass dollar). So it's now $69.99 for the regular and $89.99 for the CE. These were the prices as advertised on FutureShop, Best Buy, HMV, and even EB Game's Canadian site. Though amazon.ca is selling both editions at the original American prices ($59.99 and $79.99), plus free shipping is available. Personally I'll just be sticking to my pre-order with EB, going with amazon and it's free shipping means I wouldn't been seeing the game till the week after the release. And that just doesn't work for me as I'm too eager to play the game, and plus I got reading week the week of the its release. |
Do you guys not get a price guarantee on any pre-orders? Over here if the price goes up then you get the lower price you pre-ordered at. However, if the price goes down, they drop the price of your pre-order.
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ULLLLLLTRAAAAAAAAAAAAAA |
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I really wonder what would happend had I paid for both the CE and stick in full the day I pre-ordered, would they still have the nerve to charge me the difference with the new prices? |
They tend to only charge the difference if you haven't paid the PO off fully, from what I'm told. I fully bet that since I only had 65 dollars down on the CE that I'll be paying the full amount.
I'll have to phone and ask. |
So a bunch of people are starting to circulate the achievements for SFIV, and unsurprisingly they match exactly to the trophy list I'd seen for the PS3 version. I'm not convinced about the numbers though because I did a quick check and found that the numbers they had listed only added up to 990 (probably a typo I guess).
For anyone interested (including trophy type and currently rumoured achievement points): Spoiler:
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Seems we're not alone in our excitement building frenzy waiting for Street Fighter IV, it seems some guy has gone to the trouble of building his own PS3 fightstick, and it looks fairly impressive (certainly an impressive effort):
Homebrew Street Fighter IV PS3 controller stands up on its own two legs - Engadget |
Information about the costume packs for anyone interested:
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So I picked up two of the MadCatz controllers yesterday (Best Buy got them early, for anyone interested), and I gotta say they're fucking awesome. MadCatz got the pad down perfectly. My brother and I are huge Guilty Gear fans, and the game is nearly impossible to play with 360 pads. We used these yesterday, and after changing the buttons around ever so slightly, we were playing like pros. It was like we hadn't played the game in years, and we were rediscovering old combos that weren't feasible on the 360 pad. Playing SFIITHD Remix on this thing was equally impressive. Not a single dragon punch input went without...well, a dragon punch.
Some odd things about the controller, though. First of all, I never looked at this real close until I bought one, but why is it that the two gray face buttons are right bumper and right trigger? That means the two triggers on top are left trigger and left bumper. That's really fucking odd and doesn't make sense, even for Street Fighter. Switching your control scheme around obviously fixes the problem, but I can't imagine why they didn't make the two face buttons bumpers, and make the left and right triggers function as left trigger and right trigger, respectively. Something else is also a bit odd. Mortal Kombat vs. DC Universe is not really the kind of game that needs a finely tuned D-pad, but I wanted to try it out anyway. The thing is, all the face buttons work and you can move just fine, but no matter how much you try, you can't do special attacks. It's not hard, it's not impossible in a hyperbolic sense, it's impossible because the inputs simply won't be accepted. The only reason I can attribute to this is that MK vs. DC allows you to use both the pad and the left stick for movement. This fightpad allows you to switch the function of the pad from a left stick, to a pad, to a right stick, but you can only have one function activated at a time, obviously. Of course, that makes most games unplayable, but in a fighter like MK vs. DC, I would have thought it would have been okay, since you don't have to use either of the sticks. It's an odd problem, but I can ignore it since I'm really only going to be using this pad for 2D fighters anyway. This is easily one of the best 3rd party peripherals I've ever used. |
I have really important question,if I got USA version (ntsc) will be there voice English and Japanese for characters and commentator?
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Hmm, I wonder how the coupon that comes with the CE will work. Do we get to choose the pack or is it by default the Brawler pack (least desired one for me) since it's released the same week as the game? If we do get to choose I'll probably go with the Beauty pack, since I really like Chun-Li and Sakura's alternates.
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Speaking of the pad, how's the d-pad itself? I read a complaint about the diagonals not registering unless you applied really firm pressure on it. Quote:
This is pretty neat, apparently there'll be exchanges between your character and their rival during their rival match. On another note according to vgmdb the game's soundtrack is by Hideyuki Fukasawa (I knew it!), composer of Onimusha Dawn of Dreams and Chaos Legion. I hope the OST that comes with the CE includes the rival match music, or rather character theme remixes (though probably doubtful). Street Fighter IV for Xbox 360 Videos on Crispy Gamer - Abel vs Guile (Rival Match) Street Fighter IV for Xbox 360 Videos on Crispy Gamer - Sagat vs Ryu (Rival Match) Street Fighter IV for Xbox 360 Videos on Crispy Gamer - Bison vs Viper (Rival Match) |
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YouTube - SFIV Akuma/Gouki Rival Match Against Ryu Seth with Ending 9-29-08 : Jungin Arcade, Korea |
Well, the game has been leaked if anyone is interested!
Street Fighter IV RF XBOX360-KFC Of course I'll still be picking up my copy from JBHifi on the 20th (to go with the TE fightstick I got), but it'll be great to try out the game before then! |
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Here's a transcript of what the commentator said in the vid. "Now fight your rival!" "Your destiny will be determined here" "Who will come out on top? Fight!" "K.O." "Perfect" "Let's pick up the pace. Fight!" "K.O." "You Win" "Perfect" "Fight will now go to" (hard to make out what he said exactly, but it's in english) "Who will come out on top? Fight!" "K.O." "Will the tide of battle turn? Fight!" "You Win" "Thank you for playing. Presented by Capcom" |
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On the topic of the commentator, has anyone heard any news about whether or not it'll be possible to turn him off? I thought I remembered someone saying it isn't, but I can see that voice being potentially annoying after a while. Also, for anyone in the US, Sony are doing a launch party: http://blog.us.playstation.com/2009/...ter-iv-launch/ |
Nah there's no way to turn it off.. Personally I don't mind the announcer, but for comparisons sake, I'd say he speaks as much as the announcer in Alpha 3.
