Exploding Garrmondo Weiner Interactive Swiss Army Penis

Exploding Garrmondo Weiner Interactive Swiss Army Penis (http://www.gamingforce.org/forums/index.php)
-   Video Gaming (http://www.gamingforce.org/forums/forumdisplay.php?f=27)
-   -   [360] Tri-Ace's Infinite Undiscovery (http://www.gamingforce.org/forums/showthread.php?t=25078)

Kairi Li Sep 12, 2007 07:06 PM

Tri-Ace's Infinite Undiscovery
 

Hindman Sep 12, 2007 08:21 PM

+"Un"
;)

Jurassic Park Chocolate Raptor Sep 12, 2007 08:42 PM

While not technically correct, I like her title A LOT better.

Hindman Sep 12, 2007 08:48 PM

Quote:

Originally Posted by 2401 Penitent Tangent (Post 502638)
While not technically correct, I like her title A LOT better.

I think most people would, yeah.

Jujubee Sep 12, 2007 09:43 PM

Thank God this will be on 360. I was wondering what tri-Ace would do next, that music on the official website sounds like Sakuraba-sama's work. :D

Kairi Li Sep 13, 2007 02:54 AM

...Wow, I can't believe that's the actual title. My bad. (Or is it... THEIR bad for their Engrish?)

Can a mod here please edit the title?

Black Mage Sep 13, 2007 07:58 AM

If Star Ocean 4 was completely confirmed for the 360 today, I would go out and buy a 360 tomorrow. That would be the last push I'd need.

Infinite Undiscovery looks pretty so far, but that's all I can really say. I have pretty high faith in tri-Ace, so that's enough to statisfy me.

As far as the name, I kind of like it. Obviously not grammatically correct, but I think it has a nice ring to it.

Here's hoping we get more information on the game soon.

Hindman Sep 13, 2007 09:02 AM

Quote:

Originally Posted by Black Mage (Post 502808)
As far as the name, I kind of like it. Obviously not grammatically correct,

Well gramatically it's fine, the jar is simply that it seems to mean "endless amounts of not finding anything," which sounds less than fun, heheh.

Jurassic Park Chocolate Raptor Sep 13, 2007 11:36 AM

No, it's not. Undiscovery isn't a word. They might as well call it "The funner game". Grammatically correct would be "Nondiscovery", or possibly "Indiscovery". The only real form of that word that's legit with the current prefix is "Undiscovered".

Hindman Sep 13, 2007 02:18 PM

Cool.

Final Fantasy Phoneteen Sep 13, 2007 07:49 PM

http://i7.photobucket.com/albums/y27.../Discovery.png

Now everyone's happy.

Hindman Sep 13, 2007 08:38 PM

Hahaha awesome.
Right click -> Save as...

Jujubee Sep 13, 2007 11:22 PM

Any bets on them changing the name before it gets released in North America? Or at least a different name for the NA release.

Single Elbow Sep 14, 2007 12:17 AM

What you see is what you get.

If PS3 has Star Ocean 4, then 360 owners get this. Choose your poison gents.

Jujubee Sep 14, 2007 12:42 AM

Star Ocean 4 on PS3? Since when? According to IGN SO4's platform isn't determined yet. IGN: Star Ocean 4 Detailed
I was hoping PS3 would just die so all RPGs can be focused on one console. Or at least be multiplatform.

Hindman Sep 14, 2007 01:18 AM

Quote:

Originally Posted by Guest (Post 503127)
Star Ocean 4 on PS3? Since when? According to IGN SO4's platform isn't determined yet. IGN: Star Ocean 4 Detailed
I was hoping PS3 would just die so all RPGs can be focused on one console. Or at least be multiplatform.

It was listed as PS3 on JeuxFrance, Ruliweb, and...did Famitsu.com say that as well? Several credible websites, anyway.

Forsety Sep 14, 2007 01:47 AM

Yup, the topic about Star Ocean for the PSP confirmed Famitsu said the platform for SO4 was the PS3. Go scope out the last page of that topic for details.

OmagnusPrime Sep 14, 2007 06:44 AM

Certainly does look pretty. Hopefully this is a way off as there's already a handful of RPGs coming out for the 360 I want to get and at this rate I'll have my gaming schedule booked into 2010.

