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-   -   [Multiplatform] CAPCOM announce more Street Fighter!! (http://www.gamingforce.org/forums/showthread.php?t=20752)

The Furious One Apr 14, 2007 03:59 PM

CAPCOM announce more Street Fighter!!
 
:D

Wonderful day indeed!

First up Super Street Fighter II Turbo HD Remix, coming August

http://img2.kult-mag.com/photos/00/0...00818216_2.jpg

Image shows comparison to old sprites.

http://uk.xbox360.ign.com/articles/780/780524p1.html

Quote:

Originally Posted by IGN
Street Fighter II on the Xbox Live Arcade has generated more revenue than any other XBLA game, according to Capcom. That can only mean one thing; more Street Fighter games are on the way. Along with an updated version of Super Puzzle Fighter II Turbo, Capcom announced its intentions to bring Super Street Fighter II Turbo HD Remix to both the PlayStation Network and Xbox Live Arcade this fall.

Though Capcom did not have the game on hand to show the audience, they did promise that all of the art is being redrawn by Udon Entertainment so that it will look crisp and clean at resolutions up to 1080p. A few samples of what Capcom is aiming for were shown and it was quite easy to see the vast improvement in the level of detail and polish over the original graphics. Like Street Fighter II for XBLA, this remake will include both online and offline play for one or two players.

We'll have more on Super Street Fighter II Turbo HD Remix when it's up and running.

Next Up Super Puzzle Fighter 2 Turbo

http://previews.teamxbox.com/xbox-36...o-HD-Remix/p1/

map car man words telling me to do things Apr 14, 2007 04:32 PM

Great. Now even Street Fighter will look like a browser based Flash game.
Whoop-dee-fucking hooray, death to nasty pixel edges.

Shaolin Samurai Apr 14, 2007 04:43 PM

Quote:

Originally Posted by Qwarky (Post 423064)
Great. Now even Street Fighter will look like a browser based Flash game.
Whoop-dee-fucking hooray, death to nasty pixel edges.

Huh? That new Ryu sprite looks fucking fantastic. And I don't think you grasp the MONUMENTAL significance of having new sprites in a Capcom game...this is unheard of.

Gechmir Apr 14, 2007 05:05 PM

Bit of a fuckup on the coloration on the furthest-right Ryu's pantleg =p (yellow'd)

The Furious One Apr 14, 2007 05:14 PM

A complete redraw means new animation, smoother than jenna jameson's.......
I hope they will also remake the soundtrack, or use the pc cdrom's version of ST soundtrack.

Elixir Apr 14, 2007 05:18 PM

I couldn't care less about Street Fighter 2 HD Remix, since the current Street Fighter game on XBLA is pretty shitty and online doesn't work out all that good. I mean, there's niggallions of different versions already. But Super Puzzle Fighter II Turbo? This was one of my favorite PS1 puzzle games and I'll definitely be buying it once it hits.

Hopefully Anita will be a playable hidden character. <3

Summonmaster Apr 14, 2007 05:28 PM

As beautiful as the redraws are (SFP2T = wow!), they just keep redoing the same games over and over again. Still looking for something new, looks like they just keep stalling :( I wish they'd put this much effort into a new addition to the series.

Winter Storm Apr 14, 2007 06:14 PM

..And yet one more reason why people are jumping on the SNK ship. Would have been fantastic if this was a new SF but nope. Ok yay new sprites. They could like bring back Project Justice, or Darkstalkers. Let SF die D:.

seanne Apr 14, 2007 06:41 PM

Quote:

Originally Posted by Qwarky (Post 423064)
Great. Now even Street Fighter will look like a browser based Flash game.
Whoop-dee-fucking hooray, death to nasty pixel edges.

My thoughts exactly, Q. Seems to be the trend these days.

Shaolin Samurai Apr 14, 2007 06:46 PM

Fighters, especially 2D ones, are a niche genre these days (IE they don't make a lot of money).

As much as I'd like to see a full blown, revolutionary, big budget Street Fighter IV, I can see why Capcom would stick to a familiar, safe formula and just update Super Turbo.

Golfdish from Hell Apr 14, 2007 07:08 PM

*sigh* Why can't they do this with games that actually DO have miserable looking sprites (read: anything from the Naomi years and above).

Meh...

Elixir Apr 14, 2007 07:10 PM

Quote:

Originally Posted by Shaolin Samurai (Post 423109)
Fighters, especially 2D ones, are a niche genre these days (IE they don't make a lot of money).

As much as I'd like to see a full blown, revolutionary, big budget Street Fighter IV, I can see why Capcom would stick to a familiar, safe formula and just update Super Turbo.

It's because Street Fighter is such a popular series now that if Capcom fucked up and made a terrible Street Fighter 4, there'd be hell to pay.

There's too much risk for them to bother.

Shaolin Samurai Apr 14, 2007 07:27 PM

Quote:

Originally Posted by Elixir (Post 423114)
It's because Street Fighter is such a popular series now that if Capcom fucked up and made a terrible Street Fighter 4, there'd be hell to pay.

There's too much risk for them to bother.

Well that's a part of what I was saying, the risk to reward ratio is not favorable to Capcom releasing a full fledged SFIV.

Given their track record, it would take about 3 revisions of the game to get it just right...

Dizzy Apr 14, 2007 07:41 PM

SFIV is not needed. They only need to update third strike a little bit. A few more characters, new backgrounds (the 3rd strike's sucked big time), a little updated gameplay and you'll get the best SF game ever.

Elixir Apr 14, 2007 07:48 PM

Quote:

Originally Posted by Dizzy (Post 423128)
SFIV is not needed. They only need to update third strike a little bit. A few more characters, new backgrounds (the 3rd strike's sucked big time), a little updated gameplay and you'll get the best SF game ever.

They've already done 3 revisions of Street Fighter 3. I highly doubt they're gonna do any others.

guyinrubbersuit Apr 14, 2007 07:48 PM

As long as it is as beautifully animated as Street Fighter III I'll be happy.

I'm actually glad that Capcom is funding a company to take the time and effort to update the graphics. While they are great looking by themselves, the technology is there to make it better. And if you don't like it, you still have your old copies right? And emulation.

evilboris Apr 14, 2007 07:49 PM

Hires sprites are one thing, but will the game have better animation too or the same 1991 level "my muscles are wiggling" thing.

Udon's style is better suited for Darkstalkers then Streetfighter, so I'm not judging the game till I see it in action. Also they need to release shots of Puzzle Fighter with hires sprites instead of the early didn't-have-time-to-update-them-for-the-show bilinear upscale horrors.

Shaolin Samurai Apr 14, 2007 07:57 PM

According to Sirlin's website there will not be any new frames of animation.

Kesubei Apr 14, 2007 08:04 PM

Hmm, I'm conflicted about this. On one hand, I see no real reason to be happy about paying to play a game that's over a decade old on a $400 machine.

On the other hand, SST2X has been tuned up enough that the fighting system can still stand on its own, even now. Capcom proved this with the moderate success of the Hyper Fighting arcade machines in Japan a couple of years ago. All that's needed is flashier graphics. I suppose I just have to wait until I can play it to decide whether this is a good thing or not. I bet you Ingrid's in it.

What I really wanted though, was an all- new 2D fighter. It doesn't have to be Street Fighter 4, or even Darkstalkers 4. A new property would've been cool.

Infernal Monkey Apr 14, 2007 11:24 PM

I dunno, sprites kinda lose their spritey sprite sprite charm when they're all smooth. Plus a blocky fist or foot is going to inflict more damage, gonna cut'chaaa.

kazuki_pl Apr 15, 2007 03:49 AM

Quote:

Originally Posted by Dizzy (Post 423128)
SFIV is not needed. They only need to update third strike a little bit. A few more characters, new backgrounds (the 3rd strike's sucked big time), a little updated gameplay and you'll get the best SF game ever.

hell right! :) "3rd" had taken years from me :> tunned version would be nice... but SF4 hmmmm with Elena and Ibuki ;) sure i don't mind :> about the graphics... don't need hi-res like i GG series... SF is SF... just give animation same as in "3rd" and it will be sweet :] plus some news in battle system :>>

The Furious One Apr 15, 2007 05:15 AM

Quote:

Originally Posted by Shaolin Samurai (Post 423109)
Fighters, especially 2D ones, are a niche genre these days (IE they don't make a lot of money).

As much as I'd like to see a full blown, revolutionary, big budget Street Fighter IV, I can see why Capcom would stick to a familiar, safe formula and just update Super Turbo.

