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CAPCOM announce more Street Fighter!!
:D
Wonderful day indeed! First up Super Street Fighter II Turbo HD Remix, coming August http://img2.kult-mag.com/photos/00/0...00818216_2.jpg Image shows comparison to old sprites. http://uk.xbox360.ign.com/articles/780/780524p1.html Quote:
http://previews.teamxbox.com/xbox-36...o-HD-Remix/p1/ |
Great. Now even Street Fighter will look like a browser based Flash game.
Whoop-dee-fucking hooray, death to nasty pixel edges. |
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Bit of a fuckup on the coloration on the furthest-right Ryu's pantleg =p (yellow'd)
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A complete redraw means new animation, smoother than jenna jameson's.......
I hope they will also remake the soundtrack, or use the pc cdrom's version of ST soundtrack. |
I couldn't care less about Street Fighter 2 HD Remix, since the current Street Fighter game on XBLA is pretty shitty and online doesn't work out all that good. I mean, there's niggallions of different versions already. But Super Puzzle Fighter II Turbo? This was one of my favorite PS1 puzzle games and I'll definitely be buying it once it hits.
Hopefully Anita will be a playable hidden character. <3 |
As beautiful as the redraws are (SFP2T = wow!), they just keep redoing the same games over and over again. Still looking for something new, looks like they just keep stalling :( I wish they'd put this much effort into a new addition to the series.
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..And yet one more reason why people are jumping on the SNK ship. Would have been fantastic if this was a new SF but nope. Ok yay new sprites. They could like bring back Project Justice, or Darkstalkers. Let SF die D:.
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Fighters, especially 2D ones, are a niche genre these days (IE they don't make a lot of money).
As much as I'd like to see a full blown, revolutionary, big budget Street Fighter IV, I can see why Capcom would stick to a familiar, safe formula and just update Super Turbo. |
*sigh* Why can't they do this with games that actually DO have miserable looking sprites (read: anything from the Naomi years and above).
Meh... |
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There's too much risk for them to bother. |
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Given their track record, it would take about 3 revisions of the game to get it just right... |
SFIV is not needed. They only need to update third strike a little bit. A few more characters, new backgrounds (the 3rd strike's sucked big time), a little updated gameplay and you'll get the best SF game ever.
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As long as it is as beautifully animated as Street Fighter III I'll be happy.
I'm actually glad that Capcom is funding a company to take the time and effort to update the graphics. While they are great looking by themselves, the technology is there to make it better. And if you don't like it, you still have your old copies right? And emulation. |
Hires sprites are one thing, but will the game have better animation too or the same 1991 level "my muscles are wiggling" thing.
Udon's style is better suited for Darkstalkers then Streetfighter, so I'm not judging the game till I see it in action. Also they need to release shots of Puzzle Fighter with hires sprites instead of the early didn't-have-time-to-update-them-for-the-show bilinear upscale horrors. |
According to Sirlin's website there will not be any new frames of animation.
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Hmm, I'm conflicted about this. On one hand, I see no real reason to be happy about paying to play a game that's over a decade old on a $400 machine.
On the other hand, SST2X has been tuned up enough that the fighting system can still stand on its own, even now. Capcom proved this with the moderate success of the Hyper Fighting arcade machines in Japan a couple of years ago. All that's needed is flashier graphics. I suppose I just have to wait until I can play it to decide whether this is a good thing or not. I bet you Ingrid's in it. What I really wanted though, was an all- new 2D fighter. It doesn't have to be Street Fighter 4, or even Darkstalkers 4. A new property would've been cool. |
I dunno, sprites kinda lose their spritey sprite sprite charm when they're all smooth. Plus a blocky fist or foot is going to inflict more damage, gonna cut'chaaa.
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So I think that warrents a remake bring it to the 21st century. Capcom aren't doing it themselves as you've read. They have countless projects, and I would agree SF4 is a big risk, and third strike is great, its still on of the most played beatem ups. But looking at that, people are still very happy playing ST and 3rdStrike you just have to look online or look at EVO, so its not in Capcom's interest to stop people playing these because they release a new SF game (though I do expect they will of been working on one by now). Dare I say theres a possiblity that it could be in 3D too. |
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Problem is, unless you do the sandpaper mod on the 360 controller, you're stuck with it's terrible dpad. Not gonna even bother with fighting games with that shit. I mean yeah it's a good controller, but the dpad is just terrible. Replace it with a Saturn dpad and you'd have one of the best controllers ever created, but instead you've gotta deal with a constrained brick in a box. |
2d beat em ups are meant to be played sticks not pads....i play them on keyboard though so I cant really talk :tpg:
Niche or not, they have made plenty of money to warrent a remake |
I'm curious to see how this is gonna turn out. I did enjoy this game back when it came out oh so long ago, should be fun to play it again with better graphics.
