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VitaminZinc Nov 2, 2006 06:56 AM

nwzinc's art thread - ARISENED FROM TeH GRAVEZ!
 
So yeah, I used to post here a few board-wipes ago. I'm not sure if anyone still posts here that I'd remember or not, but I figured since I can't sleep right now (damnable insomnia) I'd post some on GFF.

Also, I have an issue with a drawing I did. I need it critiqued, so I figured I'd make myself an art thread to post some junk. Have at it. Rip it a new one. Please, for the love of God.

Oh, and for some context on this particular picture, it's my paladin from WoW.

EDIT:

Also, to see a more complete listing of my work, go to


Vemp Nov 2, 2006 08:15 AM

ZINC IS NOT A VITAMIN!

Anyways, with regard to your drawing, I think the proportions are ok, I just find the hands and feet a bit too small.

SUP ZINC!

Kazyl Nov 3, 2006 03:13 AM

It seems like the right arm (her right) needs to be a bit longer. The hands and feet are pretty small. Compare it to the head, it usually covers the entire face from the chin to about the top of the forehead. The hand looks like it's about half the length of the head. Everything else seems pretty proportionate.

VitaminZinc Nov 3, 2006 05:07 AM

I was going for a foreshortening kind of thing (3/4th, slightly overhead view) when I drew this. So I have more than obviously failed this attempt at perspective.

I can totally see where you guys are coming from after glancing at it again. So here's the real question-- Any idea on how to fix it for the perspective I was aiming for?

Vemp Nov 3, 2006 09:14 AM

I 'felt' the foreshortening look you attempted, maybe it needed shorter legs to achieve the depth of perception, and the whole figure should have a slightly inverted triangle look.

whoa Kazyl and I share the same flag. ftw.

VitaminZinc Nov 4, 2006 02:45 AM

1 Attachment(s)
Got tired of messing with my paladin picture, so I was just messing around with Photoshop to sketch out Rangiku Matsumoto from Bleach. Here's what I came up with.

Kazyl Nov 4, 2006 03:38 AM

Pretty swell. Although I would like to see some more line variation where the outline is concerned. It just feels too heavy.

VitaminZinc Nov 4, 2006 11:02 AM

Yeah, I can see that. I've been messing around with brushes in PS and haven't quite found a setting that's given me the variation I want. Maybe I just need to manually change it, though.

MeyrinMai Nov 4, 2006 12:15 PM

Your drawing is nice and I like how you did the eyes I cant draw eyes so good

aiyaitsai Nov 4, 2006 11:56 PM

Go to manga revolution, go to tutorials, and find Augustc4's
"Digital Painting / Spicy Curry Brush"
. (Sorry, can't post links yet)

For me I find this one works very well. A better grasp with the tablet/mouse will be needed though. I also lower the opacity when I'm painting.

With lineart, if you're drawing it on the computer over the scanned sketch, the larger the initial image is, the better. It's easy for you to apply outline, and when you shrink it, messy/f*cked up lines will seem nice and clean. During scanning, I usually put it at 300 dpi and then after the line/color I shrink it to 100. Some people go higher though.

Hope that helps.

VitaminZinc Nov 8, 2006 09:28 PM

New sketch on my site. It's of a NE Hunter. I drew it for a friend of mine.

http://www.bio-hazardous.com/images/...ge.php?pos=-97

Meth Nov 9, 2006 03:56 AM

Looks pretty good.

Here's my critique though if you want it. Your line weight isn't consistent. There are places where it works, and places where it doesn't. For example: on the arm on the right of the page, the line work is flattening out the shape of the contour, as it's too heavy on both sides. A clean line of varied weight will add a lot.

It looks like you're getting the hang of foreshortening, but I'd keep practicing with it. Keep drawing difficult poses that overlap or are from strange angles. They make for more dynamic composition anyways.

Finally, I'd clean up your lines. I understand that it's just a "sketch" but there's no rule that sketches have to be messy.

BTW, how long did this one take you?

VitaminZinc Nov 9, 2006 01:52 PM

Quote:

Originally Posted by MetheGelfling
Here's my critique though if you want it. Your line weight isn't consistent. There are places where it works, and places where it doesn't. For example: on the arm on the right of the page, the line work is flattening out the shape of the contour, as it's too heavy on both sides. A clean line of varied weight will add a lot.

