Exploding Garrmondo Weiner Interactive Swiss Army Penis

Exploding Garrmondo Weiner Interactive Swiss Army Penis (http://www.gamingforce.org/forums/index.php)
-   Video Gaming (http://www.gamingforce.org/forums/forumdisplay.php?f=27)
-   -   [Multiplatform] Unreal Tournament III (http://www.gamingforce.org/forums/showthread.php?t=25605)

Para Oct 5, 2007 01:31 AM

Unreal Tournament III
 
http://image.com.com/gamespot/images...7127_front.jpg

Seriously?! Where's the love for UT3 here?

Unreal Tournament 3

Another big fps title for the holiday season coming up.

I just preordered the collector's edition today and PSU:AotI while I was at it lol.

Quote:

Unreal Tournament III (UT3) is a first-person shooter video game and the next installment of the Unreal series after Unreal Tournament 2004. It is being developed by Epic Games, to be published by Midway Games towards the end of 2007 for Windows, Mac OS X, Linux, PlayStation 3, and during 2008 for the Xbox 360. The PlayStation 3 version may be delayed until early 2008. [2]

Unreal Tournament 3 is actually the fourth game in the Unreal Tournament series, but has been numbered in terms of the engine it runs on. The original Unreal Tournament uses the original Unreal Engine, while UT2003 and UT2004 use the Unreal Engine 2; therefore they are considered as the same generation. UT3 is subsequently part of the third generation, due to the fact that it runs on the Unreal Engine 3.
One thing I must note about the gameplay is that it feels more like the original UT than UT2k3 and 2k4 because of the loss of dodge jump.

Oh and demo is coming soon... 1-2 weeks I would assume.

Slayer X Oct 5, 2007 09:10 AM

There's been a very small parade of fans going around the boards who are fans of the series. But yeah, good to see that the game's now got it's own thread. I myself can't wait for this baby.

Here's some screens.

http://www.beyondunreal.com/content/..._Malcolm01.jpg

http://www.beyondunreal.com/main/ut2.../ut2007_44.jpg

Leviathan Baby!




http://www.beyondunreal.com/staff/ha..._E32007_15.jpg

Bunch more screens, info, and concept art HERE -> BeyondUnreal - Covering Unreal Tournament 2004, Unreal Tournament 3 & Gears of War

Interview with Mark Rein on UT2K7 -> Gametrailers.com - Unreal Tournament III - TGS 07 Mark Rein Interview HD

Dopefish Oct 5, 2007 02:48 PM

My lack of awesome computing power makes me cry. I might be able to play this on my desktop, but it will suck and I will be sad but I refuse to spend billions of dollars rebuilding my computer again simply to play one game.

Slayer X Oct 5, 2007 06:24 PM

Then buy a PS3 instead. It's about the same price as a high end video card and a couple gigs of RAM anyway. That's why I didn't really care if my PC sucked when this came out.

Kaelin Oct 5, 2007 06:36 PM

I am really looking forward to a return of the old school UT style in UT3 :) I'm also hoping that fewer game types will mean that the ones they have will have more of the playerbase evened out across them unlike UT2k4 (poor Bombing Run :( ).

The single player mode in this one sounds fantastic too! An evolving storyline is what I've always wanted to see in the UT series, and now it looks like it's come true!

Single Elbow Oct 5, 2007 07:07 PM

Been waiting for this game for eons. Will buy it on my 360 and more fragfests to follow.

Also hoping for a good soundtrack, similar to '99.

Slayer X Oct 5, 2007 07:14 PM

Well, here's a UT2K7 (UT3) pre-release soundtrack if people are interested.

BeyondUnreal - FileWorks

Auditor Oct 5, 2007 08:06 PM

I don't know how well this will play on console. I remember the unreal game for the x-box, and I thought the controls were awkward, or it could be just me. But I think I may upgrade my computer for this game, and Starcraft II(hope it comes out within 2 years, lol).

But the real reason I would upgrade my pc is to be able to play with a large number of people. Isn't the console versions limited to 12 or 14 players max? Love instangib CTF =)

Single Elbow Oct 5, 2007 08:22 PM

Why not? It works on Halo 3 (among other games). It all depends on the user's "expertise". Also the argument "Oh, FPS games are only supposed to be played on the PC" is very much overused. I also had the mindset until I tried it out. Soon got the hang of it.

Anyway, checking out Slayer's link and see if the music is really worth it.

Auditor Oct 5, 2007 08:44 PM

Nah, I'm not going to use that argument. Halo 3, Gears of War, and BioShock made good use of the controller.

