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-   -   [Multiplatform] Fallout 3 - Guns with Oblivion (http://www.gamingforce.org/forums/showthread.php?t=22258)

Bradylama Jun 17, 2007 01:08 AM

Fallout 3 - Guns with Oblivion
 
Scans of the Gameinformer Article.

I'm just gonna copy what I told Acer for this one:

Quote:

[23:09] acerbanditgff: oh man what do you think of the new FO3 scans?
[23:10] IamBradylama: haven't seen 'em yet
[23:10] IamBradylama: link pls
[23:10] IamBradylama: also i have to poopoos
[23:10] acerbanditgff: http://kotaku.com/gaming/fallout-3/n...ans-269517.php
[23:10] acerbanditgff: lol
[23:14] IamBradylama: I just stopped following Fallout 3 altogether once I started following the Ron Paul campaign.
[23:15] acerbanditgff: heh
[23:15] acerbanditgff: just got finished watching that fff thing
[23:15] acerbanditgff: crazy stuff
[23:15] IamBradylama: Oh haha so far I'm not impressed with black cowboy, super alien, and 4 dudes.
[23:16] IamBradylama: And I've just looked at the top of the first page.
[23:19] acerbanditgff: well at least the game doesn't look like oblivion ass
[23:20] IamBradylama: No shit.,
[23:20] IamBradylama: Another thing
[23:20] acerbanditgff: characters actually look good this time
[23:20] IamBradylama: http://www.nma-fallout.com/forum/alb...2276&mode=next
[23:20] IamBradylama: Vaults aren't supposed to advertise themselves.
[23:21] IamBradylama: also lollin again at black cowboy.
[23:21] acerbanditgff: i wonder what skill black cowboys come with
[23:22] IamBradylama: Dunno
[23:22] IamBradylama: Also I'm not digging the Pip-Boy 3000
[23:22] IamBradylama: Since it's got an analog input
[23:22] IamBradylama: good
[23:22] IamBradylama: But a digital interface.
[23:22] IamBradylama: Confusing.
[23:22] IamBradylama: I'm also not reading the actual article yet.
[23:23] IamBradylama: OK, the lack of level scaling is a VERY good thing.
[23:23] IamBradylama: It might actually be worth playing through.
[23:24] acerbanditgff: i wonder if character movement animations will actually look good
[23:25] acerbanditgff: i mean they'd have to be if they're doing a good 3rd person optional perspective that they want people to use
[23:25] IamBradylama: Well they were shit for Oblivion so who knows?
[23:25] IamBradylama: http://www.nma-fallout.com/forum/alb...2278&mode=next
[23:25] IamBradylama: also the Super Mutants look like shit.
[23:25] acerbanditgff: looks better than most oblivion monsters
[23:26] acerbanditgff: i do wonder if his mace is a stand-in oblivion prop though
[23:26] IamBradylama: Nope
[23:27] IamBradylama: I think that's some kind of fire hydrant.
[23:27] IamBradylama: Also the VATS system completely misses the fucking point.
[23:28] acerbanditgff: is that the i'm gonna shoot at your junk b/c it's green thing?
[23:28] IamBradylama: Yep
[23:28] IamBradylama: It's confusing
[23:29] IamBradylama: It's like they're trying to appeal to the shooter camp and the tactical camp at the same time.
[23:29] IamBradylama: And failing at both.
[23:29] acerbanditgff: well so far I like the level design
[23:29] IamBradylama: Hey
[23:29] IamBradylama: Level design is about more than just scenery. =P
[23:30] acerbanditgff: true
[23:30] acerbanditgff: but it looks way more active than oblvion
[23:30] IamBradylama: Gore looks promising.
[23:30] acerbanditgff: er busy
[23:30] acerbanditgff: oblivion was like lol we have lots of rocks and grass i hope you enjoy
[23:31] IamBradylama: http://www.nma-fallout.com/forum/alb...2280&mode=next
[23:31] IamBradylama: 1. Yes it was a fire hydrant ;)
[23:31] acerbanditgff: and then i'm like god damn it i just want to shoot 5 cougars and it's like noooo lol your gonna enjoy every frame of this for 10 seconds
[23:31] IamBradylama: 2. The Behemoth looks like a Tactics Super Mutant (a.k.a. shitty)
[23:31] IamBradylama: 3. A nuclear catapult is STUUUUUUUUUUUUUUUUUUUUPID
[23:32] IamBradylama: This isn't fucking Starship Troopers.
[23:32] acerbanditgff: did you ever fiddle with nuclear weapons in the first two?
[23:32] IamBradylama: Nope
[23:32] IamBradylama: Nukes were the size of the Fat Man bomb.
[23:32] acerbanditgff: how about dirty bombs?
[23:32] IamBradylama: Nope
[23:32] IamBradylama: Miniaturization never existed in Fallout since transistors never won out over vacuum tubes.
[23:33] IamBradylama: The concept of a tactical nuke, much less a handheld one in Fallout's setting is a TREMENDOUS stretch.
[23:34] acerbanditgff: doesn't this game take place hundreds of years after the first two or something?
[23:34] IamBradylama: I dunno
[23:34] IamBradylama: I've heard that it takes place 10 years after Fallout 2.
[23:34] IamBradylama: You also have to keep in mind
[23:34] IamBradylama: Fallout took place 80 years after the bombs
[23:34] IamBradylama: Fallout 2 was 80 years after Fallout.
[23:35] IamBradylama: Technology didn't advance in any way worth shit.
[23:35] IamBradylama: The Enclave was able to make Vertibirds and upgraded power armors, but they didn't have the manufacturing capability to go much beyond that.
[23:35] IamBradylama: Especially mini-nukes.
[23:35] IamBradylama: I mean
[23:36] IamBradylama: Power Armor is powered by miniature fusion reactors.
[23:36] IamBradylama: But a tactical nuke that can be shot yards away?
[23:36] IamBradylama: Come on.
[23:36] acerbanditgff: well depending on how much time has gone you never know
[23:36] IamBradylama: I'm also not impressed with the promise of 9-12 endings.
[23:37] IamBradylama: STALKER had 7 different endings and the only ones based on your actions in the game were McGuffins
[23:37] IamBradylama: Though interestingly enough they were more interesting than the TRUE endings.
[23:37] IamBradylama: Having overall endings is also a serious step down from Fallout's faction-specific endings, but it's better than Oblivion.
[23:38] IamBradylama: Ok, end of article and the nuke looks pretty sweet.
[23:38] acerbanditgff: lolz i'm a dragon sacrifice get a new king lol
[23:38] IamBradylama: lol
[23:38] IamBradylama: BIG ASS DEMON BATTLE
[23:38] IamBradylama: The End
[23:38] IamBradylama: or not
[23:38] IamBradylama: Fuck around do whatever this game doesn't have an actual "ending"
[23:39] IamBradylama: My impression:
[23:39] IamBradylama: This'll be better than Oblivion.
[23:39] IamBradylama: But it shouldn't have been Fallout 3.
[23:39] IamBradylama: haha the scans have 426 comments at NMA.
[23:40] acerbanditgff: how are they taking it?
[23:41] IamBradylama: Mixed
[23:41] IamBradylama: It all looks nice
[23:41] IamBradylama: But from a Fallout perspective
[23:41] IamBradylama: It also looks like shit.
[23:41] IamBradylama: Basically they don't like all of the stuff I just harped to you on.
[23:41] IamBradylama: Also apparently Karma traits are Live achievements. =/
[23:42] IamBradylama: Remember when people played games to have fun and not to get Live achievements?
[23:42] IamBradylama: We used to walk fifteen miles in the rain and the snow
[23:42] IamBradylama: just to play Night of the Tentacle
[23:45] IamBradylama: Also, allow me to go further into depth on the super mutants
[23:46] IamBradylama: From an artistic perspective they're absolute shit
[23:46] IamBradylama: The Muties in Fallout and Fallout 2 were deformed, sure
[23:47] IamBradylama: But they had noticeable human traits
[23:47] IamBradylama: They weren't just humanoids with huge muscles.
[23:47] IamBradylama: You could see Muties like Harry and Marcus as people.
[23:47] IamBradylama: These mutants are just monstrous.
[23:48] IamBradylama: They remind me more of the Locusts in Gears of War than something that used to be a person.
[23:48] acerbanditgff: yeah i got the impression that they were exagerating in these pictures
[23:49] acerbanditgff: but they didn't look like oblivion ass so I was kind of happy
[23:49] IamBradylama: It's still not enough.
After reading the article it just gets worse. The new water chip quest comes in the form of Liam dissappearing and you have to go find him. Super Mutants are around "every corner" and cars apparently have enough free energy to create miniature nuclear explosions. Not only is it stupid, it's a canon issue, since the Highwayman was a one-of-a-kind fusion cell-powered auto.

The best thing I can say about it, is that it looks better than Oblivion.

Solis Jun 17, 2007 01:48 AM

I think you forgot to post actual infomation about the game. Here's a copy-paste from a NeoGAF thread:


Quote:

- Game runs on an evolved version of the Oblivion engine. Third person view has been reworked since the verdict was that the Oblivion version sucked balls.

- Game starts with your birth and your mother's death in a vault hospital. This is essentially the character customization part of the game. Your father hands you up to have your DNA analyzed and you get to pick out all your character traits. Your dad takes off his mask to reveal similar traits to the ones you picked.

- You grow up in the vault and as you grow you get your first book titled "You're Special" which allows you to choose you baseline stats for each of your 7 primary aptitudes. You'll also get your first weapons and wrist computer (menu) as you get older you'll take tests to determine the initial layout of your skills and traits.

- Every aspect of character creation is based on S.P.E.C.I.A.L. system. Of your 14 skills you can tag 3 to grow at a faster rate than the rest as you level up.

- Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. "While you'll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure". Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up.

- Game is still violent and gory. One of the featured screens is of a guy's head exploding in super gory detail. Apparently all gory deaths in the game will be in slow motion.

- More than one way to play the game. Go balls out and kill people, or sneak past situations, or perhaps talk your way out of situations.

- Enemies can target you just like you can target them, so you can get injured in very specific points on you body. This is in addition to an all new health/radiation system. This new system has you measuring how radiated certain things (like water) are and how they affect you when you consume them.

- Karma system returns

- XP based system, most XP comes from quests

- Level cap is 20

- 9 - 12 possible endings based on your actions in the game

- No level scaling like oblivion, you walk into a high level area, you die horribly.

- There are NPC's you can hire, but this is not a party based game.

Monkey King Jun 17, 2007 06:03 AM

The character creation sounds interesting, although it also sounds painfully non-skippable. I HATE long, non-skippable tutorials. I guess I can deal with that, though.

I hope there's not too much focus on gathering food and water like it sounds. Yes, it's in genre, but for a game like this it'll just serve as an annoying distraction, along with weapon deterioration. Really, wilderness survival was just an afterthought in the first two Fallout games. Sounds like they're just using it as an alternative to stimpacks, though. Free healing, at the price of sucking up radiation. Might make an interesting spin on things.

VATS system sounds silly. People are just going to play it as an FPS anyway. It'll encourage people to neglect their arms skills and fight in real time constantly, shooting people manually instead of bothering with hit chances in the first place. The alternative is to enforce arbitrary misses (crosshairs are on his chest, but the game makes you miss at point blank anyway), which would also be stupid.

It's one of those things that's not going to work at all, because it clearly wasn't a decision borne of devoted gameplay design. It's there solely to appease the No Mutants Allowed crowd whether it works or not, and nothing good ever comes of doing that. This is where I start to have serious misgivings.

Heh, I like Bethseda being evasive about whether or not child NPCs will be killable. They're probably still negotiating with the ESRB about whether letting the player do that will bump the game up to an AO rating.

I just don't know what to think about the nuclear catapult. On one hand, it sure sounds wicked fun. On the other hand: what is this, Unreal Tournament? I was pretty sure those big bulky plasma rifles defined the upper limits of how much you could strain credibility.

It looks okay, but I can't say I'm filled with confidence in Bethseda after reading this. I think they'd have been better off making a more generic post-apoc game, rather than actually calling it Fallout.

map car man words telling me to do things Jun 18, 2007 11:10 AM

So.

Since this will use the Oblivion engine (and apparently made on console conditions eek), does that also mean all the characters will have those hideous, bloated, round faces that was the "oblivion look"? Bloom is certainly in place.

Krelian Jun 18, 2007 11:32 AM

Quote:

Originally Posted by Monkey King
Heh, I like Bethseda being evasive about whether or not child NPCs will be killable. They're probably still negotiating with the ESRB about whether letting the player do that will bump the game up to an AO rating.

Bioshock was just given an M, and shooting evil little children is a fairly integral part of the game. Keep your hopes up.

Rotorblade Jun 18, 2007 12:51 PM

The premise of Bioshock's children might have given it the go ahead. I think the idea of just killing random children might not fly, but your point is still quite strong in lieu of this.

Fallout 2 wasn't exactly this bastion of brilliance. At least to me, though I wouldn't exactly relegate it to "It's my opinion" status either. So, while I know that Elder Scrolls is like That Game That's Text Filtered/Madden/GTA/Something Negative Not Necessarily Because It's a Franchise Game if that's your fuckingthing*GASP FOR AIR NOW*... I could think of far worse things. Like, no Fallout 3 (in which I wait for anyone and everyone to pop in with a "THAT'S BETTER") or EA Games Presents "Fallout 3" or some other copout scenario.

Things look decent at this point, I can still play through Fallout 1 and obviously my take on game and or the universe isn't so seemingly rigid as some around here.

Aardark Jun 18, 2007 01:02 PM

Quote:

Originally Posted by Rotorblade (Post 453921)
I could think of far worse things. Like, no Fallout 3

Man, shut up! I would rather have no Fallout 3 than this pile of shit! Did you see the fucking vault suits? They're not tight enough! They're baggy as fuck! What, is the vault dweller some fucking wigger now? That is not the canon! THE DEVELOPERS have a goddamn OBLIGATION to give me a proper sequel to Fallout (don't get me started on Fallout 2, that shit is not canon, they had some Monty Python shit in that shit), I am a serious fucking gamer and have a right to that. Bethesda has no right to do this shit that they are doing. Man, I'm not even going into what I think about PipBoy having digital interface, or I'd have a fucking brain aneurysm right fucking here and now. Shit, son. Bethesda is fucking us so hard, and you're okay with that? Get out. Yes, goddamn, no Fallout 3 would be infinitely better than this... travesty.

Rotorblade Jun 18, 2007 01:27 PM

Have a props, bubs.

"Everything is fine. Nothing is broken."

Rock Jun 18, 2007 01:55 PM

The battle system sounds extremely retarded. There's no way in hell this is going to work out as intended.

Nick Jun 18, 2007 01:58 PM

Quote:

VATS system sounds silly. People are just going to play it as an FPS anyway. It'll encourage people to neglect their arms skills and fight in real time constantly, shooting people manually instead of bothering with hit chances in the first place. The alternative is to enforce arbitrary misses (crosshairs are on his chest, but the game makes you miss at point blank anyway), which would also be stupid.
I think it's possible to enforce "arbitrary misses" without being ridiculous. For example, you can make it so that people can hit the head if they aim well, but it's far less likely to actually do a critical if they don't call the shot. And perhaps you can make it so that the crosshairs shrink or you suffer less recoil as your skill rises. It can also be like Counter-Strike, where you don't actually see recoil but the bullet paths are affected by various factors.

This ends up forgiving people for trying to play it as an FPS early on (Where they'll mostly be using pistols) but will penalize them when they get to better guns that will either suffer from recoil and "shakiness" (Rifles, SMGs) or firing rate (Shotguns). And did they say anything about whether it locks on? Because if there is lock on and it's on by default, it'd be far easier to enforce weapon effectiveness based on skills.

Bradylama Jun 18, 2007 04:06 PM

Quote:

Originally Posted by Aardark (Post 453929)
Man, shut up! I would rather have no Fallout 3 than this pile of shit! Did you see the fucking vault suits? They're not tight enough! They're baggy as fuck! What, is the vault dweller some fucking wigger now? That is not the canon! THE DEVELOPERS have a goddamn OBLIGATION to give me a proper sequel to Fallout (don't get me started on Fallout 2, that shit is not canon, they had some Monty Python shit in that shit), I am a serious fucking gamer and have a right to that. Bethesda has no right to do this shit that they are doing. Man, I'm not even going into what I think about PipBoy having digital interface, or I'd have a fucking brain aneurysm right fucking here and now. Shit, son. Bethesda is fucking us so hard, and you're okay with that? Get out. Yes, goddamn, no Fallout 3 would be infinitely better than this... travesty.

Yes, Aardy, no Fallout 3 is better than something that turns the themes of the original on its head. The skin-tight vault suits were a mainstay of the EC comics that Fallout's art was inspired by. A departure from that just makes the new game seem much more generic.

This could've been titled Apoc Romp and chances are the NMA crowd would've been excited about it.

Quote:

I think it's possible to enforce "arbitrary misses" without being ridiculous.
They could effectively do it the same way as Deus Ex, but the whole VATS thing sort of implies a dual system for ballistics.

Rotorblade Jun 18, 2007 04:38 PM

VICTIM COMPLEX.

Nick Jun 18, 2007 04:53 PM

Quote:

Originally Posted by Bradylama (Post 454021)
Yes, Aardy, no Fallout 3 is better than something that turns the themes of the original on its head. The skin-tight vault suits were a mainstay of the EC comics that Fallout's art was inspired by. A departure from that just makes the new game seem much more generic.

This could've been titled Apoc Romp and chances are the NMA crowd would've been excited about it.

It's true that you get disappointed in some ways if it bears the Fallout name. But without it, we wouldn't get things like the Pipboy or SPECIAL or whatever, because then the developers would say, "Well, let's not plagiarize Fallout, let's do something completely different!" when it's Fallout that the fans want. Yeah, both the fans and those coming into the series with this new one are going to be a little disappointed ("Why can't I fight this Super Mutant at level one, this is gay!"), but you have to realize you're going to have to give some things up as a series progresses and developers find they have to appeal to a wider audience.

Yeah, I don't completely like it either, but for every little thing we nitpick about being out of place, I'm sure Bethesda is going to try hard to remind us that we are indeed playing Fallout (In the same way that someone making a video game based on something they like will try to reference their favorite bits a lot) if they really are fans of it.

Bradylama Jun 18, 2007 05:12 PM

Quote:

"Well, let's not plagiarize Fallout, let's do something completely different!"
Since when is plagiarization positive? =/

Vault Boy and SPECIAL are both iconic, but that doesn't mean that they should be whored out like a soft drink just because. Being Fallout didn't make Brotherhood of Steel any more of a success.