Thanks for the advice. I don't think I would have caught that otherwise, but I definitely see it now that you point it out.

Also, critiques are always welcome. That's pretty much why I post here--so I have more than 1-2 opinions on my work.

Quote:

Originally Posted by MetheGelfling
BTW, how long did this one take you?

It took about... an hour and a half from scribble to rough sketch, and from rough sketch to slightly cleaner sketch. Hopefully this weekend I'll finish this one up and go back to work on another piece or two. ...Damn school taking my free time.

VitaminZinc Nov 14, 2006 03:04 PM

Finished the linework for the NE Hunter. I'm kind of iffy about it. I like what I've done in one way, but it still just doesn't seem right to me--both anatomically, and stylistically. But oh well!

Take a look and critique it, please. I kind of want to start working on coloring soon.

aiyaitsai Nov 14, 2006 08:12 PM

WHOA what happened to that boob...er...to those boobs. The breasts are too big, low, and the shape is off, especially when she's in that position. The arm holding the bow, the upper half is too short. Think in terms of elbows end at the start of your hip bone. The butt is also too small, causing the thigh to be too small. The other leg is misplaced as well, seeing how where it currently is, the pose is not possible. Draw as if the other leg was not blocking your view, you'll see what I mean.

Besides anatomy, the lineart is pretty nice. Different in line weight and all, but I feel the hair is too chunky/hard at some points. Like those three jagger parts to our right. Keep working on it.

VitaminZinc Nov 14, 2006 09:12 PM

Thanks for the input. I knew there was some things horribly wrong with it, but I just couldn't place my finger on it yet.

And yeah, I hate the way her hair looks. Probably cause it's another of those things I've never thought about before. Yay for learning how to draw again...

Meth Nov 14, 2006 10:47 PM

I think it's coming along quite nicely. Her tits are rather large, but hey, who doesn't like big tits?

One thing about this pic is that it's pretty obvious that you took a lot of time to detail and refine the line work. This can be cool in some instances, but at the same time, you loose a fluidity/lifelike quality when you get your nose down in it. This results in a stagnent look that might give your stuff a "clip-art" quality. I'd recommend just doing a billion gesture sketches, and then building those up. The fluidity that comes with gestures will really help the life-like quality of your work. Even if your work is stylized, having your characters appear more alive always helps.

Keep it up! I wanna see where you're going with this one. You gonna color it next?

VitaminZinc Nov 14, 2006 11:32 PM

Yeah. I'm trying to find some kind of middleground between nice linework and still keeping my lines sort of different at the same time. Hard to explain really, but I'm sure you know what I mean.

And having used no reference for this drawing probably wasn't the smartest idea since I'm having to think about the position and everything now. But anyway... what's done is done. lol

I just 'finished' the picture again. To be honest, I'm kind of getting sick of looking at it for now. So I might just go to coloring it now. Who knows.

Meth Nov 16, 2006 03:58 AM

yo nwzinc, do you mind if i color the pic too? i'm curious to see the stylistic differences in how they'd turn out. if you'd rather me not touch it though, that's cool.

VitaminZinc Nov 16, 2006 11:08 AM

Have at it. I don't mind at all. lol

VitaminZinc Nov 20, 2006 09:23 PM

Here's something I've been messing around with in Maya for a while. I'd actually not touched it since finishing the initial modeling cause I couldn't get the texturing to look how I wanted. Last night, I just kinda sat here and messed around with it till 9am. This is the result. Still not perfect in some areas, but closer than my initial attempts.

http://bio-hazardous.com/images/albums/3d/pagoda03.jpg

You can see a few more renders I did here: http://bio-hazardous.com/images/thumbnails.php?album=8

Vemp Nov 20, 2006 10:10 PM

It's a temple! :D

Can't really comment on renders since I don't know jack about how those works.

Magi Nov 20, 2006 11:28 PM

Where is Ulysses when you need him? :D

The building is looking very nice so far. The roof tile doesn't seem to want to bump map very well. Hmm, I remember Ulysses say something about a special mapping that alter the surface geometric characteristic, but I don't remember what it was. Hm, how about a wire frame?