You're right. I have problems adapting. It's probably since I've played every UT game on PC, and I'm expecting the same output, from the controller on the consoles (x-box version, when I played)

And didn't EPIC plan to let console players play against pc users? I know they canned this idea for the ps3, but what's the plan for the 360 version?. If it does happen, wouldn't the pc users have a better advantage..because of the higher/precise aiming from the mouse(people with the 5000 DPI mouse..)..if this happens..I think this would be another reason for me, not to try console version online.

Kolba Oct 5, 2007 08:55 PM

Oh so they're bringing back the feel of the original UT.

I've been trying to imagine the 'feel' of UT99 transplanted onto those ultra detailed screenshots, but it's just not working for me. An integral part of that 'feel' which makes me nostalgic for the original game is that irreplacable aesthetic sense of rather rudimentary and bland metallic environments. It was comforting. Those screenshots on the other hand leave me cold. The mass amounts of realistic detail just look like distractions. I wonder how something like Facing Worlds would be treated in this new engine. There was a simplistic beauty about the classic.

I understand the need for progress and all that. But...well I guess this is just me saying that UT99 can never be supplanted. But the music had already made sure of that anyway. We'll never get that simple Tracker goodness now. Those days are gone. What have they done with the old tracks? Just stuffed them with extra BOMBAST.

"It's like Classic UT, on ACID!"

Inhert Oct 5, 2007 09:09 PM

Quote:

Originally Posted by Auditor (Post 512075)
And didn't EPIC plan to let console players play against pc users? I know they canned this idea for the ps3, but what's the plan for the 360 version?. If it does happen, wouldn't the pc users have a better advantage..because of the higher/precise aiming from the mouse(people with the 5000 DPI mouse..)..if this happens..I think this would be another reason for me, not to try console version online.

The console versions are compatible with usb mouse and keyboard so it's the same thing.

Auditor Oct 5, 2007 10:05 PM

Hot damn. That's good to hear. I guess i can hold off on upgrading until SC II, but i doubt the requirements will be high like UT3

Para Oct 8, 2007 11:54 PM

BETA DEMO WITHIN 2 WEEKS OR SO.

UT3 beta demo coming soon - Epic Games Forums

Straight from Mark Rein.

Subscribers to fileplanet can also reserve a spot in downloading TEH DEMO.

Slayer X Oct 9, 2007 12:29 AM

Well the PS3 version is Keyboard compatible. The 360 version however is not.

DBCE Slayer Oct 9, 2007 02:06 AM

I will be getting my hands on this game when I can. I'll end up getting the 360 version. I'll be looking forward to more instagib matches when this comes out. :D

Para Oct 11, 2007 01:45 AM

Hmm I hear that the demo si coming friday now... anyone hear anything similar?

ApOkwARG Oct 11, 2007 08:34 AM

Quote:

Originally Posted by Kolba (Post 512077)
Oh so they're bringing back the feel of the original UT.

I've been trying to imagine the 'feel' of UT99 transplanted onto those ultra detailed screenshots, but it's just not working for me. An integral part of that 'feel' which makes me nostalgic for the original game is that irreplacable aesthetic sense of rather rudimentary and bland metallic environments. It was comforting. Those screenshots on the other hand leave me cold. The mass amounts of realistic detail just look like distractions. I wonder how something like Facing Worlds would be treated in this new engine. There was a simplistic beauty about the classic.

I understand the need for progress and all that. But...well I guess this is just me saying that UT99 can never be supplanted. But the music had already made sure of that anyway. We'll never get that simple Tracker goodness now. Those days are gone. What have they done with the old tracks? Just stuffed them with extra BOMBAST.

"It's like Classic UT, on ACID!"

Though the environments and excessive visual detail may not reflect UT99 anymore, I think what they really meant was that they are trying to recreate the classic gameplay feeling. UT2003/2004 always felt more like Quake 3 to me, only slightly different. And in terms of music, I hope it comforts you that Alexander Brandon is back on the team to create awesome music like he did for UT99 and Deus Ex, so that means no more super-bass-uninspired-filler-crap-music-tracks for sure though I wonder if he'll be able to beat his own old-school tracker goodness.

Para Oct 11, 2007 10:32 AM

Quote:

Originally Posted by ApOkwARG (Post 514297)
Though the environments and excessive visual detail may not reflect UT99 anymore, I think what they really meant was that they are trying to recreate the classic gameplay feeling. UT2003/2004 always felt more like Quake 3 to me, only slightly different. And in terms of music, I hope it comforts you that Alexander Brandon is back on the team to create awesome music like he did for UT99 and Deus Ex, so that means no more super-bass-uninspired-filler-crap-music-tracks for sure though I wonder if he'll be able to beat his own old-school tracker goodness.

