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-   -   Endings that blew you away. [Spoilers a go go] (http://www.gamingforce.org/forums/showthread.php?t=2255)

Conan-the-3rd Mar 18, 2006 09:47 AM

Endings that blew you away. [Spoilers a go go]
 
Yes, pardon the overused saying, but I felt this needed to be put up after I re-finished Zelda: Link's Awakening.

So, what endings took you by the face?

Mine is, as stated;
The Legend of Zelda: Link's Awakening:
Throughout the game, you are constantly droped hints about Koholent being a fake world of some sort, the bosses being "Nightmares", Marin looking like Zelda amoungst other things.
But nothing prepares you for the ending, I rember talking my friend through the final boss and he was totaly awestruck aswell, just as everything melted away.

Zelda, as an RPG, isn't too reliant on it's script but when ti does use it, it uses it with extreme force.

chaofan Mar 18, 2006 09:57 AM

I can't write any spoilers (cause I don't know how to put that "show" button on but the very first time I played Metal Gear Solid, I was like WHOA.

Zelda OoT also remains one of the best endings I've played. Well, it wasn't outstanding in a sense that it was different, it was the emotion I felt when Navi declared "I don't care anymore... This time I'll fight alongside of you!!!" (Not that big a spoiler that... just dialogue). Good times.

Conan-the-3rd Mar 18, 2006 10:18 AM

<Spoiler> </spoiler> but with [] type brackets instead of <>

Kloak Mar 18, 2006 10:21 AM

Shadow Of The Colossus
 
I would have to say Shadow Of Colossus

Spoiler:
I think the whole thing of the Colossus taking over his body to become the greater colossus was a pretty damn interesting ending...then being able to play as him so you get a nice view of how the colossus viewed you in the battles. The whole fact he did all that slaying, to basically end up dying for his love...pretty intense to me

Elixir Mar 18, 2006 11:09 AM

Ikaruga.

Spoiler:
The storyline is not very deep by any means, however, not much storyline isneeded for a game like this. The actual story is located on page 6 in your instruction booklet.

Several years ago in an island nation known as Horai, a powerful man named Tenro Horai found buried the Power of the Gods known as Ubusunagami Okinokai.

From this, he recovered great powers and set off with his followers who called themselves the "Divine Ones" and began to conquer other nations. They told people they were "The Chosen People" and they carried out their duties in "the name of peace." After a while, a group known as Tenkaku developed to challenge the Horai.

They fought and fought but lost battle after battle and were almost entirely wiped out. Only one man survived, and his name was Shinra. He set off again but was shot down and landed in a village known as Ikaruga. The inhabitants were sent into exile because of Horai's conquests and were sympathetic to his cause.

They nursed him back to health and gave him a ship they developed known as the Ikaruga.

Kagari, Shinra's new partner, was once a Horai assassin sent to kill Shinra. He was shot down but Shinra rescued him and saved his life. From then on, Kagari has fought with Shinra flying the Ginkei, modified by the Ikaruga people to be like the Ikaruga fighting plane, to help him defeat Horai and save the world.

At this point, you will get 500,000 points for each of your remaining lives. After that, the robot voice will say "Release the restrain device. Using the released power may result the possibility of destruction of the ship. You did your best. Was I helpful to you? I am deeply grateful to you." What it comes down to is that Shinra in his ship, the Ikaruga, fires all of his remaining energy at the Ubusunagami Okinokai to destroy it, but destroys his ship in the process. It is quite a tragic ending of Shinra giving his life to save the
world.

How they managed to fit such a diverse storyline into an arcade shooting game is amazing.

Lukage Mar 18, 2006 01:07 PM

KOTOR

Spoiler:
I wasn't expecting Bastila to be alive in the first place. Too caught up in being...ya know, the Dark Lord of Mordor--I mean, of the Sith. Since I was a chick, I never fell in love with her, so yeah. And apparently I could convert Bastila back to the light side. It really sucks that I TRIED everything good to say, but I still ended up killing her.

evilboris Mar 18, 2006 03:03 PM

Azel Panzer Dragoon. I love games that attempt to brake the fourth wall with storyline. That and the story ended in a way that hints that the adventure may not be over (Azel taking on her journey). All topped by the credit roll with the awesome vocal track. It's really one of those moments when the song alone moves something in you, makes you think back on the game. Especially nice because the story didn't close down, did not form a whole complete arch.

Sarmoti Mar 18, 2006 03:29 PM

Mega Man X8(Yeah yeah, X has a horrible story blah blah.).

Spoiler:
To see Sigma, as a solid being, destroyed once and for all was pretty shocking for me. I never expected Lumine to end up being evil, much less the final boss.

I grew attached to every character in the X universe over the last decade and to see one killed off in a state of loosing his mind(or was it already lost?) was pretty shocking(as hard as it may be to believe that).

Zero doesn't count, Sigma actually has a way of returing(The virus) where as Zero doesn't.

Van Mar 18, 2006 04:27 PM

Anyone here who actually remembers me knows I'm going to say Vagrant Story:
Spoiler:
From the moment you go up to face Guildenstern and on, the entire ending sequence is cinematic. When Tia and Marco bid Ashley farewell, it pulls at the heartstrings. Seeing the Blood Sin on Ashley's back. Hardin's death. Sydney and his father's burden finally being relieved. And finally, the last shot of Ashley, the Vagrant, beginning a new story. Even the art that's shown during the staff roll, compounded with the music, is worth the play-through. What a rewarding experience it was to beat that game.

Darkcomet72 Mar 18, 2006 06:06 PM

Rayforce
Spoiler:
After destroying Con-human, the center of the earth, it blows up, taking the rest of the world with it. You LITERALLY see the earth blow up. Cue end credits. Zoom in on your broken ship to see on the completely mashed opened cockpit, and on it, the words "mission complete" are seen, just before completely crashing.

HostileCreation Mar 18, 2006 08:08 PM

Someone already mentioned Link's Awakening. I feel exactly the same way.
It is my favorite game and my favorite ending to this day.

Josiah Mar 19, 2006 04:39 AM

Starcraft
Spoiler:
Protoss campaign ending where Tassadar sacrifices himself to destory the Overmind. With the music and all, that still remains my favorite video game cinematic ever.

Ashram Mar 19, 2006 07:49 AM

I've always thought Zelda: A Link to the Past had a great ending. Seeing every location you've been and the people/monsters there and coupled with the music, it gave me the feeling I've really accomplished something.

MGS3's ending was also very, very good. The whole buildup and the interactive movies in that game made it very intense.

Bronze Mar 19, 2006 08:18 AM

Definitely ICO for me.

Spoiler:
The entire ending sequence from the time ICO falls from the bridge, the spectacular cage jumps, the stormy cliffs, the battle with the shadows, and the Queen herself were just superb. When shadow Yorda saved ICO's life and the castle crumbled to 'You Were There' at the end, I was almost in tears.


Shadow of the Colossus also had a spectacular ending. I still can't listen to the epilogue music without bursting into tears when the chorus breaks through at the end.

