![]() |
Titles you just don't get why other people can't get into
I'll start.
The fucking Bouncer. I loved this game, honestly. Great Beat 'em up game. The story wasn't anything stellar, but neither was the story in other classic beat 'em ups. I had a lot of fun playing it, and I just don't understand what problems people had with it -- it seems to get a lot of negative press. So, ITT we post games that we don't get why other people can't get into them. |
Oops. Wrong thread.
Um, let's try this again. The Bouncer sucked, firstly. Secondly, I don't understand all the SaGa hate. Sure, Unlimited SaGa sucked, but why can't more people get in to the Frontier games, or the original SaGa series, or the Romancing SaGas? These games are fantastic in their open-endedness and really allow you to play the game however you want to. It's a very, very nice diversion from the typical RPG, not to mention the beautiful art and winning soundtracks. |
Quote:
|
Quote:
|
It was too short, and there were too many cut scenes between fights. Also, the game was supposed to be a lot more interactive, so the negative press stemmed from the stale, uninteractive environments (early screens showed players being able to pick up chairs and paintings from the wall, where was this in the final game?). I expected a lot more from it than I got.
|
Sounds like you had preconcieved notions about the game. I didn't hear any of the press about the game before it came out. I actually picked it up because I saw a commercial for it. I thought it kicked ass.
Maybe people's expectations keep them from enjoying otherwise fun games. What do you guys think? |
I actually enjoyed The Bouncer. I think people were most disappointed with it because the previous demo video showed all these interactive cutscenes and people hopping over tables and knocking down paintings and then the final product was this simplistic button basher with 30 minutes of gameplay.
For me, it was still fun, the RPG lite system added a nice touch and the way you could play through all the scenarios with different characters was neat. As for my pick, obviously Vagrant Story. Well, I can see how it might prove difficult to some, but the amount of hate in that other thread makes me question why people play RPGs at all. All this complaint about the weapon system and how you need to know everything beforehand and I played through my first game without knowing a thing about any of it. I made exactly one weapon for myself (it wasn't even any good, but it was mine), and used two weapons in total for the duration of the game (a large mace for blunt attacks and the sword I made for myself for everything else). The at times difficult boss battles forced me to use proper tactics for survival and apparently I defeated the last boss with a method not that many people even thought of (and for me it seemed the only possible way to do it). What was left for me was an extremely engaging and beautiful story, told exceptionally well with excellently written characters, wonderful music and atmosphere and a fun combat system. If people can't play it, they're missing out ;_; |
I agree, how could you not like Vagrant Story? I didn't make a single weapon on my first playthrough, but somehow beat the whole game...
|
The Bouncer was just the wrong game at the wrong time...The PS2 library was literally a joke when it came out and having a little 30 minute brawler with decent graphics and the Square logo that wasn't even as deep (or as long) as Final Fight did little to change minds. Oh, and asking me to save after every minor fight felt downright insulting. I feel bad for anyone who paid $50 for it, much less preordered it (which many people did). The annoying Nomura characters were unappealing on an aesthetic level as well...They have definitely gotten some usage out of that Squall template. As a $10 pick-up nowadays, it isn't too bad...As a reason to own a PS2 in early 2001, it's a complete failure (as demonstrated by the insane amount of returned copies we got at EB at the time...That and Oni were the only non-sports games I've ever seen with 20+ used copies splattered on the shelf). And even then, I'd just say play Dynasty Warriors or Final Fight for a much better beat-em-up experience.
Saga...I played Saga Frontier and I kept dying out of nowhere. The game wasn't anything special up until that point (terribly generic characters, meh graphics, kept getting lost), so I stopped like the fifth time after that happened. Haven't seen a thing to draw me back into the series. I've been tempted to at least try Unlimited Saga, just to see if it's as bad as its' made out to be. But I can safely say SF1 was the worst RPG I've played. Nothing about Vagrant Story grabbed me when I rented it. I just...felt nothing towards it while playing and didn't really like the combat set-up, so I stopped. I don't get...Some of the later Megaman games, particularly the original series and X5. I thought X5 added some cool features to the older X games (the virus, the intertwining stories, hostages) and was second only to X4. I had my fun with Megaman 2, but I thought it was too short and easy even compared to MM3 and 4, so I tend to question why all of the later "classic" games aren't held in such high regard. True, there's the burnout factor, but MM5-8 are some of my favorite platformers. And I guess ET, but solely on the grounds of claims that say that it's THE worst game ever and responsible for the game crash of 1983. It's not a particularly good game, but it doesn't even cross into the depths of most Atari 2600 pieces of shit. This is tricky, because every game I like, I can see why people wouldn't like them. I think a game like Valkyrie Profile (or anything Tri-Ace) is easy to dislike, based on expectations. Fighters are fighters...If someone doesn't get Guilty Gear or Marvel vs Capcom, they're probably either 3D fighting fans or don't have much of an affinity towards the genre to begin with (or were burned out during the 90's on fighters). Only time I get annoyed is when I see stuff like, "Oh, I used to like Chrono Trigger, but the whole plot and characters are too immature...I'm too grown-up for kiddy stuff like that." That kind of ignorance, insecurity and borderline-stupidity just blows my mind when I see it. |
I liked The Bouncer, but it was a rent-only title. You could complete it in less than a night.
