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-   -   [PS2] Tales of The Abyss (http://www.gamingforce.org/forums/showthread.php?t=13292)

rpgcrazied Oct 8, 2006 07:55 PM

Tales of The Abyss
 
http://ps2.ign.com/objects/762/762419.html

anyone preorder, an get the laser cell? Kinda cool.

Comes out in like 3days:P

Forsety Oct 8, 2006 08:56 PM

Me, but I doubt I'll be playing it anytime soon given I have BK:O to play and I decided to replay VP:S even though I just beat it two days ago or so. Still, I'll probably have time for it before FFXII comes around so it's all good.

RPG Maker Oct 8, 2006 10:49 PM

I didn't preorder it or anything (If it snot a art book or something as interesting, I don't care) but I plan on getting it this Saturday since I am unable to get it till then T_T

Rei no Otaku Oct 9, 2006 11:51 AM

I preordered, and I got my art cell. I can't wait for this game. Definitely the one I've been anticipating the most this year.

I'm already playing Okami, Baten Kaitos Origins, and Valkyrie Profile Silmeria, but they're all being put on hold for Abyss.

Freelance Oct 9, 2006 12:18 PM

I didn't know it was coming out so soon. I've heard of the game, but aside from the title, I don't know a single thing about it. There's other games I really want right now, so I won't be getting it anytime soon anyway.

I did see an ad though in a magazine and I liked the artstyle. The only reason I didn't get Tales of Legendia was because everyone said it wasn't as good as Tales of Symphonia. I'd like to hear opinions of Abyss as well before deciding whether to get it or not.

djiscool619 Oct 10, 2006 05:08 AM

Alas ive also not pre-ordered the game but when it comes out i will defiently buy for sure gotta keep in tuch with the Tales Of series but good games like Star Ocean, Valkyrie Profile And Tales Of Series are really hard to find where i come from(Ive only found Tales Of Phantasia and Star Ocean Till The End Of Time)

Ashram Oct 11, 2006 10:21 AM

Mine shipped yesterday. I'm still playing VP2 though and I think I will be playing FF12 before this one, because I don't think I can still play Abyss when FF12 is laying on my table.

Memnoch Oct 11, 2006 02:34 PM

Yay it's out!! downloading*, wow alot of seeders, :biggrin:

Forsety Oct 11, 2006 03:11 PM

Just got it with the laser cel. I told myself I wasn't gonna play it til after BK:O, but I guess that game will have to wait even longer now. Still, I think I'll get around to it before FFXII, so it should all work out fine. The intros to these games always suck me in. I should have known not to open the shrink-wrap til after I was done. Oh well.

Final Fantasy Phoneteen Oct 11, 2006 03:16 PM

Okay, can anyone tell me what the big surprise Namco had in store for its release? The staff on the official forums talked about how great it is and how hard it is to keep it a secret, and the official website has seven asterisks in its place.

It's kind of been bugging me.

Forsety Oct 11, 2006 03:51 PM

Some of the characters have more hi-ougis, that's all I know that is different ATM. I find it hard to believe that's the only difference, though, based on how much they hyped it up...

Lacerta Oct 11, 2006 05:29 PM

Well their super big surprise is something relating to a contest, not with the actual content of the game itself.

I'll probably go out and get the game today if I can find it and waste my semester getting every single little thing.

Manny Biggz Oct 12, 2006 10:56 AM

Screw waiting for that piece of garbage FFXII. This game is where it's at! I plan on doing everything possible in this game before the launch of PSU.

jb1234 Oct 12, 2006 03:48 PM

I'm really enjoying the game. The graphics are shitty, the music is the usual Sakuraba-lite and the story is nothing terribly new but somehow, it all comes together to make a highly enjoyable experience. The entertaining characters (and great localization) certainly help.

Rocca Oct 12, 2006 08:57 PM

Quote:

Originally Posted by jb1234
I'm really enjoying the game. The graphics are shitty.

Graphics are pretty awesome actually. Aside the map glitching out all the time and dropping to 20-10frames, it looks great.

Also, Tales of the Abyss 29.82 @ Wal-Mart.

Inhert Oct 12, 2006 09:22 PM

I so want this game now, but i'm kind of broke XD (bought a computer and new screen) so I may wait for chrismas for this, I keep for now my little money for FFXII but I may end up going to buy it tomorow after my class XD

jb1234 Oct 12, 2006 09:24 PM

Quote:

Originally Posted by Rocca
Graphics are pretty awesome actually. Aside the map glitching out all the time and dropping to 20-10frames, it looks great.

Well, I came from VP2 (which is one of the best looking games on the PS2). I'm not generally a graphics whore so the bland TotA visuals don't bother me (unlike the load times which border on Suikoden V level at times).

Manny Biggz Oct 13, 2006 12:07 AM

I'm SO glad they kept Tears singing the same. Something about her singing while charging magic attacks made her enjoyable to use.

Freddy Krueger Oct 13, 2006 11:59 AM

Well just started playing "beat FFXII this morning, GREAT game". Anyway I am liking it so far, the voices are actually good and the battle system seems cool so far.

kainlightwind Oct 13, 2006 12:45 PM

Quote:

Originally Posted by Manny Biggz
Screw waiting for that piece of garbage FFXII. This game is where it's at! I plan on doing everything possible in this game before the launch of PSU.

Hrm. 30 - 40 hour game vs 100+ hour rpg. I'll pass on Tales because I already got plenty on my plate till FFXII. And PSU? Enjoy your monthly fee paying ;)

Miles Oct 13, 2006 05:45 PM

PSU also has a free 40 hour offline RPG so it isn't like you have to pay to play.

Is it just me or is Namco Hometek getting a lot better at localization. Sure, the voices were cut from the skits again (it isn't the localization teams fault) but the writing and voice acting seems very well done. And I really REALLY love the cast of characters in this game. The battle system also feels like the one in ToS, except with new additions and improvements.

If you liked Tales of Symphonia you will definitely love this game. Hell, if you've never played a Tales game before this is also a good one to start with.

Freelance Oct 13, 2006 06:09 PM

Quote:

Originally Posted by Miles
If you liked Tales of Symphonia you will definitely love this game.

Honest? I'd definitely be picking this up then if that's the case. ToS is awesome.

jb1234 Oct 13, 2006 06:38 PM

The more I go through the game (I'm at 10 hours now), the less interesting the characters are. Most of them are archetypes (as entertaining as that can be). Fortunately, the battles are great fun (albeit easy, excepting the occasional boss).

Inhert Oct 13, 2006 09:09 PM

well I couldn't wait so i bough this today and have 5hours in it XD I really love it, well beside Luke behind really annoying for now (so much cliché charater, but that what make the tales game XD)

and really I think for the first time the dub is really good (not perfect be really better then the 3 other one that had voices)

I ahve a question is Luke played by the guy who did Reid in Tales of Eternia? really sowhere Luke said something and was exactly like Reid would have said it XD (don,t remember what it was though XD)

and god Mieu is so cute <3 I can't stand Luke being so cruel to him XD

EX-DRAGON Oct 14, 2006 04:22 PM

Wha..... no skit voices.......again?.....uh....then i'll be getting japanese version too, I liked TotA to include all stuff ToL missed (Devil's Arms are good enough to me.....), now, time to break the 100000 hit combo record

Tequila Oct 14, 2006 05:26 PM

Aside from the whole "no skit voices" thing, it has additional content. Like, new Hi Ougis and such. And they're really cool... But Guy's looks a little... Uhmm... weird.
Nevertheless, the US version is also cheaper, so getting it shouldn't be out of consideration for you, even if you are fluent in Japanese.

jb1234 Oct 14, 2006 07:47 PM

The lack of skit voices is irritating (more so than with ToS because there's more fo them). Worse yet, you can't speed up the text so you're stuck waiting for the skit to proceed (and they're rarely interesting, unlike ToS's).

Cetra Oct 15, 2006 01:20 AM

Wow what happened with the overworld map with this one? What a complete mess with ridiculous long load times to and from the overworld, slow camera rotation which starts chopping from slow disc streaming and if you play the game for a while there is an obvious memory leak and the overworld music theme won't load properly.

This is a really good game, but the technical flaws really make playing it difficult at times. This is why I've started to look at production value more than other game aspects because we should be at the point where crap like this shouldn't be allowed to slip though a game release.

jb1234 Oct 17, 2006 12:49 AM

The overworld map is awful, isn't it? It looks bad, it's sluggish and load times are atrocious (check out the 12+ second load times from battle to world map). I learned pretty quickly to dodge enemies as much as possible while there.

Inhert Oct 17, 2006 06:35 AM

yeah the world map is even worst than in Legendia and it'S sad because in other tales I fight monster on world map when I need money for equipment on a city , but now I doN,t do it, it just too long because of the loading time >.<

ans now I need some leveling >.< i'm stuck at the fight vs Legretta, damn that bitch is hard...

Ashton Oct 18, 2006 12:35 AM

Played for an hour earlier.

Cons:
My god, it takes a good 15 seconds to save the game. 15 seconds.
Loading times are horrendous, even off a hard drive. What?
Slow rotation on world map makes me ANGRY.
I really, really hate luke. Wow, really, i mean lots of other Tales main chars were kinda fine, i even liked Lloyd. But Luke? fuck, give me tales of destiny 3 or something.
Lack of skit voices or skipping.
From what i saw from previews/fight videos, the only characters i'm going to care about is the archer girl, Ansie and Guy. Sigh... Tear mabye...

Pros:
Very, very talesy. <3 the music. At least the fighting is competent.
The graphics are INCREDIBLE. I can't find any jaggies at all. It's just so clean.
Tear is pretty cool.
Ummm...
I actually have no complaints about the voices yet. Seems pretty decent. Would be unfair to compare this to the current dub king, FF12.

Overall: I guess i'll play some more and hope the story and it's crazy lingo start to make sense really soon.

