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New Super Mario Bros.
http://img75.imageshack.us/img75/4648/nsmb6kz.jpg
Platform: Game Developed by: Sonic Team Published by: Atari RRP: Money Money when: USA - OUT NOW, Europe - June 30, Aus/NZ - OUT NOW Okay, so the name is pretty stupid and the box art looks a bit like spew, but it's an actual new 2D-ish Super Mario platformer. New Super Mario Bros.. new.. Super.. Mari... oh. So YES. GBA sits in the corner and cries. "Guys, guys, I have Mario Pinball Land, have a go, come awwn". Despite the name, it'll be a lot like the old Super Mario Bros. No talking whirly bird rocket powered onion flavour Super Soakers here. This game won't even have speech, no WAH HOO LET'SA GO or painful groaning as Mario's kneecaps shatter under his own weight after jumping on a Goomba. NO. You'll be able to wear a Koopa Troopa's shell and crash into everything though. And there's now Xbox mushrooms that make you grow REALLY bloody huge for a few seconds so you can breakdance on the Princess. There's also a two player mode, where you race to the finish of every level. Perhaps for pirate gold. There's no boss levels in this mode. http://media.nintendo.com/mediaFiles...e3laFJAVBu.jpg http://media.nintendo.com/mediaFiles...SoeT4YwSjD.jpg http://media.nintendo.com/mediaFiles...ZGubLjU6cN.jpg http://media.nintendo.com/mediaFiles...w_3C9bSdBE.jpg http://media.nintendo.com/mediaFiles...34Sq3l5lsy.jpg http://media.nintendo.com/mediaFiles...ZR-IBda1nc.jpg http://media.nintendo.com/mediaFiles...iCqgjMknkc.jpg http://media.nintendo.com/mediaFiles...DlKybql-Zk.jpg http://media.nintendo.com/mediaFiles...QNHvl0UcWY.jpg UUMF. |
I originally disliked the idea that the grapihcs were polygons instead of lovely 2D sprites, but that was mainly cause the early screens looked worse than the average N64 title. The visuals don't look so bad now, and while I still would have preferred traditional 2D visual, this still manages to bring some nostalgic atmosphere. At least the fireflower screen there did. And we'll always have Princess Peach for 2D 2D~
Anyway, looks like a lot of fun, and I am glad it's a true Mario game instead of yet another slightly gimmicky elaboration. "This time you are balancing Mario on top of a big ball and must rub the screen on different sides to prevent him from falling off as you navigate a whopping 3 levels!" And seems like the polygon graphic are put to good use as enemies appear in all kinds of sizes now. Pirate gold! |
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It wouldn't of killed them to think of something more creative other than "New Super Mario Bros." though, sheesh. |
Lol, Sonic Team. Best unintentional humor ever :tpg: Coming soon, Crash Bandicoot by Microsoft, I guess. :confused:
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My only fear for this game is that Nintendo will make it too short. I am not sure if anything has be said about the length, but it better be rather long. I don't think there has been a Mario platformer that hasn't been a decent length though.
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From what I've gathered, the USA date is correct.
HERE is that desert video, for all 0 of you who haven't seen it. |
This is one of the games I've been looking forward to this year. It looks absolutely fun. Thanks for that video. I enjoyed it.
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Oh, wait... |
This is the only game I could see myself getting if I bought a DS... or rather it's the only game that makes me want to buy a DS.
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The 2 player cooperative mode is the main reason to get this game, aside from the fact it's the first Mario platformer to be seen in nearly a decade. Am I the only one who thinks Mario platformers should have remained 2-D? Anyway, it's too bad I don't know anyone IRL with a DS. Oh well, it still should be fun.
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Hmm inferno had me there... so I had to personally check the develpoer >.> (no joke), it looks O.K, lets hope that the controlls are good >.>
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Everyone does know the SEGA is a division of Nintendo now, RIGHT?
First thing I thought when I knew the news was ZOMG PHANTASY STAR! Looks to be classic-style Mario, so no worries. |
One thing interesting of note is when Mario grabs a mushroom, he dosen't stop moving. I thought the game would be slower paced, but with that specific, it dosen't seem to be the case.
Magazine scan with more screenshots HERE Most notably the screenshot at the bottom left corner:biggrin: |
An honest to goodness 2D Mario game? Not a reprint of the old games or anything? Holy Moses. I wonder if it'll be quite the same, though. You think the level designs will be at all interesting without Miyamoto sticking his hands in there?
The gigantic Mario looks fun, but is probably a needless gimmick. They tried that in Bonk 3, to rather mediocre effect. |
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I hope you're talking about the bullet one and not the screenie below it. |
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oh wow, this game is sexy :P i have to buy this ;)
anyone got a highres version of this sexy boxart? :P or maybe a wallpaper of this boxart? ;) |
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I'm not diggin' the box art, but overall, the game looks awesome. Though, I wonder why it took about 20 years for Nintendo to release a new Mario game..
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They got distracted by that annoying "3D platformer" fad.
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Good point, but I have to admit Super Mario 64 was a good game..
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Game sucks.
The entire game should take place in Giant World from Mario 3. |
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Although, maybe this new one will break that trend. I have hopes that it will. Quote:
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I liked Yoshi's Island :(
And Pipe world > Giant World |
Super Mario World's "Rainbow Road" was fun.
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Let's not turn this into a discussion on previous mario levels (I WAS GOING TO MAKE A TOPIC). More scans that most of you have probably seen but I hope you haven't Earliest Scans KOOPA SHELL OMFG Can the EEL COME OUT TO PLAY AGAIN YES YES |
Wow, I really like that turtle shell idea! Reminds me of Roshi in DB. The more pics I see, the more fun the game is shaping up to be. Crap, why do all the games I want have to come out within months of each other?
The Star Road was bloody hard back when it was on the SNES. It could be just me, but I thought the Star Road on the GBA version was much easier. However, I didn't like the changes that occured after completing it though. I'd rather see normal enemies than Koopas with Mario masks and such. |
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Well, this game is eagerly awaited by many it seems. I work at EB Games and I've got a whole bunch of pre-orders on the title. So it's good to see that Mario still has some devoted fans out there.
Here's hoping they don't stop with the 2D! |
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This game needs to have the Koopa Kids, and then it will be God... or greater... or at least greater than Pipe World... and Giant World... combined.
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Oh huzzah!! It's about time the Koopalings get more time in the spotlight. I was disappointed they've pretty much dropped off the face of the Earth for a good long while after Super Mario World. Does Nintendo have something against them? Larry's my favourite :3 Yet another good reason to get this game.
Bowser should really get his own game :( |
Bowser actually had a few Mario-esque minigames in Paper Mario: The Thousand Year Door. Granted, these were more for "lol" value than actual GAMEPLAY (Hell, Bowser was for LOL value PERIOD. "Now I'm gonna be known as the king that TALKS TO POSTERS! ;_;"), but he DID have his own levels.
Plus, it was fun as HELL to get two hunks of meat, grow large enough to fill the screen, and literally kill EVERYTHING in your path. =D |
Crap. I didn't know he had his own levels, darnit. Paper Mario 2 is yet another game I want but can't find the funds to : / It's still a hefty 60 bucks in stores. *sigh* It looks like they're turning Bowser into a funny villain and not a funny/evil villain. I miss the old Bowser.