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Just spotted this on the Capcom Community Blog: they've put up Photoshop templates for creating your own custom joystick art for the Mad Catz sticks.
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Additional Spam: Speaking of the sticks, Ars Technica have a review up where they talk through modding both sticks, which I'd say is worth a read if only to ogle the hardware: Mad Catz Street Fighter IV sticks: Ars mods, reviews, loves - Ars Technica |
Are there more people here who has the Xbox360 version from Street Fighter IV? I got my copy this weekend. It's a really great game, even better than I expected. But I thought you can change the voices from each character separate... It's all in English or in Japanese.
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From the video I saw, you can set each individually. On the page where you choose the voice language there seemed to be options for 'All English', 'All Japanese' or one where you set them individually.
Also, screw anyone who has the game already, bastards. :( |
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You can definitely do it, as I've seen a video on 1UP showing the option screen where the fiddled with it. Bear in mind that you need to beat the game with a character to unlock their Japanese voice work, so that might be causing you issues.
And you don't have to apologise, I just want the game right now and have to wait until Friday. |
I gave my local game store a call today and they said that apparently Capcom gave no street date, so they could sell the game as soon as they got the stock (today), so it might actually be worth calling around to see if anywhere has the game near you!
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So, got a call from the place I pre-ordered Street Fighter IV and I've been playing it non-stop since then. Well not now obviously, since I've decided to give my PS3 a rest and internet for a while XD. Apparently someone in Australia broke the street date, so rather than releasing it on Thursday all hell broke loose for electronic stores here. Never mind, the consumers win! :tpg:
I've almost unlocked and played with all the characters with the exception of Akuma, Gouken and Seth. Apparently Akuma and Gouken require some special conditions (of which I've yet to unlock... still a noob :P) but otherwise the whole cast in general feels very solid. The new characters fit quite well too with the exception of C. Viper... Who still seems a little too KOF. She's still pretty nice to play with though until the tourney guys start tiering all the characters. My impressions (spoilered for space saving): Spoiler:
To confirm another thing, the Collector's Edition's so called "Downloadable Content" is only the alternate costumes for the "Brawlers" (Zangief, El Fuerte, E. Honda, Rufus and Abel). The other costume packs aren't included, unfortunately, which is a lot of suck ;__;. Anyhoo, this game just plain rocks. Everyone else, check to see if your local store has broken the street date (or following whoever broke the street date)! |
I think I'm going to have to avoid this thread for a few days, to prevent my release date jealousy rage. :(
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Man is Seth cheap or what?
Seriously, this is effin ridiculous. After spending a half hour trying to beat him with Ryu and another half hour with Chun Li I can safely say he's one of the cheapest bosses I've ever gone up against. He's right up there with Onaga and Kintaro from Mortal Kombat. First round he doesn't try. Anyone can perfect the first round on him. However the second round is where he starts to destroy. Seth's character isn't overpowered per-say but his AI even in easiest is just beyond ridiculous. You can actually learn the programming of the AI just by watching how he reacts to you. You see, Seths AI is actually programmed to react based on your input. At one point I watched him attack every single time I stopped moving backwards. I originally thought focus attacks would be really useful but they aren't. Try charging one up and he immediately grabs you. The only things I found effective against him are grabs of your own (which mind you is a dangerous tactic seeing as anything he does seems to trump you) and landing dash attacks on him. Quite honestly anything Seth does beats anything you do. Go for an ultra move and he will actually attack you while you're in the middle of your ultra. he will grab you while your fist/foot is in his face, and alot of times he will grab you a fraction of a second after you go to grab. On top of all this, I actually watched him spam sonic booms at me to the point where I watched half my health go just blocking (I was trying a completely defensive strategy at that point). Probably his worst cheese is his teleport. This SOB will actually telport behind you and imediately grab you. Not only does his teleporting give him cheap hits, but it is made harder to counter by the fact that he randomly teleports in front of AND behind you and anytime he goes behind you it completely ruins any drectional input you had in for a counter-attack. But yeah, I just figured I should warn/advise people here on the BS to expect with Seth. Prepare to basically depend on luck because I could consitently kick his ass yet he always pulled miracle comebacks... |
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I also usually saved my Supers for the 2nd or 3rd round, relying instead on the Ultra attacks since you were going to be pounded by Seth anyways. When Seth teleports, I try to stay still so that he doesn't appear in a direction I am heading and grapple me. Jabbing while he teleported helped a little as well, but I suppose it all depends on the player. For those with impossible supers/ultras, however, such as Guile or Vega... It's balls-frustratingly impossible to defeat Seth. And then there was the case of Dan... O_o And yes, Seth is the master of Sonic Boom spam and stretchy arms. Capcom's lack of understanding difficulty levels strikes again. Since when was "Easiest Mode" Normal, "Easy Mode" Hard, and "Easy" FRICKEN HARD? By crickey, there's even 3-4 difficulty modes up from those! Also OmagnusPrime, :beer: 2 more days! Just hang in there. :P |
Yeah, Seth mauled me. Played the game on easy figuring that I'm not too good at 2d fighters. Big mistake. My first warning was Zangief who kept spinning pile driving me to death. One round that's all he did. Kept grabbing me when I attacked him and boom, spinning pile driver.
Second warning was my rival(Viper, I was playing as Chun-li). Took me about 15 minutes to beat her. Crazy speed combined with lots of nasty attacks and almost perfect counters. It seems easy just means that they don't parry much(I noticed that other than against Seth, most of my foes didn't really block my attacks all that well) but they're still amazing at counter attacking you and grabbing you in the middle of a move. After 30 minutes of Seth I just surrendered as I couldn't get anywhere near beating him. I'm going to see if I have any luck with easiest. |
Out of interest, those of you struggling with the boss, are you using the a stick, or a joypad, or what?