Hey I thought Kevin Riepl did a wonderful job on the music for UT2k3/4 and I also really liked the dodge jump that was in 2k3/4 which also brings the point that I am sorta disappointed that its going away in UT3.

Slayer X Oct 11, 2007 10:41 AM

I don't mind the dodge jum being gone. It seemed like only a few people used it a lot. Even the best players online, though they could use the dodge jump well, it didn't serve much purpose in the open maps of onslaught and what have you. So while it may suck not having it that odd time in DM mode, seeing how the Onslayght and Warfare will probably be the most played gametypes I'm sure we won't miss it very often.

Demo details:
Still no official release date said by Epic or BeyondUnreal
Quote:

Originally Posted by BeyondUnreal
The party is over at Epic HQ and everyone is now headed home via plane or car. I do have a few bits of information to pass along and Brizz and I will be writing out more details from the event very soon.

First of all, the demo will not feature a Warfare map. Having played a few of them, I can say that there's a very good reason why: while they all share similar core gameplay, all the maps we played and discussed seem to have a different twist to them. Just sampling one wouldn't give you a very good perspective of what they are like. Torlan_Necris, for instance, is somewhat similar to standard Onslaught, with the addition of the orb. Another we played had one side with a heavily defended base, while the other team had a number of hard-hitting vehicles with which to attack. Still others feature triggerable events to aid in comebacks such as landslides and floods. It's a very versatile gametype and it seems to be much deeper than Onslaught.

DM-HeatRay is planned to be in the demo. It is the destroyed urban environment that features a lone DarkWalker which is dropped in at specified times during the match. The level strongly conveys a UT-like city setting (complete with the occasional train running on an overhead track) is pretty stunning.

VCTF-Suspense is the second demo map. Set on an immense suspension bridge, this level is set up with Axon vs Axon vehicles and the action takes place in three planes: on platforms high above the bridge, as well as on and under the bridge. It has a nice mix of open sniping areas and tight corridors. There's a little water there too if you care to take a dip.

The final demo map may be DM-ShangriLa. This one has been seen in some of the videos before. It features buildings with Asian-themed architecture and the action takes place around a courtyard.

There's lots more to talk about so stay tuned while we all make the return trip.


Para Oct 11, 2007 11:24 AM

actually I used practically in EVERY game mode I played in UT2k4 even onslaught. It was the best method to use to travel if there was no vehicles around.

And online people only using dodge jump? I guess so since that's where only the hardcore players and those who went down the learning curve to utilize it.

Single Elbow Oct 11, 2007 11:29 AM

Brandon is coming back but not Van Den Bos? Aw. Some of Bos' tracks are the ones that I liked the most.

ApOkwARG Oct 11, 2007 06:01 PM

Well give it some time and maybe they will reveal some more musicians like Dan Gardopée and Andrew Sega; it's pretty vague at the moment though Brandon is confirmed thanks to an interview. I bet they asked v.d. Bos as well but he's having success with Overlord right now and maybe they we're unable to contract him. Hopefully they managed to get him to work on the game in some way or another, I really like his music.

Para Oct 12, 2007 08:40 AM

UT3 beta demo is unofficially out now...

its being torrented ahead of epic's official release

Slayer X Oct 12, 2007 03:14 PM

Beta Demo OFFICIALLY released

You can get it a FilePlanet. But for thoes without a FP account, you can get it at the following FileFront link and NOT wait in a 30minute line.

Unreal Tournament 3 Beta Demo - FileFront.com

ApOkwARG Oct 12, 2007 03:45 PM

My PC doesn't have the ballz for this game so i'm unable to play it. If you would like, could some of you rip a few tracks of the music? I'd really like to hear Brandon's music and see if he still has the force :)

Single Elbow Oct 12, 2007 03:59 PM

Quote:

Originally Posted by ApOkwARG (Post 515015)
My PC doesn't have the ballz for this game so i'm unable to play it. If you would like, could some of you rip a few tracks of the music? I'd really like to hear Brandon's music and see if he still has the force :)

My PC will run this on minimum settings (yes, planning to upgrade this baby later on) so I'll try my best to rip the music.

Downloading at the moment.

Slayer X Oct 12, 2007 04:04 PM

It's a bit unfortunate, but not surprising that the game does not have the righer graphics settings, not surprising considering the size. Oh well, have to settle for a mere gameplay demo ^^

Something's better then nothing.