Street Fighter II on the Xbox Live Arcade has generated more revenue than any other XBLA game...

So I think that warrents a remake bring it to the 21st century. Capcom aren't doing it themselves as you've read. They have countless projects, and I would agree SF4 is a big risk, and third strike is great, its still on of the most played beatem ups. But looking at that, people are still very happy playing ST and 3rdStrike you just have to look online or look at EVO, so its not in Capcom's interest to stop people playing these because they release a new SF game (though I do expect they will of been working on one by now).
Dare I say theres a possiblity that it could be in 3D too.

Shaolin Samurai Apr 15, 2007 07:48 AM

Quote:

Originally Posted by The Furious One (Post 423327)
Street Fighter II on the Xbox Live Arcade has generated more revenue than any other XBLA game...

Niche market.

evilboris Apr 15, 2007 10:58 AM

Quote:

Originally Posted by Shaolin Samurai (Post 423364)
Niche market.

Newsflash, cowboy: Both SSF2T HD and Puzzle Fighter HD are going to be released on Xbox Live Arcade.

Elixir Apr 15, 2007 11:58 AM

Quote:

Originally Posted by The Furious One (Post 423327)
Street Fighter II on the Xbox Live Arcade has generated more revenue than any other XBLA game...

Over Geometry Wars and Lumines Live?

Problem is, unless you do the sandpaper mod on the 360 controller, you're stuck with it's terrible dpad. Not gonna even bother with fighting games with that shit. I mean yeah it's a good controller, but the dpad is just terrible. Replace it with a Saturn dpad and you'd have one of the best controllers ever created, but instead you've gotta deal with a constrained brick in a box.

The Furious One Apr 15, 2007 05:23 PM

2d beat em ups are meant to be played sticks not pads....i play them on keyboard though so I cant really talk :tpg:

Niche or not, they have made plenty of money to warrent a remake

liuu Apr 16, 2007 03:50 PM

I'm curious to see how this is gonna turn out. I did enjoy this game back when it came out oh so long ago, should be fun to play it again with better graphics.

evilboris Apr 16, 2007 05:23 PM

Quote:

Originally Posted by The Furious One (Post 423591)
2d beat em ups are meant to be played sticks not pads....i play them on keyboard though so I cant really talk :tpg:

Niche or not, they have made plenty of money to warrent a remake

fgsfgd

It's a 2d fighter not a beat em up. A Beat em up is Streets of RAge or Double Dragon or Golden Axe.

Elixir Apr 16, 2007 05:48 PM

Quote:

Originally Posted by The Furious One (Post 423591)
2d beat em ups are meant to be played sticks not pads....i play them on keyboard though so I cant really talk :tpg:

Niche or not, they have made plenty of money to warrent a remake

Yeah. Arcade sticks. Not analog sticks or shitty constricted 360 dpads.

The Furious One Apr 17, 2007 12:06 PM

Quote:

Originally Posted by evilboris (Post 424233)
fgsfgd

It's a 2d fighter not a beat em up. A Beat em up is Streets of RAge or Double Dragon or Golden Axe.

okay keep your knickers on! But even so Streets of Rage has 2D fighting.
How about 1on1 2D fighter/beat-your mates-up

Cirno Apr 17, 2007 03:43 PM

Or how about just 2D fighter. That's what everyone calls them.

I'm a little disappointed. I wasn't a big fan of the Street Fighter games outside of the '3' series and Alpha. Although I played the games religiously as a kid, the gameplay just doesn't do it for me anymore. I thoroughly enjoyed the mechanics of SF3 and it's sequels and Alpha managed to ooze cool with interesting takes on past characters (not to mention the Alpha counters~).

It's really too bad that 2D fighters don't generate a lot of cash. I'm kind of curious as to how the Guilty Gear series is still making sequel after sequel.

Hantei Apr 17, 2007 04:06 PM

Quote:

Originally Posted by Shaolin Samurai (Post 423133)
According to Sirlin's website there will not be any new frames of animation.

Aw that sucks, I was hoping for much more fluid animation like what we were given in 3. But it's great that UDON's doing the sprites for it. I love their work for the SF (and the Rival Schools) comic series, as some might have seen from my previous ava/sig combos, so I'm definitely looking forward to this. Hopefully they update/remix the original stage/character themes as they were the most memorable (really hated 3's soundtrack).

I wonder if this is all Capcom has planned for the series' 20th anniversary, it'd be a shame if it were.

Elixir Apr 17, 2007 05:46 PM

Quote:

Originally Posted by Mudkips (Post 424795)
It's really too bad that 2D fighters don't generate a lot of cash. I'm kind of curious as to how the Guilty Gear series is still making sequel after sequel.

They're not, they just release the same Guilty Gear XX with a few added tweaks once a year to generate more cash. #Reload, Slash and Accent Core are all practically the same game although there's a few additions added to every one.

Guilty Gear X3 will never come out.

Circle-K Apr 18, 2007 05:35 AM

The reason that they're not adding new frames to the game is quite simple-- it would make the game play completely differently than it does now. They want to keep the spirit of the original SSF2T, not completely change it. :D

As for me, if I had a 360, I'd get this, being that SF in my eyes is probably the best fighting game series ever (Rival Schools and Vampire Savior not withstanding) and one I get a lot of play in.

The Furious One Apr 18, 2007 08:35 AM

Made a new wallpaper if anyone is interested

http://img160.imageshack.us/img160/6...hterfr7.th.jpg

http://img160.imageshack.us/img160/6...fighterfr7.jpg


For individual character wallpapers go here

http://360style.net/forum/showthread.php?t=2494

SSF2T wallpaper on the way, as soon as they release the images.

ShotoMindTricks Apr 22, 2007 03:00 AM

i see remakes of mvc2, cvs2, 3s and hopefully every other 2d fighter out there. thank god for this. i was getting tired of seeing naruto and bleach (except for bleach ds) fighting games being made and turned into sequels.

Hantei Jun 1, 2007 03:37 AM

Ohh, new image of Ken, what we see is exactly what we're getting the final product and it looks damn good to me.
Quote:

I will be starting a new blog very soon to bring you all exclusive stuff (art, interviews, scoops, and more) on all of our download titles (Puzzle Fighter, Street Fighter, Rocketmen, Talisman, etc.), but to give you a taste of what's to come, here is the very first official image released of Super Street Fighter II Turbo HD Remix. All of the backgrounds, portraits, and in-game animations are being completely re-drawn, in hi-res (game will run in 1080p), by Udon Comics.

And this is what it will look like (if you paused the game and took out the background):

http://i14.tinypic.com/62ejr6b.jpg

I have much more art to share in the coming weeks, leading up all the way to launch.



So, what do you think?
http://www.capcom.com/BBS/showthread.php?t=14467

Monkey King Jun 1, 2007 05:44 AM

Quote:

Originally Posted by Circle-K (Post 425134)
The reason that they're not adding new frames to the game is quite simple-- it would make the game play completely differently than it does now. They want to keep the spirit of the original SSF2T, not completely change it. :D

This seems counterproductive.

The hardcore fans - the ones who have played the game to the point where they can time attacks based on individual frames of animation - aren't going to care about shiny graphics. They love Street Fighter in all its pixellated glory.

The passing fans who are more concerned with visual appearance, whom this remake is marketed towards, don't really care about strategy and just want it to look pretty when they throw fireballs.

I'm not sure who Capcom thinks they're making this for. Case in point: some people will like it, but personally I think that Ken looks terrible. It is no replacement for the classic hand-drawn sprites.

surasshu Jun 1, 2007 08:06 AM

Wow, that's a pretty fugly sprite. I expected as much from Udon, they're pretty dodgy and they hired some more shitty artists, probably to work on this. Where are Akiman and Bengus? :(

Rua Jun 3, 2007 09:04 PM

Quote:

Originally Posted by ShotoMindTricks (Post 427111)
i see remakes of mvc2, cvs2, 3s and hopefully every other 2d fighter out there. thank god for this. i was getting tired of seeing naruto and bleach (except for bleach ds) fighting games being made and turned into sequels.

Well most of the newer 2-D fighters probably won't be coming out over here anyways. So its no surprise they'd remake a SF or anything else.

Slayer X Jun 3, 2007 09:28 PM

I think the Ken sprite looks great. Anything is better then the originals, and if they looked better then 3S then it simply wouldn't make sense. Also this is a cheap DLC game. Not some big budget thing so for $10 I ain't gonna complain.

