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Odin Sphere - Hot sex from Atlus
Once upon a time there was this really awesome game called Princess Crown released by Atlus on the Sega Saturn and PSP. This game never saw the light of day here in the states. Vanillaware and Atlus are teaming up again to make a new game on the PS2. Get ready for some super high quality 2D graphics:
http://www.famitsu.com/game/coming/2..._omain.jpg.jpg http://www.famitsu.com/game/coming/2...61_o01.jpg.jpg http://www.famitsu.com/game/coming/2...61_o02.jpg.jpg http://www.famitsu.com/game/coming/2...61_o03.jpg.jpg http://www.famitsu.com/game/coming/2...61_o04.jpg.jpg http://www.famitsu.com/game/coming/2...61_o06.jpg.jpg http://www.famitsu.com/game/coming/2...61_o05.jpg.jpg You'd think a cool 2D game like this would never come to America, right? The whole game is 2D and SCEA likes to turn down 2D games. Well, it is. Atlus was very quick to announce a US release for the fans. And it's coming before Persona 3. Quote:
Official US Website: http://www.atlus.com/odinsphere/ |
YOU JUST MADE ME SHIT MY PANTS.
COME HERE, GIVE ME YOUR WALLET. YOU OWE ME FOR MY DRY CLEANING BILL. Seriously, though. I was about to yell at you for posting a thread about a cool game that would never ever ever come here, but then you turn around and show a US release date. |
I was so hyped when I saw this game was coming over. I've been eye-balling it for a while.
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I want to see this moving. Those characters look so nice, I'm terrified the game uses some bizarro animation technique that'll make them move like badly done flash animation D:
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I hope for a Japanese voice track. Most of the vocally translated games I've tried lately have made me cringe :mad:
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Holy shit, talk about a bait-and-switch. The animation looks absolutely godly, or at least not-bad. Hopefully the music/voices are decent, because so far it looks nice.
Where did that SCEA 2D game myth come from in the first place? They're unlikely to publish niche titles, many of which are 2D. It has more to do with what people buy over here, than anything else. Googled Odin Sphere and found a thread on GAF with some scans. Spoiler:
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Okay, I rarely get all that interested in RPGs but the unique approach to graphics have got me. I need to know when this is coming out.
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Acer just wants it because one of the characters is a furry.
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Oh and item use apparently can turn the tide of battle easily, though leveling also works. Furry, loli, oldman Odin, this game has something for everybody. =/ |
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1UP Preview of Odin Sphere Quote:
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I don't know what this game really is, but I want to rape myself now. Who the hell told me about Princess Crown before, oh yes, it was SOLDIER, and I was like what?, and now I see what all the fuss is all about. Those are some sexy graphics.
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Whoa, dude, those graphics are some of the best (2D) I've seen. I will be perplexed if this game comes to PAL regions. Perplexed, I tell you. With graphics like that and a score by Hitoshi Sakimoto, it's hard not to assume greatness from Odin Sphere.
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This game looks good, I hope it comes out soon.
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The artistic style of the backgrounds reminds me very strongly of Worms Armageddon. Very pretty. And with Hitoshi Sakimoto to boot. I will have to get this.
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Sakimoto? Giant beautiful sprites!? I feel my soul putting up the for-sale sign. Give now.
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time to buy a PS2 and a tv in/out card, cuz damn
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I still refuse to believe those are actual sprites. The little movement you see in the trailer was with one of those animals and that was made of polygons. I keep thinking they're 3D models made to look like 2D, or perhaps flat polygons like Parappa and ilk.
Still, Sakimoto on music will at least force me to get the music. |
I saw this game on a list of upcoming titles from atlus around E3 last year. The only description I got about it was a 2D action RPG which sounded good at the time. Now, after seeing those screen shots and getting some more information about it, I can say that looks to be a new source of crack for me.
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Also, this game needs more proper art. I can't find any absolutely anywhere, and trust me, I have fucking sources up the wazoo in the art department of games. I guess it's way too early for that. Also none of these look like sprites and I'm constantly reminded of Dawn of Mana for some reason. Probably the green atmosphere. |
This game looks amazing. Those big monsters at the end of the Youtube video, the way they moved wow. I can't wait to play this! This is the kind of 2D game I've been dying for. I know of Princess Crown and wanted to play it but never had the chance to get it at a reasonable price.
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Jesus, that game looks well drawn and knowing who the music composer is only sweetened the deal. For a long time I thought I was done buying ps2 rpg's, thanks Miles for proving me wrong!
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Wow, this is certainly an unexpected game to look forward to. I've never read anything about Princess Crown, but those graphics look amazing and when done right I'm a big fan of RPGs that seperate the story out into chapters for each character, occassionally tying them together.
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Edit: New scans/screenshots for Odin Sphere. Thank the good folks over @ GAF for these. Looks incredible. Oh, drohne from GAF explained what technique they're using for the animation and how they could do it without hiring animators and bumping the dev cost through the roof: Quote:
Odin Sphere Official site (JP) Odin Sphere Official site Main Characters Gwendolyn http://www.atlus.com/odinsphere/char...g/gwendlyn.jpg Quote:
http://www.atlus.com/odinsphere/char.../cornelius.jpg Quote:
http://www.atlus.com/odinsphere/char...g/mercedes.jpg Quote:
http://www.atlus.com/odinsphere/char...img/ozwald.jpg Quote:
http://www.atlus.com/odinsphere/char...img/velvet.jpg Quote:
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English website is up WITH English screenshots. Atlus is going quick with this one.
http://www.atlus.com/odinsphere/ Spoiler:
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I'll update the post above with the character art/names/info. Edit: Just noticed that Oswald seems to be the only one who's not royalty, as well as having the typical "unknown past" introduction/info. On top of that, his description makes him out to be older than the others or at least more world-weary. |
Here's 15 more pictures from the world section of the website that you missed. =)
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http://content.imagesocket.com/images/big04f9f.jpg She looks ghastly. The only thing keeping her from being a green skeleton is her face, because aside from that, you can see her spine and hands/arms are skeletal. Awesome art for what's probably going to be a dark queen or whatever. |
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Wow, I'm really excited now! It looks like the localization for this is going to be pretty damn good. I'm certain I'll be picking this up as soon as it comes out, and from the looks of it, that will be fairly soon.
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It's weird. The shadows make the 2D sprites look like 3D characters.
I wonder why they're pushing for it to be released. |
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Possibly. It's not like they can't monitor traffic from a link to their website from threads that is more than likely to be placed hailing reputable forums. Then again it's not like they provide public press kits to help prevent such hotlinking.
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True. However, what if it had only worked for Miles as he posted since the pictures were in his cache and Atlus had put up a hotlinking blocker? My no hotlinking policy prevents any cases of that. Just something to keep in mind.
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If it happens? Eh, not like there's much wrong with picking the screenshots/art you think is best and linking to it for those who want more. |
Well, I think in you're missing the point that I don't like taking those chances and I don't like seeing it happen either since it's very easy to prevent.
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True enough that it's easy to fix but please read my post again.
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Though much of that apathy is probably due to uploading being a chore on this connection. |
Well, that's good. I know that you are at least responsible. I just have my scruples. Also, I like taking stupid shots at Miles because I less than three him so.
Hotlinking is the easiest solution unless you have some sort of insta-host and copy hosted image location macro built into firefox or something. |
Not to mention it's extremely inconsiderate and hogs bandwidth of other sites.
My rotating touhou sig? 5.2 gb in a month and a half. Gamingforce is populars. |
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*scroll scroll scroll*
Yeah so well anyway... That music on the website is BEAUTIFUL. I absolutely can not wait for this. Observation: All of the characters' weapons are made up of big jewels. Hmm... |
While the graphics look spectacular, I'm particularly excited at the new Sakimoto score, since the website preview tune is gorgeous.
Our friend Cubed was good enough to rip the song file from the .swf, to boot: http://www.sendspace.com/file/d62xzq. |
My god, this looks like a storybook come to life. Bad time to be a poor about-to-be grad student, because if the gameplay holds up, I'm so there.
