Exploding Garrmondo Weiner Interactive Swiss Army Penis

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Infernal Monkey Mar 14, 2006 05:32 AM

New Super Mario Bros.
 
http://img75.imageshack.us/img75/4648/nsmb6kz.jpg

Platform: Game
Developed by: Sonic Team
Published by: Atari
RRP: Money
Money when: USA - OUT NOW, Europe - June 30, Aus/NZ - OUT NOW

Okay, so the name is pretty stupid and the box art looks a bit like spew, but it's an actual new 2D-ish Super Mario platformer. New Super Mario Bros.. new.. Super.. Mari... oh. So YES. GBA sits in the corner and cries. "Guys, guys, I have Mario Pinball Land, have a go, come awwn". Despite the name, it'll be a lot like the old Super Mario Bros. No talking whirly bird rocket powered onion flavour Super Soakers here. This game won't even have speech, no WAH HOO LET'SA GO or painful groaning as Mario's kneecaps shatter under his own weight after jumping on a Goomba.

NO. You'll be able to wear a Koopa Troopa's shell and crash into everything though. And there's now Xbox mushrooms that make you grow REALLY bloody huge for a few seconds so you can breakdance on the Princess. There's also a two player mode, where you race to the finish of every level. Perhaps for pirate gold. There's no boss levels in this mode.

http://media.nintendo.com/mediaFiles...e3laFJAVBu.jpg http://media.nintendo.com/mediaFiles...SoeT4YwSjD.jpg http://media.nintendo.com/mediaFiles...ZGubLjU6cN.jpg


http://media.nintendo.com/mediaFiles...w_3C9bSdBE.jpg http://media.nintendo.com/mediaFiles...34Sq3l5lsy.jpg http://media.nintendo.com/mediaFiles...ZR-IBda1nc.jpg


http://media.nintendo.com/mediaFiles...iCqgjMknkc.jpg http://media.nintendo.com/mediaFiles...DlKybql-Zk.jpg http://media.nintendo.com/mediaFiles...QNHvl0UcWY.jpg

UUMF.

map car man words telling me to do things Mar 14, 2006 06:14 AM

I originally disliked the idea that the grapihcs were polygons instead of lovely 2D sprites, but that was mainly cause the early screens looked worse than the average N64 title. The visuals don't look so bad now, and while I still would have preferred traditional 2D visual, this still manages to bring some nostalgic atmosphere. At least the fireflower screen there did. And we'll always have Princess Peach for 2D 2D~

Anyway, looks like a lot of fun, and I am glad it's a true Mario game instead of yet another slightly gimmicky elaboration. "This time you are balancing Mario on top of a big ball and must rub the screen on different sides to prevent him from falling off as you navigate a whopping 3 levels!" And seems like the polygon graphic are put to good use as enemies appear in all kinds of sizes now.

Pirate gold!

Elixir Mar 14, 2006 06:16 AM

Quote:

Platform: Game
Developed by: Sonic Team
Published by: Atari
Wait wait wait wait wait. A mario game being developed by Sonic Team? I think the world has just started to end.

It wouldn't of killed them to think of something more creative other than "New Super Mario Bros." though, sheesh.

Eleo Mar 14, 2006 06:36 AM

Lol, Sonic Team. Best unintentional humor ever :tpg: Coming soon, Crash Bandicoot by Microsoft, I guess. :confused:

NovaX Mar 14, 2006 07:20 AM

My only fear for this game is that Nintendo will make it too short. I am not sure if anything has be said about the length, but it better be rather long. I don't think there has been a Mario platformer that hasn't been a decent length though.

RABicle Mar 14, 2006 08:01 AM

Quote:

Originally Posted by Elixir
Wait wait wait wait wait. A mario game being developed by Sonic Team? I think the world has just started to end.

It wouldn't of killed them to think of something more creative other than "New Super Mario Bros." though, sheesh.

Let's take another look.

Quote:

Originally Posted by Infernal
Platform: Game
Developed by: Sonic Team
Published by: Atari
RRP: Money
Money when: USA - May 7, Europe - May ???, Aus/NZ - June 8

Ok so Infernal has made a joke about the platform, the price and the release date. From this we can draw the obvious conclusion that he must've been serious about the developer and publisher.

Darkcomet72 Mar 14, 2006 08:55 AM

From what I've gathered, the USA date is correct.

HERE is that desert video, for all 0 of you who haven't seen it.

nazpyro Mar 14, 2006 09:44 AM

This is one of the games I've been looking forward to this year. It looks absolutely fun. Thanks for that video. I enjoyed it.

JazzFlight Mar 14, 2006 09:56 AM

Quote:

Originally Posted by Eleo
Lol, Sonic Team. Best unintentional humor ever :tpg: Coming soon, Crash Bandicoot by Microsoft, I guess. :confused:

Yeah, or Zelda by Capcom.

Oh, wait...

Cyantre Mar 14, 2006 11:29 AM

This is the only game I could see myself getting if I bought a DS... or rather it's the only game that makes me want to buy a DS.

Freelance Mar 14, 2006 12:17 PM

The 2 player cooperative mode is the main reason to get this game, aside from the fact it's the first Mario platformer to be seen in nearly a decade. Am I the only one who thinks Mario platformers should have remained 2-D? Anyway, it's too bad I don't know anyone IRL with a DS. Oh well, it still should be fun.

Kimchi Mar 14, 2006 12:49 PM

Hmm inferno had me there... so I had to personally check the develpoer >.> (no joke), it looks O.K, lets hope that the controlls are good >.>

Lukage Mar 14, 2006 12:59 PM

Everyone does know the SEGA is a division of Nintendo now, RIGHT?

First thing I thought when I knew the news was ZOMG PHANTASY STAR! Looks to be classic-style Mario, so no worries.

Darkcomet72 Mar 14, 2006 02:59 PM

One thing interesting of note is when Mario grabs a mushroom, he dosen't stop moving. I thought the game would be slower paced, but with that specific, it dosen't seem to be the case.

Magazine scan with more screenshots HERE

Most notably the screenshot at the bottom left corner:biggrin:

Monkey King Mar 14, 2006 03:11 PM

An honest to goodness 2D Mario game? Not a reprint of the old games or anything? Holy Moses. I wonder if it'll be quite the same, though. You think the level designs will be at all interesting without Miyamoto sticking his hands in there?

The gigantic Mario looks fun, but is probably a needless gimmick. They tried that in Bonk 3, to rather mediocre effect.

Lukage Mar 14, 2006 03:25 PM

Quote:

Originally Posted by Darkcomet72
One thing interesting of note is when Mario grabs a mushroom, he dosen't stop moving. I thought the game would be slower paced, but with that specific, it dosen't seem to be the case.

Magazine scan with more screenshots HERE

Most notably the screenshot at the bottom left corner:biggrin:


I hope you're talking about the bullet one and not the screenie below it.

Darkcomet72 Mar 14, 2006 03:38 PM

Quote:

Originally Posted by Lukage
I hope you're talking about the bullet one and not the screenie below it.

What's wrong with the bottom left screenshot?

Hao Mar 14, 2006 04:38 PM

Quote:

Originally Posted by Darkcomet72
What's wrong with the bottom left screenshot?

Level 1-1 of "old" Super Mario Bros., maybe?

zeOLiTh Mar 14, 2006 04:39 PM

oh wow, this game is sexy :P i have to buy this ;)
anyone got a highres version of this sexy boxart? :P
or maybe a wallpaper of this boxart? ;)

Infernal Monkey Mar 14, 2006 04:53 PM

Gigaaaaantic box art.

Neogin Mar 14, 2006 04:59 PM

I'm not diggin' the box art, but overall, the game looks awesome. Though, I wonder why it took about 20 years for Nintendo to release a new Mario game..

surasshu Mar 14, 2006 05:38 PM

They got distracted by that annoying "3D platformer" fad.

Neogin Mar 14, 2006 05:45 PM

Good point, but I have to admit Super Mario 64 was a good game..

Megalith Mar 14, 2006 05:48 PM

Game sucks.

The entire game should take place in Giant World from Mario 3.

Little Shithead Mar 14, 2006 06:16 PM

Quote:

Originally Posted by Neogin
Good point, but I have to admit Super Mario 64 was a good game..

Hahaha, Super Mario 64 only reaffirmed for me that there hasn't really been a decent original Mario platforming game since Super Mario World on the SNES (and it's associated remake on the GBA.)

Although, maybe this new one will break that trend. I have hopes that it will.

Quote:

Originally Posted by Megalith
The entire game should take place in Giant World from Mario 3.

Quote for Truth.

Darkcomet72 Mar 14, 2006 08:00 PM

I liked Yoshi's Island :(

And Pipe world > Giant World

ArrowHead Mar 15, 2006 12:07 AM

Super Mario World's "Rainbow Road" was fun.

Darkcomet72 Mar 15, 2006 12:44 AM

Quote:

Originally Posted by ArrowHead
Super Mario World's "Rainbow Road" was fun.

You mean the Star Road, right?

Let's not turn this into a discussion on previous mario levels (I WAS GOING TO MAKE A TOPIC).


More scans that most of you have probably seen but I hope you haven't

Earliest Scans

KOOPA SHELL OMFG

Can the EEL COME OUT TO PLAY AGAIN YES YES

Freelance Mar 15, 2006 12:50 AM

Wow, I really like that turtle shell idea! Reminds me of Roshi in DB. The more pics I see, the more fun the game is shaping up to be. Crap, why do all the games I want have to come out within months of each other?

The Star Road was bloody hard back when it was on the SNES. It could be just me, but I thought the Star Road on the GBA version was much easier. However, I didn't like the changes that occured after completing it though. I'd rather see normal enemies than Koopas with Mario masks and such.

The_Griffin Mar 15, 2006 01:25 AM

Quote:

Originally Posted by Freelance Wolf
The Star Road was bloody hard back when it was on the SNES. It could be just me, but I thought the Star Road on the GBA version was much easier. However, I didn't like the changes that occured after completing it though. I'd rather see normal enemies than Koopas with Mario masks and such.

I dunno about you, but I actually found it rather easy. I was using an emu, true, but no save states (mid-level). About the hardest part were the actual jumps, most of which I managed to skip by whoring the cape like you wouldn't believe and timing it just right so that I could actually fly across the whole level. :tpg:

Scottie Wolfe Mar 15, 2006 02:10 AM

Well, this game is eagerly awaited by many it seems. I work at EB Games and I've got a whole bunch of pre-orders on the title. So it's good to see that Mario still has some devoted fans out there.

Here's hoping they don't stop with the 2D!

Lukage Mar 15, 2006 02:34 AM

Quote:

Originally Posted by Scottie Wolfe
Well, this game is eagerly awaited by many it seems. I work at EB Games and I've got a whole bunch of pre-orders on the title. So it's good to see that Mario still has some devoted fans out there.

Here's hoping they don't stop with the 2D!

Mario 1028! IN 8D!

nazpyro Mar 15, 2006 03:48 AM

This game needs to have the Koopa Kids, and then it will be God... or greater... or at least greater than Pipe World... and Giant World... combined.

NovaX Mar 15, 2006 05:12 AM

Quote:

Originally Posted by nazpyro
This game needs to have the Koopa Kids, and then it will be God... or greater... or at least greater than Pipe World... and Giant World... combined.

You may be in luck. :)

Quote:

According to a recent Nintendo Power interview with Takashi Tezuka, New Super Mario Bros. for the DS will feature the return of the beloved koopalings. This welcome addition should significantly boost the game's boss element. Tezuka also confirmed that Bowser and Toad would make appearances. As for the green dinosaur, since the game is a throwback to the NES Super Mario Bros., "Yoshi doesn't really fit," says Tezuka.

Tezuka also noted that the game will be set in the Mushroom Kingdom and that there will be no boss battles in 2-player mode, no WiFi connectivity, and no microphone functionality. Finally, when questioned about the possibility of a console-bound Mario side scroller, Tezuka replied, "The probability is not zero, but no further comment at this point." Then he just laughed.

surasshu Mar 15, 2006 07:14 AM

Quote:

Originally Posted by Darkcomet72
I liked Yoshi's Island :(

I guess they don't count it as a proper Mario game (I don't), but yeah it was great.

Freelance Mar 15, 2006 09:30 AM

Oh huzzah!! It's about time the Koopalings get more time in the spotlight. I was disappointed they've pretty much dropped off the face of the Earth for a good long while after Super Mario World. Does Nintendo have something against them? Larry's my favourite :3 Yet another good reason to get this game.

Bowser should really get his own game :(

The_Griffin Mar 15, 2006 09:48 AM

Bowser actually had a few Mario-esque minigames in Paper Mario: The Thousand Year Door. Granted, these were more for "lol" value than actual GAMEPLAY (Hell, Bowser was for LOL value PERIOD. "Now I'm gonna be known as the king that TALKS TO POSTERS! ;_;"), but he DID have his own levels.

Plus, it was fun as HELL to get two hunks of meat, grow large enough to fill the screen, and literally kill EVERYTHING in your path. =D

Freelance Mar 15, 2006 09:53 AM

Crap. I didn't know he had his own levels, darnit. Paper Mario 2 is yet another game I want but can't find the funds to : / It's still a hefty 60 bucks in stores. *sigh* It looks like they're turning Bowser into a funny villain and not a funny/evil villain. I miss the old Bowser.

nazpyro Mar 15, 2006 10:22 AM

Quote:

Originally Posted by NovaX

It's official then. New Super Mario Bros. > God > Pipe World > Giant World. :p

I've always liked Iggy and Lemmy. I miss the cartoon.

vuigun Mar 15, 2006 10:51 AM

Quote:

Originally Posted by Freelance Wolf
It looks like they're turning Bowser into a funny villain and not a funny/evil villain. I miss the old Bowser.


No, he is a funny/evil villain. But actually, how do you know if he didn't act this way in previous Mario games. There never was a time when you got to see Bowser outside of when you were beating him up. He could have always been this way >_>

But anyways, those Bowser levels in Paper Mario 2 were indeed fun. It made me wish Bowser had his own Super Bowser Bros. series. I really enjoyed playing it. Bowser was the funniest character in the entire game. Not to mention Kammy Koopa (was that her name?) was funny as well.