Quote:

Yeah, I don't completely like it either, but for every little thing we nitpick about being out of place, I'm sure Bethesda is going to try hard to remind us that we are indeed playing Fallout (In the same way that someone making a video game based on something they like will try to reference their favorite bits a lot) if they really are fans of it.
I'd really love to be proven wrong, but we already know they've turned the series to a completely different genre. Considering Bethesda's awful track record, I see little reason to have faith.

Gechmir Jun 18, 2007 05:38 PM

But.

But.

RADIANT AI~

blol. We'll see how this goes. Wish me luck in constructing my level 20 half-orc Porn Star.

Bradylama Jun 18, 2007 06:39 PM

I like how they said they fixed it for guns but didn't actually say that they've fixed it. Any questions will be ignored, though, since Ashley and Gstaff both indicate that all information is going to come through magazine exclusives and press releases.

RacinReaver Jun 18, 2007 09:16 PM

Quote:

Originally Posted by Bradylama (Post 454071)
I'd really love to be proven wrong, but we already know they've turned the series to a completely different genre. Considering Bethesda's awful track record, I see little reason to have faith.

What fuckhead decided to put the Final Fantasy name infront of this game called Tactics. Those jackasses totally ruined the series and bastardized everything we know and love about these games. There's no way this game can be any good since it's not the same exact thing I've played before.

The_Griffin Jun 18, 2007 09:21 PM

What fuckhead decided to give Final Fantasy to Capcom. Those jackasses are going to totally ruin the series and bastardize everything we know and love about those games. There's no way this game can be any good since it'll just be another 2D platformer/action game that I've seen a million times.

Lukage Jun 18, 2007 09:25 PM

Does anyone have copies of the scans? I'm a big fan of the series and I'm interested to see it.

Nick Jun 18, 2007 11:11 PM

Quote:

Originally Posted by The_Griffin (Post 454199)
What fuckhead decided to give Final Fantasy to Capcom. Those jackasses are going to totally ruin the series and bastardize everything we know and love about those games. There's no way this game can be any good since it'll just be another 2D platformer/action game that I've seen a million times.

Wait what are you referencing here?

Rotorblade Jun 18, 2007 11:58 PM

Don't fee-- too late.

Aesthetically, I'm inclined to agree with Brady. It'd be stupid to deny facts, yet what bothers me is hating the game before playing it. Especially since meme has a point about how it's "not the same." Though to be less ridiculous, Fallout Tactics was still faithful to the visual design of... well, Fallout. I'm not saying that people's pre-analysis of the game is wrong or that Bethesda has a perfect track record but christ, I would like to play the game first. Guess there is something to say about being skeptical and pleasantly surprised, though.

Bradylama Jun 19, 2007 12:05 AM

Quote:

Originally Posted by RacinReaver (Post 454196)
What fuckhead decided to put the Final Fantasy name infront of this game called Tactics. Those jackasses totally ruined the series and bastardized everything we know and love about these games. There's no way this game can be any good since it's not the same exact thing I've played before.

I like how FFT wasn't actually marketed as a Final Fantasy sequel. It's good to see you put in some effort tho. :333:

Quote:

Though to be less ridiculous, Fallout Tactics was still faithful to the visual design of... well, Fallout.
Tactics was post-apocalypticky like Fallout, but the problem was that the art direction was the post-apocalyptic near future from the contemporary perspective. With M-16s, Humvees, and all that other junk and crap.

Also the Super Mutants were terrible.

Quote:

Guess there is something to say about being skeptical and pleasantly surprised, though.
The great thing about being a pessimist is that you can never be disappointed.

Unless you're proven right. :(

Rotorblade Jun 19, 2007 12:12 AM

Quote:

Originally Posted by Bradylama (Post 454273)
I like how FFT wasn't actually marketed as a Final Fantasy sequel. It's good to see you put in some effort tho. :333:

Most people don't count it as a "traditional" Final Fantasy, though. At least it was common not to way back when.



Quote:

Tactics was post-apocalypticky like Fallout, but the problem was that the art direction was the post-apocalyptic near future from the contemporary perspective. With M-16s, Humvees, and all that other junk and crap.

Also the Super Mutants were terrible.
I imagine that it didn't garner quite as much criticism as Bethesda current thing, though.

Bradylama Jun 19, 2007 12:32 AM

Quote:

I like how FFT wasn't actually marketed as a Final Fantasy sequel. It's good to see you put in some effort tho.
Most people don't count it as a "traditional" Final Fantasy, though. At least it was common not to way back when.
Well, it isn't. Neither is Tactics traditional Fallout.

It was pretty easy to get over since it wasn't an actual Fallout sequel, and I still think it's kinda fun. (don't tell NMA)

Quote:

I imagine that it didn't garner quite as much criticism as Bethesda current thing, though.
Back then Roshambo was an administrator. Rosh was to the Tactics developers as The Incredible Hulk is to a generic cityscape. He's even referenced in the game as a bitter old man, but apparently also had something to do with reversing a bad design decision.

I'd like to say people saw this coming from a mile away, but the NMA thread had 400+ comments. Their general IQ took a nose dive a little over a year ago.


Also, the scans were posted in this Something Awful thread. Get 'em while they last.

Monkey King Jun 19, 2007 03:31 AM

Quote:

Originally Posted by Bradylama (Post 454021)
This could've been titled Apoc Romp and chances are the NMA crowd would've been excited about it.

This is a pretty good point right here. This game they're presenting, if it were being sold as an unrelated post-apocalyptic game, people could accept it as being Fallout 3 in spirit and be done with it. Actually making it a sequel, with the name and everything, puts a bit more of a burden on them to be true to the originals. You don't just take someone else's established series and then go way into left field with it.*

It's a bit early to completely condemn the game, of course. The nuclear catapult, nuclear exploding cars, and the whole VATS thing aren't filling me with confidence, but there'll be more to the game than just what was shown in an alpha-build press teaser and trying to win over the NMA crowd is an exercise in futility anyway. I'll wait for more information before passing judgement - I just won't be holding my breath.

*No I'm not saying it's that bad, just using it as an obvious example.

Rotorblade Jun 19, 2007 03:41 AM

Quote:

Originally Posted by Bradylama (Post 454288)
Well, it isn't. Neither is Tactics traditional Fallout.

I was getting at the fact that nowadays, people are more apt to put it on their "Favorite Final Fantasy" list without reservation as opposed to the *not really a Final Fantasy* type treatment it received way back when... point taken, though. I don't see Fallout Tactics ever gaining that kind of status. It just isn't a "Fallout" like 1 and 2, hard fact.

Like I needed to tell you.

Quote:

Back then Roshambo was an administrator. Rosh was to the Tactics developers as The Incredible Hulk is to a generic cityscape. He's even referenced in the game as a bitter old man, but apparently also had something to do with reversing a bad design decision.

I'd like to say people saw this coming from a mile away, but the NMA thread had 400+ comments. Their general IQ took a nose dive a little over a year ago.
... I just want to sneak in here that I never said it wasn't criticized. It probably goes without saying, but just feeling insecure and all. So... uh, generally, I don't take fandoms too seriously. Mainly because there's a lot of sound and fury, but usually very little of substance at the end of the day. "I CAN'T BELIEVE THEY'RE DOING THIS! I MEAN, I WOULDN'T HAVE A FUCKING CLUE ON WHAT TO DO AS FAR AS ANYTHING COMPETENT GOES, BUT HOLY SHIT I CAN'T BELIEVE THIS!" If the NMA starts speaking in unison, referring to itself like "The Many" from System Shock 2 does, I'd probably be very unsettled if I were Bethesda.

Good on Roshambo if he did get something changed on the game. I wasn't there, but I'll take the good word for what it's worth.

Quote:

Also, the scans were posted in this Something Awful thread. Get 'em while they last.
Getting some mileage out of that new membership, eh?

The_Griffin Jun 19, 2007 03:56 AM

Quote:

Originally Posted by Nick (Post 454242)
Wait what are you referencing here?

Read post above mine.

Read my post.

Replace Final Fantasy with Fallout and Capcom with Bethesda.

Get the god damn joke. *sigh*

Bradylama Jun 19, 2007 04:05 AM

Quote:

Originally Posted by Monkey King (Post 454387)
You don't just take someone else's established series and then go way into left field with it.*
*No I'm not saying it's that bad, just using it as an obvious example.

Dude, that's not cool.

That's never cool.

Quote:

Good on Roshambo if he did get something changed on the game. I wasn't there, but I'll take the good word for what it's worth.
Rosh used to be a pretty intimidating guy and actually worked in the gaming industry. Now he's making his own RPGs with a writing team.

What really keeps Tactics from entering a "favorites" list, is partially because there's only 3 Fallout games worth playing ;) and because in it's own genre it's not that hot. FFT is still a great tactical RPG, but Tactics is still overshadowed by Jagged Alliance.

RacinReaver Jun 19, 2007 09:23 AM

Quote:

Originally Posted by The_Griffin (Post 454394)
Read post above mine.

Read my post.

Replace Final Fantasy with Fallout and Capcom with Bethesda.

Get the god damn joke. *sigh*

Has Capcom ever done any work with the Final Fantasy franchise?

And Brady, FFT had chocobos and a guy named Cid (and possibly moogles, I forget), that makes it as much as a Final Fantasy as anything else up until FFX-2. :p

Sword Familiar Jun 19, 2007 09:34 AM

Quote:

Originally Posted by RacinReaver (Post 454502)
Has Capcom ever done any work with the Final Fantasy franchise?

And Brady, FFT had chocobos and a guy named Cid (and possibly moogles, I forget), that makes it as much as a Final Fantasy as anything else up until FFX-2. :p

Yeah, FFT did in fact have moogles, only they were enemies instead of allies (well, you COULD make them your allies if you really wanted to, though). I wouldn't call it a Final Fantasy though, more like a Tactics ogre in a FF shell. Still, one of the better games ever made imo.

FatsDomino Jun 19, 2007 12:46 PM

Quote:

Originally Posted by RacinReaver (Post 454502)
Has Capcom ever done any work with the Final Fantasy franchise?

You kind of missed his point. And that is that is a company with a track record of making a certain kind of product over and over taking another property which is completely different and slapping their robotic touch is going to get expected results and, well, expectations. Capcom taking FF7 and turning it into a Megaman clone but with angst (which btw probably would be interesting but you get the idea, playing as Barret might finally give his machine gun meaning) would be similar to Bethesda taking Fallout and turning it into Oblivion with guns. It doesn't mean it'll be complete garbage but expect knee-jerk reactions based on the company's recent actions and now this visual evidence.

Forsety Jun 19, 2007 05:25 PM

Eh, Capcom got the rights to make the handheld Zelda games and they turned out fine. You're automatically assuming a company will get their mitts on something and try to just transform it into a game they've already made. That's pretty silly.

map car man words telling me to do things Jun 19, 2007 05:31 PM

While I admit Capcom did a fine job with Minish Cap (and to an extent with the Oracle games), this doesn't apply to Bethesda. If Capcom's Zelda games were the first foray to 3D and changing the system and structure dramatically, maybe.

As it stand, I'm feeling the same as I was when Ubisoft announced Rainbow Six 4: Lockdown. It looked awful, it sounded awful as a concept, but not because I just felt opposing for the sake of it, but because it ditched everything that had made the originals special in the first place except original setting, and compromising the rest. And in the end it was a terrible sequel. Sure, it was a competent, linear FPS game made for consoles. But it didn't have what made Rainbow Six special.

Rotorblade Jun 19, 2007 05:34 PM

I think these days, I would worry more about the development studio that gets their hands on a title than anything else. For everything we've learned about game development, I sometimes thing... think that referring to the main company itself is something of a side-show to people who probably know something of substance about this business itself. The kind of eye we get into development these days is great, especially in comparison to the kind of reaching I remember doing in 1999/2000 on gaming. And especially now because I can do a much better job at faking an informed opinon.

I'm of the mindset that Ken Levine would make a killer Fallout 3, based off what Bethesda has just shown us. Doesn't make it a good idea, but I still like games guys.

Nick Jun 19, 2007 05:44 PM

Quote:

Originally Posted by The_Griffin (Post 454394)
Read post above mine.

Read my post.

Replace Final Fantasy with Fallout and Capcom with Bethesda.

Get the god damn joke. *sigh*

I was confused because the post above yours referenced a real precedent (Sort of) that turned out well, i.e. Final Fantasy being given to Quest people to develop the spin-off game Final Fantasy Tactics. Then you basically made the exact same post for some reason (At first I thought you were giving a counter-example but I guess you were just reinforcing his) and used Final Fantasy and Capcom. Unlike the post above, I couldn't think of when this actually happened, and thus I asked what game you were making a reference to, that's all.

Also, no need to be a condescending jackass about it, Jesus.

The unmovable stubborn Jun 20, 2007 12:38 AM

Hey did you guys hear they're making a Mario RPG?!? That is a deviation from the established Mario formula and therefore inherently wrong!

And it's being developed by SQUARE ugh. Square made FINAL FANTASY MYSTIC QUEST, which sucked! Therefore this will ALSO suck. This game is going to be nothing but Final Fantasy with Goombas

Why are they throwing away what made Mario so special

The_Griffin Jun 20, 2007 12:57 AM

Difference is that Square's ideas for Mario RPG didn't look like complete shit.

And I also apologize for my brusqueness, Nick. I really shouldn't try to post on GFF while I'm coming down with stomach flu. :gonk:

The unmovable stubborn Jun 20, 2007 01:18 AM

In fairness back when Mario RPG was in development studios weren't under constant pressure to let people fiddle around with their alpha builds

http://www.penny-arcade.com/images/2007/20070314.jpg

I grant you the nuclear catapult is kind of silly. It's not like FO2, with the Magic Purple Robe you got for playing along with FO2's constant Monty Python references. Oh, and the shotgun weddings to useless meatsacks. And the MAGIC DREAM SEQUENCES urging you along on an unwinnable quest. Or the plants with thorns in their mouths and when they open their mouths they spit thorns at you. THAT shit made sense! Not like a weapon that makes things go boom. That is UNREASONABLE

Look, you can theoretically argue that the only way to make a "true" Fallout sequel is to hand it over to the original Black Isle guys, but they're mostly at Obsidian now and all they want to do is reskin KOTOR2 over and over. Did you know? The way to make everyone respect you is to just agree with them about everything! Then they will happily lay down their lives.

Bradylama Jun 20, 2007 02:11 AM

Quote:

Originally Posted by RacinReaver (Post 454502)
And Brady, FFT had chocobos and a guy named Cid (and possibly moogles, I forget), that makes it as much as a Final Fantasy as anything else up until FFX-2. :p

If only all the other Final Fantasies had grid-based combat. :(

Quote:

I grant you the nuclear catapult is kind of silly. It's not like FO2, with the Magic Purple Robe you got for playing along with FO2's constant Monty Python references. Oh, and the shotgun weddings to useless meatsacks. And the MAGIC DREAM SEQUENCES urging you along on an unwinnable quest. Or the plants with thorns in their mouths and when they open their mouths they spit thorns at you. THAT shit made sense! Not like a weapon that makes things go boom. That is UNREASONABLE
In all fairness, nobody is arguing that Fallout 2 wasn't stupid.

I don't think any license actually takes a game, turns it into a completely different genre, and then markets it as the next part in a series. It's the reason they didn't call Mario 64 "Mario X."

It's why they called it Final Fantasy Tactics and not Final Fantasy 8. Remember how pissed off people were about FFX-2? Nevermind that it was actually more interesting than normal Final Fantasies, people were still going into big nerd rage.

In series people expect to be marketed more of the same. When you market a game that's fundamentally different as a direct sequel, it implies that no other games in the series are going to be like the predecessors.

Jurassic Park Chocolate Raptor Jun 20, 2007 02:19 AM

Quote:

Originally Posted by Bradylama (Post 455255)
I don't think any license actually takes a game, turns it into a completely different genre, and then markets it as the next part in a series. It's the reason they didn't call Mario 64 "Mario X."

I'm pretty sure they called it that because it was on the N64. You know, or else WipEout, Star Fox, Ogre Battle, Mario Kart, etc would all have proper numbers.

Bradylama Jun 20, 2007 04:11 AM

Quote:

Originally Posted by Colonel Skills (Post 455259)
I'm pretty sure they called it that because it was on the N64. You know, or else WipEout, Star Fox, Ogre Battle, Mario Kart, etc would all have proper numbers.

Following that logic, they should've called Metroid Prime, Metroid Cubed. It's not because of a marketing tie in, it's because the games exist within a franchise but not as a part of an established series.

map car man words telling me to do things Jun 20, 2007 04:28 AM

Quote:

Originally Posted by Bradylama (Post 455277)
Following that logic, they should've called Metroid Prime, Metroid Cubed. It's not because of a marketing tie in, it's because the games exist within a franchise but not as a part of an established series.

While I think the 64 did at times simply refer to being on N64 (like the Super moniker in front of nearly every non Mario SNES game), I do agree that it wasn't like that all the time. Bomberman 64 and its type had a double deal of showing their the N64 version AND very different from previous games. This is why I balk at people who say Zelda 64.

The unmovable stubborn Jun 20, 2007 04:46 AM

So a game doesn't count as a sequel now unless it has a consecutive numeral tacked on?

Man, the Castlevania series was just annihilated. Castlevania 3 was pretty good but when will a new one come out?! All we are getting is these spinoffs! These guys aren't even Simon! What the FUCK

Bradylama Jun 20, 2007 05:08 AM

I suddenly feel like everybody is losing this argument.

Aardark Jun 20, 2007 05:23 AM

You're the one losing this argument, because Fallout 3 will fucking rock. Morrowind would have been a good game if it wasn't for the lame, uninspired fantasy setting. Now, Morrowind with the setting of Fallout, well, I would play the shit out of that game.

Omnislash124 Jun 20, 2007 06:10 AM

After looking this shit up in terms of shots and from what I've heard, this sounds nothing like Fallout anymore. The beginning of the game sounds like a pain in the ass, and is ridiculously drawn out much more than it needs to be. Third-person Oblivion view, despite how many times they can rework it, will not match the isometric overhead view of the first 2 games. It also kind of pisses me off that they're going from straight turn-based to an action hybrid. That doesn't play anything like the first 2.

The unmovable stubborn Jun 20, 2007 06:34 AM

Honey pie, look, we value your input but we do not need you to make this post since Brady already made the very same post. Yes! Different is bad! Always! Thank you but goodbye =/

For fucksake SMB2 (US) did not "play anything like" SMB

What are these turnips

They were not there before

Who told you to add turnips

FatsDomino Jun 20, 2007 08:29 AM

Quote:

Originally Posted by Pangalin (Post 455187)
Hey did you guys hear they're making a Mario RPG?!? That is a deviation from the established Mario formula and therefore inherently wrong!

