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-   -   [Multiplatform] Devil May Cry 4 (http://www.gamingforce.org/forums/showthread.php?t=11563)

Sexninja Sep 1, 2006 12:19 AM

Devil May Cry 4
 
http://www.capcom.co.jp/devil4/

Week to go from now, great teaser.

It seems the power of devil is consuming Dante.

I seriously can't wait.:aargh:

Update: Now the tears also flow to Xbox 360 and PC!

Cirno Sep 1, 2006 01:49 AM

I smell Vergil. And Liquid Snake.

As usual, looking forward to anything Devil May Cry oriented. Can't wait for the inevitable gameplay footage to be released next week.

terrakazama Sep 1, 2006 04:18 AM

The anticipation! Thanks for reminding me, hehe. I'd heard it mentioned but never kept a solid eye on the news. Sad that I haven't even finished DMC3 yet, but I think I suffered a hard blow after DMC2.

Will be keeping an eye on that link and any future videos of DMC4.

Scarletdeath Sep 1, 2006 04:49 AM

God, I so wish they don't limit this for the PS3. Maybe a toned down version for the PS2, and I'll be damn happy.

Zukan Sep 1, 2006 12:59 PM

Hehe just like the PS2, Devil May Cry will be the only reason for me to get a console from Sony.

Metal Sphere Sep 1, 2006 02:33 PM

Quote:

Originally Posted by Zukan
Hehe just like the PS2, Devil May Cry will be the only reason for me to get a console from Sony.

Whoa. You have that kind of disposable income?

Cirno Sep 1, 2006 10:50 PM

Capcom had better release either a Wii or 360 version of this. Unfortunately, I don't think I'd be willing to play a DMC game on anything BUT a Playstation. The controller suits the gameplay far too nicely.

They need like, some kind of controller converter for the other systems.

Eleo Sep 2, 2006 12:17 AM

Quote:

Originally Posted by Scarletdeath
God, I so wish they don't limit this for the PS3. Maybe a toned down version for the PS2, and I'll be damn happy.

It's okay, after the PS3 fails, all of its cool games will be rereleased for 360.

Freddy Krueger Sep 2, 2006 12:42 AM

Lol like that's gonna happen....

Kairi Li Sep 2, 2006 01:14 AM

Well the 600 price is still gonna be a turn off for alot of gamers, but god forbid, that teaser flash site is HOT, and DMC 4 has a cool logo too.

Can't wait! I just hope they changed Dante's look from the initial scans I saw, I mean god I thought he was bleh.

Freddy Krueger Sep 2, 2006 02:06 AM

Well yeah the price is a lot but for a system to fail would take A LOT, it will just take longer for the sales to get high this time and some price drops. Anyway on topic I really liked 3 so I am looking forward to this one and it's new evil arm thing.

Cirno Sep 2, 2006 04:06 AM

Not everybody is willing to blow 600 dollars on a machine with games that are, without a doubt, going to charge people in excess of 60 bucks. I sure as hell ain't.

I seriously think this big price tag will hamper the PS3's sales, especially with all of the backtracking Sony's doing with the hardware lately.

Inhert Sep 2, 2006 07:50 AM

can you just shut the fuck up about the ps3! there's ps3 thread for that... this is a dmc4 thread... and the discussion about the price tag has been made a douzen time >.>

so on topic, I really like the logo!, and the 4 being blue make me believe that the game will be in a "winter area" like they show before ^^

but I really hope that they will change that ugly butt face they show in some CG trailer before, GOD he was ugly!

I want it to be closer to this look from this artwork, which suit well if the game is in cold area

http://content.imagesocket.com/thumb...scan9zj009.jpg

Kairi Li Sep 2, 2006 12:57 PM

Quote:

Originally Posted by Inhert
but I really hope that they will change that ugly butt face they show in some CG trailer before, GOD he was ugly!

I agree with you there, and in case people here forgot about or didn't see the old famitsu scans, this is all you need to see.

http://i24.photobucket.com/albums/c13/KairiKH2/DMC4.jpg

Ick.

Metal Sphere Sep 2, 2006 01:12 PM

What the hell. That drawing of Dante looks way too much like Tom Cruise for my liking. Imagine slaying demons left and right while your arm praises the tenets of scientology.

That target render isn't great either. Definitely isn't in line with Dante's appearance in the previous games.

Eleo Sep 2, 2006 01:13 PM

He only looked bad in some of those shots. I think it had more to do with his facial expression than his actual model. Does this game take place immediately after DMC3 or DMC1/2? I mean is he still pretty young or is he older now?

Inhert Sep 2, 2006 02:32 PM

older if I'm not mistaken, it will be after DMC2. Probably not a direct sequel of dmc2, well I hope not...

Freddy Krueger Sep 2, 2006 02:32 PM

Thats a unfinished Dante, they said so when they showed those pics last year.

Eleo Sep 2, 2006 04:00 PM

Quote:

Originally Posted by Inhert
older if I'm not mistaken, it will be after DMC2. Probably not a direct sequel of dmc2, well I hope not...

Can one even write a sequel to Devil May Cry 2? It doesn't even have a plot. Hopefully the game will be a sequel of sorts to Devil May Cry 3, but take place after the (random, disjointed) events of Devil May Cry 2.

Metal Sphere Sep 2, 2006 04:07 PM

Capcom apparently made some explanation for the events in DMC2. The cover story was that "Dante" in that game was actually Enzo, his friend. Sounds like BS, but I remember it clearly.

So, according to Capcom, we haven't seen Dante since DMC.

Cirno Sep 2, 2006 04:16 PM

And technically DMC3, but that's a prequel so :megaman:

Metal Sphere Sep 2, 2006 04:21 PM

Quote:

Originally Posted by Kurado
And technically DMC3, but that's a prequel so :megaman:

Yeah, I was assuming that everyone knew that DMC3 was a prequel. Heck, they could even have Vergil come back easily if you've seen the extra cutscene in DMC3's ending. With Mundus out of commission he could be on his own again, looking for more power maybe?

Cirno Sep 2, 2006 04:27 PM

Yeah, assuming death doesn't mean anything in games or anime (lol Bleach). I'd definitely like for Vergil to return with his own storyline this time. The single extra cutscene in the DMC3: Special Edition wasn't enough.

Torte Sep 2, 2006 08:32 PM

That Enzo thing is whack; was that for real or just a joke? Hmm.
I heard somewhere that DMC4 features an older Dante who is slowly being consumed by his Devil side. Can't wait to see the mind-blowing action the PS3 can only deliver.

Cirno Sep 2, 2006 10:00 PM

The PS3 can only deliver? lol.

But yeah, it's supposed to be an older Dante. Capcom also made a statement somewhere that the Dante featured in the E3 trailer is a test model and will not be the final product. They were 'merely' testing facial expressions using the PS3's hardware. I think the article's somewhere on IGN.

Sexninja Sep 2, 2006 10:43 PM

Yeah guys cool down,the producer said that Dante will look really good.

Capcom knows well that Dante is, what makes the game appealing,so they will definately make him really hard ass looking.

Don't go on the first trailer render of his face,Capcom has reputaion of changing the Protagonist models even in the last hours of development.

like
Onimusha 2,
Dead rising,
Dante and Trish in DMC1 etc.

Hantei Sep 3, 2006 03:54 AM

Regarding the Enzo thing, that was from Viewtiful Joe when you played as Dante. It was a more gag, than anything. Just the original producers/creators making fun of DMC2's failure, or creating a scapegoat of sorts.

That flash was pretty cool too, I'm guessing the blue 4 is hinting at the return of Vergil.

I really wonder when this game's taking place. In the early concept arts I remember seeing images of Nelo Angelo, Lady, and Trish. So maybe between 3 and 1...

http://img76.imageshack.us/img76/3595/f1bigxe1.th.jpg

Eh, with the way this is going they really should have just named DMC3 DMC0 instead. As the numbering for the series is only going to get more out of whack if the chronology is gonna be all over the place. Heh, if only DMC2's existence could have been erased.

I can't wait till TGS! Hopefully Dante's face will be significantly reworked.

Simo Sep 4, 2006 06:16 AM

Quote:

Originally Posted by Hantei
I really wonder when this game's taking place. In the early concept arts I remember seeing images of Nelo Angelo, Lady, and Trish. So maybe between 3 and 1...

http://img76.imageshack.us/img76/3595/f1bigxe1.th.jpg

It's after DMC1 & 2. :)

We'll probably end up finding out alot more about DMC4 this week if Famitsu PS2 hits stands.

Scarletdeath Sep 4, 2006 06:22 AM

Quote:

Originally Posted by Simo
It's after DMC1 & 2. :)

Confirmed??

Finally a PROPER sequel. But damn you "PS3 exclusive" ;_;

Inhert Sep 4, 2006 11:12 AM

I'm pretty sur that it will be after dmc2, but there's really nothing comfirmed...

all we know is that, the very first video they show about dmc4 you see dante in a winter area with a dark castle in the horizon... and there's those scan artwork which show Dante new look with a "fur coat"...

so they don't really say when in the DMC timeline it will take place, but I think I heard that they wanted to show a more mature Dante in this one...I don't really have an objection, but really don't bring back the silent-boring-Dante from DMC2 >.<

Zukan Sep 4, 2006 02:07 PM

That "arm" thing reminds me of
Spoiler:
Virgil cutting Dante's reaching hand at the very end of DMC3.
Yeah it seems very unlikely that he's been affected by that, but I can't get my mind off of it.

Sexninja Sep 5, 2006 10:29 PM

A shocker from famitsu

The hero is Nero. Dante also emerges, but whether he will be playable,is unclear.

Devil May Cry 4 in the series: 3 > 1 > 4 > 2.

60 fps.

Tokyo Game show-playable Devil May Cry 4, and there is a surprising announcement.

Scarletdeath Sep 5, 2006 10:32 PM

Who in the world is Nero? The white-hair-dude is Dante right?

Simo Sep 5, 2006 11:15 PM

Quote:

Originally Posted by Scarletdeath
Who in the world is Nero? The white-hair-dude is Dante right?

Nero/Nelo Angelo AKA Vergil.

Quote:

Originally Posted by duckroll
Yuji Shimomura is once again directing the cutscenes
- The main character is Nero
- The gameplay systems will be similar to the games before this
- Takes place between DMC1 amd DMC2
- 60fps
- Besides guns and swords you also use Nero's right arm to pull off devil actions with the "Devil Bringer", its an ability that the PS2 could not handle
- The TGS demo will have you playing Nero as well


Cirno Sep 5, 2006 11:20 PM

Whoa, whoa whoa. Where did you guys get this information?

Simo Sep 5, 2006 11:23 PM

Quote:

Originally Posted by Kurado
Whoa, whoa whoa. Where did you guys get this information?

The new issue of Famitsu. duckroll over at GAF confirmed the information given he's located in Japan. :)

Cirno Sep 5, 2006 11:25 PM

Hmm. Hope it's true. I guess we'll just have to wait three days for the good news.

Metal Sphere Sep 5, 2006 11:42 PM

Nope, it's true alright. Duckroll was the one that broke out quite a bit of the FFXII news/spoilers/etc when the game hit in Japan. The question is, what could this all mean?

Maybe Vergil's still looking to become more powerful, and his arm is a manifestation of that desire? Or he isn't fully "Vergil" after having spent so long as Nero/Nelo Angelo under Mundus.

http://img.photobucket.com/albums/v3...dmc4bigho3.gif

Cirno Sep 5, 2006 11:59 PM

Well, Vergil wasn't exactly evil so much as ...you know, the typical "I want power by any means to protect people!" type. His arm's probably wiggin' out or something, like a manifestation of that desire (Metal Sphere). He could still be Vergil, but if he was somehow freed, then his arm could be a remnant of what Mundus ''promised" him.

Scarletdeath Sep 6, 2006 12:20 AM

It'll probably be awesome if they made Dante an unlockable. First Dante appearance on PS3 and we can't use him. =\

[edit]
Quote:

Besides guns and swords you also use Nero's right arm to pull off devil actions with the "Devil Bringer", its an ability that the PS2 could not handle
Sounds awesome; must be some super cool visual effect.

Metal Sphere Sep 6, 2006 01:10 AM

Sounds like he summons demons or something, that would definitely be a neat visual effect. Like a massive feeding frenzy, with massive amounts of motion blur, effects, etc..

Looking at the gif, it doesn't seem like he's using the sword from DMC3. His arm matches what it looks like when he was in full Nelo Angelo regalia. Kurado, that sounds like a clever twist. A remnant of Mundus' promise, or at least the power Mundus gave Vergil to stay in devil form permanently.

Hantei Sep 6, 2006 01:17 AM

Holy crap! Sweet, we get to play as Nelo. The positive fan reaction to playing as Vergil in DMC3 SE must have really affected the decision. Haha, also the 4 in the title actually gave it a clear hint that Vergil had some role. Heh never really paid much attention to it, but if you look closely the character looks like Vergil or Nelo.

So I'm guessing Vergil and Dante will be partnering in the business, with Dante probably being playable on some level. Naturally assumed, I mean why else would they keep the title if Dante or his company isn't involved?

Quote:

Besides guns and swords you also use Nero's right arm to pull off devil actions with the "Devil Bringer", its an ability that the PS2 could not handle
Guns? That seems rather out of character for Vergil. Perhaps the guns part of it is directed more towards Dante, even though it isn't confirmed.

Story wise this should be an interesting, cause I assumed that Nelo/Vergil died after Dante's 3rd battle with him. Hmm, perhaps he's trying to find himself now... I'd imagine his mental state is unstable, as it always seemed to be the case whenever he saw the pendant/amulet that he and Dante had. And he seemed shattered at the end of the 3rd battle.

Man, the numbering for the series is all out of whack now. You can't play the games in numerical order if you intend on following the stories chronologically. Technically DMC4 really should be DMC1.5. Then again, I guess this really effects new comers more than vet's of the series, though still annoying. Heh, DMC2 really fucked it up.

Ahh, can't wait to see some footage and screens!

Metal Sphere Sep 6, 2006 01:29 AM

http://www.jeux-france.com/Webmaster...5630_2_big.jpg

Guys, remember Super Corrupt Vergil? These bits of concept art kind of have the same hair. Basically, it looks like what I'd imagine SCV would be when not in DT.

Inhert Sep 6, 2006 07:39 AM

great I doN,t mind to play either of them ^^

but I really don,t think that it will take place after DMC1 in the timeline because

Spoiler:
we all know that we kill him in DMC1, well at least that what I thought


I think it will be like juste before dmc1 happen, like in the "secret ending" you see Vergil running to Mundus.

It will probably be this story or maybe like a parallel story of DMC1 (like you play the story of Vergil in dmc1)

or i'm totally wrong and this come after dmc1 >.> anyway, any of those scenario is fine with me XD (well I would perfer a new story than the side story of dmc1)

Simo Sep 6, 2006 07:52 AM

Some low res images courtesy of neo2046:
http://img164.imageshack.us/img164/3...21lonj1.th.jpg http://img172.imageshack.us/img172/7...12logu6.th.jpg http://img164.imageshack.us/img164/9...28lops8.th.jpg http://img172.imageshack.us/img172/2...59loor9.th.jpg

Inhert Sep 6, 2006 12:04 PM

wow that look so nice!!!

but Vergil look too much like Dante in those screen...

I know they are twin bother, but he look too much like Dante too me.

maybe they will do like dmc3 special edition, you'll have the choice to play the game with Vergil or Dante.

well anyway it's look prety cool and now I really like his face XD I just wish they will not just turn Vergil in a Dante copy...they are twin brother but they sure are different...(and in those scan he doesn't seem pretty different from Dante)

Hantei Sep 6, 2006 12:17 PM

Cool, so it does look like we get to play as Vergil/Nelo and Dante. Looks like Nelo uses a revolver magnum, pretty sweet. Though, seems rather ironic that the blue clad Nelo would use a sword called the Red Queen.

The boss/enemy in the screen looks pretty cool too, though a lot like the Balrog (from LotR).

And man those new combo/style phases are even worse this time. Do it, Come on, Big up, All that... Heh, pretty bad. But hey, a least the facial models appear to be redone, a lot better than the previous ones. Though the graphics don't really appear to be next gen to me, then again it might be the low res scans.

Also, looks like I might right about the two brothers partnering up. As it certainly doesn't look like they're facing off, with Dante looking over his shoulder.

http://img384.imageshack.us/img384/9508/dmc4qs3.jpg

Metal Sphere Sep 6, 2006 12:34 PM

The combo/style phrases have always been intentionally corny so it's not a surprise they've only become more so. This is all VERY nice, I must say.

Simo Sep 6, 2006 02:01 PM

Some other details gathered from Famitsu thanks to duckroll at Gaming-Age:
Quote:

Nero has devilish right arm. He can draw enemies toward himself and then throw them.
He starts to realise his powers in DMC4. DMC4 portraits Nero when he earns his powers and hereafter.
- They chose Nero because Dante was overused (3 games) & they wanted to put the new users and the old fans in the same starting line for DMC4.
- Nero looks like Dante because the silver hair and red coat is more like a symbol to the DMC series/
- "Dante is grim and he can't settle down. As story progresses the situation changes, how's that?" says Kobayashi meaning that Dante might be playable.
-They introduced the right arm draw-throw system because in DMC3 when you beat the enemies, combos brake. Besides expect the sword and weapons this system provides multiple choises and the fun expands, However depending on the enemy you can't draw and throw everyone of them.
- The combo system has as base the one from DMC3 & they are revising/reworking details according to the fans' comment-remarks.
-Nero's sword has a bar. The sword has somekind of a driving force in it. It's a new way/element to enjoy the sword handling.
-In TGS there will be real time footage.
-Nero is a knight within the Order of the Demon Blade, a religious order which protects the secrets and powers of demons from the world.
- There's no indication that he is the Vergil that we know from DMC3 and DMC1.
- The game is set in a huge city known as Fortuna.
- The people here believe that Sparda is a god, and the Order that Nero works for wants to undo Sparda's seal.
- It is for this purpose that Nero ends up in this city, but here his entire unit is slaughtered
by the demon hunter Dante.
When Kobayashi was asked about their plans for TGS, aside from revealing the info about a playable demo with Nero, Kobayashi mentioned how they'd be hold a key stage event to unveil a real time trailer along with a special announcement.

Kairi Li Sep 6, 2006 02:11 PM

A completly new character, that's cool, though he does resemble Dante's look. (Glad they didnt go for the uglier model from the earlier shots, why they even bother rendering something like that is beyond me)

Looks like there may be some twists in the story too, hope the gameplay is still as solid as DMC3 and DMC.

Inhert Sep 6, 2006 02:25 PM

I see so the guy we kill in DMC1 may not be Dante's brother but another demon (that could have of some way fight Vergil and stole his pendant or somthing like that XD)

I'm pretty sure that this Nero is Vergil, I don't see why they would make a new character that look exactly like Dante, or it's Dante son XD (but that would not make sens, if Nero got his entire unit slaughtered by Dante XD)

Cirno Sep 6, 2006 03:11 PM

Nero better be Vergil. I'm up for another twin showdown. Also needs more Lady.

I really dig the idea of Dante slaughtering Nero's crew. Dante being an NPC, at least during Nero's possible scenario (hopefully there's another from Dante's perspective), sounds too awesome.

I seriously don't want a PS3 with that price tag, but goddammit not even MGS4 was able to sway me like this inkling of news did. I guess it helps that I'm one of the many DMCwhores.

Hantei Sep 6, 2006 03:26 PM

Wow, they're not even indicating whether Nero/Nelo is Vergil or not. Heh, though I'm sure he is, just wouldn't be right if he wasn't.

The story sounds interesting, working for an Order that's out to release Sparda with Dante trying to put a stop to it. So I'm guessing this Sparda must be an imitator of sorts if Dante is trying to stop Nero/Nelo. I wonder when they're gonna start introducing our female supporting cast, who I'm assuming are Trish and Lady.

Quote:

-Nero's sword has a bar. The sword has somekind of a driving force in it. It's a new way/element to enjoy the sword handling.
Perhaps this will utilize the PS3's motion detector thingy.

Simo Sep 6, 2006 05:18 PM

Quote:

Originally Posted by Hantei
Wow, they're not even indicating whether Nero/Nelo is Vergil or not. Heh, though I'm sure he is, just wouldn't be right if he wasn't.

The story sounds interesting, working for an Order that's out to release Sparda with Dante trying to put a stop to it. So I'm guessing this Sparda must be an imitator of sorts if Dante is trying to stop Nero/Nelo. I wonder when they're gonna start introducing our female supporting cast, who I'm assuming are Trish and Lady.

Perhaps this will utilize the PS3's motion detector thingy.

They're not trying to release Sparda but the seal Sparda put in place in the city of Fortuna. Sparda at one point must of defeated all the demons and whatever big bad was there and sealed them away in hell which is why the people look upon Sparda as a "god" of sorts. The Order now wants to break the seal and unleash whatever was sealed away.

Some of the plot reminds me of MGS2 as if Nero (Raiden) is seemingly carrying out his missions with no real knowledge of who Dante is or the Order's goals other than what he's been told or supposed to know by the Order. Dante (Solid Snake) naturally has all the answers and clues Nero in as to who he actually his and what he's trying to unleash. All you'd need is Vergil to possess Nero's right arm and we'd have Metal Gear Cry.

I hope the TGS special announcement is online co-op.

Scarletdeath Sep 6, 2006 05:42 PM

Quote:

Originally Posted by Simo
All you'd need is Vergil to possess Nero's right arm and we'd have Metal Gear Cry.

Ahahahaha that is awesome ='D
If only Hideo will direct DMC.

Speaking of Nero, from what it seems, Nero doesn't seem to be Virgil or Nelo Angelo. Totally a new character but I hope they don't screw it up by making Nero some sort of "long lost/half brother of Dante" or some bullshit that makes the plot cheesier than it already is.

Hantei Sep 6, 2006 10:43 PM

Quote:

Originally Posted by Simo
They're not trying to release Sparda but the seal Sparda put in place in the city of Fortuna. Sparda at one point must of defeated all the demons and whatever big bad was there and sealed them away in hell which is why the people look upon Sparda as a "god" of sorts. The Order now wants to break the seal and unleash whatever was sealed away.

Oops, kinda misinterperated the info. Bleh, now the basic plot sounds like all the others. Stop the baddies from unleashing hell onto Earth, except this time we help unleash it and realized we were wrong. Probably end up teaming up with Dante to seal up the portal.

Quote:

Originally Posted by Simo
Some of the plot reminds me of MGS2 as if Nero (Raiden) is seemingly carrying out his missions with no real knowledge of who Dante is or the Order's goals other than what he's been told or supposed to know by the Order. Dante (Solid Snake) naturally has all the answers and clues Nero in as to who he actually his and what he's trying to unleash. All you'd need is Vergil to possess Nero's right arm and we'd have Metal Gear Cry.

Heh, good point, I wouldn't be surprised if that's the case. The difference this time is that we're told ahead of time about the change in main character.

Freddy Krueger Sep 7, 2006 12:00 AM

Can't wait to see how beautiful this will look at 60 FPS

Simo Sep 7, 2006 06:37 PM

Why wait!
http://www.gameinformer.com/images/m.../gi-3-dmc4.jpg
Clearly it's Dante in this shot so he must be playable at some point.

http://www.gameinformer.com/images/m.../gi-1-dmc4.jpg

http://www.gameinformer.com/images/m.../gi-2-dmc4.jpg

Game Informer has the NA exclusive:
http://www.gameinformer.com/NR/rdonl...964/162cov.jpg

kainlightwind Sep 7, 2006 07:06 PM

The last two pics are clearly this Nero guy. But damn. Look great. I can't wait to see a final product.

Freddy Krueger Sep 7, 2006 07:10 PM

Damn those look nice, can't wait for this game!

WolfDemon Sep 7, 2006 08:36 PM

Look at Nero's coat. It looks like a really dark blue, which to me is another indicator that he's Vergil.

Inhert Sep 7, 2006 09:12 PM

can i said that... Nero is so HOT!!! <3 damn I love his look, is face is exactly like we use to, expecialy in the second picture ^^

graphic are great but they are not exactly what I would call next-gen, maybe halfway ps2 and next-gen, but it's still damn good,. well there's only 4 shot so will see, and it may change till the release to. Anyway the first batch of games in a new console a not the one that will use the console full potential...

we still not sure if dante is playable the first screen let me believe more like a cut-scene then a gameplay shot...