The Plane Is A Tiger Sep 14, 2007 03:20 PM

Yet another reason why I need to get a 360. I wasn't very impressed by watching the Blue Dragon demo, so it's nice to see Tri-Ace jumping on board with a new RPG. I'm already looking forward to this after just those four screens.

chato Sep 14, 2007 04:08 PM

So another pixelated rpg coming to the 360 , huh? jk. It feels good to see the tri-ace logo again. I already have a 360 but it's been collecting dust for 2-3 months >.>. The theme track sounds like Sakuraba's work. Is he going back to his old classic ways again? >=]. Seriously, the way he does it now..it's not him at all.

IMO, the screenshots for this looks more interesting then the preview ss of SO4...So far.

Kuhazan Sep 14, 2007 04:28 PM

I thought Motoi Sakuraba's work in Tales of Symphonia and Tales of the Abyss was pretty damn good... Star Ocean : Till the End of Time... not so much.... the music didn't quite sound as good as SO1 or SO2... since he did good with Tales of the Abyss I suspect he's gone back to the good days... or SO3 was just one of those projects he was drunk on or something...

chato Sep 14, 2007 04:46 PM

Quote:

Originally Posted by Kuhazan (Post 503402)
I thought Motoi Sakuraba's work in Tales of Symphonia and Tales of the Abyss was pretty damn good... Star Ocean : Till the End of Time... not so much.... the music didn't quite sound as good as SO1 or SO2... since he did good with Tales of the Abyss I suspect he's gone back to the good days... or SO3 was just one of those projects he was drunk on or something...

I haven't tried out the recent tales games lately (however, I'm sure he never fails to make the music great in the tales series). But Sakuraba was getting lame at the start of SO3. Some songs was such a huge turn off that I couldn't complete SO3 at that one time. VP2's music was just disappointing. It was nothing like part 1. Why do you think they give the ability to change theme songs during a battle? ;p What's with all that damn piano and jazz? Sorry fans who like all that jazz but he's just reaching that peak (or so I thought since I like the music in IU site). Can't blame the guy since he's always doing so much for every other game. They say that story comes first than graphics. Well I'm sort of in for the story and the music. The graphics I can care less as long as they can execute a great battle system whether its 2d or 3d.

Monkey King Sep 16, 2007 07:16 PM

And here I thought it was an unforgivable blasphemy to suggest that anything Sakuraba did was less than genius; people were adamant that SO3 was his greatest work to date when the soundtrack first came out.

The game looks pretty, at least. It's hard to tell if the game system is being modeled after Valkyrie Profile 2 or Star Ocean, but neither would get a complaint from me. The characters look awful generic, though. I'm really starting to wonder if, in this day and age of high-res textures, artists are paying more attention to bump-mapping every hair ona character's head than they are to aesthetic character designs.

Inhert Sep 20, 2007 11:38 PM

Gametrailers.com - Infinite Undiscovery - TGS 07 Debut Trailer HD

firsy trailer. look pretty good to me ^^ and I love the music!

oh and anyone got a certain Valkyrie Profile feel to it? (in design and combat system a little) (yeah I know it's being made by the same company XD)

I guess i'll need to buy a 360 in the next year :)

Tankalex_Storm Sep 21, 2007 12:06 AM

WOW! this game looks amazing. I've only seen the trailer and I'm already looking forward to it.

Kairi Li Sep 23, 2007 03:32 AM

More info on the game at TGS, by Kotaku:

Quote:

Aside the super-brief trailer shown at Microsoft's pre-TGS conference that's now looping at Square's booth and the anemic website, tri-ACE hasn't really given us much about their long-festering, upcoming RPG Infinite Undiscovery. Piling into a hotel suite with director Hiroshi Ogawa (tri-Ace) and producer Hajime Kojima (Square-Enix), they filled in a few of the blanks for us, including the big question: "What the hell does 'Infinite Undiscovery' mean?"

While the "underlying concept" of the game is discovery, the "overall concept of the game is that it's always going." The game's engine, in fact, seems to be its raison d'etre. Everything is in real-time, so that it's hard to separate the battle system from the rest of the game—it's seamless. For instance, weather and other outside forces can influence the battle, like a tsunami. World damage is persistent as well, so that if a wall or something is destroyed by a dragon, it stays that way. Interestingly, Ogawa said it's kind of like an MMO in that way, but single-player with a party system.


More specific details about the game's engine—in particular the battle mechanics—beyond that point were disappointingly scant. For instance, we were told you only directly control the protagonist during battle, but wouldn't elaborate on the "systems" you'll use to control your other party members.

