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-   -   [PS2] Odin Sphere - Hot sex from Atlus (http://www.gamingforce.org/forums/showthread.php?t=18591)

Miles Feb 10, 2007 12:53 PM

Odin Sphere - Hot sex from Atlus
 
Once upon a time there was this really awesome game called Princess Crown released by Atlus on the Sega Saturn and PSP. This game never saw the light of day here in the states. Vanillaware and Atlus are teaming up again to make a new game on the PS2. Get ready for some super high quality 2D graphics:

http://www.famitsu.com/game/coming/2..._omain.jpg.jpg

http://www.famitsu.com/game/coming/2...61_o01.jpg.jpg

http://www.famitsu.com/game/coming/2...61_o02.jpg.jpg

http://www.famitsu.com/game/coming/2...61_o03.jpg.jpg

http://www.famitsu.com/game/coming/2...61_o04.jpg.jpg

http://www.famitsu.com/game/coming/2...61_o06.jpg.jpg

http://www.famitsu.com/game/coming/2...61_o05.jpg.jpg

You'd think a cool 2D game like this would never come to America, right? The whole game is 2D and SCEA likes to turn down 2D games. Well, it is. Atlus was very quick to announce a US release for the fans. And it's coming before Persona 3.

Quote:

Odin Sphere Announced ATLUS U.S.A., INC. SIGNS
ODIN SPHERE
The Prophecy Must Die

IRVINE, CALIFORNIA — FEBRUARY 9, 2007 — Atlus U.S.A., Inc., a leading publisher of interactive entertainment, today announced the acquisition of the North American publishing rights to Odin Sphere, an Action RPG designed exclusively for the PlayStation®2 computer entertainment system and slated to be in retail stores in late spring of 2007.

Odin Sphere is developed by Vanillaware, makers of the amazing Princess Crown for the Sega Saturn, and features beautiful hand-drawn artwork put into motion to tell an epic tale of power, loss, and love. The game is rated “T” by the ESRB for Mild Language, Fantasy Violence, Suggestive Themes, and Use of Alcohol.

About Odin Sphere:
The nations of Erion had always held an uneasy peace, as the various kings and queens watched each other for any signs of weakness. When the country of Valentine is obliterated by the power of an ancient artifact, it sparks a bloody war between the fairies of Ringford and the warriors of Ragnanival. Little do they know that they are acting out an almost-forgotten prophecy: one that, if fulfilled, will lead to the destruction of the entire world. Take control of the warrior princess Gwendolyn, daughter of Odin, and follow the threads of an intricately woven story as you uncover the truth behind the prophecy – and how to bring it to an end.

Odin Sphere Key Features:
• Gorgeous hand-drawn artwork and animations!
• Intense side-scrolling action with astonishing attacks and magic effects!
• Fully-voiced dialogue that heightens the drama!
• Fantastic bosses that tower over the protagonists!
• Five playable characters in all; each one’s fate is intertwined with the others’!
• A robust cooking and alchemy system that can be used to create powerful attack and recovery items!

# # #
About Atlus U.S.A., Inc.
Located in Irvine, California and founded in 1991, Atlus U.S.A., Inc. is a publisher of video games for a variety of platforms, including the Nintendo DS™, Game Boy® Advance, PSP® (PlayStation®Portable) system, PlayStation®2 computer entertainment system and Xbox™. Atlus U.S.A, Inc.'s library of critically acclaimed video games includes Riviera: The Promised Land, Trauma Center: Under the Knife, Magna Carta: Tears of Blood, and the award-winning Shin Megami Tensei series. For more information, visit www.atlus.com.

© 2007 ATLUS Odin Sphere is a registered trademark of Atlus USA. ”PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment. The rating icons are trademarks of the Entertainment Software Association.
=O~

Official US Website:
http://www.atlus.com/odinsphere/

JazzFlight Feb 10, 2007 01:05 PM

YOU JUST MADE ME SHIT MY PANTS.

COME HERE, GIVE ME YOUR WALLET. YOU OWE ME FOR MY DRY CLEANING BILL.

Seriously, though. I was about to yell at you for posting a thread about a cool game that would never ever ever come here, but then you turn around and show a US release date.

No. Hard Pass. Feb 10, 2007 01:11 PM

I was so hyped when I saw this game was coming over. I've been eye-balling it for a while.

map car man words telling me to do things Feb 10, 2007 01:29 PM

I want to see this moving. Those characters look so nice, I'm terrified the game uses some bizarro animation technique that'll make them move like badly done flash animation D:

Miles Feb 10, 2007 01:42 PM

Only video on youtube. No sound either.

YouTube Video

Gechmir Feb 10, 2007 01:48 PM

I hope for a Japanese voice track. Most of the vocally translated games I've tried lately have made me cringe :mad:

Metal Sphere Feb 10, 2007 02:07 PM

Holy shit, talk about a bait-and-switch. The animation looks absolutely godly, or at least not-bad. Hopefully the music/voices are decent, because so far it looks nice.

Where did that SCEA 2D game myth come from in the first place? They're unlikely to publish niche titles, many of which are 2D. It has more to do with what people buy over here, than anything else.

Googled Odin Sphere and found a thread on GAF with some scans.

FatsDomino Feb 10, 2007 06:07 PM

Okay, I rarely get all that interested in RPGs but the unique approach to graphics have got me. I need to know when this is coming out.

Metal Sphere Feb 10, 2007 06:18 PM

Quote:

Originally Posted by AcerBandit (Post 387060)
Okay, I rarely get all that interested in RPGs but the unique approach to graphics have got me. I need to know when this is coming out.

Quote:

IRVINE, CALIFORNIA — FEBRUARY 9, 2007 — Atlus U.S.A., Inc., a leading publisher of interactive entertainment, today announced the acquisition of the North American publishing rights to Odin Sphere, an Action RPG designed exclusively for the PlayStation®2 computer entertainment system and slated to be in retail stores in late spring of 2007.
Personally, I'd like a concrete date rather what we've got now, since then we know they're aiming for a specific point rather than teetering on releasing it or not.

Miles Feb 10, 2007 08:13 PM

Acer just wants it because one of the characters is a furry.

Metal Sphere Feb 10, 2007 08:17 PM

Quote:

Originally Posted by Crazy Redd (Post 387142)
Acer just wants it because one of the characters is a furry.

Cornelius? Yeah, but according to the 1UP article on this game, he's not even a "furry" but some transformed guy. About that article, it definitely went into more detail about various aspects of the game. The story flow apparently tracks each of the characters in chapters, though there are definitely parts that link each of them together.

Oh and item use apparently can turn the tide of battle easily, though leveling also works.

Furry, loli, oldman Odin, this game has something for everybody. =/

FatsDomino Feb 10, 2007 11:12 PM

Quote:

Originally Posted by Crazy Redd (Post 387142)
Acer just wants it because one of the characters is a furry.

What? No. It's all about the butterfly wings flowers ladies. Don't try to paste me with your terrible tastes, Miles.

Sarag Feb 10, 2007 11:13 PM

http://www.famitsu.com/game/coming/2...61_o02.jpg.jpg

those are sprites?

=o

Metal Sphere Feb 11, 2007 12:19 AM

Quote:

Originally Posted by a lurker (Post 387248)

Ah, I completely forgot to link to the 1UP article and the special mention of the sprites in this game. Needless to say, I was surprised that they're as big as they say.

1UP Preview of Odin Sphere

Quote:

Originally Posted by 1UP
Odin Sphere has a unique look for a modern RPG. Each beautifully drawn background is a stage for your performance, painted with a wide range of colors and lighting techniques. The main characters are all large sprites standing half a screen tall, while bosses and other characters are even larger -- some occupying the full height of the screen.

Look at Odin or what looks like the fairy queen, as examples of NPC enormity or that big monster in the teaser/trailer.

Spatula Feb 11, 2007 01:46 AM

I don't know what this game really is, but I want to rape myself now. Who the hell told me about Princess Crown before, oh yes, it was SOLDIER, and I was like what?, and now I see what all the fuss is all about. Those are some sexy graphics.

Muzza Feb 11, 2007 04:54 AM

Whoa, dude, those graphics are some of the best (2D) I've seen. I will be perplexed if this game comes to PAL regions. Perplexed, I tell you. With graphics like that and a score by Hitoshi Sakimoto, it's hard not to assume greatness from Odin Sphere.

LivingDreams Feb 11, 2007 05:51 AM

This game looks good, I hope it comes out soon.

PiccoloNamek Feb 11, 2007 06:47 AM

The artistic style of the backgrounds reminds me very strongly of Worms Armageddon. Very pretty. And with Hitoshi Sakimoto to boot. I will have to get this.

Cobalt Katze Feb 11, 2007 12:24 PM

Sakimoto? Giant beautiful sprites!? I feel my soul putting up the for-sale sign. Give now.

Sarag Feb 11, 2007 12:30 PM

time to buy a PS2 and a tv in/out card, cuz damn

map car man words telling me to do things Feb 11, 2007 01:31 PM

I still refuse to believe those are actual sprites. The little movement you see in the trailer was with one of those animals and that was made of polygons. I keep thinking they're 3D models made to look like 2D, or perhaps flat polygons like Parappa and ilk.

Still, Sakimoto on music will at least force me to get the music.

ZeroSlash Feb 12, 2007 12:58 AM

I saw this game on a list of upcoming titles from atlus around E3 last year. The only description I got about it was a 2D action RPG which sounded good at the time. Now, after seeing those screen shots and getting some more information about it, I can say that looks to be a new source of crack for me.

Elixir Feb 12, 2007 02:05 AM

Quote:

Originally Posted by Crazy Redd (Post 387142)
Acer just wants it because one of the characters is a furry.

Miles just wants it because one of the characters is a furry.

Also, this game needs more proper art. I can't find any absolutely anywhere, and trust me, I have fucking sources up the wazoo in the art department of games. I guess it's way too early for that.

Also none of these look like sprites and I'm constantly reminded of Dawn of Mana for some reason. Probably the green atmosphere.

bahamuty Feb 12, 2007 02:30 AM

This game looks amazing. Those big monsters at the end of the Youtube video, the way they moved wow. I can't wait to play this! This is the kind of 2D game I've been dying for. I know of Princess Crown and wanted to play it but never had the chance to get it at a reasonable price.

Kairyu Feb 12, 2007 02:50 AM

Jesus, that game looks well drawn and knowing who the music composer is only sweetened the deal. For a long time I thought I was done buying ps2 rpg's, thanks Miles for proving me wrong!

The Plane Is A Tiger Feb 12, 2007 03:39 AM

Wow, this is certainly an unexpected game to look forward to. I've never read anything about Princess Crown, but those graphics look amazing and when done right I'm a big fan of RPGs that seperate the story out into chapters for each character, occassionally tying them together.

Quote:

Originally Posted by Metal Sphere
Personally, I'd like a concrete date rather what we've got now, since then we know they're aiming for a specific point rather than teetering on releasing it or not.

According to RPGamer's article, the Japanese release date is May 17th. Still nothing concrete for the NA release, but it'll be after that.

Metal Sphere Feb 12, 2007 09:28 AM

Quote:

Originally Posted by Tritoch (Post 388173)
Wow, this is certainly an unexpected game to look forward to. I've never read anything about Princess Crown, but those graphics look amazing and when done right I'm a big fan of RPGs that seperate the story out into chapters for each character, occassionally tying them together.


According to RPGamer's article, the Japanese release date is May 17th. Still nothing concrete for the NA release, but it'll be after that.

Thanks for the heads up. When I was looking for more info on this, I got a whole slew of dates from March '07 to Sept '07 and that May date was one of them.

Edit: New scans/screenshots for Odin Sphere. Thank the good folks over @ GAF for these. Looks incredible. Oh, drohne from GAF explained what technique they're using for the animation and how they could do it without hiring animators and bumping the dev cost through the roof:

Quote:

Originally Posted by drohne @ GAF
princess crown used multi-jointed sprites, sort of like the bosses in old treasure games, which meant the animations didn't have to be individually drawn. this seems to be the same way. that's probably why they can produce such gorgeous original art on what i assume is a fairly modest budget.



Odin Sphere Official site (JP)


Odin Sphere Official site


Main Characters

Gwendolyn
http://www.atlus.com/odinsphere/char...g/gwendlyn.jpg

Quote:

Daughter of the Demon Lord Odin, sorcerer king, and a princess of the Kingdom of Ragnanival in the frozen north. She is a courageous Valkyrie whose name is known and feared on the battlefield, yet her older sister Griselda is even more skilled in the ways of war. Growing up in her sister's shadow has led Gwendolyn to be quiet and reserved, but she will stand up against anyone when necessary.
Cornelius
http://www.atlus.com/odinsphere/char.../cornelius.jpg

Quote:

The prince of the kingdom of Titania. One day, Cornelius awoke to discover that he was in a land he had never seen before, and he had been transformed into a beast. His love for Velvet, a foreign princess, drove him to make his way home, yet he feared in his heart that she would stop loving him if she knew what he had become. Cornelius is a serious young man with a strong sense of justice, but his youth leads him to hold naive, idealistic views.
Mercedes
http://www.atlus.com/odinsphere/char...g/mercedes.jpg

Quote:

The princess of the Fairy Kingdom of Ringford, and next in line to be Queen. She is a bit timid, but won't hesitate to act recklessly to prove her abilities to her mother. Following her mother's death, Mercedes is forced to become Queen at an early age. She strives to become a mature and strong leader to live up to the memory of her mother.
Oswald
http://www.atlus.com/odinsphere/char...img/ozwald.jpg

Quote:

A cold-blooded human warrior serving the Fairy Kingdom of Ringford, Oswald is renowned and feared as the Shadow Knight, the man who slew a great dragon. He was abandoned as a child, but was taken in by Melvin, nephew to the Fairy Queen Elfaria. He is a stoic man who lives to serve his adopted father, and cares little for the consequences of the actions he is ordered to perform. As a result of his training and skill, he places little value in his own life.
Velvet
http://www.atlus.com/odinsphere/char...img/velvet.jpg

Quote:

The surviving princess of the kindom of Valentine, which was mysteriously destroyed in a magical explosion. To hide her identity she fled to the forest of Elrit , and became known as the Forest Witch. She pieces together the prophecies foretelling the end of the world. Though usually serene and composed, she is now desperately trying to figure out a course of action that will somehow halt the Armageddon. She detests her father, Odin, because his actions caused the death of her mother.
Screenshots
Spoiler:

Miles Feb 14, 2007 02:18 PM

English website is up WITH English screenshots. Atlus is going quick with this one.

http://www.atlus.com/odinsphere/


Metal Sphere Feb 14, 2007 03:22 PM

Heh, I just got down talking to Tritoch about how long this may take to show up. By the looks of it, they're trying to get this out of the door quickly. Anyways, looks like they've got the character art up without the backgrounds. The screens on the English site look like they've been blown up or something (blurry, more aliasing than the screenshots above, etc).

