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Unreal Tournament III
http://image.com.com/gamespot/images...7127_front.jpg
Seriously?! Where's the love for UT3 here? Unreal Tournament 3 Another big fps title for the holiday season coming up. I just preordered the collector's edition today and PSU:AotI while I was at it lol. Quote:
Oh and demo is coming soon... 1-2 weeks I would assume. |
There's been a very small parade of fans going around the boards who are fans of the series. But yeah, good to see that the game's now got it's own thread. I myself can't wait for this baby.
Here's some screens. http://www.beyondunreal.com/content/..._Malcolm01.jpg http://www.beyondunreal.com/main/ut2.../ut2007_44.jpg Leviathan Baby! Spoiler:
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http://www.beyondunreal.com/staff/ha..._E32007_15.jpg Bunch more screens, info, and concept art HERE -> BeyondUnreal - Covering Unreal Tournament 2004, Unreal Tournament 3 & Gears of War Interview with Mark Rein on UT2K7 -> Gametrailers.com - Unreal Tournament III - TGS 07 Mark Rein Interview HD |
My lack of awesome computing power makes me cry. I might be able to play this on my desktop, but it will suck and I will be sad but I refuse to spend billions of dollars rebuilding my computer again simply to play one game.
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Then buy a PS3 instead. It's about the same price as a high end video card and a couple gigs of RAM anyway. That's why I didn't really care if my PC sucked when this came out.
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I am really looking forward to a return of the old school UT style in UT3 :) I'm also hoping that fewer game types will mean that the ones they have will have more of the playerbase evened out across them unlike UT2k4 (poor Bombing Run :( ).
The single player mode in this one sounds fantastic too! An evolving storyline is what I've always wanted to see in the UT series, and now it looks like it's come true! |
Been waiting for this game for eons. Will buy it on my 360 and more fragfests to follow.
Also hoping for a good soundtrack, similar to '99. |
Well, here's a UT2K7 (UT3) pre-release soundtrack if people are interested.
BeyondUnreal - FileWorks |
I don't know how well this will play on console. I remember the unreal game for the x-box, and I thought the controls were awkward, or it could be just me. But I think I may upgrade my computer for this game, and Starcraft II(hope it comes out within 2 years, lol).
But the real reason I would upgrade my pc is to be able to play with a large number of people. Isn't the console versions limited to 12 or 14 players max? Love instangib CTF =) |
Why not? It works on Halo 3 (among other games). It all depends on the user's "expertise". Also the argument "Oh, FPS games are only supposed to be played on the PC" is very much overused. I also had the mindset until I tried it out. Soon got the hang of it.
Anyway, checking out Slayer's link and see if the music is really worth it. |
Nah, I'm not going to use that argument. Halo 3, Gears of War, and BioShock made good use of the controller.
You're right. I have problems adapting. It's probably since I've played every UT game on PC, and I'm expecting the same output, from the controller on the consoles (x-box version, when I played) And didn't EPIC plan to let console players play against pc users? I know they canned this idea for the ps3, but what's the plan for the 360 version?. If it does happen, wouldn't the pc users have a better advantage..because of the higher/precise aiming from the mouse(people with the 5000 DPI mouse..)..if this happens..I think this would be another reason for me, not to try console version online. |
Oh so they're bringing back the feel of the original UT.
I've been trying to imagine the 'feel' of UT99 transplanted onto those ultra detailed screenshots, but it's just not working for me. An integral part of that 'feel' which makes me nostalgic for the original game is that irreplacable aesthetic sense of rather rudimentary and bland metallic environments. It was comforting. Those screenshots on the other hand leave me cold. The mass amounts of realistic detail just look like distractions. I wonder how something like Facing Worlds would be treated in this new engine. There was a simplistic beauty about the classic. I understand the need for progress and all that. But...well I guess this is just me saying that UT99 can never be supplanted. But the music had already made sure of that anyway. We'll never get that simple Tracker goodness now. Those days are gone. What have they done with the old tracks? Just stuffed them with extra BOMBAST. "It's like Classic UT, on ACID!" |
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Hot damn. That's good to hear. I guess i can hold off on upgrading until SC II, but i doubt the requirements will be high like UT3
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BETA DEMO WITHIN 2 WEEKS OR SO.
UT3 beta demo coming soon - Epic Games Forums Straight from Mark Rein. Subscribers to fileplanet can also reserve a spot in downloading TEH DEMO. |
Well the PS3 version is Keyboard compatible. The 360 version however is not.
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I will be getting my hands on this game when I can. I'll end up getting the 360 version. I'll be looking forward to more instagib matches when this comes out. :D
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Hmm I hear that the demo si coming friday now... anyone hear anything similar?
