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Star Wars: The Force Unleashed - Making an entrance the FORCE PUSH DOOR RAPE WAY.
hey check out the new star wars game comin out in Nov
http://www.lucasarts.com/index.htmls About During the period between Episodes III and IV, players hunt Jedi in the role of Darth Vader's Secret Apprentice. Unleash and upgrade the Secret Apprentice's four core Force powers - Force push, grip, repulse and lightning - throughout the course of the game, and combine them for ultra-destructive, never-before-seen combos. Examples of unleashing the Force in ways never thought possible: The Secret Apprentice won't just Force push enemies into walls - he'll Force push enemies through walls. The Secret Apprentice won't just Force grip foes to throw them aside - he'll Force grip them in midair, zap them with lightning, then drop them to the ground to explode like a bomb. In addition to new adversaries created just for the game, such as fugitive Jedi and Force-sensitive Felucians, players will also confront and associate with familiar faces from the Star Wars films, including Darth Vader. Visit locations such as Episode III's Wookiee homeworld Kashyyyk and the floral Felucia, the junk planet Raxus Prime, plus an Imperial TIE fighter construction facility. Decisions made by players throughout the game will determine the path of the story, including multiple endings that will rock Star Wars continuity as they know it. The Force Unleashed is LucasArts' first internally developed title for next-generation consoles, and it represents the first in-game collaboration of talents and technology between LucasArts and Industrial Light & Magic, two companies now finally under one roof at the new Letterman Digital Arts Center in San Francisco's Presidio district. The Force Unleashed debuts Digital Molecular Matter from Pixelux and euphoria behavioral simulation from NaturalMotion Ltd. LucasArts is preparing an unprecedented promotional effort around the launch of The Force Unleashed, encompassing a full line of toys and game-based action figures from Hasbro, as well as a full publishing program from Dark Horse, Del Rey and Palace Press. man i cant wait |
I've been excited about euphoria ever since IGN had a feature on it and described it in reference to the next Indiana Jones game.
Frankly, when I think about how it will operate in the Star Wars universe, what I keep coming back to is eye candy. It seems so far that they just want things to fly through the air realistically, whereas the Indiana Jones game allows for more of an actual gameplay improvement. Will that guy stun you or knock you over? If you punch him off a moving trolley will he grab the edge and climb back on? That's not to say I won't buy the Star Wars game on principle, just that what they're doing with euphoria doesn't look like much more than window dressing. |
Darth Vader's Secret Apprentice?............
Looks like they're really reaching on this one. I'm guessing this is going to play like the Dark Forces series, i.e. Jedi Outcast, and Academy. While those games were enjoyable, it got kind of repetitive. I've never been a starwars gamer, but if i hear good things, and it's on the right console i might check it out. |
Man i cant wait!!
DMM technology and Euphoria engine with make this game a master piece. Good story or bad this game will be so fun to mess around with. Storm troopers getting blasted away by force push diiffrently every time, walls crushing to you're every action......and you cant go wrong with a lightsaber. Ive allways be a huge sucker for the new and improved lucas arts. Lets hope Star wars can pull another KOTOR out of its hat! |
This is a big Star Wars event like "Shadows Of The Empire" and is not limited to the game. There will also be a Novel, Comic Book, Action Figures based on the new characters of the game and other stuff.
Unfortunatly the game all all related tie-ins are now delayed until 2008. |
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Anyhow, I'm looking forward to this game. Some of the Star Wars stories have been getting a little fruity compared to the old-school Dark Forces tales, but with Darth Vader directly involved hopefully this title will tie more directly into the Star Wars setting/timeline... |
Iv seen some screens of it,the force moves look like they have been pimped out,i wonder how the lightsaber battles will be,they seem to really be focusing for the force powers.
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This just in: this game will be coming to Wii with Wii-saber controls. If they allow 1:1 control, this title will sell like hotcakes on the Wii.
Force Unleashed Coming to Wii with Lightsaber Wii-mote Control - Shacknews - PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads |
If I had to guess, considering how late in development when they chose to make a Wii version, $20 sais that the game's controls are going to end up somewhere along the lines of Zelda, maybe a bit more technical. Replacing the A button of the 360 version with wiimote side waggle and B with vertical waggle or something like that. But hey, maybe they'll be the one's to break the Wii port curse if God has mercy.