Moving on, we talked a bit about the game's plot—or rather, they laid it out for us, since the teaser isn't exactly an expository wonder. Basically, the moon gives power to the people of the planet; some asshole (probably the guy with pink eye in the trailer) slaps some chains around it, causing the world to start to crumble. Naturally, a hero shows up for some questing action to cut the chains. But, you're not that hero. No, no, you just look exactly like him and find yourself sucked into 40 or so hours of RPGness spread across multiple discs. There's something "special" about your character, but you have to discover that when you play.

Frustratingly, "all business questions" were off-limits. To translate, "business questions" meant anything about how the game landed on the 360 exclusively as opposed to the system-which-cannot-be-named. They are hoping to make use of Xbox Live, though right now they're not sure how.

In a roundabout way we were able to ask about the development process, which goes back 10 years for the original idea, four years for active planning and two for full-steam ahead work on the game, which has been consuming "roughly" the same amount of resources as Star Ocean 4. When we asked if they've been able to stay within budget and timeframe, Kojima and Ogawa responded with some very hearty laughter. But they quickly added that is "no such thing as a smooth development process."

Oh, and the meaning of the game's title? Well, the opposite of a "discovery" is an "undiscovery." And they're sort of infinite. Yeah. Sorry guys.
Tgs07: Discovering Infinite Undiscovery With tri-Ace - Kotaku

Final Fantasy Phoneteen Sep 23, 2007 11:53 AM

The opposite of discovery is indiscovery, though.

They're probably just hiding that it was just a typo. I mean, U and I are right next to each other!

Ashton Sep 23, 2007 12:04 PM

Quote:

Originally Posted by Monkey King (Post 504153)
And here I thought it was an unforgivable blasphemy to suggest that anything Sakuraba did was less than genius; people were adamant that SO3 was his greatest work to date when the soundtrack first came out.

I will cleanse the blasphemers soon, don't worry. They'll not bother us anymore.


PS: This game's music sounded more toward Valkyrie Profile if anything.

Tankalex_Storm Sep 24, 2007 02:17 AM

I agree, it does sound like he's going with his angelic Valkyrie Profile style for this game.I also would like to add that it's good to see a forum were the majority of the people posting on it can appriciate the pure genius of Motoi Sakuraba.

Kairi Li May 21, 2008 11:43 PM

New trailer and official US release date: September 2nd

Square Enix: Infinite Undiscovery Finds Release

Trailer, with English voice acting:

Infinite Undiscovery: The Finite Trailer

Manny Biggz May 21, 2008 11:50 PM

Innuendo Dive? Sounds like they're trying too hard to be creative with the attack names. The gameplay looks like it lives up to the frantic standards I have with Tri-Ace. Everything else about it is not too impressive though. I have hope for it though. High enough hopes to make a purchase at day one at least.

Cetra May 22, 2008 12:08 AM

What the hell, did the Microsoft money run out? I'm not impressed at all with the latest trailers.

SouthJag May 22, 2008 12:10 AM

Hahaha Innuendo Dive? What the fuck is that, seriously. I just watched the trailer and I'm usually the first person to support English VAs, especially in video games, but that sounded pretty awful.

I'm all for the next big tri-Ace game but...I dunno. Manny you're right though, the battles look really frantic - Star Ocean 3 with a rotating camera, perhaps.

Manny Biggz May 22, 2008 12:21 AM

Quote:

Originally Posted by SouthJag (Post 607288)
Hahaha Innuendo Dive? What the fuck is that, seriously. I just watched the trailer and I'm usually the first person to support English VAs, especially in video games, but that sounded pretty awful.

I'm all for the next big tri-Ace game but...I dunno. Manny you're right though, the battles look really frantic - Star Ocean 3 with a rotating camera, perhaps.

Star Ocean 3 wasn't exactly what I had in mind, but it's close enough. I just hope it's NOT Radiata Stories...

SouthJag May 22, 2008 12:53 AM

I can only imagine.

"Innuendo Dive!"
*kick*

Ramenbetsu May 22, 2008 02:00 AM

Looks great. The frame rate is kind of up in the air at the moment and the VA is horrible but I've gotten used to that in JRPGs. I say bring it on. Most likely day one for me.

Grail May 22, 2008 09:28 AM

I heard "Arching Boots!" and I was pretty much done there. It's a pretty sad state of affairs if the voice acting from Star Ocean 2 is better than this. Other than that, seems like it has a decent battle system. I can only hope that the VA has an option to be disabled.

