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-   -   [PSP] Castlevania: Dracula X Chronicles for PSP (http://www.gamingforce.org/forums/showthread.php?t=18231)

Soldier Feb 2, 2007 06:47 PM

Castlevania: Dracula X Chronicles for PSP
 
Last night in Konami Gamer's Day, it was announced that Dracula X: Rondo of Blood, one of the most popular entries in the Castlevania series (and the only one to not come to NA) would receive a 2.5D remake for the PSP.

http://www.1up.com/do/previewPage?cId=3156904

The remake will feature completely redone graphics, an updated soundtrack, CG cutscenes, artwork by Ayami Kojima, and even possibly some alterations to the story (Maria's "Dark History"?).

http://www.gamevideos.com/video/id/8896

Don't fret if you don't like the updated look for your favorite classic; the original is also included, as well as the Saturn port of Symphony of the Night. Those two games will also feature a new localization ("Have at you!").

Another cool addition is the ability to "collect" music from all three games, and then use those songs to customize whatever BGM you want to use on the Rondo of Blood remake. This sounds extremely cool in concept.

RoB was one of my top picks of games that I always wanted to play, but couldn't. I finally managed to give the original a try thanks to a burned ROM and instructions from GFF (never got to finish it though, as I lost the disc as well as the page with the instructions). The game still holds up extremely well today, and has laid the groundwork for a large amount of SOTN's content. This game needs your money.

Discuss. And also, do you prefer the oldschool anime style or the new gothic style? I like my Maria sugary sweet and cute, but this new sadder version could be interesting if the story demands for a more tragic story.

chato Feb 2, 2007 07:21 PM

Well as a True Rondo of Blood fan, who cannot be impressed to see a remake of this? Honestly..I wanted to see Ricther in his white headband look but oh well. The CG looks nice for a psp game. Definately something to look forward to.

Impressions - Everything
Dissapointment - US release later than fall 2k7 >=/.

Soldier Feb 2, 2007 07:23 PM

Where does it say anything about the NA date? Haven't the recent Castlevanias all arrived around the same time here as in Japan? Didn't NA received a couple even before Japan did?

chato Feb 2, 2007 07:42 PM

Well I guess it's not right to say that it won't come out fall 2k7 for us. Maybe it will come out for us this fall as well. Probably cause of the Logo. I thought it was originally Akumajo-something and not Castlevania.

Soldier Feb 2, 2007 07:56 PM

They decided to keep the Castlevania name for all future iterations in Japan after Lament of Innocence.

kainlightwind Feb 2, 2007 09:37 PM

Maria better be playable as she was in the origianal Rondo of Blood. She was way fun to play..

Soldier Feb 2, 2007 09:47 PM

I'd say with a 1000% certainty that she will be (one of the videos even shows that you acquire her the same way as in the original). The question is will her cutesy spells will be given a darker new look as well.

I also wonder what her relationship with Annete will be now. Originally, they weren't actually sisters (hence the blue hair on Annete), Maria only addressed her as "sister" (just as she calls Richter "brother"). But since Dracula X (snes) and onward, they've been sisters officially (thus Annete having blonde hair).

The thing is, it has also been said that Maria is a distant cousin of Richter, so since Richter marries Annete before SOTN, isn't he marrying his cousin? :/

Soluzar Feb 2, 2007 09:57 PM

Quote:

Originally Posted by chato (Post 378992)
I thought it was originally Akumajo-something and not Castlevania.

As I recall, the franchise always used to be referred to as Akumajo Dracula: <subtitle> (Demon Castle Dracula) in Japan, which was translated to Castlevania for the American and European market. Then starting with Chi no Rondo (Rondo of Blood) the new games were called Akumajo Dracula X: <subtitle>. As Soldier pointed out though, they dropped that naming convention in favour of the Castlevania name in use in the rest of the world for Lament of Innocence on PS2. I'm assuming this was around the time that IGA became the series producer. I'm not sure which titles exactly have been called Castlevania in Japan, and I've also heard that after a while, they switched back to using the more familiar "Akumajo Dracula" naming scheme.

There are many exceptions to the standard naming conventions anyway. Castlevania II on the nes was just called Dracula II, the Gameboy titles used the name Dracula Densetsu (The Legend of Dracula) while Castlevania III on the NES was called Akumajo Densetsu (Legend of the Demon Castle) so the names have hardly ever been consistent.

kainlightwind Feb 2, 2007 10:55 PM

Quote:

Originally Posted by SOLDIER (Post 379080)
I'd say with a 1000% certainty that she will be (one of the videos even shows that you acquire her the same way as in the original). The question is will her cutesy spells will be given a darker new look as well.

I also wonder what her relationship with Annete will be now. Originally, they weren't actually sisters (hence the blue hair on Annete), Maria only addressed her as "sister" (just as she calls Richter "brother"). But since Dracula X (snes) and onward, they've been sisters officially (thus Annete having blonde hair).

The thing is, it has also been said that Maria is a distant cousin of Richter, so since Richter marries Annete before SOTN, isn't he marrying his cousin? :/

Speaking of SOTN, it's the Saturn version correct?

Soldier Feb 3, 2007 12:41 AM

That's what one site said, while another said it was the PS1 version with the Saturn extras. Should be win-win, either way.