Infernal Monkey Mar 19, 2006 08:21 AM

Terranigma

Spoiler:
Leading up to the final battle, you visit your home village, Crysta, only to find that everyone starts going a bit demented. Eventually turning into spirits and attacking you. Babbling about how if you'd never bothered doing anything, life would have been okay. The Dark Gaia now wants to wipe Ark (you, Mr. Hero!) from existance, and tra la la, you go off to destroy him.

Now you're informed that everyone you've come to know in Crysta were just clones from 'the real world'. You get to spend one last day there, as it was, where nobody knows what's going on, what's happened. Plopping yourself into bed, Ark dreams of flying over the Earth as a flower thing in full Mode 7 glory. With perhaps the greatest ending music ever. It's still to this day, the only ending sequence which has made me cry.

Shenlon Mar 19, 2006 09:34 AM

Metal Gear Solid 1, 2, 3
Spoiler:
They all had a deeper plot towards the end and you just expected a sequel with an even batter plot and it turns out that ocelot is just about the mastermind of it all since he's working for the patriots


FFX
Spoiler:
This was a surprise, we all knew that Tidus was suppose to fade away as a dream but when the end finally came up I thought he would find a way to stay. This was a final fantasy that didn't have a real complete happy ending and I just loved it. I like to think FFX-2 never existed ~_~


Legend of dragoon
All I have to say about this is that the voices weren't great, but the cg more than makes up for it.

SouthJag Mar 19, 2006 10:28 AM

Oh hell, why not.

Lunar: Eternal Blue!
BE WARNED:
I'm a sucker for an epilogue quest, and Lunar:EB had one of the best. Going through and gathering up all of your party members to once again take up the fight, but not to save the planet. This time, it's all for the love of an alien.

That's right, Hiro gathers up the gang and they begin a new journey -- to fulfill their individual goals and then to help Hiro get back together with Lucia! Eventually, their quest leads them to fight the Star Dragon, guardian to the entrance of the Blue Star where Lucia sleeps inside her green crystal.

A glorious battle for love ensues, with Hiro being victorious! Afterwards, he and his comrades give him a tearful farewell and wish him the best of luck, and he journeys to the Blue Star. In true Hiro fashion, he climbs on Lucia's crystal and starts tapping on it, and she is startled to see him once again.

The story ends, the credits roll, and Lucia and Hiro stand together watching over the vastness of the Blue Star.


THE END.

Newbie1234 Mar 19, 2006 10:55 AM

I always liked the Tekken endings.

In Tekken 5, Bryan & Yoshimitsu have a nice pair of endings.

Conan-the-3rd Mar 19, 2006 11:05 AM

Yeah, complely forogt about MGS' endings.

1 and 3 were very well done, 2 was a mess though that basicly went "Congagulations! Your a tool of the NWO, you asshole!" so I felt no pleasure in finshing that.

Gechmir Mar 19, 2006 11:05 AM

Metal Gear Solid 3.

Spoiler:
The whole epilogue unraveled things that made my stomach hurt ;\ I felt bad about killing Big Boss and such. Even the fight against the uber tank-like machinery was rather cinematic. I thought Eva was going to die after the car wreck but thankfully she didn't.

The whole fight against Boss in that field, Ocelot's ride on the chopper, etc were fantastic. Then the whole explanation in America planted the little seed that'd lead to Big Boss growing angry with the government, and going off to make a Mercenary Heaven of sorts that opens up the Metal Gear series.

My final run of the game I planned to stop shortly after breaking out of the facility after Snake lost his eye but I kept on going and going and going until the very end. It just glued me to the controller.

wvlfpvp Mar 19, 2006 02:59 PM

Quote:

Originally Posted by Infernal Monkey
Terranigma

Spoiler:
Leading up to the final battle, you visit your home village, Crysta, only to find that everyone starts going a bit demented. Eventually turning into spirits and attacking you. Babbling about how if you'd never bothered doing anything, life would have been okay. The Dark Gaia now wants to wipe Ark (you, Mr. Hero!) from existance, and tra la la, you go off to destroy him.

Now you're informed that everyone you've come to know in Crysta were just clones from 'the real world'. You get to spend one last day there, as it was, where nobody knows what's going on, what's happened. Plopping yourself into bed, Ark dreams of flying over the Earth as a flower thing in full Mode 7 glory. With perhaps the greatest ending music ever. It's still to this day, the only ending sequence which has made me cry.

Quoted for so much truth. Although, honestly, everything from the revival of the genius onward pretty much makes me cry a little every time I feel the need to go back through this wonderful wonderful little game. Fucking Yomi. :*(

SketchTheArtist Mar 19, 2006 03:30 PM

BREAKDOWN (Xbox)

Spoiler:
Learning that everything you've played up to the final part of the game, where you died, was a simulation to prepare you for humanity's last stand. During the game you had all those visual clues and visions telling you about the truth, even your HUD display dissapears when you wake up.

Also, you live some parts that you've already seen but since Time Travel is part of the scenario, you live them again from a different perspective. Awesome game!


One of the best, if not, THE best scenario I've ever seen! :edgartpg:

SuperSonic Mar 19, 2006 03:41 PM

Jak X: Combat Racing

Spoiler:
First of all, knowing that the big underworld boss Mizo was actually the announcer G.T. Blitz all along. He killed his own father because he devoted his life to racing and left his family. Jeez...then Rayn, whom you had been helping all along to stop Mizo, played a nice charade acting like she was poisoned. Now she's running Kras City. MUCH better ending than Jak 3. Oh, and Jak and Keira finally kiss. Bout damn time, only took 'em four games. :D

Watts Mar 19, 2006 04:45 PM

Quote:

Originally Posted by Conan-the-3rd
Yeah, complely forogt about MGS' endings.

1 and 3 were very well done, 2 was a mess though that basicly went "Congagulations! Your a tool of the NWO, you asshole!" so I felt no pleasure in finshing that.

We totally differ. I liked the ending to MGS 2 the best. It was because the ending was like that. Much more compelling then the typical "YAY THE WORLD IS SAVED" disney-type ending most games have nowadays. Caught me completely by surprise!

Stealth Mar 19, 2006 06:05 PM

To be fair, none of the MGS endings are a "YAY NOW THE WORLD IS SAVED" types.

I loved the CoD2 ending. :edgartpg:

Spoiler:

Germany lost

Darkelf Mar 19, 2006 08:09 PM

Final Fantasy VIII had me in awe during the entire ending battle and epilogue following it. I had never played a FF-style game before, nor a RPG for that matter and I was suprised immensely that such a game could get all these different emotions out of me. It truly felt satisfied to end the game like that, like watching a movie that the best possible closure in its storyline.

Yes, and as mentioned MGS3 must have one of the best game endings, period. It can easily rival with the ending of say, the Lord of the Rings movies because they make you be one with the characters, you feel for them and respond to them emotionally. Plus it has one of the most exciting final battle sequences in gaming history. Kojima is a genius for making it as cinematic as it is.

Spatula Mar 19, 2006 08:29 PM

Quote:

Originally Posted by Gechmir
Metal Gear Solid 3.

Spoiler:
The whole epilogue unraveled things that made my stomach hurt ;\ I felt bad about killing Big Boss and such. Even the fight against the uber tank-like machinery was rather cinematic. I thought Eva was going to die after the car wreck but thankfully she didn't.

