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Final Fantasy VI Advanced
Didn't see a thread on this (of course it's late and I'm tired while sifting through a few pages to see if it was mentioned). It comes out next week, Feb. 5th on GBA.
We all know the story. It's about Espers and Magitek machines, the evil Empire and the Returners. There's a teaser site up I found: http://ffvi.nintendo.com/teaser/ I've looked on some gaming sites and really can't find any new info on this, unless I'm not looking in the right places. Some of the options in the game include: * Fourteen playable characters. Divide them into separate parties, splitting adventuring time between each. * Summon the power of the espers, magical creatures enslaved by the Empire. * Improved graphics, a new translation, and a remixed soundtrack. * Study your foes with the Bestiary, then face them all in continuous battle in the Soul Shrine. * Relive your favorite songs in the bonus music player. The Soul Shrine sounds interesting enough. Anyone else looking forward to this? I'll be sure to try and get my hands on it next week. :edgartpg: (only because I couldn't find the edgar smiley :( ) |
Improved graphics? Why? Now Locke's hair will probably be blond(e?) instead of gray now. BOOOOO!!!!! The original graphics were fine :(
I haven't decided if I'm going to get the game yet. While I liked it, I hated the WoR part of the game although that wouldn't be a good enough reason not to get it. After what I read about the American version of FFIV too, I'm hesitant to get this one until I read up on it first. |
Remember kids: there is only one 'd' in "Advance."
Anyway, 4 Advance and 5 Advance are the definitive ways to play those games. Hopefully this will be no different. |
Well If I had a GBA I would have bought this to, but since I don't I'll just download it and play it on a emulator. :)
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That said, the new espers intrigue me. As does all the bonus fights. Gilgamesh = :swoon: |
OK I saw some screenshots of said game and I don't see any improved graphics. So what exactly was improved? Good to see that Locke looks the same after all. Wooo!
Looks like I may pick this up after all. |
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It's actually a bit worse when you consider how slow the airship is now on the world map, and the slowdown for intense full screen magic spells. After FFV, I thought VI might be better but I'm actually pretty disappointed that VI turned out so mediocre.
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I actually always thought the airship moved too quickly in the first one... small complaint, but it being slower won't upset me.
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This is good news indeed...
Unless it's like the PSX remake which was plagued by ridiculous slowdown (which, now that I think about it, it's reading off a cartridge and not a CD, so this problem should not be present) New Espers? This might be interesting, would it mean new spells or just faster learning and obscene stat boosts? |
RPGamer has posted their review of the game.
http://www.rpgamer.com/games/ff/ff6g...gbastrev1.html Quote:
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Some of those changes are pretty surprising. Retranslating Palidor seems really unnecessary, and the Moogle Charm made perfect sense before since it was found in the Moogles' cave. Why would it be changed to Molulu? Kefka's submariner line was something that I expected to be changed though, so that's not really disappointing.
I still intend to pick this up the day it's released. Portable FF VI will be an awesome way to kill time between classes, and this is one game I never get tired of replaying. Quote:
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Tritoch's new name is rather interesting though. |
I wonder what does Kefka say now instead of submariner? Oh well, will find out in a few days.
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And to pull another line used just about every single hour of every single day: :trifail: :tpg: I'm really looking forward to this game [so I can not summon Tritoch]. |
Watch Gau speak better english than Cyan in the new translation.
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Requesting GFF Tritoch's name be changed to Valigarmanda.
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Good god. RELEASE GAME NOW. MUST HAVE.
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What the hell is Valigarmanda? and Molulu?
Never mind that, exactly what is "new" and not renamed? The graphics look the same, except maybe the font has been turned into the Game Boy Advance Font. And apparently, there is now Leviathan, Gilgamesh, and Cactuar for summons. Looks like they just took the summons from the other games. But hell, I'm not complaining. except for Cactuar, which is (or was) a normal enemy in the game. The soundtrack that's been "remixed" isn't nearly as good as the original either. But hell, it's Final Fantasy VI, it has to kick ass. I'm about to have the first 6 Final Fantasy games playable on my DS now, albeit only one is for the DS. If only Final Fantasy Tactics made it to the DS......ah, but I guess you can't have everything. |
Lovely. Just lovely.
I was going to make this thread first thing yesterday, but the site goes down. Soon as it comes back up, I had to do some personal stuff. The second I finish it, I'm beaten to the punch. Bitter much. Anyway, despite being only halfway done with FFXII, barely 2 hours thru FFIII DS, the extra dungeons in FFIVA, and not even close to done with FFI+II, I will absolutely make time for Final Fantasy VI Advance. SE Japan is dubbing this the "Finest Fantasy", and while I still personally debate that, I won't argue that Final Fantasy VI is, overall, the best entry in the series. This'll be the third time I buy this game, and I have no problems with that. It'll be worth the money for the new translation alone; based on the few snippets I've seen, the new translation does a better job of phrasing certain lines into a more correct context. For example: Spoiler:
And while most fans will be upset that some of Kefka's wackier lines have been nixed, I'm personally looking forward to seeing his madness in full force, no longer restrained to keeping the game semi family friendly. There are, however, two of Kefka's lines that I adore and hope remain in the GBA version. Spoiler:
That said, I've learned of one unfortunate censorship. Spoiler:
Now there's a chance the NA version will put this scene back, as recent events in Japan was the likely cause for this removal (the same reason FFXII's far tamer scene of imprisonment was taken out), but I'll be quite upset if it isn't; this was one of my favorite scenes in the game, as it shows a level of brutality that's rarely shown in the FF series (most times the characters are imprisoned, their confinement appears almost comfortable). Another cool addition not mentioned is that the characters now have Job Titles under their names in the menu. Terra is a "Magitek Elite." Badass. |
They censored out the Celes beating scene? Damn, I was hoping they'd give us a version without the censorships the SNES version received in the US.
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I still can't figure out why they'd change Moogle Charm to Molulu's Charm. There's not really a more appropriate name for a relic found in the Moogles' cave and only equippable by Mog. |
Aside from that and Siren's bare bottom, what else was censored? From what I heard, the only thing cut was some additional text here and there.
I remember way back reading some bullshit about how the Japanese version implied that Celes was raped, but I had doubts then, and I certainly have doubts now. Also, even though the game is older than "AERIS DIES VII", we should mark spoilers for the newbies. Quote:
Bonus Dungeon Final Boss:
EDIT: I guess you can't hide youtube thumbnails. |
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That song there is, in my opinion, the best Boss Theme ever. It never gets old, and I really wish they would arrange it just once.
Despite the bonus dungeon, new translation and new summons, I still wish there was more content added to the game's story. I feel there were too many things that weren't fully resolved, especially Spoiler:
Sure, there's always the chance that FFVI could get the luxury of a Compilation like FFVII, but some of these questions could've been addressed in this port. |
Kefka's submariner line? I recently finished the SNES version and don't remember it. Can someone refresh me?
Also, the redone 'Fierce Battle' music in that YouTube video is killer. Edit: Spoiler:
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It's after Terra, Edgar and Locke escape from Figaro.
"Son of a submariner! They'll pay for this!" Quote:
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It was said a bit back that they were originally supposed to be one character, but then split into two before the game was finished. That would clarify quite a few things. |
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Alright, boys and girls. FFVI Advance will be hitting Best Buy this Tuesday at 2pm, for $29.99. Allow me to do you all a solid and attach a printable coupon from Gamepro that will save you $5.
That's right, FFVIA for $25. Enjoy. Edit: Sorry for the goof up, but I'll leave the $10 coupons up for anyone who wants to use them. coupon taken from CAG. hopefully they don't mind the distribution from them to me to you. |
BOOOO only for US!! Curse them!!!
I'd appreciate it if people can point out any glitches/bugs and whatnot with the game before I decide to get it. I don't want another FFIV on my hands, but still, I can't pass up the chance to see Locke on the go. |
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That coupon only works for games that are 39.99 or more. Last I checked, 29.99 < 39.99. |
Well damn, I could've sworn I read one of the coupons was for $29.99. Let me fix it up and attach the $5 off $29.99 one then.
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Speaking of CAG, one deal that you can get is a $10 gift card at Best Buy if you buy any two DS/GBA games in their ad if you're a Reward Zone member. I'll be picking up FF VI and Diddy Kong Racing DS together.
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I wouldn't be surprised if Wal-Mart sells the game for $30. That's what they sell Final Fantasy V: Advance for.
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Skills, lend me your shoulder to cry on. double :gonk: |
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"Improved graphics" my ass. Make no mistake, this is a standard port. The colors look a bit washed out compared to the original and the game moves noticeably slower in battles, menus, the overworld, etc.
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Anyways, I'm planning on picking up all 3 simultaneously (FFIV:A, FFV:A, FFVI: A) Hell, even possibly FFT: A since, while I don't like it as much as the original, I'd still want it. Woohoo for Final Fantasy Fanboyism! |
I haven't read this anywhere, but I'm assuming that they've added the save anywhere feature, since this is a portable title? I'm sorely tempted to pick this up at BB, since I'm getting Diddy Kong Racing anyway, but money's tight this week.
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Also, the music's messed up since it's on the GBA. I wonder just how bad it really is though. They say it's really really bad, while others say it's not as hideous as what other people are saying. Bah! |
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I've also heard that whoever worked on FFIVa also did FFVIa, but not FFV. If that's true, then the slowdown isn't too surprising. I've never played FFIVa, though. Just how bad was the slowdown in that game?
Here's some comments from several reviews: Cons: * Maybe too easy for hardcore players. * Minor slowdown in battles. * Sound is not always faithful to the original. -- If only the battles weren't so slow. Even at the fastest setting, it seems the action gauge chugs along. The use of the spell "Haste" results in perhaps a 10% increase in speed. There is almost no difference in the configuration setting of level 3 speed to level 1 speed. When fighting hard bosses, the gauge just does not move fast enough. -- Interestingly enough, another review didn't mention about slowdowns at all. |
The reason for FF4 being the way it was was because it was a WSC-->GBA port, whereas FF5 was rewritten specifically for the GBA. Or at least, that's what I heard.