I'll update the post above with the character art/names/info.

Edit: Just noticed that Oswald seems to be the only one who's not royalty, as well as having the typical "unknown past" introduction/info. On top of that, his description makes him out to be older than the others or at least more world-weary.

FatsDomino Feb 14, 2007 09:31 PM

Here's 15 more pictures from the world section of the website that you missed. =)Also, lol'n at Miles for hotlinking from Atlus' website.

Metal Sphere Feb 14, 2007 09:37 PM

Quote:

Originally Posted by AcerBandit (Post 390492)
Here's 15 more pictures from the world section of the website that you missed. =)Also, lol'n at Miles for hotlinking from Atlus' website.

Wow, you hosted all of these up on imagesocket? I just linked them from their site too.

http://content.imagesocket.com/images/big04f9f.jpg

She looks ghastly. The only thing keeping her from being a green skeleton is her face, because aside from that, you can see her spine and hands/arms are skeletal. Awesome art for what's probably going to be a dark queen or whatever.

FatsDomino Feb 14, 2007 10:07 PM

Quote:

Originally Posted by Metal Sphere (Post 390498)
Wow, you hosted all of these up on imagesocket? I just linked them from their site too.

Unless I personally know the person who I'm hotlinking from (like perhaps the possibility of Merv if he hosted pictures that I wanted to use or Blah for mp3 tags) and that their site is reliable I don't hotlink. It's just good Internet etiquette and saves you from a lot of avoidable crap like hotlink blockers and website death. Also, I don't use imageshack as much these days since a bunch of people around here can't seem to access it anymore.

Jinn Feb 14, 2007 10:43 PM

Wow, I'm really excited now! It looks like the localization for this is going to be pretty damn good. I'm certain I'll be picking this up as soon as it comes out, and from the looks of it, that will be fairly soon.

Elixir Feb 14, 2007 11:50 PM

It's weird. The shadows make the 2D sprites look like 3D characters.

I wonder why they're pushing for it to be released.

Miles Feb 15, 2007 12:05 AM

Quote:

Originally Posted by AcerBandit (Post 390516)
Unless I personally know the person who I'm hotlinking from (like perhaps the possibility of Merv if he hosted pictures that I wanted to use or Blah for mp3 tags) and that their site is reliable I don't hotlink. It's just good Internet etiquette and saves you from a lot of avoidable crap like hotlink blockers and website death. Also, I don't use imageshack as much these days since a bunch of people around here can't seem to access it anymore.

Honestly, I don't think Atlus cares. We're promoting their game here, which in turn will help improve sells. They're probably excited to see fans hotlinking screenshots on active forums.

FatsDomino Feb 15, 2007 12:36 AM

Possibly. It's not like they can't monitor traffic from a link to their website from threads that is more than likely to be placed hailing reputable forums. Then again it's not like they provide public press kits to help prevent such hotlinking.

Metal Sphere Feb 15, 2007 01:57 AM

Quote:

Originally Posted by AcerBandit (Post 390516)
Unless I personally know the person who I'm hotlinking from (like perhaps the possibility of Merv if he hosted pictures that I wanted to use or Blah for mp3 tags) and that their site is reliable I don't hotlink. It's just good Internet etiquette and saves you from a lot of avoidable crap like hotlink blockers and website death. Also, I don't use imageshack as much these days since a bunch of people around here can't seem to access it anymore.

Ah, well I generally save only a few screenshots/pieces of art and host them on photobucket. In cases like these, I don't think (as Miles said) they'd mind the increased exposure they net for their title.

FatsDomino Feb 15, 2007 02:14 AM

True. However, what if it had only worked for Miles as he posted since the pictures were in his cache and Atlus had put up a hotlinking blocker? My no hotlinking policy prevents any cases of that. Just something to keep in mind.

Metal Sphere Feb 15, 2007 02:20 AM

Quote:

Originally Posted by AcerBandit (Post 390713)
True. However, what if it had only worked for Miles as he posted since the pictures were in his cache and Atlus had put up a hotlinking blocker? My no hotlinking policy prevents any cases of that. Just something to keep in mind.

Oh, that's happened to me before, though not with any company's site. Folks here just pointed out that they couldn't see anything and told me to clear my cache to see what they meant.

If it happens? Eh, not like there's much wrong with picking the screenshots/art you think is best and linking to it for those who want more.

FatsDomino Feb 15, 2007 02:24 AM

Well, I think in you're missing the point that I don't like taking those chances and I don't like seeing it happen either since it's very easy to prevent.

Elixir Feb 15, 2007 02:31 AM

http://img66.imageshack.us/img66/1289/untitledbo5.png

2 clicks.

Metal Sphere Feb 15, 2007 09:22 AM

Quote:

Originally Posted by AcerBandit (Post 390718)
Well, I think in you're missing the point that I don't like taking those chances and I don't like seeing it happen either since it's very easy to prevent.

Eh, personal preference. I rarely hotlink images in the first place, let alone this many. If a blocker is in place, it's easy to fix and get some pictures showing again.

FatsDomino Feb 15, 2007 10:30 AM

True enough that it's easy to fix but please read my post again.

Metal Sphere Feb 15, 2007 12:22 PM

Quote:

Originally Posted by AcerBandit (Post 390869)
True enough that it's easy to fix but please read my post again.

Quote:

Unless I personally know the person who I'm hotlinking from (like perhaps the possibility of Merv if he hosted pictures that I wanted to use or Blah for mp3 tags) and that their site is reliable I don't hotlink. It's just good Internet etiquette and saves you from a lot of avoidable crap like hotlink blockers and website death. Also, I don't use imageshack as much these days since a bunch of people around here can't seem to access it anymore.
Quote:

Originally Posted by AcerBandit
Well, I think in you're missing the point that I don't like taking those chances and I don't like seeing it happen either since it's very easy to prevent.

Wait, you mean following proper netiquette with regards to hotlinking? Can't say I've thought about it like that, since my goal is just to get the pictures up. And if they get blocked? I'll host a few myself. It doesn't bother me when I see it happening.

Though much of that apathy is probably due to uploading being a chore on this connection.

FatsDomino Feb 15, 2007 01:01 PM

Well, that's good. I know that you are at least responsible. I just have my scruples. Also, I like taking stupid shots at Miles because I less than three him so.

Hotlinking is the easiest solution unless you have some sort of insta-host and copy hosted image location macro built into firefox or something.

Elixir Feb 15, 2007 01:09 PM

Not to mention it's extremely inconsiderate and hogs bandwidth of other sites.

My rotating touhou sig? 5.2 gb in a month and a half. Gamingforce is populars.

Metal Sphere Feb 15, 2007 02:27 PM

Quote:

Originally Posted by AcerBandit (Post 390953)
Well, that's good. I know that you are at least responsible. I just have my scruples. Also, I like taking stupid shots at Miles because I less than three him so.

Hotlinking is the easiest solution unless you have some sort of insta-host and copy hosted image location macro built into firefox or something.

That little imageshack thing Elixir put up would definitely trump hotlinking in terms of use it could be configured for any other hosting site. If this is already the case, would someone be so kind as to provide a link?

Quote:

Not to mention it's extremely inconsiderate and hogs bandwidth of other sites.
Yup, that's the internet for you. While I was aware of many unwritten rules of conduct, I didn't know there was an actual list of these things.

Twilight's Twin Feb 17, 2007 09:13 PM

*scroll scroll scroll*

Yeah so well anyway...

That music on the website is BEAUTIFUL. I absolutely can not wait for this.

Observation: All of the characters' weapons are made up of big jewels. Hmm...

orion_mk3 Feb 21, 2007 12:40 PM

While the graphics look spectacular, I'm particularly excited at the new Sakimoto score, since the website preview tune is gorgeous.

Our friend Cubed was good enough to rip the song file from the .swf, to boot: http://www.sendspace.com/file/d62xzq.

Stop Sign Feb 21, 2007 10:53 PM

My god, this looks like a storybook come to life. Bad time to be a poor about-to-be grad student, because if the gameplay holds up, I'm so there.

RainMan Feb 22, 2007 04:07 AM

This game will be mine.

PiccoloNamek Feb 22, 2007 04:27 AM

That song is pure awesome. Damn, I can't wait. I will buy this soundtrack.

No. Hard Pass. Feb 23, 2007 04:37 PM

Pre-Order GOT.

Signed me up for it today, I did.

Metal Sphere Feb 28, 2007 02:24 PM

Wow, this trailer is absolutely fantastic. Check it out:

Official Japanese trailer

The music, the voices and the artwork are all top notch. I can see where some folks might not like how the characters move, but I think it looks decent enough.

Elixir Feb 28, 2007 02:49 PM

I really can't tell what's up with the graphics. They look like sprites one minute, and 3D the next.

Twilight's Twin Feb 28, 2007 08:18 PM

Oh man, Metal Sphere, thank you for finding that. The game looks even better than I imagined. I was sort of worried that it looked too good to be true from previous screens and that dinky teaser. But it actually looks as good as we imagined. Actually, the animations look BETTER! I absolutely can not wait for this game.

And dig the sort of celtic remix of what I guess is the main theme from the website. So pretty.

Muzza Mar 1, 2007 12:38 AM

Now there's something different. Those graphics really mesmerised me...they're just so stunning. The movement blends in so perfectly with the graphics it's just silly. The music, as expected, sounded impressive as well; the battles look exciting enough, and the battle animations are also quite spectacular. Lookin' forward to it more and more every day, even if the graphics do perplex me.

The symbol (?) for the game, shown at the end of the video, reminds me strongly of Kingdom Hearts. Meh, somehow I think this game will be better than KH.

Mucknuggle Mar 1, 2007 12:42 AM

Oh wow. That looks nice. Is it 2d? Very unique art style... I'm hoping they bring it over with Japanese audio or at least make an effort to hire an outstanding English voice cast.

Dizzy Mar 1, 2007 01:26 AM

The game looks amazing. It seems that they are using the "puppet" method for animation. Basically the character sprite is not one single sprite. One sprite is one arm, another the leg, etc. so they can move them freely and not having to draw every single frame of the sprite. This has been seen in many Bandai games for psx (Gundam fighting series, Inu Yasha, etc.). It saves animation frames and it looks more fluid.

When are we supposed to see this game in English? End of the year?:(

Metal Sphere Mar 1, 2007 01:43 AM

Quote:

Originally Posted by Dizzy (Post 403369)
The game looks amazing. It seems that they are using the "puppet" method for animation. Basically the character sprite is not one single sprite. One sprite is one arm, another the leg, etc. so they can move them freely and not having to draw every single frame of the sprite. This has been seen in many Bandai games for psx (Gundam fighting series, Inu Yasha, etc.). It saves animation frames and it looks more fluid.

When are we supposed to see this game in English? End of the year?:(


Localization is apparently under way, given that we already have a good number of screens in english. BTW, you're dead on with the animation technique. Maybe August?

Quote:

Originally Posted by drohne @ GAF
princess crown used multi-jointed sprites, sort of like the bosses in old treasure games, which meant the animations didn't have to be individually drawn. this seems to be the same way. that's probably why they can produce such gorgeous original art on what i assume is a fairly modest budget.

So, yeah this is 2-D. Not to mention, it has layered backgrounds with their own animations and details. Definitely a nice touch there.

SouthJag Mar 1, 2007 07:03 PM

According to GameStop's release date list, I believe this game hits stores May 15th or somewhere thereabout.

Metal Sphere Mar 1, 2007 07:10 PM

Quote:

Originally Posted by SouthJag (Post 404011)
According to GameStop's release date list, I believe this game hits stores May 15th or somewhere thereabout.

That can't be, since the trailer has May 17th at the end. I'm assuming that's the Japanese release date, and not the one for NA.

BTW, what are the chances of the NA version being released soon (1 month or 2) after the Japanese version?

SouthJag Mar 1, 2007 07:21 PM

I've no idea. Maybe this is a game Atlus is publishing (assuming they're not developing it, or if they are then that's cool too) in the US first.

Twilight's Twin Mar 1, 2007 09:59 PM

Well, the official English press release said late Spring 2007. I can't imagine why it would be this title, but I think they might actually be pulling a simul-release.