BRING IT ON CAPCOM!

Hantei Jun 7, 2007 04:54 PM

New pics of Akuma, he looks a little too bulky in my opinion.

http://i12.tinypic.com/67f3udf.jpg
http://i10.tinypic.com/4v3s4l0.jpg
http://i13.tinypic.com/4qe0v9h.jpg

http://blogs.capcomusa.com/blogs/dig...07/akuma_in_hd

Slayer X Jun 7, 2007 05:27 PM

I'll have to post a pic of my Akuma figure, but even if you look at more recent sources for sprites & art of Akuma it pratically is exactly like this. Way to go Udon 2for2, can't wait for the next sprite.

Elixir Jun 7, 2007 05:47 PM

http://i13.tinypic.com/4qe0v9h.jpg

Why is he lacking a mouth?

Slayer X Jun 7, 2007 05:54 PM

He's not. He's yelling with his mouth open height wise with his cheeks in. I admit that it is hard to see without distinct lip colour, but it's there, lol.

Original Street Fighter 2 Akuma concept
http://content.answers.com/main/cont...28SSF2T%29.jpg

guyinrubbersuit Jun 7, 2007 11:07 PM

I can't wait to see this in motion.

Such a Lust for Revenge! Jun 7, 2007 11:14 PM

Man, that's fucking awesome. Though at first I was really really hoping for a Street Fighter IV announcement. =X

Hantei Jun 8, 2007 03:27 AM

Quote:

Originally Posted by Slayer X (Post 447605)
I'll have to post a pic of my Akuma figure, but even if you look at more recent sources for sprites & art of Akuma it pratically is exactly like this. Way to go Udon 2for2, can't wait for the next sprite.

I dunno, I still say his upper body looks a little buff (kinda out of proportion to the lower part of his body). Heh, I got the Akuma figures too (plus all the other characters, minus Blanka whom I still haven't found), assuming it's the one by SOTA, and he didn't seem that out of proportion (not even the Previews one, which generally just had an overall larger body).

BTW, did they ever set a release date for this game?

Infernal Monkey Jun 8, 2007 05:38 AM

I bet the new Chun Li sprite will have her thunder thighs even thicker than Akuma's arms.

Mucknuggle Jun 8, 2007 06:24 AM

The Akuma sprite looks great. I'm really curious to see what this is going to look like in motion.

Slayer X Jun 8, 2007 08:34 AM

@ Hantei
I don't know man. I think that in comparison to the original concept art that the new sprite is pretty much exactly how he was suposed to look. Sure the upper part of his body is a bit deformed however he's a character possesed by the Dark Hadou so I'm sure all that power has deformed him over the years, just like his face which if you watch the Street Fighter: Alpha Generations movie Gouki looked very little like Akuma until he became possesed.

Monkey King Jun 9, 2007 05:11 AM

Quote:

Originally Posted by Slayer X (Post 448097)
@ Hantei
I don't know man. I think that in comparison to the original concept art that the new sprite is pretty much exactly how he was suposed to look. Sure the upper part of his body is a bit deformed however he's a character possesed by the Dark Hadou so I'm sure all that power has deformed him over the years, just like his face which if you watch the Street Fighter: Alpha Generations movie Gouki looked very little like Akuma until he became possesed.

Are you honest-to-God trying to use game canon to explain away bad art? The artist messed up and drew him a little deformed, nothing more, nothing less.

Slayer X Jun 9, 2007 08:45 AM

http://www.brokenfrontier.com/img/20...KUMAposter.jpg

http://www.freewebs.com/raijin-akuma...apcom_cvs2.jpg

How many do I need to post? The dude's F'ed up, nothing more to add. Plus he's always looked the same in all the SF and VS games, it's not like he looks all that different in this one. Unless SF2 is the ONLY SF game you've played, his looks are nothing new or different.

Who knows, maybe it's all the SF1, SF2, and SF Legends Sakura comics of Udon's I read...

Such a Lust for Revenge! Jun 9, 2007 08:50 AM

Akuma's not really possessed though, right? He's just been fucking around too long with the Street Fighter variant of the Dark side. It's the reason he's always poking at Ryu to try the style out. Shungokusatsu or however the fuck that style goes.

Slayer X Jun 9, 2007 09:20 AM

Shungokusatsu is the Dark Hadou ultimate 15hit super technique.

And yes Akuma is always trying to corrupt Ryu to become like himelf because unlike Star Wars the Dark Hadou IS stonger then the Light Hadou could ever be, making it all that more tempting. However only people of certain bloodlines can use the Dark. This amongst other clues has always hinted at Ryu being Akuma's son, however never flat out told to the player.

surasshu Jun 9, 2007 09:29 AM

Quote:

Originally Posted by Monkey King (Post 448832)
Are you honest-to-God trying to use game canon to explain away bad art? The artist messed up and drew him a little deformed, nothing more, nothing less.

Pretty much. He looks like shit. The only way I could dread this release more is if the backgrounds were 3D.

The Furious One Jun 9, 2007 07:34 PM

Quote:

Originally Posted by Slayer X (Post 448925)
Shungokusatsu is the Dark Hadou ultimate 15hit super technique.

And yes Akuma is always trying to corrupt Ryu to become like himelf because unlike Star Wars the Dark Hadou IS stonger then the Light Hadou could ever be, making it all that more tempting. However only people of certain bloodlines can use the Dark. This amongst other clues has always hinted at Ryu being Akuma's son, however never flat out told to the player.

I thought it was made 'more' fact in the alpha generations movie.

I dont like the way akuma looks, infact i no longer like the art direction, if they released some backgrounds maybe that will help.

I would of much preffered them to create all the characters so they matched the look of the portraits. Except akuma obviously since his was just blackedout .

http://www.sfgalleries.net/art/ssf2x/series1/sagat.gif http://www.sfgalleries.net/art/ssf2x/series1/ryu.gif http://www.sfgalleries.net/art/ssf2x/series1/chunli.gif

Slayer X Jun 9, 2007 10:23 PM

I don't know, I guess I need someone to explain why the Ken and Akuma sprites are "bad". They're exactly what they should be like design wise. Perhaps the art style is a bit underwhelming however it makes sense because if the game looked better then 3Strike then that wouldn't make much sense.

I don't know. I REALLY just don't get it. I've been playing 2D fighters all my life and they are my #1 genre, so perhaps my expectations just arn't as high as all you 3D fans, lol.

JK, I'm a graphics whore when it comes to my 3D games ^^;

Hotobu Jun 10, 2007 02:46 AM

I'm going to have to agree on wishing they were like the SSF2T portraits, but I wont say they're bad at all. I like the Akuma sprite, but Ken's face is a little bit of a departure from what I'd expect. It's still very early so these don't have to be the final products.

I'm really waiting to see the non-shotos. Guile's number 1 on my list as he's my favorite character. I'm very interested to see how they'll do Blanka and Zangief. If you look at Zangief over the years his look has gone from fighting Ruskie to insane rapist. I want to see what they do with him. Hell all of them should be a sight to see.

Knowing Capcom if this is successful I'm expecting them to do all of their major releases like this. The coding on this can be done with a skeleton crew as it's just overlaying hitboxes. I wouldn't be suprised to see them try and move to Alpha next. If that's successful they may even try Darkstalkers. Hell I wouldn't wouldn't put it past them to try and makeover Mega Man.

...actually I would love for that to happen.

surasshu Jun 10, 2007 05:45 AM

Quote:

Originally Posted by Slayer X (Post 449322)
I don't know, I guess I need someone to explain why the Ken and Akuma sprites are "bad". They're exactly what they should be like design wise. Perhaps the art style is a bit underwhelming however it makes sense because if the game looked better then 3Strike then that wouldn't make much sense.

I don't know. I REALLY just don't get it. I've been playing 2D fighters all my life and they are my #1 genre, so perhaps my expectations just arn't as high as all you 3D fans, lol.

JK, I'm a graphics whore when it comes to my 3D games ^^;

I guess cause this is Capcom (and Street Fighter 2), I was expecting some decent art. Plus, Capcom had some of the best sprite artists in the business. I'm not sure on what terms Akiman left Capcom, but the man is a genius, possibly the most talented and skillful artist to ever work in the games industry.

When I heard Udon was doing the sprite work for it, I went from "super enthousiastic" to "cautiously optimistic", since Udon's work is mostly fucking shite, but I figured they could probably trace sprites.