Quote:

I'm not sure which titles exactly have been called Castlevania in Japan, and I've also heard that after a while, they switched back to using the more familiar "Akumajo Dracula" naming scheme.
I've read that the reason for changing it was to drop the "Dracula" name, since he would eventually no longer be the main villain, as of Aria of Sorrow.

Single Elbow Feb 4, 2007 06:10 AM

Impressive. Will look forward to this title since I even haven't played the original - which I heard was amazing.

Another game for my PSP.

Soluzar Feb 4, 2007 09:46 AM

Quote:

Originally Posted by kainlightwind (Post 379125)
Speaking of SOTN, it's the Saturn version correct?

Some sites do say so. If it is true, presumably since they will have to re-write it extensively to work on the PSP, it will finally be running at full speed, without all the slowdown that plagued the original Saturn version. That would be pretty sweet.

Conan-the-3rd Feb 4, 2007 10:26 AM

Gawd, Saturn SOTN....proof positive that not even the sega saturn, the king of 2D games in that generation, could save poor coding.

Sinister Feb 4, 2007 11:26 AM

Oh man I can't wait for this, just to play Rondo of Blood. I already have the PSX version of SotN on my PSP thanks to Popstation, but it'll be nice to have the Saturn extras too I guess.

Soluzar Feb 4, 2007 11:41 AM

Quote:

Originally Posted by Conan-the-3rd (Post 380532)
Gawd, Saturn SOTN....proof positive that not even the sega saturn, the king of 2D games in that generation, could save poor coding.

The Saturn's status as the king of 2D games actually was detrimental to the port in question. The PS1 doesn't do 2D. At all. It does pseudo-2D which is actually quite bizarre. I understand that what it boils down to is 2D graphics rendered onto a 3D surface.

Naturally the Saturn wasn't able to handle this kind of thing. If they'd actually created a proper 2d graphisc engine from the ground up for the Saturn port, it would a have been nothing short of magnificent.

Conan-the-3rd Feb 4, 2007 02:43 PM

Huh, then woun't it make more sence to port the PSX version and code in the extras to the PSX version? Cuz as far as localisation is concerend, the main issue was the crap acting, rather than the dialoge.

TheXeno Feb 4, 2007 04:16 PM

I just heard about this today, very good news. I'll make sure to pick it up when it comes out since I haven't played any of the games in the package.

Sword Familiar Feb 5, 2007 10:19 AM

If we want to see some REAL new Castlevanias on the PSP in the future (and we do, don't we?), we'd better all get our fat asses out there and BUY this game. Konami needs to know what we want (an original 2D Castlevania on the PSP) since they don't seem to be able to figure it out by themselves. Fuck DS, the PSP could do so much better... (as could non-handhelds, but I've already given up on seeing a new 2D Castlevania on any stationary platform).

Soluzar Feb 5, 2007 10:22 AM

Quote:

Originally Posted by Conan-the-3rd (Post 380728)
Huh, then woun't it make more sence to port the PSX version and code in the extras to the PSX version? Cuz as far as localisation is concerend, the main issue was the crap acting, rather than the dialoge.

I imagine that they learned their lesson, and will code the game from scratch, according to the original design document. The PSP is more powerful than the Saturn, though, so it might be a moot point.

With regards to the localisation, I'd argue that lines such as "Die monster! You don't belong in this world!" are pretty terrible even in text, and I'd not be sorry to see them go.

Forsety Feb 5, 2007 05:46 PM

A lot of people enjoyed the game more for the campy voice acting anyway, though. If it made it in, I honestly wouldn't care. I almost would prefer they leave it alone for the amusement factor.

Sword Familiar Feb 7, 2007 08:14 AM

I somewhat agree on what Forsety said. I rather enjoyed the campy voice acting and even know the intro part by heart, ready to be recited at any given time! :)

bahamuty Feb 23, 2007 04:17 AM

I prefer Ayama Kojima's artwork. Her artwork makes Castlevania special.
Though the old school anime art in Rondo has it's own charm, I wouldn't say go back and change it.

I've been waiting for the day they'd do a Dracula X Rondo of Blood port.
Including the original and SOTN is very generous. Though the only awesome extra for Saturn was Maria as a playable character. She has triple jump and neat magic spells. :) Otherwise the Saturn has terrible load times, more slow down and the transparent effects looked grid-y. Just ugly. The extra two area's were lackluster and small. The Cursed Dungeon I hated it, just bridged two areas together and had some of the most annoying enemies. The Garden was cool but small with a little purple armor guy as the boss, really much too easy. But it was worth playing thru once as Maria.

Twilight's Twin Feb 25, 2007 03:02 AM

Haha, Sword Familiar... I made a terrible fruity loops "song" back in the day using lines from the sword familiar.

"TEAR OPEN THE HEAVENS!"
"GATHER BROTHER SOUL BLADES!"

Conan-the-3rd Feb 25, 2007 03:22 AM

Quote:

Originally Posted by bahamuty (Post 398251)
I prefer Ayama Kojima's artwork. Her artwork makes Castlevania special.
Though the old school anime art in Rondo has it's own charm, I wouldn't say go back and change it.

Yeah, but they did kinda suck all the fun out of Maria.

Not starting a punchup like I did on Toonzone, but that's how I feel about that.

Forsety Feb 25, 2007 04:04 PM

I think it's nice that she actually looks 12 now though, instead of 8. Yes, she's supposed to be 12. I swear you'd never know that based on her Rondo art.

