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Final Fantasy Tactics - The War of the Lions
I'm a bit surprised that there is no thread alone for this game yet. (And if there is, I'm a total dolt.) The game came out yesterday, and I picked it up right away. Has anyone else played it? I'd like to get some thoughts about the gameplay and translation.
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It would seem, sir, that you are, in fact, a total dolt.
http://www.gamingforce.org/forums/rp...-alliance.html And yeah, I got it. The slowdown is awful, just fucking inexcusable. Nice new translation though. Still the best game ever. |
Oh yeah a thread covering three popular games at once. Great fucking thinking.
Tis your faith and upbringing that wrong you, not I. Yeah. Great translation there. Christians win again. I'll have to buy a PSP when Disgaea comes out on the 30th though. I'm sure the slowdown will be fine if I overclock the PSP. |
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I'm just happy it isn't as bad as the Japanese version. |
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I know how to test this. Basically, when I did have a PSP, overclocking it to 333MHz made PowerStone run smoothly. If you overclock the PSP Slim to the same speed, and try the game, and it works, it's FFT itself which has problems, not the PSP Slim. |
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What do people think of the updated translation? Desperate for some responses, I happened upon the GameFAQs forum (trust me, I never linger) and they're all bitching that the new translation sucks, calling it "Old English". This doesn't even seem to be too Early Modern; the language to me seems fluid and more in-line with the game's setting. Or is that just me? I really like this translation. I'm in Chapter 2, and I am very impressed that there are multiple points where those updated watercolor-looking scenes are to be found. I wasn't expecting this much work put in the game... ...too bad they didn't do much with the lag. Quote:
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I'll be playing Final Fantasy Tactics until either rheumatoid or death sets in. Definitely my favorite game of all time.
I wish they would release it beyond PSP as I have no intention of picking that up just for another FFT port, even if it has FMV now. I really like the pixellated storytelling of the original anyways though its good to know that the translation itself is beneficial. |
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Only thing that bugs me though, is the changing of the names. Teta is Tietra, or something like that, and Algus is something I don't even remember, and what's with Zalbaag? What for did the translator change the names? I understand the Nanten Knights changing and so on, but peoples names? The lag isn't as bad as I imagined, but it slows down the game, because every "special" attack is suffering the lag. I had to take counter attack off, because I grew tired of it slowing down the game every time someone attacked my characters. |
I'm not going to touch this. Not only is there slow-down, but I read that there are voice-acting cutscenes, which were "mute" in the JP version. If this is true, I'd rather not see the sort of dubs they pick.
Plus, the usage of Olde English really drives me away further. The game is meant to be medieval-ish, but there are guns and the like =p I wouldn't tag the new manner of speaking as perfectly appropriate, in my opinion. Plus they remove Cloud for Balthier. lolwtf. There are also two or so new jobs which supposedly suck quite badly. I'll stick to the original PSX one on my PSP. Way sexier. The storyline in that was already impossible to beat (except maybe by Xenogears~), and I'd rather not see if the new game tries to get kinky with the story somewhere along the lines. |
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actually cloud is still in the game >.> as for me, I'll probably get over the slowdown but is the sound issue still there? I heard that some sound effect was pretty weird or just didn't "show up" in some special attack
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There's nothing wrong with the new jobs. They're bonuses--not exactly meant to rewrite the entire way a player would approach the game. The Onion Knight proves a worthwhile payoff to those who drive themselves nuts doing everything there is to do in a game, for sure. Quote:
Pros of Lions War: +New bonus jobs +Bigger army capacity (24 instead of 16) +A couple of new cameos (both optional, and they don't play big parts in the story). +New, amazing-looking cinemas. +Rewritten script makes the story read way better. Cons: -Lag/slowdown in battle. -Sounds effects, particularly with magic spells, is dumbed-down quite a bit. -Certain cinemas take a small stutter-step in their first few seconds. Could go either way, depending on who ya are: +/- Voice acting. |
Oho ;O I was informed that Cloud was removed. I'm not an FFVII fanboy, but I'm a supporter of "leaving things as they were" in these sorts of instances.