Malmer Mar 15, 2006 11:20 AM

Haha, I see there's an actual fanbase for the long awaited Super Koopa Cousins =D

I thought this was just another remake of the original Super Mario Bros, and didn't care to look further into the matter before I read this thread - and damn!
Also, when I saw the Megaman X Collection thread the other day and got totally hyped for the old fashioned platform style - the longing!
This will suit my portable needs perfectly.

It will be a hard year on the gaming-wallet...

Kilroy Mar 15, 2006 11:37 AM

Quote:

Originally Posted by Malmer
It will be a hard year on the gaming-wallet...

Especially if you buy all your games here in jolly old Denmark. ($60 a pop? WHY YES, THANK YOU!)

This looks great, and I'm pretty sure that I'm buying this at launch. As long as the game plays tight like always, I really don't care if they made a game with Panda instead.

Freelance Mar 15, 2006 11:47 AM

Quote:

Originally Posted by soniclover
No, he is a funny/evil villain. But actually, how do you know if he didn't act this way in previous Mario games. There never was a time when you got to see Bowser outside of when you were beating him up. He could have always been this way >_>

That is true, but the fact that he has never been out of his castle and only lived to destroy Mario and take over the Kingdom has made him seem more evil than he does now. Actually, I don't think he has ever talked in those older games except for Super Mario RPG.

However, the fact that he is actually a lot more in recent games makes him look more comedic and less evil than his earlier outings when he didn't talk except roar and stomped on your head. Don't get me wrong, I thought he was great in Paper Mario and Mario & Luigi: Superstar Saga, but perhaps now it's going a tad too far. At this rate, Bowser's going to known as as simply a funny villain and not a funny/evil villain. Nobody's going to take him seriously anymore if he loses his evilness.Well, nobody except me, being a giant Bowser fan and all...

Or maybe I'm just being stupid.

vuigun Mar 15, 2006 11:56 AM

No You're not being stupid. Bowser is becoming more of a joke then a villain. He might make a comeback in this game.

Freelance Mar 15, 2006 12:07 PM

Well, yay, someone agrees with me.

Speaking of the Koopalings, I came across this great fanart of the brood. It's nice to know they have a fanbase:

http://img.sheezyart.com/art/image/22/224933.jpg

Darkcomet72 Mar 15, 2006 12:08 PM

I haven't been too much into the scene, but I'm pretty sure that the Paper Mario games are AU, and not canon at all. Not sure on the Mario & Luigi games, though.

WraithTwo Mar 15, 2006 03:17 PM

Yeah I'm pretty sure that the "funny" Bowser started back with Super Mario RPG, and since then, I don't think I'd have Bowser any other way. Honestly, Super Mario should NEVER take itself too seriously.

Anyways, the addition of the Koopalings made my day. I SOOOOO didn't see it coming, and now that its confirmed, this has gone from a "probably buy" to a "will buy".

- WraithTwo -

Nintendonomicon Mar 15, 2006 08:45 PM

From Games Are Fun:
Quote:

Also in the interview, Miyamoto revealed that all of the minigames found in Super Mario 64 DS will be included in New Super Mario Bros., which is certainly a nice surprise. 2-player and 4-player single-cart multiplayer modes have also been added to some of the minigames.

New SMB will have a similar structure to Super Mario Bros. 3 with worlds, levels, fortresses, and bosses, according to Miyamoto. He also hinted that Nintendo is including old "tricks and tweaks" such as warp pipes and walking along the top of the screen in the game.

...

Regarding New Super Mario Bros.' story: "I told them that we really don’t need any story behind this new Super Mario Bros. at all. I have narrowed down the whole story to about half of what my team originally came up with. Peach is kidnapped, Mario has to go and rescue her from Bowser and the Koopa Kids. That’s about all you need to know for the story!"

Regarding New SMB: "Well, there will be many people who play New Super Mario Bros. that have never played a Mario Bros. game before. But at the same time we want to evoke a kind of nostalgic feeling in those people who used to play with the past series, so we are now trying to incorporate as many old tricks and tweaks as possible into this new DS version."
God, man... this is gonna be better than finding a cure for AIDS.

Darkcomet72 Mar 15, 2006 09:05 PM

Those two quotes "regarding New Super Mario Bros" are directly from the interview in paris www.nintendo-europe.com had with Shigeru Miyamoto. The interview was split in two parts entailing NSMB and Twilight Princess. Here is the NSMB part:

Quote:

Originally Posted by www.nintendo-europe.com interview
- So what about his latest project, New Super Mario Bros.? Why did he decide to bring back Mario in the classic side-scrolling style?

“We are always challenging ourselves to make something really new and this new Super Mario Bros. game is going to be very important. Nintendo DS has been hugely successful, especially in Japan, and we owe a big part of the success to a software line-up called ‘Touch Generations’. People who have never played videogames before are purchasing Nintendo DS as their very first game machine.

“When we launch New Super Mario Bros. for DS this could be the very first videogame these people play. Of course we already have Super Mario 64 DS but it is a more advanced version of Mario. With New Super Mario Bros. we are going back to the basics. It’s going to be simple enough to control but yet have sophisticated enough content. We have been working hard to make the best Super Mario game we can.”

- We’re intrigued. Can he reveal what the game’s story will be, for instance?

“That’s rather interesting because a number of our staff members came up with a number of different stories,” says Miyamoto, smiling. “I told them that we really don’t need any story behind this new Super Mario Bros. at all. I have narrowed down the whole story to about half of what my team originally came up with. Peach is kidnapped, Mario has to go and rescue her from Bowser and the Koopa Kids. That’s about all you need to know for the story!” he laughs. “But what you really need to know is that in the quest you are going to encounter some unprecedented play ideas.”

- 'Can you give us some examples of these ideas?' we ask.

“Well, we have drawn everything from 3D graphics,” explains Miyamoto “so that from time to time you are going to encounter something really astonishing visually but as far as the gameplay and control is concerned, that is going to be very simple.

“When it comes to Mario, sometimes you may be able to do an ultra super jump and you are going to see a very unique and unprecedented jumping style. In terms of Super Mario, everybody already expects him to become bigger but this time, with the help of a Super Giant Mushroom, Super Mario can become gigantic, taking up almost all the screen, and he can destroy everything.”

- ‘And Mario can also become very small, by using another type of mushroom, right?’ we add.

“Right,” says Miyamoto “and that’s not all. For example, two players can play as Mario and Luigi at the same time, in the multiplayer mode. Sometimes you have to compete with each other to reach the goal, and sometimes they can fight against each other. You remember the game Mario Bros.? In that, Mario and Luigi could sometimes cooperate, sometimes compete. I think it’s more fun to have two players play simultaneously in this New Super Mario Bros.

“And you remember in Super Mario 64 DS we incorporated a number of minigames? Each of these minigames is going to be available in New Super Mario Bros. In each minigame both Mario and Luigi can compete against each other. Some you can play in two-player or four-player mode with one cartridge.”

- Sounds great! But hang on, didn’t Miyamoto mention Koopa Kids a second ago? We haven’t heard from them in a while. We inquire if the new game has the same kind of ‘Level, World, Fortress, Boss’ structure as in Super Mario Bros. 3.

“Unfortunately I am not in a position to tell you anything further, sorry, but basically yes you are right!” says Miyamoto, chuckling.

- OK, consider our appetites whetted! So New Mario Bros. is a classic style game, therefore, we want to know, are there going to be classic style cheats, like warp pipes and the old ‘walking along the top of the screen’ trick?

“Well, there will be many people who play New Super Mario Bros. that have never played a Mario Bros. game before," he tells us. "But at the same time we want to evoke a kind of nostalgic feeling in those people who used to play with the past series, so we are now trying to incorporate as many old tricks and tweaks as possible into this new DS version.”


NovaX Mar 15, 2006 09:15 PM

If you have seen the artwork for this game you will note that there is one of Bowser Jr. I wonder how they are going include Bowser Jr. and the Koopa kids into the game.

LZ Mar 15, 2006 09:22 PM

Uh, I'm guessing they'll have to make another world for Bowser Jr. to be a boss in.

RushJet1 Mar 16, 2006 10:04 AM

this looks like a fun game, though the title looks retarded!

i'm seriously considering buying a ds lite when it comes out here. this game and metroid prime hunters both look good enough to buy.

Double Post:
Quote:

Originally Posted by NovaX
If you have seen the artwork for this game you will note that there is one of Bowser Jr. I wonder how they are going include Bowser Jr. and the Koopa kids into the game.

the koopa kids are bowser's illegitimate children. bowser jr. is probably just a result of asexual reproduction or something, hence the extreme similarity to bowser.

it'd be cool if the koopa kids showed up in more games, like mariokarts. they'd have their own powers already (though some are admittedly retarded).

shadowlink56 Mar 16, 2006 05:34 PM

Quote:

Originally Posted by RushJet1
the koopa kids are bowser's illegitimate children. bowser jr. is probably just a result of asexual reproduction or something, hence the extreme similarity to bowser.

You obviously didn't complete Super Mario Sunshine. It was explained, and we're all horrified.

Freelance Mar 16, 2006 05:48 PM

Quote:

Originally Posted by shadowlink56
You obviously didn't complete Super Mario Sunshine. It was explained, and we're all horrified.

I've never played Super Mario Sunshine, so please enlighten me.

As for Bowser Jr., I've always felt he was a piss poor replacement for the Koopalings. At least they looked different and cooler. I wish they'd just retire Bowser Jr. for good.

Darkcomet72 Mar 16, 2006 05:52 PM

WTF is the enemy in:
http://media.nintendo-europe.com/com...kSPMqVNdju.jpg

Mabye a very distant relative of:
http://www.classicgaming.com/tmk/ima...ss_smb3_11.gif

Megalith Mar 16, 2006 06:00 PM

Mario is the true enemy of the series.

All of the "enemies" that you kill are simply protecting their natural habitat.

Freelance Mar 16, 2006 06:59 PM

Quote:

Originally Posted by Megalith
Mario is the true enemy of the series.

All of the "enemies" that you kill are simply protecting their natural habitat.

XD This reminds me of the Bowser for President ad campaigns for one of the Mario Party games. When Bowser described why he'd make a better President, he said Mario is a danger to the inhabitants of the Mushroom Kingdom, stomping on thousands of Goombas and the like. That ad was hilarious.

shadowlink56 Mar 17, 2006 01:18 AM

Quote:

Originally Posted by Freelance Wolf
I've never played Super Mario Sunshine, so please enlighten me.

Evidently Peach is Bowser Jr.'s mother. Commence insane cries of disbelief.

Actually, it's been speculated that this was a lie by Bowser. Let's hope.

NES Oldskooler Mar 17, 2006 01:50 AM

People speculate on the plot of Mario games now?


On the topic of the game, though, the name is certainly original. I really appreciate them clearing it up. But the problem comes when another Mario game will undoubtedly be released, and then when you want to buy the new one, which one is truly the "new" game?

This all bring back memories of trying to buy Robocod for Atari. It was somewhat of an oddity that I'd be buying a game anyways, since "copy protection" back then usually involved flipping though a 4 page game manual to look for a certain word. Photocopying the manual costed several cents! I was all hyped up for buying a game for real, but only because Robocod wasn't copyable. We called the store in advance to see if they had the game, and a man answered the phone. It wouldn't be unfair to say that his English was not his best language. In the end, we drove all the way over to the store only to find this man shoving Robocop 3 in my face.

I just don't know if I can deal with that kind of heartbreak again.

galen Mar 17, 2006 03:21 AM

Quote:

Originally Posted by shadowlink56
Evidently Peach is Bowser Jr.'s mother. Commence insane cries of disbelief.

Actually, it's been speculated that this was a lie by Bowser. Let's hope.

Oh come on. I think we all know Peach is just a slut who's working both of them.

Monkey King Mar 17, 2006 11:59 AM

Quote:

Posted by shadowlink56
Evidently Peach is Bowser Jr.'s mother. Commence insane cries of disbelief.

Actually, it's been speculated that this was a lie by Bowser. Let's hope.
Blurgle.

I mean, we all know that's the unstated reason why Bowser keeps running off with the princess, but... damn, Nintendo.

Darkcomet72 Mar 17, 2006 01:55 PM

There is a very high chance that the koopalings won't be in the game. Look here and look in the screenshots to see Baby Bowser instead. Since it's practically impossible for both the original koopalings and Baby Bowser to be in the same game, I don't think they will be here.

I just hope that IF there are no koopalings that there won't be thousands of flaming topics on forums saying that the game sucks because "Nintendo promised the koopalings and didn't deliver".

EDIT2: WTF... okay cancel that last edit.

JackTheRipper Mar 17, 2006 06:24 PM

Wow, this looks cool. I love Mario games (except for Sunshine.) Too bad I don't have a DS.

Rydia Mar 17, 2006 07:05 PM

It seems interesting from those few screens. I'll probably get the game for the series, since I've yet to be disappointed by a Mario game.

TheDude Mar 17, 2006 08:54 PM

The game looks gorgeous. Wow. I never expected it to end up looking that good. That plus hearing about all of the design details that are going into it as well - the game exudes polish, which gives me a very warm, fuzzy feeling inside. On a related note, it's about time the fire flower came back.

I didn't want to get a DS, but with the new Lite and this, I think I'm going to have to cave.

Lucas-AMN Mar 18, 2006 12:31 AM

If I see the ultimate 1-up staircase Shell trick turn up in this sucker, I will cream my pants. Honestly, map screen, fire flowers, the REAL koopa kids, fortresses, map screen system, tons of levels, and everything we ever loved about Mario with modern visuals and classic prsentation.

This is a new rebirth for Mario. Game of the year for me. Hell, this sucker has the potential to kick Super Mario Bros 3's ass. I never thought I'd say that, but it does.

