Exploding Garrmondo Weiner Interactive Swiss Army Penis

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Yeldarb Jul 23, 2007 10:55 AM

Hmm, now for a different approach.

Bay of MoO
Omicron Bay
Elixirian Ocean
Darkcometalia


and I buy and use tanks on US of IC.

That's enough for now.

ctu Jul 23, 2007 01:10 PM

This looks bad for me so right now I will buy and use a nuke on

SR of Bradylama and the 4 adjoining states I pick are

1: US of IC
2: ?^_______^?
3: Infernal Monkey's LoJT
4:Sprouticus Conf.

nuttyturnip Jul 23, 2007 02:09 PM

Quote:

Originally Posted by ctu (Post 477223)
This looks bad for me so right now I will buy and use a nuke on

SR of Bradylama and the 4 adjoining states I pick are

1: US of IC
2: ?^_______^?
3: Infernal Monkey's LoJT
4:Sprouticus Conf.

You need to send in your numbers so I know if you're alive or dead.

ctu Jul 23, 2007 02:33 PM

Quote:

Originally Posted by nuttyturnip (Post 477246)
You need to send in your numbers so I know if you're alive or dead.

I was hopping I could use my nuke first so I would live through that attack

I'll post then in a sec

nuttyturnip Jul 23, 2007 02:50 PM

Quote:

Originally Posted by ctu (Post 477267)
I was hopping I could use my nuke first so I would live through that attack

Nope, doesn't work like that. Darth Zergrinch has struck you down, I'm afraid. The good news for everyone else is that Zerg has no turns left today.

-Plarom/ctu for D of Lord Styphon: ctu defends
-Zergrinch/ctu for CTU HQ: Zergrinch conquers
-Zergrinch/ctu for BlueMikey's LoP: ctu defends
-Zergrinch/ctu for D of Lord Styphon: Zergrinch conquers
-Zergrinch/ctu for BlueMikey's LoP: Zergrinch conquers
-Zergrinch gets spoils of war 35 gil and no items
-Yeldarb uses Tanks to invade US of IC

ctu Jul 23, 2007 02:59 PM

Fuck I guess I will have to get revenge in the next game then :(

nuttyturnip Jul 23, 2007 03:19 PM

Quote:

Originally Posted by ctu (Post 477293)
Fuck I guess I will have to get revenge in the next game then :(

http://images4.wikia.com/uncyclopedi...8/Dr._Claw.jpg
I'll get you next time, Gadget!

Results:

-Yeldarb/Plarom for Bay of Mo0: Plarom defends
-Yeldarb/Plarom for OO Bay: Yeldarb conquers
-Yeldarb/Plarom for Elixirian Ocean: Yeldarb conquers
-Yeldarb/Plarom for Darkcometalia: Yeldarb conquers

Yeldarb Jul 23, 2007 06:22 PM

Once again I buy and use tanks on Bay of MoO.

nuttyturnip Jul 23, 2007 07:17 PM

And thus Yeldarb the Destroyer has slain Plarom, making himself the richest player in the game, both with gil and land.

-Yeldarb uses Tanks to destroy the underwater base in the Bay of Mo0
-Yeldarb gets spoils of war 69 gil and no items

The Plane Is A Tiger Jul 23, 2007 07:40 PM

Since Zerg was gracious enough to grant me a break today, I shall do the same for him and concentrate my forces on Yeldarb.

- Knkwzrdlandia
- Nikiri
- New Yeldarbstan
- United States of Identity Crisis

nuttyturnip Jul 23, 2007 09:26 PM

Last update for the night:

-Tritoch/Yeldarb for knkwzrdlandia: Yeldarb defends
-Tritoch/Yeldarb for nikiri: Yeldarb defends
-Tritoch/Yeldarb for New Yeldarbstan: Tritoch conquers
-Tritoch/Yeldarb for US of IC: Tritoch conquers
-Yeldarb gives 2 gil to Zergrinch

Identity Crisis Jul 24, 2007 12:58 AM

I'd better get in my attacks before the next day starts! I'll be attacking knkwzrdlandia, Alicetopia, Zergrinchtopia, and nikiri in hopes of crippling the mighty Yeldarbian empire. My capital would be a higher priority, but Tritoch currently has it (I'm not sure how to feel about that, so I'll convey my emotions with this :sonyPS2: smiley).