What do you mean by "read" better on the story? :( It's not like the old PSX version was suffering from bad localization/translation. |
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And you're sure that some of the slowdown and what have you is not improved or at least less present when played on the 2000 SKU compared to the original model?
Cause I know Crisis Core has a HUGE difference in at least loading performance. As shown in the video below. http://laptoplogic.com/news/detail.php?id=3226 |
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Well then. Here's to hoping for a patch for the game which is probably 2% likely to happen ^^;
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Cloud is still in the game. And about Dark Knights sucking... I would really really, really doubt it. Onion Knight might have good uses too. |
There's a chemist named FUCHS in this game. Best game ever 10/10.
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I don't have the game yet, but wasn't Gafgarrion (is that his name) a Dark Knight? I remember his abilities kicking ass...I wouldn't think that job would suck :/.
You know why this game rules? Because you can have an army with a HEAVENLY KNIGHT, A DIVINE KNIGHT, AND A HOLY SWORDSMAN. AND NOW A DARK KNIGHT (and an onion knight, but i don't know wtf that is yet). Quote:
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I just grabbed this (which was on sale locally for like 15 bucks, not that it mattered though just shocked me), now I need to find my PSP so I can enjoy the game =(
I honestly doubt the slowdown would bother me, I haven't even played FFT in ages so I don't remember how it used to run. Now if I only remembered how to get Cloud and all those other dudes. Although I guess I will certainly try to have one person master every class at least once for an Onion Knight to be super. |
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One thing I noticed immediately in this game was the removal of pre-skill execution quotes. Gone are the days of KNOW! LIVE! BECOME A FROG! Anyway enough about that. I find the Onion Knight class to be completely hilarious. No abilities, can't even equip any abilities from any of the other classes. Starts off looking like a pile of crap (reminds me of FF III DS) but you know will become godly. It gets to wear everything in the game though -- including gender specific equipment. It's interesting to say the least. I thought about going for the Dark Knight class but the only req that I'm too lazy to wait for is the gathering of 20 crystals on that specific character. That Max HP UP and Move+3 (Female only) really make me strive for the class though. I'm still squabbling in Chapter 1, I'm really taking my time with this game for some reason. Usually I just rush through all games. I think this translation is very fitting. |
I've still comparing the changes of scripts between the PS1 version and the PSP version. I assume it was done purposely as they spelled Academy as Akademy.
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So what's this about voices? They actually went and added voice acting for cutscenes or something? =/
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On a side note Qwarky, who's the artist that did your avatar? The style is familar. |
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That's actually not that bad, surprisingly. The usual "too loud when you should contain yourself" "too overacted when it doesn't call for it" mistakes, but more eloquence than melodrama. Well done, Square.
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Wow, seeing that trailer I can imagine a lot of lines are much more fitting in the setting. "Tis your birth and faith that wrong you, not I." sounds so much better than "Blame yourself, or God."
Maybe once I have my own PSP I'll pick this up. Gotta finish Riviera on my friend's first though. |
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As for FFT:WoTL, I dunno why I found it easier to move along in the PSP version. I assume it's because I played the game so damn much from the PS1 that I found a way for me to get through with my playing style. :p The slowdown is constant, but I've been getting used to it honestly. I've had situations of slowdowns from games in the PS1, and a few on the last-gen consoles, so it doesn't really bother me all that much. However it would have been nice if it was fixed. :erm: |
Something interesting about Onion Knights.
They don't earn EXP. Period. If you want to level up a Onion Knight you need to sacrifice one of those monsters that allows you to gain a level in exchange for it permanently dying. If you aren't anal about the Chronicle showing you have like 99 casualties or what have you no problem with that really. On the other hand though, Onion Knight has the highest stat growth for all stats once you've mastered all the jobs, as opposed to a Mime which just has excellent growth in everything but Speed and MP. |
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I'm like 15% through chapter 2 and Ramza already has Black Mage mastered 100%. Knight is about half way there. This is just tge beginning of my quest to become a dark knight.
