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-   -   [Multiplatform] Bioshock. Available on Wii 12/5/2010 (http://www.gamingforce.org/forums/showthread.php?t=21304)

Grundlefield Earth May 13, 2007 03:45 AM

Bioshock. Available on Wii 12/5/2010
 
Bioshock is almost upon us. 8/21/2007 (360,PC), only three months away. :tpg:

Quote:

After your plane crashes into icy uncharted waters, you discover a rusted bathysphere and descend into Rapture, a city hidden beneath the sea. Constructed as an idealistic society for a hand picked group of scientists, artists and industrialists, the idealism is no more. Now the city is littered with corpses, while wildly powerful guardians roam the corridors, mutated little girls scavenge the dead, and genetically modified citizens ambush you at every turn. Players must ultimately make meaningful choices and mature decisions, culminating in the grand question: do you exploit the innocent survivors of Rapture...or save them?
www.2kgames.com/bioshock/ Pretty sick flash website (even though computer takes a shit with flash) with some pretty eerie music to back it up, but that is to be expected considering it is by the developers who created the System Shock series.

http://www.2kgames.com/cultofrapture/home.html This is the real website though.

Bioshock is in fact the spiritual successor of System Shock, hence the word shock.

Quote:

A first person shooter that lets you do things never before possible in the genre: turn everything into a weapon, biologically mod your body with plasmids, hack devices and systems, upgrade your weapons and craft new ammo variants, and experiment with different battle techniques in an incredible and unique underwater city.
If that isn't enough, the weapon and environmental usage seems very intriguing:
Quote:

BioShock is loaded with some of greatest, most modifiable weapons to ever blast their way into a shooter. But guns alone won’t be enough to defeat the devious AIs of Rapture. There are literally hundreds of other strategies players can use to take out his enemies. Here’s just a few things you can do a foe:
  • Catch his Grenades in Mid Air and Toss Them Back at Him
  • Freeze Him Solid and Shatter Him with Smack of your Wrench
  • Lead him and his comrades to water and Zap them all with 1000 Volts
  • Burn Him Up With Home-Made Molotov Cocktails
  • Booby Trap Healing Machines and Watch Them Blow up IN his Face
  • Brainwash Him to Become Your Personal BodyGuard
  • Invent your own Ammo Types to Prey on his Vulnerabilities
  • Turn his own Security System Against Him
  • Light Him on Fire and Launch Heat Seeking Missiles At him
  • Torment Him with Plagues of Insects
  • Take Research Photos of Him to Learn his Weaknesses
  • Send Him Flying into the Ceiling to Knock him Senseless

I loved System Shock and Deus Ex so this will likely be quite sweet. I like shooters where the story does not take a backseat along with RPG elements, of upgrading and dialogue. Looking forward to it. Oh and check out the trailer and water effects too. Sick sick sick.


Discuss this inevitable ownage here.


Gechmir May 13, 2007 07:10 PM

I'm concerned about how much they'll focus on story... Deus Ex had a wonderful setup for background, storyline, etc. In this (much like System Shock), you might very well be the "only game in town". But hopefully they'll leave writings/diaries/etc detailing what happened. I'm sure you won't find any survivors given the condition of the place (wear, rust, monsters everywhere... Been far gone for too long I'd think).

Looking forward to it though. By the time it comes out, I'll have a pretty fucking awesome gaming laptop (sup Alienware m9750). Hopefully I'll be able to run this puppy on max settings.

I'll most likely buy this if it pans out and is any good. I've been in the habit of DLing games for the PC for years now. I only buy MMOs or games that are poorly cracked or glitchy and in need of patches =p

Iwata May 13, 2007 07:41 PM

Besides Mass effect and GTA IV, this is my most anticipated game of 07'. Looks amazing and is also one of the few games i'm going to fork out the extra 10 bucks for the LE. the LE is well worth the ten bucks alone just because you get a Big Daddy Figurine aka the guy in BZ's screenshot he posted.

Can't Wait.

I also woudn't worry about this game not living up to it's expectiations as every VG journalist who has gotten a hands on preview with the game all came out praising the game like giddy school girls who just came into walking distance of their favorite pop idol.

Although i wonder how long until certain people come in here and complain that it isn't listed as a " PS3 " game as well.

Lukage May 15, 2007 12:18 AM

My PCs ready for it full power.

This will be the dark horse for me this year as its against my other FPS anticipated titles UT3, Crysis, and HL2:Episode 2/Portal. I've been looking forward to this PC game for a while as I enjoyed System Shock (lol wtf no thread was made thus far).

The big thing for me is: Can this top the gravity gun's innovative fighting elements?

Xellos May 15, 2007 09:38 AM

Yeah, it's funny. I replayed System Shock 2 a week ago. (took a LOT to get that working on XP) and man...after you finish that, you WANT MORE! MORE!

I hope my PC can run this. I might actually upgrade for this if it's not.

I saw a 25 minute video of the gameplay, and that looks good, however like Gechmir I'm also interested in the story. Despite you being alone on the ship 99% of the time in SS2, you got all the info with the data files you found all over the ship, that slowly but surely told you exactly what happend while you were in cryo.

Helloween May 15, 2007 03:49 PM

Can i be the first to complain that it's not on PS3?

nah, i'm no fanboy, i just don't have plans to buy a 360 any time soon, and i'm pretty much off of PC gaming, save for golden oldies. I am planning on buying a new laptop soon, and i think a new desk top is coming for the family. Perhaps this game will inspire me to return to the realm of PC gaming, as i've had little reason to head in that direction for a while now.

Lukage May 15, 2007 10:20 PM

Just an FYI Helloween, you'll need quite the laptop to play this. I'm fairly certain it uses a new engine that had it not been for the 360 version, it may have used DX10 and really pushed its limits. I think this year is a good time to get back into PC gaming. FPSs here and Spore coming as well. :p

Rotorblade May 17, 2007 02:22 AM

Quote:

Originally Posted by BZ (Post 432821)
...by the developers who created the System Shock series.

Actually (and no disrespect intended) Ken Levine and the guys at Irrational were commissioned by Looking Glass to create the sequel System Shock 2. System Shock itself is Warren Spector's brain child, he created it when he was still with Origin Systems. At that, has anyone been keeping track of the interviews Levine has done? A lot of what he's been saying has been what I've been waiting for as far as game design and theory is concerned.

It also makes for some actual journalism, at least considering how much gaming news is just a promotional device these days.

Levine made an excellent point on the distinction between dialog trees and a player's actual actions in game. I found it really poignant when compared to a lot of the games in today's market. Though I think he was specifically aiming the portion of this interview at games like KotoR and Jade Empire, hopefully the message gets through beyond a vague potshot.

Quote:

Ken Levine: I don't believe moral choices in games have a huge amount of meaning if they don't go hand in hand with gameplay choices.
It's definitely a relief to know that killing and doing in game will have a greater impact than just saying or doing something a specific point in time. An idea like this would actually be great to apply in games like Shin Megami Tensei (hell, most of Atlus' R&D1 games).

I'm hoping that Bioshock is commercially successful along with being (again, hopefully) a great game. I've been waiting for a game like this for so long, and after Thief 3 disappointed me in some respect, this game feels to be a potential continuation of the great PC gaming we saw toward the late 90s and the beginning of 2000.

Grundlefield Earth May 18, 2007 03:38 AM

Well you can say whatever you want. It was still created by the developers of the System Shock series. Ken Levine and Specter didn't code the whole game and create it. Games generally are a group effort, where in the end everything fits cohesively.

Rotorblade May 19, 2007 01:00 AM

Something has to be said for who birthed the concept in the first place. I mean, fine and dandy if you want it to be a "team" thing, I know that Ken Levine didn't do all of Bioshock or System Shock 2... what I'm getting at is that games like Deus Ex, Wing Commander, Ultima Underworld, System Shock are usually recognized as being created conceptually by Warren Spector. He's like the Spielberg of Video Games (good and bad). Just trying to keep the facts straight.

Sadly not the reaction I had wanted to illicit. Meh.

Grundlefield Earth May 30, 2007 01:12 PM

New action video out. Quite promising. Just give me some rpg interaction here and there and I will be happy.

http://news.teamxbox.com/xbox/13598/...onStop-Action/

Rock May 30, 2007 01:36 PM

Game looks incredibly good, but I can't help but feel a little disappointed after seeing these action sequences. There's nothing hinting at truly non-linear, non-scripted experience. In fact, gameplay looks just like any other random scriptshooter a la Half Life 2. The art style is still very impressive, though.

Gechmir May 30, 2007 01:50 PM

Hell, if it has a story like Half-Life 2, I'll be giddy :3:

Grundlefield Earth Jul 21, 2007 02:23 AM

Hell, do people even realize likely one of the greatest games ever is coming out in a month. Not one post in two months.

Oh yeah and it was awarded Game of the Show by Gamespy and like everyone else. Of course.

WolfDemon Jul 21, 2007 04:23 AM

Yeah, it definitely snuck up on me. I need to hurry up and pay off my reservation. I got the Limited Edition so I could get the Big Daddy statue thing that it comes with. Better be worth the extra $10. :mad:

Gechmir Jul 21, 2007 10:05 AM

Well, I didn't have the ability to run said game. Now I do =3 I'm definitely buying it on release day. It looks and sounds too damn good to pass up. Hopefully it will be a good, faithful, spiritual-successor to System Shock 2.

Fuck. Aug 21. I'll be on the boat Aug 22. I doubt any place in Galveston will get it until 22-23... DAMMIT =(

Jurassic Park Chocolate Raptor Jul 21, 2007 12:24 PM

http://www.2kgames.com/cultofrapture...allery/rt6.jpg

It's more than just the figure, Gech.

Gechmir Jul 21, 2007 02:35 PM

Beg pardon?

I'm getting the PC version, not 360.

Jurassic Park Chocolate Raptor Jul 21, 2007 02:43 PM

So? The only difference then is it says "Games for Windows" ont he box instead of Xbox 360. The bonus materials are the same.

Link

Also, fuck me, I thought it was you who said "The figure better be worth 10 bucks.". It was WolfDemon. My bad.http://colonelskills.belkanairforce....ages/ace/1.gif

WolfDemon Jul 21, 2007 02:57 PM

Quote:

Originally Posted by 2401 Penitent Tangent (Post 476018)

O.O Nothing further.

Shit, they didn't tell me about all that stuff. Looks to be worth the $10 and some change. =)

Megalith Jul 21, 2007 03:06 PM

Would y'all still get the LE if you could get the regular edition for $40.

Gechmir Jul 21, 2007 03:07 PM

Even if it was me, I would've forgotten =D

Whoa. I'm totally ordering that :3

Iwata Jul 21, 2007 03:22 PM

Quote:

Originally Posted by Megalith Prime (Post 476080)
Would y'all still get the LE if you could get the regular edition for $40.


Of Course. the Limited Edition is far too awesome to pass up. Plus, an extra 20 bucks for the LE is chump change for me at least. You should be really posing this question to all the people who are spending $70 more bucks on the H alo 3 Legendary edition for just the weak-ass helmet and a bonus DVD. Now that is a ripoff.

guyinrubbersuit Jul 21, 2007 07:15 PM

Wow despite not owning a 360 I should go preorder that sucker. I really want the game but all that limited edition stuff makes it worthy of a preorder.

speculative Jul 23, 2007 10:41 AM

Quote:

Originally Posted by BZ (Post 475883)
Hell, do people even realize likely one of the greatest games ever is coming out in a month. Not one post in two months.

Oh yeah and it was awarded Game of the Show by Gamespy and like everyone else. Of course.

I'd be posting like crazy in here, but I don't have a 360 nor a PC that will run this game decently. So, I'll probably be posting in this thread in a year when no one cares. But yeah, this is the game I'm most excited about this year.

Ramenbetsu Aug 4, 2007 02:02 PM

I'm sad to see this thread with lack of updates. This isn't exactly completely fresh (It's a week or so old) but for the sake of keeping this thread alive, Developer Diary #2 HD. And Just in case you haven't seen the other one.

Sexninja Aug 4, 2007 08:43 PM

Man i need OXM scans that had given 10/10.
Want to read what they say.

Elixir Aug 5, 2007 12:34 AM

Cool, a game which makes use of the FPS perspective without being utter bullshit (re: 99.99999990% of all 360's FPS games) or war trash in general (Battlefield, Day of Defeat, Conflict, Call of Duty, I could go on).

I thoroughly enjoyed System Shock 1 and 2. They are up there with Starcraft in terms of my most enjoyed PC games ever. Hope to see something worthwhile out of this (also hope the 360's right analogue stick doesn't drag it down too much).

Gechmir Aug 5, 2007 10:27 AM

What really intrigues me is the fact that this'll have a nice story/plot to it. 99% of shooters have a plot written by a five year old. I mean really, the storyline progression is typically rather fucking horrid -- you'd think they would care more about that. But I guess I'm in a minority...

Bioshock hopefully won't disappoint. It has good potential.

Grundlefield Earth Aug 5, 2007 12:23 PM

Yeah OXM UK gave it 10/10 (SCANS are at gametrailers forums somewhere)and PC GAMER 95% so far. Rumors are that Game Informer also gave it a 10.

And Elixir right analog problems on 360? Yeah fucking right. The xbox controllers were practically made for such games. Frankly, I will take a controller over keyboard nowadays. But thats just me.

Oh and whatever this is. http://gamers-creed.com/?p=217

Rotorblade Aug 9, 2007 09:08 AM

I'm curious as to who's getting the PC or X-Box 360 version. Kind of teetering on the 360 version mostly because I don't have a PC that's capable of running the damned thing well right now.

Ramenbetsu Aug 9, 2007 12:19 PM

I'm in the exact position. I've decided that my experience will probably be way more consistent on the 360.

Inhert Aug 9, 2007 12:49 PM

well my PC is right on the recommended setting so I should be able to run it fairly well and since I don't have a 360 I guess the choice is not that complicated XD

and like everyone, I prefer a mouse and keyboard for FPS games.

Gechmir Aug 9, 2007 01:20 PM

I'm running it on my laptop =o I have an uber lappy that can probably run it on (or close to?) max settings.

No 360, and I'm banking on being able to play this as I move around.

Iwata Aug 9, 2007 03:05 PM

I'm going for the 360 version. Plus, nowadays i'm more of a fan of the controller layout for FP based games then the keyboard/mouse combo and I think the controller just feels far more natural then the WASD/mouse combo nowadays, IMO.

Plus, the 360 has Achievements. I'm a whore for them and given the ingenuity that has come from the team behind bioshock in the past; they'll most likely make the achievements to be pretty nifty.

Ramenbetsu Aug 9, 2007 03:27 PM

Quote:

Originally Posted by Iwata (Post 487104)
I'm going for the 360 version. Plus, nowadays i'm more of a fan of the controller layout for FP based games then the keyboard/mouse combo and I think the controller just feels far more natural then the WASD/mouse combo nowadays, IMO.

Plus, the 360 has Achievements. I'm a whore for them and given the ingenuity that has come from the team behind bioshock in the past; they'll most likely make the achievements to be pretty nifty.

The achievements have been out for awhile now.

Slayer X Aug 9, 2007 06:17 PM

I'm not discrediting the game, but there's something about it that never really got me hyped about it. I think it's because Mass Effect blows it out of the water for me but I really don't know. Therefore I'm going to DL the game for the PC first and see how much I like it before deciding when I'm going to buy it and for what.

Also if the PC version looks better (which they usually do) then I'll probably get that unless I find out otherwise.

Solis Aug 9, 2007 06:49 PM

Quote:

Originally Posted by Iwata (Post 487104)
I'm going for the 360 version. Plus, nowadays i'm more of a fan of the controller layout for FP based games then the keyboard/mouse combo and I think the controller just feels far more natural then the WASD/mouse combo nowadays, IMO.

Well, it's pretty likely that you'd be able to use the Xbox 360 controller on the PC version as well, so either way you'd be able to play it with that.

Ramenbetsu Aug 9, 2007 08:35 PM

Quote:

Originally Posted by Solis (Post 487188)
Well, it's pretty likely that you'd be able to use the Xbox 360 controller on the PC version as well, so either way you'd be able to play it with that.

At the same time Ken Levine has already stated the pc and 360 versions are by 2 different branches of irrational. The team focusing on the PC version is making it slightly harder, changing menus and of course elimination any sort of aim assist. I don't see why you'd WANT to play with a controller.

Rotorblade Aug 9, 2007 09:38 PM

Looks like I'm buying both, Tokubetsu.

Ramenbetsu Aug 10, 2007 12:46 AM

Quote:

Originally Posted by Rotorblade (Post 487249)
Looks like I'm buying both, Tokubetsu.

As long as you're paying for it!

Ramenbetsu Aug 12, 2007 09:21 PM

Demo is out and Major Nelson (LAME) has a podcast out with an interview with Ken Levine (Lead Designer) on the demo and the game in general

Parn Aug 12, 2007 09:59 PM

Amusingly enough, the volume of people downloading it all at once is causing some disruption of XBL services. I won't be able to play it until tomorrow evening since I have to hit the sack shortly for work in the morning, but at least I have something major to look forward to.

Miles Aug 12, 2007 10:27 PM

It is. Right now I can't reconnect to the PSU servers because of that demo. Might as well join the party and grab it like everyone else.

Inhert Aug 12, 2007 10:50 PM

figures that the demo would be only for the 360 ; ; anyone know if there will be one for the PC and so before the release date?

Gechmir Aug 12, 2007 11:22 PM

I doubt it =(

Alai Aug 13, 2007 11:22 AM

I'll be playing this on the PC. I've recently got an 8800gts, so I should be able to run it without a hitch at 1650x1080. I can't wait!

I prefer FPS's on the computer, but I'm sure the Xbox 360 can handle this game just fine for you guys that will be console gaming.

Slayer X Aug 13, 2007 11:51 PM

I would guess if you have a good enough PC that the PC version should have a bit higher effect, particle, and AA abilities if it folloes the trend of other games that are on bot machienes.

As far as a PC demo goes, official word is that it'll be out in a couple of weeks. Like preciously mentioned, the PC and 360 versions are being done by seperate teams, therefore the demo development are not linked by any means.

Grundlefield Earth Aug 14, 2007 01:48 AM

No one cares since the game is out in six days. Anyone on this site should know that it's a must buy without a demo.

Inhert Aug 14, 2007 01:55 AM

but a PC demo would show us how the games would run on our PC... I don't want to buy the game to found out that it runs like crap...

OmagnusPrime Aug 14, 2007 02:16 AM

Watched the trailer for BioShock. Sod me, how good is that little video. Love it. Can't wait for this game, it's going to be good.

Slayer X Aug 14, 2007 06:39 AM

This is true, however if you want to cut a week on that wait period, then go ahead and download the game via BitTorrent. It's not illegal as long as you either delete the game or buy it withing 24 hours of download ;)

Kilroy Aug 14, 2007 10:34 AM

As far as I know, that 24 hour rule is bullshit....
Well, I'm not a lawyer and know fuck all about law, especially US ones, but I do know one thing.
You can download the Art of Bioshock on the 2K webpage. http://www.2kgames.com/cultofrapture/artbook.html
Both high def and low def. Fancy that. And you don't have to delete it after 24 hours either!

Gechmir Aug 14, 2007 11:39 AM

If I got Bioshock on my computer, I sure as shit wouldn't have the willpower to delete it~

Jurassic Park Chocolate Raptor Aug 14, 2007 11:53 AM

Quote:

Originally Posted by Kilroy (Post 489346)
As far as I know, that 24 hour rule is bullshit....

Nope, you're right. It's horseshit. It's quite possibly the strangest fake law people convince themselves of ever, seeing how it makes no logical sense whatsoever.

Single Elbow Aug 15, 2007 12:32 AM

Quote:

Originally Posted by Inhert (Post 489170)
but a PC demo would show us how the games would run on our PC... I don't want to buy the game to found out that it runs like crap...

What's your system specs?

Slayer X Aug 15, 2007 12:37 AM

That's not really the best way to determine how the game is going to run. Depending on the version of UE3 and the quality of the coding will decide how well the game runs. So without knowing the quirks of the engine, your assessment of his performance of the game based on the specs will be nothing more then an educated guess based from games that are not of the UE3 engine most likely too.

Trust me, only real way to know what performance will be like is with a demo.

OmagnusPrime Aug 15, 2007 02:50 AM

Had a play on the demo last night. Hot damn this game looks good. I'm definitely glad I've got it on pre-order, can't wait to start playing it and getting my hands on the different powers and weapons.

One little thing I rather liked was the little mini-game required to 'hack' the security bots when they turned up. That was cool. Oh, and of course, eletrifying three splicers as they stood in a pool of water. How much fun. :p

Skexis Aug 15, 2007 02:53 AM

Anybody know whether the limited edition soundtrack will be a full OST or if it will just be a "mini" soundtrack? I heard rumors that it wouldn't be complete, so I figured I'd wait to plunk down $60 until specifics surfaced on it.