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This game will be mine.
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That song is pure awesome. Damn, I can't wait. I will buy this soundtrack.
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Pre-Order GOT.
Signed me up for it today, I did. |
Wow, this trailer is absolutely fantastic. Check it out:
Official Japanese trailer The music, the voices and the artwork are all top notch. I can see where some folks might not like how the characters move, but I think it looks decent enough. |
I really can't tell what's up with the graphics. They look like sprites one minute, and 3D the next.
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Oh man, Metal Sphere, thank you for finding that. The game looks even better than I imagined. I was sort of worried that it looked too good to be true from previous screens and that dinky teaser. But it actually looks as good as we imagined. Actually, the animations look BETTER! I absolutely can not wait for this game.
And dig the sort of celtic remix of what I guess is the main theme from the website. So pretty. |
Now there's something different. Those graphics really mesmerised me...they're just so stunning. The movement blends in so perfectly with the graphics it's just silly. The music, as expected, sounded impressive as well; the battles look exciting enough, and the battle animations are also quite spectacular. Lookin' forward to it more and more every day, even if the graphics do perplex me.
The symbol (?) for the game, shown at the end of the video, reminds me strongly of Kingdom Hearts. Meh, somehow I think this game will be better than KH. |
Oh wow. That looks nice. Is it 2d? Very unique art style... I'm hoping they bring it over with Japanese audio or at least make an effort to hire an outstanding English voice cast.
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The game looks amazing. It seems that they are using the "puppet" method for animation. Basically the character sprite is not one single sprite. One sprite is one arm, another the leg, etc. so they can move them freely and not having to draw every single frame of the sprite. This has been seen in many Bandai games for psx (Gundam fighting series, Inu Yasha, etc.). It saves animation frames and it looks more fluid.
When are we supposed to see this game in English? End of the year?:( |
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Localization is apparently under way, given that we already have a good number of screens in english. BTW, you're dead on with the animation technique. Maybe August? Quote:
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According to GameStop's release date list, I believe this game hits stores May 15th or somewhere thereabout.
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BTW, what are the chances of the NA version being released soon (1 month or 2) after the Japanese version? |
I've no idea. Maybe this is a game Atlus is publishing (assuming they're not developing it, or if they are then that's cool too) in the US first.
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Well, the official English press release said late Spring 2007. I can't imagine why it would be this title, but I think they might actually be pulling a simul-release.
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Yeah guys, this game is fully 2D because, to be honest, is the only "ZOMG" talent of Vanillaware, Princess Crown is awesome... it was the best test to show in Japan that Saturn was more powerfull in 2D than PSOne.
Vanillaware is also doing Grim Grimoire, looks great too, but this is 2D revolution... the revolution that i was wishing all my life... the most impressive thing is that i dont know how the PS2 RAM can handle all this. This game is gonna be the "lost gem" of the PS2 era, buy it! BUY IT BECAUSE IN TWO OR THREE MORE YEARS IT WILL COST $100000000 LIKE PRINCESS CROWN. |
Pre-order this sucker today!
Gamestop has the game listed for a 5/21/2007 release. The game shipping on a Monday seems odd since they usually ship on Tuesdays, but whatever. And it's listed at a $39.99 price. Sweet! |
There's a new song sample up at the offical website:
http://www.atlus.co.jp/cs/game/pstat...archive02.html |
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NEW VIDEO OF THE AMERICAN VERSION!:
http://atlus.com/ Scroll down to the bottom and on the right is an area labeled FRESH MEDIA. There you will find a little flash video of what appears to be the idle start screen cinema. More gameplay is shown. The video is tiny and hard to see, but what you CAN see looks fantastic. (direct link here if you want, though with the low-ass resolution it doesn't look so good all blown up.) The shot at the end from the title screen of the moonlit forest is quite resplendent. |
I like how the trees just sway in the breeze at the title screen, while the camera moves around them and the night sky. Overall, the trailer has reinvigorated my excitement about this game. Awesome is written all over it.
And the song that plays in the background? Brilliant. |
Um yeah...
So while the site was offline, Atlus updated the Odin Sphere site with a much higher res copy of the video I pointed out recently PLUS a downloadable song. You should all click the link: http://www.atlus.com/odinsphere/archive/archive02.html |
There's a nice 10 page spead in May's Play magazine.
The interview is with George Kamitani and Hiroyuki Tanaka. It says they are doing a simultaneous release and that the English version will include the choice between English/Japanese audio. WIN! I am sooo happy about that, I was debating to import or not. |
You're right, that new bit of information is made of "win". :D I'm glad they decided to take this approach, similar to the Atelier Iris games. I generally prefer the Japanese audio to the English, to be honest.
Edit: Oh yeah, simultaneous release FTW...assuming there aren't any bugs. Meh, I'm sure they'd be fixed for the PAL release anyway... |
Whats the gameplay like in this game? Full action or mixture or turn base and action like VP2? The trailer makes it look like a side scrolling action RPG.
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Night in Fantasia 2007 Odin Sphere, fan recording.
http://www.youtube.com/watch?v=QNH1xfFaXEo Yura plays so well... |
Must. Have. This. Game.
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This looks like it's going to be an awesome game. I haven't felt this excited for a videogame in quite some time, let alone an RPG.
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I share everyone's excitement. This game looks fresh, amazing and a wonder to play.
I haven't been excited like this for a long time. Watching the game play video's, when you select an item in battle, it seems to use the ring system ala Secret of Mana. When I saw that I almost wet my pants. I really want this game. I have it pre-ordered, and I can't wait to pick it up. |
I hope Atlus does something special for pre-orders. I haven't heard anything thus far on the GameStop side of things, though.
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Last I heard, there was an artbook bonus for japanese folks who preordered but I've heard *nada* about any such extras for preorders on this side of the pacific.
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To be safe, I'd pre-order it. If you're gonna pick it up anyway, it doesn't hurt. But I don't think we're getting very many copies of it outside of pre-orders (for real this time; I realize we say that a lot in GameStop, but Atlus games never come in multiples of 10 or even 5 :/). |
After seeing that last trailer, I'm even more excited than I was a week ago, which means I am now simply ecstatic! I can't believe it's coming so soon, but be certain, I'll have this puppy on lock-down by the end of this week. It just looks too great not to pre-order, and why shouldn't I? I'm going to buy it anyways on it's release date.
I'm just thankful that it's coming out when it is, which is a week after my finals. What a way to kick of the summer, eh? |
Alright, thanks to duckroll @ NeoGaf, we've got Famitsu's Odin Sphere review score and comments:
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Still, a couple of nines from Famitsu is nothing to scoff at. I guess it just goes to show that I was kinda right about Play's review there. I'm willing to bet gamerankings will average it at about 80 or so after all is said and done.
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Already pre-ordered my copy, can't wait. I get back from my trip they day of release too, couldn't be better =P
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*drool* This game looks amazing... I just saw an article about it when Qwarky sent me this way... I know what I'm going out to reserve tomorrow! ^_^
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k. I reserved it. Now I gotta figure out how to come up with the money to pay off the difference . :(
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Boosting Atlus sales ++
Keep preordering guys! |
Pre-ordered my copy in full today. I think that maybe I shouldn't have yet, because now the anticipation seems almost unbearable.
Ah well, only 8 more days until I get my hands on a copy of this almost certainly awesome game. |
Can't wait for this. Damn, there's just so many good games coming out this month. Art of Fighting Anthology, Odin Sphere, Ouendan 2, Dawn of Mana, Guilty Gear XX Accent Core, and Etrian Oddysee. I might even be forgetting something. :(
Etrian Oddysee actually looks a lot like Odin Sphere. |
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Because the gameplay is completely different. |
Yeah, the art style. It's a first person RPG so of course it's different.
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Duckroll just posted some shots of the artbook for the game. They definitely look sweet, but either they didn't take very many pics or it's not that long.
