Ace Combat 6 (More homosexual than Top Gun) (Fuck you, high-low fives are awesome)
Ace Combat 6: Kaiho e no Senbi Quote:
UPDATE: Scans are in: http://img50.imageshack.us/img50/930...da87rf9.th.jpg http://img50.imageshack.us/img50/825...5edaeu0.th.jpg UPDATE: Thanks to ign, we know this: Quote:
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Once again, I have not played any of them. No lies.
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I'm sorry, I'm clipping some of the !?'s from your thread title. =)
http://i2.photobucket.com/albums/y13...4612249si4.jpg I'm sure a proper scan will turn up eventually, but props to duckroll on the other side of the internet for this. |
Every Xbox friend I have will get this and bug me to play with them, I can already see it now.
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Damn, this game will cost me a
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we need a larger scan and kick ass trailer =(
*off to buy some diaper to anticipate the awesomeness* |
Yeah, Rock, it appears Namco is jumping off of the PS3 ship as fast as they can. Maybe they know something Sony doesn't.
Like the fact that their console is tanking, lol |
I could care less what console it's on. As long as there's online play, great music, and a good story line.
There better be some fucking online play, I swear. Ace Combat has been needing that so badly. |
That's an an entirely valid reason for switching, to be honest. XBL is still the only system with a thoroughly established online network, it could be they really wanted an online component but Sony wasn't being forthcoming enough with future stuff to do with the PSN.
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Wow are they retarded or what. Surely there will be ten times more XB360 users than PS3 users in a couple of months. Clever.
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Can we try to keep this retard free Mo0, please? None of this "X is tanking" stuff, thanks.
Shonos, up top it's confirmed that there will multiplay and co-op. Which sounds awesome. I can't imagine the rest being bad. Mo0, the PSN is just as capable of supporting these multiplayer game features as Live is, so it's hardly a valid reason for the switch. At least it's not the sole reason or anything major by any stretch. Namco isn't jumping ship altogether either, considering things like Cellius. Edit: Quote:
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They rather should have made an online offspring or something along the lines of "Ace Combat Online" and keep the single player story mode for the "real" Ace Combat games. I just can't imagine a game with the perfect single and multiplayer portion at the same time. Chances are that either of these components will suck. |
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Hi! |
Updated original post with full scans. Thanks to the folks at xboxyde.
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I think he was refering to the co-op, which was pulled off rather nicely in Gears, all things considered.
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That kinda defeats the purpose of quoting Rock, though. =/
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zomg. Ace Combat 6. Posting in a legendary game's thread =3
I can't wait. I loved Ace Combat Zero -- although it wasn't as lengthy as, say, Ace Combat 5. Hopefully there will be more backstory, plot twists, & cutscenes a la #5. |
Yeah the multiplayer wasn't exactly perfect without;
-NO Friend invites to ranked matches -Huge ping sensitivity -Random pattern shotgun -EVERYTHING is random -No clan support Don't ask me why I still play it every night for 2 hours though. I don't know myself, it just makes me angry with it's inconsistancey. |
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Agh, can we please keep the ANNNGST to a minimum? This is a celebration.
I have played all of the Ace Combats and really adore the series. It is a testament of story-telling and atmospheric involvement that I keep coming back to a series that basically involves hours of "hold a good lock on and fire". I actually just recently fantasized about a now-gen Ace Combat and really can't wait to envelope myself in 720p surround-sound bloomy long-draw-in-distance high-res high-polygon-count dog-fighting. As far as I'm concerned, this means a lot more to me than any stinkin' Crying Devil recent announcements. |
WE HAVE VISUAL CONTACT
http://www.gamesradar.com/us/xbox360...0142044&page=1 |
Man talking about a visual orgasim. I'm going to have to pre-book this next time I go to EB to get Armored Core 4
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So this is coming out in the fall? Jeez, when I first heard about it I was expecting a year or so wait atleast.. Guess I have alot to look forward to this holiday season.
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I guess I'm buying a 360 instead of a PS3. Since all the good developers are running from the PS3 with their tail between their legs, must be something massively wrong with development on that system.
I love Ace Combat. I can't wait for this one, the visuals look awsome and I am sure the game will be as good if not better than previous entries. |
If you want AC6 then yes, you need a 360 unless they announce different at E3 seeing how there still hasn't been any official announcement on the game. What we know is just leaked info, so threre could still be more.
As for you statement about developers "running from the PS3", it's kind of a dumb thing to say. It's not like developers are making their games for the 360 exclusively or anything. Games cost a lot to make and that's why everything is going multiplatform. And it's not like the 360 hasn't lost any exclusive titles latly, Oblivion, Enchanted Arms, Saint's Row. And the PS3 still has as many exclusive games as the 360, so things arn't all people are making them out to be. If Microsoft want's to make some headway in the industry outside of the United States then they need to secure some innovative features & titles. And get their stupid video marketplace available outside the US, because outside the US the PS3 VS 360 thing is still griddy and close. |
um I remember that Namco stated, if they wanted to break even on their PS3 development costs they would need to sell 500,000 copies of the game. THAT IS TO BREAK EVEN. Don't tell me their isn't something wrong with that. Game companies are still companies and they still have to make $$. At the time there weren't even 500,000 PS3s in the world, now how do you expect them to continue developing under those circumstances? There is something wrong with the system if it causes developers to spend that much money to figure out how to make a game on the PS3. Devs shouldn't have to do that, no wonder they are going to an easier platform. And don't say I am a 360 fanboy, because about 2 months ago I swore I would never buy an XBOX product.
And I still refuse to buy the 360 still for another year, till the price is more reasonable. BTW oblivion was never exclusive, IT WAS ON PC |
PCs don't really affect the console market, it can be argued as to whether a PC version of a game makes a console version no longer an exclusive, but I think that that discussion is best left for another time.
Also if you think that it's less expensive to make a 360 game then it is a PS3 game then you are incorrect. The only cost difference would be dev kits, and dev kits are not included in game budgets. Therefore anything after that is man hours and assets for the development of a game, which last time I checked was the same on both systems. http://toomuchimagination.blogspot.c...e-budgets.html While Namco did make that statement, that goes for any console also which is why games are going multi-platform. Like I said, when titles goes from PS3 -> 360 exclusively then that might mean something. Multi-platform on the other hand simply means that there's not enough of ANY console for the game to do well on just one. Ace Combat 6 may be 360 exclusive, however it's not like Namco is ditching Sony, because we know that Sould Calibur 4 and Tekken 6 are in development for the PS3 right now, as well that Namco just formed a new company with Sony, therefore they most likely just wanted to expand their horizons, or we have yet to hear the whole story from Namco themselves. |
Development time and man hours go up if the system is difficult to develop for. And last time I checked most companies have been complaining about how hard the PS3 was to develop for. This includes Mistwalker who the president of said a singular statement in English "The PS3 is difficult".
So you are saying that if the 360 is easier to develop for than the PS3, somehow the man hours for the same game will be the same. THAT MAKES NO SENSE. The logic of this is making my brain hurt I give up. |
That is true, and was a fault in my logic, I apologize. However something being difficult is a rather cheap copout. My job's hard but I don't see anyone giving me any breaks. However as far as the PS3 concerned the PSedge tool should make things a LOT better, and hopefully we'll see some more stuff come out over there.