But I didn't like the fact that only certain parts of the story were revealed after beating the game through a certain amount of times. This feels like a tacky way of forcing people to squeeze replay value out of the game. And yeah, it did come out at the wrong time. All I remember seeing were boring titles around 2002, and then there's this fighting game made by Square that pops outta nowhere. Remember what Square's previous fighter was? For me I can't understand people who dislike Broken Sword. Shitty reviews, short game, but it's really a fun and entertaining game. The art style is nice as is the story, which is quite light hearted. It seems as if people either like or dislike point-and-click adventures. Same goes for Touch Detective, which is a short game, had shitty reviews, and it's basically the same thing. |
I don't understand why people don't go around singing the praises of Dragon Quarter. It's got so much atmosphere it could lend some to every PS2 game that got below a 6/10 and have some left over to spare. I saw a copy in the used game bin at Gamestop for $7.99. Sad. This game should go used for $30 and new on Ebay for $60, that's what it should be worth. I'm about 10 hours in and haven't begun to scratch the surface yet.
Tactical battles that are not quite traditional turn-based, no quite action-rpg but instead a perfect mix of the two. A serious, yet not frustrating, difficulty level. An intro to die for - I haven't seen a more gripping intro yet on any console or PC game. It doesn't have the best graphics, or the best sound, but for some reason everything just gels right to give the game an extremely high production value imho. Unique ideas such as the ability to plant bombs then retreat in comabt. The "dragon" ability. The setting is unique and the game appeared before Xenosaga and all these other "high tech" rpg's started to arrive. There are some parts of the game that are tongue-in-cheek, such as the attacks which range from "Hey hey!" to "Outta my way!!" One of the main characters is mute, and her interaction with Ryu is poignant. It got an 8.0 rating at Gamespot: http://www.gamespot.com/ps2/rpg/brea...agon%20Quarter The setting featured a "caste" society and dealt with the implications of that system for the main characters. If you like RPG's at all and have a PS2 or PS3, there is no excuse for you not to pay $7.99 for this game. My only question is, where is Breath of Fire 6? |
I don't get why people don't enjoy the Metal Slug series. It's cartoony, violent, and has a shit load of action, explosions and guns. Plus, the sprites are pretty damn cool. I wanna make a game like Metal Slug one day.
|
Quote:
That explains about 95 percent of people who have an issue with MS. It's a little too old-school for most people nowadays.:edgartpg: My only personal complaint is it never felt as responsive as old-school Contra, which would help it a lot, IMO. It's great otherwise, even if I don't do so well in it. |
there's one game apparently not a lot of people rent around where I live, only Chibi neko and myself, and i think this game kicks ass. Give Okami a try, and here's a preview:
http://www.youtube.com/watch?v=Y4auG_XCjXs |
What? I don't recall people saying crap about Okami.
I don't get why people can't get into FFVIII. It receive lots of hate from FF fans, yet garnered strong praise from gaming websites/magazines. People seem to hate it because it wasn't like any other FF game with the junctioning, the way weapons and magic worked, and they hated the fact that in order to deal any damage in the game, they had to use GF's constantly. I for one like having changes made to an established franchise, instead of doing the same old thing over and over. I loved the way Square mixed modern-day elements (trains and cars) with fantasy, and you only needed GF's on the first disc. Then you never need to use a GF ever again, except for Junctioning and the awesome shop. I agree that drawing magic is pretty tedious, but the other patrs of the game sure made up for it. Of course, people hated the characters too. I for one liked them, so I have nothing to say about that. |
For FF8, I didn't like:
-the main characters, coupled with the fact the side characters were thrown to the background too much. And um, the Laguna stuff kinda came out of nowhere... -only main difference between characters was limit breaks. I hated this in FF7 as well. -the "love" theme. I didn't really care about the main characters, so this was kind of lost on me. -drawing spells was the pits and not thought out too well. Junctioning wasn't bad at first, but once it became obvious where to stick stuff, I think it was a poor substitute for armor/accessories and more a justification for the spell drawing. -the "orphange twist". This one just got into the range of being "unbelievable", especially since most of your party is met entirely by chance. All in all, it was a good game with some memorable scenes, but it did have a lot of bad parts to it. My issue with the press it gets: Everything about it was positive when it came out and all of the above stuff was labeled as "innovation" and great ideas, now this is always referred to as "the black sheep" of FF titles by nearly everyone. Consistancy, anyone? |
Out of the more recent games, it would have to be "The Outfit". It had easily the best cooperative experience on the 360 up until Gears of War. Multiplayer had a solid matchmaking system as well. The only problem with the game was the lack of players playing online.
