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-   -   [PS3] PlayStation 3 Discussion Thread (http://www.gamingforce.org/forums/showthread.php?t=121)

Kensaki Nov 25, 2006 10:11 AM

You guys should go here and help Terrasoft with making YDL PS3 linux as feature rich as possible for the PS3 by making adobe make their flash compatible with YDL PS3.

Also SNK has announced that their older titles will be avalible through the PS3 store. MS has not returned their mails about the same for Xbox live and one can presume MS is not interested by that.

Inhert Nov 25, 2006 12:41 PM

wow soldier the video converter and the file server is great XD now I can transfer easily all video I want XD I'll try to watch some movies that way^^

Soldier Nov 25, 2006 08:55 PM

I can't wait to try it myself. I got the DSL working on my PCs, but it seems I have to add some extra settings to my PS3. I'm using Comcast fast-access DSL (DSL goes through the cable line now). Any idea what I'm supposed to change so I can go online with my PS3?

Inhert Nov 25, 2006 09:07 PM

hmm no sorry I never had dsl :\

when you'll get it working, we should meet all three of us someday for a resistance multiplayer match ^^

Soldier Nov 25, 2006 09:57 PM

Hopefully I'll figure it out within the hour, then we can have ourselves a long-delayed online match.

I was wondering, in what format are the mini-games saved (when you purchase them)? If they're saved in the HD, can they be moved around with the appropriate storage (like a 1gb flash drive)? If so, then wouldn't you theoretically be able to download those games for free if they were hosted on some infamous torrent sites? Or is there a layer of protection to prevent this?

Okay, I'm back online. The bluetooth headset I bought the other day works like a charm too (you don't have to hold a button like with SOCOM, you just chat), although there was one occasion where it seemed to interfere with my controller, causing a slight lag.

So how does this File Server program work? Do I need a Wi-Fi connection like with the PSP's Remote Play? I installed it but so far I'm getting 404 errors.

EDIT: Nevermind, turns out I had to type the address from the File Server unto the PS3. It works, but it seems you can't save anything from the Internet to the PS3's HD, and have to use some other storage media. That pretty much defeats the purpose when you can just transfer files directly with a flash drive and whatnot.

In the meantime, I have a new question; I purchased a wireless keyboard the other day, but it turns out it uses a PS/2 connection (even though the guy told me it was USB, ass). I have a PS/2 to USB adaptor, but I need a USB male-to-male cable to hook it up, which I ordered online. Once I wait for that, the question I have is whether the PS3 will recognize it or not.

Slayer X Nov 26, 2006 10:12 AM

I would say that it would just be easier to take it back to the store and exchange it for an actual USB wireless keyboard. That way you don't have to go through all that work and spend more money for that cable, besides it is their fault for telling you that it was USB so I dought that they'll give you too much trouble about it.

Inhert Nov 26, 2006 11:59 AM

well for the file server you have to enter manually the folder that you want you ps3 to be able to download in it.

(ex: you authorized your c:\ drive, than your ps3 will be able to download anything on the c:\ but if you have a d:\ you will not have the authorization to download anything from it)

and yeah all file that the ps3 can't support it seem that you can't still put them on the HDD... but I tried the converter and it work perfectly! and the .mp4 when you download them, the ps3 install them directly on the hdd and they automatically go under the video category.

I tried to convert a movie in .avi and the quality was still perfect! (well at least on my normal TV, I'm not sure how it will look on a HDTV XD)

only problem is some .wmv can't be converted and it's annoying me a little because there was some video that I wanted to put on my ps3 XD

Soldier Nov 26, 2006 04:37 PM

Okay, I see now. First you convert the video with Videora, then you use File Server to download that video to your PS3 (the HD will only save formats it currently supports).

I managed to pull this off, although I do see some compression on the videos. I believe I have to configure the settings (does higher bitrate=less compression?).



Can anyone tell me which settings to configure for maximum quality?

Rock Nov 26, 2006 09:03 PM

Anything MPEG-4 AVC, basically. You'll have to experiment with different resolutions and bitrates, though. Higher bitrates mean less compression, of course.

Also, go with AAC for audio, 128kbps should be more than enough for stereo sound.

eprox1 Nov 28, 2006 02:19 AM

Ha. Does anybody remember Kill Zone 2? I Just saw this short article over at GameSpot
Quote:

Originally Posted by GameSpot
Ever since its controversial trailer fired up 2005's Electronic Entertainment Expo, the forthcoming Killzone game for the PlayStation 3 has been missing in action. It was nowhere to be seen at a variety of high-profile events, including E3 2006 and the 2006 Tokyo Game Show. The shooter wasn't even mentioned at the Gamers' Day events Sony held to help hype the launch of the PS3.

Today, the long silence on the game was broken by the Dutch newspaper de Volksrant. In an article titled, "A video game more expensive than the most expensive film," the daily highlights the next-gen Killzone and its developer, Amsterdam-based and Sony-owned Guerilla Games. The piece's name comes from the fact that the game is costing more to develop than the priciest film in Dutch history, director Paul Verhoeven's World War II thriller Black Book (Zwartboek).