However I think I'm going to quit discussion on this matter for we've taken this further then we probably should have in an off topic discussion. I'll end this post with the hope to see more AC6 coming out soon, and perhaps an E3 appearance with some actual gameplay to show. |
roger that, on another note, I am actually glad that the 360 has no motion sensing ability, because now there is no option for them to change the controls too drastically from what it has been. I actually rather like the control scheme for the game that has been established since the PS2 games.
Can't wait to see more on this one, AC6 will be awsome no matter what system it is on. |
Man, those are some sexy screenshots! Even though, I never really thought there was much room for graphical improvement on the fighter models themselves from the PS2 versions, the background depths and the considerable jump in ground texture improvement will make sure that this looks like one awesome looking title.
As for online play, well... it's always been a wet dream of mine to play Ace Combat online or against another person, for that matter but none of my tosser friends like the Ace Combat games. :mad: Does anyone know if NAMCO still holds official licensing for Lockheed-Martin and Boeing for the real-life jet fighters? |
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Guys, please shut up about developers and their part in any "Console wars". At the end of the day, any developer with an ounce of sense will be developing for any system they reckon they can turn a profit on. Namco obviously saw a potential market for Ace Combat on the Xbox and went to exploit it, end of story.
Personally, I've always thought the Ace Combat games are pretty dull, nothing more than a glorified Afterburner. That said, I did enjoy the multiplayer in Blazing Angels so this might be worth a look. |
23 720p AC6 shots: http://www.xboxyde.com/news_4131_en.html
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Is there really a need for a separate thread for AC6?
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Anyways, this is pretty much the greatest announcement ever. Even urther justifies my Xbox 360 purchase earlier this year. The one thing I really wonder though, new console, new flightstick? It'd be cool if they'd make it so the FlightStick 2 was adaptable, but that's probably a far stretch. I'd be up for a newer one anyways. Also, sup at the Gamerpics and Themes released today. The Theme #02 is pretty awesome looking. |
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I am drooling on my keyboard from those 720p images Tokubetsu
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My point is that having two threads for the same discussion seems quite unnecessary - if that wasn't clear. |
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OK... You know that shit I said about not much room for improvement on the fighter models? I think I'm gonna go ahead and change my vote on that. =o Quote:
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are they updating the aerodynamics to be more realistic? thats what i found really lacking in the others
Additional Spam: for comparison http://www.gamingforce.com/forums/at...g?d=1174696692 |
The arcadey-action is the hallmark of the series though. I don't think they're going to go sim all the sudden on us.
A decent 360 sim is Over-G Fighters though, although it suffers from a few issues such as missiles having unrealistic angles of attack, and short, easy missions though. |
Just a hope from a geeky av-head pilot :P If my roomate ets a 360, ill definaly check out both though :)
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Well I knew of the game coming out on the 360, what I didnt know was that the game is gonna be done this year and THERE'S PICS OF IT. The game looks....unreal. I can't believe the way the sun glares off of the plane's hull, and the shadows and miniscule details that just SHINE on it as well. I just dont know what to say, I am so happy...and the fact that FINALLY this will be an AC that will be online....well that's every AC pilot's dream. I can hardly wait to fight against some of you people on here when the game comes out. I bet I can down MetalSphere in no time at all. Bwhahaha. >:D
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I really want to know if they are going to use Keiki Kobayashi for this one. It better not be the only who did that crappy AC3 soundtrack. Didn't they use that composer for the PSP AC?
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According to the new issue of OXM Ace Combat 6 will be a timed exclusive, meaning that it will come out on the PS3 a few months later. Kind of like Virtua Fighter 5 except hitting consoles the other way around.
"Exclusive, Yo: Not only is Ace 6 the first time the series has departed from a Sony platform and handhelds, but it's a timed exclusive for Xbox 360. It won't hit the other systems for a while." -OXM May You guys can put this thread back in General Gaming or leave it here, it's of no concern to me, I just thought I'd throw that new info out there. Anyone else who's looking for more details on AC6, check out the new OXM. |
No sense in moving this over to the General's house of Gaming at the moment, it can stay until the PS3 version hits.
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I'm the same way. The Ace Combat games just grab you like no other game. I was especially happy with the last two games, where more attention was shifted towards the story.
I'll wait a while till it is actually confirmed that it will be released on PS3 later. If not, then I will actually buy a Xbox for this. |
Two new planes unveiled!
F-16C: http://www.acecombat.jp/ace6/arms/f-...e6_f16c001.jpg http://www.acecombat.jp/ace6/arms/f-...e6_f16c002.jpg http://www.acecombat.jp/ace6/arms/f-...e6_f16c003.jpg http://www.acecombat.jp/ace6/arms/f-...e6_f16c004.jpg SU-33: http://www.acecombat.jp/ace6/arms/su...6_su33_001.jpg http://www.acecombat.jp/ace6/arms/su...6_su33_002.jpg http://www.acecombat.jp/ace6/arms/su...6_su33_003.jpg http://www.acecombat.jp/ace6/arms/su...6_su33_004.jpg New Terrain Shots: http://www.acecombat.jp/ace6/area/im...ea_image03.jpg http://www.acecombat.jp/ace6/area/im...ea_image04.jpg http://www.acecombat.jp/ace6/area/im...ea_image05.jpg http://www.acecombat.jp/ace6/area/im...ea_image06.jpg |
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Wow...
ACE COMBAT is known for having one of the best VGM soundtracks, and I fell in love with this footage theme at a first listen. Keiki Kobayashi, one of the best VGM composers ever, has reused his previous materials in 05 and ZERO and always stepped it up a notch. This time, again, he surely reuses his own "First Flight" and whatnot melodies from ACE COMBAT5. I, however, am never bored with such a rehash, and I'm rather amazed how he reinterprets his prior work and bumps up it a notch. I'm pretty certain an AC6 OST will be the soundtrack of this year, and "Fires of Liberation" (the last mission theme, presumably) will be the song of this year, too. Game-wise... maybe it will be better than ZERO. |
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WoW that trailer was orgasmic.
I think the game and that controller will be a one-two punch combo that will knock any gamer out from being too awesome, lol. Can't wait for this. |
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Holy FUCK. I am seriously typing this post up with one hand because the other is firmly flying all over my dick and not letting go. Hot holy shit fuck. They can charge me 700 dollars for this and I won't care. FUCK. FUCK |
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That trailer looked damned nice, though I can't shake the feeling that the story segments could've been done some other way. It still looks rough/odd to me and I doubt that'll change from now till the release date. We what looks like some new super weapons (some sort of new burst missle, bomber thing).
About the HOTAS setup, couldn't you simply use the flightsticks from the preivous games? They're essentially the same thing except for some color differences, no? |
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That's why your average joystick won't work with the 360 and you need to buy the special products. This thing is likely in the same boat. |
Yeah they're right. Mostly it's just 360 devices that works on the 360 besides thumbdrives and i-pods.
However your flight stick would work on a PS3 if you had one. |
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ps: that joystick worked for ac4,5, and zero because they were all ps2 games :D |
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For those who haven't tried something like Hori's sticks, it really changes how you experience the game. |
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Well if they made a ace combat game (or anything like it) for pc I would buy it I never tried to play a ace combat game with a flight stick...I wish I could |
Oh fuck that trailer is kick ass. I cannot wait for this game. But I'm interested in some story details. I hope some more info comes out soon.
