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-   -   [360] Official XBLA thread. Complain about the new price points but buy the garbage anyway! (http://www.gamingforce.org/forums/showthread.php?t=21359)

Jurassic Park Chocolate Raptor May 15, 2007 04:18 AM

Official XBLA thread. Complain about the new price points but buy the garbage anyway!
 
This is half of the subject matter of that old thread that was recently destickied. Hopefully, with a tighter focus, this can be kept up to date and relevant.

This is the official Xbox Live Arcade thread. It's purpose, as such, is to discuss any and all XBLA releases, information, or updates. This will hopefully keep down on threads like the Wing Commander one that gets all of 5 responses and will also be a good one stop thread for information.

Anywho, let's start.

This week's game is Aegis Wing.

Quote:

Originally Posted by xbox.com
Features

Aegis Wing is a side-scrolling space combat game reminiscent of classic eighties arcade hits. It features alien-busting action, slick graphics, an orchestral soundtrack, and devastating power-ups.

Also included is a unique cooperative mode of play in which up to three additional players can "attach" to the leader's ship and become independent, 360-degree gun turrets.

* Old-school genre: Get ready for an action-retro 2-D sci-fi side scrolling shooter, similar to Gradius or Defender.
* Multiplayer gameplay: Up to four players can compete on the same console or on Xbox LIVE®. Attach to each other, and super weapon powers grow as more players attach. After attaching, there's one pilot and each rider rotates fire via a 360-degree gun turret.
* Super weapons: Wield four super weapons, including the Hades Beam (kills everything in it’s path), the Gordon Burst (EMP pulse that kills all bullets and short circuits enemies), the Arcus Missile (heat-seeking missiles), and Lambda Shield (allows bullets to be deflected and used against the enemies).

http://www.xbox.com/NR/rdonlyres/0C9...egiswing01.jpg
More screens

Apparently, this was designed by three interns, which is pretty neat, in that they actually are getting it out on XBLA. It's great exposure.

Oh, and it's free. Score. It'll give us something to play while we wait for the Halo 3 beta download to finish, I guess.

----------------

Other newish news is that a version of Bomberman is due out in June. It's gonna support 8 players. This sounds like hot uber sex. There's also DLC planned, and we've got screenshots and video.

More info, courtesy of GAF. (Sorry I couldn't find a source that didn't blow ballsack).

Quote:

Features:
- Developed by Backbone Entertainment
- Offline multiplayer up to 4 players (NO System Link)
- Up to 8 people can play over Xbox Live
- Official tournaments each month
- Customizable Bombermen (according to PR: 10,000 possibilities)
- Power-ups also customizable
- 8 different arena's
- No price revealed yet
- DLC planned (see below)
- Will be released mid June

Add-on packs written in the press release:

First pack (30 days after LIVE date):
- 1 New Game Mode - Most Frags Mode
- 2 arenas – Air Ship, and a Las Vegas Level
- 10 new characters
- 5 Gamer Pics
- 1 Theme

Second pack (60 days after LIVE date):
- Bomb Shelters
- 10 new characters
- 2 arenas -- Race Level, and an Dreamland Level
- 5 Gamer Pics
- 1 Theme

Third pack (90 days after LIVE date):
- 2 new arenas Candy World & Inferno
- 10 new characters
- 5 Gamer Pics
- 1 Theme


Achievements:

Paint the town red!
Win a Zombie match in Local Play against 2+ computer players - 10 points

The Name's Bomb, Dangerous Bomb
Take out 3 CPU players at once in a Local game - 10 points

Exterminator
Win 15 Local matches against 3+ CPU players - 10 points

Totally Bombed!
Win a Local match against 3+ CPU players after being in a Super Revenge Cart - 10 points

Completely Unstoppable!
Remain undefeated for five consecutive 4+ player Xbox Live games - 10 points

You die so good!
Score 25 Frags in an Xbox Live Match in Most Frags mode - 15 points

The Bomb!
Win 30 Xbox Live games - 15 points

Joy of Painting with Bomberman
Claim 130 or more tiles in a Local Zombie match against 3+ CPU players - 20 points

The Good, The Bad and The Bombed
With the full cowboy outfit, Frag another cowboy in an Xbox Live match - 20 points

Girl Power!
With a full female outfit win an Xbox Live 4+ player girl only match - 25 points

Did I just win…AGAIN?!
Go on a winning rampage and win 10 consecutive matches in a Ranked Tournament - 25 points

EXTREME MAKEOVER!
Collect 60 Costume Balls - 30 points
That gets me wet in the shorts. Could be major awesome.

----------------

Prince of Persia remake confirmed, by the way.

Quote:

UBISOFT ANNOUNCES PRINCE OF PERSIA® CLASSIC
FOR XBOX LIVE® ARCADE

The Original 1989 Prince of Persia Game Gets a Next-Gen Makeover

Today, Ubisoft announced it will be releasing Prince of Persia® Classic on Xbox LIVE® Arcade early summer. A remake of the 1989 Prince of Persia game that was lauded as THE game that started the platforming genre features the same intricate level design, exciting swordplay, puzzle solving, and storyline from the original. Developed by Gameloft, Prince of Persia Classic has received a brand-new coat of paint with character designs, animations, visuals and lighting effects giving the game a close to 3D look. To freshen the gameplay experience, new traps, puzzles and enemies have also been added. Prince of Persia Classic for Xbox LIVE® Arcade will have an ESRB rating of "T for Teen.

About Prince of Persia Classic
While the Sultan of Persia is away for a war, the evil Vizier seizes the throne for himself. He has also imprisoned the beautiful Princess and has given her an hour to decide her fate - marry him or die. As the courageous Prince, you have 60 minutes to complete the mission of saving the Princess from her deadly fate.

© 2007 Ubisoft Entertainment. All Rights Reserved. Based on Prince of Persia® created by Jordan Mechner. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Prince of Persia is a trademark of Jordan Mechner in the U.S. and/or other countries used under license by Ubisoft Entertainment. Developed by Gameloft. Microsoft, Xbox, Xbox LIVE and the Xbox logos are trademarks of the Microsoft group of companies.
IGN interviews Vincent Boiteau.

Basically it's the first PoP game, with new and improved MAD GRAFIX, and some new moves for the Prince. Ok, this was...not what I was expecting. Sure, the first PoP is fun, but I dunno if I can stomach another remake of a game that doesn't have the added benefit of online multi. I guess we'll see, though.

Fluffykitten McGrundlepuss May 15, 2007 07:26 AM

The first Prince of Persia also only takes about an hour to complete when you know where you're going. I fail to see how the addition of "New moves" can make it any better.

Jurassic Park Chocolate Raptor May 15, 2007 01:35 PM

I'm in a similar boat. While the original was great, I don't see how it'll have much staying power on the Arcade, and I'm not that excited for it if it's just a graphical overhaul and doesn't have anything in terms of multi.

I dunno how I forgot this, but Soltrio Solitaire is coming this Wednesday along with Aegis Wing.

Quote:

Originally Posted by GSB
Soltrio Solitaire will be available worldwide – with the exception of Korea – for 800 Microsoft Points on Wednesday, May 16th, and is rated E for Everyone.

Here are some of the game features:

* Two-player multiplayer via system link or over Xbox LIVE
* Xbox LIVE Vision camera support, making multiplayer solitaire an engaging social experience
* In two-player mode, two games take place at the same time, and both players share the same foundation piles, prompting a fight over the piles in the race to win the game
* In co-op mode, players work together to attempt to finish the game with the best score possible, and players also have the ability to pass cards to each other
* Create new cards when you unlock card elements, show them off to your friends and customize your own decks!
* Earn up to 12 Achievements and 200 Gamerscore points

Gamerscore Blog

10 bucks for a gajillion kinds of Solitaire sounds like a horrible, horrible deal, since most of these are available free on every PC ON THE PLANET. Also multiplayer Solitaire = what. It also drops tomorrow, but I can't picture it being terribly popular. I guess we'll see.

RABicle May 17, 2007 02:44 AM

Fuck you guys.

http://media.teamxbox.com/games/ss/1743/1179177027.jpg
I'm going to buy an Xbox 360 liek NEXT WEEK because of this.

And you need fucken online multi or some shit to buy a remake? Fuck you. It's a bloody single player game.

SuperDK May 17, 2007 03:37 AM

I'm new to the XBL scene, so I'd like to say hi. Here's some of my input on some of these games (that my brother has purchased or gotten for free):

Aegis Wing: Not that great in my opinion but still pretty cool (because its free). One my major beefs is the lack of a powerup for your normal gun. The enemies are pretty lame. I don't like the overall slowness of this game (kinda feels like Jade Empire's minigame). It's cool though, because it's a shump...those are non-existent nowadays (in the US...Raiden III came out for PS2, but this has little relevance).

SotN on 360=<3, but freeze/crashes=:(.

Anyway, whenever Ikaruga comes out on XBLA (well, if it ever does), I'm totally gonna get it. Mainly for leaderboards.

Live Arcade is pretty cool. Hope to play some of you sometime.

nuttyturnip May 17, 2007 07:59 AM

You get what you pay for with Aegis Wing. It's about on par with some freeware shooter you could get on the Internet. It's fun for a few minutes, but not enough variety or challenge to make it a lasting classic.

Worms is where it's at on XBLA. I really need to start playing more online.

Kilroy May 17, 2007 09:50 AM

Quote:

Originally Posted by nuttyturnip (Post 435098)
You get what you pay for with Aegis Wing. It's about on par with some freeware shooter you could get on the Internet. It's fun for a few minutes, but not enough variety or challenge to make it a lasting classic.

Worms is where it's at on XBLA. I really need to start playing more online.

It looks like I'm not missing out on anything then. MS could have made that game available outside of the US, though...

nuttyturnip May 17, 2007 10:36 AM

I guess you can't set up a Silver account to download a free game?

Jurassic Park Chocolate Raptor May 17, 2007 01:03 PM

The game isn't region locked or gold only. A Silver account would allow you to download it, yes.

And Aegis's singleplayer is lacking, but the multiplayer makes the game much better.

nuttyturnip May 17, 2007 02:13 PM

I'll have to get involved in a multiplayer match, then. It does seem like it would be more fun that way.

Jurassic Park Chocolate Raptor May 21, 2007 03:28 PM

More useless as hell retro shit no one cares about this week.

Quote:

Originally Posted by GSB
Cold War Combat Heats Up as Rush ‘n Attack Arrives on Xbox LIVE Arcade This Week



A rescue mission to remember, “Rush ‘n Attack” is a heroic arcade action game, equipped with enhanced graphics, music, and sound effects. Fight through four stages of increasing difficulty to free prisoners of war using a trusty knife along with an array of other weapons from which to choose. Opt to rescue compatriots as a lone soldier, or form a united front with a friend utilizing Xbox LIVE’s multiplayer capabilities. “Rush ‘n Attack,” also known as “Green Beret,” will be available for download this Wednesday, May 23 at 2:00 a.m. PDT.



“Rush ‘n Attack” will be available worldwide for 400 Microsoft Points and is rated E10+.



Game Features



* Fight through 4 stages to free the prisoners of war
* Up to two players can play together locally or over Xbox LIVE in either Versus or Co-op mode
* Local multiplayer features split screen action with results captured on Leaderboards
* Players can chose to play with either the authentic, original graphics or with enhanced graphics which features fully rendered 3-D models
* All music and sound effects have been digitally enhanced
* Earn up to 12 Achievements and 200 Gamerscore points

More information is available at http://www.xbox.com/games/livearcade.

anddddd....

Quote:

Originally Posted by GSB
A Blast From the Past: “Xevious” Lands on Xbox LIVE Arcade This Wednesday



Did you run out of quarters the last time you played Xevious at the arcade? Don’t worry, because this Wednesday gamers will have a second chance to take down the nefarious supercomputer GAMP and defeat the Andor Genesis mother ship in “Xevious.” Newcomers to this arcade classic that helped pioneer the vertical scrolling shooter genre can also experience it for the first time on Xbox LIVE Arcade this Wednesday, May 23 at 2:00 a.m. PDT.



“Xevious” will be available worldwide for 400 Microsoft Points and is rated E for Everyone.



Game Features

*
Play the 100% arcade accurate reproduction of “Xevious” for the first time anywhere
*
Test your memory: uncover hidden bonuses that are scattered throughout the levels just like in the arcade version, where shots to the ground uncover power-ups like Sol towers and 1UPs
*
Compare your high score against other “Xevious” players from around the world on the Leaderboards
*
Earn up to 12 Achievements and 200 Gamerscore points

More information is available at http://www.xbox.com/games/livearcade.

So, Rush 'n Attack and Xevious. I guess these are slightly better retro game choices than MS. PAC-MAN but I'm getting sick of old stuff I either already own or have played to death already. I ain't personally spending 5 bucks on either of these.

Grundlefield Earth May 21, 2007 06:23 PM

If they go retro, they need old school PC games like Hexen, heretic, wolfenstein, ultima, etc.

Jurassic Park Chocolate Raptor May 21, 2007 07:21 PM

Doom was an excellent choice, both because the game is a timeless classic and because the deathmatch is still entertaining. I dunno if I could get behind Hexen as much, but retro PC titles would be a welcome change from the swarms of Namco and Konami arcade titles we see dominating the retro section of the marketplace.

SimDaddyGT May 21, 2007 09:15 PM

If Rush 'n Attack were being released on Wii VC (the original NES version), then I'd be happy, but I've played the arcade version. It's as retarded as Contra was. Graphics didn't mean shit with bad gameplay and music. Sorry, Microsoft, you'll have to do better than that.

Of course, it has been a few years, and I may have forgotten how bad it was, so I'll just download the trial version and see if my evaluation is indeed accurate.

Xevious, I still never, and I mean NEVER got to play, even on Star Fox Assault (can't get all Silver medals, still). Frankly, I still love a good shmup, so I'm willing to try this out, since it has very high ratings among many people here.

Jurassic Park Chocolate Raptor May 30, 2007 06:10 PM

Quote:

Originally Posted by GSB
Mad Tracks Coming to Xbox LIVE Arcade Tomorrow
posted Tuesday, May 29, 2007 9:02 AM by johnporcaro

3D racing party game Mad Tracks will be available for download beginning Wednesday, May 30, at 9:00 a.m. GMT (2:00 a.m. Pacific Time).

From the media alert just posted:

Players can race through 15 challenges consisting of nine mini-games and six different races behind the wheel of one of 12 sleek compact cars. “Mad Tracks,” from Load Inc., features 12 power-ups to keep engines revved up and players in the fast lane ahead of the competition.

“Mad Tracks” will be available worldwide (with the exception of Korea) for 800 Microsoft Points and is rated E for Everyone.

Game Features

* 15 distinct challenges (6 races & 9 mini-games) provide a full-fledged racing game experience
* 12 stackable power-ups (rockets, freezer, oil drop, EMP and more!)
* 12 sleek looking cars to choose from
* 4 player multiplayer over Xbox LIVE and 4 player local multiplayer via split screen mode
* Championship mode & Arcade mode
* 2 free gamer pictures
* Earn up to 12 Achievements and 200 Gamerscore points

I'm late, sorry. Anyway, yeah. Mad Tracks is up, and it's pretty fantastic. Some of the achievements are strange (play one track 20 times in a row. The fuck?), but the game itself is great fun.

nuttyturnip May 30, 2007 06:58 PM

Whoops, posted in the wrong thread this morning. I plan to download Mad Tracks tonight, along with the new content for Worms that came out today. Much fun will be had by me.

Jurassic Park Chocolate Raptor May 31, 2007 05:08 PM

Yeah, the worms content adds a fair number of new voice packs. 22, I think. The space level is also a nice change. A shame it didn't come with new background music though.

The more I play Mad Tracks, the more I like it. It's fantastic, and the multi we played last evening was HILARIOUS. Especially the bloody foosball. A shame that the demo alludes that the other race packs will be available in the game you purchase, but are actually DLC to be released at a later date. The wording is kinda funny, so this is just a warning to potential buyers. You only get the one content pack with your purchase. Not all three.

Also, some updates on the only game people should be really giving a shit about; Bomberman.

http://www.hudsonentertainment.com/g...d=75&console=1

Looks like this page will be updated weekly until the thing drops. Right now we've got levels and gimmicks, and a bit on the modes. It's also revealed that camera support will be in, so you can :meatspin: any assholes unfortunate to lose to you.

Y'know, they could charge 1200 points (15 USD if you live in the states) for this and I'd still buy it.

RABicle Jun 6, 2007 07:25 AM

Hey is Prince of Persia out yet? I need to know when to buy an Xbox 360! What about Ikaruga? I just gave my Gamecube copy to Hybrid Hunter.

nuttyturnip Jun 6, 2007 01:54 PM

Rumor has it that Prince of Persia might be coming out next week, but I haven't heard anything about Ikaruga. This week we're stuck with an HD version of Pacman for $10. Wow.

Kilroy Jun 6, 2007 02:16 PM

Quote:

Originally Posted by nuttyturnip (Post 446594)
Rumor has it that Prince of Persia might be coming out next week, but I haven't heard anything about Ikaruga. This week we're stuck with an HD version of Pacman for $10. Wow.

Yes, but it's NEW Pac-man. It should, according to MS, be gaming history, this!

nuttyturnip Jun 6, 2007 02:29 PM

Quote:

Originally Posted by Kilroy (Post 446615)
Yes, but it's NEW Pac-man. It should, according to MS, be gaming history, this!

For $5, maybe, but for $10 I expect multiplayer at the very least. Pac-man Vs., the "free" game on the Gamecube, was something I'd pay $10 for, but new Pac-man mazes I have to play by myself? No thanks.

SuperDK Jun 6, 2007 06:31 PM

The Ikaruga bit was a rumor. I'm not sure though, because I don't know if the source is super-credible or whatever.

http://www.eurogamer.net/article.php?article_id=72965

It's pretty old, so take that with a grain of salt.

As of now, no Ikaruga, if there ever will be one.

Jurassic Park Chocolate Raptor Jun 6, 2007 11:10 PM

If it's not Ikaruga, there's rumblings of an important shooter in the pipeline. We'll see if that turns up anything, though. We can only hope.

What no one mentioned so far is that the "other" piece of XBLA content this week was some update for Small Arms that adds achievement points. No one cares though since Small Arms is utter trash.

Next week is also rumoured to be Carcassonne. Unfortunately these things are hard to know for certain until very shortly before they drop. I don't give a shit about anything until Bomberman, though.

Jurassic Park Chocolate Raptor Jun 12, 2007 03:42 PM

Quote:

Originally Posted by GSB
Prince of Persia Classic Coming to Xbox LIVE Arcade
posted Monday, June 11, 2007 9:01 AM by johnporcaro

It's official. Prince of Persia Classic will be available for download on Xbox LIVE Arcade for Xbox 360 beginning Wednesday, June 13, at 9 a.m. GMT (1 a.m. PDT).

From the media alert:

In Ubisoft’s “Prince of Persia Classic,” gamers take on the role of the prince as he embarks on a mission to rescue the princess before she has to wed the wicked Jaffar – all of which must be accomplished in under 60 minutes! Jumping across platforms and avoiding traps, the prince must collect bottles of potions to keep his power bar charged as he duels enemies on his way to the princess.

“Prince of Persia Classic” is available worldwide for 800 Microsoft Points and is rated T for Teen (Animated Blood and Violence).

* Enhanced character designs, animations and visuals
* New traps, puzzles and enemies to tackle further augment the classic experience
* 12 Achievements will be available – ranging from the simple (finding the sword in the first level) to the near impossible (finding all the potions in the game or finishing the game without dying!)
* The title will feature 3 different leaderboards:
o Normal Mode: Complete the game as fast as possible, which saves at the end of each level
o Time Attach Mode: Complete the game as fast as possible – but be prepared to start from the beginning if you fail to save the Princess in under 60 minutes
o Survival Mode: Complete the entire game in under 60 minutes – without dying

Again with the late. I'm horrible. Sorry. Anywho, yeah, it's official, it's out this week. I *should* care, but I find it hard to be impressed since it's not something I'd play through more than once or twice. Plus, it's not like I haven't played the classic PoP a million times over.

Bring on Bomberman.

RABicle Jun 13, 2007 12:40 AM

JUNE THIRTEEN! Shit that's today! Shit shit shit. I promised myself no more game consoles until I clock ALL MY GAMES.

Quote:

Survival Mode: Complete the entire game in under 60 minutes – without dying
Oh man that's insane. I mean, level 6 and level 7 togethor in one go? Christ.

CapturedPenguin Jun 16, 2007 01:16 PM

So I finally managed to get the Ace Achievement on Aegis Wing, is there any talk of perhaps an Aegis Wing 2? I wouldn't mind paying for it either if they ever decide to make one.

Jurassic Park Chocolate Raptor Jun 19, 2007 12:55 AM

Wednesday is Band of Bugs.

Quote:

Originally Posted by GSB
Band of Bugs Coming to Xbox LIVE Arcade This Wednesday
posted Monday, June 18, 2007 9:01 AM by johnporcaro

A brand new turn-based tactical strategy game is coming to Xbox LIVE Arcade this Wednesday. The third Xbox LIVE Arcade title from NinjaBee, “Band of Bugs” will be available for download beginning Wednesday, June 20th at 9 a.m. GMT (2 a.m. PDT). Available worldwide, “Band of Bugs” can be downloaded for 800 Microsoft Points and is rated E for Everyone.

From the media alert:

Game Features

* Choose to play through a story-based campaign, stand-alone missions or skirmishes
o Story-based campaign: Action and adventure in a single-player campaign story! Follow the adventures of young Maal as he leads an elite team of bug warriors to protect the kingdom from evil insect enemies.
o Stand-alone missions: Try your hand at one of these unique single-level scenarios. These short battles include a background story, unique events and custom goals.
o Skirmish: Test your skills on a variety of individual maps, including custom maps designed by the player with the in-game editor! Select a game type (Elimination, Capture, or Escape) and choose to control any party in the battle to demonstrate your superior tactical skill.
* Four unique multiplayer modes for up to 4 players either locally or over Xbox LIVE, including:
o Elimination: The first team to lose all the bugs in one party loses the battle!
o Capture: Capture (or defend) a strong point.
o Escape: Reach an escape point, or stop the enemy from reaching it.
o Mission: A unique scenario with custom story, events, and goals.

* Challenge friends to Spider Hunter, a more relaxed game that allows up to 8 people to join and leave on the fly!
* Use the game’s built-in level editor to design your own custom scenarios for play against others over Xbox LIVE (a first for an Xbox LIVE Arcade game!)

* Xbox LIVE Vision camera support in all Xbox LIVE multiplayer modes.

* Mystery leaderboard where players earn points for items they are not told about – Players can check the board and figure out what will help them get to the top of the leaderboard!
* Earn up to 200 Gamerscore and 12 Achievements.

God, I seriously thought Carcassone was gonna be this week. Ah, well. This looks pretty cool too. And before you ask, the other games they did was Cloning Clyde, and Outpost Kaloki X.

value tart Jun 19, 2007 01:26 AM

Turn-based tactical strategy game? SHIT I hope they don't fuck this up, I love that style of game.

Jurassic Park Chocolate Raptor Jun 19, 2007 03:57 AM

It's weird. I first heard about this game a *while* ago (when it was known as Bugs of War), but I didn't realize until sometime last week that it was close to completion. There was a small article on it in IGN or something. I was under the impression that we wouldn't see it for a while, ala Castle Crashers or something.

Looks potentially really awesome, if the level editor is as powerful and easy to use as it's being said it is.

Achievement list:

Quote:

Achievement - Description - Gamerscore
Recruit - Completed the tutorial - 10
Skilled - Used 25 skills or spells - 20
Let Loose the Bugs of War - Completed the single-player campaign - 40
Tactical Maneuvers - Earned five of every hit bonus type outside of the tutorials - 20
Wet Bug Smell - Defeated an opponent by knocking him into the water - 15
Big Game Hunter - Showed Barbarians up in food hunt - 10
Third Time's the Charm - Won three multiplayer games - 5
Gold Digging Ants - Earned 20 gold medals - 20
Spider Tamer - Earned 30 points in a single Spider Hunter game - 10
Ice Maker - Froze 50 water tiles - 15
Good Host - Hosted 10 multiplayer games - 15
Bouncer - Won a scenario by knocking all opponents out of playable area - 20

Jurassic Park Chocolate Raptor Jun 21, 2007 09:06 PM

I really am the only one talking in most of these 360 threads, aren't I?

Aw well, one of two pieces of next week's content has been announced. And no, it's not the game. Instead, we've got Lumines Content.

Quote:

Originally Posted by Gamespot
A new wave of updates for Lumines Live! is set to hit Xbox Live Marketplace next Wednesday, and Q Entertainment will be using it, at least in part, to promote a global cause.

From June 27 to July 17, Q will donate a portion of the revenue generated by the SOS Charity Campaign Pack to climate protection organizations and causes. Featured in the pack will be a remixed version of Genki Rockets' "Heavenly Rocket" skin, as well as "House66" by Sugiurumn, "4x4 Bricks" by Techriders, and "Cosmic Humming" by Muku. The skin pack will run for 350 Microsoft points ($4.37).

Benevolence aside, an update for Lumines Live!'s challenge mode will also be available next Wednesday. The booster pack will inject 20 new skins into the rhythm game. Of note from the new content is a specially designed skin featuring the work of artist/musicisan Masakatsu Takagi. The booster pack will cost 600 Microsoft points ($7.50).

Also available will be four new picture packs that feature five different avatars each, as well as the game's Xbox Live theme pack, designed by game art director Katsumi Yokota. Each picture pack runs for 100 Microsoft points ($1.25), while Theme Pack 1 will cost gamers 150 Microsoft points ($1.87).

While no one gives a shit about the gamerpics and stuff, the new challenge skin pack and the new artist pack might be interesting. Does anyone know anything about these artists?

nuttyturnip Jun 22, 2007 07:37 AM

Has anyone actually tried the Band of Bugs multiplayer? The single player demo was enough to pique my interest, and a good multiplayer would seal the deal for me.

Also loling at Lumines milking even more cash from the saps that bought it.