The whole fight against Boss in that field, Ocelot's ride on the chopper, etc were fantastic. Then the whole explanation in America planted the little seed that'd lead to Big Boss growing angry with the government, and going off to make a Mercenary Heaven of sorts that opens up the Metal Gear series.

My final run of the game I planned to stop shortly after breaking out of the facility after Snake lost his eye but I kept on going and going and going until the very end. It just glued me to the controller.

I just beat MGS3:sub a few minutes ago. It ended somewhat expected but some of the characters that you mentioned caught me off guard somewhat. I thought the ending was pretty dark and foreboding, but probably my favorite of the three. I HONESTLY did not understand MGS2's ending at all, please help me ;_; I just wanted to fight Solidus and after that everything is pretty much a blank. It's been like 2 years since I last played the game, so my memory is pretty fuzzy.

Also, endings aside, seeing Volgin kicking and punching the crap out of our good friend Snake made me feel quite...uneasy. IT'S REAL! REALLY DANGEROUS!

Solis Mar 19, 2006 10:30 PM

Quote:

Originally Posted by SketchTheArtist
BREAKDOWN (Xbox)

Spoiler:
Learning that everything you've played up to the final part of the game, where you died, was a simulation to prepare you for humanity's last stand. During the game you had all those visual clues and visions telling you about the truth, even your HUD display dissapears when you wake up.

Also, you live some parts that you've already seen but since Time Travel is part of the scenario, you live them again from a different perspective. Awesome game!


One of the best, if not, THE best scenario I've ever seen! :edgartpg:

Wow, and here I assumed I'd be the only one that though of Breakdown when they saw this thread. I really liked the actual ending to the game, where it's basically left at a huge cliffhanger, but still manages to make you feel like you accomplished something instead of going "wtf, this is the end?" like many other first person action games did that year.

Watts Mar 19, 2006 10:53 PM

Quote:

Originally Posted by Spatula
I thought the ending was pretty dark and foreboding, but probably my favorite of the three. I HONESTLY did not understand MGS2's ending at all, please help me ;_; I just wanted to fight Solidus and after that everything is pretty much a blank. It's been like 2 years since I last played the game, so my memory is pretty fuzzy.

Since I haven't played MGS 3 yet I can only assume that the stories are tied. If they are tied then MGS 3 events come before the 2nd game. Doesn't it mention anything about the Philosophers/Wiseman Committee, Or the Patriots?

Spoilers of MGS 2:

Spoiler:
The Philosophers were a group formed by a group of elites from the US, Soviet Union, and China to manipulate the course of human history. At some point the American branch breaks off. They call themselves "The Patriots". In the course of MGS 2 you find out that Raidan, Solidus, and even Snake are being used by the Patriots as tools for their own ends. Solidus is trying to use Metal Gear Ray to break the Patriots hold over America, and by extension the world. Raidan is a tool being used to test a new breed of super soldier. His girlfriend Rose was a plant. As for Snake I don't think his role envisioned by the Patriots has been completely revealed. Maybe MGS 4? At the very end of the game Octagon tells Snake that all the people listed on data aquired towards the end of the game; the supposed list of "Patriots" have long since been dead for many years. That's basically all I can remember. >.<

silvervalkyrie Mar 19, 2006 10:54 PM

F.E.A.R.

I played through this entire game and the suspense was unbearable; apparitions, secret govermental soldiers, and an engaging backstory that lead up to the ultimate fight where you

Spoiler:
shoot 10 ghosts


and then

Spoiler:
that's it. The end. A WASTE OF F*****G TIME!

Spatula Mar 19, 2006 11:01 PM

Quote:

Originally Posted by Watts
Spoilers of MGS 2:

Spoiler:
The Philosophers were a group formed by a group of elites from the US, Soviet Union, and China to manipulate the course of human history. At some point the American branch breaks off. They call themselves "The Patriots". In the course of MGS 2 you find out that Raidan, Solidus, and even Snake are being used by the Patriots as tools for their own ends. Solidus is trying to use Metal Gear Ray to break the Patriots hold over America, and by extension the world. Raidan is a tool being used to test a new breed of super soldier. His girlfriend Rose was a plant. As for Snake I don't think his role envisioned by the Patriots has been completely revealed. Maybe MGS 4? At the very end of the game Octagon tells Snake that all the people listed on data aquired towards the end of the game; the supposed list of "Patriots" have long since been dead for many years. That's basically all I can remember. >.<

Spoiler:
Yes that is pretty much stated at the end of the game when The Boss talks to Snake about the Philosophers legacy, however they had not come up with the name of Metal Gear yet, but the schematics for Rex were shown. It ties up nicely to MGS1 then 2, because some parts remind me what happened in the other two games.
Actually playing this game helps A LOT with understanding MGS2 in my mind. MGS1 is a nice bridge between the two.

Quote:

Spoiler:
His girlfriend Rose was a plant.

It's funny when you read it the "wrong" way.

Watts Mar 19, 2006 11:10 PM

Quote:

Originally Posted by Spatula
Actually playing this game helps A LOT with understanding MGS2 in my mind. MGS1 is a nice bridge between the two.

Yeah. Which really make's me wonder how MGS 4 will be tied in. Especially since Snake is a old man.

Quote:

Originally Posted by Spatula
It's funny when you read it the "wrong" way.

Hehe. No pun intended.

garthvadr3 Mar 19, 2006 11:34 PM

In retrospect FF6 had an amazing ending. The shear length of it makes it still one of the longest endings ever. FFX's ending on an emotional level as well as an artistic level blew me away though. I would have to say it is one of my favorites.
MGS2 had an amazingly deep and complex ending that has not been matched in the series, especially not in 3.
Finally, Shadow of Collosus had an ending that blew me away. I don't think I've ever found myself trying to fight for a character as much as I did at the end of Shadow, especially after all he had been through.

Acacia Mar 20, 2006 02:34 AM

Breath of Fire IV:

Spoiler:
Probably one of my most treasured games, the ending for Breath of Fire IV was amazing. All the events that were leading up to the final showdown between Ryu and Fou-Lu had so much depth and sadness; the children that were tortured and killed by General Rasso, finally meeting up with Elina, and, of course, Mami and the hex (to this day, that's probably one of the sadest scenes I've ever seen). Now that I look back on it, I'm not surprised why Fou-Lu wanted to end the world/rid the world of The Endless; literally everywhere he went, all he saw was chaos and madness created by the mortals.

AND THE FACT THAT YUNA SURVIVED. Omigod, that pissed me off to no end. You discover that this guy was pretty much the man behind all the crazy evil shit; I expected some sort of divine retribution (much like how Fou-Lu beheaded the Emperor Somiel - damnit why didn't they keep tha scene in the game??), but no, he survives, and it's hinted that he'll just make as many man-made endless as he wants. Seeing the true bad guy of a game go practically scot-free blew me away.


