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Gamings best ever backgrounds
For me, when I'm trying to describe to another a point in gaming when I was enraptured in the moment and really felt a part of a certain ambience the game was sending out, I find the background is perhaps the central article that I need to describe in order to convey how a location affected me. They're hugely important in giving a 'feel' to a location; they give a sense of greater scope and a world much farther reaching than just the very immediate vicinity that has been coded for you as a playground.
This is all if you're like me of course, and find truly immersing yourself in a game as best as you can - headphones, darkness, reduced outside distractions, etc - to be one of the important pre-conditions needed to get the best out of certain games that were meant to swallow you in their universe. First let's define 'background'. It's the far distant scenery and surroundings of a location, that the player cannot usually reach or interact with in any way. Backgrounds aren't usually rendered in code like the tangible physical reality of the protagonists immediate surroundings, and are instead essentially flat pieces of artwork. Tellingly, any time I think of a background in the affecting way I mentioned in the first paragraph, it's mostly from a first person shooter. This is to do with that genre perhaps being the most immersive of all, so the weight of background importance in that genre could either stem from the you-as-the-protagonist viewpoint, forcing you to consider the surroundings more as you would were you actually there than any other genre; or it could simply mean that the games artists put more thought into the background precisely because it would have more attention. It's probably both. Alright, enough of all that shite. Here's a background I like. Deus Ex - Liberty Island Liberty Island at night time. It's your introduction to the ever shadowy and downbeat - alright, I'll say it - 'cyberpunk' future of Deus Ex. Sneaking around Liberty Island, you feel very much cold and isolated on that dark little place, and this sense is heightened hugely by your location being offset against the warm distant glow of the New York City skyline. It looks positively inviting. An awesome feeling. I can sum up my immersion in Deus Ex by this atmosphere of Liberty Island, and a lot's owed to its backdrop. |
Ok, well in a similar way, Liberty City from GTA3. I mean it was so dank, depressing and scummy, especially Portland, but I fucking love it. When you’re on a hill looking over the city and something catches your eye. Planes flying in the distance, or police cars in pursuit of someone else, I had to stop and admire it.
Everyone will say it’s been bested since, probably, but 4 or 5 years ago when it was new, the backdrop of Liberty City was fascinating, almost. That's stayed with me since. I have understood this thread right, Kolba, yeah? |
This is a bit of a deviation, but:
Lava Reef - Sonic 3 and Knuckles. Especially right before the boss arena. The place looked fucking MAGNIFICENT. Chaos Angel - Sonic Advance 3. No other Sonic game beats that "end of the world" feel like this stage does. |
Resident Evil. The back story to all of those games is so amazingly well put together i still never get sick of playing through those games. I have yet to find a game with a story more engrossing that this one.
Zelda would be number one for me, if the games actually referenced themselves. Resident Evil flows with each game, but Zelda is a new story starting all over again with each game. The story within each game is amazing though. Some of my favourite moments in Ocaraina of Time were when you were hearing those long explanations of the history of the game, because of how well it was thought out, and written. |
VP1 and 2 were pretty nice, when you consider the backgrounds. Aesthetically and story-wise. Then again, I've always been a nut for Norse mythology. The way they portrayed Asgard was absolutely astounding.
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God of War. It made me feel like I was really there, from the city of Athens to the Giant sword you walk over as a bridge becoming a sword you wield later on in the game...the backgrounds there were fantastic.
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I've alway enjoyed the Casino backgrounds in the Sonic games. Not sure how many have them, but I remember Sonic 2 and Heroes being especially nice lighted nightscapes. I'm a sucker for those...