Also /r/ more AC 6 music pls :( I need to get me a working 360 before this hits.. |
Can someone with Gamespot Total Access grab that HD version and put it up for download somewhere?
This trailer is made of win on all fronts. I came. |
I noticed that at around 38 seconds in, the black aircraft shown looks like a sukhoi... except that it doesn't at the same time. I'm guessing it's the first of many super aircraft in this game.
Slowly making our way back to Electrosphere. |
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Does anyone have the same trailer non-HD please?
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It's called "go to fucking gamespot and download one of the lower resolution videos," Douchepants McFuckingMoron.
The trailer was all sorts of win and makes it clearly the game to get on Xbox360. Who cares about Halo 3 any more. |
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I remember getting a Namco questionaire about this about a year ago, except it said that this was a PS3 exclusive. Oh well.
That said, the trailer was excellent and this may be what actually gets me to buy a next gen system. Absolutely gorgeous. |
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Good lord Coloniel Skills, calm down. Hahaha.
But I am so stoked for this Game. I don't have a 360 yet, but perhaps I should get myself one now, so I won't be broke during the Holiday season haha. |
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Ahahaha, a pity you don't live near me. I'd love to challenge you in some AC then. Perhaps when we get our AC6s, all of us GFer's will duke it out in the blue skies ;D! Of course, i'll splash the most kills...but that's besides the point. XD Lets talk about the game though people. From what I can see, the game seems to be through the eyes of a woman with her daughter in the middle of the war. Perhaps she's helping her country's soldiers, tending to their wounds? Hmm I wonder. Oh btw, I wonder if the little legend of Razgriz will be mentioned in this game's story. After all, The Legend did come from the continent of Anea [Razgriz Straits and all..] What are you guys thinking? |
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Anywho, I'm just hoping we get another AC04 style narrative. The POV from a bystander watching the events unfold rather than a direct participant is always interesting and still a bit refreshing. It's kinda hard to tell who the woman is from the information we've been able to glean from the trailer, though. |
I just discovered this on acecombat.jp (dunno if it's old):
http://www.acecombat.jp/ace6/dynamic...dm_image04.jpg At first I was wondering: "Why the fuck does he have the landing gear lowered in the middle of a mission?" Then I noticed the "Gear Down" indicator. Are they finally introducing manual landings that are at least somewhat of a challenge? I've been yearning for more realistic landings forever. More |
I'm still just incredibly impressed by the game's graphics.
That said, the landing gear portions look cool. So we now have mid-mission landing's - though the purpose at this point is unclear, since the guy still has 160 missiles... |
Some new screens over at IGN: here!
@ Rock, jesus though, that doesn't look like a safe place to be landing in LOL. Look at all those hostiles. P.S: Why the fuck does IGN image compression suck sooooo much ass? look at all the fucking artifacts >.< |
Those IGN screens are actually old. The new stuff can be found on the page I linked to in my previous post.
http://www.acecombat.jp/ace6/dynamic...dm_image10.jpg Man, those clouds look awesome. Can't wait to dive through some of those. |
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Alright, thanks for clarifying that. Yeah a lot of the shots I've seen are just beautiful. |
It'd probably be a good idea to not quote those high res images.
acecombat.jp seems to have a description for this "landing amidst the enemy" mission. Babelfish has this to say: Quote:
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Rock, I think you can land on the airfield that you capture from the enemies via the helo troops.
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Wow, you just saw that pic now? It's been out for awhile, but man it gets me all the time. To land during battle while there's gunfire and shit going on all around you. Man, if that doesnt capture the intenseness of war. I wonder if you can be targeted while landing...that would make it a little fun ;D. Ahhh, just a couple more months... |
On a related note, I've re-encoded the HD trailer for PSP:
http://www.nullpunktseite.de/temp/ac...railer_psp.mp4 (~ 9 MB) Playback requires at least firmware 3.30 (official or OE). Video should also play fine on any computer with AVC/AAC decoding capabilities. |
I got a better look at the black fighter shown in that big ole formation, and it looks like a X-02 with a few mods and the wings folded in. Also, the guy speaking and what he's saying reminded me of the Belkans from Zero.
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It is revolutionary, I find it perfect, because I didn't like the RTB line, I would have loved to have landed near the battle instead of switching screens. But hey, it was the ps2 at the time and it could only do so much.
As for you MS, I'm going to have to disagree with you. They are totally seperate airplanes from what I am seeing, and comparing to the Wyvern now. This new plane has a bulkier structure, and the plane's wings are together instead of switchbladed like the Wyvern itself. |
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I'm just curious why there's 160 missiles and 56 xmaas..
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Or it could be because it's not the final build and when devs are developing or testing a game they overpower themselves. Why would the person making it restrict their plane to only have like.. 10 missiles when they could put 200 on there if all they want to do is take a screenshot or find out if xxx does yyy?
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Hmm, but look at it this way, why havent we seen that in other early Ace Combat screenshots of its predecessors like that?
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For all we know, there could be customizable parts ala AC:X that allows one to add ammo capacity to their aircraft.
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Are you sure that's necessarily the case however? It also may have been that unlimited ammo in other versions only displayed 60 or so missiles...
Just look at the number of targets though; there may just be a necessity to have a lot more missiles. |
No, which is why I said "likely". A massive amount of targets or not, we simply do not have enough information to back up any claims anyone here is making. For all we know, reloading could be easy. These could be numbers that haven't been tweaked and balanced yet, or are high for testing purposes, or one of plenty of other things.
I'm kinda sad that we're focusing on something so trivial here. |
We're all excited and sadly, don't have much to go on. I wish they'd give us more, although E3 is coming up, so probably nothing until then.
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I just hope that we see demo galore like we did last E3, that would be awesome. And AC6 would obviously have to be one of thoes demos right ;)
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200 missiles, probably because there's a lot more targets to kill... assuming each dynamic operation has the body count of an average ac5 mission, multiply that by 6......... YAY.
Also, confirmed demo in July, check gamespy, ign, team xbox previews yourself. |
I'm quite delighted, raelly. 200 missiles is fun. After all, if it's a game mainly about blowing things up (in a sense), more missiles never do more harm than good. And seeing how cramped the radar is... I think i'll have loads to blow up.
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gameplay video in the intro itself
http://acecombat6.namcobandaigames.com/ |
Oh that was hot. Real hot.
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Sweet. Doesn't look like the gameplay has changed at all. (which obviously is a good thing)
I'm liking this idea of your homeland being lost right at the start and then you slowly take it back. Sounds familiar, eh? Btw, there's a pilot you see in the trailer, am I the only one that thinks he looks way too much like chopper from AC5? |
All pilots, the official command from the branch says we will all be flying a massive combat sortie on October 23rd, 07.
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Well, that's two months earlier than expected.
Great, this fall is going to be insane. This makes two ~150 dollar 360 titles that are must purchases within a month of each other, not to mention all the other stuff in and around that time from all the various consoles and handhelds. This is gonna be the craziest holiday season in YEARS. Wallet am cry. Edit: Should probably drop a source on that cocksucker, 'eh? http://www.gamingtalkhq.com/gamingta...ober-23rd.html |
So, this will be released on 23th October and two days later, in Japan? I thought I wouldn't buy a Xbox360 until MS finally releases a new model, but...