However I'm more interested to see how the physics and character reaction engines port to the Wii rather then the actual control scheme. Also now that this has been announced, you know that the Indiana Jones game will also be coming to the Wii considering that the two games use the same engine. |
Sometimes I wish the market would appreciate flightsims and joysticks again, then we could have a whole new Tie Fighter or Independence War sequel. I'm still praying for that moment to arrive but until then I guess I can hold it out with this one; they usually turn out to be pretty decent.
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I don't know about you, but I'm really sad I'll never get to own this game.
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You know what I haven't seen yet? Arms and legs being cut off by light saber. They had it in Dark Forces 2, if I'm not mistaken.
I'd completely neglect using the force to throw people, if I can decapitate them and stuff with a light saber... |
IIRC it's not going to happen due to rating issues.
No chopping off limbs. We're in T-rated territory here. |
That's also one of those things that nerds fawn over as being ULTRA REALISTIC but in all honesty would be a total buzzkill as a game. Who'd play a game where every single misstep could result in your character being instacrippled?
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I'm not talking about the main character. He can be invincible, for all I care. I just want to see some Stormtrooper limbs being cut off.
And are you sure it wasn't a feature in Jedi Knight 2? I'm pretty sure I've seen something falling off an enemy. A rare moment, but it happened. I think. Oh well, at least I get the opportunity to fling people through walls and such. I cross my fingers for Ewok-icide. |
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Wait - do you mean Dark Forces 2: Jedi Knight or Jedi Knight: Jedi Outcast? Both featured the Lucasfilm habit of arm removal via lightsaber combat.
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There was also the setting that would make it more frequent when tossing the saber... the beauty of dismemberment.
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I don't really care one way or another on dismembering dudes with lightsabres, to be honest. Sure, it makes more sense for it to happen with dismemberment, but really, you're crossing a pretty significant line when you allow players to decapitate an opponent, or remove his legs from the thigh down, or have an arm fly off. Not that half of the gamers who will play the game haven't already done all of those things in other games. |
Demo is up on XBL. Seems like it has the potential to be pretty fucking fun. Camera could use some work, though.
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There should also be a demo up on PSN, for those with Triples.
Definitely planning to download this and give it a go when I get home from work tonight. If it's fun then it's pretty much going to secure a purchase from me. |
Wow, that was fucking horrible.
Force grip is completely and utterly useless. Too slow, aiming it is a pain considering the camera angle you're working with. Sure, you can get used to it I guess, but it's hardly the stylish add on to combos I was hoping for. You have to come to a complete fucking stop to use it. Holy shit, whos' horrid idea was that. And speaking of which, gotta love the targetting reticle on what you're actually gonna interact with. It's got a horrible mind of it's own. No. I don't want to pick up the mouse droid, how about the LARGE BARREL I WAS LOOKING AT. Combat's stiff to boot, would have worked a lot better if it was more close quarters and less long range shit asking you to use the broke ass grip mechanic. Lack of being able to do anything out of the blocking stance is complete garbage though. Hell, corect me if I'm wrong, but couldn't you roll out of a block in fucking JEDI POWER BATTLES? Christ. Anyway, demo saved me a bit of money at least. Wasn't likely to buy it outright but at least I won't have to bother with a rental. Go back to playing the Jedi Knight games, guys. Nothing to see here. On a side note, I wonder what they're gonna retcon out at the end of this story. Unless they kill the main character, and I'd be surprised if they did, they'd have to explain his diddling about at a later point somehow. But it's not like Star Wars doesn't get super revisionist on us before, so. |
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Fuck the story though. I don't think anyone out there understands what Star Wars is about anymore. :( |
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I'm pretty forgiving when it comes to Star Wars nonsense, though Skills's summary of the demo isn't all that confidence building. But then Skills is an idiot, so what does he know. :p |
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Also note that skills hates roughly 99% of the games that he plays. That said, I am really looking forward to playing the demo tonight. I don't expect to be able to be 100% precise with my usage of force powers, or be fully skilled in combat right off the bat, so I expect to at the least not hate the game immediately.