Final Fantasy X for:

Spoiler:
Completly disregarding the shit storyline of X-2, seeing Tidus just fade away made me really surprised and sad (I expected him to find a way to survive, much like he did with Yuna, y'know?). Yuna's ending speech was icing on the cake. She lost her true love, but she was strong enough to move foward into the bright future. :tpg:

jRev Mar 20, 2006 03:22 AM

A Mind Forever Voyaging. No graphics, no unnecessary melodrama and still much better than most endings I've seen from the past two console generations.

Spoiler:
PRISM's reward for saving the nation is a final simulation where the Plan never existed, and he is allowed to live out the rest of his years as his simulated human alter ego, Perry Simm.

Our last glimpse into Perry's life is playable. It involves the final moments at his home before he and his wife depart to join Earth's first colony into space.

In fact, in case you want to refresh your memory about the ending or you're just curious, here's a dump of the whole ending as I played it. If you plan to play the game yourself, the following is a horrible, horrible spoiler that will greatly lessen the ending's impact.

Spoiler:
>feeder, transmit record buffer
"Now transmitting record buffer."

>enter comm mode
You have entered Communications Mode. The following locations are equipped with communication outlets:
PRISM Project Control Center (PPCC)
Research Center Rooftop (RCRO)
Dr. Perelman's Office (PEOF)
PRISM Facility Cafeteria (PCAF)
Maintenance Core (MACO)
World News Network Feed (WNNF)
To activate a specific outlet, submit the associated code.

>z
Time passes...

>z
Time passes...

A message begins coming over the message line: "PRISM!" It's Perelman, sounding giddy with joy. "You've done it! That was brilliant, absolutely brilliant, sending your recordings out over the World News Network! Ryder just left here so fast and so mad like nothing I've ever seen! The switchboard is lighting up like crazy, and I just got off the phone with President Bowden himself!" You hear the sound of whooping and cheering in the background, and Perelman gives a "Yeehah!" more suited to a Texas cattle rancher than a Jewish big-city scientist. "The National Guard unit has just been recalled! PRISM, the Plan is dead in the water -- you're a hero!"

* EPILOGUE *

Your visual and audio circuits are now hooked directly to the programming of the World News Network:

"PRISM, the supercomputer who exposed the Ryder scandal, will soon be granted his final request: to live out the remainder of his days -- and how long that might be, nobody knows -- simulating his human existence. PRISM, who recently received the Congressional Medal of Honor as well as a citation from President Bowden, has been spending much of his time in simulations, giving top grades to the administration's new program to replace the discredited Plan.

"At a press conference in Rockvil, Doctor Abraham Perelman, one of the creators of PRISM, insisted that the world's first intelligent machine was, in fact, quite human." The picture cuts to Perelman, standing behind a podium. "His body may be silicon and steel," Perelman is saying, "but in his heart he's as human as anyone I've ever met. As PRISM prepares to embark on his final voyage of the mind, I'd like to read a line from 'Hamlet' as his epitaph, so to speak: 'He was a man, take him for all in all, I shall not look upon his like again.'"

The image from the WNN Feed suddenly blinks off, and you find yourself back at the entry level of Communications Mode. The list of outlets indicates that none are currently active. A message is coming in: "PRISM, programming of the [MORE]Simulation Controller with the parameters of the New Plan is complete. Everything is set for you to enter Simulation Mode. From all of us here at the PRISM Project, thanks and farewell."

>enter sim mode
Class One Security: waived. This simulation is based 60 years hence.

Solarium
This enclosed sunporch of your penthouse apartment is surrounded by an outdoor patio, accessible to the south. To the north is a sprawling living room.

>n
Living Room
Sunken, comfy pillowseats form a vaguely oval perimeter around a central circular fireplace. The rest of the furniture has been removed. The dining room lies beyond a bamboo screen to the east. An open, curving stair leads up to the master bedroom, and a foyer leads north.
There is a newspaper here.

>take paper
Taken.

>read it
The headline story is about a newly released study which indicates that the average life expectancy for both sexes has now passed one hundred years, and success in the development of regeneratives should send that figure even higher. Despite the dropping mortality rate, global population remains stable at just under two billion, with offworlding now running at a staggering seven million people annually.

To celebrate next month's special twentieth anniversary Disarmament Day, the World Council has passed a bill authorizing fireworks displays in each of the former capital cities of the twenty-two former nuclear powers. The fireworks displays, by Aerialist designer Jean M'gomo, will feature disarmament themes, and will be the largest display of pyrotechnic art in this century.

A story on an inside page catches your eye: "Perry Simm, Noted Author, To Join Crew of Silver Dove," reads the headline. "Perry Simm, author and poet, recipient of the 2089 Mexicana Prize, has been selected from nearly a thousand applicants to be the resident author aboard the Silver Dove, the space colony that is currently being equipped for mankind's first interstellar journey, a trip expected to last a dozen generations."

>s
Solarium
This enclosed sunporch of your penthouse apartment is surrounded by an outdoor patio, accessible to the south. To the north is a sprawling living room.

>s
Patio
Sunlight spills off the vines and shrubs of this wide outdoor terrace. The view, always breathtaking, seems particularly sharp today; beyond the parklands and forests to the west, the foothills of the Rockies are clearly visible; to the south, the river bends around Rockvil before flowing upcountry toward North Dakota and the Garrison Lakes. The glass-walled sunporch lies behind a curtain of vines to the north.

>n
Solarium
This enclosed sunporch of your penthouse apartment is surrounded by an outdoor patio, accessible to the south. To the north is a sprawling living room.

>n
Living Room
Sunken, comfy pillowseats form a vaguely oval perimeter around a central circular fireplace. The rest of the furniture has been removed. The dining room lies beyond a bamboo screen to the east. An open, curving stair leads up to the master bedroom, and a foyer leads north.

>n
Foyer
This bright, airy hallway runs northwards from the living room to the apartment door. Tall, arched entrances lead east and west, and the bath is down a few steps to the southwest.

>sw
Bath
An antique, tile decor masks the ultramodern features of this large bathroom. A whirlpool tub fills the far end of the room. The exit, up a few steps, is northeast.

>ne
Foyer
This bright, airy hallway runs northwards from the living room to the apartment door. Tall, arched entrances lead east and west, and the bath is down a few steps to the southwest.

>n
A hologram of Jill appears. "Don't go out, hon! The skycab will be here any second!" The image vanishes.

>s
Living Room
Sunken, comfy pillowseats form a vaguely oval perimeter around a central circular fireplace. The rest of the furniture has been removed. The dining room lies beyond a bamboo screen to the east. An open, curving stair leads up to the master bedroom, and a foyer leads north.

>u
Master Bedroom
This is a huge, round bedroom, encircled by windows. A stairway leads down to the living room. As elsewhere, the furniture has been removed.
Jill is here, doing some last-minute packing.

>look at jill
Jill's healthy demeanor and graceful pose are more befitting a woman twenty years her junior. She is here, doing some last-minute packing.

>d
Living Room
Sunken, comfy pillowseats form a vaguely oval perimeter around a central circular fireplace. The rest of the furniture has been removed. The dining room lies beyond a bamboo screen to the east. An open, curving stair leads up to the master bedroom, and a foyer leads north.

>s
Solarium
This enclosed sunporch of your penthouse apartment is surrounded by an outdoor patio, accessible to the south. To the north is a sprawling living room.

