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-   -   [Classic] Final Fantasy VI Advanced (http://www.gamingforce.org/forums/showthread.php?t=18163)

dagget Jan 31, 2007 06:33 AM

Final Fantasy VI Advanced
 
Didn't see a thread on this (of course it's late and I'm tired while sifting through a few pages to see if it was mentioned). It comes out next week, Feb. 5th on GBA.

We all know the story. It's about Espers and Magitek machines, the evil Empire and the Returners.

There's a teaser site up I found:

http://ffvi.nintendo.com/teaser/

I've looked on some gaming sites and really can't find any new info on this, unless I'm not looking in the right places.

Some of the options in the game include:

* Fourteen playable characters. Divide them into separate parties, splitting adventuring time between each.
* Summon the power of the espers, magical creatures enslaved by the Empire.
* Improved graphics, a new translation, and a remixed soundtrack.
* Study your foes with the Bestiary, then face them all in continuous battle in the Soul Shrine.
* Relive your favorite songs in the bonus music player.


The Soul Shrine sounds interesting enough.

Anyone else looking forward to this? I'll be sure to try and get my hands on it next week. :edgartpg: (only because I couldn't find the edgar smiley :( )

Freelance Jan 31, 2007 06:56 AM

Improved graphics? Why? Now Locke's hair will probably be blond(e?) instead of gray now. BOOOOO!!!!! The original graphics were fine :(

I haven't decided if I'm going to get the game yet. While I liked it, I hated the WoR part of the game although that wouldn't be a good enough reason not to get it. After what I read about the American version of FFIV too, I'm hesitant to get this one until I read up on it first.

Hindman Jan 31, 2007 02:08 PM

Remember kids: there is only one 'd' in "Advance."


Anyway, 4 Advance and 5 Advance are the definitive ways to play those games. Hopefully this will be no different.

ctu Jan 31, 2007 02:14 PM

Well If I had a GBA I would have bought this to, but since I don't I'll just download it and play it on a emulator. :)

Jurassic Park Chocolate Raptor Jan 31, 2007 03:15 PM

Quote:

Originally Posted by Hindman (Post 377708)
4 Advance ... definitive ways to play those games.

I wouldn't go that far. That bloody double or triple turn bug was so bad that it made the game easier than...well, Easytype.

That said, the new espers intrigue me. As does all the bonus fights. Gilgamesh = :swoon:

Freelance Jan 31, 2007 04:36 PM

OK I saw some screenshots of said game and I don't see any improved graphics. So what exactly was improved? Good to see that Locke looks the same after all. Wooo!

Looks like I may pick this up after all.

B.K. Jan 31, 2007 06:20 PM

Quote:

Originally Posted by Freelance Wolf (Post 377783)
OK I saw some screenshots of said game and I don't see any improved graphics. So what exactly was improved?

I've played a bit of the Japanese ROM and I didn't see any enhancements in the graphics at all. They look the same to me.

Forsety Jan 31, 2007 07:32 PM

It's actually a bit worse when you consider how slow the airship is now on the world map, and the slowdown for intense full screen magic spells. After FFV, I thought VI might be better but I'm actually pretty disappointed that VI turned out so mediocre.

No. Hard Pass. Jan 31, 2007 07:37 PM

I actually always thought the airship moved too quickly in the first one... small complaint, but it being slower won't upset me.

Omnislash124 Jan 31, 2007 07:48 PM

This is good news indeed...

Unless it's like the PSX remake which was plagued by ridiculous slowdown (which, now that I think about it, it's reading off a cartridge and not a CD, so this problem should not be present)

New Espers? This might be interesting, would it mean new spells or just faster learning and obscene stat boosts?

B.K. Feb 1, 2007 12:55 AM

RPGamer has posted their review of the game.

http://www.rpgamer.com/games/ff/ff6g...gbastrev1.html

Quote:

The localization has been redone as promised. Each character feels closer to their true nature, more straightforward with how they feel, and there is definitely less confusion regarding the mysterious Siegfried. Some of the changes may be unwelcome because they change familiar names into peculiar names. These changes include retranslations of the esper Tritoch (now Valigarmanda), the esper Palidor (now Queztalli, not even Quetzalcoatl) and the relic Moogle Charm (now Molulu's Charm). Kefka's classic submariner line has also changed. Ultros, however, does not follow its Final Fantasy XII counterpart's name change and remains the same.
I wonder how many fanboys will protest because of that.

The Plane Is A Tiger Feb 1, 2007 01:55 AM

Some of those changes are pretty surprising. Retranslating Palidor seems really unnecessary, and the Moogle Charm made perfect sense before since it was found in the Moogles' cave. Why would it be changed to Molulu? Kefka's submariner line was something that I expected to be changed though, so that's not really disappointing.

I still intend to pick this up the day it's released. Portable FF VI will be an awesome way to kill time between classes, and this is one game I never get tired of replaying.

Quote:

These changes include retranslations of the esper Tritoch (now Valigarmanda)
Owned like hell. :(

Rydia Feb 1, 2007 02:01 AM

Quote:

Originally Posted by Denicalis (Post 377911)
I actually always thought the airship moved too quickly in the first one... small complaint, but it being slower won't upset me.

It felt too fast for me as well, so I'm curious to see how the new airship will be in this one.

Tritoch's new name is rather interesting though.

Xaekid Feb 1, 2007 02:16 AM

I wonder what does Kefka say now instead of submariner? Oh well, will find out in a few days.

nazpyro Feb 1, 2007 11:29 AM

Quote:

Originally Posted by Tritoch (Post 378276)
Owned like hell. :(

Haha. To pull a line from another Final Fantasy: Existence denied. :p

And to pull another line used just about every single hour of every single day: :trifail: :tpg:

I'm really looking forward to this game [so I can not summon Tritoch].

The Plane Is A Tiger Feb 1, 2007 11:33 AM

Watch Gau speak better english than Cyan in the new translation.

nuttyturnip Feb 1, 2007 12:14 PM

Requesting GFF Tritoch's name be changed to Valigarmanda.

dagget Feb 1, 2007 04:00 PM

http://ffvi.nintendo.com/launch/

Site launched.

No. Hard Pass. Feb 1, 2007 04:08 PM

Good god. RELEASE GAME NOW. MUST HAVE.

Omnislash124 Feb 1, 2007 05:22 PM

What the hell is Valigarmanda? and Molulu?

Never mind that, exactly what is "new" and not renamed?

The graphics look the same, except maybe the font has been turned into the Game Boy Advance Font. And apparently, there is now Leviathan, Gilgamesh, and Cactuar for summons. Looks like they just took the summons from the other games. But hell, I'm not complaining. except for Cactuar, which is (or was) a normal enemy in the game. The soundtrack that's been "remixed" isn't nearly as good as the original either.

But hell, it's Final Fantasy VI, it has to kick ass.

I'm about to have the first 6 Final Fantasy games playable on my DS now, albeit only one is for the DS. If only Final Fantasy Tactics made it to the DS......ah, but I guess you can't have everything.

Soldier Feb 2, 2007 06:25 PM

Lovely. Just lovely.

I was going to make this thread first thing yesterday, but the site goes down. Soon as it comes back up, I had to do some personal stuff. The second I finish it, I'm beaten to the punch.

Bitter much.

Anyway, despite being only halfway done with FFXII, barely 2 hours thru FFIII DS, the extra dungeons in FFIVA, and not even close to done with FFI+II, I will absolutely make time for Final Fantasy VI Advance. SE Japan is dubbing this the "Finest Fantasy", and while I still personally debate that, I won't argue that Final Fantasy VI is, overall, the best entry in the series.

This'll be the third time I buy this game, and I have no problems with that. It'll be worth the money for the new translation alone; based on the few snippets I've seen, the new translation does a better job of phrasing certain lines into a more correct context. For example:

Spoiler:
Original: Banon: "This is the girl who can talk to Espers?"

GBA: Banon: "So this is the girl whom the Esper responded to."


And while most fans will be upset that some of Kefka's wackier lines have been nixed, I'm personally looking forward to seeing his madness in full force, no longer restrained to keeping the game semi family friendly.

There are, however, two of Kefka's lines that I adore and hope remain in the GBA version.

Spoiler:
"Run, Run! Or you'll be well done!"

"Nothing beats the sound of hundreds of people screaming in unison."


That said, I've learned of one unfortunate censorship.

Spoiler:
Celes' beating by the Imprerial soldiers has been skipped completely. In this version, Locke enters her cell and finds her unconscious on the floor. She isn't even chained up anymore.


Now there's a chance the NA version will put this scene back, as recent events in Japan was the likely cause for this removal (the same reason FFXII's far tamer scene of imprisonment was taken out), but I'll be quite upset if it isn't; this was one of my favorite scenes in the game, as it shows a level of brutality that's rarely shown in the FF series (most times the characters are imprisoned, their confinement appears almost comfortable).

Another cool addition not mentioned is that the characters now have Job Titles under their names in the menu. Terra is a "Magitek Elite." Badass.

The Plane Is A Tiger Feb 2, 2007 07:50 PM

They censored out the Celes beating scene? Damn, I was hoping they'd give us a version without the censorships the SNES version received in the US.

Quote:

Originally Posted by Omnislash124 (Post 378758)
What the hell is Valigarmanda? and Molulu?

Never mind that, exactly what is "new" and not renamed?

The graphics look the same, except maybe the font has been turned into the Game Boy Advance Font. And apparently, there is now Leviathan, Gilgamesh, and Cactuar for summons. Looks like they just took the summons from the other games. But hell, I'm not complaining. except for Cactuar, which is (or was) a normal enemy in the game. The soundtrack that's been "remixed" isn't nearly as good as the original either.

I think the big thing that's completely new is the Dragon's Den dungeon. Not sure if there's an actual point to it like FF IV Advance's extra challenges for each character, though.

I still can't figure out why they'd change Moogle Charm to Molulu's Charm. There's not really a more appropriate name for a relic found in the Moogles' cave and only equippable by Mog.

Soldier Feb 2, 2007 07:53 PM

Aside from that and Siren's bare bottom, what else was censored? From what I heard, the only thing cut was some additional text here and there.

I remember way back reading some bullshit about how the Japanese version implied that Celes was raped, but I had doubts then, and I certainly have doubts now.

Also, even though the game is older than "AERIS DIES VII", we should mark spoilers for the newbies.

Quote:

I still can't figure out why they'd change Moogle Charm to Molulu's Charm.
Maybe Molulu is his girlfriend. :rolleyes:


Bonus Dungeon Final Boss:


EDIT: I guess you can't hide youtube thumbnails.

Omnislash124 Feb 2, 2007 08:18 PM

Quote:

Originally Posted by SOLDIER (Post 379003)
Bonus Dungeon Final Boss:


EDIT: I guess you can't hide youtube thumbnails.

That boss looks badass. This just keeps getting more interesting the more I hear about it. The graphics are about the same as the original, with the exception of the text being in a different font. Good to hear the soundtrack is still in place, or at least that song, I loved FFVI's soundtrack.

Soldier Feb 2, 2007 09:18 PM

That song there is, in my opinion, the best Boss Theme ever. It never gets old, and I really wish they would arrange it just once.

Despite the bonus dungeon, new translation and new summons, I still wish there was more content added to the game's story. I feel there were too many things that weren't fully resolved, especially

Spoiler:
the period between Terra being taken in by Gestahl as a child up to her enslavement with the Slave Crown. What happened during those 17 years? Did she ever meet or know Celes at that time? For that matter, do the many similarities, physical or otherwise, between Terra and Celes just a coincidence?


Sure, there's always the chance that FFVI could get the luxury of a Compilation like FFVII, but some of these questions could've been addressed in this port.

Cellius Feb 2, 2007 09:25 PM

Kefka's submariner line? I recently finished the SNES version and don't remember it. Can someone refresh me?

Also, the redone 'Fierce Battle' music in that YouTube video is killer.

Edit:
Spoiler:
Quote:

Originally Posted by SOLDIER
For that matter, do the many similarities, physical or otherwise, between Terra and Celes just a coincidence?

They're nearly indistinguishable in the FMVs from the PS version.

Soldier Feb 2, 2007 09:28 PM

It's after Terra, Edgar and Locke escape from Figaro.

"Son of a submariner! They'll pay for this!"

Quote:

Spoiler:
They're nearly indistinguishable in the FMVs from the PS version.

Well the reason for that was because they wanted to stick to Amano's designs (Terra with blonde hair), but there's more similarities then that.

Spoiler:
They're the same age.

They were both in the empire.

Terra uses Fire, Celes uses Ice.

They have similar outfits (minus the cape on Celes).

Terra: the Earth; Celes: The Stars

I think they even weigh the same.


It was said a bit back that they were originally supposed to be one character, but then split into two before the game was finished. That would clarify quite a few things.

Cellius Feb 2, 2007 10:06 PM

Quote:

Son of a submariner! They'll pay for this!"
Haha, yeah I remember that now.

Soldier Feb 3, 2007 01:47 AM

2 Attachment(s)
Alright, boys and girls. FFVI Advance will be hitting Best Buy this Tuesday at 2pm, for $29.99. Allow me to do you all a solid and attach a printable coupon from Gamepro that will save you $5.

That's right, FFVIA for $25. Enjoy.

Edit: Sorry for the goof up, but I'll leave the $10 coupons up for anyone who wants to use them.

coupon taken from CAG. hopefully they don't mind the distribution from them to me to you.

Freelance Feb 3, 2007 01:53 AM

BOOOO only for US!! Curse them!!!

I'd appreciate it if people can point out any glitches/bugs and whatnot with the game before I decide to get it. I don't want another FFIV on my hands, but still, I can't pass up the chance to see Locke on the go.

Jurassic Park Chocolate Raptor Feb 3, 2007 01:55 AM

Quote:

Originally Posted by SOLDIER (Post 379277)
Alright, boys and girls. FFVI Advance will be hitting Best Buy this Tuesday at 2pm, for $29.99. Allow me to do you all a solid and attach a printable coupon from Gamepro that will save you $10.

That's right, FFVIA for $20. Enjoy.

coupon taken from CAG. hopefully they don't mind the distribution from them to me to you.

Uhhh...

That coupon only works for games that are 39.99 or more. Last I checked, 29.99 < 39.99.

Soldier Feb 3, 2007 01:58 AM

Well damn, I could've sworn I read one of the coupons was for $29.99. Let me fix it up and attach the $5 off $29.99 one then.

The Plane Is A Tiger Feb 3, 2007 02:10 AM

Speaking of CAG, one deal that you can get is a $10 gift card at Best Buy if you buy any two DS/GBA games in their ad if you're a Reward Zone member. I'll be picking up FF VI and Diddy Kong Racing DS together.

Quote:

Originally Posted by Full list of eligible games
Final Fantasy VI >>>> GBA >>>> $29.99 Available 2/6/07 – 2 PM
Final Fantasy III >>>> NDS >>>> $39.99
Diddy Kong Racing >>>> NDS >>>> $29.99 Available 2/6/07 – 2 PM
NEW Super Mario Brothers >>>> NDS >>>> $34.99
The SIMS 2 >>>>> NDS >>>>> $19.99
Cooking Mama >>>> NDS >>>> $19.99
Star Wars: Lethal Alliance >>>> NDS >>>> $29.99
The SIMS 2: PETS >>>> NDS >>>> $29.99
Nintendogs: Daschund & Friends >>>> NDS >>>> $29.99
Dogz >>>> NDS >>>> $29.99
Horsez >>>> NDS >>>> $29.99
Yu-Gi-Oh: Spirit Caller >>>> NDS >>>> $29.99


dagget Feb 3, 2007 02:31 AM

Quote:

Originally Posted by Colonel Skills (Post 379283)
Uhhh...

That coupon only works for games that are 39.99 or more. Last I checked, 29.99 < 39.99.

I thought FFVI was going to be $34.99? (not that it matters, still not enough to get the $10 off :( ) That's how much Wal-Mart and EBgames has it for anyway. If it is indeed $30 at Best Buy though, then I may have to pick it up from there. hmmmm

B.K. Feb 3, 2007 02:33 AM

I wouldn't be surprised if Wal-Mart sells the game for $30. That's what they sell Final Fantasy V: Advance for.

Jurassic Park Chocolate Raptor Feb 3, 2007 02:53 AM

Quote:

Originally Posted by dagget (Post 379302)
I thought FFVI was going to be $34.99? (not that it matters, still not enough to get the $10 off :( ) That's how much Wal-Mart and EBgames has it for anyway. If it is indeed $30 at Best Buy though, then I may have to pick it up from there. hmmmm

No idea, I was just basing the assumption on the price listed by SOLDIER. Sorry. =o

Spatula Feb 3, 2007 03:00 AM

Quote:

Originally Posted by Freelance Wolf (Post 379279)
BOOOO only for US!! Curse them!!!

I feel your pain, I really do. :gonk:

Skills, lend me your shoulder to cry on. double :gonk:

nazpyro Feb 3, 2007 07:08 AM

Quote:

Originally Posted by Tritoch (Post 379294)
Speaking of CAG, one deal that you can get is a $10 gift card at Best Buy if you buy any two DS/GBA games in their ad if you're a Reward Zone member. I'll be picking up FF VI and Diddy Kong Racing DS together.

Looks like Tuesday is gonna be one of those days... when I return home with way too many video games that I won't get around to playing for a while. :(

Shaolin Samurai Feb 3, 2007 08:12 AM

"Improved graphics" my ass. Make no mistake, this is a standard port. The colors look a bit washed out compared to the original and the game moves noticeably slower in battles, menus, the overworld, etc.

Omnislash124 Feb 3, 2007 09:13 AM

Quote:

Originally Posted by Shaolin Samurai (Post 379475)
"Improved graphics" my ass. Make no mistake, this is a standard port. The colors look a bit washed out compared to the original and the game moves noticeably slower in battles, menus, the overworld, etc.

We've already been over this, the graphics are more or less the same. It's just been Advance-ized, similar to the graphical difference between their original versions and the Advance versions of FFIV advance and FFV advance. But there's no slowdown in this one unlike the hideous PSX port (which I still played regardless).

Anyways, I'm planning on picking up all 3 simultaneously (FFIV:A, FFV:A, FFVI: A) Hell, even possibly FFT: A since, while I don't like it as much as the original, I'd still want it. Woohoo for Final Fantasy Fanboyism!

nuttyturnip Feb 3, 2007 09:45 AM

I haven't read this anywhere, but I'm assuming that they've added the save anywhere feature, since this is a portable title? I'm sorely tempted to pick this up at BB, since I'm getting Diddy Kong Racing anyway, but money's tight this week.