Yggdrasil Aug 15, 2007 02:57 AM

Sounds like the demo wasn't the only thing to have come out this week for Bioshock

Jurassic Park Chocolate Raptor Aug 15, 2007 11:10 AM

Quote:

Originally Posted by Skexis (Post 489707)
Anybody know whether the limited edition soundtrack will be a full OST or if it will just be a "mini" soundtrack? I heard rumors that it wouldn't be complete, so I figured I'd wait to plunk down $60 until specifics surfaced on it.

It's "Selected Tracks", so it's not gonna be a full disc.

Dunno if there's plans to release a full one either.

Ramenbetsu Aug 15, 2007 11:15 AM

You'd probably be better off looking forward to a gamerip if there are tracks not on the ost that you'd really want.

Iwata Aug 15, 2007 07:12 PM

It seems like maybe the street date for Bioshock has been moved forward to now. Commercials have been updated with the " available now " text and my credit card was just charged for 79.98 about an half hour ago and the only pre-order i have that matches that exact amount is my bioshock preorder and in my years of dealing with gamestop online. They only ever charge me for a game the day before or the day of shipping the game to me. So hopefully this is a good sign and we all can get bioshock a week earlier then anticipated.

Kilroy Aug 16, 2007 02:39 AM

I hope they're going to extend this to Europe. I have trouble waiting till the 24th. I wouldn't get angry or anything, I promise!

OmagnusPrime Aug 16, 2007 07:35 AM

I thought I'd seen somewhere that 2K Games have said the release date hasn't been brought forward. Still have to wait for the 24th then. Damn it.

I've noticed a few reviews have gone up online which just make me want this even more.

Ramenbetsu Aug 16, 2007 10:13 AM

Quote:

Originally Posted by OmagnusPrime (Post 490362)
I thought I'd seen somewhere that 2K Games have said the release date hasn't been brought forward. Still have to wait for the 24th then. Damn it.

I've noticed a few reviews have gone up online which just make me want this even more.

Yeah, it's still the 21st/24th and most stores that leaked stopped.

Grundlefield Earth Aug 16, 2007 04:56 PM

I figure I would just post all the reviews so far and any links to them for the undecided =)

1UP 10/10 (http://www.1up.com/do/reviewPage?cId=3162017)
GameTap 10/10 (http://www.gametap.com/home/read/art...147055fd61061d)
GameInformer 10/10 (http://gameinformer.com/Games/Review...1203.13551.htm)
OXM UK 10/10
(http://forums.gametrailers.com/showthread.php?t=136522)
Games Radar 10/10 (http://www.gamesradar.com/us/pc/game/reviews/article.jsp?articleId=2007081595653768046&releaseI d=20060426172718471012&sectionId=1000
Eurogamer 10/10 (http://www.eurogamer.net/article.php?article_id=81479&page=3)
Gamer.tv 10/10
Playboy 10/10 =p
UGO A+ (http://www.ugo.com/ugo/html/article/...91&sectionId=2)
Alternative Press 5/5 (http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25809922)
Gamespy 5/5 (http://xbox360.gamespy.com/xbox-360/.../813243p1.html)
Game Arena 5/5 http://www.gamearena.com.au/xbox360/...shock?banner=1
Gamepro 5/5 (http://www.gamepro.com/microsoft/xbo...s/129608.shtml)
Game World Network 99% http://consoles.gwn.com/reviews/game.../BioShock.html
IGN 9.7 http://xbox360.ign.com/articles/813/813214p1.html
PC GaMer/Computers and Videogames 95% (http://www.computerandvideogames.com....php?id=169983)
PC Zone UK 96%
TeamXbox 95% http://reviews.teamxbox.com/xbox-360/1368/BioShock/p1/
Xbox World 94% http://www.computerandvideogames.com....php?id=170293)
Game Reactor 9/10 and 10/10 http://www.gamereactor.se/recensioner/11236/Bioshock/)

4 MORE DAYS WAHHHHHHHHHHHHH

Terra Aug 16, 2007 05:05 PM

Those scores are crazy. I hope my PC will be able to handle it, it looks as revolutionary as Half-Life or Quake was.

Grundlefield Earth Aug 16, 2007 05:11 PM

I wish I had a godly PC to run it, but I don't want to spend that much money when I can play it on my 360 where it is also guaranteed to have a smooth framerate and amazing graphics regardless.

Terra Aug 16, 2007 05:14 PM

Actually, I'm more intrigued about physics and gameplay. I don't really need fancy shadows or anti-aliasing to enjoy it.

Grundlefield Earth Aug 16, 2007 05:16 PM

Well obviously, thats guaranteed. I hear its equal and/or better to Gears of War/Oblivion too.

russ Aug 16, 2007 05:34 PM

How are you going to have time to play this since you are still busy playing Oblivion.

Gechmir Aug 16, 2007 05:42 PM

Oh christ <3 I'm pleased as can be that this is panning out well. With that many high scores, this can't be a "hype-storm" of sorts.

I just got news that I need to be in a hotel the evening of the 21st for my time offshore. I'm literally going to install this minutes before I leave on that day (need the be online for verification). I just hope UPS has its shit together and my special shipping with Gamestop doesn't fall through.

Megalith Aug 16, 2007 05:44 PM

I like how I sat down and played BioShock for 6 hours.

Grundlefield Earth Aug 16, 2007 05:45 PM

Quote:

Originally Posted by russ (Post 490587)
How are you going to have time to play this since you are still busy playing Oblivion.

Uh I finished that a while ago.

Review List updated.

Slayer X Aug 16, 2007 06:02 PM

Looks like it's official that the PC demo will be out tomorrow. (08/17/07) Current file hoster of the demo will be FileShack. However I'm sure that others will have the demo also. And of course there's torrent sites.

Grundlefield Earth Aug 16, 2007 06:04 PM

Also the game is out already on Steam I hear.

Gechmir Aug 16, 2007 06:07 PM

Oooh. My PC version I ordered (overnight shipping. Special offer so it'll arrive on the 21st, the release-date) is listed as "Processing" now =o

I ordered Persona 3 through them and it said "processing" just when they were about to throw it out the door. Maybe it's coming early? =d As long as I have it in my hands, I'll be giddy.

And yes, I know it has activation protection. But I just want it in my hands so I can iron out my travel plans on Tuesday =o

Slayer X Aug 16, 2007 06:09 PM

If I'm not mistaken it's the Steam pre-load feature. If you pre-purchase the game with Steam, the service then downloads and installs the game on your PC, however it doesn't let you run the game until midnight of the release day.

Also update on the PC Demo (yes, already) release date of the demo has been retracted. Here's the original story with the update.

http://www.shacknews.com/onearticle.x/48490

Iwata Aug 16, 2007 06:12 PM

Quote:

Originally Posted by Gechmir (Post 490608)
Oooh. My PC version I ordered (overnight shipping. Special offer so it'll arrive on the 21st, the release-date) is listed as "Processing" now =o

I ordered Persona 3 through them and it said "processing" just when they were about to throw it out the door. Maybe it's coming early? =d As long as I have it in my hands, I'll be giddy.

And yes, I know it has activation protection. But I just want it in my hands so I can iron out my travel plans on Tuesday =o

Same here, Gech. I did mine through Gamestop and i got billed for bioshock yesterday and it is in processing status now and i ordered overnight shipping and in my countless years of dealing with gamestop online. It only takes 3-4 hours to process and then it is shipped. So it seems you'll be getting your game Saturday or Monday. I myself have to wait a week as my folks are going to then have to ship it express mail to Japan, where i'm currently living.

russ Aug 16, 2007 06:18 PM

Quote:

Originally Posted by BZ (Post 490596)
Uh I finished that a while ago.

Review List updated.

Oh sorry I guess I get confused with your excessive hype for any game that you are interested in.

Quote:

Originally Posted by BZ in Oblivion thread
Also I will be playing this forever


Gechmir Aug 16, 2007 06:19 PM

Is there a way I could tell UPS to hold the package right now, so I could pick it up in the office once it arrives? =o

It'd be nice if I could dodge the whole "we got it in at 5am and it'll be on the truck at 8am. Expect it around 4pm~"

Slayer X Aug 16, 2007 06:23 PM

If you have the tracking # for the package I'm sure that you could call UPS and have them hold it when it arrives at the dock.

Megalith Aug 16, 2007 06:24 PM

http://a529.ac-images.myspacecdn.com...576f7aaf60.jpg

No steelbook casing, and the soundtrack is only 3 songs. LoL.

Thank god I paid $25 for the regular edition.

There are also reports of the Big Daddy figurine's arm falling off for no reason.

::Little Sister explodes::

Slayer X Aug 16, 2007 06:30 PM

You're fucking kidding me. The OST is only 3 songs and there's no metal case. fuck that man, what a jip.

Argh, you're right they changed the CE content.

*Bioshock the game
*Bioshock "Big Daddy" Figurine
*Soundtrack CD featuring music of BioShock plus remixes of period music
*Behind the scenes DVD

http://www.ebgames.com/product.asp?product%5Fid=200317

Too bad this is right from 2K's mouth when they officially released the LE details.

"We have tallied up the votes, read your comments, and are happy to announce the details of the BioShock Limited Edition. Available on August 21st (the same day as the regular BioShock edition), the LE will include a Big Daddy figurine, a “Making Of” DVD, and a soundtrack CD. The LE packaging will also be an embossed graphic designed by the winner of the Cover Art Contest going on now at www.cultofrapture.com."

Gechmir Aug 16, 2007 06:35 PM

Shit. That looks so lame =( The original stuff I signed up for looked pretty fuckin' sweet. I can only hope that the 360 got screwed whereas the PC might have the good stuff :3: ((probably not the case))

Grail Aug 16, 2007 06:35 PM

Alright I have a quick question about the PC requirements for this game.

I realize I won't be able to run it at all high level wise, but, I have everything except the 2.4ghz processor to run it...I only have 1.9ghz.

Does that mean that absolutely I will not be able to run the game?

Megalith Aug 16, 2007 06:37 PM

Can I get this please.

http://www.2kgames.com/cultofrapture.../faceplate.jpg

Forsety Aug 16, 2007 06:40 PM

Quote:

Originally Posted by Grail (Post 490625)
Alright I have a quick question about the PC requirements for this game.

I realize I won't be able to run it at all high level wise, but, I have everything except the 2.4ghz processor to run it...I only have 1.9ghz.

Does that mean that absolutely I will not be able to run the game?

If that's not duel core you don't stand any chance of playing the game decently on your PC. At all.

Slayer X Aug 16, 2007 06:41 PM

That faceplate should have been included in the LE due to absence of the metal case.

About the faceplate, is the title actually raised or is it just REALLY good shading that makes it look 3D?

@Grail
Your general performance will be lowered due to performance. MAjor 3 things to turn down to increase CPU performance for you will be;
-shadows
-particles
-physics

Thoes three make the largest hit on CPU cycle usage.

Grail Aug 16, 2007 06:50 PM

Quote:

Originally Posted by Slayer X (Post 490629)
That faceplate should have been included in the LE due to absence of the metal case.

About the faceplate, is the title actually raised or is it just REALLY good shading that makes it look 3D?

@Grail
Your general performance will be lowered due to performance. MAjor 3 things to turn down to increase CPU performance for you will be;
-shadows
-particles
-physics

Thoes three make the largest hit on CPU cycle usage.


Oy....I think Forsety has it here...mine isn't a duel core processor ;____; I'm quite sad at this...I think mine's only an AMD Athlon 2600...no duel core :(

Slayer X Aug 16, 2007 06:55 PM

I just wanted to note that my last post made no sense right at, "Your general performance will be lowered due to performance." It makes sense if you're me because I was talking about game performance and CPU performance. I'm guessing you got that, however... what horrible wording. Being at work for 15 hours is starting to get to me I think.

Solis Aug 16, 2007 08:53 PM

My local Gamestop had a whole drawer (or more) of Bioshock LEs when I checked today. It looks rather cool really, and the Big Daddy figurine is surprisingly large (sure blows the crap out of the RA2/Prey CE pewter figurines). I think the extra $10 is justified, even if the soundtrack CD sucks. I'm wondering about the durability of that figurine though given the feedback some people are giving...


Quote:

Originally Posted by Grail (Post 490634)
Oy....I think Forsety has it here...mine isn't a duel core processor ;____; I'm quite sad at this...I think mine's only an AMD Athlon 2600...no duel core :(

Technically there's no game that flat-out won't run if you have a slower CPU, but obviously the slower the CPU the worse the game will run. I'm actually not sure what the performance in Bioshock will be like with that CPU...the game *seems* to put a larger strain on the GPU than the CPU, but I haven't seen any official benchmarks for it yet. In any case, I'd say give the demo a try regardless and see how well it runs. I played Deus Ex on a 200mhz computer, so Bioshock on a 2600+ isn't too far-fetched. Oh and just ignore raw ghz ratings, a 2600+ is supposed to run *as well as* a 2.6ghz processor even if it only actually runs at 1.9ghz (unless they were specifically referencing AMD processor speeds with that). What are your other specs though? I thought the game required a DX9c compatible videocard (i.e. Nvidia 6x00/ATI 1x00 or better)

Oh, and is that Athlon 2600 a 939 pin by chance? If so, you can upgrade to a dual core for pretty cheap now: Newegg.com has x2 3800+ 939 pin dual cores for under $70 last I checked, and often you can get a pretty big performance boost on those if you're willing/capable of overclocking them (I got mine running stable at 2.7ghz without any extra cooling amazingly).

Grail Aug 16, 2007 08:56 PM

Quote:

Originally Posted by Solis (Post 490675)
Technically there's no game that flat-out won't run if you have a slower CPU, but obviously the slower the CPU the worse the game will run. I'm actually not sure what the performance in Bioshock will be like with that CPU...the game *seems* to put a larger strain on the GPU than the CPU, but I haven't seen any official benchmarks for it yet. In any case, I'd say give the demo a try regardless and see how well it runs. I played Deus Ex on a 200mhz computer, so Bioshock on a 2600+ isn't too far-fetched. Oh and just ignore raw ghz ratings, a 2600+ is supposed to run *as well as* a 2.6ghz processor even if it only actually runs at 1.9ghz (unless they were specifically referencing AMD processor speeds with that). What are your other specs though? I thought the game required a DX9c compatible videocard (i.e. Nvidia 6x00/ATI 1x00 or better)

Oh, and is that Athlon 2600 a 939 pin by chance? If so, you can upgrade to a dual core for pretty cheap now: Newegg.com has x2 3800+ 939 pin dual cores for under $70 last I checked, and often you can get a pretty big performance boost on those if you're willing/capable of overclocking them (I got mine running stable at 2.7ghz without any extra cooling amazingly).

Well, i'm not too sure if it's a 939 pin, I could probably find out easily enough. But the reason why I'm so worried about my processing power is because I've just barely scraped the rest of the specs...I've got 1.5 gigs of ram

And my video card is an Nvideo 6800 GS. That's about all the main ones I can think of that would matter right now.

Torte Aug 17, 2007 02:01 PM

I meet most of the requirements on my laptop, but I'm unsure of two things:

1. My processor is - AMD Turion 64 X2 Mobile Technology TL-60 2.00GHz
- "X2" = core duo, right??
2. My video card is - NVIDIA GeForce Go 6150
- so it doesn't quite make 6600..

What do you guys think? Any chance?

Alai Aug 17, 2007 02:17 PM

Torte, the 6150 has no chance of running this. Forget it. It has shared memory and is slower than a Gefore 4. I don't want to sound mean, but yeah, Bioshock is pretty demanding for a laptop....

Grail, the Athlon Xp 2600+ is 462 pin. It won't fit. You need a new Mobo. Also, it is roughly equivalent to a Pentium 4 2.6 Ghz, not a Core2Duo 2.6 Ghz or an Athlon X2 2.6 Ghz. While the 2600+ is not that fast, if you have an X1950Pro or Xt video card you could play this game.

A dual core proc will probably get 20-40% more performance in FPS than a single core of the same model.

-shadows
-particles
-physics

These 3 things will be handled by the video card miostly, not the processor. This is assuming of course, the graphics developer is good. In this case, the developer is VERY GOOD and these will be intensive on the GFX card.

Torte Aug 17, 2007 07:22 PM

Alright, thanks dude! Another extremely good reason why I need an X360 pronto.

Solis Aug 17, 2007 07:38 PM

Physics will be almost entirely handled by the CPU at this point, that's something a faster videocard won't really help with yet since almost all current physics engines are entirely CPU based. Shadows usually impose a hit to the CPU, but are balanced a bit more evenly between a CPU and a GPU. Particles mostly are GPU based though.

Alai Aug 18, 2007 10:33 AM

"More recently, scalar processors were added. Scalar processors work on a single piece of data rather than a vector. ATI’s previous card series, the X1K, had a combination of vector and scalar processors. Vector processors are very fast at processing things such as color and vertex data. Scalar processors are used for tasks that don’t use color or vertex data, such as transparency or perspective correction, which are becoming increasingly common as shaders become more sophisticated.

"Scalar processors are also used for nonrendering tasks on the GPU, such as stream computing, where they take very large data sets to do simulation, physics processing, or even audio processing—things that go far beyond working on color data. These functions receive no benefit from a vector-based architecture because they work on single values, not vectors. Many of these processes were formerly sent to the CPU for processing. Now, scalar processors built into the GPU have offloaded much of this processing burden from the CPU, leaving it free for other tasks. And superscalar architecture lets you process all these things far more efficiently." - ATI HD2900XT White Paper

Todays video cards, since the x1000 series and the geforce 7 series have had physics processing capabilities. The use of this can be seen in the Lost Planet demo using DX10.

As for shadows, it has always been my understanding that shader units on the GPU handle them.

Slayer X Aug 18, 2007 12:18 PM

While newer cards do have abilities similar to a dedicated PPU, the GPU/PPUs are Havok PPUs. Also the first game to use Havok Final 1.0 (which uses the GPU/PPU) will be Crysis. Therefore physics as of today are calculated by the CPU and drawn by the GPU. Which in the end causes both to work harder in linear relation to the physics demands of the game.

Free.User Aug 18, 2007 12:47 PM

So I saw two copies of the game land in my store yesterday, and another associate unknowingly told me to get them on the shelf. I could have been playing the full game today, but my conscience got the better of me. I put them away until the release date. (That and the fact that I need to finish a shit load of school work before the 31st, and I know once I start this game I won't stop.)

Alai Aug 18, 2007 12:48 PM

It seems your correct. I was taking a look at the Havok specs, and the first hardware accelerated via PPU will be Havok FX 1.0, due with Crysis. Interesting to know.

http://en.wikipedia.org/wiki/Havok_%28software%29

For anyone who is interested.

nuttyturnip Aug 18, 2007 01:38 PM

Power Gamer stores in Baltimore are selling it. I saw it on the shelf and asked the clerk, and he said he'd sell it before the street date, he just couldn't give me a receipt.

Sexninja Aug 19, 2007 04:00 AM

Well i got the game yesterday, played a bit.
Being hardcore fan of thief and systemshock series i expected no less in atmosphere.
I am still eager to find out what is making this game 10/10.
The only wow thing in the game uptill now is the beginning water/fire scene.

Slayer X Aug 19, 2007 12:34 PM

I think it's just the atmosphere and the ambiance of the game that is "WoWing" people. Because from what I've seen and heard from people the game isn't really a "grab you by the balls" action experiance other then the opening. It's pretty much just the atmosphere and abilities that are getting it the 10/10. (don't take me the wrong way though, I'm still impressed with the game)

Ramenbetsu Aug 19, 2007 02:31 PM

Quote:

Originally Posted by Slayer X (Post 492091)
I think it's just the atmosphere and the ambiance of the game that is "WoWing" people. Because from what I've seen and heard from people the game isn't really a "grab you by the balls" action experiance other then the opening. It's pretty much just the atmosphere and abilities that are getting it the 10/10. (don't take me the wrong way though, I'm still impressed with the game)

I don't think anyone was going in thinking it was gonna be a "grab you by the balls" action experience.

Rotorblade Aug 19, 2007 03:39 PM

Slayer, the atmosphere of the game was one of the main points being hyped up by Ken Levine during interviews. The whole game revolves around decision making, exploration/experimentation/discovery, and the immersion factor resulting from these things. Constant "Grab you by the balls" action would kind of inhibit this.

So, yeah, what Tokubetsu said.

Sexninja Aug 19, 2007 05:17 PM

I agree with salyer on this one, i am Arcadia and game is feeling bit repetitive.The enemies are fairly easy to beat.My plasmids are overwhelming against Bigdaddies. The teleknesis makes the game so easy(playing at normal). Ok, there are many ways to finish off situations, but who wants to take harder way?
Don't want to piss anyone but this game is not so original like Sotc,Metroidprime or RE4 either.

The whole morality concept is limited, i heard multiple endings based on what you do, but harvest or not, it feels likie Thesuffering.
Even one boss is totally copied, the storytelling technique of recordings and glimpses of past are there in Suffering too.
If it were some lowbudget underhyped game, it would have ben compared with others like hell.