And it's being developed by SQUARE ugh. Square made FINAL FANTASY MYSTIC QUEST, which sucked! Therefore this will ALSO suck. This game is going to be nothing but Final Fantasy with Goombas

Why are they throwing away what made Mario so special

Pang, Nintendo still had control over their property and oversaw Square and their work on Super Mario RPG. If there were people from Black Isle Studios overseeing Bethesda developing Fallout 3 then I might agree with you.

Additional Spam:
Quote:

Originally Posted by Pangalin (Post 455320)
For fucksake SMB2 (US) did not "play anything like" SMB

What are these turnips

They were not there before

Who told you to add turnips

Oh Pang you're so silly. Yeah we all know SMB2 is a dokidokipanikuferlagbogostan with Mario characters painted on top because lols arabian nights or whatever its based off of wouldn't settle well for amerikkka. But hell some things such as enemies and character control from the game have turned into Mario canon. Shy guys and Birdo have their moments in the sun every now and then too. They should totally give both of them their own games. That'd be pretty bad and rad and totally mad.

RacinReaver Jun 20, 2007 09:17 AM

So am I the only person that thought after trying to play Oblivion that the game would be a lot more fun with guns, a non-shit fantasy setting, and losing that well-intended but poorly executed scaling difficulty (and would also like to see some sort of Diablo-esque skill tree introduced)?

Bradylama Jun 20, 2007 11:09 AM

Quote:

Originally Posted by Aardark (Post 455304)
You're the one losing this argument, because Fallout 3 will fucking rock. Morrowind would have been a good game if it wasn't for the lame, uninspired fantasy setting. Now, Morrowind with the setting of Fallout, well, I would play the shit out of that game.

This must be some other kind of parody.

Quote:

Yes! Different is bad! Always! Thank you but goodbye =/
This isn't what I'm saying, Pang. Don't act like u no.

Aardark Jun 20, 2007 12:52 PM

What, no, why parody. I do think that Fallout 3 will be good, and even if it turns out to be just 'Oblivion with guns' (which is apparently supposed to be a massive iceburn or something), that'd still be way fun. It's a game, not a damn religion.

Forsety Jun 20, 2007 12:56 PM

You'd never think that based on the obsessive "cultist" level Fallout fans. I remember people suggesting sending in threatening letters to Bethesda before and I couldn't believe what I was reading wasn't a joke.

Bradylama Jun 20, 2007 02:38 PM

Quote:

Originally Posted by Aardark (Post 455526)
What, no, why parody. I do think that Fallout 3 will be good

You understand that this is as equally a fallacious reasoning as Fallout fans who claim that the game will definitely suck, right?

Forsety Jun 20, 2007 03:02 PM

"Thinking" something is going to be good isn't the same thing as being dead-set on it sucking, though.

Aardark Jun 20, 2007 03:02 PM

Well, uh, I guess? I mean, I don't really care if people think the game will suck or rock or what, what worries me is that they take it so dead seriously.

Rock Jun 20, 2007 03:46 PM

To be fair, Fallout has always been a hardcore franchise with a lot of hardcore fans. It's only understandable that people are getting so riled up about it. If we can learn anything from this, it's the fact that the mainstream has killed niche gaming.

Bethesda trying to appeal to a larger audience isn't going to do the game any good, but that's just my opinion.

Nick Jun 20, 2007 06:11 PM

Imagine the backlash if Capcom USA made Street Fighter IV and decided to develop it to appeal to the Smash Bros. crowd? I think it's understandable that Fallout fans may be wary, but the concept of the game hasn't changed in such a way that it cannot present a similar experience, I think. That's just me, though. I don't know if turned based grid combat is essential to Fallout for some fans, but I do think Fallout can work with a different form of combat.

The unmovable stubborn Jun 20, 2007 10:03 PM

Quote:

Originally Posted by AcerBandit (Post 455366)
If there were people from Black Isle Studios overseeing Bethesda developing Fallout 3 then I might agree with you.

Whatever genius Feargus et al may have once had is pretty much defunct. What have they done lately? The unplayable NWN2? The unfinished KOTOR2? Or, hey, let's crank it back to their LAST failed company, Troika, and their buggy unfinished masterpieces TOEE and Bloodlines. If Bethesda is making "Oblivion with guns", Obsidian would only steer it toward "NWN2 with guns", andI don't really want to have to choose a class for my Vault Dweller and then spend hours sucking up to the random yahoos in my party so they'll really really like me!

If nothing else I doubt Fallout 3 will be crippled with major bugs that make the game impossible to finish, which is a damn guarantee when the Black Isle crew gets their hands on things. I love me some Fallout 2 but I've only been able to beat it perhaps once out of 25 or so plays, simply because some ass-fuck bug screwed me over. And this is AFTER the torrent of usermade patches, which SHOULDN'T BE NECESSARY

I'm sorry, but I'm just getting fed up with these guys who put out two or three unfinished games, fold, reform under a new gothy name, and repeat process. What exactly about this pattern inspires such confidence in people is beyond me. Why not give a chance to somebody who actually finishes what they start? (Yes, there are userpatches for Morrowind & Oblivion as well but they mostly appear to be for trifling shit like I LIEK BOOBIES and WANT BIGGER HAUS)

I haven't played Oblivion (the last Elder Scrolls game I so much as touched was Daggerfall), but I don't know what is so terrible about it besides the generic-ass setting. The encounter scaling is dumb but they already said they wouldn't include that.

This whole argument is based on such silly assumptions about development. SMB1 was a huge hit for Nintendo but nobody would reasonably assume that Legend of Zelda was just "Mario with Swords". Yes, both games are in 3D? God forbid that, I mean, depth is for PUSSIES

Bradylama Jun 20, 2007 10:07 PM

RTw/P is a very different mechanic compared to using turns. All actions used to be limited by AP, now they're like a super power.

There used to be an element of tension where you performed actions in your turn and prayed that the next shot didn't crit and ventilate your torso. Now any kind of damage dealt is likely to be within predictable bounds, and you don't have to wait on the AI to perform its subroutines since all actions occur simultaneously (unless you pause for super shot). Now you have action-based tension, but once the player is aware of the system and how to fight, battles aren't as tense anymore, which is probably why they're hyping the Nemesis Behemoth and the stupid as hell nuke-a-pult as opposed to any kitschy new ray guns they could've designed.

They might not even get dialog right:
Quote:

Q: Is this another Oblivion but with a Fallout theme?

A: In short: no. Sure, Fallout 3 plays primarily from a first-person perspective like Oblivion, and conversations with NPCs use a similar style of dialogue tree, but combat, questing, character creation and most importantly the tone and style of the gameplay shares more in common with Fallout 1 and 2 than Oblivion.
Dialogue tree is an important distinction to make, since none of the screenshots actually showed how dialogue worked, and while Oblivion's wiki system could offer branching choices, the actual trees followed a straight line from each base.

It's already not going to play like the predecessors by virtue of the combat alone, now we're not even sure if they can get NPC interaction right.

Quote:

Whatever genius Feargus et al may have once had is pretty much defunct. What have they done lately? The unplayable NWN2? The unfinished KOTOR2? Or, hey, let's crank it back to their LAST failed company, Troika, and their buggy unfinished masterpieces TOEE and Bloodlines. If Bethesda is making "Oblivion with guns", Obsidian would only steer it toward "NWN2 with guns", andI don't really want to have to choose a class for my Vault Dweller and then spend hours sucking up to the random yahoos in my party so they'll really really like me!
"NWN2 with guns" would actually be much more like Fallout than "Oblivion with guns." Both games use essentially the same presentation, but with different combat mechanics. Nevermind that the Black Isle guys were working on Van Buren before they were forced to shut down, and that KOTOR 2 was more interesting than any piece of shit Bioware and Bethesda have crapped out in years.

Quote:

This whole argument is based on such silly assumptions about development. SMB1 was a huge hit for Nintendo but nobody would reasonably assume that Legend of Zelda was just "Mario with Swords".
Fucking Earth to Pang. People are arguing on the premise that they are marketing a completely different game as a sequel. They did not market Legend of Zelda as SMB2. Stop falling back on this fallacious reasoning.

Monkey King Jun 21, 2007 03:17 AM

Pang, have you completely forgotten how to debate something? I mean, the Zelda 1/Zelda 2 comparison is right fucking there, and instead you're wandering off on a tangent about Super Mario Bros. SMB2 wasn't anywhere near as good as the first or third game, so it's not reinforcing your point much, and I really don't know what that last bit was about.

The_Griffin Jun 21, 2007 07:43 PM

Isn't it ironic then that Zelda 2 is widely considered the worst in the entire series, outside of the CD-I games?

Bradylama Jun 21, 2007 09:55 PM

A lot of Fallout fans think less of Fallout 2. Think maybe this is a trend?

Monkey King Jun 22, 2007 06:34 AM

Quote:

Originally Posted by The_Griffin (Post 456621)
Isn't it ironic then that Zelda 2 is widely considered the worst in the entire series, outside of the CD-I games?

Extra ironic given that it's not actually a bad game. People just didn't like it because it was different. I mean, I'd still rank it as the weakest of the series, but even the worst* Zelda game is still good in its own right.

On the other hand, Zelda 2 also didn't take extreme liberties with its source material. Even if you didn't like it, you can't argue that it wasn't Zeldaish. There was nothing in that game that would have seemed out of place in a traditional Zelda game.

Castlevania: Symphony of the Night? Another radical departure. You didn't even play a Belmont in that one, and it was more Metroid than it was Castlevania. It sure didn't suck, though - and it still looked, sounded, and handled like the good old gothic horror action romps from before. It stayed true to Castlevania's particular designs, right down to the maddeningly placed medusa heads, even while changing up the gameplay.

Now, it's a little too early to be screaming about Fallout 3 given that we've had all of a single 8 page teaser to look through, but that brief teaser really doesn't suggest an end product that stays true to its source. It's entirely possible to not be enthusiastic about the direction of this sequel without being one of the NMA jerkoffs, after all.



*The CD-i games emphatically do not count.

Nick Jun 22, 2007 03:44 PM

Quote:

Originally Posted by Bradylama (Post 456692)
A lot of Fallout fans think less of Fallout 2. Think maybe this is a trend?

I don't think it's all that comparable, because to anyone but the NMA crowd Fallout 2 was more or less what you'd expect to see in a sequel whereas Zelda 2 was a huge change from the first. Not to mention that Zelda 2 was only the second game in the series so when it came out the structure of Zelda grew to a broader concept, as not only did the perspective change but RPG elements were added. Fallout 3 comes after 2 turn based games that are very much alike, and while I'm not necessarily saying this makes it not "Fallouty" enough, I'm saying it complicates the situation compared to Zelda 2. I think if those classic games can make the jump to 3D that Fallout can do it, too, though. We'll inevitably have to give up some things, but just how much we can't claim to know, and we also have to wait and see what we'll gain in return.

Bradylama Jun 22, 2007 04:04 PM

Van Buren, Black Isle's in-house Fallout 3 project had already made the jump to 3D, and the texture work makes everything look as if the backgrounds were painted. It was high quality stuff and would've been balanced for turn-based (Interplay demanded multiplayer), but Interplay shut down the studio so they could dump all their money in Brotherhood of Steel, which sold a grand total of 17,000 copies.

Nick Jun 22, 2007 04:23 PM

Yes, but Van Buren was never released. I know about VB and how it still looked like Fallout (And thus you're right that it was possible to keep the game like the first two and still have 3D graphics), I'm just saying that Fallout can also change perspective with the jump to 3D if Metroid, Zelda, and Mario can do so, too.

Bradylama Jun 22, 2007 05:35 PM

Nobody is disputing this. What they are disputing is making a franchise game that doesn't play like its predecessors and billing it as a sequel. If this was Fallout: DC there wouldn't be much problem, but with Todd Howard saying he wants to "reinvent" Fallout, and calling what is basically a shooter with pause Fallout 3, it sort of means that there's no hope in there ever being another game like the first two.

Rotorblade Jun 23, 2007 02:04 AM

Quote:

Originally Posted by Bradylama (Post 457150)
What they are disputing is making a franchise game that doesn't play like its predecessors and billing it as a sequel..

Admittedly a bit exasperated here. There will be debatable... things in here. I'm not entirely convinced I have a point, though the temptation to just vent here is too great for me. So, feel free to lay into me (like I could stop you).

All of those examples that Monkey King used are fine and dandy... but here's the thing. I don't think the Zelda or Castlevania fanbases were polarized back then. I can't think of a single person I knew who WASN'T excited for Symphony of the Night. Zelda 2... I was too young back then, though call me crazy, I think the guys behind those projects still had a legitimately known origin in the development of those games. Zelda is always controversial (it's fandom, like all fandoms, are a faggot collective) They hadn't tanked, so I find them laughable as examples in this case.

Now my example would be Thief 3... I think it's a bit more applicable here and that it makes me better than you all. REALLY! -- Not really :sadface:

First of all, it wasn't entirely horrible at the end of the day. Yeah it had issues, yeah if you didn't like Thief 2 you probably hated it at some level for being "Thief 3", YES CONSOLE DEVELOPMENT FUCKED THINGS. But there were good things going on there. The only thing I think was universally agreed upon was the question of "Was this Thief?" I know a lot of Thief 2 fans who still say "No" to that. I still say "No" to that. But it's subject to debate, and aesthetics and such are for fags lol.

That's me saying I don't give a shit about it now.

So, what does that have to do with anything? Similar circumstance and fanbase I'd call it. Reiterating, when Symphony of the Night was released, it wasn't like Konami had gone under. Same with Zelda 2 and Nintendo, the gaming community wasn't quite united in faggotry at that time via the internet. Yes there were faggots, but now we can all cry meaninglessly in unison. Did you hear the one about that Cel-Shaded Zelda?

Can we expect the same of Fallout 3? Is it going to be decent? Is anyone asking that question? Who would say they're more worried about the game being decent over, rather than along with, the fact that it doesn't bear true faith and allegiance to Fallout 1 and 2 so help it god? A fan [of a certain portrayal].

My frustration with this whole... Fallout thing lies in the fact that it's as if I need a demo or something which would put a collective mind at ease, like we're all waiting for that special someone to jump out and say "SEE!? I TOLD DAT NIGGA! TOLD DAT NIGGA! TOLD DAT NIGGA THE GAME WAS GONNA SUCK/RULE/BE FAITHFUL/ABUSE THE FRANCHISE NAME FOR PROFIT! WUT HE DO?!"

I can't fault anyone for speculating on this game given the evidence. Yet, for christ sake, for all the criticism I see shot toward gamers, this is a good case to reinforce that mindset. Are we all just a collective bunch of sandy vagina, whining faggots? If it's an enjoyable piece of work (please cast worries aside for me, do me that favor here), what are we left with?

"It shouldn't be called Fallout." ... Jesus. Fucking. Christ.

Given all we know of their work and with all of the things it could entail, I think saying at this point it isn't going to play like its predecessors, that it is going to move away from established themes... is refusing to accept that changing perspective and developers is going to also entail *GASP* change.

Bradylama Jun 23, 2007 02:20 AM

People were predicting this change the moment Bethesda announced the acquisition of the license and they weren't happy with it then, either. There hasn't been a sequel to Fallout 2 in 9 years, that's a lot of time to sit around and talk about Fallout and other games like it, and that's part of the problem.

Fallout's become bigger than its own sphere of interest, it's become symbolic of the way CRPGs have moved since the start of the millenium. The last CRPG like it was Temple of Elemental Evil. The last good CRPG was Arcanum. Yet every new game coming out with RPG slapped on the box plays nothing like the games that people played in the late 90's, and aren't even that great at roleplaying.

Fallout 3 being turned into a 3rd Person shooter, is the affirmation that absolutely no big budget roleplaying title is going to play like the old CRPGs.

People aren't afraid of change assuming that it's change for the better, and there's absolutely nothing to indicate that Bethesda taking the helm of one of the most popular CRPG franchises to date will accomplish anything positive for the genre or roleplayers.

Rotorblade Jun 23, 2007 02:44 AM

Tipping my hand, I wasn't a gigantic fan of some CRPG elements in the first place. But that goes hand in hand in the way I see games. I think the concepts Ken Levine is applying to Bioshock would be great for something like Fallout 3. I'm not such a fan of dialog trees as I was way back when.

I think I saw a few journal entries of yours basically, in a roundabout way, saying we're looking at a dying genre. Watching Fallout get taken into this whole bastardization/evolution of the old genre as you may or may not call it, is it that upsetting to people who didn't have such a vestment in the genre itself?

I don't have the time out here to do an Iron Man run of Fallout 1 or 2, but I think it'd be interesting to see how many people on the forums participate. Perhaps we could ask what they see in the games at the end of it? What they enjoyed and such? Was that your goal?

Bradylama Jun 23, 2007 02:59 AM

No, my goal was to make a Fallout Iron Man Thread because it's a kickass idea.

Does there have to be an ulterior motive for everything?

Rotorblade Jun 23, 2007 03:18 AM

Eh, was more like a proposition. I thought if it were an ulterior motive of yours, it'd have been cool, regardless of that it'd be possibly worth doing if you could get a big enough number of participants. My reasoning is that most people I know never really play CRPGs for the roleplaying aspects, they complain that everything is "click click click." I'm wondering if that's all the conventional mind that most companies pander to for business is going to see in CRPGs.

Bradylama Jun 23, 2007 04:07 AM

That's generally it, yes. Diablo had great action and people took to it like crack, so that's when everything started going downhill and RPGs became more action oriented. There were a couple of great hurrahs, though.

If the Iron Man thread inspires people to play some great roleplaying games and have community-based fun doing it, then that's also great.

As long as we're on this subject you might want to check out Age of Decadence. It's an indie CRPG being made by a 3 man team, inspired by games like Fallout and Darklands. According to the impressions given by Vault Dweller (lead design) the combat is turn-based and plays out roughly like Fallout, while performing quests often involves playing them out like a text adventure. It's also not released yet. =/ It'll be "done when it's done."

RacinReaver Jun 25, 2007 11:54 AM

Brady, I'm actually curious about what gameplay elements you're going to be missing about some of the older games. Are you talking about games in style similar to Baulder's Gate?