Burp Mar 3, 2007 06:22 AM

Yeah guys, this game is fully 2D because, to be honest, is the only "ZOMG" talent of Vanillaware, Princess Crown is awesome... it was the best test to show in Japan that Saturn was more powerfull in 2D than PSOne.

Vanillaware is also doing Grim Grimoire, looks great too, but this is 2D revolution... the revolution that i was wishing all my life... the most impressive thing is that i dont know how the PS2 RAM can handle all this.

This game is gonna be the "lost gem" of the PS2 era, buy it! BUY IT BECAUSE IN TWO OR THREE MORE YEARS IT WILL COST $100000000 LIKE PRINCESS CROWN.

Miles Mar 13, 2007 01:33 AM

Pre-order this sucker today!

Gamestop has the game listed for a 5/21/2007 release. The game shipping on a Monday seems odd since they usually ship on Tuesdays, but whatever. And it's listed at a $39.99 price. Sweet!

orion_mk3 Mar 13, 2007 09:07 PM

There's a new song sample up at the offical website:

http://www.atlus.co.jp/cs/game/pstat...archive02.html

No. Hard Pass. Mar 13, 2007 09:10 PM

Quote:

Originally Posted by Miles (Post 412352)
Pre-order this sucker today!

Gamestop has the game listed for a 5/21/2007 release. The game shipping on a Monday seems odd since they usually ship on Tuesdays, but whatever. And it's listed at a $39.99 price. Sweet!

Did this weeks ago. Keep up OLD MAN.

Twilight's Twin Mar 27, 2007 05:54 PM

NEW VIDEO OF THE AMERICAN VERSION!:

http://atlus.com/

Scroll down to the bottom and on the right is an area labeled FRESH MEDIA. There you will find a little flash video of what appears to be the idle start screen cinema. More gameplay is shown. The video is tiny and hard to see, but what you CAN see looks fantastic. (direct link here if you want, though with the low-ass resolution it doesn't look so good all blown up.) The shot at the end from the title screen of the moonlit forest is quite resplendent.

Muzza Mar 28, 2007 01:56 AM

I like how the trees just sway in the breeze at the title screen, while the camera moves around them and the night sky. Overall, the trailer has reinvigorated my excitement about this game. Awesome is written all over it.

And the song that plays in the background? Brilliant.

Twilight's Twin Apr 9, 2007 06:37 PM

Um yeah...

So while the site was offline, Atlus updated the Odin Sphere site with a much higher res copy of the video I pointed out recently PLUS a downloadable song. You should all click the link:

http://www.atlus.com/odinsphere/archive/archive02.html

bahamuty Apr 22, 2007 12:36 AM

There's a nice 10 page spead in May's Play magazine.
The interview is with George Kamitani and Hiroyuki Tanaka.

It says they are doing a simultaneous release and that
the English version will include the choice between
English/Japanese audio. WIN! I am sooo happy about that,
I was debating to import or not.

Muzza Apr 22, 2007 12:39 AM

You're right, that new bit of information is made of "win". :D I'm glad they decided to take this approach, similar to the Atelier Iris games. I generally prefer the Japanese audio to the English, to be honest.

Edit: Oh yeah, simultaneous release FTW...assuming there aren't any bugs. Meh, I'm sure they'd be fixed for the PAL release anyway...

Kairi Li May 7, 2007 06:22 PM

Whats the gameplay like in this game? Full action or mixture or turn base and action like VP2? The trailer makes it look like a side scrolling action RPG.

Metal Sphere May 7, 2007 06:29 PM

Quote:

Originally Posted by Kairi Li (Post 429549)
Whats the gameplay like in this game? Full action or mixture or turn base and action like VP2? The trailer makes it look like a side scrolling action RPG.

It's a side scrolling RPG, not turn based. Apparently this game isn't easy, with comments on dying often being pretty common. Luckily, they also mention that retries are pretty quick. Eh, know what? I'll just put up the play magazine pages again along with the 1Up preview.

Quote:

Originally Posted by 1Up's Odin Sphere preview
Most enemies have fairly simple attack patterns, but they're awfully good at applying them to painful effect. And when you do die -- which will be often -- you can restart immediately from the beginning of your most recent battle with everything you brought into the level restored, making do-overs almost entirely painless.

And just after that, it pretty much confirms the previous mention of dual language tracks:

Quote:

Originally Posted by 1Up's Odin Sphere preview
Atlus is definitely catering to their hardcore fanbase with Odin Sphere -- the game features both English and Japanese language tracks. But its unique style, sheer visual virtuosity and lush score by Hitoshi Sakimoto (Vagrant Story, Final Fantasy XII) lend it an appeal that transcends genre boundaries.

Here's the latest trailer + game demonstration. It's a pretty good indication of how battles flow in this game, as well as some other odd looking activities.

http://img508.imageshack.us/img508/2...argeid4.th.jpg

http://img508.imageshack.us/img508/6...ine7om1.th.jpg
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http://img520.imageshack.us/img520/6...ine6yn9.th.jpg
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http://img520.imageshack.us/img520/9...ine5sw3.th.jpg
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http://img508.imageshack.us/img508/4...ine4al4.th.jpg
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http://img100.imageshack.us/img100/8...ine3qg4.th.jpg
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http://img508.imageshack.us/img508/2...ine2zi5.th.jpg
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Kairi Li May 8, 2007 02:13 AM

Night in Fantasia 2007 Odin Sphere, fan recording.

http://www.youtube.com/watch?v=QNH1xfFaXEo

Yura plays so well...

kainlightwind May 8, 2007 03:05 AM

Must. Have. This. Game.

Schadenfreude May 8, 2007 03:56 AM

This looks like it's going to be an awesome game. I haven't felt this excited for a videogame in quite some time, let alone an RPG.

Ken Hikari May 8, 2007 10:15 AM

I share everyone's excitement. This game looks fresh, amazing and a wonder to play.

I haven't been excited like this for a long time. Watching the game play video's, when you select an item in battle, it seems to use the ring system ala Secret of Mana. When I saw that I almost wet my pants.

I really want this game. I have it pre-ordered, and I can't wait to pick it up.

SouthJag May 8, 2007 11:18 AM

I hope Atlus does something special for pre-orders. I haven't heard anything thus far on the GameStop side of things, though.

Vkamicht May 8, 2007 06:15 PM

Quote:

Originally Posted by SouthJag (Post 430037)
I hope Atlus does something special for pre-orders. I haven't heard anything thus far on the GameStop side of things, though.

I would pre-order for a bonus. As it stands I'm probably going to buy my copy when my cousin goes to pick up his pre-order. I can't see a point unless I get something extra, I doubt it's going to sell out...

Metal Sphere May 8, 2007 06:36 PM

Last I heard, there was an artbook bonus for japanese folks who preordered but I've heard *nada* about any such extras for preorders on this side of the pacific.

SouthJag May 8, 2007 09:37 PM

Quote:

Originally Posted by Vkamicht (Post 430281)
I would pre-order for a bonus. As it stands I'm probably going to buy my copy when my cousin goes to pick up his pre-order. I can't see a point unless I get something extra, I doubt it's going to sell out...



To be safe, I'd pre-order it. If you're gonna pick it up anyway, it doesn't hurt. But I don't think we're getting very many copies of it outside of pre-orders (for real this time; I realize we say that a lot in GameStop, but Atlus games never come in multiples of 10 or even 5 :/).

Jinn May 8, 2007 10:26 PM

After seeing that last trailer, I'm even more excited than I was a week ago, which means I am now simply ecstatic! I can't believe it's coming so soon, but be certain, I'll have this puppy on lock-down by the end of this week. It just looks too great not to pre-order, and why shouldn't I? I'm going to buy it anyways on it's release date.

I'm just thankful that it's coming out when it is, which is a week after my finals. What a way to kick of the summer, eh?

Metal Sphere May 8, 2007 10:28 PM

Alright, thanks to duckroll @ NeoGaf, we've got Famitsu's Odin Sphere review score and comments:

Quote:

Originally Posted by Famitsu

- Difficulty is high, but the controls are relatively simple but very intuitive and work well
- The item creation aspect and how its used in the game is unique, but when there are too many items in your inventory management can be hard
- Great directing with powerful music and voices, there's quite a lot of volume in the game
- Lots of loading
- Lots of stages look the same
- In some of the boss fights there appears to be slowdown

9/9/7/7 - 32/40

Clearly not the 10/10 godsend that Play made it out to be, that's for sure.

Jurassic Park Chocolate Raptor May 8, 2007 11:40 PM

Still, a couple of nines from Famitsu is nothing to scoff at. I guess it just goes to show that I was kinda right about Play's review there. I'm willing to bet gamerankings will average it at about 80 or so after all is said and done.

Metal Sphere May 8, 2007 11:43 PM

Quote:

Originally Posted by Colonel Skills (Post 430434)
Still, a couple of nines from Famitsu is nothing to scoff at. I guess it just goes to show that I was kinda right about Play's review there. I'm willing to bet gamerankings will average it at about 80 or so after all is said and done.

Oh, I'm definitely not slamming it. I just pointed out that it was unlikely Play's 10/10 review would be the consensus on this one. But yeah, I'm definitely expecting some solid 80-85 scores across the board. The difficulty and slowdown are two things that'll probably be of note in other reviews, too.

Ramenbetsu May 9, 2007 04:56 AM

Already pre-ordered my copy, can't wait. I get back from my trip they day of release too, couldn't be better =P

Temari May 9, 2007 09:01 PM

*drool* This game looks amazing... I just saw an article about it when Qwarky sent me this way... I know what I'm going out to reserve tomorrow! ^_^

DarthSavior May 10, 2007 07:15 PM

k. I reserved it. Now I gotta figure out how to come up with the money to pay off the difference . :(

Miles May 11, 2007 01:27 AM

Boosting Atlus sales ++

Keep preordering guys!

Jinn May 15, 2007 01:40 AM

Pre-ordered my copy in full today. I think that maybe I shouldn't have yet, because now the anticipation seems almost unbearable.

Ah well, only 8 more days until I get my hands on a copy of this almost certainly awesome game.

Elixir May 15, 2007 01:49 AM

Can't wait for this. Damn, there's just so many good games coming out this month. Art of Fighting Anthology, Odin Sphere, Ouendan 2, Dawn of Mana, Guilty Gear XX Accent Core, and Etrian Oddysee. I might even be forgetting something. :(

Etrian Oddysee actually looks a lot like Odin Sphere.

JazzFlight May 15, 2007 02:23 AM

Quote:

Originally Posted by Elixir (Post 433814)
Etrian Oddysee actually looks a lot like Odin Sphere.

You mean the art style?

Because the gameplay is completely different.

Elixir May 15, 2007 02:25 AM

Yeah, the art style. It's a first person RPG so of course it's different.

Metal Sphere May 15, 2007 11:13 AM

Duckroll just posted some shots of the artbook for the game. They definitely look sweet, but either they didn't take very many pics or it's not that long.

DarthSavior May 22, 2007 12:24 PM

Oh yeah it's almost time! I'm stoked. Too bad Hawaii stores won't get their shipments till tomorrow. :(

Elixir May 22, 2007 02:56 PM

YouTube Video

In this game, sheep grow on trees.

Slayer X May 22, 2007 03:08 PM

Where did you think they came from? Reproduction? Get real.

Syndrome May 22, 2007 03:55 PM

Isn't it released today? :O

Single Elbow May 22, 2007 05:06 PM

Getting mine tomorrow.

Also artbook should've been a part of the pre-order.

Black Mage May 22, 2007 05:31 PM

That would have been nice, but the fact that we're getting it at all is good enough for me.

It's a shame that it's the shipping date today, but I guess waiting one more day won't kill anyone.

Grawl May 22, 2007 05:33 PM

It should be, but it doesn't seem anyone got it yet. My guess is it'll hit the internet tomorrow.

Gechmir May 23, 2007 12:43 PM

lol. This fell off my radar and fell back on to it when someone in #gfchat posted Miles' "announcement" :'D

I called my local Gamestop and he's all "yep we have three copies~"

So I'm gonna go buy it and try it out. I'm bored and need a storyline game. Etrian Odyssey kicks asses and takes names, but I only play it when I'm out and about or waiting on something. This is supposedly a legendary RPG, so I'll try it.

Philia May 23, 2007 05:28 PM

Thankfully SD snagged a preorder of this gem, went and picked it up and checked it out a while ago. It is indeed gorgeous. o.O I'll be the one playing this, if he didn't have Halo 3 Beta, he'd be all over this I suppose.

Elixir May 23, 2007 05:45 PM

I like how the blackcats torrent of this was fake. Assholes. Oh well, I'll guess I'll just wait it out.

Taco May 23, 2007 07:11 PM

I live near a Best Buy, three Gamestops (one is in a mall right across the street from the other), and a Rhino Games, so I thought I'd have no problem finding this game. I went to Best Buy, they didn't have it (big surprise). Rhino, nothing. They usually get games a couple of days later than Gamestop despite being owned by the same company. I go to the separate Gamestop, sold out.

I go to the standalone one, they say that they only have enough for reserves, but they offer to call across the street at the one in the mall. They call.

"They have one copy and they're holding it for you."

This makes playing it all the sweeter. I'm loving how far I am (Which is only a couple of hours, at the beginning of Chapter 3 although I've been grinding for money and HP levels in the forest [Get the Juggler, it's amazing]).

My current stats with Gwendolyn right now is Psypher Level 17, HP level 15

Black Mage May 23, 2007 09:52 PM

I, too, picked up my reserve today. Thus far, I'm loving all aspects of the game. The graphics, the music, gameplay, all of it. Granted I'm still only in the Valkyrie story, but I have not been disappointed in any way shape or form. The Japanese voice acting is also very well done. Many well known voice actors/actresses have taken part. I haven't personally listened to the English cast yet, but supposedly that isn't bad either.