The gentle voice of your domestic computer calls softly from one of its many unseen speakers. "The skycab you asked for is now waiting on the roof." Jill appears at the top of the steps with the robutler, who is carrying several bags. "Algie has everything, Perry. Let's get going!"

You take a last look around the apartment and follow Jill and Algie into the hallway and up to the roofpad. As you clamber into the waiting skycab, Jill gives the robutler a fond farewell pat. The skycab climbs lazily and veers off to the northeast.

Skycab
This skycab is a luxurious, top-of-the-line model, a veritable sky limousine. The opulent features include reclining seats, tinted zero-glare windows, and a two-meter viewscreen.

>look at viewscreen
At the moment, the screen is dark.

The cab enters the central Rockvil traffic pattern, gently curving along the ring of downtown parks. You can see a festival of some sort in Halley Park. The gold and crimson tents of the festival form a multicolored patchwork against the green background of the city's oldest park.

Jill, glancing through yet another magazine article on the Silver Dove, says, "This story talks about the new athletics and art forms that are still being discovered for the weightless area at the axes of the habitats. Oh, Perry, I'm so excited," she adds, unnecessarily.

>z
Time passes...

The skycab continues its wide arc around the downtown area, approaching the Rockvil Pier. The river is dotted with sailboats, and a tourboat is just pulling away from the pier for a daytrip upriver, through Montana to the Devil's Tower region of Wyoming. Along the river, south of the pier, are the outdoor shells and amphitheatres of the Riverside Cultural Center.

>z
Time passes...

As the cab whisks northward along the edge of the river, you can make out the gleaming surface of the receiver station, nestled among the forests west of the city, where orbiting solar collectors beam their precious energy.

>z
Time passes...

As the skycab begins its approach to the spaceport, it passes over the museum established on the site of the former BSF Base, a sobering monument to one of mankind's great follies.

Suddenly the viewscreen lights up, and Mitchell's face appears. "Hi, Mom, Dad! I wanted to wish you bon voyage, and I enlisted a little help!" He expands the field of vision to include the entire living room of his spacious apartment at the Marine Biology Institute in Nova Scotia. The room is filled with your grandchildren and great-grandchildren, plus various in-laws, more than twenty members of the Simm clan. Everyone is hooting, yelling, waving, and blowing kisses. "We're having a big party in your honor -- I'm only sorry we couldn't be there with you. We're real proud of you both, and excited for you, too. Call me when you get to the habitat! Bye!" The clan signs off by singing Auld Lang Syne, and when the screen goes dark, you notice that Jill's eyes are wet, and a second later you realize that yours are, as well.

>z
Time passes...

With the gentlest bump, the skycab settles into a landing bay at the spaceport terminal. Jill reaches over and gives your hand an excited squeeze. Through the window of the skycab, you can see the sleek, white shuttle waiting to carry you on your first leg of the journey to...to what? The Silver Dove would be more than just another space colony. It was the pinnacle of an eon of human achievement, the first step into interstellar space.

You and Jill would never live to see the completion of that first step, generations hence. (Although in the germfree, low-gee environment of a habitat, and with the recent strides in health and longevity research, who could say for sure?) But you would still have been part of that dawning of a new age, that future of unlimited potential. Humanity was beginning a journey into the universe, a voyage that would last forever.

Ken Hikari Mar 20, 2006 05:37 AM

Quote:

Originally Posted by Infernal Monkey
Terranigma

Spoiler:
Leading up to the final battle, you visit your home village, Crysta, only to find that everyone starts going a bit demented. Eventually turning into spirits and attacking you. Babbling about how if you'd never bothered doing anything, life would have been okay. The Dark Gaia now wants to wipe Ark (you, Mr. Hero!) from existance, and tra la la, you go off to destroy him.

Now you're informed that everyone you've come to know in Crysta were just clones from 'the real world'. You get to spend one last day there, as it was, where nobody knows what's going on, what's happened. Plopping yourself into bed, Ark dreams of flying over the Earth as a flower thing in full Mode 7 glory. With perhaps the greatest ending music ever. It's still to this day, the only ending sequence which has made me cry.

Ah man, I feel the exact same way. Terranigma was a damn awesome game.

However, the one song that makes me cry more than Terranigma is the ending to Chrono Trigger. "To Far Away Times" makes me want to weep everytime I hear it. The ending was so touching to me, so many events that happened over the game, I love that game. Argh, now I want to play CT again.

RABicle Mar 20, 2006 08:28 AM

Prince of Persia: Sands of Time
Spoiler:
It's just so clever. Throughout the later stages of the game you begin to see someone stealing the dagger of time in your visions. Eventually the visions reveal the theif to be the Princess. The Prince initially loses a lot of trust in the Princess but it's ok becuase after getting catapulted from the tower they wake up togethor in darkness. They use this time to tell each other stories in which the Princess revelas some magic word her Grandmother used to say or some shit. More stuff that I can't remember happens but I do clearly remember them fucking in a pool.

The Prince wakes up in bed, dagger fucking gone, sword gone, Princess gone and sand creatures making their way towards him. No time for a shirt only time to run.

Then continues the final, awe inspiring and totally awesome final level of the game. Once you reach the top
Spoiler:
You see the Princess battle valiently against a new, final sand creature. But she's weak as piss and gets knocked off a ledge. But here comes hero Prince to save her, never mind that she used her vagina to steel your treasure, your weapon and leave you for dead, better save her life. Oh no but this time our athletic Prince is too slow and instead of catching her hand, catches the blade of the Dagger of Time. As her weight causes it to slide a little cutting his hand in the process (he's pretty tough.) There's a highly symbolyic montage as they stare into each others eyes and blood seeks down the Dagger. Then suddenly Farah the Princess lets go and falls to her death.

This gets our Prince super pissed and he flips out and kills all the nearby sand monsters. In the next room is the Vizier and our super angry Prince, after putting up with the obligatory temptation of sex with the Vizier jumps up onto a pillar and onto the hourglass, plunging the dagger inside.

The world falls into a huge vortex.

And then like your in the past. And you know how at the very beginning of the game you walked into a room from the balcony from the title screen? Well you waled into Princess Farah's bedroom and throughout the entire game the Prince had been telling his story not to you but to the Princess. So it was all like he was in the past, telling the Princess about an adventure he had in the future! And he warns her about the on coming attack, plotted by the Vizier in the first place! She dismisses such nonsense citing the Vizier's loyalty to India.. But SURPRISE Vizier in the room and it's on!


So now is the real boss fight I probably should've started this epic tale but I had to include the sex besides it's all relevent beause it symbolises their love and that comes into play now. Now being after you beat the boss who's easy as piss because he's weak and you have so much sand you can stop time and shit.

Spoiler:
But anyway so you totally kill the Vizier and the Princess apologises for dismissing your conspiracy claims but then asks something to the effect of "Why did you have to tell such an elaborate bullshit story?" the Prince looks exasperated but wastes no time and grbs her and kisses her. The Princess doens't like this surprise and calls rape.

The Prince sighs, gets the dagger of time, travels back about 3 seconds and instead of kissingg her goes "lol yeah it was a pretty gay story" and jumps into a tree. Before he slides back down he says whatever magic word it was Farah's Grandmother told her. He slides down the tree and Farah looks all confused.