While Black Book cost more than 16 million euros (approximately $21 million), Guerilla won't mention specific numbers for Killzone's budget. "Our budget tops [the film]," said Killzone director Arjan Brussee. "We're working on the biggest multimedia project in Dutch history."

Killzone's high cost is due to the labor-intensive development nature of graphically demanding next-generation games. "Work that used to take someone a week now takes him a month," said Brussee. Currently, some 120 developers are working on Killzone--roughly three times the staff of the first Killzone. Interestingly, half of dev tem comes from outside the Netherlands, up from one third on the PlayStation 2 original.

Another factor driving up the game's price tag is localization, as the new Killzone will be fully translated in 20 different languages. This effort will pay off in the long run, Brussee thinks. "You sell 30 to 40 percent more [units] with a translated version," he said.

The Volksrant article also confirmed suspicions that Killzone will have downloadable content via the PS3's online PlayStation Store. "The Killzone that is in stores is only the beginning," promised Brussee. Though the developer did not go into specifics, the newspaper mentioned that new "chapters" will be downloadable, raising the prospect of episodic content.

I have to admit, I completely forgot about this game over the last year with the lack of news on it, but it looks like it's slowly starting to surface. The budget is over $21 million so far? That seems like a lot for a video game, or is that just a lot for a Dutch game :(. Could this game actually live up to the trailer we saw back in 2005? And how high do the budget of most games usually run?

Krelian Nov 28, 2006 04:57 AM

Quote:

Originally Posted by BlueBomber
Could this game actually live up to the trailer we saw back in 2005?

Haha no.

Also, worrying:

Quote:

The Volksrant article also confirmed suspicions that Killzone will have downloadable content via the PS3's online PlayStation Store. "The Killzone that is in stores is only the beginning," promised Brussee. Though the developer did not go into specifics, the newspaper mentioned that new "chapters" will be downloadable, raising the prospect of episodic content.
"Episodic content". If this goes the way of Gran Turismo PS3's model (buy an empty disc and MICROTRANSACTIONS) I can see a lot of people being irate at being given a half-finished product. Isn't Blu-Ray implemented so developers can stuff as much shit as possible into a game? :/

Inhert Nov 28, 2006 07:40 AM

I think the episodic content is more like the Half-life 2 episode than the grand turismo micro transaction. They will probably release a full game and some more episode after...(like little sequel or maybe bonus map)

eprox1 Nov 28, 2006 10:25 AM

I was hoping that it would just be, you know, free downloadable maps or something :(. It's what some developers do for the PSP, anyways...

I thought I read a while ago that the director of Kill Zone 2 was refusing to show anymore footage of the game until it looks exactly like it did in the trailer. I know I'm hanging on a thin thread here, but is it at least even possible?

Metal Sphere Nov 28, 2006 12:41 PM

Quote:

Originally Posted by BlueBomber
I was hoping that it would just be, you know, free downloadable maps or something :(. It's what some developers do for the PSP, anyways...

I thought I read a while ago that the director of Kill Zone 2 was refusing to show anymore footage of the game until it looks exactly like it did in the trailer. I know I'm hanging on a thin thread here, but is it at least even possible?

No, at least not on these machines. It's already been said time and again, that the PS3 and 360 lack the bandwidth and memory required to do most of the things we saw in the trailer. Doesn't mean we won't see an impressive product, as if it looks better than GoW (and considering when this may be released, there's a good possibility of that).

Slayer X Nov 28, 2006 03:09 PM

With $21 MILLION and three times the team of Gurilla + SCEA... and then you add in the unknown limits of the Cell Processor... you can do all the theory you want, but I remember when BLACK was shown for the first time for the PS2 no one thought that it could be realtime on such underpowered hardware... and in the end it was RealTime... so who the hell really knows what Killzone 2 will end up being like, I don't think many games have ever gotten this many resources before to really find out.

For the Record GoW... the best looking game to date was $10 Million budget to put things into perspective.

Side NOTE: I remember on GameTrailers Bonus Round that one market analyst said that a game with a $40 Million + budget was just approved like three weeks ago, so I wouldn't be surprised if it was Killzone 2 at this point... it's just too close to that that it isn't the same game.

Inhert Nov 28, 2006 11:52 PM

got my first match with cobalt tonight ^^ we played a breach game (where you have to destroy the core of the opposite team and strengthen your defense of your base by capturing spawn point) we played in the same team and the last match was pretty fun, a little rough but our team win both round ^^ and I finished second with cobalt following me in third ^^

we should meet up one night and create a game ^^

Soldier Nov 30, 2006 02:29 AM

Apparently, the PS3's DVD playback is going to get much, much better in the coming update(s).