Forsety Oct 18, 2006 12:40 AM

To be fair, Luke was obviously set up in a way where he will change. Give it time, you'll see... games have character development for a reason. Well, the GOOD games have character development anyway.

The story picks up considerably about a 3rd through the game. Most people agree it's got the best storyline out of any Tales game at the least.

Lacerta Oct 18, 2006 12:11 PM

The game takes a year and a half to save because it has to create two save files, although that's not much of an excuse.

The overworld map is so crappy you can glitch it up by taking out the disc and closing the tray and go anywhere in the game, although going somewhere that is obviously ages away can cause you to be permanently stuck there, but it's still fun to roam around and get all those search points.

http://img279.imageshack.us/img279/8424/toamt1xf4.jpg

When you put the disc back into the ps2 though you should probably make sure you aren't in a location that will get you stuck (which can be a chore because you can't see diddly squat since you glitched up the map), but if successful you can obtain lovely prizes at the beginning of the game.

http://img468.imageshack.us/img468/2595/toamt2ea7.jpg

Ashton Oct 18, 2006 02:42 PM

Oh god the lols don't stop, how could they let something like that slip by?

Oh right it's namco, carry on.

Lacerta Oct 18, 2006 03:43 PM

This glitch will also apply to a certain event in the game with a certain character, which will leave that person in your party permanently.

Although he sucks for shit and it ruins your chances of doing any sidequests. Still, fun nevertheless!

Forsety Oct 18, 2006 04:10 PM

He would be better than Luke if it werent for his permanent equipment. Rending Saber is also better than Radiant Howl but yeah, permanent low-mid tier equipment makes it sort of pointless other than for novelty.

I think that glitch is pretty cool actually, I dont see why its so "lol" worthy given that not many people are gonna think to open the tray, REMOVE THE DISC ENTIRELY and run around the world map. You cant just open the tray cause all that does is freeze the game, so yeah.

They did fix the Lorelei jewel bug though, which is kinda sucky actually cause that was a very useful glitch. =(

RPG Maker Oct 18, 2006 04:13 PM

Lacerta, if you do what you said will it effect the game in anyway?

Forsety Oct 18, 2006 04:15 PM

Spoiler:
Yes, you can't do anymore sidequests which involve Luke because he replaces him as the main character slot and of course that means Luke is gone cept for cutscenes.


Everything else is identical and you can play through the entire game without any problems. Still, 250 attack power sword = phail. It really isn't worth it.

Lacerta Oct 18, 2006 04:49 PM

Quote:

Originally Posted by Forsety
Spoiler:
Yes, you can't do anymore sidequests which involve Luke because he replaces him as the main character slot and of course that means Luke is gone cept for cutscenes.


Everything else is identical and you can play through the entire game without any problems. Still, 250 attack power sword = phail. It really isn't worth it.

Spoiler:
Also because it gets rid of Mieu (who is for some strange reason loyally attached to Luke, so anything that involves Mieu is also out of the question


But yeah, it's only worth it if you mess with it on a second file for kicks.

nvm just got that Meadow Crystal >>;; Sup Swordian Dymlos. Still can't unlock that darn Elven Bow (for Natalia's US Exclusive Hi-Ougi)... Din is the worst girl ever.

Cetra Oct 18, 2006 04:50 PM

Heh I've just learned two of the new people added to the Tales team for ToA were 'overmap' programmers. Yeah, go figure there.

Freelance Oct 18, 2006 05:46 PM

Ouch! I don't dig those long loading times and long saves that people are mentioning now, even if it's as good or better than ToS. It reminds me of the hideous long saving time in Digimon World 3 >_>

Why wouldn't the game be on GCN like ToS? :(

Forsety Oct 18, 2006 05:50 PM

They aren't bad other than on the world map and saving anyway, but I wish it was on the GCN, too.

Lacerta Oct 18, 2006 05:59 PM

Quote:

Originally Posted by Freelance Wolf
Why wouldn't the game be on GCN like ToS? :(

Ask Nintendo.

Freelance Oct 18, 2006 06:13 PM

Or Namco. Maybe they didn't want to make a game for the GCN. I dunno why though. Didn't ToS sell a lot on the GCN? I love that game.

Ashton Oct 18, 2006 06:21 PM

There really weren't any want for Tales on the gamecube. ToS got ported over to the PS2 like months afterward and it was tons better too.

Also hear that Tales of the Tempest got a horrible score by famitsu, which i'm glad for. A tales game on the DS that's 3d can't be very good =/

<grumpy old man> Tales should have stayed pure 2d! :mad: </grumpy>

Freelance Oct 18, 2006 06:41 PM

The PS2 version had new attacks, 1 or 2 more anime scenes, a working casino and new costumes, but from what I read about it, it was hampered by long loading times. Fans preferred the GCN version.

I bet if they made another game for the GCN, people would go ape over it. I know I would.

Lacerta Oct 18, 2006 07:12 PM

It was Nintendo's decision to get Symphonia put on Gamecube, not Namco. It was neglected later by the PS2 port anyway which everyone loved (people are loyal to their Sonys).

Tempest didn't score "horrible", it just received one of those "This isn't anything you should go out and buy right now, but it's not a heaping pile of trash." kind of scores. I guess you'd say it was average.

Their main complaint was poor AI, which has plagued the Tales series since day one so that's not really surprising anymore.

Memnoch Oct 19, 2006 12:41 PM

Played for 4 hours and i'm def.liking this. I read on IGN that the reviewer disliked the character "Luke" and his whining,but i love it! The Battlesystem is cool, as i'm not really a fan of real time battle.

The only thing i didn't like (like others) is the worldmap,it looks sloppy(doesn't mean i don't like the villages etc)

Miles Oct 21, 2006 01:51 PM

I wonder how the sales are doing for the US version of the game. I have a feeling they probably aren't too great. Wal-Mart still has like 10 copies of the game sitting on the shelf as if they aren't selling or something. I haven't seen much advertisement on Namco's side either.

I know this is a game people would enjoy if they just played it. My friend went and purchased the game after playing it with me for a day. Lots of good stuff to be played here. Just not too many people know about it I guess.

Jurassic Park Chocolate Raptor Oct 21, 2006 02:08 PM

Considering the push for the next gen right now, and how Legendia recieved similar amounts of press before it came out, it's not really surprising. Especially since some bigger name RPGs are right around the corner. (You know of what I speak).

That said, the world map in this game is lol bad, but the rest of it is pretty good so far. I've only played it for a few hours and so far I"m enjoying it more than that mess VP2 turned out to be.

Ashton Oct 21, 2006 06:08 PM

I dont think any RPG except mabye FF12 will sell well, and that's not my gigantic Penelo boner talking!

That's my Wii preorder talking. And, also important, how we got a gigantor amount of RPGs in the last 2 months. XS3, Tales of the Abyss, VP2, Contact, Okami, Disgaea 2, are just the ones I have to play.

But the wii and ps3 are coming out! Hype! Preorders! MADDEN! Who cares about dem rpgs!

:rolleyes:

Memnoch Oct 22, 2006 12:11 PM

I would def pay if this game hits europe! Great story and you gotta love the Six God Generals ^^ (and the humor rofl!)

Cetra Oct 22, 2006 04:13 PM

Another bug warning:

I've had the game lock up on me three times now in the coliseum exhibition fight which you get after defeating the team advanced level. This is on a fairly new slimline PS2.

Save before you go into the advanced team round.


Update: Yeah I just got it to lock up a 4th time and I think I've pinned down the bug. If your last party member dies to a spell attack then the game will lock up, so I guess...uh just don't lose the fight like I have been.

Go, go Namco QA.

Forsety Oct 22, 2006 06:13 PM

Doesnt seem to happen to me. Am I the only one who played this game all the way through and never had it crash? D:

Lacerta Oct 22, 2006 06:13 PM

Probably related to the hi-ougi bug maybe?

Then again the game does like to lock up for no reason at all, so who knows.

Quote:

Originally Posted by Forsety
Doesnt seem to happen to me. Am I the only one who played this game all the way through and never had it crash? D:


You got the golden copy! >=0!

Manny Biggz Oct 22, 2006 11:18 PM

Quote:

Originally Posted by kainlightwind
Hrm. 30 - 40 hour game vs 100+ hour rpg. I'll pass on Tales because I already got plenty on my plate till FFXII. And PSU? Enjoy your monthly fee paying ;)

To each their own, but IMO FFXII was a complete waste of time. The only reason I bothered with it is because I want to play through every FF game. I preffer speaking out on my opinions through experience junior. :)

Did anyone else notice the really stupid editing they did on the scene where:

Spoiler:
Jade stabs the god general in the beggining


That REALLY ticked me off. Could've been worse I guess...

Lacerta Oct 23, 2006 12:27 AM

Quote:

Originally Posted by Manny Biggz
Did anyone else notice the really stupid editing they did on the scene where:

Spoiler:
Jade stabs the god general in the beggining


That REALLY ticked me off. Could've been worse I guess...


That's how the original scene was, in all of its crappiness.

I was more bothered by the

Spoiler:
Empty Cheagle Cage witha Cheagle inside, good job model glitches

Forsety Oct 23, 2006 05:28 AM

So was anybody else surprised to find out Guy actually had a pretty legitimate reason to be afraid of women touching him?

Manny Biggz Oct 23, 2006 05:55 AM

Quote:

Originally Posted by Lacerta
That's how the original scene was, in all of its crappiness.

I was more bothered by the

Spoiler:
Empty Cheagle Cage witha Cheagle inside, good job model glitches

Really? I must be going crazy then.

Arc Impulse Oct 23, 2006 02:19 PM

Quote:

Originally Posted by Forsety
Doesnt seem to happen to me. Am I the only one who played this game all the way through and never had it crash? D:

I've gotten no crashes at all, either.