Lazyguy Jun 22, 2007 11:55 AM

Hey skills do you know when bomberman is coming cause it looks pretty sweet and i cnt wait to pick it up

Jurassic Park Chocolate Raptor Jun 22, 2007 12:39 PM

Quote:

Originally Posted by nuttyturnip (Post 456941)
Also loling at Lumines milking even more cash from the saps that bought it.

I'll probably end up buying it, actually. I really, really like Lumines Live. I've tricked myself into thinking it's a full priced piece of software available through the Marketplace, and even though that's not true it's the justification I use to not feel bad about buying it. Besides, it's easily my most played arcade game and according to some stat tracking pages, like my fifth most playe game over all.

Still, the prices are ri-fucking-diculous. You think they would have learned from the last batch, since Puzzle/VS. CPU/Genki Rockets didn't sell a whole fuck ton. At 600 for both they'd be a no brainer, but for 950 it's seriously pushing it. That's like 15 bucks Canadian.

Quote:

Originally Posted by Lazyguy
Hey skills do you know when bomberman is coming cause it looks pretty sweet and i cnt wait to pick it up

I really, really wish I could tell you. I don't want to take an official guess, since I've been wrong the last two weeks. Carcassonne is basically done and just sitting in the pipeline. I seriously thought it would show two weeks ago, but I've been wrong on both counts. It could be this coming week, I just don't know anymore. For all we know it could be EXIT or Sensible World of Soccer.

As for Bomberman, It'll be July sometime, I imagine. Hopefully the first week of it, but we'll see.

Lazyguy Jun 22, 2007 06:29 PM

I dwnloaded band of bugs today and i think its a pretty good turn based strategy game. The graphics are pretty good and the setup works great. The story is kinda goofy but still kinda funny. Achievements are easy to get and online/mulitplayer is pretty fun(specially pushing your friends off the map). Its a good game id recommend getting it for anybody who was wondering.

nuttyturnip Jun 28, 2007 09:12 AM

Did anyone else buy Carcossonne yet? I played a few matches last night, and I think it's my new favorite arcade game. It's completely different from Catan, and the game moves a lot faster too. Definitely one of those games that's easy to pick up but difficult to master.

Jurassic Park Chocolate Raptor Jul 2, 2007 01:11 PM

Quote:

Originally Posted by GSB
Missile Command Coming to Xbox LIVE Arcade Wednesday
posted Monday, July 02, 2007 9:01 AM by johnporcaro

I spent a lot of money on this one as a kid. I've long since recovered from the blisters spinning the arcade ball, and the quarters I spent back then could have paid for my kids' college tuitions. I can't wait to try out this enhanced version coming from Atari.

From the media alert:

“Missile Command” will be available worldwide for 400 Microsoft Points and is rated E for Everyone.

Game Features

* Beautifully rendered 3D graphics and updated music and sound effects
* Up to two players can play together locally or over Xbox LIVE
* Earn up to 12 Achievements and 200 Gamerscore points

More information is available at http://www.xbox.com/games/livearcade.

Oh, boooooooo.http://colonelskills.belkanairforce....ages/ace/1.gif

sabbey Jul 3, 2007 06:42 PM

I don't know, that game might be fun to play again. Though, it would be better priced at 200MS Points... ;)

Jurassic Park Chocolate Raptor Jul 13, 2007 02:58 PM

Didn't make an entry this week because of E3 and because the games were so bullshit. This week, we had Sonic and Golden Axe. Woulda been swell if, y'know, these weren't on every compilation disc known to man already. So, :noonecares:.

However, here's where :EVERYONECARES:. Major Nelson has said "Sup bitches, Bomberman's next week."

Fuck. Yes.

nuttyturnip Jul 13, 2007 03:17 PM

Poor Yie Ar Kung Fu. Totally blown away by Bomberman. Why would anyone buy that anyway, if it's the same title that's on the Konami Arcade Classics DS? Completely worthless.

Jurassic Park Chocolate Raptor Jul 30, 2007 09:55 PM

After Wing Commander last week with Super Contra, we've got Spyglass Board Games and Marathon this week. Frackin' awesome.

Quote:

Originally Posted by GSB
Marathon: Durandal and Spyglass Board Games Coming to XBLA
posted Monday, July 30, 2007 9:00 AM by johnporcaro

This week, we have two anticipated titles coming to Xbox LIVE Arcade, Marathon Durandal, and Spyglass Board Games. Both will come to Xbox LIVE Arcade for Xbox 360 this Wednesday, August 1, beginning at 9:00 a.m. GMT (2:00 a.m. Pacific).

Marathon: Durandal
ESRB Rating M (Mature)
800 Microsoft Points
Available Worldwide

MarathonDurandal_screenshot8

Seventeen years ago, you survived a vicious Pfhor assault on the U.E.S.C. Marathon. Now you have been awakened by the enigmatic, sentient A.I. called Durandal and sent to an alien world to uncover the mysteries of their advanced technology. In Marathon: Durandal, armed with only a pistol, you are humanity’s last champion!

* Epic story: Exclusive to Xbox LIVE® Arcade, Marathon: Durandal is a cult classic first-person shooter (FPS) that continues the tradition of great gameplay while remaining faithful to the spirit of Bungie lore as the predecessor to the Halo franchise.
* Upgraded visuals: All images in the game have been redrawn in high definition.
* Modern networking: Marathon: Durandal features a new modern networking layer built with Xbox LIVE in mind.
* Superior control: The redesigned controls take full advantage of the Xbox 360 Controller and enhance playing a first-person shooter on a home console.
* For more details on “Marathon: Durandel”, please visit http://www.xbox.com/en-US/games/m/ma...boxlivearcade/.

Freeverse is a registered trademark of Freeverse, Inc.

Spyglass Board Games
ESRB Rating E (Everyone)
400 Microsoft Points
Available Worldwide

Spyglass_screenshot9

Spyglass Board Games offers a fun new take on classic board games, like Chess, Checkers, Mancala, and Reversi. Play and chat socially on Xbox LIVE®, or play against the computer. Use the Xbox LIVE Vision camera to personalize the game board, playing pieces, and video effects. Each game has custom pieces to choose from, such as a rook made of stone, or a furry checkers piece with cute gleaming eyes. Make each game your very own!

* Full featured games: Four classic board games to choose from. Play Chess, Checkers, Mancala, or Reversi.
* Video integration with Xbox LIVE Vision camera: Fully integrated video chat lets you see your opponent. Use the video effects to personalize your game.
* Customizable pieces: Choose custom game pieces that range from traditional marble, to metallic silver, to fuzzy and wiggling gel.
* Twelve achievements: Twelve achievements are offered ranging from easy, such as playing all four games, to more challenging, such as taking all four corners in Reversi.
* For more game details on “Spyglass Board Games”, please visit http://www.xbox.com/en-US/games/s/sp...boxlivearcade/.

http://colonelskills.belkanairforce....ages/ace/1.gif

Jurassic Park Chocolate Raptor Aug 8, 2007 11:43 AM

Track and Field today. Yeah, THAT Track and Field. I'm as uninterested as you are.

Quote:

Track and Field Coming This Wednesday

This Wednesday, you can log virtual track time and give your fingers and thumbs a workout with “Track & Field” from Konami. Originally released in 1983, Track & Field was an arcade smash. The updated version for Xbox LIVE Arcade features the same button mashing game mechanic as the original, and now allows for up to four player multiplayer competition on one Xbox 360 or over Xbox LIVE. The game will be available to download on Xbox LIVE Arcade this Wednesday, August 8 beginning at 9:00 a.m. GMT (2:00 a.m. PDT).

Track & Field
400 Microsoft Points
ESRB Rating E (for Everyone)

On your mark! Get set! Go! The world title is on the line and you have to compete in 6 events to cement your legacy as a World Champion. Race in the 100 Meter Dash and 110 meter hurdles, test your skills with the Javelin and Hammer Throw, and hop to it with the Long Jump and High Jump. Global rankings will compare your skills to see where you truly rank in the world.

* Authentic original gameplay of the arcade classic
* Up to 4 player gameplay over Xbox LIVE Arcade
* Players can chose to play with either the authentic original graphics or the enhanced graphics including new sprite, backgrounds and special effects
* Original arcade split screen multiplayer allows up to 4 players to compete at once
* Xbox LIVE Versus Mode allows up to 4 players to compete online
* 12 achievements worth 200 gamer points

Ramenbetsu Aug 8, 2007 12:15 PM

Rest of August should definitely be more interesting.

Jurassic Park Chocolate Raptor Aug 8, 2007 12:53 PM

The rest of August is War World, Ecco, and Hexic 2. We're not getting Puzzlefighter or anything terribly awesome for a bit, now. (Not entirely discounting any of those games, but they certainly aren't on my must buy list)

SimDaddyGT Aug 8, 2007 01:34 PM

The only thing on that list I could see myself buying is Hexic 2, mainly because I didn't have Hexic on my 360 (core at first), even though I've played it numerous times.

Damnit, Capcom, WHERE'S MY SSF2T??? Psikyo, WHERE'S MY STRIKERS 1945 SERIES???

Kilroy Aug 9, 2007 03:52 AM

War World looks fairly exciting, I think.

Have anyone got Spyglas Games? I could see myself playing this, but then again...

Nukkus Aug 9, 2007 06:02 AM

On the topic of Marathon, anyone who wants to play the rest of the trilogy should look here: http://trilogyrelease.bungie.org/

OmagnusPrime Aug 11, 2007 01:26 PM

Quote:

Originally Posted by nuttyturnip (Post 460406)
Did anyone else buy Carcossonne yet? I played a few matches last night, and I think it's my new favorite arcade game. It's completely different from Catan, and the game moves a lot faster too. Definitely one of those games that's easy to pick up but difficult to master.

I picked up a copy of Carcossonne on XBLA after a mate of mine brought round a copy of the board game. It's good fun and really addictive. As you say, easy to pick up but takes a while before you start working out the best strategies. I like games like that.

Anyone else excited about Speedball 2 getting an XBLA release. I used to love that game. I so hope it has aged well.

Elixir Aug 12, 2007 08:05 AM

Quote:

Originally Posted by SimDaddyGT (Post 486539)
Damnit, Capcom, WHERE'S MY SSF2T??? Psikyo, WHERE'S MY STRIKERS 1945 SERIES???

Holy shit yes! I can't wait to play shmups with that dpad.

Anyway, that does sound like an awesome thing. Needs more Ikaruga, however. I never did spend a lot of time in that game (10-15 hours?) and I didn't 1cc it. I hope the achievements are something good, and not "absorb x amount of bullets" or "defeat x boss within x time".

In other news, Bomberman LIVE is the best game available on XBLA. Any questions? Apart from abuse of dangerous bomb + full fire, I find nothing wrong with it. At all. Hell I don't give a shit if someone has remote control bombs, at least it won't dominate 75% of the map in one blow.

But fucking awesome game. I mean, they even included color mode (oh, I'm sorry, I mean "zombie" mode) where you have to take over as many floor panels as possible. Excellent shit.

Speaking of Bomberman, this game seems to attract a decent amount of girl gamers. They aren't very good though.

Parn Aug 12, 2007 10:25 AM

Since you mentioned Ikaruga, I wonder what the chances are of Radiant Silvergun also showing up. Silvergun was the the better game of the two, and with Saturn emulation having approached a point where that game is now 99% accurate, it seems really feasible to me.

And where the hell is Every Extend Extra Extreme? Mizaguchi said it's coming to XBLA months ago and all we've seen so far is a hint of it in an E3 video. I also hope Rez makes an XBLA appearance too.

OmagnusPrime Aug 12, 2007 02:11 PM

Quote:

Originally Posted by Elixir (Post 488200)
In other news, Bomberman LIVE is the best game available on XBLA. Any questions? Apart from abuse of dangerous bomb + full fire, I find nothing wrong with it. At all. Hell I don't give a shit if someone has remote control bombs, at least it won't dominate 75% of the map in one blow.

Thing is, dangerous bomb is dangerous to everyone, including the person who lays it. I don't think it makes someone unbeatable at all. But yeah, definitely an awesome game.

Taco Aug 12, 2007 03:13 PM

What's fun is a combination of the two. If one person has a dangerous bomb, you can always take them (and yourself) out by laying a remote bomb next to it and instantly detonating. Then you just have to hope you can come back in via Super Revenge Cart and win the match.

Elixir Aug 12, 2007 10:28 PM

Quote:

Originally Posted by Parn (Post 488233)
Since you mentioned Ikaruga, I wonder what the chances are of Radiant Silvergun also showing up.

I hope not, I don't want my copies of Ikaruga (sealed, DC) and Silvergun to decrease in value. Then again the release of Ikaruga on XBLA isn't showing that the value of Ikaruga for DC will decrease.

Quote:

What's fun is a combination of the two. If one person has a dangerous bomb, you can always take them (and yourself) out by laying a remote bomb next to it and instantly detonating. Then you just have to hope you can come back in via Super Revenge Cart and win the match.
Yeah, that's great, but it won't work if there aren't remote carts available or if it's 1v1. Might be a good idea for a draw, but that isn't what you really want. I prefer sniping and lane trickery. Also, seeing someone with full fire and dangerous bomb but no speed is hilarious.

I played a game last night where there were 3 full fires and 3 dangerous bombs. People were constantly dying. It was just too much. I can't host matches myself (some firewall issue, don't know how to fix) but I definitely wouldn't want more than one per map.

OmagnusPrime Aug 13, 2007 02:14 AM

Quote:

Originally Posted by Elixir (Post 488452)
I played a game last night where there were 3 full fires and 3 dangerous bombs. People were constantly dying. It was just too much. I can't host matches myself (some firewall issue, don't know how to fix) but I definitely wouldn't want more than one per map.

That's not actually something you can set, you can only specify if you have the power-ups/downs on or not. The number of them that appear is just pot luck. Three dangerous bombs in play could certainly lead to a short game.

Jurassic Park Chocolate Raptor Aug 13, 2007 02:26 AM

Quote:

Originally Posted by Elixir (Post 488452)
I hope not, I don't want my copies of Ikaruga (sealed, DC) and Silvergun to decrease in value. Then again the release of Ikaruga on XBLA isn't showing that the value of Ikaruga for DC will decrease.

Haha, what? "I don't want other people to have a chance to enjoy these games because I want my copies to retain a high dollar value, even though I'll never sell them."

I think you collect for the wrong reasons, boy.

And nothing's been said or heard about in regards to Ikaruga for ages now. It's almost safe to say that it's a rumour that hasn't panned out. I wouldn't totally discount it, but it's appearance would be a considerable surprise.

Infernal Monkey Aug 13, 2007 04:10 AM

Quote:

Originally Posted by Elixir (Post 488452)
I hope not, I don't want my copies of Ikaruga (sealed, DC) and Silvergun to decrease in value. Then again the release of Ikaruga on XBLA isn't showing that the value of Ikaruga for DC will decrease.

Nooo, don't mutate into the worst type of video game collector! :(

Elixir Aug 13, 2007 05:07 AM

Quote:

Originally Posted by 2401 Penitent Tangent (Post 488588)
Haha, what? "I don't want other people to have a chance to enjoy these games because I want my copies to retain a high dollar value, even though I'll never sell them."

I think you collect for the wrong reasons, boy.

I'll sell them, eventually. I just don't like people discrediting original copies because "oh well, you can download it". So... SNES games on the VC will probably mean a decline in original cartridge value (Chrono, EB, Terranig, etc) because they're cheaper to buy virtually.

I have a major issue with originality however. I imported Chrono Trigger and an American SNES to play it, and refused roms. It was one of the most enjoyable experiences ever.

Quote:

And nothing's been said or heard about in regards to Ikaruga for ages now. It's almost safe to say that it's a rumour that hasn't panned out. I wouldn't totally discount it, but it's appearance would be a considerable surprise.
"Ages" != 6 months. SotN was announced for the 360 and the wait was longer. I wouldn't consider it a rumour at all, because it appeared on a debug 360 console. That's showing an indication that it's in beta (lol, matches the 360 perfectly) but isn't complete.

OmagnusPrime Aug 13, 2007 07:46 AM

Yes, because heaven forbid that people who may not have got the chance to play these games originally should do so now. Or that people who enjoyed them but long since lost/sold their copies/machines shouldn't get a chance to re-enjoy them. Sorry Lix, but that's a crappy attitude. Games are for playing, not hording and fretting over the value of.

Elixir Aug 13, 2007 08:40 AM

That isn't what I said at all.

Although, if everything becomes downloadable content, people will have less physical gaming material in the future, which isn't right. Less and less people will become interested in games, and more interested in what's "available to purchase via Microsoft Points/Virtual Console points" and what "virtual items" they can buy next.

I'm not even going to bother bringing piracy into the picture, because that's already chewing through the meaning of having an original copy of something day by day.

Jurassic Park Chocolate Raptor Aug 13, 2007 12:10 PM

No one's arguing for or against the benefits of having a physical copy instead of a downloaded copy. What people have an aversion to is you saying the latter shouldn't exist so you have a higher valued item. I coudln't care LESS if some of my high valued games turned out to be worth 5 fucking cents tomorrow if it means that more people got to play it. The monetary value is unimportant. Games are not a worthwhile investment to turn around and sell later. And your argument about people being less interested in specific titles doesn't make sense.

And just because it shows on Partnernet doesn't mean it's destined to hit. Partnernet has given us too many rumours that hasn't played out to trust it entirely. Especially considering Ikaruga was nothing more than a title entry in the list. There wasn't any content under it. All we're basing this on is a name. Wait until someone somewhere shows some footage, or it's actually ANNOUNCED, or something of that nature.

Rotorblade Aug 13, 2007 12:24 PM

I did some reading into the whole X-Box Live Treasure shooter thing. Found something a bit more concrete at 1Up.com. I'd like to play Radiant Silvergun in some form that wouldn't break my wallet. I think any player's top concern should be sharing the experience with other players, not necessarily breaking even on an investment. Kind of symbolic of why other interests look down on "gamers." I know many readers who will give books away, but given the price of the hobby... it isn't too realistic to expect a player to give a game away or purchase a game for another person.

Not that it doesn't happen. Because when it does, well, shit, fucking awesome.

http://www.1up.com/do/newsStory?cId=3156213

And in case you just want to skip to the point:

Quote:

1UP: So when will we finally see your 360 project?
MM: I can't talk much about it yet, but I will say that it's an original shooting title and that it won't be released for a while. I hope we can start showing and talking about it soon, though.

1UP: A lot of Treasure fans are wondering if the game will be in the style of Radiant Silvergun or Ikaruga. Can you comment on that?
MM: It's actually still early enough in the project that we don't yet know how similar it will be to those games. I'm thinking we'll probably want to go in a bit of a new direction now, though.

1UP: But it's at least still a top-down shooter, right?
MM: Yeah. We'll use really great 3D graphics but it will retain the 2D gameplay people love.

1UP: So is this the same team that did Ikaruga?
MM: Yes, the same director and team.

1UP: So would you consider it a new game in Radiant Silvergun "series"? Even though Ikaruga wasn't technically a sequel to Radiant Silvergun, it was the spiritual successor.
MM: I would say no, actually. I know what you mean about Ikaruga being a spiritual successor and I would have to say that this game is totally different.

1UP: Is Microsoft publishing the game?
MM: That is still to be decided, but they would be our first choice to publish it.

1UP: Are they at least helping with the game's development, financially or otherwise?
MM: It's actually too early for those sorts of discussions with them - we haven't even shown them the working demo yet - so right now we're doing everything on our own.

1UP: So in terms of developing on Xbox 360, who approached who first? Did Microsoft come to you and say they would like you to work on their platform or did you approach them?
MM: Microsoft approached us and were very keen to work with us, and later we showed them a concept that they were very excited about.

1UP: Will it be a retail game or are you thinking it could be a downloadable title?
MM: I can't really say since we still need to figure out the business strategy with the publisher, but we're definitely thinking of this being a retail title. We actually want to do something else for Live Arcade, too. Personally, I'm really interested in Live Arcade, and I really want to do something for it - but it depends on whether it'll make sense to do another completely original project just for that.

Jurassic Park Chocolate Raptor Aug 13, 2007 12:34 PM

Yeah, I've seen that before. The thing about that interview is it confirms fuck all for Ikaruga, and it sounds like he's far more willing to do an original title for the service than port Ikaruga again.

Fan speculation on this matter overrides most common sense though.

Rotorblade Aug 13, 2007 12:38 PM

We can always hope. That or Saturn emulation will reach an apex of perfection and I can finally start sticking it to the man. The bankrupt, really awful developer at this point in time Sega-Man.

Elixir Aug 13, 2007 12:56 PM

Radiant Silvergun can be emulated now. No slowdowns on gameplay or videos etc, depending on the computer being used and stuff. I don't really like the game all that much though so whatever. I just love seeing it being sold on Play-Asia for $220 used or $500 sealed. And $150-29356236 on ebay. I can get one from Japan ranging from 8000-15000 yen, and even that's overpriced.

There was a patch to fix the lv2 bug of Ikaruga in the Chankast emulator, but since I already own both JP DC Ikaruga and GC Ikaruga, I don't care. I'd imagine it to still be hell to play on. (It's not like Ikaruga needs to get harder, especially against the Stone-Like).

Jurassic Park Chocolate Raptor Aug 13, 2007 03:08 PM

Quote:

Originally Posted by GSB
Hexic 2 and Ecco the Dolphin Coming This Week to XBLA
posted Monday, August 13, 2007 9:00 AM by Gamerscore News

This week, we're happy to announce two family-fun additions to Xbox LIVE Arcade: Hexic 2 and Ecco the Dolphin. Both games will be available to download this Wednesday, August 15, 2007 at 9:00 a.m. GMT (2:00 a.m. PDT).

Hexic 2
Carbonated Games
Rated E (for Everyone)
800 Microsoft Points

Hexic2_screenshot (15)

Building on the success of Hexic HD, Hexic™ 2 brings all-new pieces to the board and a new multiplayer mode, so you can compete with friends in your living room or over Xbox LIVE®. The basic gameplay is straightforward, familiar, and addictive—just spin a trio of hexes to create a group of three or more matching colors, or build a formation of hexes to create more advanced pieces. Whether you want a relaxing puzzle break or a frantic race against the clock, Hexic 2 has you covered!

* Acclaimed developer: Hexic 2 is another challenging puzzle hit from Alexey Pajitnov, the original creator of Tetris®.
* New challenges: All-new special pieces, different formations, and modes keep Hexic 2 challenging even for the veteran Hexic player.
* Multiplayer competition: Amp up the gaming excitement playing multiplayer on the same console or over Xbox LIVE (up to two players) in Battle Mode.
* Easy to learn: The gameplay is straightforward, approachable, and highly addictive.
* Stunning visuals: The game is rendered in full 3-D with stunning special effects such as reflections, glow, and spectacular highlights.
* For more details on “Hexic 2”, please visit Xbox.com.

Ecco the Dolphin
Sega
Rated E (for Everyone)
400 Microsoft Points

Ecco the Dolphin 5

Gamers can also travel through time this Wednesday with “Ecco the Dolphin” (SEGA), a fun, whimsical update of the classic undersea exploration game featuring an online leaderboard that tracks “Best Time,” and includes enhanced graphics and sound.

I liked Hexic the first, dunno if I"ll buy the second one though, and Ecco's a damn good console classic choice. Better than Sonic and Golden Axe at least.

nuttyturnip Aug 13, 2007 03:18 PM

I'd buy Hexic 2 if it wasn't $10. Unless it's some great surprise like Pacman CE turned out to be, the game is worth at most $5.

OmagnusPrime Aug 13, 2007 05:38 PM

I rather like Hexic, but I'm not sure Hexic 2 will be worth 800 MSpoints. Will have to see I guess. Might pick it up if it's got some interesting new features/modes.

I'm guessing people have heard the news about 3D Realms wanting to bring Duke Nukem 3D to XBLA (article). Not sure I'd buy it, but could be an interesting addition.

Parn Aug 13, 2007 09:08 PM

Quote:

Originally Posted by Rotorblade (Post 488776)
That or Saturn emulation will reach an apex of perfection and I can finally start sticking it to the man.

Saturn emulation is damned close to perfection. Graphics on games are emulated with 99% accuracy. The biggest stumbling block for a long time was trying to emulate Shining Force 3's transparency effects, and the author of the emulator figured it out mere months ago. I threw up a Youtube video of Shining Force 3 running in the emulator, and the only thing that's off is the sound, which I'd say is about 70% accurate.

Radiant Silvergun runs almost flawlessly. The music plays back about 30% too fast, a problem with all games that use the Cybersound wavetable software, but other than that... it's just waiting for poor saps to get their asses kicked.

Elixir Aug 14, 2007 04:50 AM

So. Moving on.

This game won an XNA programming contest put on by Microsoft, which means it's probably going to make it's way to XBLA. I'm not too thrilled about mass blood, but it shows what they can do with 2D on the current consoles. It also looks like it could be fun.

YouTube Video

OmagnusPrime Aug 15, 2007 02:51 AM

I notice Hexic 2 is out today on XBLA. Anyone else thinking of checking it out? I rather enjoyed the original Hexic HD, and the idea of the battle mode and online play sounds like it could be worth a look.

nuttyturnip Aug 15, 2007 07:56 AM

I'm going to download the demo tonight, if I remember, but I doubt it'll be worth 800 points.

OmagnusPrime Aug 15, 2007 08:11 AM

Yeah, the 800 points thing is what's slightly putting me off. 400 points I'd get it no question, but I'm hoping the battle mode will justify it. I'll definitely check out the trial version regardless and I imagine I'll get it.

Additional Spam:
OK, so I played the trial of Hexic 2 last night, and perhaps I won't be bothering after all. The battle mode just feels messy and I never really felt in full control of what was going on. I shall stick to the original Hexic me thinks.

Jurassic Park Chocolate Raptor Aug 20, 2007 12:55 PM

Quote:

Originally Posted by GSB
Space Giraffe and Street Trace Coming to XBLA This Week
posted Monday, August 20, 2007 9:00 AM by johnporcaro

[Edit: Space Giraffe is 400 points.]

This week, two great games hit Xbox LIVE Arcade. Space Giraffe and Street Trace: NYC will each be available for download this Wednesday, August 22, 2007 at 9:00 a.m. GMT (2:00 a.m. PDT).