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It's a 2d fighter not a beat em up. A Beat em up is Streets of RAge or Double Dragon or Golden Axe. |
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How about 1on1 2D fighter/beat-your mates-up |
Or how about just 2D fighter. That's what everyone calls them.
I'm a little disappointed. I wasn't a big fan of the Street Fighter games outside of the '3' series and Alpha. Although I played the games religiously as a kid, the gameplay just doesn't do it for me anymore. I thoroughly enjoyed the mechanics of SF3 and it's sequels and Alpha managed to ooze cool with interesting takes on past characters (not to mention the Alpha counters~). It's really too bad that 2D fighters don't generate a lot of cash. I'm kind of curious as to how the Guilty Gear series is still making sequel after sequel. |
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I wonder if this is all Capcom has planned for the series' 20th anniversary, it'd be a shame if it were. |
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Guilty Gear X3 will never come out. |
The reason that they're not adding new frames to the game is quite simple-- it would make the game play completely differently than it does now. They want to keep the spirit of the original SSF2T, not completely change it. :D
As for me, if I had a 360, I'd get this, being that SF in my eyes is probably the best fighting game series ever (Rival Schools and Vampire Savior not withstanding) and one I get a lot of play in. |
Made a new wallpaper if anyone is interested
http://img160.imageshack.us/img160/6...hterfr7.th.jpg http://img160.imageshack.us/img160/6...fighterfr7.jpg For individual character wallpapers go here http://360style.net/forum/showthread.php?t=2494 SSF2T wallpaper on the way, as soon as they release the images. |
i see remakes of mvc2, cvs2, 3s and hopefully every other 2d fighter out there. thank god for this. i was getting tired of seeing naruto and bleach (except for bleach ds) fighting games being made and turned into sequels.
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Ohh, new image of Ken, what we see is exactly what we're getting the final product and it looks damn good to me.
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The hardcore fans - the ones who have played the game to the point where they can time attacks based on individual frames of animation - aren't going to care about shiny graphics. They love Street Fighter in all its pixellated glory. The passing fans who are more concerned with visual appearance, whom this remake is marketed towards, don't really care about strategy and just want it to look pretty when they throw fireballs. I'm not sure who Capcom thinks they're making this for. Case in point: some people will like it, but personally I think that Ken looks terrible. It is no replacement for the classic hand-drawn sprites. |
Wow, that's a pretty fugly sprite. I expected as much from Udon, they're pretty dodgy and they hired some more shitty artists, probably to work on this. Where are Akiman and Bengus? :(
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I think the Ken sprite looks great. Anything is better then the originals, and if they looked better then 3S then it simply wouldn't make sense. Also this is a cheap DLC game. Not some big budget thing so for $10 I ain't gonna complain.
BRING IT ON CAPCOM! |
New pics of Akuma, he looks a little too bulky in my opinion.
http://i12.tinypic.com/67f3udf.jpg http://i10.tinypic.com/4v3s4l0.jpg http://i13.tinypic.com/4qe0v9h.jpg http://blogs.capcomusa.com/blogs/dig...07/akuma_in_hd |
I'll have to post a pic of my Akuma figure, but even if you look at more recent sources for sprites & art of Akuma it pratically is exactly like this. Way to go Udon 2for2, can't wait for the next sprite.
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He's not. He's yelling with his mouth open height wise with his cheeks in. I admit that it is hard to see without distinct lip colour, but it's there, lol.
Original Street Fighter 2 Akuma concept http://content.answers.com/main/cont...28SSF2T%29.jpg |
I can't wait to see this in motion.
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Man, that's fucking awesome. Though at first I was really really hoping for a Street Fighter IV announcement. =X
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BTW, did they ever set a release date for this game? |
I bet the new Chun Li sprite will have her thunder thighs even thicker than Akuma's arms.
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The Akuma sprite looks great. I'm really curious to see what this is going to look like in motion.