Freelance Feb 3, 2007 11:02 AM

Quote:

Originally Posted by Omnislash124 (Post 379515)
But there's no slowdown in this one unlike the hideous PSX port (which I still played regardless).

This coming from GameFAQs (and thus may not even be true), but someone said he played it and there IS slowdown in battle, especially when there's a full party. No mention of slowdown anywhere else though.

Also, the music's messed up since it's on the GBA. I wonder just how bad it really is though. They say it's really really bad, while others say it's not as hideous as what other people are saying. Bah!

Omnislash124 Feb 3, 2007 12:19 PM

Quote:

Originally Posted by Freelance Wolf (Post 379574)
This coming from GameFAQs (and thus may not even be true), but someone said he played it and there IS slowdown in battle, especially when there's a full party. No mention of slowdown anywhere else though.

Also, the music's messed up since it's on the GBA. I wonder just how bad it really is though. They say it's really really bad, while others say it's not as hideous as what other people are saying. Bah!

Are you serious? There's Slowdown on a Cart? Damn!

Freelance Feb 3, 2007 12:51 PM

I've also heard that whoever worked on FFIVa also did FFVIa, but not FFV. If that's true, then the slowdown isn't too surprising. I've never played FFIVa, though. Just how bad was the slowdown in that game?

Here's some comments from several reviews:

Cons:

* Maybe too easy for hardcore players.
* Minor slowdown in battles.
* Sound is not always faithful to the original.

--

If only the battles weren't so slow. Even at the fastest setting, it seems the action gauge chugs along. The use of the spell "Haste" results in perhaps a 10% increase in speed. There is almost no difference in the configuration setting of level 3 speed to level 1 speed. When fighting hard bosses, the gauge just does not move fast enough.

--


Interestingly enough, another review didn't mention about slowdowns at all.

Jurassic Park Chocolate Raptor Feb 3, 2007 01:30 PM

The reason for FF4 being the way it was was because it was a WSC-->GBA port, whereas FF5 was rewritten specifically for the GBA. Or at least, that's what I heard.

I guess we'll find out in a couple of days if the slowdown rumours are true. They seem prevalent enough to suggest that they are, though.

Shaolin Samurai Feb 3, 2007 01:39 PM

Quote:

Originally Posted by Omnislash124 (Post 379515)
We've already been over this, the graphics are more or less the same. It's just been Advance-ized, similar to the graphical difference between their original versions and the Advance versions of FFIV advance and FFV advance. But there's no slowdown in this one unlike the hideous PSX port (which I still played regardless).

Gee, guess my personal experience with the import on actual GBA hardware means absolutely nothing.

I can confirm that:

-The colors have a washed out look (eh, not so bad)
-Battles in particular are noticeably slower if you are accustomed to the speed of the original game (that kinda sucks)
-Music quality takes a big hit (NOOOOOOOOOO)

Omnislash124 Feb 3, 2007 03:51 PM

Quote:

Originally Posted by Shaolin Samurai (Post 379705)
Gee, guess my personal experience with the import on actual GBA hardware means absolutely nothing.

I can confirm that:

-The colors have a washed out look (eh, not so bad)
-Battles in particular are noticeably slower if you are accustomed to the speed of the original game (that kinda sucks)
-Music quality takes a big hit (NOOOOOOOOOO)

Means absolutely nothing indeed if you don't say so.

Music quality taking a hit, I don't mind, as long as the music itself is just as inspiring and as fitting as it was on the SNES. And as long as the more memorable themes remain faithful to their original form.

Anyways, I'll be happy regardless (unless they screw up Kefka's laugh a second time.) It can't be any better when my all-time favorite game is now on a handheld system that I can take with me. I suppose a remake of the early Fire Emblem series would make me happier, but that's ok.

Shaolin Samurai Feb 3, 2007 05:09 PM

Quote:

Originally Posted by Omnislash124 (Post 379811)
Means absolutely nothing indeed if you don't say so.

But you talking out of your ass is perfectly meaningful :rolleyes:

Soldier Feb 3, 2007 05:24 PM

I didn't notice any hit in the music quality from that youtube link I posted; the music could be differently mixed, but that doesn't mean the actual quality should suffer.

What I'm more concerned about is the sound effects. The sound effect when navigating the menu cursor was extremely jarring and annoying, and it was pretty annoying originally to begin with. I hope that was just the result of the compressed video.

Of course all of these issues would be nonexistant if they simply ported it to the DS, but then the fans would whine about the lack of any touchscreen additions. Even worse, it'll probably make its way to the PSP if the recent FFI and FFII ports do well. I dread the thought of buying this game a fourth time just for enhanced sprites and extra CG.

Shaolin Samurai Feb 3, 2007 05:53 PM

Quote:

Originally Posted by SOLDIER (Post 379900)
I didn't notice any hit in the music quality from that youtube link I posted; the music could be differently mixed, but that doesn't mean the actual quality should suffer.

Have you heard the Advance version of The Decisive Battle? Cringe-worthy. I think when most people say the quality of the music is worse, they mean that everything sounds much more synthesized and artificial.

nazpyro Feb 3, 2007 07:48 PM

Quote:

Originally Posted by nuttyturnip (Post 378549)
Requesting GFF Tritoch's name be changed to Valigarmanda.

Seconding this. :D

Quote:

Originally Posted by nuttyturnip
I haven't read this anywhere, but I'm assuming that they've added the save anywhere feature, since this is a portable title?

I hope so. I haven't played any other FF#:A title, but that would be useful. Is this done in the other titles?

Omnislash124 Feb 3, 2007 07:51 PM

Quote:

Originally Posted by Shaolin Samurai (Post 379882)
But you talking out of your ass is perfectly meaningful :rolleyes:

I definitely wasn't talking out of my ass, if that's what you're accusing me of since I had some basis for what I said. The only thing that I said that was incorrect (proved later on after my post) was the slowdown bit. Everything else was based of something, namely this and this.

I do hear the sound quality difference though, not enough to bother me, but it is pretty apparent. Haven't heard the Decisive Battle yet though, but I hope it's equally upbeat and exciting since that was one of my favorites. Hope it hasn't changed too much. Have they added any more of those multi-party areas where you split up into groups of 2 or 3 and explore a huge dungeon, much like the Phoenix Cave and Kefka's Tower?

After watching the youtube video again, I realize the slowdown is actually very apparent. Not nearly as bad as the PSX, but it's not nearly as smooth as the SNES either, which is a shame.

The Plane Is A Tiger Feb 3, 2007 07:55 PM

Quote:

Originally Posted by nazpyro
Quote:

Originally Posted by nuttyturnip
Requesting GFF Tritoch's name be changed to Valigarmanda.

Seconding this. :D


Quote:

Originally Posted by nuttyturnip
I haven't read this anywhere, but I'm assuming that they've added the save anywhere feature, since this is a portable title?

I hope so. I haven't played any other FF#:A title, but that would be useful. Is this done in the other titles?

Nutty just wants to be able to say I have a girl's name online as well as off. :(

As for the save function, FF IV Advance was normal. I'd be disappointed if they added a save anywhere function, since making it to a save point was half the challenge in some dungeons. It's no fun if there's no fear of death from random battles.

Jamma Feb 3, 2007 08:07 PM

Going slightly off-topic...
Quote:

Originally Posted by Freelance Wolf (Post 377515)
Improved graphics? Why? Now Locke's hair will probably be blond(e?) instead of gray now. BOOOOO!!!!! The original graphics were fine :(

I thought Locke's menu pic and even the amano artwork were crap, his sprite owns both of them hands down.

http://www.videogamesprites.net/Fina...20-%20Wink.gif > http://www.videogamesprites.net/Fina...-%20Status.gif

As you were peeps...

nazpyro Feb 3, 2007 08:20 PM

Quote:

Originally Posted by Tritoch (Post 380051)
As for the save function, FF IV Advance was normal. I'd be disappointed if they added a save anywhere function, since making it to a save point was half the challenge in some dungeons. It's no fun if there's no fear of death from random battles.

Well maybe it could be like the save mode in Final Fantasy III. You can have a quicksave that you can go to, but you can't load any other save after you do that; you can only power on and return to where you were. Then you can have the regular save points that you save/load normally...

The Plane Is A Tiger Feb 3, 2007 08:25 PM

True, a quick save wouldn't be a bad idea. Still, I really doubt that it will have one unless they added something into FF V Advance too. We'll just have to hope Sprint Shoes can get us to a save point quickly enough.

Freelance Feb 3, 2007 08:27 PM

@Jamma, I feel the same way! Amazing! I hate all the official artwork of Locke, vastly preferring the sprite and Japanese fanart.

A quick-save feature would be a god-send since I play on the bus.

I heard Decisive Battle has been changed too, which sucks as it's one of my favourite FF boss themes. I did listen to some of the music from the official website and didn't notice any cringe-worthy music though. It's not horrible and will suffice for me.

Omnislash124 Feb 3, 2007 09:09 PM

Quote:

Originally Posted by Freelance Wolf (Post 380085)
I heard Decisive Battle has been changed too, which sucks as it's one of my favourite FF boss themes. I did listen to some of the music from the official website and didn't notice any cringe-worthy music though. It's not horrible and will suffice for me.

WHAT?! Damn! It was my favorite boss battle theme, EVER. It just makes you want to go out and kick some serious ass. Why did they have to change it?

As for the save anywhere function, sure it would make it a bit easier, but it's a bit more friendly for the Handheld gamer. In fact, it's a pain for me to play Tales of Phantasia because if I'm not on the world map, I don't know what to do because I can't save until I find a save point, which there are relatively few. I do play in 5 minute intervals at times though, so not having a save anywhere function would be annoying after a while. I'll still buy it though.:p

Shaolin Samurai Feb 3, 2007 10:57 PM

Quote:

Originally Posted by Omnislash124 (Post 380046)
Have they added any more of those multi-party areas where you split up into groups of 2 or 3 and explore a huge dungeon, much like the Phoenix Cave and Kefka's Tower?

Yep, the Dragon's Den is a 3 party dungeon.

Quote:

After watching the youtube video again, I realize the slowdown is actually very apparent. Not nearly as bad as the PSX, but it's not nearly as smooth as the SNES either, which is a shame.
Actually, I believe the actual in-battle slowdown is worse than the PSX version. The PSX version had horrendous load times in between menus and in the transition from dungeons/the overworld into battles, but battles themselves ran relatively smoothly. It's been a while since I last the PSX version though.

re: save anywhere

There is a memo save function that allows you to save anywhere temporarily, as seen in several previous games. However it is lost should you restart your GBA. Otherwise, saving is the same as the original.

Omnislash124 Feb 3, 2007 11:48 PM

Quote:

Originally Posted by Shaolin Samurai (Post 380172)
Actually, I believe the actual in-battle slowdown is worse than the PSX version.

I hope not, I don't think it can get much worse than the PSX port of Final Fantasy VI. Everything you did (or don't do for that matter) results in significant slowdown. Hell, even the physical attacks had slowdown in them, but not as bad as the special techniques. Sabin's Fire Dance isn't even worth using in the PSX version.

SailorDaravon Feb 4, 2007 11:38 PM

Quote:

Originally Posted by Tritoch (Post 378999)
I still can't figure out why they'd change Moogle Charm to Molulu's Charm. There's not really a more appropriate name for a relic found in the Moogles' cave and only equippable by Mog.

From what I've been told is that Molulu was either Mog's girlfriend/wife, and she gives him the charm as a keepsake to keep him safe. Molulu IS one of the moogles who fights with you in the Narshe battle at the beginning (in the GBA retranslation, forget what her name was in the SNES one), so that actually would make sense.

Also some pics from my copy of the JP guide, the front/back covers without the jacket are awesome:

http://img226.imageshack.us/img226/4...cketgr8.th.jpg
http://img226.imageshack.us/img226/9991/coverai3.th.jpg
http://img204.imageshack.us/img204/3...terswf3.th.jpg
http://img457.imageshack.us/img457/4...dataay0.th.jpg
http://img365.imageshack.us/img365/8...pagevb9.th.jpg

The Plane Is A Tiger Feb 4, 2007 11:44 PM

Ah, okay. If they retranslated one of the moogles in the beginning battle then it would be a better name than Moogle Charm. In the SNES translation all of the moogles except for Mog had Ku- names.

SailorDaravon Feb 4, 2007 11:48 PM

All of the moogle names got retranslated IIRC (from the screens on the official US site). When I get a chance I'll skim Mog's section in that guide and skim it for anything about Molulu and try to translate that part.

Omnislash124 Feb 4, 2007 11:53 PM

Quote:

Originally Posted by SailorDaravon (Post 381264)
From what I've been told is that Molulu was either Mog's girlfriend/wife, and she gives him the charm as a keepsake to keep him safe. Molulu IS one of the moogles who fights with you in the Narshe battle at the beginning (in the GBA retranslation, forget what her name was in the SNES one), so that actually would make sense.

Really? I thought all the other Moogles in the beginning had a name that started with K. With the exception of Mog himself....

http://img156.imageshack.us/img156/1...rty1sh9.th.jpg
http://img157.imageshack.us/img157/4...rty2bf9.th.jpg
http://img477.imageshack.us/img477/6...rty3tm3.th.jpg

The closest one to Molulu would be Kumama. Well, I suppose it makes sense if its one of the ones in the GBA version, but it definitely came out of left field if their names were faithful to the original. Speaking of names being faithful, is it Vicks and Wedge again, or is it still Biggs and Wedge? I dunno, just a random question, but I'm curious as to see which version of FFVI they retained the names closer to.

EDIT: Damn, got beaten to it.

The Plane Is A Tiger Feb 4, 2007 11:57 PM

Kumama was always my favorite in that opening battle.

Vicks has been changed to Biggs too, but that was expected. Now the first venture into Narshe won't be one long advertisement for VapoRub.

SailorDaravon Feb 5, 2007 12:26 AM

Quote:

Originally Posted by Omnislash124 (Post 381276)
Really? I thought all the other Moogles in the beginning had a name that started with K. With the exception of Mog himself....

http://img156.imageshack.us/img156/1...rty1sh9.th.jpg
http://img157.imageshack.us/img157/4...rty2bf9.th.jpg
http://img477.imageshack.us/img477/6...rty3tm3.th.jpg

The closest one to Molulu would be Kumama. Well, I suppose it makes sense if its one of the ones in the GBA version, but it definitely came out of left field if their names were faithful to the original. Speaking of names being faithful, is it Vicks and Wedge again, or is it still Biggs and Wedge? I dunno, just a random question, but I'm curious as to see which version of FFVI they retained the names closer to.

EDIT: Damn, got beaten to it.

Well the video at the official site shows Locke's moogle party as:

Locke
Moglin
Mogret
Moggie


US SNES original parties:
Locke
Kupek
Kupop
Kumama

Mog
Kuku
Kutan
Kupan

Kushu
Kurin
Kuru
Kamog



....yeah, I'm pretty convinced they just made up shit in the SNES translation. I can't find the screen I saw of Molulu and it's driving me nuts :(. I'm thinking maybe Kuku = Molulu? If the Mo is dropped they're pretty similar. I guess. If I didn't have to be asleep like 2 hours ago I'd find the rom and just play to that point real quick.

B.K. Feb 5, 2007 12:35 AM

Quote:

Originally Posted by Omnislash124 (Post 381276)
Speaking of names being faithful, is it Vicks and Wedge again, or is it still Biggs and Wedge? I dunno, just a random question, but I'm curious as to see which version of FFVI they retained the names closer to.

I know it was answered earlier, but here:

http://pocketmedia.ign.com/pocket/im...8025439032.jpg

Omnislash124 Feb 5, 2007 07:26 AM

Quote:

Originally Posted by SailorDaravon (Post 381312)
Well the video at the official site shows Locke's moogle party as:

Locke
Moglin
Mogret
Moggie


US SNES original parties:
Locke
Kupek
Kupop
Kumama

Mog
Kuku
Kutan
Kupan

Kushu
Kurin
Kuru
Kamog



....yeah, I'm pretty convinced they just made up shit in the SNES translation. I can't find the screen I saw of Molulu and it's driving me nuts :(. I'm thinking maybe Kuku = Molulu? If the Mo is dropped they're pretty similar. I guess. If I didn't have to be asleep like 2 hours ago I'd find the rom and just play to that point real quick.

Maybe she's one of the moogles you see when you re-visit the Moogle Cave later in the game? I dunno.

But I remember that most of them just say "Kupo!". Maybe one or two that might have said something different.

RainMan Feb 5, 2007 07:56 AM

Being my favorite game of all time, I don't believe that this new edition of Final Fantasy VI is worth 2 shits. I highly disappointed that Square Enix is so lackadaisical in reformatting the classics while giving games like FFVII spinoffs their own damn sitcom complete with endorsement deals. I am getting tired of that shit. I think FFVI should be re-evaluated and reformatted for the next gen systems; not just throw together a half assed port with "upgraded graphics and music" (which are both spotty at best). The game would greatly benefit from a makeover.

Freelance Feb 5, 2007 08:02 AM

Ewww no. FFVII is the one that deserves a makeover. Leave FFVI alone, man! I love the FFVI sprites (one of the best things about the game), and just looking at the CGI in the PSX port makes me cringe when I see Locke with blond hair. EWWWWW.... poor guy.

Next gen FFVI...*shudder*

dagget Feb 5, 2007 08:12 AM

Quote:

Originally Posted by RainMan (Post 381560)
Being my favorite game of all time, I don't believe that this new edition of Final Fantasy VI is worth 2 shits. I highly disappointed that Square Enix is so lackadaisical in reformatting the classics while giving games like FFVII spinoffs their own damn sitcom complete with endorsement deals. I am getting tired of that shit. I think FFVI should be re-evaluated and reformatted for the next gen systems; not just throw together a half assed port with "upgraded graphics and music" (which are both spotty at best). The game would greatly benefit from a makeover.


Once upon a LOOOOOOOOONG time ago, there was a rumor going around that Square was going to remake FF 1-9 to have graphics that of 10. (The rumor is in one of the older issues of PSM I have laying around somewheres) However a little gem called The Spirits Within pretty much broke any hope of that happening.

Of course it wouldn't surprise me one bit to have later this year Square going "Oh btw we've got FFVII coming out on PS3. Why lie."