Space Giraffe
Llamasoft
400 Microsoft Points
ESRB Rating E for Everyone
Worldwide

Space Giraffe features uniquely beautiful graphics and 100 levels of lovingly hand-crafted shoot-em-up action gameplay from the makers of Llamatron and Tempest 2000. Collect power-ups to activate Bonus Rounds and master the strategies necessary to maximize your score on every level!

SpaceGiraffe_screenshot19

* Extensive gameplay: Play through 100 levels of shooting and strategy.
* Level design: Enjoy the unique graphical appearance of each level due to the use of the Neon engine.
* Special features: Learn special moves to increase the Bonus Multiplier, and collect power-ups to gain access to the Bonus Round.
* Bonus challenges: Finish all 100 levels to unlock a hidden gameplay mode.

More information on the game can be found on Wikipedia (including how the title got its name), and for an interesting glimpse into the dev process, check out Jeff Minter's blog.

For more details on “Space Giraffe,” please visit http://www.xbox.com/en-US/games/s/sp...livearcade.htm



Street Trace: NYC
Gaia Industries
800 Microsoft Points
ESRB Rating E for Everyone
Worldwide (except Korea)

Street Trace:NYC is fast-paced street racing and arena combat set against a grim futuristic corporate-controlled environment. Choose one of nine hoverboard-riding street soldiers to carve a plasma trail as you battle and grind through six areas, including abandoned highways and war-torn arenas. Play all of the seven different games in tournaments or exhibition matches, and upgrade your hoverboard and weapons as you play. Master the trials of the Single Player Campaign or compete with up to four players split-screen or up to eight online via Xbox LIVE®.

StreetTraceNYC_Screenshot5

* A different kind of racing: Race and battle your opponents on decked-out hoverboards in three different arenas and three different street circuits. Grind your hoverboard along metal rails to gain an advantage. Your board's emissions give passing players a strategic speed boost, allowing those falling behind to rubber-band off the race leaders.
* Numerous game modes: Take on the single player campaign with 18 time trials and five champion tournaments, or go multiplayer with four-player split-screen or up to eight players on Xbox LIVE. Choose from four different arena game types, Flag, Hunter, Chaos, and Takedown, and from three different street game types, Screamer, Chaos, and Street Trace.
* Multiplayer join-in-progress: The Street Trace:NYC lobby shows how many people are playing online, allows players to join tournaments in progress, and to follow games as they progress.
* Decked-out hoverboards: Upgrade your board's engine, boost, shields and jump capabilities, and use weapons such as lasers, mines, stampede, and rockets. Gotta love rockets.
* Game goals: Earn your spot on the Leaderboards, and gain twelve new Achievements to increase your Gamerscore.

Don't miss Godfree's report on the Street Trace Community Event, on Gamertag Radio.

For more details on “Street Trace: NYC,” please visit http://www.xbox.com/en-US/games/s/st...boxlivearcade/

Screen shots for both are up on Flickr.

Also, don’t miss out on themes and gamer pics for “Street Trace: NYC”, as well as new downloadable content for “Soltrio Solitaire.” For more details please visit www.xbox.com/livearcade.

Street Trace looks forgettable. Space Giraffe is basically Tempest on an acid trip, and at the very least looks quite visually impressive. At 5 bucks it's hard to say no to as well. I'll *probably* snap that one up.

OmagnusPrime Aug 20, 2007 01:08 PM

Jeff Minter had been writing a column in EDGE, mainly about the development of Space Giraffe, over the last 6-ish months. An interesting read and made Space Giraffe sound like an interesting prospect. I'll certainly be playing the trial and for 400 MS points I could see myself buying it.

Kilroy Aug 21, 2007 07:15 AM

Yeah, 400 points doesn't sound that bad. And you're right, the columns in Edge was interesting reads.

OmagnusPrime Aug 21, 2007 07:29 AM

Actually it's going to be 800 points. Seems the 400 points thing was a 'typo' by Minter on his blog (something has me feeling it wasn't a typo and M$ have decided they can get more money for it). See this Eurogamer article for details.

That's a bit disappointing, 800 points makes it far more of a 'maybe'.

Ceft Aug 21, 2007 09:01 AM

Why is it that I'm frustrated in the lack of new killer releases for XBLA recently?

OmagnusPrime Aug 21, 2007 10:21 AM

Since when? It's been a pretty good time of late if you ask me, stuff like Bomberman Live and classics like Track & Field. Plus there's Puzzle Fighter HD coming up (so looking forward to that). I would think we would naturally enter a drier time as we ramp up to Christmas and more big titles are coming up. Maybe not though.

Kilroy Aug 22, 2007 11:34 AM

Okay, Space Giraffe IS 400 points, and well worth the price. I haven't played more than a couple of levels, but the humour, while not very prominent, is quite entertaining.
"A Winner Is You
I'm sorry, but our giraffe is in another castle"

And the end of level ratings are quite good too. None of this S, A, B, C and such crap, no, instead it's "You are a bit crap".

OmagnusPrime Aug 28, 2007 02:26 AM

Super Puzzle Figher II Turbo HD Remix is arriving this Wednesday: link. Chalk that up as one I'll most certainly be getting, unless somehow they've managed to cod up the gameplay, which seems unlikely.

Also, Bomberman Live is getting an expansion pack - hell yes.

Quote:

This new add-on pack will add over a dozen new features, including ten new characters, two additional levels, two new leader boards, and a brand new game mode. Bomb-Up Pack 1 is expected to launch on August 29 and will cost 250 Microsoft Points
[ source ]

Sounds like something I may just be picking up, given how awesome Bomberman Live is, especially if it's 250 points.

Elixir Aug 28, 2007 03:21 AM

Awesome, I'll definitely be getting both of those.

Jurassic Park Chocolate Raptor Aug 28, 2007 03:24 AM

If I remember right, the original plan was to roll out Bomberman updates at the 30, 60, and 90 day marks after it's release. Has it already been a month? I guess that's about right.

I dunno if they're gonna stick to that, or if the plan's changed, or what. But the more the merrier when it comes to this one.

value tart Aug 28, 2007 10:54 AM

How do you guys up there actually ENJOY Space Giraffe? I'm not saying the game is bad, but... it's just so weird. Like, incredibly weird. Incomprehensibly weird. I mean, even Katamari was accessible, but something about Space Giraffe makes me feel like there's this colossal joke that I'm not getting.

nuttyturnip Aug 28, 2007 11:27 AM

Don't feel bad; I didn't get it either. I tried the demo and it was just...odd. The humor was good, but there's such a thing as too retro. It was difficult telling the difference between bullets and powerups, and the whole thing just looked like a big mess.

OmagnusPrime Aug 29, 2007 06:49 AM

Not only do we get SPFIIHDR and the Bomberman Live expansion today, no we also get Streets of Rage 2:

Quote:

As you can probably surmise, it's the second game in SEGA's scrolling beat-'em-up series, and the Major Nelson blog reveals that it supports two-player action locally and over Xbox Live, as Axel, Blaze, Skate and Max Thunder try to take down Mr. X.

Doing so will cost 400 Microsoft points (GBP 3.40 / EUR 4.65)
[ source ]

This could make for an expensive M$ points day if Streets of Rage 2 holds up (I remember enjoying it a fair amount when younger).

Ceft Aug 29, 2007 07:11 AM

Quote:

Originally Posted by OmagnusPrime (Post 496504)
Not only do we get SPFIIHDR and the Bomberman Live expansion today, no we also get Streets of Rage 2:

[ source ]

This could make for an expensive M$ points day if Streets of Rage 2 holds up (I remember enjoying it a fair amount when younger).

See, now this is what I call a killer release. :)

OmagnusPrime Aug 29, 2007 07:13 AM

Well there you go, be frustated no more. ;)

It's definitely an awesome day for XBLA. Not as much for my wallet, but that's a temporary pain I can easily get over.

Ceft Aug 29, 2007 07:22 AM

Well, get ready for more spending, soon.

SONIC THE HEDGEHOG 2

OmagnusPrime Aug 29, 2007 07:52 AM

Excellent, Sonic 1 was a blast to play through again and I have fond memories of 2. For 400 points that could be another worthy addition to my ever growing XBLA collection.

value tart Aug 29, 2007 09:11 AM

Holy SHIT. This is one of the best weeks ever. Between Puzzle Fighter and the SURPRISE RELEASE of Streets of Rage 2, my wallet is going to be raped this week. :(

I like SURPRISE RELEASES, Microsoft, do more of them.

SimDaddyGT Aug 29, 2007 10:43 AM

Gee, I thought my bank account was going to take damage enough with DistorteD, Blue Dragon, and DW Gundam this week, but I see now I MUST get SoR2 and SPF2T.

Damn you Microsoft, it's at least 80% your fault I'm gonna go broke this week.

And then Sonic 2? Aiyee....

Kilroy Aug 29, 2007 10:53 AM

Hmm, I'd heard that War World was due this week. Next week, perhaps?

Jurassic Park Chocolate Raptor Aug 29, 2007 09:01 PM

It was originally scheduled for August. I am unsure of what it's status is now.

OmagnusPrime Aug 30, 2007 09:15 AM

Has anyone else had any trouble with finding matches through the custom match search in SPFIITHDR? Last night, if I selected custom match under ranked games it seems to lock up on the 'refreshing' message. Most irritating.

Jurassic Park Chocolate Raptor Aug 30, 2007 09:48 AM

Indeed, the first few times I ran the custom match filter, it did that. However, later on (and ever since), it started working fine. I figured it was a problem with the matchmaking server. Is it still an issue?

OmagnusPrime Aug 30, 2007 11:05 AM

Not tried it yet, been at work. Will give it a go in a bit, but fingers crossed, as you say, it was a server issue that's been sorted now.

Additional Spam:
Quote:

Originally Posted by 2401 Penitent Tangent (Post 497080)
Is it still an issue?

Would seem not, in as much as it doesn't lock up on that screen anymore. Still only managed to return one game, which it failed to connect to. That's not great, but at least it's not killing it anymore, which is a bonus. Played Mo0 last night and mostly got my ass handed to me. Will definitely have to get some practise in.

Additional Spam:
Woo, three posts on the trot, but this seems a worthwhile mention:
Quote:

For the 48 hour period beginning at 12:00 a.m. GMT on Sunday, September 2 and continuing until 11: 59 p.m. GMT on Monday, September 3, the following Xbox LIVE Arcade games will be available for half their usual price:

Small Arms - 400 Microsoft Points (normally 800 Microsoft Points)
Easy to pick up but hard to put down, "Small Arms" is a frantic multiplayer action game with the feel of an arcade shooter.

Zuma Deluxe- 400 Microsoft Points (normally 800 Microsoft Points)
Explore more than 20 realms in Adventure mode and put your skills to the test in this fast-paced puzzle game.

Gauntlet - 200 Microsoft Points (normally 400 Microsoft Points)
The original dungeon crawler lets four adventurers explore and fight together as a warrior, valkyrie, wizard, and elf.

Dig Dug - 200 Microsoft Points (normally 400 Microsoft Points)
Experience the fast-paced action of this quarter-cruncher from 1982 as you take control of Dig Dug himself and vanquish Pookas and Fygars.

Remember: If the game is available in your region, it will be available for the ‘sale’ price during the above time.
[ source ]

Also, they've announced next week's XBLA releases: Cyberball 2072 and Fatal Fury - [ source ].

nuttyturnip Aug 31, 2007 10:04 AM

The demo of Small Arms failed to impress me, but I'll definitely be picking up Dig Dug, and maybe Zuma. <3 Dig Dug

OmagnusPrime Aug 31, 2007 10:23 AM

I think I'd be inclined to give Dig Dug a play. Might have a read up about Zuma, as if it's half decent, for 200 points you can't go too wrong. Like you I wasn't impressed by the demo of Small Arms either.

value tart Aug 31, 2007 12:11 PM

Dig Dug would be good for 200 points, but Zuma has about 80 billion free flash versions.

Small Arms was a disappointment. Like Smash Brothers except impossible to follow and you spent way too much time getting ammo.

nuttyturnip Aug 31, 2007 09:48 PM

I've already got Magnetica for DS, which I think is the same thing as Zuma, but I don't get acheivement points for that. :)

As for flash games, I don't play any games on my computer, so that doesn't matter to me.

value tart Aug 31, 2007 10:30 PM

Well, if you want Zuma achievements, they're not easy. Most of them are for going through the "story mode", but those levels get really hard really fucking fast.

Jurassic Park Chocolate Raptor Sep 1, 2007 12:26 AM

How hard? Hoth hard?

Tails Sep 1, 2007 12:57 AM

Hoth wasn't even hard you fucking poser.

Or was that Mo0 that was complaining about Hoth. I don't remember but whoever it was sucked at Lego Star Wars, ok.

EDIT: Confirming that it was Mo0 and that he sucks.

Jurassic Park Chocolate Raptor Sep 1, 2007 01:02 AM

Definitely not me, chief.

Good work catching the implication I was making, though. I'm impressed.

Tails Sep 1, 2007 01:03 AM

Look, it's not my fault that it is a highly kept secret that you are capable of failure on a Mo0 level at times.

Jurassic Park Chocolate Raptor Sep 1, 2007 01:06 AM

Y'know, I'm sitting here, trying to think of an insult that's possibly worse than that, but I can't come up with shit.

Time to become an hero.

Tails Sep 1, 2007 01:07 AM

You know, I kinda feel bad now after realizing what I just said. Nobody should be compared to Mo0 at games, nobody. I take it back, GELB-1 old buddy.

Jurassic Park Chocolate Raptor Sep 1, 2007 01:10 AM

All is forgiven. Can we go back to ridiculing Mo0 now?

There is one Hoth joke and two of us, that works in our favour.

Elixir Sep 3, 2007 09:30 PM

What is this cockfest.

So anyway Bomberman is filled with bugs:

- If you pick up a dangerous bomb just before it's about to explode (I mean JUST before), your character's frame will freeze, and you won't be able to move, and it'll blow you up.

- Sometimes an error will occur where people are invincible, and people will still be in the game even though other people are sitting at the results screen.

- You can throw bombs over falling blocks which appear in a clockwise position, making the bombs bounce across the screen indefinitely.

- Remote detonator bombs can't be detonated if they've been kicked (why the hell)

- If you throw a bomb quickly, against a bomb you've just planted, in revenge cart mode, they'll both explode.

- On the map with all the power ups in the middle, sometimes you can get "stuck" and can't move, although you aren't trapped between bombs at all. You're just stuck.

- You can indefinitely trap people with Line Bomb providing you have enough bombs. Just trap them, kill them, line bomb again, wait until they've stopped flashing, repeat.

- Punching bombs requires you to touch the bomb first. Simply bomb punching on the tile next to it won't work.

I'm sure there's more bugs but these are the only real ones I've come across frequently. Especially the one where half of the people in the room are/aren't in the game, which fucks everything up.

OmagnusPrime Sep 11, 2007 06:21 AM

Quote:

Speedball 2: Brutal Deluxe has been delayed until mid-October.

The Live Arcade title was originally expected in August, but mysteriously disappeared as the release date approached.

...

The Live Arcade version will add polished-up visuals and leaderboards, and is expected at a price of 800 points (GBP 6.80 / EUR 9.60).
[ source ]

Shame about the delay, but this is still one I've got my eye on. Loved Speedball 2 back in the day so I just hope it's aged well.

Fluffykitten McGrundlepuss Sep 11, 2007 07:35 AM

Speedball 2 and Sensible Soccer remain two of the greatest games ever made. The more old Amiga games come out on XBLA arcade the better really. Here's hoping they get hold of the Bitmap Brothers back catalogue or something similar.

OmagnusPrime Sep 11, 2007 08:07 AM

Quote:

Originally Posted by Shin (Post 502032)
Here's hoping they get hold of the Bitmap Brothers back catalogue or something similar.

That would rock. I remember me and my mate playing our way through Choas Engine and loving that at the time.

OmagnusPrime Sep 22, 2007 01:41 PM

A look at some of the upcoming XBLA games from the TGS:
First Impressions - TGS: Xbox Live Arcade Roundup // Xbox 360 /// Eurogamer

EXIT and EEEE looking rather intruiging, but all of the games mentioned sound like excellent additions to the XBLA roster.

OmagnusPrime Sep 24, 2007 06:24 PM

They're doing another limited time reduction on the price of a few XBLA titles: Bankshot Billards 2, Frogger and Hardwood Spades. For more info, follow the link: Limited Time Price Cut on Select Xbox Live Arcade Titles - Xbox

None of them look all that interesting, but if they're something you've considered then a reduced price might be the temptation required to make the purchase.

nuttyturnip Sep 24, 2007 06:33 PM

Not bad, I guess, but Billiards is still over $10, which I have a problem with. Still might pick it up though, because I'm a sucker for a decent pool game.

Jurassic Park Chocolate Raptor Sep 24, 2007 10:15 PM

Except that everyone who's played it told me nothing but bad things, often referring to BB as one of the worst decisions you could make on the service.

I personally haven't played it, but that's just what I've read, and near unanimously too. Can't hurt to demo it first, though.

It should be mentioned that Bomberman's getting a new content update this Wednesday. Dunno if any games are going with it. It'd be the first gameless week in a LONG TIME if we don't get anything, but it's also understandable. Who would buy and play some arcade title this week? Especially if it's not something people are looking forward to. Likely candidates are Undertow and War World, though, IF we get something.

Just a guess though?

OmagnusPrime Sep 25, 2007 01:30 AM

Equally they might use this week to push out some shite no one's likely to play to keep the string of new releases going.

OmagnusPrime Oct 9, 2007 03:05 AM

Quote:

Empire Interactive has said that Speedball II: Brutal Deluxe will be on Live Arcade next Wednesday.

It will cost you 800 points (GBP 6.80 / EUR 9.30) and feature more teams, better graphics - including a 3D option, head-to-head online multiplayer and an improved upgrade system.
[ source ]

Hell fucking yes. This is one XBLA release I'm definitely looking forward to.

Taco Oct 17, 2007 12:04 PM

So today a game I've always been interested in, Every Extend Extra Extreme was released for XBLA for 800 MS Points. I grabbed it, and it's pretty fun. Only 6 songs built in, but you can add your own (along with BPM tracking) for a little extra replay value. I've only played one match online, and the person I played against was god-awful. Also today from Q Entertainment...

Quote:

Originally Posted by 1up.com
Speaking of Lumines Live -- Microsoft also announced a permanent price drop for the title, which will take effect at 2am PDT on Wednesday. Previously priced at 1200 Microsoft points ($15), Lumines Live will soon sport an 800 Microsoft point ($10) price tag, timed to launch simultaneously with the previously confirmed "Rockin' Holiday Pack" and the free "Heavenly Star" and "Breeze" skin downloads.

This is awesome. I was holding off on Lumines Live before because of the 1200 point price tag, and furthermore because Heavenly Star was only a limited time skin from before I even owned a 360. Now with the cheaper price, the return of Heavenly Star, and the new Genki Rockets song "Breeze" available (For free at that!) I'll definitely be picking this up as Lumines is one of my favorite puzzle games of all time.

OmagnusPrime Apr 17, 2008 06:47 AM

How the devil is the last post in this thread back in last October?! That is wrong on a whole number of levels, especially given there's been some decent XBLA titles that have hit in the last few months (Rez HD comes to mind, and I'm sure Skills would point to Ikaruga).

Anyways, this is fairly interesting news:
Quote:

Namco Bandai has announced plans to blow the dust off the original Soul Calibur and whack the game on Xbox Live Arcade.

Apparently it'll feature "a variety of leaderboards spanning every character and mode", and you'll be able to choose from Arcade, Training and Survival modes. A "local-play Versus mode" is also listed but there's no suggestion you'll be able to battle it out online.
[ source ]

Coming sometime this summer, it sounds like. Hell yes is all I have to say about that. Will be a bit of a shame if there's no online battles, but if they price it OK, liveable-with.

Fluffykitten McGrundlepuss Apr 17, 2008 07:16 AM

Without online vs mode it'd be a pretty pointless release, surely? I don't think the lure of achievement points would be enough to make up for having to pay for it again and the slightly dubious d-pad on the 360 controller.

Parn Apr 17, 2008 09:11 AM

Indeed, but still... yet another game released on Dreamcast showing up on next-gen consoles is pretty awesome. Ikaruga, Rez, Samba de Amigo, etc. ....and now Soul Calibur.

Release Jet Grind Radio, please! And maybe some Power Stone 2, yeah!

nuttyturnip Apr 17, 2008 09:37 AM

No, it's pretty pointless if there's no online play. I've still got my DC and a Soul Calibur iso, so there's no reason for me to spend money on this. All they're doing is drumming up hype for the release of Soul Calibur IV.

Did anyone pick up Battlezone? The single player is so-so, though better if you use the Throttle Monkey mode to speed things up. The multi-player, on the other hand, has the potential for some fun in 4 player matches (and it supports the camera, lol).

Soluzar Apr 17, 2008 09:41 AM

Quote:

Originally Posted by nuttyturnip (Post 596053)
No, it's pretty pointless if there's no online play. I've still got my DC and a Soul Calibur iso, so there's no reason for me to spend money on this. All they're doing is drumming up hype for the release of Soul Calibur IV.

I still have my DC and the original disc of Soul Calibur, and yet I would buy this if it were priced reasonably. Two reasons. My first reason is that online sucks for fighting games, due to unavoidable lag. My second is that I wouldn't mind playing through the mission mode again, assuming it is included. If I can earn achievements, so much the better.

Parn Apr 17, 2008 10:29 AM

Additional reasons for myself:

3. The Dreamcast pad sucks, and I'd much rather use the Xbox 360's pad, especially since it's wireless.

4. XBLA titles tend to get a little bit of polish to make them look respectable on HDTVs, and while Dreamcast was awesome for its time... stretching 640x480 across my 46" 1080p panel looks awful.

So yeah, I'd definitely buy it, just like I repurchased Rez and Ikaruga.

value tart Apr 17, 2008 01:24 PM

Quote:

Originally Posted by Dennis Franz (Post 596028)
Without online vs mode it'd be a pretty pointless release, surely? I don't think the lure of achievement points would be enough to make up for having to pay for it again and the slightly dubious d-pad on the 360 controller.

I can see there being a lot of people who have a 360 who didn't have a Dreamcast for a number of reasons, and having a way to legitimately play the game would be a good sell for people who, say, grew up playing SCIII.

Dark Nation Apr 17, 2008 02:25 PM

Quote:

Originally Posted by Mo0 (Post 596109)
I can see there being a lot of people who have a 360 who didn't have a Dreamcast for a number of reasons, and having a way to legitimately play the game would be a good sell for people who, say, grew up playing SCIII.

That would include me (Except I started with Soul Calibur II). However given that a number of DC games were ported over to the GC (And I happen to be looking for Skies of Arcadia Legends at the moment coincidentally), I've also got a Wii. Still, its nice to see some more Dreamcast titles being given new life on still breathing consoles.

Oh and I finally started playing some matches in Halo with a couple friends, including, oddly enough, K_Tak's younger sister. She was a good player btw.

So, I might be available tonight or tomorrow, but no promises.

Fluffykitten McGrundlepuss Apr 18, 2008 08:01 AM

Quote:

Originally Posted by Mo0 (Post 596109)
I can see there being a lot of people who have a 360 who didn't have a Dreamcast for a number of reasons, and having a way to legitimately play the game would be a good sell for people who, say, grew up playing SCIII.

In which case why not release the original Soul Blade? The single player Edge Master mode of that was far more fun than Soul Calibur's equivalent and if you own either SC 2 or 3, I don't really see why you'd want to play single player mode of the first one.

OmagnusPrime Apr 18, 2008 08:13 AM

I'd be up for playing an XBLA version of Soul Blade (that's Soul Edge for some of you), hell yes. I guess Soul Calibur is where a lot of people will have joined the series, or maybe there's some underlying techinical reason why porting SC across is possible/easier.

I'm raising an eyebrow at a lack of mention of SC's mission/story mode as an included feature. If it's just the arcade mode of SC then it'd better be bloody reasonably priced (which it won't).

Soluzar Apr 18, 2008 09:10 AM

Quote:

Originally Posted by Dennis Franz (Post 596372)
In which case why not release the original Soul Blade? The single player Edge Master mode of that was far more fun than Soul Calibur's equivalent and if you own either SC 2 or 3, I don't really see why you'd want to play single player mode of the first one.

It was? I've owned that game as part of a my collection for years, but because Soul Calibur came out before I got around to trying it, I assumed it had nothing much to offer me. I should pop it on, maybe.

Fluffykitten McGrundlepuss Apr 22, 2008 04:00 AM

Metal Arms is an awesome game and one I never quite got round to finishing on the PS2 (I've no idea why, I was on the last level and not finding it particularly tough going, I imagine something new and shiny came along and distracted me). Does the originals version include online multiplayer?

OmagnusPrime Apr 23, 2008 02:29 AM

Shin: If you have the game on PS2 why not just play it on that? It'll save you from paying for a broken ISO image off of Microsoft, otherwise known as 'Xbox Originals'. If the Xbox version had online multiplayer (I can see the appeal there), you'd be better off trying to track down a cheap pre-owned copy I'd say.

Grundlefield Earth Jul 14, 2008 03:11 PM

Sup original Banjo and Kazooie releasing this holiday season.

Fluffykitten McGrundlepuss Jul 14, 2008 04:19 PM

Why they don't just sort their lives out and release Powerstone 2 and Chu-chu Rocket I will never know. If I had those on XBLA I might never buy another game again (Therefore possibly answering my own question).

value tart Jul 14, 2008 04:20 PM

Quote:

Originally Posted by Shin (Post 626781)
Why they don't just sort their lives out and release Powerstone 2 and Chu-chu Rocket I will never know. If I had those on XBLA I might never buy another game again (Therefore possibly answering my own question).

These are both games that clearly need to be released last year.

Blobulator Jul 15, 2008 04:13 AM

Quote:

Originally Posted by BZ (Post 626730)
Sup original Banjo and Kazooie releasing this holiday season.

This I'm quite excited about, especially since it may finally result in a resolution to 'Stop N Swap'. Updated graphics and such would be nice, though I still own the original cartridge. Still wondering whether or not it'd be worth it... but I guess I'll see closer to the date.

Kilroy Jul 15, 2008 04:30 AM

And hey! Portal: Still Alive!
Even though I have played it to bits, I'll still buy the new one.