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Oh yeah it's almost time! I'm stoked. Too bad Hawaii stores won't get their shipments till tomorrow. :(
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In this game, sheep grow on trees. |
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Where did you think they came from? Reproduction? Get real.
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Isn't it released today? :O
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Getting mine tomorrow.
Also artbook should've been a part of the pre-order. |
That would have been nice, but the fact that we're getting it at all is good enough for me.
It's a shame that it's the shipping date today, but I guess waiting one more day won't kill anyone. |
It should be, but it doesn't seem anyone got it yet. My guess is it'll hit the internet tomorrow.
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lol. This fell off my radar and fell back on to it when someone in #gfchat posted Miles' "announcement" :'D
I called my local Gamestop and he's all "yep we have three copies~" So I'm gonna go buy it and try it out. I'm bored and need a storyline game. Etrian Odyssey kicks asses and takes names, but I only play it when I'm out and about or waiting on something. This is supposedly a legendary RPG, so I'll try it. |
Thankfully SD snagged a preorder of this gem, went and picked it up and checked it out a while ago. It is indeed gorgeous. o.O I'll be the one playing this, if he didn't have Halo 3 Beta, he'd be all over this I suppose.
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I like how the blackcats torrent of this was fake. Assholes. Oh well, I'll guess I'll just wait it out.
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I live near a Best Buy, three Gamestops (one is in a mall right across the street from the other), and a Rhino Games, so I thought I'd have no problem finding this game. I went to Best Buy, they didn't have it (big surprise). Rhino, nothing. They usually get games a couple of days later than Gamestop despite being owned by the same company. I go to the separate Gamestop, sold out.
I go to the standalone one, they say that they only have enough for reserves, but they offer to call across the street at the one in the mall. They call. "They have one copy and they're holding it for you." This makes playing it all the sweeter. I'm loving how far I am (Which is only a couple of hours, at the beginning of Chapter 3 although I've been grinding for money and HP levels in the forest [Get the Juggler, it's amazing]). My current stats with Gwendolyn right now is Psypher Level 17, HP level 15 |
I, too, picked up my reserve today. Thus far, I'm loving all aspects of the game. The graphics, the music, gameplay, all of it. Granted I'm still only in the Valkyrie story, but I have not been disappointed in any way shape or form. The Japanese voice acting is also very well done. Many well known voice actors/actresses have taken part. I haven't personally listened to the English cast yet, but supposedly that isn't bad either.
The alchemy and item system is pretty crazy too. This game surely delivers. A worthy [spiritual] successor to Princess Crown. Also, growing sheep and then mercilessly slaughtering them for their meat is an unrivaled gameplay device. |
I've been listening to the English voice track thus far through the game and I'm impressed. I hear many voices I'm familiar with, and none of them disappoint.
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I'm completely addicted to it. I'm really into the art style, the music hasn't disappointed me, and the English voices are really well done. The story's been tragic right from the get-go and it doesn't feel like anything's especially "missing", as in gaping, crater-wide plot-holes not but 2 hours into the game.
I'm really enjoying the battle system though. I'm seeing images of Valkyrie Profile, but with real-time combat on the same map. I really like VP's dungeon layout and this game is so similar to it. The only thing I'm having a tough time getting used to is the time it takes to drink potions/eat food/etc. while in combat. I keep getting massacred when I do that. I'm finally getting the hang of planting though. Now I usually plant a seed or two when I enter a new area. Helps clean out inventory space (if they don't bloom) and brings some good stuff if they do. I haven't quite gotten the hang of alchemy though -- I concocted a Material 99 potion, but can't seem to make anything out of it, including a bunch of Phozon. So I gotta spend some time figuring that out, but I'm sure it's not that hard. But yeah, definitely love the game. I checked it out from work but will most certainly be buying it tomorrow. Any word of a strategy guide coming out though? I realize the game doesn't necessarily need one (at this point, anyway) but it'd be nice to have at least as a collector's item sorta thing. |
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After going to retrieve my pre-order today, I sat down ready to play for at least 2 hours. Long story short, I ended up playing for 5. I simply could not rip myself from the screen, whether I wanted to or not. Evey thing in this game appeals to me, from the battle system, to planting seeds and reaping the benefits. The storyline, of course, is a great draw for me and is presented in such a beautiful way. It keeps you going, wondering what may happen next and how the characters might be connected. My only qualm so far is the repetitive scenery in dungeons. This is definitely not a big problem, considering how great the graphics look in the first place, but I think they could have mixed it up at least a little bit. Anyways, I'm really excited to get deeper into this wonderful gaming experience. Now my only worry is that it may be too short, but presently I have nothing to gauge that with. |
I'm buying this game tomorrow or Friday at the latest. I've been jonesin' to play this game since Atlus announce it what... A YEAR AND A HALF AGO?
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I hadn't heard of this game at all until my Roommate linked me to it in February, so I didn't have long to wait at all. He showed me Odin Sphere and Grim Grimoire at the same time, so now I'm looking forward to the latter as well.
Edit: Just beat Valkyrie and started The Pooka Prince. Spoiler:
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So yeah, anyone here selected Hard difficulty to play through the first time around?
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Got ahold of it today. So far, it's even more beautiful than I expected. The level based progress took me by surprise, but I guess I'll get used to it.
The item screen is a pain in the back, reminds of Secret of Mana. Ugh. Also, music is great :) |
I'm really likely everything expect for some of the battle control aspects. It seems you have to be at a complete standstill before you can open up the item menu or spell menu. Also trying to block seems useless at the moment. You can't cancel an attack to block and most enemies are able to get swings in on you in the middle of your combos.
I guess I'll get used to it eventually, but a more responsive control system would have made this game perfect. |
I don't think that ir's responsiveness of the control is a problem as much as the priority of your attacks. Unfortunatley with so many guys grouped in ine spot it's hard to see that one guy who's attack and isn't being hit by yourself, therefore you get struck in mid attack. At least this isn't a factor in the boss battles where if that were to happen you'd be wiped out.
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I'm actually having a lot of poor response issues with the controls as well, especially when attempting to get an item like Napalm out. Sometimes I have to press O twice or three times before it shows up (and it takes a moment to show up) and by that time the bad guy is already striking at me, making it impossible to use an item on him in time. It's pretty annoying.
Other than that, the game is incredible so far. Beautiful art, lots of depth, great voice acting both English and Japanese, pretty good music, and so far the story seems really interesting as well. Lovely stuff. |
It's not bad. I love it but at times it's very, very challenging. I often found myself repeating stages over and over (Only at the Valkyrie story; chapter 3). Coins are not distributed a lot and a lot of seeds occupy my inventory.
It reminds me of the attack system in Star Ocean 3 and Rogue Galaxy: You run out of meter, you have to wait for it to refill. Quite a long wait in contrast to RG's "just block and it's full" but adds to the challenge aspect. Graphics don't need mention since it's gorgeous. Feels like I'm reading a fairy tale with lots of pretty pictures. Overall, challenging yet fun and mesmerizing to look at. |
Yeah, remember when some people here were saying "I'll believe it when I see it" with the graphics?
Hahaha, holy fucking shit this game's animation is incredible. |
I've seen it. I fucking believe it. Holy christ.
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Ugh. It gets freakishly hard again >__< In the fourth major dungeon (the one after the ice joint), it gets unreal. There isn't a pendant to buy that'll make you immune to the element of the joint like the prior two places (ice & poison).
You start off and you don't get a map right off the bat. I found a boss sphere where there were TWO boss mobs. And one hit takes off over 120hp. I died a shitload of times, then beat the bosses once only for a trash mob to nail me with a freakishly powerful bomb. I beat them after that, but it really got me mad. This game is pretty demanding. Sure, they say take up tactics, magic, etc, but you can only do so much. It typically comes back to rushing in, crossing your fingers, and hope you do a hit-and-run well. |
I'm not seeing where all of the control issues are coming from. I haven't had any major control issues. I figured out early that you can't be running in order to use items or magic. You just have to learn how to manage mobs of enemies and give yourself room to heal or cast if you take too much damage.