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Some (probably obvious) observations:
* JP Costs are as they were in the original Japanese Final Fantasy Tactics. This means [Fly] for a Dancer is 5000 JP instead of 1200 JP, and so forth. It really only applies to the final jobs in the whole game or the last round of abilities to learn. * Also on the original version note, story battles are now as they were in the original game. This means any characters that were supposed to have certain abilities by nature now do. Marquis Messam Elmdore de Limberry now has his innate [Safeguard] (Maintenance) thus making the Genji Gear untouchable. * For any of the "new" battles that appear, you will really want a Thief with all of the [Steal] abilities. Might want to have that same Thief with [Speechcraft] so you can turn them into chickens. An army of chickens is easier to deal with than an army itself. |
Wow. Seriously. The slowdown is so bad it's bloody gamebreaking. I have heard bad things, but nothing prepared me for this.
I'm extremely disappointed. A shame too, considering everything else is awesome. |
Although it isn't game breaking for me, I freakin HATE the slowdown and the horrid sound effects. Stasis Sword, and Dark Blade (or whatever it was originally called) sounded horrendous in the first battle. The stabbing sound effect for Dark Blade isn't even on sync with the attack! On a better note, Accumilate (now known as Focus) for Squire is a great way to net some extra experience when you have no better way to end a turn for a character that has nothing else to do. It can also make Monks do WTF damage VERY fast early in the game. Good stuff!
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It's an older one, but I've heard conflicting reports on wether or not the slowdown is improved on the newer model. Some say yes and some say no. Has there been a side by side comparison done yet?
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It's a software issue, not hardware, so it's the exact same slowdown on every PSP (both UMD and ripped), overclocked or not.
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I figured as much, thanks for the confirmation.
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The worst sound effect change so far (since only a few were changed, not all of them) is by far Thundara (Bolt 2). Man that sound is just... so horrid. None of the other Thunder spells share that same pitch, it's kind of ear drum shattering if you're using headphones.
Also the slowdown is pretty much summed up like so: Normal attacks run at 60fps. Menus and map rotation go at maybe 40~50. 90% of the skills in this game drop to 10~15 fps. Some hover around 30. Anything that zooms out into the full screen will generally run at 60fps as well. |
Apparently the guide for this is hard to grab hold of. Sold out practically everywhere online and seems to be somewhat limited in print runs. Could pull an old FFT guide and go somewhat rarish?
Or maybe it's just an initial rush with few copies, who knows. Edit: On another note, when the balls will the damn trading arts be available. They STILL AREN'T SHIPPING. |
After so many months of waiting (since the game got announced last December) for this, today I finally got my copy. :D
IT'S ON! |
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It sucks of course. A majority of the information is based still on the original PSX information which wouldn't even work on the PSP version. The foundation is true at least though. Not to mention a lot of their strategies or tips are based on rumours that were proven false via extensive testing and Japan. Best suited to be just a reference, or a slight push. It doesn't even cover all the things you can do though. |
I'll be quite honest. While I buy guides fairly often, I hardly, if ever, use them. It's a weird quirk, but I honestly really don't care if the content is slightly off.
Thanks for the update on the quality though, it's kinda shitty that it's half broken. =\ |
It's not like the PSX guide from BradyGames was much better. It had tons of errors, and several times didn't even give the correct pre-battle setup grid.
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Well yeah the PSP version of the guide is taking the same stuff from their PSX guide and just changing a few things around.
Also I guess maybe it was just because I was stupid enough to have the PSP on max volume when it went off three times hitting 3 people per time (getting raped by random black mages is awesome). Although that rock going into the water was also pretty weird too. It didn't even sound like a splash or a clunk, it was.... weird. |
The FFT PS1 guide was from Prima, not Bradygames.
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As much as I don't want to come off as a such a hater, I just can't get too excited about this. I really wish SE would put a bit more into these facelifts.