(Still Alive now plays in your head)

OmagnusPrime Aug 6, 2008 07:12 AM

So I've read a couple of reviews for Braid and this game sounds really fascinating. Since I've just received two 2100 point cards through the post I'm thinking I might pick this up tonight. Anyone else (aside from Mo0 who buys everything) thinking of picking this title up?

If you want to check out one of the reviews here to this link: Braid Review - Page 1 // Xbox 360 /// Eurogamer

Matt Aug 8, 2008 05:38 PM

I bought Braid earlier after being so damned impressed with the trial.

The puzzles in World 4 are awesome. Seriously, the whole "your movement moves time" play mechanic is really making me think things through even more abstractly than I had to in the previous two worlds.

surasshu Aug 8, 2008 05:57 PM

I bought Braid after assurance from a friend whose opinion I respect that the rest of the game wouldn't be anything like the first world and would actually be interesting. It's really a great game, but I don't understand why put the first world as the trial version, it is by far the worst way to demonstrate the game's unique twist.

As for the pricing issue--the way I see it, if it was a PSP game it would be cheap. I just don't think it's a big deal paying a few dollars extra for it. On the other hand, there certainly isn't anything extra to make it worth the 5 extra dollars, if you compare it to other XBLA titles. It's still basically a good game for a decent price.

(Of course, the only game I actually play is Geo Wars 2.)

Lacerta Aug 8, 2008 06:12 PM

I was pretty hooked on Braid from the levels they let you do in the trial (especially once I figured out how to complete World 2's puzzle), so I decided to buy the game.

The puzzles and these little secrets that involve using the world's mechanics to their fullest extent is pretty amazing.

Sousuke Aug 8, 2008 07:25 PM

I haven't even played the trial yet... I'll probably pick it up tonight though to see what the hype is all about.

Also, speaking of XBLA games, I can't wait for the Banjo-Kazooie games to come out. :3:

Jurassic Park Chocolate Raptor Aug 9, 2008 04:53 AM

Man, I just played Braid for 4 additional straight hours tonight, in addition to the three or four I played earlier, and finished it.

The speed run almost seems like it would cheapen the experience of this title. Definitely a candidate for the games-as-art argument though, holy shit. Beautiful. ;_;

OmagnusPrime Aug 11, 2008 06:43 AM

Quote:

Originally Posted by Pew pew pew (Post 635002)
Man, I just played Braid for 4 additional straight hours tonight, in addition to the three or four I played earlier, and finished it.

I sat down to continue playing this yesterday and did exactly the same, just whipped through it all and finished (though don't think it took me as long as you Skills).

Absolutely fantastic game and well worth the money. I've played full-price games that weren't a patch on for quality, imagination and intelligence. Hell, I've played full-price games that were shorter than this too. Forget all the nonsense about it being more points than you imagined it would be, are you willing to pay $15 for a great game and a great experience. If so, buy this right now.

Jurassic Park Chocolate Raptor Aug 11, 2008 02:40 PM

Quote:

Originally Posted by OmagnusPrime (Post 635563)
(though don't think it took me as long as you Skills).

More than likely. I had the most trouble with world 4's walk backwards/forwards thing, and got stuck on a few there for a bit, that and the world 2 painting-as-a-platform thing. The other stuff I blazed through relatively easily.

I do find that the entire game is pretty emotionally deep, and I didn't realize how much I cared about what was going on until the last chapter. It's kind of interesting how such a played out concept of a man regretting his past and looking for happyness is cliched as hell and would be played the fuck out in books, movies, and any other medium, but it's actually refreshing to have a game attempt this sort of metaphor laden narrative with this theme so well.

Pretty rare to have a game actually play with your emotions like that. It kinda makes the games-as-art argument right there. Pretty much game of the fucking year so far too.

OmagnusPrime Aug 13, 2008 06:42 AM

Some news I'm sure Skills will be pleased to hear:
Quote:

V8: Arcade, the XBLA re-imagining of the Vigilante 8 series, has finally been submitted to Microsoft for certification, which means the game should arrive in late summer or early autumn.
[ source ]

Zakiller2000 Aug 13, 2008 04:52 PM

Quote:

Originally Posted by OmagnusPrime (Post 636277)
Some news I'm sure Skills will be pleased to hear:
[ source ]

Finally. Been looking forward to V8: Arcade for a while. Hopefully its release date is announced soon. ^_^

Also, sometime back in January (memory's pretty bad, sorry.), there was a GoldenEye 007 remake for XBLA in the works, with updated graphics and online play (along with splitscreen obviously) for up to four players, but it was stopped. The only two reasons I've read of so far is that Nintendo and Microsoft couldn't agree on money-related terms and just stopped it, or that Satoru Iwata said he "didn't want to see it on anything other than a Nintendo console" and put pressure on Activision, the current James Bond license holders.

1up - Why did GoldenEye XBLA stall?
Kotaku - GoldenEye XBLA shitcanning was Nintendo's fault?
(There's more links, but I've only posted these two considering they're related to the possible answers up top.)

Three clear screenshots (spoiler'd due to size):


And the only video I know of it (video quality's pretty eh, but you can tell it's not the N64 game.):
YouTube Video

Whatever the reason for its cancellation, it honestly sucks. Would've loved to try it at least.

Ramenbetsu Aug 13, 2008 11:30 PM

Bionic Commando ReArmed is the bees knees. A lot harder than I was expecting but extremely fun and addicting.

Matt Aug 16, 2008 11:32 AM

I tried the trial and I must admit I'm very tempted to get it. But unfortunately I've got an odd number of points and MS makes it such a bitch to get the right amount (in this case, just 800 points) to buy a game and let that be the end of it.

And yet if I bought the 1000 point pack I'd have just enough to get Castle Crashers. Stupid ass point system. :rolleyes:

NovaX Aug 23, 2008 07:06 AM

Ok, about a week ago I was harping on to all my friends about how Bionic Commando Rearmed was the greatest game to hit XBLA and that I doubt it will be surpassed for a while.

Yesterday I bought Braid. Once I started I couldn't put it down before I finished it. I don't know the last time I felt such a feeling of accomplishment after finishing a game. It was actually probably Ocarina of Time to be honest. Amazing. Amazing. Amazing.

My only "complaint" is there wasn't enough of it, it wasn't too short, it's just I could almost play this game forever.

Sousuke Aug 23, 2008 07:15 AM

Saw a preview on Xplay yesterday, for a pretty nice-looking top-down space shooter game. Shred Nebula comes out next week [I think he said Tuesday?] for 800 MSP. Definitely going to check this one out.

Web-exclusive Demo Video

Jurassic Park Chocolate Raptor Aug 23, 2008 12:02 PM

Arcade games are every Wednesday, actually, and the go live at about 3 AM central time (-6 GMT).

That said, Castle Crashers is next week, and Shred Nebula is the week after that, on September 3rd.

Sousuke Aug 23, 2008 12:42 PM

Ah~ I stand corrected. Still, looks like fun, at least.

...With that and Braid to download still, I'll have to buy more points. Bleh.

nuttyturnip Aug 27, 2008 01:36 PM

Meteos is coming to XBLA, at least in Japan.

I'm in the minority, but I've always preferred Meteos to Lumines, and the chance to finally play it over the internet is excellent. The only problem is, how could you possibly play the game without the stylus control?

surasshu Aug 27, 2008 01:51 PM

Well, the game did always have that alternative control method with the D-pad... Since you'd both be crippled in that sense, it might work out anyway. I don't know if it'd be as fun though, the directness of the controls on the DS was a major selling point to the game for me. Still, looking forward to it! I also prefer Meteos over Lumines, though they're both fantastic games.

Quote:

This Live Arcade port is the first time the game's offered multiplayer battles
More like the third time. I guess he meant it's the first Meteos version to have online multiplayer?

Jurassic Park Chocolate Raptor Aug 27, 2008 02:05 PM

Don't buy Castle Crashers, it doesn't work. Multiplayer is broken, starting a game is next to impossible. Practically everyone is having trouble with it.

Behemoth fails miserably....again. Hopefully it won't take fucking six months to patch this this time. And that was for a quick fix for a lame achievement, this is for...something considerably more broken.

I'm considering asking for a refund the same way I did with Mr. Driller. This is unacceptable. Did anyone even fucking play this thing? I mean, they HAD TO. It's only been cooking for how many years now? Christ.

Kairi Li Aug 27, 2008 07:13 PM

Is the broken part in Castle Crashers the online portion only? Cause I wanna buy it with the intend to play it locally with friends or family. If the local multiplayer works, I'm getting it as soon as I get my own 360. Any other errors the game might have that has nothing to do with the online multiplayer?

Lacerta Aug 27, 2008 09:37 PM

There are a few stage-stopping glitches sometimes that involve enemies dying but not really counting as dead, or getting stuck and being unable to move out.

There are also some save issues that no one has been able to figure out the root cause.

Kairi Li Aug 27, 2008 10:38 PM

Well, guess that means I'll need to wait for a patch. Game saving errors is pretty big deal to me.

Cat9 Aug 28, 2008 12:13 AM

One glitch I did run into is an enemy that froze in mid air, and therefore not die no matter how many times i hit it. Since the level would not advance, I had to restart it. I was able to keep my xp and gold tho.

Another glitch was with Alien Hominid. Supposedly, he cant use any weapon beside his blaster, but I was able to pick up a pitchfork from the ground. I was not able to revert it back to the blaster, so now he is stuck with a pitchfork....

Ive been playing multiplayer with my nephew and I havent run into save issues yet...

The Plane Is A Tiger Aug 28, 2008 12:19 AM

Skills complains too much. I've played quite a bit of Castle Crashers today and online with two different people. Omagnus and I got disconnected, but only after playing for a little over an hour. That might make the achievement for kissing all 4 princesses in a multiplayer game difficult, but the game's far from completely broken. Some people seem to be having freezing/disconnecting issues online, but it's not universal.

The only real glitch I've encountered so far was the mini-boss in the forest stage. Since people and enemies don't count as dead until the combo stops, the game wouldn't let me die when I had 10-15 minions wailing on me. I was pissed at first since it said quitting to map would cause me to lose unsaved data, but that's apparently a lie. Kept all the exp and money I'd earned, and just had to fight my way back to that mini-boss again.

Jurassic Park Chocolate Raptor Aug 28, 2008 02:21 AM

Quote:

Originally Posted by Cat9 (Post 641416)
Ive been playing multiplayer with my nephew and I havent run into save issues yet...

Yeah, these aren't universal. Whatever the cause is, it seems to be somewhat random now how it hits people. I've read a few forum posts elsewhere where people have lost multiple levels or a lot of progress and had to restart from near the beginning.

That said, Tritoch got lucky. The fact that it did shit out after an hour isn't really acceptable, despite the thought that "well, it's better than crapping out 10 seconds in" is correct. Also, having that crap out sure makes the problem pretty close to universal, since it, y'know, did hit you. You just got lucky as to when.

Considering how long it took Behemoth to fix Hominid's hats, I really am afraid we won't see the patch for this for some time. Despite the "we know, we're working on it" response they've already mentioned on their website.

The Plane Is A Tiger Aug 28, 2008 02:28 AM

I won't deny that it's apparently a bit unstable, but since I played for 30-45 minutes with Nutty later and it never disconnected us it seems rare enough not to bother me. Definitely not enough to classify the game as broken. When I said the problem wasn't universal, I meant how you could barely even start a game without disconnecting/freezing.

You should try doing multiplayer some more before demanding a refund.

Jurassic Park Chocolate Raptor Aug 28, 2008 02:51 AM

I already have. Trust me when I say you're a lucky one. Read any other forum and you'll see it's a pretty widespread problem. All the major fag centers like GAF, GameFAQs, IGN, whatever the fuck, are full of people mentioning this.

The official website was taking enough of a pounding from people making threads on it, or looking up questions relating to this, that they had their site crash, and they had to do this:

http://devblog.thebehemoth.com/floodedserver.jpg

It's a widespread problem. Widespread enough that it's totally and completely likely that you will have an experience plagued by disconnects and an otherwise non-functioning game. And as such, you should pretty much not buy it. Since the multiplayer experience is broken.

And considering I certainly didn't buy it to play it by myself, there is no value in me keeping it as is. I don't want something that isn't fufilling the purpose it was purchased for, and I don't see the point in keeping it as such.

Additional Spam:
Go figure, I finally find someone to play with in Toku, who's connection doesn't shit the bed, and we play a good session with no problems cept for one or two bouts of lag.

I'd like to try playing with him and a third and/or fourth, and see if it holds up. All my previous games, with Mo0, Omagnus, and the few randoms I tried to join were all 3+, so I'm curious if that has anything to do with it.

Additional Spam:
Prime Gamer » Things I hate this week: Castle Crashers

Here's an article on everything that's wrong with the game. I'm cross posting it from primegamer. I think I covered everything.

Matt Aug 28, 2008 07:47 PM

Wow that's uh, that's too bad about that Castle Crashers huh?
I mean, everyone's been circle jerking over it for a year, and Behemoth repays their love with letting everyone pay $15 to become beta testers. What a shame.

No seriously, I was looking forward to it.
Thankfully I decided to hold off on getting it until I finished BC:Rearmed (oh yeah, did I mention I bought that?) and I didn't get shafted.

I guess I'll just hold off until next summer when it's finally fixed.

Cat9 Aug 28, 2008 08:04 PM

It looks like trying to find a game online is indeed broken. I wish it would tell you why you got booted from a game, instead of just saying "game no longer available".

Maybe if you organize it with specific people it becomes easier, but I don't really have the patience to do that.

OmagnusPrime Aug 29, 2008 05:17 AM

Quoting my reply from Prime Gamer:
Quote:

Having played another session with Tritoch last night I find this game more and more frustrating in certain ways. Playing last night was an absolute blast. Rather under-prepared, and Tritoch’s blue guy being rather low level, we decided to tackle the most difficult stage I had open (the ice stage) and somehow made it to the boss, albeit with both of us on next to no health and no potions. As with other later-stage bosses in the game, near the end of his life the ice boss goes stupidly mental, but somehow we persevered and managed to pull off an immense win out of the bag. It was epic, brilliant and a ton of fun. But, of course, shortly after the game crashed again (thankfully having saved our progress).

The potential for this game to be so much fun is right there within reach, but we just can’t get access to it, and that is so fucking annoying. More irritating, and rather disappointing, though is that I’ve not seen any news coming from Behemoth about a fix in the works.

OmagnusPrime Sep 1, 2008 02:31 AM

Joystiq quizzed Behemoth at PAX and got some answers on the online issues:

Quote:

We've been hearing about some Castle Crashers problems where people can't connect to their friends over Xbox Live to play co-op. True, the problem could have been blown out of proportion, but there are legitimate cases of connection problems nonetheless. What are you doing to fix this?

Tom: This was something that never came up in testing and now that there are problems with the Live release we're looking into it. We had six hour play sessions and nothing ever came up.

Dan: When we went through testing, Microsoft approved all our network code and we had no problems at all. There are those things in real world scenarios that we couldn't account for. Just look at Call of Duty 4 when it came out, you couldn't play for a week straight and now it's fine.

So, you acknowledge that there are bugs that need fixing?

Tom: We have some bugs that have been fixed.

Dan: Yeah, there are certain network settings where, if you're in a very specific network environment, it won't work with another person's connection and that's what's happening. But that's something we're already addressing by working with Microsoft to get a patch out as fast as possible.

Will the patch release in a few days, a few weeks or a couple months?

Tom: We're hoping soon, as soon as possible. Though, there isn't any official time frame yet.

Dan: We're trying to get it out as soon as possible, because we know it's important to people. I've played through half the game with a friend online and it runs fine. And when it works, it runs like it's local. But there's those certain people whose connections we have problems with and that's exactly the problem we're onto. It's that certain connection where two people just don't work, but we're on it. The good news is that it'll work ... at least half the time.
I don't know what they're on about, most of the sessions where I've had the game working they've died after a period of time (with Tritoch it was pretty much dead on the hour). I also find the 'very specific network' stuff to be complete bullshit, because I've read a lot of people having issues with the game, so even if we all fall into this 'very specific network' category, that's clearly a category that needed catering for you dipshits.

ramoth Sep 1, 2008 04:37 AM

It's pretty tough to test all of the different retarded networks setups people have at home without actually releasing something.

Networking, especially the insane topographies you have in many home network settings combined with UPnP/NAT-PMP, firewall triggers, DMZs, and load of other things make for a difficult experience. What's more is that for games networking code also demands a high level of performance so centralized proxy servers are not usually an option.

As things stand now, two peers on home networks connecting without instructing someone to open a specific port on their firewall (a nonstarter for the vast majority of people who buy Xboxes) is one of the more difficult things to write "correctly" (which is not really quite the right word here because it is not like math, there is no exact solution). People have trouble with this all the time, it is very difficult to get right and the landscape of technologies and techniques for doing this stuff is always changing.

The real question is why isn't Microsoft writing this code once and providing it to third party developers.

OmagnusPrime Sep 1, 2008 07:17 AM

ramoth: First of all, thanks for the baby lesson in networking, but I didn't need it. Secondly, I don't expect 'all' set ups to be tested, my point was more that there appears to be a lot of people having trouble getting online games going. Therefore, even if it's one very particular kind of set up causing issues, it is clearly a very popular kind of set up since it's affecting many people.

Your argument also ignores the fact that many games are released with online networking (across many more than 2-4 players), which by and large work without issue. I've managed to play the online portions of a great many titles with various GFFers, but so far there's only two people I've managed to get games going with (out of about 8 I have tried with).

Whilst having Microsoft sort the netcode is a sound idea (they have the expertise after all) and a network API would probably be very useful, in reality it would probably be far too restrictive and make life more difficult for devs.

Fluffykitten McGrundlepuss Sep 2, 2008 07:37 AM

Yeah, the excuse sounds like bullshit to me. The only network issues I've ever experienced personally with Live is getting people with funny NAT settings in the same Halo party but even that's incredibly rare. If a game like Frontlines can cope with 50 players at once, all with different network architecture and settings in a full on FPS with the need to minimise lag so sniper rifles are still a viable option, I find it hard to believe Behemoth couldn't manage to make a stable game for four people.

Although thinking about it, do you connect to a dedicated server in Castle Crashers or are you essentially reliant on a direct connection to the other people because that might explain the piss-poor connectivity. This might put off smaller developers from including too much online stuff if they're going to need to shell out for a bunch of servers to ensure people can play the damn thing.

OmagnusPrime Sep 2, 2008 07:53 AM

Frontlines may be different (though I didn't think it was), but pretty much all Xbox Live games use direct connections with one of the players acting as a host, which is why you get host advantage issues in some games (such as Gears and the shotgun). It's one of the things people raise when asking what it is you're paying for when you sign up to Xbox Live Gold, since a player is still relied upon to act as the server.

Fluffykitten McGrundlepuss Sep 2, 2008 05:48 PM

No, Kaos have dedicated servers. It's that and only allowing you to talk to four people at once that lets you have 25 a side with very little lag. You can host your own games but the lag is crippling. I assumed most games worked like that.

Jurassic Park Chocolate Raptor Sep 2, 2008 07:00 PM

Refund requests must be up, or something. I got given the run around last Friday when I called about a refund for the points for Castle Crashers.

They dodged the question, said they'd phone me back, and what not. I didn't trust that, but lo an behold, they actually did today. Gave me a code for a prepaid 1250 point card.

I recommend anyone else who bought this pile of shit to attempt the same. There's no point in everyone suffering because Behemoth is incompetant. Only harm done in the end this way will be the fact that Behemoth will still see +1 sales and continue to think that being full of shit is an a-ok business practice. At least you can avoid them in the future.

I'll be saving this for either Vigilante 8 or Mega Man 9. That honestly covers the interesting looking arcade titles for some time now, too.

The Plane Is A Tiger Sep 2, 2008 08:08 PM

Wait, they gave you 1250? If that turns out to be the official response then I may have to call for a refund. I've got 750 points right now, and it's really irritating to know that I'll have to pay full price for some points the next time I buy a game just because I'm lacking 50 points. I'd just re-buy Castle Crashers with the 1200 since I'm still enjoying it quite a bit.

Jurassic Park Chocolate Raptor Sep 2, 2008 09:47 PM

I still have access to Castle Crashers (and Mr. Driller, subsequently). It's not like they took away my rights to play the damn thing. Omagnus also still has the permission set to play as well. They just refunded the points, since, y'know, the product is busted ass.

Final Fantasy Phoneteen Sep 2, 2008 10:44 PM

Yeah, I love the game when it's local play with some friends, but online is a joke. I've only made it to an actual stage once, and that crashed as soon as the three of us encountered enemies (we lost player 4 during the character select).

In my quest for a refund, I've begun to understand why Microsoft's legendary customer service inspires so much rage in people.

The first guy I talked to hung up on me almost as soon as I told him the last four digits of the credit card I used to buy the game, which would scare the shit out of me if I thought he could do anything with it.

EDIT: Finally got an online match to work. I was level 1 with another guy while the other two were level 19. Of course, the other level 1 guy lost his connection before we started, so I was severely underleveled. Still, it was a blast and it gave me a good chance to try out the Periwinkle Knight.

Guru Sep 2, 2008 11:34 PM

I really am disappointed that CC is broken. Luckily, I was really busy the week that it came out and I didn't buy it...and I still haven't. I was looking forward to it quite a bit, but I'm going to hold out until it's actually finished.

Now I need a new sig =/

Jurassic Park Chocolate Raptor Sep 3, 2008 12:11 AM

Eh', the only thing I can suggest is stick with it, Generic. If they start giving you shit, I dunno what to suggest. Stupid Indian call center is stuuuuuuupid. It didn't take too much effort on the part of either myself or Omagnus to get ours, though, so hopefully it'll go ok for you from here on out.

Chaotic Sep 3, 2008 12:18 AM

Quote:

Originally Posted by Pew pew pew (Post 643075)
Stupid Indian call center is stuuuuuuupid

This is why I'm scared for my 360 getting the RROD. :gonk:

Hopefully this multiplayer problem could be dealt with soon. I really wanna try this game. :(

value tart Sep 4, 2008 07:19 AM

Actually, the best part about RROD is that you go to service.xbox.com now. No Indian call center required!

In fact, if you use the call center like I did not knowing about that site, they tell you to go there instead.

surasshu Sep 4, 2008 07:59 AM

Quote:

Originally Posted by Guru (Post 643072)
Now I need a new sig =/

It's still a cool lookin' sig, at least.

I was able to avoid buying the game in the first place, but local multiplayer seems to work, so I am still a little tempted. I don't have a Gold account anyway so I wouldn't be playing it online, I kinda just don't want to buy a broken game out of principle.

Meanwhile, anyone here tried out Shred Nebula? I recommend it (if you like Asteroids anyway).

EDIT: Just read about the save issues with Castle Crashers. No thanks!

Chaotic Sep 4, 2008 11:47 AM

Quote:

Originally Posted by Mo0 (Post 643373)
Actually, the best part about RROD is that you go to service.xbox.com now. No Indian call center required!

In fact, if you use the call center like I did not knowing about that site, they tell you to go there instead.

Hot damn, thanks. :3:

Fuck the Indian call centers. They're useless.

Final Fantasy Phoneteen Sep 4, 2008 07:51 PM

Okay, so basically, because the Behemoth announced today that they're trying to make a patch to resolve the game's issues, Microsoft's customer service is refusing to escalate my case and reimburse my MS points. They told me to wait for a patch.

So they're forcing me to pay in advance for a game's full features. Thanks much, Microsoft.

Jurassic Park Chocolate Raptor Sep 4, 2008 08:10 PM

Oh what the FUCK? I dunno what to even say to that. But I'd throw a veritable shitfit over the phone. I'd tell them that ther'es no point in me waiting six months since no one will be playing the game anymore, and that I'd refuse to leave them alone until they simply handled my refund request properly.

You know who you should ask for complaining tips? Omagnus. I listened in on him phoning EA today over Merc's broken regionlocking bullshit, and he's damn good at it.

Final Fantasy Phoneteen Sep 4, 2008 09:01 PM

I told them that you had gotten reimbursed (after they tried to tell me they don't do refunds on anything but movies), but he was saying that if a problem has been acknowledged and is believed to be correctable, they won't do reimbursements.

Oddly, he told me to call back in week if the problem persists, as if he was indicating that the patch would be out then. So, I'm going to wait until the middle of next week to see what happens-- if the Behemoth busts out a miracle and releases a patch by then, fine, I'll just chock this up as bad experience and won't pursue the issue further. But if it's not up, I'm going to be seeking those Omagnus tips on making the customer service team squeal.

OmagnusPrime Sep 5, 2008 01:11 AM

Yeah, what Skills said. Until there is a patch, it's just an empty promise. Even if they release a patch tomorrow there's no guarantee it will fix the problem (after all you've already assumed they wouldn't release a broken game in the first place).

You bought the game on the understanding that you'd be able to play the online right then and there, and as such are entitled to a refund because you paid for something that doesn't exist. If the person you're talking to refuses to budge you suggest to them that they put a supervisor on, or someone with some actual authority.

Miles Sep 7, 2008 11:04 PM

I managed to finish the game without encountering any saving bugs. I played online on xbl and encountered no disconnections, lag issues, or saving issues after playing for 2 and a half hours with 2 different friends.

I don't get how the game is broken. Either they patched all these problems you guys spoke of or you guys are over exaggerating this as a serious issue when it really isn't.

Zakiller2000 Sep 8, 2008 12:00 AM

Haven't gone online with Castle Crashers yet. Been playing offline multiplayer with friends/family and so far, it's been a frigging blast. I've beaten the game, and I'm trying to get all the weapons and animal orbs currently. I'll try the online, and if it doesn't work, hopefully it'll be fixed soon enough.

And for anyone wondering about Vigilante 8 Arcade: The first submission into Microsoft had a few issues apparently. They've been fixed, and hopefully it's released early October. Wishful thinking though. The Xbox Live Vision Camera is supported for V8: Arcade. Nice feature I guess, but I don't have one and I probably won't be getting one any time soon.

Oh, and we weren't the only ones surprised when Slick Clyde wasn't in the main game or first DLC pack. Wouldn't mind getting Slick Clyde and Casino in a second DLC pack, but again, wishful thinking.

