Exploding Garrmondo Weiner Interactive Swiss Army Penis

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Shake Appeal May 7, 2010 02:51 PM

Invasion is Big Team Battle, but double crazy.

Tails May 7, 2010 02:55 PM

OH MY GOD. Invasion Mode. You're the Elites, and you're all PEW PEW PEW with the lasers and the Spartans are all POW POW POW with the rifles, then your bro goes down and you're like FUUUUUUUUUUCK so you stab a Spartan to avenge him and then you hide till he respawns, then you ROLL IN THERE AND BLOW SHIT UP and the Spartans are all OH SHIT NIGGA and grab tanks and shit, but you grab the Comedy Gun and it's all GOOSH GOOSH GOOSH and then BOOM those motherfuckers are dead then you run in and grab the core and it's a fucking epic scene as 6 big ass aliens roll out, surrounded by dead Spartans to motherfucking VICTORY.

(invasion rules)

DesertEase May 7, 2010 03:15 PM

Judging from that post, Invasion only aight huh?

Tails May 7, 2010 03:16 PM

Desert why are you such a busta.

DesertEase May 7, 2010 03:56 PM

Ok now that I've played it I agree with you that rolling your way to victory is ballin. Gonna have to shed that busta status now.

Jurassic Park Chocolate Raptor May 7, 2010 08:21 PM

Invasion Slayer is my new favorite anything EVER. Just the right mix up, just the right mechanics and balance. And the map they showcase is FANTASTIC.

Holy motherfucker this mode is all I'm ever gonna play ever.

EVER

SailorDaravon May 7, 2010 09:20 PM

At first I was going to say you're fucking crazy, but then I see how you were a Spartan every Invasion game you played but one, so that makes sense. I'm going to make a post in a bit when I update the OP, but Invasion is totally unbalanced giving the Spartans the advantage (they have ranged weapons in first Phase when Elites do not, and get the Grenade Launcher Loadout which lets easily nerf any enemy vehicle while the Elites have nothing even close to comparable). At first I thought I just sucked or something, but then when I started playing as the Spartans I was kicking ass or something, then I look and basically almost everyone has the exact same complaints. I'll get into that later though, but ultimately I'm really disappointed in the mode.

I think the map is fine but waaaay too big for 6v6, especially in Invasion Slayer (and especially in Phase 1 when you have no ranged loadouts except magnums for the Spartans arguably).

Jurassic Park Chocolate Raptor May 7, 2010 10:07 PM

ULTIMATELY I'M DISAPPOINTED IN YOUR FACE

nah nigga you just mad I rocketed you

really though you're right, they should have a needle rifle for every instance Spartans have a DMR!

Map size may be too big but that's only because half of it is never used. No one was ever on that far side though so 'eh! The front half of it was pretty awesome, though. Invasion Slayer is infinitely more ballin than Invasion regular though!

SailorDaravon May 7, 2010 10:19 PM

I totally deserved the rocket, I have no idea how I fucked up driving that badly. I very very rarely ever drive the Warthog in Halo multiplayer, and it shows. My gunner was fucking terrible though.

Jurassic Park Chocolate Raptor May 7, 2010 10:21 PM

I was so furiously reloading you have no idea

"OH GOD I AM SO FUCKED GO GO GO GO SHOOT SHOOT SHO-"

::explosion destroys all four of us::

SailorDaravon May 7, 2010 10:52 PM

Quote:

Originally Posted by Colonel Skills (Post 753638)
I was so furiously reloading you have no idea

"OH GOD I AM SO FUCKED GO GO GO GO SHOOT SHOOT SHO-"

::explosion destroys all four of us::

I didn't realize that you had died in that as well, awesome.

Anyway, OP massively updated, and I put my impressions of everything in there as appropriate. There's a bunch of little new things in there, but the only thing in particular I'll point out is a new section I put at the top of things Bungie has confirmed have been already fixed/adjusted or will be before the final game comes out. Current listing:

Quote:

-No more party splitting in Invasion/Invasion Slayer (this is a bug).
-The announcer constantly calling out things like "FLAG TAKEN FLAG DROPPED" etc will be addressed (not clear on specifically how).
-It will no longer be possible for teammates to take flags out of their own Stockpile base. It was originally as-is to allow for flags to be grabbed for beatdown kills against attackers, but has turned into people taking flags out then putting them back in to get the points for themselves, or to grief their own team.
-The weapon reticules (which have been much bitched about, especially on the Magnum/DMR) are "placeholder".
-Damage indicators are "lighter" than intended in the Beta, leading to a lot of people complaining that they can't tell where they are being hit from; will be much easier to tell in the final game, apparently this was a last minute bug.
-The severe "ghosting" effect of many graphics in the game will be fixed.
-In the Beta you can do a second melee attack very quickly after the first; this was not intended and will be fixed.
-The melee "contest window" is currently larger than intended, which is what leads to all of the current mutual beatdown deaths; this will be improved and not as prevalent in the final game.
-Nothing specific yet, but they're well aware that grenades are seen as vastly overpowered by pretty much everyone. Bungie is clear that grenades will still ultimately be different than they were in Halo 3, there will be some tweaks made in the final version; TBD if they will adjust radius, damage, spawns/drops, etc.
-BANHAMMER TIME: In the final game (and to be implemented late in the Beta cycle) they have a new "Quitter ban." It will be used aggressively since it is a "soft ban," and essentially after a handful of quits, it will prevent players from rejoining matchmaking for 15-30 minutes. They are also playing around with some gametypes that will end early if the majority of a team quits out, to avoid 8v1 slayer matches that are forced to continue until time runs out.
Also it's largely redundant, but I'm just going to mostly copy/paste my GAF post on Invasion and why it's disappointing:

Quote:

Played 3 games of Invasion, 2 games of Invasion Slayer. I wouldn't say it's complete garbage, but it's pretty close. The idea is sound, but it's unbalanced and broken for a number of reasons right now; many of them seem to have already been addressed or certainly will be before release. However that doesn't help me enjoy the game now, and quite frankly I'm pretty disappointed. I would have thought the new backend stuff (like bnet connectivity, Party/lobby system and filters, etc.) would be way more broken and buggy than the main gameplay itself.

My personal problems with Invasion:
-Spawns seem to be broken and inconsistent; it will take me eons to spawn in the back of my base, or my teammate will be nowhere near combat and take forever to spawn. Alternatively I've had multiple people (on the enemy team) spawn literally right in my face, and not as a result of a fireteam spawn or anything.
-Heavily favors Spartans right now. Elites get no ranged starting weapons, but more importantly later on Spartans get access to Grenade Launchers, which make it ridiculously easy to effectively nerf vehicles. All it seems to take is Spartans getting a good Warthog or Scorpion up, and assuming they don't completely suck they can prevent you from getting a weapon drop, which is your best chance to actually get something to stop them with. And one time a Spartan stole our Banshee, and just completely destroyed our team with it, absolutely nothing we could do against it.
-Map is ridiculously large for 6v6. This is less of a problem in regular Invasion, but in Invasion Slayer it makes the first phase goddamn ridiculous. Later phases are not much better, even with ranged weapons I was literally spending 30 seconds trying to spot anyone from anywhere. Regular Invasion's objectives essentially funnel combat which helps alleviate this, but the map is still way too big for 6v6, and it's borderline terrible in Slayer since there's no single focus.
-The team splitting is ridiculous. We played 3 games with a guy and his guest. Not only did he and his guest not get put on the same fireteam, all 3 games they were on completely opposite sides. Seriously, how do you fuck this up that bad? We had a few randoms in each game, and they were really confused and didn't understand why they had gotten split up.
-The in-game scoreboard could be split up better with headers or something to indicate sides. Could also be put maybe side-by-side, having to scroll down to see your kills if you're on the bottom third or so of the scoreboard teams seems ridiculous.

It's basically unbalanced, the map is too big for the player count, and honestly it's just not a lot of fun right now. If I've got a group on but they're one or two short of 12 players I'll probably be willing to hop on, but other than that I think I'm pretty much done here. Generator Defense has no appeal to me with being only 3v3, and given how they fucked up party splitting and game balance in Invasion, I don't even know that I'd trust they'd get that right. I'm sure when the final game comes out this stuff will all be addressed or mostly addressed, but right now I'm super bummed out and disappointed. I think playing it a lot more (like I have been) is only going to make it worse, so I'm going to stop now while I still have some excitement left for the final product and not let problems that will likely only exist in this Beta get me down. Sorry urk :(p
If you guys are short a couple of 12 I'm willing to hop on. I'll check out Generator Defense when it hits next week, and at some point I need to play 3 more Arena games to get my final Daily Ranking and division placement, but I'm largely done with the Beta. I know that most/all of this will be addressed in the final game, and I think the more I play the Beta the more it's just going to bum me out towards the actual release of the game, so I think I'll refrain. If we've got a large crew going though I'm down if I'm around, but most of what I'm tackling next is not on 360 so I don't know how much that'll be.

I will continue to update the OP though as relevant (probably on Fridays with the Bungie Weekly Update, depending on what's hit or not hit that week).

Jurassic Park Chocolate Raptor May 7, 2010 11:18 PM

Quote:

Originally Posted by SailorDaravon (Post 753642)
If you guys are short a couple of 12 I'm willing to hop on. I'll check out Generator Defense when it hits next week, and at some point I need to play 3 more Arena games to get my final Daily Ranking and division placement, but I'm largely done with the Beta. I know that most/all of this will be addressed in the final game, and I think the more I play the Beta the more it's just going to bum me out towards the actual release of the game, so I think I'll refrain. If we've got a large crew going though I'm down if I'm around, but most of what I'm tackling next is not on 360 so I don't know how much that'll be.