UPDATE:
Played 4 matches in the demo.

I'm running ALL details at MAX
Resolution at 1440x900
V-sync ON
Hardware Physics ON (yes, I have a PhysX card)

And I have to say. This is one of the best running games on my PC todate. LOL.... but seriously, it's true.
It runs at about 70FPS, except when like 8 people are all firing at once with the debris flying everywhere, then it's more like 28FPS. STill though... WoW.
Also the load time is about 10-15 seconds for 8bot games. I just can't believe it's running this good. This is some of the best coding of a PC game in YEARS. And it's only a BETA demo. AMAZING!

ApOkwARG Oct 12, 2007 07:09 PM

How did you like the feel of the game? Was it similar to UT99 like they intended it to be? Also, noticed any difference by turning Hardware Physics on and off?

Slayer X Oct 12, 2007 07:16 PM

I didn't play around with the settings much so I can't tell you in pratice what happened. In theory all that would happen though is that you'd get some lame explosion effects, and other things similar to games that use Havok and other propriatary software. Where PhysX has total realtime imulations, so that the effects not only animate differently every time in realtime. But fully interact with the enviroment, reducing clipping and CPU usage for this feature by drastic amounts.

As for the gameplay. It plays great. The movement is UT99. And any weapons like the BioRifle and what not that didn't feel right in 2K3/2K4 have been set back to UT99 performance. Other things like the minigun are mostly the same to UT99. Great mix of countless features. Too much to explain. But I have no real complaints to speak of at this time.

*This post has not been spell checked*

UPDATE
Just briefly going over core files of the demo and finding some neat little things. Nothing earth shaking however.

First; I have found an ogg.dll file in the binaries folder, meaning that the game WILL be using ogg format for it's music as usual.

The Engine support for Unreal ED and Unreal Script seem to be intact, though not included though. (possible user maps for the demo?)

The UE3 seems to throw out your standard texture+lighting method of graphics for a much larger shader focus for the majority of the textures are stored as such. (explains why the textures in Gears and UT3 appear to "pop" in instantly approximately one second after the level has been loaded)

Finally there seems to be a relatively abundant file called "stats" which appear to be just that. Stats of your computer's performance while running the game. So if this is the info sent to Epic, and whether the transfer takes place whether you're online or off I'm not sure. But I am positive that you have to be logged in before anything is transfered to their servers.

Finally; there does not appear to be any music within the demo... period. Or at least I don't remember hearing it while playing it, and there are definately not ogg files or anything of the like in the install directory. If I find anything more out I'll be sure to post.

jb1234 Oct 12, 2007 08:09 PM

Yeah, it plays a LOT like UT99. I can't believe how optimized it is. They must be using low-res textures because the graphics look... well, not very good. ;)

Slayer X Oct 12, 2007 08:45 PM

I don't know man. The graphics look pretty damn good on my system. However I noticed when running the game in my non-native resolution it looked really fuzzy (1280x768) but when I put it in 1440x900 (native) it looked a TON more clearer. I know that higher res = crisper picture. But it should NOT have made as large of a difference as it did. Also the game only goes up to "High" World and Character textures. No "Very High" or "Ultra High" in the demo. And this is because it is a Beta and not a consumer Demo. Don't be confused, it's not the same thing.

P.S.
I payed attention this time and there IS music in the Beta. Thing is it changes tracks depending on what's going on. Exploring or Combat. So as to where the hell these files are right now I have no bloody clue.

Para Oct 12, 2007 11:32 PM

http://i188.photobucket.com/albums/z...darkwalker.jpg
Having some fun with my new darkwalker XD

Dopefish Oct 12, 2007 11:37 PM

I'm pleased so far with what I've seen. Not to say things are perfect, and not to say I'm getting the game (because, as I mentioned, my computer can't take it at full-spec), but the gameplay feels a lot more like UT99 than the last two iterations did.

(A hoverboard in Vehicle CTF. Are you shitting me. Where's Marty McFly when you need him.)

Single Elbow Oct 12, 2007 11:40 PM

It plays like '99 but with some good and tasty additions.

Fuck, even the minigun fails in comparison with the new stinger minigun. The primary fire is rapid-fire but the second one is shot in chunks. AWESOME. Darkwalker is a blast to ride in and have fun too.

The look of the weapons are just cool. Enjoying the new stinger minigun's look as well as the Redeemer's look (I mean, a control station and a missile attached. Totally took me by surprise too).