RainMan Feb 5, 2007 08:13 AM

Quote:

Ewww no. FFVII is the one that deserves a makeover. Leave FFVI alone, man! I love the FFVI sprites (one of the best things about the game), and just looking at the CGI in the PSX port makes me cringe when I see Locke with blond hair. EWWWWW.... poor guy.

Next gen FFVI...*shudder*
No way dude! The way I look at it is that we already have a perfect version of VI available, right? The SNES version is PERFECT. I do agree with that sentiment. The PSX version is exactly what I am talking about when I mention that the classics are being treated like crap and I just think things need to change in this regard. I just think SE was being lazy. I definitely think a new version could be done extremely well. What I am saying is for SE to develop an engine as it did in the case of FFXII, reorchestrate the music, etc. and use that as a basis to 'redo' FFVI. Know what I mean? The unfortunate thing is that so many of the old developers of the game will not be consultated on a new version since many of them no longer work for the company. (DAMNIT!) For better or worse I suppose.

I just think the game could branch out quite a bit further and could appeal to a greater gaming population if it were given suitable enhancements. (I do agree that FFVII is a piece and probably NEEDS an upgrade!) But as far as deservingness goes, no game IMO, deserves a rebirth as much as FFVI.

Omnislash124 Feb 5, 2007 09:12 AM

Meh, I wouldn't mess around with a classic. Especially not with the CG versions of the characters, because they truly look like shit. They bear no resemblance to the in-game sprites (or at least very little). They don't need a new version, they just need to have the "Perfect" versions (aka SNES versions) ported to one system untouched.

So yeah, I'm with Wolf on this one. Sure, I'm all for a rebirth of Final Fantasy VI, but not in that respect. I don't even mind a 3D version of it, but dear god, do NOT make Locke look like what he did in the opening movie of the PSX edition.

Jamma Feb 5, 2007 10:46 AM

Quote:

Originally Posted by Freelance Wolf (Post 381565)
Ewww no. FFVII is the one that deserves a makeover. Leave FFVI alone, man! I love the FFVI sprites (one of the best things about the game), and just looking at the CGI in the PSX port makes me cringe when I see Locke with blond hair. EWWWWW.... poor guy.

Next gen FFVI...*shudder*

Quote:

Originally Posted by Omnislash124 (Post 381618)
Meh, I wouldn't mess around with a classic. Especially not with the CG versions of the characters, because they truly look like shit. They bear no resemblance to the in-game sprites (or at least very little). They don't need a new version, they just need to have the "Perfect" versions (aka SNES versions) ported to one system untouched.

So yeah, I'm with Wolf on this one. Sure, I'm all for a rebirth of Final Fantasy VI, but not in that respect. I don't even mind a 3D version of it, but dear god, do NOT make Locke look like what he did in the opening movie of the PSX edition.

Marry me. Yes, both of you.

<3 <3

RainMan Feb 5, 2007 10:49 AM

Dear God! I am definitely not saying that the CGI from the craptastic PSX translation should be the starting ground to rebuild the game. Hell no! (That effort definitely puts ths 'ASS' in EMBARRASSING.)

When I try to visualize an art style for a remake, I would prefer something more along the lines of the actual Yoshitaka Amano artwork illustrations, which are superlative. Use those as as starting point. I believe the CGI was a departure from both the vision of Amano and the awesome original look of the original sprites. That was a complete hack job. I love pixel art as much as the next person, but I believe the fluid dream like nature of Amano's sketches could contain a world of possibility for a visual backdrop. It would likely be extremely difficult to bring those concepts to a gaming palette. But with the technology available to development kits these days, it becomes more of a possibility. Knowing SquareEnix and the way they've been conducting themselves lately, they would probably completely just fuck the whole thing up. However, I can still dream.

Jamma Feb 5, 2007 10:56 AM

Quote:

Originally Posted by RainMan (Post 381700)
When I try to visualize an art style for a remake, I would prefer something more along the lines of the actual Yoshitaka Amano artwork illustrations, which are superlative.

You mean something like this?

http://content.answers.com/main/cont...-6-locke-a.jpg


~retches~

Sprites still rule in my favour.

(No offence dude. Just hating on the 'artwork'.)

RainMan Feb 5, 2007 11:18 AM

! Oh no you didn't! (Did you?)

Actually I was thinking something more along the lines of this.

http://adunaph3l.net/atma/displayima...lbum=6&pos=242

I mean, can you really compare the 'sprite-alized' Kefka's Tower to that?

While I enjoy the sprites in-game, the actual original conceptual sketches are a bit more realized in terms of expression, detail and imagination. Well pretty much the only thing that the originals don't cover that the sprites do, is an aspect of simplicity. Perhaps that is why I like the sprites at first glance but they quickly lose their lustre when held next to their artistic progenitors. Thats a fair point in my eyes. I guess I am more of an 'art-house' guy though.

The Plane Is A Tiger Feb 5, 2007 11:59 AM

Amano's scenery and monster designs are gorgeous, and they would make for an amazing game. His people look like albino zombies though, and aside from a few characters (Umaro, Gogo, and generally those who look less human anyway) I've never liked the in-game portraits much. I love the sprites, and I'm glad they didn't attempt to overhaul the graphical style.

Solis Feb 5, 2007 12:03 PM

A full remake of FF6 with full 3d graphics could probably turn out quite well if they just use the original art designs from the game itself. The Chrono Resurrection project was a good example: it looked virtually identical to the style of the original game despite being in 3d. If they remade FF6 in the same way, I wouldn't mind playing that version of it.

I didn't really see a point to making FMVs and tacking them on top of the original game like they did in Chronicles, those were too big of a contrast to the original designs. Doesn't exactly flow with the rest of the game since you go from complex 3d models with full animation to SNES sprites. If anything I think they should've just ported the game with better quality graphical assets (higher resolution sprites, etc.) and not bothered with adding or changing the art.

FF7 could use a remake too, but there isn't as much reason for that since most of the graphical presentation is still passable today. All they'd really need to do is port the game with upgraded character models (read: textures and non-deformed) and it would look fine. The backgrounds and cutscenes wouldn't really need any work, except to reflect the newer character models. Although the music could definitely use an overhaul as well.

Jamma Feb 5, 2007 12:10 PM

Quote:

Originally Posted by RainMan (Post 381719)
! Oh no you didn't! (Did you?)

I did what now?
Quote:

Actually I was thinking something more along the lines of this.

http://adunaph3l.net/atma/displayima...lbum=6&pos=242

I mean, can you really compare the 'sprite-alized' Kefka's Tower to that?
Actually, no I can't. I'll probably have to agree on you with the scenery. The characters are a different question IMO.

You know what? The character artwork even loses out to the FFVII Manga-style sketches. Not in a game though. :eagletear:

RainMan Feb 5, 2007 12:32 PM

Quote:

I did what now?
:) Nothing. Don't mind me, I am just not against causing a friendly row from time to time

Quote:

Amano's scenery and monster designs are gorgeous, and they would make for an amazing game.
Yes! Thank you! (I was wondering if perhaps I was the last partially sane person on the planet.)

Quote:

His people look like albino zombies though, and aside from a few characters (Umaro, Gogo, and generally those who look less human anyway) I've never liked the in-game portraits much. I love the sprites, and I'm glad they didn't attempt to overhaul the graphical style.
Whats good enough for George Romero is good enough for me! :D In all seriousness though, I believe that Amano's characters are incredibly haunting and striking. Maybe a bit too much style for a game like Final Fantasy VI where the real bread and butter of the experience lies in the story. Perhaps more visually simplistic characters serve as a better vehicle to allowing the storyline to take center stage. If this were the case, the 'faded far off look' in much of the characters faces may have proven to be much too distracting. Still, I find that I like the premise of it.

There is a sense of detachment and longing (and not just for brains) within the visages of Amano's portraits...that perhaps loosely conveys a sense of exotic eroticism. This may be a bit of a stretch, but I imagine that there may be an element of buddhism and Easternism to be found in much of Amano's work. In the case of FFVI, perhaps this reveals or at least serves as a reference to emotional maturity established within the characters. The tradeoff is a lack of notable physical vibrance. I am not sure that it bothers me all that much in the end.

Quote:

A full remake of FF6 with full 3d graphics could probably turn out quite well if they just use the original art designs from the game itself. The Chrono Resurrection project was a good example: it looked virtually identical to the style of the original game despite being in 3d. If they remade FF6 in the same way, I wouldn't mind playing that version of it.
I absolutely agree. What I am suggesting is that improvement or visual enhancement doesn't have to necessitate exclusion in every case. There were many elements of FFVI's art layout which were phenomenal...(some less apparently so) It would be amazing if most aspects of the environments and characters could be upgraded to more fully utilize the original vision of Amano.

Quote:

I didn't really see a point to making FMVs and tacking them on top of the original game like they did in Chronicles, those were too big of a contrast to the original designs. Doesn't exactly flow with the rest of the game since you go from complex 3d models with full animation to SNES sprites. If anything I think they should've just ported the game with better quality graphical assets (higher resolution sprites, etc.) and not bothered with adding or changing the art.
They also might've added more little flourishes with the visual effects. Programming is becoming such that details in things (such as explosion physiology in sprite engines) can be more expressively conveyed.

I am only saying all of this because I am a FFVI fanatic. :gonk: I need help!

Omnislash124 Feb 5, 2007 05:03 PM

Quote:

Originally Posted by Solis (Post 381760)
A full remake of FF6 with full 3d graphics could probably turn out quite well if they just use the original art designs from the game itself. The Chrono Resurrection project was a good example: it looked virtually identical to the style of the original game despite being in 3d. If they remade FF6 in the same way, I wouldn't mind playing that version of it.

Now we're talkin...

http://www.opcoder.com/projects/chrono/Crono0.jpg

That's what I want in a Final Fantasy VI resurrection right there. That WOULD BE PERFECT.

Freelance Feb 5, 2007 05:08 PM

Meh, I'm not a fan of Amano's character designs either, so no, a full remake realizing his designs would be so...blah. It could be just me though. Lots of people love his work. Besides, Locke's the cutest as a sprite :3 I'd hate to see any 3D version of him.

Soldier Feb 6, 2007 01:18 PM

I don't want to knock Amano; quite the opposite, he makes an excellent cover/promotional artist, but I've never considered his interpretations of any FF character to be their "official" look. Terra, to me, has green hair, not blonde. Kefka does not wear pink ruffles, Strago is not a creepy old man in bondage, and Locke....well I've been trying to find this one closeup on his face that was shown in the original SNES Strategy Guide, but I haven't been successful in that venture.

To be honest though, I've always viewed the characters are sort of half-SD; I just have trouble picturing them otherwise.

Here are the rest of the official drawings for FFVIA, each done by different manga artists.

Also, for those of you wondering, Kefka's "Son of a submariner" line has been changed to...

Spoiler:
"Son of a Sandworm!"


I like. It makes much more sense in many ways.

Also, here's a look back at other famous Kefka-isms , preserved before their rewriting for the GBA version. They're missing some of my favorites, though.

Spoiler:
"Wait? Wait is for waiters!"

"Say, you should take a look at my Magicite collection someday! You might see a few familiar faces!!"

"Nothing beats the sound of hundreds of people screaming in unison!"


Game's out in less than an hour, though I won't be picking it up until around 5:30pm, on my way to college. Don't forget the coupon I linked.

Render Feb 6, 2007 01:43 PM

I can't see how you consider Amano's art to not be truely official considering his artwork was used for almost everything, including the in-game art, and the Grande Finale CD covers. After Final Fantasy VII, that's when he became the bench warmer, but only due to the PSX and it's graphical limitations.

I can't say that I'm totally in love with his character designs, but the amount of detail, artistic flair and originality is what he's known for. His environments and emotions he puts into them really shine through. I would all be for a 3D remake (though not with the amount of enthusiasm as RainMan *fanboy alert*) that would be true to Amano's work. Or at least semi-true... maybe make his characters a little more appealing.

Akira Toriyama needs to be shit canned. I've never liked his characters, even dating back to the early days of Dragon Warrior. They all just have giant hair, eyes and muscles. -_-

Soluzar Feb 6, 2007 01:53 PM

Quote:

Originally Posted by Render (Post 382853)
Akira Toriyama needs to be shit canned. I've never liked his characters, even dating back to the early days of Dragon Warrior. They all just have giant hair, eyes and muscles. -_-

When I tried to play FFVIII, it was that bizarre hat that bugged me. I found that all through what I've played of the game all I could think was how annoying that one guy with the spiky hat looked. I've basically moved onto another RPG now because that hat was just irritating me. Yes... that is a strange reason to ditch an RPG. I admit it.

I'll be picking FFVI Advance up if it comes out in Europe, for sure. If not, I might import, or I might just not bother. I did already beat the game. I'll have to ponder long and hard whether it's worth importing when I see what the new stuff is like.

Soldier Feb 6, 2007 01:56 PM

The way I've always read it (and do correct me if I'm wrong), is that for the past FFs, SE would have the character's concept in mind, so they ask Amano to expand on it ("Okay, I want a little girl who can talk to animals. Green hair would be nice"). Amano creates the character in his style, Square approves it for official artwork. But then they take that character and "downgrade" him/her based on the graphical limitations, and also due to personal preference (I don't know who approved it, but someone wanted Terra to have green hair in the end, not blonde).

So I guess what I'm trying to say is that Amano's renderings aren't really the "official" look for the character; it's however they look in-game. Take a look at Nintendo's FFVIA page to see what I mean.

Shaolin Samurai Feb 6, 2007 01:57 PM

re: FFVIA drawings

I can understand not being too fond of Amano's unconventional, ethereal style. It's a decidely non-mainstream look. But you can't possibly think that an effeminate looking Edgar and Sabin and airhead popstar bimbo Terra are improvements.

Omnislash124 Feb 6, 2007 07:01 PM

Quote:

Originally Posted by SOLDIER (Post 382834)
I don't want to knock Amano; quite the opposite, he makes an excellent cover/promotional artist, but I've never considered his interpretations of any FF character to be their "official" look. Terra, to me, has green hair, not blonde. Kefka does not wear pink ruffles, Strago is not a creepy old man in bondage, and Locke....well I've been trying to find this one closeup on his face that was shown in the original SNES Strategy Guide, but I haven't been successful in that venture.

I wholeheartedly agree. The characters that are there are supposed to look like what they look in-game. I'm a fan of the more "cutesy" look as some call it. The in-game sprites are the characters that pop up if you told me to describe a character.

If you asked me "What's Terra look like?", I'd answer "the one with green hair" because that's probably the most unique feature of Terra's look.

Soldier Feb 6, 2007 07:04 PM

Well, I've just purchased the game, $5 coupon and all. I'm in class until late night, though, so any impressions will have to wait until then.

EDIT: Hurrrrrgh.

Spoiler:
Quote:

Confirmed that the Celes prison scene IS edited, was not put back in from the JP release. It's the same except she's not chained to the wall, and it doesn't show them punching her at all. The text is still all there IIRC.

-GAF.

Even worse, they've also changed the line about Shadow killing his own mother for a nickel, to his brother. Okay, what. This has to be Nintendo's doing.

Still quite unhappy the above scene was changed.

Also, there's some reports that this game could be tough to find due to limited shipments. There were only about 3 copies in my local Best Buy, so this rumor might be warranted.

The Plane Is A Tiger Feb 6, 2007 07:13 PM

Dang, they left it out? Oh well, it's not like I haven't played the SNES version enough times to remember exactly what happens anyway. I ended up swinging by Best Buy to grab this and Diddy Kong Racing, though I'm sort of back to playing FF IV Advance now. I'll just have to balance the two until I finish up on the moon.

Soldier Feb 6, 2007 07:14 PM

Think of the new generation. This is one of the very few non-comical moments from anyone in the Empire who isn't Kefka. It shows you exactly the kind of suffering Celes goes through.

This isn't going to encourage people to lock up girls and punch them, goddamit. It's for DRAMA.

And now Gamefaqs is going to start with some "ZOMG WHO IS SHADOW'S BROTHER I KNOW IT'S GOGO" shit.

Omnislash124 Feb 6, 2007 07:26 PM

Damn. Seriously, what was the point of leaving that out? For being misogynistic? Seriously? I don't know. I'll still buy it regardless. Just need to swing by Walmart or Best Buy or something sometime...So what's the retail price here in the US? $29.99? $34.99?

Soldier Feb 6, 2007 07:28 PM

$29.99. Use the coupon.

Also, it's Japan's fault for leaving it out, and it's NA's fault for being too lazy to code it back in. Or to keep the E10 rating.

The Plane Is A Tiger Feb 6, 2007 07:29 PM

Yeah, the Shadow thing is complete crap. I loved that line. Oh well, just another story about the good ol' days when talking to young'uns.

"In MY day Celes got the shit kicked out of her by soldiers, and Shadow killed his mother!"
"That's nice, but we were talking about FF XVII..."

No. Hard Pass. Feb 6, 2007 07:52 PM

Shadow didn't kill his mother, Edgar said he'd slit her throat for a nickel, a line which sounds nothing like Edgar.

Soldier Feb 6, 2007 07:55 PM

Now that you mention it, the context could fit in Edgar's case. I'll have to read the line myself.

What I've yet to see mentioned was if any of the characters get a change in their dialect. Does Cyan still use thou-speak? What about Gau's pre-Ayla dialogue? And what about Relm's pottymouth, supposedly much more colorful in the original japanese version?

The Plane Is A Tiger Feb 6, 2007 08:02 PM

Oh, that's right. I love the line, but I always forget where it's actually said in the game. I keep thinking it's in Shadow's introduction when you first meet him.

Lolman Feb 6, 2007 08:28 PM

Quote:

Originally Posted by Valigarmanda
I still can't figure out why they'd change Moogle Charm to Molulu's Charm. There's not really a more appropriate name for a relic found in the Moogles' cave and only equippable by Mog.

I think Djibriel's FAQ from GameFAQs has all the info you need.

Quote:

Originally Posted by Djibriel
For some trivia knowledge some would appreciate, Kuku is Mog's girlfriend. Kuku
is the weakest Moogle you'll find here and stands next to Mog on the battlefield
on the second position of his group. Male chauvinist pig explanation of Kuku's
weakness: she's a woman. Family-friendly support group-evading explanation:
although lacking in combat experience, Kuku shows some proverbial nuts by going
with her lover anyway. At any rate, the Moogle Charm you'll find later in the
game, a Mog-exclusive Relic, is supposed to be given to him by Kuku. The only
proof of this off-game knowledge lies in its Japanese roots: Kuku was called
Moruru there, and the Moogle Charm the Moruru's Charm.