But then I saw the first spritesheet with Ryu. I didn't think it looked that good, but I figured they were unfinished, plus the picture was hard to see, a photo of a slide on a screen. The Ken sprite sealed it for me. Proportions are ridiculous, character designs are mangled, muscle lines are absolutely terrible. And Ken looks pretty dumb, but Akuma looks like a fucking joke.

I'm just really disappointed in Capcom. They've made almost consistently poor decisions when it comes to 2D fighting games the past 5 years, so I guess I shouldn't have been surprised, but I was hoping this signaled a change, like they would take 2D fighters seriously again. But this actually shows to me like they think people who play 2D fighters will settle for anything, no matter how shit it is.

Anyway, to each their own. I don't want to convince you that it sucks or anything, just trying to explain why I feel the way I do! :D

EDIT: Also I wanted to add that the only image you posted that actually looks like those sprites (the poster) was drawn by the Udon guys. And I think it looks awful. :333:

Such a Lust for Revenge! Jun 10, 2007 08:03 AM

Quote:

Originally Posted by Slayer X (Post 448925)
Shungokusatsu is the Dark Hadou ultimate 15hit super technique.

And yes Akuma is always trying to corrupt Ryu to become like himelf because unlike Star Wars the Dark Hadou IS stonger then the Light Hadou could ever be, making it all that more tempting. However only people of certain bloodlines can use the Dark. This amongst other clues has always hinted at Ryu being Akuma's son, however never flat out told to the player.

Haha, oops, guess that was the Raging Demon I mentioned. Though I never knew anything about the whole "Ryu is Akuma's son" theory. Sound's pretty cool, especially if it's just a vague implication. Though I do remember that by the time of SFIII Ryu had gotten sufficiently powerful (but not as) to show Akuma that there were other ways... I didn't know it was a bloodline thing either, I really need to freshen up on my SF canon. And, technically, the Dark side is stronger than the light in SW, just not in the extreme long run.

Slayer X Jun 10, 2007 08:30 AM

Hotobu: I can see where you're coming from. I thought the same thing about ken's face. But considering how small it's going to be on my TV and the effect of the Hadouken I dought I'll ever notive the crazy killer face in the final version.

Loved your description of Zangief

Surasshu: I still don't get it. Have you EVER played a SF or VS game other then SF2 because Akuma here looks the exact same as he did in;
Marvel VS Capcom 2
Capcom VS SNK 2
Capcom SVC Chaos
Marvel VS Street Fighter
etc...

It was pretty much ONLY SF2 where Akuma ever had any proportion to him. lol. Hell watch the SF movies where Akuma's as fucked up as hell.

Anyhow you're allowed to your opinion as long as I'm allowed to mine, ok? ;)

Monkey King Jun 10, 2007 08:05 PM

Quote:

Originally Posted by Slayer X (Post 449460)
Surasshu: I still don't get it. Have you EVER played a SF or VS game other then SF2 because Akuma here looks the exact same as he did in;
Marvel VS Capcom 2
Capcom VS SNK 2
Capcom SVC Chaos
Marvel VS Street Fighter
etc...

It was pretty much ONLY SF2 where Akuma ever had any proportion to him. lol. Hell watch the SF movies where Akuma's as fucked up as hell.

Anyhow you're allowed to your opinion as long as I'm allowed to mine, ok? ;)

Your opinion, to be blunt, is shit. Akuma has been a sprite copy of Ken and Ryu (and Dan) in every single game he has ever been in. All they ever do is change out the heads, and in a couple cases give him sandals.

While you could certainly write that off to artist (or programmer) laziness, Akuma was scarier when he was mostly human-looking. It was the subtle touches and unexpected air fireballs that made him frightening. Turning him into a misshapen Todd McFarlane caricature just makes him look silly.

Actually, come to think of it, that's what's bothering me about that sample Ken sprite, too. They all look grotesquely muscular. They're supposed to look strong, but not like musclebound olympic weightlifters. That's Zangief's schtick. I'm kind of afraid to see what they're going to do to Dhalsim and Chun Li now.

Slayer X Jun 10, 2007 08:53 PM

All I know is that this is going to look infinately better then the original and because I'm a gamer and not an artist that's all I care about.

Hell, can't wait!

Hotobu Jun 10, 2007 09:42 PM

I'm going to have to agree with both camps on this. The argument that Akuma has gotten bigger over the years in the games is false. As was said he's always been Ken/Ryu with a different head and a few different animations.

However I just spent half an hour looking at (official) Street Fighter artwork on the net, and Slayer is absolutely right on that point. Akuma without question is more top-heavy than Ryu and Ken.

Still the pose where he has his back to the camera is just a tad on the ridiculous side. The others are fine, but that one could use some toning down.

And on a final note, has anyone taken a close look at Ken's thumbs?

The Furious One Jun 11, 2007 07:43 AM

Kens thumbs are fine, his just has more flexible joints

I've never seen an olympic weightlifter that looks any where close to the mucles boundness of the SF charaters, they all look like they live off mince pies.

http://www.abc.net.au/reslib/200408/r28120_70009.jpg

http://upload.wikimedia.org/wikipedi...mund_Honda.jpg

surasshu Jun 11, 2007 09:14 AM

Quote:

Originally Posted by Monkey King (Post 449827)
Your opinion, to be blunt, is shit. Akuma has been a sprite copy of Ken and Ryu (and Dan) in every single game he has ever been in. All they ever do is change out the heads, and in a couple cases give him sandals.

Thank you. I didn't think this was necessary to even mention, but I guess there are some people who really didn't notice. I'm not sure about SF3 since that never appeared in our arcade before it was closed ( :( ) but up to SFA3, Akuma = Ryu.

Quote:

While you could certainly write that off to artist (or programmer) laziness, Akuma was scarier when he was mostly human-looking. It was the subtle touches and unexpected air fireballs that made him frightening. Turning him into a misshapen Todd McFarlane caricature just makes him look silly.
I totally agree with this, and Udon's art has always been ridiculous, which is why I hate them. You can do super muscular without making it look retarded, but Udon doesn't seem to get it. They also fail at basic human anatomy (check out Ken's arms, for example).

Slayer X, you may think this is gonna look "infinitely better", but I think there's more to a game's art than what fucking resolution it runs on.

Hotobu Jun 11, 2007 10:05 AM

Finishing off the Akuma sprite arguement here's an excellent page with ones from SF3

The only case you could use for Akuma being bulkier in the game was his SFA3 standing animation. Here he does look pretty big.

Going off of official art and Capcom's laziness I think Akuma probably is supposed to be bigger than Ryu and Ken, but it saves a helluva lot of work just swaping out bodies.

Quote:

Originally Posted by The Furious One (Post 450057)
I've never seen an olympic weightlifter that looks any where close to the mucles boundness of the SF charaters, they all look like they live off mince pies.

There's something slightly ironic about that statement coming from a man with Bruce Lee in his avatar. Olympic Weightlifters are a pretty bad example as they've never been known for a chiseled physique. Honestly if you saw that man in the street would you think of him as being "well built"? I'm thinking no. Olympic Weightlifter's routines are such that they don't get the chiseled look. I'll admit that the artistic culture of comic books is to draw over-the-top tits and muscles, but when you look at someone like, well, Bruce Lee you get a good understanding of what "ripped" truly is.

Quote:

Originally Posted by surasshu
I totally agree with this, and Udon's art has always been ridiculous, which is why I hate them. You can do super muscular without making it look retarded, but Udon doesn't seem to get it. They also fail at basic human anatomy (check out Ken's arms, for example).

The more I check out Street Fighter 2 sprites and artwork of that time period the more I'm inclined to agree with you. The muscle tone was very well done then. Udon's art better reflects the sprites of the alpha series.

surasshu Jun 11, 2007 11:35 AM

Haha, wow that's interesting, they didn't even really try their best on Akuma's sandals, the straps aren't even shaded or anything. How lazy is that! :tpg: Anyway, thanks for that link. The SF3 sprite art looks really good to me right about now!

The Furious One Jun 11, 2007 11:51 AM

Hotobu I only made that remark as a previous post compared the characters to olympic weightlifters, which was incorrect. Anyway stupid post I was feeling rather childish in the morning. :eagletear:

Such a Lust for Revenge! Jun 12, 2007 09:40 AM

Well, you also posted a picture of an Olympic lifter (looks like the Iran champ) from the heaviest possible weight class. People in small classes, like anywhere between 200-250 pounds, look a ton better than that... Though I wouldn't go as far as to say they look like VG characters.