The Plane Is A Tiger May 22, 2008 10:38 AM

The VAs all seemed pretty average except for the bad guy. He sounded like someone was tickling him as he delivered his grand monologue of evil, but maybe he'd just been hit by an Innuendo Dive.

That aside, I'm glad to finally have a release date. Sucks that it's coming out right after school starts back, but at least it's something to look forward to. The first trailer for this was one of the main reasons I finally broke down and bought a 360, so I can't wait.

nanaman May 23, 2008 01:05 PM

First, upon hearing the news of a new Tri Ace game (with a funky title) I was like; :fap:

Then after watching the English trailer; :gonk:

I think I'll just be happy with SO4 on the PS3.

No. Hard Pass. May 23, 2008 03:18 PM

It took me a few times watching it, but I finally figured out what this reminded me of.

Legend of Dragoon.

Jurassic Park Chocolate Raptor May 23, 2008 03:27 PM

Except that somehow, the art is even worse. I'd take Meru and Dart over...well, this, any day of the week.

http://exophase.com/wp-content/uploa.../leonid_01.jpg

Rotorblade May 23, 2008 03:31 PM

I would like to "undiscover" this game now, please. Who knows? If it's this poorly designed aesthetically, perhaps it'll play better than Operation Darkness.

russ May 23, 2008 03:40 PM

"Hey guys, I'm totally a bad dude. Look, I'm wearing a black outfit and have this redhaired skank on my arm. I've got this weird mask thing going on, so clearly I'm up to no good, and quite frankly, you white hats are outclassed here. Save us all some time and get out of here."

No. Hard Pass. May 23, 2008 03:47 PM

I bet Kongol pops up in the next trailer.

"Hey what up guys? I'm the giant character who is hilariously expected and woefully disappointing!"

Final Fantasy Phoneteen May 23, 2008 08:39 PM

ITT we come up with lame puns to describe disappointment.

"More like tri-Ass"

"I'm infinitely uninterested"

"I'd like to undiscover this one"

No. Hard Pass. May 24, 2008 12:14 AM

Quote:

Originally Posted by Generic Badass (Post 608020)
ITT we come up with lame puns to describe disappointment.

"More like tri-Ass"

"I'm infinitely uninterested"

"I'd like to undiscover this one"

Infinite UndisCAREvery.

Manny Biggz May 24, 2008 12:38 AM

Tri-Ace needs to Tri-Harder.

Tsunade May 25, 2008 03:59 AM

Well u never know... the idea sounds recycled though <.....< And the title is.... well I believe it's already been talked about lol

I played Star Ocean 3 - really liked it up to the end of Disc 1 then I was like bleh - BUT I DID have fun while it lasted - the inventions kept me going and the post-game bosses.

I JUST finished Radiata Stories and well somehow I actually did NOT hate it (it was short and boring)... nor did I like it.... but it was very weird... it made me go WHAT????? (the non-human ending... was NOT expecting a KID like Jack to choose saving BLANK over preserving BLANK - what are they trying to teach us here?)

Eitherway, I am STARVED for next-gen RPGs... even though I dun have a 360 (but man the screenies do look NICE!!!). I mean an additional RPG is never a bad thing - if it sucks then I'll get it when the price goes down (dun have great hopes for this one).... now more news on STAR OCEAN 4 PLEASE (and on the PS3 so I can finally purchase one)


On a side note.... more next-gen rpgs are NEEDED <--- my one reason why I haven't bought a next-gen console yet


PS. I wish we'd get more info on FF vs XII and a NEW SUIKODEN PLEASE!!! Though S-E has been quite disappointing lately.

Single Elbow May 26, 2008 02:15 AM

Quote:

Originally Posted by Tsunade (Post 608402)
Well u never know... the idea sounds recycled though <.....< And the title is.... well I believe it's already been talked about lol

I played Star Ocean 3 - really liked it up to the end of Disc 1 then I was like bleh - BUT I DID have fun while it lasted - the inventions kept me going and the post-game bosses.

I JUST finished Radiata Stories and well somehow I actually did NOT hate it (it was short and boring)... nor did I like it.... but it was very weird... it made me go WHAT????? (the non-human ending... was NOT expecting a KID like Jack to choose saving BLANK over preserving BLANK - what are they trying to teach us here?)