The comments after you (or someone) gets killed aren't one-liners (or extremely short liners) now. Also players in the capture the flag now describe where the enemy steals the flag and where the fighting is.

Fuck, want to upgrade this PC badly to enjoy this game to its fullest. Damn.

Also can't find the music ANYWHERE. What's going on.

Para Oct 12, 2007 11:41 PM

lol the Stinger is awesome and im starting to liek it a lot... I killed someone earlier and then nailed his corpse onto the wall :D

jb1234 Oct 12, 2007 11:55 PM

Quote:

Originally Posted by Slayer X (Post 515114)
I don't know man. The graphics look pretty damn good on my system. However I noticed when running the game in my non-native resolution it looked really fuzzy (1280x768) but when I put it in 1440x900 (native) it looked a TON more clearer. I know that higher res = crisper picture. But it should NOT have made as large of a difference as it did. Also the game only goes up to "High" World and Character textures. No "Very High" or "Ultra High" in the demo. And this is because it is a Beta and not a consumer Demo. Don't be confused, it's not the same thing.

Yeah, I ended up finding more video options and now the game looks pretty sweet (and STILL runs smoothily at 1280. Compare this to the same-engine Bioshock, which I can barely run at 1024). Still can't get the game to work online but I've always enjoyed singer-player more. ;)

Slayer X Oct 12, 2007 11:59 PM

@Terminus
Me neither man. Guess Epic got tired of people screwing around with the tracks. Either that, or the more likely explination is that everything is simply locked for the Beta, but the OGGs will be in a file as usual in the final build.

@jb1234
If you wanna play a bot match with me just let me know and I'll set one up. I'll also need your account name for invite or so that you can find or, however the hell it works.

I'm; ChaosLegionaire

That invite is out to everyone really. Just PM me or post here... whatever.

UPDATE
Just felt like posting this for some reason. Just a screen of what the game looks like on my computer. Note that image has been distorted by MS Paint and compression. But still looks 65% as good as the game.

http://img150.imageshack.us/img150/5108/ut3lp9.jpg

Zeal Oct 13, 2007 02:26 AM

Downloading now.

::Transformers score: Autobots theme::

PS- That screenshot looks like absolute ass. Is that the Nintendo DS version.

Additional Spam:
Just finished playing. Game is smooth as silk and beautiful.

The super weapons are insane, especially the War of the Worlds rip-off.

Para Oct 13, 2007 06:32 AM

Yeah the screenshots arent doing it justice and people keep criticizing the graphics even though there are players out there that dont meet the recommended specs lol

gaming Oct 13, 2007 06:45 AM

Is this song included in the soundtrack?
YouTube - Unreal Tournament 3 Footage

Para Oct 13, 2007 07:38 AM

Quote:

Originally Posted by gaming (Post 515296)
Is this song included in the soundtrack?
YouTube - Unreal Tournament 3 Footage

I dont think so.. because there's only 3 maps for the demo.

Slayer X Oct 13, 2007 08:56 AM

If you mean the pre-release OST, it's not in that either. Sorry man.

gaming Oct 13, 2007 09:33 AM

I downloaded the demo and installed the game. When I tried to start it, I got an error message saying that modified EXE is not allowed?

What is this all about? I didn't do anything but installing the demo :I

SuperSonic Oct 13, 2007 10:29 AM

Figure I'll give out my name as well so if you guys wanna play: tmwb|duo.

gaming - modified EXE is not allowed? Where did you download it from?

gaming Oct 13, 2007 11:24 AM

I used one of the links mentioned in this thread.
Unreal Tournament 3 Beta Demo - FileFront.com

Free.User Oct 13, 2007 02:18 PM

Anyone else having trouble with the game saving your settings (save password, resolution, etc)?

@gaming: Planet Unreal - News, Screenshots, Previews, Reviews, Guides

Para Oct 13, 2007 03:26 PM

Save password? Not sure about that..

Guys if there's issues, check the main forums. Im sure a lot of other people have issues too. Some common issues were the incompatibility with Win XP64 bit and Win 2003 server. Epic released a fix for that though.

Free.User Oct 13, 2007 09:26 PM

Well I'm not entirely impressed. As others have said, it's basically UT04 with a new paint job. UT04 was an amazing game, so suffice it to say that this is also great. I'm just disappointed that they didn't take the time to add something else to the game. Destructible environments please? The weapons are cool, but I'm not sure I'd be willing to fork out $60 for a pretty UT04.