Hantei Sep 7, 2006 09:51 PM

Sweet! The environments look great! But I gotta say I'm underwhelmed by the graphics. They look more like current gen graphics than next-gen, like its on the GC or Xbox. I mean, I was expecting about the same quality as the prerendered Nero they have on the cover of GameInformer or from the TGS videos.

Not exactly significant, but did anyone else notice that Nero is left-handed?

Also, I know I'm nitpicking, but, ugh, Dante's sword still goes through his coat. I figured they would have fixed that by now, or made it less noticeable.

Sexninja Sep 7, 2006 10:52 PM

I am dissapointed with graphics,but there is time to soup up it up.

I waited for whole week only to find out that the site is not opening

http://www.capcom.co.jp/devil4/

Anyone else having problems? and if it opens for you, please post info and images.

Metal Sphere Sep 8, 2006 12:23 AM

Here's some tiny fucking screens from Famitu:

http://www.famitsu.com/interview/art...741_d3.jpg.jpg

http://www.famitsu.com/interview/art...741_d4.jpg.jpg

http://www.famitsu.com/interview/art...741_d2.jpg.jpg

Apparently, these are all Dante, given his attire.

Hantei Sep 8, 2006 12:26 AM

Quote:

Originally Posted by Sexninja
http://www.capcom.co.jp/devil4/

Anyone else having problems? and if it opens for you, please post info and images.

The site works fine for me. Some music too, new version of the choir piece from DMC3, got an opera style vocal for it.

Here are some images: Main Page, Page when you click on the lower left window thing, Nero's Page when you click on the small arrow pointing at him, Cg Image on Nero's Page, Conceptual Image on Nero's Page, Dante's Page when click on the small arrow pointing at him from the main page or "Dante >>" on Nero's page, and cg image when you click on the link on his page.

terrakazama Sep 8, 2006 02:26 AM

Ah, I'm getting excited. :)

I agree with everyone's said about the graphics; they look on par with the previous installment, rather than a huge improvement. Maybe a little better, but just a stretch. Still, all these pictures are getting me worked up. Especially Nero, hahaha. He looks a little chubby in the second picture, but just for that cover, I'm going to have to pick up the next issue of Game Informer. :D What's up with the double zippers on the coat, though...

So does Nero use a revolver instead of two handguns? I love revolvers, but they're not quite as fast as a semi.

Freddy Krueger Sep 8, 2006 02:57 AM

More HQ PIC goodness:
http://www.strangereaction.com/image...10344/pic1.jpg
http://www.strangereaction.com/image...0344/pic10.jpg
http://www.strangereaction.com/image...0344/pic13.jpg
http://www.strangereaction.com/image...0344/pic14.jpg
http://www.strangereaction.com/image...10344/pic9.jpg
http://www.strangereaction.com/image...10344/pic3.jpg
http://www.strangereaction.com/image...10344/pic4.jpg
http://www.strangereaction.com/image...10344/pic7.jpg
http://www.strangereaction.com/image...10344/pic8.jpg

Eleo Sep 8, 2006 05:15 AM

Nero is sexy as hell, sorry. Very aesthetically pleasing character. Interesting to make a new kid on the block that doesn't suck.

I think the graphics are fine. They probably could be better, but I can't look at them and say they're bad or that they're not a big step up from DMC3. The scans are pretty grainy so it's not easy to tell. I honestly could care less; the gameplay makes the game more than the graphics do. I want to play :O Still not buying a damn PS3 though.

Sexninja Sep 8, 2006 07:30 AM

DMC is about Style and gameplay for me.
I have no problem with present boots of Dante,they look cool.

Hantei and Freddy:
Thanks for images and feedback.

One more thing,its confirmed that Nero is not Virgil.

WolfDemon Sep 8, 2006 12:39 PM

Care to supply a source with that claim?

Metal Sphere Sep 8, 2006 01:55 PM

Quote:

Originally Posted by WolfDemon
Care to supply a source with that claim?

Go to gaming age forums' DMC4 thread. That's where these scans and info are from. Nero =/= Vergil, currently 60fps, Nero is the main characters, Dante not focused on as much, No DT for Nero, etc...

Final Fantasy Phoneteen Sep 8, 2006 02:31 PM

Does it explain how Nero isn't Vergil? Like, that "Nero" isn't in referrence to Angelo, or what? Because they could just say that Nero is a new personality of Vergil's, and that would be just a retarded way of saying it's a new character. It's stupid that they would introduce a new lead that looks exactly like Dante but not be him or Vergil.

And has anyone brought up the fact that Dante is wearing chaps and cowboy boots yet?

Metal Sphere Sep 8, 2006 04:11 PM

Quote:

Originally Posted by Generic Badass
Does it explain how Nero isn't Vergil? Like, that "Nero" isn't in referrence to Angelo, or what? Because they could just say that Nero is a new personality of Vergil's, and that would be just a retarded way of saying it's a new character. It's stupid that they would introduce a new lead that looks exactly like Dante but not be him or Vergil.

And has anyone brought up the fact that Dante is wearing chaps and cowboy boots yet?

No, Kobayashi basically said that Nero isn't Vergil. Full stop. I wouldn't be surprised if Nero is somehow connected to ole V, or maybe he's a remnant of him, or so on. But as it stands now, what we know is tha he isn't Vergil. One of the pieces of art has him with his glowing demon arm and Red Queen with a blue demon aura. ;)

And Dante seems to be wearing his black and red ensemble from the first game. He also looks a tad bit older considering when this takes place (before 2, after 1) with that stubble and slightly aged appearance.

Cirno Sep 8, 2006 08:33 PM

Nero isn't Vergil? What a shit refrree call.

If he's a remnant of Vergil, I guess that's fine. I'd still rather play as the true Vergil, though.

kainlightwind Sep 8, 2006 08:42 PM

Here ya go peeps. More pics!

http://www.neogaf.com/forum/showthread.php?t=118243

Scarletdeath Sep 8, 2006 08:43 PM

Wait. NO DT? WTF. I sure hope that demon arm will make up for it.

Metal Sphere Sep 8, 2006 09:38 PM

Quote:

Originally Posted by Kurado
Nero isn't Vergil? What a shit refrree call.

If he's a remnant of Vergil, I guess that's fine. I'd still rather play as the true Vergil, though.

Well, there's another thing stacked against Nero being Vergil unless it's explained away: Look at Dante and Nero. Vergil is Dante's twin, he'd look as old as his brother (see DMC3).

Nero is clearly much younger.

Quote:

Wait. NO DT? WTF. I sure hope that demon arm will make up for it.
Yeah, no DT. That's for demons, and from what we've been told, he's not a demon (or at least not one that can use DT). Devil Bringer draws enemies towards Nero, dragging them into your combos and possibly throwing them about.

Scarletdeath Sep 8, 2006 09:49 PM

Quote:

Originally Posted by Metal Sphere
Yeah, no DT. That's for demons, and from what we've been told, he's not a demon (or at least not one that can use DT). Devil Bringer draws enemies towards Nero, dragging them into your combos and possibly throwing them about.

Oh my god. What is DMC without a boost of power/speed along with cool looking transformation with new move set and health regeneration? Devil Bringer? More like "Grappling Hook". DISAPPOINTMENT.

Metal Sphere Sep 8, 2006 10:12 PM

Quote:

Originally Posted by Scarletdeath
Oh my god. What is DMC without a boost of power/speed along with cool looking transformation with new move set and health regeneration? Devil Bringer? More like "Grappling Hook". DISAPPOINTMENT.

Don't count it out just yet. There's already 2 pieces of art with Nero in them with that demon aura behind him. Who knows, maybe as the game goes on he gets more access to his demon abilities. Going back to the original teaser, his arm thirsts for more power. =)

Here's a treat for you guys, which is the artwork with the aura:

http://www.kakusha.com/capcom/dmc4/0dmc4br.jpg

http://www.strangereaction.com/image...02/dmc4box.jpg

Hantei Sep 8, 2006 11:17 PM

Quote:

Originally Posted by kainlightwind

Damn, Dante really does look older. Looks like they went through the idea of giving him an unshaven/gruffy look, as you see little facial hairs. I like it. I'm guessing Nero maybe some sort of reincarnation of Vergil, I mean the blue and the name Nero really are teases if he's in no way connected to Vergil.

http://img138.imageshack.us/img138/1148/dmc4pic5hi6.jpg
http://img80.imageshack.us/img80/3404/dmc4pic6im9.jpg

Bah, and no DT? I guess we should have caught on that sooner, as you can't really see a DT bar/characters. BTW, gotta say Nero's right hand/arm is kinda like Samanosuke's Oni gaunlet. Well from a design perspective anyway.

Scarletdeath Sep 8, 2006 11:20 PM

Quote:

Originally Posted by Metal Sphere
Don't count it out just yet. There's already 2 pieces of art with Nero in them with that demon aura behind him. Who knows, maybe as the game goes on he gets more access to his demon abilities. Going back to the original teaser, his arm thirsts for more power. =)

So which means he's turning into a demon, or semi-demon then. Why isn't Nero a demon or has demon blood if he wants to release Sparda's seal in the first place? I'm expecting the "DT" trigger this time to trigger a huge "demon aura" that is able to attack enemies physically, adding extra range, power and defence. Something like an invisible armour, get my drift? At least I hope this is the least they could do..

Eleo Sep 9, 2006 02:25 AM

The non-grainy screenshots I saw confirm that the graphics indeed do not suck ass, which is awesome.

Scarletdeath Sep 9, 2006 02:33 AM

Quote:

Originally Posted by Eleo
The non-grainy screenshots I saw confirm that the graphics indeed do not suck ass, which is awesome.

And then the PS3's price comes to mind, which is not awesome ;______;

Freddy Krueger Sep 9, 2006 03:10 AM

Yeah sure it's expensive, but if I'm going to have as much fun as I did with PS1 and even more so with PS2 then it's worth it to me. BTW sweet avatar and sig I'm currently playing the game =]

Zukan Sep 9, 2006 11:39 AM

Quote:

The cheorographer is Yuji Shimomura, action cheorographer for the Japanese film entiled VERSUS.
Wow? Was this guy part of any earlier DMC game? Either way, that's fantastic. Versus is one insane movie and if the action scenes are anywhere near that I'm gonna go crazy!

Final Fantasy Phoneteen Sep 9, 2006 04:59 PM

Quote:

Originally Posted by Metal Sphere
And Dante seems to be wearing his black and red ensemble from the first game.

From the waist up, yeah, but look:

http://i7.photobucket.com/albums/y27...dante_cg01.jpg

lol

Metal Sphere Sep 9, 2006 05:44 PM

Maybe he's going out to meet some demon ladies? =/

Cirno Sep 9, 2006 11:04 PM

Quote:

Originally Posted by Zukan
Wow? Was this guy part of any earlier DMC game? Either way, that's fantastic. Versus is one insane movie and if the action scenes are anywhere near that I'm gonna go crazy!

He did the cutscene choreography for DMC3.

Slayer X Sep 10, 2006 11:02 PM

As long as DMC4 doesn't follow the trend of it's disowned bretheren (DMC2) this game is gonna be the coolest demon killing game to date. But my question is has anyone heard a official or unofficial release window for this game? It was one of the first games to be announced for the PS3 so I hope it makes it for launch.

Metal Sphere Sep 10, 2006 11:04 PM

No where near launch. Announcing early =/= released early. Heavenly Sword was announced way back (it was once and Xbox then 360 game) but from what I hear, it won't be a launch title.

Slayer X Sep 11, 2006 06:49 AM

From what I've heard from two or three magazines they seem to believe that Heavenly Sword will be a launch title. Not that their word is the law or anything though.

As for DMC4, I didn't think it was going to be because Capcom is usually pretty good about their release dates, so I thought that if I hadn't heard anything by now that it probably wasn't going to be, but I guess one can hope ^^;

Inhert Sep 11, 2006 10:20 AM

heavenly sword was suppose to be a launch title, but it got push back recently to march 2007 I think...

Simo Sep 17, 2006 11:08 AM

Quote:

Originally Posted by Slayer X
But my question is has anyone heard a official or unofficial release window for this game? It was one of the first games to be announced for the PS3 so I hope it makes it for launch.

As close to the launch window as possible, at least that's what Sony wants but the game still has a year of development to go yet.

Zukan Sep 21, 2006 03:57 AM

I guess most of you've already found out, but for those who haven't there's some new stuff up on the official website. A section called "What's DevilMayCry" and a bunch of new pics on Nero and Dante. Nothing we haven't already seen though.

kainlightwind Sep 21, 2006 09:44 AM

http://www.gamespot.co.kr/videos/0,3...095963p,00.htm

Here. Thought some of you would like to get some pre DMC4 action. Exciting!

Slayer X Sep 21, 2006 12:12 PM

It's a short video, but sweet ;)
Thanks for the psot.

Simo Sep 21, 2006 11:56 PM

You folks need to peep this link:
http://www.playsyde.com/news_3492_en.html

I also posted some more DMC goodness in the AnimeSpot...:)

Hantei Sep 22, 2006 02:01 AM

Ohh, looks like the marionettes are back in a new form, harboring a much more twisted look to it. The ingame graphics also appear to be much crisper/better than from what we saw in the scans. The environments are also incredible, on par with the pre-rendered stuff we've seen in previous Capcom titles (ie: Resident Evil, Onimusha).

The animation is soo fluid, and the gameplay mechs for the Nero appear similar to Dantes. Looks like he fires his revolver at the same rate as Dante does with his autos. The sword swinging (though a little slower), and combos also appear to be similar style to Dante's (in a way). The Stinger move he uses is a little different, its a dash forward jab with a horizontal slash to finish (which is proving to be very effective for combat).

The new Devil Bringer/Arm thing is a really nice touch to gameplay. Like it adds a fire element to the attacks and comboing. He does an upper cut and grabs the head, then smashes it into the ground, really cool. He can also grab in the air and toss em down. It's kinda like having the ability to combo with an Ifrit gauntlet at the touch of a button and sword with a touch of another, nifty. It's a nice change, instead of switchin' weapons you just press a different button for the sword and Devil Bringer/Arm.

Too bad there wasn't any sound in the vids, as I would have loved to have heard what the BGM and VA was like.

Haha, though, kinda sad that there's still a "Now Loading" screen for the game. I thought we'd be finished with those by this coming generation.

Also check out the diary page on the offcial site, along with the updates Zukan mentioned already, as there are some nice hidden images (well, non official/released images) in there that deal with the making of aspect for the game.

http://www.capcom.co.jp/devil4/main.html

EDIT:
Oh, and some really high res images at ruliweb.

http://ruliweb.dreamwiz.com/data/rul....htm?num=14991
http://ruliweb2.dreamwiz.com/ruliboa...e_ps04&main=ps

Also, IGN has hands-on impressions, as well as footage. One of them being the demo screen video, or TGS trailer itself. Very cool, showed Dante with blood all over his face, plus Nero (appears to be pre-Devil Bringer/Arm) and Dante dualing. Also, it looks like Nero can surf on enemies as well. Oh and I just realized that Nero's Revolver is double barrelled, meaning he actually fires two shots at once!
http://ps3.ign.com/articles/734/734174p1.html

SephirothStrife Sep 22, 2006 03:06 AM

I like the very church like music in the back. the site layout is really nice. Makes me sort of want a s3.....BUT NOT FOR $600!!!!!!!

Metal Sphere Sep 22, 2006 03:22 AM

Gametrailers has quite a few trailers up:

Enjoy

Hantei Sep 22, 2006 03:28 AM

Some gameplay footage, the moving of the camera seens much more fluid. A short clip of the boss battle against that fiery boss, Balrog if you will, who can destroys homes with just a swing of his sword (noticeable slow down during the fight though). Plus the TGS trailer, which you can actually make out the sound, music and voices.

Metal Sphere Sep 22, 2006 03:31 AM

BTW, the fire boss' name is Variel. He looks like a mixture between Balrog and Beowulf from DMC3.

Hantei Sep 22, 2006 03:53 AM

Variel, eh? Guessing it's probably a name from Dante's Inferno, or some other mythology.

BTW, from the TGS trailers, it sounds like the games theme song has operatic vocals with rock.

Slayer X Sep 22, 2006 08:43 AM

It's more then likely going to be done by the same people that did the DMC3 music (which was awesome) based on the sound of the DMC4 music I've heard.

Also the graphics are frick'n amazing, which makes the PS3 worth the money I'm paying, more so then my 360... what a waste.

Zukan Sep 22, 2006 09:23 AM

I REALLY like the sound of the music in that trailer. It's one of those things I'm always looking forward to whenever a new DMC game is announced.
Graphics were a bit hard to make out from the off-screen footage but like many of you said, the animations are top-class. And from the looks of it, the cinematics are going to be more than awesome, which is great concidering they're going to play a much bigger role in this game.

Metal Sphere Sep 22, 2006 11:36 AM

Here's a small direct feed video of the game, without sound though.

http://www.gamevideos.com/video/id/6178

DMC4 gifs:

http://users.pandora.be/tieno/denied.gif

http://www.strangereaction.com/image...0393/dmc4a.gif

http://i45.photobucket.com/albums/f9...-gaf/dmc4f.gif

Final Fantasy Phoneteen Sep 22, 2006 11:49 AM

I am reminded of Kung-Fu Hustle when I look at that first GIF.

I'm impressed with the lighting and particle effects, but the surroundings themselves look really bland. I hope to see some more varied environments, at least.

Metal Sphere Sep 22, 2006 11:57 AM

Here's some more. One of the flame boss, Variel with his flame whip destroying a house and another with Dante making his dramatic entry:

http://i45.photobucket.com/albums/f9...-gaf/dmc4e.gif

http://i45.photobucket.com/albums/f9...-gaf/dmc4g.gif

Slayer X Sep 22, 2006 12:45 PM

Generic Badass: If you watch the 2 gameplay trailers at gametrailers.com you'll be able to see the detail in the enviroment alot easier. And in my opinion everything looks solid and amazing, the FPS could use an improvement, but taken from other Capcom titles like RE4 and Dead Rising, framerate is the last thing Capcom does, and it usually turns out well.

Inhert Sep 22, 2006 03:26 PM

is it me or the Nero sword is like a gunblade? in the trailer you kind of see hom pierce a monster and twist the handle and you kind fo hear like a gun shot sound.

anyway that look so awesome! can't wait to see a direct feed of that trailer in HD XD

Simo Sep 22, 2006 03:41 PM

Quote:

Originally Posted by Slayer X
Generic Badass: If you watch the 2 gameplay trailers at gametrailers.com you'll be able to see the detail in the enviroment alot easier. And in my opinion everything looks solid and amazing, the FPS could use an improvement, but taken from other Capcom titles like RE4 and Dead Rising, framerate is the last thing Capcom does, and it usually turns out well.

The demo is running at 60fps but I mean if it dips here and there that's still not bad for a demo to a game only 5% complete and over a year away. Capcom did say though that they can render DMC4 at 100fps on the PS3.

Shenlon Sep 22, 2006 03:50 PM

I don't see why people though nero was virgil o_0
Anyways I just saw the trailer. Action looks really awsome especially with that gunblade put into play.
Still looks like the same dmc action as the previous games exept with better graphics and such. I hope they bring a new system like they did with dmc3 style to put in some depth into it.

eprox1 Sep 22, 2006 04:00 PM

Quote:

Originally Posted by Metal Sphere

Why is his shadow going towards the big flame monster? FOR SHAME CAPCOM.

i'm still buying it.

Cirno Sep 22, 2006 04:01 PM

Quote:

Originally Posted by Shenlon
I don't see why people though nero was virgil o_0
Anyways I just saw the trailer. Action looks really awsome especially with that gunblade put into play.

Nero Angelo was the name Vergil assumed when he was under Mundus' control in Devil May Cry 1.

Random guy (Nero) has trademark white hair. Too coincidental, even for Capcom.

Nero wears a mostly blue outfit.

He might not be Vergil but a remnant of him (like ...eugh, Kadaj from FF: AC) or his arm could be Vergil's spirit, hence his obsession with power.

Other than that, yeah, I can't imagine why anybody would assume Nero's Vergil.

Metal Sphere Sep 22, 2006 05:12 PM

Quote:

Originally Posted by Kurado
Nero Angelo was the name Vergil assumed when he was under Mundus' control in Devil May Cry 1.

This is after DMC1. Nero Angelo is dead.

Quote:

Random guy (Nero) has trademark white hair. Too coincidental, even for Capcom.
This has been adamantly denied by Capcom and Kobayashi himself. Nero =/= Vergil. He mentioned Vergil plays a part in the story, but not that the new guy is some sort of reincarnation.

Quote:

Nero wears a mostly blue outfit.
His uniform is mostly red with what looks like a dark blue vest and some dark colors elsewhere. Nonetheless, his entire doesn't look anything like Vergil's.

Quote:

He might not be Vergil but a remnant of him (like ...eugh, Kadaj from FF: AC) or his arm could be Vergil's spirit, hence his obsession with power.

Other than that, yeah, I can't imagine why anybody would assume Nero's Vergil.
Your first guess is probably what's going to happen. The order he belonged to managed to get ahold of Vergil's piece of the amulet, Dante slaughtered them looking for it and Nero got a hold of it and something happened. Before he gets the demon arm, it's broken. So maybe he uses it's power to fix it and it heals him?

Cirno Sep 22, 2006 06:35 PM

Saying Nero Angelo is dead is like telling Capcom Zero died for reals. I know it's very likely, but it's very possible for Vergil to be Zero Positive.

He wears red beneath the dark blue jacket. In earlier scans I thought the colors were reversed, but after watching the TGS trailer I've found that that's not the case. Different shade, yeah, but still blue.

I heard about Capcom/Kobayashi denying rumors that Nero is Vergil. I was actually just answering whatshisface's question about 'WHY' people keep thinking he's Vergil. It'd be nice if Verg returned, but for now I'm satisfied with just the Ocelot thing going on right now.

Metal Sphere Sep 22, 2006 06:44 PM

Quote:

Originally Posted by Kurado
Saying Nero Angelo is dead is like telling Capcom Zero died for reals. I know it's very likely, but it's very possible for Vergil to be Zero Positive.

He wears red beneath the dark blue jacket. In earlier scans I thought the colors were reversed, but after watching the TGS trailer I've found that that's not the case. Different shade, yeah, but still blue.

I heard about Capcom/Kobayashi denying rumors that Nero is Vergil. I was actually just answering whatshisface's question about 'WHY' people keep thinking he's Vergil. It'd be nice if Verg returned, but for now I'm satisfied with just the Ocelot thing going on right now.

Aye, I don't mind the hand at all since it'll probably lead us into an interesting direction. Will it take over Nero? What will it's desires mean for Dante? Etc..

BTW, his jacket is red, but everything else underneath it is either red or dark red (or black). That's why people confused him more with Dante than Vergil at first.

Cirno Sep 22, 2006 06:49 PM

Oh, really (on the color of his jacket)?

...Fuck me tenderly, I think you're right. I guess wearing my glasses is something I should've considered doing today.

Also, is there ANY way I can play Region 2 DVDs on my PS2? I'm thinking of ordering one of those Sound DVDs Capcom's released. I already have Sacred Heart (ordered it at gkworld.com), but I want Raise the Dead and the new Trinity of Fates DVD.

Torte Sep 22, 2006 07:18 PM

Just watched the 2 IGN trailers too. Graphics are as good as it gets for the style of gameplay presented I reckon. More effects could really spruce it up a bit more, but overall everything is finally crisp & clear! It looks just like a visual upgrade of DMC3 but that's enough for me; tis what I like about the franchise anywho. I just hope the platforming sections don't appear too out of place.

A modchipped ps2 can run region-free. And I think there are special discs placed prior which allow it too. Sorry, not too knowlegdeable here.

Cirno Sep 22, 2006 07:25 PM

I have a HD on my PS2 with an HDloader. Will that allow me to BURN the dvd to my PS2 and play it from there? I haven't heard of such a procedure but it seems kind of possible.

Kinda..?

Torte Sep 22, 2006 09:01 PM

Yeah that works, one of my mates does that. I think you just burn the image onto your HDD and run it from there.

Simo Sep 22, 2006 09:11 PM

The official site now has the trailer up:
http://www.capcom.co.jp/devil4/main.html

Take not but it seems both Dante and Vergil's VAs from DMC3 are heard in the trailer along with the actor voicing Nero...

Inhert Sep 22, 2006 09:27 PM

I just saw the trailer from the website and just notice that when Nero fight Dante, Nera has his "arm in plaster"(I'm not sure if it's the good expression in english)

and he say something like: now I know this hand was made to send back guys like you back to hell!
and Dante say something like : Return it to me and I'll let you go.