Eitherway, I am STARVED for next-gen RPGs... even though I dun have a 360 (but man the screenies do look NICE!!!). I mean an additional RPG is never a bad thing - if it sucks then I'll get it when the price goes down (dun have great hopes for this one).... now more news on STAR OCEAN 4 PLEASE (and on the PS3 so I can finally purchase one)


On a side note.... more next-gen rpgs are NEEDED <--- my one reason why I haven't bought a next-gen console yet


PS. I wish we'd get more info on FF vs XII and a NEW SUIKODEN PLEASE!!! Though S-E has been quite disappointing lately.


Jesus fucking Christ. Wrong thread to argue about Lame Ocean 4.

On a completely different note: Undiscovery looks fun (oh wrong speling u japs) but I am skeptical as always. Cookie cutter story is what I fear (along with characters that look generic now too).

Definitely an eye out, but not expecting something out of this world. Also isn't Lost Odyssey already next-gen (though it's just an improvement in graphics but the combat system remains the same).

Tsunade May 26, 2008 04:10 AM

^Sry about the SO4 mention (not arguing btw)... was just thinking along the lines of if IU is exclusively 360... then I'm hoping the PS3 gets SO4 (so I can decide which next-gen console to go for... besides same makers right :P).

The thing is - I've always been a PS fan simply because I'm big for RPGs (yeah I'm crazy in that aspect.. just bought a whole load of PS1 RPGs and currently plan on playing them lol).... but I'm not what you call a crazy fangurl and I'm always out for any additional options. I know there's Lost Odyssey. However, that's not enough (by itself) for me to turn my back on the PS (I know the 360 got great games - but I'm aiming MAINLY for RPGs).

The addition of this game MAY though 'cause it LOOKS very nice, the character designs aren't bad, the music is neat, the trailer's kinda fun but the story (so far) is kinda bleh (but I mean you never know in this aspect) and the title is pushing me away. Eitherway, I'll be keeping an eye on this title and any further updates.

Ramenbetsu May 26, 2008 05:09 AM

Quote:

Originally Posted by Tsunade (Post 608760)
^Sry about the SO4 mention (not arguing btw)... was just thinking along the lines of if IU is exclusively 360... then I'm hoping the PS3 gets SO4 (so I can decide which next-gen console to go for... besides same makers right :P).

The thing is - I've always been a PS fan simply because I'm big for RPGs (yeah I'm crazy in that aspect.. just bought a whole load of PS1 RPGs and currently plan on playing them lol).... but I'm not what you call a crazy fangurl and I'm always out for any additional options. I know there's Lost Odyssey. However, that's not enough (by itself) for me to turn my back on the PS (I know the 360 got great games - but I'm aiming MAINLY for RPGs).

The addition of this game MAY though 'cause it LOOKS very nice, the character designs aren't bad, the music is neat, the trailer's kinda fun but the story (so far) is kinda bleh (but I mean you never know in this aspect) and the title is pushing me away. Eitherway, I'll be keeping an eye on this title and any further updates.


Why can't you just hope for both systems to get both games? Choice is always better.

Tsunade May 26, 2008 04:34 PM

Honestly I wouldn't mind... there's no reason why I wouldn't want both console gamers to enjoy a good game. But as for now - that's not really how it's looking like unfortunately (again looking at the RPGs on line). So I'm trying to give myself a deciding factor (yes I actually have a job and no I still dun have the $$ to own both consoles).

Cetra May 26, 2008 05:45 PM

Quote:

Originally Posted by Tokubetsu (Post 608770)
Why can't you just hope for both systems to get both games? Choice is always better.

Not really. A development focus on one system usually results in a better game. We need more games that focus on individual system strengths rather than getting a bunch of games developed for the least common denominator.

Jurassic Park Chocolate Raptor May 26, 2008 08:47 PM

That's a pretty stupid outlook.

Even teams with small amounts of resources can do cross platform stuff fine. In most cases, the end result turns out to be pretty swanky, regardless of platform. How often do you end up with titles exclusive to one platform that the other couldn't do from a technical standpoint in this day and age?

Considering how small most of those strengths are on both sides, it seems like a far more sensible outlook to want to have other players experience the good games more than wanting them to miss out so you can have some mild to practically non-existant addition to your titles.

The lowest common denominator these days are the devs, not the consoles. When was the last time you saw them take advantage of anything, even when going exclusive?