The alchemy and item system is pretty crazy too. This game surely delivers. A worthy [spiritual] successor to Princess Crown.

Also, growing sheep and then mercilessly slaughtering them for their meat is an unrivaled gameplay device.

Taco May 24, 2007 12:11 AM

I've been listening to the English voice track thus far through the game and I'm impressed. I hear many voices I'm familiar with, and none of them disappoint.

SouthJag May 24, 2007 01:50 AM

I'm completely addicted to it. I'm really into the art style, the music hasn't disappointed me, and the English voices are really well done. The story's been tragic right from the get-go and it doesn't feel like anything's especially "missing", as in gaping, crater-wide plot-holes not but 2 hours into the game.

I'm really enjoying the battle system though. I'm seeing images of Valkyrie Profile, but with real-time combat on the same map. I really like VP's dungeon layout and this game is so similar to it. The only thing I'm having a tough time getting used to is the time it takes to drink potions/eat food/etc. while in combat. I keep getting massacred when I do that.

I'm finally getting the hang of planting though. Now I usually plant a seed or two when I enter a new area. Helps clean out inventory space (if they don't bloom) and brings some good stuff if they do. I haven't quite gotten the hang of alchemy though -- I concocted a Material 99 potion, but can't seem to make anything out of it, including a bunch of Phozon. So I gotta spend some time figuring that out, but I'm sure it's not that hard.

But yeah, definitely love the game. I checked it out from work but will most certainly be buying it tomorrow.

Any word of a strategy guide coming out though? I realize the game doesn't necessarily need one (at this point, anyway) but it'd be nice to have at least as a collector's item sorta thing.

Jinn May 24, 2007 03:30 AM

Quote:

Originally Posted by SouthJag
I'm completely addicted to it.

I feel you on that one!

After going to retrieve my pre-order today, I sat down ready to play for at least 2 hours. Long story short, I ended up playing for 5. I simply could not rip myself from the screen, whether I wanted to or not. Evey thing in this game appeals to me, from the battle system, to planting seeds and reaping the benefits. The storyline, of course, is a great draw for me and is presented in such a beautiful way. It keeps you going, wondering what may happen next and how the characters might be connected.

My only qualm so far is the repetitive scenery in dungeons. This is definitely not a big problem, considering how great the graphics look in the first place, but I think they could have mixed it up at least a little bit.

Anyways, I'm really excited to get deeper into this wonderful gaming experience. Now my only worry is that it may be too short, but presently I have nothing to gauge that with.

Paco May 24, 2007 05:14 AM

I'm buying this game tomorrow or Friday at the latest. I've been jonesin' to play this game since Atlus announce it what... A YEAR AND A HALF AGO?

JazzFlight May 24, 2007 10:29 AM

Quote:

Originally Posted by Encephalon (Post 438844)
I'm buying this game tomorrow or Friday at the latest. I've been jonesin' to play this game since Atlus announce it what... A YEAR AND A HALF AGO?

Heh, the best part about this game is that I only heard about it a LESS THAN A HALF a year ago, like it was just sprung on us. I wish more games were only hyped a few months before they release instead of showing us images and video years before we can even play them (Spore, Starcraft II, etc...)

Taco May 24, 2007 10:48 AM

I hadn't heard of this game at all until my Roommate linked me to it in February, so I didn't have long to wait at all. He showed me Odin Sphere and Grim Grimoire at the same time, so now I'm looking forward to the latter as well.

Edit: Just beat Valkyrie and started The Pooka Prince.

Spoiler:
The end of Valkyrie made me feel warm and fuzzy inside. It really did feel like a storybook ending. I was wondering if it was going to end up tragic with Oswald staying dead but seeing them together was great <3

As far as the next story goes, it seems that each story is completely separate from the other, or at least they dont' move in chronological order. Gwendolyn's sister is still alive and Oswald doesn't seem to be in the picture at all (yet). No mention of a Cauldron, and Velvet has ties with Cornelius this time, no mention of being Odin's daughter so far.

Further edits.
Quote:

Originally Posted by Jinn (Post 438822)
Anyways, I'm really excited to get deeper into this wonderful gaming experience. Now my only worry is that it may be too short, but presently I have nothing to gauge that with.

You'll probably be happy to know that after finishing the first of at least seven books (since after I cleared it one of the stars lit up on my save file), I was almost 8 hours in. I don't think length is going to be an issue.

DarthSavior May 24, 2007 02:14 PM

So yeah, anyone here selected Hard difficulty to play through the first time around?

Syndrome May 24, 2007 02:33 PM

Got ahold of it today. So far, it's even more beautiful than I expected. The level based progress took me by surprise, but I guess I'll get used to it.

The item screen is a pain in the back, reminds of Secret of Mana. Ugh.

Also, music is great :)

Cetra May 24, 2007 04:16 PM

I'm really likely everything expect for some of the battle control aspects. It seems you have to be at a complete standstill before you can open up the item menu or spell menu. Also trying to block seems useless at the moment. You can't cancel an attack to block and most enemies are able to get swings in on you in the middle of your combos.

I guess I'll get used to it eventually, but a more responsive control system would have made this game perfect.

Slayer X May 24, 2007 05:07 PM

I don't think that ir's responsiveness of the control is a problem as much as the priority of your attacks. Unfortunatley with so many guys grouped in ine spot it's hard to see that one guy who's attack and isn't being hit by yourself, therefore you get struck in mid attack. At least this isn't a factor in the boss battles where if that were to happen you'd be wiped out.

surasshu May 24, 2007 06:24 PM

I'm actually having a lot of poor response issues with the controls as well, especially when attempting to get an item like Napalm out. Sometimes I have to press O twice or three times before it shows up (and it takes a moment to show up) and by that time the bad guy is already striking at me, making it impossible to use an item on him in time. It's pretty annoying.

Other than that, the game is incredible so far. Beautiful art, lots of depth, great voice acting both English and Japanese, pretty good music, and so far the story seems really interesting as well. Lovely stuff.

Single Elbow May 24, 2007 09:10 PM

It's not bad. I love it but at times it's very, very challenging. I often found myself repeating stages over and over (Only at the Valkyrie story; chapter 3). Coins are not distributed a lot and a lot of seeds occupy my inventory.

It reminds me of the attack system in Star Ocean 3 and Rogue Galaxy: You run out of meter, you have to wait for it to refill. Quite a long wait in contrast to RG's "just block and it's full" but adds to the challenge aspect.

Graphics don't need mention since it's gorgeous. Feels like I'm reading a fairy tale with lots of pretty pictures.

Overall, challenging yet fun and mesmerizing to look at.

Final Fantasy Phoneteen May 24, 2007 10:20 PM

Yeah, remember when some people here were saying "I'll believe it when I see it" with the graphics?

Hahaha, holy fucking shit this game's animation is incredible.

No. Hard Pass. May 24, 2007 10:24 PM

I've seen it. I fucking believe it. Holy christ.

Gechmir May 24, 2007 10:57 PM

Ugh. It gets freakishly hard again >__< In the fourth major dungeon (the one after the ice joint), it gets unreal. There isn't a pendant to buy that'll make you immune to the element of the joint like the prior two places (ice & poison).

You start off and you don't get a map right off the bat. I found a boss sphere where there were TWO boss mobs. And one hit takes off over 120hp. I died a shitload of times, then beat the bosses once only for a trash mob to nail me with a freakishly powerful bomb. I beat them after that, but it really got me mad. This game is pretty demanding. Sure, they say take up tactics, magic, etc, but you can only do so much. It typically comes back to rushing in, crossing your fingers, and hope you do a hit-and-run well.

Taco May 25, 2007 12:00 AM

I'm not seeing where all of the control issues are coming from. I haven't had any major control issues. I figured out early that you can't be running in order to use items or magic. You just have to learn how to manage mobs of enemies and give yourself room to heal or cast if you take too much damage.

There really isn't anything wrong with the controls, they all work very well. If you could cancel out of your combo you'd never be hit, and how you can't tell which enemy is attacking in a mob as you're comboing is why the game suggests that you lure enemies out into one on one battles.

Also just spamming regular attacks won't win fights. You have to use every type of melee attack at your disposal in combination with phozon skills. Some enemies can only be effectively dealt with if you knock them down with a crouch hit first while others are easily dealt with by air specific attacks rather that just regular air combos.

jb1234 May 25, 2007 04:15 AM

I died no less than six times on the first boss. On normal difficulty. Either this game is sadistically difficult or I'm really rusty with this type of game.

Been a while since I've wanted to throw the controller out the window. ;)

Monkey King May 25, 2007 04:19 AM

Wait, PS2 tag? This is a Playstation TWO game? I could have sworn to God this was coming out on PS3, and summarily ceased to care about it. If it's for a system I actually own, that changes everything. Jealousy turning into excitement!

Elixir May 25, 2007 04:25 AM

This game is pretty much was Okami was last year. Fucking awesome and unique in all aspects which makes people stop and stare.

I wouldn't be at all surprised if this got game of the year. Or something close to it. And it's only May.

surasshu May 25, 2007 06:49 AM

Quote:

Originally Posted by Taco (Post 439303)
I'm not seeing where all of the control issues are coming from. I haven't had any major control issues. I figured out early that you can't be running in order to use items or magic. You just have to learn how to manage mobs of enemies and give yourself room to heal or cast if you take too much damage.

Basically what I do now is I run around to the other side of the map before healing. That's usually good enough, but if you want to use something like napalm timing is essential, so in cases like that it's a little annoying that the controls don't always respond as well as they should. I'm getting pretty used to the delay by now, taking a kind of zen approach to it.

It's a pretty minor issue, but it's definitely a flaw. I suppose I should've expected that, but somehow I expected everything to be perfect. I mean, it's not far off.

I thought the first boss was pretty tough, but I didn't die. I had to use a bunch of berries and bread though! I kind of want to go back and do it again and get better scores, but the story is so interesting that really want to know how it continues as well. It's been a long time since I was so gripped by a game.

JazzFlight May 25, 2007 09:37 AM

This game is hard as balls.

I'm in Gwendolyn's 6th chapter, and ever since chapter 2, I've been dying several times on each miniboss and boss, and I do use hit and run tactics and "get behind the boss".

I must be missing something, like some easy-to-make healing or attack item that can be spammed.

Taco May 25, 2007 10:16 AM

Very likely. By chapter 6 you should have the recipe for Healing Tonic, a 3-time use 200 HP restorative. It takes a Carroteer and a Material 0, both of which are really common.

Plot stuff:
I'm now in Chapter 6 of The Pooka Prince and the story has connected to Valkyrie. The Pooka Prince starts off a bit before the Cauldron War and goes through it, as well. Also talking to townsfolk you find out that "Odin's daughter is dead," which Cornelius takes to mean that Gwendolyn died.

The plot of the whole game is developing, too, and I'm seeing the Cauldron (or Valentine) as the final boss of the game.

Final Fantasy Phoneteen May 25, 2007 10:38 AM

I had to switch to Normal after the first boss kept handing me my ass. I guess I'm not as good as I used to be at these kinds of games.

Gechmir May 25, 2007 10:59 AM

So yeah, I was continuing playing last night, in the chapter where Gwendolyn returns to the kingdom... Ch 5 I think? Anyhow...:
Spoiler:
Demon Lord Odin fucking pissed me OFF =( I got him down to, like, 1/8 health and I didn't notice I had around 150 health. Then he threw his mace at me when I was gonna do a dive attack and died. I think that did it for the night >_O Where's my infinite health code.

Single Elbow May 25, 2007 02:09 PM

Quote:

Originally Posted by JazzFlight (Post 439450)
I must be missing something, like some easy-to-make healing or attack item that can be spammed.

What I personally do is repeat the forest chapter and kill enemies in the whole stage. Drops of those seeds that make sheep grow on trees are common there as well as that "no photon necessary and when the seed ripes it hands out 12 photons" as well. With that, I just had about more than 6 lamb meat.

Oh, in Chapter 4 now.

Another is spamming grapes (also in the forest along with that seed that gives off 12 photons at once) and eating them so now I'm just a meager level 13 with a psypher level of 21, which helped me a lot in doing the 4th chapter.

map car man words telling me to do things May 25, 2007 09:01 PM

I despise the item system.

The rings and timing is all dandy and nice, and the alchemy system is great as a concept, but it's a needlessly cumbersome affair and you simply don't have enough room for anything. What is the point of all these "sometimes useful" equipment items when you can't carry them around, nor have any place to store them after purchase? The experience boosting gem is really useful, but I can also see a use for the ring that lowers damage and the item that boosted your attack, but that's two slots wasted on items you'll only really need on boss fights. Why couldn't they keep ingredients and such separate from equipment?

I've hated these limited item space things since Grandia 1. That system worked just about because you could carry multiples of the same item in a single slot, the backpacks were spacious enough, and each character had their own. It was nothing as hideous as the cramped inventory of Breath of Fire V or this. The sparsity of money and limited item drops encourages item hogging like mad, but you run out of room so fast it's infuriating. It's not "adding challenge", it's just bad design. A completely pointless frustration in an otherwise enchanting experience.

That, and considering the battles are pretty intense, I wish there was a dodge/dash button like in Castlevania. Right now your character feels unfairly sluggish for this kind of combat.