Newbie1234 Oct 13, 2007 10:16 PM

Quote:

Originally Posted by Free.User (Post 515558)
Well I'm not entirely impressed. As others have said, it's basically UT04 with a new paint job. UT04 was an amazing game, so suffice it to say that this is also great. I'm just disappointed that they didn't take the time to add something else to the game. Destructible environments please? The weapons are cool, but I'm not sure I'd be willing to fork out $60 for a pretty UT04.

I feel much the same way. I've played UT2K4 to death and it feels like they barely did anything to improve the game itself. It's still good, but I've already seen this show.

Slayer X Oct 13, 2007 11:37 PM

For Windows 64-bit and Windows 2003 you need the following file to play the demo.

http://www.epicgames.com/download/UT3Demo-XP64-2K3.zip

P.S.
The hover board rocks.

Can't wait to play the final build with all the maps and characters. And the two highest graphics settings.

Misogynyst Gynecologist Oct 14, 2007 09:30 AM

I've been a huge fan of the UT series since the first game, so its great to see this game looking like it does - while also getting strong reviews on the demo. I have it downloading as we speak - now what are the hardware recommendations again? (I have no doubt that I can run it, I paid 2k for my computer a year and a half ago)

speculative Oct 14, 2007 11:20 AM

Downloading now. I have an E6550 and 8600 GT, so it will be interesting to see how it performs. This title has been oddly under the radar for the most part; hopefully the demo (and the fact that Halo 3 release has come and gone now) will bring it out of hiding...

neothe0ne Oct 14, 2007 02:36 PM

Quote:

Originally Posted by Slayer X (Post 515595)
For Windows 64-bit and Windows 2003 you need the following file to play the demo.

http://www.epicgames.com/download/UT3Demo-XP64-2K3.zip

P.S.
The hover board rocks.

Can't wait to play the final build with all the maps and characters. And the two highest graphics settings.

What's Windows 64-bit? Anyone?

Oh, you mean that unsupported ugly duckling, Windows XP Professional x64. (The filename even freaking says XP64 and 2k3.) In other words, Windows Vista Ultimate x64 works just fine without any special extras, thanks.


Quote:

Originally Posted by speculative (Post 515723)
Downloading now. I have an E6550 and 8600 GT, so it will be interesting to see how it performs. This title has been oddly under the radar for the most part; hopefully the demo (and the fact that Halo 3 release has come and gone now) will bring it out of hiding...

I have an Athlon X2 4800+, 8600GT, and 2gb ram, and can't run UT3 well at 1440x900 (and as obvious from above, on Vista x64). I had to lower settings to 1024x768 and set texture and world detail to 2 in order to keep a nice stable framerate (especially clear when using the minigun) online (though the lack of low-ping servers makes this almost worthless anyway). It'd be interesting to see how a higher-benching Core 2 Duo would compare to my setup, and to know OS and ram.

Slayer X Oct 14, 2007 03:07 PM

Well I have;

Intel Core 2 6600
3Gb 667 DDR2 RAM
GeForce 8600GTS
Ageia PhysX
Onboard audio (waiting for the PIE-E Audio cards to come out)

And I get a 40FPS average with everything on the highest settings. And resolution at 1440x900

speculative Oct 18, 2007 12:26 PM

I am running:

WinXP Pro
E6550
Crucial Ballistix 2GB @ 4-4-4-12
WD 500GB Caviar SE16
Gigabyte DS3P rev 2.0 (p35 chipset)
Gibabyte 8600 GT silent heatpipe card
Edit: forgot to mention, I'm running at 1280x1024 native LCD resolution

I have graphics settings on high (level 5) and I've only played with bots (not online) and I experience no lag or slowdown. I have no idea what framerates I'm getting, but playability/graphics are as good as I'd ever want them to be. For me to have bought a 8800-variant card to play this game would have been a waste of $$.

About the demo itself: God what a lame demo! The demo for UT2k4 had Onslaught. What does this demo have? A couple of lame maps with absolutely nothing special about them and ooh CTF with vehicles... As someone mentioned before, it's just UT2k4 with prettier graphics. Which is pretty great actually in and of itself, but nothing like the evolutionary step from UT2k3 to UT2k4 was...

Slayer X Oct 18, 2007 12:50 PM

I wouldn't count it out yet. This is not a consumer demo for which to base the final product on (unlike the 2K4 non-beta demo) like a lot of people are doing. It's a BETA which has decent but not full graphical capabilities or functionality. It's mearly to test system compatibility and online stability of the game so that the devs can make the final tweaks before release.

The revolutionary game mode for UT3 will be the Warfare mode, which was not included in the BETA because they're not testing the fun factor of the game with the BETA. They're testing that by flying in journalists and what have you in to their studio to play the retail version.