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I don't mind the dodge jum being gone. It seemed like only a few people used it a lot. Even the best players online, though they could use the dodge jump well, it didn't serve much purpose in the open maps of onslaught and what have you. So while it may suck not having it that odd time in DM mode, seeing how the Onslayght and Warfare will probably be the most played gametypes I'm sure we won't miss it very often.
Demo details: Still no official release date said by Epic or BeyondUnreal Quote:
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actually I used practically in EVERY game mode I played in UT2k4 even onslaught. It was the best method to use to travel if there was no vehicles around.
And online people only using dodge jump? I guess so since that's where only the hardcore players and those who went down the learning curve to utilize it. |
Brandon is coming back but not Van Den Bos? Aw. Some of Bos' tracks are the ones that I liked the most.
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Well give it some time and maybe they will reveal some more musicians like Dan Gardopée and Andrew Sega; it's pretty vague at the moment though Brandon is confirmed thanks to an interview. I bet they asked v.d. Bos as well but he's having success with Overlord right now and maybe they we're unable to contract him. Hopefully they managed to get him to work on the game in some way or another, I really like his music.
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UT3 beta demo is unofficially out now...
its being torrented ahead of epic's official release |
Beta Demo OFFICIALLY released
You can get it a FilePlanet. But for thoes without a FP account, you can get it at the following FileFront link and NOT wait in a 30minute line. Unreal Tournament 3 Beta Demo - FileFront.com |
My PC doesn't have the ballz for this game so i'm unable to play it. If you would like, could some of you rip a few tracks of the music? I'd really like to hear Brandon's music and see if he still has the force :)
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Downloading at the moment. |
It's a bit unfortunate, but not surprising that the game does not have the righer graphics settings, not surprising considering the size. Oh well, have to settle for a mere gameplay demo ^^
Something's better then nothing. UPDATE: Played 4 matches in the demo. I'm running ALL details at MAX Resolution at 1440x900 V-sync ON Hardware Physics ON (yes, I have a PhysX card) And I have to say. This is one of the best running games on my PC todate. LOL.... but seriously, it's true. It runs at about 70FPS, except when like 8 people are all firing at once with the debris flying everywhere, then it's more like 28FPS. STill though... WoW. Also the load time is about 10-15 seconds for 8bot games. I just can't believe it's running this good. This is some of the best coding of a PC game in YEARS. And it's only a BETA demo. AMAZING! |
How did you like the feel of the game? Was it similar to UT99 like they intended it to be? Also, noticed any difference by turning Hardware Physics on and off?
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I didn't play around with the settings much so I can't tell you in pratice what happened. In theory all that would happen though is that you'd get some lame explosion effects, and other things similar to games that use Havok and other propriatary software. Where PhysX has total realtime imulations, so that the effects not only animate differently every time in realtime. But fully interact with the enviroment, reducing clipping and CPU usage for this feature by drastic amounts.
As for the gameplay. It plays great. The movement is UT99. And any weapons like the BioRifle and what not that didn't feel right in 2K3/2K4 have been set back to UT99 performance. Other things like the minigun are mostly the same to UT99. Great mix of countless features. Too much to explain. But I have no real complaints to speak of at this time. *This post has not been spell checked* UPDATE Just briefly going over core files of the demo and finding some neat little things. Nothing earth shaking however. First; I have found an ogg.dll file in the binaries folder, meaning that the game WILL be using ogg format for it's music as usual. The Engine support for Unreal ED and Unreal Script seem to be intact, though not included though. (possible user maps for the demo?) The UE3 seems to throw out your standard texture+lighting method of graphics for a much larger shader focus for the majority of the textures are stored as such. (explains why the textures in Gears and UT3 appear to "pop" in instantly approximately one second after the level has been loaded) Finally there seems to be a relatively abundant file called "stats" which appear to be just that. Stats of your computer's performance while running the game. So if this is the info sent to Epic, and whether the transfer takes place whether you're online or off I'm not sure. But I am positive that you have to be logged in before anything is transfered to their servers. Finally; there does not appear to be any music within the demo... period. Or at least I don't remember hearing it while playing it, and there are definately not ogg files or anything of the like in the install directory. If I find anything more out I'll be sure to post. |
Yeah, it plays a LOT like UT99. I can't believe how optimized it is. They must be using low-res textures because the graphics look... well, not very good. ;)
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I don't know man. The graphics look pretty damn good on my system. However I noticed when running the game in my non-native resolution it looked really fuzzy (1280x768) but when I put it in 1440x900 (native) it looked a TON more clearer. I know that higher res = crisper picture. But it should NOT have made as large of a difference as it did. Also the game only goes up to "High" World and Character textures. No "Very High" or "Ultra High" in the demo. And this is because it is a Beta and not a consumer Demo. Don't be confused, it's not the same thing.