Also, the Japanese Creation Data Collection Book supposedly clearly says the
Moogle Charm is a "crystal ball charm given by his lover, Moruru". I've never
seen it myself and wouldn't recognize Japanese if it exploded from my stomach
like the aliens in the aptly-named movies with Sigourney Weaver, but I have
no reason to doubt it either.


Soldier Feb 6, 2007 08:37 PM

The main reason I'm leary of changing "Momma" to "Brother" is that it could give newbies the impression that Shadow has a brother, which to my knowledge he does not. There's a possibility his friend in the flashback could be related, but since they never state otherwise, we merely assume it's his partner and nothing more.

Also, wasn't Mog's official age something like 13? A bit too young to have a lover or wife, right (or are Moogle years different from human years)?

No. Hard Pass. Feb 6, 2007 08:40 PM

Quote:

Originally Posted by SOLDIER (Post 383188)
The main reason I'm leary of changing "Momma" to "Brother" is that it could give newbies the impression that Shadow has a brother, which to my knowledge he does not. There's a possibility his friend in the flashback could be related, but since they never state otherwise, we merely assume it's his partner and nothing more.

Also, wasn't Mog's official age something like 13? A bit too young to have a lover or wife, right (or are Moogle years different from human years)?

No, dude... they changed it to he would kill his best friend. It's actually much more fitting.

Soldier Feb 6, 2007 08:43 PM

Hmm, I read on GAF that it was "brother", but it looks like the poster goofed and admitted it was "best friend".

So there goes my previous rant. Still, the lack of sprite on female-sprite violence upsets me. :p

Freelance Feb 6, 2007 09:09 PM

I'm at the part where you choose from the three parties Yay! Oh, and I think the bit about the battle slowdown is greatly exaggerated. It felt just fine to me, and loading time between screens is only three measly seconds long. As for the music, I don't think the dip in quality is that bad, but since I'm mainly going to play it on the bus anyway, I won't even be putting the sound on.
Oh, and the music supposedly sounds a lot better if you use headphones. Try it.

The Leafer is now called a...Leaf Bunny.

I like the new translation. It sounds more natural to me.

P.S. My little sister stole the game to play now.

Shaolin Samurai Feb 6, 2007 09:18 PM

It really is ridiculous for that one scene to be removed from a game that also depicts
Spoiler:
the wholesale slaughter of countless soldiers, a stabbing, a guy getting fried by a magic lightning bolt and tossed away miles above the earth to plummet to his death, people getting crushed by giant slabs of shifting earth, the poisoning of an entire kingdom including civilians, among other things.

Soldier Feb 6, 2007 10:05 PM

No, there's something even worse than all those put together.

Spoiler:
Celes' attempted suicide.


I'm not exactly sure if that scene was kept here, but I haven't read anyone saying it was removed, so I assume it's still there.

Forsety Feb 6, 2007 10:17 PM

Yup, the only scene outright altered was Celes being punched. Pretty sad, but you have the Japanese to blame for it plain and simple. That or terrorism. -- I'd rather just blame the Japanese for being prudes about it though.

Soldier Feb 6, 2007 10:19 PM

I can't wait for the FFVII remake when they edit out Sephiroth's sword going through Aerith's chest. Maybe he'll just scare her to death.

This edit bothers me a great deal, because I always felt they put a substantial effort in the whole scene. Celes even has an exclusive sprite animation just for that part alone. I just don't get it.

Spoiler:
are they even going to show Cyan's dead son, lying on his bed?

Freelance Feb 6, 2007 10:31 PM

I heard that Locke's infamous line, "I'll rip your lungs out!" was changed, so does anyone know the new line? I'm dying to find out.

Soldier Feb 7, 2007 01:59 AM

Not sure, but I prefer if it was altered. A bit out of character to have him rage out on some poor bastard.

I played up to the escape from Figaro, so here's some various impressions, both technical and literary.

1. I was disappointed that a new intro wasn't created like with FFIVA.

2. Music overall is done quite well (keep in mind I was using headphones). The opening theme in the snow is handled pretty much flawlessly, and I actually like this version of the standard battle theme over the original (sounds a little more lively). Where the music does suffer though is any song that uses a piano, like the Title Screen music. Pretty bad snythwork, there. Also, the Narche theme sounds much more like an FFVII tune (or maybe it always has, it's been a while).

I just hope Relm's theme ends up less annoying, not more.

3. Sound effects is a mixed bag. The worst offenders are the blowing wind in the beginning, and the lightning crack whenever a boss died. The latter was always one of my favorite oldschool sound effects, so I'm sad to hear it downgraded.

4. Slowdown isn't nearly as bad as people mentioned, although I've yet to do any major moves with a full party. Seems to be the most slowdown whenever I'm casting magic. Also, there may have been slowdown during cutscenes, or the text moves slower than it did originally (doesn't seem I can adjust it, either).

The most slowdown occured when I was riding the Chocobo. Moving straight was fine, but left or right turns were super slow.

5. You can sprint with the B button, and there's a quicksave feature, just like the last GBA games.

Now about the translation.

The new translation is an absolute plus so far. It does a lot more than just rephrase things, you also learn some extra bits of information that may interest longtime fans. Some of the more classic lines have been kept, too, despite the change of submariner to sandworm.

1. I particularly liked Biggs and Wedge's line about the Slave Crown.

Spoiler:
"She won't even breathe unless we tell her to."


2. They still say that the first boss absorbs lightning, even though lightning attacks still hurt it.

3. They corrected the line about the Narche soldiers wanting "the girl and her magitek armor".

4. Many of Locke's lines are intact.

5. Thankfully, his over the top and rather assholish line about Terra being a "magitek riding, fire burning witch" has been nixed.

6. Molulu is indeed in the game, and is in the same party as Mog.

7. The Empire is reffered to as "The Gestahlian Empire"

8. Kefka's rank is "Court Mage". There goes the theory that he was the third general.

9. Many of Kefka's lines are kept intact, including his "Uwee hee hee hee" laugh. Although I smiled a bit at his new exclaimed line of "GO! KILL THEM!!!"

10. His laugh sound effect is also faithfully reproduced.

11. Edgar truly does hit on anything that moves, young or old alike. :eagletear:

12. The Beavis and Butthead reference is still intact.

13. The scene where Locke and Edgar react to Terra's magic is even funnier, although the final line makes even less sense.

14. "Eh, who-might-you-be" is gone, thankfully.

15. Trap chests are still called "Monster-in-a-box"

16. Potions "taste funny", finally answering an old question of mine on whether FF potions are taken orally or applied on the injured skin. Also, they taste funny. :/

17. Jump is now "Dragoon Boost". Nice.

18. Cyan's skill is "Bushido". Forgot what it was called previously (Knight?).

EDIT: Oh shit, that's hilarious.

Spoiler:
"If we allow the emperor to continue amassing weapons of Magitek destruction...
:D

Also, equipping sprint shoes and using the B button to dash while wearing them will have you run 4x as fast, but your sprite suppsodely glitches up something fierce if you do this.

SailorDaravon Feb 7, 2007 03:10 AM

Quote:

Originally Posted by Forsety (Post 383373)
Yup, the only scene outright altered was Celes being punched. Pretty sad, but you have the Japanese to blame for it plain and simple. That or terrorism. -- I'd rather just blame the Japanese for being prudes about it though.

For the record, the scene was pulled from the Japanese release apparently because there's been some kind of big surge in kidnappings/beatings in Japan recently, and given the current mood they felt it best to remove the scene. I'd heard that previously, and then there was apparently a thread on 2ch about it, so there may be some legitimacy to that. I think that scene was in the original JP SF release, and if it was that more or less confirms it.

Shaolin Samurai Feb 7, 2007 03:28 AM

Quote:

Originally Posted by Freelance Wolf (Post 383401)
I heard that Locke's infamous line, "I'll rip your lungs out!" was changed, so does anyone know the new line? I'm dying to find out.

"That's not very nice."

Freelance Feb 7, 2007 07:17 AM

Quote:

Originally Posted by Shaolin Samurai (Post 383682)
"That's not very nice."

That's not exactly right.

After I posted last night, I actually went ahead to see the scene for myself, and the actual line is, "Well that was very rude. I am a TREASURE HUNTER, and don't you forget it!"

Okay, so the threat is more subdued, but it still gets the job done.

Jamma Feb 7, 2007 10:33 AM

Quote:

Originally Posted by SOLDIER (Post 382834)
Here

Now that's a better picture of Locke.

Omnislash124 Feb 7, 2007 12:16 PM

Quote:

Originally Posted by SOLDIER (Post 383615)
18. Cyan's skill is "Bushido". Forgot what it was called previously (Knight?).

It was originally called "SwdTech" in the previous games.

Quote:

Also, equipping sprint shoes and using the B button to dash while wearing them will have you run 4x as fast, but your sprite suppsodely glitches up something fierce if you do this.
Sounds like the PSX version of sprint shoes where you become essentially uncontrollable if you dash with Sprint Shoes on. The sprite never actually glitched up back then though, you'd just have like a grand total of 2 frames of your character running with a scrolling background.

Quote:

Originally Posted by Jamma (Post 383898)
Now that's a better picture of Locke.

That's not a bad picture of Terra either.

Damn, now I really want the game. Whenever my DS gets back from repair (L button is dead), I'm going to go out and buy FF4 - FF6 and FFTA. That's like $100 there. Final Fantasy Tactics needs a remake on the DS. Not the Advance version, but the original.

Freelance Feb 7, 2007 12:51 PM

Haha, I bought the sprint Shoes and I was moving so fast (along with dash) that it was too hard to get the character to go where I wanted it to :D I then accidently turned off the game (oops!) without saving so I never brought it again. Dash is good enough for me, thank you. I didn't witness any glitches while using the sprint shoes though.

As for the game itself, it's great. I know some people may cry foul over the line changes and stuff, but they're just words. As long as the new lines send the same message, it's just fine with me.

Cyrus XIII Feb 7, 2007 06:59 PM

SOLDIER, your memory of the old translation appears to be more vivid than mine, what's your impression so far - does the GBA port really contain all the dialog Woolsey had to leave out back in the day, due to capacity issues?

DjMeas Feb 7, 2007 07:27 PM

Playing through the game, the one thing that really bothers me is there's no Button Config ^_^''

I'd really rather have X as the Menu and switching to members with full ATB than always pressing Start (menu) and Select (Switch). They're small and clicky (I dunno, it just bugs me haha).

Shaolin Samurai Feb 7, 2007 08:29 PM

X button? Keep in mind this is a GBA game...

Forsety Feb 7, 2007 08:30 PM

Quote:

Originally Posted by SailorDaravon (Post 383667)
For the record, the scene was pulled from the Japanese release apparently because there's been some kind of big surge in kidnappings/beatings in Japan recently, and given the current mood they felt it best to remove the scene. I'd heard that previously, and then there was apparently a thread on 2ch about it, so there may be some legitimacy to that. I think that scene was in the original JP SF release, and if it was that more or less confirms it.

That was my point. I know it wasn't there in the Japanese release, which is why I said to blame Japan. (Or to blame terrorism -- maybe that was poorly worded; though kidnapping is pretty much the same thing, no?)

Either way I fail to see the point when the entire game itself really does promote worse things, and I doubt, in all honesty, anyone gave a shit if the scene was there or not. I guess people are just irrational when it comes to things like this though.

DjMeas Feb 7, 2007 11:36 PM

Quote:

Originally Posted by Shaolin Samurai (Post 384367)
X button? Keep in mind this is a GBA game...

LOL!!!!

Oh man, i was so caught up playing it on my DS that i forgot it was for the GBA....

<----- Idiot

Spoiler:
are they even going to show Cyan's dead son, lying on his bed?

Yea, it's still there

dagget Feb 8, 2007 12:05 AM

I like how this game is sold out everywhere. The only place it existed was in the mall in pre-ordered form. At least the lady at Gamestop said if I come in tomorrow, then I can get one since the 48 hour new release holding time would be up.

I'll try wal-mart tonight, first. :(

Soldier Feb 8, 2007 12:56 AM

Quote:

SOLDIER, your memory of the old translation appears to be more vivid than mine, what's your impression so far - does the GBA port really contain all the dialog Woolsey had to leave out back in the day, due to capacity issues?
It pretty much uses Woolsey's translation as a base, then builds around it, rephrasing some words for a more accurate translation, or outright replacing some of the more bizzare/incorrect/lame dialogue. I'm not sure exactly how much text was left out of the original, but there's definetely some additional lines of text that weren't present in the SNES version, such as when you battle Vargas for instance.

Damn Blitz; it took me two attempts to remember the timing for them, along with adjusting to using the DS pad for input. I've never really figured out if moves like Raging Fist have to be done quickly.

Banon's class is "Oracle", and his heal ability is "Pray". I'll assume this isn't a magical spell in the context of the story, even though it's a White Mage move. I never really could figure out how they could tell the difference between artificial magic (magitek) like what Celes uses or the real stuff like what Terra has.

Ultros:
"Ooh, what a delicious morsel! I'd love to get my tentacles around her! *SLUUUURP*"


:tpg:

Forsety Feb 8, 2007 01:16 AM

None of them have to be done fast -- speed doesn't matter, just try to be accurate.

Soldier Feb 8, 2007 01:28 AM

I've tried to do Left, Right, Left A as slow and precise as possible, but I fail every time. It works a lot better for me if I do the commands quickly, though that seems to only be the case for Raging Fist; I can take my time with his other moves, and they register fine.

No. Hard Pass. Feb 8, 2007 04:00 AM

I've had no problem with the input of raging fist, Soldier. Maybe your DS just has screwy controls.

Soldier Feb 8, 2007 04:38 AM

No, I blame my gorilla-sized digits. :/

No. Hard Pass. Feb 8, 2007 04:40 AM

I don't know, dude. I have huge hands, and me and my DS-Lite get along fine with the blitzing.

Freelance Feb 8, 2007 07:03 AM

Maybe it depends on the system you're playing it on? I play the game on my GBA SP, and I have no problems at all doing Blitzes, especially Aura Cannon. On my sister's Micro, it's a bit harder to pull them off when I did Raging Fist (she didn't know how to do it). I had to press the buttons more slowly for it to register. I noticed that lots of people are having trouble with Blitzes on another message board, so maybe I'm just lucky I guess.

Have you guys seen the scene where the dancing girl says "this one's Humpty and this one's Dumpty?" Is she naming what I think she's naming? :D

P.S. I'm on Sabin's plot point right now. I'm saving the best for last >_>

P.P.S. I don't like seeing those menu portraits whenever characters are talking.

P.P.P.S. I played FFVI twice before getting the GBA version, and I don't ever remember laughing at the escape from the Imperial Camp scene. Was any lines changed there from the SNES version?

Cyrus XIII Feb 8, 2007 07:22 AM

Well, I guess that bit were Sabin involuntarily emulates Cyan's noble accent could be new. The dancing girl scene was really great, pity though they put it in that shortly after Cyan's loss.

Quote:

Originally Posted by SOLDIER
I never really could figure out how they could tell the difference between artificial magic (magitek) like what Celes uses or the real stuff like what Terra has.

Well, at least the stats kinda show it. I think Celes' healing spell is not nearly as strong as Terra's. Their levels could be a little off though, I didn't really check that when I was defending Narche and now Terra's gone for a while.

Omnislash124 Feb 8, 2007 07:27 AM

Wait a minute....What the fuck is Raging Fist? and Aura Cannon? So they changed the names of some of the moves too? Pummel and Aurabolt? I'd like to see the name for Bum Rush and Air Blade and such.

Freelance Feb 8, 2007 07:29 AM

Naw, that scene where Sabin emulates Cyan's way of talking was in the SNES version. The part I'm referring to was when Cyan was in the magitek armour and he couldn't control it. I wonder if the lines he was saying there were altered, 'cause it seems a lot funnier this time around.

P.S. Yes, they changed the names of the Blitzes to make it more accurate to the JPN version, just like a lot of other names in the game. They're just words though. I don't mind what they're called.

soapy Feb 8, 2007 01:20 PM

Does anyone know if they plan on releasing the strategy guide? Normally they have one out before the game... Although Nintendo made the one for FFV, maybe they're doing it again?

Freelance Feb 8, 2007 01:32 PM

So sorry to bring up GFAQs again, but someone emailed them about it and they said they're not making any at this time. As for whether other companies are making any, there's no official word yet. It'd suck if there's no guide. All the other FF releases recently has gotten one.

soapy Feb 8, 2007 01:40 PM

That's kind of lame, not that I can't play it without a guide, I just like having it as reading material. Thanks for the info though. Companies usually make a killing just by releasing a guide since they know people will buy it. How weird. :p

Freelance Feb 8, 2007 02:08 PM

You could argue that since they already made a guide back when the SNES version came out, they don't need to make another one. Then again, they did guides for other rereleases.

You could also argue that they don't want to make a guide because the GBA is a dying system, they don't want to make a guide for it.

Yet another reason would be they don't think the game is popular enough to warrant a guide (ironic that FFVI is one of the most popular FF games if that is the case...), or that maybe the previous guides didn't sell enough to warrant making one for FFVI.

Either way, we get screwed. How sad.

Omnislash124 Feb 8, 2007 02:45 PM

I think they figure that there's already to versions of the guide out (Back in the days of SNES and then another with the PSX port). And more or less, the game is unchanged. I suppose you could argue the addition of the Dragon's Den would warrant a new guide along with the name changes.

Conan-the-3rd Feb 9, 2007 12:34 PM

Just got mine today (Huzza for importers) and I'm lovin' every nostaliga-soaked moment of it.

Incidently, the slowdown (as small as it is) doesn't seem to plauge the game all that much when I was playing it in the GBA Player.

Edit: Huh, thats wierd, rage fist eded the Vagrus fight before the tutorial

No. Hard Pass. Feb 9, 2007 06:07 PM

Quote:

Originally Posted by Conan-the-3rd (Post 385938)
Edit: Huh, thats wierd, rage fist eded the Vagrus fight before the tutorial

It's always worked like that.

Kaelin Feb 9, 2007 06:17 PM

Quote:

Originally Posted by Denicalis (Post 386241)
It's always worked like that.