Same thing: always enjoyed the Bay one in Final Fight. Reminded me of being on the boardwalk. Sort of... Always liked the old CPS2 backgrounds for Capcom's VS games. Marvel vs Capcom 1 was just beautiful to look at, especially (you guessed it) the final fight on top of the building, with yet another good nightscape. Oh and basically everything in Valkyrie Profile 2...Jaggies aside, that game is just sickeningly detailed and beautiful all around. Lastly, I thought Magic: The Gathering Battlemage was a crap game, but the views of the areas before entering were quite nice. Wouldn't mind having them for screensavers. |
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I also really, really liked where the final act of Gears of War took place. The red apocalyptic sky was very well done combined with the effects of mass havok done onto the city buildings. all whizzing past you on a high-speed train, of course. EDIT: Another choice I would have to pick would be the backgrounds in Soul Calibur II, especially the Eurydice Shrine Gallery--Cassandra/Sophitia's stage with the small shrine built smack right on a mountain. The view and colors/tones of that stage is gorgeous. |
Chinnens background in Matrimelee was very nice - lightyears ahead of every other background in the game. The multilayered bg scroll gave back the "forest shrine" feel very nicely, and of course the animation was fully synched with the otherwise awesome music.
Most of the backgrounds in Metal Slug 1 were also breathtaking. Especially considering the amount of destroyable landscape, and the ridiculous amount of concept art it took to design them. And I can also mention C&C Tiberian Sun. While it doesn't ahve a "background" as it is a RTS game from "heaven point of view", it sure does have a post-apocalyptic, mutated, tiberium infested landscape. One of the strong points of the game was this mood (next to the soundtrack, level design, and FMV scenes). |
I've always thought the backgrounds of Super Monkey Ball 1 and 2 were fantastic. It's exceptionally easy to ignore them while focusing on the gameplay, but the scenery is beautiful, and despite all the details and little animations, the gameplay never suffers from slowdown.
an area from SMB1:
an area from SMB2:
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Unreal Tournament - Facing Worlds
Facing Worlds is a CTF map set on a rock floating through space, with two towers either end and a stretch of open air ground between them. It was the background that I thought truly special about this map - unusual as it may be to like an online fragfest game map for a non gameplay element. The rock was spinning whilst orbiting close to the Earth, so over the course of a game a huge looming Earth would be moving around the screen giving off this bright white-blue glow, which constrasted with the vast expanse of black space and dull rocky browns filling up most of the rest of the screen. |
I've always loved the art to Legend of Mana, and I've always loved the feel of each point of interest in the game. The areas seem alive and the music adds to the feel - love it.
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I've always liked the backgrounds in the newer Prince of Persia games (SoT, WW, TTT). Some of the background shots lets you see far off into the distance. The backgrounds in every area of the games are all very well done, very artistic.
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Ok, so somehow i misread the subject of the thread. I thought background meant backstory.
Um, if we're talking scenery in a game, i'm still gonna have to go with Resident Evil remake for the GC. Never have i felt so really into the game before. The environment was done PERFECTLY! I'll have to think about it some more. |
I really enjoyed the scenery from Shadow of the Colossus. There was much detail in the environment while simply walking through or while in a battle. Everything was colorful and lush.