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@ Hantei
I don't know man. I think that in comparison to the original concept art that the new sprite is pretty much exactly how he was suposed to look. Sure the upper part of his body is a bit deformed however he's a character possesed by the Dark Hadou so I'm sure all that power has deformed him over the years, just like his face which if you watch the Street Fighter: Alpha Generations movie Gouki looked very little like Akuma until he became possesed. |
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http://www.brokenfrontier.com/img/20...KUMAposter.jpg
http://www.freewebs.com/raijin-akuma...apcom_cvs2.jpg How many do I need to post? The dude's F'ed up, nothing more to add. Plus he's always looked the same in all the SF and VS games, it's not like he looks all that different in this one. Unless SF2 is the ONLY SF game you've played, his looks are nothing new or different. Who knows, maybe it's all the SF1, SF2, and SF Legends Sakura comics of Udon's I read... |
Akuma's not really possessed though, right? He's just been fucking around too long with the Street Fighter variant of the Dark side. It's the reason he's always poking at Ryu to try the style out. Shungokusatsu or however the fuck that style goes.
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Shungokusatsu is the Dark Hadou ultimate 15hit super technique.
And yes Akuma is always trying to corrupt Ryu to become like himelf because unlike Star Wars the Dark Hadou IS stonger then the Light Hadou could ever be, making it all that more tempting. However only people of certain bloodlines can use the Dark. This amongst other clues has always hinted at Ryu being Akuma's son, however never flat out told to the player. |
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I dont like the way akuma looks, infact i no longer like the art direction, if they released some backgrounds maybe that will help. I would of much preffered them to create all the characters so they matched the look of the portraits. Except akuma obviously since his was just blackedout . http://www.sfgalleries.net/art/ssf2x/series1/sagat.gif http://www.sfgalleries.net/art/ssf2x/series1/ryu.gif http://www.sfgalleries.net/art/ssf2x/series1/chunli.gif |
I don't know, I guess I need someone to explain why the Ken and Akuma sprites are "bad". They're exactly what they should be like design wise. Perhaps the art style is a bit underwhelming however it makes sense because if the game looked better then 3Strike then that wouldn't make much sense.
I don't know. I REALLY just don't get it. I've been playing 2D fighters all my life and they are my #1 genre, so perhaps my expectations just arn't as high as all you 3D fans, lol. JK, I'm a graphics whore when it comes to my 3D games ^^; |
I'm going to have to agree on wishing they were like the SSF2T portraits, but I wont say they're bad at all. I like the Akuma sprite, but Ken's face is a little bit of a departure from what I'd expect. It's still very early so these don't have to be the final products.
I'm really waiting to see the non-shotos. Guile's number 1 on my list as he's my favorite character. I'm very interested to see how they'll do Blanka and Zangief. If you look at Zangief over the years his look has gone from fighting Ruskie to insane rapist. I want to see what they do with him. Hell all of them should be a sight to see. Knowing Capcom if this is successful I'm expecting them to do all of their major releases like this. The coding on this can be done with a skeleton crew as it's just overlaying hitboxes. I wouldn't be suprised to see them try and move to Alpha next. If that's successful they may even try Darkstalkers. Hell I wouldn't wouldn't put it past them to try and makeover Mega Man. ...actually I would love for that to happen. |
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When I heard Udon was doing the sprite work for it, I went from "super enthousiastic" to "cautiously optimistic", since Udon's work is mostly fucking shite, but I figured they could probably trace sprites. But then I saw the first spritesheet with Ryu. I didn't think it looked that good, but I figured they were unfinished, plus the picture was hard to see, a photo of a slide on a screen. The Ken sprite sealed it for me. Proportions are ridiculous, character designs are mangled, muscle lines are absolutely terrible. And Ken looks pretty dumb, but Akuma looks like a fucking joke. I'm just really disappointed in Capcom. They've made almost consistently poor decisions when it comes to 2D fighting games the past 5 years, so I guess I shouldn't have been surprised, but I was hoping this signaled a change, like they would take 2D fighters seriously again. But this actually shows to me like they think people who play 2D fighters will settle for anything, no matter how shit it is. Anyway, to each their own. I don't want to convince you that it sucks or anything, just trying to explain why I feel the way I do! :D EDIT: Also I wanted to add that the only image you posted that actually looks like those sprites (the poster) was drawn by the Udon guys. And I think it looks awful. :333: |
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Hotobu: I can see where you're coming from. I thought the same thing about ken's face. But considering how small it's going to be on my TV and the effect of the Hadouken I dought I'll ever notive the crazy killer face in the final version.