Soldier Feb 26, 2007 12:55 AM

I'm at least glad that she no longer appears to have breasts. :/

Conan-the-3rd Feb 26, 2007 03:58 AM

Yeah, but I swear her dialoge is gonna sound nothing short of freaking wierd comming out of that porcilin doll.

Sword Familiar Feb 26, 2007 09:17 AM

Quote:

Originally Posted by Twilight's Twin (Post 399833)
Haha, Sword Familiar... I made a terrible fruity loops "song" back in the day using lines from the sword familiar.

"TEAR OPEN THE HEAVENS!"
"GATHER BROTHER SOUL BLADES!"

Did you release it on the internet? In that case, I might have actually heard it :)

chato Oct 6, 2007 03:33 PM

http://www.konami.com/images/catalog...img5600852.jpg

It is now THE month for CV. Anyone gonna purchase this game? A read a few game magazines at work this morning. They gave this game a great review. My all-time favorite CV game's finally going to shine for once. >=]

Gamepro (i think) - 4.75 out of 5.00
EGM - 8,8,9


...and that's all I know. The cons of the game is but one complaint and that is the difficulty. That's the whole idea!

Single Elbow Oct 6, 2007 03:40 PM

Difficulty? If this is like Contra: SS (but a bit watered down), then it's old school regardless of improved graphics.

Pre-ordered the sucker, along with other treats.

Miles Oct 7, 2007 03:09 AM

Back to the sweet cover art. I never did like it when they started using anime style drawings for the DS Castlevania games.

Infernal Monkey Oct 7, 2007 03:25 AM

"If we use this crap art, all the toddlers will want to play the game! Success!"
"But sir, it's rated T!"
"ALL THE TODDLERS"

http://i2.photobucket.com/albums/y13...levaniasms.png

NEVAH FOGHAT.

Anyway this looks pretty cool. I've never played either of the Castlevania's it contains (true story), will probably consume.

gamersara Oct 7, 2007 03:49 AM

lol nice drawing, Soma is such a girl in anime style
getting this game with FFT, havn't bought any game for the PSP for years

Elixir Oct 23, 2007 06:04 PM

Castlevania (悪魔城ドラキュラ)
 
Didn't see a tread on the Akumajou Dracula series so I thought I'd make one. I'm really looking forward to the PSP game (out tomorrow in the US). I think a revamped version of Rondo of Blood, the original Rondo, and a re-release of the Saturn SotN is a fantastic idea and should be celebrated. After all, Castlevania is one of the best series out there. PoR wasn't great but still enjoyable, providing how solid it is.

Quote:

Castlevania: The Dracula X Chronicles is an entirely new take at the best Castlevania game to never be released in the US, Castlevania: Rondo of Blood. The Dracula X Chronicles brings the beloved action/adventure franchise to the PSP system for the first time, complete with 3D graphics, enhanced gameplay and new music. Completing the Dracula X storyline, this game also includes an unlockable version of Symphony of the Night and players will also be able to unlock the original Rondo of Blood from the NEC PC Engine.

* The classic action game Castlevania: Rondo of Blood re-imagined for the PSPĀ® system with 3D graphics, enhanced gameplay and new music
* Includes unlockable versions of the original Rondo of Blood and Symphony of the Night games, optimized for the PSPĀ® system
* Timeless side scrolling action through more than 10 gothic stages and additional hidden areas
* Return to previously completed levels to find additional secrets

I've never played the Saturn version of SotN before, which had Maria. If this is the same, will it allow you to obtain the 211% (or something like that) which was obtainable in the Saturn version, instead of 200.6% in the PS1 version?

^-^ Oct 23, 2007 06:34 PM

The game is so big ;_; alot of the worry is over the dub.

No idea about the completion fixes yet though.

speculative Oct 23, 2007 06:34 PM

Any info on exactly how the PC Engine version and SotN are unlocked? Are those something every player will be able to access or only if you beat the game at an insane difficulty setting etc.?

chato Oct 23, 2007 06:49 PM

There's a thread about this already. Someone please merge!

http://www.gamingforce.org/forums/vi...les-psp-2.html


I got a call from Gamestop today regarding my copy. Looks like I'll be getting the one that comes with a PIXELATED FIGURINE of Simon Belmont (CV2)

Elixir Oct 23, 2007 07:59 PM

Quote:

Originally Posted by chato (Post 520593)
There's a thread about this already. Someone please merge!

http://www.gamingforce.org/forums/vi...les-psp-2.html

Except my thread was on Castlevania itself, not specifically one game. Or is a thread called "Castlevania (悪魔城ドラキュラ)" too difficult for you to comprehend?

イエスキリスト。

Single Elbow Oct 23, 2007 09:43 PM

Might as well merge it since it contains a common videogame.

Anyway, tomorrow. Pumped like hell. Should be fucking great.

Jurassic Park Chocolate Raptor Oct 23, 2007 09:49 PM

Quote:

Originally Posted by Elixir (Post 520631)
(悪魔城ドラキュラ)

I laughed until I shit myself.

Can we rename the Katamari thread ビューティフル塊魂, and the AC6 thread エースコンバット6解放への戦火, please?