The unmovable stubborn Jun 25, 2007 08:47 PM

Dialogue trees, ahahaha

In Fallout 1, you weren't constrained to a dialogue tree! You could ask the talking heads about ANYTHING! Anything! And then they'd tell you they didn't know anything about that

ASK ABOUT: SHADY SANDS

ARADESH: I'M AFRAID I'VE NEVER HEARD OF THAT


Quote:

Originally Posted by Monkey King (Post 456031)
SMB2 wasn't anywhere near as good as the first or third game

Yeah, you said something that's not true just there. The true measure of a Mario game is the Crack Level, or the degree to which it was evident the Designers Are On Crack. Mario 1 has a very high crack level for its time but in retrospect it is unimpressive. Ok, mushrooms, plumber, yeah. SMB2 upped the ante. THIS DINOSAUR IS A TRANVESTITE AND THE FLOATING MASK WISHES YOU TO DIE! IT WAS ALL A DREAM! AHAHAH! Mario 3 further improves matters by throwing every goddamn thing they could think of into the bucket. "YOU CAN TURN INTO A STATUE!" 'What the hell for" "JUST DO IT! WHEEEE!" But even this did not meet SMB2's hgh standard. "What if one of the hammer brothers had a boomerang" is no match for WALK INTO THE GAPING BIRD'S MAW TO CONTINUE

Maybe this is blasphemy but the Mario series would be very pedestrian if not for its absolutely deranged trappings, and SMB2 took the opportunity to FLOATING PRINCESS HURLS TURNIPS AT BLOATED FROG

Bradylama Jun 25, 2007 10:22 PM

Quote:

Originally Posted by RacinReaver (Post 458555)
Brady, I'm actually curious about what gameplay elements you're going to be missing about some of the older games. Are you talking about games in style similar to Baulder's Gate?

In a sense, yes, though I also think Baldur's Gate was awful for forcing a party mechanic with real-time combat.

What I'm definitely going to miss most is the turn based combat. A lot of people didn't like it and that's fine, but shooters aren't a challenge for me and it certainly won't be with a pause-targeting system. Turn-based combat always has that element of tension that I mentioned before, and I enjoy playing with a system that allows me to set my own pace in an RPG.

Then again, this is the only gameplay aspect that we know is different. Maybe everything else is making up for it, but so far it doesn't look like they're doing the setting any kind of justice.

Rotorblade Jun 25, 2007 10:36 PM

Quote:

Originally Posted by Bradylama (Post 458940)
but shooters aren't a challenge for me

Elaborate, please.

Bradylama Jun 25, 2007 11:18 PM

First person shooters are a fairly tried-and-true gameplay mechanic that generally operates within the same bounds every time. I've got the reflexes and the resourcefulness to hold my own in most of these games. I'd probably have a hard(er) time in Call of Cthulhu if I wasn't adept at making headshots with the revolver. This is why when it comes to an FPS I prefer games like the original Rainbow Sixes or Armed Assault, which are more simulationist and a single hit will fuck up your day.

Now, most turn-based games aren't simulationist, but they do provide a challenge and a sense of tension, especially in games like Fallout where a single critical hit will drop you down from full health to zilch.

The unmovable stubborn Jun 25, 2007 11:18 PM

I... wait. Something's NOT A CHALLENGE, so you want to make it more challenging by... slowing it down so you have an infinite period of time in which to make decisions?

Bradylama Jun 25, 2007 11:25 PM

Yes. That's more of a challenge than playing a game where I'm in full control, because there's always a chance that something or somebody will fuck up your shit, be it geckos or super mutants wielding rocket launchers.

It's hard to strafe in turns. =\/

The unmovable stubborn Jun 25, 2007 11:35 PM

The solution to strafing is just to implement a system where you stumble like a retard if you keep running to the side while looking forward, because c'mon

Rotorblade Jun 26, 2007 12:01 AM

Quote:

Originally Posted by Bradylama (Post 458987)
First person shooters are a fairly tried-and-true gameplay mechanic that generally operates within the same bounds every time. I've got the reflexes and the resourcefulness to hold my own in most of these games. I'd probably have a hard(er) time in Call of Cthulhu if I wasn't adept at making headshots with the revolver. This is why when it comes to an FPS I prefer games like the original Rainbow Sixes or Armed Assault, which are more simulationist and a single hit will fuck up your day.

Now, most turn-based games aren't simulationist, but they do provide a challenge and a sense of tension, especially in games like Fallout where a single critical hit will drop you down from full health to zilch.

*see Pang's original response*

Real-Time, reflex challenging... versus turn based. I don't find RPGs challenging because while most sections of action based games require at least some semblance of memorization and then on the fly execution, RPGs tend to just fail based off memorization, because there's very little to penalize on execution due to the fact they're so susceptible to "prep time."

I suppose this is why actual Pen and Paper is better than video game attempts at replicating this. But seriously dude, I'm at a loss here... you should be ashamed.

Bradylama Jun 26, 2007 12:09 AM

Quote:

because there's very little to penalize on execution due to the fact they're so susceptible to "prep time."
What?

I'm honestly not sure what you're getting at. Execution can still be heavily penalized because all enemies present a certain amount of danger. Rushing into a situation ill-prepared for it can have disasterous consequences.

Rotorblade Jun 26, 2007 12:36 AM

Quote:

Originally Posted by Bradylama (Post 459015)
Rushing into a situation ill-prepared for it can have disasterous consequences.

I'm saying that Turn-Based kills what one might consider "challenge." Rushing in anything usually has disastrous consequences.

Bradylama Jun 26, 2007 12:46 AM

Alright, so let's review. I don't think shooters are challenging because I'm good at them. I do think turn-based games are challenging because there's a constant danger that anything can kill you, regardless of how much you've memorized.

Is there a problem with this reasoning?

Rotorblade Jun 26, 2007 01:04 AM

I would say the fact that "something can kill you in spite of memorization even when you're skilled" applies to other games in other genres, including FPS. That's about the only issue I have with it.

Bradylama Jun 26, 2007 01:19 AM

You're right, it does apply, but it's not as much of a variable. Over the course of a normal FPS game, you can effectively determine how much damage you'll take in any exchange. In a game like Fallout the amount of damage received in an exchange is indeterminable. You could get hit multiple times for 5 hitpoints or you can get hit a few times in crits. The point is that the rules of the gameworld apply to all actors, where an equal amount of damage inflicted on a normal enemy in an FPS would barely put a scratch on the player character. FPSes which do model damage from a bullet with high danger are the exceptions to the rule, and are targeted to a different audience.

Rotorblade Jun 26, 2007 01:26 AM

I tend to enjoy a balance. I remember how fun (not fun) Halo 2 was when the shoe was on the other foot in Legendary mode. The computer kills you in a burst, and a volley of gunfire won't stop the computer from maiming you in seconds, all the while Elites have shields that will recover with time. Usually the time you're taking to attempt and recover.

I still believe challenge is relative, and the thing about RPGs (that you were getting at) is that you're still technically "rolling the dice." I'm not sure I consider it a challenge, though the mechanic would probably be a thrill in some other lifetime for me.

I can agree to disagree in that we find excitement from entirely different variables. I like the illusion that my skill can get me out of any spot. Ninja Gaiden was a good example, until I realized that a great chunk of the move list in that game became impractical.

RacinReaver Jun 26, 2007 09:26 AM

Quote:

Originally Posted by Bradylama (Post 459051)
You're right, it does apply, but it's not as much of a variable. Over the course of a normal FPS game, you can effectively determine how much damage you'll take in any exchange. In a game like Fallout the amount of damage received in an exchange is indeterminable. You could get hit multiple times for 5 hitpoints or you can get hit a few times in crits. The point is that the rules of the gameworld apply to all actors, where an equal amount of damage inflicted on a normal enemy in an FPS would barely put a scratch on the player character. FPSes which do model damage from a bullet with high danger are the exceptions to the rule, and are targeted to a different audience.

Why not do some sort of randomized damage system for a FPS as well? Put in bullet randomization as well as little numbers that pop up each time you shoot an enemy that aren't necessarily the same every time. What's so hard about adding random critical hits to a FPS game?

Bradylama Jun 26, 2007 10:14 AM

Because it ruins the appeal of being in control. If you've got a system where numbers keep rolling up zero even though you're hitting dead on people are gonna bitch about it.

Granted, this was how the combat operated in Vampire, but the problem with Vampire's combat is that it sucks. (like it did in general really)

It sure was intimidating watching those zeros scroll up on the werewolf though. =\/

Matt Jun 26, 2007 10:44 AM

Brady, have you played any of the Elder Scrolls games?
Those are all first person RPGs and they all do a pretty good job in terms of combat and threats to the player.

Rotorblade Jun 26, 2007 10:47 AM

Quote:

Originally Posted by RacinReaver (Post 459217)
Why not do some sort of randomized damage system for a FPS as well? Put in bullet randomization as well as little numbers that pop up each time you shoot an enemy that aren't necessarily the same every time. What's so hard about adding random critical hits to a FPS game?

Critical hits were done in Shogo: Mobile Armor Division. Unfortunately, the enemy had critical hits as well... thinking on it, I think Brady might find the challenge in FPS games he's looking for in that particular game.

And Brady has played games in Elder Scrolls series. It's why he's so critical of them.

Bradylama Jun 26, 2007 10:51 AM

Quote:

Originally Posted by Matt (Post 459242)
Brady, have you played any of the Elder Scrolls games?
Those are all first person RPGs and they all do a pretty good job in terms of combat and threats to the player.

I liked the combat in Morrowind, but "people" that posted on the ESF boards bitched about hit rolls. "If I shoot at it it should hit!" was the sentiment, even among reviewers. Out of all of them, Oblivion is definitely the most shooter like, since the only thing your PC skill impacts is damage (though it seems, not by much).

Quote:

Critical hits were done in Shogo: Mobile Armor Division. Unfortunately, the enemy had critical hits as well... thinking on it, I think Brady might find the challenge in FPS games he's looking for in that particular game.
Shogo is fuckin' solid. I don't recall how critical hits worked, though. In fact I don't even recall there being critical hits. =/

Rotorblade Jun 26, 2007 10:55 AM

Your memory is failing you, "Critical Hit!" usually popped up on the hud and trippy colors flashed whenever you delivered one on the opponent. You didn't notice an occasional massive health drop if enemies hit you, Brady? It's pretty much why most people loathe playing the non-MCA levels. Everything you describe RPG wise was present here. Yes, you could easily kill an opponent, but any shot could leave you crippled or dead health wise.

Bradylama Jun 26, 2007 12:16 PM

Well, all I really remember of Shogo are the MCA levels, so that likely explains it.

Regardless, there's more to a turn-based experience than critical hits. "Critical hits" in an FPS are going to be annoying because the appeal of an FPS is supposed to be an actioney type experience where the player is placed in the control and perspective of the player. The exceptions to this are the simulationist FPSes like RB6 and ArmA, but these aren't marketed to the mainstream like Fallout 3 presumably will be.

A lot of the appeal is also purist. A turn-based system separates the player from the player character, so that the player only directs the actions of the PC instead of having the player act as the PC. It better allows the player to make in-character decisions and determine the best possible approach.

Rotorblade Jun 26, 2007 12:56 PM

Quote:

Originally Posted by Bradylama (Post 459280)
It better allows the player to make in-character decisions and determine the best possible approach.

Again, I have to disagree. Uh, to point out on the Shogo element. I realize that there might be more to the system and mechanics involved, but the feeling of "challenge" and "danger" you described is basically executed in real time with Shogo's system. It only popped in my head when I was thinking about enemies that could just drop you out of nowhere. That or I would have brought up the fact that if anything so much as sneezes on you in a shoot em up, you're done. But, it wasn't in the first person genre.

I'm not a fan of ultra-realism. It isn't unreasonable to say that a balance between difficulty and non-asinine game mechanics can be achieved. I'm not a slouch at FPS, though we obviously see things differently.

I think as far as engrossing the player, I don't like feeling detached at any point. What you described sounds like a preference rather than anything I would go around telling anyone. With a game like Thief, where you're forced to use your wits and tools at hand, there's always a sense of tension that you could be seen, you could get yourself seen.

When the game stops, the way Turn Based does so often, the immersion ceases. Why the hell would I want to be separated from the Player Character. The player character is supposed to be me. I don't feel that stopping time helps me better enjoy the game, perhaps think about my decisions maybe... but I'm not looking to be thrown out of the loop. Challenging players to make their actions on the spot, make their decisions on the spot. Yes, it causes spontaneity, but it feels genuine that way.

Life doesn't feature Turn Based mechanics. I realize this isn't the idea behind certain RPG styles, though I'm more than willing to argue for progression.

Dialogue trees, turn based combat... I don't believe in these mechanics. I don't feel they can immerse the player the way an active system can. I feel that "in-character" decisions can be conveyed through mechanics that don't involve preset paths or stopping time.

I know that right now, we haven't quite reached that level of gameplay execution. But I'm highly anticipating Bioshock because of the ideas behind this.

Bradylama Jun 26, 2007 01:01 PM

Quote:

With a game like Thief, where you're forced to use your wits and tools at hand, there's always a sense of tension that you could be seen, you could get yourself seen.
The reason that tension exists is because the guards would fuck you up, and were harder to kill once they spotted Garret.

Quote:

When the game stops, the way Turn Based does so often, the immersion ceases.
Immersion isn't the purpose of a turn-based system, which is part of why I like it so much.

Quote:

Dialogue trees, turn based combat... I don't believe in these mechanics.
Haha, that's fine, but this isn't a religion, we just have different opinions regarding how roleplaying should be. I don't roleplay by pretending that I am the player character and you do, that's great. We're just going to have to agree to disagree.

Quote:

I know that right now, we haven't quite reached that level of gameplay execution. But I'm highly anticipating Bioshock because of the ideas behind this.
I remember I was anticipating Bioshock because of the prospect of NPC interaction and a breathing gameworld until it was revealed that, oh hey everything plays out in levels and gameplay is actually samey half-life type action with splicers that can produce a seemingly endless amount of grenades.

If nothing else I'll play the game for the story and setting, but not for the roleplaying that they act like it will have.

Rotorblade Jun 26, 2007 01:08 PM

Quote:

Originally Posted by Bradylama (Post 459308)
The reason that tension exists is because the guards would fuck you up, and were harder to kill once they spotted Garret.

Was rolling with the whole "active challenge thing", but you're right.

Quote:

Immersion isn't the purpose of a turn-based system, which is part of why I like it so much.
I figured I was missing the point.

Quote:

Haha, that's fine, but this isn't a religion, we just have different opinions regarding how roleplaying should be. I don't roleplay by pretending that I am the player character and you do, that's great. We're just going to have to agree to disagree.
I love games, but definitely. Still, I have no problem with acquiring knowledge.

Quote:

*Bioshock stuff*
I've been trying not to overhype myself about the game, it's just been awhile since I've had a game of that nature that I actually felt was going to be worth a shit. I want to see what Levine was trying to sell everyone on when he was talking about emergent gameplay.

Bradylama Jun 26, 2007 01:53 PM

I just think it's funny that Objectivists are trolling the Bioshock boards griping about how unreasonable it is that a closed (objectivist) society fails.

RacinReaver Jun 26, 2007 03:46 PM

Quote:

Originally Posted by Bradylama (Post 459280)
A lot of the appeal is also purist. A turn-based system separates the player from the player character, so that the player only directs the actions of the PC instead of having the player act as the PC. It better allows the player to make in-character decisions and determine the best possible approach.

By having a top-down viewpoint and not seeing things exactly as the character would see them, isn't it then less of an in-character decision? More fragile builds will have to be careful and take greater care in which enemies they engage against, while stronger builds made more for combat can just charge right into a room without worrying what might burst in from the shadowy window.

Also, this Shogo game you guys are talking about sounds kinda interesting. With the preferences I've been mentioning of my own in this thread do you guys think it would be worth me getting?

Bradylama Jun 26, 2007 04:41 PM

Depends on how much you like first person mecha combat mixed with completely forgettable normal first person shooter combat. It's also pretty anime-ey.

Quote:

By having a top-down viewpoint and not seeing things exactly as the character would see them, isn't it then less of an in-character decision?
Only insofar as the amount of information presented to the character. Fallout is not the perfect example of this since you can see rats scurrying in tunnels on the other side of the map, but nobody is saying this can't be improved.

I thought Silent Storm's system regarding the conveyance of information is pretty classy, but it's also a squad game so if one member sees, everybody sees.

Monkey King Jun 26, 2007 11:38 PM

Quote:

Originally Posted by RacinReaver (Post 459217)
Why not do some sort of randomized damage system for a FPS as well? Put in bullet randomization as well as little numbers that pop up each time you shoot an enemy that aren't necessarily the same every time. What's so hard about adding random critical hits to a FPS game?

Y'know this works in the modern Castlevania games pretty well. Mind you, side-scrolling platformers and FPS's are two different gameplay mediums, but it's not impossible to implement this well.

Yeah, you'd have the FPS purists howling angrily, because That's Not The Way Things Are Done, but different doesn't always mean bad. If you don't market the game towards the FPS crowd in the first place, as they're doing with Fallout 3's VATS system, it's more palatable that way.

It's all in the presentation, though. I'm sure we could spend all day going back and forth naming examples of good ideas that were implemented badly. I'm sure it's possible to make it work better than it did in Vampire.

Bradylama Jun 27, 2007 02:23 AM

Vampire was also sorta being developed by a company whose previous experience involved Fallout, Arcanum, and ToEE. Entirely different styles of games. Plus getting a mid-production Source build didn't help the bug issue.

Matt Jul 1, 2007 11:00 AM

Hot damn, a new preview over at Destructoid!
Quote:

Sure, there's plenty here that reeks of Oblivion. Parallels can be made in areas like how you interact with NPCs, or the physical character creation system, which is a modified version of what was used in Oblivion. You can play it from a first-person perspective, much like your traditional shooter. Or, like Oblivion, you can switch between first-person and third-person with the click of a button; only this time, the camera is mounted over your character's shoulder, not unlike Resident Evil 4.

http://www.destructoid.com/elephant/...Springvale.jpg

But unlike Oblivion's combat system (which was entirely real-time, and involved a lot of button mashing) or your average FPS (kill everything that moves as quickly as possible, OMG!), Fallout 3 offers you choices. Want to run and gun your way through a room full of Super Mutants in first person? Go right ahead, but it's certainly not encouraged. In fact, Bethesda has implemented an in-game turn-based mechanic known as V.A.T.S. -- the Vault-Tec Assisted Targeting System.

This slower, more methodical approach to combat is actually encouraged in the world of Fallout 3, as it's more accurate and certainly more rewarding for the player. When V.A.T.S. is utilized, time stops and a zoomed-in view of your enemy appears. Different areas are displayed -- a head, individual legs, arms, a weapons, and more -- and each are given its own health meter and a percentage which represents your chance to hit (which varies depending on your stats and weapon of choice). The action can be paused at any time -- assuming you have enough in-game action points -- and actions queued up, thus opening up a world of strategic-style gameplay.
It sounds like they're trying their best. The article notes that the Bethesda crew are all HUGE fans of the games and that they really really really don't want to screw this up.


Oh, and check this out...

RacinReaver Jul 1, 2007 04:08 PM

Perhaps they're eliminating sub-hitboxes for when you're not in this slowed down time so that you can't just go BOOM HEADSHOT on every guy just because you're good at FPS games.