Darkcomet72 Mar 18, 2006 05:52 PM

ChroNova from Gamefaqs was kind enough to upload these pics from NP:

http://x11.putfile.com/3/7521434547.jpg

http://x11.putfile.com/3/7521444931.jpg

http://x11.putfile.com/3/7521462697.jpg

http://x11.putfile.com/3/7521465851.jpg

http://x11.putfile.com/3/7521480865.jpg

http://x11.putfile.com/3/7521483049.jpg

http://x11.putfile.com/3/7521490463.jpg

(Note: these were taken with a digital camera because the guy who uploaded these didn't have a scanner. Sorry about the lens glare and the almost unreadable text. If anyone can upload better scans, I will remove these)

Con of article: Wall jumping came from SM64, not SMS!
Pro: EVERYTHING ELSE.

AND OMFG DORRIE IS IN THE GAME. WIN.

Freelance Mar 18, 2006 06:17 PM

Oh wow, Bowser looks so damn cool in that screenshot! He sure looks decidedly evil, yay! Thanks for the pics!

Megalith Mar 18, 2006 08:15 PM

Can someone tell me why that blue Pleisiosaurus with the water goggles is the coolest character in the entire series.

Quote:

Maybe this is Mario's idea of surfing the web.
{S noonelaughs

HostileCreation Mar 18, 2006 08:19 PM

I hope they kept the SMS style of wall-kick-jumping (I prefer calling it that, sounds cooler), though. They made it a lot more intuitive in that game, somehow. I think it had a drag factor, which was nice.
This game is looking awesome. Like the equivalent of lubing up my DS and using the clamshell as an impromptu vagina.

Except even better, because that's incredibly weird and would probably hurt a lot.

Elixir Mar 18, 2006 09:02 PM

When the hell will they learn to stop this 3D/2D integration escapade and realize that all they need to do is release a Yoshi's Island styled Mario title, then they can stop.

Come to think of it, why did Yoshi's Island kick so much ass on the SNES and GBA, but nobody followed through with a sequel? That game made me warm and fuzzy.

I wonder if this game will be larger than SMW.

Freelance Mar 18, 2006 09:27 PM

Quote:

Originally Posted by Megalith
Can someone tell me why that blue Pleisiosaurus with the water goggles is the coolest character in the entire series.

http://www.nintendoland.com/graphics...smw/Blargg.GIF

Nah nah, Blargg is the coolest character in the entire series besides Bowser and the kids.

I hope I hope I hope he makes a comeback in this game.

Elixir Mar 18, 2006 09:34 PM

I'd like to see the return of Bomb-omb, Big Boo, and especially Kamek.

http://img299.imageshack.us/img299/6...09900033ng.png

And this guy. He's possibly one of the most awesome bosses ever created, and he should be used again. Of course they probably won't mix Yoshi's Island material with a new Mario Bros title, but I'll still hold out hope for certain characters to make an appearance.

shadowlink56 Mar 19, 2006 12:15 AM

Super Mario World 2: Yoshi's Island was just so late (actually was released in 1995, a year before the N64 and SM64) that it didn't receive much attention.
This is unfortunate because the style, new characters, and story in SMW2:YI made it one of the best in the series.
It would be nice to see a return to the 'prequel' sequel's style and world. It was nice to see Baby Bowser in M&L:PiT, though.
My favorite Mario character also came from M&L: The Tanoomba:
http://sprites.fireball20xl.com/NSA/Icons/tanoomba.gif

Perhaps we'll see more after NSMB! Yoshi's Island 2 done in 3D/2D would be cool, but only if they preserve the style.

Oh yeah, and thanks for the screens! Can't wait to read the article.

Darkcomet72 Mar 20, 2006 11:00 AM

For those of you who won't bother to read the impossible to read pics above, I thought this might be of interest to you (also taken by ChroNova)

http://x11.putfile.com/3/7718151423.jpg

This is mostly an approximation, I assume the actual number is around 72 or so.

RushJet1 Mar 20, 2006 11:11 AM

wow, that's crazy! it's also what i've been wanting for awhile now-- a 2d game on modern systems that takes advantage of the fact that there is a lot of space to work with- the game can be really long, have nice graphics, etc. while still being a great 2d platformer.

i just hope they don't count every underground area as a "stage" like some companies would.

Cobalt Katze Mar 20, 2006 11:13 AM

Great news about the amount of levels.
Not-so-great news about Bowser Jr. being the miniboss of each world. Was the news about the Koopa kids false? :o

b-hc.net|andrew Mar 22, 2006 01:22 PM

I think the game is a great idea... I mean come on, nothing better than a 3D spiff of the original !

Darkcomet72 Mar 22, 2006 10:05 PM

GAME DEVELOPERS CONFERENCE IS HAPPEN! Check out this blog!!!

Quote:

Originally Posted by GameDaily's GDC
There's a lot of upcoming games at GDC, and there's none bigger than New Super Mario Bros. Nestled snugly within Nintendo's mini booth and always busy, the game is being put through its paces and for great reason: It just so happens to be incredible.

The primary reason why I love this game is because it's just Mario Bros. Thus far, I haven't seen much that suggests that Nintendo is dramatically altering the series. It's just a new side scrolling Mario game, albeit one that features new forms, levels, power ups, and other neat features.

At the onset, a dark, ominous cloud hovers over the castle and rains lightning bolts down upon it, and somewhere during this catastrophe the princess gets captured by a Koopa kid and Mario dives into action. Oh that princess. I'm beginning to think that she actually ENJOYS being kidnapped.

At first the opening level looks typically Mario. You maneuver our hero from left to right, pausing to collect coins and destroy bricks with his head. But then something strange happened. I hit this one brick and it revealed this humongous mushroom (Mode 7 style), and when Mario jumped onto it he became HUGE! That's nothing new, as Nintendo has been showing that for over a year, but what's really cool about it is that he can just destroy everything in his path. Mario knocks down warp pipes, barrels through bricks, and stomps on enemies, and doing this just feels immensely satisfying. Unfortunately, however, it's all time based, so eventually he returns to his normal self.

What's also cool is the ability to pan the camera left and right using the L and R triggers, respectively. It just gives you a good idea of what's coming up so you don't just ram into things.

Mario can also execute a ground pound, and this can be achieved by pressing a JUMP button (it appears that all of the face buttons are jump buttons) and then pressing DOWN on the d-pad.

There's also new suits! I picked up a blue turtle shell and Mario put it on. BUT, I immediately picked up a fire flower and lost the shell (doh) so I dont know what it does...yet.

I also spied a Metroid inspired level where Mario starts on the bottom and you need to keep jumping up to reach the top, navigating past moving walls and spikes. It's definitely challenging, especially since those walls are always moving so much. On my last try, they smooshed him pretty good.

In addition to the main quest, which contains 8 worlds and about 80 levels, there's also mini games, the same ones from the DS version of Super Mario 64. But there's also a multiplayer mode where up to 4 (at least 4...the lady demo-ing the game said 16, but that's not confirmed) people can compete against one another in several different games.

Overall, New Super Mario Bros. is immensely entertaining and I want to play more...and I shall. But first I must cover more Nintendo games!

Despite the practice of an upwards auto scrolling stage being not uncommon in platformers, I realized that there isn't a single stage in both SMB3 and SMW that don't scroll directly up. INTERESTING.

TornadoOfSouls Mar 22, 2006 10:40 PM

This looks awesome, I'll probably pick it up when the DS-Lite eventually comes out.

ApOcaLyPSe_1985 Mar 23, 2006 10:27 AM

Nice that you can actually scan left and right but it sweeps away the feeling of suprise imo. Maybe it plays in a good way, i'll just have to wait until I can finally play :p

Darkcomet72 Mar 23, 2006 04:32 PM

Another GDC! This time from Planet GameCube!

Quote:

Originally Posted by Planet GameCube's GDC
New Super Mario Bros. just keeps getting better. At E3 2005 the two-player racing demo attracted longer lines with each passing day, and everyone is excited about the near-finished version on display at GDC.

Quite a bit has changed since E3. The refined controls most closely mimic the original Super Mario Bros’ floaty-yet-precise feel. NSMB includes the butt stomp (down in the air) and wall jump maneuvers found in more recent games, but Nintendo has removed the unnecessary 180-flip found in last year’s E3 build. Mario can store a single item, much like in Super Mario World, which is activated by touching the screen. The button mapping is configurable, but I was more than satisfied with the default controls of running with Y and jumping with B. L and R scroll.

Nintendo is finally showcasing New SMB’s single player adventure. From what I’ve played and seen, it is full of classic references and old-school action. Many levels have secondary exits leading to secret areas—the world map suggests that even the worlds branch, with world 2 leading to either 3 or 4, both of which lead to world 5. Mario fans will love other little touches: running over level 1-2 will bring you to a secret exit and the pulley platforms, virtually ignored since the original SMB, also return. Clever gamers will find coin heaven and will have to time their jump to collect the three final coins hovering over the exit. Trampolines induce a spin jump, allowing Mario to either float slowly to the ground or drill-dive by pushing down. Other playful touches include dancing toadstools and baddies that hop to the music.

I also encountered a new power-up. Sometimes a flying block will appear on the world map over a level. If Mario hits the block found within that level he can don the blue koopa shell, which allows him to slide in his shell once he is up to speed. This can be very powerful, as Mario is invincible, but players must avoid pits with well-timed jumps. Also notable are the five red coins found in some levels as well as larger coins, the latter of which are used to purchase new levels and other goodies.

Multiplayer has also been overhauled. Instead of the unbalanced racing game seen at E3, Mario and Luigi compete for five stars in one of five short areas, whose ends are connected via warp pipes. The mode is similar to the competitive mode found in Super Mario 64 DS: a star will appear and both players will scramble for it. If one of the brothers attacks the other with a fireball or jump, the victim will drop a star. The resulting competitions are unpredictable and thoroughly enjoyable.

Curiously, New Super Mario Bros also includes many of the mini-games found in Super Mario Bros 64 DS as well as a few new ones in the same style. They aren’t simply recycled, though: in NSMB all of the games may be played competitively with up to four players, turning New Super Mario Bros. into an excellent party game.

Michael "TYP" Cole, Senior Editor, IT Director

If you guys find these GDC impressions too cluttered to be quoted on this board, I have no problem replacing them with just the links instead.

Infernal Monkey Mar 23, 2006 07:34 PM

Throwin' these guys into the mix with GDC impressions.

Quote:

The overworld looks a lot like a Mario Party board at first glance. There's eight worlds, but it isn't a linear progression. Each world is filled with branching paths and secret levels/powerups. Within each individual level there are three special coins hidden. On the overworld some paths will be blocked, requiring a certain number of coins be paid to open the path. I had to pay five that gave me access to a brief game of chance that ended up awarding me four free lives.
Quote:

I only played the game's first five levels, but I was extremely impressed with the amount of imagination they showed. Here's a list of things I encountered, in just those first five levels:

# A ring that made eight red coins appear in a level when you jumped through it. Collect them fast enough for a 1-up, or another powerup.
# Giant mushrooms that act like big trampolines.
# A new blue shell powerup that allows Mario to spin along the ground and dispatch enemies Koopa-style.
# A platform that sends Mario into the air in a liesurely spin, like when you jumped on the skyguys in Super Mario 64.
# A super mushroom that grew Mario to screen-filling size. The surprise was that the mre destruction you caused, the more 1ups you earned when shrunk back down to normal size.

All of this was just within the first half-world.
Seeeexy, let me touch you Maaaario. Nooooo. :(

Darkcomet72 Mar 23, 2006 11:53 PM

WHAT'S THIS! IT'S MARIO PARTY.

http://img210.imageshack.us/img210/9199/image1xy.png

WORLD MAP WILL CHEW YOU

Double Post:
NEW VIDS AT IGN

I highly recommend you watch them in this order:

Mr. Big Stuff (Basic level, shows GIANT MARIO IN ACTION, plus it has the SIDE PIPES THAT GOOMBAS COME OUT OF)

Spinning: Jumping on that springy thingy sends you into the air FLYING HIGH MUCH LIKE SM64's twister move.

Fast Platforming: Just an atheletic stage, the mushrooms now DANCE! Watch at top speeds!

Going Up: Saving the most unique for last, it's A FORTRESS STAGE. It shows the fortress, a (really disappointing) fight with Bowser. Jr, and at the end, THE WORLD MAP IN MOTION.

I WANT THIS GAME YESTERDAY for some reason.

majario Mar 24, 2006 02:02 PM

This game is going to own. I've been waiting such a long time for a new Super Mario game to come out. I'm going to get this baby right when it releases. Boy, the DS is going to have a great year. Yes indeed!

Darkcomet72 Mar 26, 2006 04:46 PM

Check out this vid of the ENTIRE FIRST STAGE (No sound). It also shows the world map with much more defining clarity.

Monkey King Mar 26, 2006 07:58 PM

Quote:

Posted by Darkcomet72
Despite the practice of an upwards auto scrolling stage being not uncommon in platformers, I realized that there isn't a single stage in both SMB3 and SMW that don't scroll directly up. INTERESTING.
Not entirely true. There was one level in SMB3, one of the Pipe World levels, where you were riding a moving platform straight up and trying to maneuver it around spiked and obstacles. Kind of an artificial scrolling section, but it counts. Vertical scrolling sounds interesting, though. I can't imagine a Mario game without the scrolling sections now.

I hope they're not banking too heavily on the OMG MARIO'S HUGE portions, though. Bonk 3 did it first, and it wasn't a particularly interesting gimmick there. Then again, Bonk 3 wasn't a particularly great game to begin with, so maybe giant Mario in the hands of a competent dev team will work out well.

Darkcomet72 Mar 26, 2006 08:33 PM

Heh, I was actually talking about auto scrolling levels actually... so that really dosen't count. Heh...

I am a bit worried about the giant Mario as well... but it still looks like much fun! However it gives you a lot of 1ups if used correctly... I hope it's offset by some sort of challenge later in the game. (The fortress actually looked very cool and intimidating, and it was only the first one!)

b-hc.net|andrew Mar 26, 2006 09:44 PM

I would love to play this game.... but sometimes I will buy a game play it once & never touch it again, Im scared that this game will fall into that catagory!

Nintendonomicon Mar 26, 2006 11:47 PM

This news is from a couple of days ago but I saw no mention of it, so here goes: the game's been delayed one week to May 15th (right after E3 ends).