Still, it looks far, far better than I expected. I would have preferred properly animated sprites instead of this strange polygon trickery, but there's no denying this is a magnificent looking game. Sakimoto's score adds to the haunting atmosphere and the combat (though sluggish) is constantly fun even when I keep dying.
Game of year though? Perfect tens? Ahahahaha

JazzFlight May 25, 2007 10:13 PM

I keep dying (like, 10 times in a row) even on normal enemy stages sometimes. I have never played a game before where the normal enemies' attacks that you can barely avoid take almost half of your health. This game makes me want to tear my eyeballs out, I hate it so fucking much.

Gameplay-wise, that is. Other than that, it's flawless (art, story, music). I've switched to Easy, and it seems a little bit easier.

orion_mk3 May 25, 2007 10:19 PM

Figures. Everyone is endorsing at leas some aspects of the game, and none of my local merchants are carrying or have heard of it :(

Ah well, there's always mail order, and someone has already completed a nice rip of the game's score. Plus I found a copy of Stella Deus for $20 when I scoured Gamestop looking for Odin Sphere :D

jb1234 May 25, 2007 10:21 PM

Yeah, the item system is a big problem. From what I'm able to gather, the game is encouraging you to use items rather than hoarding them... but then when I use them constantly, I run out of them in major boss battles and get slaughtered.

I refuse to do alchemy, I hate the system so much. ;)

JazzFlight May 25, 2007 10:24 PM

I am just SO thankful for the "Story" feature that allows you to play back cutscenes anytime you want, it gives incentive to fill out the whole timeline. Plus, then I can play back a scene for a friend to show off the amazing graphics.

Jinn May 25, 2007 10:28 PM

Frankly, I have found little problem with the inventory system. It drives me crazy when things are not organized, but I quickly found a way around that with the bags. Currently, I have the two original bags, the bag that holds five items, and the bag that holds six. By pressing R2 and moving some things around, I have all my items organized in a matter of seconds. I actually held off from buying the large bag (8 items) because I have no problem keeping at least 5 spots open for incoming items (and that is when I'm stocked comfortably with many healing items and food).

Really, messing with my inventory has kind of become a fun part of the game for me. It adds a small micro-managing aspect to it that I neither mind nor fault the game for having.

Taco May 25, 2007 10:34 PM

Wow. Get through the first few hours of the game, people. The item and alchemy systems both work extremely well, and the game isn't that hard.

Yes, the game downplays hoarding items. It seems to be a foreign concept to many RPG players, but that's how the game works. You either use items when you need them, not spreading them thin, or just ignore the drops and save the inventory space. Or run through an area another time or two and get money for bags. In the later chapters of each story vendors start selling bags with 8 slots, and even then that's excessive. After each area I sell all of the things I don't need (Most 0 Materials since they drop really often, for example), keep a few healing tonics, and use any extra fruits that I've grown in the Pooka Kitchen and/or Cafe to turn my excess items into HP levels. Managing items isn't hard, you just have to do it differently than most other RPGs.

Also by refusing to do alchemy you only make the game that much harder. Some of the most useful items, like Unlimited Power or Yogurt or the oh-so-essential Healing Tonic, can only be created through Alchemy.

I can't emphasize enough that once the Pooka Kitchen and Cafe open up in each story to stop using fruits for HP experience. Healing Tonics become your primary source of healing and fruits and herbs that you grow can be used for recipes that can give upwards of 2000 - 4000+ HP Exp (one recipe I have gives 8200 HP Exp and +35 Max HP) as well as extra max HP bonuses as opposed to a tiny heal and just 250 HP Exp.

TheXeno May 26, 2007 12:13 AM

Anyone else playing this on hard mode on there first run? I"m enjoying it so far, I wish I could cancel moves and more combos would also be nice.

Miles May 26, 2007 01:07 AM

I'm playing the game on Normal mode and now that I'm getting used to the alchemy system I don't find myself dying as much as I did the first two chapters. The map is pretty darn useful since it tells me when to mass plant seeds to stock up on healing items for the boss fight. Don't be afraid to use the home command and start the whole level over again if you keep getting your ass handed to you. You'll build up even more levels before the boss fight to make things a bit easier.

Oh, and this game looks like a next gen title when played on a PS3. I have it upscaled to 720P and the game looks freaking amazing. I haven't noticed any slowdown yet on my PS3 either. The load times are only about 3-5 seconds too. If you own a PS3 play this game on there.

jb1234 May 26, 2007 01:50 AM

I only died once on the second boss... which means either I'm getting better or the boss was simply easier. :p

Elixir May 26, 2007 01:52 AM

I don't get how this game could possibly look so good but doesn't support 16:9.

Also, don't say I never contribute to the forums:

http://img221.imageshack.us/img221/5...7789ib7.th.jpghttp://img222.imageshack.us/img222/6...48e5ly2.th.jpghttp://img222.imageshack.us/img222/1...d4c4pa9.th.jpghttp://img222.imageshack.us/img222/3...27e4gf5.th.jpghttp://img221.imageshack.us/img221/3...0fcbem8.th.jpg


Grawl May 26, 2007 08:50 AM

Odin Sphere just broke my memory card ;________;

map car man words telling me to do things May 26, 2007 10:42 AM

Alright, having bought extra bags, the limited item space no longer annoys so much and you get used to re-organizing your stuff every five seconds.

A dash move would still be nice and a separate button for block (now you really don't use it at all) :(

I'm now in chapter 4 for Gwendolyn and it's really, really wonderful. Sakimoto's music really adds so much to this.

Gechmir May 26, 2007 11:39 AM

Where do you find the currency required for cooking food? It's an odd coin that I haven't found outside of the initial tutorial (then again, I just had the tutorial for it...)

map car man words telling me to do things May 26, 2007 01:06 PM

I have 34 of them right now (after eating multiple dishes) and the Pooka village just now opened up for me (chapter 5). The Ariel coin is kinda hard to tell apart from the 1G one, so I can't tell which one I've been getting from chests.

Try going through the forest again and beating up those elf guys (with the poisonous knives) fast so they drop little chests, and see if it's the right coin.

JazzFlight May 26, 2007 01:49 PM

Couldn't you also over-pay in shops by about 5g, making them give you a 5g coin in change, or do they always give change in 1g increments?

Grawl May 26, 2007 04:06 PM

Guys, what do you think about my map? =o

http://img185.imageshack.us/img185/5...iechaptkz0.gif

Taco May 26, 2007 04:23 PM

The map looks good. Easy to read, with all of the necessary information.

Last night I finished The Pooka Prince and this morning I've started on Fairy Land.

More plot stuff:
I very much enjoyed Cornelius' story. It was kind of heartwarming to see all of the trails and suffering he went through for Velvet's sake, and that she still accepted him even as a homeless Pooka.

Throughout the book there was more foreboding of the oncoming apocalypse. The story was far less political than Valkyrie, and it showed a more "commoner" view of the world.

In Fairy Land I've started playing as Mercedes, and it looks like it's going to be the view of the Cauldron War from the other side, as well as some political strife as Melvin attempts to take over the fairy kingdom.

Jinn May 26, 2007 04:27 PM

Quote:

Guys, what do you think about my map? =o
That's really fantastic, man! Very thorough and pleasing to the eye.

Single Elbow May 27, 2007 03:51 AM

Chapter 4, Act 3; The Pooka Prince.

Quite frankly, I've grasped the battle, item and the recipe systems. I found myself often repeating past stages to move forward (as well as buy items that will help me in my next dungeon).

Lacerta May 27, 2007 01:40 PM

I'm only on Valkyrie: Chapter 3, but I've already mastered Gwen's moves and the Item, Food and Alchemy systems are so broken once you figure out how they work. They probably will put off a lot of people because "what the fuck is this >=0" type of initial response and what have you, but if you take the time to dabble and experiment you can have some lol times and create some powerful stuff.

Hard mode feels like Normal mode now, except with half the phozons and I have to hit things a few more times before they drop dead.

DarthSavior May 28, 2007 02:25 AM

Quote:

Originally Posted by Lacerta (Post 440389)
They probably will put off a lot of people because "what the fuck is this >=0" type of initial response and what have you, but if you take the time to dabble and experiment you can have some lol times and create some powerful stuff.

I was hoping I would create a material(10) with something like... a food item and I'd expect something good, but sometimes I end up with just a material(11) or even worse, a material(0) :mad:

Lacerta May 28, 2007 03:16 AM

Quote:

Originally Posted by DarthSavior (Post 440691)
I was hoping I would create a material(10) with something like... a food item and I'd expect something good, but sometimes I end up with just a material(11) or even worse, a material(0) :mad:

You can only create with what you know.

Also it needs to be a Mandragora I believe, can't use anything else to get something.

Incase nobody has figured it out yet:

Phozon EXP = Chapter x 10. So if you are on chapter one you will get 10 EXP per Phozon. Spirit Stone increases this value by 10%. If you're going to Phozon Grind the easiest way is to find a stage with two minibosses (not that hard when you get to the end of any person's story). Kill, Absorb (w/ Spirit Stone), get your Psypher Gauge to the maximum value it can go (you will probably have to kill many more things for that), Phozon Release -> Absorb -> Phozon Release -> Absorb. Repeat until you run out of Phozons entirely. Then leave the place and do it all over again.

I guess I should add that when you revisit a stage it is based on the chapter it was. So even if you are on Epilogue if you go to a place that was like Chapter 2 or 3, you will only get 20 or 30 EXP at that stage. That's because that area is designated as a Chapter.

I'm only on The Pooka Prince, Chapter 3, but I've already found an easy way to make Material (90):

M0 + Mulberry = M5 (Fruit has a value of 5. 0+5 = 5)
M5 + Any seed = M6 (Seeds have a value of 1. 5+1 = 6)
M0 + 3 Mulberries = M15 (5+5+5 = 15)
M6 + M15 = M90. (They multiply. 6 * 15 = 90)
M90 + Milk = Yogurt (because Yogurt is created with an even value, and the 0 in 90 is an even value since Alchemy only pays attention to the final digit).

Creating the Yogurt with an M90 will probably release like 30 or so Phozons. Considering how easy it is to obtain Mulberries and Milk, you can use this to get some cheap Phozons. Also having yogurt is never a bad thing, you get better exp from food you eat in battle and it's required in some of the greatest recipes in the game. (greatest as in +MAX HP wise for ease of creation, may not be the best HP EXP wise).

Taco May 28, 2007 12:37 PM

I FINALLY beat the most annoying boss in the game thus far, the chapter 4 boss in Mercedes' story.

What you're looking forward to:
A powered up mage enemy, three slime monsters, two floating eye monsters, and two minibosses was not a very fun fight.


Now I can finally continue.

rpgcrazied May 28, 2007 06:50 PM

tried finding this in town today, nobody had it ;/

trying my luck with amazon now, looks like they have copies again

DarthSavior May 29, 2007 05:00 AM

Ugh, the first big boss battle at the beginning of The Pooka Prince is annoying. There's so much crap on the screen during the fight that everything just lags. It's kinda annoying. >_>

Celisasu May 29, 2007 05:19 AM

I picked up the game on Thursday. Wanted to do so on Wednesday when it arrived but alas, I had a double shift that day. And my luck continued when I got home and discovered that my memory card was out of memory. Still I decided to give it a try and I like the art style to it. Sunday I picked up a new memory card and I'm planning on giving the game a real go tomorrow. Well later today I guess now.

rpgcrazied May 29, 2007 11:15 AM

woot! i found the last copy in the mall today, got lucky :)

off to play!

played 9hours today :P.. on first char's eplogue.. are they all this long? wow, 50hours eh?

awesome game, havent really messed with the aclhy stuff yet, just trying to get aerial coins for the cafe

bahamuty May 30, 2007 01:11 AM

Just got it today. Up to Gwendolyn Chater 4 Act 3.

This game is beautiful. The story is interesting and emotional. The item management did get on my nerves a bit but I've got a few extra 5 slot bags now so that's helping. I love growing sheep. I laughed when I saw you can even throw the bone at something after your done eating it.

Lacerta May 30, 2007 01:56 AM

I have completed Valkyrie (a second time, wanted to see something), The Pooka Prince, Fairy Land, The Black Sword, and I am now on Fate.

Everything in the story is starting to become crystal clear now. I have no complaints with anything, as everything I was bothered by or questioned was answered later on. The way the story is set up is rather interesting to say the least.

Anyone who thought Fairy Land Chapter 4 Act 5 was annoying, will completely hate The Black Sword Chapter 6 Act 5.

What to not look forward to:
Another of the Three Wise Men (Skuldi), two or three Revenants (from Winterhorn), ooze slimes, and of course eyeballs.


Velvet is so cheap, like Mercedes. Unfortunately being so cheap comes with a drawback... which is easily countered through the Alchemy system. Well infact everything is countered by the Alchemy system =P

I never mentioned it before but I am slightly bothered yet humored at the fact that sheep grow from seeds you plant in the ground. Along with little chicks hatching from a normal looking egg turning into giant mutated chickens that poop eggs.

Single Elbow May 30, 2007 02:37 AM

Black Sword; Chapter 2-1.

And Mercedes may be my shortest run yet. Done in about 6 hours or so. Yeah, yeah, repeated stages and whatnot. Great stint in that is that I shot up from level 4-10 in just one meal. After that, everything was just child's play.

Doing the same for Oswald once I unlock some of the stages.

^-^ May 30, 2007 12:54 PM

I really need to play Odin Sphere, it's been collecting dust on my shelf. It's not even opened.

I've been too busy with work, and playing .hack//G.U. Vol. 2. I'm obsessed with that at the moment, but I really do promise to get to Odin Sphere (I have to promise, because I beat Princess Crown >_>)

Rock May 30, 2007 02:49 PM

This game is incredibly hard and I'm obviously doing something wrong. The awfully restrictive item management doesn't help, either. I really want to continue playing, but it feels like I'm stranded without some expert advice.