So I think the arm thing might be about Vergil and Dante want it back.

but anyone feel weird about Dante? he really seem to be the bad guy, I don't know his attitude is kind of different then in the other dmc...

anyway still look awesome and can I say that I love that opera song! ^^

and I hope there will be a girl as badass as Lady was or Trish ^^

Metal Sphere Sep 22, 2006 09:28 PM

Dante = Same VA from DMC3, deeper voice now

Nero = Johnny Yong Bosch

Vergil's VA is also heard intermittently throughout the trailer.

Soldier Sep 22, 2006 09:33 PM

Is there a downloadable version? I hate streaming videos.

Metal Sphere Sep 22, 2006 09:46 PM

http://www.gametrailers.com/gamepage.php?id=1671

Download the HD version up top. It's off the screen, but it's the same trailer.

Simo Sep 22, 2006 09:49 PM

Quote:

Originally Posted by Inhert
I just saw the trailer from the website and just notice that when Nero fight Dante, Nera has his "arm in plaster"(I'm not sure if it's the good expression in english)

and he say something like: now I know this hand was made to send back guys like you back to hell!
and Dante say something like : Return it to me and I'll let you go.

So I think the arm thing might be about Vergil and Dante want it back.

but anyone feel weird about Dante? he really seem to be the bad guy, I don't know his attitude is kind of different then in the other dmc...

anyway still look awesome and can I say that I love that opera song! ^^

His arm in a cast seemed to be there to hide the fact his arm is possessed. Dante being portrayed almost as if he's the enemy seems like the Order's intentions may not be so good so they're trying to misinform Nero as to who Dante his, ala similiar to MGS2 where Snake seemingly is supposed to be enemy in Raiden's eyes.

Wild hypothesis but maybe the Order forced the spirit of Vergil/Nelo into Nero's arm to ultimately serve as a key to open a door to the underworld to "resurrect" Sparda.

Quote:

and I hope there will be a girl as badass as Lady was or Trish ^^
If this artwork is any indication then it looks like both Trish and Lady will be making a return:
http://img241.imageshack.us/img241/4...conceptwk8.jpg

....Looking back on that art you can clearly see Nero in the background and the large face looks almost like the statue you see in the church during the TGS trailer...

Metal Sphere Sep 22, 2006 09:53 PM

Quote:

Originally Posted by Simo
His arm in a cast seemed to be there to hide the fact his arm is possessed. Dante being portrayed almost as if he's the enemy seems like the Order's intentions may not be so good so they're trying to misinform Nero as to who Dante his, ala similiar to MGS2 where Snake seemingly is supposed to be enemy in Raiden's eyes.

Wild hypothesis but maybe the Order forced the spirit of Vergil/Nelo into Nero's arm to ultimately serve as a key to open a door to the underworld to "resurrect" Sparda.

Oooh, nice one Simo. BTW, did you guys notice the girl was consoling Nero about his "being human. More human than anyone she's ever met"? Sounds like something's happening to him and it may be that Simo's right.

BTW here's my impressions on the voices:

Dante - Solid and appropriate for an older, vengeful demon slayer.

Nero - Bosch absolutely nails the young, naive characters. We've seen it before with Renton and it works here too.

Priestess - Sounds like Stephanie Sheh, Eureka's voice in the dub.

Quote:

If this artwork is any indication then it looks like both Trish and Lady will be making a return:
http://img241.imageshack.us/img241/4...conceptwk8.jpg

....Looking back on that art you can clearly see Nero in the background and the large face looks almost like the statue you see in the church during the TGS trailer...
=D

Cirno Sep 22, 2006 10:08 PM

Fuck Trish. If Lady returns, I'll be making cream puffs.

Soldier Sep 22, 2006 10:48 PM



EDIT: Sorry, just found out Metal beat me to it. I'll just leave all the pic posting to him.

Cirno Sep 22, 2006 10:51 PM

A little ...late there, eh?

Metal Sphere Sep 22, 2006 10:52 PM

He even missed the best one:

http://users.pandora.be/tieno/denied.gif

Hantei Sep 23, 2006 03:46 AM

Just saw the official release on the game's site. Looks great, the voice acting is pretty good. Though it was kinda had to distinguish between Dante and Vergil's (I know I've heard it in there). Also, Dante sounds so out of character, maybe Vergil's impersonating him (though impossible), or is this Capcom's approach to a more mature Dante?

I miss Dante's cocky attitude and load mouth...

Oh and the music is pretty good too, though oddly reminds me of Nightwish (ew). Overall, I still think DMC1 had the best soundtrack, with the most memorable themes. I'm sure that'll still hold true even after DMC4 releases.

Sexninja Sep 23, 2006 09:50 AM

DMC anime WTF

http://dmc-tv.com/

BTW,Hantei can you post .swf filfe of tht trailer on official site.

Slayer X Sep 23, 2006 10:49 AM

Hey, as long as it's done right I have no objections.

Simo Sep 23, 2006 10:52 AM

Quote:

Originally Posted by Sexninja
DMC anime WTF

http://dmc-tv.com/

BTW,Hantei can you post .swf filfe of tht trailer on official site.

http://www.gamingforce.com/forums/an...ut-2007-a.html

Here's the SWF file:
http://www.capcom.co.jp/devil4/flash/tgs2006.swf

Inhert Sep 23, 2006 10:58 AM

well there was a comic book about DMC too, so I'm not that surprise to see an anime now, as long as it stay true to the game...

and thx simo for the swf file ^^

Cirno Sep 23, 2006 03:37 PM

Quote:

Originally Posted by Hantei
Just saw the official release on the game's site. Looks great, the voice acting is pretty good. Though it was kinda had to distinguish between Dante and Vergil's (I know I've heard it in there). Also, Dante sounds so out of character, maybe Vergil's impersonating him (though impossible), or is this Capcom's approach to a more mature Dante?

I miss Dante's cocky attitude and load mouth...

Oh and the music is pretty good too, though oddly reminds me of Nightwish (ew). Overall, I still think DMC1 had the best soundtrack, with the most memorable themes. I'm sure that'll still hold true even after DMC4 releases.

I thought Dante still sounded kinda cocky, even when being a cold-blooded badass in the church.

Hantei Sep 23, 2006 05:32 PM

Quote:

Originally Posted by Simo

Sweet, thanks Simo! I was having a hard time finding it.

Quote:

Originally Posted by Kurado
I thought Dante still sounded kinda cocky, even when being a cold-blooded badass in the church.

I dunno, that slaughter in the church, something that Vergil would be more inclined to do, seemed out of character for him. The way he spoke too, just felt like something was missing... though his lines kinda sounded like something he'd say. Perhaps DMC4 will explain why Dante was so damn quiet in DMC2, haha, I wonder if they're even gonna bring in the coin that he used.

BTW, great ava and sig combo Inhert!

Soldier Sep 24, 2006 02:10 AM

IGN has the official trailer for download, but the free version looks like complete ass. Anyone have access to the HD version from their site?

Slayer X Sep 24, 2006 11:02 AM

C'mon, does anyone have the HD trailer?? Because I would love to get it myself. Sorry SOLDIER for leeching off your request, but DMC and MGS were the two games that got me into gaming hence my interest in DMC4 ^^

Simo Sep 24, 2006 11:20 AM

It's not the trailer but here's a HD video of gameplay courtesy of RuliWeb, the best quality and video so far:
http://rapidshare.de/files/34218493/...c4_hd.wmv.html

Eleo Sep 26, 2006 02:40 AM

I'm kind of disappointed. The trailer didn't really impress me that much. The graphics are excellent, but the animation is still very PS2-esque. I guess I feel another layer of believability is due, the movement should be more realistic, even slightly random. Ideally the game would play something like a cutscene... I can't say for sure what I feel is missing, but I feel there's something missing. And this is the same impression I got with other trailers like Metal Gear Solid 4. Perhaps it plagues all next-gen games.

I guess what I mean to say is that the motion of everything during gameplay is so seamlessly repetitive that it lacks a certain amount of realism.

Zukan Sep 26, 2006 04:46 AM

I was kind of expecting that too, just look at Assassins Creed or Gears of War.
Of course those games aren't nearly as fast paced as DMC but still, the smooth animations are there.

Slayer X Sep 26, 2006 06:26 PM

The difference between something like Gears of War and Devil May Cry is that DMC requires accurate control of the character, so if your character were to sway or change posses like people do in real life then it could lead you to being hit by things that you had no control of, or knew was going to happen all because your character decided to crouch or lean on a different leg or something. In DMC, uniform animation and predictability of what the effect of each button will do is imminent to playing the game.

However in games like Gears of War or Assasin's Creed, the game isn't as fast or require as much control as DMC.

Some people may argue this, but I know when I play DMC, my techniques requires to have the same animation to perform the exact same every time. Otherwise I'd be screwed.

Finally this is the beginning of next gen, you can't expect this, that and the other thing to all be in every game right off the bat. It takes time for games to evolve and slowly assimulate all the new techniques brought to the table by other developers at the same time.

*This post has not been spell checked*

jechtsphere Oct 6, 2006 01:44 PM

The trailer looked good, I'm hoping we can play as both Nero and Dante.

Slayer X Oct 6, 2006 06:50 PM

Nero if the main character for about 70% of the game. Though Capcom hasn't said exactly how much you're going to get to play as each, they have said that Nero is going to be the REAL main character.

Helloween Oct 10, 2006 06:57 PM

Well, well, looks like i finally have enough reasons to buy a PS3. Final Fantasy being the big one, but there are a bunch of titles that intriguied me at E3, and now that i'm helplessly hooked on Devil May Cry, looks like i'm getting a PS3.

I like the screenshots up on the official site. I sorta hope this game isn't as hard as DMC3, cause that game was sorta ruined for me. I'm playing DMC 1 right now, and on normal that's a good difficulty for me. I'm gonna buy and finish DMC3 before next gen starts up, hopefully.

I read that the game was originally supposed to be easier, but the fans complained, and Capcom changed their mind. I dunno, if DMC is really as hard as i remember it being, i'm not sure this franchise is gonna stick with me that long after DMC 1.

This marks my first post in the Sony Forum.

Simo Oct 10, 2006 07:06 PM

Quote:

Originally Posted by Helloween
I read that the game was originally supposed to be easier, but the fans complained, and Capcom changed their mind. I dunno, if DMC is really as hard as i remember it being, i'm not sure this franchise is gonna stick with me that long after DMC 1.

That was because of DMC2 which lacked any challenge whatsoever and all you basically had to do was hold down the square button. DMC3 was a return to old, and better, form but it also depends on which version you play as the Japanese original was fair and balanced while the US release took out the unlimited continue system that was carried over from DMC1 and bumped up the prices on the items making the game unbalanced and unforgiving should you make the slightest mistake.

Thankfully Capcom rectified this with the Special Edition release IIRC.

Metal Sphere Oct 10, 2006 07:35 PM

These are the same videos shown before at TGS, only that they're filmed at 50fps. Since this is a 60fps title already, we can begin to see how smooth the action/animations are.
Quote:

Originally Posted by Metal Sphere
Devil May Cry 4 move explanation from TGS, with english over it to explain what it says:

720p @ 50fps off-screen video of DMC4 at TGS (Presentation):
http://www.playsyde.com/news_3670_en.html

720p @ 50fps video of DMC4 (Gameplay):
http://www.playsyde.com/news_3675_en.html

http://i6.photobucket.com/albums/y21...c4_moves_2.jpg


Troy-Bagnell Oct 12, 2006 12:23 AM

too easy!
 
I actually liked the changes made in the original US version of DMC3. I loved how challenging it was. you actually had to be skilled to beat a lot of the bosses. although you're right, it wasn't very forgiving. it wasn't TOO hard on the player. games are way too easy these days anyways...

ninja gaiden black on master ninja... that's the only way to go.

Slayer X Oct 12, 2006 08:22 AM

I agree. Games become easier and easier every year because either A) They want to make it appealing to more people or B) Because reviewers cry and complain because a game is hard an makes it difficult for them to review in time because they have to keep on continuing (Ex. IGN's review on God Hand).

Capcom is one of the few maintainers of CHALLENGING games from Resident Evil to Devil May Cry. If you were to get rid of Capcom and fighting games there would barely be any challenge left in the gaming industry.

Hantei Nov 3, 2006 10:28 PM

Apparently this is from the Game Informer issue where DMC4 was the cover story, article is an interview with Hiroyuki Kobayashi. Someone actually took the time to type it out...

Quote:

DEVIL MAY CRY 4 - A NEW HUNT BEGINS

PlayStation 3
>Style: 1-Player Action
>Publisher: Capcom
>Developer: Capcom
>Release: Winter 2007


In five short years, Devil May Cry has been through ups and downs that most series don't experience in an entire lifetime. The dauntless protagonist Dante was introduced to widespread acclaim in 2001, then fell from grace, and finally redeemed himself - all within the span of only three games. Now, as Capcom prepares to move its stylish gothic action franchise onto the PlayStation 3, the development team is using the revered third entry as a starting point for everything in Devil May Cry 4. Taking what fans loved about the gameplay and enhancing it, gamers can expect to see even crazier combos, more fluid integration of the weapons, and over-the-top cutscenes. However, amid all these things that have become synonymous with the name Devil May Cry, there is one thing you will be surprised to find missing: Dante in the staring role.

As we walk down a row of desks at Capcom's Osaka headquarters, we assume that the figure in the violet coat that adorns concept art and computer screens is just a new design for Dante. However, as soon as we pick up the controller for some exclusive hands-on time, producer Hiroyuki Kobayashi (of Resident Evil 4 fame, not to mention the original Devil May Cry) drops a bomb that will change the face of DMC in the next generation. "That's not Dante," he reveals. "There is a new main character. His name is Nero."

The first question that comes to mind is what did Dante do wrong? After all, his latest adventure is credited with salvaging the viability of the franchise after the dismal reception of Devil May Cry 2. Why would Capcom, just when Dante's star is on the rise again, exchange him for a rookie demon slayer? "The reason we switched to Nero is, when you consider how we want to open up new avenues for the core user and that we're switching hardware to the PS3, the easiest way to have these new gameplay mechanics...was to introduce a new character," Kobayashi clarifies. "If we gave Dante [Nero's abilities], in my opinion, it wouldn't be Dante at all."

Though their combat abilities will differ, it doesn't take a particularly keen eye to notice that Nero and Dante have strikingly similar appearances. Same white hair. Same long coat. Same big sword. Even so, Kobayashi insists that unlike Dante and Vergil's connection, there is no story-based reason why Nero bears a resemblance to the sons of Sparda. Instead, Nero's look is about finding a design that is different yet familiar: "Devil May Cry is about guns and swords, and we want people to be able to see that and understand that," he tells us.

This swap is especially surprising considering that the trailers for DMC 4 so far have featured Dante, not Nero. Unlike other games that have changed main characters (like Metal Gear Solid 2) these trailers were not a deliberate attempt to mislead gamers. Instead, the specifics of DMC 4 were still in flux, but as Kobayashi says, "We wanted to let people know, 'Hey, we're making DMC 4 for the PS3.'" With that knowledge out there, the team began to nail down the specifics of how it wanted to improve and expand the DMC formula, and every answer pointed toward the necessity of creating a brand new protagonist.

Normally, no demonic power or improbable manoeuvre is beyond Dante's ability, so it might be difficult to imagine something he can't pull off. In this case though, it isn't something Nero can do but rather something attached to him that makes him unique. In an event before the game's story begins, Nero's arm is possessed by an evil force - an occurrence he works hard to conceal, going so far as to wear his arm in a sling to keep it from sight. Of course, the time comes when it can no longer be hidden, and Nero discovers, along with the player, the immense combat possibilities of his demonic appendage.

At first the arm may appear to be just another weapon added to an ever-expanding arsenal, but it actually represents a shift in the way gamers will experience Devil May Cry. Like Dante, Nero will still use guns and swords to blast his way through evil, but this new tool will provide a much-needed focus on positioning in addition to dealing damage. Using the arm, players will set up enemies as desired, gaining more control over the shape of each encounter; regardless of whether you're on the ground or airborne, you can grab enemies from a distance and pull them toward you, push encroaching foes away, and even slam them into the ground.

To fans of the series who have played DMC 3: Special Edition thoroughly, this angle on the combat will not be entirely unfamiliar. As a playable character, Vergil uses a fighting style called Dark Slayer based solely on teleportation. He can basically transport himself up, down, and in front of enemies to reduce downtime between each attack. The arm takes this concept and fleshes it out, bringing the monsters to you rather than sending you to them and opening up more opportunities for follow-up attacks.

One example of how this translate into in-game fights involves a classic DMC move, the stinger. This attack, in which the character lunges forward with his sword, has always been a kind of crowd control, since it knocks enemies down as well as sends them reeling backwards. Now the stinger is a great beginning, not an end, to a killer combo; after the stinger connects, you will be able to immediately lash out with Nero's arm to pull your foe in close again, ready for another assault. In short, this means that you will be able to string multiple stingers together one after another, which should be enough to get any fan salivating.

"DMC 3 was about how to combine guns with swords," Kobayashi observes. "To me, DMC 4 is not this binary relationship. It's a triangle, combining the gun, the sword, and the arm." When deciding how to tune the combat for DMC 4, the team used DMC 3 as a starting point. Determining what made that game successful, as well as the areas it could be improved, is what gave rise to this expanded and streamlined system that relies on the interplay of all three weapons. In essence, the idea is to allow players to keep the flow of combat unbroken.

However, there was a few sacrifices made along the way to this goal. For instance, Nero does not have access to a variety of weapon-specific styles like Dante did in the last entry. Even though that mechanic provided players with a certain degree of customization, it was also limiting. It took most of one playthrough to max out a single style, which meant that certain abilities in other styles were closed off to the player. "The DMC 3 battle system is very good, but it feels kind of split up. I wish it were more cohesive as a system," confesses Kobayashi. "It's not about replacing Dante's style system. What we want to do is increase the number of ways you can go about battling. You have your sword, you have your gun, and now you have this arm." A whole category of moves for this new weapon will essentially maintain the same level of depth while opening up more avenues of combat to a single player.

This will also shine through in the kinds of enemies Nero finds himself faced with. Even though the core DMC experience necessitates plenty of enemies that are easily dispatched, Nero will also have run-ins with foes that require a different approach. As we played through the demo, all of the beasts we encountered could be handled with standard shoot and slash tactics, but Kobayashi hinted that there will be monster who won't go down so quickly. "We are definitely experimenting with enemies like the shadow cats," confirms Kobayashi. The shadow cats he is referring are possibly the most difficult foes from the original game. These beasts, in addition to being incredibly strong, were invulnerable to sword attacks until they had taken a certain amount of damage from firearms. A room full of monsters like these would not make for a fun game, but if they appeared alongside simpler foes, it could make for an intense battle.

Naturally, boss encounters will also prove to be a critical test of Nero's demon-hunting skills. We saw one of these titanic monsters named Variel, a flame-engulfed devil about the size of a small building. The team wouldn't reveal the trick to defeating him, but the creature’s blazing form did set all the nearby structures on fire, so it's probably not going to be easy getting close enough to land a solid hit.

Even by expanding the horizons of the combat, there is still one piece of the DMC puzzle missing from Nero's unique brand of fighting: the devil trigger. Going into a demon form and tearing up everything in sight is an important part of the series, and adds an element of strategy to the frantic combos. Since Nero isn't one of Sparda's progeny, he probably won't be able to undergo a full transformation, but that doesn't mean the mechanic will vanish entirely from DMC 4. Unfortunately, this is one of the game's aspects that is still undergoing development, and Kobayashi could only tease us with a clue as to where it's going: "The key word in devil trigger is 'devil,' but that's something - as far as it's relation to Nero - we're not ready to explore yet."

Apart from his possessed demonic arm, there is little concrete information about Devil May Cry's new leading man. Nero lives on the remote island of Fortuna, which serves as the setting for most of the game. He belongs to an ancient group of religious crusaders known as the Order of the Sword, who worship Sparda and fight demons in his name. Prior to the beginning of the game, Nero's life involves doing special jobs for the Order cleaning up particularly messy situations. All of that changes one day when a white-haired man in a long red coat breaks into the Order's temple and starts slaying the high clergy. "Just because Nero's in the game doesn't mean that Dante isn't. Dante does appear," Kobayashi admits.

In the ensuring cutscene, we witness a heated battle between the two demon hunters that includes all the stylish sword-swinging and acrobatic action one would hope for. Nero even appears to have the upper hand at one point after landing a dropkick right in Dante's face. From the ground below, an unidentified woman watches the conflict unfold (All we can tell you about her is that you've seen her," jokes Kobayashi), until Dante escapes with Nero in pursuit.

The exact role Dante plays in the story is still a mystery. At first, he serves as the primary antagonist that Nero chases across Fortuna. But it seems unlikely that Dante would be positioned as the ultimate evil of the adventure, which means that he and Nero will probably team up after they clear up a few misunderstandings. No one at Capcom is confirming or denying that Dante will become a playable character at this point, but we think that the screenshots on these pages that prominently feature Dante speak for themselves. Assuming that players will eventually control Dante in some capacity, it still isn't clear whether he will use a style system, if he'll have his devil trigger, or what other abilities from previous games he will retain.

Dante may be the most recognizable aspect of the Devil May Cry series, but he isn't the only element that isn't quite returning in full force. For all the great things that DMC 3 had to offer, there are a few things that gamers may not be so eager to see return, like the brutal and unforgiving difficulty. While the hardcore crowd ate up the challenge, even the "normal" setting was prohibitively hard for less dedicated (or fanatical) gamers. While the issue was addressed later with the special edition, DMC 3 is still known as the toughest in the series, and it's going to stay that way, according to Kobayashi. To illustrate, he draws a scale for us that ranks the difficulty of the games, with 2 at the bottom, 3 at the top, 1 in the middle, and DMC 3: Special Edition between the first and third entries. "When you start off, it's going to be a bit easier than 3 because we want people to be able to get in to it," he points out. "Then, we want to start bringing them up and getting them better and better so at the end, we're throwing the really hard DMC 3 stuff at them."

Thankfully, the diehard fans of who adored the series' newfound difficulty won't be left in the cold; this curve only applies to DMC 4's default setting, which is only one of several options. Like the previous games, this entry will have a variety of modes that will let you choose your desired level of challenge. In fact, the team is being particularly careful to tune each setting so that is appropriate for the type of gamer who wants to play on that level (though it's likely that Nero Must Die! mode will be as ridiculously hard as ever). This effort represents Capcom's hope that, with the move to new hardware, Devil May Cry 4 will serve as a new standing point for the series, allowing gamers to jump in without requiring them to play through previous entries.

"Even though the game says 4 on the cover, it's got a brand new character and a brand new way of playing, and we believe that will making it more accessible to gamers. I feel like I've said this before about a game called Resident Evil 4," laughs Kobayashi. To some gamers, the word "accessible" is a kiss of death, with connotations involving shallow and oversimplified gameplay, but that should not be a concern with DMC 4. Apart from Kobayashi's track record with RE 4 (which pleased fans and newcomers alike), there is still the fact that the team has no intention of forsaking the series' loyal followers. Just because extensive experience isn't necessary doesn't mean that players won't benefit from having played DMC in the past. "The fans are our most important thing," Kobayashi emphasizes. "We want to make a game where the more you know Devil May Cry 3, the more you will enjoy Devil May Cry 4, whether it is the action system or the characters. It is definitely made and aimed for the fans."

With so much thought going into how different gamers will experience DMC 4, one must wonder whether this desire to reach a wider audience extends further than even the PlayStation 3. Given the success of Caocom's Dead Rising on Xbox 360, there has been speculation that the company will be lending more support to Microsoft's gaming machine. After all, console exclusives haven't gone incredibly well for the company in the past, like the ill-fated Capcom 5 for GameCube. When asked about the possibility of the Devil May Cry franchise moving to other systems, Kobayashi simply laughs and states: "Making DMC 4 for the PS3 is going to take all of our resources, so that's what we're going to focus on for now." So, as a PS3 exclusive, the real question is how exactly DMC 4 will be using Sony's next-gen console to the fullest.