Cetra Oct 24, 2006 12:26 AM

Wow, just finished the game and clocked in a mind blowing 82 hours which completely shocked me. Between working and going to school full time, a game of this length would normally take me a month or two to get though. I have no idea where I found the time to finish this game so quickly. I just couldn't put this game down though. Every minute of free time had me playing it because I couldn't wait to see what was going to happen next. It's been a long time since I've lost myself in an RPG like this.

Surprisingly the hype held up. By far the best Tales game in every aspect as people were saying and one of the better RPGs to come around in a long time. I don't really feel up to writing a detailed review, but I loved every character, I loved the growth each character went though and the story actually surprised me quite a few times. Other than the load-times, excellent game all around.

And after looking at a guide to get an idea of what I missed, I'm already considering a second playthrough to get the tons of things I missed. This game just has so much to do and doing it usually provides even more character and/or story background which I tend to find far more rewarding then just getting items.

Miles Oct 24, 2006 02:45 AM

I'm considering getting the guide too. After looking over an FAQ up to the current point I'm at in the game I missed out on a TON of timed events and titles.

Does anyone know if anything was censored in the US version of the game, or is it pretty much the same as the JP version? I'm glad they didn't change alcohol to "Palma Potion" this time around.

jb1234 Oct 24, 2006 02:55 AM

At first, I found the game a bit slow. And then one night, I started playing when the game clock was at 9:30 and finished at 22:30. I couldn't believe it. I was completely captivated.

I beat Xenosaga III just before TotA and I actually think TotA has the better story and characters (although they're both very very good).

I'm at around 28 hours now and I suspect I'm nearing the end of the game. I'm at the point where...

Spoiler:
I entered the volcano in search of a Sephiroth. At this point in the game, there's this amazing sense of dread. Every time I go to do something important (which is pretty much any time I do something, *period*), I fear that Van, the Six-God Generals or Mohs will come along to make things difficult. Sadly, my fears have often been justified.


Obviously Luke gets the most development as a character but I'm surprised at how in-depth the game goes with the rest of them (aside from Anise who remains pretty much useless and unexplored).

I'm sure that I've missed a LOT of sidequests. I don't tend to do them in RPGs (as they're usually aside from the main story and a distraction). Especially in this game, I've just been plowing through because I want to get to the next plot point as soon as possible. A second run-through will be in order, methinks (especially if the extra stuff leads to further character development, ala Symphonia).

Forsety Oct 24, 2006 03:22 AM

You're actually not as close to the end as you think. I'd say you passed the halfway mark a little bit ago, the last time you saw Sync; which shouldn't have been more than a little bit before where you are at currently.

Lacerta Oct 24, 2006 08:12 AM

Quote:

Originally Posted by Miles
Does anyone know if anything was censored in the US version of the game, or is it pretty much the same as the JP version? I'm glad they didn't change alcohol to "Palma Potion" this time around.

Just names & minor dialogue changes (like from shit/junk to dreck) were changed. No real censoring there

Scarletdeath Oct 24, 2006 01:06 PM

Hey guys, I wanna ask; is there any voice acting in those private cutscenes(the scenes that follows after you press select)? I don't hear any VA for those but the text holds until their mouth stops moving, as if they follow after the VA. Either that or my game is glitched.

Tequila Oct 24, 2006 01:18 PM

Nope, it was taken out of the US version.

Scarletdeath Oct 24, 2006 01:27 PM

Damn it, they have got to stop doing that. Taking out the VA for the side story after the main plot ends in ToL was bad enough. The VA in ToL was actually great.

jb1234 Oct 24, 2006 04:57 PM

Quote:

Originally Posted by Forsety
You're actually not as close to the end as you think. I'd say you passed the halfway mark a little bit ago, the last time you saw Sync; which shouldn't have been more than a little bit before where you are at currently.

Are you SERIOUS? How can the game sustain that much plot? There doesn't seem like there's much story left...

That and I looked at a FAQ and it seemed like I was near the end. Maybe the last few areas are just REALLY big. ;)

Cetra Oct 24, 2006 07:13 PM

Quote:

Originally Posted by jb1234
Are you SERIOUS? How can the game sustain that much plot? There doesn't seem like there's much story left...

That and I looked at a FAQ and it seemed like I was near the end. Maybe the last few areas are just REALLY big. ;)

Minor spoiler, nothing specific:

Spoiler:

They pull the false ending card. A whole new 'sequel plot' starts up after the first resolution. Think Final Fantasy VI.

Forsety Oct 24, 2006 07:58 PM

Also, some of the coming areas are pretty big, yeah. Absorption Gate is probably three or four times as long as any of the other dungeons you've come across.

jb1234 Oct 24, 2006 08:18 PM

Exciting! I wanted to finish this game before FFXII came out but I think I'm going to stick with it for a while longer. I don't mind spending more time with these characters. ;)

Arc Impulse Oct 26, 2006 02:15 PM

Quote:

Originally Posted by Cetra
Minor spoiler, nothing specific:

Spoiler:

They pull the false ending card. A whole new 'sequel plot' starts up after the first resolution. Think Final Fantasy VI.

Or Tales of Destiny.

Anyways.

Luke has to be my favorite character now, they handled him very well. I've never gone through so many hate/like transitions over a single character before, and even during the parts that will make you dislike him, you'll see why he acts the way he does eventually, or at least figure it out yourself.

In other news, it should be illegal for spellcasters to be as cool as Jade.

Iris Oct 29, 2006 01:02 PM

The game seems pretty in tact after localization. The bosses are still just as hard, the opening is fairly similar, and the characters still get developed throughout the story. Besides some time-consuming sidequests, most of which you'll miss, and the sometimes monotone voice acting, it's much better than most people probably expected.

Also, Natalia battle gameplay is simply awesome.

Zeta26 Oct 29, 2006 06:36 PM

Well, the game goes beyond that. Namco Bandai went also far as to give us features that the japanese version didn't have. Such features include

Spoiler:

- Getting Anise's extension, Dying Moon. Which in the japanese version you'd get it in your 2nd play through

- Getting Natalia and Guy's 2nd Mystic Arte. Natalia had Noble Roar (via giving a special request to the bow in Din's shop)

- Guy had Brilliant Overlord

- You can pull of Jade's Indignation, 1st playthrough

- Tear's Fortune's Ark can be pulled off during 1st playthrough

- Replica Laboratory; The Abyss, can be accessed during your first game

- Luke can perform his Radiant Howl with his long hair. In addition, he has an extension with Ion. Hold X during his first Mystic attack

- Arena Cameo team has new cut-ins and new attacks. Definitely not present in the japanese version

- Nebilim has new cut ins
- Nebilim also has the same Mystic Artes as Tear & Jade

- Van also has a new full-body cut in, his Celestial Elegy

Memnoch Nov 1, 2006 10:04 AM

I completed Tales of The Abyss and i must say this is def my Favo RPG of 2006, it should des the title anywayz. Great Story,interesting characters (six god generals,van,...) and i might replay it with my current 'grade' and unlock some extra goodies ^^( 10 X exp a battle :-o!!! ).

It's kinda weird,i wasn't really looking forward playing ToTA, but my attention all year went to FFXII and VP2 but this one proved to be the better one.

Manny Biggz Nov 2, 2006 04:40 PM

Quote:

Originally Posted by Arc Impulse
Or Tales of Destiny.

Or Tales of Legendia. :) I need to pull myself offa PSU long enough to finish this game...

Iris Nov 5, 2006 03:20 PM

Just learned how to make an Elven bow. :D

I've run into a few glitches and even typoes, but overall it's still enjoyable. These sidequests are killing me though.

Goldendexter Nov 6, 2006 06:30 PM

I just started my adventure a few days ago and I'm enjoying myself very much. I could see it being my favorite RPG of 2006, but really, the only competition it has is Baten Kaitos Origins. Still, Baten and Tales of the Abyss are wonderful games to go through before the release of the Wii! Everything's just so exciting!

I'm not so sure of how many of the side-quest I'm going to fulfill. I have a feeling I won't be giving it a second playthrough, either. I've never been one for second playthroughs, not because I didn't appreciate the game enough but because I always seem to have another game lined up and waiting.

Metal Sphere Nov 7, 2006 04:03 AM

Quote:

Originally Posted by Zeta26
Well, the game goes beyond that. Namco Bandai went also far as to give us features that the japanese version didn't have. Such features include

Spoiler:

- Getting Anise's extension, Dying Moon. Which in the japanese version you'd get it in your 2nd play through

- Getting Natalia and Guy's 2nd Mystic Arte. Natalia had Noble Roar (via giving a special request to the bow in Din's shop)

- Guy had Brilliant Overlord

- You can pull of Jade's Indignation, 1st playthrough

- Tear's Fortune's Ark can be pulled off during 1st playthrough

- Replica Laboratory; The Abyss, can be accessed during your first game

- Luke can perform his Radiant Howl with his long hair. In addition, he has an extension with Ion. Hold X during his first Mystic attack

- Arena Cameo team has new cut-ins and new attacks. Definitely not present in the japanese version

- Nebilim has new cut ins
- Nebilim also has the same Mystic Artes as Tear & Jade

- Van also has a new full-body cut in, his Celestial Elegy

What. Are you serious? All the guides I've been reading say that you can only get it after your second run, and I've tried triggering the scene they say supposedly kicks this off.

Oh, this game is fantastic, easily one of the best RPGs I've played in a good bit. IMO, this tops ToS in quite a few places, though not in the technical aspects of the game (glitches as mentioned before).

At the moment I'm trying to get the AD Skills I missed as well as Grade farming so when I finally do decide to finish, I can take the cores, grade, titles and experience into the second pass.

Heck, I may go for the 10x and 2x Grade as well.

Spoiler:
P.S. - Anyone beat Nebilim yet? Now that was a fun battle, though I couldn't shake the feeling that I was fighting an Evil Raine. Voice was similar, as was her general appearance (bizarre outfit/wings aside).