Infernal Monkey Mar 27, 2006 06:45 PM

This delay's just so E3 visitors from overseas can't buy it while they're there (America still gets it a few weeks before the rest of the world) >=\

HostileCreation Mar 27, 2006 08:06 PM

What's the point of that? I guess it's a sales count thing, but it still seems kinda silly.

Darkcomet72 Mar 27, 2006 08:08 PM

Well... it's not like this game is going to be the MOST IMPORTED GAME OF ALL TIME or something.

Does this game really have a Triple Jump? All of the videos I've seen don't show this at all anywhere.

Monkey King Mar 28, 2006 09:59 AM

Does the game even need a double jump? Double and triple jumps are really just kludges to overcome the reduced precision in 3D games. There shouldn't be any of that problem here.

Darkcomet72 Mar 28, 2006 02:58 PM

No, I agree. The Triple Jump is completely unneccesary (unless it's not). It seems like a lazy method for the player to complete some obstacles using it, but it dosen't seem that immensly helpful, so =/

shadowlink56 Mar 28, 2006 03:25 PM

I know there's the wall kick ability that ported from SM64, but I haven't heard or seen any other jumps being added.
As was stated before, why bother? We probably woul dhave also seen it in some videos by now.
I want to see some pics of that Blue shell business. everytime I go to a site that supposedly has it they've pulled it down.

HostileCreation Mar 29, 2006 01:13 AM

I thought they said they removed the triple jump. Not sure about that, but I think it's the case.

Infernal Monkey Mar 31, 2006 06:36 AM

Whoops, looks like the American release has been pushed back by a week. Again!

surasshu Mar 31, 2006 07:19 AM

Comic mischief? COMIC MISCHIEF!?

...

COMIC MISCHIEF?! >=o

Anyway, the hell! Come out with the game already, Nintendo. Meanies.

28Link Mar 31, 2006 10:08 AM

Quote:

Originally Posted by shadowlink56
I know there's the wall kick ability that ported from SM64, but I haven't heard or seen any other jumps being added.

From what I read in Nintendo Power, I got the impression that they are using the Mario Sunshine version. They said one of Mario's abilities was the wall jump, which was introduced in Sunshine. I might have remembered wrong, and I don't have the mag here to verify. Well, assuming that it is the Sunshine version, then I think it means the wall slide type, similar to Megaman X. Otherwise, it might be referring to the multiple wall jumps that allow Mario to travel up a narrow vertical passage, since I don't think you can do more than 1 wall jump in a row for SM64.

Darkcomet72 Mar 31, 2006 10:35 AM

What? No. You can wall jump up vertical passages with it in SM64, and I believe SM64DS added the slide type.

Anyway, it seems the Triple jump is probably taken out, just like the high aerial backwards jump was.

And as for the extra delay... well... it's only 6 days.

28Link Mar 31, 2006 10:45 AM

Quote:

Originally Posted by Darkcomet72
What? No. You can wall jump up vertical passages with it in SM64, and I believe SM64DS added the slide type.

Hehe, yeah, shows how little I know about SM64. :p I only remember doing single wall jumps in it. Oh, and I'm pretty sure Sunshine had wall slide, and that came before SM64DS, so I'm going to assume NP was referring to this.

I don't think it's a good idea, I can't seem to imagine a scrolling Mario game with wall slide. Oh well, I guess I'll have to wait and see how it turns out.

vuigun Mar 31, 2006 10:53 AM

I'm pretty sure I remember him wall jumping in an early demo.

It probably won't be that big of a deal though, since only a fraction of the levels will probably have walls. I don't like they'll have Megaman X like slides though, where you can jump up the entire wall if you want to.

Double Post:
BTW, am I the only one whose interested in the music?

I've been wanting to get my hands on this game just to hear it.

Darkcomet72 Apr 2, 2006 06:33 PM

Quote:

Originally Posted by soniclover
BTW, am I the only one whose interested in the music?

I've been wanting to get my hands on this game just to hear it.

A disappointing rumor has it that the music is remixed from previous Mario games. It's upsetting, but kinda predictable.

shadowlink56 Apr 2, 2006 06:46 PM

Quote:

Originally Posted by Darkcomet72
A disappointing rumor has it that the music is remixed from previous Mario games. It's upsetting, but kinda predictable.

Yeah. What is there, like 88 renditions of the overworld SMB music?

Darkcomet72 Apr 5, 2006 01:14 AM

Hey guys, go back to here

The shipping date is set back to May 15th. WTF

MuppeTFuckeR Apr 5, 2006 08:53 AM

Yeah, just noticed the ship date was changed back to the 15th too.. wonder what this means in terms of the rumor that it was going to shipped the same time as the DS Lite.

Darkcomet72 Apr 7, 2006 11:44 AM

Hey peeps
http://www.dengekionline.com/data/im...wspmario01.jpg
^Japanese Box Art.

Radius-86 Apr 10, 2006 10:47 PM

It's good for their business to market (and possibly bundle) the New Mario Bros. and the DS Lite together I assume?

vuigun Apr 10, 2006 10:53 PM

Quote:

Originally Posted by Darkcomet72
The shipping date is set back to May 15th. WTF

A lot of times I think Nintendo basically just hypes up the games and then pushes it back inch by inch to keep people still trusting in them and keeping their console.

NovaX Apr 11, 2006 01:08 AM

Quote:

Originally Posted by soniclover
A lot of times I think Nintendo basically just hypes up the games and then pushes it back inch by inch to keep people still trusting in them and keeping their console.

I don't get what you're saying. They brought the shipping date forward a week, not pushed it back a week.

Darkcomet72 Apr 15, 2006 09:49 AM

New scans!

vuigun Apr 15, 2006 10:01 AM

My main gripe with the game was that I thought it would be too easy. Those screens make me think it will have some difficulty to it. But not too much.

Infernal Monkey Apr 20, 2006 09:09 PM

Some new screens at International Gas Network.

http://dsmedia.ign.com/ds/image/arti...9013207295.jpg http://dsmedia.ign.com/ds/image/arti...9013206842.jpg http://dsmedia.ign.com/ds/image/arti...9013207998.jpg

Mario breaks Luigi's spine just to jump up in the hope of being shot in the face. Such violence. :(

Monkey King Apr 21, 2006 09:06 AM

Quote:

Posted by soniclover
My main gripe with the game was that I thought it would be too easy. Those screens make me think it will have some difficulty to it. But not too much.
The game has Lakitu in it. Lakitu is the antithesis of easy. Anybody who says it's easy to navigate platforms and avoid enemies while some asshole is throwing Spinys at you is lying.

vuigun Apr 21, 2006 09:43 AM

*sigh* Lakitu. More old nemesis. I guess the game is going to be harder than I thought. I never like Lakitu. Such a distraction. I mean, who just randomly throws likes at you for no reason?


A question I have is, can you go backwards in the normal levels? Is it like the first Mario Bros where you could only go forward?

Darkcomet72 Apr 21, 2006 09:51 AM

Since there are levels that have vertical scrolling, the question becomes irrelevant. Yes, you can scroll backwards.

Grawl Apr 21, 2006 10:52 AM

This is worth getting a DS for amirite?

Darkcomet72 Apr 24, 2006 02:47 PM

Can someone tell me what's wrong with this

Rockgamer Apr 24, 2006 02:57 PM

Quote:

Originally Posted by Darkcomet72

What, you mean other than the fact that it says that it supposedly comes out today, a month before the game's release?

It's just a mistake. I mean, if it was supposed to come out today, it would say now shipping, not Pre-Release. My guess is that it's supposed to say 5/24/06.

wvlfpvp Apr 24, 2006 03:30 PM

Quote:

Originally Posted by Darkcomet72

Yeah, it's telling me I need my cookies enabled.

Darkcomet72 Apr 24, 2006 04:13 PM

EDIT: Try this link, then.

Sorry about that. As Rockgamer pointed out, most likely a mistake.

HostileCreation Apr 24, 2006 06:29 PM

I'm annoyed by the general focus on the Giant Mushroom item. Those portions of the game look really boring (just run run run and automatically win), and it's bothersome that there's so much press about just that.
I really hope there's not as much focus on that item as there seems to be, because that'd be really shitty. The item is some crap item I'd expect to see in some terrible platformer like Crash or Jak, not Mario.
I don't think there will be, but the fact that they're showing it so damn much still worries me.

Frankly, I'm not as excited for this as I feel like I should be. But then again, I don't think I've seen anything worth getting excited over (I've been following news about it very casually). I may have to play it to "get it", though I'm not sure why. I've played every other Mario platformer, you think I'd know as well as anyone just by looking.

Ah well. I'm going to buy it on principle, and I don't really expect to be disappointed.

Darkcomet72 Apr 24, 2006 07:19 PM

Looks like the main site has a video up. It shows some items being used, except for the blue shell XD

Of particular note of interest is the music. The overworld theme is not the SMB theme, it's completely different! Of course, the underworld music is basic as always.

Quote:

Originally Posted by HostileCreation
Those portions of the game look really boring (just run run run and automatically win),

I partially agree, however so far we've only seen it used in the very first stage. It's not like the giant mushroom is going to be in every stage. If it does become too much of a focal point, it could become boring fast.

and the Crash games are awesome what

kensuke Apr 24, 2006 08:01 PM

Quote:

Originally Posted by Darkcomet72
EDIT: Try this link, then.

That's the strategy guide.. At the bottom it links to the actual game which is still set for 5/15/06..

surasshu Apr 24, 2006 08:35 PM

Unrelated, but, I love that sig/av set Darkcomet. =D

This game looks cool (but yeah, it would be...), and I really am digging that overworld tune! Hope the rest is also original music, cause Mario music is usually pretty sweet. Does anyone know if Koji Kondo is doing the music?

Rockgamer Apr 24, 2006 08:42 PM

Quote:

Originally Posted by kensuke
That's the strategy guide.. At the bottom it links to the actual game which is still set for 5/15/06..

The point is the strategy guide. Look at the date on it (which they have now changed to Wednesay), it comes out before the game does, which wouldn't make since considering how secretive Nintendo has been about the game.

nazpyro Apr 25, 2006 12:23 AM

Holy crap that video is fun. Freaking marketing scam to build massive hype... what's this video per Monday shit. It's not 24. :p Kidding though.

I can't wait for this game.

HUEG MARIO~!!

JasonTerminator Apr 25, 2006 12:58 AM

So, did anybody else get the ultra-hilarious e-mail from Nintendo with the subject "New Super Mario Bros. Movie Revealed"?

I thought Nintendo was a month behind for April Fool's day until I looked at the actual e-mail. Now I must really wonder if it was intentional or not.

The world may never know.

Infernal Monkey Apr 25, 2006 05:49 AM

Some new JPEG's on this here internet. Mario using the new blue shell power-up and Super Mario 64 DS mini-games ahoy.

http://www.officialnintendomagazine....ews_mario5.jpg http://www.officialnintendomagazine....ews_mario1.jpg http://www.officialnintendomagazine....ews_mario7.jpg

http://www.officialnintendomagazine....ews_mario8.jpg http://www.officialnintendomagazine....ews_mario9.jpg http://www.officialnintendomagazine....ws_mario10.jpg

http://www.officialnintendomagazine....ews_mario6.jpg http://www.officialnintendomagazine....ews_mario2.jpg http://www.officialnintendomagazine....ews_mario4.jpg

shadowlink56 Apr 25, 2006 03:01 PM

Quote:

Originally Posted by JasonTerminator
So, did anybody else get the ultra-hilarious e-mail from Nintendo with the subject "New Super Mario Bros. Movie Revealed"?

I thought Nintendo was a month behind for April Fool's day until I looked at the actual e-mail. Now I must really wonder if it was intentional or not.

The world may never know.

Yes! Hilarious!
I doubt it was intentional, or there would have been a line about saying, "no, not THAT kind of movie"
I was very scared for a moment.

soapy Apr 26, 2006 03:34 PM

I got really excited when I saw this, but DS only? That's crap. :p

shadowlink56 Apr 26, 2006 06:37 PM

Quote:

Originally Posted by soapy
I got really excited when I saw this, but DS only? That's crap. :p

What else do you want it to be on? No other system would really support the dual screen style.

Monkey King Apr 27, 2006 08:34 AM

It's easy to argue that the game really doesn't need two screens, but honestly, what else would they put the game on? Gameboy Advance?

NovaX Apr 27, 2006 08:59 AM

I would prefer a sprite based Mario, though.

Darkcomet72 Apr 27, 2006 09:06 AM

Quote:

Originally Posted by surasshu
Unrelated, but, I love that sig/av set Darkcomet. =D

Haha, thanks. Yours is pretty sweet as well, nothing like a gameplay nuance to brighten ones day :tpg:

Quote:

This game looks cool (but yeah, it would be...), and I really am digging that overworld tune! Hope the rest is also original music, cause Mario music is usually pretty sweet. Does anyone know if Koji Kondo is doing the music?

I heard multiple rumors that the music is being done by the guy who did the music for Yoshi's Touch & Go. Having never played the game before, I have no idea what to make of it.

surasshu Apr 27, 2006 10:02 AM

Quote:

Originally Posted by Darkcomet72
I heard multiple rumors that the music is being done by the guy who did the music for Yoshi's Touch & Go. Having never played the game before, I have no idea what to make of it.

Well, Yoshi's Touch & Go had great music in my opinion, so that's good news to me. I hope they use that subtle interactive music thingy from YT&G, too, that was neat!

soapy Apr 27, 2006 11:11 AM

Quote:

Originally Posted by Monkey King
It's easy to argue that the game really doesn't need two screens, but honestly, what else would they put the game on? Gameboy Advance?

Uhm yes! After Nintendo game out with the stupid original GBA, I ended up buying the GBA SP because of the whole backlight issue (after getting a backlight installed on the first one). After buying 2 I was really not in the mood to buy the DS :p The 2 screen thing is neat, I'll probably wait until the price goes down to buy it (maybe, I own every console that exists at the moment)... but I even have a GBA player for the GC so I can play all my GBA games on the tv.

I guess I'm just not in the mood to spend $100+ to play one or two games. Although, I have all these games on the GBA I haven't touched like Yoshi's island....

eks Apr 27, 2006 11:34 AM

That looks fucking fantastic. The animation is badass.