I'm currently unable to beat the Forest Witch (second boss for Gwendolyn). I tried it countless times already but don't even feel like having a chance. Sometimes I manage to take away half her HP, but then she totally crushes me with her fire and poison spells. I've got enough antidotes, but using any item renders you totally defenseless in that battle.

The whole concept of growing plants and fruits and mixing stuff seems really deep, but there's only so much information I'm able to make use of in the game at one time. Furthermore, I'm constantly out of item space and still have no idea what's worth keeping. I guess this is a major detriment to my progress and don't know how to avoid being stuck with nothing but useless junk.

I figured replaying the first chapter was going to help me stock up on some useful healing items, but then I noticed that there seems to be no option to replay an already completed chapter/dungeon. If this turns out to be the case, I can't help but say I'm stuck with no other option than to restart the game all over from the beginning.

Someone please help me out of this dilemma and show me how to enjoy this game without wading through tons of FAQs and Walkthroughs.

map car man words telling me to do things May 30, 2007 03:19 PM

Quote:

Originally Posted by Rock (Post 441955)
This game is incredibly hard and I'm obviously doing something wrong. The incredibly restrictive item storage doesn't help, either. I really want to continue playing, but it feels like I'm stranded without some expert advice.

I'm currently unable to beat the Forest Witch (second boss for Gwendolyn). I tried it countless times already but don't even feel like having a chance. Sometimes I manage to take away half her HP, but then she totally crushes me with her fire and poison spells. I've got enough antidotes, but using any item renders you totally defenseless in that battle.

The whole concept of growing plants and fruits and mixing stuff seems really deep, but there's only so much information I'm able to make use of in the game at one time. Furthermore, I'm constantly out of item space and still have no idea what's worth keeping. I guess this is a major detriment to my progress and don't know how to avoid being stuck with nothing but useless junk.

I figured replaying the first chapter was going to help me stock up on some useful healing items, but then I noticed that there seems to be no option to replay an already completed chapter/dungeon. If this turns out to be the case, I can't help but say I'm stuck with no other option than to restart the game all over from the beginning.

Someone please help me out of this dilemma and show me how to enjoy this game without wading through tons of FAQs and Walkthroughs.

There is an option to replay completed chapters, it's just that you can't go back to the raging battlefield, the forest is the first you can return to.

My suggestion is to restart the forest stage (you'll keep your experience and items) if you're having trouble with the boss. You don't need to start the game from the beginning, the game is challenging, but very generous. You can restart the level as many times as you like, always keeping the experience levels and items, so you're bound to get strong enough eventually.

Get the gem that boosts the EXP you get from absorbing Phozons, defeat all the minibosses and boost up your Psypher as much as you can. Then do it all over again with your new levels if you feel the need.

Grow berries and sheep when you can and plan your HP intake well. Whenever you rise a level, you get full HP, so it's more useful to eat a single Onionne for that last 8-9 points of EXP and get a full HP bar, than waste better healing items, unless of course you need more EXP to gain a level.

Also mix up Painkillers, they're a real lifesaver in boss battles, as well as Napalm. When you need to use healing items, quickly retreat as far away as you can to eat/drink, you usually have enough space to gulp stuff down without getting hit.

After that it's just about dodging and timing.

As for the item limit, I ranted about it here a bit back, but fortunately you get to buy extra bags in later chapters so it no longer becomes a problem.

Lacerta May 30, 2007 04:07 PM

Due to story related business, all of the characters have at least two stages out of the seven in their story that they are not allowed to return to. Unfortunately you do not really know what stages these are until you are finished with them on that character.

If you find yourself having trouble in a stage you can always use the Home feature to return to base and then play the stage over again. The game does not penalize you for doing so, and it can only make you stronger since you get to restart with everything you had before you left the map (Psypher levels, Psypher gauge, HP levels, items, money).

I know that Gwendolyn and Cornelius have a block ability, but really I wouldn't get too used to it. They are the only characters that can actually block and while it is a nice feature, you are better off dodging the attack (or reflecting it back if it is possible).

In Chapter 2 of Gwendolyn's story you should find a scroll containing the formula for Alchemy Mix P (Painkiller). Like Qwarky mentioned, painkillers are really good. So many boss battles in the game become much less stressful when you aren't getting knocked on your ass in one hit. Carroteers and Cubsbanes might be rare in that area, but they are worth using to create painkillers. Just about every item that is created through Alchemy works in threes, so there is no real need to go overboard with item making.

Also if you are really having trouble: For that battle (and others similar to it), plant a Rosemile. They will stop to absorb the Phozons into their Psypher. You can use the opportunity to get free hits in or recover.

As far as equipment is concerned. Aside from the necessary charms to prevent certain things (such as Fireproof Charm to prevent the constant burn of the volcano and flame status), a Power Stone and Spirit Stone should be all you really need. The +%ATK Bangles are really nice later on though. Especially if you combine them with Painkiller and Unlimited Power (which isn't unlimited, your POW is just recovering at an absurd rate)

No. Hard Pass. May 30, 2007 04:27 PM

Perfect? Not quite, Play Magazine. But fucking awesome, nonetheless. This gem is certainly a nice addition to my shelf.

Single Elbow May 31, 2007 02:29 AM

So yes, I've encountered Lacerta's hardest run yet. I had qualms too but I simply did was this.

Spoiler:
I never let Skuldi away from my sight. Of course though, Revenants will appear when you move. My luck with Skuldi was when I stuck close to him (within the "square") and struck him when he summoned the swords on which I can reflect back at him (Have to see his fingers go red. Sometimes fireballs come out though. In that case, just hack him and he'll disappear. Same with other-colored fingers which he can summon a lot of bad stuff) and then just strike him back.


Now at the epilogue of the Black Sword; can't wait for the final character. Also rose above Mercedes' power-levelling. Oswald eating a Salmon Escabeche and bam! 9 levels up. 4-13.

Lacerta May 31, 2007 02:57 AM

I have beaten Fate, and unlocked:

Book Title + Info:
Armageddon

This is the final stretch of the game, basically the prophecies begin to happen and the Armageddon is starting. TONS of tragedies//plot and probably one of the most epic setups for the final battles ever. Before you open the book it states that you will have to use all five characters once, and their items and stats are based on what you left them at when you beat their story. So yeah, if you finished with 0 Psypher, you're starting the final battle with 0 Psypher. The game actually recommends that you replay and stock up, big time.


I thought Black Sword Act 6 Chapter 5 was bad, but that is nothing compared to Fate Chapter 6 Act 5.

Yet again, what not to look forward to:

Yet another of the Three Wise Men (Beldor) + Belial. Yes, two bosses, at once.

Beldor can poop out eyeballs and slimes of course like all the other mages, and Belial pretty much exists to ruin your life.


As of right now I am listening to the advice from the sixth book and I'm grinding everyone to at least some decent Psypher and HP levels, well HP levels don't really matter as much as the HP does. Also taking the time to give everyone a total of 6 large bags, a entire row of Elixirs (I tried the first fight for fun, Healing Tonics will not suffice), an entire row of Painkillers, some Unlimited Power, and the proper equipments (Jupiter Bangle, Power Stone, Detox Charm, Fireproof Charm, Iceproof Charm, etc). I may dabble with Fire/Ice Spirits.

By this point you should have every single thing in the Text Archive unlocked. Some of the recipes will require you making the one above it multiple times until they come up with a variation.

I'm also going to just only bother with Yogurt Fruit Mousse. 3300 HP EXP and +24 HP. All you need is 1 Yogurt, 1 Egg, and 1 Mulberry, along with an Ariel Coin. 1 Egg can create endless eggs if you do it right, Yogurt you can just spend the cash for Milk then make it (or find a area that has Milk as a drop and farm it that way... but buying is usually faster), and if you can't find a Mulberry Seed to produce a Mulberry I don't even know what game you are playing.

ComradeTande May 31, 2007 03:30 AM

EAT MULBERRY
SUCCESS!

just got it today and haven't played much of it...

Celisasu May 31, 2007 03:41 AM

I've played a bit of it finally and I'm in the forest now. I really enjoyed the fight with the dragon at the end of of the first stage. This game is turning out to be worth buying so far.

CelticWhisper May 31, 2007 02:31 PM

Just got this game yesterday.

Actually, let me clarify a bit...

I just offloaded Ephemeral Fantasia, along with Evergrace and Forever Kingdom, and used the trade-in value to get this game yesterday. Suh-weeeet.

Also nabbed Valkyrie Profile 2, Final Fantasy 12 (wait, wait, I can explain) at a grand total of about 45% off an already-lowered list price, and Rogue Galaxy, along with Odin Sphere.

I have yet to pop any of them in and play yet, as my DS beckoned to me from its perch atop my other computer and my willpower was insufficient to resist the call of Portrait of Ruin, but...TONIGHT, WE DINE IN ERION!

Lacerta May 31, 2007 08:47 PM

Just finished the game with 100% completion. Got all four of the "endings", and unlocked the bonus scene reward for obtaining 100% completion.

I am very satisfied.

Single Elbow Jun 1, 2007 03:47 AM

Question: Why is Velvet a fucking hassle to control?

I like the character and all but it's like Mercedes with a limited range. Bah, I'll get used to her, I suppose.

Lacerta Jun 1, 2007 06:04 AM

Answer: Because her third jump goes through anything unharmed, her 4th hit in the regular combo (no directional) hits four times (twice front twice back), her aerial abilities are hacked, and her charged homing chain can almost reach the entire mini-map.

Elixir Jun 1, 2007 09:52 AM

I think I've trapped myself in a corner. I'm on chapter 2 in hard, fighting against Velvet, with no healing items and only 44 hp. I can't do anything since I saved on the level as well.

Also this game looks really good in 16:9 though it doesn't support it. Great use of my new tv.

Taco Jun 1, 2007 10:39 AM

You can always press Start and choose "Home." That'll take you out of the area with all of your current items and levels. Great if you're trying to grind psypher levels.

Lumikatos Jun 1, 2007 04:59 PM

Something bothering me about the plot that I'm unable to figure out.

Ragnanival is the kingdom that King Odin rules, but what is Nebulapolis and where is the Old Palace Terrace, or whatever that you are when you first wake up from the sleeping spell?. Are they both the same thing?

Philia Jun 1, 2007 09:04 PM

Without um... reading through the thread thus spoiling myself, I have a question regarding kitchen/cafe hp LEVEL. Not HP Max or HP Exp, I meant level.

Someone recommended to level up your hp by using alchemy? instead. I can see using Yogurt for this. But I could be over-analyzing the whole thing about hp levels regarding using full potential from exp gain from making tons of food this way. I just wonder if the HP level itself is affected by eating for exp from the cafe/rest. instead? Like I said, I could be just over-analyzing.

I only have 3 recipes so far, but I want to make sure I'm not abusing my hp level by eating out of pocket when I could just go to the restaurant instead. Which sucks is that I have plenty of items that I want to conserve for later meals. Damn it I want my recipes...

So is it highly recommended that I wait on the HIGHER HP MAX recipes?

That way I get a LOT more hp max gain and little exp required for this before leveling up my hp level with tons of exp.

Rotorblade Jun 1, 2007 10:32 PM

Well, first and foremost, I didn't go the HP raising route. I actually progressed using Alchemy. Certain Boss Fights can be won (on "Hard", no less) using only Napalm. I mean, make about 6-8 Napalm and throw them at Velvet. She will NEVER touch you. Probably the easiest battle I had.

My strategy for fighting became hooked on the Attack boost accessories. If you don't want to fuck with HP boosts, boost your Psypher using high level Alchemy. If you get to level 35, all you need is an accessory that boosts your attack power (I used the one that gains more power as you lose HP and got hit intentionally in some stages to keep my HP low), Overload, and the level 3 Psypher skill that I can't freaking remember the name of either.

If you make high level alchemy stuffs, boost your Psypher, and use the gains you get doing this to your advantage, you can beat the first book without much difficulty. Book 2 on the other hand, I just got to and I didn't have the patience at 4 in the morning to try and figure out the new strategy.

Philia Jun 1, 2007 10:41 PM

I thought about that. I think its just that **** kicked my ass so many times with his darn cheatin' attacks that sucked up my hp so much. So instead, I went back around winterhorn and forest for leveling my psyher and hp levels. I gained so much of my psyher levels with that exp stone equipped while I was raising chickens by gaining seeds from the drops/chests for hp boosts. Pretty nifty path til I got the rest./cafe to open up for me. And yeah when I went back to ****, I kicked his bucket on the first try.

**** =
Spoiler:
Odin


So I thought about going down the route of saving food stuffs for the cafe/rest. instead but I like the yogurt idea though. So I'm debating on my path right now whether if I should be concerned with boosting my hp this way.

Psyher attack whatever, I'm not concerned with that til I feel like attempting on HARD. Its the HP max that carry over.

Rotorblade Jun 1, 2007 11:06 PM

I don't know, I ran through Book: Valkyrie on Hard just to get a feel for things and it had its moments of "I just died in one hit, thanks guy." HP just didn't matter, I had already seen the discussions on how to break it, but what's the point if you don't want to get hit anyway? I clocked in at 5:15 gameplay time, though a few hours weren't registered on where I spent time learning what mechanics worked in game and what didn't.

Believe me when I say that "Attack Boost Accessory/Overload/Shadow Image" is a boss killer when you see Gwendolyn land that fourth critical hit. The slowdown that occurs gives you generally enough time to react, and a lot of the bosses you're actually going to use that on are huge, so Air Combos are definitely not out of the question and come out lightning fast compared to being on the ground.