The in-game visuals display the obvious graphical enhancements, including high definition and self-shadowing, plus the expected gorgeous water and particle effects. As far as the PS3 technology is concerned, the much-discussed notion sensor is being considered, though the team wants to make sure that it fits with the gameplay before promising anything. The most tantalizing possibility, however, is that DMC 4 may use the PS3's online capabilities. "Right now we're experimenting with network play and what we can do with it," Kobayashi reveals. "As far as DMC 4 as a game goes, it's so graphically intensive that to have everybody fighting on-screen while keeping up the quality of the visuals and the quality of the gameplay would be really difficult, if not impossible." Though sceptical, these comments refer specifically to having a large number of people playing at once, which at least leaves the doors open for two-player online co-op. In fact, there was one fight in DMC 3 where, when an extra controller was plugged in, a second play could take control of Vergil alongside Dante and the two brothers could fight independently. Since one of the goals of DMC 4 is to build on the third game, it isn't unthinkable that these kinds of cooperative efforts could find their way into the final version.

With more than a year left in its development, there are still features and details about Devil May Cry 4 that have yet to be revealed. From the time we spent playing the game in its current state, it feels like there is a healthy injection of the new ideas without any attempt to drastically reinvent what we have come to expect from the franchise; the last thing anyone wants is a repeat of the DMC 2 debacle. Gamers can rest assured that Capcom and its development team are taking the necessary time to ensure that all the new elements exceed expectations, despite pressure from what many perceive as a shortage of must-buy titles for the early life of the PS3. "The Japanese branch of Sony has asked us to release it as close to launch as possible," divulges Kobayashi. "While I understand that users would like it as quickly as possible, and Sony would like it as quickly as possible, it says 'Devil May Cry 4.' Because it says that, we can't just make something and put it out. It has to live up to the Devil May Cry name."

All Hail the Queen


Nero may be a new character, but he has the same affection for customized weaponry as Dante. Nero's blade, the Red Queen, is a tricked out version of the standard-issue weapon for the members of his order. "Nero is a bit of a tuner," explains Kobayashi. "Just like people will take off rev limiters on their bikes, he's played around a bit with his sword." This motorcycle analogy actually extends into the sword's in-game design, as it has what it appears to be a brake lever coming down from the cross guard. When asked whether this device is just for decoration, Kobayashi evasively responds: "There is something to do with the grip on his sword which we can't reveal yet." We're guessing it doesn't just make him decelerate.

The Other Son of Sparda

With the presence of Dante and newcomer Nero, one must also wonder about the whereabouts of the other white-haired hero/villain, Vergil. Devil May Cry 3 and its special edition cemented Dante's brother as an integral part of the series, and though he appeared to die (as Nelo Angelo) in the first game, he apparently still has a place in DMC 4. "We're not ready to say what role Vergil himself plays in the story," Kobayashi tells us. "But the existence of Vergil as a character is something very important to the story of the games. That's something that I don't think is going to end."

The Flow of Time

The timeline of the Devil May Cry series can be difficult to keep track of since the four games don't exactly occur one after another. To set the record straight, the chronological progression goes like this: DMC 3 is the earliest, followed by DMC 1, then 4, and finally 2. It should be noted that despite rampant Internet rumors, the events of DMC 2 are not being entirely removed from the series' canon: "They occur very far after the events of 4," clarifies Kobayashi.

Zukan Nov 17, 2006 02:04 PM

There's a new video up on the official website, showcasing gameplay this time. (Thank god for direct-feed)
Looks like aerial action will take on a bigger role than in the previous games. You can pretty much stay up in the air forever by just pulling enemies towards you and slamming them to the ground.

Metal Sphere Nov 17, 2006 02:18 PM

Quote:

Originally Posted by Zukan
There's a new video up on the official website, showcasing gameplay this time. (Thank god for direct-feed)
Looks like aerial action will take on a bigger role than in the previous games. You can pretty much stay up in the air forever by just pulling enemies towards you and slamming them to the ground.

That was the point of adding the Devil Bringer system. Kobayashi mentioned that they wanted to preserve the combat system from DMC3, but emphasize combos/chaining and this is what we got. That means more juggling, wall-play, possibly even mob-control to some degree.

Hell, it even works well in the story too.

Hantei Nov 19, 2006 07:40 AM

Just saw the video, gameplay looks pretty fun, though more or less the same (just using your Arm/Grab for O instead of a Style). The visuals for some of the moves look fantastic, like anytime you use the Devil Bringer or the new Stinger move. Not too fond of the battle music though, hopefully it'll improve as you progess. However, IMO they need to back bring Masami Ueda for the OST, he gave the series (well first game, anywya) some of most memorable themes (eg: Devil Sunday (Sparda's Theme), Ret-Hot Juice (Phantom's Battle Theme), Ultra Violet (Nelo Angelo Battle Theme), etc.). The style ranks for this installment are kinda "meh" this time as well. Though, it was rather clever of them to try and get the number of S's in the name to reflect style rank.

Do it!
Come on!
Big up!
All that!
Slammin' Beat!
SmaSh Hit!!
StyliSh Showtime!!!


Some new info, as well as character art (well to me anyway), was up on the page too. The new girl's name is Kyrie, some info about her there but no idea what it says. Also Nero's dual barrel revolver is called Blue Rose.

http://img139.imageshack.us/img139/2...lustff9.th.jpg
http://img139.imageshack.us/img139/2238/neroillse5.jpg
http://img140.imageshack.us/img140/4356/danteillgw4.jpg
http://img295.imageshack.us/img295/6...riess03dw6.jpg
http://img175.imageshack.us/img175/3...erozesszg8.jpg
http://img171.imageshack.us/img171/7991/bluerozezx5.jpg
http://img175.imageshack.us/img175/2...dqueen2bb8.jpg

Inhert Nov 19, 2006 12:48 PM

that gameplay video was awesome! I really like the effect of the big swing that hit multiple enemies XD

and like Hantei said, his gun is called Blue Rose and I think his sword is Red Queen (if I remember correctly i think the sword as like a trigger a little like a gunblade)

anyway I'm really curious about the story. I wonder how Dante will turn out.

Metal Sphere Nov 19, 2006 01:33 PM

The sword has a motorcycle handle thing as well as a brake that lets him use that gauge over on the side. I forgot the name of the mode, but it's like DT in that your attacks are much stronger, you attack faster and you move much more swiftly. That's Nero's mod to his Red Queen, the standard sword of the demon institute.

Makes it sound like we'll fight a few students of said school, each with their own little mod and whatever possession it is they have.

Hantei Feb 22, 2007 03:10 PM

The date is apparently this autumn.

Quote:

"...we've got a full portfolio of products, everything from PSP to PS2 to DS, culminating in Devil May Cry which is coming out later in the year, probably in the autumn, which will be our next real triple-A push. And then as we roll into 2008 we'll have new versions of existing franchises and new titles that are original IP. We're really starting to ramps things up and become that much more significant in the marketplace."
http://www.1up.com/do/newsStory?cId=3157266

Also, the official site is in english now!
http://www.capcom.co.jp/devil4/eng/main.html

STORY
http://i17.tinypic.com/4047kur.jpg

http://i16.tinypic.com/3zr5fsh.jpg
http://i16.tinypic.com/455rjox.jpg
http://i18.tinypic.com/2ec45lz.jpg

RED QUEEN
http://i13.tinypic.com/48wf50j.jpg

BLUE ROSE
http://i12.tinypic.com/2qch7ps.jpg

Cirno Mar 19, 2007 08:55 PM

DMC4 for the Xbox360 and PC?

It's more likely than you think!

Although I can't speak moon-language, I saw 360 and PC, so it looks likely. Anybody (coughultimacough) wanna verify?

EDIT:

Quote:

Originally Posted by CAPCOM
Capcom’s "Devil May Cry 4" Goes Multiplatform! Mega-hit Title set for PLAYSTATION® 3, Xbox 360™ and PC!

 Capcom Co., Ltd., a world-wide leader in the gaming industry, is proud to announce the development of "Devil May Cry 4" for the PLAYSTATION®3, Xbox 360™ and PC platforms.

 "Devil May Cry" is a series of popular, stylish action games, with a cast of unforgettable characters. Since the release of the original "Devil May Cry" in 2001, the series has shipped 6,800,000 copies as of December 31st, 2006, proudly making it one of Capcom's flagship titles. The series appeal is not limited to games; an animated TV series to be broadcast on Japan's WOWOW network is slated to air Spring 2007. The latest iteration, "Devil May Cry 4" will take advantage of each platform's hardware strengths to achieve the most stunning visuals in the series to date, and the introduction of a mysterious new protagonist will keep the action fast and fresh. Even before its release, "Devil May Cry 4" has been met with tremendous anticipation, as fans patiently endured long lines at TOKYO GAME SHOW 2006 for the chance to play the demo. "Devil May Cry 4" will be released simultaneously for the PLAYSTATION®3 and Xbox 360™ platforms.

 Capcom was among the first software developers in the world to make games for the next-generation consoles, and those efforts have been met with great success. In addition, Capcom's use of an integrated development environment is one of the many methods being employed to improve efficiency and help take advantage of the cutting-edge functionality in next-generation systems.

 Capcom will continue to produce titles that appeal to users while pursuing a multiplatform strategy to help enhance profits.


Capcom (English)

Inhert Mar 19, 2007 10:09 PM

I'm not sure what to think about this... I can't say I wasn't expecting this, after Metal Gear Solid and Resident Evil going multi-platform it was just a matter of time or title before Capcom decide to do the same with Devil May Cry...

the weird thing is the PC announcement...all I know is most console game like this that have a PC port tends to not be really good...


(woops I just realized that I made a mistake... mgs is from konami not capcom XD)

Slayer X Mar 19, 2007 10:19 PM

Not too surprised with the PC version, or the 360 version. DMC3 came out on the PC and after you've got the game running on the PC there's not much difference to get it to run on the 360. DMC3 probably would have went to the Xbox1 too if MS didn't cut the bastard child off before Capcom had a chance.

On the other hand though, ports tend to suck no matter the destination property and with a series I treasure as much as DMC and the fact that frame-rate kind of matters in this game I think I'll stick with the PS3 source version thank you. Also DMC was made for the PS controller and the 360 controller isn't very good for anything outside the sport and shooting genres. SFII was enough of a nightmare on the 360 controller for one lifetime thank you very much.

Parn Mar 19, 2007 10:30 PM

Quote:

Originally Posted by Slayer X (Post 414841)
Also DMC was made for the PS controller and the 360 controller isn't very good for anything outside the sport and shooting genres.

What are you talking about? The controller layouts are identical, aside from placement of the left analog stick and D-pad which is moot at best. Trying to play Street Fighter games on either controller is a nightmare.

Cirno Mar 19, 2007 10:36 PM

I have to say that after getting used to the 360 controller, I think I'd be able to play a DMC game just as well as I do on the PS3.

Infernal Monkey Mar 19, 2007 11:40 PM

Haha, it's Resident Evil 4 all over again. Might as well chuck this into multiplatform section land now! And why are there no spaces between the words in the thread title, my eyes implode. Infernal may cry. ;_;

Grundlefield Earth Mar 20, 2007 01:12 AM

I never even played this series but maybe I actually will play this if it turns out to be good since its on 360 now.

Hantei Mar 20, 2007 02:41 AM

Haha, wow, this actually surprised me. Also just heard of AC6 being a 360 exclusive, makes me wonder how long it'll be before Konami announces MGS4 for 360 as well.

Can't be a good thing, Sony losing it's console selling games to multiplatforming.

Dark Nation Mar 20, 2007 02:50 AM

Shit, now I'll have to either get a new PC, or a 360 at some point. Perhaps I'll do the Wii60 thing.

One thing I'm curious about: Where in the game's chronology will DMC 4 take place?

Earliest to Latest:

DMC3 -> DMC -> DMC2.

Well, since I have all three games, I'm pretty excited that I'll have more options in getting a chance to play the game. I just hope they don't botch the PC port, as those are usually the worst versions: Resident Evil 3, 4, Grandia II, Metal Gear Solid 2, Onimusha 3, etc.,. All bad ports =\

Any new trailers or videos up for the game?

Hantei Mar 20, 2007 02:54 AM

Quote:

Originally Posted by Dark Nation (Post 415053)
One thing I'm curious about: Where in the game's chronology will DMC 4 take place?

Earliest to Latest:

DMC3 -> DMC -> DMC2.

It's between DMC and DMC2 (mentioned in Famitsu if I remembered correctly). So:

DMC3 -> DMC -> DMC4 -> DMC2

Heh, the chronology is all messed up compared the series numbering. They really should have just called DMC3 DMC0 instead.

KCJ506 Mar 20, 2007 03:24 AM

How many exclusives has Sony lost?
-Guitar Hero
-Devil May Cry
-Virtua Fighter
-Katamari Demacy
-Final Fantasy XI
-Armored Core
-Grand Theft Auto
-Assassin's Creed
-Fatal Inertia
any else? Again, as with the XBOX exclusives, I'm sure I've forgotten a few here, too.

So this leaves Metal Gear Solid 4 and Final Fantasy 13 (only 13) as exclusive third party games left for the PS3. This does not bode well. Sony is shooting themselves in the foot.

28Link Mar 20, 2007 07:15 AM

Quote:

Originally Posted by KCJ506 (Post 415068)
How many exclusives has Sony lost?
-Guitar Hero
-Devil May Cry
-Virtua Fighter
-Katamari Demacy
-Final Fantasy XI
-Armored Core
-Grand Theft Auto
-Assassin's Creed
-Fatal Inertia
any else? Again, as with the XBOX exclusives, I'm sure I've forgotten a few here, too.

So this leaves Metal Gear Solid 4 and Final Fantasy 13 (only 13) as exclusive third party games left for the PS3. This does not bode well. Sony is shooting themselves in the foot.


I like how MGS4 also has a good chance of going on 360 too.

Slayer X Mar 20, 2007 07:21 AM

Well...
Final Fantasy XI
GTA
Assasin's Creed
These were all already multi-platform games or were originally intended to be. (Assasin Creed on PS3 was just the source copy). And Koei hasn't EVER made anything better then a sub-par game so no one cares about Fatal Inertia or that other game they're making. As for the rest I don't think that any of thoes are any real surprise.

-Guitar Hero is a sold property
-DMC already made the move to PC
-Virtua Fighter with the failure of the last one, they need to find money somewhere
-Armored Core, along the same lines of VF seiing as how when was the last good one anyway?

However the PS3 and 360 seem to each be at par with BIG exclusive titles now. But then again with the facts that the beginning of every new gen goes like this and that there are actually two other good systems other then just Sony's machiene for once, I think that this gen will see the creative juices flowing for the first time again in 10 years.

Just to be somewhat on topic I hope that the series will get a little more acknowledgement now in the NA market. The series has been HUGE in Japan and Europe, but not quite as large in the NA market. Making the move to the 360 also was definatly the way to achieve that goal for Capcom.

NOTE
MGS4 is highly unlikely to come to the 360. Konami wants to bring it over, but Sony owns half the product seeing how they gave Konami their dev kits and funding extremely early, which is why MGS4 was the first GOOD looking title shown for the PS3. Konami already cancelled like 10 projects including Gradius 6 in hopes to get the $$ they needed to buy Sony out of the title with little more then a financial scratch to what they owe Sony. Anything can happen still, however even if they do manage to buy Sony out, it'll take another year or more to port it to the 360 from that point anyway.

The Furious One Mar 20, 2007 10:01 AM

okI'll let you have that, you have geeked out :tpg:

Sony released a promo for Devil May Cry 4 today lol, perfect timing, but it looks awesome!

http://www.xboxyde.com/news_4119_en.html

Sexninja Mar 20, 2007 10:35 AM

Its all about exclusive FIRST PARTY titles like Ratchet, gow2 and Drake's fortune etc vs Fable2,Masseffect and Toohuman etc.

These third parties can't be trusted.

Also above all Sony has one trump card and that is FF13, one ring to rule them all.
Plus all Jap RPGs will make thier way to PS3, i have full confidence in Whiteknight too.

Inhert Mar 20, 2007 12:46 PM

the only thing that bothers me in this is yeah Sony losing some good exclusive but still we are still in the first years of the next-gen console... let's just wait a little and everything will come in their place. The things is now multi-platform seem the way to go for most game since you can reach more gamer so make more money...

I don't really care since I'll still get it on ps3, but like already said, I prefer to have it on the console it was originally made for...

oh and for the chronology, i think they are just skipping dmc2 or acting like it never existed XD

kainlightwind Mar 20, 2007 03:18 PM

Quote:

Originally Posted by Inhert (Post 415264)
the only thing that bothers me in this is yeah Sony losing some good exclusive but still we are still in the first years of the next-gen console... let's just wait a little and everything will come in their place. The things is now multi-platform seem the way to go for most game since you can reach more gamer so make more money...

I don't really care since I'll still get it on ps3, but like already said, I prefer to have it on the console it was originally made for...

oh and for the chronology, i think they are just skipping dmc2 or acting like it never existed XD


Hrm. If you recall, Phil Harrison sort of gives us the idea of that most games of this year will more than likely be multiplat. Specific on GTA4. Can you blame a company right now for making PS3 games multiplat this early in the game though? I have no doubts that by the next year or two, we'll be seeing game named games going back to exclusive only to a console.

Infernal Monkey Mar 20, 2007 04:58 PM

Guuuuys, this is still a Devil May Cry thread. High profile third party games switching or going multiplatform is nothing new. Keep the console exclusive list warzzz out of here. Please!

Hantei Mar 22, 2007 05:05 PM

New scans from the latest Famitsu!

Some of Nero's moves are named/listed such as Snatch, Charge Shot, Exceed, and Hellbound. Oh and it looks like the Frost mosters from DMC1 is back for DMC4.

Dante is playable (should be no surprise, but a relief to hear)! Plus it looks like there's real time Style switching now too! Also a look at the snowy castle local. Oh and little note, looks like they've changed the "Do it!" on the style meter to "Deadly." Which is a relief, as the other one was stupid.

http://img161.imageshack.us/img161/5...0001uy5.th.jpghttp://img390.imageshack.us/img390/5...0002hr9.th.jpghttp://img390.imageshack.us/img390/2...0003qd9.th.jpghttp://img390.imageshack.us/img390/9...0004iw4.th.jpg

http://www.playsyde.com/news_4126_en.html

Hantei Apr 21, 2007 09:05 PM

There was a Q&A session with Reuben Langdon (Dante), Dan Southworth (Vergil), and Johnny Yong Bosch (Nero) at ToA (Tales of Anime, it's a convention). Link to the footage of the 31 question session below.

http://www.livevideo.com/DivineDescendant

Heh, it's pretty entertaining (Southworth is a real goofball, heh), some of the stories they have were great. Plus incite on their experiences on making the games. Oh and Bosch revealed that his character, Nero, is actually in love with Kyrie (the heroine), which was something he might not have been supposed to have revealed given Southworth and Langdon's reactions.


Also here's a bit of transcript of another session they held, with more info on the making of DMC3. Interesting to note is that, contrary to popular belief, Stephanie Cheeva did not voice Lady whom she motion captured for. Though, the writer said they forgot who Langdon/Southworth said it was.

Quote:

1. Reuben explained that due to restrictions on the PS2's technological capabilities, there could only be as many as three enemies (the Abyss) showing on screen at once in Vergil's prologue.

2. It was Dan who suggested that Vergil sheathes his katana behind his back in the same prologue. Also, he said that Capcom wanted him to come up with innovative ways to sheathe Vergil's sword, so it was a good thing that Vergil was immortal since it would have been dangerous.

3. Dan said that he almost forgot his line at the end of the prologue where Vergil says "It begins" and that is why there is a little pause before Vergil says it. (However, due to Dan's joking nature, it is hard to tell if he meant it)

4. Reuben mentioned that except for the taunts, all in-game animation (during gameplay) required no motion capture.

5. It took Reuben approximately 20 times to get it right for the scene where Dante shouts along the alleyway at the end of mission 2, creating the echoic effect. Reuben said that he had to do it in a little "box" (I'm guessing a small booth) and it was really hard to get the right effect.

6. The Bruce Lee-like taunt that Dante gave Cerberus before their battle was supposed to be a real taunt that you can use in-game.

7. Arkham's name was originally Hyne (pronounced Hai-neh), which Reuben thought wouldn't work in English hence convinced Capcom to change it.


8. Jester's original name was Joker.

9. Reuben commented that Dan is good with the nunchakus and that he also motioned captured his version of the scene where Dante shows off his skills with Cerberus.

10. Stephanie Cheeva, the lady who motion captured Lady (no pun intended), is the Bulgarian Tae Kwon Do champion.


11. Reuben said that Lady's school girl design was for the purpose of 'moe'. Moe is a Japanese term which in this case basically refers to 'sex appeal', or an effect that brings about 'excitement' in that sense.

12. Reuben mentioned that Adam D. Clark, Arkham's voice and motion actor, voiced and motioned all 16 bosses from the Xbox 360 game Dead Rising.

13. Reuben explained that there was a bit of language barrier problem in DMC3 but they are trying to fix that in DMC4. The problem involves conflicts/misunderstanding of ideas on what works best and or is cool in the Japanese/English culture.

14. There was no facial motion capture in DMC3 but there is in DMC4 thanks to the improved capabilities of the PS3 console.

15. At one point, Dan said, "What we did in DMC4 was…" (couldn't hear the rest) Read it again: "What we did in DMC4 was…" I hope you get the hint. =P

16. Both Reuben and Dan loved the stab scenes in mission 7. To shoot the second stab scene, Dan aimed the sword to the side of Reuben's neck.

17. After the loud scream at the end of mission 7 where Dante first devil triggered, Reuben had to call it a day.

18. Near the end of mission 7's last cutscene where Vergil and Arkham jumped off the tower, Dan and Adam had to pretend that they were jumping 20 feet off the edge when they really just walked 5 feet out of the camera's scope and acted like they jumped.

19. A quote about Leviathan by Dan – "Blue whale. They're not aggressive. They're near extinct animals!"

20. Reuben said that Stephanie acted out these cutscenes for the audition: Father & Daughter (M6), Limited Partnership (M9), and Bloody Words (M11).


21. The cutscene Bloody Words (M11) was Stephanie's deciding act. Reuben said that she literally had tears in her eyes.

22. In the cutscene Limited Partnership (M9), the animators had to remodel/re-skin Dante just for it due to getting soaked in blood.

23. Dan jokingly said that he was jealous of Reuben for being able to capture the fun stuff (referring to Nevan's cutscenes) while he just stood there holding his sword.

24. Stephanie motion captured Nevan while Mary Elizabeth (voice actress of Makoto Kusanagi from Ghost in the Shell) voiced for her.

25. In the cutscene Rebellion (M10) where Arkham and Vergil opened the last gate, Dan and Adam had to imagine the gate in front of them, which was actually the director making silly noises and pretending that the gate was opening.

26. Contrary to popular belief, Stephanie Cheeva did not voice for Lady because of her European accent. She only did her motion capture. Lady's voice was done by someone else whose name I forgot… >_>

27. Dan thought that Stephanie's thick Eastern European accent was sexy.

28. Adam was the one who suggested that Arkham carries a book around. During his shooting, Adam carried a Star Wars book around. Apparently he is a huge fan.

29. Adam was also the one who suggested that Jester carries a scepter.


30. A quote about Lady's line during Arkham's 'death' scene where she said "Vergil?" by Dan – "Come get some, baby."

31. Dan mentioned that he liked watching Larry Leong voice act. (Larry is the voice actor for practically all the male enemies/demon bosses in DMC3) Dan thought that Larry was hilarious because one would think that someone with a monstrous voice would be huge and tall but Larry is in fact a tiny man.

32. While watching the cutscene where Dante defeated Beowulf, Dan laughed and said that he had no idea what Beowulf said.

33. During the shooting of the first cutscene in mission 12, Reuben held an ice ball pretending it was the Haywire Neo Generator.

34. A quote about Vergil's Lunar Phase against Beowulf by Reuben and Dan:
Reuben: "Nice axe kick from Dan."
Dan: "Why thank you, Reuben."
Dan: "Do elaborate."
Reuben: "Maybe over lunch."

35. It was Dan who suggested that Jester slams Lady's head against the ground in the cutscene in mission 13.

36. Apparently, the battle scene between Dante, Vergil, and Lady in mission 13 was choreographed to be a lot longer with Lady fighting against the two brothers. Unfortunately, it had to be altered and cut short due to the logic that Lady, a mere human, has no possibility of lasting so long alone against two half-demons.

37. The animators did practically all of the motion in the mission 14 cutscene where Dante drives up the tower on a bike. The only thing Reuben had to do was to pose holding a stick.