Cetra May 27, 2008 01:28 AM

Multiplatform development is heavily restrictive still. If you are developing a game with two platforms in mind you must design your entire game down to each individual scene so both platforms can run them identically. Can't run 5 enemies on screen at once with AI on that Xbox 360? Gotta drop them down to 3 enemies on both versions. Can't push enough polygons for that scene on the PS3? Gotta drop the detail down on both versions. That's not to mention the huge Blu-Ray consideration for these types of games. Hell just consider the effect on the content in GTA4 if they didn't need to worry about DVD-9.

It's still very much a consideration for both platforms especially considering how different the two are in regards to CPU and GPU balance. It also adds a complex layer to design which has a huge impact of how a game turns out multiplatform over being platform specific.

We need less multiplatform games, not more. There is a reason why the most technically impressive games of this generation are largely exclusive to their platform. Not to mention multiplatform development costs money and more of that money is going into engine and technical development rather than content development when dealing with two platforms rather than one.

Quote:

Considering how small most of those strengths are on both sides, it seems like a far more sensible outlook to want to have other players experience the good games more than wanting them to miss out so you can have some mild to practically non-existant addition to your titles.
No I think this is a pretty dumb outlook. Is there some rule preventing people from buying more than one console that I wasn't aware of? I want the best games possible.

Jurassic Park Chocolate Raptor May 27, 2008 02:33 AM

The problem with "best games possible" is that even developers working on exclusive titles for any of the platforms rarely do anything with the strengths of the specific console in mind. I can't remember the last time I saw anyone really take advantage of many of these strengths, and in cases such as that, I certainly wouldn't really care if it got ported to another box just so users who are not as fortunate as ourselves can get to enjoy it.

To complain about BEST POSSIBLE would require the industry to put forth the effort to meet that, and fuck, they almost never do that anymore. Maybe if they did, I'd be more inclined to agree with your viewpoint.

Cetra May 27, 2008 03:05 AM

Well after the fact ports aren't so bad mostly because those tend to get an additional budget plus the original development usually doesn't have to keep the second platform in mind.

But this simultaneous platform development is killing these games. They pretty much get the same budget and development time as exclusive games but that budget is split between two sets of development teams rather than one. Plus framework creation takes longer so content creation ends up with a smaller time slice than exclusive development. You can bitch about the general state of the industry in terms of quality, but there really is no way in hell you are getting an equal game from simultaneous development with resources for the project being split across two platforms rather than those same resources being focused on a single platform.

Jurassic Park Chocolate Raptor May 27, 2008 03:27 AM

I don't think I ever disagreed with the notion of a simultaneous development on multiple platforms ended up splitting costs or resulted in longer times in the oven.

I'm saying that going for a single platform rarely results in a better product, regardless of these design and implementation issues. So rarely, in fact, that I rarely give a shit if something is going to be exclusive anymore. It's not likely that they'll take advantage of the situation and give us a better product in the end, anyway. So yeah, you often do get an equal game.

If they did, sure. Otherwise....eh', why not?

Kairi Li Jul 2, 2008 07:02 PM

Gameplay demo footage

Forever Fantasy - Infinite Undiscovery Demo Video Part 1

Quote:

A new Infinite Undiscovery video has been uploaded to the Japanese Inside Xbox service. The video shows off the first high quality gameplay footage taken from the game's official demo. This is only part 1, and part 2 is supposed to be released tomorrow.
Download: http://trailer.forever-server.net/in...july-part1.wmv

YouTube Video

If anyone can translate some of what the Tri Ace developer says in the footage, that would be nice. I like what I can see in the battle system so far.

Parn Jul 8, 2008 08:28 PM

http://i281.photobucket.com/albums/k...0750_1_big.jpg
http://i281.photobucket.com/albums/k...0750_2_big.jpg
http://i281.photobucket.com/albums/k...0751_4_big.jpg

This is the best thing to ever happen to JRPGs.

Grundlefield Earth Aug 27, 2008 01:25 PM

IGN REVIEW UH OH

Might have to wait for the Last Remnant for a better squareenix offering.

Bigblah Aug 27, 2008 01:42 PM

What the fuck, I read through that whole review twice and I couldn't figure out what they actually disliked about the game.

Absolute shit article with arbitrary scores. Is this the norm for IGN?

nuttyturnip Aug 27, 2008 02:05 PM

Quote:

Originally Posted by Bigblah (Post 641217)
Absolute shit article with arbitrary scores. Is this the norm for IGN?