Yeah, which is kinda funny because one time I was bored on the SNES version and tried using Sabin's Aura DBZish Blitz, which did more damage, yet didn't finish off Vargus. He even said "Come on Sabin!" which really made me laugh since a weaker Blitz was all that was needed to take him out.

Soldier Feb 10, 2007 02:03 AM

Instant classic line coming like what.



This new translation rules.

Freelance Feb 10, 2007 02:10 AM

I didn't even see that line! Awesome stuff man.

I got past the Opera scene, and ppl say the lines changed. I don't even remember the original lines, but anyway, I like the new lines. I had to do it 4 times >_>

This game is addicting, man. I am digging the new translation as well, even though I don't remember every single line in the original.

"There's a reason impose rhymes with dispose!" Did I get that right? >_>

Conan-the-3rd Feb 10, 2007 04:18 AM

Quote:

Originally Posted by SOLDIER (Post 386544)
Instant classic line coming like what.



This new translation rules.

HAHAH, that's a riot. Got to Gau's part at the moment. Forogt just how long Saban's Story runs on for.

Render Feb 10, 2007 04:44 AM

Quote:

Originally Posted by Freelance Wolf (Post 386546)
"There's a reason impose rhymes with dispose!" Did I get that right? >_>

oppose :)

I agree that the new translation is fantastic. It really does the game the justice it deserves and sheds more light onto more of the minor details in the game. You aren't left wondering what someone meant by their saying anymore. The biggest thing I've noticed is the addition of hilarity.

Click :D:

http://www.sky-render.com/misc/-_-.png
The scene in Nikeah at the pub with the whore. Reference is to her tits! :tpg:


The only thing I'm still disappointed about is the level of difficulty. It's an easy game. Enemies should have had their HP doubled, especially the final boss's. 5X for him. I guess I shouldn't complain. The game is plenty hard when doing a low-level game. (I recommend this challenge to FF6 vets.)

dagget Feb 10, 2007 05:43 AM

This game is good. By good, I mean fucking awesome. I couldn't even imagine 10 years ago I'd be playing this game on a handheld system. I just finished with the part for the battle at Narshe. I was a bit under-leveled I think, because Sabin didn't have his Fire Dance (or whatever it's called in this one) Blitz yet and I always seem to choose the "wrong people" to stick in each of th three parties.

I haven't experienced any lag or slowdown or anything like that. It's just a thrill for me that I don't have to dig out the SNES copy again unless I want to re-live everything and notice the differences.

Conan-the-3rd Feb 10, 2007 08:56 AM

Onto the second Stratagy battle...wooboy, I knew I was going to hate this part and bugger if I don't know I'm right some times.

Edit: ... and it turns out I could of mad dashed though it with Terra, Edgar, Saban and Cyan...

Freelance Feb 10, 2007 12:49 PM

@Render: I knew that didn't sound right. Thanks for the correction.

I had to do that strategy battle two times. Blah, I heard that if you're quick, you can actually get through to Kefka so you don't have to defeat every single soldier, but I killed them all anyway. That part was tough. I put 3 of my strongest in one party (for boss battle), 2 2nd strongest in another party, and the last 2 in the last party and just shoved them in the corner so they don't have to fight.

I'm at the Magitek factory now. Yay!

Stealing is awesome. I got cool gear like Dragoon Boots, Mythril Vests, and a gazillion tents and hi-potions. Yay!

P.S. Ifrit just killed my entire party!!! :( For an Esper who was drained of its power, how could he cast Fira?

Conan-the-3rd Feb 10, 2007 01:19 PM

Actualy by the end of it that's exactly what I did, shoved a healer (Terra, being the better of the two) and then practuly went from highest LV to lowest.
Actualy once you do that, the battle is a breaze and afterwords shoving two Earring Relics on Cless seems to more or less offset Terra's narutal magical tellent.

Jurassic Park Chocolate Raptor Feb 10, 2007 01:20 PM

Quote:

Originally Posted by Omnislash124 (Post 384935)
I think they figure that there's already to versions of the guide out (Back in the days of SNES and then another with the PSX port). And more or less, the game is unchanged. I suppose you could argue the addition of the Dragon's Den would warrant a new guide along with the name changes.

That didn't stop Nintendo from doing FF5 and FF4 guides, both of which have been done to death before.

The guide Daravon posted earlier is probably your best bet if you must* have a book, even though it's in Japanese. It's 400 odd pages, and it looks beautiful.

*Some of us are whores like that. :(

Render Feb 10, 2007 02:54 PM

A word of caution, I don't think Vanish+Death works anymore. I went to go power level my magic with the help of Intangirs and Death actually MISSED them. O_o

Shaolin Samurai Feb 10, 2007 03:18 PM

Yeah Vanish no longer overrides instant death protection of monsters. So no Vanish + Doom/X-zone. Algorithms for Evade have been fixed as well. Yay for Illumina being even more broken!

Still you can't get some monster's Rages like Proto-Armor... and Gau and Gogo can't equip the Merit Award so no more Wind God Gau/Gogo =\

ctu Feb 10, 2007 03:21 PM

So far I love the new translation, but I don't remember seeing the comment locke made about terra when the old man asked him to find her at the biggining of the game.


Quote:

Originally Posted by Shaolin Samurai (Post 386944)
Yeah Vanish no longer overrides instant death protection of monsters. So no Vanish + Doom/X-zone. Algorithms for Evade have been fixed as well. Yay for Illumina being even more broken!

that kinda sucks I loved that bug

Quote:

Originally Posted by Shaolin Samurai (Post 386944)
Still you can't get some monster's Rages like Proto-Armor... and Gau and Gogo can't equip the Merit Award so no more Wind God Gau/Gogo =\

I never tryed that :(, but I still have the snes rom so maby one of these days I will try it out.

dagget Feb 10, 2007 04:16 PM

Quote:

Originally Posted by Freelance Wolf (Post 386788)
@Render: I knew that didn't sound right. Thanks for the correction.

I had to do that strategy battle two times. Blah, I heard that if you're quick, you can actually get through to Kefka so you don't have to defeat every single soldier, but I killed them all anyway. That part was tough. I put 3 of my strongest in one party (for boss battle), 2 2nd strongest in another party, and the last 2 in the last party and just shoved them in the corner so they don't have to fight.

I'm at the Magitek factory now. Yay!

Stealing is awesome. I got cool gear like Dragoon Boots, Mythril Vests, and a gazillion tents and hi-potions. Yay!

P.S. Ifrit just killed my entire party!!! :( For an Esper who was drained of its power, how could he cast Fira?

Yeah, I was playing the PSX versiona couple months ago and I ended up stealing something like about 10-15 Dragoon Boots in a matter of minutes. Some pretty good cash, honestly.

Just got to vector myself. I have to say that I was worried about the Opera event, since before they didn't have a proper choir sound on most synths. (or at least ones used for SNES sound) but I'm in absolute love with the one for this game, since it actually sounds pleasant.

Time to level up some though. I could have swore that I'm always around level 20+ by now and not 16-17.

Also... boo for no more Vanish + Death/X-zone. :mad:

Shaolin Samurai Feb 10, 2007 05:00 PM

Good riddance I say. It was an incredibly cheap tactic/bug that never should have been part of the game. Even so, the effect on the difficulty of the game is negligible as the bosses tip over at the slightest breeze anyway.

Soldier Feb 10, 2007 07:13 PM

Any idea what they changed this to?


Render Feb 10, 2007 08:27 PM

Quote:

Originally Posted by SOLDIER (Post 387113)
Any idea what they changed this to?


Something to the effect of:

Spoiler:
"They're hot and heavy, aren't they?" (something close to that.)

Which seems to indicate Locke and Celes kiss?? or even in love. Neither of which the player were led to believe.

Shaolin Samurai Feb 10, 2007 08:54 PM

Quote:

Originally Posted by Render (Post 387150)
Something to the effect of:

Spoiler:
"They're hot and heavy, aren't they?" (something close to that.)

Which seems to indicate Locke and Celes kiss?? or even in love. Neither of which the player were led to believe.

Uhhh it was always clear that they fell in love with each other.

Forsety Feb 13, 2007 12:38 AM

Strago responded something along the lines of "They're young, dear..." I think, too. It was cute.

Prime Blue Feb 13, 2007 05:41 PM

So what about Siren? Is her sprite still censored like in the original FFIII (US) or is it uncensored as in FFVI (Jap./PSone)?
I'd also like to know what Kefka's "You sound like chapters from a self-help booklet" has been changed to if someone has beaten the game already. :)

Shaolin Samurai Feb 13, 2007 05:51 PM

Siren's sprite is indeed censored, but I believe other sprites like Chadarnook and Goddess are kept intact. Also the "barb-e" sprites do have the smoke blowing out of their pipes. Why is that people only ask about Siren though?

Chaotic Feb 13, 2007 09:54 PM

Finally got this game the other day. Never played it before, but i'm having alot of fun with this...

I'm just wondering though... Those coupons on the 2nd page that SOLDIER posted a while back, did anyone use them to get this? I just wanna be certain they work. <.<

Forsety Feb 14, 2007 01:00 AM

Siren's sprite is NEWLY censored, though... instead of very poorly done "hot pants" they gave her a very tiny scarf looking skirt, which looks quite natural actually. The Goddess at the end is uncensored entirely, though.

Prime Blue Feb 14, 2007 08:40 AM

I did a little comparison.
Left = FF VI (JP SNES) / FF VI (JP + US PSone) / FF VI A (JP GBA)
Middle = FF III (US SNES)
Right = FF VI A (US GBA)

Although it really looks kind of natural I'd like to have more ass. We'll have to wait for the European version...

The female enemies are all smoking (uncensored).
Starlet's back is not covered (uncensored).
Alluring Rider is still half naked while riding (uncensored).
Chadarnook is covered with more fog than in the original version (censored).
Goddess wears less than in FFIIIUS (uncensored).
"Cafe" were renamed to "Pub" (uncensored).

I don't feel like taking screenshots from all these so just look them up here. :)

Plarom Feb 14, 2007 02:38 PM

Wow, that's pretty interesting. I hadn't noticed Siren's censorship until this moment.. Anyway, I'm enjoying this game immensely. Similar to FFV, I started entirely over just so I can get a complete beastiary.

Slight Spoilers/Helpful Hints
Spoiler:
I made a new game file after I realized I missed some monsters and I had just gotten Terra, after the Magitek Facility at Vector. I'm glad I started over because I ALSO found out that I missed some one-chance items. For example, during Locke's scenario, there is a Ribbon that can be found while you're escaping with Celes. This is one out of four discoverable Ribbons in the entire game and I'm happy to have realized that now. I also rediscovered some other interesting tidbits. During Terra's brief scenario, there's an item that can be procured in the Mog Village located behind the area where she fell and was saved by Locke in the beginning of the game. Originally, the item in the chest is a Rune Blade, but if you dont get it and wait until the WoR, it turns into an entirely different item.


Mm.. Good stuff. This is a bit embarrassing to admit, but I had NO IDEA that the select button changes your character if their ATB gauge is full. This is extremely handy!

The Plane Is A Tiger Feb 14, 2007 02:55 PM

Quote:

Originally Posted by Plarom (Post 390184)
Wow, that's pretty interesting. I hadn't noticed Siren's censorship until this moment.. Anyway, I'm enjoying this game immensely. Similar to FFV, I started entirely over just so I can get a complete beastiary.

Slight Spoilers/Helpful Hints
Spoiler:
I made a new game file after I realized I missed some monsters and I had just gotten Terra, after the Magitek Facility at Vector. I'm glad I started over because I ALSO found out that I missed some one-chance items. For example, during Locke's scenario, there is a Ribbon that can be found while you're escaping with Celes. This is one out of four discoverable Ribbons in the entire game and I'm happy to have realized that now. I also rediscovered some other interesting tidbits. During Terra's brief scenario, there's an item that can be procured in the Mog Village located behind the area where she fell and was saved by Locke in the beginning of the game. Originally, the item in the chest is a Rune Blade, but if you dont get it and wait until the WoR, it turns into an entirely different item.


Mm.. Good stuff. This is a bit embarrassing to admit, but I had NO IDEA that the select button changes your character if their ATB gauge is full. This is extremely handy!

Yeah, I miss being able to change characters with Select so much while playing FF IV. It's especially handy for saving your healer's turn if a boss has some devastating attack.

Spoiler:
What does the Rune Blade chest turn into for the World of Ruin? I hadn't heard about that. I always stop for that Ribbon in Locke's scenario though. It's a bit difficult to find if you don't know where to look.

No. Hard Pass. Feb 14, 2007 03:02 PM

Quote:

Originally Posted by Tritoch (Post 390196)
Yeah, I miss being able to change characters with Select so much while playing FF IV. It's especially handy for saving your healer's turn if a boss has some devastating attack.

Spoiler:
What does the Rune Blade chest turn into for the World of Ruin? I hadn't heard about that. I always stop for that Ribbon in Locke's scenario though. It's a bit difficult to find if you don't know where to look.

Spoiler:
Turns into a ribbon.

Shaolin Samurai Feb 14, 2007 03:05 PM

wtf @ spoiler tags for freaking treasure chests

re: Ribbon during Locke's Scenario

You can't really "miss" this Ribbon because it never goes away. You can get it anytime you can access South Figaro, which includes the World of Ruin.

Jamma Feb 14, 2007 06:00 PM

Aha! I knew there was something obvious i missed. Where in South Figaro is it? I know its hidden underneath the house on the far right but thats about it.

Shaolin Samurai Feb 14, 2007 06:19 PM

It's pretty hard to describe. After you go through the door behind the clock in the the basement of the rich guy's house you're in the area with the soldier and guard dog random encounters.

Here you'll notice another staircase going down on the left side of the room that has no visible walk way to. That's where you're trying to get. At one point you go through a narrow walkway and your character is obscured by black layers (can't see your character at all). There is an invisible path here you need to navigate to reach the staircase.

Freelance Feb 14, 2007 10:52 PM

Before I go to bed, here are some random quips I want to say.

I always figured you couldn't get back to get the Ribbon after that scene, but I guess I was wrong. Time to go pick it up tomorrow.

I'm AP leveling all my characters now so they can get every single spell, even if I don't plan on turning them into mages. Unnecessary? Probably.

I thought the scene with Locke and Celes after Leo's death was cute and funny. Awww ^^

You know, the storyline isn't that deep/meaningful/whatever. Maybe it was deep back then, but when compared to the stories of more recent RPGs, it isn't anything too special.

My Locke has the highest level and highest HP right now. Now why isn't that surprising?

I'm at the part right before the floating continent.

Render Feb 14, 2007 11:05 PM

Quote:

Originally Posted by Freelance Wolf (Post 390559)
You know, the storyline isn't that deep/meaningful/whatever. Maybe it was deep back then, but when compared to the stories of more recent RPGs, it isn't anything too special.

I kind of agree with you on that, however, the game is 13 years old. A re-telling of the story (yes, modifying the script) could still put it a cut above. I've personally wanted to do one myself, but I'm too lazy. ;__;

I have seen all the extra cutscenes and done almost everything in the game. All I have left is to do is the Dragon Cave and kick the shit outta Kefka. I like how they renamed Shadow's and Cyan's weapons.. what did they rename the 'Sky Render'? Also, is the Illumina really better than the Ragnarok?

Jinn Feb 14, 2007 11:22 PM

Quote:

You know, the storyline isn't that deep/meaningful/whatever. Maybe it was deep back then, but when compared to the stories of more recent RPGs, it isn't anything too special.
I don't think the plot ever really needed to be that deep. The world, characters, music, and art were enough to make it one of, if not the best, game of the era (for consoles anyway). Frankly, it's still my favorite Final Fantasy, and I don't see that changing ever really.

Shaolin Samurai Feb 15, 2007 12:12 AM

Quote:

Originally Posted by Render (Post 390569)
I like how they renamed Shadow's and Cyan's weapons.. what did they rename the 'Sky Render'? Also, is the Illumina really better than the Ragnarok?

They weren't really "renamed" because they are just the romanization of the original Japanese names. Sky Render = Mutsunokami

Yes, Illumina (called Lightbringer here) is better than Ragnarok. It's the most ridiculously broken and overpowered sword in the game.

And I can see this thread erupting into "which FF is best" fanboy faggotry. Please don't let that happen.

Jinn Feb 15, 2007 12:37 AM

Eh, if your referring to my post, I was just saying that Final Fantasy VI was my favorite Final Fantasy. Try not to misconstrue general statements and lash out with insults.

Shaolin Samurai Feb 15, 2007 12:49 AM

^That was definitely not directed toward you (or anyone in particular). Try not to miscontrue general statements as direct personal attacks.

Freelance Feb 15, 2007 06:58 AM

I never said anything about the plot being bad though. It must have been a fine one 13 years ago, but what I'm talking about is the fact FFVI fans today still claim that the game has one of the best plots, if not the best ever in an RPG. I don't share that claim, as games nowadays have deeper plots and stuff.

What makes the FFVI plot stand out from the other RPGs compared to more recent games? The game's fine, otherwise I wouldn't be playing it, but there's nothing outstanding in it that makes it better than other storylines. The new translation, however, does make the game better.

I problem I find with FFVI, though, is the fact you're allowed to choose your part members frequently. While that's great in itself, it actually hurts the storyline a bit, as only the characters who are forced to be in the party actually contributes to the story. Any expendable character either a) doesn't say anything at all during cutscenes (so why are they there?), or b) says some general statement that anyone would say, without injecting any of his/her personality into it.

It's not like the more recent FF games where additional party members actually say things that goes with the character's personality. The dialogue/scenes actually changes depending on who you choose to go with you. That makes the story more believable, in my opinion.

Forsety Feb 15, 2007 10:10 AM

It's actually not any different in most of the Final Fantasy games, though. They would force usually one person in along with the main character after a certain amount of time and then you would get the same problem. This was especially noticeable in Final Fantasy IX, so it isn't as if FF6 is the sole culprit in the series.

Jinn Feb 15, 2007 12:30 PM

Quote:

^That was definitely not directed toward you (or anyone in particular). Try not to miscontrue general statements as direct personal attacks.
Well, sorry about that then. I guess I still fail to see what you were referring to.

Hachifusa Feb 15, 2007 12:33 PM

I think he was speaking generally. It tends to happen with most older Final Fantasy games.