Unfortunately the Prince survives the fall and they went on to make Warrior Within.

My other favorite ending was Space Invaders back at the arcades. It's pretty cool, you should all see it and I can't be bothered typing it all out.

Conan-the-3rd Mar 20, 2006 05:43 PM

Quote:

Originally Posted by Watts
We totally differ. I liked the ending to MGS 2 the best. It was because the ending was like that. Much more compelling then the typical "YAY THE WORLD IS SAVED" disney-type ending most games have nowadays. Caught me completely by surprise!

I didn't want a "Disney" ending by any length of the imagenation, I just wanted an ending where you wern't used as a complete tool for the entire durataion of the game by the badguys and honestly, by the time I was actualy fighting Solidus I wanted HIM to win. I felt no compasion for Raiden's phlight anymore and imho, that was a waste of a fantasic mind fuck session to get to.

I just hope MGS 4 ends that sad little saga, prefeably with painful shooting up people in patriots vengence.

Borg1982 Mar 20, 2006 07:04 PM

Spoiler:
Final Fantasy 4 (Also my favorite game of all time).
When I was a kid, the first time seeing it was just the best. I found out Cecil was Golbez's brother, the party defeated Zeromus and everyone moved on with their lives, completely finishing up the storyline.
Cecil & Rosa got married and became leaders. Edge became king of Eblan. Yang became king of Fabul. Palom & Porom continue their studies, but are much more powerful. Edward rules Damcyan. Giott scraps the tanks to rebuild his castle.
Edge shows his love for Rydia. Everything finished up great.

Sexninja Mar 20, 2006 07:08 PM

Quote:

Originally Posted by SketchTheArtist
BREAKDOWN (Xbox)

Spoiler:
Learning that everything you've played up to the final part of the game, where you died, was a simulation to prepare you for humanity's last stand. During the game you had all those visual clues and visions telling you about the truth, even your HUD display dissapears when you wake up.

Also, you live some parts that you've already seen but since Time Travel is part of the scenario, you live them again from a different perspective. Awesome game!


One of the best, if not, THE best scenario I've ever seen! :edgartpg:

Where were you my freind.Breakdown is my all time fav.
The ending of the game made it much more better,unlike Legacy of kain loopholes.

My other favourites are

Vampire Masquerade redemption.

Shadowofthecolossus.

Princeofpersia.

Snatcher ending twists,not the ending.

Spoiler:
Harry ,your son,that was shocking surprise.


Black mirror.

Spoiler:
Its revealed that Killer is you ,yourself.


And my best of the best ending,total surprise and totally unexpected.

GlassRose.

Josiah Mar 21, 2006 03:26 AM

Quote:

Originally Posted by Infernal Monkey
Terranigma

Spoiler:
Leading up to the final battle, you visit your home village, Crysta, only to find that everyone starts going a bit demented. Eventually turning into spirits and attacking you. Babbling about how if you'd never bothered doing anything, life would have been okay. The Dark Gaia now wants to wipe Ark (you, Mr. Hero!) from existance, and tra la la, you go off to destroy him.

Now you're informed that everyone you've come to know in Crysta were just clones from 'the real world'. You get to spend one last day there, as it was, where nobody knows what's going on, what's happened. Plopping yourself into bed, Ark dreams of flying over the Earth as a flower thing in full Mode 7 glory. With perhaps the greatest ending music ever. It's still to this day, the only ending sequence which has made me cry.

Yeah, that is a really good ending track. I've never played through the whole game. So you might wonder why I even bothered reading the spoiler? Simply because some punk in a past incarnation of GFF wasn't gracious enough to put on spoiler tags when talking about that ending. :cussing:

On that note, I'll throw on another, Secret of Mana. I wager everybody here has played this the whole way through, but just in case:

Spoiler:
Just as the final boss is approaching, you realize that by killing the Mana Beast, mana will disappear forever, and as a result the sprite in your party will cease to exist. You go through the final battle and kill the thing, everything goes black (or white, I can't remember which, it's been a while), and you and the girl wake up on the ground...and the sprite is nowhere to be found. After the credits and everything it shows you putting the sword back, and the game ends with the sprite sitting in the trees watching the night sky. All of that, put with "Now Flightless Wings", that made me want to cry.

Eleo Mar 21, 2006 05:09 AM

I'm going to have to go with Final Fantasy VIII. Although the game or the plot or the final boss were pretty mediocre, I must say that, at the time, it for some reason was the most touching and awesome endings to a game. The music also helped a great deal. I don't think I've really played anything that had an effect on me to the same level. Final Fantasy X was pretty emotional as well; but it's been mentioned a few times in this thread already.

Black Ninja Mar 21, 2006 08:50 AM

I'm going to have to go with MGS 3 on this one.

Spoiler:

Because in the end, when the empty, barren field burst into a field of flowers and you have to kill Boss with the fighting style you developed together... it was just beautiful. (then you had the three snakes slithering around representing his lineage)

Eve turns out to be a double agent, Boss turns out to be the real hero, the true patriot here, and Ocelot continues to pull the strings behind everyone's movements.

When Big Boss shed a tear, I nearly did so myself.

Carrie Mar 23, 2006 12:45 PM

Have to agree on the MGS endings
Spoiler:
the battle in the flower field was just awesome. as was Eva's revelation and everything she said about The Boss. and I almost cried when Snake was standing in front of her grave, with the tear rolling down his cheek.

I also love the MGS2 ending.
I know it's confusing but that's exactely why I love it. when playing it the second time you understand the ending (a little more). at least that's how it was for me.


FFX
Spoiler:
so sad. that was the firt game ending that ever made me cry. (I know I'm a crybaby) :> when Tidus and the Aeons faded away. Yuna's speech and everything <3


Resident Evil 3
Spoiler:
to me that's one of the best sequences out of all the Resident Evil games. it always sends shivers down my spine when I see how Raccoon City explodes.

Single Elbow Mar 23, 2006 01:14 PM

The Suffering.

Spoiler:
It's just the pathway of how you go down your route of either salvation/destruction. What blew me away was the fact not the monsters, but Torque's sense of perception, his insanity, why he fucks up. Such thing about the lines of aggression and sanity are crossed and while it was not a tear-jerker, it made my blood cold and warm again.

quazi Mar 23, 2006 01:28 PM

I'm surprised that no one has mentioned this game yet, but all of Deus Ex's endings were equally satisfying.

Spoiler:
Basically as JC Denton you could choose to do one of three things. You could destroy the centralized communication network in Area-51, freeing the world from oppresion by a hidden hand, but sending it into a relative dark age. Or you could merge with that same centralized network, becoming a benevolent dictator that is everywhere and nowhere. Finally, you could allow the Illuminati to return to power, once again guiding the world with a hidden hand.

Sol Mar 23, 2006 03:00 PM

Xenosaga had a pretty intense ending sequence that left me damn satisfied.