Even tho the GC is over-powered (and sort of on the way out), I'd prefer to play it on that. I don't care for hand-helds.

Darkcomet72 Apr 27, 2006 06:42 PM

Even more new scans can be found here:

http://www.jeux-france.com/news15502...en-images.html

Ryunam Apr 28, 2006 03:05 PM

It looks very dynamic and uplifting, to say the least.
I only hope that, after so many years of 3D installments, they can still fork out a quality-designed traditional scroller. Judging upon the demonstrative videos, it certainly seems so.

Rockgamer Apr 28, 2006 03:12 PM

I don't think Nintendo will ever really mess up in the 2D department, no matter how many 3D platformers they make. I mean, most people said that Super Princess Peach was a good 2D game that was similar to the Mario games, so I have no reason to believe that an actual Mario game would be bad.

Darkcomet72 Apr 28, 2006 09:48 PM

Nintendo has finally updated their page (not the Mario one, the Nintendo on on NSMB). Mostly info we already know, however.

It does mention the Triple jump, which quite a few of us though was taken out. Perhaps it will be shown in a later video?

T1249NTSCJ Apr 28, 2006 11:52 PM

The game looks great, this game definitely warrants a purchase for the DS. Speaking of purchasing the DS, is there any news as to when the DS Lite will be released, I've been holding back until it was released here in the States. But with the game not far behind, looks like I'll be purchasing one on the SMB release date. :p

Rockgamer Apr 29, 2006 12:30 AM

There is no official news on the DS Lite's release date in America, though most people are speculating it will be around the same time New Super Mario Bros. comes out here. Nintendo will most likely make it official at E3.

Neogin Apr 29, 2006 11:57 AM

Quote:

Originally Posted by T1249NTSCJ
The game looks great, this game definitely warrants a purchase for the DS. Speaking of purchasing the DS, is there any news as to when the DS Lite will be released, I've been holding back until it was released here in the States. But with the game not far behind, looks like I'll be purchasing one on the SMB release date. :p

Like Rockgamer said, there really isn't an offical date, but my Gamestop said it'll be shipped to the states on June 1st. Anyway, just take it with a grain of salt.

shadowlink56 Apr 29, 2006 04:42 PM

Gamestop likes to think they're in the loop, but more often than not they couldn't be farther from it.

Darkcomet72 May 1, 2006 09:31 AM

For those who are worried about the difficulty, click the spoiler button



Double Post:
The second video has been posted

So... they DID keep the triple jump. It's the very first part of the video.

Level design looks fantastic.

Infernal Monkey May 4, 2006 08:22 PM

Bob's House of Hardware has just updated with four new .. New Super Mario Bros. videos. The castle looks amazing! =o But the third video spoils the deep, emotional introduction sequence, watch out.

Darkcomet72 May 4, 2006 08:27 PM

Shoot. Five minutes too late.

Anyway, the players in the vid suck, but I've come to accept that from IGN. The Athletic theme is wacky to the point of concussive depression. I love it. Also, you get to see the Koopa shell in action! I like how it doesn't move too fast, so it's not too hard to control.

EDIT: Holy coughdrop I thought there were only 5 vids. They just added 4 now, for a total of 9 new vids :)

Infernal Monkey May 6, 2006 11:33 PM

Bob's House of Hardware now has their review up. 9.5 for those viewers playing at home.

deadally May 7, 2006 10:24 AM

IGN gave it a 9.5 as well

Can;t wait to get this one!

Darkcomet72 May 7, 2006 04:10 PM

If you hate Gamespot's Streaming, you can see all 8 new Gamespot videos here..

It's all 8 videos in 1. The videos are squashed, unfortunately, because it has both screens. I still prefer it over Gamespot's infinite PSP commercial barrage guarding the videos.

The best part is World 3-2 where the enemies jump in time with the music.

chato May 7, 2006 05:52 PM

watching all 8 in one just changed my mind about the game. It looks good.

vuigun May 7, 2006 05:54 PM

Quote:

Originally Posted by Darkcomet72
The best part is World 3-2 where the enemies jump in time with the music.

Yes! I thought that was really cute.

The music really seems dull though. It's really a disappointment for me. I'd expect it to me more memorable then the childish feel to it.

NovaX May 7, 2006 07:54 PM

It's Mario, it's Mario music. What were you expecting, some orchestra symphony?

vuigun May 7, 2006 08:03 PM

What do you mean, "it's mario music"? I'd expect the game to have some actual good music like all of the other Mario platformers.

I don't want any dull 'remixes' of songs I've already heard or this new main theme that doesn't interest me much.

The music was really like the only thing that I was really anticipating about the game. I'm disappointed in what I've heard so far.

NovaX May 7, 2006 08:50 PM

The only thing you were anticipating? Jesus. I don't think anyone thought, "Hay, this Mario is going to be SHIT, but have the most bestest music ever!"

It's a Mario platformer, it's going to have "childish" music. If that's what you don't like about it, I don't know why you think past-incarnations are any better.

vuigun May 7, 2006 09:02 PM

The music was basically the only thing I was excited about. Sorry that the thought of someone caring for the music confuses you.

I'd say the past games had better music but judging by your responses, it doesn't seem like you even care about the music so it's kinda pointless to discuss this when you don't really care. =/

Little Shithead May 7, 2006 09:32 PM

Quote:

Originally Posted by soniclover
The music was basically the only thing I was excited about. Sorry that the thought of someone caring fo the music confuses you.

I'd say the past games had better music but judging by your responses, it doesn't seem like you even care about the music so it's kinda pointless to discuss this when you don't really care. =/

What the fuck are you even doing here then.

Sorry, but you're a retard. It's a traditional Mario platformer. To think the music would be anything but what would fit in a traditional Mario platformer would make you the most naïve and retarded person ever.

I formally request you leave now.

vuigun May 7, 2006 09:39 PM

Quote:

Originally Posted by Merv Burger
What the fuck are you even doing here then.

What do you mean? Who said that I completely didn't care about the game? I simply was looking forward to the music a great deal.

Quote:

Sorry, but you're a retard. It's a traditional Mario platformer. To think the music would be anything but what would fit in a traditional Mario platformer would make you the most naïve and retarded person ever.
I was hoping the music to be atleast as catchy as the Super Mario Bros. theme or the Super Mario Land theme (great memories in that theme). I'm sorry if I'm naive for thinking the music would be better quality.

Quote:

I formally request you leave now.
Nah, I think I'll stay. I love how you throw around those insults though. I give you a B+.

http://www.source4all.com/dbpics/s4a_thumbs_up.jpg

Keep 'em coming.

deadally May 7, 2006 09:49 PM

Well, that doesn't show all the music, either, Sonic

vuigun May 7, 2006 09:54 PM

I know. As I've said earlier, so far, I'm disappointed.
Especially with that underground theme. (which is just a remix of the old underground theme)

FatsDomino May 8, 2006 06:50 AM

Well it isn't Koji Kondo handling the music for this game. Probably because he's busy working on Twilight Princess. I'm sure if he would have been on the job it would be much different. I too admit it doesn't have the usual Mario music feel to it. But that doesn't really matter too much as the game rocks and I'm sure there will be some songs in there that will be very good. And really now, that was just from a few levels. The entire game isn't like that. In fact it supposedly has a lot of great remixes from what I've heard.

vuigun May 8, 2006 07:04 AM

Oh, okay. Well that makes me feel a little better about it. I did think the music didn't sound like Koji Kondo quality though. Oh well. I'm still really excited for the game.

Double Post:
Oh yeah, did anyone else think that mario has really speed up in this game?

He was zooming in the underground video I watched.

He may just have completely beaten Sonic. Mario combined good platforming with good speed.

Sin Ansem May 8, 2006 11:34 AM

...I disagree with your posts, Sonic.

For one thing, I think the music in this one sounds pretty damn good. Loving the Bowser Castle music.

Secondly, Mario HAS picked up some speed, but he's got a long way to go before he can trounce Sonic at his own game.

Conan-the-3rd May 8, 2006 12:19 PM

Quote:

Originally Posted by Darkcomet72
The best part is World 3-2 where the enemies jump in time with the music.

The Stomp'em blocks were doing it the Sand Levels too.

And to sonic, What? You were expecting us to get the Dragon Quest 8 treatment or somthin'?

Wait, a mario platform game with Orcastrated clasic themes? That actualy sounds wantable!

But Mario music's always been basic, heck, Yoshi's Island wasn't to complex in it's sounds and that's hailed as a masterpiece sonics wise.

Kaleb.G May 8, 2006 12:42 PM

So far, the music sounds decent, though no Kondo. It's still better than most of Super Princess Peach's soundtrack. Also, the desert music is good stuff.

vuigun May 8, 2006 03:22 PM

Quote:

Originally Posted by Sin Ansem
Mario HAS picked up some speed, but he's got a long way to go before he can trounce Sonic at his own game.

It was a bit of an exaggeration but I'm just surprised at how much faster he was going then the previous Mario speeds. I wonder if they sped Mario up as a response to people previously complaining about how mario ran like an old man compared to sonic.

This reminds me off the enhancement to Fludd in Super Mario Sunshine. Mario actually did go as fast as sonic with it. Super Mario Sunshine...good times...

Double Post:
Quote:

Originally Posted by Conan-the-3rd
And to sonic, What? You were expecting us to get the Dragon Quest 8 treatment or somthin'?

Nah, just a memorable theme that can be remembered over the years. When I made the post I was thinking of how much I liked the Mario Land theme a while back. It stayed with me. I just want the music from this game to do the same.

Oh well, carry on with the topic!

shadowlink56 May 8, 2006 04:30 PM

I'm a little tired of remixes of the old tunes myself. While they are enjoyable, I do like to hear new themes. Most of the Mario games these days have introduced old theme remixes while also having new themes. I'm sur ethis will be no different.

NES Oldskooler May 8, 2006 05:57 PM

Quote:

Originally Posted by soniclover
Oh yeah, did anyone else think that mario has really speed up in this game?

He was zooming in the underground video I watched.

Are you talking about the video that's actually from Gamespot, or the YouTube link?

Since the YouTube version is about twice as wide proportionally, his movement speed is obviously going to look like it's twice as fast.

kensuke May 8, 2006 06:06 PM

When I loaded up the game, I actually felt that Mario was moving slower.. I guess it's been too long since I've played a proper Mario game.

As for the music, my initial impression was that it wasn't very memorable, but it's grown on me. I felt like this when I played Super Mario World 1 for the first time and thought "wtf, all new music??".

vuigun May 8, 2006 06:12 PM

Quote:

Originally Posted by NES Oldskooler
Since the YouTube version is about twice as wide proportionally, his movement speed is obviously going to look like it's twice as fast.

Oh :dotdotdot:

A trick of my eyes...

VitaPup May 8, 2006 07:37 PM

This game looks amazing!!! Why couldn't they release a game like this for the Game Cube?

vuigun May 8, 2006 07:46 PM

2D hasn't really been the focus of consoles since the N64 came out.

Maybe one day we will get more good 2D games on home consoles, but I don't think it will be anytime soon.

kensuke May 8, 2006 11:25 PM

Did fireballs always work on end bosses? The boss fights in this game are extremely cheapened because of this..

RushJet1 May 8, 2006 11:51 PM

you could use fireballs on bowser in mario 1 and 3, so yeah

T1249NTSCJ May 15, 2006 09:58 AM

Anyone purchase this game yet, I'm about to head out for an exam in about an hour or so and it's raining pretty hard out so I'll pick up the game after I finish. :) Either way, would appreciate some feedback on the game and just for kicks last night I completed the original SMB in 6m03s on my NDS. :rock:

Darkcomet72 May 15, 2006 11:48 AM

Okay, I saw the commercial. E3 almost made me completely forget about this game.

Actually, I thought today was only the shipping date, but I'm hearing from some people that some stores were selling it since yesterday! I'm gonna be checking around.

Krelian May 15, 2006 12:01 PM

Quote:

Originally Posted by VitaPup
This game looks amazing!!! Why couldn't they release a game like this for the Game Cube?

Super Paper Mario is a little similar.

I'll pick this up when I get a DS Lite.

Rockgamer May 15, 2006 12:32 PM

Quote:

Originally Posted by Darkcomet72
Actually, I thought today was only the shipping date, but I'm hearing from some people that some stores were selling it since yesterday! I'm gonna be checking around.

Today should only be the day it ships, so I don't even know how some stores got it early enough to sell yesterday. Regardless, I'm waiting to get it tomorrow at Circuit City (they say it should be in stores by 5pm), who's selling it for only $28! A seven dollar discount is good enough to wait for, in my opinion.

ramoth May 15, 2006 01:52 PM

I have this on reserve at GameStop. I can't wait for it to come in (should be tomorrow).

HostileCreation May 15, 2006 02:16 PM

Oh snap!
I need to get this game. I'm going to take my time, though, I'll go ahead and beat Fire Emblem first, and get this late May when I don't have to preorder it.

KnowsNothing May 15, 2006 02:45 PM

Oh man, completely forgot this releases TODAY.

BEST SURPRISE

Rockgamer May 15, 2006 04:16 PM

Just wanted to mention that they also finally updated the website today. They've added more videos, and basically just made it a real website now. Check it out!

http://mario.nintendo.com/

Kaleb.G May 15, 2006 04:42 PM

I'll have to pick this up sometime this week.

On another note, I'm glad I snagged that Koopa team wallpaper from the website earlier; it doesn't even look like they have it online anymore.

EDIT: You can still find it here:
http://mario.nintendo.com/_dloads/wa...mario_1280.jpg

I'm using that awesome pic on my home PC. That's the highest resolution they offer.

Darkcomet72 May 15, 2006 05:39 PM

Quote:

Originally Posted by SILBER-3
Just wanted to mention that they also finally updated the website today. They've added more videos, and basically just made it a real website now. Check it out!

http://mario.nintendo.com/

Fantastic. Love the backgrounds. Also, Audio Sample 5 is really awesome. I'm assuming it's the world 5 map theme. The music has grown on me and I found myself humming the main theme in class last week.