Jinn Feb 15, 2007 12:40 PM

No, I'm just saying that I saw no signs of this thread degrading into "'which FF is best' fanboy faggotry." Considering he posted that right after my post, I thought he was referring to it. Apparently I was mistaken, but still, I failed to see any "fanboy faggotry" going on.

Shaolin Samurai Feb 15, 2007 01:44 PM

You really need an explanation? It's quite simple.

Absolutely any thread involving discussion of the FF series has the potential to degenerate into incredibly lame, GameFAQs-caliber "xxx game sucks or xxx game rules because I am a douche" flamewar gayness. It's especially dangerous when personal opinions start to factor in more and more. I've seen it happen many, many times.

OR

It can be a perfectly civil and upstanding discussion (which is what this thread is at right now).

All I said was please don't let the former happen.

Jinn Feb 15, 2007 01:55 PM

Okay, that's fine. Yes, indeed, I did want an explanation. I certainly wasn't intending to start an argument by any means. I'm not entirely sure why you have to take on such a condescending and hostile tone in your posts, for I was not attacking you, I was simply wondering what it was that you were talking about.

Shaolin Samurai Feb 15, 2007 02:37 PM

Quote:

Originally Posted by Jinn (Post 390973)
I'm not entirely sure why you have to take on such a condescending and hostile tone in your posts, for I was not attacking you, I was simply wondering what it was that you were talking about.

I'm not entirely sure why you have to take on such a defensive tone in your posts, because I'm not attacking you either.

You think that's hostile? You haven't been on the internet much have you :twitch:

Jinn Feb 15, 2007 02:52 PM

Actually, I can almost guarantee I've been here longer than you. I guess if you really want to continue with this, we should do so via PM.

Shaolin Samurai Feb 15, 2007 03:37 PM

Quote:

Originally Posted by Jinn (Post 391028)
Actually, I can almost guarantee I've been here longer than you.

Heh, that proves my point right there. You're so easy to get a rise out of. Maybe my "hostility" and cynicism is a rarity in GFF, but outside these sheltered walls there are people who are far, far worse than me. The worst scum you could imagine, and they would eat you alive.

Anyway back on topic...I finished the game with only Celes-Edgar-Setzer. If you beat the game with Relm without Strago her ending changes as well but I really don't feel like going through all that again just for that.

Omnislash124 Feb 15, 2007 03:51 PM

Quote:

Originally Posted by Freelance Wolf (Post 390796)
I problem I find with FFVI, though, is the fact you're allowed to choose your part members frequently. While that's great in itself, it actually hurts the storyline a bit, as only the characters who are forced to be in the party actually contributes to the story. Any expendable character either a) doesn't say anything at all during cutscenes (so why are they there?), or b) says some general statement that anyone would say, without injecting any of his/her personality into it.

It's not like the more recent FF games where additional party members actually say things that goes with the character's personality. The dialogue/scenes actually changes depending on who you choose to go with you. That makes the story more believable, in my opinion.

Well, the thing with VI is that there's a massive amount of characters compared to other Final Fantasy games. Writing in a different part for each character might get a bit hairy since you would need 12x more lines than previously. The difference between this game and later games after it, besides the fact that this game has significantly more playable characters is that whenever the later games have major speaking parts, the ENTIRE party is somehow there, or your party is selected automatically and cannot be changed. It's not always the case, but it usually is. While I'm not defending it, the reason it's most obvious is VI is that there are much more parts of the game where you get to completely select your party compared to later games.

Render Feb 17, 2007 07:13 PM

I beat the game today, and watched the beautiful ending.

Spoiler:
Kaiser wasn't all that difficult. I used a level 75 Terra, and a level 40 Cyan. I nuked 200,000 HP away with Flare alone. I guess I still have to see what Diabolos does. :D

I also haven't checked out the new cave west of Mobliz yet. You can't get there until you finish Kefka.


A cool word: I'm sure a few people know that you can steal a Ragnarok and Ultima Weapon from the enemies on the final tier of Dancing Mad. You get to keep them now if you obtain them thanks to the new cave.

This has changed my party line-up, because I choose characters based on skill and possible equip. Terra and Celes are guaranteed because of their high magic/magic evade. Terra's Apocalypse is nearly equal to the Ragnarok. Locke's Zwill Crossblade and Edgar's Longinus are less than acceptable, However, the new Ragnarok puts Locke in my party and Edgar's Tools bests every other characters skills. Not to mention, hardly anyone else can equip all this heavy armor. :)

Freelance Feb 18, 2007 07:13 AM

Woo, I come here to check on this thread after a few days to see it all gone to hell. Okay, slight exaggeration there.

Yo, Omnislash, I see your point.

I finished AP levelling my entire team, so I'm off to the Floating Continent to advance the story. I finally found the Ribbon in South Figaro. Haha, it actually took me a while to find the secret entrance >_>

I forgot, but do you need the airship to get to Phoenix Cave? How soon as possible can you get to the cave, and will I get creamed? I hear it's supposed to be dangerous and crap, but hell, I want Locke back ASAP, even if it means heading straight into the lion's den without preparing. He's my favourite character and all >_>

Omnislash124 Feb 18, 2007 11:02 AM

It's risky, but you could do it if you're careful. You do indeed need the airship, but you get that rather early. The Phoenix Cave might be a bit hard if you do it early though. You'll have a grand total of 4 Characters: Celes, Sabin, Edgar, Setzer. And you'll have to split those 4 characters up into 2 groups. Meaning 2 per group and going through the entire phoenix cave with 2 people per group is very risky. Doable though....

Freelance Feb 18, 2007 01:20 PM

Y'know, while I was typing my post, I had a feeling I was missing something. Now you've clinched it. Bah, I suppose they assume the cave would be last place you'd want to go to : /

I'll try anyway, because it's my duty :D

Conan-the-3rd Feb 19, 2007 02:59 PM

Just finished Zozo and gotten my first load of Magicite (You know, on reflection, using the remains of magical creatures seems kinda off, kinda like Necromancy.) and just screwing around Magic Grinding.

You know, if FF6's Esper System was used in FF8, maybe I would of forgiven FF8's insufferable protagonist.

Hachifusa Feb 20, 2007 01:42 PM

I thought that the protaganist in FFVIII was decent. I mean, wasn't that the point in the game, to deal with angst?

Anyway. Is it just me, or is FF6 harder than I recall? Maybe I remember it being easy so I thought it'd be very easy, but it's quite difficult.

Shaolin Samurai Feb 20, 2007 01:58 PM

What exactly is giving you trouble? Even beating the game with only Celes, Edgar, and Setzer was easier than I expected.

ctu Feb 20, 2007 02:15 PM

I love the new it so far. I have been playing on VBA and I kinda fucked up my save file and lost some of my progress (I was trying to get into the empire to get to the magitech research facility and I had to restart from right before I went to fiargo (sp) to go find terra

Freelance Feb 22, 2007 08:25 AM

Hey, time for an update. I stopped playing after defeating the Storm Dragon and getting Cyan back in Mt. Zozo. "Bushido in The Bedroom."

Anyway, I decided to get most of my party back before getting Locke >_>

The damn Storm Dragon is the most challenging boss I've encountered so far, which shouldn't be surprising because it's an optional boss. I had Celes, Edgar, Sabin and Setzer fighting the damn thing, and all the guys died hideously. Celes (yay for girl power!) was left with like, less than 50 HP, and it was her turn to attack. I decided to go desperate and hit it with a Thundara (it's weak to it, and she does over 4K DMG) instead of healing, and it turned red and bit it. Whooo!! Don't you just love close calls like that? Man I miss stealing stuffs :(

dagget Feb 22, 2007 09:58 AM

Quote:

Originally Posted by Freelance Wolf (Post 397468)

Anyway, I decided to get most of my party back before getting Locke >_>

That's what I did as well. As soon as I got back the airship, I went to get Mog (so I could get the Moogle Charm) then just went around picking people up (starting with Gogo)

Right now I'm just leveling everyone up while letting some people learn Magic (I always avoid having Shadow and Setzer learning magic everytime I play). Speaking of Setzer, I'm trying to find the Fixed Dice so I can "dual weild" both sets of dice with him, but to no luck. :( It's been that long since I've played it I've forgotten where they're at.

Jamma Feb 22, 2007 10:01 AM

Quote:

Originally Posted by Freelance Wolf (Post 397468)
Man I miss stealing stuffs :(

Heh, I know what you mean. I always feel like I'm missing a few decent items if I don't have Locke (or indeed any thief-like person in a FF game) in my party.

Anyway, I found that elusive Ribbon (cheers SS) and immediately found another one in the Phoenix Cave... typical. Right now I'm halfway through uncursing the Cursed Shield, then I'm gonna raid the Fanatics tower with my ridiculously over-powered team. :cool:

Quote:

Originally Posted by dagget (Post 397521)
Speaking of Setzer, I'm trying to find the Fixed Dice so I can "dual weild" both sets of dice with him, but to no luck. It's been that long since I've played it I've forgotten where they're at.

Kefka's Tower mate.

Sword Familiar Feb 22, 2007 10:13 AM

It's nice to see how many of you still enjoy FFVI, so many years after it's release. Just proves how great a game it is.

Omnislash124 Feb 22, 2007 10:25 AM

Quote:

Originally Posted by Sword Familiar (Post 397532)
It's nice to see how many of you still enjoy FFVI, so many years after it's release. Just proves how great a game it is.

Damn straight it is. As for grabbing Mog, that's a great idea if you want to grab Locke early since he can be in his own group with the Moogle Charm (Or Molulu's Charm, whatever it's called) and not worry about dying. Then all you need is 4 more characters in the second group who can hold their own.

Freelance Feb 22, 2007 10:31 AM

Hey, that sounds like a great idea. It prevents random battles, yes? Cool. I'll try that on the way home today. Is Mog back at the Narshe caves? I can't remember.

P.S. Are all the other seven dragon as hard as the Storm one? >_>

Jamma Feb 22, 2007 10:42 AM

Quote:

Originally Posted by Freelance Wolf (Post 397539)
Hey, that sounds like a great idea. It prevents random battles, yes? Cool. I'll try that on the way home today. Is Mog back at the Narshe caves? I can't remember.

Yes, Mog is back there. Examine the wall where he was standing to find the relic.
Quote:

P.S. Are all the other seven dragon as hard as the Storm one? >_>
Nope. In fact, most of them are walk-overs. Especially the Ice Dragon in Narshe Snowfields. Piece of cake.

Omnislash124 Feb 22, 2007 03:41 PM

Actually it depends on what level you're at when you face them. And if you know what to equip before going into battle. The fact that you probably don't have much wind absorption equipment made Storm Dragon a bit hard. But for Ice Dragon and such, all you need is for each person to hold a Ice Shield, and you win.

Jamma Feb 22, 2007 04:09 PM

Yeah, thats what I meant. I just couldn't be arsed to be specific. Oops.

In other news, de-cursing the Cursed Shield is fucking boring.

Freelance Feb 22, 2007 05:13 PM

Yay I finally got Mog and the charm and crap. Now I can go get Locke...assuming I can find the stupid cave >_> I went all around the world and didn't see anything that looks like it could be the cave. Is it surrounded by mountains? I even forgot what it looks like -_-;

Yeah, I got no wind absorb crap when I fought the stupid dragon :( I'll prepare myself next time.

Omnislash124 Feb 22, 2007 06:57 PM

You can't tell the terrain off the map, but the Phoenix Cave's shape is roughly a huge star of mountain ranges with a small spot of green in the middle. When you descend on it, you'll be asked to split your party.

If I remember correctly, it's on the same land mass as Kefka's Tower.

Sword Familiar Feb 22, 2007 08:22 PM

Hmm, I don't know if you guys tried this, but I have two questions:

1. Is the Intangir vanish/paint bug still active?

2. Are you still able to kill off 90% of the bosses/enemies using the vanish + doom/x-zone trick?

While fixing these bugs would be the most logical course of actions, I have to say it wouldn't be quite the same w/o them. :D

Quote:

Originally Posted by Jamma (Post 397747)
Yeah, thats what I meant. I just couldn't be arsed to be specific. Oops.

In other news, de-cursing the Cursed Shield is fucking boring.

Yeah. Too bad there's no auto-auto-fire switch on handhelds as there are on some game controllers for the SNES. I used to use one of those and go to the island where you start in the world of ruin. The enemies there are piss easy and won't do shit worth of damage on your team. The only thing you need to do is attack.

Shaolin Samurai Feb 22, 2007 10:19 PM

1. Is the Intangir vanish/paint bug still active?

I don't believe so as most of the Sketch bugs have been fixed.

2. Are you still able to kill off 90% of the bosses/enemies using the vanish + doom/x-zone trick?

No. Vanish no longer overrides Instant Death protection.

re:Cursed Shield

The best way I've found to decurse the shield is to go on the Solitary Island where the enemies kill themselves after a few seconds. Put Locke in your party and have him repeatedly try to get their rare Megalixers until they automatically die. Or have Shadow w/Thief Dagger, Gogo, etc. It's still monotonous but easy and you might be able to pick up a lot of megalixers.

Sword Familiar Feb 22, 2007 10:28 PM

Quote:

Originally Posted by Shaolin Samurai (Post 397989)
1. Is the Intangir vanish/paint bug still active?

I don't believe so as most of the Sketch bugs have been fixed.

2. Are you still able to kill off 90% of the bosses/enemies using the vanish + doom/x-zone trick?

No. Vanish no longer overrides Instant Death protection.

re:Cursed Shield

The best way I've found to decurse the shield is to go on the Solitary Island where the enemies kill themselves after a few seconds. Put Locke in your party and have him repeatedly try to get their rare Megalixers until they automatically die. Or have Shadow w/Thief Dagger, Gogo, etc. It's still monotonous but easy and you might be able to pick up a lot of megalixers.

Damn. The sketch bugs were cool since they gave you all sorts of items in your inventory, including 20+ paladin shields, OVER 100(!) of some items, x ragnaroks, y ultima weapons etc. Only downside of it was that the "new" items replaced some of the old, including the chainsaw, so you'd have to re-arrange your inventory to where the items "landed" if you wanted to keep your old stuff (the new stuff always took the same position in the inventory space).

It's been a while since I played the game so I didn't remember that the ability was called sketch, and not paint. And yeah, the island I was referring to was the solitary island.

Jamma Feb 25, 2007 05:52 AM

Quote:

Originally Posted by Sword Familiar (Post 397902)
Yeah. Too bad there's no auto-auto-fire switch on handhelds as there are on some game controllers for the SNES. I used to use one of those and go to the island where you start in the world of ruin. The enemies there are piss easy and won't do shit worth of damage on your team. The only thing you need to do is attack.

Quote:

Originally Posted by Shaolin Samurai (Post 397989)
re:Cursed Shield

The best way I've found to decurse the shield is to go on the Solitary Island where the enemies kill themselves after a few seconds. Put Locke in your party and have him repeatedly try to get their rare Megalixers until they automatically die. Or have Shadow w/Thief Dagger, Gogo, etc. It's still monotonous but easy and you might be able to pick up a lot of megalixers.

And thats what I have been doing. Trouble is, they only take a matter of seconds to commit suicide which normally leaves me only one chance to steal. So far I've had about 100 battles and stole just 3 elixirs. I could use one of the stop-inflicting weapons to give me a better chance of keeping them there longer, but it conflicts with the real reason I'm there... to get this over with fast.

Oh well, fuck it. I'll keep plodding on.

mortis Feb 25, 2007 07:27 AM

I can't remember but i think if you used the offering with the thief knife or whatnot, you'll steal 4X and have a MUCH better chance of getting [mega]elixers...

Tequila Feb 25, 2007 09:21 AM

No. The steal message will be shown four times, but actually the effect kicks in only once. This bug has been known since the SNES days of the game and I doubt they fixed it in the GBA port.

Zergrinch Feb 25, 2007 09:46 AM

I've been playing this game a bit. A decade has passed since I last played it, and I'm finally approaching this with a more strategic bent.

Whereas Vanish/Doom can kill almost anything back then, Vanish/Death isn't quite as effective anymore. For the bunch of you who desperately want to harvest Intangirs for the AP, try the Confuse/Smoke Bomb trick.

Confuse/Smoke Bomb:
Encounter an Intangir. Cast Confuse on one character not protected against it. While the spell is animating, have the targetted character use the Smoke Bomb item (buyable on Setzer's airship). The confused character will use the item on the Intangir, causing it to run after casting a single target Meteor spell on the confused guy. Voila, 10 AP, though you DON'T get the Bestiary entry until you actually killed one.

How to kill legitimately? Eh, STOP. Then wail on him.


Nice port, though. While I can't understand why they put the Bestiary in Options, the translation was much improved. You can actually sing to the Opera lyrics, and it rhymes as well. (I believe the Woolsey translation hews to the syllables, but does not always rhyme.)

DarkDraco911 Feb 27, 2007 03:58 PM

Quote:

Originally Posted by Freelance Wolf (Post 379666)
I've also heard that whoever worked on FFIVa also did FFVIa, but not FFV. If that's true, then the slowdown isn't too surprising. I've never played FFIVa, though. Just how bad was the slowdown in that game?

Here's some comments from several reviews:

Cons:

* Maybe too easy for hardcore players.
* Minor slowdown in battles.
* Sound is not always faithful to the original.

--

If only the battles weren't so slow. Even at the fastest setting, it seems the action gauge chugs along. The use of the spell "Haste" results in perhaps a 10% increase in speed. There is almost no difference in the configuration setting of level 3 speed to level 1 speed. When fighting hard bosses, the gauge just does not move fast enough.

--


Interestingly enough, another review didn't mention about slowdowns at all.

Can I add a Pro (Although to me, a HUGE con): No More Vanish/Doom Glitch. ;_;

Soldier Mar 1, 2007 04:17 AM

Phew, I finally got back into this game where I last left off.

Spoiler:
Choose your scenario, kupo!


Naturally a good deal of you are far ahead, but there's no need for me to catch up.

I've had fond memories of the whole Sabin scenario, and I was happy to see that it still holds up. I remember reading way, way back (I think it was EGM) how the Phantom Forest alone was praised for having "incredible graphics." Funny how I still agree with that, even now. There's just a certain majestic beauty in how all the trees and such are placed around. I was simply floored then, and I still smile with nostalgia now.

I noticed a minor change, though. When the Phantom Train first starts up, they begin to play the music; in the SNES game, the music didn't play until after the first cutscene.