OmagnusPrime Sep 8, 2008 01:38 AM

Quote:

Originally Posted by Miles (Post 644250)
I managed to finish the game without encountering any saving bugs. I played online on xbl and encountered no disconnections, lag issues, or saving issues after playing for 2 and a half hours with 2 different friends.

I don't get how the game is broken. Either they patched all these problems you guys spoke of or you guys are over exaggerating this as a serious issue when it really isn't.

No one said anything about lag. The issue is entirely to do with disconnections from online games. If you managed it OK then you are lucky. My experience, and that of the majority of people here I've spoken to, is that more often than not online games will either fail to get going in the first place, or will die after an amount of time.

It would seem you've been lucky enough in that the person, or people, you've played with have not fallen into whatever random condition causes the problem. For others, like Skills, the hit/miss ratio has been heavily weighted in the other direction.

EDIT: Just seen this poll mentioned somewhere. If you ignore the idiot vote category, it's fairly clear that the majority of people have encountered issues.

Tails Sep 8, 2008 04:17 AM

Quote:

Originally Posted by Miles (Post 644250)
I managed to finish the game without encountering any saving bugs. I played online on xbl and encountered no disconnections, lag issues, or saving issues after playing for 2 and a half hours with 2 different friends.

I don't get how the game is broken. Either they patched all these problems you guys spoke of or you guys are over exaggerating this as a serious issue when it really isn't.

Mirroring what OP said. We managed to get a game between him and myself fine, but when we added in Skills it booted him four or five times before we got an actual game going, and then it dropped him after a few levels.

Same with another two friends of mine. We got dropped the first time we tried, then the second we were all able to play. It's buggy as fuck, etc.

Doesn't mean it doesn't work, it just doesn't work all the time like it should and getting it to do so is a pain.

Bigblah Sep 8, 2008 01:57 PM

Uhhhhh I don't see what Microsoft and defective hardware have to do with 3rd party publishers and broken software.


Quote:

Originally Posted by Miles (Post 644250)
Either they patched all these problems you guys spoke of or you guys are over exaggerating this as a serious issue when it really isn't.

http://en.wikipedia.org/wiki/False_dilemma

Zakiller2000 Sep 24, 2008 04:16 AM

Alright, Duke Nukem 3D was released on XBLA today. It's a good port, but that's about it to be honest. There's no split-screen for either Dukematch or Co-op, which is something I was expecting, and unless I change my mind and buy more points, I won't be paying 10$ to see if online play is any good. Sorry Duke, it's a pass.

Misogynyst Gynecologist Sep 24, 2008 08:06 AM

Quote:

Originally Posted by Zakiller2000 (Post 647419)
There's no split-screen for either Dukematch or Co-op, which is something I was expecting, and unless I change my mind and buy more points, I won't be paying 10$ to see if online play is any good. Sorry Duke, it's a pass.

Why... would you expect a port of a PC game to have... splitscreen, something thats a relic of the 16 and 32 bit era? Do you think you're downloading Goldeneye? Yeesh.

Downloaded Duke3D. I had a little skepticism - this is probably my all-time favorite PC game and I have many, many fond memories playing it on Co-Op. Doubly so for several mods like The Shining. So theres a level of notalgia involved in this for me...

The forced "mouse look" is a little weird after having played this game since the day it hit shelves. However, props to the people who ported it for adding the video clip material, as well as the checkpoint ability. The game is harder, it may be because I'm getting use to the new controls but it seems the enemies are firing off rounds at a much quicker pace.

Still, this is a great port of a fantastic game and you have to like a game that has an achievement for handing dollars to strippers.

Zakiller2000 Sep 24, 2008 04:11 PM

Quote:

Why... would you expect a port of a PC game to have... splitscreen, something thats a relic of the 16 and 32 bit era? Do you think you're downloading Goldeneye? Yeesh.
I figured that since Doom and Marathon: Durandal had split-screen, this would too. My mistake.

Quote:

Still, this is a great port of a fantastic game and you have to like a game that has an achievement for handing dollars to strippers.
The above is true.

Apparently V8: Arcade passed the XBLA testing, so here's hoping it's released soon.

Kilroy Sep 25, 2008 01:29 AM

I like Nukem. It's fun and all. I had just forgot how retarded Duke sounds. Yes, his lines are pretty damn cool, but delivered by a dude who's half asleep.
/In before flaming and "ALWAYS BET ON DUKE"...

Grundlefield Earth Sep 25, 2008 03:01 PM

Rare's acclaimed N64 platformer heads to Microsoft's online storefront in time for Thanksgiving (Nov 26th) for $15; Banjo-Tooie due in early 2009.

Microsoft confirmed the $39.99 price point for the new game (NUTS AND BOLTS- Nov 11th). On top of that, customers who preorder the game will receive a download code for a free copy of the original Banjo-Kazooie on Xbox Live Arcade two weeks before its official launch. So around end of oct, 1st of Nov, if you preorder nuts and bolts! The XBLA game will factor into Rare's latest Xbox 360 exclusive, giving gamers the ability to unlock additional content in Nuts & Bolts when it rides into retail. Banjo-Kazooie also features a graphical update, as well as achievement points.

Both 64 games. Arcade greatness just went up by a billion.

ACHIEVEMENTS
Get Jiggy- Collect 2 Jiggies 10
Mumbo Jumbo- Transformed by Mumbo for the first time. 10
Knock out Nipper- Come out on top in a dust-up with Nipper the crab. Watch out, he's called Nipper for a reason. 15
Free Clanker- Liberate Clanker, Gruntilda's rusty and recalcitrant garbage grinder. 15
Chomp Chomp!- They're red and no less than 30 of them need chomping. Nuff said. 15
Move Master- Discover and master all Banjo's moves… and Kazooie's… but nobody else's. Unless you insist. 15
Show me the honey!- Collect all 24 of the extra honeycomb pieces. Yes! Every single one! It's character-building. 15
The Quiz Master- Complete Grunty's Furnace Fun quiz show and win the Star Prize. Been paying attention? 20
Jinjonatored- Fear the Jinjonator. If you're a witch, that is. The Jinjonator lays the smack down on witches. 20
Jigsaw maker- Bet you thought jigsaws were boring! Bottles disagrees, and has seven of them to be solved. 20
Cheating Cheato- Bump into Grunty's disowned spellbook three times as it hops around the place dishing out cheats. 20
Music Maestro- There are 900 musical notes out there in the world of Banjo-Kazooie. Real gamers collect them all… 25

http://i34.tinypic.com/2eajyaa.jpg
http://i37.tinypic.com/2u586k4.jpg


http://www.youtube.com/watch?v=Ya0zEr3atQ0 - video

Apparently Crazy Mouse is coming soon too. http://previews.teamxbox.com/xbox-36...razy-Mouse/p1/

Misogynyst Gynecologist Sep 25, 2008 07:46 PM

Agreed completely, Garr.

The only fault I can find with the game is that we can't use fanmods and maps with it. Such is life. Still fucking classic gaming.

Zakiller2000 Sep 26, 2008 03:47 AM

Alright, bought Duke Nukem 3D. Jesus Christ, online is a riot.

Played through the beginning up until the level Dark Side (game froze for some reason) on the highest difficulty (every single enemy kept respawning until we blew it up/shrunk it/shattered it. Pretty funny.), with 6 players from the beginning to just me and another person at Dark Side. Protozoid Slimers (green slime that crawls on the ceiling/floor and latches onto your face) still scare the living shit out of me, but it's hilarious watching people dance around when one's on their face. Definitely a good purchase.

If anyone wants to go through Co-op or play Dukematch, I'll gladly join when I get the chance.

Zakiller2000 Oct 8, 2008 12:38 PM

For those who care, Vigilante 8: Arcade finally has a release date: November 5th. They also uploaded a gameplay trailer as well.

Definitely looking forward to this. ^_^

Infernal Monkey Oct 9, 2008 05:52 AM

SLUTS.

Soon visual swirling spew (SPACE INVADERS EXTREME) will be in glorious HD for all those extra carrot chunk-like details!



Also Arkanoid!


Taco Oct 9, 2008 06:10 AM

I cannot fathom how bad Beat'n Groovy is. Pop'n Music is fun and good, yet they took everything that was good from it and shot it out behind the barn. Interface, characters, gone. The only difficulty is having to use the shitty 360 controller for a rhythm game.

Including Nekomata Master wasn't even enough to save this.

Chaotic Oct 9, 2008 08:51 AM

I just got in to playing Pop'n, and looking at Beat'n Groovy, it just looks like a Bemani knock-off of DJ Portable Max.

It's kind of upsetting that they're ruining a good thing here. Regardless, I'm probably gonna download the demo for this when it's released. I just hope Konami keeps the good music that Pop'n had. I'll be really upset if it doesn't.

SimDaddyGT Oct 10, 2008 12:24 AM

Well, they partially did a decent job. However, after playing through all 9 songs (for the love of), I feel like I partially wasted 10 bucks. Got the 90,000 on all songs achievement, beat Endless, beat Arcade...

guess having played the real Pop'n Music and being able to do up to Level 29's really made this feel like a useless game, and I hate to say that, cuz the US finally got to see Starmine (Pop'n Mixxx) and a song by Nekomata Master, even though it's not Queen's Knights.

Sorry, Konami, it isn't the same. Better luck next time.


Anyway, Capcom, hurry the fuck up with Super Turbo HD Remix. TMNT:TiT still hasn't been announced, nor rumored, so I gotta play something to hold me over.

Chaotic Oct 10, 2008 01:01 AM

So I just tried the demo. WAY too easy.

They seriously just took the easy bits of Pop'N and decided to call it a game. And 9 songs? The only songs I'm happy about are Starmine, 100sec. Kitchen Battle, and Moon.

That's pretty much it.

Not worth my download.

SuperSonic Oct 22, 2008 11:18 AM

So I noticed Portal: Still Alive was on the XBLA new arrivals. A trial game and the full version for 1,200 points. :)

wenchwogg Oct 22, 2008 10:47 PM

downloaded Age of Booty the other day. Pretty fun game, took me a while to learn how to play it. Gotta love the atmosphere ;(

Still don't think I know how to play it 100% tho

http://xbox360media.ign.com/xbox360/...57589_640w.jpg

SimDaddyGT Oct 23, 2008 09:34 PM

Yeah, Sonic, Portal: SA is practically a waste of 15 bucks, and I only say this as an owner of the Orange Box. The only thing different about it are the achievements and maybe a couple new challenge maps. Other than that, it's the same damn game that you could beat in an hour. Only get this if you're a die-hard Portal fan, if you're a big-time achievement whore, or don't already have the Orange Box.

Jurassic Park Chocolate Raptor Oct 24, 2008 09:45 PM

Next week is Penny Arcade Adventures Episode 2, and the week after that is Vigilante 8, and sometime shortly after that is Banjo Kazooie, so thankfully we might get the first couple of decent things in a few months. That'd be a nice change of pace considering the last 8 weeks or so.

Fluffykitten McGrundlepuss Oct 27, 2008 08:23 AM

Xbox Originals rather than XBLA but Grand Theft Auto San Andreas is now available for 1,200 points. Personally I think it's a better game than GTA:IV but I'm not sure it's so good I'd want to pay for it again.

RYU Oct 31, 2008 05:34 PM

WARNING: IF YOU USE THIS FILE YOU CANNOT CONNECT TO LIVE UNTIL THE 19th!!!!

I installed in my xbox360,I confirm it working.

-So here it is NXE dashboard version 7356 without avatars that why is small.
-The update works on any console from any region for both mod and unmod.
-Games backup also working.
-No it does not BRICK your console.
-HD installs = Faster loading times.
-will not ban it,will can't connect live until 19th nov.as same member got mail to use flash preview also can't connect live until 19th nov.

Download(only 7 MB):

Code:

http://rapidshare.com/files/159375222/_SystemUpdate.rar
to install simply unrar the file. then place the $systemupdate folder on the root of a thumbdrive or cd-r and then update your 360!

OmagnusPrime Nov 1, 2008 05:52 AM

OK, I'm looking forward to the NXE (wanky name aside) because it looks like a big improvement over the current dashboard, and it adds stuff like support for group chat, but honestly, who is SO bothered that they're going to fuck with their system to use an unofficial release of it, requiring you to stay off of Live. Why? It's a couple of weeks away, have some bloody patience.

Also, this is for talk of XBLA games, there's a general thread for plain Xbox 360 discussion, so good going there Ryu.

value tart Nov 3, 2008 02:11 PM

Quote:

Originally Posted by RYU (Post 656030)
lol hax

Who's to say they won't ban you from the service outright forever on the 19th? Do you REALLY need to be using it 2 weeks early?

Jurassic Park Chocolate Raptor Nov 5, 2008 03:59 PM

So V8's out.

So, it's really, REALLY faithful to the old games.

So I think I came a little bit.

So who else is gonna get it and play it tomorrow night with me?

nuttyturnip Nov 5, 2008 04:00 PM

The release of Vigilante 8 may be big news, but of far greater importance is that Yaris is no longer available for download. Why do the good ones always die young?

The Plane Is A Tiger Nov 5, 2008 04:05 PM

Oh god, I miss Yaris already. This is truly a tragedy which cannot be undone. :gonk:

Now I must download V8 immediately to console myself.

nuttyturnip Nov 5, 2008 04:06 PM

Quote:

Originally Posted by SILBER-1 (Post 657084)
Now I must download V8 immediately to console myself.

Be careful, Skills likes it. That could mean it's toxic poison for the rest of us.

Jurassic Park Chocolate Raptor Nov 5, 2008 04:16 PM

Look man. When I like something, that means it's actually good. None of this borderline passable shit that you seem to be a fan of.

russ Nov 5, 2008 04:29 PM

Whatever, all I know is that the more Mr. McInternets here denounces a game, the better the game actually turns out to be.

The Plane Is A Tiger Nov 5, 2008 04:46 PM

It is a little strange that the title of this thread hasn't been changed to "Official XBLA thread. OH GOD V8 IS SO BROKEN I'VE ALREADY GOTTEN TWO REFUNDS."

Jurassic Park Chocolate Raptor Nov 5, 2008 04:54 PM

Well, excuse me for trying to save you guys some money. >=(

value tart Nov 9, 2008 04:16 AM

Unfortunately Skills, when you cry wolf enough times, eventually everyone stops listening and just assumes you have your thumb up your ass.

Which isn't exactly a bad assumption when dealing with you in just about any situation.

Jurassic Park Chocolate Raptor Nov 9, 2008 02:40 PM

I've asked for two refunds. Out of...50 or so. Doing something twice for legitimate reasons is calling wolf now?

My God.

If you're talking generally, I hope you're smart enough to realize there's just as many titles I enjoy as I don't, but no one really cares or notices if I like something, only if I don't.

Living Legend Nov 9, 2008 03:51 PM

Quote:

but no one really cares or notices if I like something, only if I don't.
What!?!

The only reason I log onto Gamingforce is to see if you like or hate certain things. It's my life...I notice EVERYTHING

Jurassic Park Chocolate Raptor Nov 9, 2008 03:55 PM

lmao.

Sorry dude, I was referencing some specific in-joke and came off a bit too serious here just now, my bad.

OmagnusPrime Feb 25, 2009 07:11 AM

A bit of interesting news, Sega are bringing Virtual On to XBLA in April:

Quote:

SEGA is to convert its cult, twin-stick arcade mech fighter Virtual On Oratorio Tangram to Xbox Live Arcade, according to Japanese games bible Famitsu.

The game will release in Japan in April for 1200 Microsoft Points (GBP 10.20 / EUR 14.40).

The specific version will be Cyber Troopers Virtual On Oratorio Tangram version 5.66, the final incarnation of the NAOMI arcade board that was converted for the Dreamcast. Virtual On hasn't seen a console release since 2003's Marz for the PS2.
[ source ]

Misogynyst Gynecologist Feb 25, 2009 07:45 AM

YES. Virtual On was the fucking shit in the arcades. I don't know how much fun it'll be at home without the crazy jap-future arcade box/seat but this is definitely a choice in good taste none-the-less.

All I could wish for is that somehow that either arcade versions of Dungeons & Dragons or Aliens Versus Predator have similar fates in store for XBLA. My mind would explode at such news!

Taco Feb 25, 2009 08:26 AM

I spent more time playing VO:OT than any other game on my Dreamcast, so this news is fucking awesome to hear. If it doesn't get a NA release I will be quite sad/forced to buy a moon XBLM point card.

nuttyturnip Feb 25, 2009 10:10 AM

As thrilled as I am about VO:OT, the arbitrary 1200 MS price point pisses me off. We've already had several DC games ported (Ikaruga, Vigilante 8) at the 800 price, so why all of a sudden are they charging 1200? There's nothing about VO:OT that sets it apart from other DC games as far as I know.

The Plane Is A Tiger Feb 25, 2009 06:55 PM

You should grab Braid while it's down to 800 points. I'd been waiting for a drop, and it definitely doesn't disappoint for that price. It's pretty fantastic in all respects except for length.

As for Virtual On, the 1200 price point is pretty irritating. I hadn't really thought about the previous DC ports we've gotten until Nutty pointed it out, and it's ridiculous. That said, I'll buy it anyway as long as it's a good port since I love VO in the arcade.

value tart Feb 25, 2009 07:05 PM

So a port of an old game is worth 1200 MSP, but not a new game just because it's short?

Did you buy Death Tank, Tritoch?

nuttyturnip Feb 25, 2009 07:20 PM

Quote:

Originally Posted by Milton Converse (Post 684559)
So a port of an old game is worth 1200 MSP, but not a new game just because it's short?

Actually, VO isn't worth 1200 points, seeing as I could probably find the original used for cheaper (and I own it anyway). I'll probably buy it because I want to play it on Live, but that doesn't justify their price point, as I've already said. And no, I didn't think Braid was worth 1200 points either, but at least the guy had a defendable argument about it being an indie one-man operation.

Little Brenty Brent Brent Feb 25, 2009 07:28 PM

Quote:

Originally Posted by nuttyturnip (Post 684563)
I'll probably buy it because I want to play it on Live, but that doesn't justify their price point

If you would buy it, regardless of how you feel about it, then yes, it does justify their price point.

nuttyturnip Feb 25, 2009 07:36 PM

Just because they can charge more and people will still pay it doesn't mean they have to be dicks and actually do it. If/when oil companies start charging $3.50 for gas, people still buy it, but it doesn't mean they should charge that much.

Little Brenty Brent Brent Feb 25, 2009 07:41 PM

They're a business. As long as people will still buy the product, they will charge as much as they think they can get away with. Their objective is to make money, not make you feel good inside. As long as you keep throwing money at things you think are overpriced they're going to keep being priced that way.

The Plane Is A Tiger Feb 25, 2009 08:17 PM

Quote:

Originally Posted by Milton Converse (Post 684559)
So a port of an old game is worth 1200 MSP, but not a new game just because it's short?

Did you buy Death Tank, Tritoch?

Quote:

Originally Posted by Axelrod :punch: Axelrod
As long as you keep throwing money at things you think are overpriced they're going to keep being priced that way.

That's your answer.

I'll pay 1200 for Virtual On (provided it's good) mostly for Live play, but even the single player will at least have replay value. Braid is short and a one-shot deal with very little replay value unless you enjoy speedruns, which I don't. Great for 800, overpriced at 1200. I'm really not sure why you people keep getting so angry at my thinking this. The length wasn't what kept me from buying it for so long, though. I tried the demo when it first came out and just wasn't impressed enough to encourage the new 1200 price point that's becoming increasingly common. The length is just my thoughts since buying it two days ago.

No, I haven't gotten around to trying Death Tank's demo. How is it? It's not like I'm boycotting 1200 point games as long as they feel worth it.

Tails Feb 26, 2009 09:21 AM

I didn't even know they were porting Quake 3 to this shit.

I'd buy it for a million MSPoints just to play as the dude that made all the kung fu noises when he jumped.

OmagnusPrime Feb 27, 2009 03:12 AM

So next month it seems Microsoft will be running an awards for Xbox Live Arcade games:

Quote:

Oscars, Schmoscars. Microsoft is letting Xbox Live users cast their votes for the best Xbox Live Arcade games of 2008 starting on March 3. Foregoing any sort of web-based ballot, votes will be cast from within the New Xbox Experience's Spotlight Channel. Voting will wrap up on Tuesday, March 10, with users permitted to change their votes -- but not vote multiple times -- as often as they'd like, up to that point.
[ source ]

Here's the full list of awards and nominations for them:

Spoiler:
Best Overall Arcade Game
- Braid
- Castle Crashers
- Geometry Wars Retro Evolved 2
- Street Fighter II HD Remix
- Portal: Still Alive

Best Original Game
- Castle Crashers
- N+
- Braid
- Penny Arcade Episode 1
- Schizoid
- Age of Booty

Best Family Game
- Boogie Bunnies
- Roogoo
- A Kingdom for Keflings
- Lost Cities
- Meteos Wars

Best Co-operative Multiplayer Game
- Castle Crashers
- Schizoid
- Bionic Commando Rearmed
- N+
- Geometry Wars Retro Evolved 2

Best Competitive Multiplayer Game
- Street Fighter II HD Remix
- Geometry Wars Retro Evolved 2
- Soul Calibur
- Meteos Wars
- Age of Booty

Best Solo Game
- Braid
- Mega Man 9
- Penny Arcade Episode 1
- Rez HD
- Portal: Still Alive

Best Innovation in XBLA
- Braid (time travel)
- A Kingdom for Keflings (use of Avatars)
- Fable II Pub Games (retail game integration)
- N+ (level sharing)
- Duke Nukem 3D (dynamic replay)

Best Graphics
- Street Fighter II HD Remix
- Geometry Wars Retro Evolved 2
- Braid
- Castle Crashers
- Bionic Commando Rearmed

Best Classic/Remake Game
- Bionic Commando Rearmed
- Street Fighter II HD Remix
- Mega Man 9
- Galaga Legions
- Rez HD

Paco Feb 27, 2009 05:05 PM

Braid sweeps everything. Calling it right now.

Taco Feb 27, 2009 05:31 PM

Quote:

Originally Posted by Tritoch (Post 684573)
I'll pay 1200 for Virtual On (provided it's good)


Quote:

Virtual On
Quote:

provided it's good
Have you never played VO:OT before

The Plane Is A Tiger Feb 27, 2009 06:00 PM

Weren't the Dreamcast and PS2 ports supposed to be decent at best due to the controls? I never played them so I could be wrong, but I remember hearing they weren't worth it.

Jurassic Park Chocolate Raptor Feb 27, 2009 07:33 PM

Marz sucking had far less to do with the Dualshock than anything else, but y'know.

Oratorio is pretty much the shit, and I'm happy that there's at least a few fans here to play it with when it drops. And if the retard twins buy it at least there will be a bit of cannon fodder until they stop playing it a week later.

The Plane Is A Tiger Mar 18, 2009 08:13 AM

Is anyone here planning to buy any of the Family Game Night games released today? The $10 price point on each is kind of crazy considering the Wii and PS2 full collections are only $40 and $20 respectively, but I'm considering getting Scrabble if anyone else here is. That one's an NA-only release for some reason, so I guess that counts out PAL people.

Fluffykitten McGrundlepuss Mar 18, 2009 08:20 AM

Quote:

Originally Posted by Tritoch (Post 689681)
I'm considering getting Scrabble if anyone else here is. That one's an NA-only release for some reason, so I guess that counts out PAL people.

That's probably to avoid the problems caused by your country's failure at basic spelling. Given how bitchy some kids get online when you pull off what they consider a cheap kill in games like Halo, I can only imagine the tirade of "OMG YOU FAG NIGGER" you'd get if you beat them at Scrabble using the word "Flavour".

nuttyturnip Mar 18, 2009 08:50 AM

800 points for each? Screw that. Scrabble is probably the only one worth the points, and according to IGN, there is no single player mode against the computer. I'd buy Yahtzee if it were 400, and maybe Battleship (though you can't see your ships after you place them), but not for 800. If enough people pick up Scrabble, I might be persuaded.

The Plane Is A Tiger Mar 18, 2009 09:37 AM

No single player? Christ, it's like they've done everything possible to persuade people not to buy these games.

Taco Mar 18, 2009 09:37 AM

Quote:

Originally Posted by Shin (Post 689683)
That's probably to avoid the problems caused by your country's failure at basic spelling. Given how bitchy some kids get online when you pull off what they consider a cheap kill in games like Halo, I can only imagine the tirade of "OMG YOU FAG NIGGER" you'd get if you beat them at Scrabble using the word "Flavour".

FUCK YOU CHEATER YOU JUST WANT THOSE 4 EXTRA POINTS. Also the lack of single player isn't too bad. I'd hate to go up against a computer armed with an Official Scrabble Dictionary; there's some really stupid shit in that.

Can Virtual On come out already please. XBLA is over once VOOT hits.

Sousuke Mar 18, 2009 11:34 AM

Scrabble sounds like a good investment, though the lack of single-player modes does kind of suck. As does the price tag. :/

I may pick it up anyway, though.

Jurassic Park Chocolate Raptor Mar 18, 2009 02:11 PM

While the lack of a single player mode is pretty silly, how often would you be playing against the computer instead of other players? Really now. Considering how often it's used, it's exclusion is probably the least of the crimes presented here.

Holy ding dong fuckballs though at the price point.

nuttyturnip Mar 18, 2009 03:08 PM

I suppose it's too much to hope that Scrabble supports the Vision Camera. The only proper way to distract an opponent is waving your junk around.

OmagnusPrime Mar 19, 2009 02:51 AM

Something to make Skills happy:
Quote:

Microsoft has confirmed, via Xbox Live's Days of Arcade feature, that SEGA's OutRun Online Arcade will be released on Xbox Live Arcade on Wednesday 15th April.
[ source ]

Jurassic Park Chocolate Raptor Mar 19, 2009 06:03 PM

Thanks Omagnus, it's good to have a real source confirm all the dates for the arcade games, instead of the likes of Kotaku spreading misinformation, what with their claiming OutRun was next week, making up shit again like they always do.

Anywho, here's the proper days of arcade release schedule.