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really important question:
game is really slow?I hear from some people it was slow in game play,is that ture? |
Okay I'm not having to much of a problem with Seth now. For some reason he seems a little easier to beat now.
Here's a tip for unlocking Akuma, first you have to unlock Sakurai, Dan, Fei Long, Cammy, Gen, and Rose. Then play with the one round option and get a few perfects. Not sure what the exact number is, but I got three or four. You also CANNOT lose a match. If you do you'll have to start over. Quote:
It seems pretty fast to me. |
Compared to the past Street Fighter games, RYU, it's a tad bit slower, but it's not Virtua Fighter 1 or 2 kind of slow.
I haven't had many problems with Seth, but I'm sure with other characters, it will be a bitch to defeat him with. I guess it's easier with Blanka? Haven't unlocked anyone yet either. :( |
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I've also just tried online, although it was an Aussie-Aussie friend match. Plays alright, although some lag creeps in at random times. It all depends on your country's internet, I guess (Aussie Prime Minster, where's our internet revolution? >:/) And as for early tips on how to get Akuma and Gouken, Dhalsim's low and long-stretchy arms are spamalicious. The means to an end is what counts, right? XD EDIT: RYU, if you meant compared to Street Fighter III, then yes it is a little "slower". It's a little like Brawl compared to Melee: It's not "slow" to the point of sluggishness, but rather it feels like Super Street Fighter II. |
Just did a run through town to see if any of the shops here are selling the game early, with the resounding answer being no. ;_; Slightly more concerning was the puzzled and unknowing responses I got in a couple of shops when asking about Street Fighter IV.
I shall conclude here with a "Damn all of you who have this game already!" *fist-shaking* :( |
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It took me over an hour and a half to beat Akuma last night on HD Remix. His fierce Shoryuken and his Fire Hadoken take off no less than half of your life bar, and anything he does overpowers your attacks. I tried a fierce Psycho Crusher as Bison, and he countered it with a simple jab.
EDIT: Oh, also I was playing on easy mode. I can't even imagine the horrors he inflicts on you on expert. Seth sounds even worse. :( |
Not to sound like an elitist, but why do you all even care about playing Seth? This isn't 1994 where due to a possible lack of competition you may play through the game on hard to keep polished. There's a plethora of people waiting on live, and the netcode for this game is fantastic. If you're trying to unlock everyone just throw the game on easiest 1 round and do it that way. Playing a CPU boss these days just doesn't make sense to me.
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It's more about stubbornness, I think. Everyone here knows that the option is there, but they'd rather beat him "legit" out of sheer "I've done this before, I can do it again" stubbornness.
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I'm surprised anyone would try Crusher spam against any Shoto, let alone an AI controlled Shin Akuma.
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It's fucking amazing. |
I actually ended up beating him by spamming Honda's Sumo Headbutt and Super Combo, using the Hundred Hand Slap when he got too close. After around 340 Shoryukens and 6000 Hadokens, I somehow managed to bring him down. But even the friendly chirp of the Achievement Unlocked noise couldn't console me after so many sound beatings.
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Has anyone else noticed how even if you pick 'easiest' difficulty, sometimes the CPU just goes into complete ass rapage mode? I was happily playing through the game with the CPU not even blocking, and then suddenly it was using focus attacks and doing ultras on me.. I think it must be a bug, because when I start a new game, if I cycle the options to hardest and then back to easiest, I don't get this problem..
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(1) Everyone is still trying to get used to the game mechanics and new techniques, thus some CPUs seeming frustratingly hard. If they've played it in the arcades, then it's the initial adaptation to a console controller. (2) Capcom's inability to understand what easy means strikes again. I'm starting to defeat the easiest and easy difficulties with no problems now, suggesting that option one is probably more accurate to you and everyone else's situation :P. Easy to grasp, difficult to master, if I should use one cliché. |
I'm going to guess from these complaints that the AI tends to become "psychic AI" the further you progress. It's not too bad if you're used to all the SNK fighters pulling cheap shit like that at every final boss regardless of the difficulty level. Heck it was even in MvC2 when the computer feels you are winning too much and is down to its last character.
So far I'm enjoying the new characters although overall they seem rather plain to me. El Fuerte and Abel seem very fun to play for all the mixup options, although I don't think my brain could handle actively knowing what I want to mix up in what each time on a regular basis. Hit me up on the PS3 version whoever has it! :) |
Niice. SM , It's about time.. since the JUS days XD. I'll probably be around tomorrow. I'll see you around if you there.
As far as the complaints about the slow movements and the Ai, Im perfectly fine with it. The only character I think gives me a hard time is just Abel and his stupid grapples. Everyone else is fine. Btw, Gen is the Man..and Rose is badass.. |
Anyone else having issues connecting to ranked matches, or is that just me? Maybe 1 in every 15-20 attempts gets me in. Occasionally, (maybe 1 or 2 out of those 15), it says lobby full, but otherwise just gives a generic error message of "CAN NOT PLAY".
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#2 The game just released and is an immense success. Chances are by the time the search completes and you go to connect someone has beat you to it and the session started. To alleviate the problem just create your own match and let people come to you. |
It's not my NAT. It's open. Everyone says this all the time. Yes, thank you. Not to be snarky or mean offense or anything but I'm not a complete idiot. :p
By the time the search completes and if I get a full room, yeah. I get "Full room" errors. "Can not join because the match is full" or something similar. No. Instead I get "CAN NOT PLAY". That's the error, verbatim. No issues with player matches. In and out of that with no troubles at all. It's seriously JUST ranked matches. Hosting and letting people come to me takes an unholy length of time, I assume most of them can't connect to me via that mode the same way I can't connect to them. I have no idea why it's limited to just that mode. |
if someone tries to grab you (abel, gief) just backdash, don't get predictable with it btw. As for the ai just use gief and 360 them to death or lariat.
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People are still fussing about the "street date?" Ugh.