Nick Jul 1, 2007 10:44 PM

Quote:

Originally Posted by Bradylama (Post 457150)
Nobody is disputing this. What they are disputing is making a franchise game that doesn't play like its predecessors and billing it as a sequel. If this was Fallout: DC there wouldn't be much problem, but with Todd Howard saying he wants to "reinvent" Fallout, and calling what is basically a shooter with pause Fallout 3, it sort of means that there's no hope in there ever being another game like the first two.

See, I think that whether or not Bethesda got the license or not, we'd still never get to see another Fallout that played just like the first one. It was great then and still is now, but I think if, say, Troika picked it up Fallout fans would still be unsatisfied. We'll never really be satisfied, we just have to look at the good part of this: that we're getting a game that might be good, will have a lot of Fallout flavoring, and will hopefully present a similar role playing experience if not combat.

Monkey King Jul 2, 2007 12:59 AM

Quote:

Originally Posted by RacinReaver (Post 462661)
Perhaps they're eliminating sub-hitboxes for when you're not in this slowed down time so that you can't just go BOOM HEADSHOT on every guy just because you're good at FPS games.

Shooting enemies while in normal time is counted like a standard shot to the chest no matter what? I guess I could go for that - it'd be quite the equalizer. The best way to enforce this would be to have more and more enemies with heavy chest armor, though, which will promote some odd aiming tactics.

Not that I have any business complaining, since I was forever going around in Fallout using rifles as melee weapons and scoring mad critical hits by popping everyone in the eyes.

I'd still rather have a fully turn-based game than some hybrid, though. It doesn't have to be exactly like the first two games, but I've been upset about this trend towards real time everything for years.

RacinReaver Jul 2, 2007 08:27 AM

Darn Square and their ATB! :argh:

Monkey King Jul 3, 2007 04:26 AM

Quote:

Originally Posted by RacinReaver (Post 463090)
Darn Square and their ATB! :argh:

Let's be fair, some of the blame lays on Bioware's shoulders too, even if I did like the Baldur's Gate games.

Bradylama Jul 3, 2007 11:39 AM

Quote:

I think if, say, Troika picked it up Fallout fans would still be unsatisfied.
That's just dumb.

With all of the info that's coming out now I don't see the point in arguing this much any more. Fallout 3 is going to be one of the most unoriginal hack pieces of shit in 2008. I mean, they've even got a gravity gun (Suck-o-Tron).

Rotorblade Jul 3, 2007 11:42 AM

Not everyone bases their feelings about this release on a sense of dread and pessimism and BRING OUT YE DEAD, NIGGAS. Compared to a lot of what comes out lately, I'm not sure "not so mainstream RPG" can be called on being unoriginal and hack piece of shit compared to most everything else that gets released these days.

(of course by sense of dread and pessimism, I meant educated opinion/factual knowledge)

Bradylama Jul 3, 2007 01:09 PM

If you're saying that almost every game released nowadays is a piece of shit, I guess we're not really disagreeing?

Rotorblade Jul 3, 2007 01:11 PM

Something like that. I really just keep asking myself "Why do I give a shit?" As soon as Bioshock gets released, I'll be pacified and be able to keep fooling myself about games for another 10 years.

Matt Jul 3, 2007 04:59 PM

Quote:

Originally Posted by Bradylama (Post 463980)
I mean, they've even got a gravity gun (Suck-o-Tron).

Powered by Havokâ„¢!

Seriously though, I'm staying optimistic about Fallout 3 simply because it could be good. And that's good enough for me until I start reading terrible reviews and play a terrible demo.

Monkey King Jul 4, 2007 05:11 AM

Quote:

Originally Posted by Matt (Post 464230)
Powered by Havokâ„¢!

Seriously though, I'm staying optimistic about Fallout 3 simply because it could be good. And that's good enough for me until I start reading terrible reviews and play a terrible demo.

I find life is a lot more tolerable if you're pessimistic by default. That way you never get your high hopes crushed, and when things actually turn out good, it's a pleasant surprise.

I mean, you're going to be very very sad if you're expecting Fallout 3 to be awesome and then it turns out to be a piece of suck, but if you expect it to suck and it does indeed suck, you're not nearly as upset. You even get the gratification of knowing you were right all along. Pessimism is win/win.

Forsety Jul 4, 2007 05:23 AM

Not really. You could stand to establish some apathy toward the situation maybe, but there isn't really an advantage nor is it necessary to be spiteful and pessimistic towards something before you've even played it.

Look at it this way -- it could go one way or the other. There's a fine line between accepting this and lamenting it.

Bradylama Jul 4, 2007 11:38 AM

Quote:

Seriously though, I'm staying optimistic about Fallout 3 simply because it could be good. And that's good enough for me until I start reading terrible reviews and play a terrible demo.
There won't be a demo.

Quote:

but there isn't really an advantage nor is it necessary to be spiteful and pessimistic towards something before you've even played it.
The real advantage gained is for those being spiteful. The same reason Something Awful can't stop talking about NMA is the same reason I made this thread, it's fun to hate on things.

There's also the issue of the Lemons Market. The argument that you can't really judge something until you've actually played it defaults in favor of the developer, because you're paying them anyways regardless. The best stance to take in a lemons market is to identify the aspect of a lemon and call developers out on it, in the hopes that the final product will not be a lemon.

In most industries there are journalistic entities which identify the lemons for the benefit of consumers, but when information is controlled by the creators of the product, and journalistic opinion can be affected with perks then consumers have to trust their own judgment based on past experience.

Case in point:
Quote:

http://www.msnbc.msn.com/id/19573617/
A little validation from Masson, a writer for the French game magazine PC Jeux, and others like him can help tip the scales in the competitive game industry, where a cutting-edge title takes many years and millions of dollars to develop. That's why game designers, like movie studios, have learned to lavishly court such tastemakers, the guys who write for the major blogs and magazines and play a key role in today's big-bucks video game industry.

Masson added Washington to his list of world travels last month, to check out an upcoming title from the Rockville-based game studio Bethesda Softworks. The company flew Masson and about 60 other writers in from as far away as Australia and Japan to give them an early look at the company's Fallout 3, scheduled for release late next year.

In addition to an hour-long demo and chats with the game's designers, the trip included a two-night stay in downtown's swank Helix Hotel, dinner at Logan Tavern and a private party at a nightclub in Adams Morgan. Airfare, hotel, food, drinks and shuttle bus were provided, courtesy of Bethesda Softworks. Although a few attendees paid their own way, most did not.

"What we're trying to accomplish with an event like this is to have the undivided attention of the important people in our industry, that cover the industry," said Pete Hines, vice president of marketing at Bethesda Softworks, whose Fallout 3 will be set in a version of Washington that's been scorched by war. "There are a lot of titles out there competing for attention."

It looks like Bethesda Softworks is getting that attention: Fallout 3 is scheduled to soon grace the covers of 20 gamer magazines, largely as a result of the event.

Bethesda Softworks' parent company, ZeniMax, is privately held and won't disclose the game's budget, but it's not uncommon for the budgets of cutting-edge titles like Fallout 3 to exceed $20 million, including marketing costs.

With this type of investment to recoup, Hines said, his job is to whet the appetites of gamers, and that process starts with getting the press salivating. To build interest in the upcoming Navy SEAL game Rogue Warrior, for example, the company flew writers to Las Vegas, where they visited a firing range and tried sniper rifles and AK-47s.
In most industries, as with gaming, these kind of events aren't uncommon. However, as with all other industries access to these kind of perks can usually be denied because the publisher controls the nature of information. If a journalist does not allow himself to be bought, then he and his magazine is blacklisted by the publisher, and they stand to lose exclusives.

So if we can't trust journalists to be critical, then we have to be critical. It's not just about hating on something for me, it's also because I don't want people to buy a lemon, and especially don't want them thinking that a franchise should be defined by lemons.

Rotorblade Jul 4, 2007 12:26 PM

Yes, save the ignorant masses... from themselves?

Forsety Jul 4, 2007 01:04 PM

How dramatic. I love it.

Bradylama Jul 4, 2007 01:31 PM

Quote:

Originally Posted by Rotorblade (Post 464854)
Yes, save the ignorant masses... from themselves?

I like to think of it as a public service, but really it's just a hobby.

Rotorblade Jul 4, 2007 01:46 PM

I imagine several people feel that way, it's just that I have a hard time believing that one community is going to band together and not go the fuck away once Fallout 3 is released, re-official redundantly deemed shitty for redundancy, leaving us right back where we started:

With journalism that's still functioning with more PR and less whatever the hell journalism is supposed to do... inform impartially, I don't know. I think any one person who truly cares about games knows better than to take these sort of media blitzes seriously. At that, I would rather people begin to fix the problem, rather than have this non-effective witch hunt that isn't going to do anything but let them pat themselves collectively on the back.

"Yeah, we showed those guys, now they only sold 1/100000000 less copies of Fallout 3 because of us! YEAH!"

I realize every bit helps, but sound and fury is still sound and fury. Get in the industry, make games, talk about games where it isn't a vacuous void of stupid. Make a fucking difference or shut the fuck up.

Bradylama Jul 4, 2007 09:30 PM

They already have. The reason I stopped posting at NMA and became a Codex member is because the Codex actually has the potential to affect game development with indies or other devs. There's a thread right here where half the Codex explains to a Gamespy editor why he isn't doing his job. It's easier than actually creating our own games because some of us actually have lives outside of gaming.

Then again, what the fuck do you care what people do with their free time? Or did "this is a hobby" not get through to you?

Rotorblade Jul 4, 2007 10:12 PM

Quote:

Originally Posted by Bradylama (Post 465190)
Then again, what the fuck do you care what people do with their free time? Or did "this is a hobby" not get through to you?

Did I strike a nerve, Brady? No, really. You haven't convinced me I've said anything, well, stupid. Not yet, anyway. I'm sure it's not beyond your scope and whatever.

But, answer to the question: "What do I care?" Well, I'd say common decency. That and, actually making a difference. Which is sad considering in the end "It's just a game, faggots." Oops, stepped on someone's childhood there.

Nerds getting all hurt up about how their "hobby" isn't being made the way they like it is laughable if they don't do anything about it. SOMETHING. And no, yelling out in mass isn't doing anything. Present a solution, get it so saturated that the target audience can't fucking see straight because Turn Based RPG is falling from their eye-sockets and erupting from their mouths.

Because, really, you're not the target fucking audience, you're being fucked by the system. I understand this, I don't agree with it. Yet... "This is a hobby" "In my opinion", got anymore copouts?

I'm somehow supposed to believe that there can be a legion of Spider-Jerusalem's and this shit is serious business. It's not. It's why I take offense to the people who generally just flap their jaws and influence like, maybe one or two people (well, not really, those people agreed with them anyway). It's why I view your Fallout event as commendable. The idea you can expose someone to a game is a positive thing.

A guy I used to talk games with wouldn't just talk about games with me. He'd send me games that he'd talk so often with me about. I'd become exposed and formulate my own opinions about them, find my own reasons about liking them. These days, polarizing and dividing people from a vacuous cave and sending high level annoyance to someone who isn't going to listen to you anyway. It's why I view NMA's shit as laughable nerd garbage.

Wait, that's most anyone who's a gamer.

Three comprehensive links doesn't account for every faggot in-between the lines that comprises any gaming collective... They stick to their avenue of interest and I'm supposed to care when they point out that "All of gaming is fucked up." Or, narrowing it down, "You're fucking up Fallout." The game will be released, life will go on and their childhood will be ruined. Last I checked, Loonatics is still being animated.

Yes, it is their hobby, but I think common decency accounts for something. Memes, victim complexes... yeah, I think I draw a line there.

"Make the fucking games."

Good on those guys who did their own thing, my problem wasn't with them. I mean, independent comic labels don't really change things like the racial issues and portrayals of women in mainstream comics... but that's why people infiltrate the system, right? Or not, I guess.

Bradylama Jul 4, 2007 10:35 PM

Quote:

You haven't convinced me I've said anything, well, stupid. Not yet, anyway. I'm sure it's not beyond your scope and whatever.
I'm pretty sure we've already come to the conclusion that you haven't really said anything stupid and that we disagree fundamentally in opinion. Don't think I'm attacking you, because I'm not.

I also think you're confusing what I'm talking about in regards to my hobby. It isn't just gaming or Fallout, talking about games and exposing lemons is my hobby. I've already written quite a bit of material concerning my own reviews of several games, and a series of (unfinished) papers on how to go about designing a CRPG. If you want to read some of them, I can send them to you, and really the one I'm most proud of was my review for Just Cause. I posted most of them in my chocojournal because I don't actually think it's serious business, it's just a hobby.

This line obviously becomes blurred in regards to Fallout because it's my favorite gaming franchise. Granted I'm acting pretty crazy over Fallout, but then it's also something that's important to me. Nobody said that you had to care, because the message is out there for anybody that does.

People react this way because they feel that the general public has lost all sense of taste. Granted it's all a meaningless struggle into oblivion until "good taste" is redefined by the fad of the era, but I'm at least trying to have fun getting there. (oblivion)

Rotorblade Jul 4, 2007 11:03 PM

Quote:

Originally Posted by Bradylama (Post 465225)
I'm pretty sure we've already come to the conclusion that you haven't really said anything stupid and that we disagree fundamentally in opinion. Don't think I'm attacking you, because I'm not.

I also think you're confusing what I'm talking about in regards to my hobby. It isn't just gaming or Fallout, talking about games and exposing lemons is my hobby. I've already written quite a bit of material concerning my own reviews of several games, and a series of (unfinished) papers on how to go about designing a CRPG. If you want to read some of them, I can send them to you, and really the one I'm most proud of was my review for Just Cause. I posted most of them in my chocojournal because I don't actually think it's serious business, it's just a hobby.

This line obviously becomes blurred in regards to Fallout because it's my favorite gaming franchise. Granted I'm acting pretty crazy over Fallout, but then it's also something that's important to me. Nobody said that you had to care, because the message is out there for anybody that does.

People react this way because they feel that the general public has lost all sense of taste. Granted it's all a meaningless struggle into oblivion until "good taste" is redefined by the fad of the era, but I'm at least trying to have fun getting there. (oblivion)

I took it as a jab was all. Everything else is my sound and fury. I do wish there was more involvement past being critical, not that I didn't drive that into the ground already. I know where you stand, but I would hope that a difference is made past just keeping with the status quo. Frankly, i would like to believe it isn't all meaningless, but I'd be lying.

The_Griffin Jul 5, 2007 02:07 AM

Quote:

Originally Posted by Rotorblade (Post 465255)
I took it as a jab was all. Everything else is my sound and fury. I do wish there was more involvement past being critical, not that I didn't drive that into the ground already.

How?

How can you honestly become more involved past criticism? Game development isn't a democracy, unfortunately. It's a business, and it's grown into a big one, with all the trappings of big business, including media campaigns and the idea of "what's going to make the most money?" over "what's fun to play?"

That is why we have companies like EA that put out the same game every year with minor changes (their sports games). So how can you change this? Get into the business and work from within? No, because you can't create something new as a grunt, nor are you allowed to take risks as a designer because ONE flop can spell doom for a small company, and the big ones have embraced the idea mentioned above and won't let you risk their 20 million dollars' worth of money.

In order to *break even* at that budget size, you need to have at least 400,000 copies sold, give or take a few thousand (assuming the price of 50 bucks per copy). If your idea isn't guaranteed 400,000 sales, then forget it right out, and if your idea isn't guaranteed another 200,000, then you have to fight tooth and nail to get something. Nor can you be in charge of giving the green light to projects like that, because you are once more being overseen by others and they will fire you if you OK a flop that costs the company millions.

What Brady's doing is all that he can do, really. He doesn't have the funds to start up a company, acquire the Fallout license (which would be a massive deal in the cost of millions in of itself), and create Fallout 3 as a CRPG. He can't become an employee at Bethesda and convince them to abandon their insanely massive project and start over from scratch. The Fallout 3 train is already in motion, and ain't nothin' gonna stop it. Hell, ain't nothin' gonna stop the games industry. The bar's been raised too many times over the years, and the tech's become more and more complex, and people are always demanding more. More detailed textures, more complex and adaptable AI, more depth, more storyline, more content, more special effects, more, more, more, more.

Yeah, Elder Scrolls 5: Fallout is probably going to be the death knell for CRPGs. And it's probably going to be pretty damn popular, because it looks good and it's got "innovative" concepts. Hell, I'll admit it right now: I plan to play TES5: Fallout. I plan, however, to thumb my nose at Bethsoft, dust off BitLord, and pirate the damn thing. I'll probably wind up enjoying it, but not so much that I would spend 50 bucks on the thing (or whatever price companies charge nowadays).

Rotorblade Jul 5, 2007 07:37 AM

Quote:

Originally Posted by The_Griffin (Post 465433)
How?

Learning about actual game design. Reading developer interviews, go to Gamasutra, take a college course, become an intern, make mods, learn to write. If you like gaming, GET INVOLVED IN IT. Past just flapping your gums in internet dead space. Gamers are the whiniest fandom around, constantly arguing several different elements of enjoyment and such.

Rather than participate in faggotry, I would like it if we had more to the activity than people who speculate based off a limited view of the industry and as a mere consumer at that.

When I say make a change, I also say "realistically." Fallout's fucked in the mind's of the fandom, I conceded this. That doesn't mean it's too much to ask that people do more to learn about the industry and get involved if they insist on saying this is a travesty and that gaming is dead and oh my god it's all over.

No one said anyone had to become some worker on EA's payroll, but there was a slight hint that some people could do something other than flap their gums about how "man this sucks, fuck you Bethesda, Imma harass you and get back at you despite the fact that you're still probably going to make money because journalism on gaming is a PR machine!"

Based off one of Brady's entries, a developer just took a pot shot at the Fallout community. Who's got more cred to the common man, the community or the developer?

If all you want to look at is the failure rate, then go ahead. You'll see failure and not opportunity. You've got to take risks to be successful, fact of life there. I didn't say people should throw their lives away, I said they should contribute positively, even through things like little events on a message board.

If all you want to do is discuss games, there's nothing wrong with that. Do whatever it is that you're going to do. What I think is hilarious are people who call Fallout 3 the clarion call of doom to gaming, when this shit has supposedly, I don't know I just might not have been paying attention the past 5 pages been going on for quite some time.

Quote:

Yeah, Elder Scrolls 5: Fallout is probably going to be the death knell for CRPGs. And it's probably going to be pretty damn popular, because it looks good and it's got "innovative" concepts. Hell, I'll admit it right now: I plan to play TES5: Fallout. I plan, however, to thumb my nose at Bethsoft, dust off BitLord, and pirate the damn thing. I'll probably wind up enjoying it, but not so much that I would spend 50 bucks on the thing (or whatever price companies charge nowadays).
Victim complex. Again.