Quote:

* UNO Rush - March 25th
* Puzzle Quest: Galactrix - April 1st
* Flock! - April 8th
* Dishwasher - April 8th
* OutRun Online Arcade - April 15th
* Lode Runner - April 22nd
[one of about 1000 sources]

The good stuff is on the second half of the list, but I feel bad for both Flock and Dishwasher. Being put up against each other like that when they're both indie properties to begin with is unfortunate for the both of 'em. A shame. With luck they'll drop at 800 and be given a fighting chance. (Hah, yeah right).

------------------------------

On a note unrelated to any of those games, an update about Space Invaders Extreme for the Arcade.

Quote:

The Space Invaders concept is nothing new; after all, it originated in arcades 30 years ago back in 1979. You move left and right, and shoot. That's it. Besides Pong and Kenji Eno's One-Dot Enemies, there are few games that could claim a simpler premise. But then in the summer of 2008, Taito quietly unleashed Space Invaders Extreme on PSP and DS, an updated spin on the concept involving bumping techno music, spectacular background visuals (a la Lumines II), and actual depth to the game mechanics. Now the experience is being brought over from handhelds to Xbox Live Arcade, with a number of new enhancements designed to stimulate legions of new Earth defenders.

The first and most noticeable difference from the handheld versions is that legendary effects and programming guru, Jeff Minter, has designed the visualizer that decorates each stage's backgrounds. Known best for his games Tempest 2000 and Space Giraffe, Minter's contribution may just look like a bunch of haphazard explosive Geometry Wars-style effects laced into the backdrop, but he actually worked closely with developer Backbone Entertainment to ensure that the visuals followed a theme -- that of the alien invaders slowly approaching Earth. The first few stages mimic a normal space environment, with each stage becoming greener, warmer, and more organic as you approache the blue planet.


The second, less noticeable difference -- from the handheld versions at least -- is that the invaders are actually pixel-perfect. On the smaller platforms, it's easy to overlook the fact that the invaders had to be adjusted, even if only by a pixel, because of the width of the different platform screens. But with the Xbox 360, Backbone is able to accurately and faithfully replicate the invaders as they were originally designed, which should appeal to purists who expect their ports to be flawless or, better yet, improved.

The game itself adds play mechanics that never existed in the original Space Invader games, like chains and combos. You create combos by killing four invaders of the same color (Space Invaders Extreme's idea of ethnic cleansing) to get that particular color invaders' specific power-up to drop. So, kill four green invaders, then get the green power-up. Likewise for red, or white, or blue (the blue power-beam is definitely an office favorite). If, for some reason, you'd prefer to save your power-up for when a UFO appears, you can 'store' it by holding down the right-bumper button, and let go when you're ready to use it.

There are tons of subtle, little techniques embedded into the gameplay, which help you rack up higher scores. How you kill the invaders, whether you shoot down the UFOs, and other factors all combine to jack your combo and chain meter up, which can multiply your score by up to five times the normal amount. If you're really good and fulfill the necessary criteria, you can then jump to a 10-times multiplier for even higher scores (which will be an absolute necessity if you hope to earn a place on the game's leaderboards). All of these techniques, of course, will factor heavily into your win totals when playing with up to three other people in the addictive multiplayer games. We'll have more on Space Invaders Extreme as we get closer to the game's Spring release date, but for a taste of the action, check out the latest screens and video in the tabs above.
[source]

Bolded the one thing I wasn't already aware of. Jeff Minter is pretty much the epitome of whiny selfrighteousness and importance, so I just hope we don't get a blog entry from him somewhere down the line claiming the only reason this version is any good is because of his....erm...."art" effects. Or that we "don't get it", or some other horseshit.

I'm just hoping he doesn't make the thing a visual mess. Luckily, early media seems to indicate not so much to worry about. Also, should it sell worse than Frogger let's hope he just stops trying this time.

------------------------------

Quote:

Originally Posted by x360a
A Lonely Victory - 20G
Clear Episode 1 in 1P Play.

A Temporary Peace - 20G
Clear Episode 2 in 1P Play.

The First Step (Episode 1) - 10G
Clear the first 10 Rounds of Episode 1 without continuing.

Certificate of DOH - 25G
Clear the first 30 Rounds of Episode 1 without continuing.

The First Step (Episode 2) - 10G
Clear the first 10 Rounds of Episode 2 without continuing.

Certificate of Bones - 25G
Clear the first 30 Rounds of Episode 2 without continuing.

A Trustworthy Friend - 10G
Clear an Episode with the assistance of a friend.

The Mock Battle Specialist - 15G
Defeat the computer.

The Real Battle Specialist - 15G
Combat rivals from around the world!

The Master Marksman - 10G
Destroy large numbers of Enemies!

The Nimble Vaus - 20G
Master the Mini-Vaus!

The Piercing Light - 20G
Master the Power Laser!

[kapow]

Arkanoid Live! achievements. These usually show up relatively close to the game's release. Maybe one of the first ones after the Days of Arcade promotion? Let's hope. I had it pegged for summer. Granted, some stuff can come out during that period that's not on the above list. For example, Fable 2 Pub games came out the same week as Bionic Command during last summer's promotion.

The Plane Is A Tiger Mar 19, 2009 06:52 PM

I'm curious about all the Days of Arcade stuff, but I already know that I'll probably buy Galactrix and Dishwasher. The DS version of Galactrix seems to be a little buggy, so I decided to wait for the eventual XBLA release in hopes that they've fixed a few things. I remember the Dishwasher demo from ages ago being pretty fun too.

What's the difference between Uno Rush and regular Uno?

Jurassic Park Chocolate Raptor Mar 19, 2009 06:57 PM

Different rules. Basically this is a much faster, combo based thing.

I'll let IGN's preview do the explaining, since it describes it a bit better than I'd be able to.

Quote:

...
The major difference between Uno Rush and regular Uno is that rather than simply playing one card at a time, you can play multiple cards in a row on your turn. When your turn starts, the top of your deck will simply start discarding -- if it is the right color or number -- and any other combos after it will automatically follow. If you can string together the right order (and have a really good hand), you can burn through all of your cards before anyone else can act. Since the order your cards are in determines how many cards you may or may not be able to play, the game only gives you a moment to act once your turn begins. That means that you'll have to keep shuffling cards around while other players are acting to keep up with what color is currently active. This in itself changes the base structure of the game and completely speeds things up, but it's not the only new mechanic.

To add some strategy to the game, Uno Rush allows you to see everyone else's cards at all times. This way, you can decide whether or not to combo on that last card or not. Playing four cards might be better than five if the last one will leave the next player open to winning the game. Add in special cards that shuffle an opponent's deck, add cards, or the ever popular draw-four wild and you've got a game that can turn on the current leader in a split second.

The flow of the game is much faster and frantic in Uno Rush than in classic Uno, especially once you start looking around at everyone else's hands with one eye towards challenging Uno calls. It took me a few rounds to catch up with the fast play, but once I did I found Uno Rush to be a great little variant on the classic card game.

...
[dorp]

Fluffykitten McGrundlepuss Mar 20, 2009 05:20 AM

Having read a few things abouit Flock, most notably in Edge about a month ago I might well pick that up. It looks suitably silly and fun.

OmagnusPrime Mar 24, 2009 08:13 AM

So, it seems Castle Crashers is the XBLA game of the year:

Quote:

Castle Crashers has been crowned game of the year by Xbox Live Arcade users, Microsoft announced overnight, after 185,000 people cast their votes in a recent service poll.

Game of the Year: Castle Crashers
Best Versus Mode: Super Street Fighter II Turbo HD Remix
Best Single-Player Game: Portal: Still Alive
Best Remake: Super Street Fighter II Turbo HD Remix
Best Original Game: Castle Crashers
Best Innovation: Braid
Best Graphics: Super Street Fighter II Turbo HD Remix
Best Family Game: A Kingdom for Keflings
Best Co-op Mode: Castle Crashers
[ source ]

The Plane Is A Tiger Mar 24, 2009 08:30 AM

In before Skills rages.

Portal: Still Alive winning best single-player game is the real shame, though. There were so many better choices than a game with almost no new content.

map car man words telling me to do things Mar 24, 2009 08:36 AM

Quote:

Originally Posted by OmagnusPrime (Post 691406)
Best Graphics: Super Street Fighter II Turbo HD Remix

:gonk:

OmagnusPrime Mar 24, 2009 09:02 AM

Q: I love SSFIITHDR to pieces, but I would happily agree with you there. In fact, apart from a couple of categories, I disagree with pretty much all those results.

Paco Mar 26, 2009 12:34 AM

Quote:

Originally Posted by Tritoch (Post 691408)
Portal: Still Alive winning best single-player game is the real shame, though. There were so many better choices than a game with almost no new content.

Braid... Braid would have been an OK choice, no?

Additional Spam:
Quote:

Originally Posted by SKYFALL (Post 690155)
* OutRun Online Arcade - April 15th

Have you guys seen videos from this?

YouTube Video
YouTube Video
First one looks pretty cherry. Second one looks like balls but that's a whole coast run. I'm pretty stoked about this one myself and I'm hoping they even retain the crashes where that blonde bimbo is ejected from the vehicle along with that smug fucking rich boy you're playing as. Good time, Sega. Good times~

Misogynyst Gynecologist Mar 26, 2009 07:42 AM

If you think something involving Outrun looks like balls, you need to get your head screwed on straight. Its a dumb arcade series put to a dumb XBLA download and god will I ever love it. Retarded drifting physics? Dragons? Insane feeling of speed? All it needs is a bonus level where you do lines off the hood of your car to make this the greatest XBLA experience ever.

OmagnusPrime Mar 26, 2009 07:55 AM

Quote:

Originally Posted by I Hate Religion™ (Post 691780)
Braid... Braid would have been an OK choice, no?

Braid would have been an excellent, and dare I say 'the right', choice. Equally so for game of the year to be honest, since Castle Crasher was fun, but not excellent (especially given how painfully long it took them to get their shit together with the online fix).

Jurassic Park Chocolate Raptor Mar 27, 2009 01:45 AM

Quote:

Originally Posted by OmagnusPrime (Post 691830)
(especially given how painfully long it took them to get their shit together with the online fix).

Which still doesn't work right, I might add.

Paco Mar 30, 2009 04:34 AM

Quote:

Originally Posted by LeHah (Post 691829)
If you think something involving Outrun looks like balls, you need to get your head screwed on straight.

I think you misunderstood me. I was speaking specifically about the quality of the video, not the graphics themselves. This shit looks pretty fuckin' sweet.

WolfDemon Apr 3, 2009 06:21 PM

I picked up The Dishwasher: Dead Samurai the other day. It's a pretty fun side-scrolling hack-and-slash game with old school difficulty. You get different weapons including cleavers, a sword that lets you warp around Nightcrawler-style, kamas, an "arsenal", which is just an uzi with a shotgun, and a good old-fashioned chainsaw. There's also the obligatory screen-clearing magic spells and even guitar solo mini games. You'll have to see it for yourself. Definitely not a bad purchase for 800 points.

nuttyturnip Apr 8, 2009 10:32 AM

Good news for those of you who 1) hate buying more points than you need to get a game or 2) want to gift XBLA games. Amazon.com has opened their Xbox Live store, through which you can purchase XBLA games, and they'll email you a code for download. The good news is that games are priced in actual dollars (for the same price as on XBL), and it says you can gift games via email after purchase. It's unclear whether they mean they'll do the gifting for you, or if they just mean you can forward the email with the code to someone else for use. The bad news is that although they seem to have almost all the games, they don't have things that have come out in the past few weeks (Dishwasher, Flock, Galactrix). You can also buy and gift points, but currently only the 4000 points card is available; 1600 is listed as coming soon.

WolfDemon Apr 8, 2009 06:34 PM

I'm more excited about gifting points, actually. My friend always complains when I don't have the money to drop for points for map packs or XBLA games and says he would gift some points if he could. (I've mentioned buying cards at Wal-Mart or something and just giving me the code, but he lives on an air base an hour from anything and it's a bit of a drive.)

Fluffykitten McGrundlepuss Apr 8, 2009 06:42 PM

There's lots of online stores that sell MSPoints and just email you the code though. Could he not buy some from there and email you the code?

WolfDemon Apr 8, 2009 11:29 PM

He could, but he probably just doesn't know about them. I've never heard of any myself.

Final Fantasy Phoneteen Apr 8, 2009 11:33 PM

Another question is whether or not you'd be able trust these people with your credit card information.

Anyway. Bought Precipice Episode 1 as part of the sale. Glad I didn't pay the full price, as it's preeetty much a timewaster and little else. I hear Episode 2 is better, but eh. Also purchased Vs. mode for Resident Evil 5, along with all of the Oblivion add-ons that were on sale. Been meaning to do that.

Paco Apr 8, 2009 11:55 PM

Has anyone played The Dishwasher: Dead Samurai yet? I'm kind of interested in buying this game because I'm a sucker for old-school side scrollers but I don't know if it's worth the purchase. 800 points doesn't sound too bad for a game either way.

Final Fantasy Phoneteen Apr 9, 2009 12:37 AM

WolfDemon posted this the other day:

Quote:

Originally Posted by WolfDemon (Post 694504)
I picked up The Dishwasher: Dead Samurai the other day. It's a pretty fun side-scrolling hack-and-slash game with old school difficulty. You get different weapons including cleavers, a sword that lets you warp around Nightcrawler-style, kamas, an "arsenal", which is just an uzi with a shotgun, and a good old-fashioned chainsaw. There's also the obligatory screen-clearing magic spells and even guitar solo mini games. You'll have to see it for yourself. Definitely not a bad purchase for 800 points.

Seemed to like it.

OmagnusPrime Apr 9, 2009 06:16 AM

Quote:

Originally Posted by Encephalon (Post 695666)
Has anyone played The Dishwasher: Dead Samurai yet? I'm kind of interested in buying this game because I'm a sucker for old-school side scrollers but I don't know if it's worth the purchase. 800 points doesn't sound too bad for a game either way.

You could always download the trial and give it a whirl.

Fluffykitten McGrundlepuss Apr 9, 2009 06:26 AM

Quote:

Originally Posted by GB (Post 695665)
Another question is whether or not you'd be able trust these people with your credit card information.

There's some fairly reputable retailers offering them and all the ones I've ever used took payment through PayPal so never had my credit card information.

Internet shopping is statistically safer than using your credit card in a high street store these days you know.

The Plane Is A Tiger Apr 9, 2009 10:55 AM

Quote:

Originally Posted by OmagnusPrime (Post 695687)
You could always download the trial and give it a whirl.

Be sure to play a match of the Arcade or finish the Story part of the demo, though. I didn't care for the first bit where you just have double scythes, but the game becomes crazy fun once you get the teleportation sword from the first boss.

Tails Apr 18, 2009 04:56 PM

OutRun is out and it's only 800 points.

You guys need to stop being a bunch of niggers and get on this shit so we can get some six man races going.

Chaotic Apr 18, 2009 05:08 PM

Once I get some points in my account I'll be buying this.

I want to race against some GFFers :gonk:.

Firefly Apr 19, 2009 09:32 PM

Quote:

Originally Posted by Tails (Post 697567)
OutRun is out and it's only 800 points.

You guys need to stop being a bunch of niggers and get on this shit so we can get some six man races going.

Got it, had Skills razz me about going for the low-hanging fruit first (got a good chuckle out of that), still trying to clear route E in Outrun. Note to self: see if using the transmission for drifting works over in Ridge Racer 6 (the first of whose last five races is proving quite challenging).
Lode Runner lands this coming Wednesday, too.

Tails Apr 20, 2009 04:54 AM

Huh. That's a good question. RR has always just been "brake + turn" or in some occasions to just let off the gas a little.

If you're talking about the Final Route, have fun with that. It took me forever to outdo the fucking AI in that bullshit. It's the most satisfying feeling ever when you win though. If it helps any, I had to do it with the Angelus. The other cars just can't do it.

map car man words telling me to do things Apr 21, 2009 12:46 PM

So Garou: Mark of the Wolves is coming to XBLA

http://www.famitsu.com/image/901/GWS...PB7hka31X5.jpg
w‰ì˜T“`àxƒVƒŠ[ƒYÅVì‚ðXbox 360‚Å”zMw‰ì˜T ƒ}[ƒN ƒIƒu ƒU ƒEƒ‹ƒ”ƒXx - ƒtƒ@ƒ~’Ê.com

A friend of mine also spotted King of Fighters Skystage, which is apparently a 2D shmup with Kyo and Athena. I have no idea what they're smoking.

http://www.famitsu.com/image/899/BR5...s4vM8D5duM.jpg
í‚¢‚Ì•‘‘ä‚Í‘å‹ó‚Ì‚© ‚È‚½‚ցwƒU¥ƒLƒ“ƒO¥ƒIƒu¥ƒtƒ@ ƒCƒ^[ƒY ƒXƒJƒCƒXƒe[ƒWi‰¼‘èjx - ƒtƒ@ƒ~’Ê.com

Dark Nation Apr 21, 2009 01:05 PM

Quote:

Originally Posted by Tails (Post 697567)
OutRun is out and it's only 800 points.

You guys need to stop being a bunch of niggers and get on this shit so we can get some six man races going.

I think I saw you on earlier this morning. I'll try and be on there later today or tomorrow, once I get some more points and buy that bitch which totally reminds me of Cruisin USA :3

Quote:

King of Fighters Skystage, which is apparently a 2D shmup with Kyo and Athena. I have no idea what they're smoking.
http://img514.imageshack.us/img514/8...2558503846.jpg

Chaotic Apr 21, 2009 02:05 PM

Quote:

Originally Posted by Qwarky (Post 698043)
So Garou: Mark of the Wolves is coming to XBLA

Oh hell yes. Fucking sold.

Single Elbow Apr 21, 2009 03:17 PM

Oh wow. Oh fucking wow. Never in my wildest thoughts this will happen.

Whatever the price I shall buy.

Taco Apr 21, 2009 03:37 PM

I wouldn't mind a Capcom vs. SNK 2 port to XBLA now.

Or at least the Xbox version put up on the Xbox Classics.

Chaotic Apr 21, 2009 03:47 PM

Quote:

Originally Posted by Taco (Post 698065)
I wouldn't mind a Capcom vs. SNK 2 port to XBLA now.

Or at least the Xbox version put up on the Xbox Classics.

That along with the Street Fighter Anniversary Collection. 3rd Strike online? Hell yes. :3:

SimDaddyGT Apr 21, 2009 11:24 PM

Quote:

Originally Posted by Luxray (Post 698069)
That along with the Street Fighter Anniversary Collection. 3rd Strike online? Hell yes. :3:

Hold up. Before that EVER comes a reality, they NEED to desperately fix the online system, BADLY!!! I sometimes still find myself trying to play 3rd Strike online, and latency issues are still horrid, even after 4 years. (FYI, my connection only lag coughs every 30 minutes or so, and not a seriously horrible lag at that... just enough to kick me out of Xbox Live parties)

On a side note, they'd have to just find a way to get 3rd Strike, because Super Turbo and Hyper Fighting, the 2 bigger SFII titles, are already up on XBLA.

And I pray to God the achievements, should this happen, are not as stupid as some of MvC2's. I mean, shit, how many people they expect to pull off 100 or 200 combos? Not everyone can pull off them Magneto grab-cancel-tempest-quick attack-repeatandcancelintosomethingelse combos. We're not all EVO players here.

Fluffykitten McGrundlepuss Apr 22, 2009 04:21 AM

I dunno, I'm sure I managed a good 70 odd hit combo once or twice and I'm far from being an expert at the game. Anyway, it's nice to have some achievements once in a while which are actually, you know, an achievement, needing some skill to get rather than just a lot of free time.

nuttyturnip Apr 22, 2009 03:11 PM

So Lode Runner started off at 800 points this morning, but now I hear they've jacked it back up to 1200. I'll try the demo, but in keeping with the thread title, I probably won't buy it. I played this game a ton on my Apple IIc, so we'll see.

OmagnusPrime Apr 22, 2009 03:14 PM

Quote:

Originally Posted by nuttyturnip (Post 698262)
So Lode Runner started off at 800 points this morning, but now I hear they've jacked it back up to 1200.

What the fuck, are you saying they upped the price on the day of release, because that is somewhat off.

nuttyturnip Apr 22, 2009 03:39 PM

Yep. It was supposed to be priced at 1200 (which I thought was too high), they posted it this morning at 800, people bought it, then they changed the price.

Chaotic Apr 22, 2009 03:42 PM

Quote:

Originally Posted by SimDaddyGT (Post 698137)
I mean, shit, how many people they expect to pull off 100 or 200 combos? Not everyone can pull off them Magneto grab-cancel-tempest-quick attack-repeatandcancelintosomethingelse combos. We're not all EVO players here.

Iron Man - BB Hood - Cable?

They all have attacks that will just continuously combo someone when you transition into their specials.

Plus, I bought Outrun. If anyone wants to race me, given I'm not busy doing something else, challenge me. I'm not the greatest racer, but I'm always up for a race.

The Plane Is A Tiger Apr 22, 2009 04:49 PM

Christ, they upped the price after it had already been posted? I'm still on the fence about Lode Runner. The demo was pretty fun and it seems like a fairly good-sized game, but I just hate this trend of $15 being the new typical price point. I would've bought it right away for 800 points, but unless a few other people here get it for co-op I don't think I'll dish out 1200 points.

EDIT: I was flipping through the comments on Nelson's blog about Lode Runner and somebody pointed out that Flock is only $10 on Amazon today. I think I might pick that up since that was another one where the demo was fun, but not worth 1200.

OmagnusPrime Apr 22, 2009 05:56 PM

Quote:

Originally Posted by Tritoch (Post 698278)
EDIT: I was flipping through the comments on Nelson's blog about Lode Runner and somebody pointed out that Flock is only $10 on Amazon today. I think I might pick that up since that was another one where the demo was fun, but not worth 1200.

Because you need another game, yes? :p

Also, I agree, the slow shift to 1200 being the standard price point for 'big titles' is pissing me off now. When the games seemed truly worth an increase in price, when they were more full indie games, then I could swing with it, but now it's just become more of the go-to price and that's unfortunate because there's so many things I would have bought on the Xbox Marketplace if they'd been pitched at a lower price point.

Jurassic Park Chocolate Raptor Apr 22, 2009 06:15 PM

Quote:

Originally Posted by Tritoch (Post 698278)
Flock is only $10 on Amazon today.

You know what else is 10 dollars, you dirty sack of dog shit?
http://www.seganerds.com/wp-content/...0090123ooa.jpg

nuttyturnip Apr 22, 2009 06:37 PM

Amazon has been having XBLA sales every couple of days, it seems. If this keeps up, and they reduce prices on games like Flock that have only been out a few weeks, that may be the best way to combat the price point increase. That said, the Flock demo didn't do much for me.

The Plane Is A Tiger Apr 22, 2009 07:36 PM

Quote:

Originally Posted by Blue Falcon (Post 698299)
You know what else is 10 dollars, you dirty sack of dog shit?
http://www.seganerds.com/wp-content/...0090123ooa.jpg

Don't worry. I already know that I can't buy anything else on XBLA unless I get Outrun with it, or I'll never hear the end of it.

value tart Apr 22, 2009 07:50 PM

Quote:

Originally Posted by Tritoch (Post 698312)
Don't worry. I already know that I can't buy anything else on XBLA unless I get Outrun with it, or I'll never hear the end of it.

*psst* If you ignore Skills' rampant prostitution of video games you avoid buying 5 games a year purely on recommendation of a psycho Canadian

The Plane Is A Tiger Apr 22, 2009 07:57 PM

Normally I do ignore him, but I did like the Outrun demo. I'm just going to balance it out by getting the Nuts & Bolts DLC at the same time.

OmagnusPrime Apr 25, 2009 06:16 AM

Virtual On finally has a date, and it's in 4 days:

Quote:

Virtual On will be available for download on April 29. Sega's press release made no mention of price, so we sent out our Joystiq Attack Dogs™ to track down someone at Sega and extract the info. They came back and confirmed that the game will be priced the same in North America as in Japan: 1200 ($15).
[ source ]

Jurassic Park Chocolate Raptor Apr 25, 2009 10:40 AM

So, alongside Banjo?

Well, damn.

Detection Apr 25, 2009 12:35 PM

Quote:

Originally Posted by OmagnusPrime (Post 698677)
Virtual On finally has a date, and it's in 4 days:

[ source ]

Yes! Finally something I can play on Live where I won't have to wait an hour to find an opponent. Hopefully.

Jurassic Park Chocolate Raptor Apr 29, 2009 05:43 AM

Quote:

Originally Posted by Detection (Post 698713)
Yes! Finally something I can play on Live where I won't have to wait an hour to find an opponent. Hopefully.

Maybe.

Hopefully, I dunno.

Netcode seems spotty. Could be the people I was (attempting to) play against, could be the game. Unfortunately I was having a significant amount of trouble connecting to other players, so I only can speak of the one match. It went kinda iffy, and the other 8 I tried to join got connection refused.

Hopefully this will improve and it was just a bunch of bad luck. We'll see tomorrow, when I'll give it another shot.

Detection Apr 30, 2009 11:55 AM

Well it plays perfectly on Player Match, no lag or latency at all. I got to play on two ranked matches and one was ok but the other one was completely unplayable, I could see stuff hitting my opponent but it wouldn't do any damage and his shots would come out of nowhere. I'm satisfied with the experience though, played it for about 4 hours against a friend right when I got it. Now all I need is Garou and I'll be happy.

Jurassic Park Chocolate Raptor Apr 30, 2009 12:22 PM

The actual interface for joining games online is a ridiculous mess, though. Pick character first? Then this communal lobby thing? What the fuck were they thinking? It's a bit of a disaster.

I'm glad you found some matches that weren't laggy. I've played about ten online and even playing against people on this continent, I found it to be a bit of a crapshoot.

What is your gamertag? I'm absolutely horrific and out of practice, but perhaps playing a game against someone from 'round here will improve my experience with the online, as of right now it's pretty much the definition of :mad:

map car man words telling me to do things May 1, 2009 12:22 PM

http://i199.photobucket.com/albums/a...kyGFF/WHAT.jpg

WHAT

http://i199.photobucket.com/albums/a...yGFF/WHAT3.jpg

http://i199.photobucket.com/albums/a...yGFF/WHAT4.jpg

I mean have people seen these? Apparently it's a work in progress of TURTLES IN TIME REMAKE for XBLA (possibly other systems as well). I'm still not sure, maybe it's f-

http://i199.photobucket.com/albums/a...yGFF/WHAT2.jpg

OH DEAR LORD STILL NOT SURE IF WANT AND UTTERLY CONFUSED IF EVEN REAL

Chaotic May 1, 2009 12:58 PM

IT SOUNDS AWFULLY TEMPTING, BUT THEY SHOULD DEFINITELY PACKAGE THE ORIGINAL GAME WITH IT AS WELL.