Another would be the overall setting for the Resident Evil remake (GC). I still remember how surprised I was when the double doors opened in the beginning of the game, and an improved mansion was revealed. |
Whew, Deus Ex is tops when it comes immersion. Though I didn't actually get that feeling you're talking about in Deus Ex until I reached Hong Kong. When I saw those streets alive with people it just suddenly hit me that I was playing one of the best that gaming had to offer. I felt it again at the DuClare Chateau where if I recall correctly you're hit with a rather startling revelation. Man, I need to play that game again. I just wish that I didn't get headaches when playing the PC version. :(
I agree with the Helloween that Resident Evil has typically had good backgrounds. Primarily the mansion of the first game (moreso in the REmake; redone Aqua Ring = unforgettable) and Raccoon City (especially the police station) in the second game. Those places really came to life with all of the events and creatures involved. Despite the cheesy dialog, those were great times. I knew Resident Evil 2 was destined for greatness when those zombies came crashing through the window in the gun shop and started feasting on that poor guy. It was like, "Whoa, I'm really in danger here!" Metroid has often impressed me, and the two backgrounds that stick out the most are Brinstar from Super Metroid and Phendrana from Metroid Prime. The former for providing a lively and appropriately lush alternative (in both sound and visuals) to the dank caves of Crateria and the latter for its pristine quality. Ice Valley is of course a remarkable piece of music that only further cements your arrival at the Phendrana Shoreline as a truly special occasion. It's not really a background in the singular sense that you're talking about perhaps, but those Bramble stages in Donkey Kong Country 2 have always had a certain quality about them. I find the whole game to be something of a work of art though. I always liked the feeling of isolation that the original Silent Hill provides. The school and the hospital were very well realized. The hellish transitions from normalcy to the twisted world of Silent Hill were so effective in that game. I remember how crazy it got in the sewers after I reached for that key. |
ICO wins this hands down. The windmill area (where you had to climb up on the windmill to reach higher, run around and pull a lever to open the bridge and let Yorda jump, so you could catch her) was one of my favorite areas in any video game of any time.
Also the feeling of smashing up people in Streets of Rage II was great. The enemies felt real, like you were actully physically damaging them, and the ability to hurt your own partner only made it more realistic. Some of the enemies were freaky as hell (purple sisters, for example) and they were actually a pretty good challenge. Fantastic Dizzy (for the Megadrive/Genesis) felt quite atmospheric for a 2D game as well. The entire forest would change from night to day and back and it'd just make everything feel more pleasurable to play. |
Anything from Zelda: Wind Waker. Probably the most imersive backgrounds I've seen, each temple and each island set the tone so perfectly.
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The Elder Scrolls games for background in the story sense, and Morrowind and Oblivion in particular for the aesthetics. As far as story goes the Elder Scrolls lore goes into the 1500 pages, I think, so it's damn detailed. Aesthetically, areas like the Ascadian Isles (Morrowind) and most of Cyrodiil in Oblivion are some of the best I've seen in games. Granted, I rarely play and my PC is crap (so I only saw Oblivion's beauty in screenshots, unfortunately...), but apart from the pure eye-candy of the scenes I really enjoyed immersing myself in those environments.
One trick Morrowind had was that most of the game is actually played in an ugly landscape (the Blight, the Red Mountain, certain parts around the coast) so that when you reached an area of beauty you would really appreciate it. |
I forget what part of FFXII this was, but you get out of this cave after beating a boss, the cave collapses behind you. When you get out you're out in the desert and there a few "lizard-men" npc's hanging about. It plops you into East Westersand I think. At this moment of repose I took the time to move my character to the edge of the small summit and take a look around the horizon and for the most part, the desert was drawn out to the detail of those big shade rocks that stand out. I felt pretty immersed at that moment, when I started aligning my characters in certain cinematic fashions and rotating the camera slowly.
I agree with Kolba about Liberty City, the feel for that part is just perfect. I also agree with what Megavolt said about the intro to Resident Evil 2. In retrospect, I really like when the RE games start out with the character mostly being stuck by a bunch of zombies without a weapon. It starts shit off really well. All that fire in the beginning of RE2 helps, too. I believe there was a fire-start in RE3 too. Legend of Mana had a high immersion factor agreeably because of the music and the art, and story. I also felt quite immersed in Baten Kaitos. Those lush visuals are amazing. |
The "centre city" in Planescape: Torment (name escapes me at the moment, maybe someone can fill in). Stepping out of the morgue and into that city was just wonderful, such a weird and fantastic place. The city really helps to draw you into the game, great NPCs and a nice feeling of danger. And just the absurdity of some things, really great.