I guess we'll find out in a couple of days if the slowdown rumours are true. They seem prevalent enough to suggest that they are, though. |
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I can confirm that: -The colors have a washed out look (eh, not so bad) -Battles in particular are noticeably slower if you are accustomed to the speed of the original game (that kinda sucks) -Music quality takes a big hit (NOOOOOOOOOO) |
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Music quality taking a hit, I don't mind, as long as the music itself is just as inspiring and as fitting as it was on the SNES. And as long as the more memorable themes remain faithful to their original form. Anyways, I'll be happy regardless (unless they screw up Kefka's laugh a second time.) It can't be any better when my all-time favorite game is now on a handheld system that I can take with me. I suppose a remake of the early Fire Emblem series would make me happier, but that's ok. |
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I didn't notice any hit in the music quality from that youtube link I posted; the music could be differently mixed, but that doesn't mean the actual quality should suffer.
What I'm more concerned about is the sound effects. The sound effect when navigating the menu cursor was extremely jarring and annoying, and it was pretty annoying originally to begin with. I hope that was just the result of the compressed video. Of course all of these issues would be nonexistant if they simply ported it to the DS, but then the fans would whine about the lack of any touchscreen additions. Even worse, it'll probably make its way to the PSP if the recent FFI and FFII ports do well. I dread the thought of buying this game a fourth time just for enhanced sprites and extra CG. |
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I do hear the sound quality difference though, not enough to bother me, but it is pretty apparent. Haven't heard the Decisive Battle yet though, but I hope it's equally upbeat and exciting since that was one of my favorites. Hope it hasn't changed too much. Have they added any more of those multi-party areas where you split up into groups of 2 or 3 and explore a huge dungeon, much like the Phoenix Cave and Kefka's Tower? After watching the youtube video again, I realize the slowdown is actually very apparent. Not nearly as bad as the PSX, but it's not nearly as smooth as the SNES either, which is a shame. |
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As for the save function, FF IV Advance was normal. I'd be disappointed if they added a save anywhere function, since making it to a save point was half the challenge in some dungeons. It's no fun if there's no fear of death from random battles. |
Going slightly off-topic...
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http://www.videogamesprites.net/Fina...20-%20Wink.gif > http://www.videogamesprites.net/Fina...-%20Status.gif As you were peeps... |
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True, a quick save wouldn't be a bad idea. Still, I really doubt that it will have one unless they added something into FF V Advance too. We'll just have to hope Sprint Shoes can get us to a save point quickly enough.
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@Jamma, I feel the same way! Amazing! I hate all the official artwork of Locke, vastly preferring the sprite and Japanese fanart.
A quick-save feature would be a god-send since I play on the bus. I heard Decisive Battle has been changed too, which sucks as it's one of my favourite FF boss themes. I did listen to some of the music from the official website and didn't notice any cringe-worthy music though. It's not horrible and will suffice for me. |
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As for the save anywhere function, sure it would make it a bit easier, but it's a bit more friendly for the Handheld gamer. In fact, it's a pain for me to play Tales of Phantasia because if I'm not on the world map, I don't know what to do because I can't save until I find a save point, which there are relatively few. I do play in 5 minute intervals at times though, so not having a save anywhere function would be annoying after a while. I'll still buy it though.:p |
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re: save anywhere There is a memo save function that allows you to save anywhere temporarily, as seen in several previous games. However it is lost should you restart your GBA. Otherwise, saving is the same as the original. |
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Also some pics from my copy of the JP guide, the front/back covers without the jacket are awesome: http://img226.imageshack.us/img226/4...cketgr8.th.jpg http://img226.imageshack.us/img226/9991/coverai3.th.jpg http://img204.imageshack.us/img204/3...terswf3.th.jpg http://img457.imageshack.us/img457/4...dataay0.th.jpg http://img365.imageshack.us/img365/8...pagevb9.th.jpg |
Ah, okay. If they retranslated one of the moogles in the beginning battle then it would be a better name than Moogle Charm. In the SNES translation all of the moogles except for Mog had Ku- names.
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All of the moogle names got retranslated IIRC (from the screens on the official US site). When I get a chance I'll skim Mog's section in that guide and skim it for anything about Molulu and try to translate that part.
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http://img156.imageshack.us/img156/1...rty1sh9.th.jpg http://img157.imageshack.us/img157/4...rty2bf9.th.jpg http://img477.imageshack.us/img477/6...rty3tm3.th.jpg The closest one to Molulu would be Kumama. Well, I suppose it makes sense if its one of the ones in the GBA version, but it definitely came out of left field if their names were faithful to the original. Speaking of names being faithful, is it Vicks and Wedge again, or is it still Biggs and Wedge? I dunno, just a random question, but I'm curious as to see which version of FFVI they retained the names closer to. EDIT: Damn, got beaten to it. |
Kumama was always my favorite in that opening battle.
Vicks has been changed to Biggs too, but that was expected. Now the first venture into Narshe won't be one long advertisement for VapoRub. |
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Locke Moglin Mogret Moggie US SNES original parties: Locke Kupek Kupop Kumama Mog Kuku Kutan Kupan Kushu Kurin Kuru Kamog ....yeah, I'm pretty convinced they just made up shit in the SNES translation. I can't find the screen I saw of Molulu and it's driving me nuts :(. I'm thinking maybe Kuku = Molulu? If the Mo is dropped they're pretty similar. I guess. If I didn't have to be asleep like 2 hours ago I'd find the rom and just play to that point real quick. |
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http://pocketmedia.ign.com/pocket/im...8025439032.jpg |
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But I remember that most of them just say "Kupo!". Maybe one or two that might have said something different. |
Being my favorite game of all time, I don't believe that this new edition of Final Fantasy VI is worth 2 shits. I highly disappointed that Square Enix is so lackadaisical in reformatting the classics while giving games like FFVII spinoffs their own damn sitcom complete with endorsement deals. I am getting tired of that shit. I think FFVI should be re-evaluated and reformatted for the next gen systems; not just throw together a half assed port with "upgraded graphics and music" (which are both spotty at best). The game would greatly benefit from a makeover.
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Ewww no. FFVII is the one that deserves a makeover. Leave FFVI alone, man! I love the FFVI sprites (one of the best things about the game), and just looking at the CGI in the PSX port makes me cringe when I see Locke with blond hair. EWWWWW.... poor guy.
Next gen FFVI...*shudder* |
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Once upon a LOOOOOOOOONG time ago, there was a rumor going around that Square was going to remake FF 1-9 to have graphics that of 10. (The rumor is in one of the older issues of PSM I have laying around somewheres) However a little gem called The Spirits Within pretty much broke any hope of that happening. Of course it wouldn't surprise me one bit to have later this year Square going "Oh btw we've got FFVII coming out on PS3. Why lie." |
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I just think the game could branch out quite a bit further and could appeal to a greater gaming population if it were given suitable enhancements. (I do agree that FFVII is a piece and probably NEEDS an upgrade!) But as far as deservingness goes, no game IMO, deserves a rebirth as much as FFVI. |
Meh, I wouldn't mess around with a classic. Especially not with the CG versions of the characters, because they truly look like shit. They bear no resemblance to the in-game sprites (or at least very little). They don't need a new version, they just need to have the "Perfect" versions (aka SNES versions) ported to one system untouched.
So yeah, I'm with Wolf on this one. Sure, I'm all for a rebirth of Final Fantasy VI, but not in that respect. I don't even mind a 3D version of it, but dear god, do NOT make Locke look like what he did in the opening movie of the PSX edition. |
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<3 <3 |
Dear God! I am definitely not saying that the CGI from the craptastic PSX translation should be the starting ground to rebuild the game. Hell no! (That effort definitely puts ths 'ASS' in EMBARRASSING.)
When I try to visualize an art style for a remake, I would prefer something more along the lines of the actual Yoshitaka Amano artwork illustrations, which are superlative. Use those as as starting point. I believe the CGI was a departure from both the vision of Amano and the awesome original look of the original sprites. That was a complete hack job. I love pixel art as much as the next person, but I believe the fluid dream like nature of Amano's sketches could contain a world of possibility for a visual backdrop. It would likely be extremely difficult to bring those concepts to a gaming palette. But with the technology available to development kits these days, it becomes more of a possibility. Knowing SquareEnix and the way they've been conducting themselves lately, they would probably completely just fuck the whole thing up. However, I can still dream. |
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http://content.answers.com/main/cont...-6-locke-a.jpg ~retches~ Sprites still rule in my favour. (No offence dude. Just hating on the 'artwork'.) |
! Oh no you didn't! (Did you?)
Actually I was thinking something more along the lines of this. http://adunaph3l.net/atma/displayima...lbum=6&pos=242 I mean, can you really compare the 'sprite-alized' Kefka's Tower to that? While I enjoy the sprites in-game, the actual original conceptual sketches are a bit more realized in terms of expression, detail and imagination. Well pretty much the only thing that the originals don't cover that the sprites do, is an aspect of simplicity. Perhaps that is why I like the sprites at first glance but they quickly lose their lustre when held next to their artistic progenitors. Thats a fair point in my eyes. I guess I am more of an 'art-house' guy though. |
Amano's scenery and monster designs are gorgeous, and they would make for an amazing game. His people look like albino zombies though, and aside from a few characters (Umaro, Gogo, and generally those who look less human anyway) I've never liked the in-game portraits much. I love the sprites, and I'm glad they didn't attempt to overhaul the graphical style.
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A full remake of FF6 with full 3d graphics could probably turn out quite well if they just use the original art designs from the game itself. The Chrono Resurrection project was a good example: it looked virtually identical to the style of the original game despite being in 3d. If they remade FF6 in the same way, I wouldn't mind playing that version of it.