Loved your description of Zangief Surasshu: I still don't get it. Have you EVER played a SF or VS game other then SF2 because Akuma here looks the exact same as he did in; Marvel VS Capcom 2 Capcom VS SNK 2 Capcom SVC Chaos Marvel VS Street Fighter etc... It was pretty much ONLY SF2 where Akuma ever had any proportion to him. lol. Hell watch the SF movies where Akuma's as fucked up as hell. Anyhow you're allowed to your opinion as long as I'm allowed to mine, ok? ;) |
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While you could certainly write that off to artist (or programmer) laziness, Akuma was scarier when he was mostly human-looking. It was the subtle touches and unexpected air fireballs that made him frightening. Turning him into a misshapen Todd McFarlane caricature just makes him look silly. Actually, come to think of it, that's what's bothering me about that sample Ken sprite, too. They all look grotesquely muscular. They're supposed to look strong, but not like musclebound olympic weightlifters. That's Zangief's schtick. I'm kind of afraid to see what they're going to do to Dhalsim and Chun Li now. |
All I know is that this is going to look infinately better then the original and because I'm a gamer and not an artist that's all I care about.
Hell, can't wait! |
I'm going to have to agree with both camps on this. The argument that Akuma has gotten bigger over the years in the games is false. As was said he's always been Ken/Ryu with a different head and a few different animations.
However I just spent half an hour looking at (official) Street Fighter artwork on the net, and Slayer is absolutely right on that point. Akuma without question is more top-heavy than Ryu and Ken. Still the pose where he has his back to the camera is just a tad on the ridiculous side. The others are fine, but that one could use some toning down. And on a final note, has anyone taken a close look at Ken's thumbs? |
Kens thumbs are fine, his just has more flexible joints
I've never seen an olympic weightlifter that looks any where close to the mucles boundness of the SF charaters, they all look like they live off mince pies. http://www.abc.net.au/reslib/200408/r28120_70009.jpg http://upload.wikimedia.org/wikipedi...mund_Honda.jpg |
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Slayer X, you may think this is gonna look "infinitely better", but I think there's more to a game's art than what fucking resolution it runs on. |
Finishing off the Akuma sprite arguement here's an excellent page with ones from SF3
The only case you could use for Akuma being bulkier in the game was his SFA3 standing animation. Here he does look pretty big. Going off of official art and Capcom's laziness I think Akuma probably is supposed to be bigger than Ryu and Ken, but it saves a helluva lot of work just swaping out bodies. Quote:
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Haha, wow that's interesting, they didn't even really try their best on Akuma's sandals, the straps aren't even shaded or anything. How lazy is that! :tpg: Anyway, thanks for that link. The SF3 sprite art looks really good to me right about now!
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Hotobu I only made that remark as a previous post compared the characters to olympic weightlifters, which was incorrect. Anyway stupid post I was feeling rather childish in the morning. :eagletear:
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Well, you also posted a picture of an Olympic lifter (looks like the Iran champ) from the heaviest possible weight class. People in small classes, like anywhere between 200-250 pounds, look a ton better than that... Though I wouldn't go as far as to say they look like VG characters.
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Whatever, the analogy was bad and that's all that Furious was pointing out, doesn't matter weight class it was supposed to be or yatta-yatta, it was bad.
Just one thing that I find funny about some people here is their talk about human anatomy and what not. And then continue on to say how SF2 was right but "Remix" is wrong. Capcom has TOTAL control over Udon's depictions of characters and everything, so you really can't totally blame Udon (if anyone). But at the same time all the art is what the characters were ALWAYS meant to look like. Just because Akuma was a Ryu sprite originally or their arms may have been smaller, that was all due to technical limitations. Akuma was never supposed to be a recycled character and the characters were always supposed to be crazy strong and what not (Look at Ryu in the SF2 Championship opening). Also I like a comment that was made earlier along the lines, "You're trying to use story canon to explain bad art" well first it's actually good art because it makes Akuma what he was supposed to be. Secondly what the hell are you trying to say? That the story ISN'T supposed to have anything to do with the game. Well if you want that go back to Halo. Now don't get me wrong here, I'm not trying to force anyone to like anything. I'm just saying that the art direction is what it was always supposed to be (minus the odd thing that you will NEVER notice once you have it on your TV in 1/4 the size) and that Capcom has total control over everything Udon does so it's definatly not like Udon is going rogue with their art or anything. Call this one bad if you want, but that means that it's 2 similar drawings by 2 different artists. Making this idea the original design. Not some Ryu sprite rip. http://www.animetion.co.uk/linkspics/Akuma.jpg |
I haven't seen any art that really looks as shitty as the sprites we've seen so far, aside from the Udon-drawn material, but okay.