She was only able to squeeze off one "Hi-Ougi" and that was Big Bang, and even this one rather tame.

Iris Nov 7, 2006 06:41 PM

Yeah, I beat her. On normal mode I think she only uses Big Bang. I couldn't handle her on Very Hard mode so I switched to just Hard. She managed to use Big Bang twice, Rending Saber, Innocent Shine, Mystic Cage, and Fragmented End.

Trust me, she's not the most fun boss. The Cameo team is, especially on Very Hard mode where they start reviving like crazy and spamming mystic artes. I earned like 60 grade from that battle.

Metal Sphere Nov 8, 2006 12:12 AM

Quote:

Originally Posted by Iris
Yeah, I beat her. On normal mode I think she only uses Big Bang. I couldn't handle her on Very Hard mode so I switched to just Hard. She managed to use Big Bang twice, Rending Saber, Innocent Shine, Mystic Cage, and Fragmented End.

I just had her stunned often enough while my magic folks did their thing. I don't touch normal in the Tales games, since it feels too easy. It seems like if you pump enough levels into your characters along with the right AD Skills, you can keep them (bosses) off their feet.

Quote:

Trust me, she's not the most fun boss. The Cameo team is, especially on Very Hard mode where they start reviving like crazy and spamming mystic artes. I earned like 60 grade from that battle.
I heard the same thing from others, so I'll make sure to try that in this game (6000+ Grade, so I have all the important stuff). Sounds like the exhibition match in ToS. Loads of fun with the auto-revive all over.

Iris Nov 8, 2006 08:27 PM

They revived like, 12 times total and all used their Mystic Artes. I was only level 7x so I couldn't finish them off instantly, which actually made things more enjoyable. Having a ton of AD-skills and overleveling can easily take the fun out of a lot of boss battles.

It's much different from the cameo team in Symphonia. They didn't heal themselves. Mint can cast first aid and heal, replenishing a pretty big chunk of HP, and I remember one of them using revitalize, which means 60% healing for all of their party members. Also, they use life bottles, ressurecting spells, and hourglasses/time stops a lot. Very long battle.

Metal Sphere Nov 9, 2006 01:42 AM

Quote:

Originally Posted by Iris
They revived like, 12 times total and all used their Mystic Artes. I was only level 7x so I couldn't finish them off instantly, which actually made things more enjoyable. Having a ton of AD-skills and overleveling can easily take the fun out of a lot of boss battles.

It's much different from the cameo team in Symphonia. They didn't heal themselves. Mint can cast first aid and heal, replenishing a pretty big chunk of HP, and I remember one of them using revitalize, which means 60% healing for all of their party members. Also, they use life bottles, ressurecting spells, and hourglasses/time stops a lot. Very long battle.

Unknown says hi. I flicked it on and tried Sword Dancer 1 for fun, and it was something else. Definitely a thrill, and that was with my AD Skills/Artes/Etc transferred over from the previous game. I can't wait till I go up against the cameo team and Ms. Black and White later on. From what I've heard, even at maxed levels she's wild.

Some of the AD-Skills border on cheap, though with Unknown as a difficulty option they don't seem as bad. Glory, for example, makes you impervious to staggers. High Reqs but nothing a little sharing of Grandioz won't fix, same with Rebirth, Angel's Tear and Auto Aid. The first two I've seen in action so often that some would call them broken.

Moving along my 2nd game at a decent click. Here's a link to the various costumes available for the characters. Beware though there's a spoiler or two in there:


Freelance Dec 31, 2006 07:36 AM

Bah, hello. Everyone says this is a cool game, yet this poor thread is on the 2nd page. You'd think it'd be on the first page.

And no, I love FFXII!! I read many comments (not here, but elsewhere) from people who, after playing this game, concluded that FFXII sucks. I never knew you had to like only one game and not both. Both games are so vastle different that it's stupid to compare them in the first place.

I posted thoughts/opinions on my playthroughs in my journal, but nobody is replying, so I guess I should just post here in this thread that everyone has abandoned. Maybe I'll have better luck.

Reposts from my journal!

Entry #1

My little sister was upset because she couldn't play until a 'certain item' was found, according to the manual.

Now that she can play, she's upset again 'cause she's not learning new techs (she plays Tear) while I got two already. In ToS, most techs were learned after doing earlier techs 50 times, but she hasn't gotten any so far.

I love how the in-game characters are capable of displaying more emotion than in ToS. Some of these expressions are damn priceless. I'm happy the game is just as funny as ToS. Makes me wish the skits were voiced now. Lots of the ones in ToS were hilarious.

Mieu: "But I'm a boy!"
Luke: "You sure don't sound like one."

Their conversations are the best! Can't stand the little bugger myself.

"Luke...called me a...thing...38 times..."

The overworld map isn't -that- hideous as people say (rotating is slow, but still doable, although the environment is crummy), but sometimes it takes around 5-10 seconds just to start a battle. It doesn't happen all the time though, thank goodness.

Entry #2

I saved in the Pass on the way to that city that I can't spell or pronounce. It starts with 'A' though!

Spoiler:


I am disappointed that Luke has not kicked Mieu in a while. Dammit!

Ion's constant "I'm sorry everyone" is annoying. I hated Colette for that same reason!! Once is enough already! Sheesh!



Abyss is quite the opposite of FFXII. FFXII hardly had any cutscenes, as opposed to Abyss' constant scenes every few screens, and FFXII hardly had any voice acting, as opposed to Abyss' voice acting in virtually every scene.

I saw my first anime cutscene after the trip down the Abandoned Factory. Damn, it was cool, and it actually had the characters in it!! Although I do love Symphonia's scenes as well, only the ending featured the characters, and even then, it only showed two of them! Bah! Does Abyss have more anime scenes than Symphonia? I wasn't expecting to see one so soon in Abyss. Asch(sp?) looks a lot cooler in the scene than in-game

Speaking of Asch, the Records menu shows a HUGE spoiler : /

P.S. Oh, and Dist, especially when he's angry, sounds like Arkana from Yu-Gi-Oh! somewhat. I wonder if he has the same voice actor.

P.P.S. Is there any way to DL those cutscenes?

Entry #3

Okay, I take it back. Although the world map still isn't that bad, it seems to be taking longer and longer now just to start a battle, and to exit a battle. Expect a longer wait if it's a boss battle. Man, I miss the fast loading times of the ToS.

SPOILERS! At the Springs. Don't read if you're not there yet!

Spoiler:

I'm at the part now where Llo...er, Luke, and Tear meet up with Guy at the Springs. Lots of plot twists have sprung up already, and I still am confused about the whole Fonstones and Fon Artes and all the other Fon related words thing. Everything the characters said when explaining it all goes over my head. I think I'll just stay clueless like Luke.

Speaking of which, he looked cooler when he had longer hair, and ugh, I hope he doesn't end up all nice and loving to everyone now. I like it better when heroes have faults. Oh, and remember when I said I didn't think it was right for them to go attacking the Ligers (it's not their fault)? Well, I didn't think it was right that everyone blamed Luke for what happened at Akzeriuth. It was partly his fault, but not entirely his fault. I mean, he hadn't had any freedom for seven frickin' years, and they treat him as garbage for not knowing anything. That's pretty low, if you ask me, not to mention the fact Asch doesn't treat them much different and they all listen to him. I mean, WTF?


I'm like, probably the only person who thinks so anyway :D

OTHER NEWS

To celebrate my uh, purchase of ToTA, I made an avatar/sig. It's Tales of Symphonia themed, actually, but who cares. ToS is a great game.
I'd make a ToTA chain if I actually had some pics.

Oh, yeah, can someone send me an MP3 the theme song to ToTA opening? The one with and without the lyrics? Thanks.

The music isn't as great as ToS, not that ToS had great music anyway. However, ToS had some really good tracks, like the Summon boss battle and the battle theme in Thetehalla or whatever the hell it's called. I haven't heard any music in ToTA that topped those yet.

There's a new Tales game coming to PSP that features characters from past Tales game. Damn, I saw Symphonia characters in screenshots. Looks awesome, but I don't want a PSP.

Oh!!! Is there any formal costumes in this game like in ToS? I loved those!

Rock Dec 31, 2006 09:43 AM

I'm about to beat Final Fantasy XII (finally) and consider playing this next. However, I heard that the voice acting in the US version is rather poor so people made an "undub" version of this with the original Japanese voices in the US version of the game.

Can anyone comment on that? Is the voice acting really bad? Should I start playing the Japanese dub version or stick to the regular copy?

Freelance Dec 31, 2006 10:09 AM

If you liked the voice acting in Tales of Symphonia, the voice acting in Tales of the Abyss won't bother you at all. I love the voice acting in both games. Same goes for FFXII. I'm impressed that more people are putting forth a greater emphasis in voice acting these days.

Miles Dec 31, 2006 11:27 AM

Quote:

Originally Posted by Rock (Post 354410)
I'm about to beat Final Fantasy XII (finally) and consider playing this next. However, I heard that the voice acting in the US version is rather poor so people made an "undub" version of this with the original Japanese voices in the US version of the game.

Can anyone comment on that? Is the voice acting really bad? Should I start playing the Japanese dub version or stick to the regular copy?

Good god. Whoever told you this deserves a slap to the face. Seriously, I hate people who whine about Namco not including a English and Japanese track on each Tales game. When a game is released in the US most players prefer to hear the characters speak in their own native language. Not everyone is a super wap anime fag.

Anyway, I thought the voice acting in Tales of the Abyss was terrific. Tear's voice sounds a tad bit too old for her character and luke may come off as annoying at first but later on their voices grow on you and they get better at it as you get further in the game. Everyone else sounds pretty good. I'd say Jade had the best voice acting in the game. The way his character is played suits him perfectly. Sure, there are a few bad voice actors in the game, but these are usually NPCs with a few lines of text.