I didn't really see a point to making FMVs and tacking them on top of the original game like they did in Chronicles, those were too big of a contrast to the original designs. Doesn't exactly flow with the rest of the game since you go from complex 3d models with full animation to SNES sprites. If anything I think they should've just ported the game with better quality graphical assets (higher resolution sprites, etc.) and not bothered with adding or changing the art. FF7 could use a remake too, but there isn't as much reason for that since most of the graphical presentation is still passable today. All they'd really need to do is port the game with upgraded character models (read: textures and non-deformed) and it would look fine. The backgrounds and cutscenes wouldn't really need any work, except to reflect the newer character models. Although the music could definitely use an overhaul as well. |
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You know what? The character artwork even loses out to the FFVII Manga-style sketches. Not in a game though. :eagletear: |
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There is a sense of detachment and longing (and not just for brains) within the visages of Amano's portraits...that perhaps loosely conveys a sense of exotic eroticism. This may be a bit of a stretch, but I imagine that there may be an element of buddhism and Easternism to be found in much of Amano's work. In the case of FFVI, perhaps this reveals or at least serves as a reference to emotional maturity established within the characters. The tradeoff is a lack of notable physical vibrance. I am not sure that it bothers me all that much in the end. Quote:
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I am only saying all of this because I am a FFVI fanatic. :gonk: I need help! |
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http://www.opcoder.com/projects/chrono/Crono0.jpg That's what I want in a Final Fantasy VI resurrection right there. That WOULD BE PERFECT. |
Meh, I'm not a fan of Amano's character designs either, so no, a full remake realizing his designs would be so...blah. It could be just me though. Lots of people love his work. Besides, Locke's the cutest as a sprite :3 I'd hate to see any 3D version of him.
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I don't want to knock Amano; quite the opposite, he makes an excellent cover/promotional artist, but I've never considered his interpretations of any FF character to be their "official" look. Terra, to me, has green hair, not blonde. Kefka does not wear pink ruffles, Strago is not a creepy old man in bondage, and Locke....well I've been trying to find this one closeup on his face that was shown in the original SNES Strategy Guide, but I haven't been successful in that venture.
To be honest though, I've always viewed the characters are sort of half-SD; I just have trouble picturing them otherwise. Here are the rest of the official drawings for FFVIA, each done by different manga artists. Also, for those of you wondering, Kefka's "Son of a submariner" line has been changed to... Spoiler:
I like. It makes much more sense in many ways. Also, here's a look back at other famous Kefka-isms , preserved before their rewriting for the GBA version. They're missing some of my favorites, though. Spoiler:
Game's out in less than an hour, though I won't be picking it up until around 5:30pm, on my way to college. Don't forget the coupon I linked. |
I can't see how you consider Amano's art to not be truely official considering his artwork was used for almost everything, including the in-game art, and the Grande Finale CD covers. After Final Fantasy VII, that's when he became the bench warmer, but only due to the PSX and it's graphical limitations.
I can't say that I'm totally in love with his character designs, but the amount of detail, artistic flair and originality is what he's known for. His environments and emotions he puts into them really shine through. I would all be for a 3D remake (though not with the amount of enthusiasm as RainMan *fanboy alert*) that would be true to Amano's work. Or at least semi-true... maybe make his characters a little more appealing. Akira Toriyama needs to be shit canned. I've never liked his characters, even dating back to the early days of Dragon Warrior. They all just have giant hair, eyes and muscles. -_- |
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I'll be picking FFVI Advance up if it comes out in Europe, for sure. If not, I might import, or I might just not bother. I did already beat the game. I'll have to ponder long and hard whether it's worth importing when I see what the new stuff is like. |
The way I've always read it (and do correct me if I'm wrong), is that for the past FFs, SE would have the character's concept in mind, so they ask Amano to expand on it ("Okay, I want a little girl who can talk to animals. Green hair would be nice"). Amano creates the character in his style, Square approves it for official artwork. But then they take that character and "downgrade" him/her based on the graphical limitations, and also due to personal preference (I don't know who approved it, but someone wanted Terra to have green hair in the end, not blonde).
So I guess what I'm trying to say is that Amano's renderings aren't really the "official" look for the character; it's however they look in-game. Take a look at Nintendo's FFVIA page to see what I mean. |
re: FFVIA drawings
I can understand not being too fond of Amano's unconventional, ethereal style. It's a decidely non-mainstream look. But you can't possibly think that an effeminate looking Edgar and Sabin and airhead popstar bimbo Terra are improvements. |
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If you asked me "What's Terra look like?", I'd answer "the one with green hair" because that's probably the most unique feature of Terra's look. |
Well, I've just purchased the game, $5 coupon and all. I'm in class until late night, though, so any impressions will have to wait until then.
EDIT: Hurrrrrgh. Spoiler:
-GAF. Even worse, they've also changed the line about Shadow killing his own mother for a nickel, to his brother. Okay, what. This has to be Nintendo's doing. Still quite unhappy the above scene was changed. Also, there's some reports that this game could be tough to find due to limited shipments. There were only about 3 copies in my local Best Buy, so this rumor might be warranted. |
Dang, they left it out? Oh well, it's not like I haven't played the SNES version enough times to remember exactly what happens anyway. I ended up swinging by Best Buy to grab this and Diddy Kong Racing, though I'm sort of back to playing FF IV Advance now. I'll just have to balance the two until I finish up on the moon.
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Think of the new generation. This is one of the very few non-comical moments from anyone in the Empire who isn't Kefka. It shows you exactly the kind of suffering Celes goes through.
This isn't going to encourage people to lock up girls and punch them, goddamit. It's for DRAMA. And now Gamefaqs is going to start with some "ZOMG WHO IS SHADOW'S BROTHER I KNOW IT'S GOGO" shit. |
Damn. Seriously, what was the point of leaving that out? For being misogynistic? Seriously? I don't know. I'll still buy it regardless. Just need to swing by Walmart or Best Buy or something sometime...So what's the retail price here in the US? $29.99? $34.99?
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$29.99. Use the coupon.
Also, it's Japan's fault for leaving it out, and it's NA's fault for being too lazy to code it back in. Or to keep the E10 rating. |
Yeah, the Shadow thing is complete crap. I loved that line. Oh well, just another story about the good ol' days when talking to young'uns.
"In MY day Celes got the shit kicked out of her by soldiers, and Shadow killed his mother!" "That's nice, but we were talking about FF XVII..." |
Shadow didn't kill his mother, Edgar said he'd slit her throat for a nickel, a line which sounds nothing like Edgar.
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Now that you mention it, the context could fit in Edgar's case. I'll have to read the line myself.
What I've yet to see mentioned was if any of the characters get a change in their dialect. Does Cyan still use thou-speak? What about Gau's pre-Ayla dialogue? And what about Relm's pottymouth, supposedly much more colorful in the original japanese version? |
Oh, that's right. I love the line, but I always forget where it's actually said in the game. I keep thinking it's in Shadow's introduction when you first meet him.
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The main reason I'm leary of changing "Momma" to "Brother" is that it could give newbies the impression that Shadow has a brother, which to my knowledge he does not. There's a possibility his friend in the flashback could be related, but since they never state otherwise, we merely assume it's his partner and nothing more.
Also, wasn't Mog's official age something like 13? A bit too young to have a lover or wife, right (or are Moogle years different from human years)? |
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Hmm, I read on GAF that it was "brother", but it looks like the poster goofed and admitted it was "best friend".
So there goes my previous rant. Still, the lack of sprite on female-sprite violence upsets me. :p |
I'm at the part where you choose from the three parties Yay! Oh, and I think the bit about the battle slowdown is greatly exaggerated. It felt just fine to me, and loading time between screens is only three measly seconds long. As for the music, I don't think the dip in quality is that bad, but since I'm mainly going to play it on the bus anyway, I won't even be putting the sound on.
Oh, and the music supposedly sounds a lot better if you use headphones. Try it. The Leafer is now called a...Leaf Bunny. I like the new translation. It sounds more natural to me. P.S. My little sister stole the game to play now. |
It really is ridiculous for that one scene to be removed from a game that also depicts
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No, there's something even worse than all those put together.
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I'm not exactly sure if that scene was kept here, but I haven't read anyone saying it was removed, so I assume it's still there. |
Yup, the only scene outright altered was Celes being punched. Pretty sad, but you have the Japanese to blame for it plain and simple. That or terrorism. -- I'd rather just blame the Japanese for being prudes about it though.
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I can't wait for the FFVII remake when they edit out Sephiroth's sword going through Aerith's chest. Maybe he'll just scare her to death.
This edit bothers me a great deal, because I always felt they put a substantial effort in the whole scene. Celes even has an exclusive sprite animation just for that part alone. I just don't get it. Spoiler:
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I heard that Locke's infamous line, "I'll rip your lungs out!" was changed, so does anyone know the new line? I'm dying to find out.
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Not sure, but I prefer if it was altered. A bit out of character to have him rage out on some poor bastard.