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I just got into the ace combat series, for now i just finish the ace combat X on psp and it was amazing. I'm planing to buy the 4 -5 and Zero for ps2 pretty soon.
So I wonder (and hope) if this game will get a ps3 port like later. Was it said that this game will be only on 360 or could it be a time exclusive? |
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I just heard about the JP version being released on 1st November, a week later. I still hesitate to buy an Xbox360, since it has been said 30% of it will get out of whack soon... A soundytrack is a must-buy, though. |
Demo is out now. Download and report in, squadron!
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Times like this I wish I had a Xbox 360. Perhaps i'll get one soon :P
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Times like this I wish I had a faster connection. Dammit, download faster! :(
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Live must be getting hammered or something, I doubt it's just you Shonos. It took me over an hour to get the thing, and it's only 300 megs.
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Demo video and screenshots: http://www.gamersyde.com/news_4583_en.html
This game looks even better than expected. The music is awesome as well, of course. |
After playing the demo I only have one thing to say.
This needs to come out NOW. |
I was very impressed with the visuals, framerate (considering other 360 games), and the sharp controls. However other then the standard next-gen upgrade they haven't really done much to enhance the experiance.
I know that the HUGE online component is the biggest thing with AC6 and that there's still time till the game comes out. However I still feel like I've had this experiance before... it just didn't look as good. *Plz don't hate me, I'm still getting stick+game combo* |
No, I can understand that. The series really hasn't progressed much recently in any sort of truely innovative way. Squadron orders and the Ace Type stuff really didn't change the game entirely, but considering how damn fun it is, I don't think anyone really cares. I know I sure don't.http://colonelskills.belkanairforce....ages/ace/1.gif
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Like I would have been excited as all hell if you could hear the comm chat only through the LIVE headset if you have one plugged in and do squad commands via the headset. That combined with the stick controls would have been orgasmic.
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Well could it be possible that we will be able to use the headset, or has it been confirmed that you can't?
If you think about it though, you're either gonna hear a generic halo-ish kid being all "fag, you got pwned" or some diehard fan [like me prolly], going "FOX 2, FOX 2!!! SPLASH ONE!" lmao. BTW, I just saw that video, and holy crap. That video is so amazing, and I can't believe how it sounds, and the detail that is in the game. I think what really excites me is the fact that you actually look like you're 10000 ft in the air, its so life like. |
Well it hasn't been confirmed or not as to whether it'll have Single Player functionality, but usually they mention something like that as a game's bullet points.
However for online play you know it's guarenteed. |
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Is the music in the trailer new or is from one of the other games? I loved it and would like to listen to something like it, if there is something.
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The music in the trailer is new, and what plays at the end is clearly the new theme, which they'll probably name after the title of the game. It sounds awfully similar to Razgriz and Zero, though.
I like how the demo never gets boring. Has anybody been able to shoot down the entire Strigon Squadron. The only thing that bothers me is how the missiles feel and look like flares. |
Meh I pass it off to being a demo while keeping my toes crossed. Reason why my toes are crossed is because my hands are too busy playing AC6 ;)
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I can't wait for this to come out, the demo rocked pretty hard.
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I finally got to play the demo and overall its very good with a bit of disappointment mixed in. It's Ace Combat so of course it plays excellent. The aircraft detail is also superb.
I'm disappointed in the environmental detail though. With these new consoles there needs to be a whole lot more small detail in these games. Missed missiles should bring those high rise buildings to the ground. Screaming past those buildings at 1000KM/hr should shatter out the building windows. Streaking a few feet above the water should disturb the water. Flying through a downed planes debris cloud should visual damage your jets airframe some. It's too bad they skipped out on these types of details because to me those types of things define the the console generation. |
This begs the question, Cetra:
In a game that focuses entirely on air-to-air combat, why would they spend time adding graphical effects that only people who SUCK at the game (i.e. people who are anywhere near the ground) would need to look at? |
Sorry but flying near the ground is far more fun and exhilarating than flying several thousand feet up.
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No offense, but can y'all find another game to play. Leave Ace Combat to the real fans.
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I wonder what precedent was set with any game of this sort or with the strength of this current generation of hardware that would allow anyone to expect and then be disappointed by the lack of details such as those.
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http://imgred.com/http://www.tothega...t_us_large.jpg
Someone needs to shoot down the Bandai-Namco logo! |
Will this game be worth it without that huge ass flightstick bundle?
Wait, never mind, I just want to hear Tails yell FOX 2 over the headset. |
The AC6 demo officially marks the first Ace Combat game I've ever played. I enjoyed it, but it took a little while before I started to like it. I think I need to spend more time with it, but it definitely seems pretty cool overall.
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Holy shit, hopefully I'm not the only one who thought "Yellow Squadron" when they saw those black and red baddies, I think it's the numbering that does it though.
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Whoa, that Sky Hangar looks sweet.
Also I forget what was said on this, but is there any customizability to the planes in this game? There had better be considering it's on Xbox LIVE. If not for the SP mode, most definatly needs it for MP. |
I'll fly my X-02 right into that hangar and kill myself if they allow you to customize your plane with user graphics and text. You'll see the most awful shit imaginable, like Tupac on F-14s and Harry Potter on Rafales. Of course, everybody will complain to ACES Team when they find out that they can't customize their ADFX-01 Morgan with bronze rims.
Course I would just slap the Mobius Squadron logo on my X-02. ::all tangos in my vicinity simultaneously explode as I fly by:: |
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I think when it comes to customizing a plane, I would keep it real. You know, giving it authentic camoflague or grey scale paint job. I wouldn't wanna make it crazy like "DURR GUNN HAV DA RAINBOW PLANEEE!!". I'd love to bring some of the paint jobs from the old games into this one, like the Grabacr colors, Razgriz camo [F-14D, Su-37/35 from AC5]. Stuff like that.
And now with this 'Rumor' going around about the 360 getting a price drop...man, I can't believe it. It's just unfortunate though that Ace Combat 6 isn't going to be simultaneously released on the ps3. On one hand I really want the ps3 for the backwards stuff and PSP connectivity, but at the same time the 360 is also looking better and better each month, and it's game choices are pretty good too. It's hard :tpg: |
The game will look worse on PS3. Believe it.
Although it'd be interesting to see what the team could have done with PS3 hardware from the ground up. |
Ace Combat 6 Achievements Yo. Slight mission spoilers (Destroy ___ or Make sure ___ lands type stuff).
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http://ec1.images-amazon.com/images/...hL._SS500_.jpg
Holy shit, Namco's not screwing with the PAL version by cutting off the number and giving it some stupid new subtitle like they have been doing since AC04. =o |
So the achievements list is indicating that the game has only 11 missions?
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The last secret ones could be unrevealed missions to prevent spoilers, or something.
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Let's hope so, since #11's doesn't really sound like a final mission name like we've seen for the other games. Though, now that I take into account your control over air and ground forces, an invasion in the last mission is definitely possible.
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in the latest preview from Leipzig, its been said there are 15 missions. Beside, why isnt there any achievement for retaking Gracemaria or downing Strigon team? hmm? hmm?