P.S. I payed attention this time and there IS music in the Beta. Thing is it changes tracks depending on what's going on. Exploring or Combat. So as to where the hell these files are right now I have no bloody clue. |
http://i188.photobucket.com/albums/z...darkwalker.jpg
Having some fun with my new darkwalker XD |
I'm pleased so far with what I've seen. Not to say things are perfect, and not to say I'm getting the game (because, as I mentioned, my computer can't take it at full-spec), but the gameplay feels a lot more like UT99 than the last two iterations did.
(A hoverboard in Vehicle CTF. Are you shitting me. Where's Marty McFly when you need him.) |
It plays like '99 but with some good and tasty additions.
Fuck, even the minigun fails in comparison with the new stinger minigun. The primary fire is rapid-fire but the second one is shot in chunks. AWESOME. Darkwalker is a blast to ride in and have fun too. The look of the weapons are just cool. Enjoying the new stinger minigun's look as well as the Redeemer's look (I mean, a control station and a missile attached. Totally took me by surprise too). The comments after you (or someone) gets killed aren't one-liners (or extremely short liners) now. Also players in the capture the flag now describe where the enemy steals the flag and where the fighting is. Fuck, want to upgrade this PC badly to enjoy this game to its fullest. Damn. Also can't find the music ANYWHERE. What's going on. |
lol the Stinger is awesome and im starting to liek it a lot... I killed someone earlier and then nailed his corpse onto the wall :D
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@Terminus
Me neither man. Guess Epic got tired of people screwing around with the tracks. Either that, or the more likely explination is that everything is simply locked for the Beta, but the OGGs will be in a file as usual in the final build. @jb1234 If you wanna play a bot match with me just let me know and I'll set one up. I'll also need your account name for invite or so that you can find or, however the hell it works. I'm; ChaosLegionaire That invite is out to everyone really. Just PM me or post here... whatever. UPDATE Just felt like posting this for some reason. Just a screen of what the game looks like on my computer. Note that image has been distorted by MS Paint and compression. But still looks 65% as good as the game. http://img150.imageshack.us/img150/5108/ut3lp9.jpg |
Downloading now.
::Transformers score: Autobots theme:: PS- That screenshot looks like absolute ass. Is that the Nintendo DS version. Additional Spam: Just finished playing. Game is smooth as silk and beautiful. The super weapons are insane, especially the War of the Worlds rip-off. |
Yeah the screenshots arent doing it justice and people keep criticizing the graphics even though there are players out there that dont meet the recommended specs lol
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Is this song included in the soundtrack?
YouTube - Unreal Tournament 3 Footage |
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If you mean the pre-release OST, it's not in that either. Sorry man.
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I downloaded the demo and installed the game. When I tried to start it, I got an error message saying that modified EXE is not allowed?
What is this all about? I didn't do anything but installing the demo :I |
Figure I'll give out my name as well so if you guys wanna play: tmwb|duo.
gaming - modified EXE is not allowed? Where did you download it from? |
I used one of the links mentioned in this thread.
Unreal Tournament 3 Beta Demo - FileFront.com |
Anyone else having trouble with the game saving your settings (save password, resolution, etc)?
@gaming: Planet Unreal - News, Screenshots, Previews, Reviews, Guides |
Save password? Not sure about that..
Guys if there's issues, check the main forums. Im sure a lot of other people have issues too. Some common issues were the incompatibility with Win XP64 bit and Win 2003 server. Epic released a fix for that though. |
Well I'm not entirely impressed. As others have said, it's basically UT04 with a new paint job. UT04 was an amazing game, so suffice it to say that this is also great. I'm just disappointed that they didn't take the time to add something else to the game. Destructible environments please? The weapons are cool, but I'm not sure I'd be willing to fork out $60 for a pretty UT04.
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For Windows 64-bit and Windows 2003 you need the following file to play the demo.
http://www.epicgames.com/download/UT3Demo-XP64-2K3.zip P.S. The hover board rocks. Can't wait to play the final build with all the maps and characters. And the two highest graphics settings. |
I've been a huge fan of the UT series since the first game, so its great to see this game looking like it does - while also getting strong reviews on the demo. I have it downloading as we speak - now what are the hardware recommendations again? (I have no doubt that I can run it, I paid 2k for my computer a year and a half ago)
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Downloading now. I have an E6550 and 8600 GT, so it will be interesting to see how it performs. This title has been oddly under the radar for the most part; hopefully the demo (and the fact that Halo 3 release has come and gone now) will bring it out of hiding...