|
Quote:
Quote:
Personally, the game had way more memorable parts in it then bad. It's my favourite FFVIII game. I've had special moments with it. However, FFXII may knock it out of its throne. |
Heh, yeah I saw the explanation for the Laguna stuff...I just meant when the characters were falling down and the game shifted to the alternate area. It tied together rather well towards the end, but it seemed to clash with the "main" arc events up until...the end of disc 2, IIRC. I finished the game and liked it much more than I expected to.
For the orphanage...Yeah, I can see the use for it to tie things together having finished the game, but it could have been set up better when it hit. I was much more curious how Quistis was Squall's teacher and they were about the same age. I always found that aspect far more...awkward? |
Easy one for me. DDR. You hit an arrow on a pard and match it up with a hit area on the screen. I don't get how people have a hard time comprehending this kind of physical demand. Even Wii Sports demands more from you and people get into the Boxing game like it's no big deal. But hitting an arrow on a pad is so much harder than picking up a Wii-mote and figuring out which action lets you punch high and which one lets you punch low, even if you DID read the damn tutorial before the game started.
|
Quote:
You don't need to do major movements with the Wii remote to play the games. Rit told me there were only a few Wii Sports games which actually will make you build up a sweat. DDR is fucking awful, because it's repetitive. New games are released with a few new titles and the same songs. Seriously, I'm so fucking sick of hearing "drop the bomb" "max 300" and songs by naoki which seem to be on every DDR game to ever exist. Also they've done a terrible job of geting it into europe. It's called Dancing Stage in PAL, and hese versions have a bunch of mainstream titles thrown in. For example, Kylie Minogue and David Bowie songs. They really butched the release of the game here. I also don't see why you should have to turn around and purchase a dance mat. Have you tried the slippery dance mats which sometimes are included with the game? THEY'RE SLIPPERY. And they move around all the time. I don't think I should have to fork out x amount of dollars to import some RedOctane DDR mat which will cost as much as the actual item in postage just to get it here. It's good in the arcades, sure. But that's where it should stay. |
Quote:
As for the sake of the thread, I'd say FFVIII for much the reasons as Freelance has posted. What the hell is a "not like how the 'regular final fantasies' mean any way". |
The Megaman Legends series, dammit. Cast aside by MM fans because it was 3D and 'not Megaman-y enough' (read, no allegedly-reluctant whuppin' of robot 'characters' so thin they're only defined by their weaponry). Cast aside by otherwise open-minded gamers who've been conditioned by cookie-cutter reviews and sucktastic ad campaigns to believe MM games are, at best, only for MM fans.
It's too bad really, because the games were top-notch. The gameplay was a solid Tomb Raider style offshoot (albeit with somewhat spotty controls in the first), the deliberate cartoon look was inviting, the story often hilarious and sometimes bittersweet, and the characters some of the best ever (The Bonnes, people, the BONNES). Instead, it got cancelled in mid-story, and ever since the team responsible has been consigned to the super-crappy-yet-more-widely-accepted Battle Network series. Wheee...ee. EDIT: Oh, and as far as FF8 goes, the first and last disks were fine, but the middle was a damned mess. Yes, the 'orphanage' thing, but also Spoiler:
There's just all kinds of things wrong there. Also, the Junctioning was easy to abuse if you got it, and hell on Earth if you didn't - very little middle ground. |
Is that ALEX KIDD in your av/sig, SonicPanda? O_O
Quote:
But back to the thread question thingy, I'll go with poor ol' 1080 Avalanche. I don't get the raaaage. ;_; This game got shit on for not being as deadly serious as the first, but that's not a very good reason to dismiss a sequel. The trick system is better, the tracks have a LOT more going on, the sense of speed is a thousand times better than the originals snails pace. DO NOT UNDERSTAND E-HATE. |
NO ONE CAN STOP MR. DOMINO!