P.S.
If you want to see your FPS. While playing a match hit the ~ button to bring up the game console. Then type "stat fps" or "statfps" (can never remember which) and that'll tell you how fast the game is running.

Free.User Oct 18, 2007 06:00 PM

Even still, I'm disappointed in the lack of destructible/interactive environments. You'd think that by now, from Epic, all the dev time, and a new Unreal engine would do something in the way of said interaction, but it appears not. I don't see any reason they'd keep that out of the beta demo though, as it's a gameplay behaviour and not a feature/mode.

Misogynyst Gynecologist Oct 18, 2007 06:15 PM

Now, I have a fair computer. Its a 3.2 Ghz with 2 Gigs of RAM with a GEForce 6800 - and this demo ran like mollases on a frozen sidewalk. Admittedly, I didn't play too much with the graphics settings but its amazing to see that I can run a game from the end of 2006 on its highest settings - and this runs like ass and/or cock on middle settings.

I guess Ill have to wait for the 360 port.

Slayer X Oct 18, 2007 06:21 PM

@Free.User
I was pretty disapointed with the lack of destructable enviroments too. Especially since I have a PhysX card and the E3 demo of UT3 made it seem that there was a lot of destruction to be had in the game. While it's not looking good, I'm still going to hold out judgment until the final build.

@LeHah
Games are just beginning to require dual-core to run efficiently. However seeing how you have a 3.2Ghz CPU I don't think that that is your main problem.

Here's some GPU benchmarks. I'll see if I can find one using the 6800 itself though.

http://images.anandtech.com/graphs/u...1050/15838.png

UPDATE
I don't seem to be able to find any benchmarks using a 6800 for UT3. However seeing how the 6800 and a 3-4Ghz CPU is the recomended card to even play the game. That means that using a GeForce 6 series card is what's needed to make the game playable. That means medium - medium-low settings and around 28FPS

Para Oct 18, 2007 08:01 PM

Oh nice.. I've been wondering about the FPS for 7600GT which I have.

As for the demo, it is a BETA so if you feel something should be changed, post on the official forums. Mark Rein and many of the developers have been constantly checking the forum and responding as much as possible to their fans' requests. It's been stated that the BETA was meant to test things and that the Unreal Warfare mode was way too varied in gameplay to just test within 1 map. I would expect the actual retail demo to be much different than the BETA demo we're playing right now.

As for the evolutionary jump, I assume you may be talking about dodge jump and a few other features that UT2k4 had that got stripped out of UT3? Trust me, you aren't the only one who feels this way.

It's been suggested that Epic had to go back on the gameplay because of the original UT community and pressure from the overall FPS community. As far as I can tell, most FPS players cannot stand a more 3-dimensional of FPS like UT2k3 and 2k4 which was why UT2k4 was albeit unpopular with a lot of FPS players where as they preferred more "grounded" 2-D battles like the original UT.

Personally I prefer UT2k3-2k4 more because it really defines the series as a different FPS overall. Now it just feels like I'm playing Quake... though rumours say that there will be a dodge jump mutator//ut2k4 settings mutator in the final version to appease their 2kX community.

guru_of_time Oct 19, 2007 12:54 AM

These are my computer specs:
Intel(R) Core(TM)2 Quad CPU @ 2.40GHz
3 GB of RAM
NVIDIA GeForce 8600 GTS

The game runs smoothly at 50 fps with all of the highest settings.

Slayer X Oct 19, 2007 01:13 AM

Yeah that's pretty sweet man. Your Quad Core does seem to make a difference over my Dual Core. Even with a lesser GPU then mine it still makes a noticable difference.

Could I ask what conditions you were running in so that I could make a more accurate comparison of the CPU difference.

Game Mode:
Level:
# of Bots:
Where you moving/playing OR standing in one spot?

UPDATE
Nevermind man. I found what I was looking for.

http://images.anandtech.com/graphs/u...1017/15797.png

http://images.anandtech.com/graphs/u...1017/15798.png

http://images.anandtech.com/graphs/u...1017/15799.png

guru_of_time Oct 19, 2007 05:15 PM

Playing Suspence (the Vehicle CTF map) with 24 people I would get around 45-50 fps normally and 40 fps during crazy moments.

Slayer X Oct 20, 2007 10:45 AM

1UP has a preview/hands-on video of UT3. They played the PS3 build which is a sub-focus of the video. But you still get to see footage of levels and features that were not in the Beta and they're take on the new game.