But I totally agree that Capcom's to blame. I mean, I'm blaming Udon here in part (cause they suck), but Capcom is clearly the main culprit for hiring a shitty group of artists in the first place. Doesn't take away from the fact that they fucked up Street Fighter since they got the license, and now continue to do so even though all they have to do is trace sprites. Honestly, I think Capcom just doesn't care. And that is what's really pissing me off. Anyway I shouldn't post here anymore, I feel like I'm just trolling. I won't look at this game anymore as it's obviously not going the direction I want it to. |
>_<
Guile pics have surfaced, cant say im too impressed, looks more like fan art than anything else. http://farm2.static.flickr.com/1359/...32b12c46_o.jpg http://farm2.static.flickr.com/1075/...06a462b4_o.jpg http://farm2.static.flickr.com/1241/...6fe31d1e53.jpg I like this shot though |
Okay... so Capcom sucks for simply making an older 2D game look better. "I'd have rather them not have done this at all." Considering the target audience, the very idea they're being lazy is fucking laughable. But, hey, way to go victim complex. This is probably the best one could expect from Capcom, considering that most of the people who made their games so competent in the 2D fighting scene have left the company.
Personally, I'm still excited about this. You rarely get a fresh coat of paint of this type, artist preferences be damned. Thanks to this handy work firewall, I can't see that Guile picture, though. Akuma and Ken, look about what I'd expected from Udon, sans Ken's thumb problem. I see Ken's short arm problem is still in effect, though I guess it's because they need to keep the hit boxes the same to retain faithfulness to the original. |
OH SHIT! I have to say I LOVE that Guile! His face is slightly more bulldogish than I'd like, but this is the best of them all.
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http://farm2.static.flickr.com/1016/...b7b5ee05_o.jpghttp://farm2.static.flickr.com/1204/...281221a0_o.jpg
I like this image, expect the back end of Ken's gi hanging out just looks too small. EDIT Ah think its because there is no shadow it looks weird |
It's gonna be really interesting seeing this game in motion. I'm sure it'll look great, but maybe a bit lacking on the animation part. I expect that they, if they want to stay true to the original(s), stay with the same amount of frames, thus making it look a bit choppy at times, but not ruining any of the game experience. However, it being HD and all will make it look better than most other fighters out there. Would really like to see what they make of the backgrounds etc. as well.
I see it all as an experiment for Capcom to see how well HD-sprites fare on current consoles. I wouldn't be surprised if it's a preparatory experiment for a new, "real", beat 'em up, possibly even SF4. |
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As for the Street Fighter 4 part, I'm thinking that along with remakes of their old games is entirely possible if this does well which it absolutely should. I expect a large percentage of the people who d/l'ed SSFT2 to get this along with some other passively interested folks. I've been unimpressed with Capcom's 3D efforts (Star Gladiator, and Rival Schools were 'eh). Actually even Dark Stalkers has always been so so. Their Street Fighter, games however, (Capcom fighting Evolution aside) have always been solid. Come to think of it, I don't know if it was a rumor, but I remember hearing years ago that Capcom canceled a SF4 project for some reason or another. Now would be a great time to bring it back. |
First off Rical Schools: Project Justice was awesome and rocked Japan hard back in the days. However every other 3D effort on Capcom's part DID suck. SF EX3 being the smelliest of the pile.
Hopefully the next project will be SF:Alpha 3 seeing how it's the best SF game. Lastly it's known that Capcom is working on a fighting game sequel, however that's all Capcom said last TGS. So who knows what it is. (Hopefully SF4 or a new Rival Schools). |
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Capcom was in no way responsible for the EX series. Arika handled it. Furthermore if I remember the story correctly the man who worked for Capcom and was the brainchild of Street Fighter decided to leave the company. He felt that the characters were his while Capcom felt otherwise. The compromise was the SFEX series.
Lastly who the fuck cares how hard something rocked Japan? It didn't rock me and that's all I give a damn about |
Did I say that you were wrong? No. I just said that Project Justice was extremely good. And while I have it, it never came to the U.S., therefore I can only base it off how well it did in Japan.
As for the EX series, whether CApcom made it or not doesn't matter. There were 2 games before the third and the series should have been killed after the first. |
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Moero! Justice Gakuen Capcom 12/07/00 JP Project Justice Virgin Interactive 04/13/01 EU Project Justice Capcom 05/16/01 US It came outside of Japan. Right in peak time of the Dreamcasts actual life too. It didn't sell well because Marvel vs. Capcom 2 and Capcom vs. SNK 2 came out the same year. |
Ha ha, so it did. Oh well the Dreamcast had what, a 2 day lifespan in the U.S.? Other then Soul Calibur and Sonic Adventures 1 & 2 nothing really did anything on the DC in North America. Even though I love my DC, to say that anything, system included did well outside JPN would be a blatent lie. So like you said, even though it came over here, no one noticed it (myself included, and I love the game).