Many of the locations in FFIX were nice. The cities were atmospheric, particularly Treno and Lindblum. I really liked the design of that game, it just hit the right mark and didn't take itself to seriously. |
Metroid Prime - most of the game, most of the time when I jump from a high place I get this "elevator feeling" in my stomach , sometimes I'm just scared to jump XD
And also some places in FFIX, like treno as Starwars already said. And Lineage 2 , also the elevator feeling and, some parts in the game. Soul Calibur 2 and 3 , I love the backgrounds |
Zenan Bridge from Chrono Trigger leaps to mind as one I was in awe of when I first saw it. Actraiser also had some beautiful ones.
That said, my favorite overall background in a game is probably the background to the Running Battle in Pocket Fighter. Capcom nirvana. |
Medal of Honor Frontline - When its dark in the one of the towns and you have to move around all stealth like. It felt so much like it was real, especially with the surround sound and larger TV. It really felt like WWII.
Resident Evil for Gamecube - When underground with water running with no music but creepy noises.. WOW.... it was the most amazing experience I ever had. I felt truly immersed then.. |
Koorong in SaGa Frontier is pretty awesome because it reminds me of a future city with background alleys, too. Also, just about the entire SaGa Frontier II game because hand-drawn backgrounds are quite awesome.
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ICO and Shadow of the Colossus definitely
the castle in ICO is hauntingly beautiful, especially in the throne room and the empty courtyards just about any place with water and great architectural structures in Shadow of the Colossus was breathtaking Oh and also the spring in FFX in the macalania woods with its overwhelming sense of phantasmagoria and surrealism. |
God of War.
Athens, the cliff where you can go left or right. Y'all know what I'm talkin' about. Damn. Okay, in case you don't know what I'm talking about, you're fighting your way to/through Athens, and you come up to a cliff with a steep dropoff and paths leading left and right. As you look over the cliff, you see the Athenian army fighting a (mostly futile) battle with Ares, who's about as tall as the mountain itself. I gained a whole new level of respect for action/adventure games when I saw that. Also, some of the animated cityscape backgrounds in Xenosaga 3 were very impressive. They really made the environment come to life, far more than in either of the other two entries in the series. |
"Space Quest XII" in Space Quest IV (time travel is fun, isn't it? :p). Dark red sky, ruined buildings and rubble all around, the gigantic dome in the background, eerie music, lightning flashes every now and again, and the only things around other than yourself are a screaming cyborg and a Droid-O-Death.
Now THAT'S a powerful atmosphere. |
Yoshi's Story. Some of the most surreal scenery of all time, and it perfectly fits in with the rest of that acid trip of a game.
Screenshot of one of the earlier levels:
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HL2. All the stages/maps were simply awesome. Especially when the music comes in, it really felt like you were in the game.
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Maybe not necessarily immersive, but a real WTF moment for me has to be in Super Castlevania IV. Where you're in the green spinning room and skeletons burst out of the walls in the background and land in front of you. I still remember sitting in the family room with my brothers when that part came up. It was so amazing because no one knew what the SNES could really do up until that point. Awsome!
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I'm not sure if this was mentioned yet, I believe the picture speaks for itself:
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Cute, but actually more like this
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The first time I really noticed backgrounds in a game was in Marathon 2. I had no idea how the engine worked, so I thought that the massive alien skyscraper rising out of the distant clouds was actually rendered and that I could get to it if I knew how.
Along those same lines, the Nar Shaddaa backgound in Dark Forces was really terrific; it really gave the feeling of a city endlessly spiraling downwards. Starcraft's briefing backgrounds and status screens were very evocative; wide shots of planets with ships in low orbit, shots of claustrophobic Terran technology, and my personal favorite, a mammoth Carrier hovering over a tiny Protoss settlement. More recently, I've been very impressed with some of Squeenix's backgrounds. Besaid Island in FFX has a terrific sky, complete with a distant, flowing bank of storm clouds. The KH series has been particularly impressive in this regard: the starry background of Traverse Town (which is surprisingly detailed), the stunning sunset in Twilight Town, and the distant purple mountains, wreathed with fog, in Hollow Bastion. By the bye, does anyone know anything about ripping/capturing backgrounds from game engines without resorting to screenshot taking? I'm always on the lookout for more to use as desktop wallpaper. |
A backdrop is primarily used to establish moon and setting, and these are some examples of places which really give you a sense of awe or wonder:
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I realize cityscapes aren't the only kind of backdrop, but for now, those are some examples of what I find to be really great scenes. |
Not really a background, but more of a location: I'd have to say Ravenholm in HalfLife 2. I know a lot of people hate that place, but I have to say I relly felt involved in the game when I got there. Never knowing when something was gonna pop out of the shadows.