Spoiler:
The crew just destroyed the gnosis that absorbed the reactor for Proto Merkabah, and they still have to stop it from slamming into the capitol of second miltia. Even with a convenient separation code to split the entire station apart, they barely have the time to get out with their lives, nearly leaving KOS-MOS behind much ot Shion's dismay. Even then, they escape at full speed right into the planet's atmosphere and the Elsa begins to buckle under the excess of heat. KOS-MOS again goes out and saves their asses from the fire, albeit the means of how she does it comes out of the left field. Mix all this in with dramatic brass and strings and it just leaps out at you. No game I've played had such a grand ending, even if it wasn't the end to the series.

Watts Mar 23, 2006 03:30 PM

Quote:

Originally Posted by Eleo
I'm going to have to go with Final Fantasy VIII. Although the game or the plot or the final boss were pretty mediocre, I must say that, at the time, it for some reason was the most touching and awesome endings to a game. The music also helped a great deal. I don't think I've really played anything that had an effect on me to the same level. Final Fantasy X was pretty emotional as well; but it's been mentioned a few times in this thread already.

Question...

Spoiler:
Were you one of those people that thought Rinoa was/is Ultimecia? Thinking that way made the game and it's ending kind of... tragic. To say the least.

Summonmaster Mar 26, 2006 12:00 AM

Ooh nostalgic~

I absolutely loved FF VI's ending. I'm a real sucker for those "What is the group of heroes doing now?" kind of ending. It felt so regal with all the last names being used too.

I will reinforce FF X:
Spoiler:
At times in retrospect, the scene is incredibly corny, but more often than not, I was just absolutely stunned with emotion at the fading away part. Tidus fading away and hugging a very depressed Yuna, is one of the most romantic things that I've enjoyed watching in my life :)


Wild Arms 3:
Spoiler:
The dream demon Beatrice is apparently responsible for the world's amnesia of why it is in a wasteland state instead of the perfect greenery it was a mere year ago. Lamium the cult leader knows this too I guess, and as the group runs in, Lamium saves the group from an ambush shot that Beatrice planned, by taking the shot. You kill her alternate filgaia, and teach her a lesson....but the cult comes in, and they think your group killed Lamium. Beatrice FRAMED the group and now the saviours of the wasteland have instantly become fugitives with no one to disprove that belief!!! I was pissed at Beatrice, but some comfort came with that highly symbolic single flower at the very last scene after the start of the "Western shootout". This just gripped me very effectively :):)

Heisho-Ryuu Mar 26, 2006 06:54 PM

Jurassic Park (SNES)
Spoiler:
Nothing, just a lame message for escaping the goddammit island...after dealing with a very hard game


That can leave you with an open jaw

WolfDemon Mar 27, 2006 02:29 AM

The ending to MGS3 made me have a man-cry (When you can feel the tears welling up and you get all choked up, but you don't quite let it out) both times I saw it.
Spoiler:
The way Snake stands in front of Boss' grave and lays down the Patriot pistol, then salutes with a tear rolling down his cheek. By that time you really feel his grief, knowing how the Boss had to go on with her staged defection and die by her student's hand, EVA being a double-agent, I just can't help it.

Grail Mar 27, 2006 03:12 AM

I would definately have to go with Breakdown having one of the cooler end game twists, also a good reason to want to beat the hell out of the 'last' boss. Long spoiler ahead.

Spoiler:
When you get your ass knocked out by the Solus, almost as if you are paralyzed, and Alex starts to try and beat him down, seeing what he does to her, and what her actions are afterwards nearly caused me to lose it, I think.

Then when you see the nuke fall in from above, you think that it's the end...but then BAM...reawaken in the future with a new goal...get stronger, go back, and kick some ass, and pretty much connects on how Alex knows you from the beginning, and why she thought you were so weak.

The scene when you are injected with the perfect T'ellengan(sp?) cells, jumping up through the grate and just going to down is still one of my most favorite parts to any game I've played.

All in all, being able to choose whether or not to stay in your world (bad ending?) and going into Alex's world to save hers (good ending) was quite well done as well.


All in all, this game DESERVES a sequel. Shame it had to be over shadowed by games like Half Life 2 and Halo. Good FPS games in their own right, but do not come CLOSE to the way Breakdown put you in the game.

SketchTheArtist Mar 27, 2006 03:37 AM

Quote:

Originally Posted by Grail
I would definately have to go with Breakdown having one of the cooler end game twists, also a good reason to want to beat the hell out of the 'last' boss. Long spoiler ahead.

Spoiler:
When you get your ass knocked out by the Solus, almost as if you are paralyzed, and Alex starts to try and beat him down, seeing what he does to her, and what her actions are afterwards nearly caused me to lose it, I think.

Then when you see the nuke fall in from above, you think that it's the end...but then BAM...reawaken in the future with a new goal...get stronger, go back, and kick some ass, and pretty much connects on how Alex knows you from the beginning, and why she thought you were so weak.

The scene when you are injected with the perfect T'ellengan(sp?) cells, jumping up through the grate and just going to down is still one of my most favorite parts to any game I've played.

All in all, being able to choose whether or not to stay in your world (bad ending?) and going into Alex's world to save hers (good ending) was quite well done as well.


All in all, this game DESERVES a sequel. Shame it had to be over shadowed by games like Half Life 2 and Halo. Good FPS games in their own right, but do not come CLOSE to the way Breakdown put you in the game.


I asked a guy at E3 last, a representative at Namco's booth and he said nothing was planned. Ggrrrrrr...

Solis Mar 27, 2006 03:34 PM

Quote:

Originally Posted by Grail
I would definately have to go with Breakdown having one of the cooler end game twists, also a good reason to want to beat the hell out of the 'last' boss. Long spoiler ahead.

Spoiler:
When you get your ass knocked out by the Solus, almost as if you are paralyzed, and Alex starts to try and beat him down, seeing what he does to her, and what her actions are afterwards nearly caused me to lose it, I think.

Then when you see the nuke fall in from above, you think that it's the end...but then BAM...reawaken in the future with a new goal...get stronger, go back, and kick some ass, and pretty much connects on how Alex knows you from the beginning, and why she thought you were so weak.

The scene when you are injected with the perfect T'ellengan(sp?) cells, jumping up through the grate and just going to down is still one of my most favorite parts to any game I've played.

All in all, being able to choose whether or not to stay in your world (bad ending?) and going into Alex's world to save hers (good ending) was quite well done as well.


All in all, this game DESERVES a sequel. Shame it had to be over shadowed by games like Half Life 2 and Halo. Good FPS games in their own right, but do not come CLOSE to the way Breakdown put you in the game.

Yeah, there's never been a first person game that has reached, or probably ever will reach, the immersiveness of Breakdown. It's quite remarkable that they were able to make the game so cinimatic while always keeping your view from the character's eyes. The fact that it was able to make a first person action game entertaining without an emphesis on guns alone was a feat.

Can anyone think of a first person action game with a better ending than Breakdown's? It seems like lately, all you hear about are FPS games with terrible endings and pointless cliffhangers...now I'm having a hard time thinking of ANY that were really that decent.

goldeneye2131 Mar 27, 2006 04:35 PM

I think Legend of Zelda: Ocarina of Time is one of the best...