This is the type of game that people have absolutely no interest in because it's about laying dominos, or they're turned off because of the picture on the back of the box. It really is too bad, as the game is so damned charming and Japanese that I don't see how anyone who acutally plays the game cannot have fun. Double negative. It is the best game ever devised and then developed. |
I didn't mind The Bouncer too much. My only complaint was that it was too short. Otherwise, the story was mildly interesting during the time I played it. After unlocking all the secrets, I didn't go back to play the game again though.
There are some people I know who can't seem to get into Xenogears. I thought the game was solid during at least the first disc. Of course, I only understood the story a little more after playing through it a second time. |
Advent Rising is the first thing that comes to mind. Of course, I already know half of the answer for why people don't like it, because it got bad press.
The truth is that playing the PC version you don't encounter as many bugs as you would on Xbox, and the few you do are easily overlooked. It's extremely fun for fans of action or shooter games, and plays in some ways similar to P.N. 03. The powers and the combat are by far the best things about the game, and being able to level up weapon skills and powers is what gives it some great replay value. If the game offered a few more boss battles, or maybe events that offered multiple ways of resolving the situation, then I think this game would have sold a lot more. The fairly linear gameplay it offers as-is still plays great, though. Ratchet & Clank is a series none of my friends want to try, for fairly obvious reasons of OMG KIDDY, but if they actually took the time to play, I'm sure they'd enjoy it. A friend of mine absolutely refuses to play anything that even closely resembles Diablo. He likes WoW, but for some reason hack and slash games have never appealed to him, and I can't even get him to try creating a character. *shrug* |
Quote:
1080° Avalanche is one of the fastest, most exhilerating games on the Gamecube and left the N64 title floundering. I still don't get why people don't like Donkey Kong Jungle Beat. That said all the people who don't like it are dickheads who haven't played it and boycott it because it doesn't conform to their stupid, preconceived, imaginary Donkey Kong universe. Those people are wankers and don't understand anything. |
Quote:
I haven't played it because I've never seen the bongo drums. I usually like music games, but I've not once seen Jungle Beat's drums down here. Plus the last music controller I bought was the ugly Taiko no Tatsujin drum controller which didn't respond unless you abused the hell of it. Most people don't want to buy non-standard controllers specifically for 1-2 games so that's probably why there wasn't that much attention brought towards it. Quote:
|
Quote:
Same main reason I haven't looked into Beatmania...I have too much space dedicated to two rather large arcade sticks and I try to keep my amount of excess peripherals to a minimum. The DDR pad is the only exception, since I can just sit on it when I play something else. |
Quote:
Also I agree with Jungle Beat and P.N.03, they're both pretty rad games. No storyline to worry about, no cutscenes getting in the way, just gameplay GO! |
Points at Goldfish and Elixir.
LOOK AT THEM. Elixir just called Jungle Beat the MUSIC GAME and Goldfish didn't seem entirely sure but seemed to beleive that "the platformer" was half baked. It's the GREATEST 2d Platformer ever! |
In all fairness...If Megaman 2 or Mario 3 (two games I'm 100% sure are among the greatest platformers ever) used bongos as their primary controllers, I wouldn't have paid them any attention either.
|
To my credit, I've never played the game to know if it really is a music game or not.
I might be thinking of another GC title that also uses the drums. |
Well there's Donkey Konga, but Jungle Beat is the Alpha Male of platformers.
|
I beleive the bongos are integral to the game though. You really feel the rhythm as you play. It's possible to play the game with the controller but that can only be described as "not fun."
|
I still think it isn't worth it. A controller for two games and only two games. The same could be said about Guitar Hero, which is a game I can't understand why people like.
But I can perfectly understand the purchase of a beatmania controller. Not the ASC huge ones, but the smaller ones usually issued in japan with a game. Since there's IIDX 3rd - 10th Style, Pop'n Music 7 - 13 and Taiko no Tatsujin 1 - 6 (I think it's 6) on PS2, purchasing the controllers is pretty much justified with the range of games available. If there was more games playable with the bongos, sure. But there isn't. |
Well, that goes for a lot of peripherals. Lightguns don't get much use these days, no matter how much one insists Crisis Zone is really, really awesome, same for fishing games, etc. Doesn't make the game any less great.
|
Jungle Beat is the single greatest reason to own a GC, and anyone who has played it and dismissed it obviously has some serious problems. And yes the game loses its heart if played without bongoes.
|
You make it sound like the bongos cost extra Elixir. They didn't. The game came with Bongos included for the same price tag as every other new release game. You're not buyin Bongos for two games, you are buying games, they happen to come with bongos, for free.