The developers could have used more child models.
The animations are so repetitve.
When they say thankyou for saving and Mr.bubbles get up,it looks ugly rather than depressing.

I am criticizing not because game is bad but i don't think 100% is right.

BTW, was waiting for this to happen
http://www.gamesradar.com/us/xbox360...26172349312080

Alai Aug 19, 2007 05:20 PM

Quote:

Originally Posted by Slayer X (Post 492091)
It's pretty much just the atmosphere and abilities that are getting it the 10/10. (don't take me the wrong way though, I'm still impressed with the game)

I'm with you. I strongly disagree with rating a game a 10/10 only because of those things. That score is for a nearly perfect game, and awarding it to a game that shines, but isn't an awe inspiring experience to behold in all departments is really a symptom of bad journalism and writing.

I have nothing against Bioshock, and hope it is a true 10/10, but I can't see game being rating that high unless it truly deserves it. Graphics, sound, art direction, and storyline are not everything to a game. They are the areas most subject to creating hype though, and I will be interested in reading the major reviews in the next few days.

Grundlefield Earth Aug 19, 2007 06:34 PM

What are the major reviews? besides Gamespot. Just curious. Maybe you go by some site I don't know of?

Ramenbetsu Aug 19, 2007 06:39 PM

Quote:

Originally Posted by Alai (Post 492196)
I'm with you. I strongly disagree with rating a game a 10/10 only because of those things. That score is for a nearly perfect game, and awarding it to a game that shines, but isn't an awe inspiring experience to behold in all departments is really a symptom of bad journalism and writing.

I have nothing against Bioshock, and hope it is a true 10/10, but I can't see game being rating that high unless it truly deserves it. Graphics, sound, art direction, and storyline are not everything to a game. They are the areas most subject to creating hype though, and I will be interested in reading the major reviews in the next few days.

No one has any big arguement against the gameplay either.

Megalith Aug 19, 2007 08:02 PM

BioShock is 10/10 because it is flawless. The game has kept me glued for 6 hours with every session, and I am encouraged to run through it again even after just beating it.

BioShock absolutely excels in what counts...atmosphere and immersion. The draw of next-generation games is in their ability to recreate a film-like experience, as opposed to original gameplay. In a genre as predictable as the FPS, BioShock manages to keep things fresh solely through context and art direction.

If there's one thing that I am sure the game will win awards in, is sound design. BioShock has the most competent sound mix I've ever heard, easily surpassing HALO and other A-list games. The transition from the front soundstage to the surrounds is absolutely seamless...easily on the same level as film.

Ramenbetsu Aug 19, 2007 09:14 PM

If megalith likes it, it must be the best thing since sliced bread.

Dekoa Aug 19, 2007 09:33 PM

Apparently A demo was Released today for Bioshock on the PC. Could I have a link please?

Ramenbetsu Aug 19, 2007 09:42 PM

Quote:

Originally Posted by Dekoa (Post 492298)
Apparently A demo was Released today for Bioshock on the PC. Could I have a link please?

7pm EST tomorrow, not today.

Tube Aug 19, 2007 10:14 PM

While it is certainly better than a loaf of sliced bread, there are a few minor things holding the game back from getting a perfect 10.

First, length. It took me about 16 hours total to beat this on the normal difficulty, which isn't terrible for an FPS, but that's with me exploring every inch of every room in the game trying to find and listen to each of the >100 audio diaries (and I apparently still missed at least one). You could easily beat this game in 7-10 hours if you simply go for the objectives and avoid exploring or trying to upgrade your stuff. But only an idiot would do that, so no big deal. I just would have guessed there would be a little bit more to do in a game that is strictly single player. Fortunately, the game compensates for this by having three different endings, which draws me back for at least one more play through it.

Second, level and enemy varieties. The environments are very well done with great detail and a fantastic atmosphere is set up throughout the game. However, it does start getting a little bit stale, since from beginning to end, you are in metal rooms and tubes with windows looking into water, et cetera.

This, combined with the fact that there are only a handful of slightly different enemy types, creates a less-than-spectacular fighting experience by time you're 2/3 through the game. Big Daddy fights are more interesting, but it still comes down to me pulling out the shotgun and shooting them 5 times while getting knocked around occasionally. Everyone else just gets a wrench to the face, and that about sums up the battles.

If they could have made all projectile weapons a little bit stronger, and the wrench a little bit weaker, that would have fixed the issue of me having no incentive to put away the wrench. It literally killed everyone who wasn't a boss or Big Daddy in 1 hit. Sometimes 2. And you're basically guaranteed a free hit with that, whereas you'll just waste ammo and money using any other weapon.

The storyline, despite it being predictable to an extent, was very captivating and contributes to pretty deep immersion, especially if you're following along to all the radio transmissions and audio diaries (tip: turn on subtitles if you don't want to miss almost everything everyone says due to overlapping voices or ambient noise). It unfolds at a very good pace, until the very end, as in, last 15 seconds.

Spoiler:
The problem with the ending for me is that you are given a seemingly pointless task of turning yourself into a Big Daddy. As you are becoming a Big Daddy you keep hearing from the antagonist how it is this life-changing thing where you can never turn back, yet you do it anyway for a seriously trivial reason. Then after you kill Atlus/Fontaine, you get absolutely no elaboration on what happens to you. You see in a short cinematic [from the 'good' ending] that the little sisters become normal people, and that you eventually die. That's it. It doesn't even end in the good way where you are curious and it sparks discussion on possibilities, but in the way where you're just like "So that's the end? Cool, I guess."

I was also hoping on getting more backstory on Big Daddies in general. Where did they even come from and why do they exist. To roam around and protect little sisters, ok.


All that said, it is a great game with a ton of incredible and original ideas that will surely raise the bar for games of this type in the future. I certainly was pulled into the game more than I have in any game for quite some time. I also have to mention that it takes quite some time before you even start hearing the enemies repeat bits of dialog, which helps keep things fresh and entertaining. You'll occasionally hear one sing a song "Jesus loves me this I know, 'cause The Bible tells me so." Lmao. 9/10.

Alai Aug 20, 2007 12:00 AM

Quote:

Originally Posted by Tokubetsu (Post 492234)
No one has any big arguement against the gameplay either.

Yeah, I'm really looking forward to it, the gameplay looks good from some of the video reviews. Some people have said the gameplay is repetitive, even a few posts back. We all expect that from an FPS though.

Forsety Aug 20, 2007 12:16 AM

No way you are killing all the enemies in the game in one or two hits on anything higher than easy. Gross exaggeration ftl.

You may be right about the rest. I had a fear that the entire game being set in such a similar setting may grow stale (since most games have much more diverse areas typically) but the game doesn't seem long enough for that to truly be a major issue to me. Plus, doesn't anyone ever get tired of the whole "game must have at bare minimum; water, fire and city environments" dealie-o?

Tube Aug 20, 2007 01:17 AM

I was using all the wrench upgrade tonics, it seriously made it that easy.

Sexninja Aug 20, 2007 02:13 AM

^^Yeah same here^^, 2 wrenchhits(upgraded tonics) for normal people, not slicers.
And shotgun(upgraded) blasts on bigdaddies.

On normal, it does feel easy, i was feeling like super hero , breezing through rapture. I haven't died once and was always 3+ on health.

If you explore environments in boss fights you always get something useful to throw with teleknesis, like cylinders, making it more easy.

Free.User Aug 20, 2007 02:23 AM

It appears that Fileplanet accidentally leaked the PC demo early:

http://www.demonoid.com/files/details/1309227/7889357/

Not sure if it's fake or not, but there are no negative comments yet. I'm downloading as I type, so I'll let you know if it is authentic or not.

Solis Aug 20, 2007 02:53 AM

Quote:

Peers: 7 seeders, 357 leechers
Yeah, that's not going to be going very fast. The torrent on The Pirate Bay is even worse:

Quote:

9 seeders
1275 leechers
Almost wonder if it would be faster waiting and just getting it tomorrow...

Edit: whoa, one of the comments links to a thread that shows how to upgrade to premium Fileplanet membership for free, awesome :D

Free.User Aug 20, 2007 02:58 AM

Actually, I see 21 seeders and I'm getting about ~80KB/s in, so it's not that slow at all. Also, a large number of leechers doesn't imply a slow torrent.

EDIT: I can confirm that the Fileplanet Subscription trick works; I just did it.

Grail Aug 20, 2007 03:35 AM

Well goodie, now I'll be able to find out how SHITTY this game runs on my shitty shitty computer :D :D :D :D


This'll save me 50 bucks! yay!

Now all tht's left is the Stranglehold Demo.

nuclearjelly Aug 20, 2007 05:00 AM

This game better be at least as good as ss2. I cant wait!

Get the soundtrack here!
http://www.ttlg.com/forums/showthread.php?t=113469

Grail Aug 20, 2007 02:31 PM

Well, I have both good news and bad news for anyone wanting to run this game with less than 2 ghz processing power, 1.5 gigs of ram, and a 6800 Nvidia GS video card.

The good news is, at the lowest settings possible the game runs, and even though it's all at a low setting, it still looks really, really good.

The bad news: Up until the fighting begins, there are no problems at all, but as soon as the fighting starts, my colors started to flicker, and my game would start locking up for periods of time.

Skexis Aug 20, 2007 02:37 PM

Quote:

Originally Posted by nuclearjelly (Post 492430)
This game better be at least as good as ss2. I cant wait!

Get the soundtrack here!
http://www.ttlg.com/forums/showthread.php?t=113469

You should probably clarify that's the System Shock 2 OST, not Bioshock.

I saw on Cheapassgamer that Circuit City should have this game $10 cheaper than any place else on day one. I have no qualms about spending $40 on something this meticulously crafted.

Inhert Aug 20, 2007 03:13 PM

the fileplanet trick doesn't work for me :(

Free.User Aug 20, 2007 03:56 PM

I just finished playing through the demo, it was about half an hour long and full of win.

Just as a reference for others, I was running in DX9 mode (XP) at max settings (1280x1024) with the following hardware:

8800 GTS (640MB)
Core2Duo E6600 @ 2.4 GHz (stock)
2GB RAM

And everything was perfectly smooth.

Lukage Aug 20, 2007 03:59 PM

Quote:

Originally Posted by Free.User (Post 492652)
I just finished playing through the demo, it was about half an hour long and full of win.

Just as a reference for others, I was running in DX9 mode (XP) at max settings (1280x1024) with the following hardware:

8800 GTS (640MB)
Core2Duo E6600 @ 2.4 GHz (stock)
2GB RAM

And everything was perfectly smooth.

::mrburns::

Eeeeeeeeeeeeeeexcellent.

I've matched those specs and I've got the 8800GTX. I'd rn out and get another if it didn't max out (for Crysis). No overclocking, I assume, so you should have no problems.

cyclonejack4 Aug 20, 2007 04:03 PM

The game looks WICKED.

I played the demo on the 360. It was meh. Then again, all demos are meh.

But, I can't wait for it. It's going to be sweet.

Free.User Aug 20, 2007 04:12 PM

As a side note, thanks to the FilePlanet trick (thanks Solis) I can now participate in the Quake Wars Beta!

Solis Aug 20, 2007 04:13 PM

Quote:

Originally Posted by Grail (Post 492616)
Well, I have both good news and bad news for anyone wanting to run this game with less than 2 ghz processing power, 1.5 gigs of ram, and a 6800 Nvidia GS video card.

The good news is, at the lowest settings possible the game runs, and even though it's all at a low setting, it still looks really, really good.

The bad news: Up until the fighting begins, there are no problems at all, but as soon as the fighting starts, my colors started to flicker, and my game would start locking up for periods of time.

Have you updated your drivers? I thought I heard both ATI and Nvidia were releasing drivers today that were specially optimized for Bioshock.

Quote:

Originally Posted by Free.User (Post 492671)
As a side note, thanks to the FilePlanet trick (thanks Solis) I can now participate in the Quake Wars Beta!

That's the first thought I had when I got the Fileplanet subscription, was considering making a Quake Wars GFF group in the multiplayer arena now that we should be able to get some people playing the beta ;)

Megalith Aug 20, 2007 04:16 PM

If the demo didn't blow you away, then the rest of the game won't.

Matt Aug 20, 2007 06:36 PM

Quote:

Originally Posted by Solis (Post 492674)
That's the first thought I had when I got the Fileplanet subscription, was considering making a Quake Wars GFF group in the multiplayer arena now that we should be able to get some people playing the beta ;)

I didn't even see that link in the comments. Can anyone PM me the details? Or did it stop working?

Cirno Aug 20, 2007 07:12 PM

Apparently the game's already on sale in some countries. There was a report about it on the local news about how due to high demand, questionable measures had to be taken.


Inhert Aug 20, 2007 07:18 PM

well I just finish the demo and I'm so happy that I can play the game on max without too much FPS loss ^^

now I just can't wait for tomorrow for the full game ^^

Free.User Aug 20, 2007 08:31 PM

For anyone who was looking for the subscription info, here it is:

**Hidden Content**

Skexis Aug 20, 2007 08:37 PM

So will this try to bill me after a month or a year, then?
Nevermind, looks like they locked it up.
Quote:

'FilePlanet Subscription - 12 Months Free (DL Turbo PayPal Users) ($0.00)' requires a promoitional code.

Free.User Aug 20, 2007 08:42 PM

Nope, that's not locked up. It said that for me too, but it still worked. Also, how can it bill you without your credit information?

Skexis Aug 20, 2007 08:51 PM

Well, I do pay for IGN Insider, so I didn't know if they'd backtrack it.
I logged out and logged back in, but it didn't seem to work for me.

Inhert Aug 20, 2007 08:53 PM

I got the same thing as Skexis for me too, it doesn't seem to work for me too...

Solis Aug 20, 2007 09:45 PM

Hmm, the fileplanet premium trick doesn't seem to work anymore, it just says to enter your info and doesn't upgrade your account like it used to. Ah well, was nice while it lasted. If I make that Quake Wars GFF thread, we might be able to scrounge up a few extra CD keys for members that didn't get in on the fileplanet exploit.

Oh and on the topic of Bioshock, make sure to download the new (beta) drivers if you have an Nvidia card (or here if you have Vista). They're supposed to help in performance in Bioshock.

Matt Aug 20, 2007 09:52 PM

Ugh, I just downloaded the demo from Steam and oh boy does it kill my PC.
Everytime something major happens, like the encounter with the girl and the "Big Daddy" killing that scab guy, it froze for a good 30 seconds to load up or something.

My specs (if you wanna know):
6800 Geforce GTS
1GB RAM
AMD 3200+ Athlon 64 (2GHZ)

I ran it on medium graphics settings 1024x768.
Maybe I'll just save my money and get an XB360. Oh no wait, the 360 sucks. :shrug:

Single Elbow Aug 20, 2007 10:10 PM

Or run it on low. Recommended is 2 GB RAM.

Slayer X Aug 20, 2007 10:24 PM

Your CPU and GPU are also only sub-par components. Not powerful enough to run Unreal Engine 3.

surasshu Aug 21, 2007 04:21 AM

Frickin' Goddamnit, it's being all glitchy for me, no mouse cursor for one and black glitchiness past the first 15 seconds with the hand and sigarette. I have a Radeon X700 E-PCI (and otherwise decent specs). I tried to run the thingie, the hotfix, but it didn't help, and it gave a few errors too while it was installing, though it seemed to be about codecs, not actual graphics drivers, but who knows. Help! :(

At least it runs smoothly, so I guess if I buy a decent graphics card, I'll be okay!

Inhert Aug 21, 2007 04:34 AM

I think your video card doesn't even match the minimum requirement, the game use pixel shader 3 and, if I'm correct, you're video card don't support it. That's probably where the glitch come from.

surasshu Aug 21, 2007 05:05 AM

Quote:

Originally Posted by Inhert (Post 493038)
I think your video card doesn't even match the minimum requirement, the game use pixel shader 3 and, if I'm correct, you're video card don't support it. That's probably where the glitch come from.

Well, damn! Why does ATI list it as one of the graphics cards that this hotfix would work for! What a bunch of incompetent twats. Time to buy an NVidia card!

jb1234 Aug 21, 2007 06:31 AM

I tried out the demo and was pretty impressed. The water effects alone are astonishing.

AMD 3700+
ATI 1800XT
1 gig of RAM.

I need more RAM. I was able to run the game fairly well at 1024x768 with everything maxed but stuttering is an issue, especially with the scripted events.

Sexninja Aug 21, 2007 09:25 AM

Since most of you still finding game to run and finish it i have some story questions to be clarified, for those who have finished.

Spoiler:

1. How Atlas,ryan and other characters communicating with you in realtime(like codec calls). Is it explained in game?

2. Why ryan didn't realize it was his own child all along, and HOW later he came to know about the PHRASE , where at first he mistook the protagonist as CIA agent or someone else?
If he knew it all along , then why didnt he used the phrase earlier against us, or told us about our reality, if he was against atlas?

Lukage Aug 21, 2007 11:04 AM

Quote:

Originally Posted by Sexninja (Post 493128)
Since most of you still finding game to run and finish it i have some story questions to be clarified, for those who have finished.

Uhh wow. My EBGames just opened an hour ago. How the hell are you already done?

Alai Aug 21, 2007 12:30 PM

He is a sex ninja. How could he not be done?

Inhert Aug 21, 2007 01:06 PM

well damn stupid steam is not releasing the game for another 2h hour >.< it's 2 afternoon here damn it ; ;

Megalith Aug 21, 2007 01:51 PM

Those questions are blatantly stupid.

Maybe you should play the game with your eyes and ears open next time.

Alai Aug 21, 2007 02:25 PM

I just saw this on Kotaku about the widescreen "issue" with Bioshock.

http://kotaku.com/gaming/shortscreen...off-291697.php

It seems a game where graphics are so important to the mix would feature proper widescreen. It doesn't really bother me, even though I am gaming in widescreen (I can't tell).

On the other hand, had they of done it properly, would it then cut part of the content on 4:3 displays then, where the cropping would be done on the left and right?

Inhert Aug 21, 2007 03:48 PM

but those question are indeed stupid, well at least the first one. I could answer it just by playing the demo >.>

Slayer X Aug 21, 2007 03:57 PM

@Alai
Proper 16:9 (or 16:10) formatting is suppose to ADD more seeable area to the sides of a regular 4:3 formatted picture. However in Bioshock, instead of the 16:9 ADDING scenary it actually SUBTRACTS it by simply zooming into the 4:3 picture.

It's like when you have a fullscreen movie playing on a widescreen TV, and then you hit the zoom button to make the picture take up the entire widescreen. Which makes you loose parts above and below the original frame.

http://kotaku.com/assets/resources/2...shit-thumb.jpg

16:9
http://www.blogsmithmedia.com/www.jo.../08/bwide1.jpg
4:3


It's not a massive deal I suppose. But some dramatic framining of scenes are lost like the second comparisin due to this issue. Also you don't quite see the full animation of the hands which kind of sucks when you're not busy killing things.

This same issue also exists on the PC version aswell.

Inhert Aug 21, 2007 04:03 PM

god i'm so piss off at steam now. First I had to wait for the game to be release at 4pm and now the server are too busy to decrypt the game and even after that there's suppose to be another patch to download...

So far from pre-load now and play as soon as the game is release >.>

Slayer X Aug 21, 2007 04:06 PM

Yeah... that's what happens when you support something that's on "the cutting edge" there's always obsticales to overcome dispite how flawless the process is supposed to be.

Just wanted to add that the demo ran fine on my system with no issues. Played it in 720P, haven't tried a higher res yet.

motherboard asus p5b
cpu e6600 Intel 775
ddr 512 667mhz (2 for 1 gig)
vista basic oem
WD 160gig SATA2
GeForce 8800GTS PCI-e Video Card

Lukage Aug 21, 2007 05:26 PM

Quote:

Originally Posted by Sexninja (Post 493259)
I am done coz i downloaded the game 3 days back.
Mega: I asked for answers not aggression.

Oh, well the questions are dumb and you're a fucking faggot for not buying the game. Try buying your game and we'll see about being nice to you.

Iwata Aug 21, 2007 05:47 PM

Quote:

Originally Posted by Lukage (Post 493345)
Oh, well the questions are dumb and you're a fucking faggot for not buying the game. Try buying your game and we'll see about being nice to you.

QFT. Bioshock is one of the most own games of this year and pirating such a great game is pathetic.

Sexninja Aug 21, 2007 06:34 PM

Nevermind got the answers, second one is actually a flaw in story.
Its ironic that some people here at GFF rip OSTs and don't buy originals, but advice others to BUY original games and don't support backups.

Slayer X Aug 21, 2007 06:35 PM

Just because one downloads a game before release doesn't automatically mean that they're not going to buy it. I've downloaded many PC games in the past so the I could beat them before a crowded release week, but still buy the game.

I know that many who do download them don't buy them, but without Sexninja admitting to not buying it, you can't just start accusing him on baseless assumptions guys.