I played up to the escape from Figaro, so here's some various impressions, both technical and literary. 1. I was disappointed that a new intro wasn't created like with FFIVA. 2. Music overall is done quite well (keep in mind I was using headphones). The opening theme in the snow is handled pretty much flawlessly, and I actually like this version of the standard battle theme over the original (sounds a little more lively). Where the music does suffer though is any song that uses a piano, like the Title Screen music. Pretty bad snythwork, there. Also, the Narche theme sounds much more like an FFVII tune (or maybe it always has, it's been a while). I just hope Relm's theme ends up less annoying, not more. 3. Sound effects is a mixed bag. The worst offenders are the blowing wind in the beginning, and the lightning crack whenever a boss died. The latter was always one of my favorite oldschool sound effects, so I'm sad to hear it downgraded. 4. Slowdown isn't nearly as bad as people mentioned, although I've yet to do any major moves with a full party. Seems to be the most slowdown whenever I'm casting magic. Also, there may have been slowdown during cutscenes, or the text moves slower than it did originally (doesn't seem I can adjust it, either). The most slowdown occured when I was riding the Chocobo. Moving straight was fine, but left or right turns were super slow. 5. You can sprint with the B button, and there's a quicksave feature, just like the last GBA games. Now about the translation. The new translation is an absolute plus so far. It does a lot more than just rephrase things, you also learn some extra bits of information that may interest longtime fans. Some of the more classic lines have been kept, too, despite the change of submariner to sandworm. 1. I particularly liked Biggs and Wedge's line about the Slave Crown. Spoiler:
2. They still say that the first boss absorbs lightning, even though lightning attacks still hurt it. 3. They corrected the line about the Narche soldiers wanting "the girl and her magitek armor". 4. Many of Locke's lines are intact. 5. Thankfully, his over the top and rather assholish line about Terra being a "magitek riding, fire burning witch" has been nixed. 6. Molulu is indeed in the game, and is in the same party as Mog. 7. The Empire is reffered to as "The Gestahlian Empire" 8. Kefka's rank is "Court Mage". There goes the theory that he was the third general. 9. Many of Kefka's lines are kept intact, including his "Uwee hee hee hee" laugh. Although I smiled a bit at his new exclaimed line of "GO! KILL THEM!!!" 10. His laugh sound effect is also faithfully reproduced. 11. Edgar truly does hit on anything that moves, young or old alike. :eagletear: 12. The Beavis and Butthead reference is still intact. 13. The scene where Locke and Edgar react to Terra's magic is even funnier, although the final line makes even less sense. 14. "Eh, who-might-you-be" is gone, thankfully. 15. Trap chests are still called "Monster-in-a-box" 16. Potions "taste funny", finally answering an old question of mine on whether FF potions are taken orally or applied on the injured skin. Also, they taste funny. :/ 17. Jump is now "Dragoon Boost". Nice. 18. Cyan's skill is "Bushido". Forgot what it was called previously (Knight?). EDIT: Oh shit, that's hilarious. Spoiler:
Also, equipping sprint shoes and using the B button to dash while wearing them will have you run 4x as fast, but your sprite suppsodely glitches up something fierce if you do this. |
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After I posted last night, I actually went ahead to see the scene for myself, and the actual line is, "Well that was very rude. I am a TREASURE HUNTER, and don't you forget it!" Okay, so the threat is more subdued, but it still gets the job done. |
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Damn, now I really want the game. Whenever my DS gets back from repair (L button is dead), I'm going to go out and buy FF4 - FF6 and FFTA. That's like $100 there. Final Fantasy Tactics needs a remake on the DS. Not the Advance version, but the original. |
Haha, I bought the sprint Shoes and I was moving so fast (along with dash) that it was too hard to get the character to go where I wanted it to :D I then accidently turned off the game (oops!) without saving so I never brought it again. Dash is good enough for me, thank you. I didn't witness any glitches while using the sprint shoes though.
As for the game itself, it's great. I know some people may cry foul over the line changes and stuff, but they're just words. As long as the new lines send the same message, it's just fine with me. |
SOLDIER, your memory of the old translation appears to be more vivid than mine, what's your impression so far - does the GBA port really contain all the dialog Woolsey had to leave out back in the day, due to capacity issues?
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Playing through the game, the one thing that really bothers me is there's no Button Config ^_^''
I'd really rather have X as the Menu and switching to members with full ATB than always pressing Start (menu) and Select (Switch). They're small and clicky (I dunno, it just bugs me haha). |
X button? Keep in mind this is a GBA game...
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Either way I fail to see the point when the entire game itself really does promote worse things, and I doubt, in all honesty, anyone gave a shit if the scene was there or not. I guess people are just irrational when it comes to things like this though. |
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Oh man, i was so caught up playing it on my DS that i forgot it was for the GBA.... <----- Idiot Spoiler:
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I like how this game is sold out everywhere. The only place it existed was in the mall in pre-ordered form. At least the lady at Gamestop said if I come in tomorrow, then I can get one since the 48 hour new release holding time would be up.
I'll try wal-mart tonight, first. :( |
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Damn Blitz; it took me two attempts to remember the timing for them, along with adjusting to using the DS pad for input. I've never really figured out if moves like Raging Fist have to be done quickly. Banon's class is "Oracle", and his heal ability is "Pray". I'll assume this isn't a magical spell in the context of the story, even though it's a White Mage move. I never really could figure out how they could tell the difference between artificial magic (magitek) like what Celes uses or the real stuff like what Terra has. Ultros:
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None of them have to be done fast -- speed doesn't matter, just try to be accurate.
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I've tried to do Left, Right, Left A as slow and precise as possible, but I fail every time. It works a lot better for me if I do the commands quickly, though that seems to only be the case for Raging Fist; I can take my time with his other moves, and they register fine.
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I've had no problem with the input of raging fist, Soldier. Maybe your DS just has screwy controls.
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No, I blame my gorilla-sized digits. :/
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I don't know, dude. I have huge hands, and me and my DS-Lite get along fine with the blitzing.
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Maybe it depends on the system you're playing it on? I play the game on my GBA SP, and I have no problems at all doing Blitzes, especially Aura Cannon. On my sister's Micro, it's a bit harder to pull them off when I did Raging Fist (she didn't know how to do it). I had to press the buttons more slowly for it to register. I noticed that lots of people are having trouble with Blitzes on another message board, so maybe I'm just lucky I guess.
Have you guys seen the scene where the dancing girl says "this one's Humpty and this one's Dumpty?" Is she naming what I think she's naming? :D P.S. I'm on Sabin's plot point right now. I'm saving the best for last >_> P.P.S. I don't like seeing those menu portraits whenever characters are talking. P.P.P.S. I played FFVI twice before getting the GBA version, and I don't ever remember laughing at the escape from the Imperial Camp scene. Was any lines changed there from the SNES version? |
Well, I guess that bit were Sabin involuntarily emulates Cyan's noble accent could be new. The dancing girl scene was really great, pity though they put it in that shortly after Cyan's loss.
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Wait a minute....What the fuck is Raging Fist? and Aura Cannon? So they changed the names of some of the moves too? Pummel and Aurabolt? I'd like to see the name for Bum Rush and Air Blade and such.
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Naw, that scene where Sabin emulates Cyan's way of talking was in the SNES version. The part I'm referring to was when Cyan was in the magitek armour and he couldn't control it. I wonder if the lines he was saying there were altered, 'cause it seems a lot funnier this time around.
P.S. Yes, they changed the names of the Blitzes to make it more accurate to the JPN version, just like a lot of other names in the game. They're just words though. I don't mind what they're called. |
Does anyone know if they plan on releasing the strategy guide? Normally they have one out before the game... Although Nintendo made the one for FFV, maybe they're doing it again?
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So sorry to bring up GFAQs again, but someone emailed them about it and they said they're not making any at this time. As for whether other companies are making any, there's no official word yet. It'd suck if there's no guide. All the other FF releases recently has gotten one.
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That's kind of lame, not that I can't play it without a guide, I just like having it as reading material. Thanks for the info though. Companies usually make a killing just by releasing a guide since they know people will buy it. How weird. :p
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You could argue that since they already made a guide back when the SNES version came out, they don't need to make another one. Then again, they did guides for other rereleases.
You could also argue that they don't want to make a guide because the GBA is a dying system, they don't want to make a guide for it. Yet another reason would be they don't think the game is popular enough to warrant a guide (ironic that FFVI is one of the most popular FF games if that is the case...), or that maybe the previous guides didn't sell enough to warrant making one for FFVI. Either way, we get screwed. How sad. |
I think they figure that there's already to versions of the guide out (Back in the days of SNES and then another with the PSX port). And more or less, the game is unchanged. I suppose you could argue the addition of the Dragon's Den would warrant a new guide along with the name changes.
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Just got mine today (Huzza for importers) and I'm lovin' every nostaliga-soaked moment of it.
Incidently, the slowdown (as small as it is) doesn't seem to plauge the game all that much when I was playing it in the GBA Player. Edit: Huh, thats wierd, rage fist eded the Vagrus fight before the tutorial |
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Instant classic line coming like what.
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This new translation rules. |
I didn't even see that line! Awesome stuff man.
I got past the Opera scene, and ppl say the lines changed. I don't even remember the original lines, but anyway, I like the new lines. I had to do it 4 times >_> This game is addicting, man. I am digging the new translation as well, even though I don't remember every single line in the original. "There's a reason impose rhymes with dispose!" Did I get that right? >_> |
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I agree that the new translation is fantastic. It really does the game the justice it deserves and sheds more light onto more of the minor details in the game. You aren't left wondering what someone meant by their saying anymore. The biggest thing I've noticed is the addition of hilarity. Click :D:
The only thing I'm still disappointed about is the level of difficulty. It's an easy game. Enemies should have had their HP doubled, especially the final boss's. 5X for him. I guess I shouldn't complain. The game is plenty hard when doing a low-level game. (I recommend this challenge to FF6 vets.) |
This game is good. By good, I mean fucking awesome. I couldn't even imagine 10 years ago I'd be playing this game on a handheld system. I just finished with the part for the battle at Narshe. I was a bit under-leveled I think, because Sabin didn't have his Fire Dance (or whatever it's called in this one) Blitz yet and I always seem to choose the "wrong people" to stick in each of th three parties.
I haven't experienced any lag or slowdown or anything like that. It's just a thrill for me that I don't have to dig out the SNES copy again unless I want to re-live everything and notice the differences. |
Onto the second Stratagy battle...wooboy, I knew I was going to hate this part and bugger if I don't know I'm right some times.