Slayer X Jun 12, 2007 11:05 AM

Whatever, the analogy was bad and that's all that Furious was pointing out, doesn't matter weight class it was supposed to be or yatta-yatta, it was bad.

Just one thing that I find funny about some people here is their talk about human anatomy and what not. And then continue on to say how SF2 was right but "Remix" is wrong. Capcom has TOTAL control over Udon's depictions of characters and everything, so you really can't totally blame Udon (if anyone). But at the same time all the art is what the characters were ALWAYS meant to look like. Just because Akuma was a Ryu sprite originally or their arms may have been smaller, that was all due to technical limitations. Akuma was never supposed to be a recycled character and the characters were always supposed to be crazy strong and what not (Look at Ryu in the SF2 Championship opening).

Also I like a comment that was made earlier along the lines, "You're trying to use story canon to explain bad art" well first it's actually good art because it makes Akuma what he was supposed to be. Secondly what the hell are you trying to say? That the story ISN'T supposed to have anything to do with the game. Well if you want that go back to Halo.

Now don't get me wrong here, I'm not trying to force anyone to like anything. I'm just saying that the art direction is what it was always supposed to be (minus the odd thing that you will NEVER notice once you have it on your TV in 1/4 the size) and that Capcom has total control over everything Udon does so it's definatly not like Udon is going rogue with their art or anything.

Call this one bad if you want, but that means that it's 2 similar drawings by 2 different artists. Making this idea the original design. Not some Ryu sprite rip.
http://www.animetion.co.uk/linkspics/Akuma.jpg

surasshu Jun 12, 2007 11:16 AM

I haven't seen any art that really looks as shitty as the sprites we've seen so far, aside from the Udon-drawn material, but okay.

But I totally agree that Capcom's to blame. I mean, I'm blaming Udon here in part (cause they suck), but Capcom is clearly the main culprit for hiring a shitty group of artists in the first place. Doesn't take away from the fact that they fucked up Street Fighter since they got the license, and now continue to do so even though all they have to do is trace sprites.

Honestly, I think Capcom just doesn't care. And that is what's really pissing me off.

Anyway I shouldn't post here anymore, I feel like I'm just trolling. I won't look at this game anymore as it's obviously not going the direction I want it to.

The Furious One Jun 15, 2007 07:00 PM

>_<

Guile pics have surfaced, cant say im too impressed, looks more like fan art than anything else.

http://farm2.static.flickr.com/1359/...32b12c46_o.jpg

http://farm2.static.flickr.com/1075/...06a462b4_o.jpg

http://farm2.static.flickr.com/1241/...6fe31d1e53.jpg
I like this shot though

Rotorblade Jun 15, 2007 07:32 PM

Okay... so Capcom sucks for simply making an older 2D game look better. "I'd have rather them not have done this at all." Considering the target audience, the very idea they're being lazy is fucking laughable. But, hey, way to go victim complex. This is probably the best one could expect from Capcom, considering that most of the people who made their games so competent in the 2D fighting scene have left the company.

Personally, I'm still excited about this. You rarely get a fresh coat of paint of this type, artist preferences be damned. Thanks to this handy work firewall, I can't see that Guile picture, though. Akuma and Ken, look about what I'd expected from Udon, sans Ken's thumb problem. I see Ken's short arm problem is still in effect, though I guess it's because they need to keep the hit boxes the same to retain faithfulness to the original.

Hotobu Jun 15, 2007 09:24 PM

OH SHIT! I have to say I LOVE that Guile! His face is slightly more bulldogish than I'd like, but this is the best of them all.

The Furious One Jun 16, 2007 06:16 AM

http://farm2.static.flickr.com/1016/...b7b5ee05_o.jpghttp://farm2.static.flickr.com/1204/...281221a0_o.jpg

I like this image, expect the back end of Ken's gi hanging out just looks too small.

EDIT

Ah think its because there is no shadow it looks weird

Sword Familiar Jun 16, 2007 02:05 PM

It's gonna be really interesting seeing this game in motion. I'm sure it'll look great, but maybe a bit lacking on the animation part. I expect that they, if they want to stay true to the original(s), stay with the same amount of frames, thus making it look a bit choppy at times, but not ruining any of the game experience. However, it being HD and all will make it look better than most other fighters out there. Would really like to see what they make of the backgrounds etc. as well.

I see it all as an experiment for Capcom to see how well HD-sprites fare on current consoles. I wouldn't be surprised if it's a preparatory experiment for a new, "real", beat 'em up, possibly even SF4.

Hotobu Jun 17, 2007 12:02 AM

Quote:

Originally Posted by Sword Familiar (Post 452981)
It's gonna be really interesting seeing this game in motion. I'm sure it'll look great, but maybe a bit lacking on the animation part. I expect that they, if they want to stay true to the original(s), stay with the same amount of frames, thus making it look a bit choppy at times, but not ruining any of the game experience. However, it being HD and all will make it look better than most other fighters out there. Would really like to see what they make of the backgrounds etc. as well.

I see it all as an experiment for Capcom to see how well HD-sprites fare on current consoles. I wouldn't be surprised if it's a preparatory experiment for a new, "real", beat 'em up, possibly even SF4.

I don't know if I'd call it choppy as that's an adjective I'd reserve for the old Mortal Kombat games. It wont be up to SF3 fluidity, but even when I go back and play SSF2T on the SF anniversary I don't see it as choppy at all.

As for the Street Fighter 4 part, I'm thinking that along with remakes of their old games is entirely possible if this does well which it absolutely should. I expect a large percentage of the people who d/l'ed SSFT2 to get this along with some other passively interested folks.

I've been unimpressed with Capcom's 3D efforts (Star Gladiator, and Rival Schools were 'eh). Actually even Dark Stalkers has always been so so. Their Street Fighter, games however, (Capcom fighting Evolution aside) have always been solid. Come to think of it, I don't know if it was a rumor, but I remember hearing years ago that Capcom canceled a SF4 project for some reason or another. Now would be a great time to bring it back.

Slayer X Jun 17, 2007 12:44 AM

First off Rical Schools: Project Justice was awesome and rocked Japan hard back in the days. However every other 3D effort on Capcom's part DID suck. SF EX3 being the smelliest of the pile.

Hopefully the next project will be SF:Alpha 3 seeing how it's the best SF game.

Lastly it's known that Capcom is working on a fighting game sequel, however that's all Capcom said last TGS. So who knows what it is. (Hopefully SF4 or a new Rival Schools).

Manny Biggz Jun 17, 2007 01:04 AM

Quote:

Originally Posted by Slayer X (Post 453200)
First off Rical Schools: Project Justice was awesome and rocked Japan hard back in the days. However every other 3D effort on Capcom's part DID suck. SF EX3 being the smelliest of the pile.

YES THANK YOU! Project Justice was my favorite Capcom fighter ever. Much better than that freakin Poke Fighter Alpha 3 IMO.

Hotobu Jun 17, 2007 01:39 AM

Capcom was in no way responsible for the EX series. Arika handled it. Furthermore if I remember the story correctly the man who worked for Capcom and was the brainchild of Street Fighter decided to leave the company. He felt that the characters were his while Capcom felt otherwise. The compromise was the SFEX series.

Lastly who the fuck cares how hard something rocked Japan? It didn't rock me and that's all I give a damn about

Slayer X Jun 17, 2007 08:04 AM

Did I say that you were wrong? No. I just said that Project Justice was extremely good. And while I have it, it never came to the U.S., therefore I can only base it off how well it did in Japan.

As for the EX series, whether CApcom made it or not doesn't matter. There were 2 games before the third and the series should have been killed after the first.

Elixir Jun 17, 2007 08:26 AM

Quote:

Originally Posted by Slayer X (Post 453308)
Did I say that you were wrong? No. I just said that Project Justice was extremely good. And while I have it, it never came to the U.S., therefore I can only base it off how well it did in Japan.

What are you on about?

Moero! Justice Gakuen
Capcom
12/07/00 JP

Project Justice
Virgin Interactive
04/13/01 EU

Project Justice
Capcom
05/16/01 US

It came outside of Japan. Right in peak time of the Dreamcasts actual life too. It didn't sell well because Marvel vs. Capcom 2 and Capcom vs. SNK 2 came out the same year.