Honestly, I don't know how you guys played so much of the beta before today as it is. I got burned out on it after 30 games or so, let alone 170 or whatever. Invasion I may have just experienced too much of the one side, which may explain my enthusiasm, but outside of that, I understand this totally.

SimDaddyGT May 8, 2010 01:39 AM

Quote:

Originally Posted by Colonel Skills (Post 753646)
Honestly, I don't know how you guys played so much of the beta before today as it is. I got burned out on it after 30 games or so, let alone 170 or whatever. Invasion I may have just experienced too much of the one side, which may explain my enthusiasm, but outside of that, I understand this totally.

In all honesty, I'm sorta burned out, but I'm not too much further from hitting Warrant Officer Grade 3, and I finally saw on my stats page how the Commendations work, and that I'm not too far from what I think is maxing out at least Assistant and Technician, and my Headshot is about to level up. I'm thinking those were some of the reasons why I was getting 500-1000 cR at times, so if I try to max em out, I can probably rank up quickly and be done with it.


It's good to know they acknowledge the beat-down bullshit is a bug and will be fixed. Now I really don't have a reason to get pissed about it next time it happens to me.

Ramenbetsu May 8, 2010 02:35 AM

Sometimes, when I play Halo, I feel like I need to be taking copious amounts of drugs. Psychotropics and maybe some Hallucinogens. Good games tonight Devo. I wonder when Bungie will give me my division?

Tails May 8, 2010 04:58 AM

Also forgot to mention TEAM ROFFLE SHAKE went 8-3 in Invasion this afternoon.

http://i38.photobucket.com/albums/e1...3/SoBALLER.png

Would all the posers please leave the room.

Fluffykitten McGrundlepuss May 8, 2010 05:58 PM

Having played a few games of Invasion as the elites today, I noticed that a lot of people don't seem to be aware the vehicles are even there, seeing as how you generally have to manually select that spawn point. Rather than having to jack a banshee, you could conceivably just run over and get in one as a spartan at the moment. I'm sure that'll change once people get the hang of the map but for now, a sprinting spartan could get the elite vehicles fairly unopposed if they didn't mind the walk.

Jurassic Park Chocolate Raptor May 10, 2010 05:23 PM

Live seems to be imploding right now. Can't do matchmaking, can't make or join parties, (both in game and chat varieties), can't send messages to other users. No hard disconnects for me, but Omagnus got booted off, though.

I have just had a very weird Invasion game. Saved the video, hopefully despite all the BS just now with Live that it got updated to Bungie.net. If only as a record of the many bugs it displayed. Can't even tell right now because I an't log into bungie's website to check. Live ID services seem to have shit themselves also. :(

Started as Elites with Omagnus on me team, but we started with ARs. We had no choice of loadout, nor did we have choice of spawn. Only on Omagnus could I spawn. We also had no secondary weapons, (no Plasma Pistols, no magnums, none of that). We also had no armour ability.

At the 25 kill mark, we got the ability to choose loadout, again. But the ability to choose spawn location never restored throughout the game. Omagnus died many times because I could not get the banshee low enough in time.

How WONDERFUL.

SailorDaravon May 10, 2010 06:37 PM

The thing with starting with jacked up weapons and spawns (with weapons being restored on Phase 2) is a known and apparently pretty common glitch. Apparently that can allow you to access things you're not supposed to be able to, which is where the videos of Elites using Armor Lock and being able to pick up AA's off corpses are coming from.

Jurassic Park Chocolate Raptor May 10, 2010 07:44 PM

Fair enough, makes sense that those two are related. Good to know, at least.

SailorDaravon May 11, 2010 09:37 AM

Me and Tails BEASTING arena, did horrible that first game but then we won 7 in a row:

http://i41.tinypic.com/2a01e2e.png

I blame prenatal no-skill grenade spammers.

Tails May 11, 2010 11:54 AM

HALO REACH BETA: HOW TO PLAY FREE FOR ALL

STARRING

GARRMONDO (and some other guy)

http://i38.photobucket.com/albums/e1...aForAll005.jpg

ROFLFOX (and Garrmondo)

http://i38.photobucket.com/albums/e1...aForAll004.jpg

http://i38.photobucket.com/albums/e1...aForAll003.jpg

http://i38.photobucket.com/albums/e1...aForAll001.jpg

http://i38.photobucket.com/albums/e1...aForAll006.jpg

http://i38.photobucket.com/albums/e1...aForAll002.jpg

http://i38.photobucket.com/albums/e1...aForAll010.jpg

http://i38.photobucket.com/albums/e1...aForAll007.jpg

http://i38.photobucket.com/albums/e1...aForAll008.jpg

(Guest starring dead Drakken)

http://i38.photobucket.com/albums/e1...aForAll009.jpg


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