BeyondUnreal - New UT3 Footage

UPDATE!
I just recently found out by a friend who did some code mining that the game has a frame-cap at 62FPS. It can be disabled however, but you then get a prompt everytime you start the demo that the code of the BETA has been modified.

Secondly I ran the BETA in DX9 mode by altering a simple line of code. My FPS soared from 40FPS in DX10 to 60FPS. No real graphical difference that I've noticed. However both DX10 functionality and performance may be drastically different in the final build.

Para Oct 26, 2007 11:20 PM

Unreal Tournament 3

The main site has updated with story info as well a new single player trailer has came out on various sites like game trailer + ign

Glimsand Nov 1, 2007 09:20 AM

Yupp. You gotta love the soundtrack for this one (you can listen to it on the official site). Some new, and some remakes. Perfect!

Adol Nov 1, 2007 06:27 PM

My computer runs the game at 50+ FPS at 1680x1050 with everything cranked to maximum, but I'd be a bit irked if it didn't.

Core 2 Quad@3.2 GHz
GeForce 8800GTS 320MB
2GB of DDR2-800 RAM
Vista Ultimate ;_;

no i didn't make this post solely to brag about my computer's e-pen0r size.

I must say that I'm having fun with the demo, though the textures ARE a bit muddy given how astronomical the system requirements/technology behind the game is.

Single Elbow Nov 1, 2007 08:26 PM

Quote:

Originally Posted by Adol (Post 525491)
given how astronomical the system requirements/technology behind the game is.

The requirements aren't that high even.


From Wikipedia:

PC Recommended System Requirements:

* 2.4+ GHZ Dual Core Processor
* 1 GBytes of System RAM
* NVIDIA 7800GTX+ or ATI x1300+ Video Card
* 8 GB of Free Hard Drive Space

So what you have is pretty good enough.

Adol Nov 2, 2007 03:15 PM

Quote:

Originally Posted by Terminus (Post 525545)
The requirements aren't that high even.


From Wikipedia:

PC Recommended System Requirements:

* 2.4+ GHZ Dual Core Processor
* 1 GBytes of System RAM
* NVIDIA 7800GTX+ or ATI x1300+ Video Card
* 8 GB of Free Hard Drive Space

So what you have is pretty good enough.

Well, my computer is plenty good enough to run the game, as you'd bloody well expect it to be. :tpg: It's kind of lame that people with Core 2 Duo processors and upper-midrange video cards can't run the game at a good framerate, though.

BTW, is it just me or is the Hoverboard worse than useless?

Para Nov 2, 2007 06:07 PM

it has its uses... when used properly it can be very useful like picking up your flag carrier midway back to base.

I just noticed but I dislike how the scorpian is missing the handbrake now =/

Forsety Nov 2, 2007 06:26 PM

Requirements don't mean jackshit. Requirements just = "required" specs so the game doesn't melt down your system when you click the icon. I've tried plenty of games where I am past the "required" specs and the games ran like ass, frequently in the 20 FPS range or lower. If you don't meet recommended it's typically not worth it to bother.

Single Elbow Nov 28, 2007 05:09 PM

Apologies for bumping this WAY UP because the PC version is apparently out.

To those who have played it, how is the soundtrack? (also requesting rip of the music lololz)

Para Nov 28, 2007 07:32 PM

You know... i haven't bothered playing it lately because I heard you should really get a PhysX card for it which I dont have one, UI did not change which really upset me being a UT2k4 fan and I just got Phantasy Star Universe:Ambition of the Illuminus which has made me a pretty happy gamer.

Slayer X Nov 28, 2007 11:04 PM

@Terminus
From what I've heard so far it's pretty good. Problem is that the dynamic track feature makes it really hard to hear a whole song. While it's cool for modes that have mood changes like warfare, gamemodes like deathmatch do not benefeit quite as muchh from this feature.

@Para
Feel free to add me to you UT3 friend list if you feel like it. I'm ChaosLegionaire

Here is a changelog of the current UT3 Retail BETA patch.

BeyondUnreal - UT3 Beta Patch Changelog

As you can see, Epic is addressing the UI matter. The original intent of keeping the PC version so close to the console version was due to the plan of having PS3 <--> PC cross platform play. Now that the feature is on long term hold, they're reversing the changes they made to the original PC version.

P.S.
PhysX card does NOTHING that effects the overall game. Only maps like thoes created by Ageia use the card. So there is ZERO difference whether you have PhysX or not unless you play thoes 2 maps.


All times are GMT -5. The time now is 01:43 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.