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If they were smart they would increase the frames of animation but keep everything at the same ratio. Therefore the time it takes to perform moves would be the same universally and would not change gameplay.
But really I don't know why they didn't just skip this whole remake BS. I'd rather have a remake then nothing, but I'd also rather have a new SF game then a remake. At least they have better make an arrange version of the OST to go along with the rest of the game. |
I think they are testing the water, see if theres enough people out there to want a new Street Fighter 4. and I cant see Capcom wanting to make it 3D just for money, its a 2D game and its gonna stay that way.
My money is on Udon doing as well. Another thing i realized is why didnt they use proper 2D animation tools to remake everything instead of photoshop lol. You can get 3D animation software that allows you to track movements this doesnt sound too impossible to do with 2D aswell, get the computer to do all the tracing then get the artists to come and colour it all in and iron out any faults. |
Seeing how this is a budget title, I don't think that they're going to get too fancy with this game. ^^
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Yeh so easy to get carried away when your not the one actually having to do the work.
But ive seen plugins for 3D studio max, there are some great cell shading tool, all they have to do is create a 3D model of each character then animate the moves using the 2D sprites as reference points, add all the textures or colours then send it off to the animators. |
Not as is related to the HD Street Fighter, but CPS3 has finally been decrypted.
They launched a test emulator which already works great. I think this is way more important and exciting than the HD Street Fighter. Can you imagine playing 3S with 2xsai filter over Kaillera? Man, there is no price for that. The link to the emulator is here: Link |
Yea, my friend sent me that link as well. for some reason though, my sound is HORRIBLE for it. I don't understand why, anyone have any suggestions? lol.
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Finally!! :tpg:
[s]What do i need to play it on kaillera, i heard theres a special mame for it.[/s] Sorted, Nebula runs its pretty much perfectly, but mame the colours are really really messed up, and the screen is zoomed in on the game menu, and you during the fight it doesnt scroll all the way to the right side. But its payable. |
According this blog entry, they are considering to make some changes to the Guile + some more info (quoted the interesting ones).
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http://i9.tinypic.com/54no183.gif http://blogs.capcomusa.com/blogs/dig...2/poor_chun_li Some more info in the latest blog entry, quoted the interesting ones (IMO). Quote:
http://i17.tinypic.com/52dszee.jpg http://i15.tinypic.com/6bk01au.jpg http://blogs.capcomusa.com/blogs/dig...how_they_do_it |
T Hawk looks like the best so far. It will be interesting to see how the new Guile will look
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The new T-Hawk sprite is pimpin'! What was with all the Guile hate for the new sprite?
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Don't know. Guile looked stupid before and he still looked stupid after, so I think they did a pretty faithful transition ;)
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I just hate the way the area around Guile's eyes looks. Dig the Chun Li JUST GOT HER ASS BEAT animation though. I always liked those.
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Just noticed that this thread is listed under X360. If a moderator gets a chance it should be changed to multi-platform because this is coming out on both the 360 and PS3.
P.S. I never noticed before but it looks like Sagat is dislocating his shoulder when he does his high kick. Man that would hurt for the amount of times he does that move. I've dislocated my right arm three times and that's more then enough for me ;) lol |
I dunno, that T-Hawk looks horrible. That 2d pixelvomit next to it has much better anatomy, and the head is traced from the GBA SF2 Revival artwork - and it doesnt even fit the pose, and they randomly thrown in muscles to hide that.
Then again, this sums up pretty much every other HD sprite Udon made so far. edit: and that Sagat "art" looks like he's sucking off himself, not doing a roundhouse kick. They even went ahead and posted a comparison on how horrific their new sprite is. http://img521.imageshack.us/img521/5...b39ee5cuy0.jpg |
If they wanted it to be realistic anatomy and what not they would have made the game Street Fighter EX4 for the PS3... and NOBODY wants that, lol.
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I dunno, maybe that would be less of a ripoff then redrawing a 17 year old game by a gang of hacks who don't know how an arm or a hand looks.