There really isn't anything wrong with the controls, they all work very well. If you could cancel out of your combo you'd never be hit, and how you can't tell which enemy is attacking in a mob as you're comboing is why the game suggests that you lure enemies out into one on one battles. Also just spamming regular attacks won't win fights. You have to use every type of melee attack at your disposal in combination with phozon skills. Some enemies can only be effectively dealt with if you knock them down with a crouch hit first while others are easily dealt with by air specific attacks rather that just regular air combos. |
I died no less than six times on the first boss. On normal difficulty. Either this game is sadistically difficult or I'm really rusty with this type of game.
Been a while since I've wanted to throw the controller out the window. ;) |
Wait, PS2 tag? This is a Playstation TWO game? I could have sworn to God this was coming out on PS3, and summarily ceased to care about it. If it's for a system I actually own, that changes everything. Jealousy turning into excitement!
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This game is pretty much was Okami was last year. Fucking awesome and unique in all aspects which makes people stop and stare.
I wouldn't be at all surprised if this got game of the year. Or something close to it. And it's only May. |
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It's a pretty minor issue, but it's definitely a flaw. I suppose I should've expected that, but somehow I expected everything to be perfect. I mean, it's not far off. I thought the first boss was pretty tough, but I didn't die. I had to use a bunch of berries and bread though! I kind of want to go back and do it again and get better scores, but the story is so interesting that really want to know how it continues as well. It's been a long time since I was so gripped by a game. |
This game is hard as balls.
I'm in Gwendolyn's 6th chapter, and ever since chapter 2, I've been dying several times on each miniboss and boss, and I do use hit and run tactics and "get behind the boss". I must be missing something, like some easy-to-make healing or attack item that can be spammed. |
Very likely. By chapter 6 you should have the recipe for Healing Tonic, a 3-time use 200 HP restorative. It takes a Carroteer and a Material 0, both of which are really common.
Plot stuff:
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I had to switch to Normal after the first boss kept handing me my ass. I guess I'm not as good as I used to be at these kinds of games.
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So yeah, I was continuing playing last night, in the chapter where Gwendolyn returns to the kingdom... Ch 5 I think? Anyhow...:
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Oh, in Chapter 4 now. Another is spamming grapes (also in the forest along with that seed that gives off 12 photons at once) and eating them so now I'm just a meager level 13 with a psypher level of 21, which helped me a lot in doing the 4th chapter. |
I despise the item system.
The rings and timing is all dandy and nice, and the alchemy system is great as a concept, but it's a needlessly cumbersome affair and you simply don't have enough room for anything. What is the point of all these "sometimes useful" equipment items when you can't carry them around, nor have any place to store them after purchase? The experience boosting gem is really useful, but I can also see a use for the ring that lowers damage and the item that boosted your attack, but that's two slots wasted on items you'll only really need on boss fights. Why couldn't they keep ingredients and such separate from equipment? I've hated these limited item space things since Grandia 1. That system worked just about because you could carry multiples of the same item in a single slot, the backpacks were spacious enough, and each character had their own. It was nothing as hideous as the cramped inventory of Breath of Fire V or this. The sparsity of money and limited item drops encourages item hogging like mad, but you run out of room so fast it's infuriating. It's not "adding challenge", it's just bad design. A completely pointless frustration in an otherwise enchanting experience. That, and considering the battles are pretty intense, I wish there was a dodge/dash button like in Castlevania. Right now your character feels unfairly sluggish for this kind of combat. Still, it looks far, far better than I expected. I would have preferred properly animated sprites instead of this strange polygon trickery, but there's no denying this is a magnificent looking game. Sakimoto's score adds to the haunting atmosphere and the combat (though sluggish) is constantly fun even when I keep dying. Game of year though? Perfect tens? Ahahahaha |
I keep dying (like, 10 times in a row) even on normal enemy stages sometimes. I have never played a game before where the normal enemies' attacks that you can barely avoid take almost half of your health. This game makes me want to tear my eyeballs out, I hate it so fucking much.
Gameplay-wise, that is. Other than that, it's flawless (art, story, music). I've switched to Easy, and it seems a little bit easier. |
Figures. Everyone is endorsing at leas some aspects of the game, and none of my local merchants are carrying or have heard of it :(
Ah well, there's always mail order, and someone has already completed a nice rip of the game's score. Plus I found a copy of Stella Deus for $20 when I scoured Gamestop looking for Odin Sphere :D |
Yeah, the item system is a big problem. From what I'm able to gather, the game is encouraging you to use items rather than hoarding them... but then when I use them constantly, I run out of them in major boss battles and get slaughtered.
I refuse to do alchemy, I hate the system so much. ;) |
I am just SO thankful for the "Story" feature that allows you to play back cutscenes anytime you want, it gives incentive to fill out the whole timeline. Plus, then I can play back a scene for a friend to show off the amazing graphics.
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Frankly, I have found little problem with the inventory system. It drives me crazy when things are not organized, but I quickly found a way around that with the bags. Currently, I have the two original bags, the bag that holds five items, and the bag that holds six. By pressing R2 and moving some things around, I have all my items organized in a matter of seconds. I actually held off from buying the large bag (8 items) because I have no problem keeping at least 5 spots open for incoming items (and that is when I'm stocked comfortably with many healing items and food).
Really, messing with my inventory has kind of become a fun part of the game for me. It adds a small micro-managing aspect to it that I neither mind nor fault the game for having. |
Wow. Get through the first few hours of the game, people. The item and alchemy systems both work extremely well, and the game isn't that hard.
Yes, the game downplays hoarding items. It seems to be a foreign concept to many RPG players, but that's how the game works. You either use items when you need them, not spreading them thin, or just ignore the drops and save the inventory space. Or run through an area another time or two and get money for bags. In the later chapters of each story vendors start selling bags with 8 slots, and even then that's excessive. After each area I sell all of the things I don't need (Most 0 Materials since they drop really often, for example), keep a few healing tonics, and use any extra fruits that I've grown in the Pooka Kitchen and/or Cafe to turn my excess items into HP levels. Managing items isn't hard, you just have to do it differently than most other RPGs. Also by refusing to do alchemy you only make the game that much harder. Some of the most useful items, like Unlimited Power or Yogurt or the oh-so-essential Healing Tonic, can only be created through Alchemy. I can't emphasize enough that once the Pooka Kitchen and Cafe open up in each story to stop using fruits for HP experience. Healing Tonics become your primary source of healing and fruits and herbs that you grow can be used for recipes that can give upwards of 2000 - 4000+ HP Exp (one recipe I have gives 8200 HP Exp and +35 Max HP) as well as extra max HP bonuses as opposed to a tiny heal and just 250 HP Exp. |
Anyone else playing this on hard mode on there first run? I"m enjoying it so far, I wish I could cancel moves and more combos would also be nice.
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I'm playing the game on Normal mode and now that I'm getting used to the alchemy system I don't find myself dying as much as I did the first two chapters. The map is pretty darn useful since it tells me when to mass plant seeds to stock up on healing items for the boss fight. Don't be afraid to use the home command and start the whole level over again if you keep getting your ass handed to you. You'll build up even more levels before the boss fight to make things a bit easier.
Oh, and this game looks like a next gen title when played on a PS3. I have it upscaled to 720P and the game looks freaking amazing. I haven't noticed any slowdown yet on my PS3 either. The load times are only about 3-5 seconds too. If you own a PS3 play this game on there. |
I only died once on the second boss... which means either I'm getting better or the boss was simply easier. :p
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I don't get how this game could possibly look so good but doesn't support 16:9.
Also, don't say I never contribute to the forums: http://img221.imageshack.us/img221/5...7789ib7.th.jpghttp://img222.imageshack.us/img222/6...48e5ly2.th.jpghttp://img222.imageshack.us/img222/1...d4c4pa9.th.jpghttp://img222.imageshack.us/img222/3...27e4gf5.th.jpghttp://img221.imageshack.us/img221/3...0fcbem8.th.jpg ↝ |
Odin Sphere just broke my memory card ;________;
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Alright, having bought extra bags, the limited item space no longer annoys so much and you get used to re-organizing your stuff every five seconds.