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I've always liked Iggy and Lemmy. I miss the cartoon. |
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No, he is a funny/evil villain. But actually, how do you know if he didn't act this way in previous Mario games. There never was a time when you got to see Bowser outside of when you were beating him up. He could have always been this way >_> But anyways, those Bowser levels in Paper Mario 2 were indeed fun. It made me wish Bowser had his own Super Bowser Bros. series. I really enjoyed playing it. Bowser was the funniest character in the entire game. Not to mention Kammy Koopa (was that her name?) was funny as well. |
Haha, I see there's an actual fanbase for the long awaited Super Koopa Cousins =D
I thought this was just another remake of the original Super Mario Bros, and didn't care to look further into the matter before I read this thread - and damn! Also, when I saw the Megaman X Collection thread the other day and got totally hyped for the old fashioned platform style - the longing! This will suit my portable needs perfectly. It will be a hard year on the gaming-wallet... |
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This looks great, and I'm pretty sure that I'm buying this at launch. As long as the game plays tight like always, I really don't care if they made a game with Panda instead. |
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However, the fact that he is actually a lot more in recent games makes him look more comedic and less evil than his earlier outings when he didn't talk except roar and stomped on your head. Don't get me wrong, I thought he was great in Paper Mario and Mario & Luigi: Superstar Saga, but perhaps now it's going a tad too far. At this rate, Bowser's going to known as as simply a funny villain and not a funny/evil villain. Nobody's going to take him seriously anymore if he loses his evilness.Well, nobody except me, being a giant Bowser fan and all... Or maybe I'm just being stupid. |
No You're not being stupid. Bowser is becoming more of a joke then a villain. He might make a comeback in this game.
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Well, yay, someone agrees with me.
Speaking of the Koopalings, I came across this great fanart of the brood. It's nice to know they have a fanbase: http://img.sheezyart.com/art/image/22/224933.jpg |
I haven't been too much into the scene, but I'm pretty sure that the Paper Mario games are AU, and not canon at all. Not sure on the Mario & Luigi games, though.
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Yeah I'm pretty sure that the "funny" Bowser started back with Super Mario RPG, and since then, I don't think I'd have Bowser any other way. Honestly, Super Mario should NEVER take itself too seriously.
Anyways, the addition of the Koopalings made my day. I SOOOOO didn't see it coming, and now that its confirmed, this has gone from a "probably buy" to a "will buy". - WraithTwo - |
From Games Are Fun:
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Those two quotes "regarding New Super Mario Bros" are directly from the interview in paris www.nintendo-europe.com had with Shigeru Miyamoto. The interview was split in two parts entailing NSMB and Twilight Princess. Here is the NSMB part:
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If you have seen the artwork for this game you will note that there is one of Bowser Jr. I wonder how they are going include Bowser Jr. and the Koopa kids into the game.
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Uh, I'm guessing they'll have to make another world for Bowser Jr. to be a boss in.
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this looks like a fun game, though the title looks retarded!
i'm seriously considering buying a ds lite when it comes out here. this game and metroid prime hunters both look good enough to buy. Double Post: Quote:
it'd be cool if the koopa kids showed up in more games, like mariokarts. they'd have their own powers already (though some are admittedly retarded). |
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As for Bowser Jr., I've always felt he was a piss poor replacement for the Koopalings. At least they looked different and cooler. I wish they'd just retire Bowser Jr. for good. |
WTF is the enemy in:
http://media.nintendo-europe.com/com...kSPMqVNdju.jpg Mabye a very distant relative of: http://www.classicgaming.com/tmk/ima...ss_smb3_11.gif |
Mario is the true enemy of the series.
All of the "enemies" that you kill are simply protecting their natural habitat. |
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Actually, it's been speculated that this was a lie by Bowser. Let's hope. |
People speculate on the plot of Mario games now?
On the topic of the game, though, the name is certainly original. I really appreciate them clearing it up. But the problem comes when another Mario game will undoubtedly be released, and then when you want to buy the new one, which one is truly the "new" game? This all bring back memories of trying to buy Robocod for Atari. It was somewhat of an oddity that I'd be buying a game anyways, since "copy protection" back then usually involved flipping though a 4 page game manual to look for a certain word. Photocopying the manual costed several cents! I was all hyped up for buying a game for real, but only because Robocod wasn't copyable. We called the store in advance to see if they had the game, and a man answered the phone. It wouldn't be unfair to say that his English was not his best language. In the end, we drove all the way over to the store only to find this man shoving Robocop 3 in my face. I just don't know if I can deal with that kind of heartbreak again. |
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I mean, we all know that's the unstated reason why Bowser keeps running off with the princess, but... damn, Nintendo. |
I just hope that IF there are no koopalings that there won't be thousands of flaming topics on forums saying that the game sucks because "Nintendo promised the koopalings and didn't deliver". EDIT2: WTF... okay cancel that last edit. |
Wow, this looks cool. I love Mario games (except for Sunshine.) Too bad I don't have a DS.
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It seems interesting from those few screens. I'll probably get the game for the series, since I've yet to be disappointed by a Mario game.
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The game looks gorgeous. Wow. I never expected it to end up looking that good. That plus hearing about all of the design details that are going into it as well - the game exudes polish, which gives me a very warm, fuzzy feeling inside. On a related note, it's about time the fire flower came back.
I didn't want to get a DS, but with the new Lite and this, I think I'm going to have to cave. |
If I see the ultimate 1-up staircase Shell trick turn up in this sucker, I will cream my pants. Honestly, map screen, fire flowers, the REAL koopa kids, fortresses, map screen system, tons of levels, and everything we ever loved about Mario with modern visuals and classic prsentation.
This is a new rebirth for Mario. Game of the year for me. Hell, this sucker has the potential to kick Super Mario Bros 3's ass. I never thought I'd say that, but it does. |
ChroNova from Gamefaqs was kind enough to upload these pics from NP:
http://x11.putfile.com/3/7521434547.jpg http://x11.putfile.com/3/7521444931.jpg http://x11.putfile.com/3/7521462697.jpg http://x11.putfile.com/3/7521465851.jpg http://x11.putfile.com/3/7521480865.jpg http://x11.putfile.com/3/7521483049.jpg http://x11.putfile.com/3/7521490463.jpg (Note: these were taken with a digital camera because the guy who uploaded these didn't have a scanner. Sorry about the lens glare and the almost unreadable text. If anyone can upload better scans, I will remove these) Con of article: Wall jumping came from SM64, not SMS! Pro: EVERYTHING ELSE. AND OMFG DORRIE IS IN THE GAME. WIN. |
Oh wow, Bowser looks so damn cool in that screenshot! He sure looks decidedly evil, yay! Thanks for the pics!
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Can someone tell me why that blue Pleisiosaurus with the water goggles is the coolest character in the entire series.
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I hope they kept the SMS style of wall-kick-jumping (I prefer calling it that, sounds cooler), though. They made it a lot more intuitive in that game, somehow. I think it had a drag factor, which was nice.
This game is looking awesome. Like the equivalent of lubing up my DS and using the clamshell as an impromptu vagina. Except even better, because that's incredibly weird and would probably hurt a lot. |
When the hell will they learn to stop this 3D/2D integration escapade and realize that all they need to do is release a Yoshi's Island styled Mario title, then they can stop.