Rockgamer Jul 24, 2007 04:55 AM

Also trying to take down Mr. Yeldarb:

Summonmaster's PoD
Darkcometalia
Freelance Wolftopia
Xardocratic Empire

nuttyturnip Jul 24, 2007 08:26 AM

Yeldarb remains at the top of the list with a lucky streak, but the rest of the challengers are nipping at his heels.

Tritoch attempted to use Fjordor on Yeldarb this morning, but it failed because Yeldarb is using Satellite Defenses today.

Money:

-RockgamerXIII and Yeldarb each collect 10 tribute total from Tritoch and Identity Crisis
-Zergrinch only collects 8 tribute from Tritoch and Identity Crisis, because IC only had 3 gil left. Zerg had the fewest number of countries in his Warlord block, so I used that as the tiebreaker.

-Identity Crisis/Yeldarb for knkwzrdlandia: Yeldarb defends
-Identity Crisis/Yeldarb for Alicetopia: Yeldarb defends
-Identity Crisis/Yeldarb for Zergrinchtopia: Yeldarb defends
-Identity Crisis/Yeldarb for nikiri: Yeldarb defends
-RockgamerXIII/Yeldarb for Summonmaster's PoD: RockgamerXIII conquers
-RockgamerXIII/Yeldarb for Darkcometalia: Yeldarb defends
-RockgamerXIII/Yeldarb for Freelance Wolftopia: RockgamerXIII conquers
-RockgamerXIII/Yeldarb for Xardocratic Empire: Yeldarb defends

Zergrinch Jul 24, 2007 08:54 AM

My troops are still tired of Tritoch's face, so they're taking out a_country, Isle of Blah, Isle of Miles, and Megalith.

Yeldarb Jul 24, 2007 09:54 AM

I'll attack Sea of Sass and Capoland.

Then with the remaining attacks left I attack IC's lands that Zergrinch did not conquer.

Zergrinch Jul 24, 2007 11:21 AM

And to stack on the contingency goodness, I use a Tank on any of IC's lands that opportunistic bastitch Yeldarb fails to conquer!

Additional Spam:
Quote:

Originally Posted by nuttyturnip (Post 477894)
Zerg had the fewest number of countries in his Warlord block, so I used that as the tiebreaker.

I just counted up the countries on your map updated 10:20 pm. I have 10 countries in my bloc. Yeldarb has 14, and Rock also has 10.

I agree that the size will determine the priority, but shouldn't Rock and I split the difference? Granted it's only 1 little gil, but every little bit helps :p

The Plane Is A Tiger Jul 24, 2007 02:18 PM

Oh well, at least it told us right away not to bother with any items against Yeldarb. I'm not sure how much I approve of these contingencies that are just "Whatever's left unconquered by Yeldarb!" That's not a contingency plan so much as a cheap way of making sure someone is dead without bothering to coordinate much.

I'm launching attacks against:
- Musharrafdom
- Elixerean Ocean
- October Omicron Bay
- Isthmus of Tritopia

nuttyturnip Jul 24, 2007 02:34 PM

Quote:

Originally Posted by Zergrinch (Post 477968)
I just counted up the countries on your map updated 10:20 pm. I have 10 countries in my bloc. Yeldarb has 14, and Rock also has 10.

I agree that the size will determine the priority, but shouldn't Rock and I split the difference? Granted it's only 1 little gil, but every little bit helps :p

Rockgamer took Summonmaster's PoD since the map was updated, giving him 11.

Quote:

Originally Posted by Tritoch
I'm not sure how much I approve of these contingencies that are just "Whatever's left unconquered by Yeldarb!" That's not a contingency plan so much as a cheap way of making sure someone is dead without bothering to coordinate much.