Yeah I was confused when I got to fight Akuma and then after defeating him, not getting the character. I got my Sakura, so I'm happy. Also fuck E. Honda. He's cheaty again and its annoying as fuck. He just punches through any of Chun Li's kicks? Kiss my ass. |
lol
I've been playing through the game on very easy to unlock shit and have had zero issues beating the game without using continues. As soon as I use Sakura and get to Seth, his second round form beats the living shit outa me every freaking time. He blocks everything and uppercuts the shit outa my health. What the heck is going on with this shit? I tried at least 15 times and could only get him down to like 30% health. Random fucking difficulty spike for no reason. |
Heh. first run-through arcade mode done with Gief on Medium. Only lost 2 rounds out of the whole run - one to Bison and ... wait. nvm. Just one round, to Bison. Seth came awfully close to beating me in the 2nd round, but I yanked out an EX 360 grab.
Frankly, I think the game is good, but I'm still lost in the past with 3rd Strike. Plus, it's kinda crazy how I go from playing a fast, strong character like Makoto to Zangief, who requires a lot of stick-spinning and can't move for shit sometimes. |
That took me a while to realize who the hell people were referring to when they were saying Gief. (Chaotic is slow :gonk:)
This game is treating me weird... I own an arcade stick, but I seem to fight a lot better using the standard 360 controller. Not sure if that's a good thing or not. T_T Also, I'm down to unlocking the last three characters (Akuma, Gouken, and Seth). Tried to unlock Akuma using Zangief and ended up fighting Gouken instead. Followed through with the "supposed" criteria, and didn't unlock anyone. Anyone know what I gotta do to unlock him? I'm beginning to question whether or not the requirements to unlocking him posted on GameFAQs is right or not. |
Yea same here. I have akuma and I was going for Gouken. I did three ultra finishes, and prolly three perfects. I faced him, and beat him...but never got him. Im sad now lol.
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Perhaps we may see DLC characters after all (maybe free additions, who knows):
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I was much more of a fan of the idea of NO DLC CHARACTERS FOR FUCK'S SAKE. So much for all those above-the-usual-bullshit speeches we've read.
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In fairness, he's putting the choice in the hands of the fans (so we can hardly complain if en mass we go "Yes, more characters please" and then "WTF, DLC characters, you bastards") and if they're free then you still can't complain at all. As I said to you on AIM, let's not put the angry cart before the rumour horse.
Also, whilst I still lack SFIV I do have a Mad Catz Tournament Edition Fightstick and fuck me is it nice. |
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Plus, I found another way to unlock Akuma on 1UP... I'll go ahead and try that later tonight. |
Got the game too now, and fuck me Seth is the cheapest cuntiest piece of shit on the planet.
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What I think sucks is that we have to download alternate costumes. Not to mention that they're ridiculously overpriced.
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And just for the record, GameFAQs is a useless piece of shit. I was chatting with a friend about how to unlock Akuma and I referenced 1UP and what they said. Another friend of his jumped in and said this method worked. So for Akuma and Gokuen, here's the unlock criteria.:
How to unlock Akuma and Gokuen:
Gonna try this myself when I get home. |
For those that are having trouble unlocking Akuma and Gouken, keep in mind that you MUST be using a character that you already beat the game with to do so.
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Yea I talked with my friend, and I have to use Akuma to get Gouken. Makes sense I guess lol.
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Anyone on live wanna go a few rounds?
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you don't have to |
If they had the SF Live action movie costumes then it'd be worth the purchase >=D
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Well Gamestop fucked up my order (bought online :/) and now I have to wait till tomorrow to get the game since I canceled my order from them but now I'm not getting the collectors edition since I can't find them.
So I guess I'll join the fellow ps3 fighters tomorrow =p |
Man, Seth is a such a bitch. I think it took me 15+ times with Abel and Chun-Li on Medium before I finally gave up and just restarted with the very easy setting and 1 round. It's so ridiculous how he keeps spamming teleport and then pile drives you if you're not quick to counter (usually with Chunners I just EX Spinning Bird Kick the second I recover, but that could only save me ever so often).
BTW, anyone try the challenge modes yet? Specifically the Trial stuff? Some of that shit is really difficult to pull off (starting at Level 4 Normal), especially with the charge characters. I can't even get past level 3 normal with Guile or Chun-Li. It's like there's a certain timing to it. Once they start mixing in the EX Focus Attacks, it starts getting pretty frustrating. Though I gotta admit some of the stuff in there does come in pretty handy. |
I find it exceptionally difficult to do some of those considering the controller, yeah. I'm hoping to pick up a pad if I can find one to tide me over until the sticks get here, because this is *ridiculous*
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Most of the combos are pretty ridiculous. Kinda makes me wish they had some sort of demo thing on how to pull it off... Kinda like what Soul Calibur has. Plus, progress for me. Managed to get Akuma under the circumstances I posted up earlier. Yay, just Gokuen and Seth remain. |
I don't think Akuma requires you to beat the game with all the original cast, though. I got him without doing it.
I got him after unlocking everyone who's not Gouken/Akuma/Seth, and then beating the game getting exactly 2 perfects and 2 ultra finishes with a character I had already beaten it with before. Gouken, same deal. Only had to beat it with Akuma once, then get 2 perfects, 3 ultras on a character I had already beaten it with (so no go on the initial Akuma run). No continues on both, by the way. However, Seth requires you to beat the game with everyone, so at least you're working towards that. |
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YouTube - kalelulen4's Channel Regarding the unlockables, I got Akuma with just the 1 perfect and no continues method in Chaotic's post. Though for Gouken what I did was 1 perfect, 3+ Ultras and no continues(didn't keep track, but I know I did more than 3), I don't think the 1up's 2 Ultras method works. |
Seth is definitely a pain in the ass. When I fought him on normal, he kept hitting me with shoryukens and teleporting behind me and using Zangief's spinning piledriver. I ended up beating him with Zangief and his grabs, incidentally. He still wasn't as hard as Akuma on HD Remix on easy.