That said, aside from that strategy which I found made the game fun as hell, I kind of reflect the sentiment that the game is definitely pretty but occasionally has sections where I just don't dig what I need to do to win without hassle. Like the Velvet battle, on Hard no less. The way she can move is insane, I wish I had those options, but I don't. So I exploited her apparent dislike of fire. I don't like combat in which I do very little combating, and in Odin Sphere, there's very little sense in many fights trying to learn patterns when you can sit back and throw the weight of items and Psypher growth around like nobody's business.

To reiterate, I'm not of the mind to just gain HP and slug it out; however, I'm not going to engage a war of attrition either. I shoot for at least an A rank on any area I enter, even if that takes practice or an assessment of strategy, but I've never really liked the fusion of RPG and straight combat in this kind of fashion. At this point, Odin Sphere feels very hit and run, with engine exploitation on the side. I wish there was more to it than that, but this is only Gwendolyn and every other character plays differently. So that's kind of moot on my part, anyway.

rpgcrazied Jun 1, 2007 11:12 PM

Spoiler:
man, wagner is kickin my ass(on cornelius character, 18/17 is my levels.. i can get him halfway.. i need food lol

Single Elbow Jun 2, 2007 06:01 AM

Quote:

Originally Posted by Lacerta (Post 442768)
Answer: Because her third jump goes through anything unharmed, her 4th hit in the regular combo (no directional) hits four times (twice front twice back), her aerial abilities are hacked, and her charged homing chain can almost reach the entire mini-map.

The homing chain I found useful for most of chapters 3-7, third jump VERY USEFUL in Chapter 6 Act 5 (The one you mentioned. Take note people, this battle is HARD AS NAILS. I shit you not. It took me more than 10 deaths to get a hold of things without suffering major damage); aerial abilities EXTREMELY useful throughout (yes). In short, like Mercedes but with a lot of tricks, correct?

Also now at that place.

Spoiler:
Armageddon chapter. Yep, will most likely run characters to the gauntlet AGAIN. Meaning facing that Chapter 6-5 in Velvet just makes me ARRRGGHH HULK FUCK DAMN SHIT PISS ANNOY BURN HATE HATE HATE


Most of my characters are in mid-20s. Man, I need to level them up MORE.

Black Mage Jun 2, 2007 10:58 AM

I beat the game earlier in the week, but yesterday I finally managed to get one of the two extra scenes. The game's pretty tough, but still very fun.

Spoiler:
In the Armageddon chapter I just went back and prepared items and experience for the fights. For example, in the Rabbit Cafe, there's a dish which consists of Milk, Cheese, Egg and an Ariel coin. All of which (minus the coin) you can buy from the Pooka vendor outside. It's something like +12 HP and 1900 Exp. Not too bad, and when you can dish out 8 or 9 in a row, it took very little time to raise everyone's HP over 1000. Velvet's the only one who it takes some time to get, as the Pooka won't sell those material until her Epilogue.

But anyways, I'm still missing a few recipes. The only stages I skipped were the five-star stages in Titania, and I've since gone back with Cornelius, and there wasn't even a recipe there. Of course, the other three characters I'll have to check, but I'm missing 12 between the two stores. That doesn't really add up.

So my question is to those who've gotten that last star, do you obtain some recipes through purchasing a lot of food from the chef (Such as the Churros to get the Chocolate Churros), or do they all drop in chests? I also wonder if any are missable based on your grade in the stage.

Lacerta Jun 2, 2007 12:08 PM

12 recipes require you to make a previous one multiple times.

Incase nobody wants to know?:

Pooka Kitchen:

03. Seafood Salad (Gwendolyn Chapter 5) -> 04. Fish & Fruit Salad
06. Salad (Gwendolyn Chapter 6) -> 07. Mandra Salad
09. Salmon Escabeche (Mercedes Chapter 6) -> 10. Muggle Escabeche
17. Cream Stew (Oswald Chapter 5) -> 18. Turny Cream Stew
21. Gnocchi (Oswald Chapter 1) -> 22. Tricolor Gnocchi
25. Omelet (Gwendolyn Chapter 4) -> 26. Cheese Omelet
28. Chicken Au Gratin (Mercedes Chapter 3) -> 29. Smothered Chicken

Cafe Rabbit:

05. Crepe (Cornelius Chapter 6) -> 06. Marmelade Crepe
07. Churro (Velvet Chapter 1) -> 08. Chocolate Churro
12. Cheesecake (Oswald Chapter 5) -> 13. Yogurt Cheesecake
20. Cremet d'Anjou (Velvet Chapter 2) -> 21. Yogurt Cremet d'Anjou
22. Yogurt Mousse (Cornelius Chapter 4) -> 23. Yogurt Fruit Mousse


Anything not in there is something you missed on other characters, should probably go inspect. If you did no variation unlocking by the time you reach Fate Chapter 6 Act 1 you should be missing only 12 recipes.

On the topic of Armageddon, some advice:

Mercedes has the hardest time with the last two bosses. This is because they REQUIRE double jumping. Sadly if you want all the scenes you will need to use her in one of these battles. I recommend the 4th one because it is easier to hack with Mercedes when you figure it out. You might want to bring a few Unlimited Powers, Painkillers are optional but if you do it right you shouldn't need any (doesn't hurt to be safe though). Once you actually get to the top and break the eye, it will start to fall. Simply fly into the air and follow it, and you should be able to safely land on the platform without falling to the bottom like some of the others. Then once the eye becomes vulnerable again you can wail on it as it comes to the top. If you do enough damage it will break just as it gets up and fall down again. Repeat.

For the 1st boss, you've already fought it once before, still just as annoying.

2nd boss, no real tricks from this thing here. It's just an endurance battle. When the heads go into the ground I tend to just ignore them and wait for them to return instead of hunting them down (it's more painful to hunt them down).

3rd boss, you've already fought it once before, annoying but not impossible.

4th boss, I tend to scale the right side and reach the peak and attack from there. Velvet can also land on the peak if not one hop away from it with the proper timing and positioning before using the chain swing.

5th boss, chutes and ladders! =o Really you're just climbing, it's doing everything it can to knock you down. If you are hit once you fall down and have to climb up again (how much you fall down seems to vary?). Sometimes the head will appear to attack you, you must beat the crap out of it immediately. It can either bite (which isn't too bad) or unleash the Armageddon upon you which is like instant kill even for the toughest of characters (although I'm sure if you grinded waaaay too much you could survive it). Some characters like have problems doing damage to it once they reach it, you need to flail on the crown because it put up a shield of sorts.

There are character specific scenes and generic scenes. The generic scenes only need to be fought with anyone who doesn't have a character specific one and then the entire roster has their generic specific scenes unlocked.

1st boss: Cornelius, Mercedes, and Velvet each have a special cutscene.
2nd boss: Cornelius and Oswald each have a special cutscene
3rd boss: Gwendolyn, Mercedes and Oswald have a special cutscene
4th boss: Velvet is the only one with a special cutscene
5th boss: Gwendolyn is the only one with a special cutscene

You can unlock them in any order you please.


Is it just me or does Odin Sphere feel like Wagner's Ring of the Nibelung except in a game form. Most of the things in the game seem like references to it. Some things don't match up though.

Black Mage Jun 2, 2007 08:19 PM

Thank you, Lacerta. Those were the 12 I was missing.

DarthSavior Jun 3, 2007 08:56 PM

Is there any easy way to beat those wizards in Titania that disappear once they are hit, aside from hitting their swords back at them? Mercades' narrow line of fire makes things so much more difficult. >_>

Lacerta Jun 3, 2007 09:15 PM

You can try using Piercing Shot (Mercedes), or Phozon Burst, or Mercedes' charged shot.

Some of those probably will not kill them in one hit, but it gets the job done.

You could also try Napalms and stuff too. I hear Blizzard is a really powerful Alchemy Mix.

Jujubee Jun 3, 2007 11:48 PM

Odin Sphere is frustrating, but in a good way. I was really expecting it to be easy, so I started off on hard mode, then switched to normal after the 2nd boss or so. Getting my ass kicked never felt so good, I'm on Ch.4, Act.3 at the moment with 44 HP, no food, and only in the second stage/room. When do you get to play as the other characters? This game must be really long, and with a story like this I hope it is. :D

I can't wait to play as Velvet.

Lumikatos Jun 5, 2007 05:05 PM

To me, the game is turning out to be another Okami, or Shadow of the Collosus. It's beautiful to look at, but simplistic and undeniably straight-foward.

Philia Jun 5, 2007 05:12 PM

Yes. Simple but beautiful has proven worthy. :D

Has anyone had had problems
Spoiler:
fighting with brigan
with Cornelius?

map car man words telling me to do things Jun 5, 2007 07:52 PM

It was a heck of a lot easier for me that time around than with Gwendolyn, so no.

Just have a Painkiller ready and a few Napalms just in case.

Philia Jun 5, 2007 08:33 PM

Yeah... painkiller would be SO darn useful when handling Cornelius. :\ SIGH. I should buy a bag already. I really hate how SLOW he gets when he jumps and does the attack combos for those honeyhives. :\ Its like he can't GET IT UP damn it. Pun intended. Only a running n jump can be possible but its hard to handle.

Summonmaster Jun 5, 2007 08:54 PM

So I finally got the game, and played it for hours upon hours after first popping it in. I also like how the bosses stood a good chance of killing me, especially Velvet, who I had to retry against several times because I had no money for food >=(

Question: Will Painkillers still be useful later on? I think that super armour could be a double edged sword like in fighting games, and I'd get careless and absorb so much damage that my sloppiness would outweigh the benefit. (aka. almost like vs. Belial)

Taisai Jun 5, 2007 09:20 PM

Quote:

Originally Posted by Summonmaster (Post 446055)
Question: Will Painkillers still be useful later on?

With Painkiller and Unlimited Power, any boss can be beaten pretty easily.

Rotorblade Jun 6, 2007 12:15 PM

I'm waiting to find out if there's a point to playing the hardest difficulty, considering that unless the enemies get stronger and I do less damage then it really doesn't dent my strategy. Still, I'm kind of pissed about the requirements considering I'm still on "Hard" mode of all things.

And I will say this, Velvet is the least frustrating character I've had to play as. Best for last, I guess.

DarthSavior Jun 6, 2007 04:56 PM

Managed to get all the way to the Epilogue for The Black Sword. God damn, the boss at the end of the chapter is just beating me senseless. I have like 1600HP and even when using unlimited POW and hacking away at him, I barely get him down to half life before he annihilates me.

Manny Biggz Jun 7, 2007 12:42 AM

Quote:

Originally Posted by DarthSavior (Post 444648)
Is there any easy way to beat those wizards in Titania that disappear once they are hit, aside from hitting their swords back at them? Mercades' narrow line of fire makes things so much more difficult. >_>

2 words.

Killer Cloud.


I found a pretty good recipe to level Cornileus's HP very fast. I was up to the Volcano area (forget which chapter/act) and I basically kept going back to the forest area and fighting up to the second sub boss. The second sub boss always drops a milk, and you always get about 3 ariel coins per run. There's a cafe recipie that requires 1 Egg, (which is sold for overpriced 15G right outside the cafe) 1 Yogurt (which you can make using the milk you picked up from the sub boss), and 1 ariel coin. If I remember right, it gave about 2300 exp, and + 14 max HP. After a while the waitress said she had a new recipie which was the same thing plus a mulberry. I don't remember how much exp/HP it gave, but it was a damn lot! This path is also good because you can level up your Psypher from the sub bosses. You'll even pick up several Rosemiles along the way too.

Hotobu Jun 11, 2007 11:05 AM

I've had this question since the beginning of the game, have gotten through two chapters, and it still hasn't been answered. What the hell is the chain shystem for? Is it just there for you to try and get a high number, or is there some benefit to getting large chains?

After I got the hang of the Alchemy system the game has been a breeze. Between Psypher leveling and the kick ass fire spirits! I was able to go through Cornelius's chapter healing only a handful of times. I believe I ended up at HP level 18.

I'm about to play Mercedes for a little, bit but I have a feeling she's going to be the most annoying character ever. The ammo system with her looks like it's going to be shit. (I hope unlimited power can counter this, if so it shouldn't be TOO bad).

Rotorblade Jun 12, 2007 02:53 PM

>>What the hell is the chain shystem for?

Higher chains increase your chances for a critical hit and enemy item drops. And Mercedes is probably my least favorite character to play as. The way characters move and respond to controls already feels a bit loose, but she plays like a greasy tile floor. And dear god, the lack of double jump sucks in certain situations.

rpgcrazied Jun 19, 2007 09:43 PM

This boss is fuqing hard :P

Spoiler:
beldor the sorceror, and 2 executioners, any tips?

Jinn Jun 19, 2007 10:02 PM

Oh man, I struggled with that one for quite awhile. So goddamn frustrating. This is what I ended up having to do.

Spoiler:
I happened to have a Blizzard potion with me, so I waited until the two executioners were close to me and each other (if you just sit tight for a moment, they should surround you), and dropped the Blizzard on the ground. As soon as they are both frozen, begin to hit one of them until he lines up with the other, so you can be dealing damage to them both simultaneously. Once they were lined up, I began to hit them with Precision Shot over and over until my psypher gauge was empty. After that, I tossed a Napalm their way, knocking them down to a very manageable amount of hit points. At this point they will be getting very close to thawing, or have done so already. This doesn't matter because they should be down in a few shots. Once you take care of them, the battle becomes quite a bit more simple to manage. You just have to keep yourself healed and hit Beldor's conjured blades back at him. It is important to stay fairly near to him so this can be done. After he is hit with one of his own blades, you can begin to hit him for big damage. He should be down after repeating this about three times.