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Oh, you mean that unsupported ugly duckling, Windows XP Professional x64. (The filename even freaking says XP64 and 2k3.) In other words, Windows Vista Ultimate x64 works just fine without any special extras, thanks. Quote:
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Well I have;
Intel Core 2 6600 3Gb 667 DDR2 RAM GeForce 8600GTS Ageia PhysX Onboard audio (waiting for the PIE-E Audio cards to come out) And I get a 40FPS average with everything on the highest settings. And resolution at 1440x900 |
I am running:
WinXP Pro E6550 Crucial Ballistix 2GB @ 4-4-4-12 WD 500GB Caviar SE16 Gigabyte DS3P rev 2.0 (p35 chipset) Gibabyte 8600 GT silent heatpipe card Edit: forgot to mention, I'm running at 1280x1024 native LCD resolution I have graphics settings on high (level 5) and I've only played with bots (not online) and I experience no lag or slowdown. I have no idea what framerates I'm getting, but playability/graphics are as good as I'd ever want them to be. For me to have bought a 8800-variant card to play this game would have been a waste of $$. About the demo itself: God what a lame demo! The demo for UT2k4 had Onslaught. What does this demo have? A couple of lame maps with absolutely nothing special about them and ooh CTF with vehicles... As someone mentioned before, it's just UT2k4 with prettier graphics. Which is pretty great actually in and of itself, but nothing like the evolutionary step from UT2k3 to UT2k4 was... |
I wouldn't count it out yet. This is not a consumer demo for which to base the final product on (unlike the 2K4 non-beta demo) like a lot of people are doing. It's a BETA which has decent but not full graphical capabilities or functionality. It's mearly to test system compatibility and online stability of the game so that the devs can make the final tweaks before release.
The revolutionary game mode for UT3 will be the Warfare mode, which was not included in the BETA because they're not testing the fun factor of the game with the BETA. They're testing that by flying in journalists and what have you in to their studio to play the retail version. P.S. If you want to see your FPS. While playing a match hit the ~ button to bring up the game console. Then type "stat fps" or "statfps" (can never remember which) and that'll tell you how fast the game is running. |
Even still, I'm disappointed in the lack of destructible/interactive environments. You'd think that by now, from Epic, all the dev time, and a new Unreal engine would do something in the way of said interaction, but it appears not. I don't see any reason they'd keep that out of the beta demo though, as it's a gameplay behaviour and not a feature/mode.
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Now, I have a fair computer. Its a 3.2 Ghz with 2 Gigs of RAM with a GEForce 6800 - and this demo ran like mollases on a frozen sidewalk. Admittedly, I didn't play too much with the graphics settings but its amazing to see that I can run a game from the end of 2006 on its highest settings - and this runs like ass and/or cock on middle settings.
I guess Ill have to wait for the 360 port. |
@Free.User
I was pretty disapointed with the lack of destructable enviroments too. Especially since I have a PhysX card and the E3 demo of UT3 made it seem that there was a lot of destruction to be had in the game. While it's not looking good, I'm still going to hold out judgment until the final build. @LeHah Games are just beginning to require dual-core to run efficiently. However seeing how you have a 3.2Ghz CPU I don't think that that is your main problem. Here's some GPU benchmarks. I'll see if I can find one using the 6800 itself though. http://images.anandtech.com/graphs/u...1050/15838.png UPDATE I don't seem to be able to find any benchmarks using a 6800 for UT3. However seeing how the 6800 and a 3-4Ghz CPU is the recomended card to even play the game. That means that using a GeForce 6 series card is what's needed to make the game playable. That means medium - medium-low settings and around 28FPS |
Oh nice.. I've been wondering about the FPS for 7600GT which I have.
As for the demo, it is a BETA so if you feel something should be changed, post on the official forums. Mark Rein and many of the developers have been constantly checking the forum and responding as much as possible to their fans' requests. It's been stated that the BETA was meant to test things and that the Unreal Warfare mode was way too varied in gameplay to just test within 1 map. I would expect the actual retail demo to be much different than the BETA demo we're playing right now. As for the evolutionary jump, I assume you may be talking about dodge jump and a few other features that UT2k4 had that got stripped out of UT3? Trust me, you aren't the only one who feels this way. It's been suggested that Epic had to go back on the gameplay because of the original UT community and pressure from the overall FPS community. As far as I can tell, most FPS players cannot stand a more 3-dimensional of FPS like UT2k3 and 2k4 which was why UT2k4 was albeit unpopular with a lot of FPS players where as they preferred more "grounded" 2-D battles like the original UT. Personally I prefer UT2k3-2k4 more because it really defines the series as a different FPS overall. Now it just feels like I'm playing Quake... though rumours say that there will be a dodge jump mutator//ut2k4 settings mutator in the final version to appease their 2kX community. |
These are my computer specs:
Intel(R) Core(TM)2 Quad CPU @ 2.40GHz 3 GB of RAM NVIDIA GeForce 8600 GTS The game runs smoothly at 50 fps with all of the highest settings. |
Yeah that's pretty sweet man. Your Quad Core does seem to make a difference over my Dual Core. Even with a lesser GPU then mine it still makes a noticable difference.