It's a shame that most people aren't going to measure this up to the classics; from what I've seen, this is just as great as SMB3 and SMW. I'll have to play it before I come to any final decisions, though.

Matt May 15, 2006 09:59 PM

I hear quite a few places already have this out on shelves.

Has anyone seen it yet?

Darkcomet72 May 16, 2006 03:42 PM

I IS GAME GET

Got at EBgames. I started playing, but I haven't played the main game yet. There was one new minigame where you guide a bob-omb through thousands of fireballs. It was awesome, except your hand does a good job at obscuring the screen.

Someone needs to rip the music STAT. The minigame menu music is just cool.

Wall Feces May 16, 2006 04:15 PM

The game is really remarkable. It's up there with the classics on the fun scale, and I haven't even begun exploring. It's easily the best reason to own a DS so far.

Another winner for DS!

Rockgamer May 16, 2006 06:24 PM

I just got the game, and so far I've played the first two stages and a couple of the minigames. This game is freaking awesome, no doubt about it! If you even think you want this game, just go and get it because you will love it.

I'll try and see if I can get some multiplayer done tonight, since my sister also got the game today. I expect that to be awesome as well.

ramoth May 16, 2006 06:33 PM

This game is AWESOME. HOLY CRAP.

I played through the first four stages and I was blown the fuck away. This plays so much like the original Super Mario Bros (I just played it on Sunday), it's uncanny. This truly is a return to form for the Mario franchise.

BUY THIS GAME

Neogin May 16, 2006 07:16 PM

T_T

I'm so tempted to get this game, but I'm getting it for my birthday. Bah, I don't know if I should use the last of my money, or what. From the videos I've seen, I'm loving the music..

Darkcomet72 May 16, 2006 07:58 PM

This may just be THE MOST single MOST awesome ... THING... I've ever played in the world's longest time. I can say with full confidence that this game matches up to previous Super Mario Games.

Just got to world 3. Like previous Mario Games, once you know them inside out, you can beat them in one sitting. The secrets are CLEVER, though the ones that require an item that you cannot get in the same stage are annoying.

Nintendo definitely put their heart and soul into this. For those who are still on world one, you ain't seen nothin yet.

BlueMikey May 16, 2006 09:31 PM

I've played about halfway through the first world and holy fucking shit.

This game is shaping up to be one of the best games ever. It is very hard to put this down.

Also, Circuit City is selling it for $27.99, so major win.

Wall Feces May 16, 2006 10:01 PM

I am completely hauling ass through this game. I'm already at World 5.

Still, having a ridiculously fun time doing it :biggrin:

JazzFlight May 16, 2006 10:05 PM

Anyone annoyed that they can't save anywhere they want to?

Why did Nintendo include this "feature?" I like nostalgia as much as the next guy, but not for clunky outdated save systems.

EDIT: A bit of a spoiler regarding the save system, but...
Spoiler:
I found out that you can save at anytime using the "start" menu after you beat the game once.

Darkcomet72 May 16, 2006 10:13 PM

Quote:

Originally Posted by JazzFlight
Anyone annoyed that they can't save anywhere they want to?

I'm not. The stages are short. I usually never open up Mushroom gates at all, so I usually save those for potential save points.

Okay, I've done pretty much everything possible in the first 3 worlds. This game is fantastic.

EDIT:
Quote:

Originally Posted by JazzFlight
Spoiler:
I found out that you can save at anytime using the "start" menu after you beat the game once.

Really? That's... err.... pretty odd, actually.

Rockgamer May 17, 2006 12:06 AM

Oh man, the multiplayer is pretty awesome. As cool as Mario vs. Luigi was, I think I enjoyed playing the minigames more.

If you seen any of the videos for Mario vs. Luigi, you basically already know what it is. One person plays as Mario, the other as Luigi, and you race around a looping stage collecting big stars that randomly appear. The first player to get the amount of stars that's predetermined by the player before the round wins that round, and whoever wins the most rounds wins the game. You can also hit your opponent to make them drop one of their stars so that you can try to get it. Also, all of the powerups from the main game are usable as well. This is fun for some time, but there isn't much variety except in the different stages.

The minigames are the real fun, in my opinion. They add more games than what's available in each of the categories (Action, Puzzle, and Table) in one player mode, and they also added a whole new category (1 on 1) with some new games as well. You can choose to play them in random mode, where you just pick the category and the game chooses the minigames you play and how many stars they're worth (in this mode, whoever has the most stars at the end wins), or in free play mode, where one of the players chooses the specific minigames and its star value (in this mode, whoever reaches a certain amount of stars first wins). I liked this mode better since the games had more variety, and were just more fun in general.

Overall though, the main game still holds the most appeal. If you need to take a break from the main game, or you just need something to do afterwards, the multiplayer is definitely worth your time.

scotty May 17, 2006 12:18 AM

Is the single mode somewhat challenging and does it seem like a long game at all? I'm sure whatever the answer, I will still buy the game but it would be nice to know

Matt May 17, 2006 01:59 PM

The game is no more challenging than Super Mario World was/is.
Also, I'd say the length of the game is about equal to Yoshi's Island.

Sooo...yeah.

I've found it pretty easy to score 1UPs and the like, but a lot of times I find myself dying to try and get a Big Coin (3 in every board) or to try and get the secret exit.

What does everyone think of that new shell powerup? I think it's cool, but I wish they made it easier to get to. That mini mushroom is kind of dumb though, almost like the Shoe in SM3: useful for special circumstances only.

wvlfpvp May 17, 2006 02:37 PM

Quote:

Originally Posted by Matt
What does everyone think of that new shell powerup? I think it's cool, but I wish they made it easier to get to. That mini mushroom is kind of dumb though, almost like the Shoe in SM3: useful for special circumstances only.

Kuribo's Shoe is the best.


You, my friend, are a blasphemer.

Darkcomet72 May 17, 2006 02:38 PM

The Mini Mushroom is awesome. You can jump much further with it, you stay in the air longer, and you can run on water with it. It makes stages like 6-2 awesome.

The Koopa Shell is cool, but annoying in most cases. Since I am subconsiously holding down the run button most of the time, when it activates, I tend to forget how to stop it. It's fun in stages where you can use it till the end of the stage with no breaks, though.

Okay, everything in the first 6 worlds done.

T1249NTSCJ May 17, 2006 04:35 PM

Quote:

Originally Posted by JazzFlight
Anyone annoyed that they can't save anywhere they want to?

Why did Nintendo include this "feature?" I like nostalgia as much as the next guy, but not for clunky outdated save systems.

EDIT: A bit of a spoiler regarding the save system, but...
Spoiler:
I found out that you can save at anytime using the "start" menu after you beat the game once.

Regarding the save system,
Spoiler:
It's true, just got my hands on it this afternoon and finished it awhile ago.


Also the animation in the game is well done and during one part in the game,
Spoiler:
I was shocked to see King Koopa boil in lava. :shh: For a Nintendo game that's pretty darn gruesome.


Overall the game is great, now time to do some speed runs. :)

nazpyro May 18, 2006 10:44 PM

Obligatory I-just-got-the-game-and-it's-fucking-awesome post.

What do I win?

HostileCreation May 19, 2006 03:55 PM

Yeah, ditto. Game is awesome.
I hardly use the turtle power up or the mini-shroom (or big shroom for that matter), though I imagine I'll use the mini-shroom more, when I'm collecting coins I missed later.
Still, everything else is awesome. I love the raw platforming goodness. Although I wish the mini-boss (kid bowser) battles were more diverse. Homage to SMB3, I guess, but they could have done something more new.

Darkcomet72 May 20, 2006 01:07 AM

eh, sorry about that.

Anyway, for those who were wondering whether or not the infinite 1-up stair glitch still works, this vid pretty much answers it.

Conan-the-3rd May 20, 2006 09:11 AM

Quote:

Originally Posted by T1249NTSCJ
Spoiler:
I was shocked to see King Koopa boil in lava. :shh: For a Nintendo game that's pretty darn gruesome.

At the risk of sounding like a whineo,
Spoiler:
why does everyone seem to forget the existance of super metroid?


On that topic, got it this morning.

shadowlink56 May 24, 2006 01:32 AM

Wow . . . this game is kinda . . . easy. I breezed through it on my first day, had to wait for it to ship from Circuit City since they NEVER STOCK!
It's great fun and there are good puzzles. What really makes it difficult is there's really no great mechanism in the game to get mini mushrooms and shells easily.
Sure there are the floating boxes, hammer bros., and mushroom houses, but once those are gone they're gone. Then you have to rely on the switch boxes.
Then you have to survive the level and exit with the power-up, and then survive the level you need it for in order to get the coin or the special route you want. Oy. It's rough, but it's the only real challenge in the game. The bosses are weak with simple patterns. With such imaginative design you'd think they would be tougher.
My biggest complaint though? Why is there no save option from the world map? You have to unlock a route or beat a castle in order to save. Seems pretty lame to me . . . I know it's been mentioned, but sheesh!
I guess that's the only way to really make lives have a point, because then every time you die you could just reset the DS and be right back where you were. Still, I've been doing this to retain the items and power-ups I have when I die trying to get to somewhere with Mini-mario.
It's also weird because you were able to save on all maps of SMAS, so I really don't get why it's so limited.
I also wanted more. More suits, more worlds, more secrets . . . and more time with starman (it barely gets through the full theme, and what is that, like 4 seconds long?). I think Super Mario World was a much larger game, what with there being a special world, a star road, many ways to exit massive levels, etc. I also wondered why the koopa kids didn't replace the annoyingly unimaginative Bowser Jr. battles.

Oh well . . . guess they have to have something to work on in the sequel . . . heh.

Love the music though. Will need to dl the rip once it's completed.

TGC May 24, 2006 03:48 AM

The game is just like the OG Mario Bros those old enough to remember it. The game is really short, and really easy. Just the gameplay was so good back then you could play it for 40 hours and not be tired. At least I did.

I Like this game as well though, but there's no way anything can top the time i put into the original.

HostileCreation May 24, 2006 10:27 PM

Getting the coins has been no simple task, for me. Beating the main game was mostly pretty simple. Fun, but relatively easy.
The coins are a bit more difficult.

By the way, the turtle shell thing is alright, but I really like the mini mushroom. I just find the platforming to have a very different feel with it, and I play through entire levels like that. More challenging, too, since you're tiny and you can't get hit.

shadowlink56 May 24, 2006 11:07 PM

I love the moon jump feel of Mini-Mario as well, but often gets me in trouble becuase you end up just blazing through the level with massive jumps. I normally end up face to face with a goomba and buy the farm. Still, great fun. Just wish some of the more obvious game mechanics were worked out.
Otherwise, it's a must-play.

scotty Jun 13, 2006 10:57 PM

New Super Mario WMP skin
 
Hey guys, I wasn't sure where to mention this and didn't think bumping the old new (hahaha) super mario bros thread was a good idea. Anyways for quite some time on the New Super Mario Bros official site there has been mention of a WMP skin. Anyone looking forward to this? It sounds awsome, and it will give me another reason to delete my WMP 11 beta shit!

Inhert Jun 13, 2006 11:10 PM

does this really needed a new thread?

you could just have posted that on the New Super Mario bros thread... even if you didn't think you should have bumped it >.>

scotty Jun 13, 2006 11:14 PM

ya, I wasn't sure sorry... I was thinking this would be a good place to eventually announce when it's finished

Infernal Monkey Jun 13, 2006 11:55 PM

Yeah, I'll just merge 'em. =D

soapy Jun 15, 2006 05:12 PM

I love this game. It brings back old memories without it being the same game remade 5 times over. Something about Super Mario, you can just play the same levels and not get bored. It's just so addictive that way. I haven't had a chance to play much, but yeah, not being able to save whenever you want is annoying. But I guess that's how it was back in the Super Mario World days, you have to get to the next point to save.

I hope they do more, New Super Mario 5. Hehehehe. Just kidding :p I got a DS lite for this game, but the DS lite is worth it on its own.

Freelance Jun 15, 2006 05:57 PM

I'm disappointed. I was informed that the koopalings would be in it, along with Bowser Jr, but nope! Apparently it was a misunderstanding, and only Bowser Jr. is in it. How disappointing! If this game is supposed to be a throwback to the older games, then it'd make a lot more sense to put in the Koopalings than Bowser Jr. He's not an old character, fer cryin' out loud!

That said, I'm sure the rest of the game rocks. I have yet to purchase it, but I will some day!

Kaleb.G Jun 15, 2006 07:58 PM

I agree with you, Freelance Wolf. But otherwise, I think the game is great.

Also, Mario vs. Luigi is the most fun I've had with multiplayer DS since Mario Kart, if not better.

Joe Wiewel Jun 15, 2006 09:13 PM

And I also agree with Freelance Wolf about Bowser's kids not being in the game. I haven't finished the game yet, I'm on the 5th world and I have to say that I'm disappointed at the game's length. Yeah, it's cool that the big coins are something that you can hunt for and find to give the levels more pizazz, but...the game's still shorter than Super Mario Bros. 3 even if you go to the extra effort to play the worlds on the bottom of the screen. And Super Mario Bros. 3 was created 17 years ago!

That being said, I'll have to say that overall, it's a great game. I think the item additions are pretty sweet, though I haven't extensively used that many yet since I'm playing through for the first time, but I will when I look for every big coin on every level.

Also, I like how the koopas will turn their heads and how the goombas will jump at certain parts of the music. It's pretty cool and it's a nice touch.

NovaX Jun 15, 2006 09:22 PM

Most of the new items suck. The Mega-Mushroom sucks, it pretty much has no point except for an easier way to trverse the level and another method Nintendo has thought of to stuff 1-UPs down your throat. First time it's awesome, every time after that it's shit. Useless.

The Koopa shell is a little more useful, but annoying how you automatically revert to the shell after you have ran a certain distance. They should have made it that you have to get upto a certain speed then press down on the d-pad to go into the shell or something.

The Mini-Mushroom is awesome, easily the best item in the game. The extra jumping distance and seeming weightlessness are great. Sure it's not ideal for every level, but still far more useful and intuitive than the mega msuhroom and koopa shell.