There's another instance where the music plays during an originally silent moment, and personally I'm a bit letdown by its inclusion.

Spoiler:
it plays when the train is leaving with Cyan's wife and son. Originally, there was just silence, which I felt add to the drama. It only goes silent when the train is gone and you get that brief period where Cyan stares onward, silently


Also, there was some noticable (and annoying) slowdown in the cutscene where you're surrounded by ghosts. Nearly got my eyes crossed watching the slow moving trees. :tpg:

Jamma Mar 1, 2007 08:18 AM

So... which one are YOU gonna choose?

Sword/Esper Spoiler:
The Ragnarok Sword can be wagered in the Colossium for the Illumina, easily the best weapon in the game. Although with that evade bug fixed, maybe its not quite as uber as it used to be.

The Ragnarok Esper can morph enemies into items, not great items, but items nonetheless. And it completes the Esper list (a high priority for many nerds people).

Which one do you normally go for then?

Freelance Mar 1, 2007 08:25 AM

Yo.

I just have Umaro, Relm and Strago to get back in the WoR. Yay.

The scene where Gau is getting dressed in the store is hilarious. Haha.

I'm just getting Espers and levelling up before I go to the final dungeon. Everyone is learning magic and stuffs.

Omnislash124 Mar 1, 2007 09:37 AM

I usually take the Esper just to master the list.

I dunno, would a MASTER FFVI game have Illumina or a full esper list?

Zergrinch Mar 1, 2007 09:53 AM

Can you get a complete esper list? It is my understanding that you STILL have to choose between the Odin and Raiden espers...

Omnislash124 Mar 1, 2007 10:10 AM

Quote:

Originally Posted by Zergrinch (Post 403540)
Can you get a complete esper list? It is my understanding that you STILL have to choose between the Odin and Raiden espers...

That's very true. Hmm...I don't know now. How would one go about mastering Final Fantasy VI completely? For one, Raiden is the only esper to teach the spell Quick, so I suppose you'll have to get Raiden over Odin eventually.

Jurassic Park Chocolate Raptor Mar 1, 2007 02:31 PM

Quote:

Originally Posted by Omnislash124 (Post 403554)
That's very true. Hmm...I don't know now. How would one go about mastering Final Fantasy VI completely? For one, Raiden is the only esper to teach the spell Quick, so I suppose you'll have to get Raiden over Odin eventually.

Gilgamesh teaches it now, so there's no point to switching over, especially since you lose Odin's Speed+1 level bonus if you do.

Worse yet is Cactaur's Speed+2 level bonus. By level 60 you can have 80+ speed and basically be in a constant haste effect. Combine with Hastaga, and you're getting four turns to Kefka's one.

As for the Ragnarok, take the esper this time. You can steal the sword from The Lady and now since you can save after beating the game you can keep it, along with the second Atma/Ultima Weapon. Wager that one for the Illumina/Lightbringer.

I haven't tested if you can go through Kefka's tower a second time for more of the sword, which wouldn't be a bad deal, since getting 8 of those bastards would be mighty swank. (4 if you don't want to bother with genji gloving it, but eh')

Shaolin Samurai Mar 1, 2007 04:38 PM

Quote:

Originally Posted by Jamma (Post 403506)
The Ragnarok Sword can be wagered in the Colossium for the Illumina, easily the best weapon in the game. Although with that evade bug fixed, maybe its not quite as uber as it used to be.

How would it be "not quite as uber" just because Evade now works properly? Illumina/Lightbringer still gives +50% Evade and +50% MBlock, so its effectively exactly the same as it was in the original.

The fact that you can steal infinite Ragnarok Swords from Lady seals the deal that you should get the Esper.

Render Mar 1, 2007 05:04 PM

Unfortunately, I didn't know that you could keep the stolen Ragnarok after Kefka. :( On the bright side, I managed to uncurse the shield while leveling Terra, Edgar, Celes, and Locke to level 75. :D My real question about the two swords is would you choose the Ragnarok or Lightbringer because of the random spell it casts? Holy is an elemental.

I doubt it but, is it still possible to do a low-level game?? I did on the SNES version a couple years ago and enjoyed it immensely. I'm guessing the fixing of the evade bug screwed that possibility up. If not a complete low-level game, could one at least get all of the characters during the playthrough? Doing so would make your guys unbelievably stronger. o_O

PS: does a 100% bestiary give you anything? (other than satisfaction.. :p)

Shaolin Samurai Mar 1, 2007 05:42 PM

LLGs are still very possible. Theres a video out there on youtube that shows a guy beating Gigantuar with a party of Level 7s or so. MBlock is still pretty dominant in its own right, even without the added benefit of Evade.

Forsety Mar 1, 2007 06:07 PM

If anything it makes the earlier aspects of one much easier, since evasion actually has a point. It just makes the end a little harder but by then you have so much incredible equipment it really doesn't matter. You can make due without a cheap 128% mblock game. Most LLG walkthroughs don't even try and convince you to abuse it, nor to abuse vanish+doom in the first place.

Jamma Mar 3, 2007 07:30 AM

Quote:

Originally Posted by Shaolin Samurai (Post 403877)
How would it be "not quite as uber" just because Evade now works properly? Illumina/Lightbringer still gives +50% Evade and +50% MBlock, so its effectively exactly the same as it was in the original.

The sword might be just as good, but I'm saying - in a roundabout way - you can't abuse the bugs like you used to. In the SNES/PSX versions, you could have 2, sometimes even 3 people protected with the bug. To get 128% Evade and MBlock in this version, you've got to steal more Ragnaroks in Kefka's Tower before you get to full protection.

I guess it's not that big a deal though...

Freelance Mar 3, 2007 08:25 AM

What do I do about Cactuars? The first one I found I actually killed, but every cactuar after that had such high evasion that I miss every single time :(

Am I too weak for the Coliseum? My guys seem to get clobbered against these tough enemies, and they range from level 36-42. Do I need anything special to win? The only one I won against was uh, forgot the name, but I bidded my Tinnia...whatever and got a Growth Egg after winning.

Zergrinch Mar 3, 2007 08:57 AM

Cactuars eh? They only got 3 HP, so let us count the ways.
  1. Sabin -> Blitz -> take your pick
  2. Edgar -> Tools -> Drill, Chainsaw
  3. Setzer -> equipped with Dice -> Fight
  4. Relm -> Sketch/Control -> 1000 Needles
  5. Strago -> Lore -> take your pick
  6. Anyone -> Magic -> Ultima (a bit too much)
  7. Anyone equipped with Lightbringer, if you got the Ragnarok Sword -> Fight
  8. Anyone equipped with the Sniper Eye relic -> Fight

Be careful. You don't want to kill too many cactuars (if you do, a huge one shows up :D And you do NOT want to fight him just yet, if you're having problems with its 3 HP cousins. And ESPECIALLY if you don't have the Reraise spell, from Phoenix)

-------------------------

Colosseum betting? First you have to analyze what's killing you off. Is it elemental? Status ailments? Instant death magic? These can all be handled with the right equipment and relics. (You can absorb fire, blizzard, and thunder element spells with the right shield, for instance. My characters were roughly at the same level when I was doing the Colosseium thing, though I must tell you I have both the Lightbringer sword and the Paladin shield equipped on the combatant.

However, there are certain spells you can't absorb. Such as Meteor, or that blasted Traveler blue magic. (I get owned a lot by Tonberries, and there's nothing I can do about it, aside from luck!) Gogo's a great person to stick in there, if you have him, since you can customize his command set. If you don't, you may want to stick Terra or Celes once you get Minerva Bustiers. These are awesome element-absorbers.

Freelance Mar 3, 2007 09:21 AM

Y'know, that's probably why I couldn't kill a cactuar. I didn't have Ultima or the other stuff that you mentioned. For example: I had Celes but no Ultima, I didn't have Edgar OR Sabin in my party, etc. I DID kill one though, so I have no idea how that happened.

So for the Coliseum, I take it that you get the same enemy if you wager on the same items? Then exploit whatever they're dishing out at you, although it's still very dependent on luck?

Zergrinch Mar 3, 2007 09:27 AM

Yes, that's right. Same enemy for same item. So you can prepare, and keep on reloading if you lose.

Render Mar 3, 2007 03:14 PM

The Offering/Master's Scroll is the most efficient way to kill Cactuars. You can't miss with it equipped.

---

The two most reliable ways to fight in the coliseum are with Gogo or a character decked out with Imp armor. This is, of course, not true if you are Lv. 35+ with the Lightbringer/Paladin's Shield/etc.. Load up 3x the command you want Gogo to use in battle, and he will always do it.

Shaolin Samurai Mar 3, 2007 04:31 PM

re: Cactuars

There are tons of attacks that never miss in this game - Edgar's Tools, Sabin's Blitzes, Cyan's Bushido, Shadow's Throw, and Setzer's Fixed Dice that I can name off the top of my head. Any one of them will do the job as Cactuar has a tiny amount of HP.

re: Coliseum

Umaro or Gogo are decent basic choices for the Coliseum as they will never waste a turn using worthless magic. A better choice would be Setzer with Fixed Dice + Master's Scroll, Locke with Genji Glove + Master's Scroll + two of his many godly weapons (Valiant Knife, Ultima Weapon, Lightbringer). Also, if your opponent is weak to Instant Death there are several weapons in the game that will make quick work of them.

Freelance Mar 3, 2007 05:24 PM

Cool.

Where do I get Master's Scroll and Paladin's Shield? :D

I got Valiant Knife. Oooo!

Render Mar 3, 2007 05:58 PM

Quote:

Originally Posted by Freelance Wolf (Post 405559)
Cool.

Where do I get Master's Scroll and Paladin's Shield? :D

I got Valiant Knife. Oooo!

Spoiler:

The Master's Scroll is in the Ancient Castle. To get there, go back to Figaro Castle and choose to travel the castle under the sand. You'll hit something, and you can choose to go into the jail and explore the cavern. You should find the Ancient Castle without too much trouble. The Master's Scroll is found by entering a door on the left side to the main entrance. Also, there's some goodies in a room in the northeast castle of the throne room.

Paladin's Shield is the Cursed Shield, but uncursed. :P Go to Narshe with Locke and in one of the houses is a guy sick in bed. (This guy are sick.) He'll give you the shield. Now you ONLY have to fight 255 battles with the shield equipped to uncurse the 'bloody' thing. (Equipping a Ribbon should help things.)

Freelance Mar 7, 2007 07:07 AM

Why didn't you warn me about the MASTER TONBERRY!?!?!? -_-;

I haven't played the game for the past few days. I have a large novel to get through before I have to bring it back to the library.

P.S. The mage Odin fought against looks like a ghost.

Zergrinch Mar 7, 2007 07:16 AM

Master Tonberry is a pushover once you rasp away his magic (after you make him sleep, of course!) and vanish yourself away :p

Freelance Mar 9, 2007 05:11 PM

Thanks a lot for the tip, Zergrinch! I rasped him away and just attacked. Haha, I attempted to put it to sleep but it didn't work, and I never used Vanish. The stupid tonberry never had a chance to attack me :D

Oh, and I got the Master Scroll! Yay!!! To think that I never gotten any of these awesome items when I played the last 2 times >_>
Master Scroll + Brigand's Glove + awesome weapon is good for Locke?

I got the Cursed Shield too, and am at the Solitary Island now to uncurse the damn thing. I first put Shadow in the party to have him steal too for elixirs, but Interceptor kept killing them before I even have a chance to steal, so out he went!

I'm saddened that you have to kill Deathgaze before I can get Bahamut. I've only seen that stupid monster ONCE.

Still haven't gotten Umaro and Strago back yet.

Ragnarok...Esper or sword?

Got Gigantuar. I was in shock when I saw it. It's Jumbo Cactuar from FFVIII! XD Two people survived after the 1000 Needles x 10 attack at the end :D

Shaolin Samurai Mar 9, 2007 05:52 PM

As I said before:

Quote:

Originally Posted by Shaolin Samurai (Post 403877)
The fact that you can steal infinite Ragnarok Swords from Lady seals the deal that you should get the Esper.


Zergrinch Mar 9, 2007 07:04 PM

Quote:

Originally Posted by Freelance Wolf (Post 409996)
Oh, and I got the Master Scroll! Yay!!! To think that I never gotten any of these awesome items when I played the last 2 times >_>
Master Scroll + Brigand's Glove + awesome weapon is good for Locke?

You can only steal once, sorry. In the past, an abused relic combination (along with Soul of Thamasa + Celestriad, sup infinite ultima) is Master Scroll with Genji Glove. This combo gets a total of 8 hits with the fight command. Personally I think it's not worth it, but striking 8 times IS pretty cool :D

Quote:

Originally Posted by Freelance Wolf (Post 409996)
I got the Cursed Shield too, and am at the Solitary Island now to uncurse the damn thing. I first put Shadow in the party to have him steal too for elixirs, but Interceptor kept killing them before I even have a chance to steal, so out he went!

My source of purloined Elixirs is in the Veldt, with Locke stealing from those hapless magic pots. (But I admit it's a wee bit irregular). You can try using Locke to steal, and casting stop to prevent those enemies from suiciding.

Quote:

Originally Posted by Freelance Wolf (Post 409996)
I'm saddened that you have to kill Deathgaze before I can get Bahamut. I've only seen that stupid monster ONCE.

Once was all I need, but by the time I was overleveled in magic. Quick + Ultima + Ultima a few times (or Thundaga if low on MP) and he croaked before I even had to Curaga. Deathgaze, by the way, is randomly hidden in one of the 4096 tiles of the overworld map. You can only meet him if you run into him. He stays in that tile until you meet him, and if he runs from you, he hides in random, different tile.

Quote:

Originally Posted by Freelance Wolf (Post 409996)
Ragnarok...Esper or sword?

Esper. I only got the sword because I plan to use a cheat code to get the esper, after I complete my other acquisitions (I'm missing Diabolos) :D

Quote:

Originally Posted by Freelance Wolf (Post 409996)
Got Gigantuar. I was in shock when I saw it. It's Jumbo Cactuar from FFVIII! XD Two people survived after the 1000 Needles x 10 attack at the end :D

I met him when I wasn't even ready, and there was only one guy who could hit him with regularity. Man, it was a tough slog, especially when each of my group members' HP was less than 2000. Reraise saved my ass, with Cyan surviving the last 1000 Needles attack with just 27 HP left.

Render Mar 9, 2007 09:49 PM

Quote:

Originally Posted by Zergrinch (Post 410064)
Esper. I only got the sword because I plan to use a cheat code to get the esper, after I complete my other acquisitions (I'm missing Diabolos) :D

You should be choosing the Esper simply because you can get infinite Ragnaroks or Lightbringers anyways.

Zergrinch Mar 10, 2007 12:02 AM

Sure, I can. But I don't intend to fight Kefka that many times. Sure, I'm a completist. But I'm not THAT much a completist! :D

(I just wanted the sword NOW, since I uncursed the shield already.)

Freelance Mar 11, 2007 05:20 PM

Hey...what is the requirement to get Ultima??? Reason I'm asking is that both Locke and Edgar learned the spell, but I was only AP levelling at the time with the Cactuars. Do you need to get a certain amount of AP to get Ultima? I AM CONFUSED. Anyway, Cactuars make learning spells easy ^_^

Tried to get Excalipoor from the auction house, but I gave up after seeing that damn kappa/imp/whatever appear several times in a row. The father should stop bringing his kid with him!

P.S. I got the Cursed Shield uncursed today. While that's good news and all, I'm quite sure I haven't 'battled' 255 times. Does it also count the number of times you fought before getting the Cursed Shield too? That would make more sense then.

P.P.S. Snagged Leviathan :3

Shaolin Samurai Mar 11, 2007 06:46 PM

The Paladin Shield teaches Ultima x1, which would explain how you learned it. The Ragnarok esper also teaches Ultima x1. Terra learns it automatically at L.99.

And to uncurse the shield you actually have to win 256 battles with it equipped. You probably just lost count.

Zergrinch Mar 11, 2007 06:59 PM

You need 500,000 Gil to buy Excalipoor. (I must warn you that Gilgamesh is VERY tough.)

You need to have the Ragnarok esper, or Paladin Shield equipped on a character, and gain 100 AP from battles, in order to gain Ultima. Best place to learn is the Cactuar desert or, if you don't want to muddy up with experience from Hoovers, in Fanatics Tower.

Leviathan was killing me before I noticed that he has painful magic counters, but so-so physical counters. Still, his El Nino attack isn't pleasant.

Freelance Mar 11, 2007 07:29 PM

Mmmm, it didn't feel as if I fought 256 battles to me, but that's what it is, then it must be so.

About learning Ultima...only Locke equipped the shield. I take it every character will eventually learn it as long as at least one person is using it? Anyway, now I know why everyone says Ultima will clean house. I had Setzer try it out and it did over 6K damage, and his magic stat is pretty low. MMMM...

Zergrinch Mar 11, 2007 07:33 PM

No, they learn it IF they equip the shield. Same deal with equipping Fire/Ice/Thunder shields, which teach you Firaga/Blizzaga/Thundaga at a x1 rate. (If you've equipped it while fighting cactuars, which give 10 AP a fight, it's no wonder why you learn it so fast!)

Shaolin Samurai Mar 11, 2007 07:35 PM

Gilgamesh and Leviathan are tough? I blew through them during my Celes-Edgar-Setzer run on the first try without knowing any of their stats or anything, and I wasn't particularly overleveled. Gigantuar, on the other hand, took me several tries because he actually managed to do damage to me.

RainMan Mar 11, 2007 07:35 PM

Yea, I killed Gilgamesh and Leviathan in one turn. I haven't made my way into the dragon's den yet. I am wondering if its even worth my time?

For some reason, I don't care for the Paladin Shield or the Diabolos Magicite. The game is already sickeningly easy. Even without Vanish/doom, this game presented no challenge.

I am a bit disappointed. :(

Shaolin Samurai Mar 11, 2007 07:37 PM

If it's challenge you seek, then the Dragon's Den has the toughest battles in the game, as well as character unique "ultimate" weapons. Though don't expect anything insanely hard.

Freelance Mar 11, 2007 07:37 PM

Quote:

Originally Posted by Zergrinch (Post 411331)
No, they learn it IF they equip the shield. Same deal with equipping Fire/Ice/Thunder shields, which teach you Firaga/Blizzaga/Thundaga at a x1 rate.

But Locke was the only one who equipped the shield, yet Edgar learned it! Explain!