Pretty much, yeah, especially for RPGs. I was shocked they actually liked Tales of Vesperia. Many of their reviews consist of the writer complaining about how much he hates the game, then giving it a 7.x score.

OmagnusPrime Aug 27, 2008 05:14 PM

Quote:

Originally Posted by Bigblah (Post 641217)
What the fuck, I read through that whole review twice and I couldn't figure out what they actually disliked about the game.

Absolute shit article with arbitrary scores. Is this the norm for IGN?

It's not that unusual for a whole bunch of sites (*ahem*... just saying).

Andrew Evenstar Aug 27, 2008 08:24 PM

Although I haven't read the review yet cause I'm at work I really am looking forward to this time. It comes out on my bday. I love how the battle system looks.

Kairi Li Aug 27, 2008 10:32 PM

Infinite Undiscovery: New Japanese Infinite Undiscovery Gameplay Trailer

New trailer, all footage is in game. Looks really nice so far to me.

Infernal Monkey Sep 4, 2008 07:22 AM

Oh hay, did anyone else get this? I was in an RPG mood for some reason, and thanks to Namco being cunts with Vesperia (region locking the US version, PAL version not due out for another eight months) I decided to give this a go. With my wallet. And my hands.

I've put in a few hours so far, destroyed the first chain. It's pretty okay I guess. I like the combat, you can play this game with the control pad, the visuals are typically displayed on a display of some sort. It has music. I'll possibly play some more later on and keep you updated okay.

Kagosin Sep 4, 2008 08:29 AM

Quote:

Originally Posted by Infernal Monkey (Post 643374)
Oh hay, did anyone else get this? I was in an RPG mood for some reason, and thanks to Namco being cunts with Vesperia (region locking the US version, PAL version not due out for another eight months) I decided to give this a go. With my wallet. And my hands.

I've put in a few hours so far, destroyed the first chain. It's pretty okay I guess. I like the combat, you can play this game with the control pad, the visuals are typically displayed on a display of some sort. It has music. I'll possibly play some more later on and keep you updated okay.

I got the game also. It's ok in it's own way, but could have had a few improvements. The main character's VA in the beginning is awkward. :p

Quote:

Originally Posted by Bigblah (Post 641217)
What the fuck, I read through that whole review twice and I couldn't figure out what they actually disliked about the game.

Absolute shit article with arbitrary scores. Is this the norm for IGN?

Yes....yes it is.
IGN is just bad for that reason along with others. It's like the content written within the review doesn't even match up to the score. You'd probably get a better job of having monkeys writing. :erm:

Hell, just about the only few places I even give any small concern, is with Gametrailers, and GameInformer, because they at least give some sort of content to go upon.

The Plane Is A Tiger Sep 4, 2008 08:33 AM

I'm planning to buy this from my local Play N Trade, but he wasn't getting it in until today. I'll probably trade in a couple of old DS games to lower the price a bit, but if nothing else he charges $2 less on new titles.

nuttyturnip Sep 4, 2008 08:34 AM

I plan on getting this as well, but since I'm in the midst of Tales of Vesperia, I might wait a bit.

Andrew Evenstar Sep 4, 2008 02:51 PM

I'm going to rent this from blockbuster tomorrow or Sat for sure. I can't wait!

Taco Sep 5, 2008 01:22 AM

I picked it up from Gamestop today on a whim, gonna get to it after I finish Vesperia. I was also given the pre-order bonus, despite not having the game pre-ordered. Pretty nice surprise, although ultimately something I likely won't care about.

Cetra Sep 5, 2008 01:45 AM

I got a good 6 hours in with this game today. It's an average Tri-ace game and reminds me a lot of Radiata Stories in that it has a lot of great concepts but they just couldn't bring them together very well. I'll finish it eventually but eh nothing much to mention about this one.

Guru Sep 6, 2008 12:03 AM

I'm enjoying the game quite a bit, I'm about 10 hours in now. The game really picks up pace after the first 6 hours I'd say, and things get a good deal more fun. Unfortunately the first 6 hours can be pretty painful.

I'm enjoying the gameplay -- the computer AI is great for your teammates. They actually heal you, and they actually run away when they're dying. What a relief!

For anyone that hasn't played a Tri-Ace action RPG, think of it kind of as a cross between Ocarina of Time swordplay and Star Ocean group play. There's quite a bit of customization that you can throw in there -- though some of the combat elements can feel a little wonky at times (though other times they shine, so I'd say the issue is more with some of the encounter designs).