Lacerta Oct 23, 2007 09:49 PM

Maybe I'm just super anal, but the 2.5D just ruined Rondo of Blood. It's kind of hard to see what is solid ground and what isn't, or what you can grab on. Although I guess it's something that happens with 2.5D. It's kind of funny though when a monster attacks in the background and I get hit in the foreground. Same with falling objects, they crash into the background but can kill you in the foreground.

Richter kept his old jumps which is hilarious. I actually jumped off the screen and instantly died since he simply went off the screen outside of my vision. PSP and blur isn't really working nicely but it's still possible to play.

SotN is the PSX version given some touch-ups -- I guess you could call it "enhanced". This is actually good because the Saturn version was very horrible, but it had Maria so eh. If you select QUIT on the menu, you get the options "DECIDE" and "CANCEL" (although I'm just nitpicking at that). Everytime the game changes resolutions (Menus, cutscenes) the scaling does not maintain proportions (The scaling sticks with the resolution the game runs in, instead of scaling the image to 4:3, as it should be doing). You can run the game in native or scaled. There is no full stretch, so it will be bordered. It's kind of annoying that the game is constantly switching between 320x240 and 256x240 whenever these changes are happening.

Note: Maria will have to be unlocked. When you start the game there is no selection of characters period as in the Saturn version. Most likely will have to beat the game once with Alucard or something since that is how you obtain Richter as well.

Also:

Get the Flash Player to play this audio file:
I guess the entire re-translation and redubbing will probably anger some people who loved the old version. Speaking of speech, kind of funny when the text boxes don't match what the characters are saying.

Anyway. It's an alright game but could have certainly used maybe a bit more quality checking. It would still certainly be worth a buy, just don't expect it to be the ultimate version of whatever.

I just wish they didn't ask Square-Enix on how to improperly code a game. Stuttering emulation is obviously a good way to enjoy a game.

Summary: It's okay, some vision issues with blur, the redub is lol. SE style slowdown once in a while on original Rondo. Still worth a purchase. Careful if you play as Maria, you can crash the game with her from overloading the screen with junk and causing slowdown so massive it just locks up.

Elixir Oct 23, 2007 10:50 PM

Quote:

Originally Posted by Colonel Skills (Post 520709)
I laughed until I shit myself.

Can we rename the Katamari thread ビューティフル塊魂, and the AC6 thread エースコンバット6解放への戦火, please?

私は糸のタイトルが" だったという事実を逃したことを信じる (悪魔城ドラキュラ)".

Quote:

Summary: It's okay, some vision issues with blur, the redub is lol. SE style slowdown once in a while on original Rondo. Still worth a purchase. Careful if you play as Maria, you can crash the game with her from overloading the screen with junk and causing slowdown so massive it just locks up.
PSP をoverclocking についてのスパミングのがらくたにより何を、酒造機それは締めるか。

gamersara Oct 23, 2007 10:52 PM

just pre-ordered the limited edition off play-asia, damn them for not having the OST included

Elixir Oct 23, 2007 11:02 PM

Quote:

Originally Posted by gamersara (Post 520747)
just pre-ordered the limited edition off play-asia, damn them for not having the OST included

I saw this. Apparently there's 5 限定版:

1. 限定版 with:

悪魔城ドラキュラ X クロニクル (PSP)
悪魔城ドラキュラ X クロニクル Artbook
悪魔城ドラキュラ X クロニクル Pouch
悪魔城ドラキュラ X クロニクル スクリーン・プロテクター
悪魔城ドラキュラ X クロニクル Strap
悪魔城ドラキュラ X クロニクル ポスター

2. ゲーム + ポスター

3. サントラCDだけ

4. 限定版サントラwith

悪魔城ドラキュラ X クロニクル (PSP)
悪魔城ドラキュラ X クロニクル Artbook
悪魔城ドラキュラ X クロニクル Pouch
悪魔城ドラキュラ X クロニクル スクリーン・プロテクター
悪魔城ドラキュラ X クロニクル Strap
悪魔城ドラキュラ X クロニクル ポスター
悪魔城ドラキュラ X サントラ

5. ゲーム + ポスター + サントラ

残念ですが you can't buy the one with the サントラ any more.

gamersara Oct 23, 2007 11:06 PM

HimeyaShop was the only one that had the LE with OST, but they were out pretty fast and I personally don't like Himeya much...it's really quite silly to have 5 different limited edition for just one game

chato Oct 23, 2007 11:07 PM

Quote:

Originally Posted by Elixir (Post 520631)
Except my thread was on Castlevania itself, not specifically one game. Or is a thread called "Castlevania (悪魔城ドラキュラ)" too difficult for you to comprehend?

Jesus christ.

Mainly because the original thread looked much better than your piece of shit information anyway ;p.

That thread was really based on one game so whatever. Not my fault you find it too difficult to look through a lousy search engine.

イエスキリスト。

Elixir Oct 23, 2007 11:21 PM

Quote:

Originally Posted by chato (Post 520758)
Mainly because the original thread looked much better than your piece of shit information anyway ;p.

That thread was really based on one game so whatever. Not my fault you find it too difficult to look through a lousy search engine.

Jesus christ.

How about you stop being a fucking カント and start realizing that a 悪魔城ドラキュラ スレ doesn't equal a 悪魔城ドラキュラ game-specific スレ, nor does it equal "failing a search" for this スレ. I don't recommend visiting the Guilty Gear スレ, ever, beacuse yo might begin to wonder which game it is for.

chato Oct 23, 2007 11:25 PM

GG? wtf..? Yea dont worry. I played it and the rehashes aren't that bad. But back to the whining baby that is Elixir.