Namco Hometek is really getting the hang of doing these localizations since Abyss' writing and voice acting is a huge step up from the last few Tales games.

Rock Dec 31, 2006 11:43 AM

Thanks for clearing that up. I would have preferred English voice acting anyways, so I'll go with that.

Metal Sphere Dec 31, 2006 03:31 PM

Quote:

Oh!!! Is there any formal costumes in this game like in ToS? I loved those!
Yup, there's tons of costumes, actually. IIRC, there's more of them here than in ToS and they're much better too. This game just seems better in nearly every aspect except for maybe the silent skits (and that can't be helped due to the low popularity of the series on this side of the pond the costs it'd incur). Some of the costumes can only be had on your second playthrough along with several areas.

Iris Dec 31, 2006 06:02 PM

There's not really any formal costumes. Many alternate ones, but not all of them are particularly fancy, except maybe Luke's Viscount costume and Natalia's princess costume. Still, there's tons of costumes.

http://n.ethz.ch/student/wmartin/pic...20Costumes.jpg
All of those costumes are available too. Namco's localization has been much more giving. In fact, TOA had a lot of features added on, as well as glitches, so I'm really pleased with it compared to Tales of Symphonia.

The voice acting hasn't been completely satisfactory. There's a lot of typoes, some sentences that don't make sense, and lack of emphasis. Though the voices can grow on you, I wouldn't go so far as to call it better than ToS. There's still a ton of cliche RPG character dialogue.

The cutscenes are on YouTube and you can also view them in Namcobanda Isle. There's a ton of them, although only 8 of them are actually anime.


Spoiler:
I personally prefer Luke before he cuts his hair. He may have been obnoxious but at least he wasn't a pussy.

jb1234 Dec 31, 2006 06:18 PM

I had no issues with the voice acting. I was actually pretty impressed because there's gobs of it. Only Xenosaga III can compare with the amount of voice acting TotA has.

Metal Sphere Dec 31, 2006 06:27 PM

Quote:

Originally Posted by Iris (Post 354639)
There's not really formal costumes. Many alternate ones, but not all of them are particularly fancy, except maybe Luke's Viscount costume and Natalia's princess costume. Still, there's tons of costumes.

http://n.ethz.ch/student/wmartin/pic...20Costumes.jpg
All of those costumes are available too. Namco's localization has been much more giving. In fact, TOA had a lot of features added on, as well as glitches, so I'm really pleased with it compared to Tales of Symphonia.

What I'm surprised at is how "large" the world was, or at least seemed, in Tales of the Abyss. ToS had T'ethealla and Sylvarant but neither felt as populated as Auldrant.

Quote:

The voice acting hasn't been completely satisfactory. There's a lot of typoes, some sentences that don't make sense, and lack of emphasis. Though the voices can gros on you, I wouldn't go so far as to call it better than ToS. There's still a ton of cliche RPG character dialogue.
I would, mainly because ToS was terrible in that regard. The voice actors and characters fall well short of what we see and hear in ToA. While there were definitely awkward moments and dry deliveries (Tear's VA is the biggest offender here), again, it trumps ToS's best. Cliche dialogue? Yeah, this game isn't perfect.

Let's put it this way: By the end of Abyss, I wound up liking most of the main characters. Symphonia? Raine was the only one I didn't want killed, and it's not surprising that she has a similar (though milder) version of Jade's personality.

Quote:

The cutscenes are on YouTube and you can also view them in Namcobanda Isle. There's a ton of them, although only 8 of them are actually anime.
Spoiler:

Too bad the Albiore debris dodging is made out of sex and awesome, even if it is 3D, heh.


Quote:

Spoiler:
I personally prefer Luke before he cuts his hair. He may have been obnoxious but at least he wasn't a pussy.

Spoiler:
Silence before I put up the long haired She-Luke I found on 4chan. The hideous personality only made him even worse with his hair long. Though I agree he got kind of bland after that, needed more fire.

Iris Dec 31, 2006 06:53 PM

Quote:

Originally Posted by Metal Sphere (Post 354660)
What I'm surprised at is how "large" the world was, or at least seemed, in Tales of the Abyss. ToS had T'ethealla and Sylvarant but neither felt as populated as Auldrant.

That's because there was obviously more than 4 houses in each city.
Quote:

I would, mainly because ToS was terrible in that regard. The voice actors and characters fall well short of what we see and hear in ToA. While there were definitely awkward moments and dry deliveries (Tear's VA is the biggest offender here), again, it trumps ToS's best. Cliche dialogue? Yeah, this game isn't perfect.

Let's put it this way: By the end of Abyss, I wound up liking most of the main characters. Symphonia? Raine was the only one I didn't want killed, and it's not surprising that she has a similar (though milder) version of Jade's personality.
There wasn't a lot of voiced dialogue in ToS, but the voices were very easy on the ears. Besides Colette, you didn't have to worry about going deaf during the dialogue. You could always recognize the emotion in ToS too, where as characters, Tear especially, often had bland or almost sarcastic deliveries to their lines.
I won't argue about Raine though. She had a great VA and character.
Quote:

Spoiler:

Too bad the Albiore debris dodging is made out of sex and awesome, even if it is 3D, heh.

Oh, yeah, the other animated cutscenes were great too, they just didn't have any characters or dialogue.
Quote:

Spoiler:
Silence before I put up the long haired She-Luke I found on 4chan. The hideous personality only made him even worse with his hair long. Though I agree he got kind of bland after that, needed more fire.

Spoiler:
Not so much bland as suicidal and emo. The arrogance was a great character trait compared to him responding to every insult with "you're right." Short-haired Luke looked like a dyke too. The only personality problems with the long-haired one was him whining all the time, which was pretty understandable for his character, and a lot easier to put up with.

Metal Sphere Dec 31, 2006 07:11 PM

Quote:

Originally Posted by Iris (Post 354680)
That's because there was obviously more than 4 houses in each city.

There's also more people in the towns as well, though I'm sure some of it has to do with the art and overall look of the game.

Quote:

There wasn't a lot of voiced dialogue in ToS, but the voices were very easy on the ears. Besides Colette, you didn't have to worry about going deaf during the dialogue. You could always recognize the emotion in ToS too, where as characters, Tear especially, often had bland or almost sarcastic deliveries to their lines.
I won't argue about Raine though. She had a great VA and character.
Except that Tear and Jade are supposed cold/sarcastic/detached given their backgrounds (especially the latter, as they go further into his character later on in the game). What I was pointing out was that during some of the supposed "heartfelt" moments or emotional scenes, the VA's didn't so much as budge from the standard "Tear" voice. That and she had some awkward lines too.

For all the strengths of Symphonia's conversations, the weaknesses were far too many to ignore. The characters often didn't seem to relate to one another well and the banter wasn't any near as fluid and natural as in the latest game. We'll just have to agree to disagree, then.

Quote:

Oh, yeah, the other animated cutscenes were great too, they just didn't have any characters or dialogue.
Not like it would've been appropriate, hearing the Albiore talk or something. Plus, yammering on during said events would detract from it. They talk enough as it is.

Quote:

Spoiler:
Not so much bland as suicidal and emo. The arrogance was a great character trait compared to him responding to every insult with "you're right." Short-haired Luke looked like a dyke too. The only personality problems with the long-haired one was him whining all the time, which was pretty understandable for his character, and a lot easier to put up with.

Spoiler:
That's not the only flaw he had, though it's possible it's the only one you consider to be a flaw. Luke was literally an amalgam of the worst in a person, so much so that it almost became comical. I agree that Luke before was a much more realistic/rounded character since his good points really shown but he wasn't some completely unbalanced "bearer of light". If post-Akzeriuth Luke had kept a few more of those flaws and the good points about his early self, it would've made a world of difference. Now, to ruin your New Year's Eve:

http://img.photobucket.com/albums/v3...Force/Luka.jpg

Post-Luke is a dyke? Well that must make pre-Luke femme.

Freelance Dec 31, 2006 09:22 PM

Of course, I'd prefer if the cutscenes weren't at Youtube, what with the crappy quality and all. I'm sure there must be high quality versions floating around somewhere, the opening in particular.

...I happen to like both ToS' and ToTA's voice acting...but apparently it appears I am the only one.

Really, I'd rather have a character who has issues (and has a reason for it) than someone who acts too nice all the time. I loved it when Luke was kicking Mieu around, due to my dislike for cute fuzzy woodland creatures.

P.S. I am now heading to the Capital of Malkuth. The waitress mini-game is fun!

Rocca Dec 31, 2006 10:32 PM

All the games had rather strong voice casts. Especially Legendia, which had more charm than any of the games, though tends to become the lesser focused of the three due to design.

They're all really fun games.

jb1234 Jan 1, 2007 02:57 AM

I didn't mind ToS's voice acting (or cast). Lloyd was a little too perfect for my tastes but Luke more than made up for that. ;)

Iris Jan 1, 2007 09:04 PM

Quote:

Originally Posted by Metal Sphere (Post 354694)
There's also more people in the towns as well, though I'm sure some of it has to do with the art and overall look of the game.

Exactly. The cities are big and you could see many houses throughout. In St. Binah you could see a ton of houses if you climbed the ladder in the back, and you could see a lot around Grand Chokmah just by walking around. It made it much more realistic to the plot.
Quote:

Except that Tear and Jade are supposed cold/sarcastic/detached given their backgrounds (especially the latter, as they go further into his character later on in the game). What I was pointing out was that during some of the supposed "heartfelt" moments or emotional scenes, the VA's didn't so much as budge from the standard "Tear" voice. That and she had some awkward lines too.
It's not actual sarcasm, just a weird, innapropriate tone in their voices.
Spoiler:
Listen to Tear say "Goodbye, my beloved brother." There's a certain tone in her voice that makes it seem very unrealistic, and it exists in a lot of her dialogue. Maybe it's just me who notices it though.