I ALSO HOPE THIS IS THE 4-PLAYER ARCADE VERSION AS WELL.

Detection May 1, 2009 03:43 PM

Quote:

Originally Posted by Blue Falcon (Post 699502)
The actual interface for joining games online is a ridiculous mess, though. Pick character first? Then this communal lobby thing? What the fuck were they thinking? It's a bit of a disaster.

I'm glad you found some matches that weren't laggy. I've played about ten online and even playing against people on this continent, I found it to be a bit of a crapshoot.

What is your gamertag? I'm absolutely horrific and out of practice, but perhaps playing a game against someone from 'round here will improve my experience with the online, as of right now it's pretty much the definition of :mad:

I agree, and you can't switch characters once you go into battle so if your opponent asks to play again it'll be with the same characters. I'm not that good at the game either, I just get lucky sometimes. My gamertag is Kyetris, hope you like seeing Apharmd C and Bal-Bados.


Quote:

Originally Posted by Luxray (Post 699681)
THEY SHOULD DEFINITELY PACKAGE THE ORIGINAL GAME WITH IT AS WELL.

THIS. A remake is fine and all but I'd rather get the original. I hope it's based on the SNES version, though, you can't throw people at Shredder on the arcade version.

SimDaddyGT May 1, 2009 10:04 PM

Quote:

Originally Posted by Qwarky (Post 699674)

Well, judging by the size of the life/score box, I'd say there's enough room for 3 more, which could mean 4 players.

Detect, hate to ruin hopes, but usually, if there's an arcade version of a game on consoles, they go with the arcade version, especially in the case of beat-em-ups.

Plus, I don't see the Konami logo on the title screen anywhere, so I'm fairly sure they don't have much of a hand in re-releasing this one.

Frankly, from what I see, I'd say let's just wait a little while longer to see what else happens with this title, because I have eagerly been waiting for this game since 3 months after the first one came out (when I FINALLY managed to break away from it).

WolfDemon May 2, 2009 01:14 PM

I read about this on Wired yesterday. The original graphics will be included and it's based on the arcade version with things from the SNES version included. Which likely means throwing enemies at Shredder.

Here is the article.

Chaotic May 2, 2009 03:05 PM

Quote:

Originally Posted by WolfDemon (Post 699841)
I read about this on Wired yesterday. The original graphics will be included and it's based on the arcade version with things from the SNES version included. Which likely means throwing enemies at Shredder.

Here is the article.

Then that just makes things ten times better! I'm fucking sold already!

value tart May 4, 2009 05:22 PM

This Wednesday's a threefer, including two that I've been waiting for for a while now. Space Invaders Extreme and Arkanoid Live? Curse being next to broke and having finals this week! :mad:

Quote:

XBLA is up for another threefer this week, with Zombie Wranglers (no, really), Arkanoid Live and Space Invaders Extreme all hitting the service. Arkanoid Live and Space Invaders Extreme are both remakes of arcade classics, while Zombie Wranglers is a co-op game that tasks players with -- you guessed it -- wrangling zombies. All three games will be available this Wednesday for 800 ($10) each.
[ Source ]

The Plane Is A Tiger May 4, 2009 05:34 PM

I remember hearing the DS version of the recent Arkanoid was pretty meh, so unless they've made some big changes it probably isn't worth buying. People got the DS version mostly for the paddle accessory. Space Invaders Extreme, on the other hand, is freakin' awesome and anyone who doesn't already have it on the DS or PSP should at least try the demo. I'm not even a big fan of SI, but I loved the DS game.

Zombie Wranglers sounds intriguing enough to warrant a demo trial at least.

Jurassic Park Chocolate Raptor May 4, 2009 05:37 PM

Yup.

The whole reason they got it was for an accessory that was only sold in Japan. What the fuck were people thinking releasing it over here without that. No wonder it's so fucking garbage, eh Tritoch? Jesus shit.

The Plane Is A Tiger May 4, 2009 05:48 PM

Fine fine, that was pretty broad phrasing. As far as I know it didn't do very well over here, because it wasn't that great and they didn't bother giving us the accessory. The only positive reviews of it that I saw came from people who imported it with the paddle.

The real point is that Space Invaders Extreme is great.

Jurassic Park Chocolate Raptor May 6, 2009 03:57 AM

Quote:

Originally Posted by Blue Falcon (Post 690155)
...Space Invaders Extreme for the Arcade.

...

I'm just hoping [Jeff Minter] doesn't make the thing a visual mess.

I'm never hoping anything again.

Fuck this man with an axe.

Grundlefield Earth May 20, 2009 01:32 PM

The Secret of Monkey Island Coming to Xbox Live Arcade? - Xbox

This is great news. Seems true.

No. Hard Pass. May 20, 2009 01:55 PM

If they do this, I will love them forever.

Jessykins May 20, 2009 02:54 PM

Holy shit that'd be so sweet. I haven't played that game since it was new.

Zakiller2000 Jun 6, 2009 01:37 AM

The original Perfect Dark is coming to XBLA.

Currently listed as a Winter release date (by one of Major Nelson's E3 twitters, apparently), or TBD as it says on the page. Definitely looking forward to this one.

Firefly Jun 11, 2009 01:50 PM

Quote:

Originally Posted by Zakiller2000 (Post 707138)

Oh, this should be good. Now, if only the folks involved with the legal brouhaha over GoldenEye could come to an amicable difference so that it too can be resurrected... ideally with PD's gameplay improvements baked in.
Also on my things-to-get-on-XBLA list: Shadow Complex (Joystiq entries; Kotaku entries).
Combine Super Metroid-styled exploration with Abuse-like free-aim, and it looks like you've got the building blocks of a wnner.

Jurassic Park Chocolate Raptor Jun 23, 2009 03:12 AM

Well, shit.

Figured I'd post this since it's all over CAG/etc.

On the new eBay classifieds thing, there's a guy selling prepaid points codes.

Link is here: Microsoft Xbox 360 Live 4000 Points Zune Card - Fast - - eBay (item 370219198406 end time Jul-22-09 14:18:04 PDT)

Looks and sounds fishy, and I wouldn't blame you for thinking that, but a bunch of people on both those sites jumped on it since the cost was 40 percent off the price you'd pay normally. After everyone confirmed working reciept of codes I also decided to jump in.

Code worked fine. 4000 spacebucks for 30 dollars.

He's got only USA codes, but luckily I have a silver USA account so I just dropped it on that. I am saving the points for Turtles and BF1943.

Regardless, it's probably the best rate on points you'll get any time soon, and it's legit, so I just figured I'd point it out.

No. Hard Pass. Jun 23, 2009 03:13 AM

America only? Faggots!

Grundlefield Earth Jun 23, 2009 03:49 AM

Well I bought one. The feedback is almost perfect, so it isn't likely a fraud. I am waiting for the code now.

Fluffykitten McGrundlepuss Jun 23, 2009 04:59 AM

If they're Zune ones, it's probably due to MS dropping the Zune recently and needing to shift out anything with the logo on it.

Krelian Jun 23, 2009 05:30 AM

Quote:

Originally Posted by Shin (Post 710385)
If they're Zune ones, it's probably due to MS dropping the Zune recently and needing to shift out anything with the logo on it.

Dropping? They've got a new device on the way.

Anyway, where the cheap Euro points at.

Fluffykitten McGrundlepuss Jun 23, 2009 05:41 AM

Ha ha ha, what a bunch of fucking idiots. The Zune team were disbanded in February and pretty much every commentator suggested that their pathetic 4% market share meant they were getting out of the market. I'm still not convinced there'll be another after the latest launch, I imagine they're simply chucking it out as they'd already nearly finished building it. They can't really give them away at the moment.

value tart Jun 23, 2009 08:16 AM

For those who didn't catch this before, Garou: Mark of the Wolves has been confirmed for XBLA Wednesday. At 800 points I'd consider getting it if I knew a bunch of friends were going to be playing it, but the odds of that aren't too good, I imagine.

The link also mentions Droplitz, which is a puzzle game for 800 points that looks... sort of like Pipe Mania? Kind of?

nuttyturnip Jun 23, 2009 09:59 AM

Neither of those appeal to me, but I plan on getting Rocket Riot in the next few days. The demo for that was awesome.

Single Elbow Jun 23, 2009 01:39 PM

Hell yes Garou coming Wednesday. Gonna be awesome.

Jurassic Park Chocolate Raptor Jun 23, 2009 03:07 PM

Oh, BZ, check your spam folder for the code, that's where mine ended up.

Grundlefield Earth Jun 23, 2009 03:49 PM

Got it, worked. Wasn't in spam folder. Unban me please.

value tart Jun 23, 2009 04:43 PM

Quote:

Originally Posted by nuttyturnip (Post 710442)
Neither of those appeal to me, but I plan on getting Rocket Riot in the next few days. The demo for that was awesome.

The full game doesn't do much that's terribly different from the demo (which is a LONG demo, I might add), but the challenge level amps up at a nice pace, I've been having a lot of fun with it.

Also the "break 1 million blocks" achievement is going to take a lot longer than I imagined. I'm about 40 or so levels in (halfway there!) and only have 200,000 blocks broken.

nuttyturnip Jun 23, 2009 04:52 PM

It seems like it would be a fun co-op or versus game. Tritoch's going to buy it on my 360 so we can both get the game with a single purchase.

nuttyturnip Jun 24, 2009 05:52 PM

Worms 2: Armageddon is coming out next week for 800 points. This should be a no brainer for everyone.

YouTube Video

(I need that mp3.)

SimDaddyGT Jun 24, 2009 07:02 PM

Why is it every time I see these kinda games, I miss my 1989 Packard Bell computer and Tank Wars 2.5? Seriously... why is this?

Anyway, it's something to consider, but I dunno... Marvel Vs. Capcom 2 comes out next week as well, if I recall. That's gonna suck up some points as it is.

Summonmaster Jun 25, 2009 12:38 PM

Does anyone have Garou yet? I would have insta-bought it since now we can play it online without having to rely on something like kaillera, but I'll hold off if no GFFers plan to get it. It definitely wouldn't be as fun for me if I kept encountering BURN KNUCKLERS punching my girls in the face all day long.

Jurassic Park Chocolate Raptor Jun 25, 2009 01:24 PM

I've heard some nasty, nasty things about Garou's netcode, if anyone's bit, care to offer up your experiences?

Detection Jun 27, 2009 12:33 PM

Quote:

Originally Posted by Colonel Skills (Post 710917)
I've heard some nasty, nasty things about Garou's netcode, if anyone's bit, care to offer up your experiences?

I haven't played any ranked matches yet but I played for about three hours against a friend and it was great. Even with 100+ latency it felt pretty nice, unlike Kaillera. It did disconnect for no reason during one match but it was just that once. That was pretty much the only bad thing that happened during my playtime but as I said I haven't played any ranked matches yet.

Now about that dpad on the 360's controller..

Manny Biggz Jun 27, 2009 01:13 PM

Quote:

Originally Posted by Detection (Post 711294)
I haven't played any ranked matches yet but I played for about three hours against a friend and it was great. Even with 100+ latency it felt pretty nice, unlike Kaillera. It did disconnect for no reason during one match but it was just that once. That was pretty much the only bad thing that happened during my playtime but as I said I haven't played any ranked matches yet.

Now about that dpad on the 360's controller..

If the 360 controller is your only option, I strongly advise using the analog stick instead of the terribly unreliable pad. I've played many great people online who use the analog stick and have execution just as good as a arcade stick player. Just gotta get used to it.

Detection Jun 28, 2009 05:12 PM

All this playing is making me get used to the dpad, now I can pull off moves at the same rate as with the analog stick. It's still costing me a few matches but it'll have to do until I get a real controller.

So I asked my friend to do some ranked matches with me to get those achievements over with and holy shit, it was absolutely terrible. The latency had to be worse than what was getting calculated and the game even skipped frames occasionally. After two ranked matches I asked him to do Player Match again and everything went back to normal, no latency problems or frame skips. I don't know what the problem is but Ranked Matches are fucking unplayable.

SimDaddyGT Jun 28, 2009 07:59 PM

According to Xbox360Achievements, Marvel Vs. Capcom 2 got pushed back to the end of July, courtesy of Capcom.

Xbox360Achievements.org - Marvel vs Capcom 2 Now Shooting For End of July Release

There's really nothing else in it, except speculation that we'll now see Battlefield 1943 before we see this... well, that and probably a few people who are pissed off when it's not that big a deal to wait a while longer.

Single Elbow Jul 1, 2009 05:18 PM

Garou's netcode is 100 different kinds of fucked. I tried searching for matches numerous times, to no avail.

As for the D-pad use, it's at best clunky and frustrating. If you have a stick, by all means, use it. It will take you copious amounts of time to pull off some of the moves in there, such as Tizoc's LP/SP special.

My only grievance right now is putting Jenet's Ennui Madamoiselle to work, seeing as it's quite tricky to pull a Just Defend on a D-pad.

The Plane Is A Tiger Jul 1, 2009 06:02 PM

On the plus side, Worms 2: Armageddon seems to play just fine. I tried one match online and although I couldn't find anyone in a search, someone joined my fort game pretty fast and there weren't any lag issues.

Strangely enough, you can also cheat on some of the achievements and get them on the firing range training stages. Killing 6 worms at once, using a Holy Hand Grenade, and using Armageddons 10 times all work there. You could likely grind the 170 water kills and 200 fire weapons the same way if you get desperate enough.

SimDaddyGT Jul 1, 2009 09:18 PM

Sometimes I wonder why I spend points carelessly. Seriously. First, I thought Cellfactor PW would be fun to play, but it turned out to be simply Shadowrun with Unreal Tournament configurations and whatnot. Now, that doesn't mean I hate UT. God, I still love it. However, this, just doesn't cut it.

And then there's King of Fighters 98. Now, I play CvS2 sometimes, which features the KoF/FF cast, including the trio of Terry, Yuri, and either Kim or Ryo (varies on how I'm feeling), but I go back to games like KoF, and it's just ridiculous how much I suck at em. That's another 10 bucks worth I coulda saved up for other games.

Ballpark Frank Jul 2, 2009 03:37 AM

Tritock destroyed my poor Wiseguy Worms tonight, several times over. It's a ton of fun to play though, more of you oughtta pick it up so we can get larger matches. Joining public games with friends is, at the moment, not really a possibility.

So we need private ones. Which means we need more GFFers on.

OmagnusPrime Jul 2, 2009 03:41 AM

I remember being a little disappointed with the first XBLA Worms. I mean, it was fine, but lacked a lot of the classic Worms stuff that I really enjoyed from some of the later titles on the PC. I've not checked out any reviews of this new Worms 2 on XBLA, but how does it stack up?

nuttyturnip Jul 2, 2009 07:47 AM

Quote:

Originally Posted by OmagnusPrime (Post 712075)
I remember being a little disappointed with the first XBLA Worms. I mean, it was fine, but lacked a lot of the classic Worms stuff that I really enjoyed from some of the later titles on the PC. I've not checked out any reviews of this new Worms 2 on XBLA, but how does it stack up?

This one is what the first XBLA Worms should have been. All the missing weapons (Holy Hand Grenade has a new sound effect), a mission-based single player game, lots more worm voices, Forts, etc. It's pretty much a souped up Worms Armageddon, which is a good thing.

OmagnusPrime Jul 2, 2009 07:53 AM

Sounds like it could be good, how much is it?

The Plane Is A Tiger Jul 2, 2009 08:10 AM

It's only 800 points, so there's no complaining about the price either.

I still haven't figured out if it's got a way to create custom landscapes, but you can do custom rule sets for matches. I'm just happy to have fort matches, even if they're the lame built-in forts.

OmagnusPrime Jul 2, 2009 08:18 AM

Quote:

Originally Posted by Tritoch (Post 712094)
It's only 800 points, so there's no complaining about the price either.

You've met Skills right? :p

The Plane Is A Tiger Jul 2, 2009 08:34 AM

I know, he'll still ask for a refund after deeming it an affront to all that is Worms.

nuttyturnip Jul 2, 2009 08:38 AM

Skills rags on us for complaining about high price points, so he can't have it both ways. Living in a country that's still technically under the heels of a monarchy makes him a bit snarky sometimes.

Sousuke Jul 2, 2009 09:50 AM

I picked it up yesterday as well, and I'm glad to see them getting back to the roots. I just couldn't do the 3D Worms games.

Detection Jul 2, 2009 01:56 PM

Quote:

Originally Posted by Tritoch (Post 711992)
On the plus side, Worms 2: Armageddon seems to play just fine. I tried one match online and although I couldn't find anyone in a search, someone joined my fort game pretty fast and there weren't any lag issues.

Really? I made two public games and when people joined I couldn't even see what my opponents were doing, just the aftermath, and one of the matches didn't even finish, it got stuck on the "Waiting for other players..." message. I'm gonna try some more today before I judge since playing against my friend turned out fine. Loving the game, though. Do I have to unlock the vertical maps? I remember it being one of the new features.

The Plane Is A Tiger Jul 2, 2009 02:36 PM

I've played two ranked matches (one fort, one standard) and 4-5 games with Frank, and I haven't had any issues at all. It's a bit of a pain that you can't really invite friends to public games right now since games fill up within seconds of being created, but a lot of people playing is a good thing.

Single Elbow Jul 7, 2009 01:35 AM

So this week, N+ is half-off. Pick it up if you haven't done so already.

Tails Jul 7, 2009 01:39 AM

EVERYONE fucking buy N+ or I will fuck you up.

There is no better MP arcade game out there.

value tart Jul 7, 2009 02:13 AM

Quote:

fucking buy N+
^
THIS SHIT AIN'T HARD

Dark Nation Jul 7, 2009 02:23 AM

Quote:

Originally Posted by Terminus (Post 712771)
So this week, N+ is half-off. Pick it up if you haven't done so already.

So just for the record, how much is it?

The Plane Is A Tiger Jul 7, 2009 02:41 AM

That would make it 400 points, I believe. It's really tempting after playing the multiplayer at Mo0's place, so I may pick it up this week.

Also, apparently LucasArts has announced that Secret of Monkey Island will be released next week (7/15). Here's hoping it isn't $20.

Jurassic Park Chocolate Raptor Jul 7, 2009 02:44 AM

A week after BF1943? Damn. Haven't had major releases back to back like that in a while.

Dark Nation Jul 7, 2009 02:56 AM

Well that works out nicely, I have 400 LOL POINTS left. Thx

Jurassic Park Chocolate Raptor Jul 7, 2009 03:17 AM

Trust us.

The size of your giant ninja testicles will be unholy huge by the end of it all.

value tart Jul 7, 2009 03:35 AM

Just make sure you can count to 3.

Took us a while just to be able to count to 1 successfully last time we played.

Jurassic Park Chocolate Raptor Jul 8, 2009 06:21 AM

So, 1943 is completely unplayable at the moment. I'm not even exaggerating. 10 person games have 3000+ pings. It's ridiculous.

I'm going to chalk it up to early hammering and not being properly set up (game went up late on the marketplace proper), but as of this very second I would not drop the cash.

I'll let you know my experiences throughout the next 24 hours. As it stands it's a bit of a trainwreck. (Not entirely surprising all things considered but still)

Oh, by the way. The demo gives you 30 minutes of playitme and that's it. Resetting/deleting/redownloading the game doesn't reset the timer. You play for 30 minutes and that's that. I'm unsure about squad match functionality during that, though. Apparently you can still try the tutorial after the timer's done. No idea if doing tutorial first eats into that timer or not though.

OmagnusPrime Jul 8, 2009 06:30 AM

I was going to ask if people were going to be picking up 1943, but after that glowing review probably not many people. I'll probably grab the trial at least.

Jurassic Park Chocolate Raptor Jul 8, 2009 06:35 AM

It's not a review.

It's an issue. And it's a shame too, because from what DOES work (about 5 minutes of one match I was in) shit was fun and worked well. Granted, that was a portion of one match, of the six I played, but anyway.

I wouldn't write it off yet, but as of right this second I wouldn't even bother trialing it simply because you'll eat up your 30 minutes and not get off the fucking beach thanks to lag.

Bad Company's demo was sort of like this at first. Completely fucked up, but as time went on EA's side of the equation improved and it smoothed out.

But this needs fixing RIGHT FUCKING NOW because it is gutter trash in it's current form. Not fucking acceptable at all. I'll give them a day or two to make some last minute corrections before I write them off entirely.

Additional Spam:
Ok, so.

Let's see.

Situation seems to have changed a bit. Now it's less lag and more not getting into games period.

But when you do, it's far smoother. It took me 30 minutes to find a game to play earlier this afternoon, but after I got into the server, I stayed for a number of games, and they were pretty damn good.

They're apparently adding more servers as they go today, so maybe it won't be so bad after all.

SailorDaravon Jul 8, 2009 07:07 PM

So I've never really played a Battlefield game before, but this seemed pretty neat and everything, and I knew probably at least some of you fuckers were going to pick it up. So I download the demo this morning before I leave work, and look forward to coming home to check it out.

So now I get home, and it seems like for some people it's fine once they can get into a game, but for a ton of people they can't get into games, and it's super laggy. And now apparently people are saying (and I've seen screenshots) that they upped the price to 90,000 MS points to stop people from buying it?

Weird, I checked Marketplace online for me, and it shows 1200, but I'm seeing a lot of people (that I know) that show 90,000, I guess if you've already downloaded the demo you can still "get in"?

Jurassic Park Chocolate Raptor Jul 8, 2009 07:19 PM

Might also be the marketplace via xbox.com only, that's the only screengrab I've seen of that price point.

Regardless, it's fine when/if you can get in, but it can take you upwards of half an hour to find a match to get into in the first place, and last night it was 3 second+ lag, dunno if that issue is still there.

But when it works it's quite entertaining.

SailorDaravon Jul 8, 2009 07:31 PM

People seem to be having problems getting into matches period, but people that are able to get in seem to be having zero problems with lag or anything now. Since apparently no one is around for L4D right now (which is bizarre for us for a Wednesday night) I'm about to go check it out.

Jurassic Park Chocolate Raptor Jul 8, 2009 07:35 PM

I'll join you after dinner. I want to try a squad match.

------

Completely unrelated to BF1943 but TMNT: Turtles In Time Re-Shelled appears to have a release date of July 22nd. Make that THREE weeks of awesome in a row.

SailorDaravon Jul 8, 2009 08:25 PM

Isn't that the same day as Marvel vs Capcom 2? Brilliant timing :(

Jurassic Park Chocolate Raptor Jul 8, 2009 08:45 PM

Could be. I realize the source I used there was implying it via another source so it might be incorrect.

At this point I'm willing to retract that until I'm doubly sure.

Jurassic Park Chocolate Raptor Jul 11, 2009 02:54 PM

Yeah, the site I was reading was incorrect. Turtles is not after Monkey Island. It's now in August, apparently. Oh well. I also learned that the price point is 1200, which totally turns me off. Would have been a no brainer at 800 but fuck that price point.

----------------

Secondly, +2 refunds. Omagnus and I got a refund for the shoddy performance 1943 has shown. They've had a number of days to improve it, and after the freezing bugs from yesterday (I had three or four, he's had 5), and the fact that I can no longer connect today even though shit's "fixed" according to the news ticker, I just about had it.

I recommend anyone else who dove in do the same. The operator won't even question it. I was in and out in 8 minutes on the phone.

Fluffykitten McGrundlepuss Jul 12, 2009 08:39 AM

It probably helps that they know you by name now though Skills.

"Thank you for calling Microsoft. For technical support, press 1, for sales enquiries, please press 2, if this is Skills asking for a refund, please press 3".

Jurassic Park Chocolate Raptor Jul 12, 2009 02:51 PM

Quote:

Originally Posted by Tritoch, in Omagnus's journal
Comment by: Tritoch on Jul 9, 2009 - 07:46 PM
For once, Skills will be completely entitled to his refund.

:( :( :(

Fluffykitten McGrundlepuss Jul 13, 2009 06:19 AM

In other XBLA news, Worms 2 is fab. Good points are it's pretty well balanced and actually encourages using bazookas and grenades rather than all the sillier stuff that wipes out the screen, the petrol bomb is a viable weapon, online runs pretty quick and there's a ton of people playing although ranked matches are harder to find and annoying since there are a few achievements that rely on them. The single player is fun enough too. Bad points are the scenery editor is pretty weak and I don't think there's a herd of cows weapon any more. Worth the £8 or so they're asking for it though I reckon.

The Plane Is A Tiger Jul 13, 2009 06:37 AM

Actually, I find the petrol bomb to be relatively useless in this Worms. It tends to blow a small hole on impact and then concentrate all of its fire inside that tiny area instead of spreading around like before. Mad Cows have been replaced by the Buffalo of Lies for the past several Worms games. It isn't quite as handy since there's only one, but it has the same basic effect by exploding repeatedly along its path.

The landscapes are my only real problem with this game. You have very little time to flip through the randomly generated levels before the invisible timer finishes counting down and starts the game with whatever you've got at that moment. It also annoys me a little that they put airstrikes into the ranked Fort settings, but both of those are small complaints. Worms 2 Armageddon is well worth the 800 points it costs, especially considering 1200 seems to be the new typical price these days.

Fluffykitten McGrundlepuss Jul 13, 2009 06:44 AM

The petrol bomb is handy if someone is backed up in a crater I find as if you land it in front of them, the splash of fire tends to just hit underneath them meaning they slide up and down on it for the full five seconds and end up in the pit burned out by the flames afterwards. It's a shame they made the clusters from cluster bombs come out randomly, rather than with the momentum of the original shot as I'm sure they used to, as it makes chucking them with a short fuse for maximum spread of clusters (Like in a crates match when you want to blow up a shit load of stuff at once) a bit more risky and reliant on luck. The last Worms game I bought was the first 3D one and I'm sure the Buffalo thing was still a mad cow in that. It's more the herd I miss though, three of those off a ninja rope swing was my trademark attack...