You need to just sit back and shut up, champ. That exact post you made was based on Rondo of BLood itself lol. How bout you stop being a bitch and stop getting caught in your own trap. Don't be mad, Tito.

Elixir Oct 24, 2007 05:33 AM

Quote:

Originally Posted by chato (Post 520772)
GG? wtf..? Yea dont worry. I played it and the rehashes aren't that bad. But back to the whining baby that is Elixir.

You need to just sit back and shut up, champ. That exact post you made was based on Rondo of BLood itself lol. How bout you stop being a bitch and stop getting caught in your own trap. Don't be mad, Tito.

I don't care to carry this on. I'm going to do the only mature thing you'll ever be witness in an argument and move on. Hopefully no shit posting will follow. Now's your chance! Strike swiftly and shut the fuck up for super damage.

Regarding the game itself, Symphony of the Night has an issue where you can easily walk into Death's room and walk right out. I remember there being some old trick where you got hit by a warg or something and it made you fly past death. This means he doesn't steal your items, and your Alucard set is with you for the entire normal castle (and inverted). Apparently it's completely random when it happens, but Death randomly just DOESN'T APPEAR sometimes.

Oh. I've noticed that it's possible to leave boss fight rooms by mashing the triangle button while the game is attempting to load the boss room. I don't see any immediate practical use for this at all.

chato Oct 24, 2007 05:59 AM

Quote:

Originally Posted by エリクシア (Post 520890)
I don't care to carry this on. I'm going to do the only mature thing you'll ever be witness in an argument and move on. Hopefully no shit posting will follow. Now's your chance! Strike swiftly and shut the fuck up for super damage.

So how many times are you going to edit your post? lol. A pm is sent to you anyway, Tito. Now to stray away from the peanut gallery!

@lacerta : so you already played most of it...You are a trooper. I don't see the dub as worst as what the original though.. But i do notice it has that blurry shit. Any difference when it's played on the big screen? (via pspslim)

Manny Biggz Oct 24, 2007 09:51 AM

This thread is filled with epic "HUH!?" and "WTF!?".

That translation isn't too bad. I just miss that line from Dracula: "What is a man!? A miserable little pile of secrets!?"

Monkey King Oct 24, 2007 11:06 AM

Quote:

Originally Posted by エリクシア (Post 520631)
Or is a thread called "Castlevania (悪魔城ドラキュラ)" too difficult for you to comprehend?

This is extra hilarious on my end because all I'm seeing is a bunch of boxes on this computer. Most people would be content to just romanize it into Akumajou Dracula, but there's Elixir (エリクシア), going that extra mile.

I don't think I'm going to be too happy about a pseudo-3D remake of Rondo of Blood, but as long as it's not too much trouble to unlock the original TG-16 game. Do you just have to beat the remake or what?

gamersara Oct 24, 2007 11:28 AM

unlocking:
Spoiler:
you need to find the hidden items in order to unlock the older games, one in STAGE 3 and the other in STAGE 4

map car man words telling me to do things Oct 24, 2007 05:18 PM

The fact that you can set the audio to Japanese and it affects both the Rondo of Blood remake AND Symphony of the Night would be fantastic enough, but they also have Norio Wakamoto voicing Dracula, making this the second greatest PSP game ever <3

chato Oct 24, 2007 06:04 PM

Any idea if there's a alternate costume unlockable? Though his design for DX was good, I prefer the good ol headband he wore..

Sin Ansem Oct 24, 2007 09:21 PM

I'm grateful for both Japanese installed on my comp and the fact that I can actually read a small bit of Katakana/Hiragana, or else this thread would've already had me weeaboo suicide by now.

gamersara Oct 24, 2007 09:23 PM

havn't heard of any alternate costumes, don't get your hope up

Elixir Oct 24, 2007 09:49 PM

Quote:

Originally Posted by Qwarky (Post 521192)
The fact that you can set the audio to Japanese and it affects both the Rondo of Blood remake AND Symphony of the Night would be fantastic enough, but they also have Norio Wakamoto voicing Dracula, making this the second greatest PSP game ever <3

What's the first?

Lacerta Oct 24, 2007 10:34 PM

Quote:

Originally Posted by chato (Post 520896)
@lacerta : so you already played most of it...You are a trooper. I don't see the dub as worst as what the original though.. But i do notice it has that blurry shit. Any difference when it's played on the big screen? (via pspslim)

Yeah it's not too bad, but A MISERABLE LITTLE PILE OF SECRETS has a lot of sentimental value.

In any case, I don't own a PSP Slim so I cannot answer your question. Even if I had one, I don't have progressive scan so it wouldn't work on my TV anyway.

Maybe someone who is more familiar with PSP Slims and how they work with tv out can help you. My understanding is that it just upscales the image onto your TV at a maximum resolution of 640x480.

map car man words telling me to do things Oct 25, 2007 02:19 PM

Quote:

Originally Posted by エリクシア (Post 521354)
What's the first?

http://www.aullidos.com/imagenes/car...os/goblins.jpg, obviously.

Can't wait for Kai next year (at least I'm hoping they bring it over).