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Yeah, now I gotta figure out Gokuen again since it didn't work for me either... [EDIT]: GameFAQs redeemed itself. The cheat list was updated and apparently you have to beat the game with Akuma first before you could unlock Gokuen. Did another run with Gief and now I have Gokuen unlocked. One more to go. :3: |
I played aracade on Medium setting and there are only three people I had a problem with and thats honda, zangief, and a little bit of seth. I say a little bit with seth because it actually depended on who I was Using, like it took me longer to beat him with bison than it did with someone like ryu. But It's not impossibly hard like I kept hearing here though, don't really know what the fuss was about, yeah it took me a while but to beat him but it's not Impossible.
First round, easy as hell to beat him, then the second is when he starts spamming the crap out of every possible move. If you stand still and wait for him to come, he'll just throw sonic booms so you have to rush to him quickly and him back with something. When he knocks you down, he fucks up your defenses by teleporting all over the fucking screen and getting you with a pile driver or uppercut so what I did was just try to jump out of the way before he could do anything. I basically just stuck to medium setting so far but in order to get akuma and gouken I know I'm going to go down to easy to succeed. |
In case you folks are interested, the Prima strategy guide for this game is downloadable from Demonoid.
This is what it had to say about unlockable characters. http://upload.jetsam.org/images//unl...characters.png |
Is anyone doing the GameStop Street Fighter IV Tournament? My sister signed me and her husband up so we're gonna be there at 11 this morning.
Under the circumstances in which I am ridiculously hungover and have to get rid of some broad who spent the night at my house, this might be a little hard to do but I'll try. :cool: |
I'm actually attending that tourney this afternoon as well (ours is at 2 P.M.).
I've never been one to participate in tourneys, mainly because I end up going alone and don't really know anyone. However, after attending Brawl's midnight release / tourney, I've gotten over that minor phobia. It's fun to meet complete strangers that you can chat up for strats, grab a quick bite with, and stuff like that. With camera in hand, I will be dishing out the Ken. Wish me luck! |
I'll be expecting ours to be nothing but Ken and Ryu matchups...
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These trial mode challenges are giving me carpal tunnel still.
I don't understand the timing for Chunny's [Heavy Hazanshu > Senretsu Kyaku], and stuff like Crimson Viper's [Focus Attack > c.HP > Thunder Knuckle cancel > Burst Time] and Gen's [MP(Mantis) > c.LK(Crane) > EX Focus Attack > Ryukoha] require crazy reflexes and patience that I don't have. Not to mention the impracticality of some of these combos which I'd never use in the heat of a real battle. |
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Well I completed the game with Akuma and didn't unlock Gouken. However, I did it again with 1 round matches, 2 perfects, 3 ultras and no continues and did unlock Gouken. It may sound like nonsense, but it's nonsense that has worked.
Also, I'd unlocked Akuma before having completed with all other characters. |
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With Akuma and Gouken you have to beat the game under those circumstances with someone you've already cleared the game with. In Gouken's case, you have to beat it with Akuma first, then again with whoever you want.
Yeah, that is completely wrong. I haven't even touched Cammy yet, and I have both Akuma and Gouken now. |
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Also did a couple of matches with OP earlier, a lot of fun. If anyone else wants to face me, given I'm not busy, I'm more than willing to go for a couple of matches. So, on a random note, would anyone be interested in a Gamingforce Tournament for this game? Considering how many people here play it, would be interesting... Although because this is a multi-platform game, there would have to be a PS3 division and a 360 division.. :( |
got gouken and akuma now all thats left is seth. Dunno what the complaint was about, easy mode is as easy as it sounds.
Right now I'm just beating the game on medium with all characters. If you see me online on my ps3 feel free to send me an invite since I'm done with a lot of the busy work, can't use a mic at the moment tho since theres no sense of privacy at the moment |
Just got back from the Gamestop tourney that was in our area. Recorded and uploaded the final match, video is above. An exquisite finish to wrap up the day's events! ^_^ One of the most notable players was a 5 year-old-ish tyke. This kid was nothing short of a prodigy. He was mowing through players round after round and made it to the final four before barely losing to the guy that took home 1st. The funny thing was, the kid never said a word and his facial expressions were... childlike. The employees even started to worry a bit because the kid was underage and couldn't advance to Round 2, even if he took home 1st. The highlight of the day occurred when the kid was eliminated in the semis by an Ultra Combo and someone in the crowd instantly shouted out "Child Abuse!". Good times were had. =D |
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LOL! That was painful to watch, but I guess that's what you get from a local GS tourney. I like that they're holding an event like this though. It only serves to help SFIV and the fighting game community and the long run.
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No kidding. Congrats to the winner, but good lord was that scrubalicious. Here's an entertaining match to watch. Been practicing Sim. He's insanely fun in this game.
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wow, I had such a hard time with dahlsim when I tried to beat on medium, except with seth which was surprisingly easier than the rest using dahlsim.
Loving that teleporting ultra combo though, going to have to practice that =p. |
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I don't have SF4 yet personally (mainly because I only has wii :cmb:) so I'm on the fence right now of wether to get the PC version or finally get an xbox. |
ahahahahaah, we had a bunch of people sign up for the tourney and only one guy showed up. Free yellow head band for me.
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This game has definitely lived up to and surpassed the hype for me. It's been a while since I've had a competitive fire for any fighting game (like a decade with SFA3). Right now I'm still a bit rusty and it's been ages since I've used a stick, so I'm still getting back up to speed. I have yet to work in FDAC'ing into my game so I'm sticking with some basic characters until I feel at home with the game's systems and my stickwork.
Why doesn't everyone post up a brief SFIV profile? I'll start it off. Mains: Chun-Li, Zangief, and Bison. Win Rate: 76% (128-40) Longest Streak: 21 BP: 1822 BTW my GT is Scheswalla |
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While I don't have my win/loss information memorized, my main is Dictator (Bison). I'm learning Dhalsim and sometimes I'll throw Dan in there too. |
I really need to invest in a gamestick because the 360 controller is not working out for me with this game. The D-pad is horrible, but the analog isn't much better. It's so annoying when you try to do an ultra combo and instead you get an ex special, or better yet, nothing at all. That's the sort of thing that can cost you a match online.