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Sagat looks fine, sucking himself off lol you have quite an imagination there, best to keep that to yourself. Sagat will look more like his art work, in world warriors he was always too skinney, but in the art work for world warriors he was always more stacked (not to the level of Alpha but he was packing alot more muscle).
http://img175.imageshack.us/img175/6139/ca8x2r0xbp9.jpg Your right SlayerX about the shoulder dislocation in the orginal, maybe took some yoga lessons from Dhalsim at one point or another. |
Lol, don't say that too loud or you'll have the fanboys of accuracy around here all over ya for saying such a thing ;)
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According to IGN Super Puzzle Fighter II HD Remix will be up for purchase and download next week on both the Live Arcade and PSN for $10.
http://xbox360.ign.com/articles/815/815378p1.html A look at some of the panels for Sagat's ending. http://i13.tinypic.com/53zwcow.jpg http://blogs.capcomusa.com/blogs/dig...ng_time_no_see Plus a first look at Balrog's stage. I think it turned out great. http://i18.tinypic.com/664aaz5.jpg http://blogs.capcomusa.com/blogs/dig...w_first_bg_art |
In motion! First video!
Ken's got a remixed version of his level music, sounds great! Can't wait to hear the rest of the game's soundtrack. Apparently the new/remixed music is optional, so players can switch to the classic set if they wanted. And they were playing the new remixed mode that was added/created for the HDremix.
http://img136.imageshack.us/img136/2...3306942pi1.jpg - Post details: SFHD In Motion - First Video Here! First look at Cammy & Psycho Crusher Bison http://img84.imageshack.us/img84/278...5d6935oer2.gif http://img135.imageshack.us/img135/9...c1a5231vk8.jpg - Post details: Flying Dictators and their Clones (New Art Inside!!!!) |
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i saw this on SRK, i didnt notice it at first, but Ryu does the standing uppercut to counter Ken's jump in, but before Ken lands on the ground, Ryu juggles him with the red fireball!
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The game is delayed, won't be seeing a release this year as they're trying to reduce the lag effects when playing online.
Capcom Reveals New Games, IP in London news from 1UP.com |
Honestly I could care less about online play. But I guess if they're spending more time on the net code instead of what they already have in SF2 Turbo HD then I suppose it will run better then what it is now, so hopefully it'll be decent when they're done.
But yeah... it sucks even more for thoes who don't even care about that component. Guess it doesn't matter though, it's delayed either way. Damn that sucks. |
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Cheap Trick ftw. lol Yeah that game is looking amazing. I could barely hear the music though. :( Any chance of knowing when there's going to be some direct feed footage? |
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I guess you're right, since midgets are great! Meanwhile, I never liked Cammy much, but they pretty much destroyed any trace of hope I ever had. How could they do that to her face? ;___; Now, what I'm really wondering is this: there is high res original art of Street Fighter. That is, Capcom always worked as follows: people drew (by hand, on paper) the animation of the sprites. Then some poor underpaid dude had to convert those to the low-res pixel art that we know and (optionally) love. So why not just use the original art? Why have some no-talent hacks retrace what essentially already exists, but better? The only reason I can think of is that they don't actually own the rights on that art for whatever reason, so they got this chokehold contract on Udon (who, based on the quality of their work, are probably super cheap)... But it still seems super odd, cause I can't imagine that they had a loose contract when SSF2T was made. Very mysterious. |
It's because there wern't enough frames of animation drawn for the original sprites to allow for the more fluid animation of REMIX. Also because the Udon SF comics have been doing so well and really the only thing keeping the spirit of SF alive, it makes sense to use that art that has retold the story of the Street Fighter universe for about the last ten years.
I'm also not sure what you're talking about with Cammy. If you're talking about the scar, it was in the original sprite too. If anything, at least the fixed the big anime style eyes from the original. http://fc02.deviantart.com/fs20/f/20...y_UdonCrew.jpg |
Some screenshots of the demo version that was playable at Capcom's Gamer's Day in London, and some interesting to note is that they're basing the game off the Dreamcast version.
http://i20.tinypic.com/nyy0pv.jpg http://i20.tinypic.com/2qb4wfr.jpg http://i24.tinypic.com/qpf4tv.jpg - Post details: SFHD First (Work-In-Progress) Screenshots |
At least I now know that the people in the balrog stages aren't midgets. Keep it up!
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Wow that's some beautiful 2-dimentional gaming goodness... They don't make em like that anymore!
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*drewling*.....................................