Slayer X Oct 25, 2007 05:11 PM

I don't want to spoil anything for anyone, but let's just say that if you're planning on unlocking Rhondo of Blood the original in this game, then expect to run the gauntlet because it's a pain and not something that you're likely to find without guidance. Odd really how RoB is so much harder to get then SotN.

chato Oct 25, 2007 05:25 PM

Quote:

Originally Posted by Slayer X (Post 521877)
I don't want to spoil anything for anyone, but let's just say that if you're planning on unlocking Rhondo of Blood the original in this game, then expect to run the gauntlet because it's a pain and not something that you're likely to find without guidance. Odd really how RoB is so much harder to get then SotN.

uhh...^^;


Spoiler:
I went through stage 4 and obtained it at a certain spot where you jump over platforms . You hit the candles and boom.. The game is unlocked..

Slayer X Oct 25, 2007 05:27 PM

Are you bloody serious.
Spoiler:
My fault for listening to anything off gameFAQs I suppose. It said that you had to play stage 4 with the unlockable character from stage 2.

map car man words telling me to do things Oct 25, 2007 05:57 PM

I suppose they think it makes it easier, since she has a double jump.
I too unlocked both extra games without too much work, using Richter.

Playing as Maria makes the difficulty of the rest of the game slightly more tolerable, though.

Elixir Oct 25, 2007 09:29 PM

Quote:

Originally Posted by Qwarky (Post 521756)
hugepicture, obviously.

Can't wait for Kai next year (at least I'm hoping they bring it over).

Hell yes. Although FFT currently holds #1 for me, and would've probably knocked this down if it weren't for the slowdown.

chato Oct 26, 2007 08:10 PM

Quote:

Originally Posted by Slayer X (Post 521884)
Are you bloody serious.
Spoiler:
My fault for listening to anything off gameFAQs I suppose. It said that you had to play stage 4 with the unlockable character from stage 2.

That aint all. To get Symphony's

Spoiler:
If you go to Alternate Stage 3' , Just complete that whole cemetary stage and when you head to top where you fight that skeletal snake like monster who shoots flames, make sure you have the Axe equipped with you so you can cut off a green ball. It'll turn into a platform and good luck jumping your way through til you reach the end to hit a candle and viola, You obtained Symphony of the Night!


As for the remix songs. The first time I wasn't feeling it but in my second playthrough , I love it to death. Not bad since its done by the original team who did rondo. Michiru Yamane is part of it too I believe. I find it entertaining when you get to select your own tracks for the stages. Gives it more replay value that way.

map car man words telling me to do things Oct 26, 2007 08:32 PM

You don't need an axe, nor any item for that matter, to drop the green sack of whatever to make the platform. Just time it right when sommersaulting and you can hit it with your whip. Should be even easier with Maria.

chato Oct 26, 2007 09:49 PM

My timing sucks but it is easier. Another thing that bothers me are those red tentacles. Any idea on how to shut that shit off? It keeps regenerating.

Sexninja Oct 27, 2007 05:19 AM

After DS games this game looks shitsack.
Man the screen blurs while you move even in remake.
The graphics are horrible.
iga and his team should stick to animated stuff, they always do shit in 3D.

map car man words telling me to do things Oct 27, 2007 07:14 AM

Large part of the problem is the PSP's screen itself, though.
The refresh rate is simply not good enough, which is why I've never been too keen on watching videos on the PSP for that matter.

Final Fantasy Phoneteen Oct 27, 2007 10:12 AM

Since that is not coming from someone who has excellent taste in ICO, I can't take your word for it.

Anyway, once this game is gone from recent memory, IGA is supposed to announce the next DS Castlevania. That's what he said, anyway.

Trance Machina Oct 27, 2007 03:23 PM

Quote:

Originally Posted by chato (Post 522442)
My timing sucks but it is easier. Another thing that bothers me are those red tentacles. Any idea on how to shut that shit off? It keeps regenerating.

Location of Alt Stage 3 and Nun:

There is a Nun hidden in Alternate Stage 3 that will give you a necklace to break those bone towers. If you don't know how to get to Alt 3 then in Stage 2, when you're getting chased by the giant monster, drop through one of the pits and keep going down that path to fight a new boss. =)

The nun itself is hidden behind a breakable wall right under the first door you can go through (of course she only appears for Richter).

I'm loving the game so far. I don't know what you guys are talking about though, it doesn't seem blurry for me (or maybe I'm just ignoring it). Just got SOTN and original RoB and on Stage 6 of the remake.

Lacerta Oct 27, 2007 03:30 PM

If you pay really close attention to detail you can notice a blur maybe. It depends on what your retina judges as an acceptable refresh rate before it starts getting irritating and you notice blurs and flickers.

map car man words telling me to do things Oct 27, 2007 04:45 PM

For me, it's often difficult to spot the tiny enemies like the little bats that come at you at some of the stages because of the blur. They appear smaller than they are because you can't clearly see the outlines.

It's all perfectly playable of course, but for such an otherwise lovely screen, the refresh rate has always been a shame since it adds an annoying ghost trail to all movement, especially dark colors on light and vice verca.

Lacerta Oct 29, 2007 09:45 PM

Quote:

Originally Posted by Qwarky (Post 522815)
For me, it's often difficult to spot the tiny enemies like the little bats that come at you at some of the stages because of the blur. They appear smaller than they are because you can't clearly see the outlines.