Slayer X Jun 17, 2007 09:17 AM

Ha ha, so it did. Oh well the Dreamcast had what, a 2 day lifespan in the U.S.? Other then Soul Calibur and Sonic Adventures 1 & 2 nothing really did anything on the DC in North America. Even though I love my DC, to say that anything, system included did well outside JPN would be a blatent lie. So like you said, even though it came over here, no one noticed it (myself included, and I love the game).

Sword Familiar Jun 17, 2007 03:32 PM

Quote:

Originally Posted by Hotobu (Post 453179)
I don't know if I'd call it choppy as that's an adjective I'd reserve for the old Mortal Kombat games. It wont be up to SF3 fluidity, but even when I go back and play SSF2T on the SF anniversary I don't see it as choppy at all.

Well, it's not "choppy" as in "choppy framerate", but rather some more frames would make it smoother. Smartass :P

Slayer X Jun 17, 2007 04:12 PM

If they were smart they would increase the frames of animation but keep everything at the same ratio. Therefore the time it takes to perform moves would be the same universally and would not change gameplay.

But really I don't know why they didn't just skip this whole remake BS. I'd rather have a remake then nothing, but I'd also rather have a new SF game then a remake. At least they have better make an arrange version of the OST to go along with the rest of the game.

The Furious One Jun 18, 2007 09:33 AM

I think they are testing the water, see if theres enough people out there to want a new Street Fighter 4. and I cant see Capcom wanting to make it 3D just for money, its a 2D game and its gonna stay that way.

My money is on Udon doing as well.

Another thing i realized is why didnt they use proper 2D animation tools to remake everything instead of photoshop lol. You can get 3D animation software that allows you to track movements this doesnt sound too impossible to do with 2D aswell, get the computer to do all the tracing then get the artists to come and colour it all in and iron out any faults.

Slayer X Jun 18, 2007 05:32 PM

Seeing how this is a budget title, I don't think that they're going to get too fancy with this game. ^^

The Furious One Jun 19, 2007 04:36 AM

Yeh so easy to get carried away when your not the one actually having to do the work.

But ive seen plugins for 3D studio max, there are some great cell shading tool, all they have to do is create a 3D model of each character then animate the moves using the 2D sprites as reference points, add all the textures or colours then send it off to the animators.

Dizzy Jun 21, 2007 12:51 AM

Not as is related to the HD Street Fighter, but CPS3 has finally been decrypted.

They launched a test emulator which already works great.
I think this is way more important and exciting than the HD Street Fighter.
Can you imagine playing 3S with 2xsai filter over Kaillera? Man, there is no price for that.

The link to the emulator is here: Link

Karasu Jun 21, 2007 01:27 AM

Yea, my friend sent me that link as well. for some reason though, my sound is HORRIBLE for it. I don't understand why, anyone have any suggestions? lol.

The Furious One Jun 21, 2007 04:45 AM

Finally!! :tpg:

[s]What do i need to play it on kaillera, i heard theres a special mame for it.[/s]

Sorted, Nebula runs its pretty much perfectly, but mame the colours are really really messed up, and the screen is zoomed in on the game menu, and you during the fight it doesnt scroll all the way to the right side. But its payable.

Hantei Jun 30, 2007 04:21 AM

According this blog entry, they are considering to make some changes to the Guile + some more info (quoted the interesting ones).

Quote:

Well it was a pretty rough week for Guile. Reaction to his new artwork ranged pretty widely. Thanks for all the feedback. We are definitely listening. I won’t go into specifics, but we are considering revising some of his look based on the reactions I’ve been reading on the blog and many of the boards I keep up with. I do want to say that even if we did make every single change that was requested, no matter how hard we try, we still can’t please everyone. But rest assured, we will try our best. With that said, the game is coming along marvelously.

-There are some questions on how the bigger characters will look. For instance, will Sagat have more of the SFII look, or the beefed up SF Alpha look? You will have to wait and see exactly what he and the other large characters will look like, but it will be more in line with the SFII look.

-The change in resolution will not have an effect on the hit detection of the game. Everything will remain as it should but there are things that inevitability get lost in the mix. Part of the test process will be with some people that know more than humanly possible about Super Turbo to ensure that every move hits exactly where it should.

-I realize that the Super Turbo voices are a bit high pitched compared to the older version of SFII and we are looking into adjusting that.

-The color palette available for the sprites is being increased to 128 colors. The original was only 16.

-There have been many comments on why were not doing SFIII instead. This is the first time were doing something like this and we wanted to give a graphical improvement to the oldest, but best title. And thats Super Turbo in our opinion. Also, theres just a huge amount of frames in SFIII, much more so that Super Turbo. Trying to take that on for our first project such as this would be like jumping into the deep end of a pool when youre just learning to swim.
Also Chun-Li continue screen animation is revealed, though in black and white, looks pretty good.

http://i9.tinypic.com/54no183.gif

http://blogs.capcomusa.com/blogs/dig...2/poor_chun_li

Some more info in the latest blog entry, quoted the interesting ones (IMO).
Quote:

– The game will display in a 4:3 aspect ratio as the original version did. I’ve been reading some interesting ideas to make it 16:9 on the Capcom BBS. I’m not going to say that it’s impossible to do, but right now, it’s not something we have planned.

– Right now, we have not announced any official sticks coming out for the game. It’s something we may be considering, but there’s no announcement about it at the moment.

– There will be no tech/parrying in the game. This is Super Turbo and we’re not trying to change what’s already a great game. If it ain’t broke, don’t fix it.

– We plan to keep Akuma as someone that you have to get using a code. We also plan to make it an option on whether he can be selected for online play. For those of you that don’t know, Akuma is extremely strong in Super Turbo (by design), and all things being equal, he’s not exactly fair to fight against. That’s why he’s banned practically all tournaments of Super Turbo.
Also a little "How They Do It" bit with Sagat. As well as the new rendered T. Hawk sprite.
http://i17.tinypic.com/52dszee.jpg
http://i15.tinypic.com/6bk01au.jpg

http://blogs.capcomusa.com/blogs/dig...how_they_do_it

The Furious One Jul 2, 2007 05:34 AM

T Hawk looks like the best so far. It will be interesting to see how the new Guile will look

Mucknuggle Jul 2, 2007 07:54 AM

The new T-Hawk sprite is pimpin'! What was with all the Guile hate for the new sprite?

Slayer X Jul 2, 2007 08:55 AM

Don't know. Guile looked stupid before and he still looked stupid after, so I think they did a pretty faithful transition ;)

Such a Lust for Revenge! Jul 2, 2007 03:44 PM

I just hate the way the area around Guile's eyes looks. Dig the Chun Li JUST GOT HER ASS BEAT animation though. I always liked those.

Slayer X Jul 2, 2007 06:43 PM

Just noticed that this thread is listed under X360. If a moderator gets a chance it should be changed to multi-platform because this is coming out on both the 360 and PS3.

P.S.
I never noticed before but it looks like Sagat is dislocating his shoulder when he does his high kick. Man that would hurt for the amount of times he does that move. I've dislocated my right arm three times and that's more then enough for me ;) lol

evilboris Jul 3, 2007 07:46 PM

I dunno, that T-Hawk looks horrible. That 2d pixelvomit next to it has much better anatomy, and the head is traced from the GBA SF2 Revival artwork - and it doesnt even fit the pose, and they randomly thrown in muscles to hide that.

Then again, this sums up pretty much every other HD sprite Udon made so far.

edit: and that Sagat "art" looks like he's sucking off himself, not doing a roundhouse kick. They even went ahead and posted a comparison on how horrific their new sprite is.
http://img521.imageshack.us/img521/5...b39ee5cuy0.jpg

Slayer X Jul 3, 2007 07:50 PM

If they wanted it to be realistic anatomy and what not they would have made the game Street Fighter EX4 for the PS3... and NOBODY wants that, lol.

evilboris Jul 3, 2007 08:54 PM

I dunno, maybe that would be less of a ripoff then redrawing a 17 year old game by a gang of hacks who don't know how an arm or a hand looks.

The Furious One Jul 4, 2007 10:03 AM

Sagat looks fine, sucking himself off lol you have quite an imagination there, best to keep that to yourself. Sagat will look more like his art work, in world warriors he was always too skinney, but in the art work for world warriors he was always more stacked (not to the level of Alpha but he was packing alot more muscle).

http://img175.imageshack.us/img175/6139/ca8x2r0xbp9.jpg

Your right SlayerX about the shoulder dislocation in the orginal, maybe took some yoga lessons from Dhalsim at one point or another.