38. Reuben mentioned that Adam spiced up a lot of his original lines.

39. Adam was excited that he had to learn a sword for the Force Edge scene in mission 18 even though he was not a stunt actor.

40. A quote about Arkham's demon form in mission 19 by Dan – "This is Dante and Vergil versus the giant hemorrhoid."

41. Two quotes on the end of mission 19's cutscene by Dan:
– "Jump into the giant anus."
– "...the bowels of hell."

42. Reuben and Dan had to re-do the end of mission 19's cutscene about 17-18 times.

43. For the final showdown (the last slash) between Dante and Vergil, they insisted that Reuben hit Dan for real with the sword for the reality of the impact but Reuben refused, so instead of that, they ended up placing a huge mat in between so that Reuben could hit it as hard as he could as Dan ran past him.
More info on the event and the trio at the event in the source below.

http://devils-lair.org/toa.php

Cirno Apr 23, 2007 02:50 PM

New DMC4 footage, courtesy of some site I'm not familiar with:

http://www.telefonica.net/web2/dgu/dmc4trial.wmv

I'm uploading it on my youtube account now for those who don't want to download. Nero's moves are frickin' amazing -- especially the way he manhandles the boss towards the end.

Hantei May 18, 2007 03:06 AM

Updates to the game's site!

- Dante Special Report: talks about features exclusive to Dante
- Devils page: info about Berial and the returning Frost devils + images (screens & concepts) of both
- Gameplay footage for both Dante and Nero: showing Nero face off Berial and the Frost devils, as well as footage of Dante in action. Sounds like Dante will be getting the classic DMC1 soundtrack, or rather a remix of it (a little hard to tell, though I'm thinking it's the latter). Oh and in Nero's footage we're treated with a new vocal battle track, sounds like the same vocalist from DMC3.

Anyone else liking the new style ranking bar? Smokin' Atomic Brutal Carnage Deadly. The one word styles work much better IMO.

http://www.capcom.co.jp/devil4/eng/main.html

Here's hoping a downloadable demo is available in the next months.

EDIT:

Also something interesting to point out (as hinted in the Dante Special Report) is that if you look at the letters to the left of Dante's health bar you'll notice a T S R G. No doubt that the letters represent Trickter, Swordmaster, Royal Guard, and Gunsingler, giving us a clear indication of the styles that'll be available/returning to Dante for DMC4.

Cirno May 19, 2007 12:17 PM

Thanks for the update, Hantei. I've seen the Nero footage floating around for a while now, but Dante's was a more than welcome surprise. The remix of Dante's original battle track was awesome, even though that wasn't one of my favorite tracks from back in the day. I came.

Shit. Gonna have to pick this soundtrack up too.

Hantei Jun 4, 2007 01:30 AM

Hiroyuki Kobayashi speaks on why they went multiplatform. It was basically so everyone could enjoy the game and that the series was a big name overseas (in NA) so they couldn't just ignore 360 owners. Oh and interestingly, they only started development on the 360 version after the announcement, so hopefully that won't delay the game's release since both versions are supposed to be simulatenously released. They also mentioned that content wise the game will be the same, so it makes little difference on which version you buy (therefore there is no better version).

Quote:

Devil May Cry 4 producer Hiroyuki Kobayashi has at last spoken out following Capcom's decision to make its big PS3 exclusive multiplatform. Fittingly, Famitsu's all Xbox 360 publication, Famitsu Xbox 360, was the recipient of Kobayashi's most recent comments on the game.

Kobayashi was first asked to comment on how DMC4 became a multiplatform title. "Devil May Cry is an extremely strong name overseas," explained the producer, "so there was of course the business decision that we couldn't exclude the Xbox 360. We're using an engine called Framework for development, and it's extremely easy to have a multiplatform strategy including the PC. You can say that Devil May Cry 4 is the first such offering. With the increase in platforms, we have the chance of more people being able to play the game, so we're also happy as developers."

You might think that having to make DMC4 for three platforms instead of just one would trouble Kobayashi, but that doesn't seem to be the case. On moving the PS3-targeted game to the Xbox 360, he said, "The game engine is shared, so compared to previous hardware, I believe it's easy. However, we've just started with the Xbox 360 version following the announcement, so there's still a ways to go."

Xbox 360 and PS3 owners alike can look forward to the same experience. "The content will be exactly the same," said Kobayashi. "Regardless of which one you buy, you will be able to get the same enjoyment. What's different is perhaps the shape of the controller and graphic peculiarities for each hardware. We wanted to avoid arguments about which one is better."

Moving away from multiplatform differences, the magazine asked Kobayashi if the game is progressing well following last year's playable debut at the Tokyo Game Show. "I believe progress is on the positive side of things, but this is the team's first time with next generation hardware development, so we are faced with a variety of problems and concerns. Clearing those is difficult." With a laugh, he noted that they'd have probably finished the game by now if it were on the PS2.

The game will run at 60 frames per second, Kobayashi reconfirmed. In fact, he considers the framerate a hurdle that the development team has set up for itself, and one that is taking up a good deal of its time.

Kobayashi wouldn't set himself to a release date (although a recent Capcom financial report pretty much confirmed a fiscal 2007 release). He did promise an advanced version at the Tokyo Game Show this September. We'll of course be in attendance, and will let you know how things have changed since last year, hopefully on both the PS3 and Xbox 360.
http://ps3.ign.com/articles/793/793662p1.html

Slayer X Jun 4, 2007 09:06 AM

Yeah I saw this announcement when it came out. Just like any choice to go multiplatform it was for marketing and $$ reasons, so I don't think that an explination was really required. However I guess for thoes who couldn't figure that out on their own now know Capcom's reasons for their choice.

As to which one is better, if there will be one. Seeing how I do have a PS3 I'm just going to get it. Because the PS3 version is the source version, and the 360 version was started late in the project, if Capcom decides that meeting release date is more important then a good port, the 360 version could very well be buggy (or at the least have more bugs then the source). However the key thing for me is that I've played 1 -> 3 on the PS controller, so why would I want to re-learn a new controll setup?

Anyhow I don't think that DMC4 on 360 will sell too well with Bioshock, Mass Effect, Halo 3 and GTA 4 all surrounding it's release so I dought that DMC4 will make a splash in that market between that and the fact that X-box fans have missed the last 3 games. However time will tell all.

Helloween Jun 4, 2007 04:47 PM

Man, the only reasons i now have to buy a PS3 are Final Fantasy and Kingdom Hearts.

Hearing this, along with Bioshock, Resident Evil 5 being on 360 (i think), and many others, i think i'm going to have to go Wii60 pretty soon. Only problem though, is that i'm going to have a very hard time not having Final Fantasy on the console i own (although if they're too much like XII then i think i'll be done with the series)

Slayer X Jun 4, 2007 04:57 PM

Final Fantasy XIII is looking nothing like XII. In fact FF XIII is looking like a FFVII time set and probably field encountered battles, but the system is turn-based that then creates a fight scene using the inputed commands from both the player and the AI. For more info check out trailers for it on www.gametrailers.com and developer interviews scattered around the net for more info.

Final Fantasy: The Last Remnant for PS3 & X360 on the other hand is similar to FFXII and is currently the only FF game heading to the 360 also.

I will stop here to keep from taking this thread too far off topic.

Please if anyone else gets wind of new DMC4 info post it here.

Thanks

Inhert Jun 4, 2007 07:38 PM

The last remnant has nothing to do with final fantasy beside being made by Square-Enix. the game is only call "the Last Remnant" not final fantasy the last remnant...

even if it can hurt Sony to lose some exclusive, I'm not has made has I was before. If I can still have the game, I don't care much now if it multi-platform. What I don't like now is that they are going: " there will be exclusive content on this version but not on that one"... or "that version will have online but not the other"...

I don't see why they can't make the same content on all console version. The only thing I can see different is in term of graphic...

Slayer X Jun 4, 2007 07:51 PM

That's because either the developer of a game is asking too much for exclusive rights or because MS/Sony is too cheap to fork over the cash for exclusives. Either way, content is cheaper then properties which is what it comes down to.

I don't like the way the industry is going right now either, however it is something that happens every generation. I reffer to this as the fog of the console war, after the opening shots of each new generation the industry is sent spiraling into chaos of allegiances and legal jargan. As far as the consumer goes, the only thing we can do is choose a console (or two) and stick to our guns till the dust clears.

Also I apologise for the Last Remnant thing, just goes to show that with Final Fantasy, outside the name there's not much to bind the series together in realtion. ^^; However it's probably still the closest thing that the 360 will see to a Final Fantasy game from Square as of now.

Breakable Jun 5, 2007 05:19 PM

Quote:

Originally Posted by Hantei (Post 444769)
Hiroyuki Kobayashi speaks on why they went multiplatform. It was basically so everyone could enjoy the game and that the series was a big name overseas (in NA) so they couldn't just ignore 360 owners. Oh and interestingly, they only started development on the 360 version after the announcement, so hopefully that won't delay the game's release since both versions are supposed to be simulatenously released. They also mentioned that content wise the game will be the same, so it makes little difference on which version you buy (therefore there is no better version).



http://ps3.ign.com/articles/793/793662p1.html

Yes, yes yes!
I love that it will be for the PC as well.
Just... please, pleaseplease... do not let Ubisoft handle the PC version.
DMC3 is a UTTER MESS... you cant get 90% of joypads to work with it.... :/

Slayer X Jun 5, 2007 10:13 PM

LMAO, you think that DMC3 for the PC was a mess... you should see RE4 for the PC. Let's just say that it's a por of the PS2 version, except with 1/4 res cutscenes, and all the menues are pictures instead of 3D gauges and what not. Also there's a whole community that's involved in retexturing the ENTIRE game. Yeah, Ubisoft knows how to make games, but they couldn't port a game if their funding and careers depended on it.

If the goverment wants to be productive, write a bill that doesn't allow Ubisoft to port properties. It's bad enough when they port their own.

Breakable Jun 6, 2007 01:30 PM

Ugh... and I wanted to get RE4...
I guess that means I shouldnt bother?

Zip Jun 6, 2007 03:43 PM

Depends on how desperate you are to play it. It didnt even have Mouse support until some fans created a patch.

Slayer X Jun 6, 2007 09:25 PM

Well a bunch of people, myself included are making a whole slew of mods for this game that are SO needed. We've already upped the texture quality to that of the GC version as well as re-ripped the cinematics in HD quality.

Sometime around this coming monday one of the members is releasing a TOTALLY re-textured texture set for the game that makes the PC version of RE4 the BEST version.

ORIGINAL PC VERSION VS COMMUNITY RE-TECTURED VERSION
http://img404.imageshack.us/img404/4852/03lj4.jpg


I know that Leon is the same, but the re-texturing of characters is a seperate project for the time being.

If anyone wants to help making RE4 -PC better or just wants to check it out you may do so here -> http://z6.invisionfree.com/Resident_...php?act=SC&c=3

Now I'll try to leave this to the topic discussion. If there's enough interest I may create a thread for this RE4 -PC stuff.

Hantei Jun 21, 2007 09:04 PM

Found some vids on GameVideos

Berial battle: http://www.gamevideos.com/video/id/11152
Ice Stage: http://www.gamevideos.com/video/id/11151
Stage 1: http://www.gamevideos.com/video/id/11150

Some new info from Game Informer.
Quote:

Game Informer Magazine broke the first news on Devil May Cry 4 almost a year ago, and fans of the series are clamoring for any new information about the game. Unfortunately, even with E3 approaching, Producer Hiroyuki Kobayashi and the DMC team are remaining tight-lipped. However, we’re quite impatient, so we’ve managed to get a number of tidbits that you may not know about the game from Capcom and Kobayashi-san himself.

1. Dante is not just an unlockable character.
While Kobayashi-san has stated that Dante will be a playable character in Devil May Cry 4, Dante won’t be just an unlockable character after beating the game. “As the story unfolds, Dante will also be made available to play. He is not an unlockable bonus character, but is playable as part of the game’s storyline.”

2. Dante won’t be the only returning Devil May Cry character.
When we asked Kobayashi-san whether or not characters such as Trish or Lady will make appearances, he made it clear that there will be returning cast members. “I can’t reveal who, but there will be characters from the series appearing in the game.” Could that include Vergil, too? “That’s something you’ll have to play the game to find out!” says Kobayashi. It looks like fans interested in Vergil’s involvement (if any) won’t know anything for sure until DMC 4’s release.

3. Nero won’t be getting new weapons
Dante received new weaponry when defeating bosses in DMC3, but the same won’t hold true for Nero. “The focus on Nero won’t be on getting new weapons from bosses, but on powering up the Devil Bringer over the course of the game,” Kobayashi reveals. “The Devil Bringer will have many different abilities that can be used to attack enemies as well as to move around.”

4. The Devil Trigger could return
Although we haven’t seen Nero display any kind of Devil Trigger aptitude, the team hasn’t specifically stated that this feature won’t be in the game. A similar mechanic exists in Nero’s ability to rev up his sword, but Kobayashi tells us that “revving up the Red Queen is more like powering up attacks than a replacement for the Devil Trigger.”

5. DMC4 will be universally the same difficulty
It’s well known that Devil May Cry 3’s North American version was more difficult than its Japanese counterpart, but that won’t be the case with DMC 4. “Although I wasn’t directly involved with DMC3, from what I know, they made the game more difficult to respond to North American demand for a difficult game,” Kobayashi says. “With DMC4, we plan to keep all of the versions consistent around the world.”

6. Devil May Cry 4 will be identical on PlayStation 3 and Xbox 360
Kobayashi explains that “there won’t be any differences between the Xbox 360 or PS3 versions.” This is interesting, since Devil May Cry 4’s development was originally focused on the PlayStation 3. Though identical in terms of gameplay, the two iterations will probably differ in the form of online rewards like 360 Achievements and PS3 Trophies.

7. Sixaxis Am Cry
“There are currently no plans to support the Sixaxis controller” Kobayashi states.

8. No online multiplayer
Kobayashi admits that “We don’t currently have any plans for online multiplayer options in DMC 4.” Online, eh? Does that mean local multiplayer is still a possibility? After all, there was a brief boss battle in DMC 3 when the two sons of Sparda could team up, with a second player controlling Vergil.

9. No New Devil May Cry Demo At E3

With the team focusing on releasing Devil May Cry 4, there won’t be a new Devil May Cry 4 demo at E3. However, don’t count out something new for the Tokyo Game Show. The same demo we played at the Capcom Gamers Day will make another appearance. Maybe now we'll be able to beat that pesky boss.
Point number 2 is interesting, hinting that Vergil may possibly return. Wouldn't doubt the return of Trish or Lady either, since they were in the original concept art. Not too fond of point number 3 though, since doing combat with the same moveset could get dull real fast (eg. DMC2 and it's three swords with the same combo set). Hopefully gaining the new Devil Bringer skills as you progress redeems this aspect.

Slayer X Jun 21, 2007 09:41 PM

Point #2 is interesting, however is not something that any DMC fan wouldn't have already dreamn't up, however it's nice to hear the developer keeping the dream alive.

Point #3 just means that there won't be new weapons. But there most likely will still be levels for the weapons that he does have which will elaborate on the current move set I would imagine. Along with his Devil Bringer upgrades.

Point #4 is hit or miss. As long as Dante still has DT, that's all that REALLY matters to me.

Point #5 is no big deal since they always tend to have umpteen dificulties per a game anyway.

The PS3 & 360 thing would be a good thing, but seeing how 2% of ported games manage to keep this promise in the performance area, I'm afraid that I'll have to see it to believe it.

Inhert Jun 21, 2007 09:49 PM

interesting!

I think what they mean about both version being the same is in term of content. Like bothe game will be identical in term of gameplay, story and content of the game. Technically there might be some difference has the 360 will probably be a port, now we have to see how good this port will be.

Slayer X Jun 21, 2007 10:43 PM

Yeah, that's probably what they meant.

Sexninja Jul 20, 2007 02:47 AM

http://www.gamersyde.com/news_4696_en.html

Something totally new, finally.
Who says black chicks aren't hot.

Hantei Jul 20, 2007 04:02 AM

Ahh, finally something new. Why couldn't they have just made a new trailer featuring the new characters, especially the hot chick (Gloria), for E3? I'm guessing all three of the characters are in league with each other, perhaps members of the Order of the Sword. Still hoping Lady and Trish make some sort of an appearance in the game. And wow, this is the first time DMC has ever had this many human-looking characters ever.

http://i15.tinypic.com/4m0e9v7.jpg
http://i8.tinypic.com/4vphmif.jpg
http://i16.tinypic.com/4yu2cxv.jpg

http://www.capcom.co.jp/devil4/main.html


No doubt the person holding the weapon in the pic below is Gloria.

http://i15.tinypic.com/6ftqohs.jpg = http://i7.tinypic.com/681i6f7.jpg

Torte Jul 20, 2007 05:01 AM

Hey! Same outfit as Le Blanc!

Slayer X Jul 20, 2007 06:28 AM

What's better then Assasin's Creed you ask... Credo and his army of Altairs in the background, lol.

New characters are always cool in DMC, though Agnus is definatly a freekazoid.

Lastly, I'm pretty sure that I remember in a designer interview that it was said that Trish, Lady or both will return in DMC 4. I'll try and look it up and post a link when/if I find the source again.

Sexninja Jul 20, 2007 03:05 PM

http://www.jeux-france.com/news21071...e-precise.html

Famitsu scans plus new pics, maybe from site.

I just hope that trish would be in it, i want to see her rendered in this engine. Game is looking full of content.

I heard that game is delayed till feb 08, it makes me sad, really capcom is taking too much time for both DMC4 and resi5(2009).

Hantei Jul 20, 2007 03:56 PM

Looks like they run through three scenes from the game. It appears that Dante is the first boss, which shouldn't come as a big shock. I wonder if it'll be a must win or else game over battle, or if it's a win or lose story continues battle. Hmmm, actually from the screens looks like you have to knock at Dante's hp till there's one notch left, then the story continues.

Quote:

Originally Posted by Sexninja (Post 475543)
I heard that game is delayed till feb 08, it makes me sad, really capcom is taking too much time for both DMC4 and resi5(2009).

According to the article expected to release in Japan before the years end. Maybe that Feb 08 delay is in respect to the NA release. If that is indeed the case, I'll be importing my copy (region free PS3 games, score!).

Slayer X Jul 20, 2007 10:07 PM

If the NA versions is delayed, that's just simply inexcusable, what do they have to translate? menues? C'mon, that still shouldn't require a Feb '08 release. What BS, especially when all the voice acting is already in english.

Sexninja Jul 21, 2007 07:23 AM

Quote:

Originally Posted by Hantei (Post 475557)
Looks like they run through three scenes from the game. It appears that Dante is the first boss, which shouldn't come as a big shock. I wonder if it'll be a must win or else game over battle, or if it's a win or lose story continues battle. Hmmm, actually from the screens looks like you have to knock at Dante's hp till there's one notch left, then the story continues.


According to the article expected to release in Japan before the years end. Maybe that Feb 08 delay is in respect to the NA release. If that is indeed the case, I'll be importing my copy (region free PS3 games, score!).

Expected is what again makes me sad, developers aren't sure themselves.
Even Dec is a long wait i was expecting oct or nov, but dec end or jan start:confused: ..., but years end got lots of other titles, its better to have DMC later alone wihtout any other games to bother.


High res pics

http://www.watch.impress.co.jp/game/...70721/dmc4.htm

I love this one totally bad ass:D
http://www.watch.impress.co.jp/game/...70721/dmc4.htm

I wanted dante to be like this, good they are working equally hard on dante's character . I don't want Capcom to make deliberately Nero cool enough that he overshadows dante.
Dante has his own stature and Capcom should keep/maintain it.


BTW, this chick gloria, her knockers has got polyedges, not so next gen.
Deadrising engine showing its colors:p.

Hantei Aug 3, 2007 02:23 AM

Gamespy interview with Hiroyuki Kobayashi. I think the highlight of it was the announcement of no Vergil in DMC4. Also mentions ratio of playtime with Nero and Dante is like 60/40. Oh and he wouldn't confirm that Trickster and Royal Guard are back, but does say that there are other styles that can switched to in real time.

Quote:

GameSpy: Thanks for meeting us today. Could you introduce yourself?
Hiroyuki Kobayashi: My name is Hiroyuki Kobayashi and I'm a producer at Capcom. Devil May Cry 4 is one of my games, also in Japan I'm the producer for Sengoku Basara.

GameSpy: How do you feel about next-gen, to start with?
Kobayashi: It's definitely a fun experience to work with the new next-gen consoles, especially with the variety of things you can do, more graphics and whatnot. But since this was the very first title Capcom released on the PS3, it was definitely a hard step to actually go through. Nobody knows anything about how to develop on the PS3, nobody really had that experience working with PS3 games. So, they're basically the first team to kind of pioneer within Capcom to release a next-gen [PS3] game.

GameSpy: Is that part of why it became multi-platform?
Kobayashi: It wasn't that the PS3 was a hard-to-work with machine. Capcom has a PC-based engine that they use to develop games and Devil May Cry 4 was developed with that same PC engine. Basically it branches out from there. You can have it on one central PC engine, and then make it compatible for the PS3 or the 360, so it's really just one workflow. So it really wasn't just that the PS3 was a hard-to-work with machine. Also, Capcom's operational goal was to release games on multiple platforms so that more players could actually play the games. Because the 360 is a popular console for both the North American market and Europe, it was natural for Capcom to branch out as well.

GameSpy: So we saw DMC4 and got hands-on with it at Capcom's pre-E3 event. A lot of the press saw it and thought "It's just a prettier DMC." But then they played it and thought, "Oh wow, it's a prettier DMC!" Is the team happy with the approach of minute improvements that really take advantage of the graphical capability, or is it just a stopgap?
Kobayashi: Of course, since this game is released on the PS3 and the 360, the graphical improvement is like a baseline, a minimum It's a minimum thing that they need to conquer. But bringing in the new element of the Devil Bringer was done because the team is always looking for new ways to make unique action games. That's why the Devil Bringer was brought about; to bring new action to the old DMC style. It's a constant struggle to come up with new ideas, new improvements of course, and obviously we'll continue to improve with the new releases.

GameSpy: How much does the Devil Bringer having a ranged throw change the whole impact of the game? As opposed to only being able to grab from up close...
Kobayashi: Of course, it was the goal to come up with a new action game, to keep up with fresh action games. Having the Devil Bringer enables the player to bring the enemies to the characters. Of course Dante and Nero have the sword and the guns, where the characters would actually repel the enemy, and then you have to actually go to the enemy and do the combos and such. Adding the new element of pulling in the enemy and then chaining combos is completely new. So that was the idea to use Devil Bringer with this new release. Also, what was hard to implement with the Devil Bringer, in terms of graphics and animations, was the number of variations you can use. So many combinations and so many movements, it was definitely a challenge.

GameSpy: So, after introducing the Devil Bringer while working on Nero, was it tough to go back to working on Dante and realize that you were stuck with what seems like a problem: that Dante can only push people away, he doesn't have this new key ability?
Kobayashi: Because Nero is a new playable factor, it's a completely different system of thought between Dante and Nero. In previous games, like DMC3, Dante had the Gunslinger and the Swordmaster styles, but now in DMC4, those two styles of Dante are more combined. It's easier to use, you don't have to switch back and forth. But Nero is a completely new attacker, so he introduces a new element, a new action. But no, Nero and Dante are basically separate.

GameSpy: Just to clear this up, you can switch between any of the styles from DMC3 on the fly, or just Swordmaster and Gunslinger?
Kobayashi: The main point for Dante in DMC4, this is released information, is that you can switch back and forth between SM and GS in real time. Of course there are other styles that you can switch to in real time as well. Nero's biggest selling point is his Devil Bringer and how he uses that in the game. Dante's selling point is the ability to switch back and forth on the fly.

GameSpy: On that note, is Dante going to be, essentially, expert mode? It seems like if you have combos that go from GS to SM on the fly, it's going to be really hard, like DMC3 original release hard.
Kobayashi: You switch from Nero to Dante in the game, and Dante is already strong enough. The players of previous games already know this, so this is like just one step up from where he was in other games. But for newer players, Dante is strong enough that you can actually go through and enjoy the game just being a Gunslinger, because that ability is strong enough. He's strong enough in that mode.

GameSpy: So, switching from Nero to Dante, is that something that the player chooses, or is that something that happens at pre-assigned times?
Kobayashi: The player will not be able to switch from Dante to Nero on their own. Within the larger story of DMC4, it gradually shifts from Nero to Dante, so that's when the player switches between the characters.