It's all perfectly playable of course, but for such an otherwise lovely screen, the refresh rate has always been a shame since it adds an annoying ghost trail to all movement, especially dark colors on light and vice verca.

Crowwwwwwwwwwwwwwwwwwwws.

NANI
NANI
NANI
NANI
SHIMATA

WOAAAAAAAAAAAAAAAAAAAAAAAAARGH.

The only things that bother me are Richter, and Richter. I hate his somersault with every ounce of my body. That's nothing new though.

Torte Oct 30, 2007 04:50 AM

Screen blur is perfectly unobstrusive. Some of you guys sure are pedantic; or is it because you have a hard time playing that you need to vent frustration on something other than difficulty? Daxter - now that had some terrible screen blur. Yet it was still highly acclaimed, back before we could hook up our PSPs onto a TV to eliminate the lacking refresh rate.

The 3D ain't half bad either. It fits the game well and the game still plays great. Sure, there's a learning curve, but I feel like I now have nearly as much control with Richter (who I still find superior to Maria) as I did with Alucard and co. And it's great to have to play properly for once, instead of just trying to jump or bump past everybody since you know they're not gonna do much harm to you.

This is my #1 PSP game fellas. No GnG cos that isn't quite my style, no FFT cos I don't have a clue how to play anymore, no Crisis Core because well, I haven't played it.

Now where's my DS announcement?

map car man words telling me to do things Oct 30, 2007 05:07 AM

Ah, so people who notice the ridiculously slow refresh rate obviously find the game too hard and blame that, but you on the other hand are good enough to play the game without problems, yet somehow GnG "isn't your style" :cow:

The screen blur has always been obstructive, it simply becomes especially obstructive for games with lots of sidescrolling motion and ones that require an especially large amount of precision, such as Castlevania. I already said it's all very playable regardless, I've already gotten the true ending and the blur doesn't affect boss fights anyway since those are always mostly static screens. Ultimate Ghosts 'n Goblins had a much brighter palette and bigger characters moving about, so the blur wasn't quite as noticeable.

Daxter, like a lot of 3D platformers, didn't require nearly as much precision.

The fact remains Richter is a stiff mofo with a useless sommersault, and you have to learn to play with what you have. Comparing him and Maria is like comparing the movement of Suikoden 1 characters to Arc from Terranigma.

Lacerta Oct 30, 2007 08:35 AM

Quote:

Originally Posted by Torte (Post 524228)
Screen blur is perfectly unobstrusive. Some of you guys sure are pedantic; or is it because you have a hard time playing that you need to vent frustration on something other than difficulty?

I do hope you're joking.

Rondo of Blood is easier than the NES Castlevanias, and only gives up the title of "Easiest Castlevania" to Symphony of the Night. That doesn't retract from it being one of the most solid Castlevania titles around, but it is by no means difficult, aside from probably one boss battle. Dying a lot in this game is typically due to you not having the right weapon for the situation to ensure you don't fall to a unsightly end.

I've beaten the remake four times already. Twice with Richter and twice with Maria. I've only died once or twice with Maria due to being stupid, and a few times with Richter because my analog didn't want to respond so something poked me off a cliff.

I do believe if this was truly challenging I would have been "whining" a lot more about the difficulty instead of silly things that cannot be controlled by the game itself.

Elixir Oct 30, 2007 09:01 AM

It might be because I play hard games all the time (lol touhou) but I don't find this game difficult at all. Hell, even Cave Story on normal mode is harder. That says something.

But I really like it. It's a fun game. Sure I don't like the new dialogue in SotN but ultimately people play Castlevania for the gameplay, and that hasn't changed a helluva lot.

Xaekid Oct 30, 2007 09:35 PM

It was supposed to be a happy day... *sigh*

http://img.photobucket.com/albums/v518/Xaekid/X01.jpg

http://img.photobucket.com/albums/v518/Xaekid/X02.jpg

What you guys see, it's what I got. Box is pretty damn busted, UMD works fine (well, so far I guess) though.

chato Oct 30, 2007 09:38 PM

Daaamn.. <Insert Ricther death theme song>

Solution : buy a cheap ass umd movie and replace it =].

Elixir Oct 31, 2007 05:51 AM

Solution: Take it back to whatever store you preordered it from and tell them it isn't acceptable. Xaekid, that's just ridiculous. Where did you purchase it from?

Xaekid Oct 31, 2007 09:13 AM

Yep Elixir, already sent a mail complaining, waiting for their answer. The company is Camelot Games. I'll be honest here, I've heard stories from other customers in the past (a friend of mine got an used Xbox from them some years ago) having some kind of issue with their service but this is the first time it happens to me (previously, I ordered 2 times from them, never had a problem) and I doubt this is a matter that can be blamed to the delivery company.

Why? because we ordered 2 copies, one for me and the other for a friend. They were perfectly packed in the same box and only one is damaged as you can see. By some kind of miracle only one got busted? I don't know about you guys but that doesn't make sense at all.

Regardless of what happens, it's the last time I order from them. Period.