Quote:

* H.264 decoding itself was not very difficult for Cell with moderate optimization and they could play a movie in realtime at the first try unlike very difficult SACD optimization. However, because they began the development without knowing the final Blu-ray standard, they set the goal very high for decoding 2 full HD H.264 streams at 40Mbps simultaneously. Besides the clockspeed of the devkit was lower than the final product which made the development difficult. The current decoder can decode full HD H.264 with 3 SPEs.
Quote:

* Currently there are complaints from users about non-existent DVD upscaling in the PS3. As for the interlace-to-progressive before upscaling, the current player has it already. There was a team at the division for broadcast equipments at Sony that does research for improving image quality by using the NVIDIA shader language. They ported it onto RSX. After Cell does noise reduction and other filters, RSX does interlace-to-progressive conversion. Though the current algorithm has bugs for some video sources, SCE says the conversion precision will be upgraded by future updates. Also the noise reduction filter is currently optimized for video sources with relatively many MPEG noises recorded with a video recorder. SCE knows lack of picture details because of it and will provide new default values for noise reduction by checking recording formats and media IDs for DVD discs.

As for upscaling, they are doing the research to develop a high-quality multi-tap upscaling filter that balances the load between Cell and RSX. They also plan to use the non-original luminance information generated in upscaling for HDMI 1.3 deep color.
I don't quite get all the technical talk, but the folks in GAF are quite jazzed about this. Hopefully this will all be available in December's update (which coincides with the delivery of my new LCD), and hopefully the same features will be added for PS1/PS2 upscaling.

Cobalt Katze Nov 30, 2006 02:51 AM

That would rock, if it handled PS1/2 upscaling as well :D I don't quite understand all of that either, but I'm going to trust techheads' excitement to mean "good thing" :D

Slayer X Nov 30, 2006 07:56 AM

I don't know why so many people want upscaling for the PS1/2 games. I ran the 360 in 1080P mode before it had native 1080P and at that time any game that wasn't meant for 1080 looked better in 720P, no contest. So in other words upscaling doesn't make things look better unless you have a 50" TV because the game wasn't meant for that resolution.

I don't know if that's how it's supposed to be, but that's what I've taken from my experiances and many other people who upscaled on the 360 would tell you the same thing.

Inhert Dec 1, 2006 08:42 AM

wow at about one month of the Japan release Gran Tourismo HD just got cancel ... they said that they wanted to concentrate better on GT5 than this one... gran turimos HD will stil be release it like little demo version on the playstation store december 24 under the name of Gran Turismo HD Concept.


I'm a little surprise about this. They seem to put a lot of effort on this game and release a lot of video and now they just cancel everythign XD well anyway, their idea about realeasing a empty game that you have to but little other pak to have the whole game really didn't interest me...I hope they will not do this with GT5...

SouthJag Dec 1, 2006 09:15 AM

With all the negative press surrounding the concept for GT HD, I'm not all that surprised. I mean seriously, who the fuck is gonna pay any amount of money to stock cars, tracks, and parts that should otherwise exist.

Granted, I'm a decently sized Sony fan. I like the machine and I like the potential and the games it has and will bring. But Gran Turismo HD was a dumbass concept and a bad attempt at spurring on the microtransaction phenomenon.

So Inhert, this is actually quite good news.

Inhert Dec 1, 2006 09:19 AM

nerver said this was good or bad news XD it's just that they must have waste a lot of money for this agme for nothing XD that's why I'm a little surprise they cancelled it so close to the release date.

but yeah I'm with you about the microtransaction thing... and I understand why they god bad review because of this XD

Slayer X Dec 1, 2006 10:12 AM

Well first off it's too bad that everyone over the past year has been eating at Sony like Vultures. I'm not blaming anyone here, but just reviewers, magazines, etc. First it was the PS3 concept controller, everyone kept on saying that it was the actual controller, turning a def ear to Sony who kept on saying that it was just a concept. And then it was GT HD. That the lead designer said since day 1 that the microtransaction thing was just an idea, they never said that it's how they were actually going to sell it, but once again, everyone's so quick to bring the downfall of Sony that they just ignore that part... man people have an imagenary bug up their ass for the last while and I don't understand why.

Then finally everyone's like, "The PS3 is like $700", where they don't even look at what's in the $550 bundle and the $650 bundle because of Microsoft's stupid packaging of the 360 everyone thinks that you have to get the premium PS3 and that the core one is junk like it was with the 360. Where in fact the core PS3 came with everything the premium 360 had and it was only $50 more then the P-360, and then the P-PS3 was still cheaper then the 360 if you wanted everything the P-PS3 had because;

*****Flash Card Reader***60 GB HDD**HD-DVD/B-Ray Player**Wi-Fi****Total
P-PS3****Included********Included*****Included *******Included***$650
P-X360****None**********None********$200**********$1 20*****$820

And you still lack stuff on the 360... man are people misinformed and stupid now a days.

(Sorry, just had to put that out there)

Soldier Dec 1, 2006 10:42 AM

GT:HD being cancelled and instead released as a free demo (because in the end, that's what it is; a demo for GT5) is the smartest decision Sony's made this year. Now you can actually appreciate it as a visual showpiece for what lies ahead, instead of that microtransaction crap.

Jurassic Park Chocolate Raptor Dec 1, 2006 01:45 PM

Quote:

Originally Posted by Slayer X
And you still lack stuff on the 360... man are people misinformed and stupid now a days.

Yup! More is way better! Who cares if it's a completely useless feature?? As long as it's there, it'll totally up the value.

I'm surprised you didn't list "Chrome Faceplate".


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