I WANT IT NOW!! *crying* |
This game looks better and better every time I check on the progress. It's really cool to see the sprites transform into cell/anime models. (In a way, the shading reminds me of Valve's Team Fortress 2 game...that's a good look for any game)
So, the real question is why haven't they taken this idea and applied it to other games? I mean, seriously, Nintendo could make a fortune upgrading its old games to hd. |
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I would like to see a few changes done in rebalanced mode, firstly Blanka needs a new super combo, his current on is totally useless. And if it hits you, you should be laughed at, the super can be stopped with a simple jab =/ I'd like to see him have a grab super, like in Street Animated movie where he jumps on the back of Zangief bites him and then electricutes him. Another that annoys me is maybe they listened to the fans too much, take a look at this screen. It was taken from the footage during the London event (inner parts), its the older build of the game. Compare it to the outer parts which is the new build) http://img152.imageshack.us/img152/7...33d87o1bj2.jpg Remember when so many people bitched about it being anatomically incorrect?? Which screen do you prefer now the new one or this one the old one ? Quote:
I brightened up the character select screen so you can see the characters better. http://img99.imageshack.us/img99/712...02061o1nr8.jpg |
Yeah, that's probably one of the new features that the people from EVO begged for. -_- Supposedly they took several ideas from those people.
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While I respect your opinion, it wouldn't really be in keeping with the original SF feel. That's more of a SF:A type of thing.
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Loads of leaked WIP images from STHDremix
STHD Sprites http://ben.fortsigma.net/STHD/images..._71_01_v01.jpg http://ben.fortsigma.net/STHD/images..._31_01_v03.jpg http://ben.fortsigma.net/STHD/images...102_08_v01.jpg http://ben.fortsigma.net/STHD/images..._43_01_v01.jpg Facial detail on dhalsim and honda is insane, only Sagat looks horrible, but work in progress. :D |
Sagat's waist and arms are pretty much the situation and looks roided the fuck up. But like you said, work is still in progress. The others you posted is sick especially Blanka's minus the pixel electricity >=p.
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Another update!! Sirlin is making a weekly article behind the scenes of rebalancing the game.
Capcom US - The Blog » Blog Archive » Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 1) Good to hear these changes, 360 motions have been altered to half circle forward, back and punch. This is great for people like myself you werent able to perform 360 motions (i play on a keyboard). No mention grabs. But 3 button moves have been changed to 2 button moves. Top tier characters are largerly unaltered another than abusive strategies have been nerfed. So low tier characters have been buffed up to close the gap between tiers. So far so good :cool: |
Weekly updates? Nice!
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Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 2, Ryu)
Capcom US - The Blog » Blog Archive » Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 2, Ryu) This is very interesting news regarding Ryu. Definately agree with him being probably the most balanced character in the game along with Guile. I havent come across any Dhalsim players that use the yoga drill like mentioned. Here are some real impressive vids YouTube - EvoWest 2k7 SSF2T Finals 07) John Choi Vs. Jason Cole YouTube - Dhalsim (Gian) Owning @ Evo 2k5 casuals - 10mins of ownage :gonk: |
Speaking of Guile, looking forward to any announced changes. I'm hoping they make the Somersault Justice a bit more forgiving, as I'm already happy that the window on Dragon Punches isn't random anymore and adjusting his super would help me perform just a little better in the game.
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I like the idea of Ryu sort of being the benchmark for this game. I guess every other character can now be balanced around him, which seems fitting given his place in the SF universe. The fake fireball from the Alpha games comes back, too, which is a nice, non-game-breaking plus.
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I cant wait for more Fei Long and finally some Dee Jay news. |
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Still, stock charging and negative edge (I believe that's the term) canceling are usually what keep me from doing advanced Guile and Charlie stuff. |
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Super Turbo is the Balrog, O. Sagat, and Dhalsim show for the most part. Dhalsim's been good for some time, just one of those characters that sucks at low tier play and excels the better you get.
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Dhalsim is ranked the highest character
I was fooling around on image ready for the first time made this. http://img528.imageshack.us/img528/1...timizedgd8.gif |
GameTrailer made trailer analysis for SF4,if will 2D or 3D or 2.5D :
http://download.gametrailers.com/gt_...nalysis_gt.mov |
That trailer analysis is the biggest waste of time ever. They're trying to take an announcement trailer, the kind of trailer where they basically go "this is not anywhere near the final game, this is just something to make fanboys wet their pants", and GameTrailers went in and tried to discern gameplay features from it. Unfortunately for them, they got absolutely NO information of any use out of it.
So yes, RYU, "if will 2D or 3D or 2.5D". If will probably be 2.5D (in my opinion) simply because that will be the easiest way to appeal to the graphics whores who insist that everything be in 3D without trying to turn the game into Tekken. |
I agree with Mo0. Their analysis is completely inconclusive on anything.
They clearly state that, regarding if the gameplay will be 2D, 2.5D or 3D, there are evidences for all 3 cases. So in the end, anything could happen! Thank you, Game Trailers! You are as lost as we are, you just worked harder for it. |
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