Exploding Garrmondo Weiner Interactive Swiss Army Penis

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-   -   [DnD] GW URBX: 20! EVERYONE IS EXPLODE (http://www.gamingforce.org/forums/showthread.php?t=44593)

Fluffykitten McGrundlepuss Jul 5, 2013 05:37 PM

Reasons to read your character sheet properly - No 1

Quote:

Stirge Whisperer: Jill can communicate with beasts
Could have just asked the beetles to move...

Little Brenty Brent Brent Jul 10, 2013 08:19 PM

Christ, this initiative. :mad:

Fluffykitten McGrundlepuss Jul 11, 2013 06:41 PM

Is lava hindering terrain or just painful terrain?

Also is it just walking on it that's a bad idea? As in, is flying over it ok?

Little Brenty Brent Brent Jul 11, 2013 06:57 PM

I dunno about you but I'm made of inherently flammable materials so I ain't goin' near that shit.

The unmovable stubborn Jul 11, 2013 07:40 PM

The lava rivulets aren't especially deep or wide, so they're not difficult terrain. Just walking "through" them is fine, just don't, you know, hang out. Since Jill's flittering about most of the time she doesn't need to worry about it, but bear in mind that prone characters stop flying.

Jurassic Park Chocolate Raptor Jul 13, 2013 11:43 AM

So does the bomb have initiative 13 or something? Why does it go after your dudes but before mine?

I am fine with moving at the same time as the explosion actually. (It would also be ultra badass)

Or EXACTLY THE SAME TIME.

Yeah. This could actually be sweet.

Scent of a Grundle Jul 13, 2013 11:52 AM

Sorry Skills, power says it explodes at the end of X turns, so it'll blow up just before you get to move.

Jurassic Park Chocolate Raptor Jul 13, 2013 11:54 AM

So how do we determine the turn order between multiple 13s then?

Scent of a Grundle Jul 13, 2013 11:56 AM

Well usually, the person with the higher initiative modifier goes first. But the bomb doesn't have an initiative, it's just got a set "i will explode after the cultists move" decision on it.

The unmovable stubborn Jul 13, 2013 12:18 PM

Yeah, the bomb doesn't have initiative. The detonation is an immediate reaction in response to the trigger "X turns have ended", in this case eight:

1. Jill
2. Beetle A
3. Beetle B
4. Rufus
5. Esperansita
6. Dragonborn A
7. Dragonborn B
8. Dragonborn C

(And yeah I usually treat identical enemies as one collective turn but, you know, technically).

Really though when Shin inevitably needs a third PC I might as well just write up a bomb with an initiative value

i am good at jokes Jul 13, 2013 08:21 PM

Pretty sure they do, but do cacti block line of sight?

Also what is that thing in front of me? Is it dangerous or just delicious?

The unmovable stubborn Jul 13, 2013 08:26 PM

Nah, cacti are only partial cover so line of sight is intact.

Directly in front of you is a small barrel cactus in a tasteful planter, sitting atop a small heap of broken glass, sitting atop The Mysterious Square of Transfiguration. So yes, caution might be advisable.

Oh did you mean the cloud? Just greasy kobold smoke.

Little Brenty Brent Brent Jul 15, 2013 03:43 AM

That went far better than I ever would have imagined.

Fluffykitten McGrundlepuss Jul 18, 2013 05:14 PM

I don't know if I'm pleased or disappointed about how well that went.

With that kind of special move is it one shot or is there some dice rolling to see if you get to use it again? I forget from when you originally explained the rules.

I need to burn my daily soon too, just so I can say I used it before Pang rolls me up a walking bomb.

Jurassic Park Chocolate Raptor Jul 18, 2013 05:21 PM

OH hey sorry, been busy, will post tonight

The unmovable stubborn Jul 18, 2013 05:22 PM

LUCKILY I had the foresight to flag the Potato as a Consumable, which does in fact keep you from using it again on account of how it, you know, exploded.

Jurassic Park Chocolate Raptor Jul 18, 2013 05:29 PM

the battle has been going on for AT LEAST four seconds and I'm not bleeding out or anything. What the fuck.

Fluffykitten McGrundlepuss Jul 18, 2013 05:34 PM

Dammit. I suppose there's always the chance a fire bug will explode if you push it on to a lava flow. :(

Jurassic Park Chocolate Raptor Jul 19, 2013 07:32 AM

Pang, do cacti require any sort of strength check to lift, and do they do any damage to my character when doing so?

The unmovable stubborn Jul 19, 2013 11:34 AM

Apparently those things can weight like 300 kg so yeeeeah let's say DC 19?

The cacti don't hurt unless you collide with them forcibly.

Jurassic Park Chocolate Raptor Jul 20, 2013 11:58 AM

Oh, well in that case.

The unmovable stubborn Jul 22, 2013 07:41 PM

Sorry to be pedantic about this, but, um, what is Crushdick actually doing, mechanically? You don't seem to have any abilities that would actually push the beetle into the cactus so maybe I'm missing something.

Little Brenty Brent Brent Jul 24, 2013 01:05 PM

Dear lord that bow

YouTube Video

Okay well youtube broke whatever CHz did to make timestamps work, so pretend this starts at 1:42.

Edit: Way to be on that, CHz.

Little Brenty Brent Brent Jul 26, 2013 09:10 PM

Quote:

Originally Posted by Pang (Post 815728)

OH CHRIST NO

Jurassic Park Chocolate Raptor Jul 29, 2013 11:15 PM

oh jesus I didn't even realize it was my turn again

thanks diss

EDIT SHIT BEETLE A IS DEAD THAT CHANGES THINGS HOLD ON REDACTING


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