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had a few online matches with omagnus and no loss of speed from what I saw which was awesome.
I don't really know my loss/win because my brother came to visit and he took it upon himself to use my username and play online using mostly ken because he thinks "I'm just too good with him" and spams the crap out of flaming shoryuken. I mostly use gief, chun-li and gouken ainse i;m trying to practice with him |
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So is it just me, or despite there being a healthy range of characters to pick from, most people online are either Ken or Ryu (with the occasional Akuma for good measure). I know they're fairly stock characters and all, but come on.
Annoyingly I got to a 9 ranked win streak today and then lost it on the 10th. That was irritating. On a more positive note, last night I had a bunch of mates over for some new-old school Street Fighter action, with my Xbox in the lounge and two arcade sticks. That was a lot of fun, I have to say. |
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It's why I'm starting to consider learning Rufus, to be honest. I want to use a character that doesn't piss people off, and Rufus is an entertaining character to use. So is Dan, simply for the occasional player that will deliberately switch to Sagat when he sees me choosing Dan, only to lose anyway. |
I have nothing against people using Dan, he's a great character (I've picked him a few times too). I'm also liking Sakura and trying to get better with her, but it's just that it's so boring always fighting Ryu and Ken players. I don't think I've once seen a Rose or a Gen, or half the cast in fact. Actually today was the first time I came across another Cammy player, which is 1 out of something like 150.
Also, I agree, watching lousy Akuma players is the funniest thing ever. I managed to perfect one earlier today by kicking him in the face as he finally pulled off his ultra. So satisfying. |
Why was the special edition not in a metal tin? I hate the cardboard boxes because they get messed up so easily.
Anyway, I suck at this game. Eventually when I get some free time, maybe I'll get a little better. Hopefully. |
If anyone wants to hit me up after Heroes tonight I'll be on around 10:00 Pacific Time.
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Apart from Ryu, I'm trying to master Fei-Long since there seems to be an apparent lack of love for the character. Either that, or Abel/El Fuerte. Those new characters need to have a reason for being included! As for Gen, my brother took about 5 people by surprise by kicking their ass with him (all of them Kens, Akumas and Ryus). Gen's hard to grasp, but if you can make use of his combos he's quite effective. My brother's 6th match involved some lag, thus losing our chance of getting that trophy/achievement. :/ FFS that J-pop/rock menu theme is catchy. MP3ed since the first day, and I'm still not sick it it :cmb: |
Does skill match work for any of you? Everytime I try to search for someone equal or better the search system shits itself.
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In sales news, seems Capcom has shipped 2 million copies of the game worldwide already. Not bad going really. And apparently here in the UK, the PS3 version just about outsold the 360 version. |
One of the reasons I still want to learn Rufus, or someone other than the normal characters, is because it appears a lot of people have no clue how to deal with anything out of the normal. Gen I'm sure is going to CRUSH for a while as long as you bother to learn him. I haven't even fought OR unlocked him yet so I have no idea what to expect fighting him. I'd probably lose.
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Ok, finally, here's a definitive way to unlock Akuma and Gokuen. The Capcom-Unity blog decided to post it up since there's obviously a crapload of confusion with it. I've unlocked both, but I thought it would be nice to update everyone :
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Once you've unlocked Akuma and Gouken do they ever appear in a normal arcade mode match or if you want to fight them again do you have to do all that stuff in order to get to them? If it's the latter then that's pretty lame. It also would have made more sense if Akuma was Gouken's rival instead of Ryu.
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This is also why I tend to get a lot of wins with Chun-Li. I have to believe I'm singlehandedly teaching the Live! community that her ultra hits from full screen and passes through fireballs. When I get Ultra meter I can give you almost 9:1 odds that if I jump away to full screen and wait they're going to toss a fireball and they're going to eat a free ultra. Unless I feel like showing people up with that, or actually need the round I tend to not even try to land it this way because it's basically like handicapping my opponent and that isn't helping me get better... Although I wont bait it I'll definitely punish with it if someone gives me the opportunity. The funny thing about Ken, and to a greater extent Ryu is that they aren't basic characters anymore. Unless someone's braindead or just hyper aggressive you're never going to land their ultras. The most reliable way with Ryu you need to be able to FADC into it and this is far from a beginner strategy. You can also land it after you trade a DP with a jump in, but this is situational and not 100% player dependent. A well played rushdown Ryu is very difficult to handle. |
Ryu can juggle into his ultra in the same way he could in Super Turbo (Jumping Strong) and its one of the most piss easy ways to connect a ultra in the game. Just thought I would throw that out there.
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Speaking of which, Rose also has huge range on a couple of her normals, although I never have as much success punishing people with them as much as with Chunny. |
Has anyone unlocked the other colors. Seems like number ten changes the overall color of clothes and hair for some characters which is pretty cool for variety.
Although to get them, you have to beat time attack and survival which gets very tedious but then they throw all these conditions at you. Like sometimes you can't see your opponents vitality, or your character is invisible, and right now I'm at an annoying one where signature moves aren't allowed whatsoever so I have to sweep the crap out of everyone. Oh and I just don't see myself finishing the hard mode challenges for the character combos, they just require too much trial and error. I don't even know why I had a hard time on normal, I spent such a long time with chun li's last combo of LP > LK > HP |
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I was doing the same but I was playing through it on Medium. I actually picked Crimson Viper (someone who I'm actually reasonably good with) so I could unlock whatever character she's supposed to unlock and went through all the characters without losing a single match. Then I got to Seth and it was just massacre. Match after match I was being decimated and I was never able to get more than 4-5 hits per fight because he was blocking everything and doing bullshit counters. I couldn't block his focus attacks and he'd do that retarded teleport-into-kick-in-air-piledrive move. I tried no less than 40 times and the last time I tried I actually gave in and started pulling bullshit "jump-kick-sweep-block-repeat" spam all while still getting pummeled and got him down to his last 1% and I went in for a kick and... http://i41.photobucket.com/albums/e2...%20Junk/KO.png FUCK YEAH, BITCHES! PERSEVERANCE HAS FINALLY PAID O.... Wait... What the... It... IT CAN'T BE! ... He still managed to teleport and EX uppercut me in the back like a punk bitch. Fuck this game. My brother in law can keep his game and that motherless fuck Seth too. Until I get the urge to play the game again tomorrow. |
honestly if your not spamming sweep kicks, your not going to beat seth. I was able to beat him with every character on medium already. With zangief being the easiest and I didn't even need to use his PPP move.