Come to think of it, why did Yoshi's Island kick so much ass on the SNES and GBA, but nobody followed through with a sequel? That game made me warm and fuzzy. I wonder if this game will be larger than SMW. |
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Nah nah, Blargg is the coolest character in the entire series besides Bowser and the kids. I hope I hope I hope he makes a comeback in this game. |
I'd like to see the return of Bomb-omb, Big Boo, and especially Kamek.
http://img299.imageshack.us/img299/6...09900033ng.png And this guy. He's possibly one of the most awesome bosses ever created, and he should be used again. Of course they probably won't mix Yoshi's Island material with a new Mario Bros title, but I'll still hold out hope for certain characters to make an appearance. |
Super Mario World 2: Yoshi's Island was just so late (actually was released in 1995, a year before the N64 and SM64) that it didn't receive much attention.
This is unfortunate because the style, new characters, and story in SMW2:YI made it one of the best in the series. It would be nice to see a return to the 'prequel' sequel's style and world. It was nice to see Baby Bowser in M&L:PiT, though. My favorite Mario character also came from M&L: The Tanoomba: http://sprites.fireball20xl.com/NSA/Icons/tanoomba.gif Perhaps we'll see more after NSMB! Yoshi's Island 2 done in 3D/2D would be cool, but only if they preserve the style. Oh yeah, and thanks for the screens! Can't wait to read the article. |
For those of you who won't bother to read the impossible to read pics above, I thought this might be of interest to you (also taken by ChroNova)
http://x11.putfile.com/3/7718151423.jpg This is mostly an approximation, I assume the actual number is around 72 or so. |
wow, that's crazy! it's also what i've been wanting for awhile now-- a 2d game on modern systems that takes advantage of the fact that there is a lot of space to work with- the game can be really long, have nice graphics, etc. while still being a great 2d platformer.
i just hope they don't count every underground area as a "stage" like some companies would. |
Great news about the amount of levels.
Not-so-great news about Bowser Jr. being the miniboss of each world. Was the news about the Koopa kids false? :o |
I think the game is a great idea... I mean come on, nothing better than a 3D spiff of the original !
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GAME DEVELOPERS CONFERENCE IS HAPPEN! Check out this blog!!!
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This looks awesome, I'll probably pick it up when the DS-Lite eventually comes out.
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Nice that you can actually scan left and right but it sweeps away the feeling of suprise imo. Maybe it plays in a good way, i'll just have to wait until I can finally play :p
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Another GDC! This time from Planet GameCube!
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Throwin' these guys into the mix with GDC impressions.
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WHAT'S THIS! IT'S MARIO PARTY.
http://img210.imageshack.us/img210/9199/image1xy.png WORLD MAP WILL CHEW YOU Double Post: NEW VIDS AT IGN I highly recommend you watch them in this order: Mr. Big Stuff (Basic level, shows GIANT MARIO IN ACTION, plus it has the SIDE PIPES THAT GOOMBAS COME OUT OF) Spinning: Jumping on that springy thingy sends you into the air FLYING HIGH MUCH LIKE SM64's twister move. Fast Platforming: Just an atheletic stage, the mushrooms now DANCE! Watch at top speeds! Going Up: Saving the most unique for last, it's A FORTRESS STAGE. It shows the fortress, a (really disappointing) fight with Bowser. Jr, and at the end, THE WORLD MAP IN MOTION. I WANT THIS GAME YESTERDAY for some reason. |
This game is going to own. I've been waiting such a long time for a new Super Mario game to come out. I'm going to get this baby right when it releases. Boy, the DS is going to have a great year. Yes indeed!
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I hope they're not banking too heavily on the OMG MARIO'S HUGE portions, though. Bonk 3 did it first, and it wasn't a particularly interesting gimmick there. Then again, Bonk 3 wasn't a particularly great game to begin with, so maybe giant Mario in the hands of a competent dev team will work out well. |
Heh, I was actually talking about auto scrolling levels actually... so that really dosen't count. Heh...
I am a bit worried about the giant Mario as well... but it still looks like much fun! However it gives you a lot of 1ups if used correctly... I hope it's offset by some sort of challenge later in the game. (The fortress actually looked very cool and intimidating, and it was only the first one!) |
I would love to play this game.... but sometimes I will buy a game play it once & never touch it again, Im scared that this game will fall into that catagory!
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This news is from a couple of days ago but I saw no mention of it, so here goes: the game's been delayed one week to May 15th (right after E3 ends).
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This delay's just so E3 visitors from overseas can't buy it while they're there (America still gets it a few weeks before the rest of the world) >=\
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What's the point of that? I guess it's a sales count thing, but it still seems kinda silly.
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Well... it's not like this game is going to be the MOST IMPORTED GAME OF ALL TIME or something.
Does this game really have a Triple Jump? All of the videos I've seen don't show this at all anywhere. |
Does the game even need a double jump? Double and triple jumps are really just kludges to overcome the reduced precision in 3D games. There shouldn't be any of that problem here.
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No, I agree. The Triple Jump is completely unneccesary (unless it's not). It seems like a lazy method for the player to complete some obstacles using it, but it dosen't seem that immensly helpful, so =/
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I know there's the wall kick ability that ported from SM64, but I haven't heard or seen any other jumps being added.
As was stated before, why bother? We probably woul dhave also seen it in some videos by now. I want to see some pics of that Blue shell business. everytime I go to a site that supposedly has it they've pulled it down. |
I thought they said they removed the triple jump. Not sure about that, but I think it's the case.
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Whoops, looks like the American release has been pushed back by a week. Again!
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Comic mischief? COMIC MISCHIEF!?
... COMIC MISCHIEF?! >=o Anyway, the hell! Come out with the game already, Nintendo. Meanies. |
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What? No. You can wall jump up vertical passages with it in SM64, and I believe SM64DS added the slide type.
Anyway, it seems the Triple jump is probably taken out, just like the high aerial backwards jump was. And as for the extra delay... well... it's only 6 days. |
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I don't think it's a good idea, I can't seem to imagine a scrolling Mario game with wall slide. Oh well, I guess I'll have to wait and see how it turns out. |
I'm pretty sure I remember him wall jumping in an early demo.
It probably won't be that big of a deal though, since only a fraction of the levels will probably have walls. I don't like they'll have Megaman X like slides though, where you can jump up the entire wall if you want to. Double Post: BTW, am I the only one whose interested in the music? I've been wanting to get my hands on this game just to hear it. |
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Yeah, just noticed the ship date was changed back to the 15th too.. wonder what this means in terms of the rumor that it was going to shipped the same time as the DS Lite.
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It's good for their business to market (and possibly bundle) the New Mario Bros. and the DS Lite together I assume?
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My main gripe with the game was that I thought it would be too easy. Those screens make me think it will have some difficulty to it. But not too much.
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Some new screens at International Gas Network.
http://dsmedia.ign.com/ds/image/arti...9013207295.jpg http://dsmedia.ign.com/ds/image/arti...9013206842.jpg http://dsmedia.ign.com/ds/image/arti...9013207998.jpg Mario breaks Luigi's spine just to jump up in the hope of being shot in the face. Such violence. :( |
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*sigh* Lakitu. More old nemesis. I guess the game is going to be harder than I thought. I never like Lakitu. Such a distraction. I mean, who just randomly throws likes at you for no reason?