Edit: ... and it turns out I could of mad dashed though it with Terra, Edgar, Saban and Cyan... |
@Render: I knew that didn't sound right. Thanks for the correction.
I had to do that strategy battle two times. Blah, I heard that if you're quick, you can actually get through to Kefka so you don't have to defeat every single soldier, but I killed them all anyway. That part was tough. I put 3 of my strongest in one party (for boss battle), 2 2nd strongest in another party, and the last 2 in the last party and just shoved them in the corner so they don't have to fight. I'm at the Magitek factory now. Yay! Stealing is awesome. I got cool gear like Dragoon Boots, Mythril Vests, and a gazillion tents and hi-potions. Yay! P.S. Ifrit just killed my entire party!!! :( For an Esper who was drained of its power, how could he cast Fira? |
Actualy by the end of it that's exactly what I did, shoved a healer (Terra, being the better of the two) and then practuly went from highest LV to lowest.
Actualy once you do that, the battle is a breaze and afterwords shoving two Earring Relics on Cless seems to more or less offset Terra's narutal magical tellent. |
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The guide Daravon posted earlier is probably your best bet if you must* have a book, even though it's in Japanese. It's 400 odd pages, and it looks beautiful. *Some of us are whores like that. :( |
A word of caution, I don't think Vanish+Death works anymore. I went to go power level my magic with the help of Intangirs and Death actually MISSED them. O_o
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Yeah Vanish no longer overrides instant death protection of monsters. So no Vanish + Doom/X-zone. Algorithms for Evade have been fixed as well. Yay for Illumina being even more broken!
Still you can't get some monster's Rages like Proto-Armor... and Gau and Gogo can't equip the Merit Award so no more Wind God Gau/Gogo =\ |
So far I love the new translation, but I don't remember seeing the comment locke made about terra when the old man asked him to find her at the biggining of the game.
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Just got to vector myself. I have to say that I was worried about the Opera event, since before they didn't have a proper choir sound on most synths. (or at least ones used for SNES sound) but I'm in absolute love with the one for this game, since it actually sounds pleasant. Time to level up some though. I could have swore that I'm always around level 20+ by now and not 16-17. Also... boo for no more Vanish + Death/X-zone. :mad: |
Good riddance I say. It was an incredibly cheap tactic/bug that never should have been part of the game. Even so, the effect on the difficulty of the game is negligible as the bosses tip over at the slightest breeze anyway.
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Any idea what they changed this to?
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Strago responded something along the lines of "They're young, dear..." I think, too. It was cute.
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So what about Siren? Is her sprite still censored like in the original FFIII (US) or is it uncensored as in FFVI (Jap./PSone)?
I'd also like to know what Kefka's "You sound like chapters from a self-help booklet" has been changed to if someone has beaten the game already. :) |
Siren's sprite is indeed censored, but I believe other sprites like Chadarnook and Goddess are kept intact. Also the "barb-e" sprites do have the smoke blowing out of their pipes. Why is that people only ask about Siren though?
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Finally got this game the other day. Never played it before, but i'm having alot of fun with this...
I'm just wondering though... Those coupons on the 2nd page that SOLDIER posted a while back, did anyone use them to get this? I just wanna be certain they work. <.< |
Siren's sprite is NEWLY censored, though... instead of very poorly done "hot pants" they gave her a very tiny scarf looking skirt, which looks quite natural actually. The Goddess at the end is uncensored entirely, though.
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I did a little comparison.
Left = FF VI (JP SNES) / FF VI (JP + US PSone) / FF VI A (JP GBA) Middle = FF III (US SNES) Right = FF VI A (US GBA) Spoiler:
Although it really looks kind of natural I'd like to have more ass. We'll have to wait for the European version... The female enemies are all smoking (uncensored). Starlet's back is not covered (uncensored). Alluring Rider is still half naked while riding (uncensored). Chadarnook is covered with more fog than in the original version (censored). Goddess wears less than in FFIIIUS (uncensored). "Cafe" were renamed to "Pub" (uncensored). I don't feel like taking screenshots from all these so just look them up here. :) |
Wow, that's pretty interesting. I hadn't noticed Siren's censorship until this moment.. Anyway, I'm enjoying this game immensely. Similar to FFV, I started entirely over just so I can get a complete beastiary.
Slight Spoilers/Helpful Hints Spoiler:
Mm.. Good stuff. This is a bit embarrassing to admit, but I had NO IDEA that the select button changes your character if their ATB gauge is full. This is extremely handy! |
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wtf @ spoiler tags for freaking treasure chests
re: Ribbon during Locke's Scenario You can't really "miss" this Ribbon because it never goes away. You can get it anytime you can access South Figaro, which includes the World of Ruin. |
Aha! I knew there was something obvious i missed. Where in South Figaro is it? I know its hidden underneath the house on the far right but thats about it.
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It's pretty hard to describe. After you go through the door behind the clock in the the basement of the rich guy's house you're in the area with the soldier and guard dog random encounters.
Here you'll notice another staircase going down on the left side of the room that has no visible walk way to. That's where you're trying to get. At one point you go through a narrow walkway and your character is obscured by black layers (can't see your character at all). There is an invisible path here you need to navigate to reach the staircase. |
Before I go to bed, here are some random quips I want to say.
I always figured you couldn't get back to get the Ribbon after that scene, but I guess I was wrong. Time to go pick it up tomorrow. I'm AP leveling all my characters now so they can get every single spell, even if I don't plan on turning them into mages. Unnecessary? Probably. I thought the scene with Locke and Celes after Leo's death was cute and funny. Awww ^^ You know, the storyline isn't that deep/meaningful/whatever. Maybe it was deep back then, but when compared to the stories of more recent RPGs, it isn't anything too special. My Locke has the highest level and highest HP right now. Now why isn't that surprising? I'm at the part right before the floating continent. |
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I have seen all the extra cutscenes and done almost everything in the game. All I have left is to do is the Dragon Cave and kick the shit outta Kefka. I like how they renamed Shadow's and Cyan's weapons.. what did they rename the 'Sky Render'? Also, is the Illumina really better than the Ragnarok? |
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Yes, Illumina (called Lightbringer here) is better than Ragnarok. It's the most ridiculously broken and overpowered sword in the game. And I can see this thread erupting into "which FF is best" fanboy faggotry. Please don't let that happen. |
Eh, if your referring to my post, I was just saying that Final Fantasy VI was my favorite Final Fantasy. Try not to misconstrue general statements and lash out with insults.
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^That was definitely not directed toward you (or anyone in particular). Try not to miscontrue general statements as direct personal attacks.
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I never said anything about the plot being bad though. It must have been a fine one 13 years ago, but what I'm talking about is the fact FFVI fans today still claim that the game has one of the best plots, if not the best ever in an RPG. I don't share that claim, as games nowadays have deeper plots and stuff.
What makes the FFVI plot stand out from the other RPGs compared to more recent games? The game's fine, otherwise I wouldn't be playing it, but there's nothing outstanding in it that makes it better than other storylines. The new translation, however, does make the game better. I problem I find with FFVI, though, is the fact you're allowed to choose your part members frequently. While that's great in itself, it actually hurts the storyline a bit, as only the characters who are forced to be in the party actually contributes to the story. Any expendable character either a) doesn't say anything at all during cutscenes (so why are they there?), or b) says some general statement that anyone would say, without injecting any of his/her personality into it. It's not like the more recent FF games where additional party members actually say things that goes with the character's personality. The dialogue/scenes actually changes depending on who you choose to go with you. That makes the story more believable, in my opinion. |
It's actually not any different in most of the Final Fantasy games, though. They would force usually one person in along with the main character after a certain amount of time and then you would get the same problem. This was especially noticeable in Final Fantasy IX, so it isn't as if FF6 is the sole culprit in the series.
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I think he was speaking generally. It tends to happen with most older Final Fantasy games.
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No, I'm just saying that I saw no signs of this thread degrading into "'which FF is best' fanboy faggotry." Considering he posted that right after my post, I thought he was referring to it. Apparently I was mistaken, but still, I failed to see any "fanboy faggotry" going on.
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You really need an explanation? It's quite simple.
Absolutely any thread involving discussion of the FF series has the potential to degenerate into incredibly lame, GameFAQs-caliber "xxx game sucks or xxx game rules because I am a douche" flamewar gayness. It's especially dangerous when personal opinions start to factor in more and more. I've seen it happen many, many times. OR It can be a perfectly civil and upstanding discussion (which is what this thread is at right now). All I said was please don't let the former happen. |
Okay, that's fine. Yes, indeed, I did want an explanation. I certainly wasn't intending to start an argument by any means. I'm not entirely sure why you have to take on such a condescending and hostile tone in your posts, for I was not attacking you, I was simply wondering what it was that you were talking about.
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You think that's hostile? You haven't been on the internet much have you :twitch: |
Actually, I can almost guarantee I've been here longer than you. I guess if you really want to continue with this, we should do so via PM.
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Anyway back on topic...I finished the game with only Celes-Edgar-Setzer. If you beat the game with Relm without Strago her ending changes as well but I really don't feel like going through all that again just for that. |
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I beat the game today, and watched the beautiful ending.
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A cool word: I'm sure a few people know that you can steal a Ragnarok and Ultima Weapon from the enemies on the final tier of Dancing Mad. You get to keep them now if you obtain them thanks to the new cave. This has changed my party line-up, because I choose characters based on skill and possible equip. Terra and Celes are guaranteed because of their high magic/magic evade. Terra's Apocalypse is nearly equal to the Ragnarok. Locke's Zwill Crossblade and Edgar's Longinus are less than acceptable, However, the new Ragnarok puts Locke in my party and Edgar's Tools bests every other characters skills. Not to mention, hardly anyone else can equip all this heavy armor. :) |
Woo, I come here to check on this thread after a few days to see it all gone to hell. Okay, slight exaggeration there.