Spoiler:
Not just in the end credits, one of the best moments that blew me away was when Princess Zelda calls for the six sages and you see the chamber of the sages and the seal open...I come back to that game just for this scene sometimes...now if I could just find a recording of it...also, the ending of Majora's Mask (especially the music) blew me away

Sir VG Mar 28, 2006 01:46 PM

Somebody PLEASE say that Lufia II's ending was kick ass.

Spoiler:
Daos: I've killed your wife.
Maxim: NOOOO!
Daos: I'm gonna drop this island on your kid.
Maxim: NOOO!!!!!!!
Daos: HAHA.
Iris: I have appeared.
Maxim: Wait, you're Erim. WTF?!
Iris: Sorry.
Maxim: Tell me how to screw up Daos plans.
Iris: Fine. *opens door*
*Maxim kicks the crap out of 3 stones, sends Doom Island in a goofy direction, dies*
World: Yay! Let's party with Maxi...oh shit.


That and Space Invaders on the PS1
Spoiler:
CONGRATULATIONS! YOU HAVE SUCCESSFULLY DEFENDED EARTH! THERE IS A SPECIAL BONUS AVAILABLE IN THE MAIN MENU!

And come to find it's the original Space Invaders in its black and white glory. Yay!

Mobius One Mar 28, 2006 02:26 PM

All the Metal Gears have spectacular endings. MGS2 wasn't really that complicated:

http://img135.imageshack.us/img135/2...mgs2gif5ud.gif


The final mission of Ace Combat 04 was pure cinematic bliss.
**Downs all the Yellows**
"Don't let those pilots die!"
**blows up Megalith**
"Heroes do exist!"

I enjoyed the ending of God of War. Despite Hades and Ares being the most asinine b/s ever devised, climbing those beautifully rendered stairs of Olympus to take your place on the throne was all worth it. Plus Kratos hugging his family to heal them was LOL!

Matt Mar 28, 2006 03:15 PM

I agree with all of the MGS 3 ending comments.
What a way to end the game.

Another favorite of mine is the Legacy of Kain games, especially Soul Reaver 2 and Defiance.
LoK: Defiance:
All of the intricate plot points aside; the way Raziel gave himself up to the Reaver and allowing Kain to control it was pretty mind melting.
I'm very curious to see how Kain is going to challenge that Fate God in the next LoK game...if there indeed is another one in the works.


Also, for anyone who's played Soul Reaver 2:
Soul Reaver 2:
How big of a "AW CMON WHAT HAPPENS NEXT???" moment was that History Abhors a Paradox cliffhanger?

Prinnydood Mar 28, 2006 03:27 PM

I loved the endings for Shadow of the Colossus and Ico, both of which were already mentioned. Truly moving and well done storylines.

I also like the ending for FFTactics. The first time I saw it I was really impressed. Same goes for FFVII and FFX

WolfDemon Mar 28, 2006 03:33 PM

Quote:

Originally Posted by Matt
I agree with all of the MGS 3 ending comments.
What a way to end the game.

Another favorite of mine is the Legacy of Kain games, especially Soul Reaver 2 and Defiance.
LoK: Defiance:
All of the intricate plot points aside; the way Raziel gave himself up to the Reaver and allowing Kain to control it was pretty mind melting.
I'm very curious to see how Kain is going to challenge that Fate God in the next LoK game...if there indeed is another one in the works.

That's indeed an awesome ending.

Spoiler:
But it really sucked for me to see Raziel, one of my favorite characters (And Micheal Bell as a favorite VA) go like that. I really hope there's another LoK game. That ending, cool as it was, left me wanting more.

SketchTheArtist Mar 28, 2006 05:07 PM

Quote:

Originally Posted by Matt
Also, for anyone who's played Soul Reaver 2:
Soul Reaver 2:
How big of a "AW CMON WHAT HAPPENS NEXT???" moment was that History Abhors a Paradox cliffhanger?

"I renounce you!"

What a great ending!

Matt Mar 28, 2006 05:42 PM

^
Oh man, I know what you mean. I couldn't believe that when I saw it. Hell, the last hour of the game was one big epiphany:

Spoiler:
Raziel V.O.:
With all other foes exhausted, the conjoined blades turned themselves on me.
And I realized, finally, why I had sensed nothing when Janos offered me the blade. The Reaver was never forged to be a soul-stealing weapon...

[The Reaver plunges toward Raziel and impales him. His eyes widen in agony,
despair and recognition.]


Raziel V.O.:
... the ravenous, soul-devouring entity trapped in the blade was - and always had been - me. This is why the blade was destroyed when Kain tried to strike me down - the Reaver could not devour its own soul. The paradox shattered the blade. So - this was my terrible destiny - to play out this purgatorial cycle for all eternity... I could not bear it - despair overwhelmed me.


:shh:

sjcrik Mar 30, 2006 04:57 AM

The ending of Breath of Fire Dragon Quarter was really great. The emotions of the scene all starts in the story of the game.

Spoiler:
For those that haven't played, the game all takes place underground. It's about trying to get Nina, an experimental "being" made to purify the air, out to reach the sky. Along the way, people are trying to capture Nina, Ryu the main character, and Rin the companion. Ryu gains the power to transform into a dragon with awesome powers, but there's a drawback. There's a dragon counter that when it reaches 100%, he dies.

So all through the game, it is clear that Ryu will risk anything to get Nina to the sky, while trying to keep the dragon counter from reaching 100%. So they finally reach the last boss...

It turns out the last boss is a powerful dragon, and Ryu needs to transform to beat it. As he uses his dragon powers, the counter starts climbing up to 100%. The boss still alive, Ryu pushes the counter to 150%, and finally 200%. Doing all this to allow Nina to reach the sky. After the battle, Ryu tells Nina that he needs to rest and have Lin take her to the sky first.

As Nina happily climbs the stairs to reach outside, we see Ryu sitting on the floor all limp. Lin notices but doesn't say anything to Nina and continues walking with a sad face. Once outside, Nina realizes that Ryu hasn't come yet and rushes back inside. She sees Ryu sitting on the floor not moving. He did push the dragon counter past 100% afterall. Crying and running back to Ryu she trips to the floor.

During this time, Ryu was given a chance to live by the dragon power because of his actions. So as Nina gets up from the floor, we see Ryu reaching a hand up towards the sky at Nina saying "I'm here Nina". The screen fades to black and the credits roll.

The story was great, and the ending finished it up nicely. I was sad at first, thinking Ryu died and never got to see Nina outside, but then happy that Ryu actually survived.


To me, this was on par w/ the ending to Chrono Trigger. It had that nice warm fuzzy feeling to it =p

dugan Mar 31, 2006 07:48 PM

Cosmic Fantasy 2.

You spend most of the game searching for a girl who turns out to be a princess and then

Spoiler:

You fight the boss. He kicks your ass and you ascertain that he's used the princess' powers to become invincible.

Shortly afterwards, you find the princess. The boss having gotten what he wanted from her, she's been released. When you find her she gives you her pendant and says, "when you fight the boss, break this pendant. It will make him mortal again."

So you do so and you kill the boss.

Then you return to the princess. She's dead. Her nurse says "she didn't tell you that when you broke the pendant, it would kill her too."


Roll credits.


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