UPDATE: D'oh! I checked my file and Edgar apparently is holding it! AHHH! I must have used Optimize. Never mind >_>

Shaolin Samurai Mar 11, 2007 07:39 PM

Are you absolutely sure you didn't equip Edgar with it? The only way Edgar could have learned it was if he was equipped with the shield or the Ragnarok esper.

Zergrinch Mar 11, 2007 07:41 PM

Gentlemen, what were your levels when you fought these beasts? Just asking.

Freelance Mar 11, 2007 07:43 PM

@Zergrinch: Level 41 to 44 when I fought Leviathan with Dragoon Mog, Thundaga Celes, Drill Edgar and Master's Offering x Valiant Knife Locke.

@Shaolin Samurai: Read my last post. I updated it.

Shaolin Samurai Mar 11, 2007 07:44 PM

Celes, Edgar, and Setzer all at L.4x

I used a pretty standard setup with mage Celes, dragoon Edgar, and Fixed Dice + Master's Scroll insane powerhouse Setzer.

Zergrinch Mar 11, 2007 07:48 PM

Haha, serves me right for bringing level 35 characters when acquiring Gilgamesh, without Ultima, treasures from Fanatics Tower, Ancient Castle, or Cyan's Dream. Gilgamesh one-hit KOs me, his blue magic hurt, and the only way I could beat him was rasp him off, and vanish myself. Of course, THEN he was a pushover :p

Freelance Mar 14, 2007 08:58 AM

AP levelling in the desert is getting boring now. I meet too many worms and not enough Cactuars and I always run away from the worms so I don't get the EXP, but FFVIa has some sort of crappy run system where it can take like, 20 seconds before they actually run away. It's boring watching them attempting to run. Of course, it also sucks that while they're doing that, the worm kills one of them off with Crush.

I got Gilgamesh. I used Ultima >:P What a cheap spell.

I'm thinking of going after Death Gaze next, which should be a nice break from AP levelling.

I haven't gotten Fixed Dice yet. No clue where to get it. I guess I could go to GameFAQs, but I'm apparently too lazy to, although I was just using it yesterday.

By the way, when I do get to Kefkas Tower, which paths have the bosses? I don't want to put a crap team up against a boss.

dagget Mar 14, 2007 09:28 AM

Quote:

Originally Posted by Freelance Wolf (Post 413058)
AP levelling in the desert is getting boring now. I meet too many worms and not enough Cactuars and I always run away from the worms so I don't get the EXP, but FFVIa has some sort of crappy run system where it can take like, 20 seconds before they actually run away. It's boring watching them attempting to run. Of course, it also sucks that while they're doing that, the worm kills one of them off with Crush.

I got Gilgamesh. I used Ultima >:P What a cheap spell.

I'm thinking of going after Death Gaze next, which should be a nice break from AP levelling.

I haven't gotten Fixed Dice yet. No clue where to get it. I guess I could go to GameFAQs, but I'm apparently too lazy to, although I was just using it yesterday.

By the way, when I do get to Kefkas Tower, which paths have the bosses? I don't want to put a crap team up against a boss.

Fixed Dice are in Kefka's Tower. You can get them with the first group of people, I believe. I just got them and left and started leveling again.

I just need to kill the two dragons in Kefka's tower for Crusader, then I'm going to turn Odin into Raiden. All I need now is Leviathan and whatever that last summon is. (I have Gilgamesh and Cactuar now)

I'm trying to get everyone leveled up as well as have everyone to learn all the spells so far. Of course, Mog, Celes and Terra (my main group, including Setzer, who I'm not having learn magic) have learned everything so now it's Edgar's, Relm's and Strago's turn. My only problem with Strago is trying to get his blue magic learned. I might be missing about 9 or so techniques. Gau's going to be a bitch to get his Rage skills ._.

jb1234 Mar 14, 2007 12:40 PM

Was the game always this easy? I haven't played it in several years but so far, all the bosses I've fought have been pathetic. I just entered the sealed cave of the Espers.

Shaolin Samurai Mar 14, 2007 12:52 PM

Yes, this game is and was incredibly easy. But weren't you the guy that said that the difficulty was just perfect in the other FFVI thread?

jb1234 Mar 14, 2007 01:32 PM

I don't think so. I didn't start playing the game until last week. I guess that everything was harder when I was just 14. ;)

Zergrinch Mar 14, 2007 07:08 PM

Quote:

Originally Posted by Freelance Wolf (Post 413058)
AP levelling in the desert is getting boring now. I meet too many worms and not enough Cactuars and I always run away from the worms so I don't get the EXP, but FFVIa has some sort of crappy run system where it can take like, 20 seconds before they actually run away. It's boring watching them attempting to run. Of course, it also sucks that while they're doing that, the worm kills one of them off with Crush.

Instead of L+R, use the Teleport spell or the Smoke Bomb item to escape from battle. It's much quicker.

I AP-leveled at Fanatics Tower. Coat the party with reflect rings and fire retardant gear (one monster casts Meltdown), then cast float (one monster casts Quake). It's not gonna be easy for you to die, unless you were really trying to :tpg:

Quote:

Originally Posted by Freelance Wolf (Post 413058)
By the way, when I do get to Kefkas Tower, which paths have the bosses? I don't want to put a crap team up against a boss.

ALL your teams should be decent. Though, in a pinch you could equip Celestriad+Soul of Thamasa, cast Quickx2, then spam 8 Ultimas (for a low low cost of 10 MP, and an upper damage limit of 79,992 HP. Few bosses can survive that initial onslaught! http://upload.jetsam.org/evil3.gif

I quote from Djibriel's FAQ:

Quote:

Originally Posted by Djibriel of Gamefaqs (Post 66666)
Here's a quick rundown on what the three parties will face. Half-way there's a switch for party #1. Going left or right affects the paths of all three parties, so I'm giving both scenarios here.
  1. #1 will know the most random encounters in the first part of the dungeon, but doesn't face any bosses before the left/right choice. If #1 goes left, it will have to face off against Fiend; if #1 goes to the right, it will face Goddess.
  2. #2 will meet Ultima Buster and the Gold Dragon. If #1 goes to the left, #2 will also face Goddess; if #1 goes to the right, these will face off against Demon.
  3. #3 will have to defeat Inferno and the Skull Dragon in their travels. If #1 goes left, these will have to face Demon; if #1 go to the right, they'll come across Fiend.
  4. Party #1 will fight the most random encounters, but won't fight any bosses. I'd say the #3 party sees the toughest road ahead of it.


Freelance Mar 14, 2007 07:13 PM

What a bummer this was.

I went to the final dungeon to see how far I can go with what I got, so I made a good team, a mid to crap team and a crap team and proceeded to make my way through the factories and caverns.

Unfortunately, my crap team encountered the first boss, and I thought I'd get rammed into the wall, but no! The crap team won. Cool. Then I went on further ahead and wiped the floor with the next set of bosses (not any of the dragons though) So far so good. Goddess was incredibly easy...

Anyway, then one of my crappier teams went toe to toe with the Guardian, and it kicked their keisters :(
Apparently, not a single soul in that team learned any high level magic spells, which spelt doom for me. D'oh. One measly boss halted my progress. How sad.

Oh well, back to AP levelling for me.

It's funny that Zergrinch posted just as I was typing this! Thanks for the advice, guy!

Summonmaster Mar 14, 2007 09:04 PM

Wow I like how my most useless characters instantly became my best. All these sidequests are buffing up my characters. I never believed that: Relm + Control, Shadow + GG + MS + Kagenui + Ichigeki, Setzer + Death Tarot, Locke + Wing Edge + Valiant Knife are making for my monster killing team. There are obviously better combinations, but I like the ability to instantly dispatch with a high probability for free. Not even Brachiosaurs stand a chance since Relm can just Control them the whole battle.

There's not much more other than learning all the spells and getting Gilgamesh and Leviathan before I enter Kefka's Tower (yay for Fixed Dice and Crusader!). It will be the first time I ever attempt the tower through my own efforts (yes, I never did so even on the SNES version :o), so I hope it won't be too scary. All this equipment is nifty but I have to make sure I'm prepped at a mere level 35 for everyone else.


More: I'm also liking how I can just slap a Gladius on Relm.

Shaolin Samurai Mar 16, 2007 07:09 AM

PSYCHO CYAN LIVES!!!

Kill Cyan--->Revive Cyan--->Sky---->Imp

You don't actually need to kill him in the same battle, only the revive is necessary if he was dead before the battle started. Cyan will go berserk immediately after the Imp, without the need for an enemy physical attack to trigger.

Freelance Mar 22, 2007 05:21 PM

A funny thing happened to me today.

I haven't touched FFVIa ever since I got Nightmare Troubadour, so today I decided to train my guys at the dinosaur forest while watching the first LOTR movie. That movie is over two hours, which gave me plenty of time to go train.

After bringing Locke to level 99 (he's uber strong and uber fast now) and Setzer to level 66, I decided to go back to Narshe to heal up. After healing up there, I was on my way back to the forest when lo and behold, the screen changed and before I knew it, I was in a fight with Deathgaze. Y'know, I forgot all about that guy, thinking I'd never see him again. Who would've thought that he'd be hiding just right above Narshe?

Okay I had Locke, Setzer and Terra at that point (lucky I just healed beforehand), and I had the two guys hit Deathgaze for 9999 DMG repeatedly, until the bugger died. Well, that was quick, I thought. Yay. Now I got Bahamut, woo!

One question. Is the Stamina stat worth a damn? I'm under the impression that only STR/SPD/MAG stats are beneficial.

Shaolin Samurai Mar 22, 2007 07:35 PM

Stamina is pretty much worthless. It increases your chance of blocking most Instant Death attacks (meh), increases the HP you gain from Regen and Tintinabulum (wow), and damage from Poison and Seizure (...).

Not worth raising in any circumstance.

Freelance Mar 23, 2007 09:47 AM

Seizure? First I've heard of it. Who the hell uses Regen and Tintinabulum? I wagered mine for a Growth Egg, which is even better.

Yay, Setzer and Locke are at level 99 now. I also got Strago back too. Hahaha, I just never bothered to get him 'til now. I managed to get a Celestriad from a Brachiosaur (whoo!), and together with the Soul of Thamasa, I am invincible!

P.S. Is Edgar's tools counted towards the STR or MAG stat?

Zergrinch Mar 23, 2007 10:10 AM

Seizure is like poison, except you can't antidote it, and it disappears after battle. You can only cancel it with Regen.

Tools I think are stronger based on Strength, except for Flash.

Render Mar 23, 2007 12:17 PM

Quote:

Originally Posted by Freelance Wolf (Post 417093)
I managed to get a Celestriad from a Brachiosaur (whoo!), and together with the Soul of Thamasa, I am invincible!

YOU LUCKY PUNK. <3 You'll end up finding another one later on if you haven't already.

Speaking of stats... does anyone know if they fixed the damage rollover if your Magic Power is too high and cast Ultima? It used to rollover past the invisible 65535 damage cap and end up being very weak.

Shaolin Samurai Mar 23, 2007 12:54 PM

re: Tools

From Djibriel's FAQ

ST = single target, MT = multi target

AutoCrossbow - MT physical, non-elemental damage
NoiseBlaster - MT, sets Muddled on all targets
Bio Blaster - MT magical, poison-elemental damage and the 'Poison' status
effect
Flash - MT magical, non-elemental damage
Drill - ST physical, barrier-piercing damage
Chainsaw - ST physical, barrier-piercing damage. Has a 25 % chance of going
for an instant kill
Debilitator - Adds an elemental weakness to a single target
Air Anchor - Makes a single target die upon the next turn

Densuke Mar 23, 2007 01:57 PM

Hey I bought FFIV for GBA a while ago but I sold it because I had a problem with the slow downs during battle and the very very high enemy encounter rate.

How is it with FFVI is it better there?

Freelance Mar 23, 2007 04:12 PM

Quote:

Originally Posted by Render (Post 417177)
YOU LUCKY PUNK. <3 You'll end up finding another one later on if you haven't already.

Yup...I got another one from another Brachiosaur :D

Oh, and I hereby declare this day to be FFVI day (or not), for today, I have done what I've never done before. I....won FFVI. I am stoked. I have played this game several times and have never won. I am at a loss for words.

I defeated the final boss with only four characters: Locke (99), Setzer (99), Terra (99) and Edgar (80). Of course, with my uber stats and awesome items (fixed dice x master's scroll for win), the fight was incredibly easy. I won the game in less at 54:14, with 144874 steps and 929611 gil.

The ending was so long and is quite awesome for a sprite-based game, compared to other games where the ending is a mere "YOU WIN" flashing across the screen. I love how they named every single character complete with their theme playing and whatever. Unfortunately, I NEVER GOT UMARO, so when his scene came up, all I got was a shot of his portrait and Narshe scrolling in the background. BIG WHOOP. What was his scene during the escape from the tower?

The ending was sweet, and funny, and cute, and awesome (anything with Locke in it is awesome, K?), and moving and sweet all rolled into one. I'm glad I finally won this game.

Unfortunately, I forgot to steal Ragnarok in the final battle! I got Ultima Weapon, but apparently forgot about the Rag. I didn't save after the ending because I intend to go back and get it. I don't mind fighting the boss again, for that gives me a chance to see the ending again.

ONE QUESTION. SPOILERS DUR!

Spoiler:
I suppose Shadow went down with the tower, and Interceptor is alive? The dog wasn't on the airship! I think that he stayed with Shadow 'til the bitter end, although we'll never know for sure.


P.S. Thanks for answering all my questions here in this thread. Yay!

P.P.S. forgot to mention that I also saw my first limit break! It was Terra's Riot Blade. It did 9999 DMG o.O

Zergrinch Mar 25, 2007 09:48 AM

Umaro's Ending? See for yourself.
YouTube Video
SNES
YouTube Video
GBA

Wolf, you're not going to attempt the extra dungeons: Dragon's Den and the Soul Shrine? :p

(Not that you're gonna need them, but you can steal some Master Scrolls in the Soul Shrine)

1 Ultima Weapon + 1 Master Scroll + 1 Locke + 100% HP + 115 Strength = 39,996 damage per turn, 79,992 with Quick, for a low low cost of 99 MP!) Phooey on Celestriads and Souls of Thamasa, I say! :D Only bosses such as Kaiser Dragon and Omega Weapon can withstand more than 2 rounds of this abuse - I daresay Kefka falls in 1, hehehe.

Freelance Mar 25, 2007 10:06 AM

Haha, well I'm currently taking a break from it for now. I still have to finish PoR and FFIII :D

I haven't defeated all the dragons yet. I think there's still 3 missing...one from Phoenix Cave, one in Kefka's Tower, and I've no clue where the last one is.

Angry Willow Mar 25, 2007 10:15 PM

Good grief, I was going through the old Final Fantasy Anthology strategy guide for pointers for this game, and I can't believe how much better the translation is.

The spell names being changed to Cura and Curaga was a nice continuity change, not to mention "safe" being changed to "Protect". Since this is my second time going through the game, I recognized the new names better than the old ones.

That being said, I never got the privilege to play FFIII when I was a kid, so I guess the changes aren't as sacreligious to me.

Xaekid Apr 10, 2007 07:45 PM

Say... has anybody tried to steal from Gilgamesh? I beat him earlier today and saw his bestiary entry and he has both Genji Gloves and Genji Shield and since I didn't save I decided to give it a shot.

However, after at least... 40 or more failed attempts (always using Thief's Bracer), I'm wondering if this is even possible. :/

My party is 45-50, Locke being the lowest.

Shaolin Samurai Apr 10, 2007 08:16 PM

Yeah Gilgamesh is a bitch to steal from because his level is so damn high (L.97). Short of leveling Locke to L.99, you may want to try a party of Shadow, Locke, Gogo to maximize the number of steal attempts you can do.

Shadow: Give him a Genji Glove and two Thief Knives, and have him attack every turn for a chance to steal.

Gogo: Thief Bracer + Steal

Locke: Thief Bracer + Steal

If Gilgamesh weren't immune to Instant Death you could have Strago cast the Dischord Lore (from Telstars or Chasers in the Veldt) on him to halve his level and greatly increase the chance of a succesful steal...

Xaekid Apr 10, 2007 08:28 PM

Yeah I was thinking his level was my main problem, gonna try what you say Shaolin.

Thanks for the help. :D

Shaolin Samurai Apr 10, 2007 08:34 PM

No prob. And oh yeah, if you have an extra Thief Knife and a Merit Award you can give those to a fourth party member.

Zergrinch Apr 10, 2007 08:54 PM

Steal algorithm:

Locke's Level + 50 - Monster Level = Steal Percentage
If Sneak Ring equipped, Steal Percentage = Steal Percentage * 2

Note: Rare Steal = 1 in 8.

Ergo in your case:

45 + 50 - 97 = -2
-2 * 2 = 0
Chance of stealing = 0%

Level him up moar!

Suggestion: Rasp away Gilgamesh's 3,000 MP, cast Vanish (Phantom) on party, and you can steal as you please.

Xaekid Apr 10, 2007 09:39 PM

Quote:

Originally Posted by Zergrinch (Post 421120)
45 + 50 - 97 = -2
-2 * 2 = 0
Chance of stealing = 0%

LOL... no wonder.

Anyway, dual wielding Thief's Knife with Shadow worked, stole a pair of Genji Gloves BUT Gilgamesh managed to nail all my characters before I landed the killing blow, next fight I was unlucky and ended up killing him by accident without stealing.

I'm gonna try your suggestion too Zergrinch. Thanks for the tip.

ROUND 3 GO!

DarkDraco911 Oct 15, 2007 01:40 PM

Quote:

12. The Beavis and Butthead reference is still intact.
What Beavis & Butthead Reference?????

Kaelin Oct 15, 2007 04:22 PM

Quote:

Originally Posted by DarkDraco911 (Post 516169)
What Beavis & Butthead Reference?????

Earlier on in the game when Figaro Castle is set on fire by Kefka, if you talk to either of the soldiers standing beside him, they'll say "Fire! Fire! heheheheheheheh"

DarkDraco911 Oct 16, 2007 12:22 PM

Quote:

Originally Posted by Kaelin (Post 516218)
Earlier on in the game when Figaro Castle is set on fire by Kefka, if you talk to either of the soldiers standing beside him, they'll say "Fire! Fire! heheheheheheheh"

Oh, right. Thanks. I always wondered why that was familiar......


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