A question I have is, can you go backwards in the normal levels? Is it like the first Mario Bros where you could only go forward? |
Since there are levels that have vertical scrolling, the question becomes irrelevant. Yes, you can scroll backwards.
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This is worth getting a DS for amirite?
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It's just a mistake. I mean, if it was supposed to come out today, it would say now shipping, not Pre-Release. My guess is that it's supposed to say 5/24/06. |
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I'm annoyed by the general focus on the Giant Mushroom item. Those portions of the game look really boring (just run run run and automatically win), and it's bothersome that there's so much press about just that.
I really hope there's not as much focus on that item as there seems to be, because that'd be really shitty. The item is some crap item I'd expect to see in some terrible platformer like Crash or Jak, not Mario. I don't think there will be, but the fact that they're showing it so damn much still worries me. Frankly, I'm not as excited for this as I feel like I should be. But then again, I don't think I've seen anything worth getting excited over (I've been following news about it very casually). I may have to play it to "get it", though I'm not sure why. I've played every other Mario platformer, you think I'd know as well as anyone just by looking. Ah well. I'm going to buy it on principle, and I don't really expect to be disappointed. |
Looks like the main site has a video up. It shows some items being used, except for the blue shell XD
Of particular note of interest is the music. The overworld theme is not the SMB theme, it's completely different! Of course, the underworld music is basic as always. Quote:
and the Crash games are awesome what |
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Unrelated, but, I love that sig/av set Darkcomet. =D
This game looks cool (but yeah, it would be...), and I really am digging that overworld tune! Hope the rest is also original music, cause Mario music is usually pretty sweet. Does anyone know if Koji Kondo is doing the music? |
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Holy crap that video is fun. Freaking marketing scam to build massive hype... what's this video per Monday shit. It's not 24. :p Kidding though.
I can't wait for this game. HUEG MARIO~!! |
So, did anybody else get the ultra-hilarious e-mail from Nintendo with the subject "New Super Mario Bros. Movie Revealed"?
I thought Nintendo was a month behind for April Fool's day until I looked at the actual e-mail. Now I must really wonder if it was intentional or not. The world may never know. |
Some new JPEG's on this here internet. Mario using the new blue shell power-up and Super Mario 64 DS mini-games ahoy.
http://www.officialnintendomagazine....ews_mario5.jpg http://www.officialnintendomagazine....ews_mario1.jpg http://www.officialnintendomagazine....ews_mario7.jpg http://www.officialnintendomagazine....ews_mario8.jpg http://www.officialnintendomagazine....ews_mario9.jpg http://www.officialnintendomagazine....ws_mario10.jpg http://www.officialnintendomagazine....ews_mario6.jpg http://www.officialnintendomagazine....ews_mario2.jpg http://www.officialnintendomagazine....ews_mario4.jpg |
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I doubt it was intentional, or there would have been a line about saying, "no, not THAT kind of movie" I was very scared for a moment. |
I got really excited when I saw this, but DS only? That's crap. :p
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It's easy to argue that the game really doesn't need two screens, but honestly, what else would they put the game on? Gameboy Advance?
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I would prefer a sprite based Mario, though.
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I heard multiple rumors that the music is being done by the guy who did the music for Yoshi's Touch & Go. Having never played the game before, I have no idea what to make of it. |
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I guess I'm just not in the mood to spend $100+ to play one or two games. Although, I have all these games on the GBA I haven't touched like Yoshi's island.... |
That looks fucking fantastic. The animation is badass.
Even tho the GC is over-powered (and sort of on the way out), I'd prefer to play it on that. I don't care for hand-helds. |
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It looks very dynamic and uplifting, to say the least.
I only hope that, after so many years of 3D installments, they can still fork out a quality-designed traditional scroller. Judging upon the demonstrative videos, it certainly seems so. |
I don't think Nintendo will ever really mess up in the 2D department, no matter how many 3D platformers they make. I mean, most people said that Super Princess Peach was a good 2D game that was similar to the Mario games, so I have no reason to believe that an actual Mario game would be bad.
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Nintendo has finally updated their page (not the Mario one, the Nintendo on on NSMB). Mostly info we already know, however.
It does mention the Triple jump, which quite a few of us though was taken out. Perhaps it will be shown in a later video? |
The game looks great, this game definitely warrants a purchase for the DS. Speaking of purchasing the DS, is there any news as to when the DS Lite will be released, I've been holding back until it was released here in the States. But with the game not far behind, looks like I'll be purchasing one on the SMB release date. :p
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There is no official news on the DS Lite's release date in America, though most people are speculating it will be around the same time New Super Mario Bros. comes out here. Nintendo will most likely make it official at E3.
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Gamestop likes to think they're in the loop, but more often than not they couldn't be farther from it.
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For those who are worried about the difficulty, click the spoiler button
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Double Post: The second video has been posted So... they DID keep the triple jump. It's the very first part of the video. Level design looks fantastic. |
Bob's House of Hardware has just updated with four new .. New Super Mario Bros. videos. The castle looks amazing! =o But the third video spoils the deep, emotional introduction sequence, watch out.
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Shoot. Five minutes too late.
Anyway, the players in the vid suck, but I've come to accept that from IGN. The Athletic theme is wacky to the point of concussive depression. I love it. Also, you get to see the Koopa shell in action! I like how it doesn't move too fast, so it's not too hard to control. EDIT: Holy coughdrop I thought there were only 5 vids. They just added 4 now, for a total of 9 new vids :) |
Bob's House of Hardware now has their review up. 9.5 for those viewers playing at home.
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IGN gave it a 9.5 as well
Can;t wait to get this one! |
If you hate Gamespot's Streaming, you can see all 8 new Gamespot videos here..
It's all 8 videos in 1. The videos are squashed, unfortunately, because it has both screens. I still prefer it over Gamespot's infinite PSP commercial barrage guarding the videos. The best part is World 3-2 where the enemies jump in time with the music. |
watching all 8 in one just changed my mind about the game. It looks good.
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The music really seems dull though. It's really a disappointment for me. I'd expect it to me more memorable then the childish feel to it. |
It's Mario, it's Mario music. What were you expecting, some orchestra symphony?
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What do you mean, "it's mario music"? I'd expect the game to have some actual good music like all of the other Mario platformers.
I don't want any dull 'remixes' of songs I've already heard or this new main theme that doesn't interest me much. The music was really like the only thing that I was really anticipating about the game. I'm disappointed in what I've heard so far. |
The only thing you were anticipating? Jesus. I don't think anyone thought, "Hay, this Mario is going to be SHIT, but have the most bestest music ever!"
It's a Mario platformer, it's going to have "childish" music. If that's what you don't like about it, I don't know why you think past-incarnations are any better. |
The music was basically the only thing I was excited about. Sorry that the thought of someone caring for the music confuses you.
I'd say the past games had better music but judging by your responses, it doesn't seem like you even care about the music so it's kinda pointless to discuss this when you don't really care. =/ |
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Sorry, but you're a retard. It's a traditional Mario platformer. To think the music would be anything but what would fit in a traditional Mario platformer would make you the most naïve and retarded person ever. I formally request you leave now. |
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http://www.source4all.com/dbpics/s4a_thumbs_up.jpg Keep 'em coming. |
Well, that doesn't show all the music, either, Sonic
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I know. As I've said earlier, so far, I'm disappointed.