If any SE game deserved a full remake it was this gem. Cursed by needless gameplay limits and horrific localization, the old FFT could have been so much more and with a remake it could have been magnificent. Such a shame. |
I don't know about anyone else. But does anyone find the look of the game... well a bit hazey? It's hard to discribe but the game just doesn't look sharp. It's starting to anger me in the back of my mind.
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Did anyone else notice the new battles/scenes?
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Those weren't in the original, were they? |
Those definitely weren't in the original. It was confirmed before they were adding new scenes/events/battles/etc.
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Ah, I thought I was just going crazy and forgot about the first scene. I knew the latter had to have been new though, for obvious reasons.
Also, for some reason it feels like the music is...a little worse? I don't remember the victory jingle-thing being so...empty. Then again, I haven't played this in a long time, so it could just be me. Death cries are funny as shit though. |
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Reverb took a pretty bad hit in this so yeah, the music suffered. I sort of just wish someone would apply the updated translation to the PSX version online but I doubt they could add the new content that way so eh... I'm amazed how much they ruined porting over a rather simplistic game. :(
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What strikes me as strange is that they obviously put a lot of effort into the game, otherwise. With the new scenes, including the animated ones, new events, etc., you would think that they would do us the favor of porting it correctly.
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I've never played the original FFT, but so far I'm enjoying it. I'm just not good at strategy RPGs, I guess, as I'm having trouble with some of the battles (I'm still in CHAPTER ONE, by the way!). Still, feels pretty good to figure out a tactic that works. xD I don't completely understand the job system yet and all the micromanaging makes me dizzy, but I'm really curious as to where the story is going and I like the script.
Hopefully, I get the hang of the fights and system soon enough. |
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It also looks like--using white mage Glenda here for reference again--I could get black mage skills for her with her JPs if I wanted to. Could she use them if I bought them, despite her never having been a black mage (and being a white mage at that)? Or would I need to change her into a black mage for her to use them. |
Chemists have an innate ability to throw items, and the Throw ability will allow a character to do it without being a chemist. As for the black mage skills, yes, Glenda could use them. You can assign whatever secondary job skill list you want to a character for use in battle even if they've never been that job.
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I have forgotten how much I hate this game.
There must be something that I don't get, and haven't gotten in the past ten years, about the way the system works. I am literally losing each "new" battle three times before I win, and I'm usually at higher levels than the enemies and have skills that I figure would help. The computer just UTILIZES the characters better, I guess. Until, of course, you receive Spoiler:
wtf ;__; |
This game was never hard save for possibly the Riovanes events. A lot of people get stuck there but outside of that the rest of the game is really easy. If you want hard, go play Tactics Ogre and see how unfair an advantage the enemy units typically have. It makes me surprised the same team made both games honestly.
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Final Fantasy Tactics is unbelievably hard at first. One of the most important (and underrated skills) is constructing a line of defense and learning to allow them to all move together as one unit.
For instance, you can have a few 'towers' to take damage and dish it out in the front. Their high defense allows them to take a bit of damage and their attack rating should also be pretty decent (knight class comes to mind). It never hurts to have a few chemists (or black mages or summoners with the 'throw ability' to throw potions to cure the 'towers') within close quarters to keep the 2 guys up front healthy and alive. Btw, 'autopotion' (chemist ability) will be absolutely indespensable in the beginning parts of the game. Just make sure you have lots of money for potions, and it makes survival THAT much easier. |
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That's kinda the general concept to battle in things. You have the tower/tanks/meatshields take the hits, and to deal low/high damage(depending on professions), while the long range units, such as archers/mages/damage dealers, in the back to dish out the damage. |
Yes, definitely very basic stuff here. Of course, a fleet of ninja's (with high speed and attack power) or calculators completely break these general rules. What I like about the tactical premise of the game is that it can become very deep once the rules are learned.
A good party is only as strong as its weakest link and the capabilites for customization are nearly endless. |
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:p |
Yeah, well, I'm in the
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I guess I have to stop spreading out then with my fighters and focus on one guy, huh. |
Nononono Ninjas aren't great. Their 2 hand ability is what's great. Now a Monk with 2 Hands equipped = broken!