Sexninja Aug 21, 2007 06:44 PM

People get offended on trivial issues like this and specially i can't comprehend logics in this
'pirating such a great game is pathetic',

So it means you CAN pirate underrated, underhyped games?

Quote:

Originally Posted by Lukage (Post 493345)
Try buying your game and we'll see about being nice to you.

Remember, my post was actually for those who had finished the game.
First you buy the game form your 'just opened EB', then care about anything else.

Lukage Aug 21, 2007 06:48 PM

Quote:

Originally Posted by Slayer X (Post 493372)
I know that many who do download them don't buy them, but without Sexninja admitting to not buying it, you can't just start accusing him on baseless assumptions guys.

Because we assume that the internet is full of good people. Especially those who complete a game by the release date. He's thinking "Why buy the game now that I've completed it?" I buy my games and I buy my software because I'm not a cocksucking greedy SOB.

Quote:

Originally Posted by Sexninja (Post 493377)
People get offended on trivial issues like this and specially i can't comprehend logics in this
'pirating such a great game is pathetic',

So it means you CAN pirate underrated, underhyped games?

No, it means that we know you can afford to shell out the cash for it and if its such a great game, you should respect the makers of it for their brilliance.

The only exception I've found is shit like Microsoft products that force you to overspend on operating systems and software for compatibility. Microsoft is the only software company I've ripped off and worst comes to worst, I use Linux.

Slayer X Aug 21, 2007 07:00 PM

@Lukage
I'm with ya there on the Microsoft products part. I have always hated their multiple SKU marketing. Ex VISTA 32bit and 64bit are seperate programs. So if you buy V32 and then 3 years later upgrade to V64 you have to buy the OS again. F*** that man, screw 'em.

@Free.User
Gonna have to agree with you too. Back when I downloaded Bet On Soldier... they should have had to pay me to play that POS. So yeah... didn't buy that one.

Also sometimes I have to download games to see if they'll work because they sometimes don't have demos. However even the ones that do, the final build can make a world of a difference. But when it comes to a game like BioShock... I'm afraid you have to support the guys who slaved over this one, they deserve it.

Iwata Aug 21, 2007 07:00 PM

Quote:

Originally Posted by Sexninja (Post 493371)
Nevermind got the answers, second one is actually a flaw in story.
Its ironic that some people here at GFF rip OSTs and don't buy originals, but advice others to BUY original games and don't support backups.

Many people here also don't dabble in videogame OST's, myself included. Plus, OST piracy is nowhere near as detrimental to the industry as actual gaming piracy; To think it is is pure asinine.

Also, for your future reference, A backup denotes the fact that you already own a copy of the game, which i'm sure you didn't when you downloaded it as it wasn't available for retail sale. Nice job at making yourself look like a twat.

Piracy is a huge reason why PC gaming has basically been pushed aside and developers have started to favor console gaming. Alot of you say you will buy the actual game just so you can save face, but many of you never ever actually go through with doing so and this logic has hurt PC gaming tremendously.

Inhert Aug 21, 2007 07:31 PM

back on topic

I just fight my first Daddy and god it was a rush! I was running as fast as I could to evade him, that was pretty scary XD lucky I had a lot of those piercing bullets XD

just in case, about those little sisters:

I'm a little too soft and decided to save the little sisters, but I'm still not sure if it was a good thing XD I wonder if I'll regret it later, the "prize" for saving them, better be damn good XD

Slayer X Aug 21, 2007 08:17 PM

@Lukage
If he got the game 3 days before it came out, then it's a 95% chance that it's a copy of the game for the 360 because I was searching high and low for a torrent of the PC version every day since I heard about the accidental early launch at some retailers, and the only one I found was going to take 21 days to download due to a slow source seeder. So once again, don't assume something you don't know for sure.

@Inhert
Yeah it was a pretty intense battle when I did it myself. Man does this game get hard later on though. So many factors and angles you get attacked from. The game definately is one of distractions, decoys, and using the enviroment to it's fullest... and save. (BOO YA! save anywhere feature just like the PC version, how SWEET!)

Lukage Aug 21, 2007 09:07 PM

Usenet had it 5-6 days ago, actually.

Megalith Aug 21, 2007 09:25 PM

The Big Daddy becomes a very big joke once the shotgun upgrades and electrical shells start piling up.

Little Sister: we out

Slayer X Aug 21, 2007 09:32 PM

Haven't got to an upgrade booth yet, and my shock shells are limited to about 6 per an encounter but yeah, I can see how that combo will be a distructive combo against a BD.

Single Elbow Aug 21, 2007 11:09 PM

The first upgrade booth is not until another stage even. I stopped when I got to the first one.

Also lollin' at how I encountered 3 Big Daddies for one Little Sister who's adept at hiding. Haha, AWESOME.

Slayer X Aug 21, 2007 11:39 PM

Yeah, just past the first one finally. Stoped for the day after reaching Arcadia. This shit is better then I expected it to be. Decently difficult too. Great design.

Skexis Aug 21, 2007 11:52 PM

Did anyone else with an 8800 use the beta nvidia driver that was suggested?
And did anyone else get a blue and magenta line right down the center of their screen after installing it? :gonk:
(Even in bios! :gonk::gonk:)

Slayer X Aug 22, 2007 12:05 AM

YES
YES
and NO

Sorry couldn't be more help other then help let you know that your shit is F'ed. But I think you already knew that.

Try using a windows restore point from before the new driver. If everything is fine, then re-download the driver and try it again. Same thing happens again, report the bug on their site for the debugging of the driver and then wait for the final version of the driver unfortunately.

Skexis Aug 22, 2007 03:50 AM

Yeah, I rolled my video card drivers back, and it worked fine. So far the only bugs I've encountered are sound related glitches that make the sounds come out as bleeps and bloops. Thankfully, it's only certain sounds, and never lasts for long.

Bradylama Aug 22, 2007 03:55 AM

Is it just me, or are splicers way too easy to kill with a shock/wrench combo?

Skexis Aug 22, 2007 04:20 AM

The thuggish ones, I suppose, but the leadheads take two combo shots each, which if you're not finding enough EVE, can be costly in the long run.

I guess I'm just not ingenious enough to battle it out with these big daddies, though. I've died so many times, and I find myself resorting to brute force every time, instead of using exploding canisters or pools of oil. I will say that it is nice to have a game that doesn't just roll over after you start getting better weapons. The challenge and tension level has remained pretty consistent.

Bradylama Aug 22, 2007 11:13 AM

So uh, hey. Looks like more people are going to be pirating this than not.

Turns out the license only allows for the game to be installed twice:

http://img.photobucket.com/albums/v4...22/screen1.jpg
http://img.photobucket.com/albums/v4...22/screen2.jpg
http://forums.2kgames.com/forums/showthread.php?t=5527

Slayer X Aug 22, 2007 11:15 AM

Give it a week and someone will have a reg hack to bypass the serial key issue.

mistershow Aug 22, 2007 12:19 PM

BioShock is fantastic!!! Reviewer said "No jokes. Gorgeous. Creepy. Thrilling. Gears of War was nice and all, but this, boys and girls, is the first full-blown next-generation gaming experience."

I think I'm obsessed already.

Full review:http://www.maximonline.com/entertain...13115&src=dx22

Skexis Aug 22, 2007 12:29 PM

Here's a response from a 2k rep in the thread Brady linked to:
Quote:

Originally Posted by 2k Elizabeth
hey guys,

first, let me say this. you DO NOT NEED TO USE THE INTERNET EVERY TIME YOU PLAY THIS GAME. it is only the first time.

second, you can uninstall and reinstall this game, and if, by chance, you have 2 computers you want to simultaneously play this game on, you also can do that.

if by some chance you are reinstalling this game without uninstalling it first, a lot, there is a chance you may have to call securom and get a key, or deactivate some older installations.

but if you upgrade your hardware next week, you'll still be able to play the game. if you revamp your system and need to reinstall bioshock, just uninstall it before you go through the overhaul, and then do your reinstall.

calling it "hardware fingerprinting" is a bit alarmist. we do not transmit any of your data to any companies.

really, the only people who will be concerned about any of these security measures are those who are rapidly putting bioshock on many pcs... if you use the game as you normally do, you won't notice this at all.

So, I guess it's only if you have rapidly changing hardware, as opposed to a set number of installs?

Bradylama Aug 22, 2007 02:08 PM

Or if you have a hard drive crash, then you have to call Securom, who'll give you the middle finger and tell you to contact 2K.

It might also cause problems if you want to re-format your hard drive, or maybe play it on another computer. The range of the problem isn't exactly known yet, but people who have installed it just once won't experience a problem.

You can't share your PC copy of Bioshock with a friend, and you can't sell your copy without passing a lemon. Xbox players don't have this problem.

Jurassic Park Chocolate Raptor Aug 22, 2007 02:56 PM

Quote:

Originally Posted by Bradylama (Post 493599)
Is it just me, or are splicers way too easy to kill with a shock/wrench combo?

While Skex is right, using the wrench damage boosting tonics (and you find one within the first half of the second "stage"), you can still kill leadheads in a single shock/wrench, and nitros don't even take much more than that. Maybe three, or four. (Or just telekinesis their shit, which is easier.) I haven't found enough of the other dudes to be able to report on my current strength against them.

I am enjoying the variety though. The third Big Daddy I dropped I decided to not waste ammo on, and just found an RPG turret, grabbed those flying shells and threw them into his face.

Jurassic Park Chocolate Raptor Aug 22, 2007 03:19 PM

We don't really need morality bullshit in this thread, assholes.

Can someone crop this?

Megalith Aug 22, 2007 03:22 PM

The wrench is definitely what everyone should be using, because the enrivonment begs to be whacked at.

I booted up my end game save last night and found a ton of items that I missed because I didn't really search (break) enough things in the rooms. You will find 5 grenades sitting underneath a cardboard sheet for no reason.

Dr. Uzuki Aug 22, 2007 03:56 PM

Clipped out some choice parts of discussion. The OP has requested that this thread stay on topic, so let's leave the piracy discussion dead. The next step is thread bans if certain people want to go down that road again.

Megalith Aug 22, 2007 06:08 PM

Ok, who got the LE and is ready to rip the tracks in FLAC.

Iwata Aug 22, 2007 06:54 PM

Quote:

Originally Posted by Megalith Prime (Post 493864)
Ok, who got the LE and is ready to rip the tracks in FLAC.

I have lots of free time, so i'll do it.

Additional Spam:
Anyways, here is the Bioshock Audio CD Rip of the CD that came with the LE edition in FLAC.

Bioshock LE Audio CD

Grundlefield Earth Aug 22, 2007 08:30 PM

Anyone who complains its too easy, should switch to a different weapon. Game is all about changing it up and having fun with the variety of ways of killing enemies. And megalith, I know what you mean, I am doing that on first play through, but not with wrench, but I telekinesis everything. And I mean small holes in wall, celings you cannot reach, behind stairs, etc. Also melt everything you can with ice. The developers put so many little secrets in.

Inhert Aug 22, 2007 09:28 PM

wow that LE audio CD is a complete trash!! those songs suck so much >.< I don't even know why they wasted money on those remix...

Bradylama Aug 22, 2007 09:58 PM

Quote:

Originally Posted by BZ (Post 493928)
Anyone who complains its too easy, should switch to a different weapon.

Are we playing golf? Is there a reason I should handicap myself?

You can already respawn at the chambers and do suicide runs with no drawbacks. This game is not a challenge.

Megalith Aug 22, 2007 10:02 PM

Ok, this is hilarious.

A Big Daddy had some beef with me, so I took out my freezing wrench and started beating his head in. He actually froze long enough for me to shatter him, and he exploded like the T-1000.

Then the game froze.

Slayer X Aug 22, 2007 10:15 PM

Seriously... the game froze? Does that mean that you're not supposed to be able to shatter a Big Daddy? If so then that begs for a game patch.

Along with the 16:9/10 issue

kouji Aug 23, 2007 12:31 AM

I just played through the demo and all I can say is, 'Wow'...

Now, I am going to stop by the Circuit city and pick this up first thing in the morning. :)

Grundlefield Earth Aug 23, 2007 01:49 AM

Quote:

Originally Posted by Bradylama (Post 493964)
Are we playing golf? Is there a reason I should handicap myself?

You can already respawn at the chambers and do suicide runs with no drawbacks. This game is not a challenge.

Uh no, but why wouldnt you if one is complaining about being able to take out a guy with shock and wrench. Its common sense, thought you read into that. Guess not.

Anyways I dont know how Hard is, but there is a download content for a reason. They could easily add a Extreme/Very Hard/Insane/Legendary mode.

Megalith Aug 23, 2007 02:38 AM

The widescreen issue isn't a big deal. It's as trivial as whining about overscan on TVs. If the actual ratio was wrong, then it would be worth discussing.

Jurassic Park Chocolate Raptor Aug 23, 2007 04:08 AM

Quote:

Originally Posted by Bradylama (Post 493964)
Are we playing golf? Is there a reason I should handicap myself?

You can already respawn at the chambers and do suicide runs with no drawbacks. This game is not a challenge.

Which is a shame, too. It effectively removes a good chunk of the tension and fright factor. Too bad. This attempt at making it more accessible only ends up hurting it, although I suppose it helps keep the pacing up.

Skexis Aug 23, 2007 11:12 AM

I think they could have fixed the chambers thing easily by making it cost you ADAM (or money) each time you use it. That at least would put a cap on it. I haven't noticed it that much except when fighting the big daddies, though.

Bradylama Aug 23, 2007 11:37 AM

Quote:

Originally Posted by BZ (Post 494055)
Uh no, but why wouldnt you if one is complaining about being able to take out a guy with shock and wrench. Its common sense, thought you read into that. Guess not.

And why would I want to dick around with anything more complicated than a shock/wrench, when that's the most effective?

It's bad design, plain and simple. If baddies were actually tough enough to require thinking in the same sense as setting them on fire and then shocking them (not all water is conductive btw), it would actually be something to honk at. As of now, it's just a whole bunch of unnecessary options that impair instead of help.

The chambers didn't kill the immersion for me before the false danger did. Water pours into chambers but they never fill up. Splicers bash on windows that never break in. There's a real disconnect from the world before you even have a chance to die.

The chambers don't even make sense from a narrative perspective. None of the splicers get to regenerate when they die? Also, if Ryan is trying so hard to destroy you, why would he send goons out to get you just to respawn in the chambers instead of shutting them down?

I'm not gonna lie, the only reason I like this game is for the art deco and the story. Everything else is mediocre.

Megalith Aug 23, 2007 03:37 PM

LoL, uuhhh...

Obviously, y'all are too stupid to acknowledge the fact that you could also save anytime and anywhere.

Bradylama Aug 23, 2007 03:46 PM

Which is relevant... how?

Quote:

Is man not entitled to the game he buys?

NO, says the man at Securom. It belongs to 2K.
NO, says the man at 2K. It belongs to us.
NO, says the man at Microsoft. It belongs to our license purchasers.

I rejected those answers.

Instead, I chose something different. I chose the impossible. I chose...piracy! Where the gamer would not be censored, where the PC owner would not be bound by petty encryption, where the buyer would not be constrained by corporate greed. And with the downloading of your torrents, piracy could become your salvation
:salute:

Forsety Aug 23, 2007 03:53 PM

Not if everyone adopted that mindset and they stopped releasing stuff to download! I know that will never happen but let's not think about it because it ruins my point. You know, the one I don't really have and don't really care about because I pirate things constantly myself.

Anyway, I can see the point of "if it feels too easy then do something else to make it harder!" but I was never really one to impose self challenges on myself to make up for the lack of one the game designers put in really, either. I mean, I still think it's fair to dock the game a few points because the way they designed it was flawed. Who really cares if you can make it harder yourself, that shouldn't really be your job to do. You can't just say "They didn't mess up because I can rectify it with the power of my imagination!". That's silly.

Bradylama Aug 23, 2007 03:58 PM

Even with the BS license it's still a victory for 2K, because the majority of profit is made in the first week of a game release, when they're coasting on all of the advertisement and marketing hype. If they can keep the game uncracked within that time, then they can avoid losing buyers who are anticipating the game, but intend to pirate it. It forces them to buy it, basically.

I'm not saying it's wrong for them to do this, but it's the reason publishers continue to use services like securom when they're cracked within weeks anyways.

Oh also:

Quote:

http://www.neoseeker.com/news/story/7034/
It is understandable that the creators of this fine game would want to hinder the pirates -- in fact, cursory glances across popular file trading search engines show that while the Xbox 360 version was pirated soon after release, a cracked PC version is yet to emerge.
lawl

speculative Aug 23, 2007 06:31 PM

SM2 not supported: http://arstechnica.com/journals/hard...x800x850-users

Well, that does it for me. No reason to even download the demo. My x850 XT ate F.E.A.R. for breakfast with my Athlon XP even, but it won't run this game at all simply due to lack of SM3 support. This pretty much seals the deal that this will be the last ATI card I purchase...

The_Griffin Aug 23, 2007 06:54 PM

The problem is though that for every person who is "forced" to buy the game, there's a TON of others that cancelled their preorders, returned the game, etc. because of this.

Single Elbow Aug 23, 2007 09:19 PM

Quote:

Originally Posted by Sexninja (Post 493128)
Since most of you still finding game to run and finish it i have some story questions to be clarified, for those who have finished.

Spoiler:

1. How Atlas,ryan and other characters communicating with you in realtime(like codec calls). Is it explained in game?

2. Why ryan didn't realize it was his own child all along, and HOW later he came to know about the PHRASE , where at first he mistook the protagonist as CIA agent or someone else?
If he knew it all along , then why didnt he used the phrase earlier against us, or told us about our reality, if he was against atlas?


Spoiler:


1. lol. It's a radio that the main character is using, not a tape recorder (but looks are deceiving since the damn thing plays.

2. Ryan didn't realize. He knew. Refer to Jolene's tape and the pictures on the wall. He just assumed at first - labelling him as a parasite due to Ryan's elitist behavior.

No idea why he did not use it earlier.


Also lol game done. Pretty good ending since I followed an alternate path. Will definitely play this game again.

Tube Aug 23, 2007 09:49 PM

Ok, first of all, the widescreen 'issue' isn't a big deal. It is a conceptual annoyance, that you see more in 4:3 than in 16:9. But this is not a technical problem or anything that really needs to be fixed. Developers just need to be mindful in the first place that widescreen is by definition is a horizontal extention of a traditional 4:3 picture, and HDTV owners don't like feeling short-changed for purchasing superior equipment. But the game itself was developed with 16:9 being the standard and optimized way to play Bioshock. It runs natively in 1280x720 with no scaling/stretching of the screen or other fakeness. It is legitimate widescreen.

As far as the game difficulty, I always judge by what is standard. And the normal difficulty is definitely not at all a challenge. Suggesting to change weapons and use plasmids more at illogical times just to make it harder, is stupid. I still enjoyed the game despite the difficulty, but I felt a little bit like I missed out on a few things because I rarely used anything other than shock, incinerate, wrench, and shotgun. Those were proven to be the most effective for nearly everything. There is a lot of fun to have using all the other weapon/ammo types as well as the plasmids, but I only used them for screwing around after I had already beaten the game. I simply think they should have been more powerful/useful so that there is a logical reason to use them in battle.

However, I have been going through the game on hard now, and it is actually a lot more fun. You die in 2 or 3 hits so you tend to think out strategies more, and think about out how to best use your limited Eve and ammo. The whole game is just five times more serious, and there is more incentive to explore everywhere to make sure you get all the ammo and Eve you can get, since it no longer just feels free and valueless.

Slayer X Aug 24, 2007 12:17 AM

HOO RA!!
Article from Beyond Unreal.

"In a rather prompt fashion, 2K Games is making a valiant effort to please the Bioshock community.

Starting immediately the limited activation count of 2 will be increased to 5. They will release a "revoke tool" for ease of use with the game's authorization key. They also promise to make the costumer hotline less of a headache. Finally, there will be a patch addressing the widescreen field of view.
Starting immediately, we will be upping the activation count to a 5 by 5 plan. We will be raising the maximum amount of computers a user can have BioShock installed on simultaneously from 2 to 5, and allowing a user to reinstall BioShock on each of those computers from 3 times to 5 times. Also, we have in the works a revoke tool which you will be able to run on your machine if you want to free up that key and move it to to another computer (this works very much like Steam or iTunes system). We are also working with SecuROM and 2K customer service, so that when you do need to call in support problems, you get answers to your questions faster, without much waiting or being bounced around. SecuROM has been given much more autonomy to help fix your problems quickly and effectively. I am personally sorry for anyone who got bounced around in the past couple days (I even think I contributed to this problem) and we're going to make sure that does not happen in the future.