A dash move would still be nice and a separate button for block (now you really don't use it at all) :( I'm now in chapter 4 for Gwendolyn and it's really, really wonderful. Sakimoto's music really adds so much to this. |
Where do you find the currency required for cooking food? It's an odd coin that I haven't found outside of the initial tutorial (then again, I just had the tutorial for it...)
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I have 34 of them right now (after eating multiple dishes) and the Pooka village just now opened up for me (chapter 5). The Ariel coin is kinda hard to tell apart from the 1G one, so I can't tell which one I've been getting from chests.
Try going through the forest again and beating up those elf guys (with the poisonous knives) fast so they drop little chests, and see if it's the right coin. |
Couldn't you also over-pay in shops by about 5g, making them give you a 5g coin in change, or do they always give change in 1g increments?
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The map looks good. Easy to read, with all of the necessary information.
Last night I finished The Pooka Prince and this morning I've started on Fairy Land. More plot stuff:
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Chapter 4, Act 3; The Pooka Prince.
Quite frankly, I've grasped the battle, item and the recipe systems. I found myself often repeating past stages to move forward (as well as buy items that will help me in my next dungeon). |
I'm only on Valkyrie: Chapter 3, but I've already mastered Gwen's moves and the Item, Food and Alchemy systems are so broken once you figure out how they work. They probably will put off a lot of people because "what the fuck is this >=0" type of initial response and what have you, but if you take the time to dabble and experiment you can have some lol times and create some powerful stuff.
Hard mode feels like Normal mode now, except with half the phozons and I have to hit things a few more times before they drop dead. |
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Also it needs to be a Mandragora I believe, can't use anything else to get something. Incase nobody has figured it out yet: Phozon EXP = Chapter x 10. So if you are on chapter one you will get 10 EXP per Phozon. Spirit Stone increases this value by 10%. If you're going to Phozon Grind the easiest way is to find a stage with two minibosses (not that hard when you get to the end of any person's story). Kill, Absorb (w/ Spirit Stone), get your Psypher Gauge to the maximum value it can go (you will probably have to kill many more things for that), Phozon Release -> Absorb -> Phozon Release -> Absorb. Repeat until you run out of Phozons entirely. Then leave the place and do it all over again. I guess I should add that when you revisit a stage it is based on the chapter it was. So even if you are on Epilogue if you go to a place that was like Chapter 2 or 3, you will only get 20 or 30 EXP at that stage. That's because that area is designated as a Chapter. I'm only on The Pooka Prince, Chapter 3, but I've already found an easy way to make Material (90): M0 + Mulberry = M5 (Fruit has a value of 5. 0+5 = 5) M5 + Any seed = M6 (Seeds have a value of 1. 5+1 = 6) M0 + 3 Mulberries = M15 (5+5+5 = 15) M6 + M15 = M90. (They multiply. 6 * 15 = 90) M90 + Milk = Yogurt (because Yogurt is created with an even value, and the 0 in 90 is an even value since Alchemy only pays attention to the final digit). Creating the Yogurt with an M90 will probably release like 30 or so Phozons. Considering how easy it is to obtain Mulberries and Milk, you can use this to get some cheap Phozons. Also having yogurt is never a bad thing, you get better exp from food you eat in battle and it's required in some of the greatest recipes in the game. (greatest as in +MAX HP wise for ease of creation, may not be the best HP EXP wise). |
I FINALLY beat the most annoying boss in the game thus far, the chapter 4 boss in Mercedes' story.
What you're looking forward to:
Now I can finally continue. |
tried finding this in town today, nobody had it ;/
trying my luck with amazon now, looks like they have copies again |
Ugh, the first big boss battle at the beginning of The Pooka Prince is annoying. There's so much crap on the screen during the fight that everything just lags. It's kinda annoying. >_>
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I picked up the game on Thursday. Wanted to do so on Wednesday when it arrived but alas, I had a double shift that day. And my luck continued when I got home and discovered that my memory card was out of memory. Still I decided to give it a try and I like the art style to it. Sunday I picked up a new memory card and I'm planning on giving the game a real go tomorrow. Well later today I guess now.
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woot! i found the last copy in the mall today, got lucky :)
off to play! played 9hours today :P.. on first char's eplogue.. are they all this long? wow, 50hours eh? awesome game, havent really messed with the aclhy stuff yet, just trying to get aerial coins for the cafe |
Just got it today. Up to Gwendolyn Chater 4 Act 3.
This game is beautiful. The story is interesting and emotional. The item management did get on my nerves a bit but I've got a few extra 5 slot bags now so that's helping. I love growing sheep. I laughed when I saw you can even throw the bone at something after your done eating it. |
I have completed Valkyrie (a second time, wanted to see something), The Pooka Prince, Fairy Land, The Black Sword, and I am now on Fate.
Everything in the story is starting to become crystal clear now. I have no complaints with anything, as everything I was bothered by or questioned was answered later on. The way the story is set up is rather interesting to say the least. Anyone who thought Fairy Land Chapter 4 Act 5 was annoying, will completely hate The Black Sword Chapter 6 Act 5. What to not look forward to:
Velvet is so cheap, like Mercedes. Unfortunately being so cheap comes with a drawback... which is easily countered through the Alchemy system. Well infact everything is countered by the Alchemy system =P I never mentioned it before but I am slightly bothered yet humored at the fact that sheep grow from seeds you plant in the ground. Along with little chicks hatching from a normal looking egg turning into giant mutated chickens that poop eggs. |
Black Sword; Chapter 2-1.
And Mercedes may be my shortest run yet. Done in about 6 hours or so. Yeah, yeah, repeated stages and whatnot. Great stint in that is that I shot up from level 4-10 in just one meal. After that, everything was just child's play. Doing the same for Oswald once I unlock some of the stages. |
I really need to play Odin Sphere, it's been collecting dust on my shelf. It's not even opened.
I've been too busy with work, and playing .hack//G.U. Vol. 2. I'm obsessed with that at the moment, but I really do promise to get to Odin Sphere (I have to promise, because I beat Princess Crown >_>) |
This game is incredibly hard and I'm obviously doing something wrong. The awfully restrictive item management doesn't help, either. I really want to continue playing, but it feels like I'm stranded without some expert advice.
I'm currently unable to beat the Forest Witch (second boss for Gwendolyn). I tried it countless times already but don't even feel like having a chance. Sometimes I manage to take away half her HP, but then she totally crushes me with her fire and poison spells. I've got enough antidotes, but using any item renders you totally defenseless in that battle. The whole concept of growing plants and fruits and mixing stuff seems really deep, but there's only so much information I'm able to make use of in the game at one time. Furthermore, I'm constantly out of item space and still have no idea what's worth keeping. I guess this is a major detriment to my progress and don't know how to avoid being stuck with nothing but useless junk. I figured replaying the first chapter was going to help me stock up on some useful healing items, but then I noticed that there seems to be no option to replay an already completed chapter/dungeon. If this turns out to be the case, I can't help but say I'm stuck with no other option than to restart the game all over from the beginning. Someone please help me out of this dilemma and show me how to enjoy this game without wading through tons of FAQs and Walkthroughs. |
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My suggestion is to restart the forest stage (you'll keep your experience and items) if you're having trouble with the boss. You don't need to start the game from the beginning, the game is challenging, but very generous. You can restart the level as many times as you like, always keeping the experience levels and items, so you're bound to get strong enough eventually. Get the gem that boosts the EXP you get from absorbing Phozons, defeat all the minibosses and boost up your Psypher as much as you can. Then do it all over again with your new levels if you feel the need. Grow berries and sheep when you can and plan your HP intake well. Whenever you rise a level, you get full HP, so it's more useful to eat a single Onionne for that last 8-9 points of EXP and get a full HP bar, than waste better healing items, unless of course you need more EXP to gain a level. Also mix up Painkillers, they're a real lifesaver in boss battles, as well as Napalm. When you need to use healing items, quickly retreat as far away as you can to eat/drink, you usually have enough space to gulp stuff down without getting hit. After that it's just about dodging and timing. As for the item limit, I ranted about it here a bit back, but fortunately you get to buy extra bags in later chapters so it no longer becomes a problem. |
Due to story related business, all of the characters have at least two stages out of the seven in their story that they are not allowed to return to. Unfortunately you do not really know what stages these are until you are finished with them on that character.