Quote:

Not like it would've been appropriate, hearing the Albiore talk or something. Plus, yammering on during said events would detract from it. They talk enough as it is.
True, although I still think it would be nice to see some character interaction in those animations. The quality of the cutscenes would have made it nicer than in-game.
Quote:

Spoiler:
That's not the only flaw he had, though it's possible it's the only one you consider to be a flaw. Luke was literally an amalgam of the worst in a person, so much so that it almost became comical. I agree that Luke before was a much more realistic/rounded character since his good points really shown but he wasn't some completely unbalanced "bearer of light". If post-Akzeriuth Luke had kept a few more of those flaws and the good points about his early self, it would've made a world of difference.

Spoiler:
His whining and poor judgement were the only real problems. Arrogance isn't a huge flaw in protagonists and he had a nicer side as well.

Quote:

Now, to ruin your New Year's Eve:

http://img.photobucket.com/albums/v3...Force/Luka.jpg

Post-Luke is a dyke? Well that must make pre-Luke femme.
New Year's resolution: Find more hot pre-Luke art.

Freelance Jan 2, 2007 09:15 PM

It could be just me, but I'm not overly fond of most of the cities/towns/villages/hovels I've encountered so far. They don't impress me as much as ToS's cities, such as Flanoir, Meltokio, Sybak and Palmacosta. The only ones I like so far are Ketersberg(sp?) and Grand Chokma(sp?).

Right now I'm in the Zao Ruins for the second time.

There's a scene in the game that's bugging me, and it's probably just an oversight, but when I went to Ketersberg...

Spoiler:

Nephry(sp?) asked Luke to talk to her alone. Mieu apparently tags along in the back and I can only asssume he eavesdropped on the conversation. Then later, in one of the skits, Luke asks Mieu about his thoughts on that conversation as if Mieu was there all along when there was no indication as such. Hmmmmm...am I missing something here?


My sister went to the FAQs and stuff and found out that we missed a ton of sidequests/items. Dammit. We even missed the Sword Dancer. Bah!

Metal Sphere Jan 2, 2007 11:29 PM

Quote:

Originally Posted by Freelance Wolf (Post 355957)
It could be just me, but I'm not overly fond of most of the cities/towns/villages/hovels I've encountered so far. They don't impress me as much as ToS's cities, such as Flanoir, Meltokio, Sybak and Palmacosta. The only ones I like so far are Ketersberg(sp?) and Grand Chokma(sp?).

You can't be kidding, but Flanoir is the only one approaching "alive" of the ones you mentioned. Meltokio is a perfect example of a largely vacant town, while Baticul actually seems like it's bustling. Keterburg is another great example of this.

Quote:

Right now I'm in the Zao Ruins for the second time.

There's a scene in the game that's bugging me, and it's probably just an oversight, but when I went to Ketersberg...

Spoiler:

Nephry(sp?) asked Luke to talk to her alone. Mieu apparently tags along in the back and I can only asssume he eavesdropped on the conversation. Then later, in one of the skits, Luke asks Mieu about his thoughts on that conversation as if Mieu was there all along when there was no indication as such. Hmmmmm...am I missing something here?


My sister went to the FAQs and stuff and found out that we missed a ton of sidequests/items. Dammit. We even missed the Sword Dancer. Bah!
Spoiler:

Yeah, there's a ton of stuff to miss in this game. Luckily, like previous Tales Of games the GRADE system makes your 2nd, 3rd, 4th, etc... playthroughs customizable. In other words, don't sweat it. BTW, Mieu did tag along after his awkward break away from the group. There's a scene right after you return from said conversation with Nephry, where Jade confronts Luke. Either there or in a skit just after, Jade overhears Mieu telling Luke that he was there.

Freelance Jan 2, 2007 11:43 PM

I'm mainly talking architecture-wise in regards to the towns. Abyss is full of boring-looking, browny type towns (to me anyway).

Spoiler:

I saw the scene where Jade confronts Luke, but there is no indication (that I saw) that Luke knew Mieu was following him. So when he talks to Mieu about it in the skit after that, I was just going, "huh?" Oh well, it's not that important anyway. Maybe he knew but just never said anything about it.

Metal Sphere Jan 2, 2007 11:59 PM

Quote:

Originally Posted by Freelance Wolf (Post 356038)
I'm mainly talking architecture-wise in regards to the towns. Abyss is full of boring-looking, browny type towns (to me anyway).

Spoiler:

I saw the scene where Jade confronts Luke, but there is no indication (that I saw) that Luke knew Mieu was following him. So when he talks to Mieu about it in the skit after that, I was just going, "huh?" Oh well, it's not that important anyway. Maybe he knew but just never said anything about it.

Wow, looks like we're polar opposites on the towns. ToS had rather a rather stale-looking world, probably because they had to split their attention between Sylvarant and T'ethealla. Simply the number of residents, animated buildings and various things you can do with them really makes ToA shine in this area.

Spoiler:
Luke didn't know, that's the point. The one that starts off the skit, IIRC, is Mieu mentioning the conversation he had with Nephry. This gets Luke into chatting it up with him, and it's only when Jade comes in that he says he didn't know Mieu was followed. This prompts ole creepy Jade to threaten them both with a "punishment".

Lacerta Jan 3, 2007 12:05 AM

Symphonia had about two, maybe three towns/cities in both of the worlds combined that were really spectacular. I think the thing with Abyss was that there was more interaction with things in the cities that makes them more appealing. I would have never imagined going on a sidequest just because I accidentally interacted with a flyer on a bulletin board.

The Plane Is A Tiger Jan 6, 2007 11:12 AM

I just started this last night after a long debate between this or Legendia, and so far I'm liking it. Since I finally beat Symphonia after a 2-year break I was looking for more Tales action. Obviously I'm not too far in yet, but I do have two big issues with it.

- No jumping in battle unless you're doing one of the attacks that makes you jump? Please tell me there's an AD Skill that fixes this later. It's a bit hard to get used to since I always took flying leaps at the enemies in Symphonia.

- Good lord, battle load times are ridiculous. Everything just freezes for 10 seconds or so before a boss, and post-battle loading can take as long as 20 seconds. Considering 45 seconds is a long random battle in a Tales game, that's absurd.

I'm enjoying the game immensely aside from those two things.
Spoiler:
I'm just glad that Jade hinted at the memory loss thing as being something much bigger. That had to be the lamest excuse for amnesia that I've ever heard.

KNanakase Jan 6, 2007 12:24 PM

To jump in semi-manual mode, you have to hold the guard button then press up I believe. In manual, you just press up.

Metal Sphere Jan 6, 2007 03:23 PM

Yeah, not to mention that there's several AD-Skills that let you increase your mobility so much that when you start playing through again (if you didn't transfer over your skills with the Grade Shop) you feel like a brick.

Spoiler:
Yes, it's a much bigger reason than simple amnesia. Of course, some people find the reason hokey, while others like it.

Slash Jan 6, 2007 04:19 PM

Quote:

Originally Posted by Tritoch (Post 358119)
- Good lord, battle load times are ridiculous. Everything just freezes for 10 seconds or so before a boss, and post-battle loading can take as long as 20 seconds. Considering 45 seconds is a long random battle in a Tales game, that's absurd.

Wait till you get to unknown mode

-------------------------------------------------------

I think ToA had more emphasis on the ruin areas than the towns.

Spoiler:
Hod(Eldrant) looks amazing with the way the landscape was done and so do the Zao Ruins

jb1234 Jan 6, 2007 09:41 PM

The load times in this game were so bad that I made it a rule to dodge all battles on the world map. ;) They're not too bad in dungeons.

The Plane Is A Tiger Jan 6, 2007 10:10 PM

Quote:

Originally Posted by KNanakase (Post 358171)
To jump in semi-manual mode, you have to hold the guard button then press up I believe. In manual, you just press up.

You know, I never even thought to look at that. I just assumed it would start me off in manual mode, but apparently not since that required the Technical Ring. I can jump again, huzzah!

heero_yud Jan 8, 2007 08:21 PM

Quote:

Originally Posted by jb1234 (Post 358470)
The load times in this game were so bad that I made it a rule to dodge all battles on the world map. ;) They're not too bad in dungeons.

If you cheated, then there wouldn't be a problem. But if you didn't cheat, you would realize that it was tough time when you fight boss

Metal Sphere Jan 8, 2007 08:58 PM

Quote:

Originally Posted by heero_yud (Post 359859)
If you cheated, then there wouldn't be a problem. But if you didn't cheat, you would realize that it was tough time when you fight boss

Cheating? You mean leveling in dungeons, and maps and not the "I'm going to glitch any moment now" world map?

jb1234 Jan 8, 2007 09:06 PM

Quote:

Originally Posted by heero_yud (Post 359859)
If you cheated, then there wouldn't be a problem. But if you didn't cheat, you would realize that it was tough time when you fight boss

Uh, huh? Like most Tales games, I went through it regularly fighting every dungeon enemy I could (and not worrying about leveling). A few of the bosses were irritating but on the whole, it wasn't a difficult game.

Freelance Jan 10, 2007 11:27 PM

Gonna go to bed quick, so maybe you guys can help me.

What is the name of the track that plays during the Luke vs.
Spoiler:
Asche
fight? I got a torrent of the OST, and DLed some tracks from the sections the scene should be in, but haven't had much luck. Don't tell me it's not even on the OST : /

jb1234 Jan 10, 2007 11:33 PM

There are a few tracks that are missing from the OST (including, oddly enough, the one track that plays during the majority of the dungeons). There is a chance that the track you're looking for is on the fourth disk. It's hard to remember. The music in the game wasn't exactly memorable.

Metal Sphere Jan 11, 2007 12:29 AM

Quote:

Originally Posted by Freelance Wolf (Post 361577)
Gonna go to bed quick, so maybe you guys can help me.