|
Quote:
What I'm getting at is, I prefer games that work with the standard controller. Yes, light guns also apply, but you'll probably find people won't be playing their light gun based games half as much as their regular games either. Quote:
|
My thing with the bongos is 3-fold:
1. I'm skeptical how they work with a 2D platformer. 2. I don't want a near-useless peripheral taking up room. I have enough issues finding space for my regular controllers and arcade sticks (which I use for a lot of different games). Same thing for Beatmania (we only have the 1 released in the US) and most light-gun games (still have the old Zapper). 3. It just smells of Nintendo gimmickery, which should have ended at GBA connectivity. Those are exactly the reasons I don't get into it and why I understand others wouldn't. Edit: In all fairness, the game was $50 straight up, bongos included. Unless it was Konga I saw...Bongo-less versions of them tended to be cheaper. |
Quote:
|
HALO. A great game that yes was very successful however, had HALO been released for Gamecube it likely would have been much better received in general. The dislike those who had for this title seemed to have stemmed more from the fact that it appeared for the Xbox. The game may have had some faults but in the sea that is FPS's, it's a damn fine shooter. HALO is an example where people negatively judge a game based on the console it's released for.
|
I've always loved the Tomba! (known as Tombi! in Europe and Australia) games for the Playstation, but they never seemed to be very popular.
They were like platform games with some Zelda elements mixed in. I've never played anything else quite like it. |
Quote:
|
Quote:
Also worth every fucking penny of the 200 I shelled out for it. If the game that requires the controller is that good, shelling out the extra scratch for the required peripheral isn't a bad thing. I've bought all sorts of special controllers for stuff. In many cases, it improves the game SO MUCH that the price point is compeltely justified. Double Post: Quote:
|
Quote:
Anyway, I would have to say Oddworld: Stranger's Wrath seems to be quite an underdog. Although to be honest, a lot of people dismiss this game outright without even trying to get into it, so perhaps it's not the same thing. I can sort of see why someone would be hesitant to play an Oddworld game--I never liked the Oddworld series. But once you start playing this it's instantly clear that this is a completely different game. A graphically gorgeous alien-Western world, with dynamic alternating 1st and 3rd person gameplay, and some of the funniest writing/voice acting of any game, ever. Good stuff. I also didn't get all the bad reactions to Yoshi Touch&Go. Before I got one, I never would've thought the DS would be any good whatsoever, and this is the game that made me change my mind. I played that game for hours and hours. I'm guessing people just expected a new Yoshi's Island, and were disappointed because of that. I think the game is way fun. |
EDIT: Fixed image link
http://img.photobucket.com/albums/v4.../heroquest.jpg Tried over and over to get my older brother to appreciate this game as much as I did. It was awesome fun, especially since each dungeon is generated randomly. I could spend hours playing that game and never get tired of it. also i must be the only one who thinks it is fun to |
Quote:
|
Keep the flaming to a minimum, please :\ HATE FREE ZONE.
I actually liked Halo PC (Halo Mac in my case) much more than I liked Halo2. The multiplayer was way better. I don't understand why people hated on Halo PC other than the fact that it took forever to come out. I had hours of fun playing the multiplayer in that game. Anyway, I don't think many people hate on the first Halo that much, unless they're also hating on the console. Console zealots (hi Zeal) can just get out., honestly. As far as FF8 goes, I just didn't enjoy the atmosphere the game presented. I thought Squall was kind of a jackass. I too did NOT like the orphanage scene. I thought it hackneyed and trite. It seemed like something I would have written in as a pre-pubescent, which is a very bad sign. |
I felt the orphanage was just a way of skipping out of having to write any kind of pasts for the characters (outside Rinoa).
As teenagers, the characters felt depressingly flat and cookie cutter at times (a quirk does not give someone a personality). I liked the idea of a Final Fantasy game with a main theme of love, lord knows there's been some engaging romances and almost romances in previous games. But the central relationship felt so forced and plastic because Squall really was an unlikeable twat and Rinoa a neglect-loving doll, the perfect japanese fantasy woman. I admit enjoying the game most of the time as I played it, and it had some magnificent and truly beautiful setpieces and scenes, but once it was done, I pondered what had taken place, and found myself a lot more disappointed than what I'd have liked. And no, I didn't mind Junction or any of the other gameplay related niggles people have with the title. |
For some reason I never see a lot of discussion about Ogre Battle games. The battle system was a kind of auto/turned-based idea, while the actual movement of units was in, more or less, real time. The stories and the actual gameplay was fun, but whenever I try to get someone to play it, or when I ask someone if they've heard of the series I usually get a "Didn't really bother with it" or "Never heard of it" responses.
|
Ogre battle was a quick card game, kind of taken off the old Magic The Gathering Idea, still a decent game though
|
All times are GMT -5. The time now is 05:59 PM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.