Yo, Omnislash, I see your point. I finished AP levelling my entire team, so I'm off to the Floating Continent to advance the story. I finally found the Ribbon in South Figaro. Haha, it actually took me a while to find the secret entrance >_> I forgot, but do you need the airship to get to Phoenix Cave? How soon as possible can you get to the cave, and will I get creamed? I hear it's supposed to be dangerous and crap, but hell, I want Locke back ASAP, even if it means heading straight into the lion's den without preparing. He's my favourite character and all >_> |
It's risky, but you could do it if you're careful. You do indeed need the airship, but you get that rather early. The Phoenix Cave might be a bit hard if you do it early though. You'll have a grand total of 4 Characters: Celes, Sabin, Edgar, Setzer. And you'll have to split those 4 characters up into 2 groups. Meaning 2 per group and going through the entire phoenix cave with 2 people per group is very risky. Doable though....
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Y'know, while I was typing my post, I had a feeling I was missing something. Now you've clinched it. Bah, I suppose they assume the cave would be last place you'd want to go to : /
I'll try anyway, because it's my duty :D |
Just finished Zozo and gotten my first load of Magicite (You know, on reflection, using the remains of magical creatures seems kinda off, kinda like Necromancy.) and just screwing around Magic Grinding.
You know, if FF6's Esper System was used in FF8, maybe I would of forgiven FF8's insufferable protagonist. |
I thought that the protaganist in FFVIII was decent. I mean, wasn't that the point in the game, to deal with angst?
Anyway. Is it just me, or is FF6 harder than I recall? Maybe I remember it being easy so I thought it'd be very easy, but it's quite difficult. |
What exactly is giving you trouble? Even beating the game with only Celes, Edgar, and Setzer was easier than I expected.
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I love the new it so far. I have been playing on VBA and I kinda fucked up my save file and lost some of my progress (I was trying to get into the empire to get to the magitech research facility and I had to restart from right before I went to fiargo (sp) to go find terra
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Hey, time for an update. I stopped playing after defeating the Storm Dragon and getting Cyan back in Mt. Zozo. "Bushido in The Bedroom."
Anyway, I decided to get most of my party back before getting Locke >_> The damn Storm Dragon is the most challenging boss I've encountered so far, which shouldn't be surprising because it's an optional boss. I had Celes, Edgar, Sabin and Setzer fighting the damn thing, and all the guys died hideously. Celes (yay for girl power!) was left with like, less than 50 HP, and it was her turn to attack. I decided to go desperate and hit it with a Thundara (it's weak to it, and she does over 4K DMG) instead of healing, and it turned red and bit it. Whooo!! Don't you just love close calls like that? Man I miss stealing stuffs :( |
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Right now I'm just leveling everyone up while letting some people learn Magic (I always avoid having Shadow and Setzer learning magic everytime I play). Speaking of Setzer, I'm trying to find the Fixed Dice so I can "dual weild" both sets of dice with him, but to no luck. :( It's been that long since I've played it I've forgotten where they're at. |
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Anyway, I found that elusive Ribbon (cheers SS) and immediately found another one in the Phoenix Cave... typical. Right now I'm halfway through uncursing the Cursed Shield, then I'm gonna raid the Fanatics tower with my ridiculously over-powered team. :cool: Quote:
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It's nice to see how many of you still enjoy FFVI, so many years after it's release. Just proves how great a game it is.
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Hey, that sounds like a great idea. It prevents random battles, yes? Cool. I'll try that on the way home today. Is Mog back at the Narshe caves? I can't remember.
P.S. Are all the other seven dragon as hard as the Storm one? >_> |
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Actually it depends on what level you're at when you face them. And if you know what to equip before going into battle. The fact that you probably don't have much wind absorption equipment made Storm Dragon a bit hard. But for Ice Dragon and such, all you need is for each person to hold a Ice Shield, and you win.
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Yeah, thats what I meant. I just couldn't be arsed to be specific. Oops.
In other news, de-cursing the Cursed Shield is fucking boring. |
Yay I finally got Mog and the charm and crap. Now I can go get Locke...assuming I can find the stupid cave >_> I went all around the world and didn't see anything that looks like it could be the cave. Is it surrounded by mountains? I even forgot what it looks like -_-;
Yeah, I got no wind absorb crap when I fought the stupid dragon :( I'll prepare myself next time. |
You can't tell the terrain off the map, but the Phoenix Cave's shape is roughly a huge star of mountain ranges with a small spot of green in the middle. When you descend on it, you'll be asked to split your party.
If I remember correctly, it's on the same land mass as Kefka's Tower. |
Hmm, I don't know if you guys tried this, but I have two questions:
1. Is the Intangir vanish/paint bug still active? 2. Are you still able to kill off 90% of the bosses/enemies using the vanish + doom/x-zone trick? While fixing these bugs would be the most logical course of actions, I have to say it wouldn't be quite the same w/o them. :D Quote:
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1. Is the Intangir vanish/paint bug still active?
I don't believe so as most of the Sketch bugs have been fixed. 2. Are you still able to kill off 90% of the bosses/enemies using the vanish + doom/x-zone trick? No. Vanish no longer overrides Instant Death protection. re:Cursed Shield The best way I've found to decurse the shield is to go on the Solitary Island where the enemies kill themselves after a few seconds. Put Locke in your party and have him repeatedly try to get their rare Megalixers until they automatically die. Or have Shadow w/Thief Dagger, Gogo, etc. It's still monotonous but easy and you might be able to pick up a lot of megalixers. |
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It's been a while since I played the game so I didn't remember that the ability was called sketch, and not paint. And yeah, the island I was referring to was the solitary island. |
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Oh well, fuck it. I'll keep plodding on. |
I can't remember but i think if you used the offering with the thief knife or whatnot, you'll steal 4X and have a MUCH better chance of getting [mega]elixers...
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No. The steal message will be shown four times, but actually the effect kicks in only once. This bug has been known since the SNES days of the game and I doubt they fixed it in the GBA port.
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I've been playing this game a bit. A decade has passed since I last played it, and I'm finally approaching this with a more strategic bent.
Whereas Vanish/Doom can kill almost anything back then, Vanish/Death isn't quite as effective anymore. For the bunch of you who desperately want to harvest Intangirs for the AP, try the Confuse/Smoke Bomb trick. Confuse/Smoke Bomb:
Nice port, though. While I can't understand why they put the Bestiary in Options, the translation was much improved. You can actually sing to the Opera lyrics, and it rhymes as well. (I believe the Woolsey translation hews to the syllables, but does not always rhyme.) |
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Phew, I finally got back into this game where I last left off.
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Naturally a good deal of you are far ahead, but there's no need for me to catch up. I've had fond memories of the whole Sabin scenario, and I was happy to see that it still holds up. I remember reading way, way back (I think it was EGM) how the Phantom Forest alone was praised for having "incredible graphics." Funny how I still agree with that, even now. There's just a certain majestic beauty in how all the trees and such are placed around. I was simply floored then, and I still smile with nostalgia now. I noticed a minor change, though. When the Phantom Train first starts up, they begin to play the music; in the SNES game, the music didn't play until after the first cutscene. There's another instance where the music plays during an originally silent moment, and personally I'm a bit letdown by its inclusion. Spoiler:
Also, there was some noticable (and annoying) slowdown in the cutscene where you're surrounded by ghosts. Nearly got my eyes crossed watching the slow moving trees. :tpg: |
So... which one are YOU gonna choose?
Sword/Esper Spoiler:
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Yo.
I just have Umaro, Relm and Strago to get back in the WoR. Yay. The scene where Gau is getting dressed in the store is hilarious. Haha. I'm just getting Espers and levelling up before I go to the final dungeon. Everyone is learning magic and stuffs. |
I usually take the Esper just to master the list.
I dunno, would a MASTER FFVI game have Illumina or a full esper list? |
Can you get a complete esper list? It is my understanding that you STILL have to choose between the Odin and Raiden espers...
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Worse yet is Cactaur's Speed+2 level bonus. By level 60 you can have 80+ speed and basically be in a constant haste effect. Combine with Hastaga, and you're getting four turns to Kefka's one. As for the Ragnarok, take the esper this time. You can steal the sword from The Lady and now since you can save after beating the game you can keep it, along with the second Atma/Ultima Weapon. Wager that one for the Illumina/Lightbringer. I haven't tested if you can go through Kefka's tower a second time for more of the sword, which wouldn't be a bad deal, since getting 8 of those bastards would be mighty swank. (4 if you don't want to bother with genji gloving it, but eh') |
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The fact that you can steal infinite Ragnarok Swords from Lady seals the deal that you should get the Esper. |
Unfortunately, I didn't know that you could keep the stolen Ragnarok after Kefka. :( On the bright side, I managed to uncurse the shield while leveling Terra, Edgar, Celes, and Locke to level 75. :D My real question about the two swords is would you choose the Ragnarok or Lightbringer because of the random spell it casts? Holy is an elemental.
I doubt it but, is it still possible to do a low-level game?? I did on the SNES version a couple years ago and enjoyed it immensely. I'm guessing the fixing of the evade bug screwed that possibility up. If not a complete low-level game, could one at least get all of the characters during the playthrough? Doing so would make your guys unbelievably stronger. o_O PS: does a 100% bestiary give you anything? (other than satisfaction.. :p) |
LLGs are still very possible. Theres a video out there on youtube that shows a guy beating Gigantuar with a party of Level 7s or so. MBlock is still pretty dominant in its own right, even without the added benefit of Evade.
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If anything it makes the earlier aspects of one much easier, since evasion actually has a point. It just makes the end a little harder but by then you have so much incredible equipment it really doesn't matter. You can make due without a cheap 128% mblock game. Most LLG walkthroughs don't even try and convince you to abuse it, nor to abuse vanish+doom in the first place.