If you find yourself having trouble in a stage you can always use the Home feature to return to base and then play the stage over again. The game does not penalize you for doing so, and it can only make you stronger since you get to restart with everything you had before you left the map (Psypher levels, Psypher gauge, HP levels, items, money). I know that Gwendolyn and Cornelius have a block ability, but really I wouldn't get too used to it. They are the only characters that can actually block and while it is a nice feature, you are better off dodging the attack (or reflecting it back if it is possible). In Chapter 2 of Gwendolyn's story you should find a scroll containing the formula for Alchemy Mix P (Painkiller). Like Qwarky mentioned, painkillers are really good. So many boss battles in the game become much less stressful when you aren't getting knocked on your ass in one hit. Carroteers and Cubsbanes might be rare in that area, but they are worth using to create painkillers. Just about every item that is created through Alchemy works in threes, so there is no real need to go overboard with item making. Also if you are really having trouble: For that battle (and others similar to it), plant a Rosemile. They will stop to absorb the Phozons into their Psypher. You can use the opportunity to get free hits in or recover. As far as equipment is concerned. Aside from the necessary charms to prevent certain things (such as Fireproof Charm to prevent the constant burn of the volcano and flame status), a Power Stone and Spirit Stone should be all you really need. The +%ATK Bangles are really nice later on though. Especially if you combine them with Painkiller and Unlimited Power (which isn't unlimited, your POW is just recovering at an absurd rate) |
Perfect? Not quite, Play Magazine. But fucking awesome, nonetheless. This gem is certainly a nice addition to my shelf.
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So yes, I've encountered Lacerta's hardest run yet. I had qualms too but I simply did was this.
Spoiler:
Now at the epilogue of the Black Sword; can't wait for the final character. Also rose above Mercedes' power-levelling. Oswald eating a Salmon Escabeche and bam! 9 levels up. 4-13. |
I have beaten Fate, and unlocked:
Book Title + Info:
I thought Black Sword Act 6 Chapter 5 was bad, but that is nothing compared to Fate Chapter 6 Act 5. Yet again, what not to look forward to:
As of right now I am listening to the advice from the sixth book and I'm grinding everyone to at least some decent Psypher and HP levels, well HP levels don't really matter as much as the HP does. Also taking the time to give everyone a total of 6 large bags, a entire row of Elixirs (I tried the first fight for fun, Healing Tonics will not suffice), an entire row of Painkillers, some Unlimited Power, and the proper equipments (Jupiter Bangle, Power Stone, Detox Charm, Fireproof Charm, Iceproof Charm, etc). I may dabble with Fire/Ice Spirits. By this point you should have every single thing in the Text Archive unlocked. Some of the recipes will require you making the one above it multiple times until they come up with a variation. I'm also going to just only bother with Yogurt Fruit Mousse. 3300 HP EXP and +24 HP. All you need is 1 Yogurt, 1 Egg, and 1 Mulberry, along with an Ariel Coin. 1 Egg can create endless eggs if you do it right, Yogurt you can just spend the cash for Milk then make it (or find a area that has Milk as a drop and farm it that way... but buying is usually faster), and if you can't find a Mulberry Seed to produce a Mulberry I don't even know what game you are playing. |
EAT MULBERRY
SUCCESS! just got it today and haven't played much of it... |
I've played a bit of it finally and I'm in the forest now. I really enjoyed the fight with the dragon at the end of of the first stage. This game is turning out to be worth buying so far.
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Just got this game yesterday.
Actually, let me clarify a bit... I just offloaded Ephemeral Fantasia, along with Evergrace and Forever Kingdom, and used the trade-in value to get this game yesterday. Suh-weeeet. Also nabbed Valkyrie Profile 2, Final Fantasy 12 (wait, wait, I can explain) at a grand total of about 45% off an already-lowered list price, and Rogue Galaxy, along with Odin Sphere. I have yet to pop any of them in and play yet, as my DS beckoned to me from its perch atop my other computer and my willpower was insufficient to resist the call of Portrait of Ruin, but...TONIGHT, WE DINE IN ERION! |
Just finished the game with 100% completion. Got all four of the "endings", and unlocked the bonus scene reward for obtaining 100% completion.
I am very satisfied. |
Question: Why is Velvet a fucking hassle to control?
I like the character and all but it's like Mercedes with a limited range. Bah, I'll get used to her, I suppose. |
Answer: Because her third jump goes through anything unharmed, her 4th hit in the regular combo (no directional) hits four times (twice front twice back), her aerial abilities are hacked, and her charged homing chain can almost reach the entire mini-map.
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I think I've trapped myself in a corner. I'm on chapter 2 in hard, fighting against Velvet, with no healing items and only 44 hp. I can't do anything since I saved on the level as well.
Also this game looks really good in 16:9 though it doesn't support it. Great use of my new tv. |
You can always press Start and choose "Home." That'll take you out of the area with all of your current items and levels. Great if you're trying to grind psypher levels.
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Something bothering me about the plot that I'm unable to figure out.
Ragnanival is the kingdom that King Odin rules, but what is Nebulapolis and where is the Old Palace Terrace, or whatever that you are when you first wake up from the sleeping spell?. Are they both the same thing? |
Without um... reading through the thread thus spoiling myself, I have a question regarding kitchen/cafe hp LEVEL. Not HP Max or HP Exp, I meant level.
Someone recommended to level up your hp by using alchemy? instead. I can see using Yogurt for this. But I could be over-analyzing the whole thing about hp levels regarding using full potential from exp gain from making tons of food this way. I just wonder if the HP level itself is affected by eating for exp from the cafe/rest. instead? Like I said, I could be just over-analyzing. I only have 3 recipes so far, but I want to make sure I'm not abusing my hp level by eating out of pocket when I could just go to the restaurant instead. Which sucks is that I have plenty of items that I want to conserve for later meals. Damn it I want my recipes... So is it highly recommended that I wait on the HIGHER HP MAX recipes? That way I get a LOT more hp max gain and little exp required for this before leveling up my hp level with tons of exp. |
Well, first and foremost, I didn't go the HP raising route. I actually progressed using Alchemy. Certain Boss Fights can be won (on "Hard", no less) using only Napalm. I mean, make about 6-8 Napalm and throw them at Velvet. She will NEVER touch you. Probably the easiest battle I had.
My strategy for fighting became hooked on the Attack boost accessories. If you don't want to fuck with HP boosts, boost your Psypher using high level Alchemy. If you get to level 35, all you need is an accessory that boosts your attack power (I used the one that gains more power as you lose HP and got hit intentionally in some stages to keep my HP low), Overload, and the level 3 Psypher skill that I can't freaking remember the name of either. If you make high level alchemy stuffs, boost your Psypher, and use the gains you get doing this to your advantage, you can beat the first book without much difficulty. Book 2 on the other hand, I just got to and I didn't have the patience at 4 in the morning to try and figure out the new strategy. |
I thought about that. I think its just that **** kicked my ass so many times with his darn cheatin' attacks that sucked up my hp so much. So instead, I went back around winterhorn and forest for leveling my psyher and hp levels. I gained so much of my psyher levels with that exp stone equipped while I was raising chickens by gaining seeds from the drops/chests for hp boosts. Pretty nifty path til I got the rest./cafe to open up for me. And yeah when I went back to ****, I kicked his bucket on the first try.