What is the name of the track that plays during the Luke vs.
Spoiler:
Asche
fight? I got a torrent of the OST, and DLed some tracks from the sections the scene should be in, but haven't had much luck. Don't tell me it's not even on the OST : /

The name of the track is "The Meaning of Birth". I've got it here if you want it, and if anyone has a higher quality one, please let me know.

Oh, and yes, a good portion of the music in this game is forgettable, just like ToS.

jb1234 Jan 11, 2007 12:55 AM

Ha! Fourth disk! I totally called it!

I actually thought ToS's music was more effective in the game. I'm not saying it was brilliant music by any means but it held slightly more weight. I haven't found a Tales score that I've liked yet.

Metal Sphere Jan 11, 2007 01:10 AM

Quote:

Originally Posted by jb1234 (Post 361631)
Ha! Fourth disk! I totally called it!

I actually thought ToS's music was more effective in the game. I'm not saying it was brilliant music by any means but it held slightly more weight. I haven't found a Tales score that I've liked yet.

My feelings on ToS's music are much the same as those I have for the locales: boring, sometimes irritating and ultimately forgettable. In ToA's case, the areas are much more interesting than Symphonia's (though that really isn't all that great of an accomplishment) and the music as well. Still the same thing as the previous game, mostly throwaway tracks with some interesting things present.

jb1234 Jan 11, 2007 01:32 AM

Quote:

Originally Posted by Metal Sphere (Post 361644)
My feelings on ToS's music are much the same as those I have for the locales: boring, sometimes irritating and ultimately forgettable. In ToA's case, the areas are much more interesting than Symphonia's (though that really isn't all that great of an accomplishment) and the music as well. Still the same thing as the previous game, mostly throwaway tracks with some interesting things present.

A lot of the music for ToS and ToA felt like something cranked out of an RPG soundtrack generator. It's difficult to blame the composers because for the most part, they're writing music to archetypes.

"Here! Write music for a generic desert town! And then write music for a generic snow town! And don't forget the music for the generic peaceful village where you just KNOW things are gonna go to hell!"

Fortunately for ToA, it had a world more interesting than what they were able to muster for ToS.

Metal Sphere Jan 11, 2007 01:49 AM

Quote:

Originally Posted by jb1234 (Post 361658)
A lot of the music for ToS and ToA felt like something cranked out of an RPG soundtrack generator. It's difficult to blame the composers because for the most part, they're writing music to archetypes.

You, my friend, are a fucking genius. That's essentially what the vast majority of the music in both titles sounds like. But why not blame them? Are they not like Sakimoto over at SE, or Uematsu in previous years? Unless the environment over at Namco discourages creativity or is rather strict about what kind of music is needed, it essentially falls of them.

Quote:

"Here! Write music for a generic desert town! And then write music for a generic snow town! And don't forget the music for the generic peaceful village where you just KNOW things are gonna go to hell!"
Jesus, just bringing down that hammer tonight. For each of those there wasn't a single memorable note in the music that played in both games, and they had locations that matched your descriptions to boot.

Quote:

Fortunately for ToA, it had a world more interesting than what they were able to muster for ToS.
I think that's the large part of the reason why more of the music caught my attention than if it been little more than ToS 2. Again, Symphonia may have fared better if they didn't have to focus on two worlds.

jb1234 Jan 11, 2007 02:23 AM

Quote:

But why not blame them? Are they not like Sakimoto over at SE, or Uematsu in previous years? Unless the environment over at Namco discourages creativity or is rather strict about what kind of music is needed, it essentially falls of them.
Well, the Tales series (aside from Legendia) has a very specific sound, whether I like it or not. Also, the music is written very quickly on what appears to be a limited budget. There's often a reason why gigantic RPG soundtracks suffer in quality (especially when one composer is forced to write over a hundred pieces).

In the case of this particular series, two men do the majority of the work. My guess is that since they've got a system down that appears to be working, they don't want to disrupt it. Admittedly, it DOES work but just barely. It's effectively sonic wallpaper.

Freelance Jan 11, 2007 05:11 AM

Thanks a bunch of the track!!

P.S. The music in both games are pretty forgettable, but ToS had a few tracks that were good, so I like that OST more.

Edit: The Summon boss battle in ToS was very cool, I thought :3

jb1234 Jan 11, 2007 06:12 AM

I think my favorite ToS track was the one that played when you fought any angelic being. "Beat the Angel", I think it was called. ;)

Not because it was anything special (it wasn't) but because it sounded very different from any other battle theme in the game. It stood out.

heero_yud Jan 11, 2007 06:26 AM

Quote:

Originally Posted by Metal Sphere (Post 361664)
You, my friend, are a fucking genius. That's essentially what the vast majority of the music in both titles sounds like. But why not blame them? Are they not like Sakimoto over at SE, or Uematsu in previous years? Unless the environment over at Namco discourages creativity or is rather strict about what kind of music is needed, it essentially falls of them.



Jesus, just bringing down that hammer tonight. For each of those there wasn't a single memorable note in the music that played in both games, and they had locations that matched your descriptions to boot.



I think that's the large part of the reason why more of the music caught my attention than if it been little more than ToS 2. Again, Symphonia may have fared better if they didn't have to focus on two worlds.

I don't agre with you. The more worlds there are, the more place we can go and the more secrets we can find out. That is the reason that i like the To series.

Elegy Jun 10, 2007 09:32 PM

Reading through this topic makes me glad to see I'm not the only one who was angry about the overworld map. It was so slow it was practically unbearable. Still, I love Tales of the Abyss and I think it is a superb RPG. I finally beat it recently and I'm sad to see it end. The ending left something to be desired in me and I wish some of it could have been different, but the journey there was nice either way. One thing that truly pissed me off about the game overall was:

Spoiler:
Tales of the Abyss absolutely hates love connections. If one character had feelings for another, one of them died. That, and I really didn't want Asch to die, even if I was expecting it all along. All the cool characters kick the bucket. -.-


Quote:

Originally Posted by Forsety (Post 297300)
So was anybody else surprised to find out Guy actually had a pretty legitimate reason to be afraid of women touching him?

I liked that and I thought it made Guy even more unique. Poooor Guy...

Xellos Jun 11, 2007 08:41 AM

The world map had some issues alright, but I enjoyed the game so much, that I just beared with it, and got used to it eventually. It's only really bad when you are on foot. Did anyone else have that bug, where at some point in the game, the world map music wouldn't play at all? it would continue the song that was playing in the area you just exit.

Forsety Jun 11, 2007 08:49 AM

That happened to everyone in the U.S version I think. It only lasted a couple of parts but it was still pretty sad that something that obvious slipped by.

On the plus side, the ridiculous save times are lessened by almost half on the PS3. It almost makes me want to replay it.

The Plane Is A Tiger Jun 11, 2007 09:15 AM

I don't remember ever having the world map music glitch, but everything else about it was pretty screwy. It was so nice once you have the Tartarus or the Albiore and no longer have to avoid the battles' ridiculous load times and fight the camera at every turn. Fixing those map issues would've made the beginning parts of the game much more enjoyable.

Xellos Jun 11, 2007 09:22 AM

That's the thing though. If the battles on the overworld map were random, I would have gone insane, but 90% of the time you could easily avoid them, and yeah...because of the loadtimes you wanted to avoid them like the plague.

I was pretty surprised reading about how you can abuse the worldmap by removing the disc. Getting Asch really early on, and getting some overpowered weapons from towns you'd normally won't be able to access.

The Plane Is A Tiger Jun 11, 2007 09:29 AM

Of course, the biggest mistake was checking the battle details after a fight on the world map. That seemed to add an additional 10-20 seconds to the load time.

Now that I've beaten the game, I'm tempted to go back and try some of these glitches. Permanently replacing Luke with Asch by walking through the world map mountains during the Mushroom Road sidequest sounded interesting.

Forsety Jun 11, 2007 09:42 AM

Interesting, but crappy. Asch can't ever change his gear so it doesn't take long for him to be the absolute worst party member in your team if you do it. All of the cutscenes still use Luke anyway, so it isn't really that cool of a glitch. :(

Talaysen Jun 11, 2007 07:46 PM

To be fair, I believe that many testers don't worry about what happens when the disc tray is open. Because really, if there's a bug with that, that's the user's fault for opening the disc tray.

Now, the other bugs... yeah, no excuse there.

Elegy Jun 12, 2007 01:29 AM

Quote:

Originally Posted by Xellos (Post 450069)
The world map had some issues alright, but I enjoyed the game so much, that I just beared with it, and got used to it eventually. It's only really bad when you are on foot. Did anyone else have that bug, where at some point in the game, the world map music wouldn't play at all? it would continue the song that was playing in the area you just exit.

I definitely agree with enjoying the game so much that the overworld map wasn't that big an issue. Once I started using the Tartarus and the Albiore I forgot about it for the most part. I don't recall running into that bug, but I have a pretty awful memory. I never had any problems with bugs while I played.


Quote:

Originally Posted by Forsety (Post 450100)
Interesting, but crappy. Asch can't ever change his gear so it doesn't take long for him to be the absolute worst party member in your team if you do it. All of the cutscenes still use Luke anyway, so it isn't really that cool of a glitch. :(

I loved Asch and I really wanted to use him in my party, but not being able to upgrade his equipment is the exact reason I didn't use the glitch. I don't really care about the cut scenes or not using Luke (I do like him, don't get me wrong >.>) since I controlled Guy almost always.

Slash Jun 12, 2007 02:07 AM

Quote:

Originally Posted by Elegy (Post 450587)
I definitely agree with enjoying the game so much that the overworld map wasn't that big an issue. Once I started using the Tartarus and the Albiore I forgot about it for the most part. I don't recall running into that bug, but I have a pretty awful memory. I never had any problems with bugs while I played.