See, here's the problem I have. If I put my foot down and draw the line somewhere in the rules, then I have to listen to Zergrinch go on and on in chat and this thread about how my written rules never specifically forbade something, even if a reasonable player would consider it cheap or underhanded. If I agree with Zergrinch and allow something that's borderline but not prohibited, then I have to hear Tritoch complain about it (and he's harder for me to avoid). It's a game, people, and there's a middle ground somewhere.

In the past I've allowed contingencies because if we were all sitting in chat or something real time, they wouldn't be necessary. Since we're constrained by people submitting numbers at different times, it seems only fair to allow contingencies when an important move is being made, especially since some players only log in once a day. As I warned earlier in this game, if players start to abuse them, I'd take away contingencies. I suppose next game I run, I'll have to eliminate them, since Zergrinch has seen fit to use them constantly this game. I see the value of doing what he's doing, and I don't think it's necessarily cheap, but if everyone did it, there's no way I could keep track of things in this game. Formula of Universal Law ftw.

Results:

-Tritoch/Yeldarb for Musharrafdom: Yeldarb defends
-Tritoch/Yeldarb for Elixirian Ocean: Yeldarb defends
-Tritoch/Yeldarb for OO Bay Yeldarb defends
-Tritoch/Zergrinch for Isthmus of Tritopia: Zergrinch defends

The Plane Is A Tiger Jul 24, 2007 04:28 PM

The real problem seems more that you can't take Zerg's nagging, since that's the only thing preventing you from making a clear ruling. Is it really that hard to just define the rules for contingencies rather than taking them away completely because one player continually abuses them? Something like:

- Only to be used if the player will be unable to check GFF for a day or a player is coordinating an important attack.
- No Zergrinch, not every attack is important.
- Targets must be defined and not "whatever he has left after ____ finishes his attacks."

nuttyturnip Jul 24, 2007 06:51 PM

And yet you're nagging me about Zergrinch's nagging. Yin and yang.

I will most likely define contingencies, and limit them to once or twice a game (the player can determine the importance, since they'll be limited). I'm not going to bother with how often the player checks GFF, and I don't have a problem with "whatever he has left after ____ finishes his attacks", as long as you don't do it every day.

The Plane Is A Tiger Jul 24, 2007 07:13 PM

You don't expect me to get on you about admittedly giving into Zerg just to stop his nagging? Of course I'm going to, because otherwise the rules would shift into his favor.

nuttyturnip Jul 24, 2007 07:52 PM

Actually, on second thought, it is more fun when allies accidentally attack each other whilst trying to eliminate other players.

Identity Crisis has been eliminated. Perhaps I should have ended this a day sooner...

Results:

-Zergrinch/Identity Crisis for a_country: Zergrinch conquers
-Zergrinch/Identity Crisis for Isle of Blah: Zergrinch conquers
-Zergrinch/Identity Crisis for Isle of Miles: Zergrinch conquers
-Zergrinch/Identity Crisis for Megalith's ITEAP: Identity Crisis defends
-Yeldarb/Identity Crisis for AR of Capo: Yeldarb conquers
-Yeldarb/Identity Crisis for Sea of Sassafrass: Yeldarb conquers
-Yeldarb/Identity Crisis for Megalith's ITEAP: Yeldarb conquers
-Yeldarb gets spoils of war 1 gil and 1 item (Energy Boost)

Yeldarb Jul 24, 2007 08:01 PM

Ok, with my energy boost I'll attack Dopefishland, YeOldeButchure Bay and Bradylama Land.

Zergrinch Jul 24, 2007 08:07 PM

While I admit I have been using contingencies with frequency this game, I assure you that it isn't per day, and I only reserve the contingencies for pivotal occasions like trying to knock out other players before they get a chance to post their attacks. Identity Crisis has proven remarkably resilient in the past game, despite 3 of my attempts to knock him out.


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