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Well if that doesn't suit you a Bare-handed-teleporting-blade grasping-Ninja is fine too :gonk:. Final Fantasy Tactics is full of abusive combo'ing! |
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I love and hate this game at the same time. I hate missing anything in a game, I had to check every single enemy before I killed them to make sure I stole all of their special items.
Then you have to fight every single random battle you come across, which become extremely long winded and monotonous after a while. I don't think I'll ever finish a strategy RPG. Story was good though. I just gave up and read the script online as well as saw the ending on youtube. |
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I'm still looking, hopefully I can get a hold of it soon. I'm told by someone who has it that there's some advanced stuff in there, like the level-up/down trick, which is surprising. I didn't think it would have that sort of thing. |
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Oh, and I only wish Olan would've stuck with Ramzes party. 'Galaxy Stop' would be SOO much fun to abuse. :3: Quote:
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For some strange reason, I remember the PS1 version being a lot harder (at least in the early levels). I guess I just got used to the game.
Also, love how there is now a maximum of 24 units instead of a measly 16. At last, I can have all of the special characters without having to boot anyone from the group (except for the chocobos). |
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I suppose one problem with the way I played was that I tried to master every class. Damn gold stars. And damn the mysterious way stats are gained. I heard that leveling up while being a ninja was the best if you wanted a physically strong and fast character, but if you did that then you wouldn't be able to master all of the classes. Anyone like fan fiction? Spoiler:
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I just read on the added characters, and Luso seems great too. He's just like Ramza, and he has Scream (which is now known as Shout apparantly). Can't wait to get Beowulf and Orlandu in on this. Team broken ++!
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Isn't Balthier suppose to be strong as well?
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I think he's a combination of Mustadio's class and Thief. I never really made much use of Engineer, but I know it can be quite deadly when used correctly. Right now my battles are as brain dead as it gets. Kill Wiegraf? Ramza goes first turn, walks up to him and kills him one hit. :D
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And Wiegraf is suppose to be a pain in the ass. XD |
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I couldn't care less about the supplemental material, really. I'd give it a flip through to see how good or bad it was, but that's really about it. The best part is probably the nice cover art anywho. |
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weigraff easy? T-T my Ramxa is a monk and Weigraff is always playing first and doing me 140dmg which is more than half my HP, and every time I try to hit him, he block my attack. So I literally can't win the fight, because I can't one shot him and he always play first, so if by chance I manage to it him on my first turn he always kill me next move and if I try to heal me with chackra, i'm just using all my move to heal and never attacking him...
and you know what? I save just before the fight, so I can't win and can't do anything >.> god I hope I don't have to start over... the game. It's the first time I block on a fight and i's just totally unfair... Additional Spam: >.> well I just beat him, in one turn and just by luck. He it me for 140 first, which reduce me to 85hp, so one more attack and I'm dead. I walk in front of him and attack. and lucky me i did a critical hit that one shotted him XD I think I would have never beat him without that luck... |
Well I said Monk with dual wield. Also, is this the first time you fight him or the second?
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No one resorts to the running away and speed boosting thing if they're underleveled anymore?
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^^ That's exactly what I was talking about earlier. xD
For comparison purposes, I have Ramza as a Monk with dual wield, and a separate Generic Ninja with bare handed. So far Ramza deals out an average of 120 per hit. The Ninja deals out about 60 per hit. They only have a 4 level difference also. I'll keep going with this to see how things turn out. |
my Ramza only has monk and squire mastered and didn't do any other class yet >.< I think I'll train just to get duel wield, it seem very good. My Ramza is doing about 200dmg for 1 hit now, so it wasn't enough to kill Weigraf in one shot, but lucky me I did a critical for 484 dmg XD
I just hate to lv archer and thief to get ninja >.< |
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If you use the two or three ways to de-level, you can level down in a bad job (one with a very crappy growth, Bard, Chemist) and then level up in the one you want (PA - Knight, Speed - Ninja, etc etc etc). It certainly doesn't have any disadvantage of not being able to master all the classes, although if you did level up a ton in a mostly physical class when you switched to a magical one your MA would be shit that's for sure. |
Do what I do. Equip Mettle or Fundamentals as secondary, unlock and equip JP up, and get into a random encounter with a yellow chocobo. Kill every other enemy and trap the chocobo. Try to take the chocobo down to danger health without killing it over and over again so it can heal you and your teammates surrounding it. while this is going on, just use Tailwind (under mettle) or Focus (under Mettle and Fundamentals) over and over again for quick JP.