The Plane Is A Tiger Jul 13, 2009 06:51 AM

Oh yeah, mad cows dropped from a ninja rope were always fun. Speaking of cluster bombs, banana bombs are also considerably less effective in this one. Rather than being utterly devastating, they tend to destroy more scenery than worms now. That may be a good thing considering how ungodly powerful they used to be, but it is a little disappointing.

Fluffykitten McGrundlepuss Jul 13, 2009 07:11 AM

I think they have tried to tone down all the bigger weapons, certainly since the first Armageddon game but then the maps are relatively much smaller. An old style Concrete Donkey would pretty much kill everything on one of the new vertical maps, although I can see it being one of those that gets me the 6 worms with one shot achievement. It's a real shame you can't specify the number of bridges and scenery items like you used to as we'd pretty much always play with two tiny bits of land at either side of the map and one or two huge bridges across the middle with the unwritten rule that whoever went first had to use a kamikaze across the bridge.

One upshot of the trend towards grenades and bazookas being more useful is that I'm winning quite a few matches as there seems to be a lot of kids who can't hit shit with either and don't know basic skills like curling a bazooka shot using the wind.

The Plane Is A Tiger Jul 13, 2009 07:39 AM

I think I said it earlier in this thread, but you can cheat for the 6 worms with one shot achievement. It counts if you go into the firing range, stack a bunch of worms on top of each other right at the edge of the water and then blow them all in. Several other weapon-based achievements count there too, like the one for using 10 Armageddons.

nuttyturnip Jul 13, 2009 07:42 AM

The problem with random matches (and the achievement tied to it) is that once someone starts losing, they quit. It shows up as a win for you on the match-up screen, but it doesn't actually count towards the achievement. There's no way anyone will get 17 wins in each category at this rate.

Fluffykitten McGrundlepuss Jul 13, 2009 07:51 AM

Quote:

Originally Posted by Tritoch (Post 713662)
Several other weapon-based achievements count there too, like the one for using 10 Armageddons.

Really? Because I used an Armageddon in the firing range when I was going through when I first got it to see how each weapon worked now and it didn't count it on the Achievement page that tracks how many times you did each thing.

Apart from the obviously annoying "Do this in a ranked match" ones, the achievements are all pretty decent in this and the kind of things likely to crop up in general play after a while anyway. I damn near won a match with the Prod yesterday without realising that was an achievement but the guy got stuck on a tiny pixel of land and didn't fall in the water. :(

value tart Jul 13, 2009 06:49 PM

Prod is hilariously understated, I love it. You first look at it and go "Jesus, why would you EVER need a poke move?" And then all it takes is seeing a guy so... close... to... the... edge...

Fluffykitten McGrundlepuss Jul 14, 2009 05:14 AM

I will gladly spend most of my go pissing about with ninja ropes trying to reach someone to prod them into the water rather than simply shoot something at them to knock them in. Best Worms weapon ever frankly.

SuperSonic Jul 22, 2009 05:23 PM

Wow, a Metalocalypse game is heading to XBLA and PSN.

Quote:

From Gamespot.com

Konami announced today it will publish an Adult Swim adaptation based on the music-themed show Metalocalypse. Developed by Frozen Codebase, the action-based Metalocalypse: Dethgame will open on Xbox Live Arcade and the PlayStation Network in the fourth quarter of 2009. Series cocreator Brendon Small is behind the new game, which will allow players to become roadies ("Klokateers") for the show's central characters--"the world's most brutal Norwegian heavy metal band," Dethklok.

The protagonist must repel an onslaught of frenzied mutant fans who threaten the lives of the musicians and the "metal faithful," with a handful of minigames thrown in as well. Combat will be set to the band's tracks from Dethklok: The Dethalbum, with three new songs from the upcoming Dethklok 2. As with all Dethklok songs, the fictional band's new tracks will be composed by Small and three other musicians.

"We have gone above and beyond and found the biggest nerds in the industry to help develop and deliver what will without a doubt be the most successful downloadable cartoon death metal game in recorded history," Small said. "I defy anyone to find another death metal cartoon that can claim the same."
I don't know what's more crazy...this or the South Park Tower Defense game, but I'm surprised that Konami of all companies is publishing this. Brutal.

The Plane Is A Tiger Jul 23, 2009 04:58 PM

Did anyone else here pick up 'Splosion Man this week? I hadn't really looked into it before now, but after seeing that it was made by the same people who were behind The Maw I gave the demo a go and loved it. It's basically a simple platformer where all the face buttons cause you to explode. There's even an achievement for attempting to reconfigure the controls to do something other than exploding. I've played the first five levels so far, and it's already starting to get a little bit tricky with quickly rising ice water in level 5.

'Splosion Man is also a pretty good deal considering it's the only Summer of Arcade game that isn't 1200 points, has a 50 level single player (3 of which I assume are bosses since there are only 47 cakes to find), and an entirely different 50 level multiplayer both online and local. Plus, it's pretty fun watching scientists hemorrhage hams and steaks while you run around acting like Freakazoid on fire.

Fluffykitten McGrundlepuss Jul 27, 2009 07:21 AM

I played a few rounds of 1 vs 100 last night and it's pretty good fun. The questions are tough enough towards the end of the round to make getting epic scores tantalisingly tricky and I like the way it matches you against three other people so you feel like you're competing, rather than just answering questions for half an hour. My best score was 111,000 odd, fairly short of the 140,000 you need to get on the high score table but certainly above average. I might have a go at one of the live ones if I happen to be in on Friday or Saturday evening.

kupomog Jul 27, 2009 02:23 PM

The Live ones are about 2 hours long and can get kind of boring because The One is always a dunce, and choosing a new One after that means you have to sit through another commercial that they've played a million times before in Extended Play. But at least they've started giving prizes away lately. Oh yeah and it seems like a real live experience because they have the host Chris Cashman talking throughout the breaks which is pretty neat.

It is mighty hard to get picked for the Mob, I've been playing since it started and I still only get put in the Crowd. It's kind of unfair right now, you're only supposed to be in the Mob once per Live episode/season and last time there was one guy who won a prize 4 times in one Live game. But I imagine that will all be worked out by the time December hits. Lately I've been getting random network errors, too. Never had problems with the game until the past two weeks, pretty irritating to get kicked out and not be allowed back in due to errors on their part.

nuttyturnip Jul 27, 2009 02:27 PM

Is Chris Cashman hosting the UK version, or is there somebody different?

kupomog Jul 27, 2009 02:34 PM

I think for the UK, the host is James McCourt.

SuperSonic Jul 27, 2009 02:39 PM

It was fun at first, but then Chris Cashman announced during one of the sessions that this was the Beta (which I knew) and that prizes weren't actually being given away (which I did not know). It didn't matter because I hadn't won anything yet, but for some reason that just killed my interest in the game for now.

It's a lot of fun and I like how you're competing against three others so you actually feel like you win at something compared to the thousands of other users competing with everyone else. It's nearly impossible to come out as one of the top 3 from the crowd though, because the way to do it is to mash one of the answer buttons before the answer even appears so you get more points for it. It's like you're almost guessing even if you know the answer to the question.

I might consider getting it in December when it finally launches.

nuttyturnip Jul 27, 2009 02:41 PM

That's a step up from (Emmy-award winning) Chris Cashman then. Poor Chris can't even get his own picture on Wikipedia, and his Emmy is for some local show he did in the northwest. Besides that, I don't think he's ever done anything noteworthy.

They're giving out prizes now, SuperSonic.

SuperSonic Jul 27, 2009 02:50 PM

Well I'll be damned, thanks for the info nutty. I might get back in on this.

Fluffykitten McGrundlepuss Jul 28, 2009 04:41 AM

Surely if you mash the buttons though you just get a lot wrong and get no streak bonus? There were some people playing in the beta games I played the other night with an average answer time of like 0.46 seconds and they managed a grand total of fuck all points and one would imagine, got really fucking bored just sitting there for half an hour mashing a button mindlessly.

Jurassic Park Chocolate Raptor Jul 30, 2009 08:56 PM

Quote:

Originally Posted by Colonel Skills (Post 713441)
Turtles is not after Monkey Island. It's now in August, apparently. Oh well. I also learned that the price point is 1200, which totally turns me off. Would have been a no brainer at 800 but fuck that price point.

And...not any more!

IGN: TMNT: Turtles in Time Re-Priced

800 points now because everyone and their dog asked what the fuck the deal was with the 1200 point price on TMNT.

Chalk one up for collective, community wide bitching.

Ramenbetsu Jul 30, 2009 09:09 PM

One of the few times when bitching was actually warranted...and I still won't get it at 800 points L O L.

Jurassic Park Chocolate Raptor Jul 30, 2009 09:13 PM

GET A JOB

wvlfpvp Jul 30, 2009 10:01 PM

So, since I can't find it anywhere and suck at google: when the FUCK is episode 2 of Wallace & Gromit coming out for this bitch? I mean, most I've seen is July 2009, and next week will be AUGUST. Also the 4th episode is out on PC. Why so slow, Telltale?

Ramenbetsu Jul 30, 2009 11:39 PM

Quote:

Originally Posted by wvlfpvp (Post 717074)
So, since I can't find it anywhere and suck at google: when the FUCK is episode 2 of Wallace & Gromit coming out for this bitch? I mean, most I've seen is July 2009, and next week will be AUGUST. Also the 4th episode is out on PC. Why so slow, Telltale?

I think it's because of Summer of Arcade.

Firefly Aug 31, 2009 06:11 PM

Lock(-on) and Load!
 
Apparently, Ikaruga might not be the only shmup destined for an encore appearance. According to this IGN article, Taito plans to return Raystorm to the wild this fall. A trailer is also out and about.

map car man words telling me to do things Sep 25, 2009 05:00 AM

Fuck yeah Mushihime-sama Futa(na)ri 1.5

Mushihimesama Futari Ver 1.5 Video Game, TGS 09: Japanese Debut Trailer HD | Game Trailers & Videos | GameTrailers.com

Taco Sep 25, 2009 06:42 AM

I don't think that's an XBLA title, Play-Asia has it listed as a retail title.

Really hoping it won't be region locked, though I bet it will be.

Summonmaster Sep 27, 2009 01:21 PM

Looks like Mushihime-sama Futari will not be region locked! This brings us one step closer to Deathsmiles, and will definitely be an insta-buy for me the moment it comes out. It should also prove to be hilarious to finally be able to play the game I've laughed my ass off at watching repeatedly, final boss, non-stop, screen covering spreads on the hardest difficulty.

Jurassic Park Chocolate Raptor Sep 27, 2009 02:07 PM

http://colonelskills.belkanairforce....amebuckets.gif

Taco Sep 27, 2009 10:53 PM

Quote:

Originally Posted by Summonmaster (Post 726990)
This brings us one step closer to Deathsmiles

Except Deathsmiles is already out.

We've gotta hope for a region-free reprint or something. Or say fuck it on the original and turn our hope towards Deathsmiles 2.

Super cool news about Mushihime though. Definitely will be getting that.

nuttyturnip Oct 15, 2009 10:21 AM

Is anyone considering picking up some of the Hasbro Game Night titles this week? They're on sale for half off, which means they're $5 (which is what they should have been priced all along). Titles are:

-Battleship
-Connect Four
-Scrabble (only in US)
-Yahtzee
-Boggle
-Sorry
-Sorry Sliders

The Plane Is A Tiger Oct 15, 2009 10:33 AM

I think I'll pick up Scrabble. I could be persuaded to get others if some GFF people were interested.

Rockgamer Oct 15, 2009 10:42 AM

I'm interested in Sorry, if only to satisfy my insatiable lust for Ludo.

nuttyturnip Oct 15, 2009 10:47 AM

Quote:

Originally Posted by Rockgamer (Post 729679)
I'm interested in Sorry, if only to satisfy my insatiable lust for Ludo.

Buying a 360 just to play Ludo is the best excuse ever.

Tritoch, the main complaint I've heard about these games is that if one player drops out/rage quits, the match ends, even if there are other players left. It's best to play with friends. Some of these games (like Scrabble) seem great for recreating the Uno casual gaming experience.

The Plane Is A Tiger Oct 15, 2009 11:03 AM

Rock, if you buy a 360 just for Ludo then I will buy it too.

I just picked up Scrabble, so hopefully more of you will too. There are no computer opponents, so if you play alone you just get to lay down tiles for a high score.

nuttyturnip Oct 17, 2009 02:02 PM

I picked up Scrabble, Yahtzee and Boggle today, the last day of the sale. Other than the "one person quits, the game ends" thing, it's fun.

WolfDemon Oct 17, 2009 05:17 PM

I might get Scrabble today, but I've sort of been neglecting my Xbox since I got a PS3. I'm down for some games though. Just post whenever you guys want to gather people for it.

The Plane Is A Tiger Oct 17, 2009 05:44 PM

I picked up both Scrabble and Boggle, so I'm down for games. Fun enough for 400 points, which should always have been the normal price.

Zakiller2000 Dec 2, 2009 04:03 AM



Still set for "Winter 2009" (page says "TBD", it's incorrect), with more screen-shots coming soon.

map car man words telling me to do things Dec 2, 2009 04:25 AM

Maybe now they'll have a Joanna model that doesn't look like a moose. N64 era Rare was absolutely terrible at modeling women.

Zakiller2000 Dec 2, 2009 04:30 AM

Quote:

Originally Posted by Qwarky (Post 735478)
Maybe now they'll have a Joanna model that doesn't look like a moose. N64 era Rare was absolutely terrible at modeling women.

Heh, no matter what in-game shot her model's been in, we've never seen her face (only her back turned, seen in the Elvis shot, and the co-op shot).

The only actual "shots" of her are desktop wallpapers. :/

map car man words telling me to do things Dec 2, 2009 04:45 AM

Well the renders certainly look different. Her Zero model had an entirely different face compared to N64 Joanna renders and in-game model. And now this one look different from either. She doesn't look half-bad, maybe could use a less box shaped face. Because that is a massive jaw.

Zakiller2000 Dec 7, 2009 06:33 PM

Alright, the achievements for Perfect Dark XBLA have been revealed, which reveals an awesome fact: GoldenEye weapons are available for Combat Simulator use.

More screenshots were released as well, including one from Rareware's site. This is going to be amazing.

Edit: The link for achievements is apparently broken/missing, so until it's back, I've uploaded a screenshot of the list here.

Second Edit: And there go the screenshots. They've been uploaded to this flickr here.

The Plane Is A Tiger Dec 7, 2009 06:40 PM

Ha, I like the Act Your Age achievement. I always shot all the wine bottles every time I played the villa level anyway, so it's nice to know I'll be rewarded for it now.

Jessykins Dec 7, 2009 08:37 PM

Fuck YEAH Perfect Dark. I don't get very many XBLA games but that one will be one of them.

Jurassic Park Chocolate Raptor Dec 7, 2009 10:45 PM

Is there a decent source on that achievement list? That's not just The Rare Witch Project? I have been unable to confirm this, and it's somewhat fishy looking considering the fact that there's more than 12 achievements there.

Zakiller2000 Dec 8, 2009 04:44 AM

Quote:

Originally Posted by Colonel Asshole (Post 736386)
Is there a decent source on that achievement list? That's not just The Rare Witch Project? I have been unable to confirm this, and it's somewhat fishy looking considering the fact that there's more than 12 achievements there.

Unfortunately, I wasn't able to confirm it either, but since it came with actual screen-shots, who knows. Maybe three were unused and just grouped together?

Weird theory, sorry, but it's all I can think of at the moment.

Just as well, I remember the Orange Box had many more achievements than usual (which was justified, since there were essentially five games), maybe they're increasing the maximum amount of achievements for Arcade games in the future (chances are it's being released in early 2010, bar nothing.), or maybe Perfect Dark XBLA was given a little bit of freedom?

Fluffykitten McGrundlepuss Dec 23, 2009 08:01 AM

New Shoot 'em up from Squeenix is out today, 0 Day Attack on Earth. It's a dual stick effort set over some real life cities apparently. The trailer looks fun enough and I was going to download the trial version but for some reason my 360 won't download it at the moment. At 1,200 points though it'll have to be pretty special for me to buy the full version.

Zakiller2000 Dec 27, 2009 04:40 PM

Large leak of Perfect Dark XBLA shots just hours ago, thanks to a leaked build and an eager 360 owner with a dev-kit. Slideshow here.

Apparently the build is dated December 6th, 2009 (as shown in one of the shots). The achievements I posted earlier are real, as well.

There's an eight player maximum for matchmaking online, and there are custom games online, but the maximum amount of players are unknown (probably eight as well). Co-op and Counter-op are online as well, two players maximum.

Zip Dec 27, 2009 05:06 PM

Looks great, will get this quickly. Last XBLA game i got was Shadow complex, love these big gaems.

Single Elbow Dec 27, 2009 08:40 PM

Quote:

Originally Posted by Shin (Post 738498)
New Shoot 'em up from Squeenix is out today, 0 Day Attack on Earth. It's a dual stick effort set over some real life cities apparently. The trailer looks fun enough and I was going to download the trial version but for some reason my 360 won't download it at the moment. At 1,200 points though it'll have to be pretty special for me to buy the full version.

Would be bitchin' if a couple of us got a game together. As fun as the demo is, 1200 is pretty costly. I can definitely wait for a discount for me to buy it.

Firefly Dec 27, 2009 09:21 PM

Quote:

Originally Posted by Zakiller2000 (Post 739015)
Large leak of Perfect Dark XBLA shots just hours ago...

If this screenshot is to be believed, the game might have some 'reward' to offer for having Crackdown 2 and/or PD Zero saves on the same HD/memory card. And yes, I'm glad to hear that Counter-Operative is back (and still wonder why nobody else ever tried to duplicate the concept...)

Zakiller2000 Dec 28, 2009 12:05 AM

Quote:

Originally Posted by Firefly (Post 739035)
If this screenshot is to be believed, the game might have some 'reward' to offer for having Crackdown 2 and/or PD Zero saves on the same HD/memory card.

I honestly think it's a replacement for that Perfect Dark Game Pack GBC attachment, whatever the hell that was, since it unlocked quite a few cheats when you had it (All Guns was one of them).

I understand Perfect Dark Zero being there, but Crackdown 2's pretty puzzling.

Fluffykitten McGrundlepuss Dec 28, 2009 08:06 AM

Quote:

Originally Posted by Zakiller2000 (Post 739046)
I understand Perfect Dark Zero being there, but Crackdown 2's pretty puzzling.

Microsoft own Rare and the IP for Crackdown, it's a tenuous link granted but it's about the only connection I can think of.

Zip Dec 28, 2009 02:48 PM

is it possible to download the leak anywhere?

Zakiller2000 Dec 28, 2009 05:13 PM

Quote:

Originally Posted by Zip (Post 739113)
is it possible to download the leak anywhere?

Unfortunately, he removed the link to the developmental build. It was on Megaupload (I was trying to find it earlier, still trying.). If I find it, I'll link it right away. Need a dev-kit on your 360 to use it, though.

As for the connection, thanks for pointing that out Shin, completely forgot.

Detection Dec 30, 2009 05:59 PM

Quote:

Originally Posted by Terminus (Post 739033)
As fun as the demo is, 1200 is pretty costly.

I definitely wouldn't recommend it to anyone at 1200 MS points. I bought it and yes the game is fun but there's barely anyone playing it online, plus there's not much variety in the stages. There's only 3 different cities and six normal stages per city where you kill the same big enemies and one boss fight stage. I haven't tried those other two multiplayer modes, though. The game has potential, maybe they can improve it when some DLC comes out.

Taco Jan 20, 2010 03:53 PM

After Burner Climax has been announced for XBLA and PSN (though no date set yet), and since there are hardly any XBLA games that came out in japan and not in the rest of the world, there's a good chance we'll be seeing it, too.

Detection Jan 20, 2010 07:35 PM

And it'll be only 800 MS points! Now where's that Raystorm HD..

Firefly Jan 31, 2010 11:10 PM

Quote:

Originally Posted by Taco (Post 741989)
After Burner Climax has been announced for XBLA and PSN...

For those interested, I ran down the announcement trailer and a playthrough of the arcade version...
...as well as some screens. Hopefully AM2 will toss in some more planes as unlockables...

--
Some trawling turned up the arcade game's official site, which includes such information as a complete rogues' gallery and stage maps. One feature that's hopefully being carried over as well is the ability to fly with a wingman.

As for unlockables, from the screenshots on the console version's page there is an EX Option menu which is home to a variety of optional tweaks. This menu itself is apparently unlocked by downing the XB-70 which appears in Canyon Grandeur (reference 2:57 in this video); with the various tweaks having their own unlock criteria.

Paco Feb 10, 2010 10:51 AM

For those of you who didn't pick up TMNT: Turtles In Time - Re-Shelled for 800 points, this week there's a sale going on for the rest of the week and that game is up for 400 points now! Marvel vs CAPCOM 2 and Invincible Tiger are also on sale but those are 800 points.

I also picked up Chime. That was probably a bad idea because I'm already running on little-to-no sleep as it is and that game is so fucking entrancing and addicting that, really, I may as well have developed a fucking meth habit. Granted, this particular habit only set me back a Lincoln and shit, so it's cool. Should keep me busy until Bioshock 2 comes in the mail.

Zakiller2000 Feb 11, 2010 10:45 PM

Perfect Dark's going to be out in March, and it'll cost you 800 points.

Jurassic Park Chocolate Raptor Feb 23, 2010 02:43 PM

Xbox360Achievements.org - Perfect Dark Achievement List

Xbox360Achievements.org - After Burner Climax Achievement List

Achievement lists for the only two arcade games that matter for the next fifty years.

Krelian Feb 23, 2010 04:29 PM

Whoa, PD has lots of achievements for an XBLA title.

Best part is how they all seem fairly reasonable. Also, the icons for mission completion vaguely implies that the cheese might actually do something this time around...

Darkshineknight Mar 9, 2010 12:25 PM

Hey Guys,

There was this XBLA game shown in a clip in last years E3 conference. I was wondering if anyone knows the title to that game.

It was more or less of a spaceship shooter on a 2D field. Think of pixel junk shooters except you are controlling a UFO. From what I remember it was mostly black and white, not many colours if any at all. I know the terrain and the UFO you were controlling were black. The landscape was jagged and you seemed to be going down into deep caverns shooting what I think were alien objects...Yea I know it sounds bizzare.

Anyone remember anything along the lines of this? Would really help me out cause that game looked so awesome lol.

Thanks in advance.

map car man words telling me to do things Mar 9, 2010 12:27 PM

YouTube Video

Insanely Twisted Shadow Planet?

Darkshineknight Mar 9, 2010 12:44 PM

Yes!!!!!!!!! Omg that's the game! thank you so much :D Can't wait till it comes out.

map car man words telling me to do things Mar 9, 2010 02:01 PM

Did they actually show ITSP in an XBLA presentation? Cause I thought this'd been a proof of concept in order to try and get funding for the game proper.

Darkshineknight Mar 10, 2010 01:12 AM

I know I saw it during E3 in a montage of whats to come soon. I spent forever trying to find out what it was. Here's hoping that it comes out soon, on their blog they mentioned that they are in talks with a publisher and will have big news sometime in March.

Jurassic Park Chocolate Raptor Mar 10, 2010 01:59 AM

You know what's also awesome?

Spelunky XBLA screens.

Spelunky World

FFFFFFFFF

(Also Afterburner Climax to have Avatar awards. come on flight helment come on flight helmet)

http://electronictheatre.co.uk/index...ards-announced

Firefly Mar 11, 2010 12:00 AM

Quote:

Originally Posted by Cadillacs (Post 747573)
(Also Afterburner Climax to have Avatar awards. come on flight helment come on flight helmet)

Thanks for bringing this to my attention; reasonable avatar awards in this vein would also include a flight suit and aviator jacket. I also hope they brought over the co-operative mode...

Speaking of avatar wear, I've always wondered how come they don't have a 'package deal' for those outfits that come in multiple parts. For instance, the ST Tools Mk.3 suit and helmet cost, respectively, 320 and 160 MSP; why not also make available the option to purchase both items for, say, 400 MSP?

Zakiller2000 Mar 17, 2010 03:30 AM

I actually won a free code for PDXBLA, but gave it to a friend due to my 360 getting an E74. I'll be getting a new one today at least, and I'll be playing this for a damn long while. A few quick things to note about PDXBLA.

-All weapons, levels and bodies/heads are unlocked for Combat Simulator use.

-Having a Perfect Dark Zero save unlocks the old Game Boy Color Transfer Pack cheats. (Cloaking Device, Hurricane Fists, R-Tracker, All Guns in Solo)

-There are two unlockable avatar awards: A shirt, and an Elvis doll.

-There are in-game achievements ("awards") for various things, such as getting all bronze/silver/gold in the firing range.

Jurassic Park Chocolate Raptor Mar 17, 2010 09:16 PM

Things I've noticed.

Online in laggy. Coop is an absolute DISASTER. Haven't tried counter-op yet but I imagine it's just as unplayable.

Regular online seems janky. It will pause or lag every 20 seconds or so for about a second, and it's relatively consistent like that. It'll seem fine for a little bit and then it'll lag and trip up for a moment.

It's actually pretty sad. It ruins the fun of the multi, and I highly doubt it'll be patched anytime soon.

SailorDaravon Mar 17, 2010 09:26 PM

Have you tried Challenges? Those were the only things 3 of us did tonight, and didn't notice any of those problems. I noticed the pause literally once or twice in about 3 hours of play.

Jurassic Park Chocolate Raptor Mar 17, 2010 09:31 PM

We did the first 15 online and it was by far the best experience, but it was still janky from time to time.

SailorDaravon Mar 17, 2010 09:38 PM

That's what we got to (FUCK YOU DEVASTATORS) but except for once or twice didn't have those problems at all. Looking around on GameFAQs/GAF it seems pretty split, some people are having bad problems, other people not at all.

The Plane Is A Tiger Mar 17, 2010 09:40 PM

I didn't have the same lag issues playing online as Skills, but co-op is definitely broken. When we tried it I couldn't move for 3 seconds or so, and then we got a synchronization error almost right after.

SailorDaravon Mar 17, 2010 09:42 PM

I'd have to guess the netcode just sucks and distance/host is a huge factor. Since me Goodhand and Phong all live in the same city, probably why we didn't have any problems.


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