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Super Street Fighter II Turbo HD
Looks like Capcom are finally going to release another Xbox Live Arcade game. This time it's going to be Super Street Fighter II Turbo. Before anyone complains about lack of SFA3, note that they're going to be redrawing the sprites, in HD. It seems they've got artists from Udon Comics to draw it (the folks responsible for the street fighter manga). This bit's a ripper:
In a slide on display during the conference, Capcom showed character sprites from an older Street Fighter game and Guilty Gear next to the projected quality of what the company is looking to create with this HD Remix version -- which in the slide simply looked like hand drawn artwork. The point behind it all is that the company intends for the visuals to be the next step up from Guilty Gear as 2D fighting games go. http://www.1up.com/do/previewPage?cI...2&sec=PREVIEWS |
Ugh. This is Puzzle Fighter we're talking about. Which I'd take over SFA3 any day.
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Nah, the puzzle fighter game is another game they're releasing..
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I just noticed that when I doubled checked. Man. Capcom is all about milking Street Fighter but in a good way. Puzzle Fighter I'll get for sure. Probably both although I have to decided which version to get now. 360 or PS3 version. (Probably PS3 because the d-pad is hella better).
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Puzzle Fighter will have Devilot... Gotta love her. Also, remember that after Puzzle Fighter, the next tiny step is Pocket Fighter, a superbly hilarious game.
I'm not sure if Udon will work for this. I mean I love their art, but its better suited for comics and pinups, not games... we'll see how it looks in action, animated. But anyway, what they need to do is redo Vampire Savior (a.k.a. Darkstalkers 3) in HD. Morrigan has been using her 1994 sprite since decades by now, and Darkstalkers is one series where Udon nailed the absolutely perfect art style. |
Orgasmic slide, just for you.
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Even better :) http://www.gamekult.com/images/ME0000818256/
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I guess after people seeing Guilty Gear, this was the next logical step for street fighter since they made a pretty big fuck up of the 3D games, and their last game Fighting Jam... I've seen better character rosters on fanboy mugen games! Does this mean Capcom vs Sammy could still be on the cards though I wonder...
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I was really excited about this until I saw the HD slide. Urgh, why Udon? They are mostly talentless hacks. Bengus, Akiman and Edayan, where are you? ;_;
I guess it's better than nothing, which is what Capcom was promising us before... But I'm going to be cautiously pessimistic until I see some evidence that this isn't gonna be shoddy. |
That slide that was shown is mentioned in the article I linked. They said that it was just an impression, so I'm guessing the final product will look quite different. I'm not sure though.
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Wow. I'm very interested in this. I'm very happy to hear that they want to keep a great 2D style. UDON sprites are going to be great. I wonder if they're going to keep the trend of 2D characters imposed on 3D backgrounds?
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I love the Udon work.
My ponder is this: We know the sprites will look amazing and high res. But how about the animation? Will it be appropriately fluid? For a game that was only just recently started, will be download only, and that will be in 1080-freakin-p, I can't imagine they will actually have the frames of animation to make it all very fluid as they'll have to draw every single one. Which will make it look odd and jerky, like old Mortal Kombat in the arcades. Obviously, I'm hoping to god I'm wrong. |
Also, aside from the animation (very important point), I also hope they chose to update the system a bit. I mean, sure, I loved SSF2T, but the controls will feel a little dated compared to the newer Street Fighters. With any luck, online play won't just be a cheap-fest!
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I just hope they'll sell it for 800 points.
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As long as there are lots of people to play online with and there's not too much lag, then I'll be grabbing this for sure (once I get Puzzle Fighter first)
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Finally some damn gameplay, and man is it sweet.