Overall, it's a lot of fun, an untraditional style RPG. And the story gets a lot better if you can just get through the beginning without giving up! =P

Taco Sep 6, 2008 01:27 AM

I'm only a couple of hours in (I broke my vow of completing Vesperia first). The game itself is fun. Dialog is a bit awkward, but that's to be expected from a JRPG. What gets me most is the motion capped cutscenes. It's not just this game, but it really underscored the problem: Whoever they get to motion cap these things could not look more jerky and awkward if they tried. It's like they don't know how to move naturally. Maybe it's a Japanese Actor thing.

The battle system and AI are great. As Guru said, the AI runs when low on HP and heals whoever needs it usually without any prompting. The quick Connect commands are also really helpful for getting the drop on enemies.

The music caught me by surprise, too. It's one of the more original scores that Sakuraba has churned out recently, and I'm enjoying it thoroughly.

Not a half bad impulse buy if I do say so myself.

Tankalex_Storm Sep 6, 2008 12:21 PM

I'm only a couple hours into the game but I think that it's AMAZING. Love everything about it so far and can't wait to get even further into the storyline.

Final Fantasy Phoneteen Sep 6, 2008 01:06 PM

Started playing it yesterday. It's immensely gratifying to charge an enemy, unsheathe your sword, then start swinging like a madman. Basically, everyone's jumping on the fact that the game isn't phenomenal and making it out to be a bigger letdown than it really is.

The game's a 7 or 8, and you can do much worse for yourself than buying a slightly above-average RPG.

Guru Sep 6, 2008 08:40 PM

This game just gets better the longer you play. I guess that's a good thing. More and more engrossing. The characters really start to develop pretty well too.

And it helps a lot that the environments are very pretty (except the "dark" areas...they overused that element a little bit).

But otherwise, definitely happy with my impulse buy here.

The Plane Is A Tiger Sep 6, 2008 09:31 PM

I broke the first chain, and I've really been enjoying the game so far. The beginning didn't really feel slow to me, though it's definitely getting better as it goes along. Targetting felt kind of wonky at first, but once you start fighting crowds of enemies it feels pretty natural.

How long does it usually take for creation skills to level up? I've done quite a bit of cooking especially, but still haven't gotten any sort of rank up message. I wouldn't even think it could happen if there weren't two achievements tied to each crafting skill.

Guru Sep 7, 2008 03:16 PM

I don't really know if there is any indication of skill ranking up. I've noticed the number of things I can make increasing, but no indication as to when I've gotten them. Maybe someone else knows better than me.

Kagosin Sep 8, 2008 09:39 AM

Quote:

Originally Posted by GB (Post 643879)
Basically, everyone's jumping on the fact that the game isn't phenomenal and making it out to be a bigger letdown than it really is.

Well because the majority don't give things a chance at all, and just go off a whim of a "track record" base, or reviews. Their minds are clouded by what reviewer media says. :p

I agree with what Taco said earlier about the motion capture and dialog. The dialog felt very awkward when I first heard Capell's voice. It just needed more emphasis.

The Plane Is A Tiger Sep 8, 2008 12:21 PM

Despite the mediocre reviews, sales have apparently been doing pretty well around here. I just called the local shop I bought it from last week to see if I could trade mine for a new copy since he'd accidentally made a cut on the cover when opening the shipment box (I didn't see it until I got home), and apparently they've already sold out.

Lukage Jan 7, 2009 12:21 AM

So I hear a ton of things about this game being full of suck, and I'm on disc 2 and I love it.

The Plane Is A Tiger Jan 7, 2009 12:30 AM

I'm in the final dungeon at the moment, and I really don't understand all the hate for this game. Disc 1 moved a bit slowly after the beginning and a few characters were kind of irritating (like those demonic twins), but it works well as a start. Things really pick up on disc 2, though it really would've worked better as a three disc game. It has plenty of storyline to be stretched out, but instead screws up the pacing pretty badly trying to fit everything in at once. One twist in particular was pretty cool, but not much was ever done with it before it was resolved somewhat abruptly.

Overall it's a pretty fun game, and I enjoy the combat system enough to try my hand at the Seraphic Gate once I beat it. Quite a few achievements can only be done once you've at least set foot in there, so I might as well give it a shot.

Oh, and to correct Guru's answer to me a few posts up, it does indicate IC skill rank up with cooking/writing/smithery/alchemy. You check it via Personal Skills.


All times are GMT -5. The time now is 04:36 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.