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^^^Right. Going with that, its good to have a party member with <knight class> (don't remember the exact naming for it) to decrease the speed and attack of the opposing creature.
The boosting will allow your party members to skip the turn of the computer and continue boosting levels, while the knight's speed reduction will allow him to continually earn job points decreasing the strength, magic power and speed of the opposing party. I find that knight skill is EXTREMELY awesome with mustadio as he can still use his gun (long range attack) to inflict status effect downgrades. This is probably the best way to go about leveling up and learning abilities as quickly as possible. I mention this because sometimes the opposing creature (the only one who is left alive) will try to attack the party after having its energy depleted. This is incredibly annoying as it generally takes a while to set the conditions through which one can level up and gain abilities, unimpeded. |
well I finally got dual wield with ramza as a monk and god it was worth it! My Ramza is now doing about 400-500dmg per punch! well it's probably overkill XD but a least I'll rip through any bosses XD
I finally finish the horizontal 8 and vertical 8 jump on my dragoon, it's pretty sweet to be able to jump almost anywhere on a battlefield XD (the the jump timing kind of suck sometime :\) now I think I'll be able to go for story battle without really worrying on job leveling since my monk, ninja and white mage are mastered, my dragoon has all the jump and I'm slowly building a summoner just for fun because I like the job ^^ but really Ramza as a monk with dual wield is just pwnage XD |
Lace, the only issue I can see with the guide (I've only flipped through it quick, found a copy today) was that it listed Move+3 as recommended for a lot of male characters. What other inconsistencies/problems were you talking about?
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Busy day...
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Cheers. |
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They also mention being able to steal the Genji Equipment (you can't), and that Eldmore has a Masamune (It's a Muramasa now I believe...) and that his two assassin sidekicks have equipment that isn't there. A list of damage formulas is nice (although I don't know if any of them are even right, but good to have a general idea nonetheless), and how to get the secret characters. Also I want more artwork >=|~ I don't feel like pointing out other things they are wrong on, because it's really not going to change the outcome of your game; it just might make you work a bit harder to get things proper. Although I do question putting Move+3 on any and everything male. It's not the ultimate end all movement ability >>; |
I'm pretty sure they changed that just for the PSP version. Divine Knight skills definitely did not work on monsters originally. If they work now though, then maybe she'd actually be worth using. You get her so late in that there are barely any human fights left in the game so she wasn't very useful originally. :(
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It would have been nice if they didn't end up printing it as such, but when I asked the author they straight up told me they didn't even bother using Meliadoul at all so they were just going off an assumption that it wasn't changed between the two. At least they're honest! |
If anyone, y'know, cares; Play Asia is finally shipping those damned Trading Arts. They're only 2 and a half months behind schedule but 'eh. Better late than never. (At least my dollar went way up from then to now. Saved me a bit of dollars that way.)
Link here: Buy Final Fantasy Tactics Trading Arts - Order Now! |
Square Enix's shop sells them all but Balthier in a single purchase for 30, in case anyone was interested in knowing.
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Probably the better deal that way, actually. But they unfortunately don't ship outside of the US.
Wonder why they didn't include Balthier? |
That's the US shop. Pretty sure they'll ship to the same country since I got my Lezard Valeth Trading Arts figure from them.
No idea why they didn't include Balthier. I expected to see something stupid like "Chibi Balthier" in the XII section of the shop, but nope. Odd. |
Oh, I'm from Canada, hence the "they can't ship to me" thing. My only recourse is really PA or NCSX.