(all SD versions of the cideos can be selected underneath the video player) Gametrailers.com - Super Street Fighter II - Capcom Digital Day: Ultimate Feature Gameplay HD Gametrailers.com - Super Street Fighter II HD - Capcom Digital Day: Danger Zone Gameplay HD Gametrailers.com - Super Street Fighter II HD - Capcom Digital Day: China Gameplay HD Gametrailers.com - Super Street Fighter II HD - Capcom Digital Day: Tie-Breaker Gameplay HD Gametrailers.com - Super Street Fighter II HD - Capcom Digital Day: Rivals Gameplay HD |
The... the boxes didn't break in Guile's stage! OUTRAGE! :mad:
Mainly upset that whoever was playing as Ryu was doing a disservice to mankind. |
To be fair the game so far has only been shown being played on the 360. So if the case was the same here then it's no wonder they sucked when your only gameplay choices are either an analog stick or a 1piece D-pad. I know that I would suck using either of thoes too. ^^;
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Danger Zone = Guile Stage (I get the joke but I think people would just rather know what stage it is) China = Ryu Stage (THIS IS JAPAN YOU IDIOT :GONK:) Tie-breaker and Rivals are both on Vega Stage Also, Slayer, way to bash the 360's controller out of nowhere. Maybe next time you should consider that there are arcade sticks for the 360. :rolleyes: As for the game itself, I have to admit I'm disappointed. Maybe my own expectations were too high, but I was expecting it to look a lot smoother and especially a lot BETTER. Those sprites just look a little too steroid-y for my tastes. Also, why is Ryu labelled with Hadoken and Ken labelled with Shoryuken? Is there some "bonus move" feature I'm unaware of or are they assuming we're too dumb to know who's who? :gonk: And lastly, Slayer, your last Youtube link is linking to the youtube front page. |
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@Soluzar
That's true but the game would have been in a demo Kiosk so whatever system it was on, you wouldn't be able to use your own controller at that time. @Mo0 Thoes arn't my titles, thoes are the ones that Gametrailers gave the videos and therefore is the name of the page (and therefore also the link). It's not my fault, I just posted the links. Also if people had read the mission statement going into SF2 HD you would have known that they wern't going to be changing moves, frames or balance. Therefore the animation CAN NOT be touched in order to maintain all thoes things that they promised fans that they wouldn't touch. SF2 HD is made for all thoes who still practice today for tournaments such as EVO. Where SF4 is for the casual and new fans of the series. So if you're disapointed that's one thing, but if you're surprised (due to these videos) then we all knew this about the game from day 1. Also I wasn't trying to bash the controller. If you play fighting games enough to know what I'm talking about then you KNOW what I'm talking about. Obviously Mo0 doesn't know the general fighting game enthusiast's view on 1piece D-pads and analog sticks. |
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The remixed soundtrack is turning out pretty nicely. Heh, loving the Ryu, Ken, and Guile themes. Hopefully a rip or an OST pops up online post release. |
They're using music from the fans, actually.
GameVideos.com - Super SFII Turbo HD Remix 'Producer Chat' Interview concerning that factoid and more important matters above. I have to be honest... OC Remix? Jesus Christ, no. |
me too,i like remix music are used in producer chat,for me I'll pay to download it in my PS3 or xbox360.I hope also release soundtrack for game.
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Looking at those clips from GameVideos and IGN.com. I heard a bit of the new remix music, and imo, it sounds pretty sweet. The theme from Guile stage sounds pretty awesome, so I'm wondering what they'll do to my favorite tunes from Cammy and Ryu's stages. This game is gonna be awesome...
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Doesn't matter, Dhsu. I've downloaded an entire torrent of work from OC Remix (I noticed you capitalized the "m", good show), but it just doesn't matter because Blood on the Asphalt fucking pales in comparison to most other music the guys at Capcom have access to. My feelings about OC Remix being the equivalent of musical AIDS are pretty irrelevant in this case.
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Well, the HD Remix is being handled by Backbone Entertainment, so it seems kind of moot what Capcom has access to. I capitalized the "m" because that's what OCR does to avoid confusion between their material and traditional remixes.
Anyway, for the people who actually like what they've heard so far, here are the tracks I've recognized from the various trailers so far. Sixto Sounds - Made in USA (Ken Stage) zircon - Flying Heaven (Fei Long Stage) Jose the Bronx Rican - Spittin' Narcissism (Vega Stage) I don't recognize the music they're using for Guile and Ryu's themes. |
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Given that I've made it clear what I think of OC Remix, it's neither here nor there. Point is, I know Backbone has the resources available through Capcom as the company that contracted them to get some material from the Street Fighter II tribute albums... hell, they could have asked Turbo2k for some tribute pieces as far as I'm concerned. At the end of the day, I can pick the original soundtrack or just use custom soundtrack options on the 360 and try to block out the fact that someone just validated OC Remix. |
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Not defending - detractors are everywhere - but someone at Capcom obviously liked this stuff well enough to include it, even though you have a right to argue that Cap don't know shinola from that other stuff when it comes to selecting BGM (using Marvel vs. Capcom 2 as exhibit A, although I personally like that soundtrack.) This is just another way they're giving back to the fans... not all of them, obviously. Dhsu: they're also using Jivemaster's "Rock the Asphalt." |
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tl;dr = I AM HATING ON OCR. THAT'S IT. THE END. FINISHED. |
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