Slayer X Jul 4, 2007 10:49 AM

Lol, don't say that too loud or you'll have the fanboys of accuracy around here all over ya for saying such a thing ;)

Hantei Aug 24, 2007 04:22 AM

According to IGN Super Puzzle Fighter II HD Remix will be up for purchase and download next week on both the Live Arcade and PSN for $10.

http://xbox360.ign.com/articles/815/815378p1.html


A look at some of the panels for Sagat's ending.

http://i13.tinypic.com/53zwcow.jpg

http://blogs.capcomusa.com/blogs/dig...ng_time_no_see



Plus a first look at Balrog's stage. I think it turned out great.

http://i18.tinypic.com/664aaz5.jpg

http://blogs.capcomusa.com/blogs/dig...w_first_bg_art

Hantei Oct 18, 2007 10:48 PM

In motion! First video!

Ken's got a remixed version of his level music, sounds great! Can't wait to hear the rest of the game's soundtrack. Apparently the new/remixed music is optional, so players can switch to the classic set if they wanted. And they were playing the new remixed mode that was added/created for the HDremix.

YouTube Video

http://img136.imageshack.us/img136/2...3306942pi1.jpg

- Post details: SFHD In Motion - First Video Here!


First look at Cammy & Psycho Crusher Bison

http://img84.imageshack.us/img84/278...5d6935oer2.gif
http://img135.imageshack.us/img135/9...c1a5231vk8.jpg
- Post details: Flying Dictators and their Clones (New Art Inside!!!!)

The Furious One Oct 19, 2007 10:57 AM

i saw this on SRK, i didnt notice it at first, but Ryu does the standing uppercut to counter Ken's jump in, but before Ken lands on the ground, Ryu juggles him with the red fireball!

Hantei Oct 21, 2007 11:27 PM

The game is delayed, won't be seeing a release this year as they're trying to reduce the lag effects when playing online.

Capcom Reveals New Games, IP in London news from 1UP.com

Slayer X Oct 22, 2007 12:02 AM

Honestly I could care less about online play. But I guess if they're spending more time on the net code instead of what they already have in SF2 Turbo HD then I suppose it will run better then what it is now, so hopefully it'll be decent when they're done.

But yeah... it sucks even more for thoes who don't even care about that component. Guess it doesn't matter though, it's delayed either way. Damn that sucks.

Manny Biggz Oct 22, 2007 08:10 AM

Quote:

Originally Posted by The Furious One (Post 518126)
i saw this on SRK, i didnt notice it at first, but Ryu does the standing uppercut to counter Ken's jump in, but before Ken lands on the ground, Ryu juggles him with the red fireball!

Wasn't that always doable in super turbo?

dagget Oct 22, 2007 08:31 AM

Quote:

Originally Posted by Hantei (Post 517897)
In motion! First video!

Ken's got a remixed version of his level music, sounds great! Can't wait to hear the rest of the game's soundtrack. Apparently the new/remixed music is optional, so players can switch to the classic set if they wanted. And they were playing the new remixed mode that was added/created for the HDremix.

YouTube Video

Take me on your mighty wings, take me on your might wings... toniiiiiiight!

Cheap Trick ftw. lol

Yeah that game is looking amazing. I could barely hear the music though. :( Any chance of knowing when there's going to be some direct feed footage?

surasshu Oct 22, 2007 09:44 AM

Quote:

Originally Posted by Hantei (Post 494474)
Plus a first look at Balrog's stage. I think it turned out great.

You don't mind that those people in front of the car are midgets then?

I guess you're right, since midgets are great!

Meanwhile, I never liked Cammy much, but they pretty much destroyed any trace of hope I ever had. How could they do that to her face? ;___;

Now, what I'm really wondering is this: there is high res original art of Street Fighter. That is, Capcom always worked as follows: people drew (by hand, on paper) the animation of the sprites. Then some poor underpaid dude had to convert those to the low-res pixel art that we know and (optionally) love.

So why not just use the original art? Why have some no-talent hacks retrace what essentially already exists, but better? The only reason I can think of is that they don't actually own the rights on that art for whatever reason, so they got this chokehold contract on Udon (who, based on the quality of their work, are probably super cheap)... But it still seems super odd, cause I can't imagine that they had a loose contract when SSF2T was made. Very mysterious.

Slayer X Oct 22, 2007 10:21 AM

It's because there wern't enough frames of animation drawn for the original sprites to allow for the more fluid animation of REMIX. Also because the Udon SF comics have been doing so well and really the only thing keeping the spirit of SF alive, it makes sense to use that art that has retold the story of the Street Fighter universe for about the last ten years.

I'm also not sure what you're talking about with Cammy. If you're talking about the scar, it was in the original sprite too. If anything, at least the fixed the big anime style eyes from the original.

http://fc02.deviantart.com/fs20/f/20...y_UdonCrew.jpg

Hantei Oct 24, 2007 01:03 PM

Some screenshots of the demo version that was playable at Capcom's Gamer's Day in London, and some interesting to note is that they're basing the game off the Dreamcast version.

http://i20.tinypic.com/nyy0pv.jpg
http://i20.tinypic.com/2qb4wfr.jpg
http://i24.tinypic.com/qpf4tv.jpg

- Post details: SFHD First (Work-In-Progress) Screenshots

chato Oct 24, 2007 02:41 PM

At least I now know that the people in the balrog stages aren't midgets. Keep it up!

Wall Feces Oct 24, 2007 03:17 PM

Wow that's some beautiful 2-dimentional gaming goodness... They don't make em like that anymore!

Slayer X Oct 24, 2007 06:20 PM

*drewling*.....................................

I WANT IT NOW!! *crying*

boltzman84 Oct 25, 2007 12:44 AM

This game looks better and better every time I check on the progress. It's really cool to see the sprites transform into cell/anime models. (In a way, the shading reminds me of Valve's Team Fortress 2 game...that's a good look for any game)

So, the real question is why haven't they taken this idea and applied it to other games? I mean, seriously, Nintendo could make a fortune upgrading its old games to hd.

The Furious One Oct 26, 2007 04:02 AM

Quote:

Originally Posted by Manny Biggz (Post 519710)
Wasn't that always doable in super turbo?

Nope, Ryu's only juggle was his jumping middle punch, which could be used twice for a juggle and then juggled again with a super fireball.

I would like to see a few changes done in rebalanced mode, firstly Blanka needs a new super combo, his current on is totally useless. And if it hits you, you should be laughed at, the super can be stopped with a simple jab =/ I'd like to see him have a grab super, like in Street Animated movie where he jumps on the back of Zangief bites him and then electricutes him.

Another that annoys me is maybe they listened to the fans too much, take a look at this screen. It was taken from the footage during the London event (inner parts), its the older build of the game. Compare it to the outer parts which is the new build)

http://img152.imageshack.us/img152/7...33d87o1bj2.jpg

Remember when so many people bitched about it being anatomically incorrect?? Which screen do you prefer now the new one or this one the old one ?

Quote:

Originally Posted by Slayer X (Post 519546)
Honestly I could care less about online play. But I guess if they're spending more time on the net code instead of what they already have in SF2 Turbo HD then I suppose it will run better then what it is now, so hopefully it'll be decent when they're done.

You know Hyper Street Fighter is the most played xboxlive arcade game in the entire history of xboxlive. So its very important they sort out the netcode! ;)

I brightened up the character select screen so you can see the characters better.

http://img99.imageshack.us/img99/712...02061o1nr8.jpg

Manny Biggz Oct 26, 2007 04:24 AM

Yeah, that's probably one of the new features that the people from EVO begged for. -_- Supposedly they took several ideas from those people.

The Furious One Oct 26, 2007 01:17 PM

Quote:

Originally Posted by Manny Biggz (Post 522142)
Yeah, that's probably one of the new features that the people from EVO begged for. -_- Supposedly they took several ideas from those people.

10 of the top players from EVO helping make the game. They are the best in the world, so I've no doubt they know what they are doing. But some things have made me question them. Like Sagats ability to close down opponents, 1up article said they combo 3 tiger knees into a super. Things like that make me cry.

Megalith Oct 26, 2007 02:42 PM

http://i24.tinypic.com/qpf4tv.jpg

They should totally use full body artwork.

Slayer X Oct 26, 2007 10:09 PM

While I respect your opinion, it wouldn't really be in keeping with the original SF feel. That's more of a SF:A type of thing.