No one's killed your fucking mother, stop talking like this. A genre is dying, were you there for Freespace 2 and Space Sims on Computers?

It's such bullshit that no one makes mainstream text based adventure games.

> Type rebuttal to internet post

"I don't understand 'internet.'"

RacinReaver Jul 5, 2007 09:31 AM

I just ask my friends how games are instead of reading internet reviews.

Bradylama Jul 5, 2007 12:05 PM

Quote:

No one's killed your fucking mother, stop talking like this. A genre is dying, were you there for Freespace 2 and Space Sims on Computers?
I actually bought Space Force: Rogue Universe because it's the only privateer-esque space sim and it's mediocre at best.

The death of a genre never gets any easier. Instead of taking elements from text-based games that would enhance games in other genres they were discarded entirely. All we've gotten out of CRPGs are the stats, and that's not roleplaying.

Demanding that people get involved in the industry is honestly too much to ask, because they're already involved in other matters. To be honest, I actually used to want to be a gaming journalist until I figured my efforts would be wasted. Now I want to teach history.

Quote:

Based off one of Brady's entries, a developer just took a pot shot at the Fallout community. Who's got more cred to the common man, the community or the developer?
It was Allen Rausch, an editor for Gamespy who said in his official capacity as a Gamespy representative that Fallout fans should catch a disease and die.

He was also one of the marketing managers for Fallout Tactics (not a dev), so he hates a community because he tried to sell them a game that they didn't want.

He's a virtual nobody, and his opinion carries about as much weight as Fallout fans.

Rotorblade Jul 5, 2007 12:22 PM

Quote:

Originally Posted by Bradylama (Post 465640)
I actually bought Space Force: Rogue Universe because it's the only privateer-esque space sim and it's mediocre at best.

Right, dead.

Quote:

All we've gotten out of CRPGs are the stats, and that's not roleplaying.
Indeed, though the fact that the idea of just using stats emerged slowly kind of says something about people who only get bits and pieces.

Quote:

Demanding that people get involved in the industry is honestly too much to ask
Right, no shit at that? I do remember saying being involved could range from industry work, to just small little projects (yours) or just being informed beyond "this is a travesty." Of course asking everyone to just up and join the industry is ridiculous, I just used it as one example. It's amazing what we take for granted. Again, my point was/is that people get all up in arms, and the question becomes "Why should I care about what you're saying when you're not really saying anything that hasn't been heard before and echoing something because it's only affecting you at this one point in time?"

Did a pretty shitty job of explaining myself, so I guess I'll just level here. Often I read things like "Capcom isn't even trying" coupled with "Most of Capcom's fighting game guys aren't with the company anymore." It baffles me with these two points being established, that anyone could even say Capcom isn't trying, when they've already established that their talent for such things has flown the nest. I owe it to those involved here to define what the fuck I'm saying, as just letting people try to take a shot in the dark and understand what I'm incoherently rambling about is, to be blunt, asinine and fucking retarded of me. So, if you were to ask me "Define being involved", I would say "Doing anything ranging from recognizing and following the industry past cursory knowledge to actually trying to participate in it."

And, well, that is asking a lot. Stab me through the brain.

Quote:

He's a virtual nobody, and his opinion carries about as much weight as Fallout fans.
And the uninformed guy who reads it is gonna trust who? Yeah.

Bradylama Jul 5, 2007 01:06 PM

No, right, I see what you're getting at. There are far too many people even in discussions that are all talk. It's never enough to simply say "Capcom isn't even trying," they actually have to demonstrate why. That's too much, though, when people are just trying to look for somebody that agrees with them.

In all discussions the burden is on participants to be informed about the subject matter, and to articulate their points with reason, not fall back on memes and talking points.

It's the biggest reason why I don't post at NMA anymore, because the influx of ESF members have created a general IQ crash, where new members are wishing 9/11 events on Bethsoft studios.

If that's what you're getting at, then I agree that nobody should be tolerating that bullshit.

Quote:

And the uninformed guy who reads it is gonna trust who? Yeah.
All the more reason to "inform" them. :)

Rotorblade Jul 5, 2007 01:20 PM

I definitely need to work on not being hard to follow/convoluted, but yes, that's what the synapse firing in my brain was trying to get out this whole time.


Quote:

All the more reason to "inform" them. :)
Do what you do, man.

RacinReaver Jul 5, 2007 02:04 PM

Quote:

Originally Posted by Bradylama (Post 465640)
The death of a genre never gets any easier. Instead of taking elements from text-based games that would enhance games in other genres they were discarded entirely. All we've gotten out of CRPGs are the stats, and that's not roleplaying.

Space Rangers 2 had text adventure parts and puzzles, but that was made by a bunch of crazy russians that stuck together just about every genre out there into one (amazing) game.

Bradylama Jul 6, 2007 12:01 AM

As much as I do love Space Rangers 2, it's honestly the exception to the rule. If more games start incorporating text adventures that would be fantastic, but until then it's kind of sad that the only people getting this are the Russians.

RacinReaver Jul 9, 2007 09:29 AM

My favorite text-adventure puzzle was when they give you bad instructions and then after the puzzle's over blame it on poor translation between the alien languages. :tpg:

Grundlefield Earth Jul 21, 2007 02:09 AM

http://games.ign.com/articles/806/806770p9.html

Well this is likely to make the people who think Bethesda can't make a good game thats not Elder Scrolls a little less worried.

And #2 at Gamespy. http://www.gamespy.com/articles/806/806191p27.html


Thats if anyone even cares. Which may not.

Monkey King Jul 22, 2007 07:52 PM

Depends on how much stock you put in IGN or Gamespy's opinions. The bigger the company or franchise name, the less eager they are to even breathe a negative word about the game.

Grundlefield Earth Jul 23, 2007 02:09 AM

Obviously. I would rather read such things like this then hear nothing, or not even have it on such a list.

I wasn't even aware they were demoing it to people.

Grundlefield Earth Aug 31, 2008 11:00 PM

Could someone put this in the RPG FORUM and set under MULTI. And maybe even change the Title

Well guys this is getting pretty close. After watching the two HD gameplay videos on the Xbox Live Marketplace, I have to say I am quite excited and impressed. It is true I see some signs of Oblivion in it, but that is a good thing in my opinion (See zoom in on character interaction, and same voice actor on the guy who asks you to arm the bomb(LOL!)). However, they have added a lot of the things that made Fallout great. I like the multiple choices given to the player similar to the prior games.

A couple other things...I hope I don't hear the bartenders or whoever saying the same things everytime I go near them and I hope they have conversations without voice actors, for more in-depth lore. If they do have all voice actors, it better be many actors and lots of conversation. Maybe they commented on this already, but i don't know.

FatsDomino Sep 1, 2008 01:09 AM

Fine. Done.

Despite it feeling like one gigantic Oblivion Expansion I'm still looking forward to this game.

Alterminded Sep 1, 2008 01:20 AM

I just happened to watch a trailer of this game on Gametrailers with some hands on. I don't think I have ever seen such a fun an time consuming game in such a while. I'm anticipating this game oh so much :D

map car man words telling me to do things Sep 10, 2008 03:48 AM

Censors Force Fallout 3 Changes | Edge Online

I lul'd and slightly grrr'd

Quote:

Originally Posted by http://www.edge-online.com/news/censors-force-fallout-3-changes
Speaking to Edge, Bethesda has explained what it calls a “misconception” regarding the classification of Fallout 3 in the Australian region. Edge has also learned that due to concerns and issues raised in the process of international classification, Fallout 3 will not contain real world drug references in any territory.

Fallout 3 was originally refused classification by the Australian Office of Film and Literature Classification, citing among other reason the in-game use of “Morphine” in order to ignore limb pain. According to the Office’s guidelines, “material promoting or encouraging proscribed drug use” is refused classification.

In mid-August, the OFLC announced that a revised version of the game had been granted a rating in Australia, thanks to edits that changed the context of the in-game drug use.

While it has been assumed that these changes would only be in place in the Australian release of the game, Edge has been told by Bethesda vice president of PR and marketing Peter Hines that there will be no differences between the version that releases in Australia and the versions that will release in other territories, including Europe and the US.

Calling the idea of an Australia-specific version of the game a “misconception,” Hines told us, “We want to make sure folks understand that the Australian version of Fallout 3 is identical to both the UK and North American versions in every way, on every platform.”

He continued, “An issue was raised concerning references to real world, proscribed drugs in the game, and we subsequently removed those references and replaced them with fictional names. To avoid confusion among people in different territories, we decided to make those substitutions in all versions of the game, in all territories.”

Hines stated, “I didn't want people continuing to assume the version in Australia was some altered version when it's not.” Finally, he explained that, “There are no references to real world drugs in any version of Fallout 3.”

Bethesda has in the past described the landscape of international ratings classification as a challenge. In previous interviews, Hines has referred to the variation of rules and standards across different regions as “frustrating”.


Krelian Sep 10, 2008 04:17 AM

This isn't a problem at all. None of the chems in F1 or F2 were the real deal.

Fluffykitten McGrundlepuss Sep 10, 2008 06:22 AM

Quote:

According to the Office’s guidelines, “material promoting or encouraging proscribed drug use” is refused classification.
Refused classification? That's pretty hardcore censorship. The BBFC will give things an 18 rating for showing recreational drug use without negative consequences but they'd never ban a film or anything over it. I find the idea that a kid (Or in fact an adult, since they completely refused classification) would go out and score some morphine on the basis that it helped with bullet wounds to the leg in Fallout 3 rather laughable. If you're that fucking stupid you deserve to be a junkie. It's like people in this country complaining about the poster for the new Bond film because he's shown holding a machine gun and they're worried that in the midst of a gun-crime epidemic (Like 10 people have been shot this year or something equally pathetic) this will encourage kids to shoot each other. I mean, are the dealers and scummy kids from council estates who are shooting at each other all over east London and south Manchester really doing so because they saw a white dude with a machine gun on a movie poster? Of course they fucking aren't.

But yeah, I think GTA:IV is the only game I can think of that gives drugs their proper names anyway. It's not something that is going to negatively affect the gameplay.

Killy Oct 9, 2008 04:06 PM

Well, seems a copy of the X360 version was leaked today, which is good - because we won't have to wait around another 3 weeks to finally realise what a shitty game it is.

Grundlefield Earth Oct 9, 2008 04:27 PM

oh so you played it then Mr. Realise?

Fluffykitten McGrundlepuss Oct 20, 2008 08:00 AM

I hope you all enjoy cutscenes as according to the BBFC website, they had to sit through over 11 hours of them to rate this game (And 45 hours of gameplay footage). Also:

Quote:

Originally Posted by bbfc.co.uk
Set in a post -apocalyptic North America in the year 2077, FALLOUT 3 is a science fiction fantasy role playing game in which the player becomes a young man or woman on a quest to find their missing father. Playable in either a first or a third person perspective, it was passed ‘18’ for strong bloody violence.

The BBFC Guidelines at ‘15’ state that ‘violence may be strong but may not dwell on the infliction of pain or injury’. In FALLOUT 3 however, players are encouraged to use a targeting system that allows them to pause the action and direct their attacks at specific areas of their opponents' bodies. This might be their head, torso or arms and legs. When the action restarts the camera then focuses on the impact of those targeted attacks, with in slow motion, the enemy shown being bloodily killed and dismembered. The game features many weapons with which players can do this, including various rifles and machine guns, as well as a knife, a chain saw and a rocket launcher. This focus on violent bloody injury was therefore considered too strong for ‘15’ and better suited to the adult ‘18’ category where the game's fantastical elements as well as the complexity of the playing experience helped to make it acceptable. Additionally, BBFC Guidelines at ‘15’ state that ‘the strongest gory images are unlikely to be acceptable’ and with these same combat elements also featuring large explosive blood splats, this emphasis on strong gore was also considered better placed at ‘18’.

FALLOUT 3 also contains strong language.

Slow motion? Sounds a bit like when you did the killing shots in that John Woo game.

Krelian Oct 20, 2008 08:15 AM

Oh, a chainsaw. Sweet.

Grundlefield Earth Oct 20, 2008 01:52 PM

Bethesda with cutscences? Cool. Usually don't have too many of those in thier games. Didn't expect slow mo either, which sounds cool, but we shall see.

Fluffykitten McGrundlepuss Oct 21, 2008 07:25 AM

I imagine it's the total of non-interactive rolling footage so that'll include the intro and any pre-recorded conversations in the game. One wonders how long all the little bits of exposition before missions in GTAIV would come to if you watched them back to back.

Final Fantasy Phoneteen Oct 24, 2008 03:53 PM

So both the regular and Collector's Edition strategy guides are out, and I picked up the latter (just because I find a professional compendium to be much easier to search through than sloppy online FAQs when it comes to large, non-linear games like this).

I'm trying to be careful about what I read in it, but seems like it's a pretty big game. The map that came with the guide is very large.

Iwata Oct 29, 2008 08:47 PM

so this has been out for a day or so now. I picked up the Collector's Edition for the 360. I love the tin, amazingly well done. the artbook is basically the Halo 3 CE one but fallout edition and the bobble-head is neat but don't look at it from a upward angle or it looks cheap.

Have yet to play it yet though as i have so many other games in my backlog. Anyone put any time into it yet? if so, do post impressions.

Skexis Oct 29, 2008 09:24 PM

I haven't played much past all the intro and tutorial stuff, but I did manage to get through the first dungeon the game throws at you, so I feel like I have a sense of it.

Oblivion with guns pretty much holds true, because, well, it was based on the same engine and uses a lot of the same tropes like fast travel, random encounters, and deathcam.

I feel like just the addition of the guns themselves as well as the VATS system makes this game play out a lot better, though. The Bethesda guys obviously learned from some of their mistakes in Oblivion and so some of the tedium is removed simply because you have an active role in the aiming department.

There are a couple of things people might have problems with-- first and foremost being the morality system. It seems fairly strict as to whether you're being good or bad, so if the main draw for you is the shades of grey, you might want to rent first. As a reference, the first morality choice I found outside the vault, I thought to myself "This could easily be a KOTOR quest."

Also, when it comes to melee, it's still pretty much the "hope and swing" of Oblivion, where you might end up catching the AI off guard, or you might end up swinging fruitlessly and getting potshotted to boot. Enemies tend to come in groups, so melee is obviously a last ditch thing, but I found myself using melee a lot at the beginning of the game.

I haven't made it to Megaton yet, so I haven't seen how the town or story parts of the game play out, but in general this is still a really good game. With a few key tweaks, they've managed to make Oblivion with guns seem a lot less like a dirty phrase, for me.

Rotorblade Oct 29, 2008 10:17 PM

Some more substance here... I'm loving this game. I was skeptical, I eventually fell into the dumb belief of "This will just be Oblivion with guns", but I'm willing to turn that view around and say this game is its own beast. I'll try to keep the comparisons to Elder Scrolls 4 at a minimum, but there's so much Fallout 3 gets right that Oblivion got wrong.

To get it out of the way, character models are presentable and actually look good. Your childhood friend is a girl with a butterface, unfortunately. But other than that, the base models look good.

The world environment/atmosphere has a lot going for it. If you've played Fallout 1 and 2, then there might be clashes over the "authenticity" of things, but the move to Capital area was the right thing to do. It lets this world still relate, but not have to worry about adhering to that frivolous fan canon bullshit. I loved going through mail boxes and finding letters from Vault-Tec or reading transcripts/emails on broken computers from various people. Going through the remains of houses and finding a corpse in bed, with a rejection letter from Vault-Tec in their mailbox just really gives a sense of how terrible the previous world was going into the new one.

I have only begun to get a decent foothold into the main campaign, but the world environment is eerie and frightening, but also engaging and meaningful from just what little foothold I've made. generally stuck to the East Coast and haven't ventured West just yet. However, I was greatly surprised and admittedly confused when I was told to go somewhere in the main quest and then by doing my own thing, I stumbled upon something that canceled that entire objective. It seems that things you're told might be actual information, and don't always have to be taken upon in order to progress through the game.

Skills are much more defined and the balance is great. Example here is how broken speech could be. If you have high speech you'll have greater success in general discussion, but it doesn't mean it'll universally translate to everything. If you have a low science rating, you cannot bullshit a scientist as it will have a huge impact on your percentage of success. You need to be able to barter if you want lower prices at shops, so it is entirely separate from charisma. I don't feel confused anymore about hacking or sneaking or what my skills do in relation to my stats and perks. Which has been great, as making that shit cumbersome and opaque has hurt similar games in the past.

There's a sense of freedom, but a good sense of structure. That "balance" that always gets talked about. Combat isn't perfect depending on what you're looking for, but it's still more engaging than what Bethesda had going on in Oblivion and Morrowind, not to harp on those so much, no one's perfect. The camera in V.A.T.S. has fucked up for me often, but I guess that's kept it from getting tedious, this shit has not gotten old.

Each weapon can have a certain effect on the camera and animation. From using a Combat Shotgun to a Hunting Rifle to a Power Sledge or even just regular melee, the impacts from those VATS animations are very satisfying. You won't always get the same animation on the same weapon in similar situations, but I'm sure it'll run out eventually. It's always a new animation if the camera gets fucked up, though! I've used a hunting rifle and sometimes it'll show the trajectory of the bullet before it hits the victim's head, other times it'll just show the shot being fired from my player character and then the victim getting blasted back.

Uh, I ended up using a Deathclaw and having the victim get tossed a good distance from me after a VATS combat engagement, so while it might not be kung fu awesome, I do like that good sense of blunt impact being in there as well. It only happened once, other times I've chopped off arms or exploded heads with basic slashes. Haven't fucked around with energy or heavy weapons yet, as my character is a scientist/sneak.

It's still a First Person Shooter/RPG mix, so your mileage may vary depending on your interest level. As a skeptic coming in, being coerced by a friend at the last minute (go peer pressure), I'm happy with the result. This game does so much right that the original games couldn't hope to do. With luck, the game will hold up to end game. Barring any unforseen flaws, this game has been great so far.

Grundlefield Earth Oct 29, 2008 10:23 PM

SWEEET. I also got the hot metallic case and bobble head up next to my TV. I am resisting the urge to play it until I am done with Fable though.

Skexis Oct 29, 2008 10:29 PM

Quote:

Originally Posted by RAZGRIZ-4 (Post 655725)
The world environment/atmosphere has a lot going for it. If you've played Fallout 1 and 2, then there might be clashes over the "authenticity" of things, but the move to Capital area was the right thing to do. It lets this world still relate, but not have to worry about adhering to that frivolous fan canon bullshit. I loved going through mail boxes and finding letters from Vault-Tec or reading transcripts/emails on broken computers from various people. Going through the remains of houses and finding a corpse in bed, with a rejection letter from Vault-Tec in their mailbox just really gives a sense of how terrible the previous world was going into the new one.