And as for widescreen, we also want to say we completely understand a user's desire to augment their FOV. BioShock is a harrowing experience, but we don't want anyone to feel limited (or motion sick!). So we are in the process of working on an official PC patch to give widescreen PC users a choice to expand their horizontal FOV, and are investigating creating a similar update for the 360.
Now that's service! "

Tails Aug 24, 2007 04:55 AM

Oh my god, why is this game so much fun. Post may contain minor spoilers, but I figure you guys are all further ahead of me.

It wasn't too slow paced before Arcadia, but that shit sure picked up when you got there. I was at the part where you have to deploy the Lazerus Vector, so I brought along a Big Daddy since I figured I'd get rushed when I did so. Sure enough, hoards of fucking splicers started running in, and since I had hacked the shit out of the camera and turret it ended up being myself, a BD and security bots all running around trying to hold 'em off.

It was easy at first since with the BD all you have to do is spray and pray with the machine gun to tag the enemies you want it to decimate, but about halfway through another BD came in and engaged in an epic Big Daddy battle with mine after it opened fire too close to it. I had to put em both down since I shot mine by accident while trying to help it, but that shit was the most epic scene I've played in a while. There was so much going on it was ridiculous. I was lucky as hell to survive.

The funny thing is I wasn't even hyped for this game even while playing the demo, but after picking up the full version I just can't put it down.

Ramenbetsu Aug 24, 2007 05:03 PM

This just in, Irrational treats its fans better than any other game company out there. Free BioShock score for download. Main theme is so beautiful and haunting I want to cry.

Megalith Aug 24, 2007 05:15 PM

WHAT!!!

JUST LEAVE.

Grawl Aug 24, 2007 06:12 PM

Quote:

Originally Posted by Megalith Prime (Post 494667)
WHAT!!!

JUST LEAVE.

Yes well, why don't you? ::noonecares::

I played the game a bit since the last few days. I like how this game is linear, but leaves a bit of exploring left (which always leads to a respawn of Slicers though). It's not really scary anymore though. You can hear the lunatics talking from miles away.

Alai Aug 24, 2007 07:22 PM

Quote:

Originally Posted by speculative (Post 494325)
SM2 not supported: http://arstechnica.com/journals/hard...x800x850-users

Well, that does it for me. No reason to even download the demo. My x850 XT ate F.E.A.R. for breakfast with my Athlon XP even, but it won't run this game at all simply due to lack of SM3 support. This pretty much seals the deal that this will be the last ATI card I purchase...

You knew when you purchased that card that it only supported SM 2.0. Give me a break. Don't blame ATI. You should have bought a 6800 then. And even if you did, good luck playing the game at decent settings. ATI only supported SM 2.0, because the hardware was too slow to meaningfully support SM 3.0 games anyway. The X800 is 3 year old hardware. Invest in a new card, or buy an Xbox360 you moron.

The_Griffin Aug 24, 2007 07:47 PM

Yeah, I like that a lot too, Grawl. Oh, and

Spoiler:
The scene where you fight the splicers in the Atrium while music from the Nutcracker plays in the background is the greatest thing ever. Especially since I'm the kind that just blasts 'em with Incinerate 2 and runs around watching them burn to death. :33:

OmagnusPrime Aug 25, 2007 10:06 AM

This game fucking rocks. I'm with Tails, it's so fun, just sucks you in. I ended up playing until just gone 5am yesterday (er, today) completing the game. Loved it to pieces and will definitely play through again at some point.

Quiksilva Aug 25, 2007 10:42 AM

This game is good, however I had to hammer the activation server like 50 times before it accepted my serial number. I was just a little annoyed but other than that its a good game, despite the fact that I have to play with the settings on low :(

thekillingbean Aug 25, 2007 01:15 PM

I bought the game yesterday for the 360, and it's great. This also the first time a FPS plays better on the 360 than on the PC. The controlles feels great. Also the graphics doesn't look less than the PC version.

Lukage Aug 25, 2007 01:55 PM

Quote:

Originally Posted by thekillingbean (Post 494889)
I bought the game yesterday for the 360, and it's great. This also the first time a FPS plays better on the 360 than on the PC. The controlles feels great. Also the graphics doesn't look less than the PC version.

IGN said that the controls were better on the PC version, especially in regards to changing weapons or plasmids.

Tails Aug 25, 2007 01:58 PM

I don't know, the radial it brings up on the 360 isn't bad at all. Freezes the game while you're selecting so you can get an up close and personal shot with the camera and then swap to the shotgun and put splicers down before they can even touch you.

Speaking of which, fully upgraded Shotgun FOR THE WIN. I haven't had this much fun with the shotgun since Gears. =D

Lukage Aug 25, 2007 02:00 PM

Quote:

Originally Posted by Tails (Post 494899)
I don't know, the radial it brings up on the 360 isn't bad at all. Freezes the game while you're selecting so you can get an up close and personal shot with the camera and then swap to the shotgun and put splicers down before they can even touch you.

Speaking of which, fully upgraded Shotgun FOR THE WIN. I haven't had this much fun with the shotgun since Gears. =D

Same with the PC. Although, the last comment regarding the splicers bothers me as it adds to the easymode status of the game. :\

Tails Aug 25, 2007 02:02 PM

So I guess if it's the same on the PC then it isn't better than on the 360, huh. Get out IGN.

Also lol easymode. It only works when you're doing a one on one. During a rush there's a lot greater chance you'll get beat around if you focus on one.

Slayer X Aug 25, 2007 02:21 PM

Well the game is fine on both versions, PC and 360. There's no real eclipsing difference of one or the other. However I do like the swapping of plasmids and weapons of the PC better. Right mouse -> left mouse -> dead -> repeat. Once again, nothing major.

As far as PC VS 360 graphics wise. I know it depends on one's hardware, but for me I have DX10, 1440X900 and almost constant 40FPS so I prefer my PC version over the 360. However once again, no earth shattering difference.

OmagnusPrime Aug 25, 2007 03:01 PM

Quote:

Originally Posted by Lukage (Post 494900)
Although, the last comment regarding the splicers bothers me as it adds to the easymode status of the game. :\

There's still the natural delay from switching weapons, so as Tails said, if you're in a group situation you're still going to end up getting beat up side the head a few times. I really like the way the weapon and plasmid switching works, in fact the whole control scheme on the 360 feels natural once you get going. I found it led to being able to be quite slick with your moves.

Where does the issue with the difficulty come from? I only played it on medium, and admittedly I wasn't overly challenged, but I certainly died a number of times (getting into a mass brawl with a number of splicers near a Big Daddy is not a good idea). Plus it felt like it was more about telling the story, so I was glad I didn't have moments of getting frustrated at overly difficult sections.

Like I said, loved the game, a brilliant experience from start to finish.

Lukage Aug 25, 2007 04:57 PM

I'm about 9 hours in Normal Difficulty and I've yet to die. I don't use the imba wrench, but I'm trying to keep to one plasmid and one gun per area to try to restict myself that way. And of course, I'm keeping in mind the options for using the surroundings to kill people.

Iwata Aug 25, 2007 05:18 PM

Finished Bioshock last night and would you kindly tell me why it is the best game i've ever played? Alot of stuff that people claim isn't explained throughout the game is actually explained in-depth, it just isn't done through in-game cutscenes. Instead Bioshock conveys these explanations through audio diarys which are in abundance and sometimes found in very obscure and hard-to-reach locations.

I think i'm one of the select few who have managed to acquire all 122 Audio Diarys and goddamn did it help make Bioshock's story so much more fleshed out. The story was just made of pure mindbending awesomeness.

I'm just starting my second playthrough on hard, yet I still find Bioshock as enjoyable and captivating as it was during my first playthrough. Bioshock is also one of the very rare few games that i will have played through more then once due to it being so awesome.

OmagnusPrime Aug 25, 2007 05:36 PM

Quote:

Originally Posted by Iwata (Post 494947)
I think i'm one of the select few who have managed to acquire all 122 Audio Diarys and goddamn did it help make Bioshock's story so much more fleshed out. The story was just made of pure mindbending awesomeness.

I found 120 of the 122 in the complete play through (went and found the last two this morning). But yeah, loved how they fleshed out the story and provided an explanation to things, especially some of the earlier tapes regarding the doctor.

Slayer X Aug 25, 2007 07:25 PM

Oh what's this???

http://gamerankings.com/itemrankings...asp?rankings=y

BioShock = 4th highest ratedd game of alltime.

HOO RA!!!

Plarom Aug 25, 2007 07:33 PM

That's excellent news, Slayer! :D

Bioshock definitely deserves it. I don't consider any game to be perfect, but this game provided one of the best experiences I've ever had on my 360.

I couldn't agree more about what's been said about the audio diaries. I ran through the game on easy pretty quickly, but right before I was about to take on the final boss I hightailed it all the way back to the start of the game just to search for all of the diaries. It's amazing that, even I've gone through the entire world, whenever I find a new diary it still peels away another level of intrigue and adds to the depth of the story.

Solis Aug 25, 2007 08:53 PM

Quote:

Originally Posted by Slayer X (Post 494976)
Oh what's this???

http://gamerankings.com/itemrankings...asp?rankings=y

BioShock = 4th highest ratedd game of alltime.

HOO RA!!!


Ratings usually drop quite a bit when a larger amount of reviews come in for a game. Happened to both Twilight Princess and Halo 2: at one point each had taken the #1 spot (with the required amount of reviews to be on the chart), now both of them got bumped so far down they aren't even in the top 10 anymore. We'll see if Bioshock stays around there after it goes above 60 or 70 reviews.

Oh, and I recently tried using an Xbox 360 controller with the game (still on the demo though), and was surprised at how nice it felt. I kinda liked how left trigger was assigned to shooting plasmids instead of being a swap button like the right button is for a mouse by default. The aiming and movement felt unexpectedly fluid as well, and the RB/LB for selection weapons/plasmids was fairly efficient (I'm used to the radial menu from the Ratchet and Clank games anyway). I'm debating whether I should play this one on the PC monitor with a Keyboard/Mouse or on my HDTV from the couch with an Xbox 360 controller (although I hope they'll give FOV options by then).

Blades Of Ice Aug 25, 2007 11:14 PM

I'm coming out of a very long lurk session just to see if anyone else is paranoid about the possible rootkit that Bioshock has installed on their computer.

Anyone EXTREMELY concerned about this as much as myself?

Slayer X Aug 26, 2007 12:19 AM

Perhaps if you wouldn't mind elaborating on this issue a bit I might be able to develope an opinion and tell you what I think because I have not heard about this issue yet.

Solis Aug 26, 2007 12:35 AM

He's referring to this:

http://www.gamingbob.com/2007/08/23/...ncluding-demo/

Basically it's some kind of program that installs itself within a hidden folder into the lowest layer of Windows and blocks attempts to delete the registry key that activates it.

Jinn Aug 26, 2007 03:55 AM

Just beat it and got this ending!
Spoiler:
I ended up saving all the little sisters. I felt like I should make my first play through a less morally conflicted one, and I was pretty happy with the results. I got a little teared up through the ending cinematic, even though it was a little sappy. BUT THEY ALL GOT TO LIVE A FULL LIFE! I bet they missed their big daddies anyways.

Wow, I actually haven't had time to post in this thread yet because every time I've been on my PC, I've been playing Bioshock. It goes without saying that this is a fantastic game and an example of an industry at it's finest. It seriously did almost everything right, from staying fairly true to System Shock 1 and 2 even though it's just a spiritual successor, to the fantastic story, sound, graphics, and everything else that rocked about the game play. Of course it still had it's flaws, but they were pretty minor in respect to the entire title.

The only real problem I could ever say this game has is that it's too short! Then again, I probably wouldn't have been happy if the game was 40 hours long.

Awesome game overall, with total props to the developer. I'm glad Irrational was able to finally hit it big, even though all of their previous titles deserved much more attention than they received, and they are under a different name now. I'll definitely be playing this one through until I get all the endings. Two more to go!

OmagnusPrime Aug 26, 2007 04:27 AM

Quote:

Originally Posted by Jinn (Post 495129)
Just beat it and got this ending!

That's the same ending I got and I reacted exactly the same way. XD

Quote:

The only real problem I could ever say this game has is that it's too short! Then again, I probably wouldn't have been happy if the game was 40 hours long.
Yeah, I think in order for the game to have been much longer they would have had to strung things out to the point that it would have started getting a bit silly. But like a really good movie this is one I feel I can come back to and experience multiple times and still enjoy. For one I think I'd approach my next play through in a different way entirely.

Quote:

I'll definitely be playing this one through until I get all the endings. Two more to go!
There's two more endings? One is obvious and I can guess how to get the other. Hmm. Cool.

Quote:

Originally Posted by Plarom (Post 494982)
Bioshock definitely deserves it. I don't consider any game to be perfect, but this game provided one of the best experiences I've ever had on my 360.

I consider BioShock to be one of the best experiences I've had on any gaming platform, not just the 360.

On thing I really loved aside from the audio diaries was the world and how joyous it was to explore. I wanted to find the audio diaries because of the story they developed, but also because it meant exploring the whole of this world that at no time felt like they'd cookie-cuttered bits or been lazy.

Inhert Aug 26, 2007 02:39 PM

Quote:

Originally Posted by OmagnusPrime (Post 495137)
There's two more endings? One is obvious and I can guess how to get the other. Hmm. Cool.

actually no there's only 2 ending, a good and a bad one.

and I think exactly like jinn! it was the best experience in a video game I had a in a long time.

Single Elbow Aug 26, 2007 10:10 PM

Spoiler:
Harm even one Little sister (Harvest), you'll end up getting the bad ending, even if you save the other ones.


I go with the others who said that this is "GOTY" material. Because it is. Now to find the other tapes to piece the story.

DBCE Slayer Aug 26, 2007 10:19 PM

I beat the game with the bad ending. Now I'm gonna be getting the good ending. Although I've been doing a good chunk of this game offline, so the achievements aren't recording on Live, the new ones I got recently. Although when you are swapping between plasmids at a certain point in the game, it's kinda hard to get the Little Sister because if it switches during the rescuing/harvesting, you'll have to choose again. I've encountered that problem 3 times. It was pissing me off.:(

Slayer X Aug 26, 2007 10:20 PM

Well I think that Heavenly Sword and Mass Effect still have good chances of taking GOTY. But hey, I ain't denying BioShock by any means either.

Lukage Aug 27, 2007 01:05 AM

Its a shame Brawl, Crysis and Galaxy are out much later in the year.. :p

I have a question about the endings:

Spoiler:
I assume that no matter what, you end up mauling Andrew Ryan. Is this where the different endings branch off? I ask because I rescued the little sisters all game and I figured that now I'm at their little hideout, its because I rescued them. Save point here and hopefully finishing tomorrow!

Tails Aug 27, 2007 01:44 AM

Quote:

Originally Posted by Lukage (Post 495374)
Its a shame Brawl, Crysis and Galaxy are out much later in the year.. :p

It's a shame none of them will be better than Bioshock. Only things that could possibly even dethrone it at this point are Ace Combat 6 and Halo 3.

I like how the game really picks up paces after Arcadia. The fetch quest before Ryan was kind of distracting, but overall things have really gotten amped up.

Spoiler:
The part where you had to get Lot 192 before your health ran down was cool. I wanted to explore the whole area so much but I had to sacrifice some rooms and go straight in. I did manage to take down both Big Daddies though, even with lower health.

And now I want my fucking plasmids back. ;_; I feel naked without them.

Inhert Aug 27, 2007 06:37 AM

at Lukage for the ending:

Spoiler:
actually no, you are still rescued by the little sister, but they will act differently with you if you have save them or not. Like they will be scared of you if you have harvested them. the only difference of harvesting the little sister or not is the cut-scene you get after beating the last boss.

Jimlad Aug 27, 2007 07:32 AM

Guys, I suggest being very wary of this game's DRM. At the very least, I advise being aware of what's going on when it installs.

I've been really looking forward to this game for a long time now, I'm a massive fan of the "Shock" series, but because of this I refuse to buy the game.

Bioshock (BOTH retail and demo versions) installs Securom on your machine without telling you. This puts potentially intrusive and harmful software on your machine. The Bioshock installer also prevents you from installing the game more than a certain number of times. Securom can be quite difficult to remove, but it can be done with some effort.

Because of this shameful breach of trust, I personally advise people to avoid buying or installing the PC version of Bioshock until this issue has been resolved. I suggest finding out about it for yourselves, but here are some starting points:

http://www.ataricommunity.com/forums...d.php?t=605340
http://www.guru3d.com/newsitem.php?id=5805
http://www.theinquirer.net/default.aspx?article=41921
http://digg.com/pc_games/Backlash_ag...shock_mounting
http://forums.2kgames.com/forums/showthread.php?t=8703

For uninstalling securom, I had to do a load of searching, but I suggest starting here:

http://forums.guru3d.com/showthread.php?threadid=203200
http://www.tomshardware.co.uk/forum/...les-hard-drive

Tagonist Aug 27, 2007 08:14 AM

As a veteran of the SHODAN wars I'm not really all that impressed by the game so far. Maybe I'm getting old, but I really think it's too easy with the respawn mechanic... There's a lot of things I just don't like about it, which is pretty weird, cause I was looking forward to the game since they announced it.
Yes it's pretty. Yes they're telling a nice story. But the game itself isn't that special. At least, to me it isn't. Basically it's the same game as System Shock 2, but with some minor alterations, more heavy on the action side.
I WANT to like it into GotY territory. But I just don't. It's not on my list.

Blades Of Ice Aug 27, 2007 11:18 AM

Indeed, it seems that the Bioshock demo and the full version install a rootkit onto your computer. In computer lingo, a rootkit hides itself in your Operating System and re-arranges the code, let's say to make sure it remains embedded. Some rootkits cannot be removed even if your reformat your system.

Apparently a lot of sources are simply calling this a false positive, meaning that it shows up in rootkit scans (and has even alerted AVG antivirus that Bioshock is a giant trojan virus).

While 2K games maintains that it is not a rootkit, they have taken great measures to cover their own assess incase this goes haywire. A rootkit is the WORST thing that could be on your system.

value tart Aug 27, 2007 11:37 AM

Unfortunately, it's not a rootkit. It doesn't hide itself, it doesn't even install itself at the OS level. It's no more of a rootkit than MacAfee.

From here:

Quote:

So let's go over it again, real quick. SecuROM, though it is DRM, and onerous, and requires online activation, does not install any device drivers, does not cloak anything, and doesn't allow other programs' files to be cloaked by it. If "installing device drivers" sounds familiar, that's because you're probably thinking about StarForce, which installed itself as a Ring 0 device that basically read everything your devices did.
At Tails:

Spoiler:
Holy SHIT that was the worst part of the game. My entire strategy for killing shit was ruined because I was never able to know if I'd have FIREBALL or BEE SWARM. So annoying. :(


I do have to admit that BioShock is the best game I have played in a LONG time. The story, the gameplay, everything is so well put together that it practically MAKES you play it in large chunks because you want to know what happens next!

Blades Of Ice Aug 27, 2007 11:49 AM

What I forgot to mention is that it sticks itself in Ring 3 of your OS, which I've also read isn't the most privileged portion at all ;).

Jurassic Park Chocolate Raptor Aug 27, 2007 11:55 AM

I fucking love the fear mongering going on. A company tried to protect it's intellectual property, albeit with some extremely poorly thought out DRM, it pops a false positive on RootkitRevealer, and everyone who thinks they know what they're talking about starts screaming bloody murder. This isn't Malware, alright? Jesus.

Yes, the PC install limit sucks, but there's not a lot we can do about it. (Yet, at least. I don't think there's been a work around yet.)

Slayer X Aug 27, 2007 12:32 PM

2K has already commented that they are going to deactivate the DRM once the game's popularity calms down. It was just for immediate protection.

Tube Aug 27, 2007 12:42 PM

Just beat the game on hard, and by time you're past Neptune's Bounty the game is practically as easy as it is on easy. You just get all hack/wrench/shock upgrades and fly through the game with little challenge. Easily worth the couple playthroughs, but I hope Bioshock 2's weapon/plasmid balance is thought out a little bit better.

Jurassic Park Chocolate Raptor Aug 27, 2007 12:46 PM

Yeah, I'm in the Farmers Market now and I've noticed how it's joke mode again. It starts a bit rougher, but by the time you get the shotgun and first wrench tonic it's back to being trivial. A shame.

Spyder 232 Aug 27, 2007 12:54 PM

The amount of people who have already finished this is shocking. =O
Anyways, Is the box smelly? People all over forums has been saying this.

KnowsNothing Aug 27, 2007 01:07 PM

I think the box smells nice.

Anyway, yeah there are shock/wrench balance issues, but for me it's not a problem because that's not how I want to play. With all the plasmids and weapons available, being a shock/wrench jockey just seems...boring, I guess. It's much more fun to come up with creative ways to kill enemies- and because I choose to use the variety of plasmids, the game is significantly more challenging.