GameSpy: What's the ratio you're looking for between Nero and Dante?
Kobayashi: Initially I thought about Dante and Nero being about 50-50, but now it's a little more focused on Nero, so I'd say 60-40.

GameSpy: Storywise, are we looking at a prequel or a sequel?
Kobayashi: In terms of the storyline, from the previous titles, DMC3 comes first, and then DMC1, and then DMC4comes after.

GameSpy: And it seems like the order Nero belongs to was founded by Dante at some point in the past. Is that the case? Can we find out anything about the order?
Kobayashi: Dante is not the founder of this order. However this order worships Dante's father. Dante's character is initially an enemy, he attacks this order. Nero's companion gets attacked by Dante, and that's how the story goes.

GameSpy: Are we going to see Dante's brother?
Kobayashi: No, he doesn't come in the game. [Kobayashi speaks to his translator for a moment]. He says you are a fan! (laughter)

GameSpy: Is there any validity to the PS3/360 performance comparisons?
Kobayashi: I believe that the PS3 and the 360 are about the same level, they have the same specs. Leaving aside personal thoughts about each machine, I won't say that the PS3 or the 360 is above the other…It's about development, it's about the thing.
http://uk.ps3.gamespy.com/playstatio.../809520p1.html

Slayer X Aug 22, 2007 11:47 PM

This is one badass frick'n overlord... I mean trailer. ^^;

http://www.gametrailers.com/player/23903.html

WATCH IT NOW OR DIE!!!

Hantei Aug 23, 2007 02:03 AM

Awesome! I gotta say Langdon really stepped up his performance for Dante, giving us a much deeper/mature sounding Dante. Now, I wonder if that was the PS3 build or the 360 build that was shown.

Simo Sep 19, 2007 03:42 AM

New Famitsu out revealing Trish and Lady! :D

Sexninja Sep 19, 2007 04:00 AM

Damn THIS IS WHAT i call TOTAL FAN SERVICE.
Can't be happier, Trish and LAdy bothe looking SEXY as hell.
Now i want DMC4 more than MGS4.

Capcom has another platinum hit.

Inhert Sep 19, 2007 06:30 AM

omg! Trish is Awesome! not sure about the look of lady though, yes she look more sexy but she look like she lost that "boyish" that I really liked (I'm probably the only who understand what I just said >.>) anyway it's only one scan so I hope she still got the same attitude ^^

I don't remember but is DMC4 after DMC2? If so I wonder if the "Devil never Cry" still exits XD I'm curious to see how's the interaction between Lady and Trish (maybe will see some jealousy?)

Rotorblade Sep 19, 2007 07:13 AM

... Trish looks the same, which, as it was before, isn't good. Lady is looking even better (sluttier), so this is about what I expected. I mean, shit, Trish hasn't changed a fucking bit.

Capcom: "We're going with the obvious winner here."

Slayer X Sep 19, 2007 08:34 AM

@Inhert
DMC4 does take place after DMC 2 but it sounds like Capcom is totally pretending that DMC2 never happened, which is a good thing. Also Lady and Trish already met in the Anime which had them fighting for 3/4 of the episode before Trish went back out on her own. (Trish and Dante kind of split up, but they're still friends)

@Rotorblade
Trish changed her clother once in the Anime before going back to her original attire. Oh well, guess devils don't need to change their attire much, i don't know. lol

Speaking of, the final 12th episode comes out today. It came out last week in japan, but the subbed version by AonE & Conclave comes out today, can't wait.

Inhert Sep 19, 2007 09:44 AM

Quote:

Originally Posted by Slayer X (Post 505310)
@Inhert
DMC4 does take place after DMC 2 but it sounds like Capcom is totally pretending that DMC2 never happened, which is a good thing. Also Lady and Trish already met in the Anime which had them fighting for 3/4 of the episode before Trish went back out on her own. (Trish and Dante kind of split up, but they're still friends)

that's what I though and is probably a good thing because I think gamers too are acting like DMC2 never existed XD

as for Trish and Lady fighting, I sure hope it will happen again in DMC4 :p

now that someone mentioned it, yeah they could at least make a little change in Trish outfit :\ as for the more "sluttier" style of lady, that's what i don't like about her new look... I think that look would go better on Trish XD

Slayer X Sep 19, 2007 10:29 AM

Just watched the 12th and final episode of the Anime and it ends off in a way that I believe is supposed to be right before the start of DMC2. Apparently DMC2 is just a job for a rich client (being the old hag that never told me Sparda's story in DMC2). But that sounds like the only purpose and motive from the hint, it was simply for money, no real siginigance. However it still doesn't explain the retarted ending of DMC2 where he rides off into hell... for what purpose who the hell knows. Oh well, at least now I can just pass DMC2 off as, "meh, it was only a simple mission for coin, nothing else."

Sexninja Sep 19, 2007 10:50 AM

If i remember correctly developers said themselves in one of the interviews that DMC2 never existed.
Also remember that Enzo scoop, part 2 dante is not really dante.

Whether they will link anime with DMC4 , its still about to be seen.
I wish they dont and trish fights with lady on first encounter would be cool.

I prefer Trish in her old clothes , she looks much better in nextgen. Her black outfit is her trademark believe me.

Who knows we could might get chance to play as trish as unlockable character and then her unockable new clothes.
Its capcom they do it often.

Rotorblade Sep 19, 2007 12:37 PM

No disrespect, but there's a million ways to try and sugar coat it and all I can really say is that Trish is fucking ugly. Old and Busted, that's Trish. New hotness, that's every new female. I don't know what the obsession with DMC1 is past the fact that it had "Zeitgeist." I can understand and grasp that, yes it was new at the time and basically established the 3D action genre. Thing is that a billion other better games (HYPERBOLE) have been released and they all excel past DMC1. Yes, I give it its innovation due, but it isn't the gold standard.

That being said, fuck Trish.

Slayer X Sep 19, 2007 12:47 PM

Uhhh... the only other 3D hack&slash action game that is even as hard or deep as DMC is Ninja Gaiden, and even that doesn't have as cool of characters or cinematics as DMC so I don't quite know where you're coming from.

Rotorblade Sep 19, 2007 12:51 PM

If you want to go into what you enjoyed more as a game, sorry, I'm not going to entertain that. Yes, people view God of War as better for some reason. They view other games that specialize in risk reward style as better, so if I define my terms to my advantage then I get to play "back and forth" internet game with you and I just don't want to do that.

Fine, you don't know where I'm coming from. I am okay with this.

--------------

Edit:

In fact, what are you saying? That the only good action game since DMC1 is Ninja Gaiden? That nothing surpasses DMC1? Or do you mean the series? I'll bite.

Slayer X Sep 19, 2007 01:22 PM

Yeah I mean the series because DMC 3 beat the snot out of 1. The only reason why I don't group GoW and the like with NG and DMC is because you can mash your way through GoW and still beat the game. Sure you may die more, but that strategy isn't going to work in DMC or NG. So while they're in the same genre... it doesn't mean that they're on the same level. (or at least from where I stand) It's like saying Ghost Recon(PC) and Halo are similar... where other then that they're FPSs, they're nothing alike. But I'm just speaking on a gameplay level, not a presentation level or anything.

Rotorblade Sep 19, 2007 01:27 PM

I think it's fair to make the comparison on the basis that they're all 3D action games, and they both have similarities. We're not talking about drastic differences between something like Doom 1 and System Shock 2 or Thief, believe it or not. And that's what I thought you would get at. I'm not going to deny that DMC has a penchant for flexible combat system or even touch on that whole argument of "mashing through God of War." I wasn't a convert for either series (though I have a respect and love for DMC3), I view Ninja Gaiden as superior in gameplay.

I get what you're trying to say here and all I can say is that my comments focus on DMC1 and not the series. Because, honestly, DMC2 might as well not exist and every good thing in DMC3 had to eventually come to a reminder of Devil May Cry 1 and its generic as fuck setting and now surpassed gameplay.

DMC3 might as well be Devil May Cry 1 to be quite honest, it stands by itself and embarrasses the fuck out of 1.

Hantei Sep 19, 2007 01:31 PM

About time they showed Trish and Lady, we all knew they were returning (those of us who saw the concept art anyway). Now they just need to confirm the return of Nelo Angelo.
Quote:

Originally Posted by Slayer X (Post 505310)
@Inhert
DMC4 does take place after DMC 2 but it sounds like Capcom is totally pretending that DMC2 never happened, which is a good thing. Also Lady and Trish already met in the Anime which had them fighting for 3/4 of the episode before Trish went back out on her own. (Trish and Dante kind of split up, but they're still friends)

Eh? Wasn't it said in a previous famitsu that the chronology went DMC3 , DMC1, DMC4, and then DMC2. Seems to make the most sense to be seeing as how Lucia has had no mention.

Slayer X Sep 19, 2007 01:33 PM

lol, that it does, that it does. It's at least good to see Capcom moving forward with the gameplay at least. Like if you look at everything you could do in DMC3 with the different fighting styles and everything compared to DMC1 that's a big difference over 1 1/2 games ;) I know that it's not the same genre, but even the RE series from RE0 to RE4 what a change that was. This kind of leaves me a bit disappointed even though I'm excited for NG2 because something new to how you played the game would have been nice then just more weapons that you'll individually will use a small amount compared to the dragon blade. But that's a whole nother topic.

But yeah, I get where you're coming from now.

Additional Spam:
@Hantei
They probably said that because they know that they really can't pretend that DMC2 doesn't exist because people played it (unfortunatly). However at the same time they don't want to touch it with a ten-foot pole. Therefore we'll probably never going to know when DMC2 really took place because they're never going to acknowledge it. (but of course it's after 1). I still say though that after watching episode 12 that the hint was directed towards DMC2. Because if DMC 2 took place after 4, then that would mean that Nero and everything in DMC 4 will have to have been erased from Dante's mind MIB style after DMC 4. That is depending on how 4 ends of course... which I'm sure won't lead to every character's demise.

Hantei Sep 20, 2007 01:16 AM

Heh, I guess we won't really know till we beat DMC4. But till then, I'll just be sticking with what the developers said in terms of chronology.

Oh and you can download the GC trailer on the Live Marketplace or Japanese PSN, plus a Nero wallpaper on the J PSN. The short version of the TGS trailer can be viewed the updated DMC4 website (new BGM, sounds like credits music, assuming something sung by Kyrie, can anyone rip it?). The trailer shows the gauntlets in action, plus a first look at these Spardan looking enemies...

http://i8.tinypic.com/4u91nw4.png

I wonder if it's possible that Nero ends up turning into one of those Spardan looking things (perhaps even Nelo? as he seems to be slowly consumed by the arm), and is the reason why we get control of Dante?!?

DEVIL MAY CRY 4 | ƒfƒrƒ‹ ƒƒC ƒNƒ‰ƒC 4

Sexninja Sep 20, 2007 09:47 AM

http://www.gamevideos.com/download?v...D_1280x720.wmv

This is not best quality but definatley BEST action sequences ever to grace videogames.
These cutscenes puts MGS4 into shame, kojima may cry.

Be objective and judge yourselves.

And BTW it might be my taste but trish and lady both, in trailer above sure looks hot.

And again it might only be me but for me DMC4 >MGS4 and NG2.
Capcom is Capcom no match.

Slayer X Sep 20, 2007 10:22 AM

Nooooo, gamevideos is currently messed up, godamnit. And I wanted to see something that tops MGS4, lemme see, lemme see, lemme see... DAMN!

Cirno Sep 20, 2007 03:35 PM

Comparing the action cutscenes of MGS4 to Devil May Cry - a game whose sole purpose is to entertain with over-the-top action - is stupid. Both are awesome for their own reasons, but comparing the two is like trying to compare my penis size to that of LeHah's itty bitty boat (no big deal).

Edit:

So I just watched the extended, 3-minute long trailer Sexninja linked, and while I was glad to finally see old characters like Trish and Lady, I was a bit put off by the lame new theme song. Trailer starts off awesome and it's the battle music we've heard from the last trailer released, but then at the halfway point it breaks off into a gut-wrenching Creed-esque pop song more suitable for a Disney Channel drama than a game involving ...well, you know.

'Devils Never Cry' or whatever from DMC3 sounded ten times better (lolyoko) but I'm probably just jumping the gun. There'll probably be some remixed version of the song in the game or soundtrack better suited for DMC, but so far this romance drama between Nero and Kyrie is kind of annoying.

God I feel like Elixir right now.

Also: Uploaded the TGS trailer from the official website to youtube:

YouTube Video

Sexninja Sep 21, 2007 01:50 PM

Devil May Cry 4 Screenshots Gallery (Xbox 360)

I pity those who dont like trish.TSK TSK.

Megalith Sep 21, 2007 02:35 PM

Lady's DMC3 costume was better.

Although it's probably available as a secret costume.

Inhert Sep 21, 2007 03:18 PM

I agree with Megalith (oh god .. >.<)

btw, what's the release date of DMC4 again?

Cirno Sep 21, 2007 05:27 PM

Quote:

Originally Posted by Sexninja (Post 506385)
Devil May Cry 4 Screenshots Gallery (Xbox 360)

I pity those who dont like trish.TSK TSK.

I pity those with shit tastes.

Although I did prefer Lady's original costume from DMC3, I'm fine with this redesign.

Trish still looks like a recovering crack whore.

Slayer X Sep 21, 2007 10:16 PM

@Inhert
We don't know an official US release rightnow. JPN release is late November. So if it goes the way of DMC 3, we'll see 4 around March.

Hantei Sep 22, 2007 03:21 PM

Quote:

Originally Posted by Slayer X (Post 506547)
@Inhert
We don't know an official US release rightnow. JPN release is late November. So if it goes the way of DMC 3, we'll see 4 around March.

If that's true, then I'm just gonna import it (thumbs up to the region free games feat. for the PS3). I'm assuming it'll have dual language options just like DMC3.

And here's a much better quality version of the showfloor TGS trailer at Game Trailers. Heh, I just noticed that there's a nice shot where the camera is panning down and past Gloria's butt.

Gametrailers.com - Devil May Cry 4 - TGS 07 Showfloor Trailer

Slayer X Sep 27, 2007 07:19 PM

Sure you can import it. And the game's VO is in English ONLY. However all the menues are in Japanese ONLY, so be warned. US release date is February according to IGN. I might as well wait and play it with the DualShock 3.

Also looks like that tranformation thing with Nero in the new trailer is just a weapon.

Galerie Devil May Cry 4 - Images Gilgamesh - 2007-09-27 19:47:59

Sexninja Sep 27, 2007 07:47 PM

Its Dantes weapon, if i am getting you correctly not Neros.
Nero's deviltrigger or transformations isn't shown yet

Slayer X Sep 27, 2007 07:52 PM

It's not that. It's jsut that some people like Hantei thought that Nero's arm looked to be consuming him based on footage in the TGS trailer where Nero had what we know now to just be a weapon. That's all.

But yeah, it's probably just something like Beowolf.

Hantei Sep 28, 2007 02:29 AM

Quote:

Originally Posted by Slayer X (Post 508931)
Sure you can import it. And the game's VO is in English ONLY. However all the menues are in Japanese ONLY, so be warned. US release date is February according to IGN. I might as well wait and play it with the DualShock 3.

I knew the VO would be english only, but I was wondering if the there's an english option for the menus seeing as how there appeared to be one available in DMC3 (they even gave you the option for korean menus). Be nice if there is, I wonder if the reason why it's being released later for NA is because they're going to tweek the difficulty settings again for our version.

Quote:

Originally Posted by Slayer X (Post 508931)
Also looks like that tranformation thing with Nero in the new trailer is just a weapon.

Galerie Devil May Cry 4 - Images Gilgamesh - 2007-09-27 19:47:59

Uhh I'm pretty sure those are Dante's new gauntlets, besides the fact that it's Dante who has them equipped, it's been said that Nero wouldn't be getting new weapons. I'm willing to bet you get the Gilgamesh after defeating that plant/snake boss we saw in the TGS trailers, heh seeing as how the gaunlets have stingers on them. Makes me wonder what kind of weapon Dante will be getting from Berial.


An interview with Kobayashi.
Game | Life - Wired Blogs

Something that caught my eye:
Quote:

Because a big part of the fan base is guys, we always put in a nice sexy character, hence Gloria. In the past we've used Trish, who is a recurring character, and also Lady. Lady appeared in 3, and now she's about ten years older than she was in that one, but she's grown up very nicely, as you'll see.
Interesting to hear that DMC4 is about 10 years after DMC3. This probably makes Lady about 28 maybe even 30 in DMC4 (this is of course assuming she was at least 18 in DMC3), heh I certainly didn't expect that. I'm guessing that means DMC4, with respect to DMC1, is probably 7 or 5 years after it.


Here's another interview with Kobayashi:
TGS07: Kobayashi Gives Lowdown On DMC4, 360, More

Interesting points:
Quote:

GI: Can you say anything about if Vergil will play a role?

Kobayashi: Sorry, but Vergil will not play a role.
Heh, just cause he said Vergil doesn't mean Nelo Angelo won't make an appearance. Gonna stick with that belief till I play the game myself.

Quote:

GI: You’ve said in the past that there’s a prescribed place in the game where you’ll be able to play as Dante. Will you be able to, if you beat the game, play through it again as him, even though it would kind of mess up the story?

Kobayashi: To answer your question, no, because the story dictates when you’ll pass to Dante. You can’t go back and play as Dante from the beginning.
So, it sounds like you'll occasionally be swapping between the 2 characters throughout the game (which makes more sense story wise, I guess). So that flushes out the possibly of Nero taking a hike half way through, which I thought might happen (eg. was thinking Nero would get consumed by the arm's desire for power).

Quote:

GI: Has adding the 360 version added any extra development time and pushed back the release date?
Kobayashi: Yes, it did add a little bit of time. We didn’t even start development on the 360 version until after the announcement was made—it was like, “Oh, we’re going to make it for the 360. We’d better get started.” It wasn’t that we were almost done with the 360 version and we made the announcement, it was the other way around. We made the announcement and then we started development.
Heh, what I'm getting from this comment is that the 360's version is to blame for DMC4's delay.

Sexninja Oct 19, 2007 11:03 PM

IGN: Devil May Cry 4 Preview

New details sound really cool.
I wish to check the complete demo they showed.
New dante weapons=plain badass.

PS3 version will have some sort of sixaxis support, alos game is slated for Feb 2008.
Demo is also planned.

Videos
IGN: Devil May Cry 4 Trailer, Videos and Movies

HD of previous TGS bad ass trailer is also avaiable in HD on GT.

Hantei Oct 19, 2007 11:57 PM

Ooo, the trailer actually has english subtitles this time.

New weapons sound interesting, from what they described, Lucifer kinda sounds like Vergil's phantom blades, and Pandora's box sounds like it's a multipurpose gun.

Quote:

Kobayashi pointed out that the game is not two separate stories as previously thought, but instead one massive tale where the player will start and finish the Nero part of Devil May Cry 4 before picking up as Dante and finishing the entire game.
Sounds like my prediction was correct afterall. The story starts with Nero but finishes with Dante. That must mean something happens to Nero at the end of his part (arm's desire for power consumes him? transforms/possessed by Nelo Angelo??). This is relieving news, as I had feared that we would have to constantly switch between the two, especially if Dante plays as well as it appears.

Another interesting note, looks like Japan isn't getting this one early, it seems that they're planning for a simultaneous worldwide release as all 3 regions say Feb 2008. Hopefully the demo pops up on the PSN and/or Live Marketplace by December or earlier.

The actors/actresses are revealed.

Nero - Johnny Bosch
Dante - Reuben Langdon
Kyrie - Laura Napoli
Credo - Daniel Southworth
Agnus - TJ Storm
Gloria - Danielle Burgio
Sanctus - Liam O'Brien

wƒfƒrƒ‹ ƒƒC ƒNƒ‰ƒC 4xƒLƒƒƒ‰ƒNƒ^[‚ð‰‰‚¶‚é‚̂͂±‚̐l!! / ƒtƒ@ƒ~’Ê.com

Oh and the short version of the TGS trailer is available for download on the NA PSN and the Live Marketplace. Here's hoping the long version (aka Gamer's Day trailer) becomes available in the coming weeks.

http://i24.tinypic.com/2sbodb9.jpg

Slayer X Oct 20, 2007 12:34 AM

Yeah I've been looking for a downloadable version of the Long TGS trailer for some time now. Even the GT one isn't downloadable and is in Flash format.

Heh. Nero's actor is the same guy who did Vash in the Trigun anime and Ichigo in BLEACH

Dante's actor is the same as DMC3.... SWEEEEEEEEEEEEEET! ^^

UPDATE!!!
I was looking around the net when I stumbled on the obvious. Devil May Cry Main Site The site has been TOTALLY reworked to serve as the series' archive of everything for the series. I'm not kidding. From every character, enemy, weapon to entire game storyline outlines, including the endings. Also they have all the currently released info on DMC4 nicely collected on the site too.

If you've been wanting to quickly brush up on your storylines or what have you. Definately check out DMC's new main site.

It even helped me place the timeline of the DMC anime. Because Trish and Dante changed the shop name to "Devil Never Cry" at the end of DMC1, that means that it takes place right between 3 and 1. Making 4 most likely taking place after 1 but before 2.

eprox1 Oct 20, 2007 08:08 PM

Confirmed day one purchase:

Sexninja Oct 20, 2007 09:29 PM

I smell gloria as unlockable character not trish or lady.
I also smell boss fight with gloria at some point.

Hantei Oct 21, 2007 01:47 AM

Quote:

Originally Posted by Slayer X (Post 518445)
It even helped me place the timeline of the DMC anime. Because Trish and Dante changed the shop name to "Devil Never Cry" at the end of DMC1, that means that it takes place right between 3 and 1. Making 4 most likely taking place after 1 but before 2.

I didn't follow the anime, cause it was kinda boring, but what was Trish and Dante's relationship in the anime series? Were they allies? Or just strangers? If they were allies then that doesn't make too much sense for the shop to be still named Devil May Cry in the anime, as they both didn't meet till DMC1. Seeing as how the shop's name changes to Devil Never Cry at the end of 1, then that would mean the shop's name should be still as such in the anime. Heh, this is of course running on the assumption that Trish and Dante are unacquainted in the anime series.

Quote:

Originally Posted by Sexninja (Post 518839)
I smell gloria as unlockable character not trish or lady.
I also smell boss fight with gloria at some point.

Meh, I doubt the playable Gloria. If Lady wasn't playable in DMC3, then can't see Gloria being playable in DMC4 (if she was, then I'm sure everyone would be asking, why not Trish, why not Lady). Though, I do agree with there possibly being a boss fight with Gloria, perhaps as Dante?

Sexninja Oct 21, 2007 03:48 AM

Actually lady can't be a playable character, she doesn't has any weapon to make combos.
That heavy launcher is not creative stuff for developers.
Trish again lacks any weapons.

Gloria looks like souped up lucia version, much better.
She is athlete, moves fast, doing tight moves in cutscenes, she can be a decent character with decent MOVESET.

Prducer didnt mention the anime in timeline(gameinformer interview or gamespy one).
he said 3,1 and then 4 not even 2 is mentioned.

Yes , they knew each other b4hand in anime.
actually they make fool of lady.
I think anime is canon.

Slayer X Oct 21, 2007 12:07 PM

I'm sitting here at work where it's dead reading the latest issue of PLAY. The magazine has an interview with Hiroyuki Kobayashi, Producer of DMC4.

In the interview it is asked what the timeline is.
Answer: "DMC3, DMC1, DMC4."

Next PLAY asked why Trish and Lady appear to know one another in the TGS trailer.
Answer: "They actually meet eachother for the first time in the DMC anime which takes place after DMC1 but before DMC4.

So there's the chronology. For thoes who don't know in the anime Trish and Dante take "a break" from one another. Trish can't handle Dante's lack of responsability eating Piiza and Strawberry Sundaes all the time. And Dante can't handle Trish on his back all the time. So I guess Dante changed the shop name back to Devil May Cry after Trish left, lol. (who knows)

As for Lady's age. In the interview the Producer sais that Lady had no official age in DMC3, but they figured that she was in her late teens (uhhh... I'd say at least 19). And in DMC4 she's in her late 20s.

Apparently Nero as a character is a laid back, hot blooded, direct sort of person. So he won't have the amount of humour as Dante. As well as you won't see him missile surfing yelling "YEAH!", or rocking a guitar beating up baddies. However Dante still maintains his character of 3.