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I guess it's not that big a deal though... |
What do I do about Cactuars? The first one I found I actually killed, but every cactuar after that had such high evasion that I miss every single time :(
Am I too weak for the Coliseum? My guys seem to get clobbered against these tough enemies, and they range from level 36-42. Do I need anything special to win? The only one I won against was uh, forgot the name, but I bidded my Tinnia...whatever and got a Growth Egg after winning. |
Cactuars eh? They only got 3 HP, so let us count the ways.
Be careful. You don't want to kill too many cactuars (if you do, a huge one shows up :D And you do NOT want to fight him just yet, if you're having problems with its 3 HP cousins. And ESPECIALLY if you don't have the Reraise spell, from Phoenix) ------------------------- Colosseum betting? First you have to analyze what's killing you off. Is it elemental? Status ailments? Instant death magic? These can all be handled with the right equipment and relics. (You can absorb fire, blizzard, and thunder element spells with the right shield, for instance. My characters were roughly at the same level when I was doing the Colosseium thing, though I must tell you I have both the Lightbringer sword and the Paladin shield equipped on the combatant. However, there are certain spells you can't absorb. Such as Meteor, or that blasted Traveler blue magic. (I get owned a lot by Tonberries, and there's nothing I can do about it, aside from luck!) Gogo's a great person to stick in there, if you have him, since you can customize his command set. If you don't, you may want to stick Terra or Celes once you get Minerva Bustiers. These are awesome element-absorbers. |
Y'know, that's probably why I couldn't kill a cactuar. I didn't have Ultima or the other stuff that you mentioned. For example: I had Celes but no Ultima, I didn't have Edgar OR Sabin in my party, etc. I DID kill one though, so I have no idea how that happened.
So for the Coliseum, I take it that you get the same enemy if you wager on the same items? Then exploit whatever they're dishing out at you, although it's still very dependent on luck? |
Yes, that's right. Same enemy for same item. So you can prepare, and keep on reloading if you lose.
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The Offering/Master's Scroll is the most efficient way to kill Cactuars. You can't miss with it equipped.
--- The two most reliable ways to fight in the coliseum are with Gogo or a character decked out with Imp armor. This is, of course, not true if you are Lv. 35+ with the Lightbringer/Paladin's Shield/etc.. Load up 3x the command you want Gogo to use in battle, and he will always do it. |
re: Cactuars
There are tons of attacks that never miss in this game - Edgar's Tools, Sabin's Blitzes, Cyan's Bushido, Shadow's Throw, and Setzer's Fixed Dice that I can name off the top of my head. Any one of them will do the job as Cactuar has a tiny amount of HP. re: Coliseum Umaro or Gogo are decent basic choices for the Coliseum as they will never waste a turn using worthless magic. A better choice would be Setzer with Fixed Dice + Master's Scroll, Locke with Genji Glove + Master's Scroll + two of his many godly weapons (Valiant Knife, Ultima Weapon, Lightbringer). Also, if your opponent is weak to Instant Death there are several weapons in the game that will make quick work of them. |
Cool.
Where do I get Master's Scroll and Paladin's Shield? :D I got Valiant Knife. Oooo! |
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Why didn't you warn me about the MASTER TONBERRY!?!?!? -_-;
I haven't played the game for the past few days. I have a large novel to get through before I have to bring it back to the library. P.S. The mage Odin fought against looks like a ghost. |
Master Tonberry is a pushover once you rasp away his magic (after you make him sleep, of course!) and vanish yourself away :p
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Thanks a lot for the tip, Zergrinch! I rasped him away and just attacked. Haha, I attempted to put it to sleep but it didn't work, and I never used Vanish. The stupid tonberry never had a chance to attack me :D
Oh, and I got the Master Scroll! Yay!!! To think that I never gotten any of these awesome items when I played the last 2 times >_> Master Scroll + Brigand's Glove + awesome weapon is good for Locke? I got the Cursed Shield too, and am at the Solitary Island now to uncurse the damn thing. I first put Shadow in the party to have him steal too for elixirs, but Interceptor kept killing them before I even have a chance to steal, so out he went! I'm saddened that you have to kill Deathgaze before I can get Bahamut. I've only seen that stupid monster ONCE. Still haven't gotten Umaro and Strago back yet. Ragnarok...Esper or sword? Got Gigantuar. I was in shock when I saw it. It's Jumbo Cactuar from FFVIII! XD Two people survived after the 1000 Needles x 10 attack at the end :D |
As I said before:
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Sure, I can. But I don't intend to fight Kefka that many times. Sure, I'm a completist. But I'm not THAT much a completist! :D
(I just wanted the sword NOW, since I uncursed the shield already.) |
Hey...what is the requirement to get Ultima??? Reason I'm asking is that both Locke and Edgar learned the spell, but I was only AP levelling at the time with the Cactuars. Do you need to get a certain amount of AP to get Ultima? I AM CONFUSED. Anyway, Cactuars make learning spells easy ^_^
Tried to get Excalipoor from the auction house, but I gave up after seeing that damn kappa/imp/whatever appear several times in a row. The father should stop bringing his kid with him! P.S. I got the Cursed Shield uncursed today. While that's good news and all, I'm quite sure I haven't 'battled' 255 times. Does it also count the number of times you fought before getting the Cursed Shield too? That would make more sense then. P.P.S. Snagged Leviathan :3 |
The Paladin Shield teaches Ultima x1, which would explain how you learned it. The Ragnarok esper also teaches Ultima x1. Terra learns it automatically at L.99.
And to uncurse the shield you actually have to win 256 battles with it equipped. You probably just lost count. |
You need 500,000 Gil to buy Excalipoor. (I must warn you that Gilgamesh is VERY tough.)
You need to have the Ragnarok esper, or Paladin Shield equipped on a character, and gain 100 AP from battles, in order to gain Ultima. Best place to learn is the Cactuar desert or, if you don't want to muddy up with experience from Hoovers, in Fanatics Tower. Leviathan was killing me before I noticed that he has painful magic counters, but so-so physical counters. Still, his El Nino attack isn't pleasant. |
Mmmm, it didn't feel as if I fought 256 battles to me, but that's what it is, then it must be so.
About learning Ultima...only Locke equipped the shield. I take it every character will eventually learn it as long as at least one person is using it? Anyway, now I know why everyone says Ultima will clean house. I had Setzer try it out and it did over 6K damage, and his magic stat is pretty low. MMMM... |
No, they learn it IF they equip the shield. Same deal with equipping Fire/Ice/Thunder shields, which teach you Firaga/Blizzaga/Thundaga at a x1 rate. (If you've equipped it while fighting cactuars, which give 10 AP a fight, it's no wonder why you learn it so fast!)
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Gilgamesh and Leviathan are tough? I blew through them during my Celes-Edgar-Setzer run on the first try without knowing any of their stats or anything, and I wasn't particularly overleveled. Gigantuar, on the other hand, took me several tries because he actually managed to do damage to me.
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Yea, I killed Gilgamesh and Leviathan in one turn. I haven't made my way into the dragon's den yet. I am wondering if its even worth my time?
For some reason, I don't care for the Paladin Shield or the Diabolos Magicite. The game is already sickeningly easy. Even without Vanish/doom, this game presented no challenge. I am a bit disappointed. :( |
If it's challenge you seek, then the Dragon's Den has the toughest battles in the game, as well as character unique "ultimate" weapons. Though don't expect anything insanely hard.
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UPDATE: D'oh! I checked my file and Edgar apparently is holding it! AHHH! I must have used Optimize. Never mind >_> |
Are you absolutely sure you didn't equip Edgar with it? The only way Edgar could have learned it was if he was equipped with the shield or the Ragnarok esper.
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Gentlemen, what were your levels when you fought these beasts? Just asking.
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@Zergrinch: Level 41 to 44 when I fought Leviathan with Dragoon Mog, Thundaga Celes, Drill Edgar and Master's Offering x Valiant Knife Locke.
@Shaolin Samurai: Read my last post. I updated it. |
Celes, Edgar, and Setzer all at L.4x
I used a pretty standard setup with mage Celes, dragoon Edgar, and Fixed Dice + Master's Scroll insane powerhouse Setzer. |
Haha, serves me right for bringing level 35 characters when acquiring Gilgamesh, without Ultima, treasures from Fanatics Tower, Ancient Castle, or Cyan's Dream. Gilgamesh one-hit KOs me, his blue magic hurt, and the only way I could beat him was rasp him off, and vanish myself. Of course, THEN he was a pushover :p
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AP levelling in the desert is getting boring now. I meet too many worms and not enough Cactuars and I always run away from the worms so I don't get the EXP, but FFVIa has some sort of crappy run system where it can take like, 20 seconds before they actually run away. It's boring watching them attempting to run. Of course, it also sucks that while they're doing that, the worm kills one of them off with Crush.
I got Gilgamesh. I used Ultima >:P What a cheap spell. I'm thinking of going after Death Gaze next, which should be a nice break from AP levelling. I haven't gotten Fixed Dice yet. No clue where to get it. I guess I could go to GameFAQs, but I'm apparently too lazy to, although I was just using it yesterday. By the way, when I do get to Kefkas Tower, which paths have the bosses? I don't want to put a crap team up against a boss. |
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I just need to kill the two dragons in Kefka's tower for Crusader, then I'm going to turn Odin into Raiden. All I need now is Leviathan and whatever that last summon is. (I have Gilgamesh and Cactuar now) I'm trying to get everyone leveled up as well as have everyone to learn all the spells so far. Of course, Mog, Celes and Terra (my main group, including Setzer, who I'm not having learn magic) have learned everything so now it's Edgar's, Relm's and Strago's turn. My only problem with Strago is trying to get his blue magic learned. I might be missing about 9 or so techniques. Gau's going to be a bitch to get his Rage skills ._. |
Was the game always this easy? I haven't played it in several years but so far, all the bosses I've fought have been pathetic. I just entered the sealed cave of the Espers.