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Oh, right, dur. That's actually kind of lame of them.
eBay isn't much of a choice either. Canadians always seem to get the shaft. |
Still ain't here yet, but I'm expecting the figures by Tuesday or Wednesday.
Anywho, anyone up for some Xlink Kai or something? I'd like to try some Melees or Rendezvous shit for some of the Genji and assorted tasty yummy equipments. |
Figures are AWESOME.
I'll take the lack of responses to mean a "Fuck you Skills, I ain't playin' with your sorry ass" though? |
That depends, where are you in the game? I'd love to give Melee/Rendevouz a go if my team won't be slaughtered horribly, but I'm only up to Riovanes.
The FFT figures were tempting, but honestly I didn't care much for the main group. If it had included T.G. Cid or any of the normal job class people I would've jumped on them. I'm more interested in THESE. |
Yeah, I saw those. I'm level 89, post game, doing Deep Dungeon/Midlight's Deep, and have Ramza as a Dark Knight. So I'm a little ahead of you. It's still worth a shot. I'm sure if you fielded a ranged character or something we could do it. Besides, some of the earlier rendezvous equipment would still be mega useful to you at this point in the game.
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Meh, I'll give it a go. Maybe I can manage to give your Mustadio a paper cut before you finish desecrating my team's corpses.
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I need to invest in Datel or Planex WiFi Adapters so I can get online with this game.
Although first I need to actually beat the game, along with getting everyone in the roster to 80+ so I can have a higher chance of the good multiplayer only items. |
Been a while since the last time I posted. This weekend me and a friend gathered so we could play some FFT... it became a 6 hours marathon. >_>
We got all the co-op missions done with the max rank and a bunch of items for the both of us. I myself got Acacia Hat, Mirage Vest, 2 Durandals, 2 Chaosbringers, Ribbon, 2 Masamunes, Chirijiraden, Genji Armor, Genji Helmet, 4 Genji Shields (oh dear), Gaius Caligae (Move +2, pretty neat shoes), Brigand's Gloves, Venetian Shield, Kaiser Shield, Stardust Rod, Golden Axe, 4 Moonblades, 4 Cachushas, 2 Rubber Suits, Ninja Gear, Invisibility Cloak and other not so fancy stuff. He got a Vanguard Helm, Onion Shield, Onion Armor, Sagittarius Bow, Valhalla, Mirage Vest, some Durandals, Ras Algethi, Gaius Caligae, Venetian Shield and some other stuff. Still a lot of new items to get! :D |
I did not have enough time to play with someone I found on a totally random chance for as long as I wanted, so we only got to play one round.
I managed to snag a Minerva Bustier. Minerva Bustier - Clothing Clothing blessed by a goddess. It provides protection against various elemental magicks. HP +120 Negates: Fire, Lightning, Wind, Dark Halves: Ice, Water, Earth, Holy Females Only This is the only armor that Reis can wear in her default Dragonkin jobclass. My partner got Onion Gloves, which makes an Onion Knight immune to every status in the game. |
Bump!
I finally (better late than never right?) managed to get a wireless modem, if anybody wanna tag using XLink Kai for either co-op or VS, send me a PM or we can set something right here in the thread. :D EDIT: As soon I configure the whole thing that is. |
Is there a painless way to start a battle over without resetting FFT and loading a save game?
I can´t believe it´s not possible, because some battles can be doomed from the early rounds on. |
Negative, there is no soft reset.
Totally bogus, I know. ;_; |
So I've heard about slowdown. Is it better to just play PSX FFT on the PSP via emulation?
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Depends. The slowdown is 18 different kinds of hairy nutsack, but as someone who's played through and beaten the PSX version a couple of times, the new translation, new jobs, new scenarios, new FMVs, the multiplayer, and new items made it worth putting up with.
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After awhile I stopped noticing the slowdown for the most part. The only things that really continued to irritate me were cure spells, since they seem to take forever as the green light spins around your characters. Even those weren't too bad once I got used to it though.
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