I loved Asch and I really wanted to use him in my party, but not being able to upgrade his equipment is the exact reason I didn't use the glitch. I don't really care about the cut scenes or not using Luke (I do like him, don't get me wrong >.>) since I controlled Guy almost always.

I used Guy more often too, reminded me of Lloyd from ToS.

I thought the story between Asch and Luke was great. Something I like about the Tales series was the fact that it had good story to it

The Plane Is A Tiger Jun 12, 2007 02:29 AM

Heh, glad I'm not alone in using Guy for awhile. I played as him a lot towards the beginning since I'd just finished up Symphonia a few days before starting Abyss, but eventually I warmed up to Luke's fighting method. Once you had some AD skills to make Luke more mobile he was much easier to manage.

Slash Jun 12, 2007 02:32 AM

Quote:

Originally Posted by Tritoch (Post 450602)
Heh, glad I'm not alone in using Guy for awhile. I played as him a lot towards the beginning since I'd just finished up Symphonia a few days before starting Abyss, but eventually I warmed up to Luke's fighting method. Once you had some AD skills to make Luke more mobile he was much easier to manage.

Yeah, but I was always one who was more combo oriented and I liked Guys combos more than Lukes. That and Lukes Special Skill was useless if they enemy jumped back

Xellos Jun 12, 2007 08:16 AM

I'm old fashioned, and always stick with the main characters, even if the other characters are so much cooler to play with. Guy was pretty tempting, I have to say. When I played him in the Arena, I noticed what a big difference it was between them. He's so much more agile, and his center skill was awesomeness. It restored a huge portion of his health in a instant. Tempest I couldn't help but love either, it's a lot better then in ToD.

Freelance Jun 12, 2007 08:20 AM

Ha, I always choose the main character no matter what usually, so it was 99% Llo...Luke for me. I did try Guy out and yes, he's a lot faster and Center was awesome, but Luke isn't terrible by any means. Some of his moves resemble Lloyd's, so I was fine with that, since aside from playing Kratos and Zelos for a bit, I was exclusively Lloyd, haha. I loved playing with him. When I played with my sister, she was begging me to play someone else one time XD My sister played Guy in our first game, but refused to let me play him in our second, so I couldn't play him even if I wanted to.

Forsety Jun 12, 2007 10:54 AM

Luke is less likely to be interrupted during a normal attack. I know that doesn't really matter a whole lot at the end of the game when all that matters is spamming your techs but still.

Zefier Jun 13, 2007 08:22 AM

Quote:

Originally Posted by Xellos (Post 450669)
I'm old fashioned, and always stick with the main characters, even if the other characters are so much cooler to play with. Guy was pretty tempting, I have to say. When I played him in the Arena, I noticed what a big difference it was between them. He's so much more agile, and his center skill was awesomeness. It restored a huge portion of his health in a instant. Tempest I couldn't help but love either, it's a lot better then in ToD.

Then again you can have a center-like skill for Luke, just applying the right thing to his crit-up skill. Of course it wasn't as powerful as center, but still.

And ToD PS1? Otherwise I'd be quite alarmed.

Xellos Jun 14, 2007 08:30 AM

Yes, ToD for the PS1. As I recall when Stahn used it he jumped a bit too high in the air, so it had the potential to miss a lot if the enemy was pretty small.

Celisasu Jun 14, 2007 11:01 PM

I generally organize my party around the characters I like the most. In Tales of the Abyss case this meant that Anise never left my party. Guy also went in and this meant that the other girls did as well to help him with his "girl" problem. Although I tried every combination of characters to see what quotes I'd get.

Elegy Jun 23, 2007 03:51 AM

I'm glad to see all the Guy love! There's nothing wrong with poor ol' Luke, but I really do enjoy Guy's skill set more and he's so damn fast. I also like a lot of his outfits. ^^

Quote:

Originally Posted by Slash (Post 450601)
I used Guy more often too, reminded me of Lloyd from ToS.

I thought the story between Asch and Luke was great. Something I like about the Tales series was the fact that it had good story to it

I liked using Lloyd, but I ended up using Zelos most of the time, especially when I played Symphonia with my friend.

I also thought the story and development between Asch and Luke was great. I wish they had included more scenes with Asch, but what can ya do~ Not all of the Tales games have the greatest plots, but I do love the series and most installments are usually pretty good. I think Abyss has the best plot out of the ones I've gotten to play so far.

Kuhazan Jun 29, 2007 02:37 PM

The load times were aggravating when playing from disc... so if you have HD Loader .8b or .8c just install it to the hard drive (if you have one)... the battle load times are at least gone but the world map issue is still there...

But I'm 40 hours in... and so far I liked Tales of Symphonia better... it just flowed a lot better than Abyss... (and the characters were more memorable)

Slash Jun 29, 2007 03:43 PM

I dunno..I thought guy and is gynophobia was pretty memorable

Kuhazan Jun 29, 2007 04:44 PM

Guy is the exception... Jade was ok too... but can you honestly say you were interested from the start of Abyss? The real storyline takes 10 or 20 hours to get kick started... Symphonia threw you in knowing at least a little of what was going on and you had a clear idea of an organization that you were against... can't say much about Abyss without spoilers but yeah.

Freelance Jun 29, 2007 05:30 PM

Quote:

Originally Posted by Kuhazan (Post 461367)
But I'm 40 hours in... and so far I liked Tales of Symphonia better

Wow, I'm no longer the only one. Everyone I know says Abyss is better. Abyss is good and all, but Symphonia has better characters, is funnier and there isn't any stupid cutesy annoying animal in it. It's something I'd rather play more than once as well. I also liked the towns and such more. I love Abyss' Free Run though.

Kuhazan Jun 29, 2007 05:42 PM

don't remind me of those stupid cheagles... good god... "mieu mieu mieu mieu!!!" "DIE BITCH!!!" I think the issue is that a lot of PS2 owners never got the chance to play Symphonia all the way through and really can't compare it without having either a GC or a Wii.... I happened to pick it up right after I got a Wii. I will admit some of the plot twists in Symphonia were extremely predictable but thats not a bad thing at all when the execution is solid.

And lets not forget in Symphonia you often get a choice of going alternate routes in the game... I've not seen a lick of this in Abyss what so ever. Instead you get a choice of : you go here... then you go there... followed by going back there....

Cyrus Aug 5, 2007 02:58 AM

Quote:

Originally Posted by Freelance Wolf (Post 461462)
Wow, I'm no longer the only one. Everyone I know says Abyss is better. Abyss is good and all, but Symphonia has better characters, is funnier and there isn't any stupid cutesy annoying animal in it. It's something I'd rather play more than once as well. I also liked the towns and such more. I love Abyss' Free Run though.

I´m approx. 40hrs in Abyss, and after jumping from one old location to another in the last ten hours or so I began wondering if there isn´t another world to explore (think Sylvarant-Tehtealla). This would be a severe backstep from previous parts of the series (even Phantasia had a second world map if I remember correctly). And no summons, wtf? (Got Undine at the casino, but unfortunatly it´s just a weapon, and not even a very good one). Still like the story though.

Tequila Aug 7, 2007 08:44 PM

TotA was a good step into the right direction story-wise. The gameplay was ok, and the graphics had some nice effects too, aside from all the shoddy character models and textures.

Really, I liked this way more than ToS, but the loading times and the world map lagging sucked so much it hurt. And I wonder why the heck it lagged, since it wasn't exactly breathtaking graphically, and there wasn't much going on either.

Angel of Light Aug 31, 2007 04:18 AM

Playing this game at the moment, and to be honest its my first Tales game I've ever played so I can't really compare it to any of the other tales games even though I'm sure all of them have their great qualities.

I have to say that I am enjoying the game overall, I kind of like games that take a focus on trying to be master collector. Since when I play any rpgs I have to do and collect everything.

I generally always play with Luke all the time, but I do have my favourite teams that I like to use. My most favourite team to use is Luke, Guy, Anise & Tear. Even though I try to use all my characters as evenly as possible.

I do get some of the glitches as well, especially with the overworld music disappearing from time to time, but it doesn't particularly bother me and I can handle the long load times as well.

i just the fact that during the character conversation events they didn't include any voices, I was kind of hoping to because it would of made those events more humorous, but oh well, what can you do.

Spoiler:
I'm just finished rescuing Ion and Natalia from the cluthes of Grand Maestro Mohs from the Oracle Knights Headquarters, and I know I still got a lot of the game left to play, but its good that the story is picking up and its getting quite good.


I do have one question though, if anybody doesn't have any problems answering it. I'm actually up to level 30, and are seeing other party member using the high level fonic artes, I guess in a sense their super moves when they're in overlimit mode, but I've read how to activate lukes, but no matter how many times I try it, i can't seem to get the timing right, I know you have to perform a fonic arte move in overlimit mode, and hold down the x button for 5 seconds at the end of the of the fonic arte. I've tried it several times but I still can't get it to work, so any help with this would be greatly appreciative.

Talaysen Aug 31, 2007 07:43 AM

Quote:

Originally Posted by Angel Of Light (Post 497492)
I do have one question though, if anybody doesn't have any problems answering it. I'm actually up to level 30, and are seeing other party member using the high level fonic artes, I guess in a sense their super moves when they're in overlimit mode, but I've read how to activate lukes, but no matter how many times I try it, i can't seem to get the timing right, I know you have to perform a fonic arte move in overlimit mode, and hold down the x button for 5 seconds at the end of the of the fonic arte. I've tried it several times but I still can't get it to work, so any help with this would be greatly appreciative.

Once your overlimit gauge is full, press R2 to activate overlimit. While in OL, use a high arte (they have different icons) and hold down the X button. The Mystic Arte should then activate. If that doesn't work, I don't know what the problem is.

Inhert Aug 31, 2007 08:25 AM

you must have learned the "special" AD skill the be able to do a mystic art.


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