When asked about his opinion of the new Ninja Gaiden 2 Hiroyuki responds simply, "It looks like Ninja Gaiden on the Xbox". When asked about his position about Itagaki and his dislike of the DMC series Hiroyuki responds, "He does what he does, we do what we do. (laugh)".

Hiroyuki ends the interview with a short paragraph. To sum it up. The game has Nero at the beginning and Dante at the end because Dante is already a hero and to start the game with him you'd be dropped right into the middle of the game. So with Nero being a rookie you have to build him up while starting with only the basics. This mechanically allows them to round the curve more so then it was with DMC3 while maintaining the games difficulty when you get to Dante in DMC4.

That's it. Done. What a great interview. Made the magazine worth while, lol. Sorry for the broken format of the post.I was basically adding the parts as I read to make it as accurate to the interview as I could. Still can't wait for the game. ^^

P.S.
He also sais in the closing comment that DMC4 will hit American shores at, "...the very beginning of the year".

Sexninja Oct 21, 2007 04:06 PM

LOL NG remarks are soo right, NG2 really looks like expansion pack.
So the very beginning is FEB?

Breakable Oct 21, 2007 07:09 PM

*Cough*
While it seems some of you dont like the second song of the trailer, I personally like it a lot, and think it fits the whole storyline that is presented.
Anyone know the name of the song or will we have to wait for the release of the soundtrack in December?

Hantei Oct 21, 2007 10:47 PM

Quote:

Originally Posted by Sexninja (Post 518971)
Actually lady can't be a playable character, she doesn't has any weapon to make combos.
That heavy launcher is not creative stuff for developers.
Trish again lacks any weapons.

Gloria looks like souped up lucia version, much better.
She is athlete, moves fast, doing tight moves in cutscenes, she can be a decent character with decent MOVESET.

Actually if Lady was available via AI in DMC3 (boss fight, credits), then it's possible for her to be playable too. Heh, just wouldn't be as much fun as Dante. If you remember from DMC2, Trish was playable and wielded dual pistols (I think they were Luca & Ombra, Sparda's guns) and Sparda's sword. Heh, and her style was identical to Dante's. So no she doesn't lack weapons.

Heh, Gloria definitely looks like she'll play pretty much just like Lucia, if she were made playable. Though again, I don't think it'll happen. Story's main playable heros are limited to Nero and Dante, with no option to play as either one for the whole game, and I just don't see Gloria being playable unless she's got a significant impact to the story (like Lucia did, I guess).

Quote:

Originally Posted by Slayer X (Post 519111)
In the interview it is asked what the timeline is.
Answer: "DMC3, DMC1, DMC4."

Next PLAY asked why Trish and Lady appear to know one another in the TGS trailer.
Answer: "They actually meet eachother for the first time in the DMC anime which takes place after DMC1 but before DMC4.

So there's the chronology. For thoes who don't know in the anime Trish and Dante take "a break" from one another. Trish can't handle Dante's lack of responsability eating Piiza and Strawberry Sundaes all the time. And Dante can't handle Trish on his back all the time. So I guess Dante changed the shop name back to Devil May Cry after Trish left, lol. (who knows)

As for Lady's age. In the interview the Producer sais that Lady had no official age in DMC3, but they figured that she was in her late teens (uhhh... I'd say at least 19). And in DMC4 she's in her late 20s.

When asked about his opinion of the new Ninja Gaiden 2 Hiroyuki responds simply, "It looks like Ninja Gaiden on the Xbox". When asked about his position about Itagaki and his dislike of the DMC series Hiroyuki responds, "He does what he does, we do what we do. (laugh)".

P.S.
He also sais in the closing comment that DMC4 will hit American shores at, "...the very beginning of the year".

Ahh, so complications in their relationship is what caused the shop's name change. How unfortunate, heh cause in my eyes a true sequel to DMC1 would be when they name the game Devil Never Cry. Heh, and I also placed Lady's age 18 or 19 too, there's no way she looks over 30 (cause supposedly DMC4 takes place 10 years after DMC3) in DMC4.

Haha, I gotta agree with Kobayashi's comment on NG2. Of course that'll probably all change once they show something more than a pre-rendered teaser and a handful of screens.

"Very beginning of the year" = first week of January to me. But yea, that kinda contradicts his recent comment at Gamer's Day about a simultaneous worldwide release in Feb 2008. But whatever, the sooner I get to play the game, the better. Getting tired of all these delayed announcements.

Quote:

Originally Posted by Breakable (Post 519365)
*Cough*
While it seems some of you dont like the second song of the trailer, I personally like it a lot, and think it fits the whole storyline that is presented.
Anyone know the name of the song or will we have to wait for the release of the soundtrack in December?

Heh, it's actually grown on me. Seeing as how no one knows the name of the metal song though, it isn't likely that info on the TGS trailer's song is available either. So yes, pretty much no info till the soundtrack's release in December.

Sexninja Oct 31, 2007 09:57 PM

1/31/2008

Jap release announced, finally!

Single Elbow Oct 31, 2007 10:52 PM

With that date announced, a US release date won't be very far behind (i.e a couple of days difference or weeks but not longer).

Hantei Nov 1, 2007 01:00 AM

Ohh, nice, we finally get a date, well the Japanese do, but we can derive ours from it now! If they hold true to their simultaneous worldwide release, then the NA and Euro releases should either be on the Tuesday of the last week of January (29th) or the following week's Tuesday (Feb. 5th). Hmm, this may mean we'll seen a demo on the PSN and/or Live Marketplace in the coming months (hopefully mid Nov).

Also, according to IGN, people in Japan who purchase early get a special DVD, which apparently has two versions: Nero and/or Dante (assuming it's just the cover and not content). I think this might be available with the NA release, as I've seen SKUs for a DMC4 Collector's Edition (which I'll definitely be buying) on EB Games and Gamestop's sites.

IGN: Devil May Cry 4 Dated in Japan


The interview with Hiroyuki Kobayashi from the Play magazine.

Although Kobayashi's constantly says Vergil has no involvement with DMC4, he doesn't deny the possibility of, at least, Nelo Angelo's connection to the game (*cough* Nero's devil bringer *cough*). Oh, and straight from Kobayashi's mouth, only Nero and Dante are playable killing hopes of a playable Gloria, Trish, or Lady (heh, can't I didn't expect that, cause I did, and knew it would be the case).

Quote:

play Issue #71

Devil May Cry 4
PLAYSTATION 3, Xbox 360, PC

Resident Evil 5 was a total no-show at the TGS, but that may be just as well, given the strides DMC4 is making every time is shown. What was looking like an on-par next-gen games at its debut last year now stands graphically with any other game I can think of, running at a locked 60 frames with elaborate self-shadowing and post-processing effects. Escaping for a moment's respite from the madness of the show floor, we sat down with producer Hiroyuki Kobayashi to talk about how Capcom made it happen.

Interview with Hiroyuki Kobayashi, Producer, Devil May Cry 4
Interview by Nick Des Barres / Transcribed by Dai Kohama / Translated by Nick Des Barres

play: First I'd like to ask about the task of porting DMC4 to 360. I know Capcom's MT Framework engine was designed to allow easy cross-platform development, but is it really that simple?
Hiroyuki Kobayashi: Actually, it was really difficult getting our MT Framework engine to run on the PS3. When our company announced DMC4 for 360, the engine had already been up and running on the system for Dead Rising and Lost Planet, so it was a very smooth transition. There weren't any major problems to speak of.

Would you say the PS3 and 360 versions are identical, then?
Yes. They both come from the original version built on PCs with the MT Framework engine, so they're both the same.

Not just feature-identical, but visually identical as well.
Completely identical.

The PS3 version will be using the DualShock 3's vibration function, right?
It will. We've got them on the show floor vibrating already (laughs). I've done so much press where the interviewer asked me "so the 360 version will rumble and the PS3 version won't?" and I've had to say, "that's right," because it was still a secret!

You've said before you want to get back to the series' roots with DMC4. Does that mean a change in tone from 3, or a return to an open-world structure?
I think DMC4 is most close to 3 in structure. This may be because it's the same team that did DMC3, although myself and a few other members did work on DMC1. The reason DMC1 had an open-wide structure was because it was originally planned to be an action-adventure like Resident Evil, so there was no need to divide the world into areas. However, we found that a pure action game became stressful to play in such a large space, so we decided to break them up with 3. It's the same with 4, you can't backtrack. It's really just a question of game design.

One thing a lot of people had problems with in DMC3 was the extremely high difficulty, especially so for the North American version. How are you approaching the difficulty to this game? Will it be the same for all regions?
Even the Japanese version of DMC3 was hard, wasn't it (laughs). This is something I acknowledge, and the team acknowledges. As you know, we made the American version even harder, and I felt that we did something a little cruel to our fans there. This time the difficulty level is the same worldwide, and there's a tutorial so people unfamiliar with the series can gradually build up their skills. With Nero as the new main character, we're able to start over with a clean state, so both DMC fans and new users can begin at the same startline. The game begins easy and gradually ramps up to a DMC3 level of difficulty, So I think players will really be able to feel the progress they've made as their skills get better.

Will you still cater to the ultra-hardcore with a vicious difficulty mode?
Oh, of course, of course (laughs). We have a pretty crazy final difficulty. I think the hardcore fans will be happy.

We've known for some time the player will get to control Dante as well as Nero. Is Dante just a bonus? Is the story mostly Nero?
Well...you start as Nero (laughs).

So you get to play as Dante during the main game.
You do. It's not as if Nero and Dante have separate storylines, or separate modes. In the very first mission, you fight Dante as Nero and learn how to use his gun, his sword and the Devil Bringer arm. From the second mission onwards, the game plays like standard Devil May Cry, and eventually, after the heroine Kyrie gets kidnapped, Nero passes the baton to Dante. It's one story with two heroes.

Are Nero and Dante the only playable characters?
Yes, those two.

While Dante had his full repertoire of weapons and styles, it seems like Nero has just three-revolver, sword and Devil Bringer.
Unlike Dante, Nero won't gather weapons and power them up as he goes. Instead, his right arm-the Devil Bringer-powers up. At first you can only throw enemies with it, but eventually you'll next be able to pull them in, then use it to move...you can really do a huge amount of things with the arm. Dante, on the other hand, has several new weapons. The Gilgamesh, the new hand-to-hand weapon, for instance, has a whole variety of martial arts moves like heel drops and jump kicks...and there's another really cool weapon for Dante, too. I can't really say too much, but when I showed our staff the plans they were really excited, saying, "I can't wait to use that!" (laughs)

We're looking forward to that. Will DMC4 solve the mystery as to whether or not Dante's brother Vergil is still alive?
Everybody loves Vergil, don't they (laughs). I didn't personally work on DMC3, but Vergil appeared in 1 as Nelo Angelo and I think he's been built up into a really interesting character. However, DMC4 is Nero's story with a supporting turn from Dante, so we decided to let Vergil sit this one out.

Speaking of Dante, Vergil and Nelo Angelo-in Japanese, "Nelo" and "Nero" are written with the same characters. Is there a connection?
I can't really say (laughs). We chose the name "Nero" for the DMC4 hero for many reasons, although we did have several other candidates. Why we went with "Nero" should become clear as you play through the story, and find out if he has any connection with Vergil/Nelo Angelo.

And Nero looks exactly like the young Dante and Vergil from DMC3...
There is a secret in that. We think a gun, a sword and a long coat is an unshakable image for a DMC hero, but we didn't make Nero look like Dante for no reason. Originally, we had a hero that looked like a mod British youth with a Beatles hairdo and fashionable tastes, but we thought he seemed too serious and grown-up to be a DMC hero. We arrived at the look, and the name Nero, after a lot of trial-and-error.

The conversation has turned into design, so I'd like to ask about Tatsuya Yoshikawa and his involvement in the project. Most people looking at Nero would be very surprised he was designed by the lead artist from the Breath of Fire series...
Yes, Yoshikawa worked on the entire Breath of Fire series and Mega Man. People know him for his anime-style designs, but he can do realistic stuff too-it was just never seen by the public. Even I hadn't seen his realistic work, but after looking over we thought he would be a great match for the world of Devil May Cry. It's both my and Itsuno's first time working with him.

They really are wonderful designs. I never would have guessed this was Yoshikawa's work.
Right? Right? You'd never know when he was the Breath of Fire guy (laughs). It was a lot of fun working with him. I think people who are familiar with his older art are going to be really impressed.

What about the background design? The series has been famous for its gothic backdrops, but the city of Fortuna in DMC4 looks like it could almost exist. Did your team go location-scouting for Fortuna's design?
Yes, we went to Italy, Turkey...a lot of Mediterranean port towns. I didn't personally go, but our background team bought an incredibly expensive digital camera and took tons of photos, which they brought back to Japan, finessed, and used as in-game textures. It's just not kind of scenery you can find in this country...you really do have to go there.

Here at TGS the returning heroines Trish and Lady were shown for the first time. It's been a long time since DMC3 in the continuity, right?
A long time, yes. The continuity goes DMC3, DMC1, DMC4...

But Trish and Lady haven't aged a day, and seem to know each other.
They actually meet each other for the first time in the DMC anime, which takes place after DMC1 but before DMC4. As far as their looks, Trish is a demon so she doesn't age (laughs). Lady didn't have an official age in DMC3, but we thought she was in her late teens. When you see DMC4's Lady in motion, I think you'll notice she's definitely an adult, she's much sexier-in her late 20s.

Can you talk a little bit about finding the series' tone? A lot of people were disappointed with the grim mood of DMC2, and then the almost slapstick comedy of 3.
I'm fond of both styles, but we knew Nero wasn't going to be a character with the humor of Dante from the beginning. Nero's hot-blooded, he's direct. To put it in baseball terms, Nero is a fastball, and Dante is a curveball. Of course, being direct doesn't mean being serious. At the beginning of the game he's supposed to be listening to a sermon at church but he's got his headphones on, oblivious. He's also got a soft spot for the ladies-he lets Kyrie scold him like an older sister (laughs). So Nero may not be so serious, but he isn't the kind of guy who would surf on missiles or scream "YEAH!" while battling foes with a guitar. Dante, however, is still the same guy he was in DMC3-there's lots of comic relief with him. Wait until you see the scene where he's got a rose in his mouth (laughs).

Are you considering any downloadable content for DMC4?
We were considering something, but with DLC it has to already be on the game disc before you ship, and there just wasn't time to do it. There's no DLC, but we will have net features: A leaderboard at the least, so you can compare how many Style Points you have with your friends.

Our time's running out but I have to ask you if you've seen Ninja Gaiden II on Xbox 360 yet. [Ninja Gaiden Executive Producer] Mr. Itagaki is very proud of hating your games...
I did see it (laughs).

What did you think?
I think it looked a lot like Ninja Gaiden on Xbox (laughs). I get asked this so often..."What do you think of Ninja Gaiden? What do you think of God of War?"

What do you think you of God of War?
I actually met David Jaffe at an awards ceremony in America. He told me he was very fond of Capcom games, Onimusha, DMC and Resident Evil, and that he had incorporated many aspects of them into God of War. I was flattered. God of War is very popular and I think it's a great series, but it leans more towards puzzles than DMC. It's a different kind of game. Lately Western action games seem to follow its lead-games like Heavenly Sword all have the context-sensitive action button prompts. For us, however, we want you to use your own skills and techniques to do impressive-looking things. As far as Mr. Itagaki...he does what he does, and we do what we do (laughs).

I honestly prefer what you do. If you have a final word for your American fans...
I know our DMC fans really like Dante. I worked on the first DMC myself, I love him too. In 4 he's an adult, he can handle anything-he's a hero. Nero, on the other hand, is still a rookie, still young, still a bit of a boy-he's going to become a hero. We're going to do this swapping of lead characters through gameplay, and I hope our fans will enjoy that. There's that scene where Nero dropkicks Dante in the face-I think some of our fans come to enjoy Nero as much as they do Dante. DMC4 will be coming out at the very beginning of the year; please look forward to it.

Sexninja Nov 1, 2007 03:54 AM

Really good interview, as long as they are putting more stuff for nero or dante, i dont mind trish or gloria.

Nero sounds like vergil son, or his reincarnation or something.

UPDATE:
Devil May Cry 4 pulverizes in images - Gamersyde

Now i can't wait a single bit. I want to fight this boss!
Badass and sexy every bit of DMC4.

It makes me wonder about how good will be unseen stuff in the game.

Hantei Nov 3, 2007 03:35 PM

Famitsu scan

That snake/woman devil is named Echidna. And the devil that looks like the blade devil from DMC1 is called Assault. Interesting to note that L'Arc~en~Ciel is doing that game's theme song.

Assuming if the second song in the TGS trailer is indeed the theme song, then it doesn't sound like them, as Hyde's vocals got an evident japanese-english accent and the vocalist in the trailer sounds american. It's definitely not the first song in the TGS trailer (which is the same song in all the previous trailers), as that one was clearly performed by ShootieHG (the guy who did metal vocals for DMC3's songs).

I like Laruku, but I dunno, this could be bad, heh. If the second song in the TGS trailer is indeed performed by Laruku, and Hyde doing the vocals, then I'm very impressed.

Hmm, I think I might have to slap me down a pre-order for the special soundtrack now.

http://i48.photobucket.com/albums/f2..._122_441lo.jpg

Hantei Nov 6, 2007 02:01 AM

A hand full of demo scenes, the Gloria one was soo.... arrousing, me like. Heh, looks like she's got some of Chun-Li's moves too, like the Spinning Bird kick and Sen'en Shuu (or a least a variant of it).

Heh, also nice to see that Dante retained much more of his DMC1 attitude/personality. In the Echidna fight, it looks like you can actually scroll through all your weapons, like the player was switching between Rebellion, Gilgamesh, and Lucifer. Oh and Lucifer does indeed appear to act like Vergil's phantom blades, to some degree.

BTW, I wonder where the hell all this footage coming from. Are reviewers already getting their copy or something?

YouTube - DMC4 Demo Scene 1: Dante vs Nero
YouTube - DMC4 Demo Scene 2: Dante vs Nero Aftermath
YouTube - DMC4 Demo Scene 3: New power
YouTube - DMC4 Demo Scene 4: Nero's encounter with Berial
YouTube - DMC4 Demo Scene 5: Aftermath of Nero's fight with Berial
YouTube - DMC4 Demo Scene 6: Meet the Frosts
YouTube - DMC4 Demo Scene 7: "I'm new, Gloria"
YouTube - DMC4 Echidna fight
YouTube - DMC4 Jungle Fight

EDIT:
Release date and info about the collector's edition

Quote:

While most special edition games are offered at a $10 markup over the standard edition's new release price, the Devil May Cry 4 Collector's Edition is being offered for $79.99, a $20 premium over the regular version. For the extra Jackson, gamers will receive a couple extra discs, one with the first four episodes of Devil May Cry: The Animated Series (which will be sold separately for $29.99), and one for the PC that includes a "making of" feature, music from the soundtrack, concept art, wallpapers, icons, and screensavers. The Collector's Edition will also come packaged in a "steelbook" case.

Both the regular and collector's edition of Devil May Cry 4 are set to launch in North America on February 5 for the Xbox 360 and PS3. For more on the game, check out GameSpot's latest coverage.
Official NA release date is February 5th! Assuming the 4 episodes from the anime are dubbed in english. The other disc sounds alright, the only thing worth while is the making of featurette, as I've already slapped down a pre-order for the Special Soundtrack. The concept art, wallpapers, icons, and screensavers probably aren't anything special, and most likely will become available online the week of the game's release.

Heh, though, I'll still be buying a copy of the CE for memorabilia purposes.

Devil May Cry 4 goes premium - Xbox 360 News at GameSpot

Breakable Nov 6, 2007 07:16 AM

I love the interview.
Very well done.
About the music, any information when we'll learn about what tracks will be on the soundtrack CD?

I really want to get my hand on this >.<

Did they publish any informations about the minimum requirements for the PC version yet?
Seeing as I dont have any console currently, that will be choice for the game...

Slayer X Nov 6, 2007 08:19 AM

It's using the same engine as Dead Rising and Lost Planet. So refer to the Lost Planet PC requirements and I'm sure that DMC4's won't be too far off in either direction.

Torte Nov 6, 2007 09:40 AM

Damn, that means my laptop isn't good enough again. Ok, that's my reason to grab an X360 now! Woahyeah!

Slayer X Nov 6, 2007 09:49 AM

X360 or PS3. Remember when choosing to ALWAYS base it on the exclusive games to make a choice that's easier to live with. ^^

I'd reccomend a PC upgrade, but you could buy both an X360($450) and a PS3($400) for what it would take to run the PC version.

Hantei Dec 7, 2007 01:41 PM

Playable Demo in Early 2008 for PS3 and Xbox360.

This most likely means the first or second week of January, seeing as how the game's release is on February 5th (NA). Apparently the demo will demonstrate the game's many locations and gameplay mechanics. Hopefully it doesn't reveal too much, I do want some surprises left before I play.

There's also screens for Dante's new weapon Lucifer, which looks a lot like Vergil's phantom blades in DMC3SE. Heh and for some reason he's got a rose in his mouth when the weapon's equipped. Also they revealed a new boss, One Winged Dark Knight.

Quote:

DEMO FOR CAPCOM®'S DEVIL MAY CRY® 4 COMING TO PLAYSTATION®3 SYSTEM AND XBOX LIVE® ONLINE SERVICES EARLY 2008
Gamers Will Have the Opportunity to Experience the Power of the "Devil Bringer" Before Purchasing the Game
Capcom®, a leading worldwide developer and publisher of video games, today confirmed that owners of Sony Computer Entertainment's PLAYSTATION®3 computer entertainment system and the Xbox 360® video game and entertainment system from Microsoft will be able to experience Devil May Cry® 4 early, thanks to the release of a playable demo. A free downloadable demo of the game will be available on the PLAYSTATION®Store and Xbox LIVE® Marketplace in early 2008. Devil May Cry 4 has been rated M for Mature by the Entertainment Software Ratings Board (ESRB).

The demo introduces gamers to the gothic-inspired supernatural world of Devil May Cry 4, new protagonist Nero and the awesome power of his Devil Bringer. The demo consists of a sampling of sections from the full game, chosen to showcase Devil May Cry 4's varied locales and allows gamers to familiarize themselves with Nero's unique abilities. Players will receive instruction on the various new actions that the Devil Bringer bestows, such as the ability to slam creatures to the ground, cover great distances in a single bound or even grab enemies while on the ground or in the air and pull them towards Nero to continue the attack combo. The Exceed system allows Nero to "rev up" his sword as if it were a motorcycle throttle and unleash devastating attacks. Players will need to master all these techniques before the end of demo showdown with the mighty Berial.

Fully demonstrating the power of the next generation of consoles, the Devil May Cry 4 demo brings to life the coastal city of Fortuna and its surroundings, such as the port and snow-capped mountain ranges in exquisite detail. Devil May Cry 4 delivers its intense action at a constant 60 frames per second at 720P resolution on HD monitors, ensuring seamless and breathtaking gameplay all in stunning high definition.
Devil Demo: Devil May Cry 4 Demo In Early 08
Devil May Cry 4 images - Gamersyde

Slayer X Dec 8, 2007 12:37 AM

DMC4 Developer interview
Gametrailers.com - Devil May Cry 4 - Cutscenes and Accessibility Interview HD

Hantei Dec 13, 2007 08:39 PM

Here's a piece of information that I'm sure Breakable will appreciate the most.

Tracklist to the special soundtrack that's being released on the 19th this month.

Heh, I had a feeling that "Shall Never Surrender" would be the name of that song (from the TGS trailer) and that it'd be the credits song too. Kinda surprised that they didn't include the Laruku song, whatever that'll be. Also curious to hear "Lock and Load (Blackened Angel mix)", I wonder if it sound anything like the DMC1 version of "Lock and Load".

Heh, they really amped up the number vocal songs, and different artists too. Though, I kinda wish they had waited till at least the game's release to release a soundtrack (normally game soundtracks are week to month after the game's release..), doesn't seem right to know the game's cues before you get to experience em first hand.

Anyway, can't wait till my copy ships, and if I'm interperating the description correctly it sounds like the DVD the soundtrack comes with has some scenes from the game, including trailers.