**** = Spoiler:
So I thought about going down the route of saving food stuffs for the cafe/rest. instead but I like the yogurt idea though. So I'm debating on my path right now whether if I should be concerned with boosting my hp this way. Psyher attack whatever, I'm not concerned with that til I feel like attempting on HARD. Its the HP max that carry over. |
I don't know, I ran through Book: Valkyrie on Hard just to get a feel for things and it had its moments of "I just died in one hit, thanks guy." HP just didn't matter, I had already seen the discussions on how to break it, but what's the point if you don't want to get hit anyway? I clocked in at 5:15 gameplay time, though a few hours weren't registered on where I spent time learning what mechanics worked in game and what didn't.
Believe me when I say that "Attack Boost Accessory/Overload/Shadow Image" is a boss killer when you see Gwendolyn land that fourth critical hit. The slowdown that occurs gives you generally enough time to react, and a lot of the bosses you're actually going to use that on are huge, so Air Combos are definitely not out of the question and come out lightning fast compared to being on the ground. That said, aside from that strategy which I found made the game fun as hell, I kind of reflect the sentiment that the game is definitely pretty but occasionally has sections where I just don't dig what I need to do to win without hassle. Like the Velvet battle, on Hard no less. The way she can move is insane, I wish I had those options, but I don't. So I exploited her apparent dislike of fire. I don't like combat in which I do very little combating, and in Odin Sphere, there's very little sense in many fights trying to learn patterns when you can sit back and throw the weight of items and Psypher growth around like nobody's business. To reiterate, I'm not of the mind to just gain HP and slug it out; however, I'm not going to engage a war of attrition either. I shoot for at least an A rank on any area I enter, even if that takes practice or an assessment of strategy, but I've never really liked the fusion of RPG and straight combat in this kind of fashion. At this point, Odin Sphere feels very hit and run, with engine exploitation on the side. I wish there was more to it than that, but this is only Gwendolyn and every other character plays differently. So that's kind of moot on my part, anyway. |
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Also now at that place. Spoiler:
Most of my characters are in mid-20s. Man, I need to level them up MORE. |
I beat the game earlier in the week, but yesterday I finally managed to get one of the two extra scenes. The game's pretty tough, but still very fun.
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12 recipes require you to make a previous one multiple times.
Incase nobody wants to know?:
Anything not in there is something you missed on other characters, should probably go inspect. If you did no variation unlocking by the time you reach Fate Chapter 6 Act 1 you should be missing only 12 recipes. On the topic of Armageddon, some advice:
Is it just me or does Odin Sphere feel like Wagner's Ring of the Nibelung except in a game form. Most of the things in the game seem like references to it. Some things don't match up though. |
Thank you, Lacerta. Those were the 12 I was missing.
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Is there any easy way to beat those wizards in Titania that disappear once they are hit, aside from hitting their swords back at them? Mercades' narrow line of fire makes things so much more difficult. >_>
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You can try using Piercing Shot (Mercedes), or Phozon Burst, or Mercedes' charged shot.
Some of those probably will not kill them in one hit, but it gets the job done. You could also try Napalms and stuff too. I hear Blizzard is a really powerful Alchemy Mix. |
Odin Sphere is frustrating, but in a good way. I was really expecting it to be easy, so I started off on hard mode, then switched to normal after the 2nd boss or so. Getting my ass kicked never felt so good, I'm on Ch.4, Act.3 at the moment with 44 HP, no food, and only in the second stage/room. When do you get to play as the other characters? This game must be really long, and with a story like this I hope it is. :D
I can't wait to play as Velvet. |
To me, the game is turning out to be another Okami, or Shadow of the Collosus. It's beautiful to look at, but simplistic and undeniably straight-foward.
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Yes. Simple but beautiful has proven worthy. :D
Has anyone had had problems Spoiler:
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It was a heck of a lot easier for me that time around than with Gwendolyn, so no.
Just have a Painkiller ready and a few Napalms just in case. |
Yeah... painkiller would be SO darn useful when handling Cornelius. :\ SIGH. I should buy a bag already. I really hate how SLOW he gets when he jumps and does the attack combos for those honeyhives. :\ Its like he can't GET IT UP damn it. Pun intended. Only a running n jump can be possible but its hard to handle.
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So I finally got the game, and played it for hours upon hours after first popping it in. I also like how the bosses stood a good chance of killing me, especially Velvet, who I had to retry against several times because I had no money for food >=(
Question: Will Painkillers still be useful later on? I think that super armour could be a double edged sword like in fighting games, and I'd get careless and absorb so much damage that my sloppiness would outweigh the benefit. (aka. almost like vs. Belial) |
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I'm waiting to find out if there's a point to playing the hardest difficulty, considering that unless the enemies get stronger and I do less damage then it really doesn't dent my strategy. Still, I'm kind of pissed about the requirements considering I'm still on "Hard" mode of all things.
And I will say this, Velvet is the least frustrating character I've had to play as. Best for last, I guess. |
Managed to get all the way to the Epilogue for The Black Sword. God damn, the boss at the end of the chapter is just beating me senseless. I have like 1600HP and even when using unlimited POW and hacking away at him, I barely get him down to half life before he annihilates me.
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Killer Cloud. I found a pretty good recipe to level Cornileus's HP very fast. I was up to the Volcano area (forget which chapter/act) and I basically kept going back to the forest area and fighting up to the second sub boss. The second sub boss always drops a milk, and you always get about 3 ariel coins per run. There's a cafe recipie that requires 1 Egg, (which is sold for overpriced 15G right outside the cafe) 1 Yogurt (which you can make using the milk you picked up from the sub boss), and 1 ariel coin. If I remember right, it gave about 2300 exp, and + 14 max HP. After a while the waitress said she had a new recipie which was the same thing plus a mulberry. I don't remember how much exp/HP it gave, but it was a damn lot! This path is also good because you can level up your Psypher from the sub bosses. You'll even pick up several Rosemiles along the way too. |
I've had this question since the beginning of the game, have gotten through two chapters, and it still hasn't been answered. What the hell is the chain shystem for? Is it just there for you to try and get a high number, or is there some benefit to getting large chains?
After I got the hang of the Alchemy system the game has been a breeze. Between Psypher leveling and the kick ass fire spirits! I was able to go through Cornelius's chapter healing only a handful of times. I believe I ended up at HP level 18. I'm about to play Mercedes for a little, bit but I have a feeling she's going to be the most annoying character ever. The ammo system with her looks like it's going to be shit. (I hope unlimited power can counter this, if so it shouldn't be TOO bad). |
>>What the hell is the chain shystem for?
Higher chains increase your chances for a critical hit and enemy item drops. And Mercedes is probably my least favorite character to play as. The way characters move and respond to controls already feels a bit loose, but she plays like a greasy tile floor. And dear god, the lack of double jump sucks in certain situations. |
This boss is fuqing hard :P
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Oh man, I struggled with that one for quite awhile. So goddamn frustrating. This is what I ended up having to do.
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Definitely one of the worse battles I have encountered in the game so far. Just have to stay persistent and you should come out victorious! Speaking of Mercedes: damn I hated playing with her. The experience seriously made me pissed at the game. Luckily I finished her book tonight! |
My god, this game is killing me xD I'm in Chapter 7.
[spoilers]And the mini-boss (Underworld) is making me want to strangle myself with the controller. I guess I'll have to grind but anyways, are there any combos tips? I just tap Attack repeatedly, that's it. [/spoilers] |
Thanks jinn.. ya, i hate mercedes too.. lol
I wanna play oswald so bad, he looks kick ass.. Im trying to up the fairy's HP.. Its only 22/15 right now |
rpgcrazied
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Where the heck do I get Ariel coins? I have money, but no Ariel, if that makes any sense. I want to make some Seafood dinner =(
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replay the levels, try for S-rank
Usually youll get em, if you do. |
Ugh, I totally forgot about this game. Mercedes seriously stopped me from playing. I may go back tonight, but I'd rather write an essay for a class.
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wow, oswalds chapter goes by so fast.. lol
and some nice recipies around too.. he has over 12oohp now |
The Pooka Prince book appeared... does that mean there's no more story for Gyn?