Especially with that underground theme. (which is just a remix of the old underground theme) |
Well it isn't Koji Kondo handling the music for this game. Probably because he's busy working on Twilight Princess. I'm sure if he would have been on the job it would be much different. I too admit it doesn't have the usual Mario music feel to it. But that doesn't really matter too much as the game rocks and I'm sure there will be some songs in there that will be very good. And really now, that was just from a few levels. The entire game isn't like that. In fact it supposedly has a lot of great remixes from what I've heard.
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Oh, okay. Well that makes me feel a little better about it. I did think the music didn't sound like Koji Kondo quality though. Oh well. I'm still really excited for the game.
Double Post: Oh yeah, did anyone else think that mario has really speed up in this game? He was zooming in the underground video I watched. He may just have completely beaten Sonic. Mario combined good platforming with good speed. |
...I disagree with your posts, Sonic.
For one thing, I think the music in this one sounds pretty damn good. Loving the Bowser Castle music. Secondly, Mario HAS picked up some speed, but he's got a long way to go before he can trounce Sonic at his own game. |
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And to sonic, What? You were expecting us to get the Dragon Quest 8 treatment or somthin'? Wait, a mario platform game with Orcastrated clasic themes? That actualy sounds wantable! But Mario music's always been basic, heck, Yoshi's Island wasn't to complex in it's sounds and that's hailed as a masterpiece sonics wise. |
So far, the music sounds decent, though no Kondo. It's still better than most of Super Princess Peach's soundtrack. Also, the desert music is good stuff.
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This reminds me off the enhancement to Fludd in Super Mario Sunshine. Mario actually did go as fast as sonic with it. Super Mario Sunshine...good times... Double Post: Quote:
Oh well, carry on with the topic! |
I'm a little tired of remixes of the old tunes myself. While they are enjoyable, I do like to hear new themes. Most of the Mario games these days have introduced old theme remixes while also having new themes. I'm sur ethis will be no different.
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Since the YouTube version is about twice as wide proportionally, his movement speed is obviously going to look like it's twice as fast. |
When I loaded up the game, I actually felt that Mario was moving slower.. I guess it's been too long since I've played a proper Mario game.
As for the music, my initial impression was that it wasn't very memorable, but it's grown on me. I felt like this when I played Super Mario World 1 for the first time and thought "wtf, all new music??". |
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A trick of my eyes... |
This game looks amazing!!! Why couldn't they release a game like this for the Game Cube?
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2D hasn't really been the focus of consoles since the N64 came out.
Maybe one day we will get more good 2D games on home consoles, but I don't think it will be anytime soon. |
Did fireballs always work on end bosses? The boss fights in this game are extremely cheapened because of this..
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you could use fireballs on bowser in mario 1 and 3, so yeah
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Anyone purchase this game yet, I'm about to head out for an exam in about an hour or so and it's raining pretty hard out so I'll pick up the game after I finish. :) Either way, would appreciate some feedback on the game and just for kicks last night I completed the original SMB in 6m03s on my NDS. :rock:
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Okay, I saw the commercial. E3 almost made me completely forget about this game.
Actually, I thought today was only the shipping date, but I'm hearing from some people that some stores were selling it since yesterday! I'm gonna be checking around. |
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I'll pick this up when I get a DS Lite. |
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I have this on reserve at GameStop. I can't wait for it to come in (should be tomorrow).
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Oh snap!
I need to get this game. I'm going to take my time, though, I'll go ahead and beat Fire Emblem first, and get this late May when I don't have to preorder it. |
Oh man, completely forgot this releases TODAY.
BEST SURPRISE |
Just wanted to mention that they also finally updated the website today. They've added more videos, and basically just made it a real website now. Check it out!
http://mario.nintendo.com/ |
I'll have to pick this up sometime this week.
On another note, I'm glad I snagged that Koopa team wallpaper from the website earlier; it doesn't even look like they have it online anymore. EDIT: You can still find it here: http://mario.nintendo.com/_dloads/wa...mario_1280.jpg I'm using that awesome pic on my home PC. That's the highest resolution they offer. |
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It's a shame that most people aren't going to measure this up to the classics; from what I've seen, this is just as great as SMB3 and SMW. I'll have to play it before I come to any final decisions, though. |
I hear quite a few places already have this out on shelves.
Has anyone seen it yet? |
I IS GAME GET
Got at EBgames. I started playing, but I haven't played the main game yet. There was one new minigame where you guide a bob-omb through thousands of fireballs. It was awesome, except your hand does a good job at obscuring the screen. Someone needs to rip the music STAT. The minigame menu music is just cool. |
The game is really remarkable. It's up there with the classics on the fun scale, and I haven't even begun exploring. It's easily the best reason to own a DS so far.
Another winner for DS! |
I just got the game, and so far I've played the first two stages and a couple of the minigames. This game is freaking awesome, no doubt about it! If you even think you want this game, just go and get it because you will love it.
I'll try and see if I can get some multiplayer done tonight, since my sister also got the game today. I expect that to be awesome as well. |
This game is AWESOME. HOLY CRAP.
I played through the first four stages and I was blown the fuck away. This plays so much like the original Super Mario Bros (I just played it on Sunday), it's uncanny. This truly is a return to form for the Mario franchise. BUY THIS GAME |
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I'm so tempted to get this game, but I'm getting it for my birthday. Bah, I don't know if I should use the last of my money, or what. From the videos I've seen, I'm loving the music.. |
This may just be THE MOST single MOST awesome ... THING... I've ever played in the world's longest time. I can say with full confidence that this game matches up to previous Super Mario Games.
Just got to world 3. Like previous Mario Games, once you know them inside out, you can beat them in one sitting. The secrets are CLEVER, though the ones that require an item that you cannot get in the same stage are annoying. Nintendo definitely put their heart and soul into this. For those who are still on world one, you ain't seen nothin yet. |
I've played about halfway through the first world and holy fucking shit.
This game is shaping up to be one of the best games ever. It is very hard to put this down. Also, Circuit City is selling it for $27.99, so major win. |
I am completely hauling ass through this game. I'm already at World 5.
Still, having a ridiculously fun time doing it :biggrin: |
Anyone annoyed that they can't save anywhere they want to?
Why did Nintendo include this "feature?" I like nostalgia as much as the next guy, but not for clunky outdated save systems. EDIT: A bit of a spoiler regarding the save system, but... Spoiler:
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Okay, I've done pretty much everything possible in the first 3 worlds. This game is fantastic. EDIT: Quote:
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Oh man, the multiplayer is pretty awesome. As cool as Mario vs. Luigi was, I think I enjoyed playing the minigames more.
If you seen any of the videos for Mario vs. Luigi, you basically already know what it is. One person plays as Mario, the other as Luigi, and you race around a looping stage collecting big stars that randomly appear. The first player to get the amount of stars that's predetermined by the player before the round wins that round, and whoever wins the most rounds wins the game. You can also hit your opponent to make them drop one of their stars so that you can try to get it. Also, all of the powerups from the main game are usable as well. This is fun for some time, but there isn't much variety except in the different stages. The minigames are the real fun, in my opinion. They add more games than what's available in each of the categories (Action, Puzzle, and Table) in one player mode, and they also added a whole new category (1 on 1) with some new games as well. You can choose to play them in random mode, where you just pick the category and the game chooses the minigames you play and how many stars they're worth (in this mode, whoever has the most stars at the end wins), or in free play mode, where one of the players chooses the specific minigames and its star value (in this mode, whoever reaches a certain amount of stars first wins). I liked this mode better since the games had more variety, and were just more fun in general. Overall though, the main game still holds the most appeal. If you need to take a break from the main game, or you just need something to do afterwards, the multiplayer is definitely worth your time. |
Is the single mode somewhat challenging and does it seem like a long game at all? I'm sure whatever the answer, I will still buy the game but it would be nice to know
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The game is no more challenging than Super Mario World was/is.