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That would be what the four secret achievements are for. |
PAL box art changed.
http://tothegame.com/res/game/6514/boxshot_uk_large.jpg It's now the same as the Japanese box, but they've removed all the cloud related homosexuality. http://image1.play-asia.com/640/5u/pa.105197.1.jpg Phew, that was a close one. Hey yeah, I bump threads just for box art. I'm cool. :cmb: |
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Why I havent bought a 360 and played the demo yet is beyond me...
What am I waiting for XD |
http://tothegame.com/res/game/6514/boxshot_uk_large.jpg
LoL. Uhhh, is this supposed to be New York. ::ejects from X-02, parachutes into Chinatown:: :: orders bowl of noodles:: |
I quite like the European box art myself. The American one doesn't look right. The planes might be taking off at that angle, but I doubt they would be in that position with other enemy ships so close.
Oh well, no big deal. |
Actually, having vertical advantage is a huge bonus, so that climb could be to establish that, or it could be part of one of plenty of maneuvers, like an eventual stall turn of some kind, for example. To assume the only way they've ever be at that angle would be during a full-burn take off is silly.
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‚»‚Ì‘¼ -- ƒgƒŒ[ƒ‰[ƒ€[ƒr[
Oh god, the final orchestral version of the AC6 theme. Kobayashi is unstoppable. |
Well, if I get a 360 this Holiday season, I know one title I'm going
to pick up. This game looks great. :3 |
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I wasn't planning to get the flight stick version, but I've just had a look today, wondering what price it might be over here in the UK and it seems we don't get that option. O_O |
Not to sound like a complete idiot, but this being the first Ace Combat game I've ever played (or flight sim at all, for that matter) I'm a bit confused on the mechanics. I've been playing the demo, but never figured out how to make missiles actually hit reliably. Occasionally I see a "Shoot" prompt come up, and when that happens, they almost always connect (and kill), but getting that seems to be a complete crapshoot. Is there some vital mechanic I'm missing here beyond just getting the target square in the middle of my screen and pressing B?
I also occasionally see a small circle pop up on the HUD and (seemingly) move about at total random. What's that about? Amazing graphics, though--just the reason I got a 360 last week for. Just need an HD TV set now. ;_; |
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Let's see... as you've probably noticed, every enemy plane in your field of view has a green box on it. If your current target is off-screen, an arrow will point to it, as seen above. http://namco-ch.net/acecombat-zero/popup/img/ast4.jpg Your current target will have a data block next to this box. If you're locked on, as is the case in the above image, the box will instead be a red box-and-diamond. Quote:
No, no, no. Take note the two symbols in the dead-center of the HUD... when you do fire the cannon, you will see that the fire heads for one of those (the 'w'; someone double-check that for me, please?). You put thatinside the gunsight, which represents where you have to aim to hit the target. |
Oh, wow. Thanks for the images--that clarifies things really well.
Actually beat the demo, now. XD Thank you for your help~ |
Firing your missiles whenever you get a red box is really amateurish, unless you're using long-range weapons like XMAAs. The AI doesn't seem to kick in until you are near the enemies, so all of them get blown away in a cluster.
I usually just fly and tailgate the enemy, which guarantees a kill, and you fly through the actual explosion. But Ace Combat 6 online is going to be all about the machine gun. Although blowing people up while they're in a stall could be fun. |
Hahaha, true dat Megalith. I think it would definitely show more skill to shoot down a dude with Machine Guns.
Regarding to the above post on how to shoot properly, what I personally do is sometimes I do fire when the red box shows to shake up the A.I. Jet then I get in there fast and if he's stupid enough, I just blow him outta the sky with guns. Personally, I like the challenge so I hope he can give me a run for my money. The A.I. in AC04 is notorious for looping and dogfighting non stop. Also I have heard from a friend of mine that some people are upset at the amount of missions the game has and the planes. What I personally think is, that the campaign mode is just part of the game, and perhaps Namco are devoting their attention to the Online Mode. For instance, in time we could see Namco making more planes for the game, and more multiplayer online missions. Perhaps it will become similar to Halo in that regard. |
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Does someone care to translate that.
I assume that they will be unlockable skins for online mode. Too bad the real Mobius 1 flies an F-22A. |
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Still, I'm hoping they allow you to paint the aircraft (or at least have a variety of skin colors), so I can try and make a Z.O.E MiG-29 from AC2. Awesome paint job is awesome. |
it is supposed to be the pre-order bonus for the japanese players.
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$30 for 3 CDs. What!!!
FIRE IT UP OPTIMUS. |
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BTW, does anyone know if the AC6 Ace-Edge Flight Stick bundle is a pre-order only? Or will retailers have the bundle instock upon the game's release? If not, then I better slap down my pre-order sometime this week. |
I think that each store will only get three or four, since it's a niche item.
I don't know why anyone would buy it though. It looks like ass, thanks to the 360's excellent choice of a color scheme. |
Regardless of what it looks like, playing with a flight stick is infinitely better than playing with a controller.
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Id like to try the game with a flight stick, but where would the yaw buttons be? on the throttle?
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If it's anything like the MS Sidewinder flightsticks the stick itself could twist to do yaw.
Actually, that's a point. The Xbox has USB right, so do you reckon it will it allow other flightsticks to be plugged in? If so, rock on. |
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PNP devices work. Your flash drives, your cameras, your MP3 players, and your basic keyboards. That shit's all fine and dandy. The second you run across anything that'd require a driver of some sort, you're shit out of luck. So no original Xbox controllers, no Steel Battalion, no bullshit of that nature. Granted, there are exceptions, but this is mostly the rule. When in doubt, assume it won't if it's an input device that is more than trivial. |
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Anyone who doesn't buy the flight stick should simply not play this game.
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I believe that we are here in Canada. But we're on the same hunk of land so that may the only exception.
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I didn't think you were, hence why Skills is paying crazy amounts to import one.
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Importing from America to Canada shouldn't be too expensive. Unless there's import tax or you're using shit like FedEx.
I won't be buying one because I will have to pay crazy amounts in shipping just to get one to NZ. $50 USD in shipping, actually. |
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That's true. I've shipped a lot of Paint Ball and Airsoft equipment accross the border and shipping is a bitch. Especially due to the weight, which I'm guessing that controller is pretty hefty.
I guess there's always E-bay once it comes out too. However I don't want one or Zeal's approval that bad, so screw it. |
Yeah, I'd rather be safe than sorry, so I'm willing to part with an extra 50 bucks or so to ship it ASAP. Overnight would probably run a metric fuckload, so I may or may not spring for that. I guess we'll see.
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You send it priority mail through a courier, though. That's the last thing one wants to do if they're gonna be economical.
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There's nothing even remotely special about sending a game from America to Canada. It's just American post screwing you out of your hard earned Wal-Mart dollars.
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So you get a free faceplate if you get the game at Gamestop.
http://www.gamestop.com/common/image.../B200301Ab.jpg Too bad they all look like ass. |
I want them to do the tins with the patches in them again. That was pretty awesome.
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Just a heads up, the Flight Stick bundle is indeed going to be available in Canada, through EB games anyway. It's on their computers now, and I had my pre-order changed to it the other day. So yea, Canadians fans who wanted one can now be relieved that they don't have resort to importing.
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Yeah, I was just going to post this. It's brand new in the machines.
Thankfully Tails got me my money back. Horray Tails~. Fucking LATE though wow. |
They've still not announced any news about a flight stick over here in the UK. If it wasn't for the incredibly late appearence of the version over in Canada I'd write it off completely, though I still reckon it's not likely.