Definitely one of the worse battles I have encountered in the game so far. Just have to stay persistent and you should come out victorious!

Speaking of Mercedes: damn I hated playing with her. The experience seriously made me pissed at the game. Luckily I finished her book tonight!

Sepharite Jun 19, 2007 10:10 PM

My god, this game is killing me xD I'm in Chapter 7.

[spoilers]And the mini-boss (Underworld) is making me want to strangle myself with the controller. I guess I'll have to grind but anyways, are there any combos tips? I just tap Attack repeatedly, that's it. [/spoilers]

rpgcrazied Jun 19, 2007 10:20 PM

Thanks jinn.. ya, i hate mercedes too.. lol

I wanna play oswald so bad, he looks kick ass.. Im trying to up the fairy's HP..

Its only 22/15 right now

Dizzy Jun 19, 2007 10:20 PM

rpgcrazied
Spoiler:

I killed those bastards last night. I used the same strategy as all bosses (Painkiller+Unlimited POW), but i added one of those Ice Shields. It worked great because when they tried to stomp me, the ice shield froze them and gave me enought time to fill their asses with bullets.

Don't bother about the wizard, take the executioners first.

Sepharite Jun 21, 2007 03:49 PM

Where the heck do I get Ariel coins? I have money, but no Ariel, if that makes any sense. I want to make some Seafood dinner =(

rpgcrazied Jun 21, 2007 04:16 PM

replay the levels, try for S-rank

Usually youll get em, if you do.

Hotobu Jun 21, 2007 05:52 PM

Ugh, I totally forgot about this game. Mercedes seriously stopped me from playing. I may go back tonight, but I'd rather write an essay for a class.

rpgcrazied Jun 21, 2007 09:43 PM

wow, oswalds chapter goes by so fast.. lol

and some nice recipies around too.. he has over 12oohp now

Sepharite Jun 21, 2007 10:15 PM

The Pooka Prince book appeared... does that mean there's no more story for Gyn?

rpgcrazied Jun 21, 2007 10:20 PM

nope.. you can still replay her though, and lvl her more.. but thats it.. 6 chapters, and an epilogue with the characters

Kairi Li Jul 13, 2007 10:11 PM

I recommeneded this to a friend, and he has said that
Quote:

The controls are sluggish, the movements are choppy, the combat is WAY too frenetic, the system is so unusual as to be competely confusing.Comm lag between the controller and the code. It takes a partial second for the button you press to register with the movements.On top of that, the game is so damn BUSY he can't tell what he's looking at 90% of the time.
Is all of this true? He's gonna send the game to me cause I'm interested and he no longer wants it, but is it really this bad?

rpgcrazied Jul 13, 2007 10:25 PM

Only thing I hate about the game, is the slowdowns.. only for some bosses.. and when ALOT of things are on screen... doesnt bother me though.

But hey, if he wants to send it to you for nothing.. then why not? :) Just play it

The Plane Is A Tiger Jul 13, 2007 11:29 PM

Yeah, I've only noticed annoying slowdowns during some bosses, especially those that cause junk to rain from the sky. My biggest complaint about the game was the limited inventory space, but then shops started selling pouches and all was good.

SouthJag Jul 13, 2007 11:31 PM

No, it's not that bad.

The game does feature some slowdown, but that's relatively rare and even then it doesn't affect gameplay all that much. Hell it sometimes helped me.

The controls are very easy to use, the areas are easily navigable, and item and overall menu system is very easy to use and understand. You'll enjoy it.

Edit: Oh yeah, what's the shit about -- "It takes a partial second for the button you press to register with the movements." Can your friend slow down time and physically record how long it takes for a system to register a button press from the controller? Wtf man.

Forsety Jul 14, 2007 01:15 AM

Usually the slowdown isn't bad, but there is no way you are ever going to convince anyone that has played the game that it doesn't lag unbelievably bad in the netherword -- especially during the fight against Odette. The fight with the wizard and Belial was terrible too. It isn't even just a case of sluggish for those fights, either, once the fights get going and the debris (or ghosts for Odette) come out it can get so bad your input can actually be e second or so behind and that's unacceptable.

Outside of said instances though the game was manageable. Also, using blizzard potions during those fights help a lot for some reason (can erase the slowdown during the odette fight entirely). I suppose because it's freezing the enemies and removing their general presence (AI maybe?).

Anyway,

"Can your friend slow down time and physically record how long it takes for a system to register a button press from the controller?"

You can feel when input lags behind. It's not an alien concept at all.

Kairi Li Jul 14, 2007 11:00 AM

So is there input lag or not? Or is his console going dead?

It shouldn't cause its a brand new slim PS2.

Please not a defect game copy...

Black Mage Jul 14, 2007 11:20 AM

Like the others just told you, there's only noticeable slowdown in a few areas. And aside from the battle with Odette, it is not that bad.

As for the rest of what your friend said, I disagree. It just sounds to me that he was bad at the game and is looking for an excuse to save face.

The game is difficult. But I enjoyed every minute of it.

Forsety Jul 14, 2007 12:29 PM

Agreed. It's a solid game with it's share of problems but it IS a very good game regardless. It's just the right amount of difficult IMO so that the game isn't a joke and the slowdown is only an issue in two places. (unfortunately you DO revisit the underworld though...)

Basically, two boss fights are going to be irritating due to input lagging from the MASSIVE slowdown while the rest of the game runs pretty much fine with minor instances of slowdown here and there.

And like I said, if you get into alchemy and make some blizzard potions, you can actually stop the slowdown during those fights. Either it kills the AI and causes the game to flow smoother or it just stops the animation effects and does the same -- i really don't know. What I do know is it WORKS and that's all that matters. ;)

Soluzar Sep 30, 2007 06:13 AM

I just started this game, figured I'd bump the thread for some questions. I've finished Valkyrie Chapter 2, about to start on the third chapter, but I'm curious... I keep running out of money to buy healing items, does it get any easier to acquire money? So far my only solution is to go hunting for Mandragora, which only sell for 2 or 3 coins each.

Even though I'm still at quite an early point in the game, I'm also curious about replaying a book when I've completed it. The second time through, do I have any advantages? Do I get to carry over my psyfer and HP levels? Do I get to carry over any items? I assume at the minimum I will keep my alchemy texts, which should make the game that much easier.

I won't deny, I'm finding it pretty hard going already. I've had to reset about a million times, because the game won't let you load an old save file. If I'm going through a stage, and used some of my items before dying, that pretty much means I've got to reset, right? The option "retry" only appears on boss stages, and money is too hard to come by in this game to squander items in that way.

Lest anyone think I'm complaining, please understand that I do love the game. I'm just finding it a good solid challenge, and that's pleasant.

Elixir Sep 30, 2007 06:21 AM

Don't waste your time trying to farm for gold, when you can just use materials to make your own healing items. Just make sure you do it right otherwise you're going to have a bunch of materials that you won't be able to do anything with (this early on in the game).

Soluzar Sep 30, 2007 06:28 AM

Quote:

Originally Posted by Elixir (Post 509766)
Don't waste your time trying to farm for gold, when you can just use materials to make your own healing items. Just make sure you do it right otherwise you're going to have a bunch of materials that you won't be able to do anything with (this early on in the game).

Oh cool, you can make healing items with alchemy. I assumed that was the case, but I've yet to encounter the right recipes. Did I miss them, or do they turn up soon? Either way, it's an enormous relief to know that it's possible to create my own healing items.

Elixir Sep 30, 2007 06:55 AM

Quote:

Originally Posted by Soluzar (Post 509768)
Oh cool, you can make healing items with alchemy. I assumed that was the case, but I've yet to encounter the right recipes. Did I miss them, or do they turn up soon? Either way, it's an enormous relief to know that it's possible to create my own healing items.

I don't think it's possible to miss them. Check this out:

GameFAQs: Odin Sphere (PS2) Recipes FAQ by HENTAIBEN

The only healing item I noticed which you can create during Gwendolyn's quest is this:

08. Mix H (Healing Tonic)
Ingredients: 0 + Carroteer, 4 + Rotten Fruit
Effects: Heals you for 200 HP.
Found: Gwendolyn, Chapter 4
Comment: Useful for Boss Battles when you can't stop to eat.
~Thanks to Bryan Richards, and Samara for pointing out the
Rotten Fruit mix.

As listed in the FAQ. More of them are available the deeper you get into the game. I haven't completed the game by any means, (playing on Hard) but if I were you (or if I were me, and I'm me) I'd use money to buy bigger bags. Being forced to use items because you're full is rather annoying.

Soluzar Sep 30, 2007 07:32 AM

Quote:

Originally Posted by Elixir (Post 509772)
I haven't completed the game by any means, (playing on Hard) but if I were you (or if I were me, and I'm me) I'd use money to buy bigger bags. Being forced to use items because you're full is rather annoying.

Yeah, tell me about it. A bigger bag is the first thing on my list. Is there ever a point in the game where you can equip more than one item? Some of them seem really useful, like the one that stops you from getting poisoned... but I'm having a hard time deciding which one item from the whole range available to use.

Thanks for the alchemy info. I guess I've just gotta grind through the next chapter before I can make my own healing potions. That should make the rest of the game go at least somewhat more easily. I'm not hardcore enough to play on hard, by any means.

Elixir Sep 30, 2007 09:04 AM

I don't think you can have more than one item equipped at once. Whenever you hear squeaking noises, jump on that spot, and kill whatever pops up. It's worth buying materials to make a bunch of healing items (material 0 + carroteer) before going into battle. It's also a good idea to grind pharzons to your highest limit before battle, since things like Phazon Burst help against bosses and when you're surrounded.

Elixir Oct 4, 2007 03:18 AM

Now available for pre-order:

Video Game Soundtrack - Odin Sphere Original Soundtrack - Order Now!

Jurassic Park Chocolate Raptor Oct 4, 2007 11:13 AM

Oh fuck me, MORE October goodness. I'm gonna be broke as dick. The music was one of my favorite parts of this title, so I'm gonna have to be all over this.

Thanks for the heads up.

Dr. Uzuki Oct 27, 2007 07:19 AM

Just reached Pooka Prince's epilogue. Am I to understand correctly that the only realistic option for killing slimes is napalm because that is super fucked up.

Manny Biggz Oct 27, 2007 07:53 AM

The characters that fight them later on can kill them with their weapons. I think the bow's damage (the one that Mercedes uses) counts as magical or some kind of element.

On a side note, does anyone know if playing the game on a PS3 stops the slowdown that happens when you fight the Queen of the Dead? (I forget her name since it's been a while)

Clamjouster Oct 27, 2007 07:54 AM

well there is a bunch of alchemy items that can kill slimes, killer clouds and stuff like that, but I think Mercedes can hit them normally with her charged shot(wich I find lame anyways since mercedes can just fly to avoid them entirely) Not sure if velvet can, but yeah with all other characters you have to use items so you can take the slimes out quickly.

Radez Oct 27, 2007 04:48 PM

Uzuki, napalm's best, but if you're in a bind you can always duck and hit them. Slimes drop potion O's. You can use those to summon slimes, which can kill the enemy slimes no problem.

Lacerta Oct 27, 2007 05:18 PM

How to kill Slimes:

Gwendolyn: Lucky whore never has to fight them.
Cornelius: Use items. Napalm, Ooze, Killer Cloud, etc.
Mercedes: Cheap charged h4x with the bow.
Oswald: Go into Shadow Form or just use items.
Velvet: Homing Attack with her chain.

Mucknuggle Dec 22, 2007 04:26 PM

Bumping for a potentially stupid question... how do I replay levels?

Taco Dec 22, 2007 04:29 PM

Some are locked after certain points in the story. In order to replay them you have to go back to the book after you've finished it and start over.

Senorita Preved Mar 22, 2008 10:10 PM

So, after finishing the perfection that was Xenosaga III, we needed a new RPG, and we took the advice of the fanboys here and got Odinsphere.

My question is...does it get any better?
We're still on Valkyrie, but so far, the story is kind of boring and uninteresting. I like the alchemy system (the bag space really kills my usual RPG item hoarding :mad: ), but the battle system is sooooo boring. Hoppity hop press square do magic every 15 minutes, repeat x1000. My partner in crime is insisting that it probably gets more interesting as more layers get put in, but goddamn is it boring so far.

How do you get 100% completion? I mean the game is about as linear as you can get so far...

Also I find the animation really choppy and underwhelming (runs for cover) :gonk:

Lukage Mar 22, 2008 10:21 PM

Quote:

Originally Posted by Senorita Preved (Post 586500)
How do you get 100% completion? I mean the game is about as linear as you can get so far...

Circular.

Quote:

Originally Posted by Senorita Preved (Post 586500)
Also I find the animation really choppy and underwhelming (runs for cover) :gonk:

Just wait until the end of the Valkyrie story. You haven't seen skipping yet, sister.

(That said, I still really like the game and the artistic design is indeed hot sex)

Dr. Uzuki Mar 23, 2008 04:46 AM

I hate to tell you, but if you're not happy with what you have so far, you're not going to end up finishing this game. I guess a lot of people thing Gwen's story is the worst of the bunch, but I don't think any of them are significantly better or worse (I liked them :shrug:). Except for maybe Velvet's only because it relates directly to the end of the game. You will get a new character to play around with every 10 hours or so, but that only stays fresh for about five minutes. Almost all areas and enemies are in all books so the game repeats itself a gross amount, even with bosses.


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