Also, I'd say the length of the game is about equal to Yoshi's Island. Sooo...yeah. I've found it pretty easy to score 1UPs and the like, but a lot of times I find myself dying to try and get a Big Coin (3 in every board) or to try and get the secret exit. What does everyone think of that new shell powerup? I think it's cool, but I wish they made it easier to get to. That mini mushroom is kind of dumb though, almost like the Shoe in SM3: useful for special circumstances only. |
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You, my friend, are a blasphemer. |
The Mini Mushroom is awesome. You can jump much further with it, you stay in the air longer, and you can run on water with it. It makes stages like 6-2 awesome.
The Koopa Shell is cool, but annoying in most cases. Since I am subconsiously holding down the run button most of the time, when it activates, I tend to forget how to stop it. It's fun in stages where you can use it till the end of the stage with no breaks, though. Okay, everything in the first 6 worlds done. |
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Also the animation in the game is well done and during one part in the game, Spoiler:
Overall the game is great, now time to do some speed runs. :) |
Obligatory I-just-got-the-game-and-it's-fucking-awesome post.
What do I win? |
Yeah, ditto. Game is awesome.
I hardly use the turtle power up or the mini-shroom (or big shroom for that matter), though I imagine I'll use the mini-shroom more, when I'm collecting coins I missed later. Still, everything else is awesome. I love the raw platforming goodness. Although I wish the mini-boss (kid bowser) battles were more diverse. Homage to SMB3, I guess, but they could have done something more new. |
eh, sorry about that.
Anyway, for those who were wondering whether or not the infinite 1-up stair glitch still works, this vid pretty much answers it. |
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On that topic, got it this morning. |
Wow . . . this game is kinda . . . easy. I breezed through it on my first day, had to wait for it to ship from Circuit City since they NEVER STOCK!
It's great fun and there are good puzzles. What really makes it difficult is there's really no great mechanism in the game to get mini mushrooms and shells easily. Sure there are the floating boxes, hammer bros., and mushroom houses, but once those are gone they're gone. Then you have to rely on the switch boxes. Then you have to survive the level and exit with the power-up, and then survive the level you need it for in order to get the coin or the special route you want. Oy. It's rough, but it's the only real challenge in the game. The bosses are weak with simple patterns. With such imaginative design you'd think they would be tougher. My biggest complaint though? Why is there no save option from the world map? You have to unlock a route or beat a castle in order to save. Seems pretty lame to me . . . I know it's been mentioned, but sheesh! I guess that's the only way to really make lives have a point, because then every time you die you could just reset the DS and be right back where you were. Still, I've been doing this to retain the items and power-ups I have when I die trying to get to somewhere with Mini-mario. It's also weird because you were able to save on all maps of SMAS, so I really don't get why it's so limited. I also wanted more. More suits, more worlds, more secrets . . . and more time with starman (it barely gets through the full theme, and what is that, like 4 seconds long?). I think Super Mario World was a much larger game, what with there being a special world, a star road, many ways to exit massive levels, etc. I also wondered why the koopa kids didn't replace the annoyingly unimaginative Bowser Jr. battles. Oh well . . . guess they have to have something to work on in the sequel . . . heh. Love the music though. Will need to dl the rip once it's completed. |
The game is just like the OG Mario Bros those old enough to remember it. The game is really short, and really easy. Just the gameplay was so good back then you could play it for 40 hours and not be tired. At least I did.
I Like this game as well though, but there's no way anything can top the time i put into the original. |
Getting the coins has been no simple task, for me. Beating the main game was mostly pretty simple. Fun, but relatively easy.
The coins are a bit more difficult. By the way, the turtle shell thing is alright, but I really like the mini mushroom. I just find the platforming to have a very different feel with it, and I play through entire levels like that. More challenging, too, since you're tiny and you can't get hit. |
I love the moon jump feel of Mini-Mario as well, but often gets me in trouble becuase you end up just blazing through the level with massive jumps. I normally end up face to face with a goomba and buy the farm. Still, great fun. Just wish some of the more obvious game mechanics were worked out.
Otherwise, it's a must-play. |
New Super Mario WMP skin
Hey guys, I wasn't sure where to mention this and didn't think bumping the old new (hahaha) super mario bros thread was a good idea. Anyways for quite some time on the New Super Mario Bros official site there has been mention of a WMP skin. Anyone looking forward to this? It sounds awsome, and it will give me another reason to delete my WMP 11 beta shit!
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does this really needed a new thread?
you could just have posted that on the New Super Mario bros thread... even if you didn't think you should have bumped it >.> |
ya, I wasn't sure sorry... I was thinking this would be a good place to eventually announce when it's finished
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Yeah, I'll just merge 'em. =D
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I love this game. It brings back old memories without it being the same game remade 5 times over. Something about Super Mario, you can just play the same levels and not get bored. It's just so addictive that way. I haven't had a chance to play much, but yeah, not being able to save whenever you want is annoying. But I guess that's how it was back in the Super Mario World days, you have to get to the next point to save.
I hope they do more, New Super Mario 5. Hehehehe. Just kidding :p I got a DS lite for this game, but the DS lite is worth it on its own. |
I'm disappointed. I was informed that the koopalings would be in it, along with Bowser Jr, but nope! Apparently it was a misunderstanding, and only Bowser Jr. is in it. How disappointing! If this game is supposed to be a throwback to the older games, then it'd make a lot more sense to put in the Koopalings than Bowser Jr. He's not an old character, fer cryin' out loud!
That said, I'm sure the rest of the game rocks. I have yet to purchase it, but I will some day! |
I agree with you, Freelance Wolf. But otherwise, I think the game is great.
Also, Mario vs. Luigi is the most fun I've had with multiplayer DS since Mario Kart, if not better. |
And I also agree with Freelance Wolf about Bowser's kids not being in the game. I haven't finished the game yet, I'm on the 5th world and I have to say that I'm disappointed at the game's length. Yeah, it's cool that the big coins are something that you can hunt for and find to give the levels more pizazz, but...the game's still shorter than Super Mario Bros. 3 even if you go to the extra effort to play the worlds on the bottom of the screen. And Super Mario Bros. 3 was created 17 years ago!
That being said, I'll have to say that overall, it's a great game. I think the item additions are pretty sweet, though I haven't extensively used that many yet since I'm playing through for the first time, but I will when I look for every big coin on every level. Also, I like how the koopas will turn their heads and how the goombas will jump at certain parts of the music. It's pretty cool and it's a nice touch. |
Most of the new items suck. The Mega-Mushroom sucks, it pretty much has no point except for an easier way to trverse the level and another method Nintendo has thought of to stuff 1-UPs down your throat. First time it's awesome, every time after that it's shit. Useless.