But I'm not really playing for the challenge anyway, just to have fun =D

Jimlad Aug 27, 2007 01:48 PM

Quote:

Originally Posted by 2401 Penitent Tangent (Post 495558)
I fucking love the fear mongering going on. A company tried to protect it's intellectual property, albeit with some extremely poorly thought out DRM, it pops a false positive on RootkitRevealer, and everyone who thinks they know what they're talking about starts screaming bloody murder. This isn't Malware, alright? Jesus.

Yes, the PC install limit sucks, but there's not a lot we can do about it. (Yet, at least. I don't think there's been a work around yet.)

So, you think it's acceptable if companies install software on your computer without telling you? Or that they'll limit the amount you can use a game you bought legitimately? If you ask me, it's pretty alarming, and absolutely justifies the sort of response it's getting. Your attitude is exactly the reason why companies like 2K Games think they can do this sort of thing.

There's simply no way they can justify putting this kind of DRM in with the game; if I'd pirated the software, I wouldn't have to put up with any of it, and would arguably be far better off. The very fact that Securom is included with the demo tells you how much they've thought this through.

Jurassic Park Chocolate Raptor Aug 27, 2007 02:02 PM

I never said the DRM was well implemented. It is, however, extremely alarmist and flat out incorrect to state that it's a rootkit, and to panic over something that's not harmful in intent.

Is it annoying? Sure. Anti-consumer? Yeah, I'll give you that. Malicious? Hardly.

What I find retarded is people who are panicking over this issue, citing it as a dangerous rootkit and making it out that SecuROM is some god damn evil piece of software out to compromise your system.

I never once said I agreed with the way that the DRM was implemented, but to expect that there wouldn't be any is foolish in this day and age. Limiting the amount of times the thing can be installed is aggravating, sure. The limit now being 5 should handle most legitimate cases. That's certainly better than 2. This isn't the Sony BMG fiasco or even Starforce, so stop flipping the fuck out.

Try reading before accusing people of what they do and do not support. You look like an imbecile.

Skexis Aug 27, 2007 02:09 PM

At the moment, I'm more worried about the crashes and ugly, ugly sound bugs that have been popping up more and more since I first started playing. On two separate occasions I had to do a hard reboot by hitting the reset button, as well as a few CTD, and bugs involving the use of surround. At least, I think it's related to the surround, since it seems to pop up when there's explosions going on around me.

At any rate, here's a particularly insightful post from slashdot. Basically what he says is that you're paying a company $50 so that they can create critical flaws in your system. 2k may not be using it for nefarious purposes, but that doesn't mean somebody else won't try to.

In that light, I am going to be removing the SecuROM shit, no matter how much of a pain it might be.

Jurassic Park Chocolate Raptor Aug 27, 2007 02:33 PM

Quote:

Originally Posted by Skexis (Post 495616)
At any rate, here's a particularly insightful post from slashdot.

Again, this man's assumptions are based on the the fact that this is a rootkit that creates a potentially harmful security breach.

Considering how the only sources of information on this are basically 2K saying "It's not a rootkit", and a piece of software that's description is "lists Registry and file system API discrepancies that may indicate the presence of a user-mode or kernel-mode rootkit" Sauce, I'm willing to give the company the benefit of the doubt right now. Especially considering RR gives false positives all the damn time.

I'll change my stance in half an instant if this turns out to be true, but it's ridiculous to be going crazy over it right now, that's all.

Jimlad Aug 27, 2007 02:46 PM

Quote:

Originally Posted by 2401 Penitent Tangent (Post 495611)
I never said the DRM was well implemented. It is, however, extremely alarmist and flat out incorrect to state that it's a rootkit, and to panic over something that's not harmful in intent.

...etc

Whether you're referring to me or not, I'll make things clear: I'm not panicking and I'm not stating that Securom is a rootkit. However, I am extremely annoyed that no information was given that Securom was being installed, or what it would do to my computer. Also, had I bought the game, there would have been no prior warning that there is a limitation on the amount I could install the software. I don't particularly care that they'll allow me to install it 5 rather than 2 times.

I haven't gotten to the bottom of it yet, but from what I've found so far, Securom prevents you from using Bioshock with certain programs, and potentially introduces security vulnerabilities. The fact that such software was installed without my knowledge or permission is what makes this unacceptable, no matter how little harm it causes.

While you didn't outright state it, and whether you meant it or not, you certainly implied that people should be ok with Securom's installation, and saying that I should have thought otherwise is nonsense. Your final comment was simply ridiculous; I think people can decide for themselves whether this makes me "look like an imbecile" or not.

Thinking about it, perhaps 2K's decision to include Securom with Bioshock was not "malicious", nor is the software itself, but this makes it no less alarming and no less cause for concern. It would probably be better described as selfish and short-sighted, which still doesn't paint a better picture. My points still stand, and I definitely won't be buying this game in its current state.

Jurassic Park Chocolate Raptor Aug 27, 2007 03:12 PM

No, I'm saying you putting words into my mouth makes you look like a moron. Your stance on being against intrusive DRM and problematic software is something I support.

I do not, however, believe that SecuROM is problematic in the way most people are accusing it of being. I am not concerned that it contains a major security breach, this is true. Unless proven otherwise, of course. If 2K is purposely covering their shit up, or something, then yeah. In which case I'll sing a different tune. I do not like the notion of limiting your rights as a consumer at all, but this discussion isn't about the support of DRM. Hell, I'm vehemently against it. It's about accusations that SecuROM is potentially a hazard.

Have you or anyone else read a copy of the EULA? Does it mention SecuROM? As an owner of the console version, I do not have the same agreement. If it does not, then yes, they are in violation of their own agreement and there's a legitimate beef there. If you click "YES I AGREE" without reading that shit, and it's in there, you damn well better believe I think people should be ok with it. That's what pressing that button means, y'know.

I do not find a piece of DRM that limits your consumer rights to be alarming anymore. Maybe if this was half a decade ago, sure. But right now it's par for the course. Perhaps it's my lack of surprise that makes it seem like I'm ok with the whole concept. I am not. I am simply finding it ridiculous that most people assume this is something far more maligned than it actually is.

Your initial response to my comment about people reacting retardedly was perhaps misconstrued as being directed at you, and not at people like Blades who automatically stated that it was a rootkit, or at the general posting populace on this topic at the 2K forums and at the other sites on this here internet.

Jimlad Aug 27, 2007 03:59 PM

Fair enough, that we agree that while the intent of Securom isn't to be harmful, the way it's been implemented is still ultimately harmful to the user (however small or great this harm might turn out to be) and just isn't acceptable.

I think this is extremely alarming, even if you might not, and definitely enough to prevent me from buying the game and actively warn others about it. Fortunately I didn't pay for the game, but I downloaded the demo, and it's plain fact that at no point does it inform the user of software being installed other than the game itself. I've been over the EULA and Readme, and I can confirm that there is no mention of Securom, and no mention of a limitation on the number of times you can install the game. I can't personally confirm whether this is also true on the full version, but from what I can find on forums it's the same case.

For anyone curious, here's a link to a post on the 2K Games forums with a lawyer's take on it: http://forums.2kgames.com/forums/showthread.php?t=6615

Also, an interesting anecdote: on Friday (and again yesterday), in response to concerns about the DRM software, a 2K Games employee stated that "Securom is not on the demo at all", which is obviously incorrect. This was information passed on directly from 2K Games technical staff, so either they were lying or genuinely misinformed. Either way, you can understand why a lot of people would be upset at this.

Inhert Aug 27, 2007 04:30 PM

the joy to have the game on steam XD anyway even if I would have bought the hard copy I really don't think is that alarming like most people are saying about everywhere on the web... people believe really too quickly thing that are said on the web. They should research a little more before overreacting...

Jurassic Park Chocolate Raptor Aug 27, 2007 04:37 PM

Spoiler:
Quote:

Originally Posted by that thread
YOUR USE OF THIS SOFTWARE IS SUBJECT TO THIS LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT (THE “AGREEMENT”) AND THE TERMS SET FORTH BELOW. THE “SOFTWARE” INCLUDES ALL SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ACCOMPANYING MANUAL (S), PACKAGING AND OTHER WRITTEN, SOFTWARE, FILES, ELECTRONIC OR ON-LINE MATERIALS OR DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND ITS MATERIALS. BY OPENING THE SOFTWARE, INSTALLING,AND/OR USING THE SOFTWARE AND ANY OTHER MATERIALS INCLUDED WITH THE SOFTWARE, YOU HEREBY ACCEPT THE
TERMS OF THIS LICENSE WITH TAKE-TWO INTERACTIVE SOFTWARE, INC.
LICENSE.

Subject to this Agreement and its terms and conditions, LICENSOR hereby grants you the nonexclusive, non-transferable, limited right and license to use one copy of the Software for your personal use on a single console. The Software is being licensed to you and you hereby acknowledge that no title or ownership in the Software is being transferred or assigned and this Agreement should not be construed as a sale of any rights in the Software. All rights not specifically granted under this Agreement are reserved by LICENSOR and, as applicable, its licensors. OWNERSHIP. LICENSOR retains all right, title and interest to this Software, including, but not limited to, all
copyrights, trademarks, trade secrets, trade names, proprietary rights, patents, titles, computer codes, audiovisual effects, themes, characters, character names, stories, dialog, settings, artwork, sounds effects, musical
works, and moral rights. The Software is protected by United States copyright law and applicable copyright laws and treaties throughout the world.

The Software may not be copied, reproduced or distributed in
any manner or medium, in whole or in part, without prior written consent from LICENSOR. Any persons copying, reproducing or distributing all or any portion of the Software in any manner or medium, will be willfully
violating the copyright laws and may be subject to civil and criminal penalties. Be advised that Copyright violations are subject to penalties of up to $100,000 per violation. The Software contains certain licensed materials
and LICENSOR’s licensors may protect their rights in the event of any violation of this Agreement.

LICENSE CONDITIONS
You agree not to:
(a) Commercially exploit the Software;
(b) Distribute, lease, license, sell, rent or otherwise transfer or assign this Software, or any copies of this
Software, without the express prior written consent of LICENSOR;
(c) Make copies of the Software or any part thereof;
(d) Except as otherwise specifically provided by the Software or this Agreement, use or install the Software
(or permit others to do same) on a network, for on-line use, or on more than one console at the same
time;
(e) Copy the Software onto a hard drive or other storage device and must run the Software from the included
CD-ROM or DVD-ROM (although the Software may automatically copy a portion of itself onto your
console during installation in order to run more efficiently);
(f) use or copy the Software at a computer gaming center or any other location-based site; provided, that
LICENSOR may offer you a separate site license agreement to make the Software available for commercial
use;.
(g) Reverse engineer, decompile, disassemble or otherwise modify the Software, in whole or in part;
(h) Remove or modify any proprietary notices or labels contained on or within the Software; and
(i) transport, export or re-export (directly or indirectly) into any country forbidden to receive such Software 34 by any U.S. export laws or accompanying regulations or otherwise violate such laws or regulations, that
may be amended from time to time.

LIMITED WARRANTY: LICENSOR warrants to you (if you are the initial and original purchaser of the Software)
that the original storage medium holding the Software is free from defects in material and workmanship under normal use and service for 90 days from the date of purchase. If for any reason you find a defect in the storage medium during the warranty period, LICENSOR agrees to replace, free of charge, any Software discovered to be defective within the warranty period as long as the Software is currently being manufactured by LICENSOR.

If the Software is no longer available, LICENSOR retains the right to substitute a similar program of equal or greater value. This warranty is limited to the storage medium containing the Software as originally provided by LICENSOR and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above.



If that's the EULA, which for the moment I will assume it is, is from that linked thread.

While it doesn't say anything specific about the amount of times one can install it, or even mention Securom by name, it does make several passing mentions to more than just the game being installed.

"THE “SOFTWARE” INCLUDES ALL SOFTWARE INCLUDED WITH THIS AGREEMENT", and such lines, for example. Although incredibly vague, this could easily be meant to cover a wide variety of general bullshit such as the DRM in place here. It may not mention it by name, but upon closer inspection, it sure seems to imply it. And things like part (d) do imply that you will be somewhat limited to the amount of times one uses the thing, although it doesn't outright say how many times.

Perhaps the best thing we can mutually hope for in the future is clearer EULAs that are more explicit about the type of DRM and associated software installs they employ. That seems highly unlikely, though.

Maybe I'm seeing things here that other people aren't though. This EULA seems to cover the all the bases, albeit in a fairly roundabout way.

The_Griffin Aug 27, 2007 04:42 PM

The Steam version uses SecuROM too. It only disables the disk check.

Jimlad Aug 27, 2007 05:22 PM

Quote:

Originally Posted by 2401 Penitent Tangent (Post 495681)
If that's the EULA, which for the moment I will assume it is, is from that linked thread.

...etc

ok, I don't think you've understood this as I have, in fact I'm not completely sure what you're getting at, so I'll try and clarify:

The issue with the EULA is that it makes no mention of preventing the user from using the software a certain number of times. If the licensor prevents the end user from using the software for any reasons other than those stated in the EULA, then they're in violation of the agreement and you ought to be able to return your copy.

Saying that they've covered all their bases by mentioning "...and the materials contained therein and related thereto" is moot as far as I'm concerned. I don't think anyone's arguing over the legality of the software installing Securom without letting the user know, in fact I'm not even sure about the legality of that aspect myself.

The issue is that it's unreasonable and unacceptable for companies to think that they can do whatever they want on peoples' computers without telling them, from a moral and practical standpoint. I don't care how little or how much harm it does, or reasons they might have for doing it. It makes me angry, and it makes a lot of other people angry from what I've heard. This is why I'm trying to inform as many people as possible, and why I refuse to buy this game.

Also, sorry to tell you, but yes - the Steam version has also been confirmed to have Securom on it. Otherwise I would have bought it off Steam! I know it makes no sense, but none of it does really.

Grawl Aug 27, 2007 05:33 PM

Quote:

Originally Posted by Jimlad (Post 495608)
The very fact that Securom is included with the demo tells you how much they've thought this through.

Did you even think WHY they'd do that? It has happened before that the EXE/DLL of the demo is unprotected and is the solution to cracking the retail EXE/DLL. It's quite normal they protect their demo, just like the real game, so people can't use it to crack the real deal. And I think it's legitimate to protect your game. Blame Securom, but not 2K Games.

Jimlad Aug 27, 2007 05:38 PM

Well all right, if that's the reason - but why would you expect me to know that? I don't know the first thing about cracking.

Lukage Aug 27, 2007 05:41 PM

Irony stems from that, Jimlad, especially if you pirate the game. They then have more reason to install the software and if people bought the games in the first place, there would be no issue. Microsoft has done this for ages with their Operating Systems and people continue to use Windows.

http://video.google.com/videoplay?do...09537384528624

The video is about how privacy is dead. Securom is nothing compared to most of what's out there. The company is simply trying to make sure they're earning their money for their product.

And Jimlad, you might not know how to crack it, but someone else does. And they know how to share. And you know how to share. And the people that get it know how to share it with others who share....

Jurassic Park Chocolate Raptor Aug 27, 2007 05:42 PM

Well, the issue as I've seen it is that a lot of people are saying that securom is being installed against the terms of the EULA, and that seems to be a moot complaint simply from the way the EULA is worded. It would be possible for 2k to form an argument from how it's written.

I haven't touched the actual issue of the limited number of installs since that debacle is somewhat separate of my initial issue with the complaints people have rendered against the install of securom itself. It seems that the blanket statements inside the EULA might actually cover these installations, is all I'm saying. So the "they did it without me consenting" argument might not fly simply due to the ambiguous nature of the wording of the thing.

As for them telling the user what they can and can not do with the software without them letting them know, I fully agree with your point. I am simply commenting on the general "I didn't agree to installing securom, it's not in the EULA" that seems to be floating around.

Lukage Aug 27, 2007 05:47 PM

For someone bitching so much about the EULA, I bet a fat stack of Ace Combat 6 posters that at least 99.9% of you didn't read the whole thing before installing. You just scrolled down, said "I agree," and played the game.

Jimlad Aug 27, 2007 06:15 PM

Quote:

Originally Posted by 2401 Penitent Tangent (Post 495722)
Well, the issue as I've seen it is that a lot of people are saying that securom is being installed against the terms of the EULA, and that seems to be a moot complaint simply from the way the EULA is worded. It would be possible for 2k to form an argument from how it's written.

...etc

I dunno, I haven't found people complaining specifically about the legality of the stealthy Securom installation and the EULA, but even so... it's perfectly reasonable to be upset about it, and people need to be warned about it. The fact of the matter is that, at no point in the Bioshock installation does it say anything about Securom, DRM software, limited installations etc. and that's what matters.

If I was to say to someone "I warn you, anything could happen" and then stab them, it doesn't make it any less reasonable for them to be upset about it. The vagueness of the EULA might or might not cover their backs in a courtroom, I don't know, but it certainly doesn't excuse their actions, and it's ridiculous to say that people can't complain "because they were covered by their vague wording". You might be right if I was talking purely in legal terms, but I don't see how that's an issue unless someone's planning to take 2K games to court.

What I'm saying is that if they were going to install additional software on my machine, especially software of Securom's debatable nature, they should let me know so at least I have a choice. The fact that I even have to defend this point astonishes me. That there are people out there who are so jaded that they're willing to accept this so easily is saddening. At least allow others to be properly informed about what's going on and what their choices are, and that's the most important issue.

Another point I'd like to make is that I still have yet to see evidence that DRM software "improves sales" or "protects products" as they claim to. From what I've seen, pirates will pirate it if they want to, and legitimate users either lose out because of faulty DRM, or have to turn to piracy to use the product. In what way does this help anyone except the DRM software developers?

Grawl Aug 27, 2007 06:19 PM

Just tell me what's faulty about the DRM that BioShock uses, then?

Jurassic Park Chocolate Raptor Aug 27, 2007 06:21 PM

So the root of the whole problem is "They weren't specific enough." It would have saved this thread a lot of headache if you said that first.

From now on, let's have every publisher explain exactly how they plan on protecting their software to the smallest detail. Then everyone'll be happy, right?

Jimlad Aug 27, 2007 06:38 PM

Quote:

Originally Posted by Grawl (Post 495750)
Just tell me what's faulty about the DRM that BioShock uses, then?

I'll be patient, and tell you you're missing the point. Please read my other posts.

Quote:

Originally Posted by 2401 Penitent Tangent (Post 495751)
So the root of the whole problem is "They weren't specific enough." It would have saved this thread a lot of headache if you said that first.

From now on, let's have every publisher explain exactly how they plan on protecting their software to the smallest detail. Then everyone'll be happy, right?

There's no need to be facetious. I'm dismayed that anyone could be so opposed to such a reasonable point as "I don't want my computer messed with". What's wrong with you people?

Grawl Aug 27, 2007 06:48 PM

Quote:

Originally Posted by Jimlad (Post 495758)
I'll be patient, and tell you you're missing the point. Please read my other posts.

I just want to hear it from you, loud and clear. Since quoting this or that doesn't mean much to me. The DMR on itself is just fine.

Quote:

There's no need to be facetious. I'm dismayed that anyone could be so opposed to such a reasonable point as "I don't want my computer messed with". What's wrong with you people?
If you don't like it, get out. It's not like anyone will care too much.

Tails Aug 27, 2007 06:57 PM

I think this whole debate can be solved easily.

Who the fuck even plays PC games anymore. Get a 360 or get out.

Can we go back to discussing the damn game already rather than having a 10 page debate about EULAs and Root kits.

Just made it to Point Prometheus today, was lolling so bad at the first encounter. I'll probably backtrack after I finish the side quest. I skipped half of Heaphestus since I found out how to make the bomb early and didn't need to go to Heat Loss Monitoring.

YO PITTSBURGH MIKE HERE Aug 27, 2007 07:08 PM

Loving the game so far, but a quick question: I made it to the end of the tree-hugger level, and it tells me that I missed a couple Little Sisters. Now, I know for a fact I killed three Big Daddies, but for two of the three there were no Little Sisters in sight. Anyway, I ran back through the level, and came across maybe half a dozen more Big Daddies - all Rosies, by the way. I made a ton of money this way, but, again, there were no Little Sisters to be found. What gives? Did I somehow miss them both the first time, and now it's too late to go back and rescue them? Or am I just looking in all the wrong places?

Tagonist Aug 27, 2007 07:18 PM

Big Daddies spawn at an unlimited level. Or so it seems.
Even when there's no Little Sister left in the level, they'll spawn and bang on the walls.
And sometimes they just walk through the level without a Sister accompanying them. So you better just watch them for awhile till they get one out.

Single Elbow Aug 27, 2007 09:12 PM

If you kill big daddies without the sisters, just run around until one spawns again. Then follow it, make sure the sister is with the guy, then kill him (yet again).

Lukage Aug 27, 2007 09:44 PM

Quote:

Originally Posted by Tails (Post 495773)
Who the fuck even plays PC games anymore. Get a 360 or get out.

Sure, just give me full keyboard and mouse support and port every PC game to the 360 along with additions (map editors and such), downloadable content (and not just map packs and official release crap) and I'll consider it.