HostileCreation Jun 17, 2006 10:46 PM

I would go so far as to say the multiplayer is the most fun I've had since SSBM.

My friend and I laughed ridiculously hard playing it. It was awesome and intense and fun.

Grubdog Jun 17, 2006 10:53 PM

Who cares about the Koopa Kids, Bowser Jr is pretty much the exact same thing.

Yeah.. this game is awesome. I've technically "beaten" it but the game has only just begun for me. I'm gonna max out the score!

Freelance Jun 18, 2006 11:55 AM

Except the Koopalings didn't look like clones of Bowser (a big plus) and actually had some sort of personality based on their designs :( Larry was my favourite.

Their appearance in Mario and Luigi: SSS, while cool, was also a lame attempt to bring them back, as they never spoke once. It's like they were just slapped on at the last minute to appease the fans or whatever.

JazzFlight Jun 18, 2006 11:57 AM

It'd be pretty nice if Nintendo actually brought them back, but aged them (if Bowser Jr. is going to be the "baby" of the group now).

It's essentially impossible, though, since it seems that Nintendo has written them out of any kind of canon that the Mario series has.

Then again, they did bring back Daisy for a few spin-offs...

FatsDomino Jun 18, 2006 12:23 PM

Quote:

Originally Posted by Freelance Wolf
Except the Koopalings didn't look like clones of Bowser (a big plus) and actually had some sort of personality based on their designs :( Larry was my favourite.

Their appearance in Mario and Luigi: SSS, while cool, was also a lame attempt to bring them back, as they never spoke once. It's like they were just slapped on at the last minute to appease the fans or whatever.

Um, I don't remember the Koopa Kids/Koopalings/whatever talking in Mario 3 or Super Mario World ever. I never really quite understood the facination with them. Probably because I never really enjoyed SMB3 as much as everyone else or SMW's bosses. I played the games for their levels. Anyway, with the Koopa Kids you basically got the same type of lame boss each time but with a new jumping pattern or something.

Bowser Jr. was sort of annoying but at least he changed his strategy slightly as the game went on. I'd rather have him as a midboss and then have a Yoshi's Island-esque unique boss as the main attraction. Bowser Jr. also made an amusing show of telling how Princess Peach was dragged to the next castle after being defeated. Sure that could be remedied by just having Peach in the final castle the whole time but I think this way was more fun.

I think the Koopa Kids will come back someday but not the way you fanatics probably want. I don't even think they were even Bowser's kids. Probably his nieces and nephews or very young cousins or something which begs the question "Are there other giant lizard Bowser things out there breeding?" However, that's trying to dig some sort of story out of the Mario universe and well it works to an extent but you're really just grasping at air.


Oh by the way, I just beat this game last night. World 8 is fucking badass but I want to get something off my chest.

I really enjoy how they DON'T tell you that once you've beaten the game you can then save whenever you want by pressing start. That would have been really fucking helpful to know before I went and got a game over and lost a whole lot of progress on World 4. Thanks a whole fucking bunch, Nintendo. Sure you can make a crazy background for a code to play as Luigi but you can't tell me I can fucking save whenever I want. Seriously, priorities must be a puzzle to these guys. A little tip off of some sort would have really been nice. =/

RABicle Jun 18, 2006 01:21 PM

SO I WENT TO BUY THIS ON THURSDAY. I WENT TO SIX SHOPS AND TOALLY SOLD OUT YOU'D THINK I WAS BUYING CODED ARMS OR SOEMTHING!!!

I eventually got it when I went to Eb and asked at the counter "Oh yeah we just had another shipment of 50 arrive this arvo and haven't had time to put them on the shelf yet."

Number one selling game in Australia last week. I don't think I can really illustrate how much of an acheivement this is.

shadowlink56 Jun 18, 2006 03:26 PM

Quote:

Originally Posted by AcerBandit
Um, I don't remember the Koopa Kids/Koopalings/whatever talking in Mario 3 or Super Mario World ever. I never really quite understood the facination with them. Probably because I never really enjoyed SMB3 as much as everyone else or SMW's bosses. I played the games for their levels. Anyway, with the Koopa Kids you basically got the same type of lame boss each time but with a new jumping pattern or something.

Bowser Jr. was sort of annoying but at least he changed his strategy slightly as the game went on. I'd rather have him as a midboss and then have a Yoshi's Island-esque unique boss as the main attraction. Bowser Jr. also made an amusing show of telling how Princess Peach was dragged to the next castle after being defeated. Sure that could be remedied by just having Peach in the final castle the whole time but I think this way was more fun.

I think the Koopa Kids will come back someday but not the way you fanatics probably want. I don't even think they were even Bowser's kids. Probably his nieces and nephews or very young cousins or something which begs the question "Are there other giant lizard Bowser things out there breeding?" However, that's trying to dig some sort of story out of the Mario universe and well it works to an extent but you're really just grasping at air.


Oh by the way, I just beat this game last night. World 8 is fucking badass but I want to get something off my chest.

I really enjoy how they DON'T tell you that once you've beaten the game you can then save whenever you want by pressing start. That would have been really fucking helpful to know before I went and got a game over and lost a whole lot of progress on World 4. Thanks a whole fucking bunch, Nintendo. Sure you can make a crazy background for a code to play as Luigi but you can't tell me I can fucking save whenever I want. Seriously, priorities must be a puzzle to these guys. A little tip off of some sort would have really been nice. =/

The Koopalings had noises they made that were unique in Mario & Luigi, and had excellent individual attacks. It's what every fan of the koopalings could dream of. That was , IMO, their best showing.

As for Bowser Jr., I felt he was more comparable to Boom-Boom, the fortress boss in SMB3. A little variation each time you fought him, escalating in challenge. He never sprouted wings or anything like Boom-Boom did, and I felt his attacks needed a little more challenge than was received. Since he was also a fortress boss in the game, it did make sense that he should be a little easier, and
Spoiler:
I loved how you had to fight Father and Son in the end


I also felt that the save "trick" was poorly handled. After I beat it, I looked back to some walkthroughs and most of them at that early stage were suggesting that you save some locked roads so you can continue to save. Imagine my surprise while quitting once to find save as an option. Ugh.

FatsDomino Jun 18, 2006 06:43 PM

Well just about everything in Mario & Luigi was pretty fresh. I thought they were fun bosses in that game. I didn't care for them in SMB3 or SMW. I think it's because I'd been spoiled by the Yoshi's Island bosses which are to this day my favorite set of platformer bosses.

But yes I do agree that Bowser Jr. was a watered down Boom-Boom and with your spoiler.

Grubdog Jun 19, 2006 11:51 AM

I found the save option straight away. The first time I felt like saving I pressed start out of instinct, and bam. It's pretty obvious it would be there. Otherwise how would you save when you've opened every path?

FatsDomino Jun 19, 2006 12:16 PM

Go to a mushroom house? I forget if it propts you to save after you visit one or not. Can anyone confirm this?

Kaleb.G Jun 19, 2006 12:46 PM

Quote:

Originally Posted by AcerBandit
I really enjoy how they DON'T tell you that once you've beaten the game you can then save whenever you want by pressing start.

Actually, they do, in the instruction booklet. You = fail.

soapy Jun 19, 2006 12:53 PM

Quote:

Originally Posted by Grubdog
I found the save option straight away. The first time I felt like saving I pressed start out of instinct, and bam. It's pretty obvious it would be there. Otherwise how would you save when you've opened every path?

But this is after you've beaten the game once... I tried the start button thing, it doesn't have it :(

Quote:

Go to a mushroom house? I forget if it propts you to save after you visit one or not. Can anyone confirm this?
It let me save once... I forgot which mushroom house and I'm not sure if it's specific to any or as long as you pay the stars to go, it lets you save.

The 99 life trick is cool ;)

FatsDomino Jun 19, 2006 01:17 PM

Quote:

Originally Posted by Kaleb.G
Actually, they do, in the instruction booklet. You = fail.

Oh they do? Still, it should be somewhere in the game that it tells you have this new save system. My point still stands.

shadowlink56 Jun 19, 2006 02:32 PM

Quote:

Originally Posted by AcerBandit
Oh they do? Still, it should be somewhere in the game that it tells you have this new save system. My point still stands.

I agree. They know most people these days don't read the instruction booklets. Games are actually rated sometimes based on how well the game teaches you to play.
It bugs me that every time a gamer is willing to admit that they didn't get something right away, there's ALWAYS some jackass saying, "Oh, I found it and it was so obvious and I can't believe you didn't find it like me and I'm smart and so much better than you and you fail and I rule!"

Grubdog Jun 20, 2006 01:03 AM

How hard is it to press start? Drama queens.

shadowlink56 Jun 20, 2006 01:34 AM

Quote:

Originally Posted by Grubdog
How hard is it to press start? Drama queens.

As stated before, it isn't present there until you complete the game. When pressing start throughout the game, you come to realize that there will never be a save option. Then, as AcerBandit said, they don't notify you that they've added it. This to me is LAME.

Infernal Monkey Jun 20, 2006 02:04 AM

This is why you guys should always read the latest Nintendo newsletter. Every month you learn that creatures from Ganon are pretty bad, also that Link is pretty rad. It won't help you with NSMB at all but that doesn't matter!

FatsDomino Jun 20, 2006 08:17 AM

But New Super Mario Bros. did not notify me that Ganon is bad and that Link is pretty rad. I'm gonna go angst all over the place. Better go get some paper towels! >8U

NovaX Jun 20, 2006 08:55 AM

Quote:

Originally Posted by shadowlink56
I agree. They know most people these days don't read the instruction booklets. Games are actually rated sometimes based on how well the game teaches you to play.

When did people stop reading the instruction booklets? Was their a memo I missed? I still read the instruction books before I start a game.
Quote:

It bugs me that every time a gamer is willing to admit that they didn't get something right away, there's ALWAYS some jackass saying, "Oh, I found it and it was so obvious and I can't believe you didn't find it like me and I'm smart and so much better than you and you fail and I rule!"
This made me LOL for about a minute, I also found it straight away, dumbass. I think that makes me smarter than you.

Monkey King Jun 20, 2006 09:15 AM

Quote:

Posted by NovaX
When did people stop reading the instruction booklets? Was their a memo I missed? I still read the instruction books before I start a game.
They never did to begin with. This recent habit of teaching the player in-game only came about to make games more accessible to the lowest of the mouth breathers.

Infernal Monkey Jun 20, 2006 09:20 AM

The only time I read manuals these days are when I need something to read on the can. :(

Quote:

Originally Posted by UFO MAN
But New Super Mario Bros. did not notify me that Ganon is bad and that Link is pretty rad. I'm gonna go angst all over the place. Better go get some paper towels! >8U

IT DIDN'T? I think your copy is broken! You might need to call Nintendo and they will glue it back together with a purple glue stick!

shadowlink56 Jun 20, 2006 09:49 AM

Quote:

Originally Posted by NovaX
When did people stop reading the instruction booklets? Was their a memo I missed?

I still read the instruction books before I start a game.This made me LOL for about a minute, I also found it straight away, dumbass. I think that makes me smarter than you.

Considering that I already called you a jackass in my other post by placing you in the category of gamers that pounce on other gamers for missing something, there's no real reason for me to post other than to say that I'm smarter than you simply because I know the proper ways to use there, they're, and their.

There, I'm done.

At any rate, I always look at the booklet too. I've collected many over the years, mostly to see what art they use in the manual because I want to be an artist in the industry. However, I also like rating games based on how well they teach me to play as well.

Grubdog Jun 20, 2006 10:48 AM

I never look at booklets either, it's more fun figuring things out and just pressing buttons.

soapy Jun 20, 2006 11:49 AM

Manuals are notorious for being crappy, I think most people don't read it, which is why all games now have in game tutorials. The manual is just a reference. Anything better would involve a strategy guide.

Snowknight Jun 20, 2006 12:25 PM

Quote:

Originally Posted by soapy
Manuals are notorious for being crappy, I think most people don't read it, which is why all games now have in game tutorials. The manual is just a reference. Anything better would involve a strategy guide.

Mind you, the goal of a manual is not to reveal every hidden thing in a game. Plus, with some games, it's easier to show people how to do things than make them read about it. Manuals being crappy really depends on how well you can follow written directions, I believe. "Notorious for being crappy" seems more than a bit unfair.

In any case, I'm running out of places that I am able to save in NSMB, so I guess I'll actually have to go beat the game now...

soapy Jun 20, 2006 12:37 PM

Manuals are written to tell you how to play the game. Of course they aren't going to go into details, but things like "save" is a function that should be included, whether or not you can use it right away. I'm not saying it wasn't included, but manuals aren't meant to be fun to read nor do they hold your hand in terms on how to play the game. Nintendo does better with their manuals I find, but the majority of the manuals aren't really worth reading because you can find out everything in game.

Companies just don't put money into manuals, they figure people buy strategy guides. I think that is unfair, and we're stuck with sub par manuals. I want to have a manual that goes into more detail vs having to shell out another $15 to know how to play a game. Although I do like reading strategy guides :) I don't mind reading manuals if they're interesting, but they're not. But I guess that's not the point of an instruction booklet either.

Dubble Jun 20, 2006 03:16 PM

So - to change the topic from manuals and koopa kids just a bit, its obvious to everyone involved (players, creators, etc) that New Super Mario Bros has been a ROUSING fantastic success.

So my question is - should the series continue as a franchise and bring back the "sidescrolling Mario's" that we lost shortly after Super Mario Land 2? Keeping in mind that the whole point and focus of the "New SMB" part of Mario seems to be "back to basics", what changes and additions would you like to see done based on how the first was handled. If so, what kind of things would you like to see done in a New Super Mario Bros. 2?

Personally - I would like to see them expand on things shown in 1. I'd like to see the return of the Poison Mushrooms. Lost levels was made significantly harder because of those things and they could really set off a good contrast to newer power-ups and bring down the "too-easy" complaint many have made with 1. I'd like more aspects of Mario 2 japan and maybe less aspects of Mario 2 USA. If they're going to take anything from Super Mario Bros 2 at all, it'd have to be the Shyguys. Shyguys are IMO the single greatest enemy addition to the series because they're just so absurd. Plus I can kind of already imagine them dancing to the music on screen. :)

No picking up of enemies or pulling vegetables, just keeping it simple, hop and bop kind of stuff. if they do include those aspects its needs to be simple and creative. Ideas from anyone else?

shadowlink56 Jun 20, 2006 04:29 PM

I hope they continue the new series and continue to innovate new power ups (and power downs) for the series.
I'm always excited to see new enemy characters as well.