The Furious One Nov 5, 2007 01:09 PM

Loads of leaked WIP images from STHDremix

STHD Sprites

http://ben.fortsigma.net/STHD/images..._71_01_v01.jpg http://ben.fortsigma.net/STHD/images..._31_01_v03.jpg
http://ben.fortsigma.net/STHD/images...102_08_v01.jpg http://ben.fortsigma.net/STHD/images..._43_01_v01.jpg

Facial detail on dhalsim and honda is insane, only Sagat looks horrible, but work in progress. :D

chato Nov 5, 2007 04:05 PM

Sagat's waist and arms are pretty much the situation and looks roided the fuck up. But like you said, work is still in progress. The others you posted is sick especially Blanka's minus the pixel electricity >=p.

The Furious One Nov 5, 2007 04:30 PM

Another update!! Sirlin is making a weekly article behind the scenes of rebalancing the game.

Capcom US - The Blog » Blog Archive » Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 1)

Good to hear these changes, 360 motions have been altered to half circle forward, back and punch. This is great for people like myself you werent able to perform 360 motions (i play on a keyboard).

No mention grabs. But 3 button moves have been changed to 2 button moves. Top tier characters are largerly unaltered another than abusive strategies have been nerfed. So low tier characters have been buffed up to close the gap between tiers.

So far so good :cool:

Nall Nov 5, 2007 07:30 PM

Weekly updates? Nice!

Quote:

Cammy’s Hooligan Throw and Fei Long’s Flying Kicks are now fireball motions (qcf + p and qcf + k, respectively), so no more accidental jumping frustrations.
This is cool, the timing on the old motions was so wonky I could never get them to work right. I've always liked Cammy, but it sounds like her Hooligan is actually do-able for me outside of XMvSF. Now if only they'll fix Guile/Vega's diagonal charge supers...

The Furious One Nov 14, 2007 05:19 AM

Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 2, Ryu)

Capcom US - The Blog » Blog Archive » Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 2, Ryu)

This is very interesting news regarding Ryu. Definately agree with him being probably the most balanced character in the game along with Guile.

I havent come across any Dhalsim players that use the yoga drill like mentioned. Here are some real impressive vids

YouTube - EvoWest 2k7 SSF2T Finals 07) John Choi Vs. Jason Cole

YouTube - Dhalsim (Gian) Owning @ Evo 2k5 casuals - 10mins of ownage
:gonk:

Rotorblade Nov 14, 2007 09:47 AM

Speaking of Guile, looking forward to any announced changes. I'm hoping they make the Somersault Justice a bit more forgiving, as I'm already happy that the window on Dragon Punches isn't random anymore and adjusting his super would help me perform just a little better in the game.

Nall Nov 14, 2007 10:31 AM

I like the idea of Ryu sort of being the benchmark for this game. I guess every other character can now be balanced around him, which seems fitting given his place in the SF universe. The fake fireball from the Alpha games comes back, too, which is a nice, non-game-breaking plus.

Quote:

YouTube - Dhalsim (Gian) Owning @ Evo 2k5 casuals - 10mins of ownage
Nice vid! I've always been a casual Dhalsim player, but I think I'll have to give him another look. Seeing Gian drop the Hindu hammer on these guys was too cool. Let's hope he gets some nice changes this version.

The Furious One Nov 14, 2007 01:32 PM

Quote:

Originally Posted by Rotorblade (Post 532568)
Speaking of Guile, looking forward to any announced changes. I'm hoping they make the Somersault Justice a bit more forgiving, as I'm already happy that the window on Dragon Punches isn't random anymore and adjusting his super would help me perform just a little better in the game.

I've just started learning Guile after I got my ass handed to me by someone online. I was SRK board because I too have great difficulty performing his super combo. But I found that the annoying motion isnt actually the real motion at all. Try this charge down, press torward, back, up kick. Super comes out everytime, only problem is that you got to combo it, or use it as a reversal cos you arent blocking.


Quote:

Originally Posted by Nall (Post 532579)

Nice vid! I've always been a casual Dhalsim player, but I think I'll have to give him another look. Seeing Gian drop the Hindu hammer on these guys was too cool. Let's hope he gets some nice changes this version.

Dhalsim is top tier, and Sirlin said all the top tier characters wont be changed much at all, they are working to bring the lower tiers up to balance it out.

I cant wait for more Fei Long and finally some Dee Jay news.

Rotorblade Nov 14, 2007 02:14 PM

Quote:

Originally Posted by The Furious One (Post 532675)
I've just started learning Guile after I got my ass handed to me by someone online. I was SRK board because I too have great difficulty performing his super combo. But I found that the annoying motion isnt actually the real motion at all. Try this charge down, press torward, back, up kick. Super comes out everytime, only problem is that you got to combo it, or use it as a reversal cos you arent blocking.

I had discovered that it was "up" instead of up-forward a few months ago, I was in practice mode trying to figure out for the life of me why I couldn't get the move to come out consistently. Now it's just that I'm still not that great at getting it to come out in combos and such in Super Turbo. Compared to other games, Super Turbo just feels... different. There are those "random" factors, sometimes you can't cancel a forward kick into a hadouken with Ryu. Just weird stuff like that that I hope gets addressed.

Still, stock charging and negative edge (I believe that's the term) canceling are usually what keep me from doing advanced Guile and Charlie stuff.

evilboris Nov 14, 2007 03:17 PM

Quote:

Originally Posted by The Furious One (Post 532508)

I watched that video and it was like 10 minutes of YOGA FIRE YOGA FIRE YOGA FIRE YOGA FIRE YOGA FIRE YOGA FIRE YOGA FIRE YOGA FIRE.

The Furious One Nov 14, 2007 03:46 PM

http://img405.imageshack.us/img405/8...ogayogaws5.gif

...FLAAAME

Nall Nov 14, 2007 09:51 PM

Quote:

Originally Posted by The Furious One (Post 532675)
Dhalsim is top tier, and Sirlin said all the top tier characters wont be changed much at all, they are working to bring the lower tiers up to balance it out.

Is that so? I didn't realize Dhalsim was ranked that high in ST. If that's the case, then I guess he won't be getting many changes, huh. Either way, I look forward to seeing how the game will change around the characters who are already at the top.

Rotorblade Nov 14, 2007 10:08 PM

Super Turbo is the Balrog, O. Sagat, and Dhalsim show for the most part. Dhalsim's been good for some time, just one of those characters that sucks at low tier play and excels the better you get.

The Furious One Nov 15, 2007 04:44 AM

Dhalsim is ranked the highest character

I was fooling around on image ready for the first time made this.


http://img528.imageshack.us/img528/1...timizedgd8.gif

RYU Nov 28, 2007 08:37 AM

GameTrailer made trailer analysis for SF4,if will 2D or 3D or 2.5D :

http://download.gametrailers.com/gt_...nalysis_gt.mov

value tart Nov 28, 2007 10:39 AM

That trailer analysis is the biggest waste of time ever. They're trying to take an announcement trailer, the kind of trailer where they basically go "this is not anywhere near the final game, this is just something to make fanboys wet their pants", and GameTrailers went in and tried to discern gameplay features from it. Unfortunately for them, they got absolutely NO information of any use out of it.

So yes, RYU, "if will 2D or 3D or 2.5D". If will probably be 2.5D (in my opinion) simply because that will be the easiest way to appeal to the graphics whores who insist that everything be in 3D without trying to turn the game into Tekken.

Nintendonomicon Nov 28, 2007 03:32 PM

I agree with Mo0. Their analysis is completely inconclusive on anything.
They clearly state that, regarding if the gameplay will be 2D, 2.5D or 3D, there are evidences for all 3 cases.
So in the end, anything could happen! Thank you, Game Trailers! You are as lost as we are, you just worked harder for it.

The Furious One Nov 30, 2007 02:20 PM

Quote:

Originally Posted by Mo0 (Post 540978)
That trailer analysis is the biggest waste of time ever. They're trying to take an announcement trailer, the kind of trailer where they basically go "this is not anywhere near the final game, this is just something to make fanboys wet their pants", and GameTrailers went in and tried to discern gameplay features from it. Unfortunately for them, they got absolutely NO information of any use out of it.

So yes, RYU, "if will 2D or 3D or 2.5D". If will probably be 2.5D (in my opinion) simply because that will be the easiest way to appeal to the graphics whores who insist that everything be in 3D without trying to turn the game into Tekken.

Funny thing is that everyone has dismantled the trailer since it was first released. All this speculation is kinda old now, so its funny that Gamertrailers create this video when they should visit the SF boards and see that they really should of spent their time and money better else where.


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