Tails Aug 27, 2007 09:46 PM

It wouldn't take long. There's only about what, 3 worthwhile PC games worth porting (MechWarrior 4, MW4: Vengance, MW2). Keyboard and mouse, LOL.

Also, what Term and the other dude said. It's easy since the Big Daddies don't attack unless you shoot first, so you can trail them to your hearts content.

Slayer X Aug 27, 2007 10:33 PM

@Lukage
I know it still doesn't have the ability to create content however I think it's sweet how the PS3's UT3 will have mod, community levels, and Keyboard & Mouse support. ^^

@Tails
And what about the entire RTS genre. Oh, and Unreal Tournament 3? (MAJOR game for the modding community and level designers)

Iwata Aug 27, 2007 10:48 PM

Quote:

Originally Posted by Slayer X (Post 495851)

And what about the entire RTS genre. Oh, and Unreal Tournament 3? (MAJOR game for the modding community and level designers)

Given that C&C 3's controls worked perfectly on the 360 controller, i doubt RTS being ported to the 360 is that big of a deal. Also, UT3 is coming to the 360 and really alot of people could care less about the User-modded content as 80% of it is absolute amateurish crap.


Anyways, lets bring this topic back to the discussion of BioShock which is basically one of the greatest games ever made and GOTY of 07. Hopefully, Bioshock 2 is in the works and given the past developmental cycles of Irrational it is a good chance that it is.

But, hopefully Microsoft can also snatch up Bioshock as an exclusive IP. ( which it currently is, but this could change for the possible sequels ) As BioShock could be the next big franchise that could easily rival and outdo big name franchises like Halo, Metroid, and Metal Gear.

Slayer X Aug 27, 2007 11:07 PM

Considering how long it's taken to make each of the Shock games, it's only going to be the rivals of other franchises once every second console generation.

While I too would like to see a sequel, if the game were to be a yearly thing, it would just kill the originality... fast.

@Iwata
So the modding and other original content parts of the UT franchise is so small that Epic stopped development on the 360 version for the time being just because they don't want to make more money then? right.....

Iwata Aug 27, 2007 11:24 PM

Quote:

Originally Posted by Slayer X (Post 495862)
Considering how long it's taken to make each of the Shock games, it's only going to be the rivals of other franchises once every second console generation.

While I too would like to see a sequel, if the game were to be a yearly thing, it would just kill the originality... fast.

@Iwata
So the modding and other original content parts of the UT franchise is so small that Epic stopped development on the 360 version for the time being just because they don't want to make more money then? right.....

Given that the foundation for Bioshock has been laid out and given Irrational's ( Now 2k Boston ) Track record of releasing sequels for every game they make with 2-3 year gaps in between each game. A Bioshock Sequel that is the same quality of the original would only take em 2-3 years; The Exact same amount of time it takes other companies to churn out quality sequels for big name franchises.

Bioshock only started development planning in 2004, so it only took em 3 years to make the game. I don't get were you come up with this notion that it takes Irrational a long time to make a quality game. The only reason why it was such a long time between System Shock 2 and Bioshock is the dev's wanting to take a breather as well as the simple fact that EA owns the System Shock license and so they would have to figure out how to make the game similiar enough, but not enough that EA could fuck with em.

also can you stop pulling lies out of your ass? Epic Hasn't stopped Development on the 360 version at all and it is currently still in the works. Here is a portion of an interview from one of Epic's head honcho's taken a month ago.

Quote:


What about the 360 version?

Rein: To bring mods to 360, we're going to have to make some serious changes.

So you're not going to include them?

Rein: Oh, it's going to happen but 360 is a closed system so we have to work with Microsoft on that.

Can you tell me the reason why Unreal Tournament III became a timed exclusive for PlayStation3?

Rein: I just did.

The mods?

Rein: Yeah, the mods. That's what makes it sell for so long, what keeps it played years down the line. I can understand the frustration from 360 owners but it's not going to go away. Five or six months down the line, Unreal is still there. Are they going to come late to the party? Sure. But the game will still be there and that's when the best mods will start coming out too. We've had talks with Microsoft about it but I don't think they're ready for it yet. Sony's been ready. Don't forget we only announced UT was coming to 360 in... January, so it's not that big a surprise.
They have to do shit differently for the 360 version and work with microsoft and that is the only reason why it has a pushed back release date to Early 2008. The 360 is capable of doing mods just like the PC and PS3, it is just Microsoft standing in the way of allowing open-content like that flowing. I personally don't mind as most mods i've played weren't worth the download and any quality mods will most likely make it to the marketplace.

I love to see what bullshit you'll spew out of your mouth now. I'm Already laughing at you still maintaining that Heavenly sword has a chance to be GOTY over Bioshock when th preliminary reviews of Heavenly sword haven't even broken into the 80 percentile range.

Slayer X Aug 27, 2007 11:36 PM

Who's making shit up? Heavenly sword currently has an 85% review average so I don't know where the hell you're getting your info from.

Perhaps stopped wasn't a good choice of word on UT3 -x360's development status. Maybe, "has come to a crawl due to technical limitations" is a better choice of words. Thanks for pointing out my mistake.

Iwata Aug 27, 2007 11:42 PM

Quote:

Originally Posted by Slayer X (Post 495871)
Who's making shit up? Heavenly sword currently has an 85% review average so I don't know where the hell you're getting your info from.

Perhaps stopped wasn't a good choice of word on UT3 -x360's development status. Maybe, "has come to a crawl due to technical limitations" is a better choice of words. Thanks for pointing out my mistake.

What Technical Limitations? I would love to hear this. The only thing Epic has said on this issue is that they have to work with Microsoft with the modding issue. Not once have they complained about the 360 hardware and supposed limitations.

Also Please don't bring up Blu-Ray as it is not a legitmate concern as they've already refuted using the entirety of the Blu-Ray disc because doing so would alienate PC users, which is there main consumer market for UT3.

Also Given that Play Magazine is a joke and gives 10/10's out all the time ( they've done it over 10 times this year ). I don't think they could be considered a legitimate and trustworthy reviewer. The only one on the list who isn't free happy with their scoring is IGN which gave Heavenly Sword a 70% and then a few small review sites have been giving it in the high 70's. Yep, Heavenly Sword sure sounds like a surefire challenge for BioShock, a game that has been recieving straight 10's or high 9's across the board.

I'm sure you would adamantly maintain BioShock is GOTY if it were on the PS3.

Lukage Aug 27, 2007 11:50 PM

Now, would ya kindly talk about God of War 3 elsewhere.

Has anyone else had problems with hearing little sister and big daddy to turn a corner and not find her there? Then of course on completion of the level, it tells you that you've yet to rescue them all? I went back through the whole place and counted up the corpses and didn't find the girls. :\

Skexis Aug 27, 2007 11:53 PM

The little sisters will go back into the pipes, but I've never had them disappear, per se. I've always seen at least the big daddy wandering around from pipe to pipe.

It's always possible, though. I think the game "cleans up" behind you, so that some corpses might disappear if you start piling them up in another place. I also had a security drone disappear after I had hacked it and disabled it so that I could crawl under the grate out on the wharf.

Iwata Aug 27, 2007 11:54 PM

Quote:

Originally Posted by Lukage (Post 495875)

Has anyone else had problems with hearing little sister and big daddy to turn a corner and not find her there? Then of course on completion of the level, it tells you that you've yet to rescue them all? I went back through the whole place and counted up the corpses and didn't find the girls. :\

Big Daddys Periodically drop off Little sisters at the hole-in-the-walls were the little girls vanish for 5 minutes or so. If you need to find a Little sister, Just trail a big daddy until he gets a little sister to come out of the holes and then pound on him.

Slayer X Aug 27, 2007 11:57 PM

I don't know if this is exactly what your game is suffering from but BioShock seems to have some insane audio issues at times. Even more so if you're playing on PC. So in other words, don't trust your ears, lol.

@Iwata
Guess you didn't see this one then, "we may have fewer maps on the 360 version...Blu-Ray has definitely given us a lot of legroom." -Rein

Also MS being bastards with a company that made the first Killer App for their console when Epic wants user content functionality is enough to be called a limitation... yes. Technical limitations don't just mean that loud, burning white shoe box in you and my living rooms there. It can mean ANYTHING, including servers and infastructure... buddy.

Lukage Aug 27, 2007 11:59 PM

Quote:

Originally Posted by Iwata (Post 495877)
Big Daddys Periodically drop off Little sisters to the hole-in-the-walls were the little girls vanish for 5 minutes or so. If you need to find a Little sister, Just trail a big daddy until he gets a little sister to come out of the holes and then pound on him.

Lets pretend I waited 5 minutes and he's just strolling around and eventually I drop a proxy mine to forget he's there. He trips it so naturally, I kill him. She's still not around. Great! Now he won't wander around to drop her off.

Slayer, regarding that, are you talking about footsteps sounding like they come from one area but are actually from another? I hear them coming from the left but nobody is there. I've got 5.1 Surround, so it REALLY feels weird.

Slayer X Aug 28, 2007 12:01 AM

Yeah that's what I mean. I've got 5.1 also. It's the worse when you hear it from the "left" look "left" and get pounded from the "right". (Used "**" because it can be any combination of directions)

Lukage Aug 28, 2007 12:03 AM

Quote:

Originally Posted by Slayer X (Post 495886)
Yeah that's what I mean. I've got 5.1 also. It's the worse when you hear it from the "left" look "left" and get pounded from the "right". (Used "**" because it can be any combination of directions)

If the game were more of a mental experience (I've yet to finish the game, so if it is, then don't let me know), it would make sense, but even so, its inconsistent with the rest of the gameplay, short of flashbacks.

Iwata Aug 28, 2007 12:08 AM

Quote:

Originally Posted by Slayer X (Post 4958800)

Guess you didn't see this one then, "we may have fewer maps on the 360 version...Blu-Ray has definitely given us a lot of legroom." -Rein

Also MS being bastards with a company that made the first Killer App for their console when Epic wants user content functionality is enough to be called a limitation... yes. Technical limitations don't just mean that loud, burning white shoe box in you and my living rooms there. It can mean ANYTHING, including servers and infastructure... buddy.

Nice Job at cutting out certain parts of the statement such as

Quote:

Originally Posted by Mark Rein

I don't know the exact numbers but I suspect the version of Gears of War that most of our customers play today on their 360s, when you combine the downloadable content with the content on the disc, is larger than what we could fit on the 360's optical disc alone. So clearly there are perfectly good strategies to cope with this situation.

Let's not forget that Mark Rein is the same dude who boasted about costing Microsoft 1 billion dollars. If I were Microsoft, i wouldn't be all that cordial with Epic either. Sure, Epic are great developers, but do their games make and break consoles? no and they never ever will.

Slayer X Aug 28, 2007 12:09 AM

Yeah. I've just used the save anywhere feature more often because of it, no biggie I suppose. Especially when a patch is in the works.

SIDE NOTE
God, I know I'm going to get "beaten up" for saying this, but it's bugging me too much to just ignore it. Why do the characters other then the Big Daddy's and Little Sisters have to look so fugly, and I don't mean, "supposed to look like that" ugly, I mean Perfect Dark Zero enemies ugly.

Sorry, sorry, sorry, ... X10000000 (Devil made me do it)

@Iwata
They cost MS that because MS doesn't know how to design hardware worth shit and Epich told them that they were too skimpy on the RAM and showed them how shitty games would run with so little RAM. It was MS themselves who decided to make the change in the end, Epic could never FORCE them to do it. However MS still blames them for the cost, and the lack of launch 360s. (I suspect that's the $1Million cost you're talking about)

Also that quote I got was taken from Beyond Unreal who had an interview with Rein at GC07, and is not from the same thing you're talking about. The rest of my quote follows with Rein talking about possibly taking the cut maps of the 360 version from the PS3 version and making them DLC on LIVE.

Iwata Aug 28, 2007 12:11 AM

Quote:

Originally Posted by Lukage (Post 495885)
Lets pretend I waited 5 minutes and he's just strolling around and eventually I drop a proxy mine to forget he's there. He trips it so naturally, I kill him. She's still not around. Great! Now he won't wander around to drop her off.

Slayer, regarding that, are you talking about footsteps sounding like they come from one area but are actually from another? I hear them coming from the left but nobody is there. I've got 5.1 Surround, so it REALLY feels weird.

Given that Big Daddys continously spawn. You have nothing to worry about them suddenly dissappearing from a level and also a singular prox mine doesn't even knock off 1/5 of a big daddys health.

I also have a 5.1 Surround sound and i've yet to have a problem with it all. It could easily be that you hooked up your system wrong and have the right and left speakers in the opposite positions or you could just be dealing with Houdinis or Spider Splicers.

Quote:

God, I know I'm going to get "beaten up" for saying this, but it's bugging me too much to just ignore it. Why do the characters other then the Big Daddy's and Little Sisters have to look so fugly, and I don't mean, "supposed to look like that" ugly, I mean Perfect Dark Zero enemies ugly.
Could be your computers a piece of shit or your just complaining to complain as i'm playing Bioshock on my 360 on an HDTV and all the characters from the Big daddys to the splicers to the random corpses strewn across the game all look gorgeous.

Quote:

They cost MS that because MS doesn't know how to design hardware worth shit and Epich told them that they were too skimpy on the RAM and showed them how shitty games would run with so little RAM. It was MS themselves who decided to make the change in the end, Epic could never FORCE them to do it. However MS still blames them for the cost, and the lack of launch 360s. (I suspect that's the $1Million cost you're talking about)
First it is 1 billion Dollars. Secondly, I guess Sony doesn't know how to make a console either as the PS3 only has 256 miB of Ram ( Technically two different sets of 256, but each is used for different tasks ). Which has also been a constant complaint of developers in regards to the PS3.

Slayer X Aug 28, 2007 12:18 AM

LMAO, sorry but you're just coming off as a complete jerk now.

"Could be your computers a piece of shit or your just complaining to complain as..."

Intel 6600
1Gig RAM
GeForce 8800GTS
Audigy 2 ZS
Ageia PhysX

Oh and the game's settings are all on high, running at 720P and 40FPS... the people don't look all that great.

Oh almost forgot. I'm 50% done my 360 version which is on my 1080P TV... ehich doesn't look as good as the PC version using DX10 shaders and fillers.

YO PITTSBURGH MIKE HERE Aug 28, 2007 12:20 AM

I don't understand your complaint. All of the characters in the game are supposed to appear distorted by the prolonged usage of ADAM, and they really did a great job of conveying that. The level of the detail and the grotesque effects all seem to work beautifully, and make "Rapture" a completely believable environment.

Slayer X Aug 28, 2007 12:24 AM

I think the problem was that I never got a chance to see detail up close. So at a mid range distance (which is the majority of the game) it hard to see too much detail. Going through Google upclose images, there's a lot more detail then what can really be seen in game. So yeah I'm fine now... sorry for the disruption there ^^;

YO PITTSBURGH MIKE HERE Aug 28, 2007 12:26 AM

What, do you never use the wrench? Seeing gashes ripped open by a nicely placed wrench to the head is one of the most satisfying experiences in the game.

Iwata Aug 28, 2007 12:26 AM

Quote:

Originally Posted by Slayer X (Post 495898)
Oh almost forgot. I'm 50% done my 360 version which is on my 1080P TV... ehich doesn't look as good as the PC version using DX10 shaders and fillers.

Sure ya are. Just taking a quick glance at your Gamercard. I can see your still in Neptunes Bounty/Smugglers Cove on the 360. Which is only the 25% marker of BioShock.

Given that the 360 version is also the higher rated version of Bioshock and the one that is unanimously cited as being the better looking version. I think your full of bullshit.

I also still maintain that your complaining just to complain as everyone i've talked to who has played this game on an HDTV has commented on how beautiful and detailed everything is in the game. Your the only person i've heard complain about the game having ugly characters. Also, given your past charades of degrading non-PS3 games, I take everything you say as bullshit.

Like all FPS based games, BioShock has a zoom function that easily makes it able to zoom in on enemys faces and enviroments to see the level of detail and i'm sure you would have known this if you weren't just complaining for the sake of being a jackass.

Lukage Aug 28, 2007 12:30 AM

Quote:

Originally Posted by Iwata (Post 495894)
I also have a 5.1 Surround sound and i've yet to have a problem with it all. It could easily be that you hooked up your system wrong and have the right and left speakers in the opposite positions or you could just be dealing with Houdinis or Spider Splicers.

Okay, now that you're done assuming I'm retarded and have had the wrong setup for years, I'm quite certain that this is an actual issue. The problem with the big daddy spawns isn't in a lack of them, I said its a lack of LITTLE SISTER being there.

Slayer X Aug 28, 2007 12:32 AM

Only 25% done eh? More to this game then I had expected.

Like I said, it's hard to see character detail when they're a distance away, in the dark, while being on fire or being electricuted. But hey, in comparison to the water effects I don't think that any game to current date has "good graphics".

@Lukage
Like I'm supposedly a PS3 fanboy who will never say something bad about a PS3 game. Iwata is about the 360. So don't take it too personally. For if there was a largely complained about issue with the audio in the game when you search about it in google, he'd never admitt it.

Iwata Aug 28, 2007 12:35 AM

Quote:

Originally Posted by Lukage (Post 495904)
Okay, now that you're done assuming I'm retarded and have had the wrong setup for years, I'm quite certain that this is an actual issue. The problem with the big daddy spawns isn't in a lack of them, I said its a lack of LITTLE SISTER being there.

I've Beaten the game twice and have yet to experience the problem you are complaining about. If I'm missing a little sister and a find a Big Daddy without one. All you do is follow it till it bangs on the hole-in-the-wall and a little sister comes out of the hole.

It is as simple as that.

Lukage Aug 28, 2007 12:35 AM

Iwata, first source I looked at said that the DX9 PC version looks the same as the 360 version and that the DX10 on PC was better.

Insider: Head-to-Head: BioShock

Yes, they don't want you to know it. *gasp Insider*

So, before I check another source, should we say unanimously minus IGN? Or are they biased against something they rated a 9.7?

Iwata Aug 28, 2007 12:38 AM

Quote:

Originally Posted by Slayer X (Post 495905)
Only 25% done eh? More to this game then I had expected.

Bioshock is a long game and there are numerous occasions where you think it is close to the end, but it is actually far from it.

My original playthrough took me 30+ hours which is the longest i've invested into any FPS.

Slayer X Aug 28, 2007 12:41 AM

30+ holy fuck. Most reviewers clocks on the hardest difficulty, collecting all 122 audio logs came to a bit over 20hrs. You must have taken your sweet time to admire every corner of the game. Nevermind to then go back and play it again.

Additional Post:
In case you wanted to dispute my PC's ability to perform in the manner I claimed.
BioShock Hardware Performance Guide - Features at GameSpot

Grundlefield Earth Aug 28, 2007 01:45 AM

Dude I probably logged close to 15-20 and I was at the end of fort frolic. Until I ran into a THe CURTAIN glitch and now i have to start over a couple levels back.

Yes, why wouldnt you admire every detail, when they deserve observing. I go around trying to find every item imaginable.

I might not in the levels I have to replay over again though =(

Tagonist Aug 28, 2007 04:50 PM

Just finished it.
And I have to say, I haven't been this disappointed by a game since Unreal 2.
Yes, Bioshock has a nice, deep story, which is pretty unique in video games.
Yes, it also has incredible art direction and very good audio.
But that's about all good things I've got to say about it.

The gameplay is System Shock 2 with more combat and a diffrent experience system, namely that whole Adam thing instead of Cybermodules. And research is now vital to survival, if you don't take a lot of photographs of the enemies, the game balancing flies out of the window, making especially later levels near unplayable.
Yes, there are some differing powers, but ultimately the gameplay doesn't offer anything innovative or new, nothing that hasn't been done better by others before.
The actual level design also isn't that great. The overall mood is good, yes, but the level layout and design just lacks a certain something to really elevate it.
Regarding the respawn tubes - vita chambers - it is explained later why only the player resurrects. Still I think they're a rather sucky gameplay device, taking away very, very much of the tension. But I admit that without them, the game would be a real quicksave fest. Maybe they didn't wanted to do too much game balancing. Which doesn't really shed good light on the devs.
Then there are quite a lot of scripted scenes, which to me are quite bad game design decisions. The worst examples are the instant enemy spawns when the player has achieved something. If they had to borrow gameplay devices from Doom3, why not the slick in-game user interfaces? Why this?

So overall, it's a nice, shiny piece of candy with an exquisite wrapper that tastes surprisingly fishy.
It's still a good game. Just not the exellent masterpiece it seemed to be, and sadly not the "piece of art" it's praised for everywhere. Because as it's the GAME part of it that is the really weak spot. Everything else is pretty top notch.

OmagnusPrime Aug 28, 2007 05:01 PM

Quote:

Originally Posted by Tagonist (Post 496229)
JYes, Bioshock has a nice, deep story, which is pretty unique in video games.
Yes, it also has incredible art direction and very good audio.
But that's about all good things I've got to say about it.