Seth almost always starts with his lower yoga punches on medium mode on the second round. You just have to start off jumping and sweeping and when he's in the ground stay midway from him (otherwise he'll piledrive you) and soon as he gets up sweep again, repeat once again and you might get lucky. After that he'll try to suck you in but stay crouched down and let him suck you in close, he'll try to kick you once (sometimes EX) and as soon as he's done just sweep him again. If he pushes you across the screen with sonic booms just keep blocking, he'll eventually jump off the wall and right to you and thats when you can perform a vertical attack quickly. Or just jump over the sonic booms and he'll try to suck you in again and just rinse and repeat the block and sweep there. You just have to find a cheap pattern to get him with. Then just throw a few fireballs here and there if you can squeeze them in. Theres no point playing fair with seth, he's the cheapest bastard there is. I can honestly say I cheated all the way through to hardest mode with zangief though. |
Shenanigans for the most part, always work on Seth. His pattern basically comes down to yoga punch/spam fireballs if you're at a distance with teleports thrown in. Up close he's going to DP and Teleport SPD the shit out of you so be ready for that. If you're quick you can actually punish him if he teleports behind you.
http://i39.tinypic.com/vfct4n.jpg |
So any ps3 users hitting up online play. I'm pretty much done with arcade mode so I turned on the arcade join in option so I can play some people. Problem is that they're kids who apparently think that doing kens or ryu shoryuken over and over again qualifies as a combo and for some reason they like to be grabbed by my zangief every time.
Oh and I just learned about the EX canceling and was able to pull it off on some kids online finally got a few perfect matches off =p That actually felt rewarding |
Sadly, I havent unlocked any characters yet... Seth is so damned frustrating I'm always near the point where Id throw the controller onto the screen... but its expensive, hence, I just keep it in... lmao
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Dunno if this tactic has been hinted at or not, but this is what I used on Seth when barreling through Arcade Mode purely for the unlockable characters:
If you're like me, you're gonna want to unlock the full roster as fast as possible, so 1 Round on Easiest is the way to go. When you reach Seth, the first thing you're going to want to do is knock him on the floor. I usually try to land a descending kick to sweeping kick combo to get him on his back, being careful of being caught in a Shoryuken. The moment you see him hit the ground, you're going to want to get within a distance that your character's Focus Attack can connect. Once he's on the ground, start charging your Focus Attack. The moment Seth reaches his feet, let the Focus Attack fly, regardless of how charged it is. Try to avoid going for a fully charged Focus Attack, as you usually won't have enough time, Seth follows up with a hit. For some reason, Seth doesn't block the repeated LV1/LV2 Focus Attacks you're throwing as well as he should, so spam the shit outta 'em. If your Focus Attack connects, he'll hit the floor again. Rinse and repeat! ^-^ |
So anybody else keeps fighting the Ken users. Thanks to them I got a 70% win rate and 18 wins in a row.
I also fought someone who actually knew how to use El Fuerte, that bastard was tricky |
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Yeah, Ken is like one in every 3 people you'll play. It's complete bullshit especially since there's a wealth of Shoto characters to pick from (even Ryu doesn't get much of a look in these days).
But I'll tell you the one thing that is actually pissing me off with this game is how shitty the matchmaking is. I've just tried to play for about an hour and a half, and I'll be lucky if 20 minutes of that was actual game time. Between the ridiculous amount of time it takes for the searching to complete, the number of 'Unable to play' and 'Game is full' errors, and then the number of gimps who don't ready up or kick people (I swear, I had 4 people who sat there alternating icons and then closed the session or kicked me). I was about ready to fucking smash something. |
This is why I stopped searching for rooms.
Tip of advice Omagnus, turn on player or ranked match for arcade Mode by pressing R1 in the main menu. Then just play arcade mode, chances are you'll get a "New Challenger" Within seconds. Then if for some reason you can't connect, you'll be taken back to arcade mode to waste time, chances are, you'll get a new challenger within another few seconds. |
That's fine, and it works, but then it matches me up with people with whom I have terrible connections, and I don't know about you but horrific lag-fests just aren't my cup of tea.
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stick with 4 bar connections, it seems if its less than 4 you will get lag or really bad input delay. As for the kens and ryus... bait them all day. Knock them down after they shoryuken then stay right outside of their range and throw out something before they wake up making them think you did a bad recovery move. Then punish them again...repeat xN. Btw winning vs them with rufus is very easy since you can just abuse his ex flip kick if they try to attack you. If they jump you just use his air handslaps but make sure its a ex version... or you can use his jumping roundhouse right into ultra. You just have to convince those types that you're wide open when they're getting up from a knockdown and once you do they will immediately shoryuken, giving you a free combo or super/ultra.
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Seconded. I've played games with one bars that were not lagged at all... while some one bars are... omg... slow :( |
OK... Apparently if you fail at beating Seth enough times, the game unlocks an "Easiest" difficulty setting that basically makes your opponents practice dummies. I'm sad to report that only on this setting was I able to beat the game with Crimson Viper. :(
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Really? Easiest was unlocked from the start for me. Unless there's an even easier version O_o?.