Given the crazy number of games sat in my 'to play' pile I think I'm going to have to give this one a miss on release, though it is tempting. |
http://www.acecombat.jp/ace6/img/ac6...rack_cover.jpg
wooooooooooooooo They recorded oversea in London and Bulgaria (there's a huge section written by Kobayashi regarding it) ACE6 ƒI[ƒPƒXƒgƒ‰•ƒ{[ƒCƒYƒNƒƒCƒAŠCŠOŽû˜^ƒŒƒ|[ƒg |
I'm excited now. Not much longer until it hits the shelves. I'm going to enjoy shooting down people over Xbox live. D:
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I'm seriously stoked so bad about this game. This is like THE only game I've looked forward to endlessly this year. |
I didn't know you were an AC fan, Encep. I'll be sure to shoot you outta the sky many times when I get my 360 and AC6 *grin*
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Am I the only person who cringed after reading such a well-written review? |
I get the fact that Top Gun is the be all, end all of Fighter Jet action...but for god's sake can these reviewers get fucking over it? Every review puts some inane Top Gun reference in their reviews, it gets so old, so quickly.
And for the average gamer, they prolly don't get or really like why the game is so story driven, so they'll skip it or think it's boring, but if Namco continued doing the shit like they did with Ace Combat 3, the game series would have been over by now. I was right about the fact that this game will become the 'halo' of Ace Combat. I can see namco putting more planes, more missions into online modes with AC6, just as if it was Halo. I'm not complaining about that either, because it's about time we got online mode. |
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DLC is a Halo thing now? |
Funny, considering there isn't any DLC for Halo.
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Well, not the third one, yet. The second one has plenty of map packs though.
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Ahahaha, DLC is already OUT.
Couple of paint schemes, a Halloween one for the F-14D (Tomcat), an Active Stripes pattern for the F-15E (Strike Eagle), but the best part, the best part, are the Ace Combat 2 ones. One is free and features the Scarface emblem/scheme, and the other is a Scarface variant of the F-16C Fighting Falcon, which comes without SP weapons, which is due to the fact that there were no SP weapons in AC2. I can't wait to give that one a shot and see what it's like. There's a bit in there about the armor and a few tidbits being different, but until I get to play with it I can't say a whole lot. Glad to see Namco isn't forgetting the series' roots. |
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Hopefully they provide a Z.O.E skin, the original ADF-01 pilot (Falken as its known now). Oh and if they toss some YF-23s with the Fox Force Four's ridiculous pastel colors, make sure to try them out for yogurt colored dogfighting. |
I am sad to say that this is quite possibly the worst Ace Combat I've ever played. I hope I am speaking too soon, but I only have a few stages left.
First, I am amazed at how boring and stupid every single stage is, barring the first and Aigion. Apparently, someone on the Aces Team went Looney Tunes and decided that the best way to take advantage of the 360 was to put as many enemies as possible in one stage. It's like Desert Arrow from AC5 or Bastion from ACZ, over, and over, and over. While past AC games had a nice mix of genuine dog-fighting and crafty super-structure stuff, Ace Combat 6's idea of fun is to send wave after wave of enemies at you and force you to fly miles and miles back and forth to aid your other battalions. Also, the story and cutscenes are terrible. Horrible voice acting with characters you couldn't care less about. I can see what they were trying to do, but it fails really bad because most scenes aren't fleshed out, and some are flat out trivial. Hopefully my brain is just fried from playing it for so long, but I am just not impressed. Even the music hasn't stirred me; most feel very mellow and lack the energy of stuff like Excalibur. |
Japanese POV differs from yours
Ace Combat 6 (Xbox 360, Bandai Namco): 9 / 9 / 9 / 9 - (36/40)-famitsu:D |
Has anyone heard anything about a shipping error or something? None of the stores in a 10 mile radius of my house have gotten the game in yet, and it's Thursday! :(
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My main complaint with the game is that there are so many air-to-ground missions. I thought Zero had a lot, but I guess I was wrong. Also I have to agree with Lith here. The cutscenes are pretty bad.
Still I'm enjoying being able to finally fly a plane (into things) with a flight stick. |
Oh my god. The final choral piece is absolutely weaksauce. I have beat the game and unlocked the music player, and none of the music really stands out, other than Liberation of Gracemeria. I think that Tetsukazu Nakanishi must have done most of the music, since most of it is significantly less orchestral and more techno and mellow-ish.
Ace Combat 6 is a huge rush job. I love it when a series adopts an online mode, and suddenly the single player modes turn to complete rubbish. LoL, ok. No X-02, no FALKEN. What is this. Thank god I only paid $5. |
There are some insane latency issues here. After my eighth straight "Connection to host lost" in the middle of a match, not to mention a weird issue where I just couldn't connect to Tube, even right after playing a match with him, I'm start to wonder if the online portion was play tested at all. Add to that little nitpicky things like not being able to change a map without totally disbanding the room kinda makes you scratch your head a bit.
Shame too, since the game itself is a lot of fun, but yowza. |
The whole thing about having to close a room just to change maps is just plain silly. I mean, assuming someone working for the development team actually attempted a multiplayer match during the development process, did no one see that this was a problem. You know, the very first time they tried it? If Bungie can make Halo where you can switch between campaign mode and versus playlists and forge and the theatre on the fly, then certainly these guys could figure out how to swap maps on the fly.
I'd also like to point out that in the first versus match that I was involved in with GELB-1, I pretty much dominated the entire room, thanks to whatever weird way the scoring works. Probably never happen again, but that is not the point. |
That didn't make sense. We both shot down two people, the scores in the corner during the match were the same, but at the end, you ended up with an additional 10000 point bonus. What. Also you got smashed the next round, but Tube was the worst team mate ever. >_>
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The score difference was possibly due to shooting down different plane types. Then again, I don't know how many people were playing in that match, so there might not have been a lot of choice in what to shoot down. I just remember reading in the instructions that different planes have different point values is all.
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Everyone was in F-22s and SU-47s, plus although some point differences exist, it's not 10 kills worth of point differences in there. (Each kill gives you an average of 1000 points, so a 10000 boost is kinda, uh, large).
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Oh. Well I still haven't played online yet, so I really wouldn't know.
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I played team deathmatch and I had no problems. Maybe y'all just need a real ISP.
Too bad everyone is a pussy and just sit in the corner firing off XLAAs. |
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I probably had some assists or something, so I got some extra points, which is why I ended up with a weird total of 2100. |
or shot one of the flak cannons, which were worth a little bit of points. I really don't know. We'll have to experiment to see.
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I played two matches and score some kills yesterday, fun shit. Too bad all of my kills were with QAAMs off the SU-47. Long range is simply for faggots. Dogfight or go home. |
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I just got the game today. I'm having fun with it so far. But I have not tried the online mode yet though.
I do have to agree with the horrid voice acting and cut scenes. What the hell happened? The scenes in AC5 and Zero were not as bad as this. They were pretty decent. Did the AC team just not try so they could get this out the door faster? I guess it doesn't help I'm more fond of the cut scenes you got during AC4 and AC X. Those seemed much more fitting than the cut scenes of AC 5 / Zero. Oh yeah, what is with the insane amount of missiles? Im not playing Easy mode, I shouldn't have so many damn weapons on my plane. |
Just picked the game up today from FutureShop. The controller bundle that is. MY GOD! so many buttons. Anyway, I didn't think it was going to be sold in Canada so I picked it up right when I saw it (they only got 2 in). So yeah... SWEET!