The Koopa shell is a little more useful, but annoying how you automatically revert to the shell after you have ran a certain distance. They should have made it that you have to get upto a certain speed then press down on the d-pad to go into the shell or something. The Mini-Mushroom is awesome, easily the best item in the game. The extra jumping distance and seeming weightlessness are great. Sure it's not ideal for every level, but still far more useful and intuitive than the mega msuhroom and koopa shell. |
I would go so far as to say the multiplayer is the most fun I've had since SSBM.
My friend and I laughed ridiculously hard playing it. It was awesome and intense and fun. |
Who cares about the Koopa Kids, Bowser Jr is pretty much the exact same thing.
Yeah.. this game is awesome. I've technically "beaten" it but the game has only just begun for me. I'm gonna max out the score! |
Except the Koopalings didn't look like clones of Bowser (a big plus) and actually had some sort of personality based on their designs :( Larry was my favourite.
Their appearance in Mario and Luigi: SSS, while cool, was also a lame attempt to bring them back, as they never spoke once. It's like they were just slapped on at the last minute to appease the fans or whatever. |
It'd be pretty nice if Nintendo actually brought them back, but aged them (if Bowser Jr. is going to be the "baby" of the group now).
It's essentially impossible, though, since it seems that Nintendo has written them out of any kind of canon that the Mario series has. Then again, they did bring back Daisy for a few spin-offs... |
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Bowser Jr. was sort of annoying but at least he changed his strategy slightly as the game went on. I'd rather have him as a midboss and then have a Yoshi's Island-esque unique boss as the main attraction. Bowser Jr. also made an amusing show of telling how Princess Peach was dragged to the next castle after being defeated. Sure that could be remedied by just having Peach in the final castle the whole time but I think this way was more fun. I think the Koopa Kids will come back someday but not the way you fanatics probably want. I don't even think they were even Bowser's kids. Probably his nieces and nephews or very young cousins or something which begs the question "Are there other giant lizard Bowser things out there breeding?" However, that's trying to dig some sort of story out of the Mario universe and well it works to an extent but you're really just grasping at air. Oh by the way, I just beat this game last night. World 8 is fucking badass but I want to get something off my chest. I really enjoy how they DON'T tell you that once you've beaten the game you can then save whenever you want by pressing start. That would have been really fucking helpful to know before I went and got a game over and lost a whole lot of progress on World 4. Thanks a whole fucking bunch, Nintendo. Sure you can make a crazy background for a code to play as Luigi but you can't tell me I can fucking save whenever I want. Seriously, priorities must be a puzzle to these guys. A little tip off of some sort would have really been nice. =/ |
SO I WENT TO BUY THIS ON THURSDAY. I WENT TO SIX SHOPS AND TOALLY SOLD OUT YOU'D THINK I WAS BUYING CODED ARMS OR SOEMTHING!!!
I eventually got it when I went to Eb and asked at the counter "Oh yeah we just had another shipment of 50 arrive this arvo and haven't had time to put them on the shelf yet." Number one selling game in Australia last week. I don't think I can really illustrate how much of an acheivement this is. |
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As for Bowser Jr., I felt he was more comparable to Boom-Boom, the fortress boss in SMB3. A little variation each time you fought him, escalating in challenge. He never sprouted wings or anything like Boom-Boom did, and I felt his attacks needed a little more challenge than was received. Since he was also a fortress boss in the game, it did make sense that he should be a little easier, and Spoiler:
I also felt that the save "trick" was poorly handled. After I beat it, I looked back to some walkthroughs and most of them at that early stage were suggesting that you save some locked roads so you can continue to save. Imagine my surprise while quitting once to find save as an option. Ugh. |
Well just about everything in Mario & Luigi was pretty fresh. I thought they were fun bosses in that game. I didn't care for them in SMB3 or SMW. I think it's because I'd been spoiled by the Yoshi's Island bosses which are to this day my favorite set of platformer bosses.
But yes I do agree that Bowser Jr. was a watered down Boom-Boom and with your spoiler. |
I found the save option straight away. The first time I felt like saving I pressed start out of instinct, and bam. It's pretty obvious it would be there. Otherwise how would you save when you've opened every path?
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Go to a mushroom house? I forget if it propts you to save after you visit one or not. Can anyone confirm this?
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The 99 life trick is cool ;) |
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It bugs me that every time a gamer is willing to admit that they didn't get something right away, there's ALWAYS some jackass saying, "Oh, I found it and it was so obvious and I can't believe you didn't find it like me and I'm smart and so much better than you and you fail and I rule!" |
How hard is it to press start? Drama queens.
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This is why you guys should always read the latest Nintendo newsletter. Every month you learn that creatures from Ganon are pretty bad, also that Link is pretty rad. It won't help you with NSMB at all but that doesn't matter!
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But New Super Mario Bros. did not notify me that Ganon is bad and that Link is pretty rad. I'm gonna go angst all over the place. Better go get some paper towels! >8U
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The only time I read manuals these days are when I need something to read on the can. :(
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There, I'm done. At any rate, I always look at the booklet too. I've collected many over the years, mostly to see what art they use in the manual because I want to be an artist in the industry. However, I also like rating games based on how well they teach me to play as well. |
I never look at booklets either, it's more fun figuring things out and just pressing buttons.
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Manuals are notorious for being crappy, I think most people don't read it, which is why all games now have in game tutorials. The manual is just a reference. Anything better would involve a strategy guide.
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In any case, I'm running out of places that I am able to save in NSMB, so I guess I'll actually have to go beat the game now... |
Manuals are written to tell you how to play the game. Of course they aren't going to go into details, but things like "save" is a function that should be included, whether or not you can use it right away. I'm not saying it wasn't included, but manuals aren't meant to be fun to read nor do they hold your hand in terms on how to play the game. Nintendo does better with their manuals I find, but the majority of the manuals aren't really worth reading because you can find out everything in game.
Companies just don't put money into manuals, they figure people buy strategy guides. I think that is unfair, and we're stuck with sub par manuals. I want to have a manual that goes into more detail vs having to shell out another $15 to know how to play a game. Although I do like reading strategy guides :) I don't mind reading manuals if they're interesting, but they're not. But I guess that's not the point of an instruction booklet either. |
So - to change the topic from manuals and koopa kids just a bit, its obvious to everyone involved (players, creators, etc) that New Super Mario Bros has been a ROUSING fantastic success.
So my question is - should the series continue as a franchise and bring back the "sidescrolling Mario's" that we lost shortly after Super Mario Land 2? Keeping in mind that the whole point and focus of the "New SMB" part of Mario seems to be "back to basics", what changes and additions would you like to see done based on how the first was handled. If so, what kind of things would you like to see done in a New Super Mario Bros. 2? Personally - I would like to see them expand on things shown in 1. I'd like to see the return of the Poison Mushrooms. Lost levels was made significantly harder because of those things and they could really set off a good contrast to newer power-ups and bring down the "too-easy" complaint many have made with 1. I'd like more aspects of Mario 2 japan and maybe less aspects of Mario 2 USA. If they're going to take anything from Super Mario Bros 2 at all, it'd have to be the Shyguys. Shyguys are IMO the single greatest enemy addition to the series because they're just so absurd. Plus I can kind of already imagine them dancing to the music on screen. :) No picking up of enemies or pulling vegetables, just keeping it simple, hop and bop kind of stuff. if they do include those aspects its needs to be simple and creative. Ideas from anyone else? |
I hope they continue the new series and continue to innovate new power ups (and power downs) for the series.