VitaminZinc Nov 21, 2006 12:11 AM

Yeah, the tile is messing up some. I'm going to ask my professor about a few of the issues I have with it tomorrow. It doesn't want to lay down correct/straightly, which is why the bump mapping looks off, too. Remapping the poly only makes it worse.

Meth Nov 21, 2006 12:49 PM

Quote:

Originally Posted by Magi
Hmm, I remember Ulysses say something about a special mapping that alter the surface geometric characteristic, but I don't remember what it was.

It's called a displacement map, and it does actually alter the geometry of the mesh.

Maya lighting is a bitch.

VitaminZinc Nov 23, 2006 11:54 PM

Vitamin Zinc's art thread - ARISENED FROM TeH GRAVEZ!
 
Yeargh. New render. Worked on some stuff, sorta. I still need to color that picture I did of the NE hunter sometime...

http://bio-hazardous.com/images/albums/3d/pagoda2.jpg

VitaminZinc Nov 26, 2006 08:44 PM

http://bio-hazardous.com/images/albu...er01_final.jpg

Colored Night Elf hunter. Lot of odd shadows on it, imo. But I tried.

Magi Nov 26, 2006 09:19 PM

What's the direction of the primary light source? If you ask yourself that from the get go, where to place the shadow shouldn't be much of a guess work.

Why Am I Allowed to Have Gray Paint Nov 29, 2006 05:53 PM

The pagoda is cool, but you should work on the lighting model and throw a skydome in there. The texturing is a little too clean; try experimenting with different Photoshop brushes to add grime and moss.

VitaminZinc Dec 20, 2006 06:57 PM

I think I've decided to use the chocojournal thing for sketches, roughs, etc. and then this thread for "finished" junk.


TJ Wagner - Exiles
http://bio-hazardous.com/images/albu...tj_fencing.jpg

Frostblade Jan 23, 2007 10:10 PM

The imaginefx magazine has some pretty good pro tips and workshops to check out if you want.

http://www.imaginefx.com/-2287754330...Workshops.html

VitaminZinc Feb 20, 2007 10:35 AM

New piece, for those that don't check my journal (and lemme tell ya, not many do. =P)

Btw, it's Mystique.

http://bio-hazardous.com/images/albu...ique_final.jpg

VitaminZinc Jun 12, 2007 11:58 PM

Just thought I'd give my dead thread a kick in the pants.

The last piece I've done was of Sheik, as a woman. Cause we all know Zelda doesn't grow a dong everytime she transforms. That's just silly. =X

http://www.bio-hazardous.com/images/...heik_final.jpg

Magi Jun 13, 2007 12:57 AM

Nice. Hm, maybe you can add a little bit of reflective light on the other side to accent some of the shapes on her body, because they are kind of lost in the dark at the moment. I am wonder the exact method that you use to shade it though, but the shadows looks pretty consistent.

UltimaIchijouji Jun 13, 2007 07:59 PM

I agree with magi, also more shading on the face for realism.

I also must add that her boobs are gigantic.

VitaminZinc Nov 7, 2007 04:36 AM

YouTube Video

Total time for rendering is like, maybe 6 hours total. The transition between the scenes is still a bit choppy since it was done in two different scenes. My PC can't render particles, and I didn't have time to redo the particle render or any of that good stuff, so this is it.

Project itself is about using/controling particles to illustrate a haiku of our choosing. I really wasn't very hyped about it at all, so I didn't start working on the modeling seriously until about... Sunday. It was due Monday.

Also, the final composition was done for a quicktime movie since I've been having bad luck with the quality of my avi's. So when I upped this to youtube, it came out even worse than it would have if it had been an avi. Go figure.

Magi Nov 7, 2007 05:40 AM

Do you think the transition part should have been better handle using video effects rather then 3D? As in rendering two scene separately and edit it using transitional effects like cross fading.

VitaminZinc Nov 7, 2007 09:09 AM

I had considered it, but hadn't found one that I thought looked natural. I went ahead and tossed in a cross dissolve just to sort of make it less jumpy for when I present this, though. Who knows--Maybe no one will notice.


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