I think that's what really sells it for me. The basic change in scenery did wonders for both the combat and the gameplay.

Rotorblade Oct 29, 2008 10:39 PM

If there's something I had to gripe about at the moment, it's the hacking. It's literally a guessing game for me so far, I don't enjoy it at all.

No. Hard Pass. Oct 29, 2008 10:41 PM

Quote:

Originally Posted by RAZGRIZ-4 (Post 655734)
If there's something I had to gripe about at the moment, it's the hacking. It's literally a guessing game for me so far, I don't enjoy it at all.

That's because you suck at life.

Final Fantasy Phoneteen Oct 29, 2008 10:44 PM

I'm not very far, but VATS more and more seems like it's one of the best alterations to real-time gameplay in quite a while. Makes it seem so silly that I put up with the mad swinging in Oblivion.

Rotorblade Oct 29, 2008 11:16 PM

Quote:

Originally Posted by SCHWARZE-3 (Post 655735)
That's because you suck at life.

Okay, Deni, imagine you walk into a store. And you decide, "HEY! I want a soda! You know it's number one!", except in order to get the soda, you have to go into a green terminal screen and guess a secret codeword to both obtain the soda and make the purchase. Also, you only have 4 chances to guess the proper codeword otherwise you can never purchase a soda from that store ever again for the rest of your life.

But wait, you're a strapping young lad, and you know now that if you just leave the store and come back, you get 4 more guesses! Great! Oh... wait... you just realized upon your return that by leaving the store, the codeword has changed and then you have to go through the whole process of elimination ALL OVER AGAIN.

The codeword keeps changing... there's no logic or reason to the purchase of your soda.

You are in a video game.

You cannot die, the auto save keeps reviving you into this hellish hell of hell.

No. Hard Pass. Oct 29, 2008 11:37 PM

Quote:

Originally Posted by RAZGRIZ-4 (Post 655743)
Okay, Deni, imagine you walk into a store. And you decide, "HEY! I want a soda! You know it's number one!", except in order to get the soda, you have to go into a green terminal screen and guess a secret codeword to both obtain the soda and make the purchase. Also, you only have 4 chances to guess the proper codeword otherwise you can never purchase a soda from that store ever again for the rest of your life.

But wait, you're a strapping young lad, and you know now that if you just leave the store and come back, you get 4 more guesses! Great! Oh... wait... you just realized upon your return that by leaving the store, the codeword has changed and then you have to go through the whole process of elimination ALL OVER AGAIN.

The codeword keeps changing... there's no logic or reason to the purchase of your soda.

You are in a video game.

You cannot die, the auto save keeps reviving you into this hellish hell of hell.

I don't see how my love of difficult to obtain soda has anything to do with your utter lack of worth.

Rotorblade Oct 29, 2008 11:39 PM

Quote:

Originally Posted by SCHWARZE-3 (Post 655744)
I don't see how my love of difficult to obtain soda has anything to do with your utter lack of worth.

Can't say you liking crap ever surprised me!

No. Hard Pass. Oct 29, 2008 11:50 PM

Quote:

Originally Posted by RAZGRIZ-4 (Post 655746)
Can't say you liking crap ever surprised me!

But... but. I like you!

http://www.toothpastefordinner.com/0...ou-like-me.gif

Rotorblade Oct 30, 2008 12:49 AM

Yes No [No Deni Club Member]

Fluffykitten McGrundlepuss Oct 30, 2008 08:17 AM

Quote:

Originally Posted by RAZGRIZ-4 (Post 655743)
Okay, Deni, imagine you walk into a store. And you decide, "HEY! I want a soda! You know it's number one!", except in order to get the soda, you have to go into a green terminal screen and guess a secret codeword to both obtain the soda and make the purchase. Also, you only have 4 chances to guess the proper codeword otherwise you can never purchase a soda from that store ever again for the rest of your life.

But wait, you're a strapping young lad, and you know now that if you just leave the store and come back, you get 4 more guesses! Great! Oh... wait... you just realized upon your return that by leaving the store, the codeword has changed and then you have to go through the whole process of elimination ALL OVER AGAIN.

The codeword keeps changing... there's no logic or reason to the purchase of your soda.

You are in a video game.

You cannot die, the auto save keeps reviving you into this hellish hell of hell.

But are we talking about a soda he wants to buy or one he has to buy to progress because if it's the former he could always, you know, just not buy it.

Rotorblade Oct 30, 2008 12:37 PM

I haven't hit a terminal I've HAD to hack in order to progress through the main game just yet, though.

Fluffykitten McGrundlepuss Oct 30, 2008 01:11 PM

So you can save yourself the hellish hell of hell by just steering clear of terminals then.

I mean, I really like the game GRID but I'm not a big fan of the Le Mans races. Rather than force myself to play them I just skip them, making the overall gameplay experience that much better. I like GTAIV but I hate the street racing so again, I just don't do it. The chances of you liking every single facet of a game this big are pretty fucking slim so just enjoy the bits you do like and avoid the stuff you don't.

Rotorblade Oct 30, 2008 01:18 PM

Oh you devil's fag-vocate you.

I said if I HAD to pick something I didn't like about this game, it'd be hacking. What fucking business do you have throwing in a "lesson" here when it was me making a concession to people who might have wanted to know about any negatives I found in the game? You're up on some truly asinine shit right now.

Moreover.

There's usually GOOD SHIT WHEN YOU HACK TERMINALS. You can shut off security in certain areas, or unlock hidden messages or doors, which usually lead to loot or cool story logs. You don't HAVE to successfully hack a terminal in a lot of cases, though not doing it would prove to be a pain in the ass because they usually lead to harder fights and expenditure of precious resources. Plus, hacking just isn't fun to do when it leads to awesome shit.

It sucks you have to play some stupid guessing game where your stat means nothing just do get to the goods. It's just a shitty part I wanted to point out. Honestly, what's your fucking point? I feel irate just reading that dumb shit.

Fluffykitten McGrundlepuss Oct 30, 2008 01:31 PM

Sorry, I realised I was being a bit of an arse after I posted that.

As a matter of interest, does this work anything like KOTOR where adding skills makes you better at hacking (Obviously at the expense of other skills) or is it always the same mini-game no matter what path you're choosing for your character?

Rotorblade Oct 30, 2008 01:38 PM

I'd say the latter. From what I've seen, hacking and lock picking give you access to a mini-game where your skill doesn't seem to affect your success rate. I could be wrong, but I haven't noticed my stat making those lock picking or hacking mini-games easier. If a lockpick is "hard to pick" then you have the ability to simply attempt the mini-game with a high enough skill. Which is actually pretty cool when it comes to lock picking, if I do say so myself. That mini-game is very well designed.

Hacking... well, yeah, you're pouring points into a related stat to get the "privilege" of playing a less well designed mini-game.

Grail Oct 30, 2008 04:29 PM

For the most part I didn't really understand the whole hacking system as it is anyway. From what I could gather the first time around, I thought I would have to put in four or five key codes, and when I figured them all out, the door would open.

However, I hit one word, and it automaically said 4/5 complete. Then after about several walkaways and coming backs, I hit ONE word and the vault opened. So from what I can guess, for each word you hit that ISN'T the password, it's more like a hint as to what the actual word is, and it's a sick game of hide and seek with a blindfold with someone telling you whether you are cold or hot.

That being said, I don't mind the hacking aspects of it, or any real part of the game for that matter, in fact I love every aspect. The gun models seem, at times, a bit clunky and oversized (Pistol and automatic rifle comparison) but other than that the game is gold.

Gechmir Oct 30, 2008 06:22 PM

Chiming in to say that this game is fucking awesome. I love it <3

More to come once I can pull myself away for more than a few moments. And here I have a brand new desktop to install =x Hum.

Kamui Oct 31, 2008 06:20 PM

I can't seem to see the difference while adding points to Science. The hacking part remains the same no matter what it appears.

Rotorblade Oct 31, 2008 06:24 PM

I looked into it and apparently I'm dumb. Go me!

Tutorial on Hacking. - Fallout 3 Message Board for PC - GameFAQs

Kamui Oct 31, 2008 07:09 PM

Thanks for the link, it seems the Science skill does not affect the actual hacking but only as a check to let you hack it or not.

Rotorblade Oct 31, 2008 07:13 PM

Quote:

Originally Posted by RAZGRIZ-4 (Post 655819)
I'd say the latter. From what I've seen, hacking and lock picking give you access to a mini-game where your skill doesn't seem to affect your success rate. I could be wrong, but I haven't noticed my stat making those lock picking or hacking mini-games easier. If a lockpick is "hard to pick" then you have the ability to simply attempt the mini-game with a high enough skill. Which is actually pretty cool when it comes to lock picking, if I do say so myself. That mini-game is very well designed.

Hacking... well, yeah, you're pouring points into a related stat to get the "privilege" of playing a less well designed mini-game.

More or less, I said that. Yeah.

Bradylama Nov 3, 2008 01:28 PM

I dunno if anybody else is experiencing this, but since my science skill became super huge it seems like there's fewer keywords on the hack screen to choose from.

FatsDomino Nov 3, 2008 01:59 PM

That would make sense. Makes it so you can choose the correct one easier since your character is now a super hacker cuz smarties are nummy.

Hey does anybody else find that the super mutant's tentacle doggies are just the most adorable things ever to sprout too many appendages? One time I had one just walking around me all chill like and then its master showed up and then it tried to give me hurty kisses. I had to put it down. :(

Lukage Nov 3, 2008 04:23 PM

Finished it last night at level 19 along with a bunch of the side quests (screw Tenpenny Tower, more like Speech Tower).

The Ending:
Very little difference between the three options, Lyons or you going in...or you poisoning the supply.


My favorite moment in the game though was:

Vault 101 after returning:
Being told that you're a hero...and now you must leave. Taken from the end of the first game.


All in all it was enjoyable...I have a save close to the end, so I can do the rest of my side quests, but I'm not sure if I enjoyed it as much as Oblivion. Less than 10 quests in the main story line? Bleh.

Bradylama Nov 3, 2008 09:23 PM

Quote:

Originally Posted by Bradylama (Post 656536)
I dunno if anybody else is experiencing this, but since my science skill became super huge it seems like there's fewer keywords on the hack screen to choose from.

This doesn't even matter, quicksaving+quickloading is the easiest way to take care of the problem, just pick the first four options every time then quickload it's faster than figuring the puzzle.

FatsDomino Nov 3, 2008 10:08 PM

Dunno if any of you realize this but if you just choose three and then quit the console and open it up again it let's you do it from scratch once more. It's only until four failures that it locks up on you. So I just guess three times, exit console, access it again, double click, guess three more times, repeat until I figure out what the password is. Not too difficult. Most I ever have to do it is 10 times. Goes by quickly and they do tell you how many letters in the password you got right out of however many letters there are. It's not as unfair as you make it out to be.

value tart Nov 3, 2008 10:16 PM

I don't quite understand the issue with the hacking game where people have so many problems.

I'm going to go find a terminal in the game right now and hack it.

Okay, I found a Very Easy terminal, but the principles still apply.

These are the words I see:

Code:

CASES FARMS GAMES TASKS TWIGS TANDY TRIES
THUGS JAMES TOMES CARES TEAMS CAGES THREE PARTS

The first word overall doesn't matter terribly. The game is good at choosing a group of words that, no matter which one you choose, share letters with most of the others. Let's take TWIGS and go from there.

Lucked out and got 3/5 correct there. Let's see what that eliminates...

Code:

CASES FARMS GAMES TASKS TWIGS TANDY TRIES
THUGS JAMES TOMES CARES TEAMS CAGES THREE PARTS

Well, damn, this actually worked really well. We have two possible words and three guesses left. For the sake of completeness, let's choose TRIES...

DING!

Now that the answer has been established, let's assume we didn't make such a good word choice. Like FARMS. That would've matched 1 letter. Eliminate all the words that share any number other than 1 letter with FARMS.

Code:

CASES FARMS GAMES TASKS TWIGS TANDY TRIES
THUGS JAMES TOMES CARES TEAMS CAGES THREE PARTS

This is where looking ahead comes in. If we were to choose TANDY, we'd have to get lucky and hope that's the password. If it isn't, it gives us no information because all the words remaining begin with T, and none of them share anything else with TANDY. We'd get another 1, and the only word eliminated would be... TANDY.

I'd personally choose one of the words that fits in T _ _ _ S. Choosing THUGS at this point leaves us with TRIES and THREE, and 2 guesses left. Another guaranteed win. Choosing TWIGS leaves TRIES, and choosing TOMES also leaves just TRIES.

Be warned, though. The seven-letter and eight-letter words later on throw a lot of monkey wrenches into this, and you have to be extra careful. The upside is that with more letters comes more opportunities for the words to differ from each other; I've had more trouble with 5-letter terminals than 7-letter.

I will admit that there is some luck in the opening choices that factors into this. As you saw, I randomly picked TWIGS and it guaranteed my win. Picking blindly, or worse, picking based only on your most recent guess can doom you.

Maybe I'm just too much of a word geek, but I find this hacking game to be quite fun.

Rotorblade Nov 3, 2008 10:23 PM

Quote:

Originally Posted by RAZGRIZ-4 (Post 656034)

HEY LOOK IT'S A TUTORIAL ON HACKING, GUYS

value tart Nov 3, 2008 10:24 PM

Oh sorry, I glossed over the link because it said GameFAQs.

Still leaving mine up.

Additional Spam:
Quote:

Originally Posted by SCHNEE-4 (Post 656644)
It's not as unfair as you make it out to be.

The biggest complaint I keep hearing (from Skills lol) is that luck factors into it, and to a certain extent it does. The right initial word choice can guarantee victory, and the wrong initial word choice can make it a lot harder.

You can still minimize the effects of luck by looking ahead and using strategy, but I guess some people just want to mash A real quick.

FatsDomino Nov 3, 2008 10:51 PM

Seriously, it wasn't until much later into the game that I actually read the side bar beyond YOU HAVE THIS MANY TURNS LEFT BEFORE I GO APESHIT AND BY APESHIT I MEAN LOCK UP ON YOU UNTIL YOU LEAVE THE MAP to see that it gave you hints on how many letters out of the word you got right. I completely went at it by guessing and thinking what words looked interesting while using my process I told you about before. It isn't really hard. Just takes a bit of time.

Jurassic Park Chocolate Raptor Nov 4, 2008 12:57 AM

Quote:

Originally Posted by WIZARD-1 (Post 656650)
The biggest complaint I keep hearing (from Skills lol) is that luck factors into it, and to a certain extent it does.

Did you listen to my problems with the thing or not? I had issues with many more aspects of it than just "luck lol".

value tart Nov 4, 2008 11:43 AM

Quote:

Originally Posted by GELB-1 (Post 656677)
Did you listen to my problems with the thing or not? I had issues with many more aspects of it than just "luck lol".

I know you dislike the lack of effect that the stat has on the game. I was trying to focus on the game itself.

Skexis Nov 8, 2008 03:00 AM

Regarding PC version: I lucked out for about 17 hours and had only the occasional CTD when I was already quitting, or a random crash here or there, but it seems like they're increasing in frequency now.

Codec Investigation Project - Bethesda Game Studios Forums

Bethesda says they think it's codec related, but the bottom line is that no one's isolated the problem yet, so us PC users are getting the shaft for now. :(

There's a patch up that claims to fix some of the CTD issues, but by no means all of them.Hopefully that thread helps some of you that are having problems.

Thalin Nov 8, 2008 07:30 AM

I hear the patch has nothing to do with fixing the crashes?

Skexis Nov 8, 2008 12:59 PM

Quote:

4. Update 1.0.0.15 Notes

Bug Fixes

Fixed occasional crashes when exiting the game or using Alt F4 to exit.

Fixed crashes when using Alt-Tab while binks or credits were playing.

The game now restarts properly after title updates finish installing.
Patch release notes are neat!

Grundlefield Earth Nov 10, 2008 08:15 PM

Fuck I was just guessing words from terminals that related to the area that the terminal was in. It sure seemed to be working for the most part. Now I can do that and guess what the word is from the number correct thing. =D

The unmovable stubborn Nov 10, 2008 08:24 PM

I like how a detailed explanation of the hacking minigame takes up an entire page of the manual

Hilariously incompetent pirates ITT

Krelian Nov 10, 2008 08:29 PM

Quote:

Originally Posted by BZ (Post 658223)
Fuck I was just guessing words from terminals that related to the area that the terminal was in.

Seriously? Seriously?

I'm playing the PS3 version, and I haven't so much as glanced at the manual once. Christ on a bike, it even offers you an explanation of how it works the first time you start it up.

Grundlefield Earth Nov 10, 2008 10:20 PM

Well dude, I didn't really think that I was wrong, and wasn't having any major issues so manual wasn't necessary and I don't even recall reading the hacking tutorial. Anyway, the passwords do tend to relate to setting.

Anyway, I don't sometime look at the manual right away anyway, especially for rpgs which sometimes gives away characters and minigames that I would like to come across while playing before knowing about.

Bradylama Nov 10, 2008 10:52 PM

Quote:

Originally Posted by Pangalin (Post 658224)
I like how a detailed explanation of the hacking minigame takes up an entire page of the manual

Hilariously incompetent pirates ITT

share your manual.pdf on saxypunch tia

The unmovable stubborn Nov 10, 2008 10:54 PM

No need, friend! The manual is already freely available to any yahoo who wants it.

http://store.steampowered.com/manual/22300/

Schadenfreude Nov 11, 2008 12:02 AM

The hacking is pretty bloody annoying, but I eventually figured out that when it says, say, "4/9 correct" it means both correct letter and correct position. Which helped quite a bit. Still didn't like it much (if at all), though.

FatsDomino Nov 11, 2008 12:10 AM

Would you guys shut up about the hacking already? Seriously even if your Science skill is low it's fucking easy. Try 3 times, figure out which words that have a lot of similar letters, let the letter position hints guide you as you select words, on third failure power the console down, and just repeat all of this until success.

You know what actually kind of pisses me off? The fucking lack of bobby pins lying around. Sure I guess you wouldn't find them just everywhere but god damn was I ever low on them throughout the game.

Schadenfreude Nov 11, 2008 12:14 AM

I actually had quite a large amount of bobby pins left over by the end of the game. And I picked quite nearly every lock I came across, too.

The unmovable stubborn Nov 11, 2008 12:16 AM

In theory you should never need more than 1 bobby pin, since (like the hacking game) if you quit your attempt after three missteps you get a fresh start.

Schadenfreude Nov 11, 2008 12:25 AM

Honestly, after a while I could pick most locks on my first try, so I never really resorted to that. And (slightly) later on, when the harder locks started to appear, I had enough bobby pins on me to make me not have to worry about breaking one or two.