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Pssh, n00bs do that shit? Fuck that, i'm gonna be on everyone's asses. Are the XLAAs hard to avoid btw? I doubt but, but just wondering. |
http://img206.imageshack.us/img206/4904/cimg0641id1.jpg
Got the Nosferatu so bad. Can someone tell me why its special weapons are dual railguns and twelve simultaneously-targeting warheads. I also take back everything negative I said about the game, other than the stuff about the story and cutscenes. Obviously I was too dumb to realize that the reason why there are so many targets is to make allied attack and coverage nearly mandatory. It's awesome sending out your allies and seeing them actually blow a bunch of planes away, especially on the stage where you're alone in a dog fight with like forty other planes, and the Emmerian squadrons show up. But without a doubt, the biggest screw up in the game was the decision to remove the manual targeting from ACZ. Many times, it is just way too difficult and time consuming to hit Y again and again until the target you want to hit is highlighted, since there a billion and one enemies on screen simultaneously. There are also many times where you descend to take out a ground target and it keeps highlighting enemies that are miles out of range instead. ...and about the online play, I couldn't really care less about it, since winning seems less about skill and more about lucky maneuvering. There's just nothing you can do when everyone and their mom is firing a QAAM at one another, and a couple of queers are firing XLAAs outside of the fight. I mean, there are certainly people who flat out suck and can't even manage a lock on, but I'm not sure what exactly seperates a good player from another with this kind of gameplay. You're pretty much screwed the second you get hit by a missile, since it puts you into a minor stall, and then all other missiles will hit you. I guess it would be kind of sweet if they put a Gunman Mode, where you are restricted to guns, but that wouldn't change the fact that everyone I've encountered is a Top Gun watching faggot who screams Goose every two seconds. Campaign is also ten times better when you default all the sound effects to 15, and bump the music up to 18. ::Liberation of Gracemeria:: |
Looks like the XFA-36 GAME
Manual Targeting? Im having a blonde moment, you dont mean the 3D button which allows you to track enemies in chase mode. |
I am pretty sure it was the L3 button in ACZ. It changed your reticle so you could target something by hovering over it.
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Got the game yesterday, and all I can say is... my god was mission 13 hard. I must have gotten shot down by those missiles at least five times, at the end of it; though, that's likely the fault of me leaning on the overburners constantly. At least I'm not crashing into the floor every five minutes like I used to.
Also, is everyone here playing on an HD set? I have an old 19" tube TV, and sometimes the HUD can be a total pain in the rear to read (if not impossible, from blending into the sky). Is that normal, or is it the fault of a crappy TV I need to replace? Megalith's screenshot looked so much crisper than I've ever gotten, quality-wise. |
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The flightstick? Exactly like the last one, so pretty fucking awesome.
It's a hori product, so you more than most should know what that means for quality. It's responsive and after 5 minutes you'll be flying like a pro. I don't have a chatpad, but it looks like it's got the full integration plug there, so I dunno if you could use or attach peripherals outside of just the mic. Edit: I swear to God why can't you save multiplayer replays. They'd be the only ones worth saving, too. >=( |
I just want to say that I've never played an Ace Combat game before but one of my friends absolutely loves the series.
The reason why I'm posting because I seen one of my friends at work pick up the controller bundle at EB Games and I have to admit it looks pretty sick. You know its kind of peeked my interest into actually playing one of the games. Its not really my style of game anyway, but you never know I might enjoy it. It seems like like a lot of the GFF members are big fans of this game series and I thought I should really give it a chance. One of my friends sent me tracks from Ace Combat 4 & 5 and the music from this game actually sounds pretty good. So what ace combat games would you recommend for a beginner, I'll probably rent it first, just to get my feet wet and see if I like it. Any help or advice would be greatly appreciated. |
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Ace Combat 2 - Yes, it's a PSX game, doesn't matter. Pick it up, and enjoy it's definitely one of the best entries in the series. The world in which the rest of the games is established here, with this struggle being a coup on the Usean continent (IIRC, same one where AC4 takes place) Spoiler:
Ace Combat 4 - The way the story's told (slideshow + narration) in this one simply puts a smile on your face. The chatter is a nice addition (especially during that one escort mission), though 5 suffers from too much of it. The music is still awesome, it doesn't let you down there. Spoiler:
Ace Combat Zero - Yeah, yeah you should probably play 5 first, even though this takes place way before that game. Your wingman is actually aggressive and rather smart ( uses special weapons correctly and often). Live action story segments with the former aces might not be your thing, but it's the ACES team switching things up again. tl;dr - Have fun. Even the ones I excluded are a blast, these are just the ones I think you should definitely check out. |
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Also, on a very irrelevant side note here, I love the steady progression of actual character they've given the AWACS planes since 5. Ghost Eye is definitely my favorite so far, at least out of Thunderhead from 5, Eagle Eye from Zero, and now him. I'd include Sky Eye from 4, but aside from the birthday quote, he really didn't say a whole lot.
Whoever voiced him did a damn good job as far as line delivery and quality is concerned, especially in Mission 1 when he's trying to convince all the pilots to abandon Gracemaria. So yeah. Massive <3 for Ghost Eye. |
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I thought there wasn't any Voicechat online, or is there?
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They hit you up on their "recently played" list and send you little nasties. Man I hate immature welps.
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Oh there is. It can be set to either Team or Open Com, I believe.
Also there's an open lobby pre-game. We really need to get a GFF game going next weekend or at the next available opportunity. |
Ace Combat 6. A few thoughts.
Overall, extremely good, although I would still rank it lower than any of the previous games. With a stronger story, more diverse missions, and better soundtrack, it could have been the best. I'm hoping some of the newer elements, especially allied support, will be incorporated into future games. Complaints: 1. Weak story. Unmemorable, boring characters. Noticeably bad voice acting with extremely irritating and repetitive dialogue. The theme of "dance with the angels" became worn out and overused within the first few missions, making the player want to skip cutscenes altogether. 2. Cumbersome lock-on system, making target tracking and selection a chore to cycle through. Slightly dumbed down flight controls. 3. Incohesive mission structure. No memorable dogfight engagements, at least not in the traditional sense. Too many ground based attack missions with similar design. 4. Soundtrack is a bit too soft. No standout choral tracks or much needed militaristic bombast. Ironically, the main theme of the game is one of the best ever written. 5. Weak and uninspired superweapons. Game is far too easy, even on hard. Postives: 1. Classic Ace Combat formula. Immediate success. 2. Beautiful graphics. Utterly impossible to render planes more realistically. Ground based graphics are sharper and more believable. Awesome, if somewhat overdone, particle and HDR effects. 2. Ability to command allied forces adds an entirely new element of combat. Players feel truly connected with their fellow pilots, groundmen, and infantry support. Battles are engaged simultaneously, at land, sea, and air, presenting a never-before-seen theater of warefare. Macro display of war feels exhilarating, giving the player a sense of being a small part of a larger conflict. 3. Technical problems aside, AC6 boasts a successful online mode. While enjoyable, I still view this portion of the game as more of a novelty. Not quite ready for full scale dogfights. Lack of experienced AC veterans also waters down the experience. Overall, well implemented first attempt, though. Overall: 9.7/10 |
Finally finished the game, and boy was mission 13 a pain the ass, mission 15 was close there too. Thumbs up to the Allied Assault system, awesome how their support actually gave results (loved the part in Mission 12 where they all come to support you at the end). I agree with Zeal about the targeting system, it was annoying trying to get the target you want, especially during the last mission. The toggling system they got going for the map/radar I wasn't too fond of either, it was kinda annoying too. It would have been nice if they had kept it where you held to the button to zoom out. The soundtrack was pretty good, but could have been better especially the last mission's choral track (wasn't as epic as the previous games), the credits piece was probably the best IMO.