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In case no one else was aware of this:
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You know, I had a blast grabbing Stormtroopers, impaling them with my sword and then fling them at other Stormtroopers. The sword gave extra damage.
Other highlights, grabbing a TIE bomber and drop it on a group of enemies. Skills's complaints are valid, though. The block is almost completely useless and sometimes the lock-on system falls in love with barrels instead of THAT FRIGGING STORMTROOPER FIRING AT ME. But I can forgive Star Wars a lot of things, so I'm almost certain I'll buy this. Just because I get to split AT-STs in two and use soldiers to bang open doors. Edit: Now I know what this game reminds me of. Psi-Ops: Mindgate Conspiracy. Apart from the fact that you can't move while using |
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Now I have to hook up my old dusty Xbox to play the game again;_; |
Is the xbox version on the backwards compatibility? I think I'd like to pick it up since my ps2 is gone, and thus that version useless.
And yeah, I think the reason I didn't absolutely hate the demo was because it reminded me of the fun I had with Psi-ops. That shit was the bomb, yo. |
Hmm speaking of psi ops, I never got to try it out but since theres a free download of it on fileplanet I guess nows a good a time as any.
I finally tried the demo through ps3. At most, I think other than the force being a factor, the game is average. It feels a little like it's a "pretty good" movie game, if it was actually based off a movie. Controls feel clumsy, using the lock on button is pointless when your taking on hordes of enemies, lightining is useless unless used with a light saber combo and even then, the light saber by itself is more than enough for enemies. Apart from that using the force is what the game is about and it is incredibly fun. Throwing enemies off places, making them grab on to each other for funzies. Although I wish there was a bit more creativity other than standing still and "look what I can throw!" I'm not sure about the rules of the game or the "force" but there were some objects that were rectangular and flat, I tried to jump on it and use the force to surf my way through enemies >_> I also wanted to cut a lose object in half and throw it in two directions but that didn't work. Turns out the only thing the the demo that you can cut in half are the droids. wtf! |
Yeah, so.
Jedi games are fun when theres an emphasis on the lightsaber, not lifting things and throwing them around. As a friend of mine pointed out with the gameplay - "Why am I playing Lego Star Wars again?" |
Yeah, I had a second mess with the demo before hitting the hay last night, and whilst it's alright (I certainly didn't find it as hateful as Skills did), there are definite issues with the controls.
I'd be happy to give this a play, but I'll wait for it to drop down to bargain prices. |
Where the fuck is dodge roll? How can you make a game like this and not have dodge roll? Dash does not cut it. I feel like a sitting duck coming out of block. Game would be a lot better if they toned the scale down a bit for more close quarters combat. Something akin to NGII.
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We spoke about the demo an hour or so after it hit marketplace and pretty much agreed with each other that it needs to be more focused on close combat, more intuitive and dodge roll needed.
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Just give the fucking Dash invincibility frames, it doesn't necessary have to be a "roll" so much as a move with evasive properties. I mean, how vulnerable are you coming out of dash in that game, anyway?
PS: Nothing should emulate Ninja Gaiden 2 level design. NOTHING. |
The level design in NG2 might be all over the place, but it's focus on corridors and small rooms kept the combat fast paced. If they did that in this game, you'd be forced to rely on the very fucking broken grip mechanic a lot less, and it would keep combat from being less annoying when you're trying to fight at anything other than extremely close range.
And that I agree with. |
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GFF and its silly topic names.
I tried the demo earlier today, and it was actually kind of awesome. The controls worked great and the graphics + sound felt new and fresh. I had some trouble with the targeting system as well with long rage combat, but other than that it was a pleasant suprise. I will probably pick this up when it arrives. |
My overall reaction to this game was "Meh". Most of the "challenges" in the game came from either the imprecise controls or having to repeat the same action over and over again quickly enough so you don't die.
When this game is under $30 I'll probably pick it up. |
WTF, am I the only one who's not getting ANY sound at all from the demo on PS3?
Or was that intentional and I missed it...? There' nothing at all, the Dolby signal just vanishes shortly before the LucasArts logo. It doesn't even have sound via HDMI. What's going on there? I can't be the only one to experience this? |
Just read an interesting comment on Force Unleashed on MTV Multiplayer's blog (emphasis is mine):
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