Granado Espada has some friggin' awesome visuals as well. Even at the lowest settings on graphics, its left me breathless on more than a few occasions. Balamb Garden in Final Fantasy VIII really appealed to me. Especially when Quistis takes you to the secret area in the training center and there the Garden in the distance. There were many times I wish Balamb Garden existed in real life. It was just so awesome. I also loved the battle in during the time compression (also in FFVIII), where the background seems to be melting while you're fighting the sorceress clones. Even though the graphics weren't the best, I still thought that part was really neat. |
One of my favorites is FF9's Lindblum. From the moment you enter it via airship, you can see how big it is. While the actual game doesn't have the same scale as shown in the FMV (is it ever?), the city still felt pretty big. What I really like was how it felt like there were multiple levels; the highest level provided a really nice view of the city from a high vantage point as well. It has tons of personality and its regent is awesome.
http://www.ffodyssey.com/wallpapers/...m_1024x768.jpg |
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Dark Nation, do you know of a higher resolution image of the castle anywhere in the net? Zorro |
Elder Scrolls IV: Oblivion
The first time you get out of jail and see the sunrise/sunset over the water... Beautiful... |
I'm now playing Riven - The sequel to Myst, and wow, it's impressing me more than I thought. You can see the islands from different points of view and while transporting between them, the interiors are pretty elaborated, also.
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Oh~
No one mentioned Tekken 5's Moonlit Wilderness. Even without the music, immediately the first word that came to mind was "epic". Your characters just fight in the moonlight amidst the grass and puffy plants with a distant structure in the background iirc. Very beautiful. I have to say the entire world of Okami is like a giant background. It's as if the whole world is a canvas literally, and you bring beauty to it. Thus said, the cel-shading works very effectively. Anytime the atmosphere bursts with activity, such as the growth of plants and the restoration of light (and even the darkness zones) you are left in awe at what is going on all around you. Atmosphere and background are one here. |
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Well, that's a little too much work for a mere picture, but thanks anyway :)
Zorro |
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I've always liked the backgrounds in 'Resident Evil 3'. The backgrounds did a great job of showing the death and destruction of Racoon City: destroyed buildings, crashed vehicles, busted up barricades, dead people (who are NOT walking around), things on fire, etc.
xman25 |
Odd that I never posted here before. I've played many a game with cool backgrounds, but the first game that actually made me feel all warm and fuzzy inside is FFXII. I felt like I was really going through the same locations as the party as I played, and the one location that really struck it home for me was the Phon Coast. Like damn, that place is so gorgeous. It'd be the perfect vacationing spot if it weren't for all the monsters running around.
http://i17.photobucket.com/albums/b8...1003426062.jpg This pic doesn't really do it justice, unfortunately. You need to see a much farther out view of the coast to understand what I'm getting at. I also concur with FFVIII. |
I don't have a picture, but talking FFXII, I was most impressed by the Sandsea when I first got there. Seeing the endless ocean of sand and walkways was an awe inspiring moment that makes you believe in the reality of the fantasy. That's what playing RPGs has always been about for me.
Edit: The Kastolatian Sea map and scenario in Ogre Battle is one of my favorite backgrounds as well. That was another moment where I felt impressed by the magnitude of everything as you fought off the mermaid hordes in a large ocean of islands. http://www.houseofwacks.org/ogre/Wal...tage9Main.html |
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