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nope.. you can still replay her though, and lvl her more.. but thats it.. 6 chapters, and an epilogue with the characters
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I recommeneded this to a friend, and he has said that
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Only thing I hate about the game, is the slowdowns.. only for some bosses.. and when ALOT of things are on screen... doesnt bother me though.
But hey, if he wants to send it to you for nothing.. then why not? :) Just play it |
Yeah, I've only noticed annoying slowdowns during some bosses, especially those that cause junk to rain from the sky. My biggest complaint about the game was the limited inventory space, but then shops started selling pouches and all was good.
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No, it's not that bad.
The game does feature some slowdown, but that's relatively rare and even then it doesn't affect gameplay all that much. Hell it sometimes helped me. The controls are very easy to use, the areas are easily navigable, and item and overall menu system is very easy to use and understand. You'll enjoy it. Edit: Oh yeah, what's the shit about -- "It takes a partial second for the button you press to register with the movements." Can your friend slow down time and physically record how long it takes for a system to register a button press from the controller? Wtf man. |
Usually the slowdown isn't bad, but there is no way you are ever going to convince anyone that has played the game that it doesn't lag unbelievably bad in the netherword -- especially during the fight against Odette. The fight with the wizard and Belial was terrible too. It isn't even just a case of sluggish for those fights, either, once the fights get going and the debris (or ghosts for Odette) come out it can get so bad your input can actually be e second or so behind and that's unacceptable.
Outside of said instances though the game was manageable. Also, using blizzard potions during those fights help a lot for some reason (can erase the slowdown during the odette fight entirely). I suppose because it's freezing the enemies and removing their general presence (AI maybe?). Anyway, "Can your friend slow down time and physically record how long it takes for a system to register a button press from the controller?" You can feel when input lags behind. It's not an alien concept at all. |
So is there input lag or not? Or is his console going dead?
It shouldn't cause its a brand new slim PS2. Please not a defect game copy... |
Like the others just told you, there's only noticeable slowdown in a few areas. And aside from the battle with Odette, it is not that bad.
As for the rest of what your friend said, I disagree. It just sounds to me that he was bad at the game and is looking for an excuse to save face. The game is difficult. But I enjoyed every minute of it. |
Agreed. It's a solid game with it's share of problems but it IS a very good game regardless. It's just the right amount of difficult IMO so that the game isn't a joke and the slowdown is only an issue in two places. (unfortunately you DO revisit the underworld though...)
Basically, two boss fights are going to be irritating due to input lagging from the MASSIVE slowdown while the rest of the game runs pretty much fine with minor instances of slowdown here and there. And like I said, if you get into alchemy and make some blizzard potions, you can actually stop the slowdown during those fights. Either it kills the AI and causes the game to flow smoother or it just stops the animation effects and does the same -- i really don't know. What I do know is it WORKS and that's all that matters. ;) |
I just started this game, figured I'd bump the thread for some questions. I've finished Valkyrie Chapter 2, about to start on the third chapter, but I'm curious... I keep running out of money to buy healing items, does it get any easier to acquire money? So far my only solution is to go hunting for Mandragora, which only sell for 2 or 3 coins each.
Even though I'm still at quite an early point in the game, I'm also curious about replaying a book when I've completed it. The second time through, do I have any advantages? Do I get to carry over my psyfer and HP levels? Do I get to carry over any items? I assume at the minimum I will keep my alchemy texts, which should make the game that much easier. I won't deny, I'm finding it pretty hard going already. I've had to reset about a million times, because the game won't let you load an old save file. If I'm going through a stage, and used some of my items before dying, that pretty much means I've got to reset, right? The option "retry" only appears on boss stages, and money is too hard to come by in this game to squander items in that way. Lest anyone think I'm complaining, please understand that I do love the game. I'm just finding it a good solid challenge, and that's pleasant. |
Don't waste your time trying to farm for gold, when you can just use materials to make your own healing items. Just make sure you do it right otherwise you're going to have a bunch of materials that you won't be able to do anything with (this early on in the game).
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GameFAQs: Odin Sphere (PS2) Recipes FAQ by HENTAIBEN The only healing item I noticed which you can create during Gwendolyn's quest is this: 08. Mix H (Healing Tonic) Ingredients: 0 + Carroteer, 4 + Rotten Fruit Effects: Heals you for 200 HP. Found: Gwendolyn, Chapter 4 Comment: Useful for Boss Battles when you can't stop to eat. ~Thanks to Bryan Richards, and Samara for pointing out the Rotten Fruit mix. As listed in the FAQ. More of them are available the deeper you get into the game. I haven't completed the game by any means, (playing on Hard) but if I were you (or if I were me, and I'm me) I'd use money to buy bigger bags. Being forced to use items because you're full is rather annoying. |
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Thanks for the alchemy info. I guess I've just gotta grind through the next chapter before I can make my own healing potions. That should make the rest of the game go at least somewhat more easily. I'm not hardcore enough to play on hard, by any means. |
I don't think you can have more than one item equipped at once. Whenever you hear squeaking noises, jump on that spot, and kill whatever pops up. It's worth buying materials to make a bunch of healing items (material 0 + carroteer) before going into battle. It's also a good idea to grind pharzons to your highest limit before battle, since things like Phazon Burst help against bosses and when you're surrounded.
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Oh fuck me, MORE October goodness. I'm gonna be broke as dick. The music was one of my favorite parts of this title, so I'm gonna have to be all over this.
Thanks for the heads up. |
Just reached Pooka Prince's epilogue. Am I to understand correctly that the only realistic option for killing slimes is napalm because that is super fucked up.
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The characters that fight them later on can kill them with their weapons. I think the bow's damage (the one that Mercedes uses) counts as magical or some kind of element.
On a side note, does anyone know if playing the game on a PS3 stops the slowdown that happens when you fight the Queen of the Dead? (I forget her name since it's been a while) |
well there is a bunch of alchemy items that can kill slimes, killer clouds and stuff like that, but I think Mercedes can hit them normally with her charged shot(wich I find lame anyways since mercedes can just fly to avoid them entirely) Not sure if velvet can, but yeah with all other characters you have to use items so you can take the slimes out quickly.
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Uzuki, napalm's best, but if you're in a bind you can always duck and hit them. Slimes drop potion O's. You can use those to summon slimes, which can kill the enemy slimes no problem.
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How to kill Slimes:
Gwendolyn: Lucky whore never has to fight them. Cornelius: Use items. Napalm, Ooze, Killer Cloud, etc. Mercedes: Cheap charged h4x with the bow. Oswald: Go into Shadow Form or just use items. Velvet: Homing Attack with her chain. |
Bumping for a potentially stupid question... how do I replay levels?
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Some are locked after certain points in the story. In order to replay them you have to go back to the book after you've finished it and start over.
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So, after finishing the perfection that was Xenosaga III, we needed a new RPG, and we took the advice of the fanboys here and got Odinsphere.
My question is...does it get any better? We're still on Valkyrie, but so far, the story is kind of boring and uninteresting. I like the alchemy system (the bag space really kills my usual RPG item hoarding :mad: ), but the battle system is sooooo boring. Hoppity hop press square do magic every 15 minutes, repeat x1000. My partner in crime is insisting that it probably gets more interesting as more layers get put in, but goddamn is it boring so far. How do you get 100% completion? I mean the game is about as linear as you can get so far... Also I find the animation really choppy and underwhelming (runs for cover) :gonk: |
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(That said, I still really like the game and the artistic design is indeed hot sex) |
I hate to tell you, but if you're not happy with what you have so far, you're not going to end up finishing this game. I guess a lot of people thing Gwen's story is the worst of the bunch, but I don't think any of them are significantly better or worse (I liked them :shrug:). Except for maybe Velvet's only because it relates directly to the end of the game. You will get a new character to play around with every 10 hours or so, but that only stays fresh for about five minutes. Almost all areas and enemies are in all books so the game repeats itself a gross amount, even with bosses.
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