Either way, I'm really enjoying this game a lot. I'm not the greatest at it yet, but it has that nice classic feel to it. Abel and I are best friends while Balrog can just die for all I care. Same goes for Vega too... |
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Haven't had much time to play this at all... For those of who you actually still go on the Backloggery, I have on there that my system has broken due to a video error. But I haven't had the chance to play it on Hardest yet... So gotta do that when I get my system back. |
I'm not the biggest fan of Honda. Blanka's not bad, but still not one of my favorites. I'm working on Medium now, considering I rarely play fighting and was sorely lacking any type of skill.
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I really like using Rose. Actually managed to beat Hard difficulty with her.
I tried online a bit, but all I got was someone playing Ken or Akuma. Not to mention if I join a game it's all laggy as shit. |
Since I'm all done with the character unlocking and all.... are the costumes worth it? (those to be bought from the PSN :\ )
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They're nice for variety but thats it. If you mean "do they look badass?" Some do, some don't.
Sagat's costume are just tights on the other hand bison looks kinda badass with battle damaged clothing and so does ryu. Ken has a costume thats hardly noticeably, while Dan has a funny sparring outfit. And all the girls show more skin with their outfit (except cammy) Really depends if your just have the money laying around, I play with friends and online so the costumes are pretty nice to have for casual play and the extra colors also add more variety. |
Holy fuckshit, the sticks are STILL NO WHERE TO BE SEEN UP HERE.
"End of March" they say. Yeah, end of March my asshole. No one knows when they'll be in now. I wonder if Hantei's had any luck. |
I actually got my SE stick a couple weeks ago. Man, that one female clerk there is such a pain in the ass to deal with, the same one I had to deal with when making the pre-order for the TE stick. When I went in to pick up my stick (didn't have my pre-order receipt, as it was on the same slip as the game and when I went to pick up the game it got destroyed by the clerk there), she said that apparenty they had already filled in all pre-orders for sticks, and well long story short luckily the other male clerk (same one when I pre-ordered the TE, I think they usually work together) there was much more rational and helpful.
It was kind of a messed up situation, according to him apparently the clerk that called the day before said that I "didn't want it". Which is a flat out lie, as I wasn't home when they made the call, and had to check caller ID when I got home to find out that they had called. I had an inking suspicion that the clerk who called was trying scalp it, or hold it a friend of his when I failed to answer. Luckily they hadn't sold or put it away yet, and I was able to pick up my stick. Anyway, the stick is kinda fucked up. When I first plugged it in the up on the stick wouldn't register until I got a few good hours of play into. Unfortunately as the up direction issue got fixed, my stick started to "stick". Also, isn't the Home button supposed to light up when it's plugged in and the console is on? Cause, if so, I don't think my LED is working. I'll keep plugging away on the stick, till the warranty is up before I swap out for Sanwas. Just incase anything else goes wrong. I would take it back to exchange it in for another, but unfortunately mine was the last (maybe the only) one there. And seeing as how these stupid sticks are almost impossible to find up here, I'm probably better off keeping it and replacing the parts than returning it and trying to hunt for a new one. Oh, and for some reason the screws on the case are stripped, so it might be a bitch to open. I wonder if they did that on purpose to prevent people from modding it, even though it had been openly advertised by Seth Killian that it's easy to mod. Oh, and it ended up costing me $104.99 (+tax, 99.99 without) for the PS3 version ($20 more than what I preorder at), I imagine the 360 SE is +10. Thanks to the shitty dollar. I think I'll be cancelling my pre-order for the TE, the wait is getting ridiculous and now that rational thinking has settled in I could probably spend the $200 (well 210 after tax) on better things. |
Jesus. The standard has THAT MANY ISSUES for you? I've heard of various niggling bits and pieces like the occasional missed input, or so on, but never an entire direction missing for several hours of hands on use. What the fuck?
What I'm waiting on now is the TE's myself, since after getting fucked over like everyone else with the whole issue of what the fuck we're actually getting for accessories, I ended up with a TE preorder that I just resigned to keeping. Only it's still not here. Every week, it's been pushed back to the "next monday". I don't know what's going on. No one seems to. Not EB, not Mad Catz, not any of the suppliers, it's fucking disasterous. At this point, it's not worth it, and if it's still not here after my exams are done in a week and change I'm just going to get my money back. Fuck all this. Oh, and about the scalping? I've seen it here for the fightpads. That very same issue. Identical. My friend wasn't able to take his call for his pad, so by the time he got the message and went down they had "already sold it". More than likely to a clerk. |
Looks like next Friday will see the arrival of the Championship Mode DLC (which I believe is supposed to be free):
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It had better have lobbies. This laughable attempt at "matchmaking" has gone on long enough. I'd also like to see the "Sagat doesn't rape everyone anymore" patch down the line. That's just wishful thinking though...
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If any of you guys are on 360 and want to play my Live name is 'Man Chest' I'm always up for some matches :)
And if you're looking for arcade sticks, the second run of HORI sticks are up for preorder here - 360 - Hori Real Arcade Pro Ex for XBOX 360 PS3 - Hori's Real Arcade Pro 3 (HRAP 3) for Sony PS3 and PC |
Anybody hear when it will be released on pc?
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Capcom just announced today that it will be released for PC in July.
IGN: Resident Evil 5, Street Fighter IV Coming to PCs |
Sooo, anybody tried out the championship patch?
I was able to manage a lot of wins compared to the ranked matches for some reason, probably because I just got up to G2. I was hoping for lobbies with the tournament matches but still nothing, even the ability to save replays is dumbed down since I thought it was going to be similar to the 3rd strike version that was released for consoles |
just wanted to give a heads up for people wanting to buy one of the SE sticks
they are showing up in stock in many online stores now. |
I would like to start playing with arcade sticks.
Has anybody tried or heard any good things about the madcatz 70 dollar fightstick? Or would it be worth spending the extra cash on the hori pro 3 |
I'm no fighting game or arcade stick expert, but that's what I've been using to play the game and it works fine for me. For the amount that I play the game and the price I paid for the stick, I'm satisfied with it.
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