Torte Nov 1, 2007 12:50 AM

Quote:

Originally Posted by Qwarky (Post 524230)
Ah, so people who notice the ridiculously slow refresh rate obviously find the game too hard and blame that, but you on the other hand are good enough to play the game without problems, yet somehow GnG "isn't your style" :cow:

The screen blur has always been obstructive, it simply becomes especially obstructive for games with lots of sidescrolling motion and ones that require an especially large amount of precision, such as Castlevania. I already said it's all very playable regardless, I've already gotten the true ending and the blur doesn't affect boss fights anyway since those are always mostly static screens. Ultimate Ghosts 'n Goblins had a much brighter palette and bigger characters moving about, so the blur wasn't quite as noticeable.

Daxter, like a lot of 3D platformers, didn't require nearly as much precision.

The fact remains Richter is a stiff mofo with a useless sommersault, and you have to learn to play with what you have. Comparing him and Maria is like comparing the movement of Suikoden 1 characters to Arc from Terranigma.

Yeah they obviously do. Cos that's what I said... oh wait...

GnG isn't my 'style' as in it's not exactly Castlevania, is it now? Never said it was too hard. Maximo isn't too bad, though.

Daxter may not have needed as much precision, but the blur was definitely more annoying, dizzying.

The somersault isn't useless; you can whip higher by cancelling into an attack, flip back should you inadvertently jump into a pit, or simply fosbury over attacks like Dracula's fireballs or the minotaur's ram should you be in a tight spot. Yes, you need to learn to play with what you have, but past that learning curve, it's a cinch, and you know it.

Back off dude, I never meant to offend anyone. I just got a negative vibe coming into this thread as if it were actually run by Castlevania haters and responded accordingly. I'm not bashing GnG in any way, maybe Daxter, but meh.

Xaekid Nov 1, 2007 09:56 PM

So, they replied to me and said they will send me a new box to replace the broken one. Time to play some Rondo of Blood! :D

Asa Nov 3, 2007 03:55 AM

If they don't replace the box for you, you can always try going down to your local Blockbuster or something and asking them for one of the empty PSP cases, granted they have a Game Rush/game rental area.

It's pretty unacceptable that they sent that to you. I'd be miffed to, tbh.

map car man words telling me to do things Nov 3, 2007 01:37 PM

Quote:

Originally Posted by Torte (Post 525173)
Back off dude, I never meant to offend anyone. I just got a negative vibe coming into this thread as if it were actually run by Castlevania haters and responded accordingly. I'm not bashing GnG in any way, maybe Daxter, but meh.

Back off? Haters? I called it the second best PSP game ever. Did you actually read the comments on screen blur, or did you just interpret them as baseless slander for the sake of it?

I'm not even going to get into an argument about the ridiculously long and crippling pause that follows a landing from the sommersault, or the complete lack of momentum for both jumping and falling/running off ledges, both seriously marring the usefulness of the move. If you manage to use it effectively, all the more power to you. It doesn't make it any less stiff. Oh look there I went anyway.

Nook Nov 4, 2007 11:27 AM

I've always found the sommersault kinda useful. This is coming from someone who's only played the SNES version, but it does insure some accurate jumps since you always go the same distance. I'd never think to use it when enemies were around, though, and it's not exactly necessary, but it's a nice "for the fun of it" touch.

I haven't heard much about this screen blur business, but apparently it's a problem in a lot of PSP games, not just this one. Dracula X Chronicles is still getting good reviews, though, so whatever refresh issues the game is having, it's obviously still very playable. If you're getting a bad vibe off anyone from not liking the game, Torte, just look at the reviews and you'll feel better.

Torte Nov 4, 2007 11:33 AM

I wasn't aiming for you. I read a few things and then off I went. Don't forget you misintepreted my UGnG statement too.

The somersault was even more stiff in the OG. To each his own.

Xaekid Nov 9, 2007 01:01 AM

Well, took a while but: Rondo of Blood (remake) done. Overall I'm pretty satisfied with the game. Sure, it's a lot shorter than modern Castlevanias but that's no problem with me.

Coming up next: Rondo of Blood (original) and Symphony of the Night. :D

Strahd Nov 15, 2007 04:49 AM

Does anyone knows how to unlock the Symphony of the Night?

Cheers :)

Infernal Monkey Nov 15, 2007 05:01 AM

Quote:

Originally Posted by Strahd (Post 533162)
Does anyone knows how to unlock the Symphony of the Night?

Cheers :)

Sure do, mate! :)

Strahd Nov 15, 2007 07:16 AM

Thanx Infernal Monkey :)

BucPride Nov 15, 2007 03:08 PM

So far, I'm loving this one. The first thing that really struck me was the music. The theme's here bring new life to some of the classic songs of Castlevania. Does anyone know if there is a rip of it online yet?

Gotta say though, it's a bit harder than I expected, but that makes it all the better. Rather have a challenge than an easy run though. Can't wait to unlock SotN and have that to play on the go. The screen blur isn't really all that bad, most of the time I don't even notice much of it if its even there.

Jurassic Park Chocolate Raptor Nov 29, 2007 03:15 PM

Well, fuck me and call me Martha.

Amazon

20 bucks.

Pretty damn good price.

nanaman Dec 1, 2007 07:42 PM

I don't understand the fuss about screen blur. I never had any problems with it, nor have I ever even noticed any hardcore screen blur. I run it on a PSP slim, so would that make any difference?

I thought the game was good but all too short. It was cool that they put it SotN, gave it some real nice value, but since I've already played it many times already it didn't do much for me.


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