Because those things, and being like System Shock 2, are indeed terrible. How could anyone not agree that despite looking and sounding great, having a brilliant and involving story, and somewhat being based on the game mechanics of a well revered game, despite those minor things, it really isn't great at all. Seems so obvious now. Clearly all that enjoyment I thought I was having was a lie. Touché 2K Games, touché.

Tagonist Aug 28, 2007 05:23 PM

Good story and looks/sounds don't make up for mediocre gameplay / leveldesign. Because "System Shock 2 with focus on action" doesn't work as good as it might sound. The gameplay mechanics are 8 years old, and it shows...

Slayer X Aug 28, 2007 10:38 PM

Well different people are easier swayed by certain games then others. This is nothing new and something that I'm sure you're already aware of. However I am kind of between you two. I love the ambiance and characters of the game, however I do not have the burning passion for the game like so many western gamers currently do.

To tell the truth it's easy to get the Western public excited about any good looking FPS with a solid story and gameplay... it doesn't have to be groundbreaking. So don't take it too personally, it's still the games that have a world wide appeal that make advences in the industry, not the ones that solely do good on one continent. Therefore while BioShock may not reinvent how we play games of the FPS genre, it's still a very well rounded and easy to enjoy game.

YO PITTSBURGH MIKE HERE Aug 29, 2007 12:14 AM

Well, I mean, with how far past us the Eastern world is in matters of both intellect and creative design, it's really no surprise!

Kilroy Aug 29, 2007 02:55 AM

I must be enjoying the game because I've never played System Shock 1 or 2. It's the only explanation!

Lukage Aug 29, 2007 03:45 AM

Quote:

Originally Posted by Kilroy (Post 496464)
I must be enjoying the game because I've never played System Shock 1 or 2. It's the only explanation!

Nor has 99% of the population playing it. Same was in Oblivion and other series from the PC that got ported to the 360. Its like playing an expansion to a game you've never played. Of course its all new and cool and stuff.

value tart Aug 29, 2007 09:22 AM

Quote:

Originally Posted by OmagnusPrime (Post 496237)
Because those things, and being like System Shock 2, are indeed terrible. How could anyone not agree that despite looking and sounding great, having a brilliant and involving story, and somewhat being based on the game mechanics of a well revered game, despite those minor things, it really isn't great at all. Seems so obvious now. Clearly all that enjoyment I thought I was having was a lie. Touché 2K Games, touché.

Dammit, stop using your British sarcasm. I was about to punch you in the face for a minute. :mad:

On a related note, why is it that there are always people that come out when any game that gets universal praise from a wide variety of gamers and game sites comes along and goes "No seriously, this game is terrible, because it's derivative and boring and the graphics aren't anything special", even when if you use your brain that's clearly not the case?

Hey guys, BioShock is way too similar in gameplay to Wolfenstein 3D, I mean shit, it's in 3D and you shoot things and you can even use a melee attack! And the story is about the downfall of a society led by a warped guy who has mutants serving him in a huge self-contained dungeon! They totally ripped off the story from Wolfenstein.

Wow, that was actually quite possibly ammunition for the people I'm trying to parody.

Slayer X Aug 29, 2007 10:34 AM

Why is there always someone to put down a game. That's simple, because not everyone can like everything. Thoes who believe that their likes and dislikes are the "ultimate" opinion that trumps everyone else is just as unrealistic as thoes who give hell to thoes for not liking a game that they covet. Both camps are living in unrealistic dream worlds that can't rap their heads around reality. There is no right answer... period. Which is why even if you like or dislike something, the only way not to come off as a complete ass about you opinion is to still be open to the opinion of others, or just simply don't say anything.

As for your wolfebstein thing. I know it's supposed to be sarcastic... it's just badly done so no comment.

value tart Aug 29, 2007 10:53 AM

What the fuck gave you the notion that you needed to step in and get on a high horse about "why do you not let people have opinions omg"? Oh wait, it's because you're still butthurt over other people yelling at you earlier in the thread, and you're now taking it out on me for some reason, as if my post was designed to call you out, which it wasn't. My entire issue is with people going into threads DEDICATED to the game and derailing a conversation by not saying "I think the game is flawed" but saying "I think this game is TERRIBLE."

You never hear these people come in and talk about a game that isn't getting major hype and major reviews and pick it apart in the same way. These people don't come in and go "I don't like this game, but I can see why others do." They instead come in and go "I know everyone else in the world likes this game, therefore I'm going to find reasons not to like it just to be different." And then they proceed to tell us about those reasons, ad nauseam, even when people point out that half of their points are either wrong or a result of tunnelvision specifically LOOKING FOR bad things.

Yes, BioShock's save system makes the game easy. That's one of the main complaints I see. However, it allows ANYONE to experience the well-executed and dense narrative. If you were spending half your time worrying about dying, you wouldn't want to pay attention to the story. But talk to some people, and they'll say "I think the game is too easy, therefore there's no reason to play it and you are all idiots for wanting to play it."

As for your crusade to somehow pull yourself out from the hole you've dug... it's just badly done so no comment.

russ Aug 29, 2007 10:59 AM

Quote:

Originally Posted by Slayer X (Post 496576)
As for your wolfebstein thing. I know it's supposed to be sarcastic... it's just badly done so no comment.

Quote:

Originally Posted by Slayer X (Post 496576)
As for your wolfebstein thing. I know it's supposed to be sarcastic... it's just badly done so no comment.

Quote:

Originally Posted by Slayer X (Post 496576)
As for your wolfebstein thing. I know it's supposed to be sarcastic... it's just badly done so no comment.

You are retarded. I wish you would

Quote:

just simply don't say anything


So guys, how is the camera in Bioshock? It didn't really get along with me during the demo, so is it like that in the full game, does it continue the same way etc ?

Kilroy Aug 29, 2007 11:05 AM

The camera is.. I dunno, quite useful. It awards you with some nifty plasmids along the way. However, I wished that it resulted in some proper research, like some files you could access and read about the enemies. That would have been nice.

russ Aug 29, 2007 11:20 AM

Sorry, I wasn't clear before. I meant like, the actual visible screen during play. Like, the screen movement was kind of, I don't know, dizzying during the demo.

Tube Aug 29, 2007 11:30 AM

Just to comment on the 5.1 issues, they're not made up. Sound effects and voices periodically will come from what appears to be a very close proximity, but no one will actually be there. I'm pretty sure it's an issue with your vertical placement, as it usually happens [to me] when there's someone on the next higher/lower floor of the building.

OmagnusPrime Aug 29, 2007 11:33 AM

Quote:

Originally Posted by Mo0 (Post 496548)
Dammit, stop using your British sarcasm. I was about to punch you in the face for a minute. :mad:

Sorry Mo0, I'll try to remember my British sarcasm tags next time. I think I left them in my other trousers (or pants if you must).

Quote:

Hey guys, BioShock is way too similar in gameplay to Wolfenstein 3D, I mean shit, it's in 3D and you shoot things and you can even use a melee attack! And the story is about the downfall of a society led by a warped guy who has mutants serving him in a huge self-contained dungeon! They totally ripped off the story from Wolfenstein.
Ha ha, awesome. And so true. iD should sue.

But seriously, this whole point about a game being derivative can't be any fun is complete bullshit. If that were the case there'd be no sequels, ever, and 99.9% of EA's catalogue wouldn't exist. Hell, 99% of games wouldn't exist. Most things are derivative on some level these days, music, films, TV, games... the whole lot of 'em. Look hard enough and you'll find a wealth of things that something could be based on, or is similar too. The whole point is people take bits of ideas and inspiration and combine it into something new, something a bit different. Certainly not too different, then we wouldn't know what to make of it and would most likely ignore it. We like things that are familiar, we can understand them, make sense of them and place them in the world. So things being somewhat derivative is always going to be the case, and that's not a bad thing.

Equally, the crap about a game mechanic being 8 years old equating to being bad, also bullshit. Most games today are still based on game mechanics of 10, 20 years ago. One only need to look at retro games appearing on stuff like XBLA and getting good reviews, or indeed, games like New Super Mario Bros. on the DS, which is very much based on an old game mechanic.

Lukage Aug 29, 2007 12:11 PM

Quote:

Originally Posted by russ (Post 496603)
Sorry, I wasn't clear before. I meant like, the actual visible screen during play. Like, the screen movement was kind of, I don't know, dizzying during the demo.

Fixed first person view. When your guy gets knocked down (big daddy), the camera acts as if you're looking up from the floor. Nothing stellar.

If you're referring to using a widescreen monitor and having that issue with the visible screen, yeah, its still there.

Rotorblade Aug 29, 2007 12:36 PM

Quote:

Originally Posted by Tagonist (Post 496229)
but ultimately the gameplay doesn't offer anything innovative or new, nothing that hasn't been done better by others before.

This notion implies that there have been billions of System Shock games released or something. I can't remember a time where Ken Levine and his team hadn't implied that they wanted to make a spiritual sequel to System Shock 2... and how a lot of the stuff they just wanted to refine. The majority of your list of "this is a bad game" reasons are ethereal and cowardly. Yes, you have an opinion, dear god don't go telling everyone at once.

You know what, fuck that. Yeah, you didn't like it, yet you make constant comparisons to Doom 3 and can't quite realize that Doom 3 was derivative of System Shock, not the other way around.

Tagonist Aug 29, 2007 07:09 PM

Erm... I compared bad scripting like it can be found in Doom 3 with bad scripting in Bioshock, which was WHERE exactly in the original System Shock games? Yes they had some scripting, but that didn't involve sudden enemy spawns when you found new weapons.
I give the horde of Splicers swarming in on you after you touch the Shotgun a benefit of a doubt, that's so close to Doom it could be a direct "quote" from it, a nod to id or something.
But later, that's just bad scripting.
And doesn't have anything to do with Doom derivating things from System Shock. Doom 3 DID borrow some things from the Shock games (and did so pretty well), but that kind of scripted enemy spawn situations is something like a trademark of the series. Maybe not a quality one, but still a trademark.

And regarding game mechanics, it's not a spirtual sequel, it's more like a remake.
And sadly not one of the remakes that actually improve anything.

Still, I guess I never actually said anything about Bioshock being a bad game. I'm beginning to sound like a broken record... It's an okay game. But that's pretty much it. I can have some fun with it, but there's just too much things going on that spoil it for me.
If you're enjoying it a lot more than I do, fine, be my guest.
Just don't expect me to join the parade.

YO PITTSBURGH MIKE HERE Aug 29, 2007 08:54 PM

Just finished the game, and loved every minute of it. It really does deserve all of the high praise it's been getting. The gameplay was terrific, and the story was the most compelling I've ever seen in a game. Can't wait to play through it again!

Jurassic Park Chocolate Raptor Aug 29, 2007 09:03 PM

This just in. Monster closets were invented in and are directly ripped off of Doom 3. Yup yup.

YO PITTSBURGH MIKE HERE Aug 29, 2007 09:04 PM

This shit ripped off Pong so bad. Pixels, man. FUCKING PIXELSLLLSLS ARHGHGHHHHHH

Inhert Sep 6, 2007 09:21 PM

Bioshock review

a very funny review of bioshock. Anyone who dislike the game because of the gameplay will enjoy this review and for people who did enjoy the game will probably still laugh like I did XD

I so like the reviews of this game XD (never heard someone talk this fast XD)

Dizzy Sep 6, 2007 09:59 PM

Quote:

Originally Posted by Inhert (Post 500319)
I so like the revies of this game XD (never heard someone talk this fast XD)

Lol, I've just posted some of his reviews in the treasure chest in the sewers. Nice timing XD.

KnowsNothing Nov 4, 2007 08:13 PM

Bumping just to say this: I lost the manual to this game. You know what that means? I no longer own the game. The activation code is on the manual (which is RETARDED), so unless my current hard drive lasts forever, at some point in the future I won't be able to play a game I paid for.

I hate this shit. I should just pirate. When my two options are either pay $50 for a number and permission to install a few times or pay absolutely nothing and actually own the game...well, I don't know why I stopped pirating in the first place.

</frustration>

Slayer X Nov 4, 2007 08:17 PM

Well if you've pirated before, then you should know that all you need to do is download one of the 10,000,000,000 key & crack files for the game off your favouriate random torrent hosting site and you'll be back in business.

For future use burn the files to a CD and throw it in the BioShock game case. God knows that the case can hold like 6 discs anyway.

Inhert Nov 4, 2007 10:12 PM

I think they took out the activation a little while ago.

here's a page that seem to explain it, not sure if it will help you: The Cult of Rapture: Articles

Slayer X Nov 4, 2007 11:07 PM

That's how to deactivate a code so that it no longer counts as 1 of your 2 alloted installments. KnowsNothing still needs a CD key in order to install and play the game. Two seperate incidents Inhert. ^^

Zakiller2000 Nov 5, 2007 12:21 AM

Got a 360 this Halloween, along with Bioshock, and I must say, it's fucking awesome. It's been keeping me occupied since.

Spoiler:
Playing on Normal mode, I've reached Olympus Heights, looking around, completing my goals while Fontaine keeps dragging my maximum health down. (For future reference, does it keep going down after a certain amount of time passes, or is it scripted to certain points of the game?) I've got all the weapons, a fully upgraded Revolver, with a speed-upgraded shotgun. Just have to find the rest of the Power to the People stations...


Afterwards, I plan on trying to play in Hard mode. I almost freaked out before when the game started to have little frame-skips (I thought I had scratched the CD even though I've been taking incredible care of it.), only to find out that I could get rid of the skips if I clearing the cache by holding LB and RB. >_<

Tails Dec 4, 2007 10:42 AM

Loooool ultra bump. DLC and the Title Update are here! Most importantly, the added 100 point achievement has been revealed, and Vita Chambers can actually be turned off now (lol hardcore).

Updates Within, courtesy of The Cult of Rapture:

PC PATCH UPDATES, FIXES, AND FEATURES


- Added the following plasmids and gene tonics: Sonic Boom, Sonic Boom 2, Eve Saver, Machine Buster, Machine - Buster 2, Vending Expert, Vending Expert 2
- Added an Option to disable the Vita-Chambers for added difficulty
- Added support for a walk toggle keybind
- Added Horizontal FOV Lock option
- Fixed mouse acceleration issues
- Fixed reserved keys not functioning properly when keys are unbound
- Fixed multiple cases of keys not allowing a rebind
- Re-added the Human Inferno tonic
- Changed behavior of subtitles so that inappropriate queuing does not occur
- Changed functionality of keybinding lookup to only search in the current input context when finding bindings for in-game display
- Added rendering support for TripleHead2Go
- Atlas VO volume increased for German releases
- Fixed issue of subtitles not clearing correctly occasionally
- Fixed issue causing long hitches or hangs when accessing certain interface screens, machines, and the hacking minigame
- Fix for a potential situation in Recreation where taking a picture of Cobb is impossible if his body gets stuck behind a fallen pillar
- Fixed subtitle timings to more accurately match the on screen audio
- Fixed issue causing stuttering audio when using Windows Vista
- Fixed issue with characters squirming and wiggling after death
- Fixed blood decals and other projectors not showing up on ATI hardware
- The "Enable EAX" option is now greyed out when EAX-capable hardware is not present
- Fixed audio issues stemming from having a Speaker Setting in Windows that was invalid for the current sound card
- Removed erroneous "Reload" binding in a no-weapons context
- Fixed incorrect Training Message concerning bots who are friendly to enemy AIs
- Fixed incorrect Training Message when shooting a Mimic
- Fixed refresh rate being locked at 60hz in DX10 mode
- Fixed VSync disabling in DX10 mode


XBOX 360 TITLE UPDATE FIXES AND FEATURES

- Added widescreen option: Horizontal FOV
- Fix for rare case where a partial cache is not cleared
- Increased Atlas’ volume in German
- Fix for GUI sounds not playing during heavy action
- Fix for not being able to take picture of Cobb in Rec
- Possible fix for pauses or hangs when opening flash bink movies
- Fix for switching difficulty breaking achievement
- Fix for small texture streaming bug
- Fix for rare hang when a lot of things are going on at once


XBOX 360 DOWNLOADABLE CONTENT

- Added Disable Vita Chamber option
- Plasmid Pack is included in this DLC (Machine Buster 1 & 2, Vending Expert 1 & 2, Sonic Boom 1 & 2, EVE Saver)
- 100 point achievement for beating game without Vita Chamber called "Brass Balls"
How to do it:
Must beat game on Hard
Must not use a Vita Chamber (you can always roll back to an earlier save)
The Vita Chamber Disabled option can be on or off as long as you don’t resurrect


Seeing as how I played it through on Medium the first time and the only achievement I'm missing is the one for beating it on Hard, waiting worked in my favor. Definitely going to give Bioshock a second runthrough sometime this week.

OmagnusPrime Dec 4, 2007 12:24 PM

Quote:

Originally Posted by Tails (Post 544690)
Seeing as how I played it through on Medium the first time and the only achievement I'm missing is the one for beating it on Hard, waiting worked in my favor.

Same. Doubt I'll go through it again quite so soon, but I was always planning to go through on hard, so bonus.

liuu Dec 4, 2007 02:37 PM

What sucks is silver member can only download the patch, not the DLC. Since I don't plan on ever buying Xbox live gold, it looks like I won't be able to ever try the new plasmids.

Megalith Dec 4, 2007 03:00 PM

Awesome.

I just started playing the game again a couple of days ago.

No game can touch Bioshock's sound mix.

Eleo Dec 4, 2007 03:15 PM

What, I have to play this garbage again?

Also, couldn't they have added 250 points? Why just 100?

BRB getting this gay shit.

Tube Dec 4, 2007 06:59 PM

Quote:

Originally Posted by liuu (Post 544759)
What sucks is silver member can only download the patch, not the DLC. Since I don't plan on ever buying Xbox live gold, it looks like I won't be able to ever try the new plasmids.

Silver members just have to wait a week.

liuu Dec 5, 2007 09:43 PM

Quote:

Originally Posted by Tube (Post 544923)
Silver members just have to wait a week.


Cool thanks for clearing this up for me.

Blades Of Ice Dec 5, 2007 10:02 PM

Bioshock is a steaming pile of crap without a powerful computer system or Xbox 360. So, yeah. I'm playing it on PC with a low end graphics card. The atmosphere of the game is lost when you can't run it on full settings with the detail cranked up. All the sounds and environments make the game what it is, and without it the game is just another shooter in my games folder.

DBCE Slayer Dec 7, 2007 03:53 AM

For those that have played Bioshock with the new content installed, when does the EVE Saver tonic become available and I mean not the one that gives you a bit of health when you use EVE Hypos, I mean the new one from the DLC.

klonopin Dec 23, 2007 04:58 PM

Yeah, it's was quite amusing. I replayed System Shock 2 a week ago. (took a LOT to get that working on XP) and man...after you finish that, you WANT MORE! MORE!

I hope my PC can run this. I might actually upgrade for this if it's not.

I saw a 25 minute video of the gameplay, and that looks good, however like Gechmir I'm also interested in the story. Despite you being alone on the ship 99% of the time in SS2, you got all the info with the data files you found all over the ship, that slowly but surely told you exactly what happend while you were in cryo.

eprox1 May 22, 2008 10:03 AM

BioShock PS3 Confirmed

(I hate it when I bump these old ass threads.)
I never got a chance to play the game, so I guess I'm pretty pumped...

The Plane Is A Tiger May 22, 2008 10:44 AM

Fantastic, it's Enchanted Arms all over again. The PS3 really isn't helping its image with these ports of 1-2 year old games. Maybe this is a hint at plans to release the Bioshock prequel/sequel for both consoles to begin with though, in which case I suppose this has a point.

Jurassic Park Chocolate Raptor May 22, 2008 11:34 AM

It's not even that old, for one, and for two, at least it's a high quality title.

Let's just hope the port job results in a solid product. The last thing anyone wants is another Orange Box.

I'm confident it'll end up well done though, and people who missed out before will at least get a chance to try it. This ain't anything but good news, really.

Misogynyst Gynecologist May 22, 2008 11:53 AM

Quote:

Originally Posted by Colonel Skills (Post 607456)
It's not even that old, for one, and for two, at least it's a high quality title.

You're right - its not that old.

Jurassic Park Chocolate Raptor May 22, 2008 12:33 PM

Well, it's hardly a negative addition to the system's library, regardless of subjective opinions on it. Late or not. Another Enchanted Arms would be closer to the porting of something like Bulletwitch.

The Plane Is A Tiger May 22, 2008 12:49 PM

I'll grant you that Enchanted Arms is a bad comparison quality-wise. I only used it because it happened to be the first example of these old 360/PC ports to the PS3 that came to mind, and didn't mean to imply that they were similar in any other way. Bioshock will be at least a year old by the time this is released though, and it just seems way too late to bother with a port.

Karasu May 22, 2008 12:53 PM

Well when I get my ps3, i'll be able to see the big deal with this game, so yay. IIRC, this game has a heavy storyline no? In terms of FPS that is.


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