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Yes, this game is and was incredibly easy. But weren't you the guy that said that the difficulty was just perfect in the other FFVI thread?
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I don't think so. I didn't start playing the game until last week. I guess that everything was harder when I was just 14. ;)
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I AP-leveled at Fanatics Tower. Coat the party with reflect rings and fire retardant gear (one monster casts Meltdown), then cast float (one monster casts Quake). It's not gonna be easy for you to die, unless you were really trying to :tpg: Quote:
I quote from Djibriel's FAQ: Quote:
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What a bummer this was.
I went to the final dungeon to see how far I can go with what I got, so I made a good team, a mid to crap team and a crap team and proceeded to make my way through the factories and caverns. Unfortunately, my crap team encountered the first boss, and I thought I'd get rammed into the wall, but no! The crap team won. Cool. Then I went on further ahead and wiped the floor with the next set of bosses (not any of the dragons though) So far so good. Goddess was incredibly easy... Anyway, then one of my crappier teams went toe to toe with the Guardian, and it kicked their keisters :( Apparently, not a single soul in that team learned any high level magic spells, which spelt doom for me. D'oh. One measly boss halted my progress. How sad. Oh well, back to AP levelling for me. It's funny that Zergrinch posted just as I was typing this! Thanks for the advice, guy! |
Wow I like how my most useless characters instantly became my best. All these sidequests are buffing up my characters. I never believed that: Relm + Control, Shadow + GG + MS + Kagenui + Ichigeki, Setzer + Death Tarot, Locke + Wing Edge + Valiant Knife are making for my monster killing team. There are obviously better combinations, but I like the ability to instantly dispatch with a high probability for free. Not even Brachiosaurs stand a chance since Relm can just Control them the whole battle.
There's not much more other than learning all the spells and getting Gilgamesh and Leviathan before I enter Kefka's Tower (yay for Fixed Dice and Crusader!). It will be the first time I ever attempt the tower through my own efforts (yes, I never did so even on the SNES version :o), so I hope it won't be too scary. All this equipment is nifty but I have to make sure I'm prepped at a mere level 35 for everyone else. More: I'm also liking how I can just slap a Gladius on Relm. |
PSYCHO CYAN LIVES!!!
Kill Cyan--->Revive Cyan--->Sky---->Imp You don't actually need to kill him in the same battle, only the revive is necessary if he was dead before the battle started. Cyan will go berserk immediately after the Imp, without the need for an enemy physical attack to trigger. |
A funny thing happened to me today.
I haven't touched FFVIa ever since I got Nightmare Troubadour, so today I decided to train my guys at the dinosaur forest while watching the first LOTR movie. That movie is over two hours, which gave me plenty of time to go train. After bringing Locke to level 99 (he's uber strong and uber fast now) and Setzer to level 66, I decided to go back to Narshe to heal up. After healing up there, I was on my way back to the forest when lo and behold, the screen changed and before I knew it, I was in a fight with Deathgaze. Y'know, I forgot all about that guy, thinking I'd never see him again. Who would've thought that he'd be hiding just right above Narshe? Okay I had Locke, Setzer and Terra at that point (lucky I just healed beforehand), and I had the two guys hit Deathgaze for 9999 DMG repeatedly, until the bugger died. Well, that was quick, I thought. Yay. Now I got Bahamut, woo! One question. Is the Stamina stat worth a damn? I'm under the impression that only STR/SPD/MAG stats are beneficial. |
Stamina is pretty much worthless. It increases your chance of blocking most Instant Death attacks (meh), increases the HP you gain from Regen and Tintinabulum (wow), and damage from Poison and Seizure (...).
Not worth raising in any circumstance. |
Seizure? First I've heard of it. Who the hell uses Regen and Tintinabulum? I wagered mine for a Growth Egg, which is even better.
Yay, Setzer and Locke are at level 99 now. I also got Strago back too. Hahaha, I just never bothered to get him 'til now. I managed to get a Celestriad from a Brachiosaur (whoo!), and together with the Soul of Thamasa, I am invincible! P.S. Is Edgar's tools counted towards the STR or MAG stat? |
Seizure is like poison, except you can't antidote it, and it disappears after battle. You can only cancel it with Regen.
Tools I think are stronger based on Strength, except for Flash. |
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Speaking of stats... does anyone know if they fixed the damage rollover if your Magic Power is too high and cast Ultima? It used to rollover past the invisible 65535 damage cap and end up being very weak. |
re: Tools
From Djibriel's FAQ ST = single target, MT = multi target AutoCrossbow - MT physical, non-elemental damage NoiseBlaster - MT, sets Muddled on all targets Bio Blaster - MT magical, poison-elemental damage and the 'Poison' status effect Flash - MT magical, non-elemental damage Drill - ST physical, barrier-piercing damage Chainsaw - ST physical, barrier-piercing damage. Has a 25 % chance of going for an instant kill Debilitator - Adds an elemental weakness to a single target Air Anchor - Makes a single target die upon the next turn |
Hey I bought FFIV for GBA a while ago but I sold it because I had a problem with the slow downs during battle and the very very high enemy encounter rate.
How is it with FFVI is it better there? |
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Oh, and I hereby declare this day to be FFVI day (or not), for today, I have done what I've never done before. I....won FFVI. I am stoked. I have played this game several times and have never won. I am at a loss for words. I defeated the final boss with only four characters: Locke (99), Setzer (99), Terra (99) and Edgar (80). Of course, with my uber stats and awesome items (fixed dice x master's scroll for win), the fight was incredibly easy. I won the game in less at 54:14, with 144874 steps and 929611 gil. The ending was so long and is quite awesome for a sprite-based game, compared to other games where the ending is a mere "YOU WIN" flashing across the screen. I love how they named every single character complete with their theme playing and whatever. Unfortunately, I NEVER GOT UMARO, so when his scene came up, all I got was a shot of his portrait and Narshe scrolling in the background. BIG WHOOP. What was his scene during the escape from the tower? The ending was sweet, and funny, and cute, and awesome (anything with Locke in it is awesome, K?), and moving and sweet all rolled into one. I'm glad I finally won this game. Unfortunately, I forgot to steal Ragnarok in the final battle! I got Ultima Weapon, but apparently forgot about the Rag. I didn't save after the ending because I intend to go back and get it. I don't mind fighting the boss again, for that gives me a chance to see the ending again. ONE QUESTION. SPOILERS DUR! Spoiler:
P.S. Thanks for answering all my questions here in this thread. Yay! P.P.S. forgot to mention that I also saw my first limit break! It was Terra's Riot Blade. It did 9999 DMG o.O |
Umaro's Ending? See for yourself.
Wolf, you're not going to attempt the extra dungeons: Dragon's Den and the Soul Shrine? :p (Not that you're gonna need them, but you can steal some Master Scrolls in the Soul Shrine) 1 Ultima Weapon + 1 Master Scroll + 1 Locke + 100% HP + 115 Strength = 39,996 damage per turn, 79,992 with Quick, for a low low cost of 99 MP!) Phooey on Celestriads and Souls of Thamasa, I say! :D Only bosses such as Kaiser Dragon and Omega Weapon can withstand more than 2 rounds of this abuse - I daresay Kefka falls in 1, hehehe. |
Haha, well I'm currently taking a break from it for now. I still have to finish PoR and FFIII :D
I haven't defeated all the dragons yet. I think there's still 3 missing...one from Phoenix Cave, one in Kefka's Tower, and I've no clue where the last one is. |
Good grief, I was going through the old Final Fantasy Anthology strategy guide for pointers for this game, and I can't believe how much better the translation is.
The spell names being changed to Cura and Curaga was a nice continuity change, not to mention "safe" being changed to "Protect". Since this is my second time going through the game, I recognized the new names better than the old ones. That being said, I never got the privilege to play FFIII when I was a kid, so I guess the changes aren't as sacreligious to me. |
Say... has anybody tried to steal from Gilgamesh? I beat him earlier today and saw his bestiary entry and he has both Genji Gloves and Genji Shield and since I didn't save I decided to give it a shot.
However, after at least... 40 or more failed attempts (always using Thief's Bracer), I'm wondering if this is even possible. :/ My party is 45-50, Locke being the lowest. |
Yeah Gilgamesh is a bitch to steal from because his level is so damn high (L.97). Short of leveling Locke to L.99, you may want to try a party of Shadow, Locke, Gogo to maximize the number of steal attempts you can do.
Shadow: Give him a Genji Glove and two Thief Knives, and have him attack every turn for a chance to steal. Gogo: Thief Bracer + Steal Locke: Thief Bracer + Steal If Gilgamesh weren't immune to Instant Death you could have Strago cast the Dischord Lore (from Telstars or Chasers in the Veldt) on him to halve his level and greatly increase the chance of a succesful steal... |
Yeah I was thinking his level was my main problem, gonna try what you say Shaolin.
Thanks for the help. :D |
No prob. And oh yeah, if you have an extra Thief Knife and a Merit Award you can give those to a fourth party member.
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Steal algorithm:
Locke's Level + 50 - Monster Level = Steal Percentage If Sneak Ring equipped, Steal Percentage = Steal Percentage * 2 Note: Rare Steal = 1 in 8. Ergo in your case: 45 + 50 - 97 = -2 -2 * 2 = 0 Chance of stealing = 0% Level him up moar! Suggestion: Rasp away Gilgamesh's 3,000 MP, cast Vanish (Phantom) on party, and you can steal as you please. |
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Anyway, dual wielding Thief's Knife with Shadow worked, stole a pair of Genji Gloves BUT Gilgamesh managed to nail all my characters before I landed the killing blow, next fight I was unlucky and ended up killing him by accident without stealing. I'm gonna try your suggestion too Zergrinch. Thanks for the tip. ROUND 3 GO! |
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