Personally, I want a game that features Wart and Bowser working together. I thought that it might happen in a Mario RPG at some point, but hasn't to date.
Though Wart is in Subcon and Bowser is in the Mushroom Kingdom, couldn't they spawn some sort of zany plot device to merge the two?
I always enjoy it when villains work together; it seems more devious.

Then Tweeters, Beezos, Flurries, Ninjis, Snifits, etc. would meld with the Koopa Troopas, Goombas, Bullet Bills, Lakitus, etc.
The player would have to know from past experience which characters could be defeated in which way - bop or toss. It would become readily apparent anyway.

I'd also like to see the armored koopas make an appearance in a side scroller. They'd be tough to beat.

JazzFlight Jun 20, 2006 04:35 PM

Quote:

Originally Posted by shadowlink56
Though Wart is in Subcon and Bowser is in the Mushroom Kingdom, couldn't they spawn some sort of zany plot device to merge the two?
I always enjoy it when villains work together; it seems more devious.

That would be interesting, but as you said, Wart is in Subcon (basically, Mario's Subconcious mind, as it was all a dream).

I guess they could do some silly thing like have Professor E. Gadd create a dream-sucking device that would bring Wart into the Mushroom Kingdom.

shadowlink56 Jun 20, 2006 04:40 PM

See? It's pretty easy to cook up plot devices for the series, because ANYTHING goes, as long as it's family friendly.

soapy Jun 20, 2006 05:35 PM

But what makes New Super Mario Bros such a success when they had all these spinoffs that were just okay? I wonder if the people who didn't grow up playing New Super Mario Bros, what did they think of the game? I love it based on the references, the similarities and the new features. But would a 10 year old picking the game up today like it just as much?

I'd love to see more, but I also don't want it to be just "bleh" like all the spinoffs. I never did like SMB2 :p No veggies please. I tried getting into Yoshi's island but I just wasn't really that into it. After Super Mario World, I just lost interest in all the other games.

shadowlink56 Jun 20, 2006 05:56 PM

SMW2YI was great! I'm psyched they're making a sequel while staying true to the style. Give it a second look. . .

I have heard that most younger gamers think the original Marios suck.
Little whippersnappers don't respect where all these 3D games are comin' from!

soapy Jun 20, 2006 06:04 PM

It's hard to appeal to everyone, and I can totally understand why old school gamers would love Mario and new gamers would think we're nuts if all they're used to is like 3D games that involve Pokemon. Mario was my hero growing up, now it's all about Kirby and Pikachu.

I didn't like Yoshi's Island because I hate having to keep track of Mario. I'd rather just shrink and risk getting hit and dying. Not into the chasing after the floating baby thing. :p

Anyways, I do hope they make more, and include things that let you fly and stuff. :D

Grubdog Jun 21, 2006 12:08 PM

Quote:

Originally Posted by soapy
Manuals are written to tell you how to play the game. Of course they aren't going to go into details, but things like "save" is a function that should be included, whether or not you can use it right away. I'm not saying it wasn't included, but manuals aren't meant to be fun to read nor do they hold your hand in terms on how to play the game. Nintendo does better with their manuals I find, but the majority of the manuals aren't really worth reading because you can find out everything in game.

Companies just don't put money into manuals, they figure people buy strategy guides. I think that is unfair, and we're stuck with sub par manuals. I want to have a manual that goes into more detail vs having to shell out another $15 to know how to play a game. Although I do like reading strategy guides :) I don't mind reading manuals if they're interesting, but they're not. But I guess that's not the point of an instruction booklet either.

If you need a strategy guide to know how to play a game, then I suggest you stop buying them and start using your own brain. It's more fun that way, and you'll save money, and perhaps become smarter!
Quote:

I wonder if the people who didn't grow up playing New Super Mario Bros, what did they think of the game?
I love it because it's just plain fun. New SMB is also a great way for new people to get into the series. I desperately want to play Super Mario Bros now!

soapy Jun 21, 2006 12:35 PM

Quote:

Originally Posted by Grubdog
If you need a strategy guide to know how to play a game, then I suggest you stop buying them and start using your own brain. It's more fun that way, and you'll save money, and perhaps become smarter!

I love it because it's just plain fun. New SMB is also a great way for new people to get into the series. I desperately want to play Super Mario Bros now!

Ok smarty pants, there once was a time when I was 12 too and had all the time in the world I could sit there for hours and explore everything. Now that I have a full time job and going to school, I just don't have all day to sit around and do everything there is to do in a game. There are games (FFXI being one) that are impossible to play without some sort of guide, even the printed guides suck so you have to go online to figure things out.

I know my post came out the wrong way because I buy guides for RPGs so I can find out everything, but how about you stop being an ass and just answer the question? Don't even talk to me about being smarter, especially coming from someone like you. Because I'm SO SURE that playing a game without a manual will raise my GPA and make me CEO.

I seriously doubt anyone needs a guide for Mario to learn how to jump. Thanks.

Rockgamer Jun 21, 2006 01:16 PM

Quote:

Originally Posted by soapy
Now that I have a full time job and going to school, I just don't have all day to sit around and do everything there is to do in a game.

Something just seems wrong about what you said. I mean, aren't strategy guides for people who want to do everything there is in a game? It seems like if all you wanted to do was play a game straight through, without doing extra stuff, you could easily do this without using a strategy guide. That's just me though, I'm not trying to start an argument or anything.

soapy Jun 21, 2006 02:37 PM

Quote:

Originally Posted by RockgamerXIII
Something just seems wrong about what you said. I mean, aren't strategy guides for people who want to do everything there is in a game? It seems like if all you wanted to do was play a game straight through, without doing extra stuff, you could easily do this without using a strategy guide. That's just me though, I'm not trying to start an argument or anything.

There's the option to do everything there is to do, and the option of figuring out what to do. Using a guide is still faster in terms of blazing through the game because you don't waste anytime talking to NPCs :p I don't do everything there is to do in a game, but with a guide I can pick and choose what I want to do and where to go next.

My main point is, I just don't want to waste my time trying to figure out where that secret level/item is vs just reading about it. Again this is off topic since I'm not really referring to Super Mario here. To me, guides are more useful when it comes to non linear RPGs.

I don't even know how I got onto this topic, I think all I said was that manuals generally suck :p And again, I didn't even say it was Mario's manual that sucked. I've discussed the issue with game producers and there's a business reason behind them sucking but I won't even get into that.

Anyways, go back to talking about what you want to see in later Mario games.

NovaX Jun 21, 2006 08:04 PM

Wasting your time? Finding everything is half the fun, using a guide would be just like a boring collect-a-thon.

Anyway I can't wait for Yoshi's Island 2, I mean it's got Baby DK. It's already GOTY.

nwarde79 Jul 10, 2006 08:14 AM

Is it possible to save your game at a tower or castle again after you've completed one or both?

soapy Jul 10, 2006 10:27 AM

Quote:

Originally Posted by nwarde79
Is it possible to save your game at a tower or castle again after you've completed one or both?

I tried, it didn't work. If you are looking to save, basically use your stars and head towards a mushroom house, that usually prompts a save.

Nuh Jul 10, 2006 11:14 AM

Or...press Start and choose 'Save'? Or maybe that option is only available after you've beaten the game once...I forget. Then I fall off the chair and roll down the stairs.

vuigun Jul 15, 2006 06:44 PM

I would have loved this game so much if the music was so awful.

That main overworld theme was an assault on my poor little ears.

If the music was actually, "good" then this game could have been truly great.

Darkcomet72 Jul 16, 2006 09:47 PM

Except the music is awesome :(

Also, a rather nifty little secret has come to my attention. If, on the level map screen, you pause, then press (L)(R)(L)(R)(X)(X)(Y)(Y), then you unlock a rather nifty mode in which you cannot scroll backwards through the level. It's rather nifty. :)

majario Jul 17, 2006 12:47 AM

I thought the music was wonderful. It's not your typical Mario sounds but the music is still top notch. To me, hearing the different style of music throughout each level made the game that much more enjoyable to play. Then again, I'm such a Mario fan that my opinion might be a little biased.:ashamed:

Grubdog Jul 17, 2006 04:25 AM

Moving the New SMB discussion from the DS thread into here...
Quote:

The fact that you're still gonna be playing it doesn't change the fact that it is still a short game.
Since when is 80 or so levels short? What more do you expect? LOL I guess I like short games then. This is no shorter than any other Mario platformer ever, I didn't hear anyone complain about them. I didn't hear any of the 40 million Super Mario Bros owners call it too short and it's like 10 times "shorter". I think it's a lame reason to knock a game, that's all. Especially the best game on DS.

Rockgamer Jul 17, 2006 04:57 AM

Okay, but if they are 80 levels that are made to be finished in like less than five minutes each (since they are timed), the game really isn't that long. Just because there are a lot of levels doesn't mean that the game is long, which is true of the original SMB (Seriously, how long does it take you beat that game? It doesn't even have any type of save system (password or otherwise), so it obviously wasn't made to be a terribly long game.).

You seem to think that just because I'm calling the game short that I'm saying it's bad as well. But I'm not. I love the game, as I like a lot of games, no matter how long it is. Truth is though, this game was pretty short, and I don't see anybody else really disagreeing with that.

I started from the first stage, and played every stage between there and the last stage (I never used the warp cannons), and I got every star coin along the way, and this game took me way less than 10 hours to complete. That isn't a very long time to me, and since the Omnislash was asking for games that could last a while, I just mentioned that I felt that this game wasn't very long (especially for the amount of time he seemed to be needing it for).

As for calling it the best game on the DS, whatever, that's your opinion. I don't personally agree with it (it's one of the best, but not the best, especially in terms of using all of the DS functions), but that's not even what we're talking about, so I won't touch on that subject (I really don't even see why you brought it up).

NovaX Jul 17, 2006 07:17 AM

I don't think it's the best game on DS. It's good, but it's short. I also found it's not as replayable as past Mario's either, which detracts a little from it.

vuigun Jul 17, 2006 10:18 AM

Quote:

Originally Posted by Darkcomet72
Except the music is awesome :(

Half the time I'm thinking of it as Elevator music.

So you guys that actually like the music, what did you think of the Underground Theme "update"?

NovaX Jul 17, 2006 10:30 AM

The music isn't great, but it doesn't detract from the game at all.

WraithTwo Jul 17, 2006 02:32 PM

Some of the music is pretty bad, but I liked the castle theme this time around.

- WraithTwo -

Vampiro Jul 17, 2006 02:48 PM

I actually liked the music. Sure I've heard better from the Mario franchise, but I found it fitting. Though, it definitely lacked a classic feel, which is odd for such a classic game.

Freelance Jul 23, 2006 07:35 AM

OMG I finally got the game and I've only played with it a little bit so far and I'm liking it already. It's awesome how it closely resembles the classic games, complete with the same SFX! The Mega Mushroom makes it look too easy though, but I can just not use it when it comes.

I also checked out some of the mini-games, with myself and with multiplayer with my sister and they're quite fun compared to other mini-games, which normally are boring. It's good to see Monty Moles make an appearance, but hey, Where's the Koopa Kids? :(

FatsDomino Jul 23, 2006 11:19 AM

They died a long time ago. Ran out of fucking lives! >8U

Vampiro Jul 23, 2006 11:41 PM

Quote:

The Mega Mushroom makes it look too easy though, but I can just not use it when it comes.
There's only a few times you'll want to use it. It's completely useless otherwise. So don't worry about that.

Quote:

Where's the Koopa Kids? :(
They became Bowser Jr.

nazpyro Jul 24, 2006 12:41 AM

Quote:

Originally Posted by Vampiro
They became Bowser Jr.

:(. Yeah, I was fully expecting the Koopa Kids in the game. Now I will forever have the Bowser Jr. laugh stuck in my head, from completing NSMB and M&L:PiT right after each other, a month's worth of "MUAHAHAHA."

Freelance Jul 24, 2006 08:06 AM

Oh...oh...that laugh :(

I think someone else in this thread mentioned about the clunky controls in the game, and I agree. It doesn't feel very precise compared to the older Mario games. Spinning in the air takes way too long for me. It's something I'll have to get used to.

Aside from that nitpick, the game's quite fun. It seems harder too than previous games, or maybe I just suck. There is one level where I kept falling in between clouds to my doom. I must have died more than five times trying to get through the level.

Although it's cool to fight Bowser at the end of the world (I LOVE that roar he does), I still feel kinda sad that his death has to be so...gruesome. He's my favourite Mario character and all, Luigi being my second.

shadowlink56 Jul 24, 2006 01:24 PM

Quote:

Originally Posted by Freelance Wolf
Oh...oh...that laugh :(

I think someone else in this thread mentioned about the clunky controls in the game, and I agree. It doesn't feel very precise compared to the older Mario games. Spinning in the air takes way too long for me. It's something I'll have to get used to.

Aside from that nitpick, the game's quite fun. It seems harder too than previous games, or maybe I just suck. There is one level where I kept falling in between clouds to my doom. I must have died more than five times trying to get through the level.

Although it's cool to fight Bowser at the end of the world (I LOVE that roar he does), I still feel kinda sad that his death has to be so...gruesome. He's my favourite Mario character and all, Luigi being my second.



Spoiler:
Just complete the game and you'll be happier . . .

Freelance Jul 25, 2006 07:06 AM

Quote:

Originally Posted by shadowlink56
Spoiler:
Just complete the game and you'll be happier . . .

Now you got me curious, darn you!

I'm on World 3 now. I got eaten up by a large blue fish :(

I dig the final castle levels. Those chainlink fences sure bring back memories. Also, the animations on the enemies are awesome, especially those dang Piranha Plants.

P.S. How can fireballs work underwater? One of life's greatest mysteries.


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