FatsDomino Nov 11, 2008 12:45 AM

Yeah, it would have been nice if achieving 100 points in the lockpicking skill would let you force lock successfully every time but no it doesn't. So ended up quicksaving every time I found a lock because fuck that door might be the only way in and fuck if I'm going all the way back because of some screwed up force lock because I ran out of bobby pins AGES ago.

Additional Spam:
Oh fucking hell Pang, now don't I feel like a fool. :(

Additional Spam:
In my defense (hardly one I know) Oblivion's lockpicking had been so drilled into me that the thought never occurred to me. I fucking had Oblivion's mouse flicking and timing skill down pretty damn well.

Grundlefield Earth Nov 11, 2008 01:58 AM

In theory you only need one if you don't break the pick, but not every one can pick every lock without it breaking. I don't even know what game you are playing.

No. Hard Pass. Nov 11, 2008 02:10 AM

Quote:

Originally Posted by BZ (Post 658285)
In theory you only need one if you don't break the pick, but not every one can pick every lock without it breaking. I don't even know what game you are playing.

Or you could do what a smart person does and stop and restart the process before it breaks.

As previously mentioned.

READING!

COMPREHENSION!

HURRAY!

Grundlefield Earth Nov 11, 2008 02:25 AM

I don't need to I have enough and usually it only takes me two, three times max. WOW!

No. Hard Pass. Nov 11, 2008 02:37 AM

Yeah, except we're not talking about your experience. We're talking about theory for people who aren't as good at it as you are. You know. Since you brought up theoretical discussion.

LANGUAGE!

Grundlefield Earth Nov 11, 2008 02:48 AM

Or you could not keep looking for an argument and maybe people can actually discuss the game for once, without mini-game and Oblivion talk. As the other flying username guy already said.

Secret Squirrel Nov 11, 2008 10:10 AM

So has anyone found any skill books for the Small Guns skill? So far I've found 2-5 of every other skill book, but I haven't found Small Guns.

I don't really want a hint about where they are, but what I'm curious about is what they look like (i.e. are they the same color as a desk and easy to miss.)

The unmovable stubborn Nov 11, 2008 10:18 AM

http://www.saxypunch.com/miscimg/Guns_and_bullets.JPG

So yeah, pretty tough to spot.

Secret Squirrel Nov 11, 2008 10:23 AM

Ouch, I'm guaranteed to have missed a few of those. Thanks for the pic.

Krelian Nov 11, 2008 10:30 AM

Shite. They look almost exactly like ruined/destroyed/other dummy book objects.

Rotorblade Nov 14, 2008 02:36 AM

I haven't finished the game yet, though I do want to say that I felt like the game just fell apart on me. I mostly have a dissatisfaction with my character's final development at level 20. I'm waltzing around in Power Armor, but I'm more often than not using the SP versions of Combat Shotgun/.308 Rifle/.34 Rifle. I can't say I'm a fan of the Big Guns tree of weapons and from what I hear, Energy might not be all that better.

I feel like certain actions I took in the beginning just doing whatever the hell I wanted have sort of nerfed the main quest for me. Things just feel tedious, and I think hitting 20 before even being half-way through the main quest might have done it. I'm probably going to start a new character and just try to apply a bit of the knowledge I gained from my previous game and hopefully finish Fallout 3. I still feel its Bethesda's best game, but I'm at a loss for what happened in my own game.

Krelian Nov 14, 2008 03:12 AM

Aye, I hear you. I'm on level sixteen, and for the past few level-ups we've put all the available skill points into energy weapons after resorting to nothing but big guns most of the game. Pretty sure we went about ten levels straight using the Chinese Assault Rifle before we got to Raven Rock a few days ago and suddenly discovered Plasma Rifles.

Anyway, I like to think of a first character as something of a dry run in open-ended RPGs like this. It's already decided that we're going to play an asshole woman who specialises in unarmed. Gonna re-roll as soon as we finish the main quest.

RacinReaver Nov 14, 2008 03:17 AM

Are you guys playing on PC or console? I remember some people came out with a mod for Oblivion that removed the lousy auto-correcting difficulty (for some reason I don't think a wolf should have a 20% chance of killing me no matter what level I am...) in favor a more traditional mostly-static difficulty areas. I imagine for the PC a similar mod will come out within a reasonable amount of time, so you might not want to play the game to death yet.

Rotorblade Nov 14, 2008 03:18 AM

I'm thinking of sticking it out to finish the main quest, just to have it done, but I think re-rolling would be the best solution for myself at the moment.

I'm on the 360, though from what I've read, Fallout 3 would more than likely run on my laptop. I'm weighing my options at the moment, I'll have to see how the 360 version pans out for me. Also, the difficulty seems fine depending on what enemies you're fighting, though Sneak and Death Sprint (something like that, Level 20 VATS Perk in any case) can be game breaking at times. Deathclaws can be a pain in the ass in numbers no matter how good your stats are.

Krelian Nov 14, 2008 10:20 AM

I'm playing on the PS3. The whole difficulty-scaling malarkey isn't anything I've come across yet. At least, not on the same level that Oblivion had it...

Oh, and for people playing on PC: the child-killing-and-looting mod came out recently.

Schadenfreude Nov 14, 2008 10:40 AM

Child-killing mod? Now that is good news.

And, honestly, based on my first run through the game I see no point in putting skill points into energy weapons or big guns since, well, the Chinese Assault Rifle is more than powerful enough to last through the game. Ammo gets very plentiful later on too, so yeah. No big deal.

Then there's Lincoln's Repeater, which is just, for lack of a better term, fucking awesome. .44 ammo isn't as plentiful as 5.56mm or shotgun shells but when you can kill most things with one or two shots it's not really a problem, is it?

FatsDomino Nov 14, 2008 12:02 PM

Oh man there is some awesome loot I found last night.

Vengeance - which is a souped up laser gatling gun that dishes out damage like you wouldn't believe. You have to go through the fucking caves of the Death Claw Sanctuary found in the mountains in the western side of the map (might be a bit north too - can't quite recall). It's the place that Enclave is capturing Death Claws from with mild success if the piles of Enclave officers and soldiers inside are any indication. You have to go deep into the cave to find it though. It's in a radiated red pool filled with bodies. It's delicious.

A bit east of that place is a drive-in movie lot and north of that is some sort of platform for a power station or radio station (memory is a bit fuzzy) but suddenly something falls from the sky. Fucking alien gun and its alien ammo. Takes down death claws in 2 or 3 shots. Shoots a fast ball of energy out that travels great distances which not only does a ton of damage but sets the enemy on fire. I'm fucking Marvin the Martian.

I love these weapons so much.

Krelian Nov 14, 2008 12:09 PM

I think the gun-from-the-sky thing is actually a random event.
Spoiler:
You can get the alien blaster from the UFO crash site, and then ammo has a chance of falling from the sky every now and then.

Fucking nice weapon, though. 70ish base damage if I remember...

Secret Squirrel Nov 16, 2008 02:01 PM

Quote:

Originally Posted by AcerBandit (Post 659355)
Vengeance - which is a souped up laser gatling gun that dishes out damage like you wouldn't believe. You have to go through the fucking caves of the Death Claw Sanctuary found in the mountains in the western side of the map (might be a bit north too - can't quite recall). It's the place that Enclave is capturing Death Claws from with mild success if the piles of Enclave officers and soldiers inside are any indication. You have to go deep into the cave to find it though. It's in a radiated red pool filled with bodies. It's delicious.

I found that last night too.

Spoiler:
Deathclaw Sanctuary has some nice loot. Did you find the bobblehead?

I decided to test out the Lincoln Repeater when I did Deathclaw Sanctuary, now that my Repair and Small Guns are 100 (modified). I was impressed with it when my very first shot was a one-hit-kill head shot on a Deathclaw.

LS Nov 26, 2008 08:14 AM

Just got this game, Been playing like mad.

I really like this game and all, But its so easy to get detract from the main quest, And Its starting to piss me off.

By the way i think i lost my "Bittercup" glitch, :( Pappy never opened up regarding his you know.


On other note, I am heading to National Archives right about now, I've leveled up Speech,Small Guns, and now Stealth.. Any other that might benefit my character?

OmagnusPrime Nov 26, 2008 08:37 AM

Quote:

Originally Posted by LS (Post 661956)
I really like this game and all, But its so easy to get detract from the main quest, And Its starting to piss me off.

So you're easily distracted, and because the game offers options, this is pissing you off? I'd say learn to enjoy the experience of a game and stop worrying about completing some 'main' story quest.

The unmovable stubborn Nov 26, 2008 08:44 AM

Besides, if you don't "get distracted" from the primary questline, the game lasts about 20 minutes.

FatsDomino Nov 26, 2008 08:45 AM

Don't mind him. He's just too used to his slightly interactive storybooks. He'll come around. Maybe.

LS Nov 26, 2008 09:51 AM

lol Wrong wording there, Anyway i love the game, (been playing it for 6 hours straight) What i mean is, I just hate that whenever i feel i am about to finish a quest, something pops out, And i just can't leave it alone.


Anyway i might grab this for the PC, due to mods.

Final Fantasy Phoneteen Nov 26, 2008 09:54 AM

Well, the first expansions have been announced; most of them being relatively small. Though, really, I'd be surprised if they announced a Shivering Isles-type deal for Fallout 3, at least this soon after release.

First up is Operation: Anchorage, which has you placed in a military simulation to reenact the liberation of Anchorage from the commies. That's January.

February's sounds a bit odd. In that one you travel to the Pitt, a raider colony, located in the remains of Pittsburgh. I guess it's big enough to let you decide how you want to treat the colony (probably either destroy it or make it prosperous).

The last one, in March, is called Broken Steel. In it, you join the Brotherhood for a final campaign to purge the Enclave from the Capital Wasteland. It's supposed to pick up after the story ends, so I wonder how it'll work if you...
Ending spoiler!:
poisoned the water supply.


Also, the official G.E.C.K. game mod comes out for the PC next month as well. Slightly envious.

No. Hard Pass. Nov 26, 2008 05:34 PM

And as I understand it, they're 360/PC exclusive.

Krelian Nov 26, 2008 06:14 PM

Which puts me and the other two people out there who bought it on the tripple in a right mire. I don't know; I find it incredibly unlikely that the DLC won't make it to the PS3. I wager we'll get a big GOTY bundle late next year at the very least.

Bradylama Nov 26, 2008 07:35 PM

An ending? We'll put it in an expansion.

Celisasu Nov 29, 2008 12:38 AM

Finally started on this game after beating a few others. I'm having fun so far. Ended up going lockpicking/speech/energy weapons. I have a decent starting medicine too mostly due to high intelligence plus finding that bobblehead right away. Ended up killing the Overseer. Hope that doesn't ruin the end somehow. Amata wasn't exactly happy when I left as a result. Well she was happy I left but in an unhappy way.

Dennisik May 1, 2009 12:22 PM

Are any of the DLCs worth getting? I've gotten Operation Anchorage, but it was kind of a disappointment. What about the other 2?

Krelian May 1, 2009 12:47 PM

Anchorage wasn't great. Pitt was certainly more interesting, but not really worth the points I dropped on it.

nuttyturnip May 19, 2009 09:58 AM

2 more DLCs announced, and PS3 owners are screwed no longer:

Quote:

Originally Posted by Kotaku
The wait is finally over for Playstation 3 owners, this morning Bethesda announced that downloadable content will be coming to the PS3 version of Fallout 3. They also revealed two new DLC packs for all.

Operation: Anchorage will hit the PS3 in late June, followed by the release of The Pitt and Broken Steel four to six weeks apart. In addition, a new patch will be released for the PS3 that will let gamers download and play the new DLC.

As rumored, there are also two new DLCs planned for the PC, PS3 and Xbox 360:

Point Lookout – Explore a massive new swampland area filled with new quests and content. Point Lookout will be available in late June for Xbox 360 and PC. Cost will be 800 points or $9.99. It will be available through Xbox Live and Games for Windows Live and through token cards available at retail. Point Lookout will be available on PS3 after the first three DLCs have been released.

Mothership Zeta – The aliens have returned, and they're pissed. Experience an alien abduction first hand and find out if you're tough enough to survive. Mothership Zeta is scheduled for release in late July for Xbox 360 and PC. Cost will be 800 points or $9.99. It will be available through Xbox Live and Games for Windows Live and through token cards available at retail. Mothership Zeta will be available on PS3 after Point Lookout.

Finally, Bethesda plans to release some of the DLC on disc this summer and a Game of the Year edition this October.

Fallout 3 Game Add-on Pack #1 includes The Pitt and Operation: Anchorage on a disc and will be available for Xbox 360 and PC on May 26. The Fallout 3 Game Add-on Pack #2 includes Broken Steel and Point Lookout on a disc and will be available for Xbox 360 and PC in August.

Retail versions of the game add-on packs for PS3 are not possible and the DLC will only be available for download online via PlayStation Network.

A Fallout 3 Game of the Year edition will be available in October. It will include the original game plus all five add-ons for $59.99 for Xbox 360 and PS3, and $49.99 for PC.


Krelian May 19, 2009 10:19 AM

Bah. I traded the PS3 version in for the 360 version in anticipation of Anchorage. Ah well.

I'm sure the NMA cocksuckers are going to be pissed as all hell at the prospect of an alien-themed expansion. How dare they include something as unrealistic as extraterrestrial life in a game set in a retro-futuristic post-apocalyptic setting rife with completely feasible creatures like angry green mutants, giant talking lizards and immortal nuclear zombies with trees growing out of their skulls? Bethesda have turned a franchise about a plausible, isometric, turn-based future into a preposterous flight of fancy.

The Plane Is A Tiger May 19, 2009 10:36 AM

If the alien blaster found at the crash site during the regular game is any indication, I can't wait to see the new weapons in the Mothership Zeta expansion. It's so much fun wandering through Megaton turning everyone into piles of ash with one shot.

I doubt it will happen, but it would be really nice if at least one of these increased the level cap to 35-40. Shooting things is more fun when you're getting experience, but from what Mo0 tells me it isn't difficult to reach the current cap of 30 just by playing through Broken Steel.

Grundlefield Earth May 19, 2009 12:07 PM

It is difficult just by playing through Broken Steel. Even if you kill the infinite spawn enemies constantly.

Jessykins May 19, 2009 01:36 PM

Quote:

Originally Posted by KrelEN (Post 702755)
I'm sure the NMA cocksuckers are going to be pissed as all hell at the prospect of an alien-themed expansion. How dare they include something as unrealistic as extraterrestrial life in a game set in a retro-futuristic post-apocalyptic setting rife with completely feasible creatures like angry green mutants, giant talking lizards and immortal nuclear zombies with trees growing out of their skulls? Bethesda have turned a franchise about a plausible, isometric, turn-based future into a preposterous flight of fancy.

You don't have to be an "NMA cocksucker" to realize that it's still a fucking stupid idea. Aliens simply shouldn't have a place in Fallout outside of an easter egg. Fallout is about surviving in post apocalyptic America. If I wanted to play a game about shooting aliens, I'd play ANY OTHER FUCKING GAME IN THE FUCKING WORLD.

I seriously hope I'm not the only person who thinks that an alien abduction is retarded.

The Plane Is A Tiger May 19, 2009 02:06 PM

I dunno, as long as it works like Operation Anchorage and the Pitt it would be easy to treat Mothership Zeta as a bonus level of sorts. Sure it doesn't fit at all with the rest of the game, but it could still be pretty fun.

Personally, I'm still hoping for a DLC involving the Commonwealth. That institute of high technology you hear about from the doctor who's lost his android sounds pretty spiffy and perfect for exploration.

Krelian May 19, 2009 02:37 PM

Quote:

Originally Posted by Tentacle Rapist (Post 702783)
I seriously hope I'm not the only person who thinks that an alien abduction is retarded.

It'll probably wind up being as retarded as it is entertaining.
Quote:

Personally, I'm still hoping for a DLC involving the Commonwealth. That institute of high technology you hear about from the doctor who's lost his android sounds pretty spiffy and perfect for exploration.
To hell with that. I'm hoping that they bring out the whole commonwealth/MIT area as a huge content pack similar to Shivering Isles. They'd be bonkers to not release a proper expansion somewhere down the line...

nuttyturnip May 19, 2009 02:46 PM

The problem is that they keep releasing DLC. I want to play other games, but no, I just keep getting sucked back into Fallout.

Jurassic Park Chocolate Raptor May 19, 2009 02:57 PM

Quote:

Originally Posted by KrelEN (Post 702792)
To hell with that. I'm hoping that they bring out the whole commonwealth/MIT area as a huge content pack similar to Shivering Isles. They'd be bonkers to not release a proper expansion somewhere down the line...

lololololololololololollololololololollololo

8 times the content for only 3 times the price? No, these one shots are what we're gonna get.

Don't believe me?

Peter Hines said so.

Quote:

Originally Posted by Hines
That instantly ruled out doing a big expansion because those things just take so damn long to do.

In this article: We get told

Krelian May 19, 2009 03:03 PM

Billions of bags of broken black dicks.

Well, hopefully that Vegas spinoff will fill the gaping hole.

RacinReaver May 19, 2009 04:19 PM

I'm just waiting for a bunch of DLC to come out so I can hopefully get it in pack form for cheaper and it'll feel more like a full-sized expansion pack.

It's a bit of a shame a game as large and expansive as Oblivion is getting these tiny add-ons. I mean, most of their quests are pretty generic cookie-cutter, how hard is it to randomly generate some more terrain and throw in more fetch/collect quests?

value tart May 24, 2009 03:01 AM

Well, I think you guys are forgetting that Oblivion got one major expansion pack and not much else. Knights of the Nine was the closest equivalent to the Fallout DLC packs in terms of length and price, and all the other things were one building and an associated quest. The amount of content released by the end of these 5 packs is probably going to be about the same as was in Shivering Isles, just released in bite-sized pieces. I can live with that.

And also BZ hitting level 30 on Broken Steel isn't hard at all, the fuck are you talking about. By the end of the main quest you're almost level 27, and the sidequests bring you up at least one level, and I had maybe 2 quests to do from the original main game that brought me to about 28 and change. After that you just explore a few buildings and kill some super mutants, once you have the Tesla Cannon you shouldn't be having trouble killing ANYTHING in one or two shots aside from behemoths, albino radscorpions, and whatever those new non-behemoth super mutants are.

And RR, since your post appears to have been made before they announced this, they are releasing two retail packs of DLC.

The first one's out now, and it runs $20 for Operation: Anchorage and The Pitt.
The second one will (I'm assuming) be $30, come out in August (?) and have Broken Steel, Point Lookout, and Mothership Zeta.


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