Quote:

1. Out of Darkness (Prologue)/AUBREY ASHBURN
2. The Time Has Come/JASON "SHYBOY" ARNOLD OF HYPNOGAJA
3. The Hell Gate
4. Stage I
5. Sworn Through Swords/SHOOTIE HG OF HOSTILE GROOVE
6. STAGE II
7. Temptation
8. Awaken
9. The Viper
10. The idol of the “Time and Space”
11. Swipe of Sword
12. Stage III
13. Lock and Load(Blackened Angel mix)/ SHOOTIE HG OF HOSTILE GROOVE
14. The Gate is Opened
15. Shall Never Surrender(End Roll)/JASON "SHYBOY" ARNOLD OF HYPNOGAJA
Amazon.co.jpF DEVIL MAY CRY4 SPECIAL SOUND TRACK: ‰¹Šy: ƒQ[ƒ€Eƒ~ƒ…[ƒWƒbƒN

Breakable Dec 15, 2007 07:34 AM

Quote:

Originally Posted by Hantei (Post 551036)
Here's a piece of information that I'm sure Breakable will appreciate the most.

Tracklist to the special soundtrack that's being released on the 19th this month.

Heh, I had a feeling that "Shall Never Surrender" would be the name of that song (from the TGS trailer) and that it'd be the credits song too. Kinda surprised that they didn't include the Laruku song, whatever that'll be. Also curious to hear "Lock and Load (Blackened Angel mix)", I wonder if it sound anything like the DMC1 version of "Lock and Load".

I love you, in the totally safe kind of way (safe word, that is...).
Now we have a name for the song, at last.
Hm, still 4 days off, wednesday.
I cant wait for this soundtrack <3

Thanks for the Information, Hantei, its appreciated ^^

Sexninja Dec 16, 2007 07:06 PM

WTF?
soundtrack before game release?

anyways that locknload theme remix is in jungle video(dante) gamevidoes.com.

Alos do upload the if you are getting it.

Zukan Dec 18, 2007 08:38 AM

An interesting trailer just showed up at gamersyde, I don't know if this is an official one, the editing gets a bit suspicious towards the end. And I would label a lot of scenes in there as spoilers for those who'd rather have a clean experience when playing the game.

Final (?) trailer of DMC4 - Gamersyde

Sexninja Dec 18, 2007 03:51 PM

I am speechless, no other game comes close.
Definatley better than DMC1.

Hantei Dec 18, 2007 06:30 PM

Also up on Game Trailers. Pretty sure the official one will be available on the game's site on Friday, as that's supposed to be when it gets its next update.

Gametrailers.com - Devil May Cry 4 - Final Japanese Trailer 2007

Exciting as it is, I do agree that they revealed a bit too much with that trailer.
Spoiler:
Such as the Vergil's Yamato making an appearance. Nero's desire for power and wielding of the Yamato, screams a Vergil/Nelo Angelo relation. And that huge colossus, no doubt one of the last bosses (if not the last), looking somewhat like Vergil (or Dante, the same face).

Slayer X Dec 18, 2007 06:42 PM

I've never considered DMC4 to be a technical showpiece before. Like sure it looked great, always did. But after seeing the GTHD videos of the opening tutorial, I'd have to say that this is definately a top runner for game with the best graphics to date.

It manages to combine realism, artstyle and colour all in one. Where most games these days seems to be missing one or more of thoes traits.

Sure the gameplay looks great and the story, but thoes are things that I've come to expect from true DMC games. However not so much graphics. Though, thinking back I do remember DMC looking pretty spetacular when it came out too.

Well, I'm just happy about all the attention DMC4 is getting in the industry. It's about time peope outside the niche started paying attention to this great franchise.

Megalith Dec 19, 2007 12:04 AM

Was DMC4 really built from the ground up on PS3?

Slayer X Dec 19, 2007 12:24 AM

No. It's foundation is that of the DeadRising/Lost Planet engine. So while the tech is based off of the 360 code, the source build of DMC's assets are coded for the PS3 architecture. Which is then reworked for the 360 build. Which isn't hard because they've already got the 360 code built from the earlier mentioned games, they just have to copy the content for the most part.

Forsety Dec 19, 2007 12:43 AM

They seemed to imply that was why it got pushed back so far was they started 360 development long after the PS3s.

Inhert Dec 19, 2007 12:50 AM

yeah if I remember correctly they announced the 360 version mid way into the ps3 version development.

Slayer X Dec 19, 2007 01:12 AM

This is very true. The DMC does tend to point that out in what seems to be every interview. However in the odd interview when the expand on it saying that it's not hard to get it to work on the 360 (due to earlier mentioned reasons) however it does take extra time.

eprox1 Dec 19, 2007 10:27 AM

So what are supposed to be the heavy spoilers...?

Spoiler:
I mean yeah, it kind of looks like Nero turns into something that looks like Nelo Angelo from DMC1 (with the glowing red eyes and all), but I'm not sure if this has anything to do with that, because doesn't this game take place after the first game?

Is it some kind of fucked up connection with Vergil that I don't quite understand yet because of the Katana he's holding?

I would think it has to do something with Vergil - didn't the director say in an interview that there was a reason that Nero looked so much like Dante?

Inhert Dec 19, 2007 11:38 AM

I can't believe Capcom did a trailer that revealed so much plot twist >.> iot kind of killed the hype for me :\

and for BlueBomber
Spoiler:
well if you get the extra scene at the end of dmc3 you see Vergil running toward Mundus and we all know that he became Nelo Angelo in DMC1 but even that we don't really have a proof that Dante really killed him in DMC1. I remember that Nelo Angelo "die" in a big "explosion" of blue flame and what we saw in that trailer is Nero surround by a Blue Aura that could very well reassemble to Nelo Angelo. They even showed a broken katana being kind of repaired. If all that was just coincidences than I really don't know what too think XD and I wonder if that huge statue is not in fact Mundus again.

Slayer X Dec 19, 2007 11:43 AM

I don't really think they're spoilers. Any good story requires to be told for it all to make sense. So if just flashing a few scenes with next to no explination ruines the game, then the story didn't have much to offer to begin with.

However I feel that none of that is the case. And I'm more excited to see how things go down and Dante's new lines then for the actual story itself.

Megalith Dec 19, 2007 05:31 PM

Does anyone even care about Nero? Judging from the trailers, he's just another whiny emo pretty boy.

I can't believe I have to rush through half of the game just to play as Dante.

Shenlon Dec 19, 2007 10:28 PM

It pretty much seems like Nero is going to be the main boss at the end of the game with the power taking over him.
And yeah no one cares about Nero. And speaking of no one cares, what the hell ever happened to the red haired girl from dmc2. I only beat the Dante part of that game and seeing that Trish and Lady are in part 4 did they just kill her off @_@

Inhert Dec 19, 2007 10:32 PM

dmc2 is happening after dmc4 in the time line, so we are not suppose to know her yet >.> but in the same time Capcom is acting like dcm2 never existed since it's just that bad...

Shenlon Dec 19, 2007 10:41 PM

what really? I don't have a next gen console yet i so don't even bother researching the games but dmc4 is before dmc2? So they'll probably do prequel after prequel until they release a remake of part 2 ~_~?
It's not like it matters. dmc4 is the first game actually linking characters from different games (part 1 and 3) and the story is just another "take over sparda/demons underworld power"

Forsety Dec 19, 2007 11:16 PM

The story looks more to be about Nero and Kylie to me; so it's quite a bit different than standard DMC fair.

Slayer X Dec 19, 2007 11:27 PM

The story is that of Nero and Kylie but when things get out of hand it's left up to Dante to clean up the mess.

And NO, DMC2 will never be linked to the series because the lead director of DMCs 1,3 & 4 had nothing to do with 2 and therefore has no use for the game and it's random events. He doesn't even acknowledge it as cannon in interviews like the one with him and PLAY.

Not really directed to anyone here, it's more the mentioning that reminds me of this then a response. But this "Emo" labeling crap is really starting to piss me off. If a character has spikey hair and a persons doesn't like then they simply call it "Emo".

I like how's it just become some misc. bin of random objects. Sure characters like Cloud "could" be called Emo because of how he actually acts. But... (Megalith, this is just an example cause I know you weren't being serious or could probably care less) a character like Nero, (looks aside) acts NOTHING like the Emo steriotype dictates. If anything he's more a pissed off teen with minor angst issues. Not some cry baby that listens to Coheed & Cambria 24/7 and makes blog posts every few hours every time their parents yell at them and they break down crying.

Hantei Dec 20, 2007 02:43 AM

Quote:

Originally Posted by Shenlon (Post 554535)
It pretty much seems like Nero is going to be the main boss at the end of the game with the power taking over him.

Nah, that's not the case as we see Nero at the end of the trailer confronting the colossus (who seemed to have a broken right horn). If anything I'm thinking Nero probably passed out on the colossus, with the Yamato jabbed into his arm on it, hence why Dante is shouting towards/at the thing. I'm thinking we'll either we'll be finishing that fight with Nero, or there'll be another neat little co-op bit with Dante and Nero.

http://img179.imageshack.us/img179/7691/nerofl9.png

Sexninja Dec 20, 2007 02:23 PM

@hantei
Did you get yr copy of OST
¡ÖDEVIL MAY CRY 4¡×SPECIAL SOUND TRACK [CD+DVD]/ ¥²¡¼¥à¡¦¥ß¥å¡¼¥¸¥Ã¥¯
here some samples

Hantei Dec 20, 2007 08:02 PM

Mine shipped on Monday, but I chose airmail (since it's cheaper) so I could see it in the mailbox as early as tomorrow or by Jan 1st the latest. Hopefully I get it before Christmas.

The Japanese PSN has the final trailer up for download, along with it being available on the games official site.
DEVIL MAY CRY 4 | ƒfƒrƒ‹ ƒƒC ƒNƒ‰ƒC 4

http://img299.imageshack.us/img299/1204/dsc01121cg8.jpg

Oh and some scans showing off Nero's DT. Sure does look an awful lot like Vergil/Nelo Angelo.

http://ruliweb2.empas.com/ruliboard/...k4/83125_4.jpg
http://ruliweb2.empas.com/ruliboard/...k4/83125_5.jpg
http://i4.tinypic.com/81t86q1.jpg


*EDIT* Oh the trailer is also on the NA PSN. It's under the "Newest Video's" folder. Heh, interesting to note that in the english trailer, english subtitles of course, Nero's line "Give me more power!" is actually in quotes, which is most likely indicating they're not Nero's word but those of his possessor..

Dave1988 Dec 21, 2007 10:24 PM

Devil May Cry 4 Special OST DDL

Credits go to Hareil0079 for ripping and uploading it. He rocks!


Mirror

Slayer X Dec 21, 2007 11:34 PM

Sweet! Thanks for the OST upload. Gonna have to check it out once it's done downloading.

Hantei Dec 22, 2007 01:45 AM

Awesome! Thanks for the share! Still waiting for my copy to arrive in the mail.

Sexninja Dec 22, 2007 02:17 AM

Ueda brought charm to DMC1, which is clearly missing in this one.
Extremely generic stuff, DMC3 approach but still music is big part for me in games and this game lacks , atleast against DMC1.

I know it will not be so bothering and fit in game, but they could have made melodiuos tracks.

Forsety Dec 22, 2007 02:30 AM

It doesn't seem to be any worse than the music in 3, plus for those playing on the 360 you can just replace the music anyway if it bothers you so much.

Zukan Dec 22, 2007 09:12 AM

The only track I really liked from that special soundtrack was The idol of the “Time and Space”. Sounds like the kind of music you hear while browsing the divinity statue thing.
Hopefully the full soundtrack has some more pleasant surprises for us.

Breakable Dec 22, 2007 07:33 PM

Quote:

Originally Posted by Dave1988 (Post 555578)
Devil May Cry 4 Special OST DDL

Credits go to Hareil0079 for ripping and uploading it. He rocks!


Mirror

Awesome, awesome, awesome.
Thank you very much.

I really like the "Shall never surrender" song, and its the one from the trailer.
Yes!

tenzor Dec 26, 2007 03:15 AM

thanks for the share! Looking forward to playing this game when it comes out. Now I just need to decide if I should get this on PS3 or 360. Those achievements are drawing me to the 360 version.

Slayer X Dec 26, 2007 09:19 AM

Most previews says that the PS3 version has the slight graphical and performance edge however. As well if you've ever played DMC before you'd already be used to the PS controller. But in the end they're not all that different so I don't suppose it matters all that much.

Still I myself always buy the source build of the game for maximum everything.

Dave1988 Dec 26, 2007 08:26 PM

From the latest Famitsu article:

Devil May Cry 4 (PS3)

* HDD install is 4900MB (4.9GB) @ around 21 minutes of install.
*This feature NOT available for the 360 version, on any 360 SKU.
* Save files are 3392KB (3.3 MB).
* Some variety of PSN support.XBLA will have it's equivalents as well.
* 5.1 LPCM audio. This also is only supported by the PS3 version since it's a feature of the Blu-Ray disc.

Megalith Dec 26, 2007 08:35 PM

LPCM?

PS3 version for me.

Slayer X Dec 27, 2007 12:56 AM

That's great and all. But sometimes the HDD installation doesn't increase anything (VF5 is just as fast on the 360 as installed on the PS3). Othertimes it makes a huge difference. Therefore I'd like to see a video comparison of the load times or at least a testimony as to whether it makes a difference. But seeing how it's only out in Japan right now and that only like 2 people own a 360 over there it seems, I probably won't find out till the game comes out here.

As to the LPCM thing I'd be excited more if I knew how all the 200+ audio formats ranked amongst one another. More specifically the order from best to worst of the following;

Dolby Digital 5.1
DTS 5.1
LPCM
PCM
Bitstream

Megalith Dec 27, 2007 01:52 AM

My personal ranking:

1. LPCM/PCM
2. DTS-HD MA
3. TrueHD
4. DTS/-HD
5. Dolby Digital/+

Theoretically, there is no difference between the first three, because they all result in an uncompressed/lossless audio track, but when we figure in practicality, that is the definitive order...in my opinion, anyways.

And bitstream isn't a format, it's a method of stream transport.

Slayer X Dec 27, 2007 01:58 AM

Bizzare then is it not that my 5.1 system supports LPCM and DD but not DTS? I really don't know which is why I ask.

Hantei Dec 27, 2007 02:00 AM

Man, that's a huge install, I only have, like, 4gigs left on my drive. Better clean out the older trailers, and pointless demos.

Quote:

Originally Posted by Slayer X (Post 557777)
But seeing how it's only out in Japan right now and that only like 2 people own a 360 over there it seems, I probably won't find out till the game comes out here.

Uhh, it's not released in Japan yet. It's January 31st for them, with the NA release Feb 5th and PAL release Feb 8th, so technically they are still meeting the worldwide simultaneous release they're aiming for.

Dave1988 Dec 27, 2007 05:48 AM

Quote:

Originally Posted by Slayer X (Post 557777)
That's great and all. But sometimes the HDD installation doesn't increase anything (VF5 is just as fast on the 360 as installed on the PS3). Othertimes it makes a huge difference. Therefore I'd like to see a video comparison of the load times or at least a testimony as to whether it makes a difference. But seeing how it's only out in Japan right now and that only like 2 people own a 360 over there it seems, I probably won't find out till the game comes out here.

HDD Install = NO loading times

That's right, it doesn't just cut down on loading, it removes it completely.



It's been confirmed by Kobayashi and Shane from 1up who played the game on the PS3 with the HDD install.


So yeah, it does make a difference.

Sexninja Dec 31, 2007 09:29 AM

That's great and all. But sometimes the HDD installation doesn't increase anything (VF5 is just as fast on the 360 as installed on the PS3). Othertimes it makes a huge difference

read this gain dude, he said 2 things that you should notice before replying
let me help

But "sometimes"
Othertimes it makes a "huge difference"


and yeah "sometimes" it really dont make difference play folklore and VF5 on PS3 for homework.

Grilled Carrots Dec 31, 2007 03:54 PM

Quote:

Originally Posted by Sexninja (Post 560337)
That's great and all. But sometimes the HDD installation doesn't increase anything (VF5 is just as fast on the 360 as installed on the PS3). Othertimes it makes a huge difference

read this gain dude, he said 2 things that you should notice before replying
let me help

But "sometimes"
Othertimes it makes a "huge difference"


and yeah "sometimes" it really dont make difference play folklore and VF5 on PS3 for homework.

If a HDD installation doesn't offer any advantages, I think it is pretty safe to assume a poor implementation or the game just don't need it... in any case, let's wait and see.

Rotorblade Dec 31, 2007 04:37 PM

We're gonna trust the development team on everything but the differences between the two console releases? Come on, I'm pretty sure the PS3 version is going to be the definitive version of the game. It was probably meant to in the first place. Shit, I'm considering getting one at the moment because of it.

Grilled Carrots Dec 31, 2007 04:58 PM

Quote:

Originally Posted by Rotorblade (Post 560483)
We're gonna trust the development team on everything but the differences between the two console releases? Come on, I'm pretty sure the PS3 version is going to be the definitive version of the game. It was probably meant to in the first place. Shit, I'm considering getting one at the moment because of it.

I have to agree with everything. However, when we are dealing with ports It's had to know how much weight the development team has on the final product. (Think in something like Unreal Tournament III vs Orange Box)

Rotorblade Dec 31, 2007 05:10 PM

This kind of stuff is all just one big PR event anyway, it sells games and magazines and gives sites large amounts of traffic. Developer's words in an interview are always going to be marked by the final quality of the game and that's why you're absolutely right Tafer.

And it's fucking annoying. *grumpy frown*

Dave1988 Jan 4, 2008 11:54 AM

First review, 15 hours long, DMC4 manual excerpts + lots of bitching and console wars NeoGAF style.

Rotorblade Jan 4, 2008 01:30 PM

The poster's links aren't working and his review leaves much to be desired. Just because he's first out the door doesn't always mean it's going to be worth much. Guess I'll wait for redirects or working media links.

Dave1988 Jan 4, 2008 04:13 PM

Quote:

Originally Posted by Rotorblade (Post 562157)
The poster's links aren't working and his review leaves much to be desired. Just because he's first out the door doesn't always mean it's going to be worth much. Guess I'll wait for redirects or working media links.

That's not MY review, it's from a German magazine called GamePro. And the links work fine, check again.

Rotorblade Jan 4, 2008 04:20 PM

Dave, when I did say "The Poster", it certainly wasn't meant to be referring to you as if you weren't in the room for lack of a better term. In plain english, I meant "The Poster" at the GAF thread you linked to, which I will point out goes to page 3 rather than the actual beginning of the thread. However... I'm assuming YOU'RE the thread creator there and in that case... mah bad, dawg.

Anyway, the scans aren't loading for me, if they're working for other people it's just my loss. Don't mean to cut any of your steam on this.

Cetra Jan 4, 2008 04:23 PM

Thank god, developers are starting to make good use of the PS3 standard HDD. With some luck, we'll never see a Suikoden V or Tales of Abyss on the PS3.

But at 5 gigs a game it looks like I'm going to be upgrading the 60Gb drive sooner than later.

Dave1988 Jan 4, 2008 05:17 PM

Quote:

Originally Posted by Rotorblade (Post 562235)
Anyway, the scans aren't loading for me, if they're working for other people it's just my loss.

Packed all the scans in a .rar:

FileFactory.com - free file hosting

Megalith Jan 4, 2008 05:25 PM

According to the review, one of the negative aspects of the game is that it is "too bright"...are they kidding?

You shouldn't be allowed to review anything unless you are literate with technology...is it Capcom's fault that the moron probably had his set torched at factory settings?

Hantei Feb 15, 2008 07:24 PM

*in reference to my impressions post on the back-up forums, too lazy to give another mini review*

After playing the game some more, I gotta say Swordmaster style is awesome this time around. The Over Drive skill is the greatest fix they did for Drive, there's much more incentive, as well as ease, to use it now. Heh, and plus it's a style booster. Pandora's box is pretty sweet too, sort of an all in one.

BTW, anyone manage to get past level 20 in bloody Palace? Heh, I can't seem to beat Berial. Though, I place the blame on Blitz on level 18, that bastard either chews up my HP bar or my remaining time.

Rotorblade Feb 15, 2008 07:33 PM

I've gotten to Level 37 on Bloody Palace. But I'm selling my copy to a friend, so that's kind of an empty venture to me. Best thing I can recommend for Nero since he doesn't have Dante's firearms is Charged Shot 3 on the Blitzes and a Full DT Gauge. When you knock the electricity off, use Buster 3 times and then just shoot the crap out of the Blitz.

hikarub Feb 18, 2008 05:12 AM

Well, so far I've been pretty satisfied with DMC4. I know a lot of the stuff that you could do in DMC3 is no longer available here (Quicksilver, running along walls, etc) but it still feels right once you play. And the hdd installation was no big deal really.

The story is okay as far as DMC stories go, but the characters are pretty cool and I really enjoyed playing this game. If only they cleared up some of the mysteries surrounding Nero and that Devil Bringer...

Seeing Trish and Lady in the game was an added bonus but it would've been cool if they were playable as well or more involved in battles. I guess we'll see what Capcom comes up with in DMC5.....

:D

Forsety Feb 18, 2008 06:55 PM

There are a few tricks you can use on the Blitzes with Dante. Pandora with a little bit in the disaster gauge can immediately disable the electrical shielding with it's final attack and apparently if you can time Royal Guard well you can smack them and then counter the electrical discharge (I've yet to try this way but I saw a youtube video of it earlier).

Zipping through DMD rather easily too. This game is definitely no where near as difficult (or cheap) as DMC3 was, and it's still a bit easier than the original I feel like too. (DMC1 had some rape bosses on DMD like nightmare 3 but otherwise it was decent)

I still really like the game, but I have to admit I was surprised when I started up DMD and zipped right up to mission 15 with minimal effort. I could say it's cause I'm used to the games now (dmc1 and 3 make good practice I guess) but I still honestly believe the game is just generally easier too.

Hantei Feb 24, 2008 11:03 PM

The Royal Guard with DT Real Imact method actually works really well against Blitzs. The only thing is that I suggest getting a fully charged disaster gauge for Pandora and unleash Argument on him when he goes red.

Still working through DMD mode, and the only real frustrating part I found was the stupid chess board in mission 6. Bleh, I hated how Dagon was one of fights if you landed on either the red or purple. It was also annoying how if you overshot the amount of steps to the exit they force you to step back by the amount you overshot. And man, Frosts are so much more annoying in DMD (launching projectiles every chance they get).

Forsety Feb 25, 2008 01:52 AM

I found that it's pretty much a 100% success for whatever number you want to land on if you just wait until it's on the top and simply swipe at it with the standard devil bringer so the dice doesn't actually move away from where it's rolling. I never landed on a tile that I didn't plan out beforehand that way, so mission 6 and 19 really weren't that bad.

I'm trying to work my way through Hell or Hell now (well, after my LO break at least) and 19 is probably the only mission that sort of scares me. The first Agnus fight wasn't very pleasant either but I managed through it anyway.

Edit: In case you didn't notice the numbers on the dice follow a coordinated/set pattern so say, 4 will always be right after 1, etc.

Rotorblade Feb 25, 2008 02:00 AM

The dice alternate between number sets 1 through 3, and 4 through 6. Most often, you'll see it pop up 1, then 4, then 2, then 5, then 3, then 6. Anything else is just a mix of that group. No matter how many times you hit the dice, it'll always be the number that was face up when you struck it. It's not really difficult... just inane and tedious. I hate the level design because of shit like that, but certainly isn't the toughest thing you'll run into during the game.

vinc_stc08 Mar 12, 2008 10:24 PM

Quote:

Originally Posted by Metal Sphere (Post 248600)
Yeah, I was assuming that everyone knew that DMC3 was a prequel. Heck, they could even have Vergil come back easily if you've seen the extra cutscene in DMC3's ending. With Mundus out of commission he could be on his own again, looking for more power maybe?


I know I'm kinda late to the thread, but to clarify any confusion. The actual storyline goes from DMC3 to DMC to DMC4 to DMC2. Because if you have seen any of the new trailers and ads (since the game is for sale), you can see that Dante has already met Lady and Trish (in that order, chronologically) but he never once mentions arius or lucia or matier. This hints that those events haven't happened. And Virgil may not be coming back as of decisions now because if you remember, he floated into the air, there was a small explosion noise and his half of the amulet dropped to the ground. Therefore, it is believed that he is dead, but he could very well be part of the demonic soul that consumes Nero's right arm.

Additional Spam:
And to elaborate more above, since DMC3 was a prequel to DMC, the special cutscene at the end was supposed to explain how Virgil became influenced by Mundus' power in DMC


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