Oh and anyone else notice how the lip-sync, mouth-movements were a little off? Seems like they actually modelled them to suit the Japanese VAs this time. Spoiler:
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That damn EML cannon is fucking hilarious. Pretty much the antithesis of the XLAA using faggots, but it feels so CHEAP. Rip off two shots, down an asshole. No talent required. While funny, completely god damn BUSTED too. Should not be an option in multi, regardless. |
Yeah, superplane should be removed from multiplayer altogether.
It also breaks the hell out of campaign. Ace difficulty with that plane is easier than normal using regular planes. I burned through Ace in under two and a half hours with it, with an S rank in at least 11 missions. I will use it again to burn through normal, attempting the "beat the game really fast" medal and the "no damage" medal, once I am done with the "only use your machine gun" medal, with an attacker for the "attacker only" medal, which will suck bad in mission 13. |
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Although like I said over the 360, the superplanes have ALWAYS made the game ridiculously easy. Got tired of flying in circles with Ofnir and Grabacr in AC5? Introduce them all to LASER DEATH with the ADF-01 FALKEN. Mission over. Same with the ADFX-01 MORGAN in Zero, only the laser had a longer recharge time. Same thing though, all of the enemy ace squadrons lasted a good ten seconds. All you had to do was fire at one on the outside of the formation and just strafe the rest of them with the still going beam. I can't wait to give the CFA-44 a shot, it looks fucking ridiculous, you guys are such goofy bastards for using it in our matches online today. |
Well, you can't use the rape rockets online, only the giant sniper cannons, so that makes it a tiny bit less broken than it could have been.
Only a tiny bit though. |
Oh, ok. I was gonna ask why nobody was using the rape missiles.
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Hey russ, how's that machine gun only thing workin for you?
Mission 9's attack angles prove...troublesome. |
I haven't gotten that far yet, I am at like mission 7. For mission 9, I will abuse the hell out of allied attack. Which, I have basically been abusing allied attack for all non-ground, non-B-52, non-A10 targets. Anything that flies and is faster than an A10 gets blasted by my buddies. I am not looking forward to the end of mission 13, or the early parts of mission 15.
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That said, I nominate the SAAM as the nerves-of-steel and hope-your-six-is-covered weapon. Certainly either is better than the sheer quantities of X*AAs being flung around... |
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What IS troublesome, is the fucking Aigion's cockpit. The attack angle is all super messed up. You have to come at it from an angle nearly parallel to the Z-axis and attack it from underneath, coming upwards. What will be stupid is the end of mission 13, the beginning timed portions of mission 12, the final dogfight where you lack allied support in mission 11, and the drone takedowns in mission 7. Mission 15 is something that's relatively easy to do with guns, most of the time when I do it I use the damn things to strafe the shit out of giant cannon anyway. Just save two volleys of allied fire for those bullshit AA towers and you'll be fine. I'm thinking a machine gun run will be 80 times easier in either the CFA-44 or the F-22/SU-47, simply because using an attacker to machine gun at some of those points will be...well, it'll be more annoying than anything else. Quote:
As for matches, it seems the only thing people ever make are team games. Never any fuckin' free-for-alls. Like, ever. And I've only ever come across two siege battles. Co-op is there occasionally though. Drop your gamertag and I'll try helping you with 'em? Or just add me. "Colonel Skills" |
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And the mission 9 cockpit and core parts may be challenging, but the way I approached them with missiles was actually from an angle from below/front, so I'm fairly well mentally prepared for that. I will probably crash into it at least once though. |
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Like this: http://colonelskills.belkanairforce....ttackangle.gif |
Your ultra-realistic diagram "with guns" is the angle I usually took with missiles, so I'm alright.
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I like how it's totally to scale too.
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Can someone tell me why the cockpit is borderline impossible to hit with a machine gun. I took it down to like 30% health one time, which of course necessitated 50 runs at it. It is so bogus, I am holding the machine gun on the cockpit, even based on the little picture in picture display of my target, and yet it is like "sup dude my hit detection is the size of a pinky toe good luck hitting me".
Attacked that thing from all kinds of angles too, so little success. Basically I haven't been able to progress past that specific point yet, with either the A10 {and its wicked gatling gun} or the Gr4 {uh I guess; the other attacker that is not the F-117}. The Gr4 handles better and is faster, so it is easier to dodge the missiles the damn Aigaion shoots from its phantom, untargetable missile cannons, but its gun is kind of terrible. |
gamer tag, pvtskwerl, for the emmerian air superiority!
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Master Caution and Warning
From the proverbial horse's mouth... more special schemes are inbound. More imagery can be found here.
If I pick up one plane from this pack, it'd be this Flanker mutation... http://www.watch.impress.co.jp/game/...16/ace6_01.jpg http://www.watch.impress.co.jp/game/...16/ace6_02.jpg |
In before Taco masturbating.
Firefly, did you ever get in on the play with Devs day on Thursday? Me and Tails spent the better part of 2 hours playing with some QA guys and some producers. It was fun. |
I like how I just got this game and can play you guys now. I like it a lot.
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My copy should arrive any time from tomorrow to the weekend, so I too should be able to join in the fun sometime soon.
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So, I downloaded the Miki-Flanker and took it for a couple of spins. Two amusing facts became obvious.
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Second, its missiles - both regular and special - have green exhaust trails. This is not true, however, of the rockets. That said, it was quite fun using it towip the floor with the Aigaion, its escort ships, and all of Strigon (the last with a little help from the others). |
Ah, some supreme shit wrecking in multi tonight. That was fun. You got me really good a couple of times there, Firefly. DN also out of nowhere with a pair of really good kills. Should have stuck with the 33 for that match with the randoms though.
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My copy has arrivethed. That's three week's in a row a game I've pre-ordered has turned up a day early, sweet. I seemingly have free unlock for the Mobius and Yellow squadron colours according to the outer cardboard slip that is around my copy of the game.
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Whoa whoa whoa, hold on a second.
What. |
Europe release was November 23. What.
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Look, I know this thread is old, but I thought this pic alone deserves an "omg"
http://www.1up.com/media?id=3548252&type=lg |
Woah woah woah woah woah. That's the motherfucking ACE COMBAT 2 FLANKER-D, painted true to the one in the opening cinematic.
I just died and went to heaven. |
How do you guys arrange your multiplayer matches? I want someone to play CO-OP with ;_;
And Karasu holy shit that's a fine looking pair of wings. |
Most of us hang in #xblive on irc.psigenix.net. If you yell at us enough we'll boot up AC6.
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