Could I ask what conditions you were running in so that I could make a more accurate comparison of the CPU difference. Game Mode: Level: # of Bots: Where you moving/playing OR standing in one spot? UPDATE Nevermind man. I found what I was looking for. http://images.anandtech.com/graphs/u...1017/15797.png http://images.anandtech.com/graphs/u...1017/15798.png http://images.anandtech.com/graphs/u...1017/15799.png |
Playing Suspence (the Vehicle CTF map) with 24 people I would get around 45-50 fps normally and 40 fps during crazy moments.
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1UP has a preview/hands-on video of UT3. They played the PS3 build which is a sub-focus of the video. But you still get to see footage of levels and features that were not in the Beta and they're take on the new game.
BeyondUnreal - New UT3 Footage UPDATE! I just recently found out by a friend who did some code mining that the game has a frame-cap at 62FPS. It can be disabled however, but you then get a prompt everytime you start the demo that the code of the BETA has been modified. Secondly I ran the BETA in DX9 mode by altering a simple line of code. My FPS soared from 40FPS in DX10 to 60FPS. No real graphical difference that I've noticed. However both DX10 functionality and performance may be drastically different in the final build. |
Unreal Tournament 3
The main site has updated with story info as well a new single player trailer has came out on various sites like game trailer + ign |
Yupp. You gotta love the soundtrack for this one (you can listen to it on the official site). Some new, and some remakes. Perfect!
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My computer runs the game at 50+ FPS at 1680x1050 with everything cranked to maximum, but I'd be a bit irked if it didn't.
Core 2 Quad@3.2 GHz GeForce 8800GTS 320MB 2GB of DDR2-800 RAM Vista Ultimate ;_; no i didn't make this post solely to brag about my computer's e-pen0r size. I must say that I'm having fun with the demo, though the textures ARE a bit muddy given how astronomical the system requirements/technology behind the game is. |
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From Wikipedia: PC Recommended System Requirements: * 2.4+ GHZ Dual Core Processor * 1 GBytes of System RAM * NVIDIA 7800GTX+ or ATI x1300+ Video Card * 8 GB of Free Hard Drive Space So what you have is pretty good enough. |
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BTW, is it just me or is the Hoverboard worse than useless? |
it has its uses... when used properly it can be very useful like picking up your flag carrier midway back to base.
I just noticed but I dislike how the scorpian is missing the handbrake now =/ |
Requirements don't mean jackshit. Requirements just = "required" specs so the game doesn't melt down your system when you click the icon. I've tried plenty of games where I am past the "required" specs and the games ran like ass, frequently in the 20 FPS range or lower. If you don't meet recommended it's typically not worth it to bother.
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Apologies for bumping this WAY UP because the PC version is apparently out.
To those who have played it, how is the soundtrack? (also requesting rip of the music lololz) |
You know... i haven't bothered playing it lately because I heard you should really get a PhysX card for it which I dont have one, UI did not change which really upset me being a UT2k4 fan and I just got Phantasy Star Universe:Ambition of the Illuminus which has made me a pretty happy gamer.
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@Terminus
From what I've heard so far it's pretty good. Problem is that the dynamic track feature makes it really hard to hear a whole song. While it's cool for modes that have mood changes like warfare, gamemodes like deathmatch do not benefeit quite as muchh from this feature. @Para Feel free to add me to you UT3 friend list if you feel like it. I'm ChaosLegionaire Here is a changelog of the current UT3 Retail BETA patch. BeyondUnreal - UT3 Beta Patch Changelog As you can see, Epic is addressing the UI matter. The original intent of keeping the PC version so close to the console version was due to the plan of having PS3 <--> PC cross platform play. Now that the feature is on long term hold, they're reversing the changes they made to the original PC version. P.S. PhysX card does NOTHING that effects the overall game. Only maps like thoes created by Ageia use the card. So there is ZERO difference whether you have PhysX or not unless you play thoes 2 maps. |
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