I'm always excited to see new enemy characters as well. Personally, I want a game that features Wart and Bowser working together. I thought that it might happen in a Mario RPG at some point, but hasn't to date. Though Wart is in Subcon and Bowser is in the Mushroom Kingdom, couldn't they spawn some sort of zany plot device to merge the two? I always enjoy it when villains work together; it seems more devious. Then Tweeters, Beezos, Flurries, Ninjis, Snifits, etc. would meld with the Koopa Troopas, Goombas, Bullet Bills, Lakitus, etc. The player would have to know from past experience which characters could be defeated in which way - bop or toss. It would become readily apparent anyway. I'd also like to see the armored koopas make an appearance in a side scroller. They'd be tough to beat. |
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I guess they could do some silly thing like have Professor E. Gadd create a dream-sucking device that would bring Wart into the Mushroom Kingdom. |
See? It's pretty easy to cook up plot devices for the series, because ANYTHING goes, as long as it's family friendly.
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But what makes New Super Mario Bros such a success when they had all these spinoffs that were just okay? I wonder if the people who didn't grow up playing New Super Mario Bros, what did they think of the game? I love it based on the references, the similarities and the new features. But would a 10 year old picking the game up today like it just as much?
I'd love to see more, but I also don't want it to be just "bleh" like all the spinoffs. I never did like SMB2 :p No veggies please. I tried getting into Yoshi's island but I just wasn't really that into it. After Super Mario World, I just lost interest in all the other games. |
SMW2YI was great! I'm psyched they're making a sequel while staying true to the style. Give it a second look. . .
I have heard that most younger gamers think the original Marios suck. Little whippersnappers don't respect where all these 3D games are comin' from! |
It's hard to appeal to everyone, and I can totally understand why old school gamers would love Mario and new gamers would think we're nuts if all they're used to is like 3D games that involve Pokemon. Mario was my hero growing up, now it's all about Kirby and Pikachu.
I didn't like Yoshi's Island because I hate having to keep track of Mario. I'd rather just shrink and risk getting hit and dying. Not into the chasing after the floating baby thing. :p Anyways, I do hope they make more, and include things that let you fly and stuff. :D |
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I know my post came out the wrong way because I buy guides for RPGs so I can find out everything, but how about you stop being an ass and just answer the question? Don't even talk to me about being smarter, especially coming from someone like you. Because I'm SO SURE that playing a game without a manual will raise my GPA and make me CEO. I seriously doubt anyone needs a guide for Mario to learn how to jump. Thanks. |
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My main point is, I just don't want to waste my time trying to figure out where that secret level/item is vs just reading about it. Again this is off topic since I'm not really referring to Super Mario here. To me, guides are more useful when it comes to non linear RPGs. I don't even know how I got onto this topic, I think all I said was that manuals generally suck :p And again, I didn't even say it was Mario's manual that sucked. I've discussed the issue with game producers and there's a business reason behind them sucking but I won't even get into that. Anyways, go back to talking about what you want to see in later Mario games. |
Wasting your time? Finding everything is half the fun, using a guide would be just like a boring collect-a-thon.
Anyway I can't wait for Yoshi's Island 2, I mean it's got Baby DK. It's already GOTY. |
Is it possible to save your game at a tower or castle again after you've completed one or both?
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Or...press Start and choose 'Save'? Or maybe that option is only available after you've beaten the game once...I forget. Then I fall off the chair and roll down the stairs.
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I would have loved this game so much if the music was so awful.
That main overworld theme was an assault on my poor little ears. If the music was actually, "good" then this game could have been truly great. |
Except the music is awesome :(
Also, a rather nifty little secret has come to my attention. If, on the level map screen, you pause, then press (L)(R)(L)(R)(X)(X)(Y)(Y), then you unlock a rather nifty mode in which you cannot scroll backwards through the level. It's rather nifty. :) |
I thought the music was wonderful. It's not your typical Mario sounds but the music is still top notch. To me, hearing the different style of music throughout each level made the game that much more enjoyable to play. Then again, I'm such a Mario fan that my opinion might be a little biased.:ashamed:
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Moving the New SMB discussion from the DS thread into here...
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Okay, but if they are 80 levels that are made to be finished in like less than five minutes each (since they are timed), the game really isn't that long. Just because there are a lot of levels doesn't mean that the game is long, which is true of the original SMB (Seriously, how long does it take you beat that game? It doesn't even have any type of save system (password or otherwise), so it obviously wasn't made to be a terribly long game.).
You seem to think that just because I'm calling the game short that I'm saying it's bad as well. But I'm not. I love the game, as I like a lot of games, no matter how long it is. Truth is though, this game was pretty short, and I don't see anybody else really disagreeing with that. I started from the first stage, and played every stage between there and the last stage (I never used the warp cannons), and I got every star coin along the way, and this game took me way less than 10 hours to complete. That isn't a very long time to me, and since the Omnislash was asking for games that could last a while, I just mentioned that I felt that this game wasn't very long (especially for the amount of time he seemed to be needing it for). As for calling it the best game on the DS, whatever, that's your opinion. I don't personally agree with it (it's one of the best, but not the best, especially in terms of using all of the DS functions), but that's not even what we're talking about, so I won't touch on that subject (I really don't even see why you brought it up). |
I don't think it's the best game on DS. It's good, but it's short. I also found it's not as replayable as past Mario's either, which detracts a little from it.
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So you guys that actually like the music, what did you think of the Underground Theme "update"? |
The music isn't great, but it doesn't detract from the game at all.
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Some of the music is pretty bad, but I liked the castle theme this time around.
- WraithTwo - |
I actually liked the music. Sure I've heard better from the Mario franchise, but I found it fitting. Though, it definitely lacked a classic feel, which is odd for such a classic game.
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OMG I finally got the game and I've only played with it a little bit so far and I'm liking it already. It's awesome how it closely resembles the classic games, complete with the same SFX! The Mega Mushroom makes it look too easy though, but I can just not use it when it comes.
I also checked out some of the mini-games, with myself and with multiplayer with my sister and they're quite fun compared to other mini-games, which normally are boring. It's good to see Monty Moles make an appearance, but hey, Where's the Koopa Kids? :( |
They died a long time ago. Ran out of fucking lives! >8U
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Oh...oh...that laugh :(
I think someone else in this thread mentioned about the clunky controls in the game, and I agree. It doesn't feel very precise compared to the older Mario games. Spinning in the air takes way too long for me. It's something I'll have to get used to. Aside from that nitpick, the game's quite fun. It seems harder too than previous games, or maybe I just suck. There is one level where I kept falling in between clouds to my doom. I must have died more than five times trying to get through the level. Although it's cool to fight Bowser at the end of the world (I LOVE that roar he does), I still feel kinda sad that his death has to be so...gruesome. He's my favourite Mario character and all, Luigi being my second. |
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I'm on World 3 now. I got eaten up by a large blue fish :( I dig the final castle levels. Those chainlink fences sure bring back memories. Also, the animations on the enemies are awesome, especially those dang Piranha Plants. P.S. How can fireballs work underwater? One of life's greatest mysteries. |
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